Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-11-06 Thread N-Gon
- Fixed some items and spell attributes showing incorrect expiration times
I am not happy about this


On Wed, Nov 6, 2013 at 8:40 PM, Kyle Sanderson  wrote:

> Do you guys have an ETA on the next SteamWorks update? Ban Evasion a pretty
> big issue for communities.
>
> Thanks,
> Kyle.
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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-11-06 Thread Kyle Sanderson
Do you guys have an ETA on the next SteamWorks update? Ban Evasion a pretty
big issue for communities.

Thanks,
Kyle.
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Re: [hlds_linux] Is sv_tags "event247" broken after the update?

2013-11-06 Thread Bjorn Wielens
seven HUNDRED valve servers? I'm sorry, but I'm with those kinds of numbers I'm 
going to re-raise my earlier point about valve actively "skimming" the bulk of 
the quickplay traffic for themselves and leaving barely anything for 
communities.





On Wed, 11/6/13, Kyle Sanderson  wrote:

 Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the update?
 To: "Half-Life dedicated Linux server mailing list" 

 Received: Wednesday, November 6, 2013, 7:48 PM
 
 Using my experimental horrible,
 horrible app. There are 2243 (responsive)
 servers at the moment running HellTower. From those 2243
 servers, 1414 of
 them are community servers. From the remaining 829, 705 of
 those are Valve
 servers exclusively running Hell Tower. The remaining 124
 Valve servers
 that are running the mixture of the four, which just so
 happen to be on
 HellTower at the moment.
 
 Hopefully this helps,
 Kyle.
 
 
 On Wed, Nov 6, 2013 at 2:14 PM, Rudy Bleeker 
 wrote:
 
 > Saturation of servers, in other words: too many
 servers, too few
 > players too fill them up.
 >
 > On Wed, Nov 6, 2013 at 9:45 PM, louloubizou 
 wrote:
 > > Saturation?
 > >
 > > 2013/11/6 Mart-Jan Reeuwijk 
 > >
 > >>
 > >> There where 20+ on each server, nobody got any
 for over an hour, so that
 > >> emptied them.
 > >>
 > >>
 > >>
 > >>
 > >>
 > >> >
 > >> > From: ics 
 > >> >To: Half-Life dedicated Linux server
 mailing list <
 > >> hlds_linux@list.valvesoftware.com>
 > >> >Sent: Wednesday, 6 November 2013, 7:15
 > >>  >Subject: Re: [hlds_linux] Is sv_tags
 "event247" broken after the
 > update?
 > >> >
 > >> >
 > >> >I think it requires 12 or so players. It
 was 8 at the time of the manor
 > >> >event but it was raised at some point due
 to abuse.
 > >> >
 > >> >-ics
 > >> >
 > >> >Kyle Sanderson kirjoitti:
 > >> >> I believe you need at least 8 players
 for drops to work, or so was
 > the
 > >> case
 > >> >> many years ago. I was on one server a
 couple nights ago, two drops
 > >> happened
 > >> >> one after another. Then there was
 nothing for about a half hour; I'm
 > not
 > >> >> sure what happened after that.
 > >> >>
 > >> >> Thanks,
 > >> >> Kyle.
 > >> >>
 > >> >>
 > >> >> On Tue, Nov 5, 2013 at 5:22 PM,
 Mart-Jan Reeuwijk <
 > mreeu...@yahoo.com
 > >> >wrote:
 > >> >>
 > >> >>> hmm, saw more complaints of no
 gifts dropping anymore. Ppl asking
 > if it
 > >> >>> was regged or not, or w/e the
 problem was on Valve end.
 > >> >>>
 > >> >>> Might be ppl don't go for event
 server if they don't get the
 > personal
 > >> >>> gifts.
 > >> >>>
 > >> >>>
 > >> >>>
 > >> 
 
 > >>  From: Calvin Judy 
 > >>  To: Half-Life dedicated Linux
 server mailing list <
 > >> >>> hlds_linux@list.valvesoftware.com>
 > >>  Sent: Tuesday, 5 November
 2013, 23:04
 > >>  Subject: Re: [hlds_linux] Is
 sv_tags "event247" broken after the
 > >> update?
 > >> 
 > >> 
 > >>  Saturation.
 > >> 
 > >> 
 > >>  - Original Message -
 > >>  From: "louloubizou" 
 > >>  To: "Half-Life dedicated
 Linux server mailing list"
 > >>  
 > >>  Sent: Tuesday, November 05,
 2013 4:17 PM
 > >>  Subject: Re: [hlds_linux] Is
 sv_tags "event247" broken after the
 > >> update?
 > >> 
 > >> 
 > >> > i get no more traffic
 since 2 days
 > >> >
 > >> > what is happening ?
 > >> >
 > >> > 2013/11/3 cladiron 
 > >> >
 > >> >> Calvin, did you read
 2 post above yours ?
 > >> >> Does the message
 below mean that i'm automatically removed even
 > tho
 > >> its
 > >> >> setup to be in the
 match making ?
 > >> >>
 > >> >> *Sending
 CMsgGameServerMatchmakingStatus
 > >> >>
 (state=ServerMatchmakingState_NOT_PARTICIPATING)*
 > >> >>
 > >> >>
 > >> >> On Sat, Nov 2, 2013
 at 12:52 AM, Calvin Judy 
 > >> wrote:
 > >> >>
 > >> >>> Influx of servers
 = decrease in players per server.
 > >> >>>
 > >> >>> The tags aren't
 broken.
 > >> >>>
 > >> >>>
 > >> >>> - Original
 Message - From: "cladiron" <
 > cladi...@gmail.com>
 > >> >>> To: "Half-Life
 dedicated Linux server mailing list"
 > >>  >> >>>
 valvesoftware.com>
 > >> >>> Sent: Friday,
 November 01, 2013 10:52 PM
 > >> >>>
 > >> >>> Subject: Re:
 [hlds_linux] Is sv_tags "event247" broken after the
 > >> >>> update?
 > >> >>>
 > >> >>>
 > >>
 >>>   We had a full
 server with matchmaking until that first update
 > >> after
 > >> >>> the
 > >>  Halloween.
 > >>  It's been
 like this ever since, and haven't seen the first
 > player.
 > >> 
 > >> 
 > >> 
 > >>  On Fri, Nov
 1, 2013 at 10:44 PM, cladiron 
 > >> >>> wrote:
 > >>
    I think
 it's still broke. both tags.
 > >> > I have
 tried it both ways and get the same message that i'm
 > not
 > >> >
 participating.
 > >

[hlds_linux] Mandatory TF2 update released

2013-11-06 Thread Eric Smith
We've released a mandatory TF2 update. The notes for the update are below. The 
new version is 1990187.

-Eric

--

- HTML MOTDs will no longer be shown when connecting via quickplay
- Increased speed and damage of the lightning ball spell
- Fixed some items and spell attributes showing incorrect expiration times
- Fixed being able to instantly respawn by changing teams while a ghost
- Fixed taunts with a special purpose being overridden by the Halloween taunt
- Fixed a bug that allowed Merasmus bomb-heads to be passable between enemies
- Fixed the Open Loadout button on the item pickup menu not working properly
- Fixed being able to get into the enemy spawn with the teleport spell in 
Helltower
- Fixed the crouch+click problems for Mac players
- Fixed a problem with VR mode on Linux when the VR display overlaps the main 
display
- Removed the prompt to opt-in to quickplay beta
- Updated the equip region for Ivan The Inedible to match the other Spooky 
Companion items
- Updated the materials for The Hyperbaric Bowler, The Snaggletoothed Stetson, 
Carrion Companion, and Lieutenant Bites the Dust
- Updated the localization files
- Community requests:
   - Added HalloweenSetUsingSpells input to the tf_logic_holiday entity for 
custom Halloween maps to enable spells 
   - Added userid to the player_turned_to_ghost game event

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Re: [hlds_linux] Is sv_tags "event247" broken after the update?

2013-11-06 Thread 1nsane
More and more servers popping up with the event maps and less players (over
time) interested in playing them.

Seems normal to me.


On Wed, Nov 6, 2013 at 6:48 PM, Kyle Sanderson  wrote:

> Using my experimental horrible, horrible app. There are 2243 (responsive)
> servers at the moment running HellTower. From those 2243 servers, 1414 of
> them are community servers. From the remaining 829, 705 of those are Valve
> servers exclusively running Hell Tower. The remaining 124 Valve servers
> that are running the mixture of the four, which just so happen to be on
> HellTower at the moment.
>
> Hopefully this helps,
> Kyle.
>
>
> On Wed, Nov 6, 2013 at 2:14 PM, Rudy Bleeker  wrote:
>
> > Saturation of servers, in other words: too many servers, too few
> > players too fill them up.
> >
> > On Wed, Nov 6, 2013 at 9:45 PM, louloubizou 
> wrote:
> > > Saturation?
> > >
> > > 2013/11/6 Mart-Jan Reeuwijk 
> > >
> > >>
> > >> There where 20+ on each server, nobody got any for over an hour, so
> that
> > >> emptied them.
> > >>
> > >>
> > >>
> > >>
> > >>
> > >> >
> > >> > From: ics 
> > >> >To: Half-Life dedicated Linux server mailing list <
> > >> hlds_linux@list.valvesoftware.com>
> > >> >Sent: Wednesday, 6 November 2013, 7:15
> > >>  >Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the
> > update?
> > >> >
> > >> >
> > >> >I think it requires 12 or so players. It was 8 at the time of the
> manor
> > >> >event but it was raised at some point due to abuse.
> > >> >
> > >> >-ics
> > >> >
> > >> >Kyle Sanderson kirjoitti:
> > >> >> I believe you need at least 8 players for drops to work, or so was
> > the
> > >> case
> > >> >> many years ago. I was on one server a couple nights ago, two drops
> > >> happened
> > >> >> one after another. Then there was nothing for about a half hour;
> I'm
> > not
> > >> >> sure what happened after that.
> > >> >>
> > >> >> Thanks,
> > >> >> Kyle.
> > >> >>
> > >> >>
> > >> >> On Tue, Nov 5, 2013 at 5:22 PM, Mart-Jan Reeuwijk <
> > mreeu...@yahoo.com
> > >> >wrote:
> > >> >>
> > >> >>> hmm, saw more complaints of no gifts dropping anymore. Ppl asking
> > if it
> > >> >>> was regged or not, or w/e the problem was on Valve end.
> > >> >>>
> > >> >>> Might be ppl don't go for event server if they don't get the
> > personal
> > >> >>> gifts.
> > >> >>>
> > >> >>>
> > >> >>>
> > >>  
> > >>  From: Calvin Judy 
> > >>  To: Half-Life dedicated Linux server mailing list <
> > >> >>> hlds_linux@list.valvesoftware.com>
> > >>  Sent: Tuesday, 5 November 2013, 23:04
> > >>  Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the
> > >> update?
> > >> 
> > >> 
> > >>  Saturation.
> > >> 
> > >> 
> > >>  - Original Message -
> > >>  From: "louloubizou" 
> > >>  To: "Half-Life dedicated Linux server mailing list"
> > >>  
> > >>  Sent: Tuesday, November 05, 2013 4:17 PM
> > >>  Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the
> > >> update?
> > >> 
> > >> 
> > >> > i get no more traffic since 2 days
> > >> >
> > >> > what is happening ?
> > >> >
> > >> > 2013/11/3 cladiron 
> > >> >
> > >> >> Calvin, did you read 2 post above yours ?
> > >> >> Does the message below mean that i'm automatically removed even
> > tho
> > >> its
> > >> >> setup to be in the match making ?
> > >> >>
> > >> >> *Sending CMsgGameServerMatchmakingStatus
> > >> >> (state=ServerMatchmakingState_NOT_PARTICIPATING)*
> > >> >>
> > >> >>
> > >> >> On Sat, Nov 2, 2013 at 12:52 AM, Calvin Judy  >
> > >> wrote:
> > >> >>
> > >> >>> Influx of servers = decrease in players per server.
> > >> >>>
> > >> >>> The tags aren't broken.
> > >> >>>
> > >> >>>
> > >> >>> - Original Message - From: "cladiron" <
> > cladi...@gmail.com>
> > >> >>> To: "Half-Life dedicated Linux server mailing list"
> > >>  > >> >>> valvesoftware.com>
> > >> >>> Sent: Friday, November 01, 2013 10:52 PM
> > >> >>>
> > >> >>> Subject: Re: [hlds_linux] Is sv_tags "event247" broken after
> the
> > >> >>> update?
> > >> >>>
> > >> >>>
> > >> >>>   We had a full server with matchmaking until that first
> update
> > >> after
> > >> >>> the
> > >>  Halloween.
> > >>  It's been like this ever since, and haven't seen the first
> > player.
> > >> 
> > >> 
> > >> 
> > >>  On Fri, Nov 1, 2013 at 10:44 PM, cladiron <
> cladi...@gmail.com>
> > >> >>> wrote:
> > >>    I think it's still broke. both tags.
> > >> > I have tried it both ways and get the same message that i'm
> > not
> > >> > participating.
> > >> > I also notice that is says next map is dustbowl, even tho i
> > >> edited
> > >> > the
> > >> > files for plr_hightower_event, and restarted the server.
> > >> 

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-06 Thread Todd Pettit
Agreed. but if the vast majority of players connect through quickplay and it 
cuts deeply in to server Ad revenue, which seems likely, then admins will be 
looking elsewhere and those are the logical places to go.

- Original Message -
From: "DontWannaName!" 
To: "Half-Life dedicated Linux server mailing list" 

Cc: "Half-Life dedicated Linux server mailing list" 

Sent: Wednesday, November 6, 2013 8:02:21 PM
Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

A server can be listed in the browser and still be in quickplay...

Sent from my iPhone 5

> On Nov 6, 2013, at 3:55 PM, Todd Pettit  wrote:
> 
> I am just saying there will be more because servers who were relying only on 
> ads to fund their servers or generate revenue will surely move into those 
> types of servers.
> 
> 
> - Original Message -
> From: "Aaron Thompson" 
> To: "Half-Life dedicated Linux server mailing list" 
> 
> Sent: Wednesday, November 6, 2013 7:51:21 PM
> Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support
> 
> There would be regardless if what valve does.
> 
> Sincerely,
> Aaron
>> On Nov 6, 2013 6:50 PM, "Todd Pettit"  wrote:
>> 
>> Yes and now there will be hundreds more jailbreak, freak fortress and
>> trade servers for you to compete with.
>> 
>> Good show indeed.
>> 
>> - Original Message -
>> From: "Aaron Thompson" 
>> To: "Half-Life dedicated Linux server mailing list" <
>> hlds_linux@list.valvesoftware.com>
>> Sent: Wednesday, November 6, 2013 7:40:53 PM
>> Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support
>> 
>> I wasn't so sure about this, and honestly doesn't affect me because I run
>> trade servers and jailbreak, but it seems fine. If you join the server, you
>> don't have to download any HTML junk and don't have to watch any ads...but
>> if you like the server, save to favorites and reconnect you see whatever
>> the HTML page is, depending on whether or not the client has HTML enabled.
>> Guys, this is a victory for matchmaking clients who just want to play and
>> not get spammed by the servers they join. I like it. Valve, please roll it
>> out in a way that doesn't break the game and people like me are cool with
>> the change #1. Good show!
>> 
>> Sincerely,
>> Aaron
>>> On Nov 6, 2013 6:30 PM, "Robert Paulson"  wrote:
>>> 
>>> From what I heard ads needed to be watched for X seconds before being
>> paid.
>>> Any communities that were reliant on ads being served to quickplay users
>>> would have already shut down by now.
>>> 
>>> This new limitation just seems to serve as an annoyance to perfectly
>>> legitimate server owners rather than to kill off all ad supported
>> servers.
>>> 
>>> I hope there will be more people who share my views rather than thinking:
>>> oh good Valve is going to shut down more of our competition.
>>> 
>>> 
 On Wed, Nov 6, 2013 at 4:19 PM, N-Gon  wrote:
 
 Oddly enough, a handful of communities have been shut down because of
>> the
 recent changes. This one will affect a few more.
 Can't say I'm saddened by this since those communities were cancer to
>>> TF2.
 
 
 On Wed, Nov 6, 2013 at 7:15 PM, Robert Paulson  wrote:
 
> Can you tell us the reason for this change? Is there no other
>> solution
> rather than removing functionality from the game?
> 
> The complaint before was forced ads. Servers cannot resend the MOTD
>> to
> quickplay players anymore so I don't understand why additional
 restrictions
> need to be introduced.
> 
> HTML motds are superior to text motds even only shown at connection.
>>> They
> look better and they allow you to update the page without rebooting
>> the
> server. Especially when it comes to TF2 players, no one is going to
>> pay
> attention to an unformatted wall of text that could contain important
 rules
> or links to your website. With these new restrictions both the
>> webpage
 and
> the text file needs to be maintained.
> 
> 
> On Wed, Nov 6, 2013 at 3:53 PM, Fletcher Dunn
> wrote:
> 
>> It's something enforced by the client, and is a function of how
>> they
>> connected to that particular server, not any particular server
 settings.
>> 
>> If they connect via the server browser (or command line, etc) then
>>> they
>> will show HTML.
>> 
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Todd
>> Pettit
>> Sent: Wednesday, November 06, 2013 2:41 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD
>>> support
>> 
>> Would those who connected outside of matchmaking be able to use
>> html
>>> on
>> quickplay enabled servers or does enabling quickplay disable html
>> completely?
>> 
>> - Original Message -
>

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-06 Thread DontWannaName!
A server can be listed in the browser and still be in quickplay...

Sent from my iPhone 5

> On Nov 6, 2013, at 3:55 PM, Todd Pettit  wrote:
> 
> I am just saying there will be more because servers who were relying only on 
> ads to fund their servers or generate revenue will surely move into those 
> types of servers.
> 
> 
> - Original Message -
> From: "Aaron Thompson" 
> To: "Half-Life dedicated Linux server mailing list" 
> 
> Sent: Wednesday, November 6, 2013 7:51:21 PM
> Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support
> 
> There would be regardless if what valve does.
> 
> Sincerely,
> Aaron
>> On Nov 6, 2013 6:50 PM, "Todd Pettit"  wrote:
>> 
>> Yes and now there will be hundreds more jailbreak, freak fortress and
>> trade servers for you to compete with.
>> 
>> Good show indeed.
>> 
>> - Original Message -
>> From: "Aaron Thompson" 
>> To: "Half-Life dedicated Linux server mailing list" <
>> hlds_linux@list.valvesoftware.com>
>> Sent: Wednesday, November 6, 2013 7:40:53 PM
>> Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support
>> 
>> I wasn't so sure about this, and honestly doesn't affect me because I run
>> trade servers and jailbreak, but it seems fine. If you join the server, you
>> don't have to download any HTML junk and don't have to watch any ads...but
>> if you like the server, save to favorites and reconnect you see whatever
>> the HTML page is, depending on whether or not the client has HTML enabled.
>> Guys, this is a victory for matchmaking clients who just want to play and
>> not get spammed by the servers they join. I like it. Valve, please roll it
>> out in a way that doesn't break the game and people like me are cool with
>> the change #1. Good show!
>> 
>> Sincerely,
>> Aaron
>>> On Nov 6, 2013 6:30 PM, "Robert Paulson"  wrote:
>>> 
>>> From what I heard ads needed to be watched for X seconds before being
>> paid.
>>> Any communities that were reliant on ads being served to quickplay users
>>> would have already shut down by now.
>>> 
>>> This new limitation just seems to serve as an annoyance to perfectly
>>> legitimate server owners rather than to kill off all ad supported
>> servers.
>>> 
>>> I hope there will be more people who share my views rather than thinking:
>>> oh good Valve is going to shut down more of our competition.
>>> 
>>> 
 On Wed, Nov 6, 2013 at 4:19 PM, N-Gon  wrote:
 
 Oddly enough, a handful of communities have been shut down because of
>> the
 recent changes. This one will affect a few more.
 Can't say I'm saddened by this since those communities were cancer to
>>> TF2.
 
 
 On Wed, Nov 6, 2013 at 7:15 PM, Robert Paulson  wrote:
 
> Can you tell us the reason for this change? Is there no other
>> solution
> rather than removing functionality from the game?
> 
> The complaint before was forced ads. Servers cannot resend the MOTD
>> to
> quickplay players anymore so I don't understand why additional
 restrictions
> need to be introduced.
> 
> HTML motds are superior to text motds even only shown at connection.
>>> They
> look better and they allow you to update the page without rebooting
>> the
> server. Especially when it comes to TF2 players, no one is going to
>> pay
> attention to an unformatted wall of text that could contain important
 rules
> or links to your website. With these new restrictions both the
>> webpage
 and
> the text file needs to be maintained.
> 
> 
> On Wed, Nov 6, 2013 at 3:53 PM, Fletcher Dunn
> wrote:
> 
>> It's something enforced by the client, and is a function of how
>> they
>> connected to that particular server, not any particular server
 settings.
>> 
>> If they connect via the server browser (or command line, etc) then
>>> they
>> will show HTML.
>> 
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Todd
>> Pettit
>> Sent: Wednesday, November 06, 2013 2:41 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD
>>> support
>> 
>> Would those who connected outside of matchmaking be able to use
>> html
>>> on
>> quickplay enabled servers or does enabling quickplay disable html
>> completely?
>> 
>> - Original Message -
>> From: "Valentin G." 
>> To: "Half-Life dedicated Linux server mailing list" <
>> hlds_linux@list.valvesoftware.com>
>> Sent: Wednesday, November 6, 2013 6:29:32 PM
>> Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD
>>> support
>> 
>> I'm not concerned about change 1 but change 2 in that regard ;)
>> 
>> 
>> On Thu, Nov 7, 2013 at 12:26 AM, DontWannaName! <
 ad...@topnotchclan.com
>>> wrote:
>> 
>>> Couldn't you just 

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-06 Thread Todd Pettit
I am just saying there will be more because servers who were relying only on 
ads to fund their servers or generate revenue will surely move into those types 
of servers.


- Original Message -
From: "Aaron Thompson" 
To: "Half-Life dedicated Linux server mailing list" 

Sent: Wednesday, November 6, 2013 7:51:21 PM
Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

There would be regardless if what valve does.

Sincerely,
Aaron
On Nov 6, 2013 6:50 PM, "Todd Pettit"  wrote:

> Yes and now there will be hundreds more jailbreak, freak fortress and
> trade servers for you to compete with.
>
> Good show indeed.
>
> - Original Message -
> From: "Aaron Thompson" 
> To: "Half-Life dedicated Linux server mailing list" <
> hlds_linux@list.valvesoftware.com>
> Sent: Wednesday, November 6, 2013 7:40:53 PM
> Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support
>
> I wasn't so sure about this, and honestly doesn't affect me because I run
> trade servers and jailbreak, but it seems fine. If you join the server, you
> don't have to download any HTML junk and don't have to watch any ads...but
> if you like the server, save to favorites and reconnect you see whatever
> the HTML page is, depending on whether or not the client has HTML enabled.
> Guys, this is a victory for matchmaking clients who just want to play and
> not get spammed by the servers they join. I like it. Valve, please roll it
> out in a way that doesn't break the game and people like me are cool with
> the change #1. Good show!
>
> Sincerely,
> Aaron
> On Nov 6, 2013 6:30 PM, "Robert Paulson"  wrote:
>
> > From what I heard ads needed to be watched for X seconds before being
> paid.
> > Any communities that were reliant on ads being served to quickplay users
> > would have already shut down by now.
> >
> > This new limitation just seems to serve as an annoyance to perfectly
> > legitimate server owners rather than to kill off all ad supported
> servers.
> >
> > I hope there will be more people who share my views rather than thinking:
> > oh good Valve is going to shut down more of our competition.
> >
> >
> > On Wed, Nov 6, 2013 at 4:19 PM, N-Gon  wrote:
> >
> > > Oddly enough, a handful of communities have been shut down because of
> the
> > > recent changes. This one will affect a few more.
> > > Can't say I'm saddened by this since those communities were cancer to
> > TF2.
> > >
> > >
> > > On Wed, Nov 6, 2013 at 7:15 PM, Robert Paulson  > > >wrote:
> > >
> > > > Can you tell us the reason for this change? Is there no other
> solution
> > > > rather than removing functionality from the game?
> > > >
> > > > The complaint before was forced ads. Servers cannot resend the MOTD
> to
> > > > quickplay players anymore so I don't understand why additional
> > > restrictions
> > > > need to be introduced.
> > > >
> > > > HTML motds are superior to text motds even only shown at connection.
> > They
> > > > look better and they allow you to update the page without rebooting
> the
> > > > server. Especially when it comes to TF2 players, no one is going to
> pay
> > > > attention to an unformatted wall of text that could contain important
> > > rules
> > > > or links to your website. With these new restrictions both the
> webpage
> > > and
> > > > the text file needs to be maintained.
> > > >
> > > >
> > > > On Wed, Nov 6, 2013 at 3:53 PM, Fletcher Dunn
> > > > wrote:
> > > >
> > > > > It's something enforced by the client, and is a function of how
> they
> > > > > connected to that particular server, not any particular server
> > > settings.
> > > > >
> > > > > If they connect via the server browser (or command line, etc) then
> > they
> > > > > will show HTML.
> > > > >
> > > > > -Original Message-
> > > > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > > > > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Todd
> Pettit
> > > > > Sent: Wednesday, November 06, 2013 2:41 PM
> > > > > To: Half-Life dedicated Linux server mailing list
> > > > > Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD
> > support
> > > > >
> > > > > Would those who connected outside of matchmaking be able to use
> html
> > on
> > > > > quickplay enabled servers or does enabling quickplay disable html
> > > > > completely?
> > > > >
> > > > > - Original Message -
> > > > > From: "Valentin G." 
> > > > > To: "Half-Life dedicated Linux server mailing list" <
> > > > > hlds_linux@list.valvesoftware.com>
> > > > > Sent: Wednesday, November 6, 2013 6:29:32 PM
> > > > > Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD
> > support
> > > > >
> > > > > I'm not concerned about change 1 but change 2 in that regard ;)
> > > > >
> > > > >
> > > > > On Thu, Nov 7, 2013 at 12:26 AM, DontWannaName! <
> > > ad...@topnotchclan.com
> > > > > >wrote:
> > > > >
> > > > > > Couldn't you just leave the txt file empty?
> > > > > >
> > > > > > Sent from my iPhone 5
> > > > > >
> > > > > > > On Nov 6

[hlds_linux] Mandatory TF2 update coming

2013-11-06 Thread Eric Smith
We're working on a mandatory update for TF2. We should have it ready soon.

-Eric


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
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Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-06 Thread 1nsane
It's probably due to those servers that were loading ads nonstop in an
invisible window.
This worked on both quickplay connects and normal ones and it can cause
performance issues for the clients.
It also made the use of fakeplayers profitable.

I personally would of preferred it to show the MOTD once and then make it
so you can't open it again at all for quickplay players.
But oh well.


On Wed, Nov 6, 2013 at 7:15 PM, Robert Paulson wrote:

> Can you tell us the reason for this change? Is there no other solution
> rather than removing functionality from the game?
>
> The complaint before was forced ads. Servers cannot resend the MOTD to
> quickplay players anymore so I don't understand why additional restrictions
> need to be introduced.
>
> HTML motds are superior to text motds even only shown at connection. They
> look better and they allow you to update the page without rebooting the
> server. Especially when it comes to TF2 players, no one is going to pay
> attention to an unformatted wall of text that could contain important rules
> or links to your website. With these new restrictions both the webpage and
> the text file needs to be maintained.
>
>
> On Wed, Nov 6, 2013 at 3:53 PM, Fletcher Dunn
> wrote:
>
> > It's something enforced by the client, and is a function of how they
> > connected to that particular server, not any particular server settings.
> >
> > If they connect via the server browser (or command line, etc) then they
> > will show HTML.
> >
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Todd Pettit
> > Sent: Wednesday, November 06, 2013 2:41 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support
> >
> > Would those who connected outside of matchmaking be able to use html on
> > quickplay enabled servers or does enabling quickplay disable html
> > completely?
> >
> > - Original Message -
> > From: "Valentin G." 
> > To: "Half-Life dedicated Linux server mailing list" <
> > hlds_linux@list.valvesoftware.com>
> > Sent: Wednesday, November 6, 2013 6:29:32 PM
> > Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support
> >
> > I'm not concerned about change 1 but change 2 in that regard ;)
> >
> >
> > On Thu, Nov 7, 2013 at 12:26 AM, DontWannaName!  > >wrote:
> >
> > > Couldn't you just leave the txt file empty?
> > >
> > > Sent from my iPhone 5
> > >
> > > > On Nov 6, 2013, at 3:22 PM, "Valentin G." 
> wrote:
> > > >
> > > > about:blank is no longer valid?
> > > >
> > > >
> > > > On Thu, Nov 7, 2013 at 12:13 AM, Fletcher Dunn
> > > > wrote:
> > > >
> > > >> That's correct; #2 is a Source engine change.
> > > >>
> > > >> -Original Message-
> > > >> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > > >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle
> > > >> Sanderson
> > > >> Sent: Wednesday, November 06, 2013 3:09 PM
> > > >> To: Half-Life dedicated Linux server mailing list
> > > >> Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD
> > > >> support
> > > >>
> > > >> Does the latter impact all Source 2k7 games?
> > > >>
> > > >> Thanks,
> > > >> Kyle.
> > > >>
> > > >>
> > > >> On Wed, Nov 6, 2013 at 4:03 PM, Fletcher Dunn
> > > >> wrote:
> > > >>
> > > >>> We're making two changes to TF HTML MOTD support that server
> > > >>> operators should be aware of:
> > > >>>
> > > >>>
> > > >>> 1.)HTML MOTD's will no longer be shown by clients that connect
> > via
> > > >>> quickplay.  Those clients will show the plaintext message instead.
> > > >>> (The file identified by the convar motdfile_text, which defaults
> > > >>> to
> > > >>> motd_text.txt.)
> > > >>>
> > > >>> 2.)When sending a URL to the "info" panel by name, the URL must
> > > begin
> > > >>> with 'http://' or 'https://'.  Note that this change does not
> > > >>> affect putting a URL in motd.txt directly, which has always
> > > >>> required a protocol prefix in order for the file contents to be
> > > >>> interpreted as a
> > > >> URL.
> > > >>>
> > > >>> ___
> > > >>> To unsubscribe, edit your list preferences, or view the list
> > > >>> archives, please visit:
> > > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > >> ___
> > > >> To unsubscribe, edit your list preferences, or view the list
> > > >> archives, please visit:
> > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > >>
> > > >> ___
> > > >> To unsubscribe, edit your list preferences, or view the list
> > > >> archives, please visit:
> > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> > > 

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-06 Thread Aaron Thompson
There would be regardless if what valve does.

Sincerely,
Aaron
On Nov 6, 2013 6:50 PM, "Todd Pettit"  wrote:

> Yes and now there will be hundreds more jailbreak, freak fortress and
> trade servers for you to compete with.
>
> Good show indeed.
>
> - Original Message -
> From: "Aaron Thompson" 
> To: "Half-Life dedicated Linux server mailing list" <
> hlds_linux@list.valvesoftware.com>
> Sent: Wednesday, November 6, 2013 7:40:53 PM
> Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support
>
> I wasn't so sure about this, and honestly doesn't affect me because I run
> trade servers and jailbreak, but it seems fine. If you join the server, you
> don't have to download any HTML junk and don't have to watch any ads...but
> if you like the server, save to favorites and reconnect you see whatever
> the HTML page is, depending on whether or not the client has HTML enabled.
> Guys, this is a victory for matchmaking clients who just want to play and
> not get spammed by the servers they join. I like it. Valve, please roll it
> out in a way that doesn't break the game and people like me are cool with
> the change #1. Good show!
>
> Sincerely,
> Aaron
> On Nov 6, 2013 6:30 PM, "Robert Paulson"  wrote:
>
> > From what I heard ads needed to be watched for X seconds before being
> paid.
> > Any communities that were reliant on ads being served to quickplay users
> > would have already shut down by now.
> >
> > This new limitation just seems to serve as an annoyance to perfectly
> > legitimate server owners rather than to kill off all ad supported
> servers.
> >
> > I hope there will be more people who share my views rather than thinking:
> > oh good Valve is going to shut down more of our competition.
> >
> >
> > On Wed, Nov 6, 2013 at 4:19 PM, N-Gon  wrote:
> >
> > > Oddly enough, a handful of communities have been shut down because of
> the
> > > recent changes. This one will affect a few more.
> > > Can't say I'm saddened by this since those communities were cancer to
> > TF2.
> > >
> > >
> > > On Wed, Nov 6, 2013 at 7:15 PM, Robert Paulson  > > >wrote:
> > >
> > > > Can you tell us the reason for this change? Is there no other
> solution
> > > > rather than removing functionality from the game?
> > > >
> > > > The complaint before was forced ads. Servers cannot resend the MOTD
> to
> > > > quickplay players anymore so I don't understand why additional
> > > restrictions
> > > > need to be introduced.
> > > >
> > > > HTML motds are superior to text motds even only shown at connection.
> > They
> > > > look better and they allow you to update the page without rebooting
> the
> > > > server. Especially when it comes to TF2 players, no one is going to
> pay
> > > > attention to an unformatted wall of text that could contain important
> > > rules
> > > > or links to your website. With these new restrictions both the
> webpage
> > > and
> > > > the text file needs to be maintained.
> > > >
> > > >
> > > > On Wed, Nov 6, 2013 at 3:53 PM, Fletcher Dunn
> > > > wrote:
> > > >
> > > > > It's something enforced by the client, and is a function of how
> they
> > > > > connected to that particular server, not any particular server
> > > settings.
> > > > >
> > > > > If they connect via the server browser (or command line, etc) then
> > they
> > > > > will show HTML.
> > > > >
> > > > > -Original Message-
> > > > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > > > > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Todd
> Pettit
> > > > > Sent: Wednesday, November 06, 2013 2:41 PM
> > > > > To: Half-Life dedicated Linux server mailing list
> > > > > Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD
> > support
> > > > >
> > > > > Would those who connected outside of matchmaking be able to use
> html
> > on
> > > > > quickplay enabled servers or does enabling quickplay disable html
> > > > > completely?
> > > > >
> > > > > - Original Message -
> > > > > From: "Valentin G." 
> > > > > To: "Half-Life dedicated Linux server mailing list" <
> > > > > hlds_linux@list.valvesoftware.com>
> > > > > Sent: Wednesday, November 6, 2013 6:29:32 PM
> > > > > Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD
> > support
> > > > >
> > > > > I'm not concerned about change 1 but change 2 in that regard ;)
> > > > >
> > > > >
> > > > > On Thu, Nov 7, 2013 at 12:26 AM, DontWannaName! <
> > > ad...@topnotchclan.com
> > > > > >wrote:
> > > > >
> > > > > > Couldn't you just leave the txt file empty?
> > > > > >
> > > > > > Sent from my iPhone 5
> > > > > >
> > > > > > > On Nov 6, 2013, at 3:22 PM, "Valentin G."  >
> > > > wrote:
> > > > > > >
> > > > > > > about:blank is no longer valid?
> > > > > > >
> > > > > > >
> > > > > > > On Thu, Nov 7, 2013 at 12:13 AM, Fletcher Dunn
> > > > > > > wrote:
> > > > > > >
> > > > > > >> That's correct; #2 is a Source engine change.
> > > > > > >>
> > > > > > >> -Original Message-
> > > > > > >> From: hlds_linux-boun...@lis

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-06 Thread Todd Pettit
Yes and now there will be hundreds more jailbreak, freak fortress and trade 
servers for you to compete with.

Good show indeed.

- Original Message -
From: "Aaron Thompson" 
To: "Half-Life dedicated Linux server mailing list" 

Sent: Wednesday, November 6, 2013 7:40:53 PM
Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

I wasn't so sure about this, and honestly doesn't affect me because I run
trade servers and jailbreak, but it seems fine. If you join the server, you
don't have to download any HTML junk and don't have to watch any ads...but
if you like the server, save to favorites and reconnect you see whatever
the HTML page is, depending on whether or not the client has HTML enabled.
Guys, this is a victory for matchmaking clients who just want to play and
not get spammed by the servers they join. I like it. Valve, please roll it
out in a way that doesn't break the game and people like me are cool with
the change #1. Good show!

Sincerely,
Aaron
On Nov 6, 2013 6:30 PM, "Robert Paulson"  wrote:

> From what I heard ads needed to be watched for X seconds before being paid.
> Any communities that were reliant on ads being served to quickplay users
> would have already shut down by now.
>
> This new limitation just seems to serve as an annoyance to perfectly
> legitimate server owners rather than to kill off all ad supported servers.
>
> I hope there will be more people who share my views rather than thinking:
> oh good Valve is going to shut down more of our competition.
>
>
> On Wed, Nov 6, 2013 at 4:19 PM, N-Gon  wrote:
>
> > Oddly enough, a handful of communities have been shut down because of the
> > recent changes. This one will affect a few more.
> > Can't say I'm saddened by this since those communities were cancer to
> TF2.
> >
> >
> > On Wed, Nov 6, 2013 at 7:15 PM, Robert Paulson  > >wrote:
> >
> > > Can you tell us the reason for this change? Is there no other solution
> > > rather than removing functionality from the game?
> > >
> > > The complaint before was forced ads. Servers cannot resend the MOTD to
> > > quickplay players anymore so I don't understand why additional
> > restrictions
> > > need to be introduced.
> > >
> > > HTML motds are superior to text motds even only shown at connection.
> They
> > > look better and they allow you to update the page without rebooting the
> > > server. Especially when it comes to TF2 players, no one is going to pay
> > > attention to an unformatted wall of text that could contain important
> > rules
> > > or links to your website. With these new restrictions both the webpage
> > and
> > > the text file needs to be maintained.
> > >
> > >
> > > On Wed, Nov 6, 2013 at 3:53 PM, Fletcher Dunn
> > > wrote:
> > >
> > > > It's something enforced by the client, and is a function of how they
> > > > connected to that particular server, not any particular server
> > settings.
> > > >
> > > > If they connect via the server browser (or command line, etc) then
> they
> > > > will show HTML.
> > > >
> > > > -Original Message-
> > > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > > > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Todd Pettit
> > > > Sent: Wednesday, November 06, 2013 2:41 PM
> > > > To: Half-Life dedicated Linux server mailing list
> > > > Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD
> support
> > > >
> > > > Would those who connected outside of matchmaking be able to use html
> on
> > > > quickplay enabled servers or does enabling quickplay disable html
> > > > completely?
> > > >
> > > > - Original Message -
> > > > From: "Valentin G." 
> > > > To: "Half-Life dedicated Linux server mailing list" <
> > > > hlds_linux@list.valvesoftware.com>
> > > > Sent: Wednesday, November 6, 2013 6:29:32 PM
> > > > Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD
> support
> > > >
> > > > I'm not concerned about change 1 but change 2 in that regard ;)
> > > >
> > > >
> > > > On Thu, Nov 7, 2013 at 12:26 AM, DontWannaName! <
> > ad...@topnotchclan.com
> > > > >wrote:
> > > >
> > > > > Couldn't you just leave the txt file empty?
> > > > >
> > > > > Sent from my iPhone 5
> > > > >
> > > > > > On Nov 6, 2013, at 3:22 PM, "Valentin G." 
> > > wrote:
> > > > > >
> > > > > > about:blank is no longer valid?
> > > > > >
> > > > > >
> > > > > > On Thu, Nov 7, 2013 at 12:13 AM, Fletcher Dunn
> > > > > > wrote:
> > > > > >
> > > > > >> That's correct; #2 is a Source engine change.
> > > > > >>
> > > > > >> -Original Message-
> > > > > >> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > > > > >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle
> > > > > >> Sanderson
> > > > > >> Sent: Wednesday, November 06, 2013 3:09 PM
> > > > > >> To: Half-Life dedicated Linux server mailing list
> > > > > >> Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD
> > > > > >> support
> > > > > >>
> > > > > >> Does the latter impact all Source 2k7 game

Re: [hlds_linux] Is sv_tags "event247" broken after the update?

2013-11-06 Thread Gaz Wilmbroke
I could try to talk with a friend of mine to see if his server could be 
borrowed for testing this, however he's not online at the moment. And if 
I mess with that much on the server I map-dev for, the sysadmin would 
probably kill me. I'll see if I can't test later, though.


-G.A.W.

(Gaz Wilmbroke, pleased to meet you as well. Haven't posted yet on 
AlliedModders but that's just due to my tendency to say the wrong thing 
to the wrong person.)

Message: 1
Date: Wed, 06 Nov 2013 19:28:32 -0500
From: Ross Bemrose 
To: bykerboy9...@gmail.com, Half-Life dedicated Linux server mailing
list 
Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the
update?
Message-ID: <527adeb0.3090...@gmail.com>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

I should point out that I'm the one that made that thread in the first
place.  (Hi, I'm Powerlord, nice to meet you.)

The second server is never going to be part of QuickPlay simply because
my community doesn't like crits, weapon spread, or damage spread.  I
could experiment with the first server and try changing those 3 cvars to
see if any of them remove me from the pool, but unfortunately since it
doesn't have any players at the moment... I should probably switch it
back to my PropHunt Redux test server.

On 11/6/2013 7:21 PM, Gaz Wilmbroke wrote:

I can't say if they've changed it, as that thread was made in 2011. I
remember that they did it similarly in 2012, though I'm afraid I
cannot say for certain this year.

Still, it might be worth an experiment in turning off the opt-out for
Quickplay on the second one and seeing if the gifts on the second do
appear.

-G.A.W.

Message: 2
Date: Wed, 06 Nov 2013 19:11:03 -0500
From: Ross Bemrose 
To: bykerboy9...@gmail.com, Half-Life dedicated Linux server mailing
 list 
Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the
 update?
Message-ID: <527ada97.4050...@gmail.com>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

As was already stated in that thread, being registered doesn't
necessarily opt you in to quickplay.

Having said that, my main server, which has a registered account but is
set to not join quickplay, wasn't seeing any drops this year.

My event server has a separate account and is registered for quickplay,
and Halloween drops occur on it as expected.  So, either this year is
being more restrictive about accounts or something else is wrong on my
main server's account.

On 11/6/2013 7:03 PM, Gaz Wilmbroke wrote:

I believe that they're doing it to reduce abuse*; I'd read about VALVe
requiring it on AlliedModders (thread:
https://forums.alliedmods.net/showthread.php?t=170225 ) but I'm not
seeing the EMail in question anywhere in my inbox.

Also no worries about the email, these things do happen haha

-G.A.W.
*This statement is speculation and should not be cited as a reliable
source of information.


Message: 1
Date: Wed, 6 Nov 2013 15:27:11 -0800 (PST)
From: Mart-Jan Reeuwijk 
To: Half-Life dedicated Linux server mailing list
  
Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the
  update?
Message-ID:
<1383780431.70985.yahoomail...@web162403.mail.bf1.yahoo.com>
Content-Type: text/plain; charset=iso-8859-1


Wut? Why would Quickplay be required for gifts? that doesn't make any
sense at al.

I'd
understand if it was in regards to the registering, but regging the
server doesn't require the server to be in quickplay afaik.


ps: sorry Gaz for yahoo reply fail.




From: Gaz Wilmbroke 
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, 6 November 2013, 20:56
Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the
update?


It requires at minimum 10 players for gifts to start dropping,
however
last I checked if your server wasn't registered with quickplay
matchmaking for at least (I believe 10) hours they won't drop.

-G.A.W.

? ? --

? ? Message: 2
? ? Date: Wed, 06 Nov 2013 08:15:53 +0200
? ? From: ics
? ? To: Half-Life dedicated Linux server mailing list
? ? ??? 
? ? Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the
? ? ??? update?
? ? Message-ID:<5279de99.2050...@ics-base.net>
? ? Content-Type: text/plain; charset=ISO-8859-1; format=flowed

? ? I think it requires 12 or so players. It was 8 at the time of
the manor
? ? event but it was raised at some point due to abuse.

? ? -ics

? ? Kyle Sanderson kirjoitti:


? ?  I believe you need at least 8 players for drops to work, or so
was the case
? ?  many years ago. I was on one server a couple nights ago, two
drops happened
? ?  one after another. Then there was nothing for about a half
hour; I'm not
? ?  sure what happened after that.

? ?  Thanks,
? ?  Kyle.


? ?  On Tue, Nov 5, 2013 at 5:22 PM, Mart-Jan
Reeuwijkwrote:


? ?  hmm, saw more complaints of no gifts dropping anymore. Ppl
asking if it
? ?  was regged or not, or w/e the problem was on Valve end.

? ?  Might be ppl don't go for 

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-06 Thread Aaron Thompson
I wasn't so sure about this, and honestly doesn't affect me because I run
trade servers and jailbreak, but it seems fine. If you join the server, you
don't have to download any HTML junk and don't have to watch any ads...but
if you like the server, save to favorites and reconnect you see whatever
the HTML page is, depending on whether or not the client has HTML enabled.
Guys, this is a victory for matchmaking clients who just want to play and
not get spammed by the servers they join. I like it. Valve, please roll it
out in a way that doesn't break the game and people like me are cool with
the change #1. Good show!

Sincerely,
Aaron
On Nov 6, 2013 6:30 PM, "Robert Paulson"  wrote:

> From what I heard ads needed to be watched for X seconds before being paid.
> Any communities that were reliant on ads being served to quickplay users
> would have already shut down by now.
>
> This new limitation just seems to serve as an annoyance to perfectly
> legitimate server owners rather than to kill off all ad supported servers.
>
> I hope there will be more people who share my views rather than thinking:
> oh good Valve is going to shut down more of our competition.
>
>
> On Wed, Nov 6, 2013 at 4:19 PM, N-Gon  wrote:
>
> > Oddly enough, a handful of communities have been shut down because of the
> > recent changes. This one will affect a few more.
> > Can't say I'm saddened by this since those communities were cancer to
> TF2.
> >
> >
> > On Wed, Nov 6, 2013 at 7:15 PM, Robert Paulson  > >wrote:
> >
> > > Can you tell us the reason for this change? Is there no other solution
> > > rather than removing functionality from the game?
> > >
> > > The complaint before was forced ads. Servers cannot resend the MOTD to
> > > quickplay players anymore so I don't understand why additional
> > restrictions
> > > need to be introduced.
> > >
> > > HTML motds are superior to text motds even only shown at connection.
> They
> > > look better and they allow you to update the page without rebooting the
> > > server. Especially when it comes to TF2 players, no one is going to pay
> > > attention to an unformatted wall of text that could contain important
> > rules
> > > or links to your website. With these new restrictions both the webpage
> > and
> > > the text file needs to be maintained.
> > >
> > >
> > > On Wed, Nov 6, 2013 at 3:53 PM, Fletcher Dunn
> > > wrote:
> > >
> > > > It's something enforced by the client, and is a function of how they
> > > > connected to that particular server, not any particular server
> > settings.
> > > >
> > > > If they connect via the server browser (or command line, etc) then
> they
> > > > will show HTML.
> > > >
> > > > -Original Message-
> > > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > > > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Todd Pettit
> > > > Sent: Wednesday, November 06, 2013 2:41 PM
> > > > To: Half-Life dedicated Linux server mailing list
> > > > Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD
> support
> > > >
> > > > Would those who connected outside of matchmaking be able to use html
> on
> > > > quickplay enabled servers or does enabling quickplay disable html
> > > > completely?
> > > >
> > > > - Original Message -
> > > > From: "Valentin G." 
> > > > To: "Half-Life dedicated Linux server mailing list" <
> > > > hlds_linux@list.valvesoftware.com>
> > > > Sent: Wednesday, November 6, 2013 6:29:32 PM
> > > > Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD
> support
> > > >
> > > > I'm not concerned about change 1 but change 2 in that regard ;)
> > > >
> > > >
> > > > On Thu, Nov 7, 2013 at 12:26 AM, DontWannaName! <
> > ad...@topnotchclan.com
> > > > >wrote:
> > > >
> > > > > Couldn't you just leave the txt file empty?
> > > > >
> > > > > Sent from my iPhone 5
> > > > >
> > > > > > On Nov 6, 2013, at 3:22 PM, "Valentin G." 
> > > wrote:
> > > > > >
> > > > > > about:blank is no longer valid?
> > > > > >
> > > > > >
> > > > > > On Thu, Nov 7, 2013 at 12:13 AM, Fletcher Dunn
> > > > > > wrote:
> > > > > >
> > > > > >> That's correct; #2 is a Source engine change.
> > > > > >>
> > > > > >> -Original Message-
> > > > > >> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > > > > >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle
> > > > > >> Sanderson
> > > > > >> Sent: Wednesday, November 06, 2013 3:09 PM
> > > > > >> To: Half-Life dedicated Linux server mailing list
> > > > > >> Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD
> > > > > >> support
> > > > > >>
> > > > > >> Does the latter impact all Source 2k7 games?
> > > > > >>
> > > > > >> Thanks,
> > > > > >> Kyle.
> > > > > >>
> > > > > >>
> > > > > >> On Wed, Nov 6, 2013 at 4:03 PM, Fletcher Dunn
> > > > > >> wrote:
> > > > > >>
> > > > > >>> We're making two changes to TF HTML MOTD support that server
> > > > > >>> operators should be aware of:
> > > > > >>>
> > > > > >>>
> > > > > >>> 1.)HTML MOTD's 

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-06 Thread Emil Larsson
My only concern with this change is that with a HTML motd, you can keep a
MOTD central. That's a bit harder to do with a text MOTD, unless
motdfile_text can be defined as a URL to a textfile.


On Thu, Nov 7, 2013 at 12:03 AM, Fletcher Dunn
wrote:

> We're making two changes to TF HTML MOTD support that server operators
> should be aware of:
>
>
> 1.)HTML MOTD's will no longer be shown by clients that connect via
> quickplay.  Those clients will show the plaintext message instead.  (The
> file identified by the convar motdfile_text, which defaults to
> motd_text.txt.)
>
> 2.)When sending a URL to the "info" panel by name, the URL must begin
> with 'http://' or 'https://'.  Note that this change does not affect
> putting a URL in motd.txt directly, which has always required a protocol
> prefix in order for the file contents to be interpreted as a URL.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-06 Thread Robert Paulson
>From what I heard ads needed to be watched for X seconds before being paid.
Any communities that were reliant on ads being served to quickplay users
would have already shut down by now.

This new limitation just seems to serve as an annoyance to perfectly
legitimate server owners rather than to kill off all ad supported servers.

I hope there will be more people who share my views rather than thinking:
oh good Valve is going to shut down more of our competition.


On Wed, Nov 6, 2013 at 4:19 PM, N-Gon  wrote:

> Oddly enough, a handful of communities have been shut down because of the
> recent changes. This one will affect a few more.
> Can't say I'm saddened by this since those communities were cancer to TF2.
>
>
> On Wed, Nov 6, 2013 at 7:15 PM, Robert Paulson  >wrote:
>
> > Can you tell us the reason for this change? Is there no other solution
> > rather than removing functionality from the game?
> >
> > The complaint before was forced ads. Servers cannot resend the MOTD to
> > quickplay players anymore so I don't understand why additional
> restrictions
> > need to be introduced.
> >
> > HTML motds are superior to text motds even only shown at connection. They
> > look better and they allow you to update the page without rebooting the
> > server. Especially when it comes to TF2 players, no one is going to pay
> > attention to an unformatted wall of text that could contain important
> rules
> > or links to your website. With these new restrictions both the webpage
> and
> > the text file needs to be maintained.
> >
> >
> > On Wed, Nov 6, 2013 at 3:53 PM, Fletcher Dunn
> > wrote:
> >
> > > It's something enforced by the client, and is a function of how they
> > > connected to that particular server, not any particular server
> settings.
> > >
> > > If they connect via the server browser (or command line, etc) then they
> > > will show HTML.
> > >
> > > -Original Message-
> > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Todd Pettit
> > > Sent: Wednesday, November 06, 2013 2:41 PM
> > > To: Half-Life dedicated Linux server mailing list
> > > Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support
> > >
> > > Would those who connected outside of matchmaking be able to use html on
> > > quickplay enabled servers or does enabling quickplay disable html
> > > completely?
> > >
> > > - Original Message -
> > > From: "Valentin G." 
> > > To: "Half-Life dedicated Linux server mailing list" <
> > > hlds_linux@list.valvesoftware.com>
> > > Sent: Wednesday, November 6, 2013 6:29:32 PM
> > > Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support
> > >
> > > I'm not concerned about change 1 but change 2 in that regard ;)
> > >
> > >
> > > On Thu, Nov 7, 2013 at 12:26 AM, DontWannaName! <
> ad...@topnotchclan.com
> > > >wrote:
> > >
> > > > Couldn't you just leave the txt file empty?
> > > >
> > > > Sent from my iPhone 5
> > > >
> > > > > On Nov 6, 2013, at 3:22 PM, "Valentin G." 
> > wrote:
> > > > >
> > > > > about:blank is no longer valid?
> > > > >
> > > > >
> > > > > On Thu, Nov 7, 2013 at 12:13 AM, Fletcher Dunn
> > > > > wrote:
> > > > >
> > > > >> That's correct; #2 is a Source engine change.
> > > > >>
> > > > >> -Original Message-
> > > > >> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > > > >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle
> > > > >> Sanderson
> > > > >> Sent: Wednesday, November 06, 2013 3:09 PM
> > > > >> To: Half-Life dedicated Linux server mailing list
> > > > >> Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD
> > > > >> support
> > > > >>
> > > > >> Does the latter impact all Source 2k7 games?
> > > > >>
> > > > >> Thanks,
> > > > >> Kyle.
> > > > >>
> > > > >>
> > > > >> On Wed, Nov 6, 2013 at 4:03 PM, Fletcher Dunn
> > > > >> wrote:
> > > > >>
> > > > >>> We're making two changes to TF HTML MOTD support that server
> > > > >>> operators should be aware of:
> > > > >>>
> > > > >>>
> > > > >>> 1.)HTML MOTD's will no longer be shown by clients that
> connect
> > > via
> > > > >>> quickplay.  Those clients will show the plaintext message
> instead.
> > > > >>> (The file identified by the convar motdfile_text, which defaults
> > > > >>> to
> > > > >>> motd_text.txt.)
> > > > >>>
> > > > >>> 2.)When sending a URL to the "info" panel by name, the URL
> must
> > > > begin
> > > > >>> with 'http://' or 'https://'.  Note that this change does not
> > > > >>> affect putting a URL in motd.txt directly, which has always
> > > > >>> required a protocol prefix in order for the file contents to be
> > > > >>> interpreted as a
> > > > >> URL.
> > > > >>>
> > > > >>> ___
> > > > >>> To unsubscribe, edit your list preferences, or view the list
> > > > >>> archives, please visit:
> > > > >>>
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > > >> ___

Re: [hlds_linux] Is sv_tags "event247" broken after the update?

2013-11-06 Thread Ross Bemrose
I should point out that I'm the one that made that thread in the first 
place.  (Hi, I'm Powerlord, nice to meet you.)


The second server is never going to be part of QuickPlay simply because 
my community doesn't like crits, weapon spread, or damage spread.  I 
could experiment with the first server and try changing those 3 cvars to 
see if any of them remove me from the pool, but unfortunately since it 
doesn't have any players at the moment... I should probably switch it 
back to my PropHunt Redux test server.


On 11/6/2013 7:21 PM, Gaz Wilmbroke wrote:
I can't say if they've changed it, as that thread was made in 2011. I 
remember that they did it similarly in 2012, though I'm afraid I 
cannot say for certain this year.


Still, it might be worth an experiment in turning off the opt-out for 
Quickplay on the second one and seeing if the gifts on the second do 
appear.


-G.A.W.


Message: 2
Date: Wed, 06 Nov 2013 19:11:03 -0500
From: Ross Bemrose 
To: bykerboy9...@gmail.com, Half-Life dedicated Linux server mailing
list 
Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the
update?
Message-ID: <527ada97.4050...@gmail.com>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

As was already stated in that thread, being registered doesn't
necessarily opt you in to quickplay.

Having said that, my main server, which has a registered account but is
set to not join quickplay, wasn't seeing any drops this year.

My event server has a separate account and is registered for quickplay,
and Halloween drops occur on it as expected.  So, either this year is
being more restrictive about accounts or something else is wrong on my
main server's account.

On 11/6/2013 7:03 PM, Gaz Wilmbroke wrote:

I believe that they're doing it to reduce abuse*; I'd read about VALVe
requiring it on AlliedModders (thread:
https://forums.alliedmods.net/showthread.php?t=170225 ) but I'm not
seeing the EMail in question anywhere in my inbox.

Also no worries about the email, these things do happen haha

-G.A.W.
*This statement is speculation and should not be cited as a reliable
source of information.


Message: 1
Date: Wed, 6 Nov 2013 15:27:11 -0800 (PST)
From: Mart-Jan Reeuwijk 
To: Half-Life dedicated Linux server mailing list
 
Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the
 update?
Message-ID:
<1383780431.70985.yahoomail...@web162403.mail.bf1.yahoo.com>
Content-Type: text/plain; charset=iso-8859-1


Wut? Why would Quickplay be required for gifts? that doesn't make any
sense at al.

I'd
   understand if it was in regards to the registering, but regging the
server doesn't require the server to be in quickplay afaik.


ps: sorry Gaz for yahoo reply fail.




From: Gaz Wilmbroke 
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, 6 November 2013, 20:56
Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the
update?


It requires at minimum 10 players for gifts to start dropping, 
however

last I checked if your server wasn't registered with quickplay
matchmaking for at least (I believe 10) hours they won't drop.

-G.A.W.

? ? --

? ? Message: 2
? ? Date: Wed, 06 Nov 2013 08:15:53 +0200
? ? From: ics
? ? To: Half-Life dedicated Linux server mailing list
? ? ??? 
? ? Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the
? ? ??? update?
? ? Message-ID:<5279de99.2050...@ics-base.net>
? ? Content-Type: text/plain; charset=ISO-8859-1; format=flowed

? ? I think it requires 12 or so players. It was 8 at the time of
the manor
? ? event but it was raised at some point due to abuse.

? ? -ics

? ? Kyle Sanderson kirjoitti:


? ?  I believe you need at least 8 players for drops to work, or so
was the case
? ?  many years ago. I was on one server a couple nights ago, two
drops happened
? ?  one after another. Then there was nothing for about a half
hour; I'm not
? ?  sure what happened after that.

? ?  Thanks,
? ?  Kyle.


? ?  On Tue, Nov 5, 2013 at 5:22 PM, Mart-Jan
Reeuwijkwrote:


? ?  hmm, saw more complaints of no gifts dropping anymore. Ppl
asking if it
? ?  was regged or not, or w/e the problem was on Valve end.

? ?  Might be ppl don't go for event server if they don't get the
personal
? ?  gifts.




? ? 
? ?  From: Calvin Judy
? ?  To: Half-Life dedicated Linux server mailing list <

? ? hlds_linux@list.valvesoftware.com>

? ?  Sent: Tuesday, 5 November 2013, 23:04
? ?  Subject: Re: [hlds_linux] Is sv_tags "event247" broken after
the update?


? ?  Saturation.


? ?  - Original Message -
? ?  From: "louloubizou"
? ?  To: "Half-Life dedicated Linux server mailing list"
? ?  
? ?  Sent: Tuesday, November 05, 2013 4:17 PM
? ?  Subject: Re: [hlds_linux] Is sv_tags "event247" broken after
the update?



? ?  i get no more traffic since 2 days

? ?  what is happening ?

? ?  2013/11/3 cladiron


? ?  Calvin, did you read 2 post above yours ?
? ?  Does the message belo

Re: [hlds_linux] Is sv_tags "event247" broken after the update?

2013-11-06 Thread Gaz Wilmbroke
I can't say if they've changed it, as that thread was made in 2011. I 
remember that they did it similarly in 2012, though I'm afraid I cannot 
say for certain this year.


Still, it might be worth an experiment in turning off the opt-out for 
Quickplay on the second one and seeing if the gifts on the second do 
appear.


-G.A.W.


Message: 2
Date: Wed, 06 Nov 2013 19:11:03 -0500
From: Ross Bemrose 
To: bykerboy9...@gmail.com, Half-Life dedicated Linux server mailing
list 
Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the
update?
Message-ID: <527ada97.4050...@gmail.com>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

As was already stated in that thread, being registered doesn't
necessarily opt you in to quickplay.

Having said that, my main server, which has a registered account but is
set to not join quickplay, wasn't seeing any drops this year.

My event server has a separate account and is registered for quickplay,
and Halloween drops occur on it as expected.  So, either this year is
being more restrictive about accounts or something else is wrong on my
main server's account.

On 11/6/2013 7:03 PM, Gaz Wilmbroke wrote:

I believe that they're doing it to reduce abuse*; I'd read about VALVe
requiring it on AlliedModders (thread:
https://forums.alliedmods.net/showthread.php?t=170225 ) but I'm not
seeing the EMail in question anywhere in my inbox.

Also no worries about the email, these things do happen haha

-G.A.W.
*This statement is speculation and should not be cited as a reliable
source of information.


Message: 1
Date: Wed, 6 Nov 2013 15:27:11 -0800 (PST)
From: Mart-Jan Reeuwijk 
To: Half-Life dedicated Linux server mailing list
 
Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the
 update?
Message-ID:
 <1383780431.70985.yahoomail...@web162403.mail.bf1.yahoo.com>
Content-Type: text/plain; charset=iso-8859-1


Wut? Why would Quickplay be required for gifts? that doesn't make any
sense at al.

I'd
   understand if it was in regards to the registering, but regging the
server doesn't require the server to be in quickplay afaik.


ps: sorry Gaz for yahoo reply fail.




From: Gaz Wilmbroke 
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, 6 November 2013, 20:56
Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the
update?


It requires at minimum 10 players for gifts to start dropping, however
last I checked if your server wasn't registered with quickplay
matchmaking for at least (I believe 10) hours they won't drop.

-G.A.W.

? ? --

? ? Message: 2
? ? Date: Wed, 06 Nov 2013 08:15:53 +0200
? ? From: ics
? ? To: Half-Life dedicated Linux server mailing list
? ? ??? 
? ? Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the
? ? ??? update?
? ? Message-ID:<5279de99.2050...@ics-base.net>
? ? Content-Type: text/plain; charset=ISO-8859-1; format=flowed

? ? I think it requires 12 or so players. It was 8 at the time of
the manor
? ? event but it was raised at some point due to abuse.

? ? -ics

? ? Kyle Sanderson kirjoitti:


? ?  I believe you need at least 8 players for drops to work, or so
was the case
? ?  many years ago. I was on one server a couple nights ago, two
drops happened
? ?  one after another. Then there was nothing for about a half
hour; I'm not
? ?  sure what happened after that.

? ?  Thanks,
? ?  Kyle.


? ?  On Tue, Nov 5, 2013 at 5:22 PM, Mart-Jan
Reeuwijkwrote:


? ?  hmm, saw more complaints of no gifts dropping anymore. Ppl
asking if it
? ?  was regged or not, or w/e the problem was on Valve end.

? ?  Might be ppl don't go for event server if they don't get the
personal
? ?  gifts.




? ? 
? ?  From: Calvin Judy
? ?  To: Half-Life dedicated Linux server mailing list <

? ? hlds_linux@list.valvesoftware.com>

? ?  Sent: Tuesday, 5 November 2013, 23:04
? ?  Subject: Re: [hlds_linux] Is sv_tags "event247" broken after
the update?


? ?  Saturation.


? ?  - Original Message -
? ?  From: "louloubizou"
? ?  To: "Half-Life dedicated Linux server mailing list"
? ?  
? ?  Sent: Tuesday, November 05, 2013 4:17 PM
? ?  Subject: Re: [hlds_linux] Is sv_tags "event247" broken after
the update?



? ?  i get no more traffic since 2 days

? ?  what is happening ?

? ?  2013/11/3 cladiron


? ?  Calvin, did you read 2 post above yours ?
? ?  Does the message below mean that i'm automatically removed
even tho its
? ?  setup to be in the match making ?

? ?  *Sending CMsgGameServerMatchmakingStatus
? ? (state=ServerMatchmakingState_NOT_PARTICIPATING)*


? ?  On Sat, Nov 2, 2013 at 12:52 AM, Calvin
Judy? wrote:


? ?  Influx of servers = decrease in players per server.

? ?  The tags aren't broken.


? ?  - Original Message - From:
"cladiron"
? ?  To: "Half-Life dedicated Linux server mailing list"

? ?  Sent: Friday, November 01, 2013 10:52 PM

? ?  Subject: Re: [hlds_linux] Is sv_tags "event247" bro

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-06 Thread N-Gon
Oddly enough, a handful of communities have been shut down because of the
recent changes. This one will affect a few more.
Can't say I'm saddened by this since those communities were cancer to TF2.


On Wed, Nov 6, 2013 at 7:15 PM, Robert Paulson wrote:

> Can you tell us the reason for this change? Is there no other solution
> rather than removing functionality from the game?
>
> The complaint before was forced ads. Servers cannot resend the MOTD to
> quickplay players anymore so I don't understand why additional restrictions
> need to be introduced.
>
> HTML motds are superior to text motds even only shown at connection. They
> look better and they allow you to update the page without rebooting the
> server. Especially when it comes to TF2 players, no one is going to pay
> attention to an unformatted wall of text that could contain important rules
> or links to your website. With these new restrictions both the webpage and
> the text file needs to be maintained.
>
>
> On Wed, Nov 6, 2013 at 3:53 PM, Fletcher Dunn
> wrote:
>
> > It's something enforced by the client, and is a function of how they
> > connected to that particular server, not any particular server settings.
> >
> > If they connect via the server browser (or command line, etc) then they
> > will show HTML.
> >
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Todd Pettit
> > Sent: Wednesday, November 06, 2013 2:41 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support
> >
> > Would those who connected outside of matchmaking be able to use html on
> > quickplay enabled servers or does enabling quickplay disable html
> > completely?
> >
> > - Original Message -
> > From: "Valentin G." 
> > To: "Half-Life dedicated Linux server mailing list" <
> > hlds_linux@list.valvesoftware.com>
> > Sent: Wednesday, November 6, 2013 6:29:32 PM
> > Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support
> >
> > I'm not concerned about change 1 but change 2 in that regard ;)
> >
> >
> > On Thu, Nov 7, 2013 at 12:26 AM, DontWannaName!  > >wrote:
> >
> > > Couldn't you just leave the txt file empty?
> > >
> > > Sent from my iPhone 5
> > >
> > > > On Nov 6, 2013, at 3:22 PM, "Valentin G." 
> wrote:
> > > >
> > > > about:blank is no longer valid?
> > > >
> > > >
> > > > On Thu, Nov 7, 2013 at 12:13 AM, Fletcher Dunn
> > > > wrote:
> > > >
> > > >> That's correct; #2 is a Source engine change.
> > > >>
> > > >> -Original Message-
> > > >> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > > >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle
> > > >> Sanderson
> > > >> Sent: Wednesday, November 06, 2013 3:09 PM
> > > >> To: Half-Life dedicated Linux server mailing list
> > > >> Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD
> > > >> support
> > > >>
> > > >> Does the latter impact all Source 2k7 games?
> > > >>
> > > >> Thanks,
> > > >> Kyle.
> > > >>
> > > >>
> > > >> On Wed, Nov 6, 2013 at 4:03 PM, Fletcher Dunn
> > > >> wrote:
> > > >>
> > > >>> We're making two changes to TF HTML MOTD support that server
> > > >>> operators should be aware of:
> > > >>>
> > > >>>
> > > >>> 1.)HTML MOTD's will no longer be shown by clients that connect
> > via
> > > >>> quickplay.  Those clients will show the plaintext message instead.
> > > >>> (The file identified by the convar motdfile_text, which defaults
> > > >>> to
> > > >>> motd_text.txt.)
> > > >>>
> > > >>> 2.)When sending a URL to the "info" panel by name, the URL must
> > > begin
> > > >>> with 'http://' or 'https://'.  Note that this change does not
> > > >>> affect putting a URL in motd.txt directly, which has always
> > > >>> required a protocol prefix in order for the file contents to be
> > > >>> interpreted as a
> > > >> URL.
> > > >>>
> > > >>> ___
> > > >>> To unsubscribe, edit your list preferences, or view the list
> > > >>> archives, please visit:
> > > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > >> ___
> > > >> To unsubscribe, edit your list preferences, or view the list
> > > >> archives, please visit:
> > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > >>
> > > >> ___
> > > >> To unsubscribe, edit your list preferences, or view the list
> > > >> archives, please visit:
> > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> > > > archives,
> > > please visit:
> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > > ___
> > > To unsubscribe, edi

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-06 Thread Robert Paulson
Can you tell us the reason for this change? Is there no other solution
rather than removing functionality from the game?

The complaint before was forced ads. Servers cannot resend the MOTD to
quickplay players anymore so I don't understand why additional restrictions
need to be introduced.

HTML motds are superior to text motds even only shown at connection. They
look better and they allow you to update the page without rebooting the
server. Especially when it comes to TF2 players, no one is going to pay
attention to an unformatted wall of text that could contain important rules
or links to your website. With these new restrictions both the webpage and
the text file needs to be maintained.


On Wed, Nov 6, 2013 at 3:53 PM, Fletcher Dunn
wrote:

> It's something enforced by the client, and is a function of how they
> connected to that particular server, not any particular server settings.
>
> If they connect via the server browser (or command line, etc) then they
> will show HTML.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Todd Pettit
> Sent: Wednesday, November 06, 2013 2:41 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support
>
> Would those who connected outside of matchmaking be able to use html on
> quickplay enabled servers or does enabling quickplay disable html
> completely?
>
> - Original Message -
> From: "Valentin G." 
> To: "Half-Life dedicated Linux server mailing list" <
> hlds_linux@list.valvesoftware.com>
> Sent: Wednesday, November 6, 2013 6:29:32 PM
> Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support
>
> I'm not concerned about change 1 but change 2 in that regard ;)
>
>
> On Thu, Nov 7, 2013 at 12:26 AM, DontWannaName!  >wrote:
>
> > Couldn't you just leave the txt file empty?
> >
> > Sent from my iPhone 5
> >
> > > On Nov 6, 2013, at 3:22 PM, "Valentin G."  wrote:
> > >
> > > about:blank is no longer valid?
> > >
> > >
> > > On Thu, Nov 7, 2013 at 12:13 AM, Fletcher Dunn
> > > wrote:
> > >
> > >> That's correct; #2 is a Source engine change.
> > >>
> > >> -Original Message-
> > >> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle
> > >> Sanderson
> > >> Sent: Wednesday, November 06, 2013 3:09 PM
> > >> To: Half-Life dedicated Linux server mailing list
> > >> Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD
> > >> support
> > >>
> > >> Does the latter impact all Source 2k7 games?
> > >>
> > >> Thanks,
> > >> Kyle.
> > >>
> > >>
> > >> On Wed, Nov 6, 2013 at 4:03 PM, Fletcher Dunn
> > >> wrote:
> > >>
> > >>> We're making two changes to TF HTML MOTD support that server
> > >>> operators should be aware of:
> > >>>
> > >>>
> > >>> 1.)HTML MOTD's will no longer be shown by clients that connect
> via
> > >>> quickplay.  Those clients will show the plaintext message instead.
> > >>> (The file identified by the convar motdfile_text, which defaults
> > >>> to
> > >>> motd_text.txt.)
> > >>>
> > >>> 2.)When sending a URL to the "info" panel by name, the URL must
> > begin
> > >>> with 'http://' or 'https://'.  Note that this change does not
> > >>> affect putting a URL in motd.txt directly, which has always
> > >>> required a protocol prefix in order for the file contents to be
> > >>> interpreted as a
> > >> URL.
> > >>>
> > >>> ___
> > >>> To unsubscribe, edit your list preferences, or view the list
> > >>> archives, please visit:
> > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list
> > >> archives, please visit:
> > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list
> > >> archives, please visit:
> > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit

Re: [hlds_linux] Is sv_tags "event247" broken after the update?

2013-11-06 Thread Mart-Jan Reeuwijk
Asherkin replied there that matchmaking wasn't required and near bottom 
"powerlord" replied same as well.

so while regging the server is required for it, its not required to be 
(eligible for) [in] matchmaking.



>
> From: Gaz Wilmbroke 
>To: hlds_linux@list.valvesoftware.com 
>Sent: Thursday, 7 November 2013, 1:03
>Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the update?
> 
>
>I believe that they're doing it to reduce abuse*; I'd read about VALVe 
>requiring it on AlliedModders (thread: 
>https://forums.alliedmods.net/showthread.php?t=170225 ) but I'm not 
>seeing the EMail in question anywhere in my inbox.
>
>Also no worries about the email, these things do happen haha
>
>-G.A.W.
>*This statement is speculation and should not be cited as a reliable 
>source of information.
>
>> Message: 1
>> Date: Wed, 6 Nov 2013 15:27:11 -0800 (PST)
>> From: Mart-Jan Reeuwijk 
>> To: Half-Life dedicated Linux server mailing list
>>     
>> Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the
>>     update?
>> Message-ID:
>>     <1383780431.70985.yahoomail...@web162403.mail.bf1.yahoo.com>
>> Content-Type: text/plain; charset=iso-8859-1
>>
>>
>> Wut? Why would Quickplay be required for gifts? that doesn't make any sense 
>> at al.
>>
>> I'd
>>   understand if it was in regards to the registering, but regging the
>> server doesn't require the server to be in quickplay afaik.
>>
>>
>> ps: sorry Gaz for yahoo reply fail.
>>
>>
>>> 
>>> From: Gaz Wilmbroke 
>>> To: hlds_linux@list.valvesoftware.com
>>> Sent: Wednesday, 6 November 2013, 20:56
>>> Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the update?
>>>
>>>
>>> It requires at minimum 10 players for gifts to start dropping, however
>>> last I checked if your server wasn't registered with quickplay
>>> matchmaking for at least (I believe 10) hours they won't drop.
>>>
>>> -G.A.W.
>>>
>>> ? ? --
>>>
>>> ? ? Message: 2
>>> ? ? Date: Wed, 06 Nov 2013 08:15:53 +0200
>>> ? ? From: ics
>>> ? ? To: Half-Life dedicated Linux server mailing list
>>> ? ? ??? 
>>> ? ? Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the
>>> ? ? ??? update?
>>> ? ? Message-ID:<5279de99.2050...@ics-base.net>
>>> ? ? Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>>>
>>> ? ? I think it requires 12 or so players. It was 8 at the time of the manor
>>> ? ? event but it was raised at some point due to abuse.
>>>
>>> ? ? -ics
>>>
>>> ? ? Kyle Sanderson kirjoitti:
>>>
 ? ?  I believe you need at least 8 players for drops to work, or so was 
 the case
 ? ?  many years ago. I was on one server a couple nights ago, two drops 
 happened
 ? ?  one after another. Then there was nothing for about a half hour; I'm 
 not
 ? ?  sure what happened after that.

 ? ?  Thanks,
 ? ?  Kyle.


 ? ?  On Tue, Nov 5, 2013 at 5:22 PM, Mart-Jan 
 Reeuwijkwrote:

> ? ?  hmm, saw more complaints of no gifts dropping anymore. Ppl asking if 
> it
> ? ?  was regged or not, or w/e the problem was on Valve end.
>
> ? ?  Might be ppl don't go for event server if they don't get the personal
> ? ?  gifts.
>
>
>
>> ? ?  
>> ? ?  From: Calvin Judy
>> ? ?  To: Half-Life dedicated Linux server mailing list <
> ? ? hlds_linux@list.valvesoftware.com>
>> ? ?  Sent: Tuesday, 5 November 2013, 23:04
>> ? ?  Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the 
>> update?
>>
>>
>> ? ?  Saturation.
>>
>>
>> ? ?  - Original Message -
>> ? ?  From: "louloubizou"
>> ? ?  To: "Half-Life dedicated Linux server mailing list"
>> ? ?  
>> ? ?  Sent: Tuesday, November 05, 2013 4:17 PM
>> ? ?  Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the 
>> update?
>>
>>
>>> ? ?  i get no more traffic since 2 days
>>>
>>> ? ?  what is happening ?
>>>
>>> ? ?  2013/11/3 cladiron
>>>
 ? ?  Calvin, did you read 2 post above yours ?
 ? ?  Does the message below mean that i'm automatically removed even 
 tho its
 ? ?  setup to be in the match making ?

 ? ?  *Sending CMsgGameServerMatchmakingStatus
 ? ?  (state=ServerMatchmakingState_NOT_PARTICIPATING)*


 ? ?  On Sat, Nov 2, 2013 at 12:52 AM, Calvin Judy? 
 wrote:

> ? ?  Influx of servers = decrease in players per server.
>
> ? ?  The tags aren't broken.
>
>
> ? ?  - Original Message - From: "cladiron"
> ? ?  To: "Half-Life dedicated Linux server mailing list" 
>  ? ?  valvesoftware.com>
> ? ?  Sent: Friday, November 01, 2013 10:52 PM
>
> ? ?  Subject: Re: [hlds_linux] Is sv_tags "event247" broken afte

Re: [hlds_linux] Is sv_tags "event247" broken after the update?

2013-11-06 Thread Ross Bemrose
As was already stated in that thread, being registered doesn't 
necessarily opt you in to quickplay.


Having said that, my main server, which has a registered account but is 
set to not join quickplay, wasn't seeing any drops this year.


My event server has a separate account and is registered for quickplay, 
and Halloween drops occur on it as expected.  So, either this year is 
being more restrictive about accounts or something else is wrong on my 
main server's account.


On 11/6/2013 7:03 PM, Gaz Wilmbroke wrote:
I believe that they're doing it to reduce abuse*; I'd read about VALVe 
requiring it on AlliedModders (thread: 
https://forums.alliedmods.net/showthread.php?t=170225 ) but I'm not 
seeing the EMail in question anywhere in my inbox.


Also no worries about the email, these things do happen haha

-G.A.W.
*This statement is speculation and should not be cited as a reliable 
source of information.



Message: 1
Date: Wed, 6 Nov 2013 15:27:11 -0800 (PST)
From: Mart-Jan Reeuwijk 
To: Half-Life dedicated Linux server mailing list

Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the
update?
Message-ID:
<1383780431.70985.yahoomail...@web162403.mail.bf1.yahoo.com>
Content-Type: text/plain; charset=iso-8859-1


Wut? Why would Quickplay be required for gifts? that doesn't make any 
sense at al.


I'd
  understand if it was in regards to the registering, but regging the
server doesn't require the server to be in quickplay afaik.


ps: sorry Gaz for yahoo reply fail.




From: Gaz Wilmbroke 
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, 6 November 2013, 20:56
Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the 
update?



It requires at minimum 10 players for gifts to start dropping, however
last I checked if your server wasn't registered with quickplay
matchmaking for at least (I believe 10) hours they won't drop.

-G.A.W.

? ? --

? ? Message: 2
? ? Date: Wed, 06 Nov 2013 08:15:53 +0200
? ? From: ics
? ? To: Half-Life dedicated Linux server mailing list
? ? ??? 
? ? Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the
? ? ??? update?
? ? Message-ID:<5279de99.2050...@ics-base.net>
? ? Content-Type: text/plain; charset=ISO-8859-1; format=flowed

? ? I think it requires 12 or so players. It was 8 at the time of 
the manor

? ? event but it was raised at some point due to abuse.

? ? -ics

? ? Kyle Sanderson kirjoitti:

? ?  I believe you need at least 8 players for drops to work, or so 
was the case
? ?  many years ago. I was on one server a couple nights ago, two 
drops happened
? ?  one after another. Then there was nothing for about a half 
hour; I'm not

? ?  sure what happened after that.

? ?  Thanks,
? ?  Kyle.


? ?  On Tue, Nov 5, 2013 at 5:22 PM, Mart-Jan 
Reeuwijkwrote:


? ?  hmm, saw more complaints of no gifts dropping anymore. Ppl 
asking if it

? ?  was regged or not, or w/e the problem was on Valve end.

? ?  Might be ppl don't go for event server if they don't get the 
personal

? ?  gifts.




? ? 
? ?  From: Calvin Judy
? ?  To: Half-Life dedicated Linux server mailing list <

? ? hlds_linux@list.valvesoftware.com>

? ?  Sent: Tuesday, 5 November 2013, 23:04
? ?  Subject: Re: [hlds_linux] Is sv_tags "event247" broken after 
the update?



? ?  Saturation.


? ?  - Original Message -
? ?  From: "louloubizou"
? ?  To: "Half-Life dedicated Linux server mailing list"
? ?  
? ?  Sent: Tuesday, November 05, 2013 4:17 PM
? ?  Subject: Re: [hlds_linux] Is sv_tags "event247" broken after 
the update?




? ?  i get no more traffic since 2 days

? ?  what is happening ?

? ?  2013/11/3 cladiron


? ?  Calvin, did you read 2 post above yours ?
? ?  Does the message below mean that i'm automatically removed 
even tho its

? ?  setup to be in the match making ?

? ?  *Sending CMsgGameServerMatchmakingStatus
? ? (state=ServerMatchmakingState_NOT_PARTICIPATING)*


? ?  On Sat, Nov 2, 2013 at 12:52 AM, Calvin 
Judy? wrote:



? ?  Influx of servers = decrease in players per server.

? ?  The tags aren't broken.


? ?  - Original Message - From: 
"cladiron"
? ?  To: "Half-Life dedicated Linux server mailing list" 

? ?  valvesoftware.com>
? ?  Sent: Friday, November 01, 2013 10:52 PM

? ?  Subject: Re: [hlds_linux] Is sv_tags "event247" broken 
after the

? ?  update?


? ? ? ? We had a full server with matchmaking until that first 
update after

? ?  the

? ?  Halloween.
? ?  It's been like this ever since, and haven't seen the 
first player.




? ?  On Fri, Nov 1, 2013 at 10:44 PM, 
cladiron

? ?  wrote:

? ? ? ? I think it's still broke. both tags.
? ?  I have tried it both ways and get the same message that 
i'm not

? ?  participating.
? ?  I also notice that is says next map is dustbowl, even 
tho i edited

? ?  the
? ?  files for plr_hightower_event, and restarted the server.

? ?  Sending CMsgGameServerMatchmakingStatus
? ? (state=

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-06 Thread Paul
I agree, this would be extremely useful.


On 6 November 2013 23:56, Doctor McKay  wrote:

> While you're making changes, can you add something for servers to detect
> the method by which a client connected to the server so we don't have to do
> terrible hacky things like opening an HTML page in the background and
> checking for the hit?
>
>
> Dr. McKay
> www.doctormckay.com
>
>
> On Wed, Nov 6, 2013 at 6:53 PM, Fletcher Dunn
> wrote:
>
> > It's something enforced by the client, and is a function of how they
> > connected to that particular server, not any particular server settings.
> >
> > If they connect via the server browser (or command line, etc) then they
> > will show HTML.
> >
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Todd Pettit
> > Sent: Wednesday, November 06, 2013 2:41 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support
> >
> > Would those who connected outside of matchmaking be able to use html on
> > quickplay enabled servers or does enabling quickplay disable html
> > completely?
> >
> > - Original Message -
> > From: "Valentin G." 
> > To: "Half-Life dedicated Linux server mailing list" <
> > hlds_linux@list.valvesoftware.com>
> > Sent: Wednesday, November 6, 2013 6:29:32 PM
> > Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support
> >
> > I'm not concerned about change 1 but change 2 in that regard ;)
> >
> >
> > On Thu, Nov 7, 2013 at 12:26 AM, DontWannaName!  > >wrote:
> >
> > > Couldn't you just leave the txt file empty?
> > >
> > > Sent from my iPhone 5
> > >
> > > > On Nov 6, 2013, at 3:22 PM, "Valentin G." 
> wrote:
> > > >
> > > > about:blank is no longer valid?
> > > >
> > > >
> > > > On Thu, Nov 7, 2013 at 12:13 AM, Fletcher Dunn
> > > > wrote:
> > > >
> > > >> That's correct; #2 is a Source engine change.
> > > >>
> > > >> -Original Message-
> > > >> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > > >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle
> > > >> Sanderson
> > > >> Sent: Wednesday, November 06, 2013 3:09 PM
> > > >> To: Half-Life dedicated Linux server mailing list
> > > >> Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD
> > > >> support
> > > >>
> > > >> Does the latter impact all Source 2k7 games?
> > > >>
> > > >> Thanks,
> > > >> Kyle.
> > > >>
> > > >>
> > > >> On Wed, Nov 6, 2013 at 4:03 PM, Fletcher Dunn
> > > >> wrote:
> > > >>
> > > >>> We're making two changes to TF HTML MOTD support that server
> > > >>> operators should be aware of:
> > > >>>
> > > >>>
> > > >>> 1.)HTML MOTD's will no longer be shown by clients that connect
> > via
> > > >>> quickplay.  Those clients will show the plaintext message instead.
> > > >>> (The file identified by the convar motdfile_text, which defaults
> > > >>> to
> > > >>> motd_text.txt.)
> > > >>>
> > > >>> 2.)When sending a URL to the "info" panel by name, the URL must
> > > begin
> > > >>> with 'http://' or 'https://'.  Note that this change does not
> > > >>> affect putting a URL in motd.txt directly, which has always
> > > >>> required a protocol prefix in order for the file contents to be
> > > >>> interpreted as a
> > > >> URL.
> > > >>>
> > > >>> ___
> > > >>> To unsubscribe, edit your list preferences, or view the list
> > > >>> archives, please visit:
> > > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > >> ___
> > > >> To unsubscribe, edit your list preferences, or view the list
> > > >> archives, please visit:
> > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > >>
> > > >> ___
> > > >> To unsubscribe, edit your list preferences, or view the list
> > > >> archives, please visit:
> > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> > > > archives,
> > > please visit:
> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> > __

Re: [hlds_linux] Is sv_tags "event247" broken after the update?

2013-11-06 Thread Gaz Wilmbroke
I believe that they're doing it to reduce abuse*; I'd read about VALVe 
requiring it on AlliedModders (thread: 
https://forums.alliedmods.net/showthread.php?t=170225 ) but I'm not 
seeing the EMail in question anywhere in my inbox.


Also no worries about the email, these things do happen haha

-G.A.W.
*This statement is speculation and should not be cited as a reliable 
source of information.



Message: 1
Date: Wed, 6 Nov 2013 15:27:11 -0800 (PST)
From: Mart-Jan Reeuwijk 
To: Half-Life dedicated Linux server mailing list

Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the
update?
Message-ID:
<1383780431.70985.yahoomail...@web162403.mail.bf1.yahoo.com>
Content-Type: text/plain; charset=iso-8859-1


Wut? Why would Quickplay be required for gifts? that doesn't make any sense at 
al.

I'd
  understand if it was in regards to the registering, but regging the
server doesn't require the server to be in quickplay afaik.


ps: sorry Gaz for yahoo reply fail.




From: Gaz Wilmbroke 
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, 6 November 2013, 20:56
Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the update?


It requires at minimum 10 players for gifts to start dropping, however
last I checked if your server wasn't registered with quickplay
matchmaking for at least (I believe 10) hours they won't drop.

-G.A.W.

? ? --

? ? Message: 2
? ? Date: Wed, 06 Nov 2013 08:15:53 +0200
? ? From: ics
? ? To: Half-Life dedicated Linux server mailing list
? ? ??? 
? ? Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the
? ? ??? update?
? ? Message-ID:<5279de99.2050...@ics-base.net>
? ? Content-Type: text/plain; charset=ISO-8859-1; format=flowed

? ? I think it requires 12 or so players. It was 8 at the time of the manor
? ? event but it was raised at some point due to abuse.

? ? -ics

? ? Kyle Sanderson kirjoitti:


? ?  I believe you need at least 8 players for drops to work, or so was the case
? ?  many years ago. I was on one server a couple nights ago, two drops happened
? ?  one after another. Then there was nothing for about a half hour; I'm not
? ?  sure what happened after that.

? ?  Thanks,
? ?  Kyle.


? ?  On Tue, Nov 5, 2013 at 5:22 PM, Mart-Jan Reeuwijkwrote:


? ?  hmm, saw more complaints of no gifts dropping anymore. Ppl asking if it
? ?  was regged or not, or w/e the problem was on Valve end.

? ?  Might be ppl don't go for event server if they don't get the personal
? ?  gifts.




? ?  
? ?  From: Calvin Judy
? ?  To: Half-Life dedicated Linux server mailing list <

? ? hlds_linux@list.valvesoftware.com>

? ?  Sent: Tuesday, 5 November 2013, 23:04
? ?  Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the update?


? ?  Saturation.


? ?  - Original Message -
? ?  From: "louloubizou"
? ?  To: "Half-Life dedicated Linux server mailing list"
? ?  
? ?  Sent: Tuesday, November 05, 2013 4:17 PM
? ?  Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the update?



? ?  i get no more traffic since 2 days

? ?  what is happening ?

? ?  2013/11/3 cladiron


? ?  Calvin, did you read 2 post above yours ?
? ?  Does the message below mean that i'm automatically removed even tho its
? ?  setup to be in the match making ?

? ?  *Sending CMsgGameServerMatchmakingStatus
? ?  (state=ServerMatchmakingState_NOT_PARTICIPATING)*


? ?  On Sat, Nov 2, 2013 at 12:52 AM, Calvin Judy? wrote:


? ?  Influx of servers = decrease in players per server.

? ?  The tags aren't broken.


? ?  - Original Message - From: "cladiron"
? ?  To: "Half-Life dedicated Linux server mailing list" 
? ?  Sent: Friday, November 01, 2013 10:52 PM

? ?  Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the
? ?  update?


? ? ? ? We had a full server with matchmaking until that first update after
? ?  the

? ?  Halloween.
? ?  It's been like this ever since, and haven't seen the first player.



? ?  On Fri, Nov 1, 2013 at 10:44 PM, cladiron

? ?  wrote:

? ? ? ? I think it's still broke. both tags.

? ?  I have tried it both ways and get the same message that i'm not
? ?  participating.
? ?  I also notice that is says next map is dustbowl, even tho i edited
? ?  the
? ?  files for plr_hightower_event, and restarted the server.

? ?  Sending CMsgGameServerMatchmakingStatus
? ?  (state=ServerMatchmakingState_NOT_PARTICIPATING)
? ?  L 11/01/2013 - 21:14:07: server_cvar: "sm_nextmap" "cp_dustbowl"
? ?  Connection to Steam servers successful.
? ?  Assigned anonymous gameserver Steam ID [A-1:776458241(3743)].

? ?  VAC secure mode is activated.
? ?  Connection to game coordinator established.
? ?  Current item schema is up-to-date with version 5074B955.

? ?  Received auth challenge; signing into gameserver account...
? ?  L 11/01/2013 - 21:14:08: Received auth challenge; signing into

? ?  gameserver

? ?  account...
? ?  Game server authentica

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-06 Thread Doctor McKay
While you're making changes, can you add something for servers to detect
the method by which a client connected to the server so we don't have to do
terrible hacky things like opening an HTML page in the background and
checking for the hit?


Dr. McKay
www.doctormckay.com


On Wed, Nov 6, 2013 at 6:53 PM, Fletcher Dunn
wrote:

> It's something enforced by the client, and is a function of how they
> connected to that particular server, not any particular server settings.
>
> If they connect via the server browser (or command line, etc) then they
> will show HTML.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Todd Pettit
> Sent: Wednesday, November 06, 2013 2:41 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support
>
> Would those who connected outside of matchmaking be able to use html on
> quickplay enabled servers or does enabling quickplay disable html
> completely?
>
> - Original Message -
> From: "Valentin G." 
> To: "Half-Life dedicated Linux server mailing list" <
> hlds_linux@list.valvesoftware.com>
> Sent: Wednesday, November 6, 2013 6:29:32 PM
> Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support
>
> I'm not concerned about change 1 but change 2 in that regard ;)
>
>
> On Thu, Nov 7, 2013 at 12:26 AM, DontWannaName!  >wrote:
>
> > Couldn't you just leave the txt file empty?
> >
> > Sent from my iPhone 5
> >
> > > On Nov 6, 2013, at 3:22 PM, "Valentin G."  wrote:
> > >
> > > about:blank is no longer valid?
> > >
> > >
> > > On Thu, Nov 7, 2013 at 12:13 AM, Fletcher Dunn
> > > wrote:
> > >
> > >> That's correct; #2 is a Source engine change.
> > >>
> > >> -Original Message-
> > >> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle
> > >> Sanderson
> > >> Sent: Wednesday, November 06, 2013 3:09 PM
> > >> To: Half-Life dedicated Linux server mailing list
> > >> Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD
> > >> support
> > >>
> > >> Does the latter impact all Source 2k7 games?
> > >>
> > >> Thanks,
> > >> Kyle.
> > >>
> > >>
> > >> On Wed, Nov 6, 2013 at 4:03 PM, Fletcher Dunn
> > >> wrote:
> > >>
> > >>> We're making two changes to TF HTML MOTD support that server
> > >>> operators should be aware of:
> > >>>
> > >>>
> > >>> 1.)HTML MOTD's will no longer be shown by clients that connect
> via
> > >>> quickplay.  Those clients will show the plaintext message instead.
> > >>> (The file identified by the convar motdfile_text, which defaults
> > >>> to
> > >>> motd_text.txt.)
> > >>>
> > >>> 2.)When sending a URL to the "info" panel by name, the URL must
> > begin
> > >>> with 'http://' or 'https://'.  Note that this change does not
> > >>> affect putting a URL in motd.txt directly, which has always
> > >>> required a protocol prefix in order for the file contents to be
> > >>> interpreted as a
> > >> URL.
> > >>>
> > >>> ___
> > >>> To unsubscribe, edit your list preferences, or view the list
> > >>> archives, please visit:
> > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list
> > >> archives, please visit:
> > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list
> > >> archives, please visit:
> > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
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Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-06 Thread Fletcher Dunn
It's something enforced by the client, and is a function of how they connected 
to that particular server, not any particular server settings.

If they connect via the server browser (or command line, etc) then they will 
show HTML.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Todd Pettit
Sent: Wednesday, November 06, 2013 2:41 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

Would those who connected outside of matchmaking be able to use html on 
quickplay enabled servers or does enabling quickplay disable html completely?

- Original Message -
From: "Valentin G." 
To: "Half-Life dedicated Linux server mailing list" 

Sent: Wednesday, November 6, 2013 6:29:32 PM
Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

I'm not concerned about change 1 but change 2 in that regard ;)


On Thu, Nov 7, 2013 at 12:26 AM, DontWannaName! wrote:

> Couldn't you just leave the txt file empty?
>
> Sent from my iPhone 5
>
> > On Nov 6, 2013, at 3:22 PM, "Valentin G."  wrote:
> >
> > about:blank is no longer valid?
> >
> >
> > On Thu, Nov 7, 2013 at 12:13 AM, Fletcher Dunn
> > wrote:
> >
> >> That's correct; #2 is a Source engine change.
> >>
> >> -Original Message-
> >> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle 
> >> Sanderson
> >> Sent: Wednesday, November 06, 2013 3:09 PM
> >> To: Half-Life dedicated Linux server mailing list
> >> Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD 
> >> support
> >>
> >> Does the latter impact all Source 2k7 games?
> >>
> >> Thanks,
> >> Kyle.
> >>
> >>
> >> On Wed, Nov 6, 2013 at 4:03 PM, Fletcher Dunn
> >> wrote:
> >>
> >>> We're making two changes to TF HTML MOTD support that server 
> >>> operators should be aware of:
> >>>
> >>>
> >>> 1.)HTML MOTD's will no longer be shown by clients that connect via
> >>> quickplay.  Those clients will show the plaintext message instead.
> >>> (The file identified by the convar motdfile_text, which defaults 
> >>> to
> >>> motd_text.txt.)
> >>>
> >>> 2.)When sending a URL to the "info" panel by name, the URL must
> begin
> >>> with 'http://' or 'https://'.  Note that this change does not 
> >>> affect putting a URL in motd.txt directly, which has always 
> >>> required a protocol prefix in order for the file contents to be 
> >>> interpreted as a
> >> URL.
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list 
> >>> archives, please visit:
> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list 
> >> archives, please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list 
> >> archives, please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > ___
> > To unsubscribe, edit your list preferences, or view the list 
> > archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
> ___
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> please visit:
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Re: [hlds_linux] Is sv_tags "event247" broken after the update?

2013-11-06 Thread Kyle Sanderson
Using my experimental horrible, horrible app. There are 2243 (responsive)
servers at the moment running HellTower. From those 2243 servers, 1414 of
them are community servers. From the remaining 829, 705 of those are Valve
servers exclusively running Hell Tower. The remaining 124 Valve servers
that are running the mixture of the four, which just so happen to be on
HellTower at the moment.

Hopefully this helps,
Kyle.


On Wed, Nov 6, 2013 at 2:14 PM, Rudy Bleeker  wrote:

> Saturation of servers, in other words: too many servers, too few
> players too fill them up.
>
> On Wed, Nov 6, 2013 at 9:45 PM, louloubizou  wrote:
> > Saturation?
> >
> > 2013/11/6 Mart-Jan Reeuwijk 
> >
> >>
> >> There where 20+ on each server, nobody got any for over an hour, so that
> >> emptied them.
> >>
> >>
> >>
> >>
> >>
> >> >
> >> > From: ics 
> >> >To: Half-Life dedicated Linux server mailing list <
> >> hlds_linux@list.valvesoftware.com>
> >> >Sent: Wednesday, 6 November 2013, 7:15
> >>  >Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the
> update?
> >> >
> >> >
> >> >I think it requires 12 or so players. It was 8 at the time of the manor
> >> >event but it was raised at some point due to abuse.
> >> >
> >> >-ics
> >> >
> >> >Kyle Sanderson kirjoitti:
> >> >> I believe you need at least 8 players for drops to work, or so was
> the
> >> case
> >> >> many years ago. I was on one server a couple nights ago, two drops
> >> happened
> >> >> one after another. Then there was nothing for about a half hour; I'm
> not
> >> >> sure what happened after that.
> >> >>
> >> >> Thanks,
> >> >> Kyle.
> >> >>
> >> >>
> >> >> On Tue, Nov 5, 2013 at 5:22 PM, Mart-Jan Reeuwijk <
> mreeu...@yahoo.com
> >> >wrote:
> >> >>
> >> >>> hmm, saw more complaints of no gifts dropping anymore. Ppl asking
> if it
> >> >>> was regged or not, or w/e the problem was on Valve end.
> >> >>>
> >> >>> Might be ppl don't go for event server if they don't get the
> personal
> >> >>> gifts.
> >> >>>
> >> >>>
> >> >>>
> >>  
> >>  From: Calvin Judy 
> >>  To: Half-Life dedicated Linux server mailing list <
> >> >>> hlds_linux@list.valvesoftware.com>
> >>  Sent: Tuesday, 5 November 2013, 23:04
> >>  Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the
> >> update?
> >> 
> >> 
> >>  Saturation.
> >> 
> >> 
> >>  - Original Message -
> >>  From: "louloubizou" 
> >>  To: "Half-Life dedicated Linux server mailing list"
> >>  
> >>  Sent: Tuesday, November 05, 2013 4:17 PM
> >>  Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the
> >> update?
> >> 
> >> 
> >> > i get no more traffic since 2 days
> >> >
> >> > what is happening ?
> >> >
> >> > 2013/11/3 cladiron 
> >> >
> >> >> Calvin, did you read 2 post above yours ?
> >> >> Does the message below mean that i'm automatically removed even
> tho
> >> its
> >> >> setup to be in the match making ?
> >> >>
> >> >> *Sending CMsgGameServerMatchmakingStatus
> >> >> (state=ServerMatchmakingState_NOT_PARTICIPATING)*
> >> >>
> >> >>
> >> >> On Sat, Nov 2, 2013 at 12:52 AM, Calvin Judy 
> >> wrote:
> >> >>
> >> >>> Influx of servers = decrease in players per server.
> >> >>>
> >> >>> The tags aren't broken.
> >> >>>
> >> >>>
> >> >>> - Original Message - From: "cladiron" <
> cladi...@gmail.com>
> >> >>> To: "Half-Life dedicated Linux server mailing list"
> >>  >> >>> valvesoftware.com>
> >> >>> Sent: Friday, November 01, 2013 10:52 PM
> >> >>>
> >> >>> Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the
> >> >>> update?
> >> >>>
> >> >>>
> >> >>>   We had a full server with matchmaking until that first update
> >> after
> >> >>> the
> >>  Halloween.
> >>  It's been like this ever since, and haven't seen the first
> player.
> >> 
> >> 
> >> 
> >>  On Fri, Nov 1, 2013 at 10:44 PM, cladiron 
> >> >>> wrote:
> >>    I think it's still broke. both tags.
> >> > I have tried it both ways and get the same message that i'm
> not
> >> > participating.
> >> > I also notice that is says next map is dustbowl, even tho i
> >> edited
> >> > the
> >> > files for plr_hightower_event, and restarted the server.
> >> >
> >> > Sending CMsgGameServerMatchmakingStatus
> >> > (state=ServerMatchmakingState_NOT_PARTICIPATING)
> >> > L 11/01/2013 - 21:14:07: server_cvar: "sm_nextmap"
> "cp_dustbowl"
> >> > Connection to Steam servers successful.
> >> > Assigned anonymous gameserver Steam ID [A-1:776458241(3743)].
> >> >
> >> > VAC secure mode is activated.
> >> > Connection to game coordinator established.
> >> > Current item schema is up-to-date with version 

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-06 Thread Todd Pettit
Would those who connected outside of matchmaking be able to use html on 
quickplay enabled servers or does enabling quickplay disable html completely?

- Original Message -
From: "Valentin G." 
To: "Half-Life dedicated Linux server mailing list" 

Sent: Wednesday, November 6, 2013 6:29:32 PM
Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

I'm not concerned about change 1 but change 2 in that regard ;)


On Thu, Nov 7, 2013 at 12:26 AM, DontWannaName! wrote:

> Couldn't you just leave the txt file empty?
>
> Sent from my iPhone 5
>
> > On Nov 6, 2013, at 3:22 PM, "Valentin G."  wrote:
> >
> > about:blank is no longer valid?
> >
> >
> > On Thu, Nov 7, 2013 at 12:13 AM, Fletcher Dunn
> > wrote:
> >
> >> That's correct; #2 is a Source engine change.
> >>
> >> -Original Message-
> >> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
> >> Sent: Wednesday, November 06, 2013 3:09 PM
> >> To: Half-Life dedicated Linux server mailing list
> >> Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support
> >>
> >> Does the latter impact all Source 2k7 games?
> >>
> >> Thanks,
> >> Kyle.
> >>
> >>
> >> On Wed, Nov 6, 2013 at 4:03 PM, Fletcher Dunn
> >> wrote:
> >>
> >>> We're making two changes to TF HTML MOTD support that server operators
> >>> should be aware of:
> >>>
> >>>
> >>> 1.)HTML MOTD's will no longer be shown by clients that connect via
> >>> quickplay.  Those clients will show the plaintext message instead.
> >>> (The file identified by the convar motdfile_text, which defaults to
> >>> motd_text.txt.)
> >>>
> >>> 2.)When sending a URL to the "info" panel by name, the URL must
> begin
> >>> with 'http://' or 'https://'.  Note that this change does not affect
> >>> putting a URL in motd.txt directly, which has always required a
> >>> protocol prefix in order for the file contents to be interpreted as a
> >> URL.
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-06 Thread Valentin G.
I'm not concerned about change 1 but change 2 in that regard ;)


On Thu, Nov 7, 2013 at 12:26 AM, DontWannaName! wrote:

> Couldn't you just leave the txt file empty?
>
> Sent from my iPhone 5
>
> > On Nov 6, 2013, at 3:22 PM, "Valentin G."  wrote:
> >
> > about:blank is no longer valid?
> >
> >
> > On Thu, Nov 7, 2013 at 12:13 AM, Fletcher Dunn
> > wrote:
> >
> >> That's correct; #2 is a Source engine change.
> >>
> >> -Original Message-
> >> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
> >> Sent: Wednesday, November 06, 2013 3:09 PM
> >> To: Half-Life dedicated Linux server mailing list
> >> Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support
> >>
> >> Does the latter impact all Source 2k7 games?
> >>
> >> Thanks,
> >> Kyle.
> >>
> >>
> >> On Wed, Nov 6, 2013 at 4:03 PM, Fletcher Dunn
> >> wrote:
> >>
> >>> We're making two changes to TF HTML MOTD support that server operators
> >>> should be aware of:
> >>>
> >>>
> >>> 1.)HTML MOTD's will no longer be shown by clients that connect via
> >>> quickplay.  Those clients will show the plaintext message instead.
> >>> (The file identified by the convar motdfile_text, which defaults to
> >>> motd_text.txt.)
> >>>
> >>> 2.)When sending a URL to the "info" panel by name, the URL must
> begin
> >>> with 'http://' or 'https://'.  Note that this change does not affect
> >>> putting a URL in motd.txt directly, which has always required a
> >>> protocol prefix in order for the file contents to be interpreted as a
> >> URL.
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
> ___
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> please visit:
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Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-06 Thread DontWannaName!
Couldn't you just leave the txt file empty?

Sent from my iPhone 5

> On Nov 6, 2013, at 3:22 PM, "Valentin G."  wrote:
> 
> about:blank is no longer valid?
> 
> 
> On Thu, Nov 7, 2013 at 12:13 AM, Fletcher Dunn
> wrote:
> 
>> That's correct; #2 is a Source engine change.
>> 
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
>> Sent: Wednesday, November 06, 2013 3:09 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support
>> 
>> Does the latter impact all Source 2k7 games?
>> 
>> Thanks,
>> Kyle.
>> 
>> 
>> On Wed, Nov 6, 2013 at 4:03 PM, Fletcher Dunn
>> wrote:
>> 
>>> We're making two changes to TF HTML MOTD support that server operators
>>> should be aware of:
>>> 
>>> 
>>> 1.)HTML MOTD's will no longer be shown by clients that connect via
>>> quickplay.  Those clients will show the plaintext message instead.
>>> (The file identified by the convar motdfile_text, which defaults to
>>> motd_text.txt.)
>>> 
>>> 2.)When sending a URL to the "info" panel by name, the URL must begin
>>> with 'http://' or 'https://'.  Note that this change does not affect
>>> putting a URL in motd.txt directly, which has always required a
>>> protocol prefix in order for the file contents to be interpreted as a
>> URL.
>>> 
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> 
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>> please visit:
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Re: [hlds_linux] Is sv_tags "event247" broken after the update?

2013-11-06 Thread Mart-Jan Reeuwijk

Wut? Why would Quickplay be required for gifts? that doesn't make any sense at 
al. 

I'd
 understand if it was in regards to the registering, but regging the 
server doesn't require the server to be in quickplay afaik.


ps: sorry Gaz for yahoo reply fail.


>
> From: Gaz Wilmbroke 
>To: hlds_linux@list.valvesoftware.com 
>Sent: Wednesday, 6 November 2013, 20:56
>Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the update?
> 
>
>It requires at minimum 10 players for gifts to start dropping, however 
>last I checked if your server wasn't registered with quickplay 
>matchmaking for at least (I believe 10) hours they won't drop.
>
>-G.A.W.
>
>    --
>
>    Message: 2
>    Date: Wed, 06 Nov 2013 08:15:53 +0200
>    From: ics
>    To: Half-Life dedicated Linux server mailing list
>        
>    Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the
>        update?
>    Message-ID:<5279de99.2050...@ics-base.net>
>    Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
>    I think it requires 12 or so players. It was 8 at the time of the manor
>    event but it was raised at some point due to abuse.
>
>    -ics
>
>    Kyle Sanderson kirjoitti:
>
>>     I believe you need at least 8 players for drops to work, or so was the 
>>case
>>     many years ago. I was on one server a couple nights ago, two drops 
>>happened
>>     one after another. Then there was nothing for about a half hour; I'm not
>>     sure what happened after that.
>>
>>     Thanks,
>>     Kyle.
>>
>>
>>     On Tue, Nov 5, 2013 at 5:22 PM, Mart-Jan 
>>Reeuwijkwrote:
>>
>>>     hmm, saw more complaints of no gifts dropping anymore. Ppl asking if it
>>>     was regged or not, or w/e the problem was on Valve end.
>>>
>>>     Might be ppl don't go for event server if they don't get the personal
>>>     gifts.
>>>
>>>
>>>
     
     From: Calvin Judy
     To: Half-Life dedicated Linux server mailing list <
>>>    hlds_linux@list.valvesoftware.com>
     Sent: Tuesday, 5 November 2013, 23:04
     Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the 
update?


     Saturation.


     - Original Message -
     From: "louloubizou"
     To: "Half-Life dedicated Linux server mailing list"
     
     Sent: Tuesday, November 05, 2013 4:17 PM
     Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the 
update?


>     i get no more traffic since 2 days
>
>     what is happening ?
>
>     2013/11/3 cladiron
>
>>     Calvin, did you read 2 post above yours ?
>>     Does the message below mean that i'm automatically removed even tho 
>>its
>>     setup to be in the match making ?
>>
>>     *Sending CMsgGameServerMatchmakingStatus
>>     (state=ServerMatchmakingState_NOT_PARTICIPATING)*
>>
>>
>>     On Sat, Nov 2, 2013 at 12:52 AM, Calvin Judy  
>>wrote:
>>
>>>     Influx of servers = decrease in players per server.
>>>
>>>     The tags aren't broken.
>>>
>>>
>>>     - Original Message - From: "cladiron"
>>>     To: "Half-Life dedicated Linux server mailing list" 
>     valvesoftware.com>
>>>     Sent: Friday, November 01, 2013 10:52 PM
>>>
>>>     Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the
>>>     update?
>>>
>>>
>>>        We had a full server with matchmaking until that first update 
>>>after
>>>     the
     Halloween.
     It's been like this ever since, and haven't seen the first player.



     On Fri, Nov 1, 2013 at 10:44 PM, cladiron
>>>     wrote:
        I think it's still broke. both tags.
>     I have tried it both ways and get the same message that i'm not
>     participating.
>     I also notice that is says next map is dustbowl, even tho i edited
>     the
>     files for plr_hightower_event, and restarted the server.
>
>     Sending CMsgGameServerMatchmakingStatus
>     (state=ServerMatchmakingState_NOT_PARTICIPATING)
>     L 11/01/2013 - 21:14:07: server_cvar: "sm_nextmap" "cp_dustbowl"
>     Connection to Steam servers successful.
>     Assigned anonymous gameserver Steam ID [A-1:776458241(3743)].
>
>     VAC secure mode is activated.
>     Connection to game coordinator established.
>     Current item schema is up-to-date with version 5074B955.
>
>     Received auth challenge; signing into gameserver account...
>     L 11/01/2013 - 21:14:08: Received auth challenge; signing into
>>     gameserver
>     account...
>     Game server authentication: SUCCESS! Standing: Good. Trend:
>>>     Downward
>>     Fast
>    

Re: [hlds_linux] Is sv_tags "event247" broken after the update?

2013-11-06 Thread Mart-Jan Reeuwijk
Wut? Why would Quickplay be required for gifts? that doesn't make any sense at 
al. 

I'd understand if it was in regards to the registering, but regging the server 
doesn't require the server to be in quickplay afaik.



>
> From: Gaz Wilmbroke 
>To: hlds_linux@list.valvesoftware.com 
>Sent: Wednesday, 6 November 2013, 20:56
>Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the update?
> 
>
>It requires at minimum 10 players for gifts to start dropping, however 
>last I checked if your server wasn't registered with quickplay 
>matchmaking for at least (I believe 10) hours they won't drop.
>
>-G.A.W.
>
>    --
>
>    Message: 2
>    Date: Wed, 06 Nov 2013 08:15:53 +0200
>    From: ics
>    To: Half-Life dedicated Linux server mailing list
>        
>    Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the
>        update?
>    Message-ID:<5279de99.2050...@ics-base.net>
>    Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
>    I think it requires 12 or so players. It was 8 at the time of the manor
>    event but it was raised at some point due to abuse.
>
>    -ics
>
>    Kyle Sanderson kirjoitti:
>
>>     I believe you need at least 8 players for drops to work, or so was the 
>>case
>>     many years ago. I was on one server a couple nights ago, two drops 
>>happened
>>     one after another. Then there was nothing for about a half hour; I'm not
>>     sure what happened after that.
>>
>>     Thanks,
>>     Kyle.
>>
>>
>>     On Tue, Nov 5, 2013 at 5:22 PM, Mart-Jan 
>>Reeuwijkwrote:
>>
>>>     hmm, saw more complaints of no gifts dropping anymore. Ppl asking if it
>>>     was regged or not, or w/e the problem was on Valve end.
>>>
>>>     Might be ppl don't go for event server if they don't get the personal
>>>     gifts.
>>>
>>>
>>>
     
     From: Calvin Judy
     To: Half-Life dedicated Linux server mailing list <
>>>    hlds_linux@list.valvesoftware.com>
     Sent: Tuesday, 5 November 2013, 23:04
     Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the 
update?


     Saturation.


     - Original Message -
     From: "louloubizou"
     To: "Half-Life dedicated Linux server mailing list"
     
     Sent: Tuesday, November 05, 2013 4:17 PM
     Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the 
update?


>     i get no more traffic since 2 days
>
>     what is happening ?
>
>     2013/11/3 cladiron
>
>>     Calvin, did you read 2 post above yours ?
>>     Does the message below mean that i'm automatically removed even tho 
>>its
>>     setup to be in the match making ?
>>
>>     *Sending CMsgGameServerMatchmakingStatus
>>     (state=ServerMatchmakingState_NOT_PARTICIPATING)*
>>
>>
>>     On Sat, Nov 2, 2013 at 12:52 AM, Calvin Judy  
>>wrote:
>>
>>>     Influx of servers = decrease in players per server.
>>>
>>>     The tags aren't broken.
>>>
>>>
>>>     - Original Message - From: "cladiron"
>>>     To: "Half-Life dedicated Linux server mailing list" 
>     valvesoftware.com>
>>>     Sent: Friday, November 01, 2013 10:52 PM
>>>
>>>     Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the
>>>     update?
>>>
>>>
>>>        We had a full server with matchmaking until that first update 
>>>after
>>>     the
     Halloween.
     It's been like this ever since, and haven't seen the first player.



     On Fri, Nov 1, 2013 at 10:44 PM, cladiron
>>>     wrote:
        I think it's still broke. both tags.
>     I have tried it both ways and get the same message that i'm not
>     participating.
>     I also notice that is says next map is dustbowl, even tho i edited
>     the
>     files for plr_hightower_event, and restarted the server.
>
>     Sending CMsgGameServerMatchmakingStatus
>     (state=ServerMatchmakingState_NOT_PARTICIPATING)
>     L 11/01/2013 - 21:14:07: server_cvar: "sm_nextmap" "cp_dustbowl"
>     Connection to Steam servers successful.
>     Assigned anonymous gameserver Steam ID [A-1:776458241(3743)].
>
>     VAC secure mode is activated.
>     Connection to game coordinator established.
>     Current item schema is up-to-date with version 5074B955.
>
>     Received auth challenge; signing into gameserver account...
>     L 11/01/2013 - 21:14:08: Received auth challenge; signing into
>>     gameserver
>     account...
>     Game server authentication: SUCCESS! Standing: Good. Trend:
>>>     Downward
>>     Fast
>     L 11/01/2013 - 21:14:08: Game server a

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-06 Thread Valentin G.
about:blank is no longer valid?


On Thu, Nov 7, 2013 at 12:13 AM, Fletcher Dunn
wrote:

> That's correct; #2 is a Source engine change.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
> Sent: Wednesday, November 06, 2013 3:09 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support
>
> Does the latter impact all Source 2k7 games?
>
> Thanks,
> Kyle.
>
>
> On Wed, Nov 6, 2013 at 4:03 PM, Fletcher Dunn
> wrote:
>
> > We're making two changes to TF HTML MOTD support that server operators
> > should be aware of:
> >
> >
> > 1.)HTML MOTD's will no longer be shown by clients that connect via
> > quickplay.  Those clients will show the plaintext message instead.
> > (The file identified by the convar motdfile_text, which defaults to
> > motd_text.txt.)
> >
> > 2.)When sending a URL to the "info" panel by name, the URL must begin
> > with 'http://' or 'https://'.  Note that this change does not affect
> > putting a URL in motd.txt directly, which has always required a
> > protocol prefix in order for the file contents to be interpreted as a
> URL.
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
> ___
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> please visit:
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>
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Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-06 Thread Fletcher Dunn
That's correct; #2 is a Source engine change.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
Sent: Wednesday, November 06, 2013 3:09 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

Does the latter impact all Source 2k7 games?

Thanks,
Kyle.


On Wed, Nov 6, 2013 at 4:03 PM, Fletcher Dunn
wrote:

> We're making two changes to TF HTML MOTD support that server operators 
> should be aware of:
>
>
> 1.)HTML MOTD's will no longer be shown by clients that connect via
> quickplay.  Those clients will show the plaintext message instead.  
> (The file identified by the convar motdfile_text, which defaults to
> motd_text.txt.)
>
> 2.)When sending a URL to the "info" panel by name, the URL must begin
> with 'http://' or 'https://'.  Note that this change does not affect 
> putting a URL in motd.txt directly, which has always required a 
> protocol prefix in order for the file contents to be interpreted as a URL.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
___
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Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-06 Thread ics

When next update ships.

-ics

Todd Pettit kirjoitti:

When do the changes take effect?

- Original Message -
From: "Fletcher Dunn" 
To: "Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com)" 
, "Half-Life dedicated Win32 server mailing list 
(h...@list.valvesoftware.com)" 
Sent: Wednesday, November 6, 2013 6:03:30 PM
Subject: [hlds_linux] Coming soon: changes to TF HTML MOTD support

We're making two changes to TF HTML MOTD support that server operators should 
be aware of:


1.)HTML MOTD's will no longer be shown by clients that connect via 
quickplay.  Those clients will show the plaintext message instead.  (The file 
identified by the convar motdfile_text, which defaults to motd_text.txt.)

2.)When sending a URL to the "info" panel by name, the URL must begin with 
'http://' or 'https://'.  Note that this change does not affect putting a URL in motd.txt 
directly, which has always required a protocol prefix in order for the file contents to 
be interpreted as a URL.

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Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-06 Thread Kyle Sanderson
Does the latter impact all Source 2k7 games?

Thanks,
Kyle.


On Wed, Nov 6, 2013 at 4:03 PM, Fletcher Dunn
wrote:

> We're making two changes to TF HTML MOTD support that server operators
> should be aware of:
>
>
> 1.)HTML MOTD's will no longer be shown by clients that connect via
> quickplay.  Those clients will show the plaintext message instead.  (The
> file identified by the convar motdfile_text, which defaults to
> motd_text.txt.)
>
> 2.)When sending a URL to the "info" panel by name, the URL must begin
> with 'http://' or 'https://'.  Note that this change does not affect
> putting a URL in motd.txt directly, which has always required a protocol
> prefix in order for the file contents to be interpreted as a URL.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-06 Thread Marco Padovan
This means no more pinion advertising for the users connecting with
matchmaking? :)


On Thu, Nov 7, 2013 at 12:03 AM, Fletcher Dunn
wrote:

> We're making two changes to TF HTML MOTD support that server operators
> should be aware of:
>
>
> 1.)HTML MOTD's will no longer be shown by clients that connect via
> quickplay.  Those clients will show the plaintext message instead.  (The
> file identified by the convar motdfile_text, which defaults to
> motd_text.txt.)
>
> 2.)When sending a URL to the "info" panel by name, the URL must begin
> with 'http://' or 'https://'.  Note that this change does not affect
> putting a URL in motd.txt directly, which has always required a protocol
> prefix in order for the file contents to be interpreted as a URL.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-06 Thread Todd Pettit
When do the changes take effect?

- Original Message -
From: "Fletcher Dunn" 
To: "Half-Life dedicated Linux server mailing list 
(hlds_linux@list.valvesoftware.com)" , 
"Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com)" 

Sent: Wednesday, November 6, 2013 6:03:30 PM
Subject: [hlds_linux] Coming soon: changes to TF HTML MOTD support

We're making two changes to TF HTML MOTD support that server operators should 
be aware of:


1.)HTML MOTD's will no longer be shown by clients that connect via 
quickplay.  Those clients will show the plaintext message instead.  (The file 
identified by the convar motdfile_text, which defaults to motd_text.txt.)

2.)When sending a URL to the "info" panel by name, the URL must begin with 
'http://' or 'https://'.  Note that this change does not affect putting a URL 
in motd.txt directly, which has always required a protocol prefix in order for 
the file contents to be interpreted as a URL.

___
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visit:
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[hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-06 Thread Fletcher Dunn
We're making two changes to TF HTML MOTD support that server operators should 
be aware of:


1.)HTML MOTD's will no longer be shown by clients that connect via 
quickplay.  Those clients will show the plaintext message instead.  (The file 
identified by the convar motdfile_text, which defaults to motd_text.txt.)

2.)When sending a URL to the "info" panel by name, the URL must begin with 
'http://' or 'https://'.  Note that this change does not affect putting a URL 
in motd.txt directly, which has always required a protocol prefix in order for 
the file contents to be interpreted as a URL.

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Re: [hlds_linux] Is sv_tags "event247" broken after the update?

2013-11-06 Thread Rudy Bleeker
Saturation of servers, in other words: too many servers, too few
players too fill them up.

On Wed, Nov 6, 2013 at 9:45 PM, louloubizou  wrote:
> Saturation?
>
> 2013/11/6 Mart-Jan Reeuwijk 
>
>>
>> There where 20+ on each server, nobody got any for over an hour, so that
>> emptied them.
>>
>>
>>
>>
>>
>> >
>> > From: ics 
>> >To: Half-Life dedicated Linux server mailing list <
>> hlds_linux@list.valvesoftware.com>
>> >Sent: Wednesday, 6 November 2013, 7:15
>>  >Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the update?
>> >
>> >
>> >I think it requires 12 or so players. It was 8 at the time of the manor
>> >event but it was raised at some point due to abuse.
>> >
>> >-ics
>> >
>> >Kyle Sanderson kirjoitti:
>> >> I believe you need at least 8 players for drops to work, or so was the
>> case
>> >> many years ago. I was on one server a couple nights ago, two drops
>> happened
>> >> one after another. Then there was nothing for about a half hour; I'm not
>> >> sure what happened after that.
>> >>
>> >> Thanks,
>> >> Kyle.
>> >>
>> >>
>> >> On Tue, Nov 5, 2013 at 5:22 PM, Mart-Jan Reeuwijk > >wrote:
>> >>
>> >>> hmm, saw more complaints of no gifts dropping anymore. Ppl asking if it
>> >>> was regged or not, or w/e the problem was on Valve end.
>> >>>
>> >>> Might be ppl don't go for event server if they don't get the personal
>> >>> gifts.
>> >>>
>> >>>
>> >>>
>>  
>>  From: Calvin Judy 
>>  To: Half-Life dedicated Linux server mailing list <
>> >>> hlds_linux@list.valvesoftware.com>
>>  Sent: Tuesday, 5 November 2013, 23:04
>>  Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the
>> update?
>> 
>> 
>>  Saturation.
>> 
>> 
>>  - Original Message -
>>  From: "louloubizou" 
>>  To: "Half-Life dedicated Linux server mailing list"
>>  
>>  Sent: Tuesday, November 05, 2013 4:17 PM
>>  Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the
>> update?
>> 
>> 
>> > i get no more traffic since 2 days
>> >
>> > what is happening ?
>> >
>> > 2013/11/3 cladiron 
>> >
>> >> Calvin, did you read 2 post above yours ?
>> >> Does the message below mean that i'm automatically removed even tho
>> its
>> >> setup to be in the match making ?
>> >>
>> >> *Sending CMsgGameServerMatchmakingStatus
>> >> (state=ServerMatchmakingState_NOT_PARTICIPATING)*
>> >>
>> >>
>> >> On Sat, Nov 2, 2013 at 12:52 AM, Calvin Judy 
>> wrote:
>> >>
>> >>> Influx of servers = decrease in players per server.
>> >>>
>> >>> The tags aren't broken.
>> >>>
>> >>>
>> >>> - Original Message - From: "cladiron" 
>> >>> To: "Half-Life dedicated Linux server mailing list"
>> > >>> valvesoftware.com>
>> >>> Sent: Friday, November 01, 2013 10:52 PM
>> >>>
>> >>> Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the
>> >>> update?
>> >>>
>> >>>
>> >>>   We had a full server with matchmaking until that first update
>> after
>> >>> the
>>  Halloween.
>>  It's been like this ever since, and haven't seen the first player.
>> 
>> 
>> 
>>  On Fri, Nov 1, 2013 at 10:44 PM, cladiron 
>> >>> wrote:
>>    I think it's still broke. both tags.
>> > I have tried it both ways and get the same message that i'm not
>> > participating.
>> > I also notice that is says next map is dustbowl, even tho i
>> edited
>> > the
>> > files for plr_hightower_event, and restarted the server.
>> >
>> > Sending CMsgGameServerMatchmakingStatus
>> > (state=ServerMatchmakingState_NOT_PARTICIPATING)
>> > L 11/01/2013 - 21:14:07: server_cvar: "sm_nextmap" "cp_dustbowl"
>> > Connection to Steam servers successful.
>> > Assigned anonymous gameserver Steam ID [A-1:776458241(3743)].
>> >
>> > VAC secure mode is activated.
>> > Connection to game coordinator established.
>> > Current item schema is up-to-date with version 5074B955.
>> >
>> > Received auth challenge; signing into gameserver account...
>> > L 11/01/2013 - 21:14:08: Received auth challenge; signing into
>> >> gameserver
>> > account...
>> > Game server authentication: SUCCESS! Standing: Good. Trend:
>> >>> Downward
>> >> Fast
>> > L 11/01/2013 - 21:14:08: Game server authentication: SUCCESS!
>> > Standing:
>> > Good. Trend: Downward Fast
>> > L 11/01/2013 - 21:14:08: server_cvar: "sv_registration_message"
>> ""
>> > L 11/01/2013 - 21:14:08: server_cvar:
>> "sv_registration_successful"
>> > "1"
>> > L 11/01/2013 - 21:14:08: server_cvar: "sv_tags"
>> > "_registered,event247,payload"
>> > L 11/01/2013 - 21:14:08: server_cvar: "sv_tags"

Re: [hlds_linux] Is sv_tags "event247" broken after the update?

2013-11-06 Thread louloubizou
Saturation?

2013/11/6 Mart-Jan Reeuwijk 

>
> There where 20+ on each server, nobody got any for over an hour, so that
> emptied them.
>
>
>
>
>
> >
> > From: ics 
> >To: Half-Life dedicated Linux server mailing list <
> hlds_linux@list.valvesoftware.com>
> >Sent: Wednesday, 6 November 2013, 7:15
>  >Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the update?
> >
> >
> >I think it requires 12 or so players. It was 8 at the time of the manor
> >event but it was raised at some point due to abuse.
> >
> >-ics
> >
> >Kyle Sanderson kirjoitti:
> >> I believe you need at least 8 players for drops to work, or so was the
> case
> >> many years ago. I was on one server a couple nights ago, two drops
> happened
> >> one after another. Then there was nothing for about a half hour; I'm not
> >> sure what happened after that.
> >>
> >> Thanks,
> >> Kyle.
> >>
> >>
> >> On Tue, Nov 5, 2013 at 5:22 PM, Mart-Jan Reeuwijk  >wrote:
> >>
> >>> hmm, saw more complaints of no gifts dropping anymore. Ppl asking if it
> >>> was regged or not, or w/e the problem was on Valve end.
> >>>
> >>> Might be ppl don't go for event server if they don't get the personal
> >>> gifts.
> >>>
> >>>
> >>>
>  
>  From: Calvin Judy 
>  To: Half-Life dedicated Linux server mailing list <
> >>> hlds_linux@list.valvesoftware.com>
>  Sent: Tuesday, 5 November 2013, 23:04
>  Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the
> update?
> 
> 
>  Saturation.
> 
> 
>  - Original Message -
>  From: "louloubizou" 
>  To: "Half-Life dedicated Linux server mailing list"
>  
>  Sent: Tuesday, November 05, 2013 4:17 PM
>  Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the
> update?
> 
> 
> > i get no more traffic since 2 days
> >
> > what is happening ?
> >
> > 2013/11/3 cladiron 
> >
> >> Calvin, did you read 2 post above yours ?
> >> Does the message below mean that i'm automatically removed even tho
> its
> >> setup to be in the match making ?
> >>
> >> *Sending CMsgGameServerMatchmakingStatus
> >> (state=ServerMatchmakingState_NOT_PARTICIPATING)*
> >>
> >>
> >> On Sat, Nov 2, 2013 at 12:52 AM, Calvin Judy 
> wrote:
> >>
> >>> Influx of servers = decrease in players per server.
> >>>
> >>> The tags aren't broken.
> >>>
> >>>
> >>> - Original Message - From: "cladiron" 
> >>> To: "Half-Life dedicated Linux server mailing list"
>  >>> valvesoftware.com>
> >>> Sent: Friday, November 01, 2013 10:52 PM
> >>>
> >>> Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the
> >>> update?
> >>>
> >>>
> >>>   We had a full server with matchmaking until that first update
> after
> >>> the
>  Halloween.
>  It's been like this ever since, and haven't seen the first player.
> 
> 
> 
>  On Fri, Nov 1, 2013 at 10:44 PM, cladiron 
> >>> wrote:
>    I think it's still broke. both tags.
> > I have tried it both ways and get the same message that i'm not
> > participating.
> > I also notice that is says next map is dustbowl, even tho i
> edited
> > the
> > files for plr_hightower_event, and restarted the server.
> >
> > Sending CMsgGameServerMatchmakingStatus
> > (state=ServerMatchmakingState_NOT_PARTICIPATING)
> > L 11/01/2013 - 21:14:07: server_cvar: "sm_nextmap" "cp_dustbowl"
> > Connection to Steam servers successful.
> > Assigned anonymous gameserver Steam ID [A-1:776458241(3743)].
> >
> > VAC secure mode is activated.
> > Connection to game coordinator established.
> > Current item schema is up-to-date with version 5074B955.
> >
> > Received auth challenge; signing into gameserver account...
> > L 11/01/2013 - 21:14:08: Received auth challenge; signing into
> >> gameserver
> > account...
> > Game server authentication: SUCCESS! Standing: Good. Trend:
> >>> Downward
> >> Fast
> > L 11/01/2013 - 21:14:08: Game server authentication: SUCCESS!
> > Standing:
> > Good. Trend: Downward Fast
> > L 11/01/2013 - 21:14:08: server_cvar: "sv_registration_message"
> ""
> > L 11/01/2013 - 21:14:08: server_cvar:
> "sv_registration_successful"
> > "1"
> > L 11/01/2013 - 21:14:08: server_cvar: "sv_tags"
> > "_registered,event247,payload"
> > L 11/01/2013 - 21:14:08: server_cvar: "sv_tags"
> > "_registered,event247,payload"
> >
> >
> >
> >
> > On Fri, Nov 1, 2013 at 7:55 PM, louloubizou <
> louloubi...@gmail.com
> > wrote:
> >
> >   how did you see the score etc ?
> >> 2013/11/2 Calvin Judy 
> >

Re: [hlds_linux] Is sv_tags "event247" broken after the update?

2013-11-06 Thread Gaz Wilmbroke
It requires at minimum 10 players for gifts to start dropping, however 
last I checked if your server wasn't registered with quickplay 
matchmaking for at least (I believe 10) hours they won't drop.


-G.A.W.

   --

   Message: 2
   Date: Wed, 06 Nov 2013 08:15:53 +0200
   From: ics
   To: Half-Life dedicated Linux server mailing list

   Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the
update?
   Message-ID:<5279de99.2050...@ics-base.net>
   Content-Type: text/plain; charset=ISO-8859-1; format=flowed

   I think it requires 12 or so players. It was 8 at the time of the manor
   event but it was raised at some point due to abuse.

   -ics

   Kyle Sanderson kirjoitti:


I believe you need at least 8 players for drops to work, or so was the case
many years ago. I was on one server a couple nights ago, two drops happened
one after another. Then there was nothing for about a half hour; I'm not
sure what happened after that.

Thanks,
Kyle.


On Tue, Nov 5, 2013 at 5:22 PM, Mart-Jan Reeuwijkwrote:


hmm, saw more complaints of no gifts dropping anymore. Ppl asking if it
was regged or not, or w/e the problem was on Valve end.

Might be ppl don't go for event server if they don't get the personal
gifts.





From: Calvin Judy
To: Half-Life dedicated Linux server mailing list <

hlds_linux@list.valvesoftware.com>

Sent: Tuesday, 5 November 2013, 23:04
Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the update?


Saturation.


- Original Message -
From: "louloubizou"
To: "Half-Life dedicated Linux server mailing list"

Sent: Tuesday, November 05, 2013 4:17 PM
Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the update?



i get no more traffic since 2 days

what is happening ?

2013/11/3 cladiron


Calvin, did you read 2 post above yours ?
Does the message below mean that i'm automatically removed even tho its
setup to be in the match making ?

*Sending CMsgGameServerMatchmakingStatus
(state=ServerMatchmakingState_NOT_PARTICIPATING)*


On Sat, Nov 2, 2013 at 12:52 AM, Calvin Judy  wrote:


Influx of servers = decrease in players per server.

The tags aren't broken.


- Original Message - From: "cladiron"
To: "Half-Life dedicated Linux server mailing list" 
Sent: Friday, November 01, 2013 10:52 PM

Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the
update?


   We had a full server with matchmaking until that first update after
the

Halloween.
It's been like this ever since, and haven't seen the first player.



On Fri, Nov 1, 2013 at 10:44 PM, cladiron

wrote:

   I think it's still broke. both tags.

I have tried it both ways and get the same message that i'm not
participating.
I also notice that is says next map is dustbowl, even tho i edited
the
files for plr_hightower_event, and restarted the server.

Sending CMsgGameServerMatchmakingStatus
(state=ServerMatchmakingState_NOT_PARTICIPATING)
L 11/01/2013 - 21:14:07: server_cvar: "sm_nextmap" "cp_dustbowl"
Connection to Steam servers successful.
Assigned anonymous gameserver Steam ID [A-1:776458241(3743)].

VAC secure mode is activated.
Connection to game coordinator established.
Current item schema is up-to-date with version 5074B955.

Received auth challenge; signing into gameserver account...
L 11/01/2013 - 21:14:08: Received auth challenge; signing into

gameserver

account...
Game server authentication: SUCCESS! Standing: Good. Trend:

Downward

Fast

L 11/01/2013 - 21:14:08: Game server authentication: SUCCESS!
Standing:
Good. Trend: Downward Fast
L 11/01/2013 - 21:14:08: server_cvar: "sv_registration_message" ""
L 11/01/2013 - 21:14:08: server_cvar: "sv_registration_successful"
"1"
L 11/01/2013 - 21:14:08: server_cvar: "sv_tags"
"_registered,event247,payload"
L 11/01/2013 - 21:14:08: server_cvar: "sv_tags"
"_registered,event247,payload"




On Fri, Nov 1, 2013 at 7:55 PM, louloubizou 
2013/11/2 Calvin Judy


It's just saturation, my servers dropped from ~6000 new players

to

5
the
last update, but they're all full at the moment.


- Original Message - From: "louloubizou" > <

louloubi...@gmail.com

To: "Half-Life dedicated Linux server mailing list" >


valvesoftware.com>
Sent: Friday, November 01, 2013 7:21 PM
Subject: Re: [hlds_linux] Is sv_tags "event247" broken after

the >

update?

   since the last update (1h) i got no more traffic from

matchmaking

...

__**_
To unsubscribe, edit your list preferences, or view the list >>

archives,

please visit:
https://

Re: [hlds_linux] Is sv_tags "event247" broken after the update?

2013-11-06 Thread Mart-Jan Reeuwijk

There where 20+ on each server, nobody got any for over an hour, so that 
emptied them. 





>
> From: ics 
>To: Half-Life dedicated Linux server mailing list 
> 
>Sent: Wednesday, 6 November 2013, 7:15
>Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the update?
> 
>
>I think it requires 12 or so players. It was 8 at the time of the manor 
>event but it was raised at some point due to abuse.
>
>-ics
>
>Kyle Sanderson kirjoitti:
>> I believe you need at least 8 players for drops to work, or so was the case
>> many years ago. I was on one server a couple nights ago, two drops happened
>> one after another. Then there was nothing for about a half hour; I'm not
>> sure what happened after that.
>>
>> Thanks,
>> Kyle.
>>
>>
>> On Tue, Nov 5, 2013 at 5:22 PM, Mart-Jan Reeuwijk wrote:
>>
>>> hmm, saw more complaints of no gifts dropping anymore. Ppl asking if it
>>> was regged or not, or w/e the problem was on Valve end.
>>>
>>> Might be ppl don't go for event server if they don't get the personal
>>> gifts.
>>>
>>>
>>>
 
 From: Calvin Judy 
 To: Half-Life dedicated Linux server mailing list <
>>> hlds_linux@list.valvesoftware.com>
 Sent: Tuesday, 5 November 2013, 23:04
 Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the update?


 Saturation.


 - Original Message -
 From: "louloubizou" 
 To: "Half-Life dedicated Linux server mailing list"
 
 Sent: Tuesday, November 05, 2013 4:17 PM
 Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the update?


> i get no more traffic since 2 days
>
> what is happening ?
>
> 2013/11/3 cladiron 
>
>> Calvin, did you read 2 post above yours ?
>> Does the message below mean that i'm automatically removed even tho its
>> setup to be in the match making ?
>>
>> *Sending CMsgGameServerMatchmakingStatus
>> (state=ServerMatchmakingState_NOT_PARTICIPATING)*
>>
>>
>> On Sat, Nov 2, 2013 at 12:52 AM, Calvin Judy  wrote:
>>
>>> Influx of servers = decrease in players per server.
>>>
>>> The tags aren't broken.
>>>
>>>
>>> - Original Message - From: "cladiron" 
>>> To: "Half-Life dedicated Linux server mailing list" >> valvesoftware.com>
>>> Sent: Friday, November 01, 2013 10:52 PM
>>>
>>> Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the
>>> update?
>>>
>>>
>>>   We had a full server with matchmaking until that first update after
>>> the
 Halloween.
 It's been like this ever since, and haven't seen the first player.



 On Fri, Nov 1, 2013 at 10:44 PM, cladiron 
>>> wrote:
   I think it's still broke. both tags.
> I have tried it both ways and get the same message that i'm not
> participating.
> I also notice that is says next map is dustbowl, even tho i edited
> the
> files for plr_hightower_event, and restarted the server.
>
> Sending CMsgGameServerMatchmakingStatus
> (state=ServerMatchmakingState_NOT_PARTICIPATING)
> L 11/01/2013 - 21:14:07: server_cvar: "sm_nextmap" "cp_dustbowl"
> Connection to Steam servers successful.
> Assigned anonymous gameserver Steam ID [A-1:776458241(3743)].
>
> VAC secure mode is activated.
> Connection to game coordinator established.
> Current item schema is up-to-date with version 5074B955.
>
> Received auth challenge; signing into gameserver account...
> L 11/01/2013 - 21:14:08: Received auth challenge; signing into
>> gameserver
> account...
> Game server authentication: SUCCESS! Standing: Good. Trend:
>>> Downward
>> Fast
> L 11/01/2013 - 21:14:08: Game server authentication: SUCCESS!
> Standing:
> Good. Trend: Downward Fast
> L 11/01/2013 - 21:14:08: server_cvar: "sv_registration_message" ""
> L 11/01/2013 - 21:14:08: server_cvar: "sv_registration_successful"
> "1"
> L 11/01/2013 - 21:14:08: server_cvar: "sv_tags"
> "_registered,event247,payload"
> L 11/01/2013 - 21:14:08: server_cvar: "sv_tags"
> "_registered,event247,payload"
>
>
>
>
> On Fri, Nov 1, 2013 at 7:55 PM, louloubizou  wrote:
>
>   how did you see the score etc ?
>> 2013/11/2 Calvin Judy 
>>
>>> It's just saturation, my servers dropped from ~6000 new players
>>> to
>>> 5
>>> the
>>> last update, but they're all full at the moment.
>>>
>>>
>>> - Original Message - From: "louloubizou" > <
>> louloubi...@gmail.com
>>> To: "Half-Life dedicated Linux server mailing list" >
>> >> valvesoftware.