Re: [hlds_linux] [l4d] left 4 dead A2S_PLAYER query problems
no to super 2009/10/9 Tomasz Formanowski mat...@pifpaf.pl TF hi DAP That's odd. Did you try restarting the server? TF yes, i've even created new one from scratch (steam), with default TF config. DAP Also, your server responds with a challenge number if you use the DAP A2S_SERVERQUERY_GETCHALLENGE query. You should be able to get one using DAP the A2S_PLAYER-1 query also, but it just times out like you said. TF well, i've tried it in many ways, in c++, java and php (bytes TF conversion stuff) - still no go on all my servers (all linux TF kernels = 2.6.22.16, glibc-2.8-6) TF i'm pretty sure that i'm doing everything right, because hlsw can't TF get player info too. and btw: all servers stopped responding to player query on 29-30th of sept this year ... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Pozdrawiam, Paweł Majewski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike 1.6 and Condition Zero Update Released
Look at this bug alfred: http://www.sk-gaming.com/video/110012-Bugg_frn_nya_patchen W dniu 21 kwietnia 2009 03:43 użytkownik Pawel tra...@gmail.com napisał: Thanks for info : - ) W dniu 21 kwietnia 2009 03:30 użytkownik Alfred Reynolds alf...@valvesoftware.com napisał: It was a bug in the pm_shared logic (goldsrc mod developers would know what this is), you could exploit it with the right timing to cause a jump sound to not be played. The intent was everytime you hit jump you got a noise, so that is what it does. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Pawel Sent: Monday, April 20, 2009 6:26 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Counter-Strike 1.6 and Condition Zero Update Released Thanks, Everything is working fine :) Could you explain how you fixed russian walking? It is only one more sound while ducking/jumping? 2009/4/21 Alfred Reynolds alf...@valvesoftware.com Yes, this was just setting public the files that were previously in the beta. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of David Parker Sent: Monday, April 20, 2009 5:59 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Counter-Strike 1.6 and Condition Zero Update Released Hello, Was this update just an official release of the HLDS beta update? My CS 1.6 and CS:CZ servers were up-to-date with the beta patches, and when I went to update them tonight they didn't get any new files (except that the CZ server got the stock motd.txt as always). $ ./steam -game cstrike -command update -verify_all Checking bootstrapper version ... Updating Installation Checking/Installing 'Counter-Strike Base Content' version 27 Checking/Installing 'Linux Server Engine' version 46 Checking/Installing 'Half-Life Base Content' version 12 HLDS installation up to date $ ./steam -game czero -command update -verify_all Checking bootstrapper version ... Updating Installation Checking/Installing 'Condition Zero Base Content' version 22 99.63% .\czero\motd.txt Checking/Installing 'Counter-Strike Base Content' version 27 Checking/Installing 'Linux Server Engine' version 46 Checking/Installing 'Half-Life Base Content' version 12 HLDS installation up to date - Original Message - From: Jason Ruymen jas...@valvesoftware.com Date: Monday, April 20, 2009 7:13 pm Subject: [hlds_linux] Counter-Strike 1.6 and Condition Zero Update Released To: Half-Life dedicated Win32 server mailing list h...@list.valvesoftware.com, hlds_linux@list.valvesoftware.com hlds_linux@list.valvesoftware.com, hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com An optional update for Counter-Strike 1.6 and Condition Zero has been released. Please run hldsupdatetool to receive it. The specific changes include: Counter-Strike/CZ: - Prevent Russian Walking exploit Server changes: - Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection - Added a message to the server console to show when the server has reconnected to Steam - Made map name and other variables reported by the server stay more current - Fixed mp_timeleft not updating in server rules (or any unlogged cvar for that matter) - Show HLTV being connected in the player count for pings - Fixed HLTV staying in players list even after disconnect - Fixed server hang when a user connects with a specially crafted info string - Fixed occasional crash under Linux on startup for SMP machines (Linux)- Cleaned up hlds_run script (Linux) Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Pozdrawiam, Paweł Majewski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike 1.6 and Condition Zero Update Released
Thanks, Everything is working fine :) Could you explain how you fixed russian walking? It is only one more sound while ducking/jumping? 2009/4/21 Alfred Reynolds alf...@valvesoftware.com Yes, this was just setting public the files that were previously in the beta. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of David Parker Sent: Monday, April 20, 2009 5:59 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Counter-Strike 1.6 and Condition Zero Update Released Hello, Was this update just an official release of the HLDS beta update? My CS 1.6 and CS:CZ servers were up-to-date with the beta patches, and when I went to update them tonight they didn't get any new files (except that the CZ server got the stock motd.txt as always). $ ./steam -game cstrike -command update -verify_all Checking bootstrapper version ... Updating Installation Checking/Installing 'Counter-Strike Base Content' version 27 Checking/Installing 'Linux Server Engine' version 46 Checking/Installing 'Half-Life Base Content' version 12 HLDS installation up to date $ ./steam -game czero -command update -verify_all Checking bootstrapper version ... Updating Installation Checking/Installing 'Condition Zero Base Content' version 22 99.63% .\czero\motd.txt Checking/Installing 'Counter-Strike Base Content' version 27 Checking/Installing 'Linux Server Engine' version 46 Checking/Installing 'Half-Life Base Content' version 12 HLDS installation up to date - Original Message - From: Jason Ruymen jas...@valvesoftware.com Date: Monday, April 20, 2009 7:13 pm Subject: [hlds_linux] Counter-Strike 1.6 and Condition Zero Update Released To: Half-Life dedicated Win32 server mailing list h...@list.valvesoftware.com, hlds_linux@list.valvesoftware.com hlds_linux@list.valvesoftware.com, hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com An optional update for Counter-Strike 1.6 and Condition Zero has been released. Please run hldsupdatetool to receive it. The specific changes include: Counter-Strike/CZ: - Prevent Russian Walking exploit Server changes: - Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection - Added a message to the server console to show when the server has reconnected to Steam - Made map name and other variables reported by the server stay more current - Fixed mp_timeleft not updating in server rules (or any unlogged cvar for that matter) - Show HLTV being connected in the player count for pings - Fixed HLTV staying in players list even after disconnect - Fixed server hang when a user connects with a specially crafted info string - Fixed occasional crash under Linux on startup for SMP machines (Linux)- Cleaned up hlds_run script (Linux) Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Pozdrawiam, Paweł Majewski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike 1.6 and Condition Zero Update Released
Thanks for info : - ) W dniu 21 kwietnia 2009 03:30 użytkownik Alfred Reynolds alf...@valvesoftware.com napisał: It was a bug in the pm_shared logic (goldsrc mod developers would know what this is), you could exploit it with the right timing to cause a jump sound to not be played. The intent was everytime you hit jump you got a noise, so that is what it does. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Pawel Sent: Monday, April 20, 2009 6:26 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Counter-Strike 1.6 and Condition Zero Update Released Thanks, Everything is working fine :) Could you explain how you fixed russian walking? It is only one more sound while ducking/jumping? 2009/4/21 Alfred Reynolds alf...@valvesoftware.com Yes, this was just setting public the files that were previously in the beta. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of David Parker Sent: Monday, April 20, 2009 5:59 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Counter-Strike 1.6 and Condition Zero Update Released Hello, Was this update just an official release of the HLDS beta update? My CS 1.6 and CS:CZ servers were up-to-date with the beta patches, and when I went to update them tonight they didn't get any new files (except that the CZ server got the stock motd.txt as always). $ ./steam -game cstrike -command update -verify_all Checking bootstrapper version ... Updating Installation Checking/Installing 'Counter-Strike Base Content' version 27 Checking/Installing 'Linux Server Engine' version 46 Checking/Installing 'Half-Life Base Content' version 12 HLDS installation up to date $ ./steam -game czero -command update -verify_all Checking bootstrapper version ... Updating Installation Checking/Installing 'Condition Zero Base Content' version 22 99.63% .\czero\motd.txt Checking/Installing 'Counter-Strike Base Content' version 27 Checking/Installing 'Linux Server Engine' version 46 Checking/Installing 'Half-Life Base Content' version 12 HLDS installation up to date - Original Message - From: Jason Ruymen jas...@valvesoftware.com Date: Monday, April 20, 2009 7:13 pm Subject: [hlds_linux] Counter-Strike 1.6 and Condition Zero Update Released To: Half-Life dedicated Win32 server mailing list h...@list.valvesoftware.com, hlds_linux@list.valvesoftware.com hlds_linux@list.valvesoftware.com, hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com An optional update for Counter-Strike 1.6 and Condition Zero has been released. Please run hldsupdatetool to receive it. The specific changes include: Counter-Strike/CZ: - Prevent Russian Walking exploit Server changes: - Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection - Added a message to the server console to show when the server has reconnected to Steam - Made map name and other variables reported by the server stay more current - Fixed mp_timeleft not updating in server rules (or any unlogged cvar for that matter) - Show HLTV being connected in the player count for pings - Fixed HLTV staying in players list even after disconnect - Fixed server hang when a user connects with a specially crafted info string - Fixed occasional crash under Linux on startup for SMP machines (Linux)- Cleaned up hlds_run script (Linux) Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Pozdrawiam, Paweł Majewski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] What the hell with steam network and CS 1.6? Full servers with fake players, notsecured, crazy protocol etc.In last
Hi, In last few days i observed something crazy with my CS 1.6 servers and steam network. Every morning some servers are disconnected from vac, connected to some crazy steam3 server etc. It is full of fake palyers without steamid and nickname. Only restart helps. http://img162.imageshack.us/img162/602/steamqyd.jpg Insecure (secure mod enabled, connected to steam3)(u)(256)(Rcon)(linux Dedicated) 20/15 slots what is also crazy :| And after restart: http://img66.imageshack.us/img66/5499/afterrestart.jpg Secure (10)(Rcon)(Linux, Dedicated, Protocol 48) As i can remember the same issue i had in ~25 December 2008. Then alfred said that something was with steam network in CS:S but some people had it also with HL1 games. Thanks for help. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Half-Life 1 Engine Update released
*This update won't be in beta long, so don't delay your testing.* So what about this update. When it will be available as official not beta? 2009/3/24 Максим Шпаков ma...@osetia.org Something new about svc_bad We have managed to create config file. When client is connecting to server (cs 1.6 steam v48) using such config - all players are dropped from server with svc_bad Here comes log from client: BUILD 4352 SERVER (0 CRC) Server # 30 Requesting tempdecal.wad from server Requesting tempdecal.wad from server Requesting tempdecal.wad from server Requesting tempdecal.wad from server 12345678901 connected (-_-) dropped D!G!StyL3 dropped Hakim dropped Maskierter|MH|Muchacho dropped Grandmaasta dropped royal.flush dropped Socke dropped cendrix dropped Error: server failed to transmit file 'AYSY#Wx' Last 32 messages parsed. 222 0008 svc_time 222 0013 svc_clientdata 222 0018 svc_deltapacketentities 231 0008 svc_time 231 0013 svc_choke 231 0014 svc_clientdata 231 0019 svc_deltapacketentities 233 0008 svc_time 233 0013 svc_clientdata 233 0018 svc_deltapacketentities 236 0008 svc_time 236 0013 svc_clientdata 236 0018 svc_deltapacketentities 239 0026 svc_time 239 0031 svc_clientdata 239 0036 svc_deltapacketentities 242 0008 svc_time 242 0013 svc_choke 242 0014 svc_clientdata 242 0019 svc_deltapacketentities 245 0008 svc_time 245 0013 svc_clientdata 245 0018 svc_deltapacketentities 248 0026 svc_time 248 0031 svc_clientdata 248 0036 svc_deltapacketentities 248 svc_print 248 0018 ScoreAttrib 248 0021 CurWeapon 248 0025 CurWeapon 248 0029 svc_filetxferfailed BAD: 40:svc_bad Host_Error: CL_ParseServerMessage: Illegible server message - svc_bad This config doesn't work with emulated v47 servers , there're a lot of it in server browser now :( But with STEAM servers it works 100% of time. I will send this config to Alfred Reynolds alf...@valvesoftware.com This MUST be fixed. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Pozdrawiam, Paweł Majewski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] steam down again?
http://store.steampowered.com/stats/ is dead 2009/4/1 1nsane 1nsane...@gmail.com The beta patch was for HLDS. TF2 supposedly had it patched officially as of March 19, 2009, 5:20 pm. *Server changes* - Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection - Added a message to the server console to show when the server has reconnected to Steam http://store.steampowered.com/news/?filter=updatesappids=440 On Wed, Apr 1, 2009 at 8:55 AM, Daniel Duarte dfdua...@gmail.com wrote: There is a beta patch, the final fix was supposed to come right after that but we are still waiting... my provider wont use beta patches :/ On Wed, Apr 1, 2009 at 3:32 AM, 1nsane 1nsane...@gmail.com wrote: Same here. Wasn't there a patch that supposedly fixed this issue? Server was fully up-to-date. On Wed, Apr 1, 2009 at 12:07 AM, Tony Paloma drunkenf...@hotmail.com wrote: Same. I had to restart servers before loadouts would work again. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ben B Sent: Tuesday, March 31, 2009 8:41 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] steam down again? my linux servers never reconnected automatically, map changes, nothing... I had to restart them so their connections were regained. -_- On Tue, Mar 31, 2009 at 8:04 PM, Guy Watkins hlds_li...@watkins-home.comwrote: } From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux- } boun...@list.valvesoftware.com] On Behalf Of Flubber } Sent: Tuesday, March 31, 2009 6:43 PM } To: Half-Life dedicated Linux server mailing list } Subject: Re: [hlds_linux] steam down again? } } Is there any day you don't do maintenance? Yes, February 29. :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Pozdrawiam, Paweł Majewski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] nemrun (srcds_run replacement) v1.1 released.
How can i use only NephuCPUfix for tf2? i've changed $HL_CMD = $HL $PARAMS to $HL_CMD = env LD_PRELOAD=NephuCPUFix.so $HL $PARAMS but it is not working :( Log from console: Auto detecting CPU Using SSE2 Optimised binary. Server will auto-restart if there is a crash. ERROR: ld.so: object 'NephuCPUFix.so' from LD_PRELOAD cannot be preloaded: ignored. NephuCPUFix.so is in /orangebox/bin/ After typing r_sse2 in console it tells me that support for this is disabled. On Tue, Mar 24, 2009 at 8:09 AM, Nephyrin Zey nephy...@doublezen.netwrote: (not sure how many of you are still using this, but..) Get it here: http://nephyrin.net/tools/nemrun/1.1/ The latest version is always here: http://nephyrin.net/tools/nemrun/latest/ Nemrun is an advanced srcds_run replacement that has numerous features, including: - Functioning autoupdate - Works with multiple servers in one install directory ( uses lockfiles to synchronize the servers and shut them all down so updates can process) - Uses bundled srcupdatecheck python script to check for updates, instead of simply running a time-wasting update every reboot. - Has options to run scripts/commands when updates are found, which i use to text message myself when an update is released, for instance - Has an -updatedaemon mode, wherein you can launch a dummy server that just checks for updates until one is found, allowing your servers to -autoupdate within several seconds of a patch coming out - Manages and renames/files cores that are generated - Keeps very configurable logs - Bundled NephCPUFix preload-binary, enabled by default in nemrun, fixes long-broken GetCPUInformation() call in srcds, allowing SSE2 code to be enabled, amoung other things. - Has ability to cleanup downloads folder (sprays and such) when updating And more! WARNING: This is a very advanced script originally written to allow multiple servers in a single install directory without breaking -autoupdate. It is not a drop in replacement for srcds_run and requires a little reading. to use Also, remember to idle in irc.gamesurge.net #hlserveradmins, we're up to 60 members! - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Pozdrawiam, Paweł Majewski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] nemrun (srcds_run replacement) v1.1 released.
Dziwne, że się nie włączył ten nowy skin, sprawdź teraz po wejściu, a jak nie ot na samym dole forum jest opcja zmiany skina Daj sobie IPB Clasic Blue jak coś to jestem pod telefonem ;) 2009/3/24 Pawel tra...@gmail.com How can i use only NephuCPUfix for tf2? i've changed $HL_CMD = $HL $PARAMS to $HL_CMD = env LD_PRELOAD=NephuCPUFix.so $HL $PARAMS but it is not working :( Log from console: Auto detecting CPU Using SSE2 Optimised binary. Server will auto-restart if there is a crash. ERROR: ld.so: object 'NephuCPUFix.so' from LD_PRELOAD cannot be preloaded: ignored. NephuCPUFix.so is in /orangebox/bin/ After typing r_sse2 in console it tells me that support for this is disabled. On Tue, Mar 24, 2009 at 8:09 AM, Nephyrin Zey nephy...@doublezen.netwrote: (not sure how many of you are still using this, but..) Get it here: http://nephyrin.net/tools/nemrun/1.1/ The latest version is always here: http://nephyrin.net/tools/nemrun/latest/ Nemrun is an advanced srcds_run replacement that has numerous features, including: - Functioning autoupdate - Works with multiple servers in one install directory ( uses lockfiles to synchronize the servers and shut them all down so updates can process) - Uses bundled srcupdatecheck python script to check for updates, instead of simply running a time-wasting update every reboot. - Has options to run scripts/commands when updates are found, which i use to text message myself when an update is released, for instance - Has an -updatedaemon mode, wherein you can launch a dummy server that just checks for updates until one is found, allowing your servers to -autoupdate within several seconds of a patch coming out - Manages and renames/files cores that are generated - Keeps very configurable logs - Bundled NephCPUFix preload-binary, enabled by default in nemrun, fixes long-broken GetCPUInformation() call in srcds, allowing SSE2 code to be enabled, amoung other things. - Has ability to cleanup downloads folder (sprays and such) when updating And more! WARNING: This is a very advanced script originally written to allow multiple servers in a single install directory without breaking -autoupdate. It is not a drop in replacement for srcds_run and requires a little reading. to use Also, remember to idle in irc.gamesurge.net #hlserveradmins, we're up to 60 members! - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Pozdrawiam, Paweł Majewski -- Pozdrawiam, Paweł Majewski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] nemrun (srcds_run replacement) v1.1 released.
lol not this mail, sorry ;) 2009/3/24 Pawel tra...@gmail.com Dziwne, że się nie włączył ten nowy skin, sprawdź teraz po wejściu, a jak nie ot na samym dole forum jest opcja zmiany skina Daj sobie IPB Clasic Blue jak coś to jestem pod telefonem ;) 2009/3/24 Pawel tra...@gmail.com How can i use only NephuCPUfix for tf2? i've changed $HL_CMD = $HL $PARAMS to $HL_CMD = env LD_PRELOAD=NephuCPUFix.so $HL $PARAMS but it is not working :( Log from console: Auto detecting CPU Using SSE2 Optimised binary. Server will auto-restart if there is a crash. ERROR: ld.so: object 'NephuCPUFix.so' from LD_PRELOAD cannot be preloaded: ignored. NephuCPUFix.so is in /orangebox/bin/ After typing r_sse2 in console it tells me that support for this is disabled. On Tue, Mar 24, 2009 at 8:09 AM, Nephyrin Zey nephy...@doublezen.netwrote: (not sure how many of you are still using this, but..) Get it here: http://nephyrin.net/tools/nemrun/1.1/ The latest version is always here: http://nephyrin.net/tools/nemrun/latest/ Nemrun is an advanced srcds_run replacement that has numerous features, including: - Functioning autoupdate - Works with multiple servers in one install directory ( uses lockfiles to synchronize the servers and shut them all down so updates can process) - Uses bundled srcupdatecheck python script to check for updates, instead of simply running a time-wasting update every reboot. - Has options to run scripts/commands when updates are found, which i use to text message myself when an update is released, for instance - Has an -updatedaemon mode, wherein you can launch a dummy server that just checks for updates until one is found, allowing your servers to -autoupdate within several seconds of a patch coming out - Manages and renames/files cores that are generated - Keeps very configurable logs - Bundled NephCPUFix preload-binary, enabled by default in nemrun, fixes long-broken GetCPUInformation() call in srcds, allowing SSE2 code to be enabled, amoung other things. - Has ability to cleanup downloads folder (sprays and such) when updating And more! WARNING: This is a very advanced script originally written to allow multiple servers in a single install directory without breaking -autoupdate. It is not a drop in replacement for srcds_run and requires a little reading. to use Also, remember to idle in irc.gamesurge.net #hlserveradmins, we're up to 60 members! - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Pozdrawiam, Paweł Majewski -- Pozdrawiam, Paweł Majewski -- Pozdrawiam, Paweł Majewski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] nemrun (srcds_run replacement) v1.1 released.
It should make SSE2 available on orangebox games. But this binary is not working :/ On Tue, Mar 24, 2009 at 9:55 AM, Marcel hlds_li...@vermasslt.de wrote: What exactly does this cpu fix? Marcel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Pozdrawiam, Paweł Majewski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Update still problems
o_0 ./srcds_run -pingboost 3 -console -game tf -secure +ip MY_IP -port 27022 +maxplayers 36 +map ctf_2fort -debug -autoupdate There is pingboost in source games? On Sun, Mar 8, 2009 at 12:57 AM, Henrik Dige Semark hendig...@hotmail.comwrote: Hey after the resent update, am I the only one to have the following problems? When I start my server it starts normally and then crashes :S == # Server info: # == Debian 4.0r7 - Kernel 2.6.18-6-xen-vserver-686 (SMP) AMD Athlon(tm) 64 X2 Dual Core Processor 4800+-(CPU flags - fpu tsc msr pae mce cx8 apic mtrr mca cmov pat pse36 clflush mmx fxsr sse sse2 ht syscall nx mmxext fxsr_opt lm 3dnowext 3dnow up pni cx16 lahf_lm cmp_legacy svm cr8legacy ts fid vid ttp tm stc) == # Start up-line: # == ./srcds_run -pingboost 3 -console -game tf -secure +ip MY_IP -port 27022 +maxplayers 36 +map ctf_2fort -debug -autoupdate == # My Output from Steam: # == Auto detecting CPU Using AMD Optimised binary. Enabling debug mode Server will auto-restart if there is a crash. Console initialized. Game.dll loaded for Team Fortress Particles: Missing 'particles/error.pcf' maxplayers set to 32 maxplayers set to 32 Unknown command startupmenu Network: IP 192.168.1.7, mode MP, dedicated Yes, ports 27022 SV / 27007 CL [SBSRC] SBSRC v2.5.4 (Core: v2.5.4, Rev: 53), Feb 9 2008 [SBSRC] By devicenull -- http://www.steambans.com/ Loading Mani Admin Plugin 2007 V1.2BetaS SMM Orange, www.mani-admin-plugin.com Interface IPlayerInfoManager @ 0xb5d08fd8 Interface IVEngineServer @ 0xb78e2d2c Interface IGameEventManager2 @ 0xb7919de0 Interface IFileSystem @ 0xb79d4b20 Interface IServerPluginHelpers @ 0xb78fd940 Interface INetworkStringTableContainer @ 0xb7920e00 Interface IEngineTrace @ 0xb7919868 Interface IUniformRandomStream @ 0xb7921268 Interface IServerGameEnts @ 0xb5cf7968 Interface IEffects @ 0xb5cde5fc Interface IEngineSound @ 0xb7926730 Interface ICvar @ 0xb7e05bc0 Interface IServerGameDLL @ 0xb5cf7728 Interface IVoiceServer @ 0xb792395c Attempting to load [./cfg/mani_admin_plugin/language/language.cfg] Language to be used [english] Searching for game type [Team Fortress] Found gametypes for Team Fortress Linux binary @ ./tf/bin/server_i486.so Program Start at [0x80cbc40] var_address = 0xb5cc1440 Game Type [Team Fortress] Message name Geiger index 0 Message name Train index 1 Message name HudText index 2 Message name SayText index 3 Message name SayText2 index 4 Message name TextMsg index 5 Message name ResetHUD index 6 Message name GameTitle index 7 Message name ItemPickup index 8 Message name ShowMenu index 9 Message name Shake index 10 Message name Fade index 11 Message name VGUIMenu index 12 Message name Rumble index 13 Message name CloseCaption index 14 Message name SendAudio index 15 Message name VoiceMask index 16 Message name RequestState index 17 Message name Damage index 18 Message name HintText index 19 Message name KeyHintText index 20 Message name HudMsg index 21 Message name AmmoDenied index 22 Time for read = [0.40] Time for read = [0.32] Steam ID Player Stats memory usage 0.00MB with 0 records Name Player Stats memory usage 0.00MB with 0 records Bad line 1 in ./cfg/mani_admin_plugin/clients.txt Failed to load ./cfg/mani_admin_plugin/clients.txt exec: couldn't exec steambans.cfg Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt) Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt) ... ... Failed to load $include VMT file (materials/GLASS/GLASSWINDOW001A.vmt) Failed to load $include VMT file (materials/GLASS/GLASSWINDOW001A.vmt) * Mani Admin Plugin Level Init * Searching for game type [Team Fortress] Found gametypes for Team Fortress Linux binary @ ./tf/bin/server_i486.so Attempting to load [./cfg/mani_admin_plugin/language/language.cfg] Language to be used [english] Bad line 1 in ./cfg/mani_admin_plugin/clients.txt Failed to load ./cfg/mani_admin_plugin/clients.txt CModelLoader::Map_IsValid: No such map 'maps/background01.bsp' *** Map [background01] is not a valid map !!! * Time for read = [0.51] Time for read = [0.34] Steam ID Player Stats memory usage 0.00MB
Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update Available
I can't start my server on linux centos. Auto detecting CPU Using SSE2 Optimised binary. Server will auto-restart if there is a crash. Console initialized. Game.dll loaded for Team Fortress Why it is loading game.dll for linux? 0_o On Fri, Mar 6, 2009 at 2:36 AM, Cc2iscooL cc2isc...@gmail.com wrote: Gameplay is related to servers, is it not? On 3/5/09, Björn Rohlén gry...@gmail.com wrote: This list is for server discussions, not gameplay. -G On Fri, Mar 6, 2009 at 12:54 AM, Eric-Jan Riemers riem...@binkey.nl wrote: Would be nice if the sandman could -NOT- stop a uber, the whole point of the name uber is not correct now anymore. Especially with maps like Egypt where its engie time in some maps, if you get the chance to go past the 3 sentry's and you get hit by a ball its game over. (not to mention the airblast of a pyro, but that has more logic) -Oorspronkelijk bericht- Van: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Jason Ruymen Verzonden: vrijdag 6 maart 2009 0:41 Aan: Half-Life dedicated Win32 server mailing list; hlds_linux@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Onderwerp: [hlds_linux] Team Fortress 2 Update Available A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: Gameplay changes: - Added a duck timer that prevents duck spamming while running around on-ground. - In-air, players are only allowed to duck once before they touch ground again. - Fixed several bounding box issues with jumping, falling, and rocket jump air-walking. Bounding box should be much more accurate there now. - Increased backstab check so that Spies can side-stab again. - When disguising, Spies now always start showing the primary weapon in their disguise, and can then switch it with the last-disguise key. TF2 Fixes: - Fixed flamethrower loophole that resulted in the flame effect being stuck on while the flamethrower wasn't really firing. - Fixed exploit that allowed players to circumvent the force-fire timeout on the pipebomb launcher. - Fixed a bug that caused Natasha's slow on hit effect to be inverted from 75% to 25%. - Restored sawmill_logs.mdl file, fixing some user maps that used it. - Fixed some localization issues with Scout achievement strings. - Removed the Final phrasing in the map loading screen. Engine fixes: - Fixed a server crash on startup under Linux. - Fixed a buffer overflow issue related to network string tables. - Gamestats uploading is now done asynchronously. This fixes the client timeout issues on map changes. CP_Junction: - Fixed an exploit where engineers could build a teleporter exit in an invalid area. - Fixed a few bad overlay assignments and other minor issues. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Sent from my mobile device ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Pozdrawiam, Paweł Majewski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update Available
Okay it loaded. But now starting the server is so long. But it works ;) On Fri, Mar 6, 2009 at 3:14 AM, Rick Payton r...@mai-hawaii.com wrote: I thought srcds in linux always referenced the dll file ... I'm pretty sure that's normal behavior. -mauirixxx - Sent from my #hlserveradmins IRC fanboyism -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ryan Mannion Sent: Thursday, March 05, 2009 4:12 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update Available I'm experiencing the same on a small test server (Unbuntu). It also references game.dll. Ryan 2009/3/5 Pawel tra...@gmail.com: I can't start my server on linux centos. Auto detecting CPU Using SSE2 Optimised binary. Server will auto-restart if there is a crash. Console initialized. Game.dll loaded for Team Fortress Why it is loading game.dll for linux? 0_o On Fri, Mar 6, 2009 at 2:36 AM, Cc2iscooL cc2isc...@gmail.com wrote: Gameplay is related to servers, is it not? On 3/5/09, Björn Rohlén gry...@gmail.com wrote: This list is for server discussions, not gameplay. -G On Fri, Mar 6, 2009 at 12:54 AM, Eric-Jan Riemers riem...@binkey.nl wrote: Would be nice if the sandman could -NOT- stop a uber, the whole point of the name uber is not correct now anymore. Especially with maps like Egypt where its engie time in some maps, if you get the chance to go past the 3 sentry's and you get hit by a ball its game over. (not to mention the airblast of a pyro, but that has more logic) -Oorspronkelijk bericht- Van: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Jason Ruymen Verzonden: vrijdag 6 maart 2009 0:41 Aan: Half-Life dedicated Win32 server mailing list; hlds_linux@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Onderwerp: [hlds_linux] Team Fortress 2 Update Available A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: Gameplay changes: - Added a duck timer that prevents duck spamming while running around on-ground. - In-air, players are only allowed to duck once before they touch ground again. - Fixed several bounding box issues with jumping, falling, and rocket jump air-walking. Bounding box should be much more accurate there now. - Increased backstab check so that Spies can side-stab again. - When disguising, Spies now always start showing the primary weapon in their disguise, and can then switch it with the last-disguise key. TF2 Fixes: - Fixed flamethrower loophole that resulted in the flame effect being stuck on while the flamethrower wasn't really firing. - Fixed exploit that allowed players to circumvent the force-fire timeout on the pipebomb launcher. - Fixed a bug that caused Natasha's slow on hit effect to be inverted from 75% to 25%. - Restored sawmill_logs.mdl file, fixing some user maps that used it. - Fixed some localization issues with Scout achievement strings. - Removed the Final phrasing in the map loading screen. Engine fixes: - Fixed a server crash on startup under Linux. - Fixed a buffer overflow issue related to network string tables. - Gamestats uploading is now done asynchronously. This fixes the client timeout issues on map changes. CP_Junction: - Fixed an exploit where engineers could build a teleporter exit in an invalid area. - Fixed a few bad overlay assignments and other minor issues. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Sent from my mobile device ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Pozdrawiam, Paweł Majewski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list
Re: [hlds_linux] [hlds] Team Fortress 2 Update Available
i can't play TF2 - steam servers are currently too busy next - steam ticked expired please relogin and still the same ;x On Wed, Feb 25, 2009 at 3:06 PM, f0rkz h...@f0rkznet.net wrote: Our attack/defend server crashed a few times last night as well... f0rkz f7lans.com - Not your moms marble madness On Feb 25, 2009, at 9:01 AM, Steven Sumichrast wrote: Since Valve released so late I was't able to get to test this out much last night... I stayed up to get the servers rolling and then went to sleep. Some people in the steam group went and played. I'm reviewing the logs now -- my server started cp_dustbowl at 23:18:37. It crashed at 23:40:36 in mid log... was writing out a kill information to the log and looks like it dumped. It immediately restarted and went to cp_dustbowl again at 23:42:16. Looks like it tanked at 23:45:04. Fired up again at 23:46:03 and tanked at 00:25:35. Again on dustbowl. Then started up at 00:26:17 and ran successfully through 01:33:29, when a map change occured and it went to cp_junction_final. After those few hiccups from 23:18 through 00:25 it appears the server is stable. But perhaps we didn't have a full load the entire time, I'm not sure... I'll monitor it again today, but I'm not crashing exclusively on pl. On Wed, Feb 25, 2009 at 8:39 AM, Wobak tperrinh...@gmail.com wrote: The real problem is not being lucky or unlucky. The problem is investigating ourselves to give all the needed information to Valve as they were asking it, and as soon as we gave all information (I gave a strace output, a full core dump, and an extended version of the debug.log), no response from Valve. On Wed, Feb 25, 2009 at 2:24 PM, Carl aidsf...@gmail.com wrote: You guys must be unlucky. Im running Ubuntu Hardy with no mods at all and srcds runs great. Marcel wrote: same here. no server running. segfault straight after startup :/ (vanilla server, no addons or mods!) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Pozdrawiam, Paweł Majewski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Cpu usage for 32 slot tf2 server.
