Re: [hlds_linux] Setting up dedicated server on Arch GNU/Linux AMD64
Unfortunately, I'm also getting this exact problem on ArchLinux 32bit. On Mon, May 9, 2011 at 4:28 AM, Peter Szabo pwyv...@gmail.com wrote: Hi there guys! I am trying to set up a Source dedicated server (primarily: Garry's Mod, Counter Strike: Source, and Team Fortress 2) on Arch GNU/Linux AMD64. I downloaded the hldsupdatetool.bin from steampowered.com and satisfied all library dependencies: $ ldd hldsupdatetool.bin linux-gate.so.1 = (0xf7734000) libc.so.6 = /usr/lib32/libc.so.6 (0xf75c1000) /lib/ld-linux.so.2 (0xf7735000) Now if I run the file ./hldsupdatetool.bin it prints the license, and then the process dies with a Segmentation Fault. If I run it as root via sudo, (or logged in as root) I don't get the segfault, but the process still dies. Is there anything I am doing wrong? Also: is there a 64 bit client available? Thanks: Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled
Just wanted to say i'm experiencing the same issues as well, debian lenny x64. On Sun, May 8, 2011 at 1:27 PM, ics i...@ics-base.net wrote: There is no problem is no one is aware of the issues. I find SPUF among wiki unreliable as on wiki they get to choose what goes in and what not. Same goes for SPUF. Atleast here no one is censoring or deleting messages (yet). -ics 8.5.2011 22:20, bottige...@gmail.com kirjoitti: I tried posting this information on SPUF in Replay - Server Operators but my posts seem to be repeatedly deleted. These forum operators are really out of line. On Sun, May 8, 2011 at 2:49 AM, icsi...@ics-base.net wrote: Same lagspikes occur despite if it's different partition, different disk or same filesystem. -ics 8.5.2011 12:36, frostschutz kirjoitti: On Sun, May 08, 2011 at 12:49:25AM -0700, bottige...@gmail.com wrote: Unable to rename /home/bottiger/steam/server1/orangebox/tf/replay/server/tmp/20110508-030722-ctf_2fort_part_0.block to /var/www /nginx-default/replays/20110508-030722-ctf_2fort_part_0.block! I verified the folder was usable by copying files into it manually. Maybe it has to stay in the same filesystem. You could create a tmp/www, tell the server to move it there, and point nginx there? Haven't tried this feature myself yet so not 100% sure how it works. Regards frostschutz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled
We are using an external server for the replay, and experiencing no lag for now. Anyway to have a full 24 server without modifying the maxplayers to 25? 2011/5/9 Joshua Smith bgcl...@gmail.com Just wanted to say i'm experiencing the same issues as well, debian lenny x64. On Sun, May 8, 2011 at 1:27 PM, ics i...@ics-base.net wrote: There is no problem is no one is aware of the issues. I find SPUF among wiki unreliable as on wiki they get to choose what goes in and what not. Same goes for SPUF. Atleast here no one is censoring or deleting messages (yet). -ics 8.5.2011 22:20, bottige...@gmail.com kirjoitti: I tried posting this information on SPUF in Replay - Server Operators but my posts seem to be repeatedly deleted. These forum operators are really out of line. On Sun, May 8, 2011 at 2:49 AM, icsi...@ics-base.net wrote: Same lagspikes occur despite if it's different partition, different disk or same filesystem. -ics 8.5.2011 12:36, frostschutz kirjoitti: On Sun, May 08, 2011 at 12:49:25AM -0700, bottige...@gmail.com wrote: Unable to rename /home/bottiger/steam/server1/orangebox/tf/replay/server/tmp/20110508-030722-ctf_2fort_part_0.block to /var/www /nginx-default/replays/20110508-030722-ctf_2fort_part_0.block! I verified the folder was usable by copying files into it manually. Maybe it has to stay in the same filesystem. You could create a tmp/www, tell the server to move it there, and point nginx there? Haven't tried this feature myself yet so not 100% sure how it works. Regards frostschutz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Setting up dedicated server on Arch GNU/Linux AMD64
# Svensk Ljud Ljus Produktion This appears in the everything.log when I run it with normal user: May 9 10:58:43 dafaces kernel: [1508430.108108] hldsupdatetool.[27504]: segfault at 14 ip f764b79d sp ffe14808 error 4 in libc-2.13.so[f75df000+15f000] And this when I run it with sudo: May 9 10:59:28 dafaces kernel: [1508475.092849] hldsupdatetool.[27510]: segfault at 14 ip f766b79d sp ffae69b8 error 4 in libc-2.13.so[f75ff000+15f000] And this when I run it directly as root: May 9 11:00:27 dafaces kernel: [1508534.052921] hldsupdatetool.[28112]: segfault at 14 ip f760879d sp ffb48a08 error 4 in libc-2.13.so[f759c000+15f000] Besides the time and process ID the error is the same. Now I actually took some steps in this case: - Recompiled glibc-2-13 - Recompiled the kernel But the error is still there. Now what I actually think, that the binary is the problem. I am running Arch, Aptitude is called Pacman here, and yes, I did installed the multilib libraries, as I said before, I satisfied all dynamic library dependencies of the file, thats why I posted the output of `ldd hldsupdatetool.bin` in the initial mail. # Amer AFAIK this binary is supposed to be 32bit native. Check your dependencies. To be honest: I knew it since I joined this mailing list, that the problem is the binary, but the beancounters at support told me to complain to you guys. All help would be highly appreciated. Thanks: Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] replay feature
Hi, Is it me, or is the info regarding the replay feature a bit limited? I've enabled it just now for the first time, and I see it creating a bunch of files. 20110509-113551-pl_goldrush.dmx 20110509-113551-pl_goldrush_part_0.block 20110509-113551-pl_goldrush_part_10.block 20110509-113551-pl_goldrush_part_11.block 20110509-113551-pl_goldrush_part_12.block 20110509-113551-pl_goldrush_part_13.block 20110509-113551-pl_goldrush_part_14.block 20110509-113551-pl_goldrush_part_15.block etc etc etc. What are the .dmx and .block files used for? And what files do I offer to my clients to download? Also, if someone has the replay feature enabled, will it just create a list like this above for the game in general, or does it record per user? Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled
I'm on this same boat. I rent a VDS from NFO as well as a normal TF2 server, I've got the TF2 server FTP'ing the demos to the VDS, and the only issue I've had thus far is a very occasional hiccup, but nothing like these one minute rollbacks and things others have stated. No players besides the ones with poor hardware have been complaining. As for the maxplayers bug, I've now seen the server do one of three very weird things; 1. replay joins and stays spectator, like it's supposed to, but uses a slot. reporting 1/24 to server browser. 2. replay joins and stays spectator, does NOT use a slot, but instead the server shows 0/23 (25 slot server with one hidden, should be 0/24 @ that point) - the 1st human that joins does NOT affect the player count, it will still report 0/23 to the server browser, it takes two humans connected, and then the server will report 1/23 3. replay does NOT join at all, replay function still works, and server is still missing a slot. Takes one OR two players to start showing players connected in the server browser, happens randomly. I've observed all three of these behaviors, constantly, for the past two days. The server has not been restarted or had any config changes made, so it seems to randomly pick which bug it wants to roll with on each mapchange. On Mon, May 9, 2011 at 4:52 AM, Flubber flub...@gmail.com wrote: We are using an external server for the replay, and experiencing no lag for now. Anyway to have a full 24 server without modifying the maxplayers to 25? 2011/5/9 Joshua Smith bgcl...@gmail.com Just wanted to say i'm experiencing the same issues as well, debian lenny x64. On Sun, May 8, 2011 at 1:27 PM, ics i...@ics-base.net wrote: There is no problem is no one is aware of the issues. I find SPUF among wiki unreliable as on wiki they get to choose what goes in and what not. Same goes for SPUF. Atleast here no one is censoring or deleting messages (yet). -ics 8.5.2011 22:20, bottige...@gmail.com kirjoitti: I tried posting this information on SPUF in Replay - Server Operators but my posts seem to be repeatedly deleted. These forum operators are really out of line. On Sun, May 8, 2011 at 2:49 AM, icsi...@ics-base.net wrote: Same lagspikes occur despite if it's different partition, different disk or same filesystem. -ics 8.5.2011 12:36, frostschutz kirjoitti: On Sun, May 08, 2011 at 12:49:25AM -0700, bottiger10@gmail.comwrote: Unable to rename /home/bottiger/steam/server1/orangebox/tf/replay/server/tmp/20110508-030722-ctf_2fort_part_0.block to /var/www /nginx-default/replays/20110508-030722-ctf_2fort_part_0.block! I verified the folder was usable by copying files into it manually. Maybe it has to stay in the same filesystem. You could create a tmp/www, tell the server to move it there, and point nginx there? Haven't tried this feature myself yet so not 100% sure how it works. Regards frostschutz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] replay feature
You don't offer any of the files to your players. The server is logging everything on the server into the .block files, and when a player requests the replay of a life, the server sends a list of those .block files that the client was alive for, and the tf2 client automatically downloads them. Your players should never need to see the HTTP directory with all the files, it runs transparently to them like using a fast DL server. On Mon, May 9, 2011 at 6:15 AM, Saint K. sai...@specialattack.net wrote: Hi, Is it me, or is the info regarding the replay feature a bit limited? I've enabled it just now for the first time, and I see it creating a bunch of files. 20110509-113551-pl_goldrush.dmx 20110509-113551-pl_goldrush_part_0.block 20110509-113551-pl_goldrush_part_10.block 20110509-113551-pl_goldrush_part_11.block 20110509-113551-pl_goldrush_part_12.block 20110509-113551-pl_goldrush_part_13.block 20110509-113551-pl_goldrush_part_14.block 20110509-113551-pl_goldrush_part_15.block etc etc etc. What are the .dmx and .block files used for? And what files do I offer to my clients to download? Also, if someone has the replay feature enabled, will it just create a list like this above for the game in general, or does it record per user? Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled
That's explain the differences between the reports i received from our players. It seems to be very unstable concerning players count and showing different information when it wishes. 2011/5/9 Eli Witt eliw...@gmail.com I'm on this same boat. I rent a VDS from NFO as well as a normal TF2 server, I've got the TF2 server FTP'ing the demos to the VDS, and the only issue I've had thus far is a very occasional hiccup, but nothing like these one minute rollbacks and things others have stated. No players besides the ones with poor hardware have been complaining. As for the maxplayers bug, I've now seen the server do one of three very weird things; 1. replay joins and stays spectator, like it's supposed to, but uses a slot. reporting 1/24 to server browser. 2. replay joins and stays spectator, does NOT use a slot, but instead the server shows 0/23 (25 slot server with one hidden, should be 0/24 @ that point) - the 1st human that joins does NOT affect the player count, it will still report 0/23 to the server browser, it takes two humans connected, and then the server will report 1/23 3. replay does NOT join at all, replay function still works, and server is still missing a slot. Takes one OR two players to start showing players connected in the server browser, happens randomly. I've observed all three of these behaviors, constantly, for the past two days. The server has not been restarted or had any config changes made, so it seems to randomly pick which bug it wants to roll with on each mapchange. On Mon, May 9, 2011 at 4:52 AM, Flubber flub...@gmail.com wrote: We are using an external server for the replay, and experiencing no lag for now. Anyway to have a full 24 server without modifying the maxplayers to 25? 2011/5/9 Joshua Smith bgcl...@gmail.com Just wanted to say i'm experiencing the same issues as well, debian lenny x64. On Sun, May 8, 2011 at 1:27 PM, ics i...@ics-base.net wrote: There is no problem is no one is aware of the issues. I find SPUF among wiki unreliable as on wiki they get to choose what goes in and what not. Same goes for SPUF. Atleast here no one is censoring or deleting messages (yet). -ics 8.5.2011 22:20, bottige...@gmail.com kirjoitti: I tried posting this information on SPUF in Replay - Server Operators but my posts seem to be repeatedly deleted. These forum operators are really out of line. On Sun, May 8, 2011 at 2:49 AM, icsi...@ics-base.net wrote: Same lagspikes occur despite if it's different partition, different disk or same filesystem. -ics 8.5.2011 12:36, frostschutz kirjoitti: On Sun, May 08, 2011 at 12:49:25AM -0700, bottiger10@gmail.comwrote: Unable to rename /home/bottiger/steam/server1/orangebox/tf/replay/server/tmp/20110508-030722-ctf_2fort_part_0.block to /var/www /nginx-default/replays/20110508-030722-ctf_2fort_part_0.block! I verified the folder was usable by copying files into it manually. Maybe it has to stay in the same filesystem. You could create a tmp/www, tell the server to move it there, and point nginx there? Haven't tried this feature myself yet so not 100% sure how it works. Regards frostschutz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds_linux] replay feature
Thanks for that. This rather surprises me. So I only need to offer them for download. That kind of punches a hole in my plan on gzipping/tarring the entire thing before offering it up for download. Cheers, -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli Witt Sent: 09 May 2011 16:17 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] replay feature You don't offer any of the files to your players. The server is logging everything on the server into the .block files, and when a player requests the replay of a life, the server sends a list of those .block files that the client was alive for, and the tf2 client automatically downloads them. Your players should never need to see the HTTP directory with all the files, it runs transparently to them like using a fast DL server. On Mon, May 9, 2011 at 6:15 AM, Saint K. sai...@specialattack.net wrote: Hi, Is it me, or is the info regarding the replay feature a bit limited? I've enabled it just now for the first time, and I see it creating a bunch of files. 20110509-113551-pl_goldrush.dmx 20110509-113551-pl_goldrush_part_0.block 20110509-113551-pl_goldrush_part_10.block 20110509-113551-pl_goldrush_part_11.block 20110509-113551-pl_goldrush_part_12.block 20110509-113551-pl_goldrush_part_13.block 20110509-113551-pl_goldrush_part_14.block 20110509-113551-pl_goldrush_part_15.block etc etc etc. What are the .dmx and .block files used for? And what files do I offer to my clients to download? Also, if someone has the replay feature enabled, will it just create a list like this above for the game in general, or does it record per user? Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled
We are aware of the player count issue and are working on it. -Jon On May 9, 2011, at 1:55 AM, Flubber flub...@gmail.com wrote: We are using an external server for the replay, and experiencing no lag for now. Anyway to have a full 24 server without modifying the maxplayers to 25? 2011/5/9 Joshua Smith bgcl...@gmail.com Just wanted to say i'm experiencing the same issues as well, debian lenny x64. On Sun, May 8, 2011 at 1:27 PM, ics i...@ics-base.net wrote: There is no problem is no one is aware of the issues. I find SPUF among wiki unreliable as on wiki they get to choose what goes in and what not. Same goes for SPUF. Atleast here no one is censoring or deleting messages (yet). -ics 8.5.2011 22:20, bottige...@gmail.com kirjoitti: I tried posting this information on SPUF in Replay - Server Operators but my posts seem to be repeatedly deleted. These forum operators are really out of line. On Sun, May 8, 2011 at 2:49 AM, icsi...@ics-base.net wrote: Same lagspikes occur despite if it's different partition, different disk or same filesystem. -ics 8.5.2011 12:36, frostschutz kirjoitti: On Sun, May 08, 2011 at 12:49:25AM -0700, bottige...@gmail.com wrote: Unable to rename /home/bottiger/steam/server1/orangebox/tf/replay/server/tmp/20110508-030722-ctf_2fort_part_0.block to /var/www /nginx-default/replays/20110508-030722-ctf_2fort_part_0.block! I verified the folder was usable by copying files into it manually. Maybe it has to stay in the same filesystem. You could create a tmp/www, tell the server to move it there, and point nginx there? Haven't tried this feature myself yet so not 100% sure how it works. Regards frostschutz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled
After setting replay up today I can report we're experiencing the same issues. Debian x64, intermitted lag spikes, you can detect them through HLSW as well, and working on the SSH terminal I can even notice freezes in my typing at that moment. We have a very powerful machine with low usage, I have no reasons to assume any of the hardware is at fault. Saint K. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Joshua Smith Sent: 09 May 2011 08:54 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled Just wanted to say i'm experiencing the same issues as well, debian lenny x64. On Sun, May 8, 2011 at 1:27 PM, ics i...@ics-base.net wrote: There is no problem is no one is aware of the issues. I find SPUF among wiki unreliable as on wiki they get to choose what goes in and what not. Same goes for SPUF. Atleast here no one is censoring or deleting messages (yet). -ics 8.5.2011 22:20, bottige...@gmail.com kirjoitti: I tried posting this information on SPUF in Replay - Server Operators but my posts seem to be repeatedly deleted. These forum operators are really out of line. On Sun, May 8, 2011 at 2:49 AM, icsi...@ics-base.net wrote: Same lagspikes occur despite if it's different partition, different disk or same filesystem. -ics 8.5.2011 12:36, frostschutz kirjoitti: On Sun, May 08, 2011 at 12:49:25AM -0700, bottige...@gmail.com wrote: Unable to rename /home/bottiger/steam/server1/orangebox/tf/replay/server/tmp/201105 08-030722-ctf_2fort_part_0.block to /var/www /nginx-default/replays/20110508-030722-ctf_2fort_part_0.block! I verified the folder was usable by copying files into it manually. Maybe it has to stay in the same filesystem. You could create a tmp/www, tell the server to move it there, and point nginx there? Haven't tried this feature myself yet so not 100% sure how it works. Regards frostschutz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] replay feature
Also, the files are already compressed using bzip. We will be releasing a FAQ for server ops within the next day or so, which will include all the details. I'll post to this list and the forums. -Jon On May 9, 2011, at 8:40 AM, Saint K. sai...@specialattack.net wrote: Thanks for that. This rather surprises me. So I only need to offer them for download. That kind of punches a hole in my plan on gzipping/tarring the entire thing before offering it up for download. Cheers, -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli Witt Sent: 09 May 2011 16:17 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] replay feature You don't offer any of the files to your players. The server is logging everything on the server into the .block files, and when a player requests the replay of a life, the server sends a list of those .block files that the client was alive for, and the tf2 client automatically downloads them. Your players should never need to see the HTTP directory with all the files, it runs transparently to them like using a fast DL server. On Mon, May 9, 2011 at 6:15 AM, Saint K. sai...@specialattack.net wrote: Hi, Is it me, or is the info regarding the replay feature a bit limited? I've enabled it just now for the first time, and I see it creating a bunch of files. 20110509-113551-pl_goldrush.dmx 20110509-113551-pl_goldrush_part_0.block 20110509-113551-pl_goldrush_part_10.block 20110509-113551-pl_goldrush_part_11.block 20110509-113551-pl_goldrush_part_12.block 20110509-113551-pl_goldrush_part_13.block 20110509-113551-pl_goldrush_part_14.block 20110509-113551-pl_goldrush_part_15.block etc etc etc. What are the .dmx and .block files used for? And what files do I offer to my clients to download? Also, if someone has the replay feature enabled, will it just create a list like this above for the game in general, or does it record per user? Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] replay feature
Thanks for the info. I was worried about the filesize of things but knowing its bzip'ed makes it more easy. Any idea's on the lagspikes we're reporting? Cheers, -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jon Lippincott Sent: 09 May 2011 18:44 To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] replay feature Also, the files are already compressed using bzip. We will be releasing a FAQ for server ops within the next day or so, which will include all the details. I'll post to this list and the forums. -Jon On May 9, 2011, at 8:40 AM, Saint K. sai...@specialattack.net wrote: Thanks for that. This rather surprises me. So I only need to offer them for download. That kind of punches a hole in my plan on gzipping/tarring the entire thing before offering it up for download. Cheers, -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli Witt Sent: 09 May 2011 16:17 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] replay feature You don't offer any of the files to your players. The server is logging everything on the server into the .block files, and when a player requests the replay of a life, the server sends a list of those .block files that the client was alive for, and the tf2 client automatically downloads them. Your players should never need to see the HTTP directory with all the files, it runs transparently to them like using a fast DL server. On Mon, May 9, 2011 at 6:15 AM, Saint K. sai...@specialattack.net wrote: Hi, Is it me, or is the info regarding the replay feature a bit limited? I've enabled it just now for the first time, and I see it creating a bunch of files. 20110509-113551-pl_goldrush.dmx 20110509-113551-pl_goldrush_part_0.block 20110509-113551-pl_goldrush_part_10.block 20110509-113551-pl_goldrush_part_11.block 20110509-113551-pl_goldrush_part_12.block 20110509-113551-pl_goldrush_part_13.block 20110509-113551-pl_goldrush_part_14.block 20110509-113551-pl_goldrush_part_15.block etc etc etc. What are the .dmx and .block files used for? And what files do I offer to my clients to download? Also, if someone has the replay feature enabled, will it just create a list like this above for the game in general, or does it record per user? Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled
I've done some testing at the lag spikes seem to occur at the moment the client starts downloading the movie. Can anyone confirm this? Saint K. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: 09 May 2011 18:16 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled After setting replay up today I can report we're experiencing the same issues. Debian x64, intermitted lag spikes, you can detect them through HLSW as well, and working on the SSH terminal I can even notice freezes in my typing at that moment. We have a very powerful machine with low usage, I have no reasons to assume any of the hardware is at fault. Saint K. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Joshua Smith Sent: 09 May 2011 08:54 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled Just wanted to say i'm experiencing the same issues as well, debian lenny x64. On Sun, May 8, 2011 at 1:27 PM, ics i...@ics-base.net wrote: There is no problem is no one is aware of the issues. I find SPUF among wiki unreliable as on wiki they get to choose what goes in and what not. Same goes for SPUF. Atleast here no one is censoring or deleting messages (yet). -ics 8.5.2011 22:20, bottige...@gmail.com kirjoitti: I tried posting this information on SPUF in Replay - Server Operators but my posts seem to be repeatedly deleted. These forum operators are really out of line. On Sun, May 8, 2011 at 2:49 AM, icsi...@ics-base.net wrote: Same lagspikes occur despite if it's different partition, different disk or same filesystem. -ics 8.5.2011 12:36, frostschutz kirjoitti: On Sun, May 08, 2011 at 12:49:25AM -0700, bottige...@gmail.com wrote: Unable to rename /home/bottiger/steam/server1/orangebox/tf/replay/server/tmp/201105 08-030722-ctf_2fort_part_0.block to /var/www /nginx-default/replays/20110508-030722-ctf_2fort_part_0.block! I verified the folder was usable by copying files into it manually. Maybe it has to stay in the same filesystem. You could create a tmp/www, tell the server to move it there, and point nginx there? Haven't tried this feature myself yet so not 100% sure how it works. Regards frostschutz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled
The download is happening from your webserver application (such as apache). It would not interfere with the game's thread to cause it to have to wait or lag. This is unless your webserver itself has a higher priority and is causing scrds to wait for processing time, or while the webserver reads from disk, srcds is using memory paging and needs to wait for I/O. On Mon, May 9, 2011 at 1:52 PM, Saint K. sai...@specialattack.net wrote: I've done some testing at the lag spikes seem to occur at the moment the client starts downloading the movie. Can anyone confirm this? Saint K. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: 09 May 2011 18:16 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled After setting replay up today I can report we're experiencing the same issues. Debian x64, intermitted lag spikes, you can detect them through HLSW as well, and working on the SSH terminal I can even notice freezes in my typing at that moment. We have a very powerful machine with low usage, I have no reasons to assume any of the hardware is at fault. Saint K. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Joshua Smith Sent: 09 May 2011 08:54 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled Just wanted to say i'm experiencing the same issues as well, debian lenny x64. On Sun, May 8, 2011 at 1:27 PM, ics i...@ics-base.net wrote: There is no problem is no one is aware of the issues. I find SPUF among wiki unreliable as on wiki they get to choose what goes in and what not. Same goes for SPUF. Atleast here no one is censoring or deleting messages (yet). -ics 8.5.2011 22:20, bottige...@gmail.com kirjoitti: I tried posting this information on SPUF in Replay - Server Operators but my posts seem to be repeatedly deleted. These forum operators are really out of line. On Sun, May 8, 2011 at 2:49 AM, icsi...@ics-base.net wrote: Same lagspikes occur despite if it's different partition, different disk or same filesystem. -ics 8.5.2011 12:36, frostschutz kirjoitti: On Sun, May 08, 2011 at 12:49:25AM -0700, bottige...@gmail.com wrote: Unable to rename /home/bottiger/steam/server1/orangebox/tf/replay/server/tmp/201105 08-030722-ctf_2fort_part_0.block to /var/www /nginx-default/replays/20110508-030722-ctf_2fort_part_0.block! I verified the folder was usable by copying files into it manually. Maybe it has to stay in the same filesystem. You could create a tmp/www, tell the server to move it there, and point nginx there? Haven't tried this feature myself yet so not 100% sure how it works. Regards frostschutz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled
Could it perhaps be the bzip action applied before transfer, or on completing the movie? (Not sure when it takes place). Resource wise nothing really seems to peak, CPU load stays steady. I can however in netgraph see a peak, and in HLSW I can see a peak in the response time. Saint K. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Evan Sent: 09 May 2011 20:42 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled The download is happening from your webserver application (such as apache). It would not interfere with the game's thread to cause it to have to wait or lag. This is unless your webserver itself has a higher priority and is causing scrds to wait for processing time, or while the webserver reads from disk, srcds is using memory paging and needs to wait for I/O. On Mon, May 9, 2011 at 1:52 PM, Saint K. sai...@specialattack.net wrote: I've done some testing at the lag spikes seem to occur at the moment the client starts downloading the movie. Can anyone confirm this? Saint K. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: 09 May 2011 18:16 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled After setting replay up today I can report we're experiencing the same issues. Debian x64, intermitted lag spikes, you can detect them through HLSW as well, and working on the SSH terminal I can even notice freezes in my typing at that moment. We have a very powerful machine with low usage, I have no reasons to assume any of the hardware is at fault. Saint K. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Joshua Smith Sent: 09 May 2011 08:54 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled Just wanted to say i'm experiencing the same issues as well, debian lenny x64. On Sun, May 8, 2011 at 1:27 PM, ics i...@ics-base.net wrote: There is no problem is no one is aware of the issues. I find SPUF among wiki unreliable as on wiki they get to choose what goes in and what not. Same goes for SPUF. Atleast here no one is censoring or deleting messages (yet). -ics 8.5.2011 22:20, bottige...@gmail.com kirjoitti: I tried posting this information on SPUF in Replay - Server Operators but my posts seem to be repeatedly deleted. These forum operators are really out of line. On Sun, May 8, 2011 at 2:49 AM, icsi...@ics-base.net wrote: Same lagspikes occur despite if it's different partition, different disk or same filesystem. -ics 8.5.2011 12:36, frostschutz kirjoitti: On Sun, May 08, 2011 at 12:49:25AM -0700, bottige...@gmail.com wrote: Unable to rename /home/bottiger/steam/server1/orangebox/tf/replay/server/tmp/2011 05 08-030722-ctf_2fort_part_0.block to /var/www /nginx-default/replays/20110508-030722-ctf_2fort_part_0.block! I verified the folder was usable by copying files into it manually. Maybe it has to stay in the same filesystem. You could create a tmp/www, tell the server to move it there, and point nginx there? Haven't tried this feature myself yet so not 100% sure how it works. Regards frostschutz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled
The local publish job is executed into server's main thread instead of being executed in a different one. This is not such a huge problem because the files are small, but the CLocalPublishJob::DoExecute function contains a ThreadSleep(500) call, which simply blocks the server for 0.5 seconds. This every 10-30 seconds. I have no idea why Valve did this (the sleep is called after a file is deleted and before is verified if the file still exists), but until they fix the problem you can patch the replay.so library. Use a hex editor (http://mh-nexus.de/en/hxd/ for example) and search for C7 04 24 F4 01 00 00 E8 45 EB FD FF Replace the bytes with 90 90 90 90 90 90 90 90 90 90 90 90 This should fix the lag problem for Linux servers. I don't guarantee that there are no side effects, but seems to work ok on my public server. As I understood from SPUF they know that for Linux servers the job is executed into main thread and will provide a fix next week. But is Valve, next week is a relative term... - Original Message - From: Ronny Schedel Sent: 05/07/11 10:44 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] TF2: Still massive lag spikes with replay enabled Hi, look at the picture: http://www.ronny-schedel.de/tf2replaylag.jpg This is taken from an empty server, just me standing still and taking a replay. The replay is recorded locally, no FTP transfer. You can see the lag spike in the net graph clearly. Best regards Ronny Schedel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] New Replay feature listening on 27040
Hi, after the new Counter-Strike Source update, our servers now listens on port 27040 and so forth, which is a big issue, because we have servers running from port 27015-27060. Isn't there a command to disable this replay feature, so it doesn't listen on that port? Regards, Lasse Poulsen servON.dk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New Replay feature listening on 27040
Not when you are asking :(. Write to me on IRC. Think I Got a solution Best Regards Casper webzi SpeedGaming Den 09/05/2011 kl. 21.18 skrev rep...@servon.dk: Hi, after the new Counter-Strike Source update, our servers now listens on port 27040 and so forth, which is a big issue, because we have servers running from port 27015-27060. Isn't there a command to disable this replay feature, so it doesn't listen on that port? Regards, Lasse Poulsen servON.dk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New Replay feature listening on 27040
Change the replay_port cvar. 2011/5/9 rep...@servon.dk Hi, after the new Counter-Strike Source update, our servers now listens on port 27040 and so forth, which is a big issue, because we have servers running from port 27015-27060. Isn't there a command to disable this replay feature, so it doesn't listen on that port? Regards, Lasse Poulsen servON.dk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New Replay feature listening on 27040
Also, find replay into server console gives you lots of more options that were not mentioned in update notes. -ics 9.5.2011 22:22, AnAkIn . kirjoitti: Change the replay_port cvar. 2011/5/9rep...@servon.dk Hi, after the new Counter-Strike Source update, our servers now listens on port 27040 and so forth, which is a big issue, because we have servers running from port 27015-27060. Isn't there a command to disable this replay feature, so it doesn't listen on that port? Regards, Lasse Poulsen servON.dk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Fixes
Hey all, So we have a Linux fix in the pipe and should be rolling it out by the end of the day. This should fix the massive lag spikes for FTP offloading, and the (smaller) spikes for those running local HTTP servers. Other fixes include: - Fixed pruning of stale replay data - Renaming failing for those using the local HTTP mode. If you are serving replay data on a different volume, the rename will fail silently and the game will explicitly copy delete the file. -Jon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled
Thanks for the info. I've patched up the file and awaiting feedback. Saint K. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of h...@gmx.com Sent: 09 May 2011 21:10 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled The local publish job is executed into server's main thread instead of being executed in a different one. This is not such a huge problem because the files are small, but the CLocalPublishJob::DoExecute function contains a ThreadSleep(500) call, which simply blocks the server for 0.5 seconds. This every 10-30 seconds. I have no idea why Valve did this (the sleep is called after a file is deleted and before is verified if the file still exists), but until they fix the problem you can patch the replay.so library. Use a hex editor (http://mh-nexus.de/en/hxd/ for example) and search for C7 04 24 F4 01 00 00 E8 45 EB FD FF Replace the bytes with 90 90 90 90 90 90 90 90 90 90 90 90 This should fix the lag problem for Linux servers. I don't guarantee that there are no side effects, but seems to work ok on my public server. As I understood from SPUF they know that for Linux servers the job is executed into main thread and will provide a fix next week. But is Valve, next week is a relative term... - Original Message - From: Ronny Schedel Sent: 05/07/11 10:44 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] TF2: Still massive lag spikes with replay enabled Hi, look at the picture: http://www.ronny-schedel.de/tf2replaylag.jpg This is taken from an empty server, just me standing still and taking a replay. The replay is recorded locally, no FTP transfer. You can see the lag spike in the net graph clearly. Best regards Ronny Schedel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Fixes
Awesome news Jon I'm sure this'll make a lot of admins happy! Keep up the good work. On Monday, 9 May 2011, Jon Lippincott j...@valvesoftware.com wrote: Hey all, So we have a Linux fix in the pipe and should be rolling it out by the end of the day. This should fix the massive lag spikes for FTP offloading, and the (smaller) spikes for those running local HTTP servers. Other fixes include: - Fixed pruning of stale replay data - Renaming failing for those using the local HTTP mode. If you are serving replay data on a different volume, the rename will fail silently and the game will explicitly copy delete the file. -Jon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Thanks, - Saul ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Fixes
Best news I've heard all day! Now I just have to put end of the day in my valve time calculator j/k On Mon, May 9, 2011 at 3:44 PM, Saul Rennison saul.renni...@gmail.comwrote: Awesome news Jon I'm sure this'll make a lot of admins happy! Keep up the good work. On Monday, 9 May 2011, Jon Lippincott j...@valvesoftware.com wrote: Hey all, So we have a Linux fix in the pipe and should be rolling it out by the end of the day. This should fix the massive lag spikes for FTP offloading, and the (smaller) spikes for those running local HTTP servers. Other fixes include: - Fixed pruning of stale replay data - Renaming failing for those using the local HTTP mode. If you are serving replay data on a different volume, the rename will fail silently and the game will explicitly copy delete the file. -Jon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Thanks, - Saul ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] replay feature
Got one last question. Is there a bandwidth rate limit per client on the download speed? Cheers, -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: 09 May 2011 18:55 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] replay feature Thanks for the info. I was worried about the filesize of things but knowing its bzip'ed makes it more easy. Any idea's on the lagspikes we're reporting? Cheers, -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jon Lippincott Sent: 09 May 2011 18:44 To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] replay feature Also, the files are already compressed using bzip. We will be releasing a FAQ for server ops within the next day or so, which will include all the details. I'll post to this list and the forums. -Jon On May 9, 2011, at 8:40 AM, Saint K. sai...@specialattack.net wrote: Thanks for that. This rather surprises me. So I only need to offer them for download. That kind of punches a hole in my plan on gzipping/tarring the entire thing before offering it up for download. Cheers, -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli Witt Sent: 09 May 2011 16:17 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] replay feature You don't offer any of the files to your players. The server is logging everything on the server into the .block files, and when a player requests the replay of a life, the server sends a list of those .block files that the client was alive for, and the tf2 client automatically downloads them. Your players should never need to see the HTTP directory with all the files, it runs transparently to them like using a fast DL server. On Mon, May 9, 2011 at 6:15 AM, Saint K. sai...@specialattack.net wrote: Hi, Is it me, or is the info regarding the replay feature a bit limited? I've enabled it just now for the first time, and I see it creating a bunch of files. 20110509-113551-pl_goldrush.dmx 20110509-113551-pl_goldrush_part_0.block 20110509-113551-pl_goldrush_part_10.block 20110509-113551-pl_goldrush_part_11.block 20110509-113551-pl_goldrush_part_12.block 20110509-113551-pl_goldrush_part_13.block 20110509-113551-pl_goldrush_part_14.block 20110509-113551-pl_goldrush_part_15.block etc etc etc. What are the .dmx and .block files used for? And what files do I offer to my clients to download? Also, if someone has the replay feature enabled, will it just create a list like this above for the game in general, or does it record per user? Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled
The ThreadSleep() call was expected to be running off of the main thread, which will be fixed in the next update. The rationale behind the call is as follows: We found that deleting a file immediately followed by a call asking the OS if the file still exists would occasionally fail, which would break the file publish and shut down replay for the remainder of the round. The 500ms delay is obviously very conservative, but should not matter once the job actually runs on a separate thread. I'm not sure anyone will care about this particular detail once after the update, but I could potentially expose a cvar if it's still causing problems for anyone. -Jon -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Monday, May 09, 2011 12:41 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled Thanks for the info. I've patched up the file and awaiting feedback. Saint K. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of h...@gmx.com Sent: 09 May 2011 21:10 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled The local publish job is executed into server's main thread instead of being executed in a different one. This is not such a huge problem because the files are small, but the CLocalPublishJob::DoExecute function contains a ThreadSleep(500) call, which simply blocks the server for 0.5 seconds. This every 10-30 seconds. I have no idea why Valve did this (the sleep is called after a file is deleted and before is verified if the file still exists), but until they fix the problem you can patch the replay.so library. Use a hex editor (http://mh-nexus.de/en/hxd/ for example) and search for C7 04 24 F4 01 00 00 E8 45 EB FD FF Replace the bytes with 90 90 90 90 90 90 90 90 90 90 90 90 This should fix the lag problem for Linux servers. I don't guarantee that there are no side effects, but seems to work ok on my public server. As I understood from SPUF they know that for Linux servers the job is executed into main thread and will provide a fix next week. But is Valve, next week is a relative term... - Original Message - From: Ronny Schedel Sent: 05/07/11 10:44 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] TF2: Still massive lag spikes with replay enabled Hi, look at the picture: http://www.ronny-schedel.de/tf2replaylag.jpg This is taken from an empty server, just me standing still and taking a replay. The replay is recorded locally, no FTP transfer. You can see the lag spike in the net graph clearly. Best regards Ronny Schedel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] replay feature
Because the download is handled with your webserver application (such as apache), you can throttle/limit your download rate there. On Mon, May 9, 2011 at 4:00 PM, Saint K. sai...@specialattack.net wrote: Got one last question. Is there a bandwidth rate limit per client on the download speed? Cheers, -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: 09 May 2011 18:55 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] replay feature Thanks for the info. I was worried about the filesize of things but knowing its bzip'ed makes it more easy. Any idea's on the lagspikes we're reporting? Cheers, -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jon Lippincott Sent: 09 May 2011 18:44 To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] replay feature Also, the files are already compressed using bzip. We will be releasing a FAQ for server ops within the next day or so, which will include all the details. I'll post to this list and the forums. -Jon On May 9, 2011, at 8:40 AM, Saint K. sai...@specialattack.net wrote: Thanks for that. This rather surprises me. So I only need to offer them for download. That kind of punches a hole in my plan on gzipping/tarring the entire thing before offering it up for download. Cheers, -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli Witt Sent: 09 May 2011 16:17 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] replay feature You don't offer any of the files to your players. The server is logging everything on the server into the .block files, and when a player requests the replay of a life, the server sends a list of those .block files that the client was alive for, and the tf2 client automatically downloads them. Your players should never need to see the HTTP directory with all the files, it runs transparently to them like using a fast DL server. On Mon, May 9, 2011 at 6:15 AM, Saint K. sai...@specialattack.net wrote: Hi, Is it me, or is the info regarding the replay feature a bit limited? I've enabled it just now for the first time, and I see it creating a bunch of files. 20110509-113551-pl_goldrush.dmx 20110509-113551-pl_goldrush_part_0.block 20110509-113551-pl_goldrush_part_10.block 20110509-113551-pl_goldrush_part_11.block 20110509-113551-pl_goldrush_part_12.block 20110509-113551-pl_goldrush_part_13.block 20110509-113551-pl_goldrush_part_14.block 20110509-113551-pl_goldrush_part_15.block etc etc etc. What are the .dmx and .block files used for? And what files do I offer to my clients to download? Also, if someone has the replay feature enabled, will it just create a list like this above for the game in general, or does it record per user? Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] replay feature
Right, that was stupid of me =) Cheers, -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Evan Sent: 09 May 2011 22:08 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] replay feature Because the download is handled with your webserver application (such as apache), you can throttle/limit your download rate there. On Mon, May 9, 2011 at 4:00 PM, Saint K. sai...@specialattack.net wrote: Got one last question. Is there a bandwidth rate limit per client on the download speed? Cheers, -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: 09 May 2011 18:55 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] replay feature Thanks for the info. I was worried about the filesize of things but knowing its bzip'ed makes it more easy. Any idea's on the lagspikes we're reporting? Cheers, -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jon Lippincott Sent: 09 May 2011 18:44 To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] replay feature Also, the files are already compressed using bzip. We will be releasing a FAQ for server ops within the next day or so, which will include all the details. I'll post to this list and the forums. -Jon On May 9, 2011, at 8:40 AM, Saint K. sai...@specialattack.net wrote: Thanks for that. This rather surprises me. So I only need to offer them for download. That kind of punches a hole in my plan on gzipping/tarring the entire thing before offering it up for download. Cheers, -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli Witt Sent: 09 May 2011 16:17 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] replay feature You don't offer any of the files to your players. The server is logging everything on the server into the .block files, and when a player requests the replay of a life, the server sends a list of those .block files that the client was alive for, and the tf2 client automatically downloads them. Your players should never need to see the HTTP directory with all the files, it runs transparently to them like using a fast DL server. On Mon, May 9, 2011 at 6:15 AM, Saint K. sai...@specialattack.net wrote: Hi, Is it me, or is the info regarding the replay feature a bit limited? I've enabled it just now for the first time, and I see it creating a bunch of files. 20110509-113551-pl_goldrush.dmx 20110509-113551-pl_goldrush_part_0.block 20110509-113551-pl_goldrush_part_10.block 20110509-113551-pl_goldrush_part_11.block 20110509-113551-pl_goldrush_part_12.block 20110509-113551-pl_goldrush_part_13.block 20110509-113551-pl_goldrush_part_14.block 20110509-113551-pl_goldrush_part_15.block etc etc etc. What are the .dmx and .block files used for? And what files do I offer to my clients to download? Also, if someone has the replay feature enabled, will it just create a list like this above for the game in general, or does it record per user? Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view
[hlds_linux] Port assing after last 2 updates
Hello We are getting some port allocation problems since the MAY.05-07 updates on CSS. The porblem is that som servers can#39;t start on their assigned port because other server occupies their ports,this mostly happens if a customer suts down his server and another server close to the first customers port range restarts his server. At first we thought that this is because the know Eventscript problem, but we realized that servers whit no EV installed are doin this too. Our server port are starting from 27030 and every new server on the same ip is started on every 5 port (for example 27030 , 27035 , 27040) Source TV ports are set up so they are using the server port +1 (for example, if the game server runs on 27030 then the Source Tv port is 27031) So everything worked fine untill the last 2 updates, but after that, we don#39;t know why the servers are starting on random ports (for example the server wich was normaly on 27040 port, started on the 27046 port) Do others experiencing the same problem? Or do someon know how could we fix this, cause it#39;s really anoying to search every time -with the netstat-unpl command- wich PID is occupieing the needed port. And finally an example from a server. This server is assigned to run on the 27035 port. If ask for the PID occupied ports i got this: server ~ # netstat -unpl | grep 5984 udp0 0 IP:27008 0.0.0.0:* 5984/srcds_linux udp0 0 IP:26905 0.0.0.0:* 5984/srcds_linux udp0 0 IP:27035 0.0.0.0:* 5984/srcds_linux ( ez a ndash;port flagje ) udp0 0 IP:27036 0.0.0.0:* 5984/srcds_linux ( ez a sourcetv portja ) udp0 0 IP:27044 0.0.0.0:* 5984/srcds_linux Greats Laszlo ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Port assing after last 2 updates
Check out the Replay feature email that Lasse started... There are some commands to change the ports for replay. (some new feature) Basicly srcds uses 3+ ports now, default for replay is 27040+ unless another port is defined.. Adding: +replay_port 9000 to the startupcommand will make 9000 the default port and if 9000 is occupied it will jump to the next and so on.. Venlig hilsen, Patrick Thagaard Hansen -Oprindelig meddelelse- From: molnár lászló Sent: Monday, May 09, 2011 10:21 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Port assing after last 2 updates Hello We are getting some port allocation problems since the MAY.05-07 updates on CSS. The porblem is that som servers can#39;t start on their assigned port because other server occupies their ports,this mostly happens if a customer suts down his server and another server close to the first customers port range restarts his server. At first we thought that this is because the know Eventscript problem, but we realized that servers whit no EV installed are doin this too. Our server port are starting from 27030 and every new server on the same ip is started on every 5 port (for example 27030 , 27035 , 27040) Source TV ports are set up so they are using the server port +1 (for example, if the game server runs on 27030 then the Source Tv port is 27031) So everything worked fine untill the last 2 updates, but after that, we don#39;t know why the servers are starting on random ports (for example the server wich was normaly on 27040 port, started on the 27046 port) Do others experiencing the same problem? Or do someon know how could we fix this, cause it#39;s really anoying to search every time -with the netstat-unpl command- wich PID is occupieing the needed port. And finally an example from a server. This server is assigned to run on the 27035 port. If ask for the PID occupied ports i got this: server ~ # netstat -unpl | grep 5984 udp0 0 IP:27008 0.0.0.0:* 5984/srcds_linux udp0 0 IP:26905 0.0.0.0:* 5984/srcds_linux udp0 0 IP:27035 0.0.0.0:* 5984/srcds_linux ( ez a ndash;port flagje ) udp0 0 IP:27036 0.0.0.0:* 5984/srcds_linux ( ez a sourcetv portja ) udp0 0 IP:27044 0.0.0.0:* 5984/srcds_linux Greats Laszlo ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] replay feature
Here are some questions for your FAQ: How does the replay feature really work? I mean, people have to hit some keys like F6 to start recording. So, only people which started the record can download the files? How long are people able to download the files after they finished playing? As long as the files are available on the web server? This means the clients gets some links only during the record, because the record on the server is all the time, even when no one has requested a record, correct? Does the replay system stay after the competition? Is it planned to be ported to other games? Best regards Ronny Also, the files are already compressed using bzip. We will be releasing a FAQ for server ops within the next day or so, which will include all the details. I'll post to this list and the forums. -Jon On May 9, 2011, at 8:40 AM, Saint K. sai...@specialattack.net wrote: Thanks for that. This rather surprises me. So I only need to offer them for download. That kind of punches a hole in my plan on gzipping/tarring the entire thing before offering it up for download. Cheers, -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli Witt Sent: 09 May 2011 16:17 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] replay feature You don't offer any of the files to your players. The server is logging everything on the server into the .block files, and when a player requests the replay of a life, the server sends a list of those .block files that the client was alive for, and the tf2 client automatically downloads them. Your players should never need to see the HTTP directory with all the files, it runs transparently to them like using a fast DL server. On Mon, May 9, 2011 at 6:15 AM, Saint K. sai...@specialattack.net wrote: Hi, Is it me, or is the info regarding the replay feature a bit limited? I've enabled it just now for the first time, and I see it creating a bunch of files. 20110509-113551-pl_goldrush.dmx 20110509-113551-pl_goldrush_part_0.block 20110509-113551-pl_goldrush_part_10.block 20110509-113551-pl_goldrush_part_11.block 20110509-113551-pl_goldrush_part_12.block 20110509-113551-pl_goldrush_part_13.block 20110509-113551-pl_goldrush_part_14.block 20110509-113551-pl_goldrush_part_15.block etc etc etc. What are the .dmx and .block files used for? And what files do I offer to my clients to download? Also, if someone has the replay feature enabled, will it just create a list like this above for the game in general, or does it record per user? Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux http://www.ronny-schedel.de ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Fixes
What about the vehicle bug? :D Sergiusz Bazański xmpp: sergi...@q3k.org www: http://q3k.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] replay feature
Some good questions - thanks. The post will include an overview of the system as well as some FAQ's. I'm working on this now, so anyone else w/ questions feel free to drop them in now and I'll try to get them answered. -Jon -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Monday, May 09, 2011 1:46 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] replay feature Here are some questions for your FAQ: How does the replay feature really work? I mean, people have to hit some keys like F6 to start recording. So, only people which started the record can download the files? How long are people able to download the files after they finished playing? As long as the files are available on the web server? This means the clients gets some links only during the record, because the record on the server is all the time, even when no one has requested a record, correct? Does the replay system stay after the competition? Is it planned to be ported to other games? Best regards Ronny Also, the files are already compressed using bzip. We will be releasing a FAQ for server ops within the next day or so, which will include all the details. I'll post to this list and the forums. -Jon On May 9, 2011, at 8:40 AM, Saint K. sai...@specialattack.net wrote: Thanks for that. This rather surprises me. So I only need to offer them for download. That kind of punches a hole in my plan on gzipping/tarring the entire thing before offering it up for download. Cheers, -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli Witt Sent: 09 May 2011 16:17 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] replay feature You don't offer any of the files to your players. The server is logging everything on the server into the .block files, and when a player requests the replay of a life, the server sends a list of those .block files that the client was alive for, and the tf2 client automatically downloads them. Your players should never need to see the HTTP directory with all the files, it runs transparently to them like using a fast DL server. On Mon, May 9, 2011 at 6:15 AM, Saint K. sai...@specialattack.net wrote: Hi, Is it me, or is the info regarding the replay feature a bit limited? I've enabled it just now for the first time, and I see it creating a bunch of files. 20110509-113551-pl_goldrush.dmx 20110509-113551-pl_goldrush_part_0.block 20110509-113551-pl_goldrush_part_10.block 20110509-113551-pl_goldrush_part_11.block 20110509-113551-pl_goldrush_part_12.block 20110509-113551-pl_goldrush_part_13.block 20110509-113551-pl_goldrush_part_14.block 20110509-113551-pl_goldrush_part_15.block etc etc etc. What are the .dmx and .block files used for? And what files do I offer to my clients to download? Also, if someone has the replay feature enabled, will it just create a list like this above for the game in general, or does it record per user? Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux http://www.ronny-schedel.de ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] replay feature
You should be able to cap download rates in your Web server configuration, assuming it's supported. The replay system doesn't control the Web server at all. -Jon -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Monday, May 09, 2011 1:00 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] replay feature Got one last question. Is there a bandwidth rate limit per client on the download speed? Cheers, -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: 09 May 2011 18:55 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] replay feature Thanks for the info. I was worried about the filesize of things but knowing its bzip'ed makes it more easy. Any idea's on the lagspikes we're reporting? Cheers, -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jon Lippincott Sent: 09 May 2011 18:44 To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] replay feature Also, the files are already compressed using bzip. We will be releasing a FAQ for server ops within the next day or so, which will include all the details. I'll post to this list and the forums. -Jon On May 9, 2011, at 8:40 AM, Saint K. sai...@specialattack.net wrote: Thanks for that. This rather surprises me. So I only need to offer them for download. That kind of punches a hole in my plan on gzipping/tarring the entire thing before offering it up for download. Cheers, -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli Witt Sent: 09 May 2011 16:17 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] replay feature You don't offer any of the files to your players. The server is logging everything on the server into the .block files, and when a player requests the replay of a life, the server sends a list of those .block files that the client was alive for, and the tf2 client automatically downloads them. Your players should never need to see the HTTP directory with all the files, it runs transparently to them like using a fast DL server. On Mon, May 9, 2011 at 6:15 AM, Saint K. sai...@specialattack.net wrote: Hi, Is it me, or is the info regarding the replay feature a bit limited? I've enabled it just now for the first time, and I see it creating a bunch of files. 20110509-113551-pl_goldrush.dmx 20110509-113551-pl_goldrush_part_0.block 20110509-113551-pl_goldrush_part_10.block 20110509-113551-pl_goldrush_part_11.block 20110509-113551-pl_goldrush_part_12.block 20110509-113551-pl_goldrush_part_13.block 20110509-113551-pl_goldrush_part_14.block 20110509-113551-pl_goldrush_part_15.block etc etc etc. What are the .dmx and .block files used for? And what files do I offer to my clients to download? Also, if someone has the replay feature enabled, will it just create a list like this above for the game in general, or does it record per user? Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled
As long as you're looking at player count issues, can you fix the issue where having SourceTV on increases the maxplayers number in the Steam Servers tabs, but doesn't add the SourceTV bot to the player count (i.e. you end up with 0/25 on a 24-player server)? Strangely, TF2's server list doesn't exhibit this problem and correctly lists 0/24. On 5/9/2011 11:39 AM, Jon Lippincott wrote: We are aware of the player count issue and are working on it. -Jon On May 9, 2011, at 1:55 AM, Flubberflub...@gmail.com wrote: We are using an external server for the replay, and experiencing no lag for now. Anyway to have a full 24 server without modifying the maxplayers to 25? 2011/5/9 Joshua Smithbgcl...@gmail.com Just wanted to say i'm experiencing the same issues as well, debian lenny x64. On Sun, May 8, 2011 at 1:27 PM, icsi...@ics-base.net wrote: There is no problem is no one is aware of the issues. I find SPUF among wiki unreliable as on wiki they get to choose what goes in and what not. Same goes for SPUF. Atleast here no one is censoring or deleting messages (yet). -ics 8.5.2011 22:20, bottige...@gmail.com kirjoitti: I tried posting this information on SPUF in Replay - Server Operators but my posts seem to be repeatedly deleted. These forum operators are really out of line. On Sun, May 8, 2011 at 2:49 AM, icsi...@ics-base.net wrote: Same lagspikes occur despite if it's different partition, different disk or same filesystem. -ics 8.5.2011 12:36, frostschutz kirjoitti: On Sun, May 08, 2011 at 12:49:25AM -0700, bottige...@gmail.com wrote: Unable to rename /home/bottiger/steam/server1/orangebox/tf/replay/server/tmp/20110508-030722-ctf_2fort_part_0.block to /var/www /nginx-default/replays/20110508-030722-ctf_2fort_part_0.block! I verified the folder was usable by copying files into it manually. Maybe it has to stay in the same filesystem. You could create a tmp/www, tell the server to move it there, and point nginx there? Haven't tried this feature myself yet so not 100% sure how it works. Regards frostschutz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] replay feature
I'm not sure if you meant these as both questions for the FAQ and asking them in general, or just the FAQ, but going by the tone of your post I'll guess the fomer and help you out from what I've garnered from testing the system thus far; Recording of the replays by the server starts as soon as a player (bot or human) connects to the server, and will seamlessly record everything until the last player disconnects. When a client smashes all over F6 to get a replay, the server simply correlates the time they were alive to the various .block files and forks over a list of the appropriate files for the TF2 client to request from the web server. (Hence why unlike a demo recording, you can watch from anyone's POV at any time, everything is recorded to the files) As for the duration of being able to download the files from the web server, I tested whether least the client will keep intelligently trying to acquire the files even across a game restart by starting the demo capture when I spawned on the map, running around and doing things to be recorded for about a minute, then jumping off the map. I hopped into the replay menu in the client, and while it still stated 'Downloading...' I quite rudely killed the apache process on the server as well as killing TF2 via taskamanger @ the same time. I then restarted Steam, hopped back into TF2 and checked the replay menu. It still stated 'waiting..' so I fired the apache process back up, and about 10 seconds later, the replay finished downloading, error free. So it would seem the client will at least keep trying, if there's a cap on that timer, I suppose Jon will need to answer that one. On Mon, May 9, 2011 at 4:45 PM, Ronny Schedel i...@ronny-schedel.de wrote: Here are some questions for your FAQ: How does the replay feature really work? I mean, people have to hit some keys like F6 to start recording. So, only people which started the record can download the files? How long are people able to download the files after they finished playing? As long as the files are available on the web server? This means the clients gets some links only during the record, because the record on the server is all the time, even when no one has requested a record, correct? Does the replay system stay after the competition? Is it planned to be ported to other games? Best regards Ronny Also, the files are already compressed using bzip. We will be releasing a FAQ for server ops within the next day or so, which will include all the details. I'll post to this list and the forums. -Jon On May 9, 2011, at 8:40 AM, Saint K. sai...@specialattack.net wrote: Thanks for that. This rather surprises me. So I only need to offer them for download. That kind of punches a hole in my plan on gzipping/tarring the entire thing before offering it up for download. Cheers, -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli Witt Sent: 09 May 2011 16:17 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] replay feature You don't offer any of the files to your players. The server is logging everything on the server into the .block files, and when a player requests the replay of a life, the server sends a list of those .block files that the client was alive for, and the tf2 client automatically downloads them. Your players should never need to see the HTTP directory with all the files, it runs transparently to them like using a fast DL server. On Mon, May 9, 2011 at 6:15 AM, Saint K. sai...@specialattack.net wrote: Hi, Is it me, or is the info regarding the replay feature a bit limited? I've enabled it just now for the first time, and I see it creating a bunch of files. 20110509-113551-pl_goldrush.dmx 20110509-113551-pl_goldrush_part_0.block 20110509-113551-pl_goldrush_part_10.block 20110509-113551-pl_goldrush_part_11.block 20110509-113551-pl_goldrush_part_12.block 20110509-113551-pl_goldrush_part_13.block 20110509-113551-pl_goldrush_part_14.block 20110509-113551-pl_goldrush_part_15.block etc etc etc. What are the .dmx and .block files used for? And what files do I offer to my clients to download? Also, if someone has the replay feature enabled, will it just create a list like this above for the game in general, or does it record per user? Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo
Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled
While these fixes are being done, can you also increase the maximum TF2 player count to 33? Kicking the SourceTV bot with replays activated will crash TF2. On Mon, May 9, 2011 at 3:53 PM, Ross Bemrose rbemr...@vgmusic.com wrote: As long as you're looking at player count issues, can you fix the issue where having SourceTV on increases the maxplayers number in the Steam Servers tabs, but doesn't add the SourceTV bot to the player count (i.e. you end up with 0/25 on a 24-player server)? Strangely, TF2's server list doesn't exhibit this problem and correctly lists 0/24. On 5/9/2011 11:39 AM, Jon Lippincott wrote: We are aware of the player count issue and are working on it. -Jon On May 9, 2011, at 1:55 AM, Flubberflub...@gmail.com wrote: We are using an external server for the replay, and experiencing no lag for now. Anyway to have a full 24 server without modifying the maxplayers to 25? 2011/5/9 Joshua Smithbgcl...@gmail.com Just wanted to say i'm experiencing the same issues as well, debian lenny x64. On Sun, May 8, 2011 at 1:27 PM, icsi...@ics-base.net wrote: There is no problem is no one is aware of the issues. I find SPUF among wiki unreliable as on wiki they get to choose what goes in and what not. Same goes for SPUF. Atleast here no one is censoring or deleting messages (yet). -ics 8.5.2011 22:20, bottige...@gmail.com kirjoitti: I tried posting this information on SPUF in Replay - Server Operators but my posts seem to be repeatedly deleted. These forum operators are really out of line. On Sun, May 8, 2011 at 2:49 AM, icsi...@ics-base.net wrote: Same lagspikes occur despite if it's different partition, different disk or same filesystem. -ics 8.5.2011 12:36, frostschutz kirjoitti: On Sun, May 08, 2011 at 12:49:25AM -0700, bottige...@gmail.com wrote: Unable to rename /home/bottiger/steam/server1/orangebox/tf/replay/server/tmp/20110508-030722-ctf_2fort_part_0.block to /var/www /nginx-default/replays/20110508-030722-ctf_2fort_part_0.block! I verified the folder was usable by copying files into it manually. Maybe it has to stay in the same filesystem. You could create a tmp/www, tell the server to move it there, and point nginx there? Haven't tried this feature myself yet so not 100% sure how it works. Regards frostschutz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled
Why would you have both SourceTV and Replay enabled on the same server? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bottige...@gmail.com Sent: Monday, May 09, 2011 4:16 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled While these fixes are being done, can you also increase the maximum TF2 player count to 33? Kicking the SourceTV bot with replays activated will crash TF2. On Mon, May 9, 2011 at 3:53 PM, Ross Bemrose rbemr...@vgmusic.com wrote: As long as you're looking at player count issues, can you fix the issue where having SourceTV on increases the maxplayers number in the Steam Servers tabs, but doesn't add the SourceTV bot to the player count (i.e. you end up with 0/25 on a 24-player server)? Strangely, TF2's server list doesn't exhibit this problem and correctly lists 0/24. On 5/9/2011 11:39 AM, Jon Lippincott wrote: We are aware of the player count issue and are working on it. -Jon On May 9, 2011, at 1:55 AM, Flubberflub...@gmail.com wrote: We are using an external server for the replay, and experiencing no lag for now. Anyway to have a full 24 server without modifying the maxplayers to 25? 2011/5/9 Joshua Smithbgcl...@gmail.com Just wanted to say i'm experiencing the same issues as well, debian lenny x64. On Sun, May 8, 2011 at 1:27 PM, icsi...@ics-base.net wrote: There is no problem is no one is aware of the issues. I find SPUF among wiki unreliable as on wiki they get to choose what goes in and what not. Same goes for SPUF. Atleast here no one is censoring or deleting messages (yet). -ics 8.5.2011 22:20, bottige...@gmail.com kirjoitti: I tried posting this information on SPUF in Replay - Server Operators but my posts seem to be repeatedly deleted. These forum operators are really out of line. On Sun, May 8, 2011 at 2:49 AM, icsi...@ics-base.net wrote: Same lagspikes occur despite if it's different partition, different disk or same filesystem. -ics 8.5.2011 12:36, frostschutz kirjoitti: On Sun, May 08, 2011 at 12:49:25AM -0700, bottige...@gmail.com wrote: Unable to rename /home/bottiger/steam/server1/orangebox/tf/replay/server/tmp/20110508-030722-ctf_2fort_part_0.block to /var/www /nginx-default/replays/20110508-030722-ctf_2fort_part_0.block! I verified the folder was usable by copying files into it manually. Maybe it has to stay in the same filesystem. You could create a tmp/www, tell the server to move it there, and point nginx there? Haven't tried this feature myself yet so not 100% sure how it works. Regards frostschutz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled
I have SourceTV on and set to record demos of all players that I can check later if someone reports suspected cheating to me. On 5/9/2011 7:23 PM, Jon Lippincott wrote: Why would you have both SourceTV and Replay enabled on the same server? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bottige...@gmail.com Sent: Monday, May 09, 2011 4:16 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled While these fixes are being done, can you also increase the maximum TF2 player count to 33? Kicking the SourceTV bot with replays activated will crash TF2. On Mon, May 9, 2011 at 3:53 PM, Ross Bemroserbemr...@vgmusic.com wrote: As long as you're looking at player count issues, can you fix the issue where having SourceTV on increases the maxplayers number in the Steam Servers tabs, but doesn't add the SourceTV bot to the player count (i.e. you end up with 0/25 on a 24-player server)? Strangely, TF2's server list doesn't exhibit this problem and correctly lists 0/24. On 5/9/2011 11:39 AM, Jon Lippincott wrote: We are aware of the player count issue and are working on it. -Jon On May 9, 2011, at 1:55 AM, Flubberflub...@gmail.comwrote: We are using an external server for the replay, and experiencing no lag for now. Anyway to have a full 24 server without modifying the maxplayers to 25? 2011/5/9 Joshua Smithbgcl...@gmail.com Just wanted to say i'm experiencing the same issues as well, debian lenny x64. On Sun, May 8, 2011 at 1:27 PM, icsi...@ics-base.netwrote: There is no problem is no one is aware of the issues. I find SPUF among wiki unreliable as on wiki they get to choose what goes in and what not. Same goes for SPUF. Atleast here no one is censoring or deleting messages (yet). -ics 8.5.2011 22:20, bottige...@gmail.com kirjoitti: I tried posting this information on SPUF in Replay - Server Operators but my posts seem to be repeatedly deleted. These forum operators are really out of line. On Sun, May 8, 2011 at 2:49 AM, icsi...@ics-base.net wrote: Same lagspikes occur despite if it's different partition, different disk or same filesystem. -ics 8.5.2011 12:36, frostschutz kirjoitti: On Sun, May 08, 2011 at 12:49:25AM -0700, bottige...@gmail.com wrote: Unable to rename /home/bottiger/steam/server1/orangebox/tf/replay/server/tmp/20110508-030722-ctf_2fort_part_0.block to /var/www /nginx-default/replays/20110508-030722-ctf_2fort_part_0.block! I verified the folder was usable by copying files into it manually. Maybe it has to stay in the same filesystem. You could create a tmp/www, tell the server to move it there, and point nginx there? Haven't tried this feature myself yet so not 100% sure how it works. Regards frostschutz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled
So I can have an extra slot by kicking SourceTV. On Mon, May 9, 2011 at 4:23 PM, Jon Lippincott j...@valvesoftware.com wrote: Why would you have both SourceTV and Replay enabled on the same server? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bottige...@gmail.com Sent: Monday, May 09, 2011 4:16 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled While these fixes are being done, can you also increase the maximum TF2 player count to 33? Kicking the SourceTV bot with replays activated will crash TF2. On Mon, May 9, 2011 at 3:53 PM, Ross Bemrose rbemr...@vgmusic.com wrote: As long as you're looking at player count issues, can you fix the issue where having SourceTV on increases the maxplayers number in the Steam Servers tabs, but doesn't add the SourceTV bot to the player count (i.e. you end up with 0/25 on a 24-player server)? Strangely, TF2's server list doesn't exhibit this problem and correctly lists 0/24. On 5/9/2011 11:39 AM, Jon Lippincott wrote: We are aware of the player count issue and are working on it. -Jon On May 9, 2011, at 1:55 AM, Flubberflub...@gmail.com wrote: We are using an external server for the replay, and experiencing no lag for now. Anyway to have a full 24 server without modifying the maxplayers to 25? 2011/5/9 Joshua Smithbgcl...@gmail.com Just wanted to say i'm experiencing the same issues as well, debian lenny x64. On Sun, May 8, 2011 at 1:27 PM, icsi...@ics-base.net wrote: There is no problem is no one is aware of the issues. I find SPUF among wiki unreliable as on wiki they get to choose what goes in and what not. Same goes for SPUF. Atleast here no one is censoring or deleting messages (yet). -ics 8.5.2011 22:20, bottige...@gmail.com kirjoitti: I tried posting this information on SPUF in Replay - Server Operators but my posts seem to be repeatedly deleted. These forum operators are really out of line. On Sun, May 8, 2011 at 2:49 AM, icsi...@ics-base.net wrote: Same lagspikes occur despite if it's different partition, different disk or same filesystem. -ics 8.5.2011 12:36, frostschutz kirjoitti: On Sun, May 08, 2011 at 12:49:25AM -0700, bottige...@gmail.com wrote: Unable to rename /home/bottiger/steam/server1/orangebox/tf/replay/server/tmp/20110508-030722-ctf_2fort_part_0.block to /var/www /nginx-default/replays/20110508-030722-ctf_2fort_part_0.block! I verified the folder was usable by copying files into it manually. Maybe it has to stay in the same filesystem. You could create a tmp/www, tell the server to move it there, and point nginx there? Haven't tried this feature myself yet so not 100% sure how it works. Regards frostschutz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
[hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Optional updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Please run hldsupdatetool to receive the updates. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a client crash in the material system. Team Fortress 2 - Replay publishing system will try to do a rename for local HTTP mode but will manually copy and delete the file if the rename fails, which can happen if the source and destination are on different volumes. - Fixed threading issues on Linux, which was causing major lag spikes. - Fixed replay data cleanup system, which cleans up stale data at the end of each round. This asynchronous operation can be explicitly invoked by executing a replay_docleanup command on the server. - Removed unused convar, replay_cleanup_time. - Saxxy fanfare music wasn't playing on music channel. Music will only play once per launch now and will not play on a changelevel. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Fixes
This is live now! -Jon -Original Message- From: Jon Lippincott Sent: Monday, May 09, 2011 12:31 PM To: Half-Life dedicated Linux server mailing list Subject: Fixes Hey all, So we have a Linux fix in the pipe and should be rolling it out by the end of the day. This should fix the massive lag spikes for FTP offloading, and the (smaller) spikes for those running local HTTP servers. Other fixes include: - Fixed pruning of stale replay data - Renaming failing for those using the local HTTP mode. If you are serving replay data on a different volume, the rename will fail silently and the game will explicitly copy delete the file. -Jon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Fixes
Thanks Jon! On Mon, May 9, 2011 at 5:13 PM, Jon Lippincott j...@valvesoftware.com wrote: This is live now! -Jon -Original Message- From: Jon Lippincott Sent: Monday, May 09, 2011 12:31 PM To: Half-Life dedicated Linux server mailing list Subject: Fixes Hey all, So we have a Linux fix in the pipe and should be rolling it out by the end of the day. This should fix the massive lag spikes for FTP offloading, and the (smaller) spikes for those running local HTTP servers. Other fixes include: - Fixed pruning of stale replay data - Renaming failing for those using the local HTTP mode. If you are serving replay data on a different volume, the rename will fail silently and the game will explicitly copy delete the file. -Jon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] replay feature
will the extra slot that is taken, be fixed to automatically adjust the server limit ? So if a server is running lets say a 32 slot server, it only shows 31 in the master server list. So can there ever truly be 32 players in the map with the relay running? On Mon, May 9, 2011 at 7:12 PM, Eli Witt eliw...@gmail.com wrote: I'm not sure if you meant these as both questions for the FAQ and asking them in general, or just the FAQ, but going by the tone of your post I'll guess the fomer and help you out from what I've garnered from testing the system thus far; Recording of the replays by the server starts as soon as a player (bot or human) connects to the server, and will seamlessly record everything until the last player disconnects. When a client smashes all over F6 to get a replay, the server simply correlates the time they were alive to the various .block files and forks over a list of the appropriate files for the TF2 client to request from the web server. (Hence why unlike a demo recording, you can watch from anyone's POV at any time, everything is recorded to the files) As for the duration of being able to download the files from the web server, I tested whether least the client will keep intelligently trying to acquire the files even across a game restart by starting the demo capture when I spawned on the map, running around and doing things to be recorded for about a minute, then jumping off the map. I hopped into the replay menu in the client, and while it still stated 'Downloading...' I quite rudely killed the apache process on the server as well as killing TF2 via taskamanger @ the same time. I then restarted Steam, hopped back into TF2 and checked the replay menu. It still stated 'waiting..' so I fired the apache process back up, and about 10 seconds later, the replay finished downloading, error free. So it would seem the client will at least keep trying, if there's a cap on that timer, I suppose Jon will need to answer that one. On Mon, May 9, 2011 at 4:45 PM, Ronny Schedel i...@ronny-schedel.de wrote: Here are some questions for your FAQ: How does the replay feature really work? I mean, people have to hit some keys like F6 to start recording. So, only people which started the record can download the files? How long are people able to download the files after they finished playing? As long as the files are available on the web server? This means the clients gets some links only during the record, because the record on the server is all the time, even when no one has requested a record, correct? Does the replay system stay after the competition? Is it planned to be ported to other games? Best regards Ronny Also, the files are already compressed using bzip. We will be releasing a FAQ for server ops within the next day or so, which will include all the details. I'll post to this list and the forums. -Jon On May 9, 2011, at 8:40 AM, Saint K. sai...@specialattack.net wrote: Thanks for that. This rather surprises me. So I only need to offer them for download. That kind of punches a hole in my plan on gzipping/tarring the entire thing before offering it up for download. Cheers, -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli Witt Sent: 09 May 2011 16:17 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] replay feature You don't offer any of the files to your players. The server is logging everything on the server into the .block files, and when a player requests the replay of a life, the server sends a list of those .block files that the client was alive for, and the tf2 client automatically downloads them. Your players should never need to see the HTTP directory with all the files, it runs transparently to them like using a fast DL server. On Mon, May 9, 2011 at 6:15 AM, Saint K. sai...@specialattack.net wrote: Hi, Is it me, or is the info regarding the replay feature a bit limited? I've enabled it just now for the first time, and I see it creating a bunch of files. 20110509-113551-pl_goldrush.dmx 20110509-113551-pl_goldrush_part_0.block 20110509-113551-pl_goldrush_part_10.block 20110509-113551-pl_goldrush_part_11.block 20110509-113551-pl_goldrush_part_12.block 20110509-113551-pl_goldrush_part_13.block 20110509-113551-pl_goldrush_part_14.block 20110509-113551-pl_goldrush_part_15.block etc etc etc. What are the .dmx and .block files used for? And what files do I offer to my clients to download? Also, if someone has the replay feature enabled, will it just create a list like this above for the game in general, or does it record per user? Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please
Re: [hlds_linux] replay feature
It was possible to get 33 slot by kicking SourceTV, but now that will crash the server if you kick it with replays enabled. I don't understand why the player limit can't be lifted. On Mon, May 9, 2011 at 6:59 PM, clad iron cladi...@gmail.com wrote: will the extra slot that is taken, be fixed to automatically adjust the server limit ? So if a server is running lets say a 32 slot server, it only shows 31 in the master server list. So can there ever truly be 32 players in the map with the relay running? On Mon, May 9, 2011 at 7:12 PM, Eli Witt eliw...@gmail.com wrote: I'm not sure if you meant these as both questions for the FAQ and asking them in general, or just the FAQ, but going by the tone of your post I'll guess the fomer and help you out from what I've garnered from testing the system thus far; Recording of the replays by the server starts as soon as a player (bot or human) connects to the server, and will seamlessly record everything until the last player disconnects. When a client smashes all over F6 to get a replay, the server simply correlates the time they were alive to the various .block files and forks over a list of the appropriate files for the TF2 client to request from the web server. (Hence why unlike a demo recording, you can watch from anyone's POV at any time, everything is recorded to the files) As for the duration of being able to download the files from the web server, I tested whether least the client will keep intelligently trying to acquire the files even across a game restart by starting the demo capture when I spawned on the map, running around and doing things to be recorded for about a minute, then jumping off the map. I hopped into the replay menu in the client, and while it still stated 'Downloading...' I quite rudely killed the apache process on the server as well as killing TF2 via taskamanger @ the same time. I then restarted Steam, hopped back into TF2 and checked the replay menu. It still stated 'waiting..' so I fired the apache process back up, and about 10 seconds later, the replay finished downloading, error free. So it would seem the client will at least keep trying, if there's a cap on that timer, I suppose Jon will need to answer that one. On Mon, May 9, 2011 at 4:45 PM, Ronny Schedel i...@ronny-schedel.de wrote: Here are some questions for your FAQ: How does the replay feature really work? I mean, people have to hit some keys like F6 to start recording. So, only people which started the record can download the files? How long are people able to download the files after they finished playing? As long as the files are available on the web server? This means the clients gets some links only during the record, because the record on the server is all the time, even when no one has requested a record, correct? Does the replay system stay after the competition? Is it planned to be ported to other games? Best regards Ronny Also, the files are already compressed using bzip. We will be releasing a FAQ for server ops within the next day or so, which will include all the details. I'll post to this list and the forums. -Jon On May 9, 2011, at 8:40 AM, Saint K. sai...@specialattack.net wrote: Thanks for that. This rather surprises me. So I only need to offer them for download. That kind of punches a hole in my plan on gzipping/tarring the entire thing before offering it up for download. Cheers, -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli Witt Sent: 09 May 2011 16:17 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] replay feature You don't offer any of the files to your players. The server is logging everything on the server into the .block files, and when a player requests the replay of a life, the server sends a list of those .block files that the client was alive for, and the tf2 client automatically downloads them. Your players should never need to see the HTTP directory with all the files, it runs transparently to them like using a fast DL server. On Mon, May 9, 2011 at 6:15 AM, Saint K. sai...@specialattack.net wrote: Hi, Is it me, or is the info regarding the replay feature a bit limited? I've enabled it just now for the first time, and I see it creating a bunch of files. 20110509-113551-pl_goldrush.dmx 20110509-113551-pl_goldrush_part_0.block 20110509-113551-pl_goldrush_part_10.block 20110509-113551-pl_goldrush_part_11.block 20110509-113551-pl_goldrush_part_12.block 20110509-113551-pl_goldrush_part_13.block 20110509-113551-pl_goldrush_part_14.block 20110509-113551-pl_goldrush_part_15.block etc etc etc. What are the .dmx and .block files used for? And what files do I offer to my clients to download? Also, if someone has the replay
Re: [hlds_linux] Fixes
We've got a bug after today's update where the Replay cleanup operation that takes place in between rounds can lock up the server. We have a fix and will be shipping a patch tomorrow. -Jon -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jon Lippincott Sent: Monday, May 09, 2011 5:13 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Fixes This is live now! -Jon -Original Message- From: Jon Lippincott Sent: Monday, May 09, 2011 12:31 PM To: Half-Life dedicated Linux server mailing list Subject: Fixes Hey all, So we have a Linux fix in the pipe and should be rolling it out by the end of the day. This should fix the massive lag spikes for FTP offloading, and the (smaller) spikes for those running local HTTP servers. Other fixes include: - Fixed pruning of stale replay data - Renaming failing for those using the local HTTP mode. If you are serving replay data on a different volume, the rename will fail silently and the game will explicitly copy delete the file. -Jon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Fixes
How often does this bug occur? Would I be better off disabling replays until then? --- Jonah Hirsch On Mon, May 9, 2011 at 8:00 PM, Jon Lippincott j...@valvesoftware.comwrote: We've got a bug after today's update where the Replay cleanup operation that takes place in between rounds can lock up the server. We have a fix and will be shipping a patch tomorrow. -Jon -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jon Lippincott Sent: Monday, May 09, 2011 5:13 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Fixes This is live now! -Jon -Original Message- From: Jon Lippincott Sent: Monday, May 09, 2011 12:31 PM To: Half-Life dedicated Linux server mailing list Subject: Fixes Hey all, So we have a Linux fix in the pipe and should be rolling it out by the end of the day. This should fix the massive lag spikes for FTP offloading, and the (smaller) spikes for those running local HTTP servers. Other fixes include: - Fixed pruning of stale replay data - Renaming failing for those using the local HTTP mode. If you are serving replay data on a different volume, the rename will fail silently and the game will explicitly copy delete the file. -Jon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Fixes
I have only had one report so far, but of course it's up to you. -Jon -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Monday, May 09, 2011 9:45 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Fixes How often does this bug occur? Would I be better off disabling replays until then? --- Jonah Hirsch On Mon, May 9, 2011 at 8:00 PM, Jon Lippincott j...@valvesoftware.comwrote: We've got a bug after today's update where the Replay cleanup operation that takes place in between rounds can lock up the server. We have a fix and will be shipping a patch tomorrow. -Jon -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jon Lippincott Sent: Monday, May 09, 2011 5:13 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Fixes This is live now! -Jon -Original Message- From: Jon Lippincott Sent: Monday, May 09, 2011 12:31 PM To: Half-Life dedicated Linux server mailing list Subject: Fixes Hey all, So we have a Linux fix in the pipe and should be rolling it out by the end of the day. This should fix the massive lag spikes for FTP offloading, and the (smaller) spikes for those running local HTTP servers. Other fixes include: - Fixed pruning of stale replay data - Renaming failing for those using the local HTTP mode. If you are serving replay data on a different volume, the rename will fail silently and the game will explicitly copy delete the file. -Jon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux