[hlds_linux] Feature request: sv_consistency

2006-11-23 Thread Jani Tiira
--
[ Picked text/plain from multipart/alternative ]
Right now sv_consistency itself doesn't check that much. With an texture
wallhack you can easily access the server. What we've done to solve this is
use CVAR-X to check the consistency of these files. Since the new cvar
cl_restrict_server_commands and it being set to 1 as default CVAR-X is
harder to use. Since I know that Valve has already been informed about the
cvars blocked in zBlock and about rate hacking (greets to Barrelds) it would
be great that sv_consistency would also be brought up to date.

What I'm suggesting that server admins could choose which files to check.
The files being:

sounds
map textures (boxes, walls, doors, etc)
player models (skins/models)
weapon models
Any or all above.

I know there are people who love to use skins but right now we are blocking
anyone using skins from our servers and we still have our servers full. So
there are players who don't need nor wan't skins.There are also paranoid
admins (like me) who wanna block custom content because they can be used to
gain advantage over other players.

Thanks..

--
Jani Tirppa Tiira
A player and a server admin.
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Re: [hlds_linux] Feature request: sv_consistency

2006-11-23 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
When it comes to Counter-Strike players, DENY ougth to be the default or
requires sv_cheats 1 enabled on the server.

If it can be exploited, it will be exploited and by a significant proportion
of the community.

I have asked for a pure server option that forced all content to be run out
of the GCF files, which you could then protect with VAC.

If somebody wants to use a 3rd party program to bypass the use of what is in
the GCF files, once again, VAC's problem.

I think Wim Barrelds could have something to say as to the extent to which
you can enforce purity, I hope he chimes in.

On 11/23/06, Jani Tiira [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Right now sv_consistency itself doesn't check that much. With an texture
 wallhack you can easily access the server. What we've done to solve this
 is
 use CVAR-X to check the consistency of these files. Since the new cvar
 cl_restrict_server_commands and it being set to 1 as default CVAR-X is
 harder to use. Since I know that Valve has already been informed about the
 cvars blocked in zBlock and about rate hacking (greets to Barrelds) it
 would
 be great that sv_consistency would also be brought up to date.

 What I'm suggesting that server admins could choose which files to check.
 The files being:

 sounds
 map textures (boxes, walls, doors, etc)
 player models (skins/models)
 weapon models
 Any or all above.

 I know there are people who love to use skins but right now we are
 blocking
 anyone using skins from our servers and we still have our servers full. So
 there are players who don't need nor wan't skins.There are also paranoid
 admins (like me) who wanna block custom content because they can be used
 to
 gain advantage over other players.

 Thanks..

 --
 Jani Tirppa Tiira
 A player and a server admin.
 --

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Re: [hlds_linux] Feature request: sv_consistency

2006-11-23 Thread Jani Tiira
--
[ Picked text/plain from multipart/alternative ]
On 11/23/06, Whisper [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 When it comes to Counter-Strike players, DENY ougth to be the default or
 requires sv_cheats 1 enabled on the server.



I Agree with you to some extent about this. But the truth is that there are
alot of kids who like all the bells and whistles they can use. Admin skins
and other nonsense. The admins that want to run a pure server know how to
do it so I wouldn't mind if the sv_consistency would be as 0 as it has been
before. I'd just be happy if it would actually check the files. Right now I
play only on my own servers and in matches I think every league would
support this and require it to be set to 1 on all matches.

The sad thing is that you're right. If something can be exploited, in CS
community it will be exploited and not by few but a majority of players.

--
Tirppa
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Re: [hlds_linux] Feature request: sv_consistency

2006-11-23 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
You cannot run a pure server option:

1) It doesn't exist
2) sv_consistency bug
3) Have you seen what happens to your SRCDS processes when you try to
enforce consistency on ALL files with a plugin like CVAR-X?

On 11/24/06, Jani Tiira [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 On 11/23/06, Whisper [EMAIL PROTECTED] wrote:
 
  --
  [ Picked text/plain from multipart/alternative ]
  When it comes to Counter-Strike players, DENY ougth to be the default or
  requires sv_cheats 1 enabled on the server.



 I Agree with you to some extent about this. But the truth is that there
 are
 alot of kids who like all the bells and whistles they can use. Admin skins
 and other nonsense. The admins that want to run a pure server know how
 to
 do it so I wouldn't mind if the sv_consistency would be as 0 as it has
 been
 before. I'd just be happy if it would actually check the files. Right now
 I
 play only on my own servers and in matches I think every league would
 support this and require it to be set to 1 on all matches.

 The sad thing is that you're right. If something can be exploited, in CS
 community it will be exploited and not by few but a majority of players.

 --
 Tirppa
 --

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Re: [hlds_linux] Feature request: sv_consistency

2006-11-23 Thread ics

Widening the cvar would be a good idea, valid setup for 0,1,2,3,4 for
forcing different setting what is said here or then creating new cvars
for each class: models (already is), graphics and sounds. 3 basic class
which could be forced and if user has one of them, giving a _proper_
message. Not just server is forcing consistency for blablalba. This
really doesnt tell the player what really is wrong. I really think that
wallhacks
and other cheats are bigger problem than the changing game materials and
sounds.

Besides, using admin skins is not a problem on the server even if
consistency would be on. They are downloaded to players machine on a
separate folder and can be called upon use by the server itself only.
User cannot get any problems by connecting other servers with the
custom models which he has downloaded from the server to his comp. He
only can get troubles with the models he himself installed
to replace already existing model (same path in the GCF, like
/models/player/t_phoenix.mdl) so in other words, if custom skins are
used by the
server and not the user itself, this isnt a problem. However, calling
the server admins as kids who use these features you described is a problem.

-ics the kid



--
[ Picked text/plain from multipart/alternative ]
On 11/23/06, Whisper [EMAIL PROTECTED] wrote:



 --
 [ Picked text/plain from multipart/alternative ]
 When it comes to Counter-Strike players, DENY ougth to be the default or
 requires sv_cheats 1 enabled on the server.





I Agree with you to some extent about this. But the truth is that there are
alot of kids who like all the bells and whistles they can use. Admin skins
and other nonsense. The admins that want to run a pure server know how to
do it so I wouldn't mind if the sv_consistency would be as 0 as it has been
before. I'd just be happy if it would actually check the files. Right now I
play only on my own servers and in matches I think every league would
support this and require it to be set to 1 on all matches.

The sad thing is that you're right. If something can be exploited, in CS
community it will be exploited and not by few but a majority of players.

--
Tirppa
--

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Re: [hlds_linux] Feature request: sv_consistency

2006-11-23 Thread [EMAIL PROTECTED]

Jani Tiira schrieb:

--
[ Picked text/plain from multipart/alternative ]
Right now sv_consistency itself doesn't check that much. With an texture
wallhack you can easily access the server. What we've done to solve this is
use CVAR-X to check the consistency of these files. Since the new cvar
cl_restrict_server_commands and it being set to 1 as default CVAR-X is
harder to use. Since I know that Valve has already been informed about the
cvars blocked in zBlock and about rate hacking (greets to Barrelds) it would
be great that sv_consistency would also be brought up to date.

What I'm suggesting that server admins could choose which files to check.
The files being:

sounds
map textures (boxes, walls, doors, etc)
player models (skins/models)
weapon models
Any or all above.

I know there are people who love to use skins but right now we are blocking
anyone using skins from our servers and we still have our servers full. So
there are players who don't need nor wan't skins.There are also paranoid
admins (like me) who wanna block custom content because they can be used to
gain advantage over other players.

Thanks..

--
Jani Tirppa Tiira
A player and a server admin.
--

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Any words from Alfred would be great. Im with you. This should be forced.

Best regards

-r99t

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Re: [hlds_linux] Feature request: sv_consistency

2006-11-23 Thread Jani Tiira
--
[ Picked text/plain from multipart/alternative ]
On 11/23/06, Whisper [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]

 3) Have you seen what happens to your SRCDS processes when you try to
 enforce consistency on ALL files with a plugin like CVAR-X?


We check ALOT of textures from the map that is loaded at the time. Also the
skin files. What happens? Wallhackers can't get in and we're very very
happy.

--
Tirppa
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Re: [hlds_linux] Feature request: sv_consistency

2006-11-23 Thread Fox Muldy

I agree with this.

People using custom data, still have servers that don't enforce this.

Jani Tiira wrote:

--
[ Picked text/plain from multipart/alternative ]
Right now sv_consistency itself doesn't check that much. With an texture
wallhack you can easily access the server. What we've done to solve this is
use CVAR-X to check the consistency of these files. Since the new cvar
cl_restrict_server_commands and it being set to 1 as default CVAR-X is
harder to use. Since I know that Valve has already been informed about the
cvars blocked in zBlock and about rate hacking (greets to Barrelds) it would
be great that sv_consistency would also be brought up to date.

What I'm suggesting that server admins could choose which files to check.
The files being:

sounds
map textures (boxes, walls, doors, etc)
player models (skins/models)
weapon models
Any or all above.

I know there are people who love to use skins but right now we are blocking
anyone using skins from our servers and we still have our servers full. So
there are players who don't need nor wan't skins.There are also paranoid
admins (like me) who wanna block custom content because they can be used to
gain advantage over other players.

Thanks..

--
Jani Tirppa Tiira
A player and a server admin.
--

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[hlds_linux] Disable door bug on de_nuke

2006-11-23 Thread Tobias Jordan

Hi all,

does anybody know how can I disable the door bug on de_nuke?

On my tickrate 100 Server the doors open very slowly.

It would be very nice, if someone could help me

Greetz
Tobias Jordan

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[hlds_linux] Feature Request/Bug Tracker

2006-11-23 Thread Erik Hollensbe

About 6 months ago this was being discussed, and never came to
fruition. A *lot* of the questions/comments here these days have less
and less to do with supporting the system as much as requests to
modify it in some fashion.

I think it would be not only wise, but prudent for valve or a
secondary party to implement a bug tracker or feature request system
that would allow people to effectively petition features/bug fixes
assigning a priority to the things that are most important to the
guys who run the servers. Obviously, it wouldn't be that bad of an
idea to tackle this in the client as well.

The advantages for valve would be several-fold - not only would you
have a backlog of all the things that your constituents are
complaining about, but a petitioning system would allow valve to see
priority based on the number of people who are interested in seeing
this fixed. Several techniques can be used to minimize inflation of
voting for requests, but obviously won't eliminate the problem.

The advantages for users would be several-fold as well - instead of
clogging up the list with the 400th thread that starts with, Where
is the 64-bit VAC2 support? One email gets out, and someone replies
with a bug number and everyone can see that the bug is marked by
valve administrators as WON'T FIX. Not only is it clear to everyone
that the bug is already known, it's clear to everyone that valve has
no intention of tackling this problem anytime soon (if at all).

Obviously there's a relations issue here - people are undoubtedly
going to get bent out of shape when they see something tagged as
WON'T FIX, but in reality that's no different than the current
situation. The above-described situation actually lends to clearing
up confusion, simply because the lack of responses by staff has, in
the past, caused more problems than is really necessary.

This simply doesn't work  unless Valve and the community participates
- if one of them decides that it's not going to work, the whole point
is lost. Undoubtedly, Valve has their own internal trackers and a way
to ease the transition from moving to the public database to the
private one would be a big bonus for them, I imagine.

So, I'll offer again - if there is significant interest by Valve and
the community, I'm willing to extend as much help as is attainable to
make this happen, whether that be writing code, providing ideas, or
administering/hosting the service.
--
Erik Hollensbe
[EMAIL PROTECTED]

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[hlds_linux] RE: Feature Request/Bug Tracker

2006-11-23 Thread Alfred Reynolds
The idea is an interesting one but the value would come from effective
implementation. As I said last time, implement it and if managed
properly I am sure we would fine it a valuable source (we already use
Steampowered forum threads but the signal to noise ration can be quite
poor).

- Alfred

Erik Hollensbe wrote:
 About 6 months ago this was being discussed, and never came to
 fruition. A *lot* of the questions/comments here these days have less
 and less to do with supporting the system as much as requests to
 modify it in some fashion.

 I think it would be not only wise, but prudent for valve or a
 secondary party to implement a bug tracker or feature request system
 that would allow people to effectively petition features/bug fixes
 assigning a priority to the things that are most important to the
 guys who run the servers. Obviously, it wouldn't be that bad of an
 idea to tackle this in the client as well.

 The advantages for valve would be several-fold - not only would you
 have a backlog of all the things that your constituents are
 complaining about, but a petitioning system would allow valve to see
 priority based on the number of people who are interested in seeing
 this fixed. Several techniques can be used to minimize inflation of
 voting for requests, but obviously won't eliminate the problem.

 The advantages for users would be several-fold as well - instead of
 clogging up the list with the 400th thread that starts with, Where
 is the 64-bit VAC2 support? One email gets out, and someone replies
 with a bug number and everyone can see that the bug is marked by
 valve administrators as WON'T FIX. Not only is it clear to everyone
 that the bug is already known, it's clear to everyone that valve has
 no intention of tackling this problem anytime soon (if at all).

 Obviously there's a relations issue here - people are undoubtedly
 going to get bent out of shape when they see something tagged as
 WON'T FIX, but in reality that's no different than the current
 situation. The above-described situation actually lends to clearing
 up confusion, simply because the lack of responses by staff has, in
 the past, caused more problems than is really necessary.

 This simply doesn't work  unless Valve and the community participates
 - if one of them decides that it's not going to work, the whole point
 is lost. Undoubtedly, Valve has their own internal trackers and a way
 to ease the transition from moving to the public database to the
 private one would be a big bonus for them, I imagine.

 So, I'll offer again - if there is significant interest by Valve and
 the community, I'm willing to extend as much help as is attainable to
 make this happen, whether that be writing code, providing ideas, or
 administering/hosting the service.
 --
 Erik Hollensbe
 [EMAIL PROTECTED]

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RE: [hlds_linux] RE: Feature Request/Bug Tracker

2006-11-23 Thread Tristan Morris
This sounds like a great idea and I personally would love to see this
implemented. As Alfred said it really depends on the management of the
system. Going through the Steampowered threads is crazy at the best of
times. I would also like to help/code etc, so let me know how things go :)

Cheers,

Tristan



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Friday, 24 November 2006 9:01 AM
To: Erik Hollensbe; hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] RE: Feature Request/Bug Tracker

The idea is an interesting one but the value would come from effective
implementation. As I said last time, implement it and if managed
properly I am sure we would fine it a valuable source (we already use
Steampowered forum threads but the signal to noise ration can be quite
poor).

- Alfred

Erik Hollensbe wrote:
 About 6 months ago this was being discussed, and never came to
 fruition. A *lot* of the questions/comments here these days have less
 and less to do with supporting the system as much as requests to
 modify it in some fashion.

 I think it would be not only wise, but prudent for valve or a
 secondary party to implement a bug tracker or feature request system
 that would allow people to effectively petition features/bug fixes
 assigning a priority to the things that are most important to the
 guys who run the servers. Obviously, it wouldn't be that bad of an
 idea to tackle this in the client as well.

 The advantages for valve would be several-fold - not only would you
 have a backlog of all the things that your constituents are
 complaining about, but a petitioning system would allow valve to see
 priority based on the number of people who are interested in seeing
 this fixed. Several techniques can be used to minimize inflation of
 voting for requests, but obviously won't eliminate the problem.

 The advantages for users would be several-fold as well - instead of
 clogging up the list with the 400th thread that starts with, Where
 is the 64-bit VAC2 support? One email gets out, and someone replies
 with a bug number and everyone can see that the bug is marked by
 valve administrators as WON'T FIX. Not only is it clear to everyone
 that the bug is already known, it's clear to everyone that valve has
 no intention of tackling this problem anytime soon (if at all).

 Obviously there's a relations issue here - people are undoubtedly
 going to get bent out of shape when they see something tagged as
 WON'T FIX, but in reality that's no different than the current
 situation. The above-described situation actually lends to clearing
 up confusion, simply because the lack of responses by staff has, in
 the past, caused more problems than is really necessary.

 This simply doesn't work  unless Valve and the community participates
 - if one of them decides that it's not going to work, the whole point
 is lost. Undoubtedly, Valve has their own internal trackers and a way
 to ease the transition from moving to the public database to the
 private one would be a big bonus for them, I imagine.

 So, I'll offer again - if there is significant interest by Valve and
 the community, I'm willing to extend as much help as is attainable to
 make this happen, whether that be writing code, providing ideas, or
 administering/hosting the service.
 --
 Erik Hollensbe
 [EMAIL PROTECTED]

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Re: [hlds_linux] Disable door bug on de_nuke

2006-11-23 Thread Cc2iscooL
--
[ Picked text/plain from multipart/alternative ]
That's just a known problem with 100 tick. Switch to 66 tick if you don't
want to have the door problem.

On 11/23/06, Tobias Jordan [EMAIL PROTECTED] wrote:

 Hi all,

 does anybody know how can I disable the door bug on de_nuke?

 On my tickrate 100 Server the doors open very slowly.

 It would be very nice, if someone could help me

 Greetz
 Tobias Jordan

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Re: [hlds_linux] RE: Feature Request/Bug Tracker

2006-11-23 Thread Cc2iscooL
--
[ Picked text/plain from multipart/alternative ]
I think the signal to noise ratio is quite a bit worse than poor :) mostly
it's just kids complaining about how things don't work the way they want.

The idea I believe would be very beneficial to the community because it
would allow Valve to see new ideas instead of the same exact bug report day
after day.

If it needs hosting or anything let me know, I've got a big empty webserver
sitting here still.

On 11/23/06, Alfred Reynolds [EMAIL PROTECTED] wrote:

 The idea is an interesting one but the value would come from effective
 implementation. As I said last time, implement it and if managed
 properly I am sure we would fine it a valuable source (we already use
 Steampowered forum threads but the signal to noise ration can be quite
 poor).

 - Alfred

 Erik Hollensbe wrote:
  About 6 months ago this was being discussed, and never came to
  fruition. A *lot* of the questions/comments here these days have less
  and less to do with supporting the system as much as requests to
  modify it in some fashion.
 
  I think it would be not only wise, but prudent for valve or a
  secondary party to implement a bug tracker or feature request system
  that would allow people to effectively petition features/bug fixes
  assigning a priority to the things that are most important to the
  guys who run the servers. Obviously, it wouldn't be that bad of an
  idea to tackle this in the client as well.
 
  The advantages for valve would be several-fold - not only would you
  have a backlog of all the things that your constituents are
  complaining about, but a petitioning system would allow valve to see
  priority based on the number of people who are interested in seeing
  this fixed. Several techniques can be used to minimize inflation of
  voting for requests, but obviously won't eliminate the problem.
 
  The advantages for users would be several-fold as well - instead of
  clogging up the list with the 400th thread that starts with, Where
  is the 64-bit VAC2 support? One email gets out, and someone replies
  with a bug number and everyone can see that the bug is marked by
  valve administrators as WON'T FIX. Not only is it clear to everyone
  that the bug is already known, it's clear to everyone that valve has
  no intention of tackling this problem anytime soon (if at all).
 
  Obviously there's a relations issue here - people are undoubtedly
  going to get bent out of shape when they see something tagged as
  WON'T FIX, but in reality that's no different than the current
  situation. The above-described situation actually lends to clearing
  up confusion, simply because the lack of responses by staff has, in
  the past, caused more problems than is really necessary.
 
  This simply doesn't work  unless Valve and the community participates
  - if one of them decides that it's not going to work, the whole point
  is lost. Undoubtedly, Valve has their own internal trackers and a way
  to ease the transition from moving to the public database to the
  private one would be a big bonus for them, I imagine.
 
  So, I'll offer again - if there is significant interest by Valve and
  the community, I'm willing to extend as much help as is attainable to
  make this happen, whether that be writing code, providing ideas, or
  administering/hosting the service.
  --
  Erik Hollensbe
  [EMAIL PROTECTED]

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Re: [hlds_linux] Disable door bug on de_nuke

2006-11-23 Thread Tobias Jordan

In Germany many hosting companies, said they fixed the problem with the door
on a tickrate 100 server.

But they do not say how. :-(

So i think it`s possble to disable this bug.

Greetz
Tobias


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Re: [hlds_linux] Feature Request/Bug Tracker

2006-11-23 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
The only problem I can foresee, is that the bug list could end up as a giant
list of client side exploits and how to reproduce them, which although does
not deal directly with HLDS/SRCDS, becomes our problem as server
administrators, as we nearly always end up having to implement some sort of
solution to fix it.

Do you have a bug tracking solution in mind btw?

If so, which one?

I still have a rather long list of existing bugs. :)

On 11/24/06, Erik Hollensbe [EMAIL PROTECTED] wrote:

 About 6 months ago this was being discussed, and never came to
 fruition. A *lot* of the questions/comments here these days have less
 and less to do with supporting the system as much as requests to
 modify it in some fashion.

 I think it would be not only wise, but prudent for valve or a
 secondary party to implement a bug tracker or feature request system
 that would allow people to effectively petition features/bug fixes
 assigning a priority to the things that are most important to the
 guys who run the servers. Obviously, it wouldn't be that bad of an
 idea to tackle this in the client as well.

 The advantages for valve would be several-fold - not only would you
 have a backlog of all the things that your constituents are
 complaining about, but a petitioning system would allow valve to see
 priority based on the number of people who are interested in seeing
 this fixed. Several techniques can be used to minimize inflation of
 voting for requests, but obviously won't eliminate the problem.

 The advantages for users would be several-fold as well - instead of
 clogging up the list with the 400th thread that starts with, Where
 is the 64-bit VAC2 support? One email gets out, and someone replies
 with a bug number and everyone can see that the bug is marked by
 valve administrators as WON'T FIX. Not only is it clear to everyone
 that the bug is already known, it's clear to everyone that valve has
 no intention of tackling this problem anytime soon (if at all).

 Obviously there's a relations issue here - people are undoubtedly
 going to get bent out of shape when they see something tagged as
 WON'T FIX, but in reality that's no different than the current
 situation. The above-described situation actually lends to clearing
 up confusion, simply because the lack of responses by staff has, in
 the past, caused more problems than is really necessary.

 This simply doesn't work  unless Valve and the community participates
 - if one of them decides that it's not going to work, the whole point
 is lost. Undoubtedly, Valve has their own internal trackers and a way
 to ease the transition from moving to the public database to the
 private one would be a big bonus for them, I imagine.

 So, I'll offer again - if there is significant interest by Valve and
 the community, I'm willing to extend as much help as is attainable to
 make this happen, whether that be writing code, providing ideas, or
 administering/hosting the service.
 --
 Erik Hollensbe
 [EMAIL PROTECTED]

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Re: [hlds_linux] Feature Request/Bug Tracker

2006-11-23 Thread Erik Hollensbe


On Nov 23, 2006, at 3:31 PM, Whisper wrote:


--
[ Picked text/plain from multipart/alternative ]
The only problem I can foresee, is that the bug list could end up
as a giant
list of client side exploits and how to reproduce them, which
although does
not deal directly with HLDS/SRCDS, becomes our problem as server
administrators, as we nearly always end up having to implement some
sort of
solution to fix it.


EXCELLENT point. Obviously the system would need the ability to
obscure certain information. This could also be accomplished by a
external-internal bridge for valve, whereby moving things to their
internal tracker, they could be removed from the external one (with
an optional mark saying, we've heard about this, etc.)


Do you have a bug tracking solution in mind btw?
If so, which one?


Personally I think bugzilla is a good solution for this. I have
experience customizing the system, am (very) familiar with the
implementation language, and bugzilla really has unprecedented
flexibility (except for some of the Rational tools, perhaps).

Obviously though, a lot of this is weighing in on my personal
experience - if there are other parties interested that want to chime
in on the condition that they are interested in developing such a
system, I'm all ears.

To translate: I don't think it's worth throwing in your $0.02 on
software choice unless you're willing to help customize the system.


I still have a rather long list of existing bugs. :)


I imagine you're not alone, but such is the nature of software
development.

--
Erik Hollensbe
[EMAIL PROTECTED]

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Re: [hlds_linux] RE: Feature Request/Bug Tracker

2006-11-23 Thread Erik Hollensbe


On Nov 23, 2006, at 2:00 PM, Alfred Reynolds wrote:


The idea is an interesting one but the value would come from effective
implementation. As I said last time, implement it and if managed
properly I am sure we would fine it a valuable source (we already use
Steampowered forum threads but the signal to noise ration can be quite
poor).


(hlds_apps, sorry about the cross-post but I felt this was relevant.)

Alright. I think what happened last time is, after you said this,
someone threw up a tracker and it promptly fizzled. I don't think it
was the fault of anyone in particular, it just didn't get enough
momentum.

So! Anyone, If you're interested in DEVELOPING or CUSTOMIZING a bug
tracking system for the community and valve to use jointly, please
email me personally. Given enough interest, I will setup a mailing
list until our program becomes relevant enough to bother Alfred about
putting up a related list. Put something like Valve Bug tracker in
the subject so I can find it quickly. This is not necessarily
something that requires pure programming effort: if you have ideas to
contribute, or you're a HTML jockey, etc, we can use you.

For those not following the hlds_linux thread, I'm personally leaning
towards bugzilla (and will be exploring that ASAP) but have no reason
to stick to it, given willing contributors to another system. Our
current (tentative) requirements are a voting system to promote bugs
to attention, the ability to have valve bring community bugs into an
internal tracker, and the ability to have bugs with opaque
descriptions (to protect valve and its users against the wanton
posting of exploit information).

--
Erik Hollensbe
[EMAIL PROTECTED]

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Re: [hlds_linux] Feature Request/Bug Tracker

2006-11-23 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
I can't help with the customisation, but I certainly can help with providing
the bugs.

On 11/24/06, Erik Hollensbe [EMAIL PROTECTED] wrote:


 On Nov 23, 2006, at 3:31 PM, Whisper wrote:

  --
  [ Picked text/plain from multipart/alternative ]
  The only problem I can foresee, is that the bug list could end up
  as a giant
  list of client side exploits and how to reproduce them, which
  although does
  not deal directly with HLDS/SRCDS, becomes our problem as server
  administrators, as we nearly always end up having to implement some
  sort of
  solution to fix it.

 EXCELLENT point. Obviously the system would need the ability to
 obscure certain information. This could also be accomplished by a
 external-internal bridge for valve, whereby moving things to their
 internal tracker, they could be removed from the external one (with
 an optional mark saying, we've heard about this, etc.)

  Do you have a bug tracking solution in mind btw?
  If so, which one?

 Personally I think bugzilla is a good solution for this. I have
 experience customizing the system, am (very) familiar with the
 implementation language, and bugzilla really has unprecedented
 flexibility (except for some of the Rational tools, perhaps).

 Obviously though, a lot of this is weighing in on my personal
 experience - if there are other parties interested that want to chime
 in on the condition that they are interested in developing such a
 system, I'm all ears.

 To translate: I don't think it's worth throwing in your $0.02 on
 software choice unless you're willing to help customize the system.

  I still have a rather long list of existing bugs. :)

 I imagine you're not alone, but such is the nature of software
 development.

 --
 Erik Hollensbe
 [EMAIL PROTECTED]

 ___
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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Re: [hlds_linux] RE: Feature Request/Bug Tracker

2006-11-23 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Barelds Bump :)

On 11/24/06, Alfred Reynolds [EMAIL PROTECTED] wrote:

 The idea is an interesting one but the value would come from effective
 implementation. As I said last time, implement it and if managed
 properly I am sure we would fine it a valuable source (we already use
 Steampowered forum threads but the signal to noise ration can be quite
 poor).

 - Alfred

 Erik Hollensbe wrote:
  About 6 months ago this was being discussed, and never came to
  fruition. A *lot* of the questions/comments here these days have less
  and less to do with supporting the system as much as requests to
  modify it in some fashion.
 
  I think it would be not only wise, but prudent for valve or a
  secondary party to implement a bug tracker or feature request system
  that would allow people to effectively petition features/bug fixes
  assigning a priority to the things that are most important to the
  guys who run the servers. Obviously, it wouldn't be that bad of an
  idea to tackle this in the client as well.
 
  The advantages for valve would be several-fold - not only would you
  have a backlog of all the things that your constituents are
  complaining about, but a petitioning system would allow valve to see
  priority based on the number of people who are interested in seeing
  this fixed. Several techniques can be used to minimize inflation of
  voting for requests, but obviously won't eliminate the problem.
 
  The advantages for users would be several-fold as well - instead of
  clogging up the list with the 400th thread that starts with, Where
  is the 64-bit VAC2 support? One email gets out, and someone replies
  with a bug number and everyone can see that the bug is marked by
  valve administrators as WON'T FIX. Not only is it clear to everyone
  that the bug is already known, it's clear to everyone that valve has
  no intention of tackling this problem anytime soon (if at all).
 
  Obviously there's a relations issue here - people are undoubtedly
  going to get bent out of shape when they see something tagged as
  WON'T FIX, but in reality that's no different than the current
  situation. The above-described situation actually lends to clearing
  up confusion, simply because the lack of responses by staff has, in
  the past, caused more problems than is really necessary.
 
  This simply doesn't work  unless Valve and the community participates
  - if one of them decides that it's not going to work, the whole point
  is lost. Undoubtedly, Valve has their own internal trackers and a way
  to ease the transition from moving to the public database to the
  private one would be a big bonus for them, I imagine.
 
  So, I'll offer again - if there is significant interest by Valve and
  the community, I'm willing to extend as much help as is attainable to
  make this happen, whether that be writing code, providing ideas, or
  administering/hosting the service.
  --
  Erik Hollensbe
  [EMAIL PROTECTED]

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Re: [hlds_linux] Feature request: sv_consistency

2006-11-23 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Barelds Bump :)

On 11/24/06, Whisper [EMAIL PROTECTED] wrote:

 When it comes to Counter-Strike players, DENY ougth to be the default or
 requires sv_cheats 1 enabled on the server.

 If it can be exploited, it will be exploited and by a significant
 proportion of the community.

 I have asked for a pure server option that forced all content to be run
 out of the GCF files, which you could then protect with VAC.

 If somebody wants to use a 3rd party program to bypass the use of what is
 in the GCF files, once again, VAC's problem.

 I think Wim Barrelds could have something to say as to the extent to which
 you can enforce purity, I hope he chimes in.

 On 11/23/06, Jani Tiira [EMAIL PROTECTED] wrote:
 
  --
  [ Picked text/plain from multipart/alternative ]
  Right now sv_consistency itself doesn't check that much. With an texture
  wallhack you can easily access the server. What we've done to solve this
  is
  use CVAR-X to check the consistency of these files. Since the new cvar
  cl_restrict_server_commands and it being set to 1 as default CVAR-X is
  harder to use. Since I know that Valve has already been informed about
  the
  cvars blocked in zBlock and about rate hacking (greets to Barrelds) it
  would
  be great that sv_consistency would also be brought up to date.
 
  What I'm suggesting that server admins could choose which files to
  check.
  The files being:
 
  sounds
  map textures (boxes, walls, doors, etc)
  player models (skins/models)
  weapon models
  Any or all above.
 
  I know there are people who love to use skins but right now we are
  blocking
  anyone using skins from our servers and we still have our servers full.
  So
  there are players who don't need nor wan't skins.There are also paranoid
  admins (like me) who wanna block custom content because they can be used
  to
  gain advantage over other players.
 
  Thanks..
 
  --
  Jani Tirppa Tiira
  A player and a server admin.
  --
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 


--

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Re: [hlds_linux] RE: Feature Request/Bug Tracker

2006-11-23 Thread Wim Barelds
--
[ Picked text/plain from multipart/alternative ]
Well then, lets get to work on a properly managed bug tracker.

On 11/24/06, Whisper [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Barelds Bump :)

 On 11/24/06, Alfred Reynolds [EMAIL PROTECTED] wrote:
 
  The idea is an interesting one but the value would come from effective
  implementation. As I said last time, implement it and if managed
  properly I am sure we would fine it a valuable source (we already use
  Steampowered forum threads but the signal to noise ration can be quite
  poor).
 
  - Alfred
 
  Erik Hollensbe wrote:
   About 6 months ago this was being discussed, and never came to
   fruition. A *lot* of the questions/comments here these days have less
   and less to do with supporting the system as much as requests to
   modify it in some fashion.
  
   I think it would be not only wise, but prudent for valve or a
   secondary party to implement a bug tracker or feature request system
   that would allow people to effectively petition features/bug fixes
   assigning a priority to the things that are most important to the
   guys who run the servers. Obviously, it wouldn't be that bad of an
   idea to tackle this in the client as well.
  
   The advantages for valve would be several-fold - not only would you
   have a backlog of all the things that your constituents are
   complaining about, but a petitioning system would allow valve to see
   priority based on the number of people who are interested in seeing
   this fixed. Several techniques can be used to minimize inflation of
   voting for requests, but obviously won't eliminate the problem.
  
   The advantages for users would be several-fold as well - instead of
   clogging up the list with the 400th thread that starts with, Where
   is the 64-bit VAC2 support? One email gets out, and someone replies
   with a bug number and everyone can see that the bug is marked by
   valve administrators as WON'T FIX. Not only is it clear to everyone
   that the bug is already known, it's clear to everyone that valve has
   no intention of tackling this problem anytime soon (if at all).
  
   Obviously there's a relations issue here - people are undoubtedly
   going to get bent out of shape when they see something tagged as
   WON'T FIX, but in reality that's no different than the current
   situation. The above-described situation actually lends to clearing
   up confusion, simply because the lack of responses by staff has, in
   the past, caused more problems than is really necessary.
  
   This simply doesn't work  unless Valve and the community participates
   - if one of them decides that it's not going to work, the whole point
   is lost. Undoubtedly, Valve has their own internal trackers and a way
   to ease the transition from moving to the public database to the
   private one would be a big bonus for them, I imagine.
  
   So, I'll offer again - if there is significant interest by Valve and
   the community, I'm willing to extend as much help as is attainable to
   make this happen, whether that be writing code, providing ideas, or
   administering/hosting the service.
   --
   Erik Hollensbe
   [EMAIL PROTECTED]
 
  ___
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  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 --

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--
___
Wim 'TheUnknownFactor' Barelds
[EMAIL PROTECTED]
--

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Re: [hlds_linux] Feature request: sv_consistency

2006-11-23 Thread Wim Barelds
--
[ Picked text/plain from multipart/alternative ]
While I'd love a pure setting, a lot could be gained from simply enforcing
the material files, and leaving the textures customisable. On top of that
the fact that plugins can enforce consistancy on files is nice, however this
implementation is sadly broken, much like sv_consistancy used to be.

On 11/24/06, Whisper [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Barelds Bump :)

 On 11/24/06, Whisper [EMAIL PROTECTED] wrote:
 
  When it comes to Counter-Strike players, DENY ougth to be the default or
  requires sv_cheats 1 enabled on the server.
 
  If it can be exploited, it will be exploited and by a significant
  proportion of the community.
 
  I have asked for a pure server option that forced all content to be run
  out of the GCF files, which you could then protect with VAC.
 
  If somebody wants to use a 3rd party program to bypass the use of what
 is
  in the GCF files, once again, VAC's problem.
 
  I think Wim Barrelds could have something to say as to the extent to
 which
  you can enforce purity, I hope he chimes in.
 
  On 11/23/06, Jani Tiira [EMAIL PROTECTED] wrote:
  
   --
   [ Picked text/plain from multipart/alternative ]
   Right now sv_consistency itself doesn't check that much. With an
 texture
   wallhack you can easily access the server. What we've done to solve
 this
   is
   use CVAR-X to check the consistency of these files. Since the new cvar
   cl_restrict_server_commands and it being set to 1 as default CVAR-X is
   harder to use. Since I know that Valve has already been informed about
   the
   cvars blocked in zBlock and about rate hacking (greets to Barrelds) it
   would
   be great that sv_consistency would also be brought up to date.
  
   What I'm suggesting that server admins could choose which files to
   check.
   The files being:
  
   sounds
   map textures (boxes, walls, doors, etc)
   player models (skins/models)
   weapon models
   Any or all above.
  
   I know there are people who love to use skins but right now we are
   blocking
   anyone using skins from our servers and we still have our servers
 full.
   So
   there are players who don't need nor wan't skins.There are also
 paranoid
   admins (like me) who wanna block custom content because they can be
 used
   to
   gain advantage over other players.
  
   Thanks..
  
   --
   Jani Tirppa Tiira
   A player and a server admin.
   --
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
 
 
 --

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Re: [hlds_linux] Feature request: sv_consistency

2006-11-23 Thread Jani Tiira
--
[ Picked text/plain from multipart/alternative ]
I mailed Alfred about this and he would like to hear from the developers of
CVAR-X if sslice could help in this matter. Anyone got his contact?

--

Tirppa
--

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Re: [hlds_linux] Feature request: sv_consistency

2006-11-23 Thread Wim Barelds
--
[ Picked text/plain from multipart/alternative ]
I do have his contact, I'll give SSlice Alfred's email, and tell him to give
it a nudge.

On 11/24/06, Jani Tiira [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 I mailed Alfred about this and he would like to hear from the developers
 of
 CVAR-X if sslice could help in this matter. Anyone got his contact?

 --

 Tirppa
 --

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Re: [hlds_linux] Feature request: sv_consistency

2006-11-23 Thread Jani Tiira
--
[ Picked text/plain from multipart/alternative ]
Thanks, that would be lovely :)

--
Tirppa
--

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