It is strange but normall for TF2 ;( On Mon, Feb 23, 2009 at 6:14 PM, bliss...@gmail.com wrote: I'm experiencing around 70-90% cpu with one server being full. Later in the night when 3 servers are full it oddly hovers around 50-70% per core on an Intel Xeon X3320 (quad core). It wasn't always like this but as someone said in the past, as more updates came out the worse it became for CPU consumption. On Fri, Feb 20, 2009 at 2:22 AM, JäKë T can_kic...@hotmail.com wrote: Hello there just wondering what type of cpu usage you guys are getting on a full 32slot tf2 server? Mines been a lot higher than normal in the past few days now. On one of my Q6600 servers. I also notice this on one of my dual quad core boxes. So I'm just wondering what type of usage you guys are getting as well. Thanks Jake. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Windows Live Messenger. Multitasking at its finest. http://www.microsoft.com/windows/windowslive/products/messenger.aspx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Pozdrawiam, Paweł Majewski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 and Day of Defeat: Source UpdateAvailable
.I hade the same /srcds_run: line 352: 2948 Segmentation fault $HL_CMD Update with -verify_all helped me. On Tue, Feb 17, 2009 at 10:55 AM, Evaldas Žilinskas hlds_li...@gameconnect.lt wrote: Don't get me wrong, but arrogant coding isn't popular anymore... Mail says: along with an optional update for Day of Defeat: Source has been released I understand, that optional part means, that you can update today or you can update your server tomorrow. People will be able to play. But today I've opened my steam, browsed the server list and on ~70% of servers I get the killing Invalid Steam key size. error. Then checked the Build: 3751 servers. Everything is OK with them. But how about custom OrangeBox mods? This new engine release kills most of the mods. It was an TF2 update, not entire OrangeBox update... Client.dll Init()... error? Is it so hard to check it the community part is ready for the new update, or how about the part, that would inform about the update few days before going public? Anyway, sad to say, Valve F.A.I.L. again :-) Evaldas - Original Message - From: Jason Ruymen jas...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Sent: Tuesday, February 17, 2009 2:30 AM Subject: [hlds_linux] Team Fortress 2 and Day of Defeat: Source UpdateAvailable A required update for Team Fortress 2, along with an optional update for Day of Defeat: Source has been released. Please run hldsupdatetool to receive the update. The specific changes include: - Pipebombs now get a reduced close range damage ramp up (like Rocket Launcher Syringe Gun) - Ultimately reduces damage done by pipebombs to enemies 512 units from the Demoman - Moved the unlockable system over to the new item backend: - Added a warning dialog to the loadout screen telling clients when the server they're on could not get their loadout - Made tf_damage_disablespread a replicated convar, so clients can see the value of it on the server they're connected to - Renamed mp_stalemate_at_timelimit to mp_match_end_at_timelimit, to better explain its function now that stalemate is optional - Protected several more commands from client exploitation - Fixed muzzle flashes shell ejections still playing when viewmodels are hidden - Server tags can now be used to include or exclude servers from the list Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Pozdrawiam, Paweł Majewski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 and Day of Defeat: Source UpdateAvailable
lol after update my STEAM ID in TF2 is different 0_o Why? For 6 years i had: STEAM_0:0:3104xxx Now i have STEAM_1:0:3104xxx O_o On Tue, Feb 17, 2009 at 11:31 AM, ServerAlex servera...@gmail.com wrote: Valve please fix this lag issue! Clients limits rate to 3, AND it doesn't even allow that limit. Starts lagging at input data rate 20kb/s, which cant be exceeded. 2009/2/17 Pawel tra...@gmail.com: .I hade the same /srcds_run: line 352: 2948 Segmentation fault $HL_CMD Update with -verify_all helped me. On Tue, Feb 17, 2009 at 10:55 AM, Evaldas Žilinskas hlds_li...@gameconnect.lt wrote: Don't get me wrong, but arrogant coding isn't popular anymore... Mail says: along with an optional update for Day of Defeat: Source has been released I understand, that optional part means, that you can update today or you can update your server tomorrow. People will be able to play. But today I've opened my steam, browsed the server list and on ~70% of servers I get the killing Invalid Steam key size. error. Then checked the Build: 3751 servers. Everything is OK with them. But how about custom OrangeBox mods? This new engine release kills most of the mods. It was an TF2 update, not entire OrangeBox update... Client.dll Init()... error? Is it so hard to check it the community part is ready for the new update, or how about the part, that would inform about the update few days before going public? Anyway, sad to say, Valve F.A.I.L. again :-) Evaldas - Original Message - From: Jason Ruymen jas...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Sent: Tuesday, February 17, 2009 2:30 AM Subject: [hlds_linux] Team Fortress 2 and Day of Defeat: Source UpdateAvailable A required update for Team Fortress 2, along with an optional update for Day of Defeat: Source has been released. Please run hldsupdatetool to receive the update. The specific changes include: - Pipebombs now get a reduced close range damage ramp up (like Rocket Launcher Syringe Gun) - Ultimately reduces damage done by pipebombs to enemies 512 units from the Demoman - Moved the unlockable system over to the new item backend: - Added a warning dialog to the loadout screen telling clients when the server they're on could not get their loadout - Made tf_damage_disablespread a replicated convar, so clients can see the value of it on the server they're connected to - Renamed mp_stalemate_at_timelimit to mp_match_end_at_timelimit, to better explain its function now that stalemate is optional - Protected several more commands from client exploitation - Fixed muzzle flashes shell ejections still playing when viewmodels are hidden - Server tags can now be used to include or exclude servers from the list Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Pozdrawiam, Paweł Majewski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Pozdrawiam, Paweł Majewski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Please VALVe, keep the STEAM_1 now
only orangebox On Tue, Feb 17, 2009 at 4:59 PM, Ronny Schedel i...@ronny-schedel.dewrote: Does the update apply to Half-Life 1 games? Does this change apply to Half-Life 1 games? AnAkIn . wrote: The change was in the last Orange Box engine update. 2009/2/17 Sipi s...@broadparkgames.no What? Are they going to change the already exsisting Steam_ID's? Any sources for this? - Original Message - From: Mark Chandler lo...@iinet.net.au To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tuesday, February 17, 2009 1:22 PM Subject: Re: [hlds_linux] Please VALVe, keep the STEAM_1 now What is the big deal? They are still the same player just one id has STEAM_1 and the other STEAM_0 All you have to do is remove the first 8 chars and you will be fine. AnAkIn . wrote: Please, don't change again the SteamIDs just because of the complainers. Some plugin authors already started fixing their plugin to support the new SteamIDs, and some leagues with huge database of SteamIDs also started changing them to the new format. I don't think they'll be happy to change it again to STEAM_0 if you change it back just because of some people complaining. Thanks AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ NOD32 3852 (20090213) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Pozdrawiam, Paweł Majewski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tf2/l4d updates?
they just want to play infected and those are allready taken. Also, dont know if i didn't see it correctly, but what if i wanted to play a game with a friend of mine. You cant join a server, since the chance is big somebody else beat your friend to it. But if its later at night, you have to try it like that otherwise you dont get a game. And ofcourse, sometimes you join a server which allready has 2 friends on it and they kick you out because they have more votes against you. Last but not least, when you finally have a new vs game, if people drop off there is always some guy that swaps everytime to infected, ruining the game so after you played 1 level and the other team lost for instance, they all drop off. Eric ow, and if the update comes out for new vs maps, i bet you cant get a new vs game running on the no mercy for instance because everyone is playing the new ones.. On Thu, 12 Feb 2009 12:20:48 +0100, Steffen Tronstad s...@nextgentel.com wrote: It works well for random public play, or even playing with friends. But there is no support for clans / esports / competitions. They should also create some sort of ranking, so you don't end up playing besides newbies all the time (zzZ...) -Opprinnelig melding- Fra: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne av Pawel Sendt: 12. februar 2009 12:04 Til: Half-Life dedicated Linux server mailing list Emne: Re: [hlds_linux] Tf2/l4d updates? They should add server browser to l4d, now mp sux. On Thu, Feb 12, 2009 at 8:34 AM, Ronny Schedel i...@ronny-schedel.dewrote: We don't need new content, we need some fixes for the lags and timeouts. Just curious, thought we were supposed to be seeing some updates coming out for tf2 and l4d. My tf2 boxes are going dead, we need a new class pack. That and l4d vs maps. Couldve sworn there was an email a couple of weeks ago saying we would see a few releases rapidly. Sent from my iPhone ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.237 / Virus Database: 270.10.23/1951 - Release Date: 02/13/09 06:51:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Pozdrawiam, Paweł Majewski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 and Day of Defeat: Source Update Available
I thought that you forgot, heh ;) On Tue, Feb 17, 2009 at 1:30 AM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2, along with an optional update for Day of Defeat: Source has been released. Please run hldsupdatetool to receive the update. The specific changes include: - Pipebombs now get a reduced close range damage ramp up (like Rocket Launcher Syringe Gun) - Ultimately reduces damage done by pipebombs to enemies 512 units from the Demoman - Moved the unlockable system over to the new item backend: - Added a warning dialog to the loadout screen telling clients when the server they're on could not get their loadout - Made tf_damage_disablespread a replicated convar, so clients can see the value of it on the server they're connected to - Renamed mp_stalemate_at_timelimit to mp_match_end_at_timelimit, to better explain its function now that stalemate is optional - Protected several more commands from client exploitation - Fixed muzzle flashes shell ejections still playing when viewmodels are hidden - Server tags can now be used to include or exclude servers from the list Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Pozdrawiam, Paweł Majewski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tf2/l4d updates?
I was faster :d than mailinglist :d 2009/2/17 Arg! chillic...@gmail.com Thats odd, i got notification via mailing list. 2009/2/17 Pawel tra...@gmail.com So mailing list is dead. There is new update. And they only informed about it on main site :/ On Fri, Feb 13, 2009 at 8:20 PM, 1nsane 1nsane...@gmail.com wrote: Ahahhahaha, check out Sourcemod. It has a country filter plugin Nevertheless, this will break the lobby for some Russian players as they get funneled into your server which kicks them. Although the same thing happens with servers that have reserved slots. So no need to worry about it. Valve will figure something out if it ever becomes a big enough problem. On Fri, Feb 13, 2009 at 9:14 AM, Steffen Tronstad s...@nextgentel.com wrote: I'ld like this, then we can also have pro-tagged servers that maybe require a advanced setting to be turned on or something. This way random newbies wouldn't join in on your game to ruin everything. It would have been nice to hear from Valve if they think of some kind of competitive/clan support in the near feature. And some better features that would make it more benefitial to own / host your own server. Btw, can someone recommend a serverplugin that blocks all russian players of my servers? I'm hosting 30 L4D servers for the Norwegian public, but russians fills them up 24/7. I have no interests in supporting russian gaming :P Regards Steffen -Opprinnelig melding- Fra: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] På vegne av ics Sendt: 13. februar 2009 15:02 Til: Half-Life dedicated Linux server mailing list Emne: Re: [hlds_linux] Tf2/l4d updates? Why not transfer the issue (problem) to the players to solve. If they hate modded servers, why not then add an option to add good servers (or some good ones that they already know of) to favorites list and then perform lobby search from those servers instead of all available by random? Would solve a lot of issues at the same time. No modded servers, no high ping crap, no lagging ones either. This way those who like modded ones can play on them and those who dont like them, dont need to watch for them. Personally 8-9/10 modded ones ive played with, have crashed during single campaign. Most common reasons are extra gore/blood mod and Beetlesmod that are caused the crashes for sure. -ics Saint K. kirjoitti: I think it be better to block servers who are public and have altered the gamerules. Our L4D servers all run sourcemod for administration reasons, there are no plugins causing the gameplay to change, or silly 'ready' systems on it. It would be like playing on any other normal server. Saint K. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Steffen Tronstad Sent: Friday, February 13, 2009 2:44 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Tf2/l4d updates? My main concern with Left 4 Dead servers is serveroperators who set up custom plugins. There should be a tag on all servers with plugins, so you don't end up playing on one of those. One night I ended up on playing on one of Multiplay.co.uk servers, which had a !ready plugin installed. Noone on my team understood that they had to type !ready to start, and everyone left. (they tried to type 'type !ready' a few times though, lol). What I am asking for here, is something familiar to the Team Fortress 2 custom server flag. -Opprinnelig melding- Fra: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne av Eric Riemers Sendt: 13. februar 2009 14:35 Til: Half-Life dedicated Linux server mailing list Emne: Re: [hlds_linux] Tf2/l4d updates? Most just want the server browser back, mostly because of advertising your clan/company? to make a name. I only play on tf2 server which are crowded, which i know. Nobody wants to join a no-name 0 players servers. *but i dont think that will solve it* Both are not sufficient in there work, server browser does not offer stuff like the lobby does and visa versa. Its more a flaw which does not really has a correct sollution. I mean the issues i spoke of, i wont know how to solve those kind of issues. Overall i'am ok with how it is now, but there is still room for improvement. On Fri, 13 Feb 2009 12:32:39 +, Tom Richardson tom.chi...@googlemail.com wrote
Re: [hlds_linux] Team Fortress 2 and Day of Defeat: Source Update Available
On TF2 all is okay :) On Tue, Feb 17, 2009 at 1:45 AM, Mark Chandler lo...@iinet.net.au wrote: We getting Invalid Steam key size. when trying to join ob mods now. :( Jason Ruymen wrote: A required update for Team Fortress 2, along with an optional update for Day of Defeat: Source has been released. Please run hldsupdatetool to receive the update. The specific changes include: - Pipebombs now get a reduced close range damage ramp up (like Rocket Launcher Syringe Gun) - Ultimately reduces damage done by pipebombs to enemies 512 units from the Demoman - Moved the unlockable system over to the new item backend: - Added a warning dialog to the loadout screen telling clients when the server they're on could not get their loadout - Made tf_damage_disablespread a replicated convar, so clients can see the value of it on the server they're connected to - Renamed mp_stalemate_at_timelimit to mp_match_end_at_timelimit, to better explain its function now that stalemate is optional - Protected several more commands from client exploitation - Fixed muzzle flashes shell ejections still playing when viewmodels are hidden - Server tags can now be used to include or exclude servers from the list Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Pozdrawiam, Paweł Majewski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tf2/l4d updates?
They should add server browser to l4d, now mp sux. On Thu, Feb 12, 2009 at 8:34 AM, Ronny Schedel i...@ronny-schedel.dewrote: We don't need new content, we need some fixes for the lags and timeouts. Just curious, thought we were supposed to be seeing some updates coming out for tf2 and l4d. My tf2 boxes are going dead, we need a new class pack. That and l4d vs maps. Couldve sworn there was an email a couple of weeks ago saying we would see a few releases rapidly. Sent from my iPhone ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Pozdrawiam, Paweł Majewski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Timeout fix plugin, v1.1 - Now with more left4dead support
Hmm i was testing it today. Problem is still appearing :/ Are you sure it is working? 2009/2/11 Pawel tra...@gmail.com Thanks, good work :) On Wed, Feb 11, 2009 at 3:42 AM, Nephyrin Zey nephy...@doublezen.netwrote: After ~24hours of running the plugin, many people have reported experiencing *no* timeouts, and nobody has reported an issue. I'll go ahead and say that this is no longer experimental, though you should still use it with caution :-P Here's a 1.1 version of my plugin that has a left4dead compile, and includes public domain source code for those of you who are adverse to installing my undocumented binary blobs in their production servers. (note for source code: it's the stub_mm plugin with a cvar and a hook on CUploadGameStats::UploadGameStats, nothing more interesting than that) The l4d part of this is still experimental, so let me know if it works for you or you encounter issues. http://nephyrin.net/tools/NephDSU/NephDSU_v1.1-r1.zip To quote the 1.0 release: This is an MM:S plugin, that adds a cvar: neph_nostats. Setting neph_nostats to 1 blocks stats upload, which has been shown to be causing timeouts (or, at least, the most common cause). -nogamestats was shown to actually do what it says, tf_track_stats 0 does nothing. So i made this. It hooks the game stats code and blocks it if neph_nostats is 1. To clarify: I'm not entirely sure this will work, but give it a try! Report back if things are/arn't working. And read the readme!!! - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Pozdrawiam, Paweł Majewski -- Pozdrawiam, Paweł Majewski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] engine pairing
How tu run more slots than 32 on CS 1.6? I saw servers with 34 slots, 64 :| Anybody know? On Wed, Feb 11, 2009 at 4:20 PM, Markus Thewissen m...@dkn.de wrote: Well i run on moment a 48slot server and I think that 2x24 slot run faster/lagfree as one 48 slot engine so a engine can run on core0 and one on core2. So a CSS server is then multithreaded, and the more Ram usage is no problem because ram is cheap. -Ursprüngliche Nachricht- Von: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Carl S. Gesendet: Mittwoch, 11. Februar 2009 15:34 An: Half-Life dedicated Linux server mailing list Betreff: Re: [hlds_linux] engine pairing I think its easier to modify the actual executable. There are guides on google on how to do it. You want a 64 player server right? Markus Thewissen wrote: Valve is it a option to pair 2 or more SRCDS engines for one server?? I mean a server that runs multiple engines (2x32 slot) that communicate int. with the other engine, so we can host big servers. All connect on a port (27015) on a hypervisor that split the players to the two engines and these engines communicate intern?? I mean that these a option to create very large servers. 2. Neph can you explain your nemrun ? Works it with CSS server? What optimize it? Thx Greets MT a very frustrated Serveradmin :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Pozdrawiam, Paweł Majewski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Timeout fix plugin, v1.1 - Now with more left4dead support
Thanks, good work :) On Wed, Feb 11, 2009 at 3:42 AM, Nephyrin Zey nephy...@doublezen.netwrote: After ~24hours of running the plugin, many people have reported experiencing *no* timeouts, and nobody has reported an issue. I'll go ahead and say that this is no longer experimental, though you should still use it with caution :-P Here's a 1.1 version of my plugin that has a left4dead compile, and includes public domain source code for those of you who are adverse to installing my undocumented binary blobs in their production servers. (note for source code: it's the stub_mm plugin with a cvar and a hook on CUploadGameStats::UploadGameStats, nothing more interesting than that) The l4d part of this is still experimental, so let me know if it works for you or you encounter issues. http://nephyrin.net/tools/NephDSU/NephDSU_v1.1-r1.zip To quote the 1.0 release: This is an MM:S plugin, that adds a cvar: neph_nostats. Setting neph_nostats to 1 blocks stats upload, which has been shown to be causing timeouts (or, at least, the most common cause). -nogamestats was shown to actually do what it says, tf_track_stats 0 does nothing. So i made this. It hooks the game stats code and blocks it if neph_nostats is 1. To clarify: I'm not entirely sure this will work, but give it a try! Report back if things are/arn't working. And read the readme!!! - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Pozdrawiam, Paweł Majewski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 CPU Consumption
1 month ago i was running TF2 FFA server with cp_ maps, 16 maxplayers. Load was about 40-45% on 1 core from 8. Next i switched it to server with surf_ maps and what? My full server uses only 20-25% :) On Mon, Feb 9, 2009 at 11:17 AM, Arne Guski sa...@server-sales.de wrote: Any Valve linux ded gets outperformed by q3linded (mind you, the base is from pre 2000) by miles. Yes yes ... you cant do so much CPU hogging stuff and stat calculating things .. give it a break its almost 10 years old and even if you dont use any of those features in valves software it gets outperformed. Since alot of servers still use that in different variations what most other games are u refering to ? Oh yeah there is D3 Enginge wich is abandoned anyways and ET... apart from that i cant see too much worse performing linux servers then valves ;) just my 2 bits... Arne Guski www.server-sales.de Should be thankful that Valve even have the Linux server support that they do (which compared to other games, is quite good). Look at something like CoD: WaW which was meant to have Linux dedicated binaries. The original game and two patches in and no sign whatsoever of a Linux dedicated server. I fail to see how CoD: WaW having or not having Linux support has any bearing on the expensive CPU usage that TF2 and source, which i++; every release/update/fix. The point being that the situation with Valve and their dedicated server software is still miles ahead of most other game developers / publishers, so cut them a bit of slack. Performance has always creeped over time with dedicated games servers. We used to be able to run 6x 20 slot CS servers on a Dual PIII 1Ghz back in the day. The only games that I haven't seen the performance creep higher with, have been the ones that have been released and then the developer washes their hand of it and never touches the game ever again. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Pozdrawiam, Paweł Majewski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Command line switch fixes timeout on map change bug
Achievments are working with this parametr :) On Mon, Feb 9, 2009 at 5:01 PM, Jeff Sugar jeffsu...@gmail.com wrote: This was already answered. -Atreus On Mon, Feb 9, 2009 at 7:40 AM, Kevin J. Anderson les...@counter-strike.net wrote: This more or less stops the tracking of achievements on the server? Tony Paloma wrote: Use the -nogamestats command line switch to fix timeout on map change. It disables the uploading of game stats to Valve's servers and at the same time fixes the timeout on map change problem. By game stats I mean who died where, weapon data, all the info displayed on their site basically. Myself and ServerAlex from hlds have both attached GDB during the timeout problem. It clearly shows that it's blocking waiting from a response from Valve's server after uploading game stats data. Using the -nogamestats switch prevents this code from ever getting executed. Using -nogamestats disables sending the stats data on round-end whereas setting tf_stats_track to 0 does not. Thank you to Nephyrin for confirming this works. I'd appreciate if you'd all try this and confirm or deny it works as well. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Pozdrawiam, Paweł Majewski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Command line switch fixes timeout on map change bug
I had today 1 timeout. Are you sure that only this is causing problem? On Mon, Feb 9, 2009 at 7:49 PM, Tony Paloma drunkenf...@hotmail.com wrote: This has nothing to do with achievements. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kevin J. Anderson Sent: Monday, February 09, 2009 7:41 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Command line switch fixes timeout on map change bug This more or less stops the tracking of achievements on the server? Tony Paloma wrote: Use the -nogamestats command line switch to fix timeout on map change. It disables the uploading of game stats to Valve's servers and at the same time fixes the timeout on map change problem. By game stats I mean who died where, weapon data, all the info displayed on their site basically. Myself and ServerAlex from hlds have both attached GDB during the timeout problem. It clearly shows that it's blocking waiting from a response from Valve's server after uploading game stats data. Using the -nogamestats switch prevents this code from ever getting executed. Using -nogamestats disables sending the stats data on round-end whereas setting tf_stats_track to 0 does not. Thank you to Nephyrin for confirming this works. I'd appreciate if you'd all try this and confirm or deny it works as well. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Pozdrawiam, Paweł Majewski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Important notice regarding the HLDS mailing lists
Ok so we will creat new mailing list :d On Mon, Feb 9, 2009 at 9:51 PM, James Gurney ja...@globalmegacorp.orgwrote: Burton Johnsey wrote: We will be shutting down the HLDS mailing lists on Friday, February 20th. Argh. This sucks. After February 20th, all server discussions should take place in one of the forums listed below. Maybe I'm old fashioned, but I find mailing lists far superior for the sort of topics discussed here. The signal/noise ratio is drastically higher than a forum. It's delivered to my mailbox, so it's not yet another site I have to check every half hour to see what's happening, it's not cluttered with irrelevant graphics. I can easily filter out the useful information and save it in a folder for future reference, etc. etc.. Maybe it's just me, but I think this is a terrible idea and I've been on this list off and on for about 7 years, if that counts for anything. James ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Pozdrawiam, Paweł Majewski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Important notice regarding the HLDS mailing lists
1 April :D On Mon, Feb 9, 2009 at 10:03 PM, Rodrigo Peña yo@korrupzion.com wrote: Valve staff using gmail accounts? AFAdmin escribió: Any specific reason why? Burton Johnsey wrote: We will be shutting down the HLDS mailing lists on Friday, February 20th. After February 20th, all server discussions should take place in one of the forums listed below. Windows server discussion should be conducted here: http://forums.steampowered.com/forums/forumdisplay.php?f=44 (Source) http://forums.steampowered.com/forums/forumdisplay.php?f=16 (Gldsrc) Linux server discussion should be conducted here: http://forums.steampowered.com/forums/forumdisplay.php?f=45 (Source) http://forums.steampowered.com/forums/forumdisplay.php?f=19 (Gldsrc) If you have not already done so, please register a forum accounthttp://forums.steampowered.com/forums/register.php . NOTE: The mailing list archives will still be available for viewing. -Burton Johnsey Valve Software ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Pozdrawiam, Paweł Majewski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Important notice regarding the HLDS mailing lists
IT IS FAKE SEND FROM sp.tonj...@gmail.com On Mon, Feb 9, 2009 at 10:11 PM, SakeFox sake...@kingdomsend.com wrote: and i completely understand that, however there forums have been proven to be terrible since on any patch day or high traffic times they are nearly impossible to view James Gurney wrote: SakeFox wrote: Ok, make a new mailing list then. the software is out there and free. No-one is going to join an un-official mailing list. I'd be quite happy to host one.. as would, I'm sure, many of the admins on this list.. but at the end of the day, the fact that this is an official list is the reason people are here in the first place. James ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Pozdrawiam, Paweł Majewski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Important notice regarding the HLDS mailing lists
ok :) I don't know that he is writing from gmail :) 2009/2/9 Cc2iscooL cc2isc...@gmail.com Unfortunately it's not fake, the official KB lists it. 2009/2/9 Pawel tra...@gmail.com IT IS FAKE SEND FROM sp.tonj...@gmail.com On Mon, Feb 9, 2009 at 10:11 PM, SakeFox sake...@kingdomsend.com wrote: and i completely understand that, however there forums have been proven to be terrible since on any patch day or high traffic times they are nearly impossible to view James Gurney wrote: SakeFox wrote: Ok, make a new mailing list then. the software is out there and free. No-one is going to join an un-official mailing list. I'd be quite happy to host one.. as would, I'm sure, many of the admins on this list.. but at the end of the day, the fact that this is an official list is the reason people are here in the first place. James ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Pozdrawiam, Paweł Majewski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Pozdrawiam, Paweł Majewski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Map change still drop everyone for you??
Are you talking about TF2? I had the same today in my server. After map change in HLSW i saw big red hole :D and server from 16 players lost about 2/3 :/ Screenshot from HLSW: http://g.imagehost.org/0967/nosteamlogon.jpg And logs: 13:49:43 L 02/08/2009 - 13:31:07: Danke, Herr!77STEAM_0:0:19861561 disconnected (reason No Steam logon ) 13:49:43 L 02/08/2009 - 13:31:07: rcon from 91.102.114.190:56748: command status 13:49:43 L 02/08/2009 - 13:31:07: rcon from 91.102.114.190:56748: command 13:49:43 L 02/08/2009 - 13:31:08: rcon from 91.102.114.190:56748: command status 13:49:43 L 02/08/2009 - 13:31:08: rcon from 91.102.114.190:56748: command 13:49:47 L 02/08/2009 - 13:31:12: [Spa]||StyLe||[KcS]118STEAM_0:1:17599271 disconnected (reason No Steam logon ) 13:49:47 L 02/08/2009 - 13:31:12: T3H KRAZZEHPANDUHH!117STEAM_0:1:19838777 disconnected (reason No Steam logon ) 13:49:47 L 02/08/2009 - 13:31:12: [VDO]Clows105STEAM_0:1:16478223 disconnected (reason No Steam logon ) 13:49:52 L 02/08/2009 - 13:31:17: Pecius121STEAM_0:1:12306303Unassigned joined team Red 13:49:53 L 02/08/2009 - 13:31:17: Lightning93STEAM_0:1:8909618 disconnected (reason No Steam logon ) 13:49:53 L 02/08/2009 - 13:31:17: viva96STEAM_0:0:20142232 disconnected (reason No Steam logon On Sun, Feb 8, 2009 at 1:34 PM, Patrick Shelley sidest...@gmail.com wrote: happens on my windows in the UK to :( On Sun, Feb 8, 2009 at 10:15 AM, Ryan Mannion floormas...@gmail.com wrote: It's still happening on my servers. However, the lag issue is much more severe. Ryan On Sun, Feb 8, 2009 at 12:39 AM, ics i...@ics-base.net wrote: It happens, problems like these dont go away themselves. Server doesnt respond for a while but it doesnt crash either. It will appear to be normal again in 5 mins or so. -ics AnAkIn . kirjoitti: Timeout still happens at map change, but not all the time (I think it didn't happen all the time before the update either), and I'm in France. I know other people here who got the same problem. 2009/2/8 Arg! chillic...@gmail.com i hate to say it, but this has never been an issue for me. Have had windows and linux servers running sourcemod. Sounds wrong but it seems like a US issue to me since ive heard nothing of the issue from any fellow Australian server ops. On Sun, Feb 8, 2009 at 1:47 PM, JäKë T can_kic...@hotmail.com wrote: Well this issue still happens on our servers, it's not as bad as it used to be. Just wondering if other people are still having this issue? Any idea when this might get fixed so I can tell our players. Alot of people are asking me when it will be fixed. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Windows Live Messenger. Multitasking at its finest. http://www.microsoft.com/windows/windowslive/messenger.aspx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Nicknames in game are okay but in logs they are very strange.
Hi, I have problem with nicknames in source games. While playing in scoretab all nicknames are okey also in HLSW, game-monitor.com etc. But in logs there are not the same. I will show this on image: http://www.imagic.pl/public/253294/problem.jpg One month ago everything was okay but now something happened maybe in my OS? Thanks for help ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Nicknames in game are okay but in logs they are very strange.
It is set to UTF8. But it is not due to database, as i presented on image also in logs nicknames are bad, in stream logsource too. And next destroyed nickname from logs is transferd to db. On Fri, Feb 6, 2009 at 9:40 PM, Keeper hl2li...@afksoftware.com wrote: Probably an upgrade in the sql backend. Incorrect character sets are notorious for causing this issue. If it is hosted, maybe they upgraded and the default character set changed? -Original Message- From: Pawel [mailto:tra...@gmail.com] Sent: Friday, February 06, 2009 3:33 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Nicknames in game are okay but in logs they are very strange. Hi, I have problem with nicknames in source games. While playing in scoretab all nicknames are okey also in HLSW, game-monitor.com etc. But in logs there are not the same. I will show this on image: http://www.imagic.pl/public/253294/problem.jpg One month ago everything was okay but now something happened maybe in my OS? Thanks for help ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Available
Updated. Server is working ;) 2009/2/3 The Universes ad...@theuniverses.com So this doesn't fix the seg fault issue? On Mon, Feb 2, 2009 at 5:39 PM, Zuko zuc...@gmail.com wrote: ./srcds_run: line 352: 19086 Segmentation fault $HL_CMD ... 2009/2/3 Jason Ruymen jas...@valvesoftware.com A required update for Team Fortress 2 has been released. Please run hldsupdatetool to receive the update. The specific changes include: New client features: - Added view model FOV slider to advanced multiplayer options. - Added a hide view model option to advanced multiplayer options. - Added custom crosshair support. - Added crosshair image, scale, and color settings to the Options-Multiplayer settings tab. - Moved HUD minimal mode Disable Spray options into the Advanced Multiplayer settings. - Added open_charinfo_direct command that opens the loadout directly to the class you're currently playing. - Replaced the Open Loadout entry in the options-keys dialog with this new command. Rebind / reset your config to defaults to use it. New server features: - Added tf_damage_disablespread convar to disable the 25% damage spread on all damage. - Added class limit support to tournament mode. - Set the tf_tournament_classlimit_X convars to the max number of class X allowed. - Added tf_tournament_hide_domination_icons convar, that allows a tournament mode server to force clients not to display domination icons over their nemeses. Gameplay changes: - Modified critical hit calculation. Overall, critical hit chance is now much more recent-performance based. - Base chance is now 2% (was 5%). - Bonus range based on damage done changed from 0%-15% to 0%-10% - Damage range required for bonus changed from 0-1600 to 0-800. - Reduced random damage spread applied to all player damage from +-25% to +-10%. - Slight reduction (improvement) of the minigun's spread. - Increased flare direct hit damage from 20 to 30. - Rewrote Natascha's slowdown code to be more consistent. - Sniper rifle now supports Crit Boost state like all other weapons (i.e. Kritzkrieg makes all shots critical hits). - Stealthed spies are no longer able to pickup the intelligence. They must uncloak first. - Increased soldier primary ammo count from 16 to 20. Bugfixes: - Added UTIL_IsCommandIssuedByServerAdmin() checks to several physics_ CON_COMMAND scripts to prevent clients issuing the commands. - Fixed bug in teleporter logic that allowed engineers to build teleporters with HUGE health values. - Fixed matching teleporter not getting a health buff when the pair is upgraded (only the tele you were hitting got the health buff). - Fixed Medic ÜberCharge percentage in minimal-HUD mode. - Protected against an HLTV related server crash. Note that we are still working on the client timeout and lag issues. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] need IP adresses for steam master servers and VAC servers
MasterServers { hl1 { 0 { addr69.28.151.162:27010 } 1 { addr72.165.61.189:27010 } 2 { addr68.142.72.250:27010 } } hl2 { 0 { addr68.142.72.250:27011 } 1 { addr69.28.151.162:27011 } 2 { addr72.165.61.189:27011 } 3 { addr69.28.140.246:27011 } 4 { addr69.28.140.247:27011 } } } On Sun, Feb 1, 2009 at 3:32 PM, iGGi - KGB Hosting i...@kgb-hosting.comwrote: hello I have pretty big problem Ii have CS1.6 linux dedicated server, but it is not on internet, it is local for our country only so my servers can not connect to vac nor steam master servers :( however, I have cisco router that blocks internet traffic and I can add IP addresses to allow internet traffic from worldwide Now I need all steam master server IP addresses so I can add them to allow so my server can connect to master steam server I need addresses for VAC also :( My location is east europe, serbia please help E-mail message checked by Spyware Doctor (6.0.0.386) Database version: 5.11660 http://www.pctools.com/en/spyware-doctor-antivirus/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] DoS Attack Fix Plugin Released
How about CS:S? Will it be working? On Wed, Jan 21, 2009 at 6:21 PM, 1nsane 1nsane...@gmail.com wrote: Thanks for this! Seeing how Valve isn't fixing it it's once again up to others to fix their mistakes. On Wed, Jan 21, 2009 at 5:32 AM, Tony Paloma drunkenf...@hotmail.com wrote: Hey all, I've released a plugin that fixes the attack done by the denial of service program floating around. The plugin is a Valve server plugin, and does not require metamod or Sourcemod. It can be loaded in the middle of a game with no noticeable load time. You can download it from my website: http://www.sourceop.com/modules.php?name=Downloadsd_op=viewdownloadcid=9 Direct link: http://www.sourceop.com/modules.php?name=Downloadsd_op=getitlid=31 Both Linux and Windows binaries are included. Extract the contents of the ZIP file to your addons directory. Contents of the README file: DoS Attack Fix Version: 1 for TF2 Date: 1/21/09 Creator: Drunken F00l, www.sourceop.com This plugin blocks the denial of service attacks released into the wild recently. Console commands: daf_status - Returns the status of the DoS Attack Fix plugin and prints the IP address of any blocked offenders daf_version - prints the version of the DoS Attack Fix plugin daf_reset - Resets the banned IP list CVARs: daf_enable - Enables the DoS Attack Fix plugin (defaults to on) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counterstrike Source DDos Attack !!! NO JOKE !!!
I tried it on my servers. It is working. Players felt huge spikes and after 5 minutes from 20/20 players it had 0/20 : On Sun, Jan 18, 2009 at 1:29 PM, Marcel hlds_li...@vermasslt.de wrote: It's actually DoS, not DDoS... Somebody tried that file? - Marcel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counterstrike Source DDos Attack !!! NO JOKE !!!
Hmm are there any logs in linux? That we can find user sending high rate packets? On Sun, Jan 18, 2009 at 7:27 PM, Ronny Schedel i...@ronny-schedel.dewrote: Setup a passworded server, run the given tool pointing on this server, analyze the traffic. It will probably the same packet each time with a high rate. So you can easly filter this packet coming from the same IP address on a high rate. It's just that easy. - Original Message - From: Wolfie - Cybernetic a...@cybernetic-servers.co.uk To: 'Half-Life dedicated Linux server mailing list' hlds_linux@list.valvesoftware.com Sent: Sunday, January 18, 2009 7:17 PM Subject: Re: [hlds_linux] Counterstrike Source DDos Attack !!! NO JOKE !!! The problem is when this happens the ddos is done on the udp css port, so it's not easy to filter out. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: 18 January 2009 18:11 To: azrail.2...@gmail.com; Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Counterstrike Source DDos Attack !!! NO JOKE !!! Analyze the network traffic and setup appropriate firewall rules. It's not that hard to prevent it. - Original Message - From: Hüseyin Cerik azrail.2...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Sunday, January 18, 2009 6:52 PM Subject: Re: [hlds_linux] Counterstrike Source DDos Attack !!! NO JOKE !!! think about it i am a bad person and im playin a game in a server and because i dont obey with the rules they ban me so i suggest to use the programs i have in my hands and crash down the servers. now our days people are even scared to throw poeple because these types of programs put them down if u think about the worlds most top server VIA they dont even have a chance about this... we need to find a solution about what we can do for this situation JäKë T schrieb: Never tried it out but had this issue with my server a few times lags like a mother then everyone leaves. Need a fix for it. Date: Sun, 18 Jan 2009 15:11:45 +0100 From: tra...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counterstrike Source DDos Attack !!! NO JOKE !!! I tried it on my servers. It is working. Players felt huge spikes and after 5 minutes from 20/20 players it had 0/20 : On Sun, Jan 18, 2009 at 1:29 PM, Marcel hlds_li...@vermasslt.de wrote: It's actually DoS, not DDoS... Somebody tried that file? - Marcel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Keep in touch and up to date with friends and family. Make the connection now. http://www.microsoft.com/windows/windowslive/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] STEAM UserID Ticket fix
bump :D Alfred say something about it : That you are working on it etc. :D On Fri, Jan 16, 2009 at 12:31 AM, Marcel hlds_li...@vermasslt.de wrote: *bump* This really needs a fix soon! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counterstrike Source DDos Attack !!! NO JOKE !!!
But upload it to some other host. In rpaidshare there is a limit for 10 person only and 11,12 ... won't download it. On Fri, Jan 16, 2009 at 11:33 PM, Hüseyin C. azrail.2...@gmail.com wrote: * the reason that i am giving you this program is because steam support advised me about you! they said they could not help us in anyway and advised you. isnt there anyway against these programs such as ip version, port or you put down the intervall (ms) down to 200 and then start to put down which ever server you wish. there must be a way to sort this situation. i have been searching aswel but stil cannot come up with a conclusion please can you help me!!! * 2009/1/16 hlds_li...@kikazz.com that files looks dodgy as hell.. I am not touching it without a sandboxed VM.. even if it is a valid exploit .. why would you send it to the entire list? Hello, we have a problem with a valve Counter Strike Source server. 've Spoken with the providers who say the attack on the valve content server and then goes to the game server will then go to the pings 500 - 2000 high then the server crashed. I have found the program must be the man ip port and then enter the ms to 200 seconds and play fast is the server down, this is a bug what can we do Please help us we pay per year to 2000 € for the server but there are 100 th of servers with the same time have trouble and there will be no less day to day, there will be more every day and have more to the program under the link is the program to download Link: http://rapidshare.com/files/179229565/Crash.zip.html my server ip : 62.93.204.210 my provider: crowfire.de Yours sincerely Hüseyin Cerik ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] STEAM UserID Ticket fix
I also can confirm this problem. That happens few times in one day for me, friends, customer while playing CS 1.6 and other games. On Thu, Jan 15, 2009 at 9:32 PM, Ryan Devonshire r...@gatewaygaming.co.ukwrote: Hi We're also getting many reports of this on our 1.6 servers - as already said, a general server restart resolves the issue; but only temporarily. Valve seem to really know how to make our lives difficult, with the quantity of problems we've had these past few months. Ryan kabukiUkie wrote: I agree, this is a problem that needs resolution. We need more people yelling for valve to pay attention. This began happening more than before since about 3-4 weeks ago. It appears that when some steam content servers go down, servers that are connected to them, are no longer able to verify userid tickets and thus constantly kick players after 2-3 mins, until the server is restarted and reestablishes connection with another content server. There is usually a dip in the steam and game stats graph available on http://store.steampowered.com/stats/ whenever the userid ticket problems arise. Seemed to me like steam was performing maintenece at first, but this has been continuing for several weeks already. On Wed, Jan 14, 2009 at 5:51 PM, Christopher Szabo sza...@hotmail.com wrote: Hi there people! I have a problem. No that's wrong, almost everybody has a problem while playing Counter-strike 1.6. A lot of players keep getting the stupid Error verifying STEAM UserID Ticket problem. Can someone please fix this problem? How long does it take? All I keep hearing is to delete some files. Well THAT DON'T WORK. Everywhere in different forums I keep hearing about this problem day after day and I have also have the problem on many different servers. Is there a solution for the HLDS servers, or do STEAM have to fix the problem? And when will they fix it?.. _ Beställ bläck före 19 för leverans nästa vardag http://www.inkclub.com/msn8 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Problem with SourceTV. It is allocating 27014 port, why? :/
Hi, I have problem with SourceTV on my server. It is constantly allocating 27014 port. I don't know even why? That is the start command line: ./srcds_run -game cstrike -tvmasteronly +ip xx.xxx.xxx +tv_enable 1 +tv_port 26058 +map de_dust2 +sv_consistency 0 -tickrate 100 +exec server.cfg +fps_max 600 -port 27058 -maxplayers 11 +tv_port 26058 And yes it is using this port in server but also as i can see in linux console it transfer some data by 27014 :/ version : 1.0.0.34/7 3531 secure udp/ip : xxx.xxx.xxx:27058 map : de_dust2 at: 0 x, 0 y, 0 z sourcetv: *port 26058*, delay 30.0s players : 1 (11 max) # userid name uniqueid connected ping loss state adr # 2 SourceTV BOT active Do you have any idea how to stop it? On 27014 i have public which won't start due to STV :/ Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] strace -p on HLDS. Is it normal communicate?
Hi, I'm starting new hlds process with -game cstrike etc. Normal clear CS 1.6 server. Next what i'm going to do is strace command on this process. So while using strace -p 3535353... I got many times: recvfrom(4, 0xfff43114, 4010, 0, 0xfff440c0, 0xfff430fc) = -1 EAGAIN (Resource temporarily unavailable) It is normal? My OS is Slamd64 and hardware: 2x Xeon Quad-Core, 4GB RAM Internet connection: 100mbit up/down Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] strace -p on HLDS. Is it normal communicate?
Okay, thanks :-) On Wed, Jan 7, 2009 at 11:56 PM, Andrew Armstrong and...@mammoth.com.auwrote: There are several error codes that basically say 'try again later' for async i/o - so yes these are normal. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Thursday, 8 January 2009 9:48 AM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] strace -p on HLDS. Is it normal communicate? Should be EWOULDBLOCK is what I meant, not shouldn't. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Wednesday, January 07, 2009 2:46 PM To: bu...@tailorhosting.com; 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] strace -p on HLDS. Is it normal communicate? I thought this too, but it shouldn't be EWOULDBLOCK not EAGAIN. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ryan Burke Sent: Wednesday, January 07, 2009 12:18 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] strace -p on HLDS. Is it normal communicate? My educated guess is that they are using non-blocking calls to recvfrom using the MSG_DONTWAIT flag. Normally recv and recvfrom will block until data is received. This stops the flow of the program unless it is multi-threaded with on thread dealing with network I/O and some kind of parent thread to do something when network I/O occurs. Look at the MSG_DONTWAIT in man recvfrom and it explains it. It is a pretty common way to do high performance asynchronous network programming. Ryan sorry it's much faster than 10 times per second, my terminal is slow. first that I posted is on 1231356114, 376819 second 1231356114, 378804 that is every ~2000 microseconds so ~500/s and that server is stable 500fps, so it happens every frame. Kveri Kveri wrote / napísal(a): I don't know if it is normal, but I can confirm that it's happening. recvfrom(4, 0xfff4ebb4, 4010, 0, 0xfff4fb60, 0xfff4eb9c) = -1 EAGAIN (Resource temporarily unavailable) gettimeofday({1231356114, 376819}, NULL) = 0 gettimeofday({1231356114, 376846}, NULL) = 0 gettimeofday({1231356114, 376873}, NULL) = 0 gettimeofday({1231356114, 376900}, NULL) = 0 gettimeofday({1231356114, 376928}, NULL) = 0 gettimeofday({1231356114, 376953}, NULL) = 0 gettimeofday({1231356114, 376976}, NULL) = 0 select(5, [4], NULL, NULL, {0, 1000}) = 0 (Timeout) select(1, [0], NULL, NULL, {0, 0}) = 0 (Timeout) gettimeofday({1231356114, 377713}, NULL) = 0 gettimeofday({1231356114, 377738}, NULL) = 0 select(5, [4], NULL, NULL, {0, 1000}) = 0 (Timeout) select(1, [0], NULL, NULL, {0, 0}) = 0 (Timeout) gettimeofday({1231356114, 378711}, NULL) = 0 gettimeofday({1231356114, 378738}, NULL) = 0 recvfrom(4, 0xfff4ebb4, 4010, 0, 0xfff4fb60, 0xfff4eb9c) = -1 EAGAIN (Resource temporarily unavailable) gettimeofday({1231356114, 378804}, NULL) = 0 gettimeofday({1231356114, 378831}, NULL) = 0 gettimeofday({1231356114, 378855}, NULL) = 0 gettimeofday({1231356114, 378878}, NULL) = 0 gettimeofday({1231356114, 378902}, NULL) = 0 gettimeofday({1231356114, 378925}, NULL) = 0 gettimeofday({1231356114, 378949}, NULL) = 0 select(0, NULL, NULL, NULL, {0, 1000}) = 0 (Timeout) select(1, [0], NULL, NULL, {0, 0}) = 0 (Timeout) gettimeofday({1231356114, 379714}, NULL) = 0 gettimeofday({1231356114, 379739}, NULL) = 0 recvfrom(4, 0xfff4ebb4, 4010, 0, 0xfff4fb60, 0xfff4eb9c) = -1 EAGAIN (Resource temporarily unavailable) gettimeofday({1231356114, 379803}, NULL) = 0 gettimeofday({1231356114, 379829}, NULL) = 0 gettimeofday({1231356114, 379855}, NULL) = 0 ^C unfinished ... Process 31734 detached Maybe 10 times per second or so OS: Gentoo 64 2x Quad Xeon, 8GB RAM conn: 1GBit Kveri Pawel wrote / napísal(a): Hi, I'm starting new hlds process with -game cstrike etc. Normal clear CS 1.6 server. Next what i'm going to do is strace command on this process. So while using strace -p 3535353... I got many times: recvfrom(4, 0xfff43114, 4010, 0, 0xfff440c0, 0xfff430fc) = -1 EAGAIN (Resource temporarily unavailable) It is normal? My OS is Slamd64 and hardware: 2x Xeon Quad-Core, 4GB RAM Internet connection: 100mbit up/down Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] (no subject)
troll On Tue, Jan 6, 2009 at 9:54 PM, sanell n s...@live.com wrote: fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you fack you
Re: [hlds_linux] Motd.txt - website redirect woes.
use iframe in html that's all. On Wed, Jan 7, 2009 at 1:58 AM, Rick Payton r...@mai-hawaii.com wrote: In my california based cs source server, the following is the content of my motd.txt file: http://www.google.com/ Well it was before I changed it back to the stock motd.txt. I tried doing that on my local server here, and the motd.txt just showed me the textual link I typed in, instead of the homepage, like it's supposed to. Re-installing server in a new VM to see what got funky. mauirixxx -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Crazy Canucks Sent: Tuesday, January 06, 2009 2:49 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Motd.txt - website redirect woes. Maybe I'm misunderstanding you, but this is what I have to do to call a page from an external host link to my motd. frameset cols=100% rows=100% frame src=http://www.mysite.com/motd.html; / /frameset Cc2iscooL wrote: Should work via direct link. Make sure your site works in IE or try a direct link to the html or php file. On 1/6/09, Rick Payton r...@mai-hawaii.com wrote: I thought you could put just one line in the motd.txt file like so: http://www.example.com/ And have that website show up for joining clients? I know this USED to work, as I used to run a Windows based server 2-3 years ago with this setup. But that was Windows, and 2-3 years ago. When I do that, all I get is a motd window with that text. If I edit the original motd.txt, it renders properly, but I'm limited to the 1500 byte max. I found on counterwiki a proper html way to redirect web pages using the meta refresh, but when I use that, instead of rendering the html, it just shows it as plain text. Did something change, or did I do something wrong? I'm running source/meta mods, but no plugins that would effect the motd, under cento 5.2 (32 bit). Help? mauirixxx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Strange error
Are you sure that it is due to ddos? I had this in 24-30 december where there were problems with valve master servers. On Mon, Jan 5, 2009 at 1:27 AM, Marcos Dias mar...@netrangers.com.brwrote: Hi guys after a DDOS all my servers are with this message in loop ... pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Noticeable lag spike every 5 minutes on CS:S
i'm talking about clear servers for clanwars without metamod, amxx etc. On Tue, Dec 30, 2008 at 5:24 AM, Andrew Armstrong and...@mammoth.com.auwrote: Are you guys running any plugins? If so, try removing them all - see if the problem goes away. - Andrew -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marcel Sent: Tuesday, 30 December 2008 8:17 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Noticeable lag spike every 5 minutes on CS:S Pawel wrote: And after ./steam -commands update -game cstrike -dir /blablabla/bla/ communitated that everything is updated. But the problem was also in next days. Maybe you should try a -verify_all. If this doesn't work you could try to download the complete hlds_l again into another folder and do a cp -r -u -v -f newhlds oldhlds and see if some files were updated. - Marcel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Noticeable lag spike every 5 minutes on CS:S
Return to WON and kill CS:S :D On Mon, Dec 29, 2008 at 9:00 AM, Saint K. sai...@specialattack.net wrote: Looks like the steam network is slowly falling apart. First the mass timeouts at map change, now this. Whats next? Saint K. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alex Sent: Monday, December 29, 2008 8:15 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Noticeable lag spike every 5 minutes on CS:S Same here in Germany (Debian Etch 64 on an Intel Core2Duo). At first I thought it depends on our serversettings but then I did see this thread here - thanks guys! Alex - Original Message - From: ab r...@bsk.vectranet.pl To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Monday, December 29, 2008 2:35 AM Subject: Re: [hlds_linux] Noticeable lag spike every 5 minutes on CS:S Same here, 4 CSS servers in Poland, 4 idependent machines in 4 cities. - Original Message - From: Roberto Omezzolli r.omezzo...@ociris.com To: hlds_linux@list.valvesoftware.com Sent: Sunday, December 28, 2008 10:24 PM Subject: Re: [hlds_linux] Noticeable lag spike every 5 minutes on CS:S Hello, same problem here since 4 days all our cs:s and cs 1.6 clients have huge lags and spikes. I thought I was the only one freaking around with our network environment. But now I guess it's a Steam / Valve Issue. Guess they have to solve the problem! Greetings Goas ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Noticeable lag spike every 5 minutes on CS:S
Yes, Alfred, we are running old CS 1.6 on 20 machines (We have ~1000 CS 1.6 Games)? ;) Everything is updated, look at my last topic in this group. You can see on screenshot that there were problems with vac and steam connection also. ## On Sat, Dec 27, 2008 at 11:55 PM, Pawel tra...@gmail.com wrote: Hi, In the last three days i had problem with my steam dedicated servers hosted on linux, slackware 12.1. Exactly with Counter-Strike 1.6 Players can't play because they have huge lags something like 800-900, while they are trying to connect steam is providing such info to them: Steam Validation Rejected HLDS is flooding the console with: pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 MasterRequestRestart Your server needs to be restarted in order to receive the latest update. L 12/27/2008 - 16:44:05: Your server needs to be restarted in order to receive the latest update. pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 NET_SendPacket ERROR: Invalid argument pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 What can i do with it? All servers are updated CS 1.6 version : 48/1.1.2.6/Stdio 4383 secure (10) There are no new updates for hlds as i can see. Maybe valve master servers are overloaded? What do you think? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Noticeable lag spike every 5 minutes on CS:S
I forgot about screenshot: http://img412.imageshack.us/img412/9412/2008122800oq1.jpg ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Noticeable lag spike every 5 minutes on CS:S
I told that my server was updated! You think that im guy with IQ -90? and i was selling to cusotmers non updated servers since October? Everything was fine and problem started about 25/26 December. Game server is working 4-7 hours with VAC, steam connected etc. Next it is disconnecting from steam server also with status (http://img412.imageshack.us/img412/9412/2008122800oq1.jpg) insecured, and console is flooded by: pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 NET_SendPacket ERROR: Invalid argument MasterRequestRestart Your server needs to be restarted in order to receive the latest update. L 12/27/2008 - 16:44:05: Your server needs to be restarted in order to receive the latest update. And after ./steam -commands update -game cstrike -dir /blablabla/bla/ communitated that everything is updated. But the problem was also in next days. I've also added this to my last topic: CS 1.6 version : 48/1.1.2.6/Stdio 4383 secure (10) Protocol 48, appid 10 so on my side everything was okay. On Mon, Dec 29, 2008 at 8:06 PM, Ferenc Kovacs i...@tyrael.hu wrote: On Mon, Dec 29, 2008 at 7:37 PM, Pawel tra...@gmail.com wrote: I forgot about screenshot: http://img412.imageshack.us/img412/9412/2008122800oq1.jpg ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux whats that your server needs to be restarted in order to receive the latest update thing? Tyrael ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Noticeable lag spike every 5 minutes on CS:S
Yes we also had this in last 2-3 days. Yesterday i created the topic in this mailing list but nobody answered it :/ Connection between game server valve master servers is not stable. If server disconnect from master is getting huge lag and nobody can connect to it. I wrote also topic about it on steampowered.com http://forums.steampowered.com/forums/showthread.php?p=8759550#post875955 Only server restart helps but it can happens 3-5 times in a day. Of course as every time no replay from valve -_- Effects in HLSW: http://img412.imageshack.us/img412/9412/2008122800oq1.jpg On Sun, Dec 28, 2008 at 12:49 PM, Ronny Schedel i...@ronny-schedel.dewrote: Oh, good to see someone else has the same problem, so it's not just our server. Some more details: we experience the lag mid round and players are stuck for at least half a second. This never happend before. A server restart does not solve the problem, but if we restart the server, the lag is every 5 minutes but on different times, depending on when we restart the server. We run Debian Lenny (fully updated) on an Intel Quad Core Q6600 with kernel 2.6.27.9 SMP PREEMPT. Hello, I'm seeing this but I assumed it was just me, spent the past 72 hours arguing with my providers. -Lee ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Noticeable lag spike every 5 minutes on CS:S
That was about CS 1.6, on CS:S is that as you described. On Sun, Dec 28, 2008 at 2:26 PM, Pawel tra...@gmail.com wrote: Yes we also had this in last 2-3 days. Yesterday i created the topic in this mailing list but nobody answered it :/ Connection between game server valve master servers is not stable. If server disconnect from master is getting huge lag and nobody can connect to it. I wrote also topic about it on steampowered.com http://forums.steampowered.com/forums/showthread.php?p=8759550#post875955 Only server restart helps but it can happens 3-5 times in a day. Of course as every time no replay from valve -_- Effects in HLSW: http://img412.imageshack.us/img412/9412/2008122800oq1.jpg On Sun, Dec 28, 2008 at 12:49 PM, Ronny Schedel i...@ronny-schedel.dewrote: Oh, good to see someone else has the same problem, so it's not just our server. Some more details: we experience the lag mid round and players are stuck for at least half a second. This never happend before. A server restart does not solve the problem, but if we restart the server, the lag is every 5 minutes but on different times, depending on when we restart the server. We run Debian Lenny (fully updated) on an Intel Quad Core Q6600 with kernel 2.6.27.9 SMP PREEMPT. Hello, I'm seeing this but I assumed it was just me, spent the past 72 hours arguing with my providers. -Lee ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Noticeable lag spike every 5 minutes on CS:S
Where is Alfred? :( On Sun, Dec 28, 2008 at 6:26 PM, Ronny Schedel i...@ronny-schedel.dewrote: Seems to be an European problem - or an outside of US problem. There have been times in the past where VALVe played with VAC or Steam real-time and it caused some serious issues for servers and clients. Without an update to blame, servers suddenly dropped to 10fps a year or two ago. The cause ended up being something VALVe was doing actively through Steam with the game and it went away soon after being reported on the mailing list. That said, I haven't had complaints about such an issue (at least not yet). AnAkIn . wrote: Someone said above that it's related to master servers. VAC database updates are on the VALVe servers, not downloaded to your server. 2008/12/28 RTL-Servers l...@rtl-servers.co.uk What could be causing it tho ?, VAC updates ? Anyone outside of Europe getting this issue ? -Lee ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] STEAM validation rejected - Poland - pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
Hi, In the last three days i had problem with my steam dedicated servers hosted on linux, slackware 12.1. Exactly with Counter-Strike 1.6 Players can't play because they have huge lags something like 800-900, while they are trying to connect steam is providing such info to them: Steam Validation Rejected HLDS is flooding the console with: pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 MasterRequestRestart Your server needs to be restarted in order to receive the latest update. L 12/27/2008 - 16:44:05: Your server needs to be restarted in order to receive the latest update. pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 NET_SendPacket ERROR: Invalid argument pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 What can i do with it? All servers are updated CS 1.6 version : 48/1.1.2.6/Stdio 4383 secure (10) There are no new updates for hlds as i can see. Maybe valve master servers are overloaded? What do you think? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Segmentation fault on steam update - FEDORA - 2.6.24.5-85.fc8
Hi, I have problem when i want run ./steam -bash-3.2$ ./steam Checking bootstrapper version ... Segmentation fault My OS is fedora and kernel 2.6.24.5-85.fc8 Week ago everything was working fine :/ Could you help me? Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] RCON banpenalty killing servers!
My server is updated and i still can crash it by simple faile rcon commands, clear server without mods : rcon xxx few times and server is banning me and also crashing :/ On Sun, Nov 23, 2008 at 9:22 AM, AnAkIn . [EMAIL PROTECTED] wrote: Well, that should have been fixed a while ago already. Fixed rcon crash caused by too many incorrect password attempts 2008/11/23 Pawel [EMAIL PROTECTED] When valve will fix it? On Mon, Jul 7, 2008 at 10:21 PM, Claes [EMAIL PROTECTED] wrote: Sure, no 'side effects'. Only that, it blocks rcon access to server. UDP port 27015 must be open for users to play the game. Vladimir Osipenko wrote: are you sure that bloking 27015 tcp port solves the problem without making any other damage? 2008/7/8 Claes [EMAIL PROTECTED]: I have 5 servers running and some stupid kid is killing our servers. Constantly. Bad thing is, the log is not yet fully written when server crashes, so I have no clue who that ***hole is. I have blocked access to tcp port 27015 for now. Is there another workaround available? Vladimir Osipenko wrote: Hi folks, i have noticed such bug: when you enter you rcon password incorrectly more times then specified in server.cfg your server dies. That bug kill loads of servers i tested. Is there any solution? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] RCON banpenalty killing servers!
look that is from my console: rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password Game will not start until both teams have players. ./srcds_run: line 345: 4401 Segmentation fault $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Sun Nov 23 12:58:06 CET 2008: Server restart in 10 seconds On Sun, Nov 23, 2008 at 1:04 PM, Pawel [EMAIL PROTECTED] wrote: My server is updated and i still can crash it by simple faile rcon commands, clear server without mods : rcon xxx few times and server is banning me and also crashing :/ On Sun, Nov 23, 2008 at 9:22 AM, AnAkIn . [EMAIL PROTECTED] wrote: Well, that should have been fixed a while ago already. Fixed rcon crash caused by too many incorrect password attempts 2008/11/23 Pawel [EMAIL PROTECTED] When valve will fix it? On Mon, Jul 7, 2008 at 10:21 PM, Claes [EMAIL PROTECTED] wrote: Sure, no 'side effects'. Only that, it blocks rcon access to server. UDP port 27015 must be open for users to play the game. Vladimir Osipenko wrote: are you sure that bloking 27015 tcp port solves the problem without making any other damage? 2008/7/8 Claes [EMAIL PROTECTED]: I have 5 servers running and some stupid kid is killing our servers. Constantly. Bad thing is, the log is not yet fully written when server crashes, so I have no clue who that ***hole is. I have blocked access to tcp port 27015 for now. Is there another workaround available? Vladimir Osipenko wrote: Hi folks, i have noticed such bug: when you enter you rcon password incorrectly more times then specified in server.cfg your server dies. That bug kill loads of servers i tested. Is there any solution? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] RCON banpenalty killing servers!
Somebody from valve will coment it? I'm not alone with this problem. Is there any option to block rcon on my server? On Sun, Nov 23, 2008 at 1:42 PM, AnAkIn . [EMAIL PROTECTED] wrote: I didn't know it was also in CSS, the changelog thing I posted is from TF2. I guess you'll have to wait for CSS to be updated on the new engine to have a fix. 2008/11/23 ics [EMAIL PROTECTED] This still isnt fixed for CS Source. I can confirm this and i also would like to point out that this was discussed months ago here but Valve didnt fix it for CSS. -ics Pawel kirjoitti: look that is from my console: rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password Game will not start until both teams have players. ./srcds_run: line 345: 4401 Segmentation fault $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Sun Nov 23 12:58:06 CET 2008: Server restart in 10 seconds On Sun, Nov 23, 2008 at 1:04 PM, Pawel [EMAIL PROTECTED] wrote: My server is updated and i still can crash it by simple faile rcon commands, clear server without mods : rcon xxx few times and server is banning me and also crashing :/ On Sun, Nov 23, 2008 at 9:22 AM, AnAkIn . [EMAIL PROTECTED] wrote: Well, that should have been fixed a while ago already. Fixed rcon crash caused by too many incorrect password attempts 2008/11/23 Pawel [EMAIL PROTECTED] When valve will fix it? On Mon, Jul 7, 2008 at 10:21 PM, Claes [EMAIL PROTECTED] wrote: Sure, no 'side effects'. Only that, it blocks rcon access to server. UDP port 27015 must be open for users to play the game. Vladimir Osipenko wrote: are you sure that bloking 27015 tcp port solves the problem without making any other damage? 2008/7/8 Claes [EMAIL PROTECTED]: I have 5 servers running and some stupid kid is killing our servers. Constantly. Bad thing is, the log is not yet fully written when server crashes, so I have no clue who that ***hole is. I have blocked access to tcp port 27015 for now. Is there another workaround available? Vladimir Osipenko wrote: Hi folks, i have noticed such bug: when you enter you rcon password incorrectly more times then specified in server.cfg your server dies. That bug kill loads of servers i tested. Is there any solution? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences
Re: [hlds_linux] RCON banpenalty killing servers!
Yep, in half life 1 engine it works with rcon_password but in hl2 engine games when you have rcon_password it also says bad rcon password blablabla and person can crash server :/ On Mon, Nov 24, 2008 at 12:15 AM, Crazy Canucks [EMAIL PROTECTED]wrote: As far as I know all you need to do to block rcon is set the rcon password to in your server.cfg [rcon_password ]. I know that used to be the recommended practice anyway due to other rcon exploit issues. If I need to use rcon, I use AMX Mod X or SourceMod to access it, depending on which game I am running. Cheers, Drek Pawel wrote: Somebody from valve will coment it? I'm not alone with this problem. Is there any option to block rcon on my server? On Sun, Nov 23, 2008 at 1:42 PM, AnAkIn . [EMAIL PROTECTED] wrote: I didn't know it was also in CSS, the changelog thing I posted is from TF2. I guess you'll have to wait for CSS to be updated on the new engine to have a fix. 2008/11/23 ics [EMAIL PROTECTED] This still isnt fixed for CS Source. I can confirm this and i also would like to point out that this was discussed months ago here but Valve didnt fix it for CSS. -ics Pawel kirjoitti: look that is from my console: rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password rcon from 83.31.205.174:1581: Bad Password Game will not start until both teams have players. ./srcds_run: line 345: 4401 Segmentation fault $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Sun Nov 23 12:58:06 CET 2008: Server restart in 10 seconds On Sun, Nov 23, 2008 at 1:04 PM, Pawel [EMAIL PROTECTED] wrote: My server is updated and i still can crash it by simple faile rcon commands, clear server without mods : rcon xxx few times and server is banning me and also crashing :/ On Sun, Nov 23, 2008 at 9:22 AM, AnAkIn . [EMAIL PROTECTED] wrote: Well, that should have been fixed a while ago already. Fixed rcon crash caused by too many incorrect password attempts 2008/11/23 Pawel [EMAIL PROTECTED] When valve will fix it? On Mon, Jul 7, 2008 at 10:21 PM, Claes [EMAIL PROTECTED] wrote: Sure, no 'side effects'. Only that, it blocks rcon access to server. UDP port 27015 must be open for users to play the game. Vladimir Osipenko wrote: are you sure that bloking 27015 tcp port solves the problem without making any other damage? 2008/7/8 Claes [EMAIL PROTECTED]: I have 5 servers running and some stupid kid is killing our servers. Constantly. Bad thing is, the log is not yet fully written when server crashes, so I have no clue who that ***hole is. I have blocked access to tcp port 27015 for now. Is there another workaround available? Vladimir Osipenko wrote: Hi folks, i have noticed such bug: when you enter you rcon password incorrectly more times then specified in server.cfg your server dies. That bug kill loads of servers i tested. Is there any solution? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http
[hlds_linux] rcon_password crashes my CS:S servers.
Hi, My server is up to date, steam, vac on. While anybody use rcon_password xxsfgsafa (always incorrect) Server will ban him but also crash will appear. How to prevent it? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] RCON banpenalty killing servers!
When valve will fix it? On Mon, Jul 7, 2008 at 10:21 PM, Claes [EMAIL PROTECTED] wrote: Sure, no 'side effects'. Only that, it blocks rcon access to server. UDP port 27015 must be open for users to play the game. Vladimir Osipenko wrote: are you sure that bloking 27015 tcp port solves the problem without making any other damage? 2008/7/8 Claes [EMAIL PROTECTED]: I have 5 servers running and some stupid kid is killing our servers. Constantly. Bad thing is, the log is not yet fully written when server crashes, so I have no clue who that ***hole is. I have blocked access to tcp port 27015 for now. Is there another workaround available? Vladimir Osipenko wrote: Hi folks, i have noticed such bug: when you enter you rcon password incorrectly more times then specified in server.cfg your server dies. That bug kill loads of servers i tested. Is there any solution? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Dedicated Server Update
Nice, thanks i need it. Stupid kids were dosing my servers :) On Wed, Nov 19, 2008 at 1:21 PM, AnAkIn . [EMAIL PROTECTED] wrote: ] version Protocol version 48 Exe version 1.1.2.6/2.0.0.0 (cstrike) Exe build: 14:57:13 Oct 23 2008 (4382) Shouldn't it say Nov 19 2008 ? 2008/11/19 AnAkIn . [EMAIL PROTECTED] This update seems to not have been released on Steam..? 2008/11/19 Jason Ruymen [EMAIL PROTECTED] The Half-Life 1 Dedicated Server has been updated. Please run hldsupdatetool to receive the update. Specific changes include: - Fixes csdos/FuF crash bug Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Somebody is dosing my server, how to prevent it?
Hi, Today in logs i found: L 11/17/2008 - 21:56:03: Traffic from 83.4.116.235:4996 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4997 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4998 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4999 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4998 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1025 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1026 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1025 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1027 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1027 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1028 was blocked for exceeding rate limits and it is full of such lines. Server is up to date, protocol 48, steam. But we felt lags and CPU load was 80% :| Could you help me? :D What i should make to prevent my server from ddos? Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Somebody is dosing my server, how to prevent it?
http://www.mediavida.com/vertema.php?fid=17tid=60857 I found the that i should set such cvars max_queries_sec -1 max_queries_sec_global -1 max_queries_window -1 That will help me? I don;t understand this language, that spanish? :P On Mon, Nov 17, 2008 at 10:26 PM, Arie [EMAIL PROTECTED] wrote: Ban the IP? Set up a script that checks the serverlogs periodically for these message and auto-ban IP's that trigger the rate limits often? Pawel wrote: Hi, Today in logs i found: L 11/17/2008 - 21:56:03: Traffic from 83.4.116.235:4996 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4997 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4998 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4999 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4998 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1025 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1026 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1025 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1027 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1027 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1028 was blocked for exceeding rate limits and it is full of such lines. Server is up to date, protocol 48, steam. But we felt lags and CPU load was 80% :| Could you help me? :D What i should make to prevent my server from ddos? Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Somebody is dosing my server, how to prevent it?
Because this IP is from neostrada, polish Internet which has dynamic ip ;) So this haker can reconnect and will get new IP :/ On Mon, Nov 17, 2008 at 10:43 PM, Steve [EMAIL PROTECTED] wrote: why don't you just drop the IP at your firewall? Ban the IP? Set up a script that checks the serverlogs periodically for these message and auto-ban IP's that trigger the rate limits often? Pawel wrote: Hi, Today in logs i found: L 11/17/2008 - 21:56:03: Traffic from 83.4.116.235:4996 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4997 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4998 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4999 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4998 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1025 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1026 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1025 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1027 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1027 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1028 was blocked for exceeding rate limits and it is full of such lines. Server is up to date, protocol 48, steam. But we felt lags and CPU load was 80% :| Could you help me? :D What i should make to prevent my server from ddos? Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Engine dedicated server update
Whay about notvisible HLTV? On Sat, Nov 15, 2008 at 4:22 AM, Petr Jelinek [EMAIL PROTECTED] wrote: Alfred Reynolds wrote: Updates have been released to the Half-Life 1 family of dedicated servers, run the hldsupdatetool to get the update. This update fixes a crash when sent a specially crafted connect string (the previously reported Underflow issue). This update is optional but highly recommended. Thanks to Sorin for providing such a detailed report. This also added one more bit of info on that FreeBSD problem, it now hangs with: pipes.cpp (608) : Assertion Failed: Stalled cross-thread pipe interfacemap_client.h (1083) : Assertion Failed: bufRet.GetUint8() == k_EClientCommandInterface -- Regards Petr Jelinek (PJMODOS) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [BUG} HLTV not showing on player list
amx_reservation 1 amx_hideslots 0 sv_visiblemaxplayers (maxplayers - 1) And will work! If you don't belive you can test it on my servers http://forum.ster-gaming.pl CS 1.6 FFA CS 1.6 H'n'S CS 1.6 TP Everything works fine with this solution. But valve should repair this bug. On Fri, Nov 7, 2008 at 2:18 PM, Ronny Schedel [EMAIL PROTECTED] wrote: sv_visiblemaxplayers is set by the admin plugin automatically according to maxplayers - reserved slots. HLTV is a real player on the server for the plugin, because it is present and take one slot. HLTV was counted as a player before this update and it was displayed in the server status. It's the same with SourceTV, it is right now counted as player and it is shown in server status. As you can see, I have no chance to change the sv_visiblemaxplayers, because this is set automatically by the plugin. And the plugin handles the reserved slots. This needs to be fixed by Valve, a workaround is not suitable. I do understand problem - HLTV no longer appears as a player so you've got free slot which is not actually free for regular players. That is why I'm suggesting to reduce number of visible slots down to 24 so that your regular players will see server as full while your players with reserved slot will still be able to connect via console as usual. On Fri, Nov 7, 2008 at 2:54 PM, Ronny Schedel [EMAIL PROTECTED] wrote: You don't understand the problem, 24 slots are taken by players, 1 slot is taken by HLTV, so 25 slots are occupied. But the server status shows only 24 occupied slots, instead of 25. Our players think there is a free slot and they want to join, but they can't, because HLTV is not counted as player and not shown in the server status. Make it 24 then, why bother to show HLTV slot which got empty after this update? On Fri, Nov 7, 2008 at 2:18 PM, Ronny Schedel [EMAIL PROTECTED] wrote: sv_visiblemaxplayers is 25, maxplayers is 26, one reserved slot, one slot taken by HLTV sv_visiblemaxplayers 24? On Fri, Nov 7, 2008 at 1:37 PM, Ronny Schedel [EMAIL PROTECTED] wrote: This needs to be fixed ASAP. We get complaints from players now, who wants to connect to our full servers. We have a maximum of 25 players, one slot is taken by HLTV. Before the update, the full server showed 25/25 players, now it shows 24/25. Players get rejected if they connect to a full server now, which is showing 24/25, because of the missing HLTV as player. Best regards Ronny Schedel Hello, It's not possible to see HLTV in player list by querying the server and not even in steam favorites player list. I have this confirmed. Is Valve going to do something about it? Kveri ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [BUG} HLTV not showing on player list
HLTV should be counted as bot like in source game source TV is. But now only solution is to set sv_visiblemaxplayers MAX_PLAYERS - 1 ;) On Fri, Nov 7, 2008 at 1:30 PM, Kveri [EMAIL PROTECTED] wrote: Have you tested it? Original post was about player list, HLTV not showing on player list. Kveri Roman Hatsiev wrote / napísal(a): I do understand problem - HLTV no longer appears as a player so you've got free slot which is not actually free for regular players. That is why I'm suggesting to reduce number of visible slots down to 24 so that your regular players will see server as full while your players with reserved slot will still be able to connect via console as usual. On Fri, Nov 7, 2008 at 2:54 PM, Ronny Schedel [EMAIL PROTECTED] wrote: You don't understand the problem, 24 slots are taken by players, 1 slot is taken by HLTV, so 25 slots are occupied. But the server status shows only 24 occupied slots, instead of 25. Our players think there is a free slot and they want to join, but they can't, because HLTV is not counted as player and not shown in the server status. Make it 24 then, why bother to show HLTV slot which got empty after this update? On Fri, Nov 7, 2008 at 2:18 PM, Ronny Schedel [EMAIL PROTECTED] wrote: sv_visiblemaxplayers is 25, maxplayers is 26, one reserved slot, one slot taken by HLTV sv_visiblemaxplayers 24? On Fri, Nov 7, 2008 at 1:37 PM, Ronny Schedel [EMAIL PROTECTED] wrote: This needs to be fixed ASAP. We get complaints from players now, who wants to connect to our full servers. We have a maximum of 25 players, one slot is taken by HLTV. Before the update, the full server showed 25/25 players, now it shows 24/25. Players get rejected if they connect to a full server now, which is showing 24/25, because of the missing HLTV as player. Best regards Ronny Schedel Hello, It's not possible to see HLTV in player list by querying the server and not even in steam favorites player list. I have this confirmed. Is Valve going to do something about it? Kveri ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D Demo CVARs cfg files
any paramets for dedicated server? all is like in other hl2 games? On Thu, Nov 6, 2008 at 5:34 PM, Alfred Reynolds [EMAIL PROTECTED]wrote: L4D is 4 player co-op only (or 4v4 in vs. mode). -Original Message- From: [EMAIL PROTECTED] [mailto:hlds_linux- [EMAIL PROTECTED] On Behalf Of J.Miribel Sent: Thursday, November 06, 2008 8:22 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] L4D Demo CVARs cfg files Can't seem to be able to lower nor increase the maxplayers. Is it 4 players only ? Steve Sumichrast a écrit : Patch just landed, servers are running! On Thu, Nov 6, 2008 at 11:08 AM, J.Miribel [EMAIL PROTECTED] wrote: cvarlist works on l4d, I'm looking into it :) Andrey Egorov a écrit : Hi for all, Anybody writing server.cfg file? What normally options for the server? Andrey. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [BUG} HLTV not showing on player list
For me it is good, that hltv is not showing on server : On Thu, Nov 6, 2008 at 10:32 PM, Kveri [EMAIL PROTECTED] wrote: Hello, It's not possible to see HLTV in player list by querying the server and not even in steam favorites player list. I have this confirmed. Is Valve going to do something about it? Kveri ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Engine Update Released (fwd)
If you are amxx user try this plugin. http://forums.alliedmods.net/showthread.php?t=79444 On Sat, Oct 25, 2008 at 10:45 AM, AnAkIn . [EMAIL PROTECTED] wrote: In the options menu of DoD and TFC, there is still the locking to Steam Community name. http://img266.imageshack.us/my.php?image=lockednameme5.jpg 2008/10/25 kama [EMAIL PROTECTED] Hi! The server crashes under FreeBSD 6.x while using SMP. I have not tried any other version of FreeBSD. Without SMP they dont crash, at least not as often. The crashes occur on a empty server and could be within a couple of minutes and sometimes it works for over 30 mins, but eventually they will crash. One other issue is that the servers coredumps when exiting them. It does not crash on a vanilla install. So I dont know if it is a metamod issue or if it is a issue with the server itself when it comes on handling the plugin. /Bjorn On Fri, 24 Oct 2008, Alfred Reynolds wrote: We have released an update to the Half-Life 1 engine, run the hldsupdatetool to get the update. This update: - enables the sv_visiblemaxplayers cvar again - fixes the setmaster command so it can be used again - lowers cpu usage Issues that are still being worked on - FreeBSD startup issues (that pipes assert) - Demo record in hltv and the constant optimisations to further help CPU usage (yes, I am looking at you Linux!). - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Engine Update Released
Checking bootstrapper version ... Updating Installation Updating 'Counter-Strike Base Content' from version 24 to version 25 100.00% /home/gameservers/CS-6411\cstrike\cl_dlls\client.dll Checking/Installing 'Linux Server Engine' version 39 Checking/Installing 'Half-Life Base Content' version 12 HLDS installation up to date A new update but where is any info about it? :d ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Engine Update Released
No. After he posted this info to the group i updated server. 10 minutes ago i made next update and was other. On Fri, Oct 24, 2008 at 12:54 PM, Joachim Sehlstedt [EMAIL PROTECTED]wrote: Alfred posted info about it to the list: We have released an update for the Half-Life 1 engine, run the hldsupdatetool to get the update. This update fixes crashes on startup if you had a banned.cfg and the sv_password state not being displayed properly in the serverbrowser. There is a known bug with servers not listing if you use the setmaster command, so remove any setmaster calls until we can release a fix for the issue. - Alfred We have released an update to the Half-Life 1 engine, run the hldsupdatetool to get the update. This update fixes the Assert( IsIdxValid(i) ) and then crash error when running a server and fixes a crash on startup under linux if you had virtual interfaces. Known bugs that are still being worked on are the setmaster call stopping server listing and sv_visiblemaxplayers no longer being used. - Alfred Pawel wrote: Checking bootstrapper version ... Updating Installation Updating 'Counter-Strike Base Content' from version 24 to version 25 100.00% /home/gameservers/CS-6411\cstrike\cl_dlls\client.dll Checking/Installing 'Linux Server Engine' version 39 Checking/Installing 'Half-Life Base Content' version 12 HLDS installation up to date A new update but where is any info about it? :d ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Can Server Queries be Logged?
Hi, I'm new at php coding. I know this language not the best but on avarage. Is there any FAQ or some instruction how to use PHP to get information from hlds servers? I would like to learn something more about it. :d On Fri, Oct 24, 2008 at 5:46 PM, Crazy Canucks [EMAIL PROTECTED]wrote: Thanks so much! IT'S WORKING! *does a little dance of joy* In case you are wondering why I'm so excited. I'm a complete coding newb, so it's pretty amazing when things don't blow up in my face. Now I've got to see if I can get the theme crap working so I can actually get something displayed in my frame... *pats his trusty PHP textbook* :D Drek Kveri wrote: Query class in psychostats has DEBUG mode, enable it and you'll see where is the problem. Btw, HLDS has swiched to source query protocol. Kveri Crazy Canucks wrote / napísal(a): I'm working on setting up a minimal web page with just basic information from my server on it, such as a small picture of the map, player names, kills and deaths, etc., like the old PsychoQuery used to have. I'm using the query code from Psychostats 3.1, and I think I've got it connecting to the server, as I am not getting any errors, but I haven't got the web display/theme set up yet, so I have no way of knowing if it is working. I've checked my logs and there is nothing in my logs, is there any setting on which queries to the server will be logged, or even displayed in the console, just for debugging purposes? I tried mp_logdetail 3 and that didn't show anything. Thanks in advance, Drek ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New ban system - new bug...
So use amxbans ;) On Fri, Oct 24, 2008 at 9:22 PM, Martin Christophe [EMAIL PROTECTED] wrote: The ban with : - amx_ban : not working - rcon banid : working but the bannedcfgfile isn't updated. So, all peoples you try to ban comes back after a mapchange if you reload the bannedcfgfile or after a reboot if you load the bannedcfgfile at sartup only. Valve, thank you again. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Engine Update Released
What a update! Server are running 5 minutes, 100% CPU, and crash! Fucking update, what are you doing valve. On Thu, Oct 23, 2008 at 10:57 AM, crow [EMAIL PROTECTED] wrote: Hi! All of our servers are constantly crashing after the last update (AMD Opteron, Kernel 2.6.21 #1 SMP PREEMPT). Please fix it asap. GDB output: Auto detecting CPU Using AMD Optimised binary. Enabling debug mode Auto-restarting the server on crash Console initialized. scandir failed:/usr/local/games/cs/./valve/SAVE scandir failed:/usr/local/games/cs/./platform/SAVE Protocol version 48 Exe version 1.1.2.6/Stdio (cstrike) Exe build: 17:26:40 Aug 27 2008 (4352) STEAM Auth Server couldn't exec language.cfg scandir failed:/usr/local/games/cs/./valve/SAVE scandir failed:/usr/local/games/cs/./platform/SAVE [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway. ./hlds_run: line 342: 20989 Segmentation fault (core dumped) $HL_CMD Cannot access memory at address 0xb7faf4e8 Cannot access memory at address 0xbf9f5ce0 /usr/local/games/cs/debug.cmds:3: Error in sourced command file: Cannot access memory at address 0xb7faf4e8 email debug.log to [EMAIL PROTECTED] Thu Oct 23 10:35:20 CEST 2008: Server restart in 10 seconds Thu Oct 23 10:35:25 CEST 2008: Server Quit ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Engine Update Released
Valve should make page with changes in HL engine for developers. On Thu, Oct 23, 2008 at 1:39 PM, Tomasz Formanowski [EMAIL PROTECTED]wrote: Hello StRaT0, S Only if the servers have removed the -nomaster parameter. Then it S might work. S Thursday, October 23, 2008, 12:41:02 PM, you wrote: Hello Jason, JR A new set of Steamworks features have been released for all JR Half-Life 1 engine multiplayer games: Counter-Strike 1.6, JR Condition Zero, Team Fortress Classic, Deathmatch Classic, JR Ricochet, Day of Defeat and Half-life 1 Deathmatch. The update JR includes Steamworks features such as player avatars in the JR scoreboard when playing Counter-Strike and Condition Zero. The JR update also contains several bug fixes, listed below. This update JR will require all game servers to restart. UDP Query does not work ... None of our servers has -nomaster set. it seems the api for querying servers changed. Looks like the getchallenge part of the query is now obsolete ... can anyone from valve confirm if this is going to stay this way ? best wishes tomek ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Engine Update Released
yep but nextmap and timelimit is showing bad :/ On Thu, Oct 23, 2008 at 7:36 PM, extendhost.de [EMAIL PROTECTED] wrote: but HLSW connecting is claiming it to be HL2/CSS try using HLSW v1.3.0.3 ... its showing hl1 servers as hl1 servers. regards mike Ryan Devonshire schrieb: Arguably we have the weirdest outcome of this: We updated a 1.6 server to v48 - customer quickly reports back claiming that his server is now advertising itself as CSS/HL2. Investigated it, and he was right - the server is displaying itself as CSS - the files are 100% HLDS.. but HLSW connecting is claiming it to be HL2/CSS. Never seen that one before - well played Valve. Ryan Crazy Canucks wrote: I haven't noticed any stability problems, but my cpu load went up by what appears to be around 20 - 30% Drek Kveri wrote: same here, vanilla server installed with ./steam -command update -game cstrike -dir . chmod +x hlds_run ./hlds_run -game cstrike +map de_dust2 -maxplayers 12 -port 27033 [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway. ./hlds_run: line 342: 10350 Segmentation fault (core dumped) $HL_CMD Martin crow wrote / napísal(a): Hi! All of our servers are constantly crashing after the last update (AMD Opteron, Kernel 2.6.21 #1 SMP PREEMPT). Please fix it asap. GDB output: Auto detecting CPU Using AMD Optimised binary. Enabling debug mode Auto-restarting the server on crash Console initialized. scandir failed:/usr/local/games/cs/./valve/SAVE scandir failed:/usr/local/games/cs/./platform/SAVE Protocol version 48 Exe version 1.1.2.6/Stdio (cstrike) Exe build: 17:26:40 Aug 27 2008 (4352) STEAM Auth Server couldn't exec language.cfg scandir failed:/usr/local/games/cs/./valve/SAVE scandir failed:/usr/local/games/cs/./platform/SAVE [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway. ./hlds_run: line 342: 20989 Segmentation fault (core dumped) $HL_CMD Cannot access memory at address 0xb7faf4e8 Cannot access memory at address 0xbf9f5ce0 /usr/local/games/cs/debug.cmds:3: Error in sourced command file: Cannot access memory at address 0xb7faf4e8 email debug.log to [EMAIL PROTECTED] Thu Oct 23 10:35:20 CEST 2008: Server restart in 10 seconds Thu Oct 23 10:35:25 CEST 2008: Server Quit ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Someone has full ChangeLog, what valve has changed?
Hi, Is there any info = ChangeLog what VALVE has changed in HL 1 engine? *- Locked down several engine cvars to prevent malicious script exploits * What cvars? There should more info for developers, certainly plugin developers for HL1 mods*. *A lot of stuff in amxx don't work for me due to this changes*.* I don't know how to fix it because valve had not said anything about it. Thanks * * ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HLDS Linux Debian
Disable all 3drparty plugins on your server. On Thu, Oct 23, 2008 at 7:52 PM, Emil Wennerdahl [EMAIL PROTECTED] wrote: Hello! I got a problem with my server. When i start it its no problem , but after a wile when players is connecting and it about 10 players on the server it start to sound werry mutch and the CPu usage going up to 100%. And thats not good for it i think :). And this start after my server whas upgrade bye the new HLDS update. Server is running Debian And its a Counter-Strike server i have on it. Anyone know somthing ? //WedWey^ _ Var sommaren för kort? Här hittar du solen! http://resor.se.msn.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Half-Life 1 Engine Update Released
i don't understand you deleted this cvar 4ever? *sv_visiblemaxplayers no longer being used.* On Thu, Oct 23, 2008 at 9:21 PM, Alfred Reynolds [EMAIL PROTECTED]wrote: We have released an update to the Half-Life 1 engine, run the hldsupdatetool to get the update. This update fixes the Assert( IsIdxValid(i) ) and then crash error when running a server and fixes a crash on startup under linux if you had virtual interfaces. Known bugs that are still being worked on are the setmaster call stopping server listing and sv_visiblemaxplayers no longer being used. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Wednesday, October 22, 2008 10:21 PM To: Half-Life dedicated Win32 server mailing list; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Subject: Re: [hlds] Half-Life 1 Engine Update Released We have released an update for the Half-Life 1 engine, run the hldsupdatetool to get the update. This update fixes crashes on startup if you had a banned.cfg and the sv_password state not being displayed properly in the serverbrowser. There is a known bug with servers not listing if you use the setmaster command, so remove any setmaster calls until we can release a fix for the issue. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Wednesday, October 22, 2008 4:49 PM To: hlds_linux@list.valvesoftware.com; Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED] Subject: [hlds] Half-Life 1 Engine Update Released A new set of Steamworks features have been released for all Half-Life 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and Half- life 1 Deathmatch. The update includes Steamworks features such as player avatars in the scoreboard when playing Counter-Strike and Condition Zero. The update also contains several bug fixes, listed below. This update will require all game servers to restart. Bug Fixes: - Removed the need to manually re-login and re-authenticate to Steam while in game - Fixed a crash on startup when running windowed with a non-standard desktop resolution - Removed the display of saytext (in-game chat text) from players whom you've blocked in Steam friends - Locked down several engine cvars to prevent malicious script exploits - Enforced file consistency on several sprites in Counter-Strike - Removed ex_extrapmax cvar (no longer needed) Server: - Added -noaff command-line option to disable setting of thread affinity - Added bannedcfg cvar so admins can choose which file is written to by the writeid command This is a required update for all HL1 games. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike 1.6 Beta Updated
Why? BunnyHopping is okey. But russian walking is stupid, looks horrible and is annoying. Worst than BH! :P On Sun, Sep 28, 2008 at 2:39 AM, Rikard Bremark [EMAIL PROTECTED]wrote: i cant agree more on the first question with the russian walk its pretty god damn annoying. and for the other bugs and exploits on maps and so forth i bet the community would support and love them as much as we srv op does. bunny hopping is a third thing that would be needed to really be fixed. -- //Rikard 'Zapy' Bremark [EMAIL PROTECTED] Warzone Short Valley - Warzone.nu Ferenc Kovacs wrote: 2008/9/28 fishy [EMAIL PROTECTED] I almost hate to mention it, but there is one fix a majority of 1.6 players would support, which would encourage more server ops to fire up beta servers, and help garner support for the new format you are bringing to the staid counter-strike community. That would be if you can find a way to remove/limit the exploit known as Russian walking, whereby a player taps crouch repeatedly to move at running speed with very little noise. I am afraid that this exploit is becoming more pervasive than bunnyhopping did, and ruins the flow of gameplay in a similar manner, this may not be the ideal place to mention it however as this is liable to be the last big update for cs 1.6 it would be an invaluable opportunity to fix this exploit. cheers, f|shy. Message: 1 Date: Fri, 26 Sep 2008 16:22:42 -0700 From: Jason Ruymen [EMAIL PROTECTED] Subject: [hlds_linux] Counter-Strike 1.6 Beta Updated To: Half-Life dedicated Win32 server mailing list [EMAIL PROTECTED], hlds_linux@list.valvesoftware.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=US-ASCII A required update for the Counter-Strike 1.6 Beta has been released. Please run hldsupdatetool to receive it. The specific changes include: - Fixed Steam validation rejected error on connect - Added bannedcfgfile cvar so you can control the file written to by the writeid command Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux Then maybe the following should be fixed:flashbugs in many places like on de_inferno, de_nuke, de_train he damage through the walls edgebug (you can survive any fall if you land on the 4 px wide edge of the object) silent defuse (if you press the use button rapidly, you can defuse the bomb without making the defuse sound effect, mostly done via script) you can see through some walls in the game (like on train from ct start you can check the 6th rail) I know, I'm asking too much. :/ Tyrael ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike 1.6 Beta Updated
yes, but rusian walking, no ;] On Sun, Sep 28, 2008 at 1:13 PM, Ronny Schedel [EMAIL PROTECTED]wrote: Bunny hopping can be switched off by server cvars. Why? BunnyHopping is okey. But russian walking is stupid, looks horrible and is annoying. Worst than BH! :P On Sun, Sep 28, 2008 at 2:39 AM, Rikard Bremark [EMAIL PROTECTED]wrote: i cant agree more on the first question with the russian walk its pretty god damn annoying. and for the other bugs and exploits on maps and so forth i bet the community would support and love them as much as we srv op does. bunny hopping is a third thing that would be needed to really be fixed. -- //Rikard 'Zapy' Bremark [EMAIL PROTECTED] Warzone Short Valley - Warzone.nu Ferenc Kovacs wrote: 2008/9/28 fishy [EMAIL PROTECTED] I almost hate to mention it, but there is one fix a majority of 1.6 players would support, which would encourage more server ops to fire up beta servers, and help garner support for the new format you are bringing to the staid counter-strike community. That would be if you can find a way to remove/limit the exploit known as Russian walking, whereby a player taps crouch repeatedly to move at running speed with very little noise. I am afraid that this exploit is becoming more pervasive than bunnyhopping did, and ruins the flow of gameplay in a similar manner, this may not be the ideal place to mention it however as this is liable to be the last big update for cs 1.6 it would be an invaluable opportunity to fix this exploit. cheers, f|shy. Message: 1 Date: Fri, 26 Sep 2008 16:22:42 -0700 From: Jason Ruymen [EMAIL PROTECTED] Subject: [hlds_linux] Counter-Strike 1.6 Beta Updated To: Half-Life dedicated Win32 server mailing list [EMAIL PROTECTED], hlds_linux@list.valvesoftware.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=US-ASCII A required update for the Counter-Strike 1.6 Beta has been released. Please run hldsupdatetool to receive it. The specific changes include: - Fixed Steam validation rejected error on connect - Added bannedcfgfile cvar so you can control the file written to by the writeid command Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux Then maybe the following should be fixed:flashbugs in many places like on de_inferno, de_nuke, de_train he damage through the walls edgebug (you can survive any fall if you land on the 4 px wide edge of the object) silent defuse (if you press the use button rapidly, you can defuse the bomb without making the defuse sound effect, mostly done via script) you can see through some walls in the game (like on train from ct start you can check the 6th rail) I know, I'm asking too much. :/ Tyrael ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Annoying timeleft exploit
lol that is srcds_linux or hlds_linux? People chose good groups! On Tue, Sep 23, 2008 at 7:10 PM, Steve [EMAIL PROTECTED] wrote: mani_timeleft_player_only 1 That setting will make the message show only to the player who typed it. (look for it at the bottom of mani_server.cfg) Chris wrote: Occasionally some little kid comes into the server with ma_timeleft bound to their mousewheel. They completely spam the server with the map time remaining. Admins are powerless since it does not say who did it and nothing is written to the logs. Would the engine developers consider making this information logable? Easier yet, just append the user's name before the timestamp on screen? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Intel Quad-Core Xeon - problem with CPU load
Hmm that something with game sourcecode :) I have the same configuration, but with only 1 CPU. I can hold about 180 players with 6 public CS 1.6 servers and 5 CS:S server (4 with TICK 100) Everything takes about 80% CPU but we don't feel any lagging on it. And tickrate in CS:S is stable and FPS in CS 1.6, crazy? But i tested it a month ago with 2 processors on the motherboard. We had about 30-40% CPU usage, we felt lags, tickrate (CS:S) wasn't stable and FPS (CS 1.6) So we remove one and problem disappeared (Of course i tested other models, because this one might be bad but problem was also on other processors) It is stupid but game quality is better on ONE full loaded CPU (~80%) than on two with smaller load (30%-40%). Crazy! :D So the second processor is lost of money. Maybe somebody find any solution? On Sun, Sep 21, 2008 at 1:54 AM, Midnight [EMAIL PROTECTED] wrote: My thought on this, if you are running 10+ servers with 500fps 100 tick then ya you are probably hitting the limits of the hardware in terms of context switching. I run a similar box and can't go more than about 30% cpu usage on it without problems with lag. John Morgan wrote: Hello ppl, I've a huge problem with performance of my servers. I'm hosting arround 30 gameservers per 1 server, mostly CS 1.6, few CS:S and CS:CZ. Allways when ~160-200 players play CPUs load jump from 30% to ~70-80% (suddenly all processes are using more power of CPU) and players get lags. No matter what kind of gameservers are working. On 1 server I'm put only CS 1.6, on another I mixed CS 1.6 with CS:S. Both has these same problem. I tried in 2 different Data Centers so it's not a network problem. Maybe my system was improperly setup. Configuration of servers: 2x Quad E5420, motherboard S5000PAL, 6x2GB FB-DIMM 667, 2x SAS with RAID 1 (i tried with 1 disk, no positive result). System: Slackware 12.1 and Centos 5.2 Kernel: 2.6.24.3, 2.6.25.4, 2.6.26.2 for Slack and 2.6.18-92.el5PAE for Centos (default) Kernel's Processor Settings which I tested: BIG SMP/PC Compatible, 300/1000Hz, low-latency/server, preempt big kernel on/off, Core 2/newer Xeon How it looks: Players: http://img81.imageshack.us/my.php?image=playersrt1.jpg CPU Load: http://img221.imageshack.us/my.php?image=cpucr5.jpg I don't know what can I do. Old Dual Xeons 3.0Ghz with HT works fine with ~100. I think that 2x Quad-Core Xeon should works fine with 300 playing players. Don't You think so? P.S. Sorry for my english ;-) Regards, J.Morgan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Counter-Strike 1.6 Beta updated
So how can i bind process to CPU of my choice? Of course i'm talking about linux, anybody would help? Or maybe you can add some command to linux hlds, to specify what core i want to use. On Mon, Sep 15, 2008 at 10:08 PM, Alfred Reynolds [EMAIL PROTECTED]wrote: It means we don't call SetAffinity() so the server will go to the CPU the OS decides (and wander among CPU's). You may want to test the performance impact of letting it wander and use your own script to bind it to the CPU of your choice if that helps. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: Monday, September 15, 2008 12:11 PM To: Half-Life dedicated Win32 server mailing list; hlds_linux@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike 1.6 Beta updated Does that mean it wont bind to any cpu specifically, i.e. it can use any in the system? or that it can use any CPU except CPU 0? Regards Steve - Original Message - From: Jason Ruymen [EMAIL PROTECTED] The Counter-Strike 1.6 Beta has been updated. Please run hldsupdatetool to receive the updates. The specific changes are: - Added -noaff option for dedicated servers so it won't bind to CPU 0 on windows This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] CS 1.6 Beta updated
So if you are doing something with cs 1.6 now, maybe you can find solution for sv_bad errors? On Fri, Sep 12, 2008 at 8:42 PM, Alfred Reynolds [EMAIL PROTECTED]wrote: I am still trying to track down the leak in the player list where it reports people playing on the server that are no longer connected, if someone finds a way to reproduce this (I suspect its to do with how the player disconnects from the server) then please drop me an email off list. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Friday, September 12, 2008 11:35 AM To: Half-Life dedicated Win32 server mailing list; hlds_linux@list.valvesoftware.com Subject: [hlds] CS 1.6 Beta updated The Counter-Strike 1.6 Beta has been updated. Please run hldsupdatetool to receive it. The specific changes include: - Enabled crosshair selection - Got hltv running with the beta - Fixed A2S_RULES not returning data Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] CS 1.6 Beta updated
Alfred so maybe you can do something with choke? I have serwer with 1000hz kernel core, server has 500 FPS, and while server has 20 players playing or more there is big choke ;] Hardware is very powerfull, internet connection also. I've noticed it after some update 1 or 2 years ago. On Fri, Sep 12, 2008 at 11:24 PM, Roman Hatsiev [EMAIL PROTECTED] wrote: Any chance to fix win32 hlds using only first core? We almost used to changing affinity with external tool but still it would be nice to see it fixed. Best regards, Roman On 9/13/08, Alfred Reynolds [EMAIL PROTECTED] wrote: sv_bad is generic catch all for the network stream de-synchronising between the client and server, the are millions of reasons for this happening (from network issues to 3rd party plugins to code bugs). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds_linux- [EMAIL PROTECTED] On Behalf Of Pawel Sent: Friday, September 12, 2008 1:07 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] CS 1.6 Beta updated So if you are doing something with cs 1.6 now, maybe you can find solution for sv_bad errors? On Fri, Sep 12, 2008 at 8:42 PM, Alfred Reynolds [EMAIL PROTECTED]wrote: I am still trying to track down the leak in the player list where it reports people playing on the server that are no longer connected, if someone finds a way to reproduce this (I suspect its to do with how the player disconnects from the server) then please drop me an email off list. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Friday, September 12, 2008 11:35 AM To: Half-Life dedicated Win32 server mailing list; hlds_linux@list.valvesoftware.com Subject: [hlds] CS 1.6 Beta updated The Counter-Strike 1.6 Beta has been updated. Please run hldsupdatetool to receive it. The specific changes include: - Enabled crosshair selection - Got hltv running with the beta - Fixed A2S_RULES not returning data Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] CS 1.6 Beta updated
@bl4nkeh rates everybody says about rates etc. 25000/101/101 If i don't want choke i need to use and other players cl_updaterate 40-50 on a lot of good servers with huge FPS. @Alfred i have Quad Core. Maybe there is the same could you explain the topic more? If it is possible to do something with that problem. It shoulde be done :) On Fri, Sep 12, 2008 at 11:49 PM, bl4nkeh [EMAIL PROTECTED] wrote: Have you configured your rates properly? Pawel wrote: Alfred so maybe you can do something with choke? I have serwer with 1000hz kernel core, server has 500 FPS, and while server has 20 players playing or more there is big choke ;] Hardware is very powerfull, internet connection also. I've noticed it after some update 1 or 2 years ago. On Fri, Sep 12, 2008 at 11:24 PM, Roman Hatsiev [EMAIL PROTECTED] wrote: Any chance to fix win32 hlds using only first core? We almost used to changing affinity with external tool but still it would be nice to see it fixed. Best regards, Roman On 9/13/08, Alfred Reynolds [EMAIL PROTECTED] wrote: sv_bad is generic catch all for the network stream de-synchronising between the client and server, the are millions of reasons for this happening (from network issues to 3rd party plugins to code bugs). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds_linux- [EMAIL PROTECTED] On Behalf Of Pawel Sent: Friday, September 12, 2008 1:07 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] CS 1.6 Beta updated So if you are doing something with cs 1.6 now, maybe you can find solution for sv_bad errors? On Fri, Sep 12, 2008 at 8:42 PM, Alfred Reynolds [EMAIL PROTECTED]wrote: I am still trying to track down the leak in the player list where it reports people playing on the server that are no longer connected, if someone finds a way to reproduce this (I suspect its to do with how the player disconnects from the server) then please drop me an email off list. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Friday, September 12, 2008 11:35 AM To: Half-Life dedicated Win32 server mailing list; hlds_linux@list.valvesoftware.com Subject: [hlds] CS 1.6 Beta updated The Counter-Strike 1.6 Beta has been updated. Please run hldsupdatetool to receive it. The specific changes include: - Enabled crosshair selection - Got hltv running with the beta - Fixed A2S_RULES not returning data Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Content-Hosting-Banner for DOWNLOAD_URL
On Mon, 02 Jan 2006 at 02:49:45AM +0200, Evaldas Žilinskas wrote: I think, that banners are blocked by the Steam client. I did some tests and older versions of Counter-Strike can see this banner, when downloading files. I agree. I see in logs of my web server that cliants are requesting banner.gif but not showing then. strange. -- Pawel Dziekonski [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] hlds1, sv_downloadurl and bzip2?
hi, can anyone confirm (or not) that compression functionality is still working for sv_downloadurl for HLDS1 (CS 1.6) ?? thanks in advance, P -- Pawel Dziekonski [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] No auth servers parsed
hi, cs 1.6. my server prints at start: No auth servers parsed Disabling Valve Authentication. should I worry? thanks in advance, P ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] VAC2 Beta information
On pon, 20 cze 2005 at 04:12:02 +0200, Sambor wrote: i have added -vacbeta to server command line. server is up and running ok as 'secure'. how can i check if i am running vac2 ? Check your server log. You should find this: Connection to Steam servers successful. VAC beta secure mode is activated. well, I can't find it in both cstrike/logs/* and console log (i dump it to a file using tee). server command line: ./hlds_run -vacbeta -game cstrike -debug +mapchangecfgfile server.cfg \ +maxplayers 15 +port 27015 +map de_dust system is debian sarge, glibc 2.3.2.ds1-22. see also that most of *.so files in main hlds dir does not resolve all symbols. should i worry? thanks in advance, P ps. pozdro dla polakow ;) -- Pawel Dziekonski [EMAIL PROTECTED] Wroclaw Centre for Networking Supercomputing, HPC Department phone: (+48 71) 3202043, fax: (+48 71) 3225797, http://www.wcss.wroc.pl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] VAC2 Beta information
On pią, 08 lip 2005 at 04:32:08 +0200, Henrik Malmberg wrote: Since the last update VAC2 is on by default, beta testing is over. Look through the mailing-list archive for Alfreds post. after yet another restart my server printed VAC beta secure mode is activated. to the console... this is very confusing... -- Pawel Dziekonski [EMAIL PROTECTED] Wroclaw Centre for Networking Supercomputing, HPC Department phone: (+48 71) 3202043, fax: (+48 71) 3225797, http://www.wcss.wroc.pl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux