Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated

2013-02-14 Thread Scott Ehlert
Are HL1 binaries for HLDM (hl.so or hl.dll) supposed to be available 
using appid 90? All I see are the ones for CS 1.6.


On 2/14/2013 12:19 PM, Alfred Reynolds wrote:

We have updated Counter-Strike 1.6 and Half-Life 1, this update is mandatory.

The update will need to be downloaded using the steamcmd tool, documented here:
https://developer.valvesoftware.com/wiki/SteamCMD
Use appid 90.

Changes in this update are:
- converted both games to using new Steampipe content system
- numerous exploit fixes
- CS 1.6 game play fixes
- upgraded GCC version for Linux build to improve performance and stability


With the move to the new content system it will be significantly easier to 
deploy fixes (and run betas) for our Half-Life 1 based dedicated servers.

- Alfred




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[hlds_linux] Illegal Instruction

2010-07-27 Thread Scott Linder
Does anyone know if Valve will be fixing the "Illegal Instruction" Error for 
Linux Srcds servers in the near future? I opened a ticket with support, and It 
was closed with the response:

~~~~
Hello Scott, Thank you for contacting Steam Support. We do not offer support 
for server issues. You may, however, be able to find helpful information in the 
Dedicated Server forums: Dedicated Server Discussions 
http://forums.steampowered.com/forums/forumdisplay.php?f=509 Additionally, you 
may sign up for the Valve mailing lists for future announcements regarding 
server updates: Title: Valve Mailing Lists Link: 
http://support.steampowered.com/kb_article.php?ref=9427-OPFH-2819 


I can't find anywhere that has any information on Valves course of action in 
regards to this error. I know that it is because my outdated CPU does not 
support the SSE2 instruction set as this has occured in the past. The last time 
it happened, it took about 2 weeks for Valve to release a new update to fix it. 
I don't want to keep trying if they will never fix it, but am willing to wait 
if they will fix it.

Thank You.
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RE: [hlds_linux] UDP logging broken in TF2?

2007-11-08 Thread Scott Tuttle
My bad you said localhost... strange.  I can say mine was working not sure
if it is working now.  :)  Since the most recent update.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of dackz
Sent: Thursday, November 08, 2007 10:12 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] UDP logging broken in TF2?

Has anyone been able to get UDP logging to work in TF2? I've got it
set to send events on a port on localhost with "logaddress_add", yet
the server never sends any UDP packets. It's logging to the console
and to file fine, and "log" says it's logging to UDP, yet my log
listener receives nothing, and Wireshark reports no packets being sent
with event data.

This functionality works fine for me with mods based on the old engine.

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RE: [hlds_linux] UDP logging broken in TF2?

2007-11-08 Thread Scott Tuttle
Works fine under windows.  Maybe you are having a firewall issue?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of dackz
Sent: Thursday, November 08, 2007 10:12 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] UDP logging broken in TF2?

Has anyone been able to get UDP logging to work in TF2? I've got it
set to send events on a port on localhost with "logaddress_add", yet
the server never sends any UDP packets. It's logging to the console
and to file fine, and "log" says it's logging to UDP, yet my log
listener receives nothing, and Wireshark reports no packets being sent
with event data.

This functionality works fine for me with mods based on the old engine.

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Re: [hlds_linux] TF2 Server Crashes on Map Change

2007-09-26 Thread Scott Rubin
--
[ Picked text/plain from multipart/alternative ]
sweet thanks.

On 9/26/07, Andy Giesen <[EMAIL PROTECTED]> wrote:
>
> rcon changelevel ctf_2fort
>
> map restarts the server with the new map.
>
> On 9/26/07, Scott Rubin <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > rcon map ctf_2fort
> >
> > Server crashes, everyone gets kicked. Then the map changes and everyone
> can
> > reconnect just fine.
> >
> > What to do?
> >
> > --
> > Scott Rubin
> > [EMAIL PROTECTED]
> > http://www.apreche.net
> > http://www.frontrowcrew.com
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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> >
>
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--
Scott Rubin
[EMAIL PROTECTED]
http://www.apreche.net
http://www.frontrowcrew.com
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[hlds_linux] TF2 Server Crashes on Map Change

2007-09-26 Thread Scott Rubin
--
[ Picked text/plain from multipart/alternative ]
rcon map ctf_2fort

Server crashes, everyone gets kicked. Then the map changes and everyone can
reconnect just fine.

What to do?

--
Scott Rubin
[EMAIL PROTECTED]
http://www.apreche.net
http://www.frontrowcrew.com
--

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RE: [hlds_linux] VMware

2007-09-22 Thread Scott Pettit
A Windows 2k3 guest running on the same Ubuntu host got the thumbs up
for performance and hit reg from the whingiest gamers I could find ;)

Server was configured with tickrate 66 and the srcds fps booster
running.

Seems to suggest VMware perhaps is a viable option

-Scott

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott
Pettit
Sent: 22 September 2007 08:30
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] VMware

Well after switching the guest to a 1000HZ kernel performance was great
and there didn't appear to be any performance problems under a vm.  I'm
just getting a Windows guest set up now also to see how that runs.

The big thing for me in this is being able to shift servers around as I
please to new physical boxes without any IP changes or reconfiguration -
just a simple scp job to send the vm across to a new host.

I'll report back once I've tested out Windows.

-Scott

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RE: [hlds_linux] VMware

2007-09-21 Thread Scott Pettit
Well after switching the guest to a 1000HZ kernel performance was great
and there didn't appear to be any performance problems under a vm.  I'm
just getting a Windows guest set up now also to see how that runs.

The big thing for me in this is being able to shift servers around as I
please to new physical boxes without any IP changes or reconfiguration -
just a simple scp job to send the vm across to a new host.

I'll report back once I've tested out Windows.

-Scott

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Patrick
Scott
Sent: 22 September 2007 03:48
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] VMware


>From my experience, ESX/VMWare gives you better performance for this
sort of thing than Virtuozzo.

Anyone try KVM yet?

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Re: [hlds_linux] Can't start

2007-09-21 Thread Patrick Scott


On 21 Sep 2007, at 12:06 PM, Andreas Grimm wrote:


try this:

./srcds_run +maxplayers 16 -game tf -tickrate 66 -ip 206.204.216.33
-port
27016 -debug +map ctf_2fort

start command needs the map parameter


Ah, thank you for that. I missed that requirement.

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[hlds_linux] Can't start

2007-09-21 Thread Patrick Scott

./srcds_run +maxplayers 16 -game tf -tick 66 -ip 206.204.216.33 -p
27016 -debug
Auto detecting CPU
Using AMD-Opteron (64 bit) Optimised binary.
Enabling debug mode
Auto-restarting the server on crash

Console initialized.
Game.dll loaded for "Team Fortress"
Particles: Missing 'particles/error.pcf'
maxplayers set to 24
maxplayers set to 16
Unknown command "startupmenu"
Network: IP 206.204.216.33, mode MP, dedicated Yes, ports 27016 SV /
27006 CL
---
Never seems to start. That command line is correct, no?

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Re: [hlds_linux] VMware

2007-09-21 Thread Patrick Scott


On 21 Sep 2007, at 08:05 AM, Tom Leighton wrote:


Yeah, i know ;) hence the link in my email.

Most people will associate VPS with Software such as OpenVZ and
Virtuozzo, so i use it in their place unless i need to otherwise.


From my experience, ESX/VMWare gives you better performance for this
sort of thing than Virtuozzo.

Anyone try KVM yet?

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[hlds_linux] VMware

2007-09-20 Thread Scott Pettit
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hello all,



Been a while since my last posting here...



Has anyone experimented with running SRCDS in a VMware guest?  I'm
curious as to how you find the performance.  In some brief testing this
afternoon I configured:



Host Ubuntu Feisty

Guest Ubuntu Dapper (Feisty kept hanging during the install)



Guest configured with one CPU only (my intention is to run two single
CPU Guests on a dual core) and 512MB RAM assigned.  VMware tools was
installed in the guest OS.



Hardware:  P4D 2.8, 2GB RAM



After directing some gamers at it they all reported that it performed
really well, I was expecting quite a performance penalty due to
virtualisation but it appears to be minimal.



That said, I couldn't get the FPS very high (stuck around 30-40), though
I'm presently recompiling the host and guest with 1000HZ kernels to see
if this rectifies it.



While I haven't done anything extensive as yet, it does appear to be a
good option at first looks - so I guess the question is whether anyone
is is doing/has tried this and what were your results on what hardware?



-Scott



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Re: [hlds_linux] Team Fortress 2 Server Updated/Linux Server available

2007-09-20 Thread Scott Rubin
--
[ Picked text/plain from multipart/alternative ]
same problem here.

On 9/20/07, . <[EMAIL PROTECTED]> wrote:
>
> does anyone have ../particles/error.pcf  ?
>
> i've tried to redownload several times and
> it doesn't pick it up.. attach if you do please,
> maybe it will run then.
>
>
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[EMAIL PROTECTED]
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http://www.frontrowcrew.com
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RE: [hlds_linux] building mod on linux

2007-05-08 Thread Scott Tuttle
You should probably try the hlcoders list.

http://list.valvesoftware.com/mailman/listinfo/hlcoders

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of ed miller
> Sent: Tuesday, May 08, 2007 11:07 AM
> To: hlds_linux@list.valvesoftware.com
> Subject: [hlds_linux] building mod on linux
>
> --
> [ Picked text/plain from multipart/alternative ]
> hello all,
> am struggling with an old mod. would like to build a Linux version of
> the
> server.
> Is there a guide for compiling the hl sdk in linux somewhere?
> can anyone recommend a preferred OS?  (red hat 7.3 or Debian , etc.)
> what is the required tool chain? ecgs/glibc ..
> where to get the official hl sdk?
>
> cannot seem to get hlds installed in red hat 7.3
> ./steam -command update -game valve -dir .
> complains about not having glibc2.3 or above.
>
> yet, rpm says it is already installed!
>
>
> have hacked around with redhat 9 / installing ecgs-2.91.66 and glibc
> from
> the red hat 7.3 distro
> and compiled the mp_i386.so in the unmodified sdk v2.3 folder:
> sdk/multiplayer/dlls
>
> what I did in red hat 9:
> rpm -i --conflicts compat-glibc-6.2-2.1.3.2.i386.rpm
> rpm -i --conflicts compat-egcs-6.2-1.1.2.16.i386.rpm
> rpm -i --conflicts compat-libstdc++-6.2-2.9.0.16.i386.rpm
> rpm -i --conflicts compat-egcs-c++-6.2-1.1.2.16.i386.rpm
>
> had some conflicts with libstdc++ as there was a newer one already
> installed
>  forced to rpm -e --nodeps libstdc++7.x.x
>
> got hl_sdk_v2.3.exe from metamod. installed it on a win xp pc then ftp
> the
> files to the linux box.
> oddly enough it creates a directory named "multiplayer_source"
> got a patch from metamod: hl_sdk_linux_p3.tar.gz
> extracted the files and then copy the new directory multiplayer over
> multiplayer_source
> delete multiplayer
> rename multiplayer_source to multiplayer
>
> cd sdk/multiplayer/dlls
> change the CC=gcc line in the Makefile to CC=g++
> gmake
> copy sdk/multiplayer/dlls/mp_i386.so to /hlds/valve/dlls/hl_i386.so and
> it
> runs.
>
> is there a better way?
>
> thanks.
> --
>
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RE: [hlds_linux] CPU Usage

2007-02-08 Thread Scott Tuttle
You still might have it installed.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Andreas Kang Schøyen
> Sent: Thursday, February 08, 2007 4:35 AM
> To: hlds_linux@list.valvesoftware.com
> Subject: RE: [hlds_linux] CPU Usage
>
> I don't belive that I have SELinux installed, because I have
> never heard about it before :)
>
> Im testing the i386 linux now to see if this is better.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Scott Tuttle
> Sent: Wednesday, February 07, 2007 6:30 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: RE: [hlds_linux] CPU Usage
>
>  I had very high usage when I tested on a linux distro and in
> my case I
> believe it was because I had enabled SELinux.  Did you by
> chance install and
> enable this?
>
> I don't know if anyone else saw this behavior but I did in my
> short couple
> months of testing.  I brought the system home and tested it without
> installing SELinux and it seemed infinetly better.  But I put
> Win2003 on
> instead and sent my system back to the datacenter.  So I
> can't tell you
> absolutely if this was my problem or not but I think it was.
>
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> > Andreas Kang Schøyen
> > Sent: Wednesday, February 07, 2007 12:01 PM
> > To: hlds_linux@list.valvesoftware.com
> > Subject: RE: [hlds_linux] CPU Usage
> >
> > I have a dual xeon 2,4ghz server, and compiled the new 2.6.20
> > debian kernel @1000hZ, but when I run a srcds server at
> > 100ticks the CPU consumes 100% with 10ppl.
> >
> > Witch CPU family does this CPU belong? I used the i686, but I
> > see that I also can use i486? Can this be the problem?
> >
> > I installed this; Pentium-4/Celeron(P4-based)/Pentium-4 M/older Xeon
> >
> > I can also choose 2core/newer Xeon, but the make fails when I
> > use this. Any suggestions?
> >
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of kama
> > Sent: Wednesday, February 07, 2007 12:44 PM
> > To: hlds_linux@list.valvesoftware.com
> > Subject: RE: [hlds_linux] CPU Usage
> >
> >
> > should probably be schedtools...
> >
> > /Bjorn
> >
> > On Wed, 7 Feb 2007, Andreas Kang Schøyen wrote:
> >
> > > Install the scedtools package
> > > and then just start your processes like this:
> > >
> > > taskset -c 0 ./startcommand
> > >
> > > Where do i find the "scedtools package" ? Tried apt-cache
> > search and google. Cant find it.
> > >
> > > Med vennlig hilsen:
> > > Andreas Kang Schøyen
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> > Scott Tuttle
> > > Sent: Tuesday, February 06, 2007 8:33 PM
> > > To: hlds_linux@list.valvesoftware.com
> > > Subject: RE: [hlds_linux] CPU Usage
> > >
> > >
> > http://www.mail-archive.com/search?l=hlds_linux%40list.valveso
> > ftware.com&q=f
> > > orce+processor
> > >
> > > 3rd result down
> > >
> > > > -Original Message-
> > > > From: [EMAIL PROTECTED]
> > > > [mailto:[EMAIL PROTECTED] On Behalf Of
> > > > Andreas Kang Schøyen
> > > > Sent: Tuesday, February 06, 2007 2:01 PM
> > > > To: hlds_linux@list.valvesoftware.com;
> > > > hlds_linux@list.valvesoftware.com
> > > > Subject: [hlds_linux] CPU Usage
> > > >
> > > > This is a multi-part message in MIME format.
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > My hardware, opteron socket 939, dual core, 4gig mem.
> > > > running debian.64
> > > >
> > > > it looks to me as my 3 srcds proccesses runs only on one of
> > > > the CPUs, how can i define a process to run on a spesific CPU
> > > > or the one with less load?
> > > >
> > > > top - 20:04:35 up  8:32,  1 user,  load average: 1.08,
> 1.19, 1.24
> > > > Tasks:  53 total,   1 running,  52 sleeping,   0 stopped,
> >   0 zombie
> > > > Cpu(s): 40.0% us,  0.5% sy,  0.0% ni, 58.3% id,  0.0% wa,
> > > > 0.5% hi,  0.7% si
> > > > Mem:   1995736k total,   816828k used,  1178908k free,
> > > > 28828k buffers
> > > &g

RE: [hlds_linux] CPU Usage

2007-02-07 Thread Scott Tuttle
 I had very high usage when I tested on a linux distro and in my case I
believe it was because I had enabled SELinux.  Did you by chance install and
enable this?

I don't know if anyone else saw this behavior but I did in my short couple
months of testing.  I brought the system home and tested it without
installing SELinux and it seemed infinetly better.  But I put Win2003 on
instead and sent my system back to the datacenter.  So I can't tell you
absolutely if this was my problem or not but I think it was.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Andreas Kang Schøyen
> Sent: Wednesday, February 07, 2007 12:01 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: RE: [hlds_linux] CPU Usage
>
> I have a dual xeon 2,4ghz server, and compiled the new 2.6.20
> debian kernel @1000hZ, but when I run a srcds server at
> 100ticks the CPU consumes 100% with 10ppl.
>
> Witch CPU family does this CPU belong? I used the i686, but I
> see that I also can use i486? Can this be the problem?
>
> I installed this; Pentium-4/Celeron(P4-based)/Pentium-4 M/older Xeon
>
> I can also choose 2core/newer Xeon, but the make fails when I
> use this. Any suggestions?
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of kama
> Sent: Wednesday, February 07, 2007 12:44 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: RE: [hlds_linux] CPU Usage
>
>
> should probably be schedtools...
>
> /Bjorn
>
> On Wed, 7 Feb 2007, Andreas Kang Schøyen wrote:
>
> > Install the scedtools package
> > and then just start your processes like this:
> >
> > taskset -c 0 ./startcommand
> >
> > Where do i find the "scedtools package" ? Tried apt-cache
> search and google. Cant find it.
> >
> > Med vennlig hilsen:
> > Andreas Kang Schøyen
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Scott Tuttle
> > Sent: Tuesday, February 06, 2007 8:33 PM
> > To: hlds_linux@list.valvesoftware.com
> > Subject: RE: [hlds_linux] CPU Usage
> >
> >
> http://www.mail-archive.com/search?l=hlds_linux%40list.valveso
> ftware.com&q=f
> > orce+processor
> >
> > 3rd result down
> >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of
> > > Andreas Kang Schøyen
> > > Sent: Tuesday, February 06, 2007 2:01 PM
> > > To: hlds_linux@list.valvesoftware.com;
> > > hlds_linux@list.valvesoftware.com
> > > Subject: [hlds_linux] CPU Usage
> > >
> > > This is a multi-part message in MIME format.
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > My hardware, opteron socket 939, dual core, 4gig mem.
> > > running debian.64
> > >
> > > it looks to me as my 3 srcds proccesses runs only on one of
> > > the CPUs, how can i define a process to run on a spesific CPU
> > > or the one with less load?
> > >
> > > top - 20:04:35 up  8:32,  1 user,  load average: 1.08, 1.19, 1.24
> > > Tasks:  53 total,   1 running,  52 sleeping,   0 stopped,
>   0 zombie
> > > Cpu(s): 40.0% us,  0.5% sy,  0.0% ni, 58.3% id,  0.0% wa,
> > > 0.5% hi,  0.7% si
> > > Mem:   1995736k total,   816828k used,  1178908k free,
> > > 28828k buffers
> > > Swap:  1614492k total,0k used,  1614492k free,
> > > 462332k cached
> > >   PID USER  PR  NI  VIRT  RES  SHR S %CPU %MEM
> TIME+  COMMAND
> > >  2992 cs15   0  175m  95m  13m S 66.2  4.9
> 219:49.32 srcds_amd
> > >  2982 cs15   0  148m  69m  12m S 15.0  3.6
> 5:50.00 srcds_amd
> > >  3012 cs15   0  171m  93m  12m S  0.7  4.8
> 0:13.11 srcds_amd
> > >
> > >
> > > [EMAIL PROTECTED]:~$ mpstat -P ALL
> > > Linux 2.6.19 (cs22) 02/06/2007
> > > 08:04:53 PM  CPU   %user   %nice %system %iowait%irq
> > > %soft   %idleintr/s
> > > 08:04:53 PM  all   21.400.000.250.160.32
> > > 0.50   77.37   2787.73
> > > 08:04:53 PM0   11.450.000.160.050.00
> > > 0.14   88.20  8.64
> > > 08:04:53 PM1   31.360.000.330.260.64
> > > 0.86   66.54   2779.09
> > >
> > > --
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > http:/

RE: [hlds_linux] CPU Usage

2007-02-06 Thread Scott Tuttle
http://www.mail-archive.com/search?l=hlds_linux%40list.valvesoftware.com&q=f
orce+processor

3rd result down

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Andreas Kang Schøyen
> Sent: Tuesday, February 06, 2007 2:01 PM
> To: hlds_linux@list.valvesoftware.com;
> hlds_linux@list.valvesoftware.com
> Subject: [hlds_linux] CPU Usage
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> My hardware, opteron socket 939, dual core, 4gig mem.
> running debian.64
>
> it looks to me as my 3 srcds proccesses runs only on one of
> the CPUs, how can i define a process to run on a spesific CPU
> or the one with less load?
>
> top - 20:04:35 up  8:32,  1 user,  load average: 1.08, 1.19, 1.24
> Tasks:  53 total,   1 running,  52 sleeping,   0 stopped,   0 zombie
> Cpu(s): 40.0% us,  0.5% sy,  0.0% ni, 58.3% id,  0.0% wa,
> 0.5% hi,  0.7% si
> Mem:   1995736k total,   816828k used,  1178908k free,
> 28828k buffers
> Swap:  1614492k total,0k used,  1614492k free,
> 462332k cached
>   PID USER  PR  NI  VIRT  RES  SHR S %CPU %MEMTIME+  COMMAND
>  2992 cs15   0  175m  95m  13m S 66.2  4.9 219:49.32 srcds_amd
>  2982 cs15   0  148m  69m  12m S 15.0  3.6   5:50.00 srcds_amd
>  3012 cs15   0  171m  93m  12m S  0.7  4.8   0:13.11 srcds_amd
>
>
> [EMAIL PROTECTED]:~$ mpstat -P ALL
> Linux 2.6.19 (cs22) 02/06/2007
> 08:04:53 PM  CPU   %user   %nice %system %iowait%irq
> %soft   %idleintr/s
> 08:04:53 PM  all   21.400.000.250.160.32
> 0.50   77.37   2787.73
> 08:04:53 PM0   11.450.000.160.050.00
> 0.14   88.20  8.64
> 08:04:53 PM1   31.360.000.330.260.64
> 0.86   66.54   2779.09
>
> --
>
> ___
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RE: [hlds_linux] Re: LoadLibrary failed

2007-02-06 Thread Scott Tuttle
Are you running a firewall that is restricting the ports?  It sounds like
it.

You probably need to permit udp and tcp traffic on port 27015.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> linux penguin
> Sent: Tuesday, February 06, 2007 1:28 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Re: LoadLibrary failed
>
> --
> [ Picked text/plain from multipart/alternative ]
> Im nice to people if there nice to me. Its as simple as that.
>
> Right, yesterday i dont know why but when i ran the server it
> said that no
> metamod_i386.so existed, when i had metamod_amd64.so in
> /cstrike/addons/metamod/dlls and in 'liblist.gam' i had: gamedll_linux
> "addons/metamod/dlls/metamod_amd64.so". I didnt change
> anything but now the
> metamod error dont come up when i run the server. Instead
> this is what i
> got:
>
> [EMAIL PROTECTED]:~/cs-server#1$ ./hlds_run -game cstrike +map de_dust
> +maxplayers 21 -binary ./hlds_amd64
> Auto-restarting the server on crash
> ./hlds_amd64: error while loading shared libraries:
> libstdc++.so.5: cannot
> open shared object file: No such file or directory
> Add "-debug" to the ./hlds_run command line to generate a
> debug.log to help
> with solving this problem
> Tue Feb  6 18:04:00 GMT 2007: Server restart in 10 seconds
> Tue Feb  6 18:04:03 GMT 2007: Server Quit
>
> [EMAIL PROTECTED]:~/cs-server#1$
>
> I found and installed the lib and now the server is starting but the
> Security module from Speakeasy dont seem to load. I get:
>
> Downloading Security Module from Speakeasy.net ...
> Error downloading Security Module from Speakeasy.net
> Server is not Secure.
>
> Can someone please tell why thats happening?
> Thanks
> --
>
> ___
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RE: [hlds_linux] LoadLibrary failed

2007-02-06 Thread Scott Tuttle


Amd64 is out of date.  It is the 64bit.  You need to decide if you will run
64bit or 32bit.  If you want to run 32 bit then you don't need the -binary
flag but you need to download and install the 32 bit version of metamod.

> @ Scott Tuttle
>
> Someone just said that ./hlds_amd64 is out of date and i should use
> hlds_i686 instead. But now your saying different. LOL! So
> what is better?
> --
>
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RE: [hlds_linux] LoadLibrary failed

2007-02-05 Thread Scott Tuttle
Run your server with the "-binary ./hlds_amd64" option not "hlds_i686" as
you have below.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> linux penguin
> Sent: Monday, February 05, 2007 7:17 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] LoadLibrary failed
>
> --
> [ Picked text/plain from multipart/alternative ]
> This is what i got when i ran ./hlds_run -game cstrike +map de_dust
> +maxplayers 21 -binary ./hlds_i686 -autoupdate
>
> [EMAIL PROTECTED]:~/cs-server#1$ ./hlds_run -game cstrike +map de_dust
> +maxplayers 21 -binary ./hlds_i686 -autoupdate
> Auto-restarting the server on crash
> Updating server using Steam.
> Checking bootstrapper version ...
> Updating Installation
> Checking/Installing 'Counter-Strike Base Content' version 17
>
> Checking/Installing 'Linux Server Engine' version 36
>
> Checking/Installing 'Half-Life Base Content' version 8
>
> HLDS installation up to date
>
> Console initialized.
> scandir failed:/home/cookie/cs-server#1/./valve/SAVE
> scandir failed:/home/cookie/cs-server#1/./platform/SAVE
> Protocol version 47
> Exe version 1.1.2.5/Stdio (cstrike)
> Exe build: 20:02:49 Oct 24 2006 (3651)
> STEAM Auth Server
> couldn't exec language.cfg
> Server IP address 192.168.1.6:27015
> LoadLibrary failed on ./cstrike/addons/metamod/dlls/metamod_i386.so:
> ./cstrike/a
> ddons/metamod/dlls/metamod_i386.so:
> cannot open shared object file: No such file  or directory
> Host_Error: Couldn't get DLL API from
> ./cstrike/addons/metamod/dlls/metamod_i386.so!
> FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from
> ./cstrike/add
> ons/metamod/dlls/metamod_i386.so!
>
> Add "-debug" to the ./hlds_run command line to generate a
> debug.log to help
> with solving this problem
> Tue Feb  6 00:15:19 GMT 2007: Server restart in 10 seconds
> Tue Feb  6 00:15:21 GMT 2007: Server Quit
>
> [EMAIL PROTECTED]:~/cs-server#1$
> --
>
> ___
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> archives, please visit:
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RE: [hlds_linux] LoadLibrary failed

2007-02-05 Thread Scott Tuttle
Considering how knowledgable you are... Please consider unsubscribing
yourself to the list.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Valtteri Kiviniemi
> Sent: Monday, February 05, 2007 7:26 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] LoadLibrary failed
>
> Og Crying out loud! Use your brains!
>
> You have the amd64 version of the fucking metamod, just download the
> fucking i386 version if you are going to use 32bit server... YOU CANT
> USE 64BIT METAMOD IF YOU RUN YOUR SERVER AS 32BIT
>
> Stop sending stupid posts and use google.
>
> linux penguin kirjoitti:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > This is what i got when i ran ./hlds_run -game cstrike +map de_dust
> > +maxplayers 21 -binary ./hlds_i686 -autoupdate
> >
> > [EMAIL PROTECTED]:~/cs-server#1$ ./hlds_run -game cstrike
> +map de_dust
> > +maxplayers 21 -binary ./hlds_i686 -autoupdate
> > Auto-restarting the server on crash
> > Updating server using Steam.
> > Checking bootstrapper version ...
> > Updating Installation
> > Checking/Installing 'Counter-Strike Base Content' version 17
> >
> > Checking/Installing 'Linux Server Engine' version 36
> >
> > Checking/Installing 'Half-Life Base Content' version 8
> >
> > HLDS installation up to date
> >
> > Console initialized.
> > scandir failed:/home/cookie/cs-server#1/./valve/SAVE
> > scandir failed:/home/cookie/cs-server#1/./platform/SAVE
> > Protocol version 47
> > Exe version 1.1.2.5/Stdio (cstrike)
> > Exe build: 20:02:49 Oct 24 2006 (3651)
> > STEAM Auth Server
> > couldn't exec language.cfg
> > Server IP address 192.168.1.6:27015
> > LoadLibrary failed on ./cstrike/addons/metamod/dlls/metamod_i386.so:
> > ./cstrike/a
> ddons/metamod/dlls/metamod_i386.so:
> > cannot open shared object file: No such file  or directory
> > Host_Error: Couldn't get DLL API from
> > ./cstrike/addons/metamod/dlls/metamod_i386.so!
> > FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from
> > ./cstrike/add
> ons/metamod/dlls/metamod_i386.so!
> >
> > Add "-debug" to the ./hlds_run command line to generate a
> debug.log to help
> > with solving this problem
> > Tue Feb  6 00:15:19 GMT 2007: Server restart in 10 seconds
> > Tue Feb  6 00:15:21 GMT 2007: Server Quit
> >
> > [EMAIL PROTECTED]:~/cs-server#1$
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the
> list archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
> ___
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RE: [hlds_linux] LoadLibrary failed

2007-02-05 Thread Scott Tuttle
Also what command line are you using to start the server?

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> linux penguin
> Sent: Monday, February 05, 2007 6:43 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] LoadLibrary failed
>
> --
> [ Picked text/plain from multipart/alternative ]
> Is there any type of guide on how to setup and run 64 bit
> servers out there?
>
> PS- I cant seem to find/install compat-libstdc++-33 on
> debian. Its different
> the yum
> --
>
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RE: [hlds_linux] LoadLibrary failed

2007-02-05 Thread Scott Tuttle
What is the new error message you are getting.  My guess is that it is
different that what you were getting at the start.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> linux penguin
> Sent: Monday, February 05, 2007 6:43 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] LoadLibrary failed
>
> --
> [ Picked text/plain from multipart/alternative ]
> Is there any type of guide on how to setup and run 64 bit
> servers out there?
>
> PS- I cant seem to find/install compat-libstdc++-33 on
> debian. Its different
> the yum
> --
>
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RE: [hlds_linux] Installing CS server. Runing ./steam fails

2007-02-05 Thread Scott Tuttle
Yes it now seems to be down to about 8 minutes.  But a few weeks ago it was
about 20 minutes.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of ics
> Sent: Monday, February 05, 2007 6:26 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Installing CS server. Runing ./steam fails
>
> You are not alone with this problem. It really takes atleast
> 10 mins to
> see my own post coming into the list sometimes but recently
> they seem to
> be coming faster. Perhaps there is an overcrowded mail relay somewhere
> which takes its time with the messages.
>
> -ics
>
> Scott Tuttle kirjoitti:
> > My problem with this is that it appears that there is so
> much lag when
> > replying to the mailing list.  I don't know about you but
> if I see a post
> > that is on the list at 1:20pm and I reply to it.  I don't
> see my reply to
> > the list until about 20 minutes has passed.  I don't think
> it is a problem
> > with my email client either.  I think the list must be throttled or
> > something to try to reduce the signal to noise ratio.  But
> the problem is
> > that in that 20 minute period where there are "no
> responses" people are
> > responding trying to help them all the messages start
> flooding out to the
> > list after the 20 minutes is up.  This:
> >
> > 1. makes it hard for people to discuss a problem in a swift
> manner due to
> > the time lag
> > 2. makes it look like nobody is trying to help so other
> people get in and
> > then eventually you see lots of messages answering the same
> question.
> >
> > Would seem to me that fixing this problem while it might
> increase the signal
> > to noise ratio because it allows people to have arguments
> much to easy would
> > also let people get answers faster and be able to actually
> discuss an issue
> > in a very short period of time.
> >
> > But this is just what I see.  Maybe nobody elses has this
> time lag problem.
> >
> > -Scott
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the
> list archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
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RE: [hlds_linux] LoadLibrary failed

2007-02-05 Thread Scott Tuttle
Hlds doesn't autodetect 64 bit version any longer.  They only run 32bit by
default.  You have to force 64bit with the command line that has been
posted.

The server will run 64bit version if you run with the 64bit flag and you
install the metamod-p 64bit binaries.

Metmod has to be compiled for 64bit version and 32bit version that is why
there are two versions.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> linux penguin
> Sent: Monday, February 05, 2007 5:02 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] LoadLibrary failed
>
> --
> [ Picked text/plain from multipart/alternative ]
> Im using metamod-p.
>
> So if i have metamod_i386.so on a 64 bit machine would the
> server still
> operate in 64 bit?
> Im confused. Why is there a separate metamod for 64 bit OS's?
> Also i dont get what your trying to by: Are you also forcing the 64bit
> binaries of hlds?
> --
>
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RE: [hlds_linux] LoadLibrary failed

2007-02-05 Thread Scott Tuttle
That is not how you force 64bit mode I don't think.

You are suppose to add this to your command line like Valtteri suggested

"-binary ./hlds_amd64"

So...

./hlds_run -game cstrike +map de_dust +maxplayers 21 -binary ./hlds_amd64
-autoupdate

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> linux penguin
> Sent: Monday, February 05, 2007 4:54 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] LoadLibrary failed
>
> --
> [ Picked text/plain from multipart/alternative ]
> When i tried to start the server with ./hlds_amd64 i got:
>
> [EMAIL PROTECTED]:~/cs-server#1$ ./hlds_amd64 -game cstrike
> +map de_dust
> +maxplayers 21 -autoupdate
> ./hlds_amd64: error while loading shared libraries:
> libstdc++.so.5: cannot
> open shared object file: No such file or directory
>
> And if i tried the regular ./hlds_run i got:
>
> [EMAIL PROTECTED]:~/cs-server#1$ ./hlds_run -game cstrike +map de_dust
> +maxplayers 21 -autoupdate
> Auto detecting CPU
> Using AMD-Opteron (64 bit) Optimised binary.
> Auto-restarting the server on crash
> Updating server using Steam.
> Checking bootstrapper version ...
> Updating Installation
> Checking/Installing 'Counter-Strike Base Content' version 17
>
> Checking/Installing 'Linux Server Engine' version 36
>
> Checking/Installing 'Half-Life Base Content' version 8
>
> HLDS installation up to date
>
> Console initialized.
> scandir failed:/home/cookie/cs-server#1/./valve/SAVE
> scandir failed:/home/cookie/cs-server#1/./platform/SAVE
> Protocol version 47
> Exe version 1.1.2.5/Stdio (cstrike)
> Exe build: 20:02:44 Oct 24 2006 (3651)
> STEAM Auth Server
> couldn't exec language.cfg
> Server IP address 192.168.1.6:27015
> LoadLibrary failed on ./cstrike/addons/metamod/dlls/metamod_i386.so:
> ./cstrike/addons/metamod/dlls/metamod_i386.so: cannot open
> shared object
> file: No such file or directory
> Host_Error: Couldn't get DLL API from
> ./cstrike/addons/metamod/dlls/metamod_i386.so!
> FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from
> ./cstrike/addons/metamod/dlls/metamod_i386.so!
>
> Add "-debug" to the ./hlds_run command line to generate a
> debug.log to help
> with solving this problem
> Mon Feb  5 21:52:52 GMT 2007: Server restart in 10 seconds
> Updating server using Steam.
> Checking bootstrapper version ...
> Mon Feb  5 21:53:05 GMT 2007: Server Quit
> --
>
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RE: [hlds_linux] LoadLibrary failed

2007-02-05 Thread Scott Tuttle
That is what I was thinking.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Valtteri Kiviniemi
> Sent: Monday, February 05, 2007 4:42 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] LoadLibrary failed
>
> Hi
>
> - Take the extra gamedll_linux "dlls/cs_amd64.so" -line out from
> liblist.gam.
>
> - Start the gameserver with option -binary ./hlds_amd64
> option, because
> I think that it's running on 32bit now.
>
> --
> Valtteri
>
> linux penguin kirjoitti:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > hi,
> >
> > Can someone please tell where to specify the metamod_amd64.so
> > When i start the server it says: LoadLibrary failed on
> > ./cstrike/addons/metamod/dlls/metamod_i386.so:
> > ./cstrike/addons/metamod/dlls/metamod_i386.so: cannot open
> shared object
> > file: No such file or directory
> >
> > In cstrike/addons/metamod/dlls/ i have metamod_amd64.so NOT
> metamod_i386.so
> >
> > In 'liblist.gam' i have put :
> > gamedll_linux "addons/metamod/dlls/metamod_amd64.so"
> > gamedll_linux "dlls/cs_amd64.so"
> >
> > So i dont get why its giving me this error.
> > Can someone help?
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the
> list archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
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RE: [hlds_linux] LoadLibrary failed

2007-02-05 Thread Scott Tuttle
If I am not mistaken you did not install metamod correctly.

You should only have one reference to gamedll_linux in your liblist.gam
file.

Revert it back to normal then follow the instructions for installing
metamod.

http://metamod.org/metamod.html

Read it very carefully.

Are you also forcing the 64bit binaries of hlds?

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> linux penguin
> Sent: Monday, February 05, 2007 4:35 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: [hlds_linux] LoadLibrary failed
>
> --
> [ Picked text/plain from multipart/alternative ]
> hi,
>
> Can someone please tell where to specify the metamod_amd64.so
> When i start the server it says: LoadLibrary failed on
> ./cstrike/addons/metamod/dlls/metamod_i386.so:
> ./cstrike/addons/metamod/dlls/metamod_i386.so: cannot open
> shared object
> file: No such file or directory
>
> In cstrike/addons/metamod/dlls/ i have metamod_amd64.so NOT
> metamod_i386.so
>
> In 'liblist.gam' i have put :
> gamedll_linux "addons/metamod/dlls/metamod_amd64.so"
> gamedll_linux "dlls/cs_amd64.so"
>
> So i dont get why its giving me this error.
> Can someone help?
> --
>
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RE: [hlds_linux] Installing CS server. Runing ./steam fails

2007-02-05 Thread Scott Tuttle
> Just keep the message's relevant, don't answer if your'e not sure if
> your message will help at all. Think twice before posting.
> The list has many people helping, so there is no need to spam exactly
> the same message about 10 times. Or send useless messages. If someone
> else has already answered, please read what he said.

My problem with this is that it appears that there is so much lag when
replying to the mailing list.  I don't know about you but if I see a post
that is on the list at 1:20pm and I reply to it.  I don't see my reply to
the list until about 20 minutes has passed.  I don't think it is a problem
with my email client either.  I think the list must be throttled or
something to try to reduce the signal to noise ratio.  But the problem is
that in that 20 minute period where there are "no responses" people are
responding trying to help them all the messages start flooding out to the
list after the 20 minutes is up.  This:

1. makes it hard for people to discuss a problem in a swift manner due to
the time lag
2. makes it look like nobody is trying to help so other people get in and
then eventually you see lots of messages answering the same question.

Would seem to me that fixing this problem while it might increase the signal
to noise ratio because it allows people to have arguments much to easy would
also let people get answers faster and be able to actually discuss an issue
in a very short period of time.

But this is just what I see.  Maybe nobody elses has this time lag problem.

-Scott



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RE: [hlds_linux] Installing CS server. Runing ./steam fails

2007-02-05 Thread Scott Tuttle
It should auto run the 32bit binaries.  The 64 bit binaries are not
supported as they have not been updated in quite a while.  If you force then
to run then you will not get VAC2 because only VAC is supported on the 64bit
binaries.

I don't know what the command is to force it to run with the 64bit binaries.
You can probably use the archives at the bottom of this email to search for
specific command needed to force 64bit.

> But still can someone answer my final question plz?
> Im installing a cs server on AMD64 with Debian64 so the server will
> automatically be running as hlds_amd64?
> I just have to specify the DLL as amd64 ye? or is there
> something more?
> Thanks!
> --
>
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RE: [hlds_linux] Installing CS server. Runing ./steam fails

2007-02-05 Thread Scott Tuttle

>
> Dont please answer if you don't have the experience...
>
> --
> Valtteri
>

Maybe you would then be the only person answering questions on the
list..

It is a public mailing list and other people can give their input also.
They might be wrong but it doesn't seem appropriate for you to tell them not
to answer especially if they are sincerely trying to help.


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RE: [hlds_linux] Installing CS server. Runing ./steam fails

2007-02-05 Thread Scott Tuttle
chown root.root steam

Then run the ./steam as root  nobody else can see the steam binary besides
the owner of the file which is the 1016 user and the users group

Or you can change the owner to cookie.cookie if you need to run the binary
as cookie.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> linux penguin
> Sent: Monday, February 05, 2007 1:39 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Installing CS server. Runing ./steam fails
>
> --
> [ Picked text/plain from multipart/alternative ]
> yea i always use the TAB to complete file names and stuff.
> The file is there
> DEFINETLY!
> When i tried to see my permissions i got:
> debian-x86:/home/cookie/cs_srv01# ls -al
> total 9276
> drwxr-xr-x 2 root   root  4096 2007-02-05 16:48 .
> drwxr-xr-x 5 cookie cookie4096 2007-02-05 16:48 ..
> -rwx-- 1   1016 users  7506846 2004-09-22 12:54 steam
> -rw-r--r-- 1 root   root   1962970 2004-09-22 12:55 steam.tar.gz
> debian-x86:/home/cookie/cs_srv01#
>
> I dont quite get it tho, what are the last 2 lines for?
> I was loged in as 'cookie' (thats my standard user) but i
> 'su' to root. That
> couldnt be the problem could it?
> But anyways the permissions seem to look on, dont they?
> --
>
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RE: [hlds_linux] Source Engine Beta Available

2007-01-12 Thread Scott Pettit
Is there a brief explanation on the settings for cl_interp_ratio?

Is it still 0.01/0.1 etc?

-Scott

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RE: [hlds_linux] popular server bandwidth useage

2006-12-11 Thread Scott Pettit
My last week's bandwidth graph for 9 busy servers

http://recoil.net.nz/uplink1.png

One of them:

http://recoil.net.nz/games3.png

Bear in mind that's 5 minute averages, so there will be some smoothing,
if we assume 908.27kbit sustained (the average from that graph in/out)
over a month that's ~281GB/month.

-Scott
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin J.
Anderson
Sent: Tuesday, 12 December 2006 7:48 p.m.
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] popular server bandwidth useage

I tried fishing through the archives, but am just curious, what does the
average popular (full most of time) cs source and cs 1.6 servers use in
bandwidth these days per month?

I am thinking of possibly tossing one up on a great pipe I have access
to, but don't want to go above my bandwidth limits.

Kev

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RE: [hlds_linux] VALVe wants advertisements in CS 1.6

2006-12-11 Thread Scott Tuttle
There are two different places for that Timo.  One is displayed from the
Content Providers another spot which is now black and blank is displayed
when you download from a server that is using fastdownloads.  We use to be
able to add a banner.gif to the fast download webserver and it would show
up.  I really liked it because you could create an image that said something
like "Fast downloads provided by xxx.com" or whatever you wanted to put.
Please read that these were two separate locations.  The second location was
removed for "liability" issues.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Timo Hilbertz
> Sent: Monday, December 11, 2006 4:05 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] VALVe wants advertisements in CS 1.6
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> no, it's reserved for Steam Content Providers.
>
>
> Andrew Forsberg schrieb:
> > On Mon, 2006-12-11 at 15:00 +0100, kama wrote:
> >
> >
> >> But I do agree that they really are stepping on our feets.
> We pay a lot of
> >> money for setting up good servers sollutions. If we should
> count all the
> >> ongoing costs that needs to be paid for setting up the
> servers we end up
> >> with a lot of money. Ongoing costs mostly includes Colo
> and the work hours
> >> we do.
> >>
> >
> > Well, perhaps one thing that would soothe server admins would be if
> > valve re-enabled the little custom advert that used to show
> up while you
> > were joining a server. However I suspect that spot is now
> reserved for
> > paying advertisers. :-/
> >
> >
> >
> >
> > ___
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> list archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
>
> --
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RE: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-17 Thread Scott Pettit
_Anything_ that tries to execute stuff on the client.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Regime
Sent: Saturday, 18 November 2006 12:52 a.m.
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine Update
Released

Question about this update; Which server commands are exactly being
'prevented' by the cvar cl_restrict_server_commands? For instance, would
mani's ma_cexec be made non-functional by that?
Or is this only about things like sv_cheats?
Thanks,
---
Regime
[EMAIL PROTECTED]
http://www.livebythegun.com/



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RE: [hlds_linux] source multithreading was: psssssst.... Valve's been up to something.

2006-11-10 Thread Scott Pettit
One would think that at this stage multi threading would only really be
useful for the very large servers, but for your typical 16-18 player server
it wouldn't really make a difference would it?

-Scott



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RE: [hlds_linux] srcds performance

2006-11-04 Thread Scott Pettit
Shrug. CPU usage is irrelevant in the end, as what really matters is whether
the servers perform well when they're full, and right now two full servers
on Windows appears to be holding a higher FPS and tickrate than Ubuntu was.

Mucking around with custom kernels and so on only helps marginally. Once I
get a spare moment I'll install SNMP on the Windows box and start graphing
CPU/RAM usage (I have a few months graphs from the Ubuntu installation).

If I find a glaring difference I'll put them up for comparison.

-Scott

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ian mu
Sent: Sunday, 5 November 2006 12:04 a.m.
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] srcds performance

--
[ Picked text/plain from multipart/alternative ]
Not too sure which Ubuntu ver you were using, but thought I'd just mention
that I "think" some of the later ones, especially server cd ver (just going
off what I was told, not verified by myself) have their kernel frequency
low. Maybe something like 150, 250 or so. That may explain low fps if its
low when servers are quiet as well, if its not low when quiet ignore me :).
Just wanted to add that in case.

Also I think there's a difference in the way the different O.Ss (and even
within different Linux/version flavours) report their CPU usage. 25% cpu can
mean very different things on different OSs given identical hardware. TOP in
Linux can report differently as default depending what version. Just
something I wanted to add in case.

With mem, its kind of similar, we run both windows and linux, the mem
used varies a lot. On windows we have some running at ~80meg, some ~170meg
(not related to players on there), same with Linux (altho does appear a tad
higher on average). All I'm saying is its really difficult to compare easily
with simple figures.

Generally I think fps is the key really of when it starts to drop at what
level the servers get x amount of players on map x etc. Even the maps can
make a big difference making it harder to compare.

Would be really nice to see some definitive accurate stats, but I find it
really hard to do as so many variables in there.


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RE: [hlds_linux] srcds performance

2006-11-03 Thread Scott Pettit
Well, a few days ago I decided to try switching two of my previously Linux
(Ubuntu) machines to Windows to see if there was a difference.

Previously we had 2x 16 player CS Source servers running on these machines
(AMD64 3200+, 1GB RAM) which would sit around 80 fps when full, running tick
66 and holding a solid 66 ticks as well. Adding a third would result in lag.

Under Windows I have the same servers running but the total CPU load appears
to be sitting at 20%, and the RAM usage is also dramatically lower, using
just 70MB per process. The servers are also sitting between 450 and 500 fps
which is pretty f*cking nice to be honest. They're also extremely smooth to
play on.

At this point if anything, despite my hatred for Windows, I really am
tempted to convert more of our servers, if only licensing wasn't such a rip
off. At this rate I could increase the servers to 20 players and probably
still maintain good performance, but our general rule quality over quantity
- if we can't hold a solid 66 ticks under load, we'll cut back.

-Scott

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gary
Sent: Saturday, 4 November 2006 6:24 p.m.
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] srcds performance

At 10:21 PM 11/3/2006, Cc2iscooL wrote:

Well, it's a known fact windows has lazy sleep timers, that's why the
CPU usage is lower, but also you will not be able to run a large
server on windows without some kind of issue because sleep
granularity issues..


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RE: [hlds_linux] srcds CS -beta server freeze -problem

2006-10-26 Thread Scott Pettit
I believe he's referring to the weapon pricing beta.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Krillins World
Sent: Friday, 27 October 2006 12:05 a.m.
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] srcds CS -beta server freeze -problem

--
[ Picked text/plain from multipart/alternative ]
Beta? Get up to speed. Beta has been outdated since what, last year?


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RE: [hlds_linux] Half-Life 1 Dedicated server update

2006-10-26 Thread Scott Pettit
Ditto, I've always run amd64 and my servers have never not been secure. I've
never quite understood all the drama about 64bit VAC - it's just an anti
cheat, it doesn't need that much grunt.


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RE: [hlds_linux] Half-Life 1 Dedicated server update

2006-10-26 Thread Scott Pettit
VAC rarely stops the new cheats for us anyway - we just run a national ban
list and nuke IP's of cheaters at our firewall.

Works very well.


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RE: [hlds_linux] Half-Life 1 Dedicated server update

2006-10-26 Thread Scott Pettit
Because we don't have any x86 swervers : >

amd64 has always worked nicely for me.

-Scott


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RE: [hlds_linux] Half-Life 1 Dedicated server update

2006-10-25 Thread Scott Pettit
Found the problem - for some reason after the update the hlds_run script
wasn't detecting amd64 and trying to load i386 binaries.

Forcing it to load amd64 fixed the issue.


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RE: [hlds_linux] Half-Life 1 Dedicated server update

2006-10-25 Thread Scott Pettit
I'm running 1.19 (from metamod.org) and adminmod/amxmod have ceased to load
on all of my 1.6 servers.

I just get badf load and it complains about not being able to find the
plugin dll I want to load, but it's _definitely_ there.

Any other ideas?


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RE: [hlds_linux] Half-Life 1 Dedicated server update

2006-10-25 Thread Scott Pettit
Metamod loads but none of the plugins will load now - both just return bad
load.

-Scott



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RE: [hlds_linux] Half-Life 1 Dedicated server update

2006-10-25 Thread Scott Pettit
Now metamod is sad and won't run plugins :(

-Scott


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RE: [hlds_linux] Dynamic Pricing Gone Mad

2006-10-19 Thread Scott Pettit
Negative pricing is making things a tad screwy though.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of ics
Sent: Friday, 20 October 2006 7:23 p.m.
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Dynamic Pricing Gone Mad

Or not. No one really buys glock as it is the default weapon and the
pricing system is designed in the way that more the other guns get buys,
they get higher price and the other guns which dont get bought, price
drops without a limit. Seems like there is no default value and thats
why -something$ is possible. Anyway,  its nice to have 800 glocks per
round :D

-ics


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[hlds_linux] Dynamic Pricing Gone Mad

2006-10-19 Thread Scott Pettit
This is a multi-part message in MIME format.
--
--
[ Picked text/plain from multipart/alternative ]
It appears that a glock is -$476 (gives you money), and that a mac10 is $1.
I think this is self explanatory.



-Scott




Scott Pettit
[EMAIL PROTECTED]
tel:
<http://www.plaxo.com/click_to_call?src=jj_signature&To=%2B64+(9)+974+3378&E
[EMAIL PROTECTED]> +64 (9) 974 3378
mobile:
<http://www.plaxo.com/click_to_call?src=jj_signature&To=%2B64+(21)+929+759&E
[EMAIL PROTECTED]> +64 (21) 929 759







 <https://www.plaxo.com/add_me?u=55837035655&v0=4713264&k0=-87652650> Add me
to your address book...  <http://www.plaxo.com/signature> Want a signature
like this?



--
[ image001.gif of type image/gif deleted ]
--


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[hlds_linux] Dynamic Pricing Gone Mad

2006-10-19 Thread Scott Pettit
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
It appears that a glock is -$476 (gives you money), and that a mac10 is $1.
I think this is self explanatory.



-Scott

--


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RE: [hlds_linux] VAC secured

2006-09-26 Thread Scott Pettit
Hi,

I've also been having problems lately with our CS 1.6 servers - they load up
and secure themselves, but after a few hours VAC is either switching itself
off, or there's a new cheat that takes it off.

Either way it makes it hard to maintain cheat free servers if cheaters can
just disable the anti cheat...

Has anyone else had this problem?

-Scott


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RE: [hlds_linux] Lag Problems on Counter-Strike Source Dedicated Server

2006-08-15 Thread Scott Tuttle
Are the two linux installs exactly the same?

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Andreas Grimm
> Sent: Monday, August 14, 2006 7:07 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Lag Problems on Counter-Strike
> Source Dedicated Server
>
> But there is one thing i dont understand
>
> AMD Athlon 64 3500+
> 2.048 MB DDR-RAM
> Linux
>
> On this server is now running ONE 36 slot CSS server without
> any laggs ...
> this is our new server ...
>
> the old one was that thing:
>
> AMD Sempron 2600+
> 512 MB DDR-RAM
> Linux
>
> and on that machine we ran TWO 30 slot CSS servers without
> any laggs, too
> ...
> something is wrong here :-/
>
> > -Ursprüngliche Nachricht-
> > Von: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] Im Auftrag
> von Regime
> > Gesendet: Montag, 14. August 2006 13:07
> > An: hlds_linux@list.valvesoftware.com
> > Betreff: Re: [hlds_linux] Lag Problems on Counter-Strike
> > Source Dedicated Server
> >
> >
> > >> I want to run 2 30 slot CSS Servers, but when they get
> > full, i got a
> > >> lot of lag problems ...
> > >> One Server needs something around 50% of the CPU for only
> > 25 players.
> > >>
> > >
> > > You understand that that statement makes you want to run 2 servers
> > > when it cant handle it? And since the values you are shown
> > with ps or
> > > top is merely averages, it just might be that you are out
> > of CPU cycles.
> > >
> > > /Bjorn
> > >
> > Hi,
> > Considering your server's specs and what you want to do with
> > it I can tell you the answer to this now -> Bjorn is right
> > you are simply overloading the system, which obviously causes
> > lag. I run a 32 slot tickrate 66 server from a p4 2.8 and
> > that is basically all it can take.
> > Ignoring the discussion whether source _should_ use this much
> > resources, I would suggest you lower your slot-count and go
> > for quality over quantity.
> >
> > And also like Bjorn already says, the cpu usage of a full
> > CS:S server is not the same throughout running the game. You
> > will see that for instance on round restarts (when players
> > are spawning) the cpu usage will shoot up temporarily. So
> > your server can run ok in general, but lag at times when
> > there are lots of events that need to be processed. The point
> > being; Try to plan your resources looking at the maximum
> > usage of your server, not the average usage. Then you can be
> > more sure that players on your server do not experience lag
> > at times when the CS:S server demands more resources.
> >
> > Hope this helps..
> > ---
> > Regime
> >
> >
> > ___
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> > archives, please visit:
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> >
>
>
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RE: [hlds_linux] Lag Problems on Counter-Strike Source Dedicated Server

2006-08-14 Thread Scott Tuttle
I had some very serious cpu usage issues when I was fiddling with a linux
box.  In my preliminary testing I had better luck by installing the BARE
MINIMAL centos 4 install.  And when I mean bare minimal I really mean the
bare minimal install option.  I also made sure not to install selinux when I
did the install.  That seemed to fix the cpu usage issues.  I mean issues
such as zero players the server is using 5% cpu utilization on an opteron
246.  I didn't do much testing after that as I just installed Windows Server
2003 web edition and decided to use it instead.  But preliminary testing
showed using bare minimal install and not installing selinux helped my cpu.
I was using the same distro also from high cpu to low cpu testing.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Andreas Grimm
> Sent: Saturday, August 12, 2006 5:04 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: [hlds_linux] Lag Problems on Counter-Strike Source
> Dedicated Server
>
> Hello there,
>
> i got a big lag problem and i have no more ideas, what i
> could do against it
> :-/ i hope someone here can help me to find out what i do wrong ...
>
> Server Specs are:
> AMD Athlon 64 3500+
> 2.048 MB DDR-RAM
> on SuSE Linux 9.3 64 Bit
>
> I want to run 2 30 slot CSS Servers, but when they get full,
> i got a lot of
> lag problems ...
> One Server needs something around 50% of the CPU for only 25 players.
>
> I only got the latest Version of Manu running ( 1.2 beta n )
> and have the
> following settings in server.cfg
>
> --
> hostname "xxx"
> sv_region 3
> sv_lan 0
> rcon_password x
>
> sv_visiblemaxplayers 30
>
> mp_autoteambalance 1
> mp_limitteams 1
>
> mp_friendlyfire 0
>
> mp_freezetime 5
> mp_buytime 0.5
> mp_startmoney 800
>
> mp_flashlight 1
> mp_footsteps 1
> mp_falldamage 0
>
> sv_voiceenable 1
> sv_alltalk 0
>
> mp_allowspectators 1
>
> // Punishments
> mp_autokick 0
> mp_tkpunish 0
> mp_hostagepenalty 10
>
> // Limits
> mp_roundtime 3.0
> mp_timelimit 20
> mp_fraglimit 666
> mp_maxrounds 0
>
> sv_downloadurl "http://xx";
> sv_allowdownload 0
> sv_allowupload 0
>
> sv_cheats 0
> sv_pausable 0
>
> log on
>
> sv_enableoldqueries 0
> sv_turbophysics 0
>
> exec mani_server.cfg
> --
>
> The server itself is using the standard tickrate of 33
>
> any ideas ? :(
> im not very good in working with linux systems, perhaps an OS issue ?
>
> thx for help
> andi
>
>
> ___
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> archives, please visit:
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[hlds_linux] Re: HPK (High Ping Kicking)

2006-08-13 Thread Scott Pettit

We deal with the issue by forcing high rates: rate 2, cmd 67,
update 67 (tick 66). This usually makes international users lag and
give up.

If you have your own router you could also filter the IP ranges you
don't want...

On 8/14/06, Kevin H <[EMAIL PROTECTED]> wrote:

When will people learn that a players ping/latency does not cause lag
to the server.
May be in the early 90's it did. But not now.

If players are causing others to lag, you need to look at your
Hardware/Bandwidth





On 8/13/06, Simon Lange <[EMAIL PROTECTED]> wrote:
> Valve has not any products with lowping capabilities as you may know it of
> quake servers and such.
>
> MANI and matties scripts have such. You may want to check them out. We use
> mani for ping punishment and mattie for rate enforcement.
>
> Best regards
>
> Simon
>
> -Ursprüngliche Nachricht-
> Von: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Im Auftrag von Evaldas
> (r)ilinskas
> Gesendet: Sonntag, 13. August 2006 21:34
> An: hlds_linux@list.valvesoftware.com
> Betreff: [hlds_linux] HPK (High Ping Kicking)
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Dear admins,
>
> Has anyone seen any HPK (High Ping Kicking) system? I mean that there is
no
> such thing on source, but maybe anyone scripted one. Really, I don't like
> Mani, because of the memory leaks and other things like that. And people,
> from countries like Argentina with pings more than 300-400 are anoying.
> --
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
>
> ___
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please visit:
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>

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Scott Pettit
+64 274 926 665

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RE: [hlds_linux] A 100tick 20slot pub server

2006-07-28 Thread Scott Pettit
On all of our Source servers, we force the cmd/update to tick + 1. Eg: we
run 66 tick so we force cl_cmdrate 67 and cl_updaterate 67. rate is forced
to 2 minimum, 3 maximum. cl_interp is forced to 0.01.

The performance (these are public) is great - the only people who don't like
it are on 56k, but then again how many gamers who use Steam have 56k still?
Updating would take forever.

-Scott

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt Albiniak
Sent: Saturday, 29 July 2006 7:23 a.m.
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] A 100tick 20slot pub server

IMO, and strictly imo, players with equal up/cmdrates (eg 45/45) are
at the same advantage as 100/100, especially with interpolate 1. Even
people with unequal rates (5/75) are at the same disadvantage playing
with those settings as we are playing against them. If I were wanting
to have players ONLY with the same rates (100/100), I would use one of
the source metamod plugins (Ace's Rate something) and give clients the
option to update or be kicked. Forcing them to 100/100, especially
when their end can't handle it, doesn't make for a very good
environment. /end opinion

re: 100 tick
We've noticed significant gameplay improvement going from 22 slot 100
tick to 18 slot 100 tick.



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RE: [hlds_linux] Orientation

2006-07-24 Thread Scott Tuttle
Yes source uses tcp for rcon protocol.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Henrik Semark
> Sent: Monday, July 24, 2006 6:10 AM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Orientation
>
> [ Converted text/html to text/plain ]
>
> Is that something new ? Because my CS:1.6 works fine, and
> there is it also only
> the udp-port I have opened ?
> (sorry my bad English)
>
> /  [Team-Jogge] >>>SuicideMe<<< [DK]
>
>
> --
> 
>
> From:  "Kennycom" <[EMAIL PROTECTED]>
> Reply-To:  hlds_linux@list.valvesoftware.com
> To:  
> Subject:  Re: [hlds_linux] Orientation
> Date:  Sun, 23 Jul 2006 14:04:54 -0700
> >You probably didn't forward the servers port for tcp as well on your
> >firewall/router... rcon goes through the tcp port...
> >
> >- Original Message -
> >From: "Henrik Semark" <[EMAIL PROTECTED]>
> >To: 
> >Sent: Sunday, July 23, 2006 6:48 AM
> >Subject: RE: [hlds_linux] Orientation
> >
> >
> >I know this is my own settings, but now when I am at
> holiday, I found out
> >that my rcon pass doesn't work. What is rung ?
> >
> >/  [Team-Jogge] >>>SuicideMe<<< [DK]
> >
> >
> > >From: "Henrik Semark" <[EMAIL PROTECTED]>
> > >Reply-To: hlds_linux@list.valvesoftware.com
> > >To: hlds_linux@list.valvesoftware.com
> > >Subject: RE: [hlds_linux] Orientation
> > >Date: Fri, 21 Jul 2006 09:44:26 +
> > >
> > >[ Converted text/html to text/plain ]
> > >
> > >To start your CS:S:
> > >konsole -e (to start CS:S in new konsole not needed)
> ./srcds_run -pingboost
> > >3
> > >-console +ip [your_ip (only if internet-server)] -game
> cstrike -secure
> > >-port [your_port]
> > >+maxplayers XX +map [first_map] -debug -autoupdate &
> > >
> > >Now your CS:S is running with the right arguments
> > >
> > >To set op server name and rcon edit server cfg
> > >
> > >
> > >
> > >my server cfg:
> > >// Set the Host Name
> > >hostname "Team-Jogge ClanServer CS:S (HDS-Linux-Server)"
> > >
> > >// Set the rcon password
> > >rcon_password "[your_pass]" // rcon is disabled
> > >
> > >// Exec files on startup
> > >exec banned.cfg
> > >exec listip.cfg
> > >// Server Logging
> > >log on
> > >mp_logdetail 0
> > >mp_logmessages 1
> > >
> > >// Server Variables
> > >mp_timelimit 25
> > >mp_autokick 1
> > >mp_autoteambalance 1
> > >mp_c4timer 30
> > >mp_flashlight 0
> > >mp_footsteps 1
> > >mp_forcechasecam 0
> > >mp_freezetime 2
> > >mp_friendlyfire 0
> > >mp_hostagepenalty 2
> > >mp_limitteams 2
> > >mp_roundtime 5
> > >mp_tkpunish 1
> > >sv_restartround 0
> > >sv_maxspeed 320
> > >sv_proxies 1
> > >allow_spectators 0
> > >mp_startmoney 2400
> > >mp_chattime 0
> > >sv_allowupload 1
> > >sv_allowdownload 1
> > >sv_voiceenable 1
> > >sv_alltalk 0
> > >
> > >  pausable 0
> > >decalfrequency 60
> > >mp_falldamage 1
> > >
> > >// cheat and fun modes
> > >sv_aim 0
> > >sv_cheats 0
> > >
> > >// Set Rates
> > >sv_maxrate 8000
> > >sv_minrate 4000
> > >
> > >// Enable/Disable LAN mode
> > >sv_lan 0
> > >
> > >// Contact & Geo
> > >sv_contact [EMAIL PROTECTED]
> > >sv_region 3
> > >
> > >exec autoban.cfg
> > >exec sb_login.cfg
> > >
> > >
> > >now download the maps you wont to play, and put them in
> your map folder,
> > >and
> > >write them into mapcycle.txt
> > >
> > >
> > >
> > >Mod
> > >
> > >make folder:
> > >makedir addons
> > >
> > >MetaMod (http://www.sourcemm.net/[2])
> > >edit your gameinfo.txt
> > >my gameinfo.txt:
> > >
> > >
> > >
> > >"GameInfo"
> > >{
> > >game"Counter-Strike Source"
> > >title   "COUNTER-STRIKE'"
> > >title2  "source"
> > >type multiplayer_only
> > >nomodels 1
> > >nohimodel 1
> > >nocrosshair 0
> > >hidden_maps
> > >{
> > >"test_speakers" 1
> > >"test_hardware" 1
> > >}
> > >nodegraph 0
> > >
> > >FileSystem
> > >{
> > >SteamAppId
> 240 //
> > >This will mount all the GCFs we need (240=CS:S, 220=HL2).
> > >ToolsAppId
> 211 //
> > >Tools will load this (ie: source SDK caches) to get things like
> > >materials\debug, materials\editor, etc.
> > >
> > >//
> > >// The code that loads this file
> automatically does a few
> > >things here:
> > >//
> > >// 1. For each "Game" search path, it adds
> a "GameBin"
> > >path,
> > >in \bin
> > >// 2. For each "Game" search path, it adds
> another "Game"
> > >path
> > >in front of it with _ at the end.
> > >//For example: c:\hl2\cstrike on a
> french machine would
> > >get a c:\hl2\cstrike_french path added to it.
> > > 

[hlds_linux] Copy paste from CS Source missing last character

2006-07-23 Thread Scott Pettit
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Has any one else noticed that copy pasting from the console (especially
SteamID's) chops the last character off?



This is extremely annoying when trying to ban people, most of those who I've
checked with seem to have the same problem :(



-Scott



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RE: [hlds_linux] VAC 1 and 2

2006-07-12 Thread Scott Tuttle
He said...

QUOTE:
> SuSE 10.1
> AMD Athlon 2500+ (32 bit)
> 1024 mb ram
> 160 GB HDD
> 100/100-Mbps WAN
> ip: ---> CS 1.6: 213.237.12.210:27015 <---|---> CS.S:
> 213.237.12.210:27012 <---
END QUOTE:

How is he running an old 64bit build of hlds?  Unless I am confused hes
running 32 bit

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Andrew Forsberg
> Sent: Tuesday, July 11, 2006 4:49 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: RE: [hlds_linux] VAC 1 and 2
>
> He's specifically interested in VAC2 on the old 64 bit build of hlds.
> Which, as stated, does not exist. There is only VAC1
> available for those
> servers. Also, VAC2 is *not* just a client side system. A server does
> have to auth with the VAC servers in order to run it.
>
> On Tue, 2006-07-11 at 11:41 -0400, Scott Tuttle wrote:
> > If you are running 32 bit and your server is secure then
> you are set.  On 32
> > bit hlds/srcds instances vac2 is the only vac available.
> You either run
> > vac2 or you run in insecure mode.
>
>
>
> ___
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> archives, please visit:
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RE: [hlds_linux] VAC 1 and 2

2006-07-11 Thread Scott Tuttle
If you are running 32 bit and your server is secure then you are set.  On 32
bit hlds/srcds instances vac2 is the only vac available.  You either run
vac2 or you run in insecure mode.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Henrik Semark
> Sent: Tuesday, July 11, 2006 5:22 AM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] VAC 1 and 2
>
> [ Converted text/html to text/plain ]
>
> Sow I don't need to anything on my server if VAC is activate
> on it ? If the
> client a using VAC2 my server will use it to ?
> /  [Team-Jogge] >>>SuicideMe<<< [DK]
>
> P.S Just sow we don't misunderstand each other. My server spec.
>
> SuSE 10.1
> AMD Athlon 2500+ (32 bit)
> 1024 mb ram
> 160 GB HDD
> 100/100-Mbps WAN
> ip: ---> CS 1.6: 213.237.12.210:27015 <---|---> CS.S:
> 213.237.12.210:27012 <---
>
>
>
>
> --
> 
> From:  Evaldas Þilinskas <[EMAIL PROTECTED]>
> Reply-To:  hlds_linux@list.valvesoftware.com
> To:  
> Subject:  Re: [hlds_linux] VAC 1 and 2
> Date:  Tue, 11 Jul 2006 08:36:56 +0300
> >I'm about 90% sure, that VAC1 or VAC2 is more like clienside stuff.
> >When
> >they update it, we just get a "platform update" thing, and even if
> >your
> >engine shows old VAC message, people are using the VAC2 on their
> >clients.
> >Only thing that server needs to do is tell client if the module
> >needs to be
> >activated (secure server) or no (insecure).
> >
> >- Original Message -
> >From: "Andrew Forsberg" <[EMAIL PROTECTED]>
> >To: 
> >Sent: Tuesday, July 11, 2006 3:28 AM
> >Subject: RE: [hlds_linux] VAC 1 and 2
> >
> >
> >>You can't. It has never been released for the 64 bit platform.
> >>
> >>
> >>On Mon, 2006-07-10 at 21:15 +, Henrik Semark wrote:
> >>>[ Converted text/html to text/plain ]
> >>>
> >>>  I know that VAC1 start it self, but how do I start VAC2 ?
> >>>
> >>>/ [Team-Jogge] >>>SuicideMe<<< [DK]
> >>
> >>
> >>
> >>___
> >>To unsubscribe, edit your list preferences, or view the list
> >>archives,
> >>please visit:
> >>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >
> >
> >___
> >To unsubscribe, edit your list preferences, or view the list
> >archives, please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
> --
> 
> Find dine dokumenter lettere med MSN Toolbar med
> Windows-pc-søgning hent den
> gratis![1]
>
> ===References:===
>   1. http://g.msn.com/8HMADADK/2734??PS=47575
>
> ___
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RE: [hlds_linux] VAC 1 and 2

2006-07-10 Thread Scott Tuttle
It is automatic.  You don't do anything.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Henrik Semark
> Sent: Monday, July 10, 2006 3:18 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: [hlds_linux] VAC 1 and 2
>
> [ Converted text/html to text/plain ]
>
> I just have a question about VAC 1 and 2 how do you set it up ?
> is it a meter like -pingboost "#" ?
>
> / [Team-Jogge] >>>SuicideMe<<< [DK]
>
>
> --
> 
> From:  "Knuts" <[EMAIL PROTECTED]>
> Reply-To:  hlds_linux@list.valvesoftware.com
> To:  
> Subject:  RE: [hlds_linux] 64 bit support
> Date:  Mon, 10 Jul 2006 20:05:10 +0100
> >VAC2 and AMD64 don't work together, you can run VAC "1",
> unless I missed
> >something.
> >
> >-Original Message-
> >From: [EMAIL PROTECTED]
> >[mailto:[EMAIL PROTECTED] On Behalf
> Of Saint K.
> >Sent: 10 July 2006 19:31
> >To: hlds_linux@list.valvesoftware.com
> >Subject: Fw: [hlds_linux] 64 bit support
> >
> >  They are still releasing updates for AMD64bit amxmodx.
> Also VAC2 seems to
> >  work on my server?
> >
> >  Saint K.
> > > - Original Message -
> > > >From: "Knuts" <[EMAIL PROTECTED]>
> > > >To: 
> > >> Sent: Wednesday, July 05, 2006 9:40 PM
> > >> Subject: [hlds_linux] 64 bit support
> > >>
> > >>
> > >>> This is a multi-part message in MIME format.
> > >>> --
> > >>> [ Picked text/plain from multipart/alternative ]
> > >>> Valve,
> > >>>
> > >>>
> > >>>
> > >>> We have been running Opteron servers since September
> 2003, I do believe
> > >>> we
> > >>> were the first to have free to play ones in the world
> > >>> (http://www.jolt.co.uk/index.php?articleid=329). I have
> seen support for
> > >>> 64
> > >>> bit reduce over the years to the state where I have
> been running them in
> > >>> 32
> > >>> bit for what seems like an eternity just so we can have
> VAC2 running. I
> > >>> know
> > >>> it's no replacement for a good admin team but it sure
> helps, the slots
> > >>> we
> > >>> can run are nowhere near the capabilities of the cpus.
> > >>>
> > >>>
> > >>>
> > >>> Even amxmodx have stopped supporting it, to quote the amxx site:
> > >>>
> > >>>
> > >>>
> > >>> "AMD64 Support - One of AMX Mod X's biggest
> contributions was a 64bit
> > >>> port
> > >>> of the Pawn/Small compiler and virtual machine. In
> fact, AMX Mod X was
> > >>> the
> > >>> first Metamod plugin to achieve AMD64 compatibility.
> AMX Mod does not
> > >>> run in
> > >>> 64bit mode.
> > >>>
> > >>> However, Valve has stopped maintaining their AMD64
> support -- the latest
> > >>> AMD64 engine is missing client cvar querying and VAC2.
> Furthermore, the
> > >>> JIT
> > >>> is not available on AMD64, meaning a great deal of
> potential speed is
> > >>> lost.
> > >>> Running HLDS on AMD64 in 64bit mode is unadvised except for
> > >>> debugging/developer purposes."
> > >>>
> > >>>
> > >>>
> > >>> To say it will be ready when its ready is starting to
> sound old hat,
> > >>> coming
> > >>> up to 3 years and AMD64 support has disappeared.
> > >>>
> > >>>
> > >>>
> > >>> The future is 64 bit, can we have a definitive answer
> on what is the
> > >>> future
> > >>> in Valves eyes without the fob off of "it will be ready
> when it's ready"
> > >>>
> > >>>
> > >>>
> > >>> Regards,
> > >>>
> > >>>
> > >>>
> > >>> Knuts
> > >>>
> > >>> jolt.co.uk
> > >>>
> > >>>
> > >>>
> > >>>
> > >>>
> > >>> --
> > >>>
> > >>>
> > >>> ___
> > >>> To unsubscribe, edit your list preferences, or view the
> list archives,
> > >>> please visit:
> > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >>
> > >
> >
> >
> >___
> >To unsubscribe, edit your list preferences, or view the list
> archives,
> >please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
> >___
> >To unsubscribe, edit your list preferences, or view the list
> archives, please
> visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
> --
> 
> Log på MSN Messenger direkte på nettet[1]
>
> ===References:===
>   1. http://g.msn.com/8HMADADK/2737??PS=47575
>
> ___
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RE: [hlds_linux] Limit to number of bans ?

2006-06-28 Thread Scott Pettit
256 entries as in 256 SteamID's banned? In that case we currently have 1228
bans and no problems.

-Scott

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dave Dodd
Sent: Thursday, 29 June 2006 12:33 p.m.
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Limit to number of bans ?

Is there a limit to the number of entries in the banned_user.cfg file ?

I am not certain of the number yet that triggers it but every so often I
find
our ban list has reset back to 0 entries. I usually notice this has happened
from seeing a spurious warning regarding the ban list being lagerer than
20MB.

I suspect it might be at 256 entries but I haven't experimented as yet.

Thought anyone ? (other than my thats a big ban list :)


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RE: [hlds_linux] SMP

2006-06-23 Thread Scott Pettit
No. They are single threaded servers. You may run them on a SMP machine but
it will not make them perform better.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [S.O.D.] mr.
jack
Sent: Friday, 23 June 2006 8:45 p.m.
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] SMP

Hi,

can srcsds and hlds handle smp-processors?

cya mr. jack


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RE: [hlds_linux] uploading of .wad files

2006-05-30 Thread Scott Tuttle
How did you linux guys not see this

His cfg

"sv_allowdovnload 1"

Should be

sv_allowdownload 1

Maybe someone mentioned this... But I didn’t see it when I skimmed the
responses. :D

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Henrik Semark
> Sent: Monday, May 29, 2006 3:01 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: [hlds_linux] uploading of .wad files
>
> [ Converted text/html to text/plain ]
>
> I have now run CS 1.6 server for about ½ year now, and
> without any problems,
> but now I have got more ADMINS, and they have downloaded some
> new maps, ho is
> using, sow I fined the .wad files, but now when a client
> treys to Join one of
> the maps, they got an error "couldn’t open
> xxx.wad" sow it seams to that it not is downloaded to the clients.
>
> What is wrung ?
>
> (Sorry for my bad English)
>
> My server.cfg:
>
> (image)
>
> // Set the Host Name
>  hostname "Team-Jogge ClanServer (HDS-Linux-Server)"
>
> // Set the rcon password
>  rcon_password "my pass" // rcon is disabled
>
> // Exec files on startup
>  exec banned.cfg
>  exec listip.cfg
> // Server Logging
>  log on
>  mp_logdetail 1
>  mp_logmessages 1
>
>
> // Server Variables
>  mp_timelimit 25
>  mp_autokick 0
>  mp_autoteambalance 1
>  mp_c4timer 30
>  mp_flashlight 0
>  mp_footsteps 1
>  mp_forcechasecam 0
>  mp_freezetime 0
>  mp_friendlyfire 1
>  mp_hostagepenalty 2
>  mp_limitteams 2
>  mp_roundtime 5
>  mp_tkpunish 0
>  sv_restartround 0
>  sv_maxspeed 320
>  sv_proxies 1
>  allow_spectators 1
>  mp_startmoney 2400
>  mp_chattime 0
>  sv_allowupload 1
>  sv_allowdovnload 1
>  sv_voiceenable 1
>  sv_alltalk 0
>
>
>   pausable 0
>  decalfrequency 60
>  mp_falldamage 1
>
> // cheat and fun modes
>  sv_aim 0
>  sv_cheats 0
>
> // Set Rates
>  sv_maxrate 8000
>  sv_minrate 4000
>
> // Enable/Disable LAN mode
>  sv_lan 0
>
> // Contact & Geo
>  sv_contact [EMAIL PROTECTED]
>  sv_region 3
>
> //HeadShot-Master
> hs_id "0"
>
> //admin mod
> exec addons/Adminmod/config/adminmod.cfg
>
> (image)
>
>
>
> --
> 
> Del dine store filer uden problemer med MSN Messenger[2]
>
> ===References:===
>   1. mailto:[EMAIL PROTECTED]
>   2. http://g.msn.com/8HMADADK/2755??PS=47575
>
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> archives, please visit:
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RE: [hlds_linux] Source Engine Beta

2006-05-22 Thread Scott Pettit
What changes are in said beta?

-Scott

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Tuesday, 23 May 2006 2:05 p.m.
To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Source Engine Beta

We have a Beta in progress for the Source Dedicated Server. This Beta
applies to all Source Engine based mods and games and is available for
both Win32 and Linux.

You can get the beta by adding "-beta engine" to the command line of
hldsupdatetool, for example:
---
hldsupdatetool -command update -game dods -beta engine


Feedback for the Beta should be directed to:
http://developer.valvesoftware.com/wiki/Source_Engine_Beta

The beta period will be short (a couple of days) so please make use of
this time to bring any problems you find to our attention (via the above
page).

- Alfred


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RE: [hlds_linux] VAC2

2006-05-15 Thread Scott Tuttle
It is...

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Rikard Bremark
> Sent: Monday, May 15, 2006 2:54 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: [hlds_linux] VAC2
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Is VAC2 online for 1.6 now? or is it just for source at the moment?
> When will VAC2 come on line for 1.6?
> --
> //Rikard 'Zapy' Bremark
> [EMAIL PROTECTED]
> Warzone Short Valley - Warzone.nu
> --
>
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RE: [hlds_linux] Analysis: why servers with good latencies show up last in Steam's servers list

2006-04-24 Thread Scott Long
Hopefully, the GSP has researched which backbone/colo providers have the
best transit. There are some game server providers who have servers 9 hops
off of the major backbone/s in the area. There are others who are able to
place their servers one hop off the backbone. The IP range doesn't matter.
It is the transit that can make or break a GSP IMHO.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Thiesson
Johann
Sent: Saturday, April 22, 2006 2:04 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Analysis: why servers with good latencies show up
last in Steam's servers list

--
And this solution is still not really good, as GSP IP ranges have no
relation with gamers ISP ranges, even in a same country.

--
Johann

On Apr 22, 12:39, BlueHawk^4u wrote:
> It used to be that way, going from lowest ip to highest, it was changed a
> long time ago, they are now in IP order (starting from the clients IP
> address, walking the list of servers both forward and backwards).
>
> Gavin Rodgers
> (BlueHawk^4u)
> 4u-servers.co.uk
> 4u-servers.co.uk/forums (forums, now with 500+ FREE arcade games)
> 4u-mobile.co.uk (ringtones logos ..)
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Grievah
> Sent: 22 April 2006 12:21
> To: hlds_linux@list.valvesoftware.com
> Subject: [hlds_linux] Analysis: why servers with good latencies show up
last
> in Steam's servers list
>
> Apologies for the long post, it is a complex issue, which affects some
> hosting providers in a hard way.
>
>
> The situation, as I gathered it (corrections welcomed):
> ---
> When a srcds is launched, it contacts Steam's master servers, which adds
> the IP:port to a database.
>
> Then, when a Steam browser asks for a list of servers in the "Internet"
> tab, Steam master servers return the full list it has in its database to
> the Steam client, where IP addresses are ordered from the lowest to the
> highest.
>
> As the Steam browser starts receiving this ordered list, it checks for
> the latency of each IP:port, one after the other. This leads to hundred
> of packets per second being sent and received (in my case, 150 packets/s
> sent, 90 packets/s received).
>
> The Steam browser shows the servers for which it receives latencies
> results back.
>
>
>
>
> The problem:
> 
> Most home modems/routers/ethernet interfaces and DSL connections are
> unable to process this large amount of packets per second and as a result:
> - servers with a low IP address are queried first and are more likely to:
> a. reply
> b. and with a low latency
> - server with a high IP address are queried last and are more likely to:
> a. see their reply packet dropped
> b. or have the query or reply packet stay in output queues somewhere
> along the way, which leads to high latencies
>
> Note I am not speaking about bit/s, here, but about packets/s - changing
> the "Internet speed" in the Steam browser has, therefore, no impact
> whatsoever.
>
> Note also I am not the only one affected by this issue, which is
> reported on many Steam/Source games forums.
>
>
>
> The solutions:
> --
> 1. for Source games hostings providers: make sure you are being
> allocated low IP addresses ranges. Unfortunately, this is not practical,
> since IP ranges are allocated by Local Internet Registries, which get
> them from Regional Internet Registries (RIPE, ARIN, AfriNIC, APNIC,
> LACNIC), which have their own ranges from already depleted IPv4 blocks.
> To summarize, allocations to a given Provider are not random, yet
> Providers cannot request addresses in a "low" range.
>
> In other words, providers of Public Source servers do not have much
> choice: either they are being allocated low IP ranges and their servers
> will fill more easily (whether it is a good thing or not to them), or
> they are allocated high IP ranges, and their public servers will
> struggle filling up.
>
>
> 2. for people wishing to rent/own a Public Source game server, filling
> up easily: just make sure its IP address is as low as possible. You may
> ask the provider which IP ranges he uses/has, before spending your money.
>
>
> 3. for Valve: this situation gives unfair advantages to some providers
> over others. As I see it, there are two relatively easy ways Valve could
> address this:
>  * on Steam's master servers, have a scheduled job (every 10 minutes,
> for instance) than randomly reorders the lists that are sent to Steam
> browsers.
>  * in Steam's browsers, throttle the outputing of packets that check for
> latency, to a low default value that do not cause problem with most home
> hardware (50 packets/s?). Either hide this, or make it a parameter in
> the "Internet" tab.
>
>
> Thoughts?
>
> ___
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> please visit:
> http://l

Re: [hlds_linux] Ticket errors since update

2006-04-20 Thread Scott Pettit
I've also had players and admins complaining that they can't connect
and get Ticket errors. There are definitely no network issues.

-Scott

On 4/21/06, Stuart Stegall <[EMAIL PROTECTED]> wrote:
> Every who's having this problem.  What colo plant is the server located
> in?  It can be a peering issue at the local peering center or something
> local to a colo plant.  In 7 colo plants I have 0 servers with this
> anywhere in the log (I have a little ruby system that grabs logs from
> all the servers)
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RE: [hlds_linux] Worse performance since last update

2006-04-18 Thread Scott Long
I do agree with you on the server side FPS problems. I have the same
problems that you do with server side FPS dropping into the low teens. As
all of you noticed from the TOP I posted previously, I am not having CPU or
RAM problems.

The main issue with the FPS drop on the server is that is affects the
clients and game play is noticeably worse. This normally happens at the
start of a round. I have tried the following to resolve the FPS issue:

1. Remove all plugins and reinstall SRCDS
2. Drop the server player count from 32 to 26 and then to 20

It seems as though no matter what happens, if you have a semi-busy server no
matter what the player count is, I am seeing the FPS issue when the server
reaches about 70% capacity on one SRCDS instance. I killed my second SRCDS
instance and tried running ONE server on a quad proc xeon box with 2 gigs of
ram and I still experienced the FPS drops.








-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Marcel
Sent: Saturday, April 15, 2006 12:23 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Worse performance since last update

Hi,

First: I'm talking about srcds_l

We are also registering problems.
The CPU usage grows up to 100% for some seconds, about 10fps on the
server and after that time everything continues normally.

Before the last update there were no problem.

Server details:
Fedora Core 1
Kernel 2.6.15 (700hz)
P4 2,8GHz
1 GB RAM

Srcds details:
Tickrate 50 or 66 (no difference)
With or without Mani (no difference)

- Marcel


JCHost.net - Support schrieb:
> Regarding performance, is anyone else getting terrible memory leaks?  They
> seem to effect my intel systems more so that the AMD, but if I leave them
> running for more than 3 or 4 days almost all my ram is gone.  After that a
> simple restart will free up 300-500 meg of ram or more sometimes.
>
> jc
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of aXeR
(AmmoBOX)
> Sent: Saturday, April 15, 2006 12:04 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Worse performance since last update
>
> Issue cat /proc/sys/kernel/HZ over SSH
>
> - Original Message -
> From: "JCHost.net - Support" <[EMAIL PROTECTED]>
> To: 
> Sent: Saturday, April 15, 2006 5:54 PM
> Subject: RE: [hlds_linux] Worse performance since last update
>
>
>> Well actually I'm wrong I found out we didn't' even compile a custom
>> kernel
>> on this server.  So I have no idea what speed its running at.
>>
>> :(
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of aXeR
>> (AmmoBOX)
>> Sent: Saturday, April 15, 2006 11:00 AM
>> To: hlds_linux@list.valvesoftware.com
>> Subject: Re: [hlds_linux] Worse performance since last update
>>
>> JC,
>>
>> What freq. is your kernel at?
>>
>> Regards,
>>
>> - Original Message -
>> From: "JCHost.net - Support" <[EMAIL PROTECTED]>
>> To: 
>> Sent: Saturday, April 15, 2006 4:51 PM
>> Subject: RE: [hlds_linux] Worse performance since last update
>>
>>
>>> I've had some performance issues lately as well.  I have a Dual Dual
core
>>> opteron using less than 10% of cpu and my clients are complaining that
>>> the
>>> server will not maintain tickrate(fps).  I have tried various settings
>>> and
>>> configs and I don't even know for sure if it's the server side that is
>>> giving the lower fps.  Some of my clients think that I need to compile a
>>> better kernel on my linux servers?  Could this be true?
>>>
>>> JC
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of
>>> [EMAIL PROTECTED]
>>> Sent: Saturday, April 15, 2006 10:39 AM
>>> To: hlds_linux@list.valvesoftware.com
>>> Subject: Re: [hlds_linux] Worse performance since last update
>>>
>>> Greetings
>>>
>>> Well, since I updated my 32 Slot Server from Engine Version 29 to 35,
>>> the CPU usage is 20-30% higher, so that I had to reduce my the Slotcount
>>> to 20, to prevent lag and monsterpings.
>>> Unfortunaly I forgot to make an backup before updating, so it would be
>>> very nice if someone could tell me, where I can get older HLDS Updates.
>>>
>>> cheers
>>> SecurityFox
>>>
>>> aXeR (AmmoBOX) wrote:
>>>
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi Guys,

Since the none compulsory update in March where some changes were made
to
>>> apparently decrease CPU usage we've been noticing degradation in server
>>> performance.

However unlike a lot of complaints on the mailing list / forums we
haven't
>>> really noticed our average CPU usage go up much - a couple of spikes
here
>>> and there but certainly none of this 'maxing out my server' business
that
>>> some people are encountering.

The performance drop after the non-compulsory update in March ended up
in
>>> us rolling back the update because bullet registry and warping 

RE: [hlds_linux] Worse performance since last update

2006-04-15 Thread Scott Long
I am not so sure that this is not abnormal. I have 2 Gigs of ram on my linux
box:

top - 12:33:12 up 3 days, 20:11,  1 user,  load average: 0.30, 0.27, 0.20
Tasks:  89 total,   2 running,  87 sleeping,   0 stopped,   0 zombie
Cpu0  : 14.0% us,  0.7% sy,  0.0% ni, 85.0% id,  0.0% wa,  0.0% hi,  0.3% si
Cpu1  :  3.6% us,  2.0% sy,  0.0% ni, 94.4% id,  0.0% wa,  0.0% hi,  0.0% si
Cpu2  :  3.3% us,  0.3% sy,  0.0% ni, 96.4% id,  0.0% wa,  0.0% hi,  0.0% si
Cpu3  :  7.3% us,  1.7% sy,  0.0% ni, 91.0% id,  0.0% wa,  0.0% hi,  0.0% si
Mem:   2072832k total,  2056296k used,16536k free,   117668k buffers
Swap:  2031608k total,0k used,  2031608k free,   978232k cached

  PID USER  PR  NI  VIRT  RES  SHR S %CPU %MEMTIME+  COMMAND
 3324 alphainf  16   0  397m 318m  31m R 22.9 15.7   1237:07 srcds_i686
 3315 alphainf  15   0  481m 402m  29m S  1.7 19.9 572:43.84 srcds_i686




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net -
Support
Sent: Saturday, April 15, 2006 10:40 AM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Worse performance since last update

Regarding performance, is anyone else getting terrible memory leaks?  They
seem to effect my intel systems more so that the AMD, but if I leave them
running for more than 3 or 4 days almost all my ram is gone.  After that a
simple restart will free up 300-500 meg of ram or more sometimes.

jc

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of aXeR (AmmoBOX)
Sent: Saturday, April 15, 2006 12:04 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Worse performance since last update

Issue cat /proc/sys/kernel/HZ over SSH

- Original Message -
From: "JCHost.net - Support" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, April 15, 2006 5:54 PM
Subject: RE: [hlds_linux] Worse performance since last update


> Well actually I'm wrong I found out we didn't' even compile a custom
> kernel
> on this server.  So I have no idea what speed its running at.
>
> :(
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of aXeR
> (AmmoBOX)
> Sent: Saturday, April 15, 2006 11:00 AM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Worse performance since last update
>
> JC,
>
> What freq. is your kernel at?
>
> Regards,
>
> - Original Message -
> From: "JCHost.net - Support" <[EMAIL PROTECTED]>
> To: 
> Sent: Saturday, April 15, 2006 4:51 PM
> Subject: RE: [hlds_linux] Worse performance since last update
>
>
>> I've had some performance issues lately as well.  I have a Dual Dual core
>> opteron using less than 10% of cpu and my clients are complaining that
>> the
>> server will not maintain tickrate(fps).  I have tried various settings
>> and
>> configs and I don't even know for sure if it's the server side that is
>> giving the lower fps.  Some of my clients think that I need to compile a
>> better kernel on my linux servers?  Could this be true?
>>
>> JC
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of
>> [EMAIL PROTECTED]
>> Sent: Saturday, April 15, 2006 10:39 AM
>> To: hlds_linux@list.valvesoftware.com
>> Subject: Re: [hlds_linux] Worse performance since last update
>>
>> Greetings
>>
>> Well, since I updated my 32 Slot Server from Engine Version 29 to 35,
>> the CPU usage is 20-30% higher, so that I had to reduce my the Slotcount
>> to 20, to prevent lag and monsterpings.
>> Unfortunaly I forgot to make an backup before updating, so it would be
>> very nice if someone could tell me, where I can get older HLDS Updates.
>>
>> cheers
>> SecurityFox
>>
>> aXeR (AmmoBOX) wrote:
>>
>>>This is a multi-part message in MIME format.
>>>--
>>>[ Picked text/plain from multipart/alternative ]
>>>Hi Guys,
>>>
>>>Since the none compulsory update in March where some changes were made to
>> apparently decrease CPU usage we've been noticing degradation in server
>> performance.
>>>
>>>However unlike a lot of complaints on the mailing list / forums we
>>>haven't
>> really noticed our average CPU usage go up much - a couple of spikes here
>> and there but certainly none of this 'maxing out my server' business that
>> some people are encountering.
>>>
>>>The performance drop after the non-compulsory update in March ended up in
>> us rolling back the update because bullet registry and warping was really
>> poor.  After rolling back the update everything (bar the in-game VAC
>> secure
>> icon on connecting to servers) was perfect again.  However after the
>> compulsory update the other day we're having the same problem again
>> (although it doesn't seem quite as bad) that's over a month since when
>> the
>> issue was first reported, I really hoped that would have been sufficient
>> time for Valve to fix it but this doesn't seem to be the case.
>>>
From a good browse on the forums there has been plenty of discussion
about
>> this matte

RE: [hlds_linux] massive CPU usage with new Counterstrike Update

2006-04-12 Thread Scott Long
I had my 66tick server FULL right after the update because it was one of the
few that were updated. CPU utilization peaked at 67% at the start of a round
and hovered around 40% during the round.

I am on Fedora Core3. I am willing to bet it is one of your plugins. I am
running mani, and that is it.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Thiesson
Johann
Sent: Wednesday, April 12, 2006 2:43 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] massive CPU usage with new Counterstrike Update

--
Hello,

No CPU usage problem here.
Tested on Debian, CPU p4


Regards,

--
Johann

On Apr 12, 22:00, Neil wrote:
> Updated server to try out new Dust HDR / see new models
>
> Server empty and CPU pretty much taking all available CPU on box. Box
> running DOD S as well, so cant judge quite how much
> but at one point took at least 60 % with no players, no bots , nothing.
>
> Stopped, restarted to double checked and did it again, left to settle
> down and still the same after a couple of minutes..
>
> Just to confirm NO players on box, server passworded , server process
> was not reniced at all, yet CPU skyrockets
>
> 16 Player 66 tick , no pingboost etc .
>
> AMD 3000 1gig DDR, Fedora Core 3
> 2.6.12-1.1381_FC3 #1x86_64 x86_64 x86_64 GNU/Linux
>
> Bites tongue , tongue falls in half, needs new tongue ...
--
Content-Description: Digital signature

[ signature.asc of type application/pgp-signature deleted ]
--

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RE: [hlds_linux] Disabled Account

2006-03-28 Thread Scott Long
Gee I thought your steam account could only be disabled for cheating. :)

Considering how you chose to voice that displeasure in a thoughtfull,
intelligent and mature way, the gaming community here will miss you. :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of InspectorG
Sent: Tuesday, March 28, 2006 12:37 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Disabled Account

Ouch.  Accually dont I remember you offering the account to whoever wanted
it??

- Original Message -
From: "RaynServ" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, March 28, 2006 12:28 PM
Subject: [hlds_linux] Disabled Account


> --
> [ Picked text/plain from multipart/alternative ] Note to the
> community:
>
> DON'T speak out about Valve or their fucked up practices with us as
> their labrats.
>
> They "disabled" my STEAM account for voicing their consistently
> degrading quality since they've taken over the game. Every major
> gaming site on the internet says it all in full detail but DON'T say
> it here or they'll "disable" your account just like they did mine.
> I've been reading a few larger gaming community sites today and it
> seems that how you REALLY feel is not unique but DON'T voice it here!
>
> Say goodbye to STEAM_0:1:
> HL1
> CS1.6
> CSS
> DODS
>
> Thanks Valve...you fucking PUSSIES!!! How about somebody begrudged in
> the company shoot me the home address of Alfred Reynolds. All
> information related to where these punks actually LIVE would be
> appreciated and well rewarded.
>
> (Since 1999 in HL/Valve game but no more) Rayne
> --
>
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> --
> No virus found in this incoming message.
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> 3/28/2006
>
>


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RE: [hlds_linux] +mapcyclefile not working?

2006-03-27 Thread Scott Pettit
Nah I tried disabling Mani but it hasn't fixed it - currently they're
running with no plugins at all but the cycles are still screwed up.

Making individual mapcycle.txt files on each server is a pain cause prior to
this I had rsync copying them out when they got updated rather than logging
into every server :/

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew
Forsberg
Sent: Tuesday, 28 March 2006 12:16 p.m.
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] +mapcyclefile not working?

If you're using mani, either use it to configure your mapcycle for the
server, or, set it respect the default.


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[hlds_linux] +mapcyclefile not working?

2006-03-27 Thread Scott Pettit
Hi,

I seem to be having problems where on servers that I have specified the
mapcyclefile in the command line, it is being totally ignored. This is in
srcds. Is anyone else seeing this?

For example we have some Dust/Aztec servers with +mapcyclefile
dustazteccycle.txt but it seems to just be picking up the default
mapcycle.txt

Has this parameter been changed or is this a bug?

-Scott



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RE: [hlds_linux] Red Orchestra Dedicated Server released

2006-03-14 Thread Scott Pettit
Thanks.

Is there some form of a guide somewhere that details the ideal settings for
a server?

-Scott

> The Red Orchestra Dedicated server is now available for
> download via the hldsupdatetool. The server is available for
> both win32 and Linux. The game name for getting the server is
> "redorchestra". The exact command lines to download a server are:


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RE: [hlds_linux] Re: [hlds_announce] Source and Half-Life 1 Dedicated server update released

2006-03-09 Thread Scott
Hi Alfred,

Does the current beta include fixes that may lower CPU utilization on linux
servers?

Thanks for the clarification,
Scott

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Thursday, March 09, 2006 1:36 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Re: [hlds_announce] Source and Half-Life 1
Dedicated server update released

I never posted this comment publicly. If you have a CPU usage problem
with your linux server right now a work around is to not re-nice its
priority. At no point did I say we would not look at the problem, nor do
I enjoy you trying to stuff words into my mouth.

- Alfred

Matt Judge wrote:
> Alfred Reynolds randomly typed the following on 03/09/2006 08:35 PM:
>> Don't re-nice the game server process.
>>
>>
> Wow - nice work Alfred.  Let's bring the Windows way of solving
> problems
> to Linux.
>
> If we can't fix it, let's change the way the operating system runs.
>
> /me sends a request to Linus Torvalds to remove priority scheduling
> from
> the Kernel - that will fix those pesky buggers from using renice and
> discovering all the bugs in our software.
>
> Matt.
>
>
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RE: [hlds_linux] cpu usage>90% since last update (with nice -10)

2006-03-09 Thread Scott
I am running a 26 player 100 tick server as well as a 18 player 100tick
server and have not seen any of the CPU utilization problems that you guys
mentioned.

The only mod that I am currently running is MANI.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Merlin Huff
Sent: Thursday, March 09, 2006 10:05 AM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] cpu usage>90% since last update (with nice -10)

I have applied the update, now both our servers run for a few min fine and
then the cpu jumps to 99%.  I have tried removing all the plugins and it
still does it.
As this is not the swapbeta version we cannot roll back so I now have a
server that will not run

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Kennish
Sent: 09 March 2006 17:59
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] cpu usage>90% since last update (with nice -10)

Martin Zwickel wrote:
 > That was meant ironically!!!

D'oh!

So is this "CPU issue" not really an issue at all but because people are
giving it mega high priority and then wondering why it eats up CPU?

What I was thinking was that people are complaining that since the
patch, the server is now eating a lot more CPU than before...?

--
Ben
www.benkennish.co.uk
www.combatter.cc

PS: Please sign my petition to get Valve to reintegrate banner.gif into
sv_downloadurl support for Source games:
http://www.petitiononline.com/valveban/petition.html


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RE: [hlds_linux] Re: Server Engine Red Orchestra

2006-03-08 Thread Scott Pettit
Steam is just a content distribution network.

-Scott

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan Sorenson
Sent: Thursday, March 09, 2006 12:30 AM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Re: Server Engine Red Orchestra

Did I read the news right that Red Orchestra still uses the
UT4 engine?  How does Valve propose to supply a game via Steam that
uses a different engine?  I'd think this question goes beyond the
admin list but would have a direct impact on mod-makers, small software
shops looking for a distribution source other than CD's at Fry's,
and in general provide an idea of what future reason we might have to
place the Steam updatetool on, say, an Unreal 2004 dedicated server.

If it's distributed via Steam and uses a different engine, we
may have to do a few things differently when updating.

- Dan


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Re: [hlds_linux] Player had admin access using AMXMOD, shouldn't have

2006-02-25 Thread Scott Pettit

Does anyone else think that this signature is WAY too big?

Could I point out that this is a mailing list, and the mail is publicly
archived for all to see, so either unsubscribe because this breaks your
'notice' - or remove your stupidly huge sig.

BlueHawk^4u wrote:

Gavin Rodgers
(BlueHawk^4u)
4u-servers.co.uk
4u-servers.co.uk/forums (forums, now with 500+ FREE arcade games)
4u-mobile.co.uk (ringtones logos ..)

CONFIDENTIALITY NOTICE
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not the intended  recipient(s), please note that any distribution, copying
or use of this mail or the information in it is strictly prohibited. If you
have received this mail in error, please notify us immediately and then
destroy this mail and any copies of it. Thank you!

WARNING:
Although the company has taken reasonable precautions to ensure no viruses
are present in this email, the company cannot accept responsibility for any
loss or damage arising from the use of this email or attachments.


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Re: [hlds_linux] Players getting stuck

2006-02-25 Thread Scott Pettit

I also thought this might have been a plugin problem - but I saw this
happen on a completely unmodified standard installation too.

It happened on de_train when I saw it myself this morning, but I've
heard reports of it happening on several maps.

-Scott

Matt Judge wrote:

I have seen this happen only on my test server which runs bots.

It usually takes a couple of hours before it happens, and then the bots
just freeze (moving very slowly) and new players can only join the
spectating team.

I thought it might have been a problem with sourcemm, so I rewrote my
code to interface directly with the engine, and it still happened - I am
sure it happened with a basic plugin which didn't do much, but I can't
remember, to be fair.




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[hlds_linux] Players getting stuck

2006-02-24 Thread Scott Pettit

Hi,

I'm noticing on a few servers that the situation arises where everyone
can't spawn, or move, and can only join spectator. The server appears to
be locked until it is reset.

Is anyone else seeing this?

-Scott

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RE: [hlds_linux] choke problem

2006-02-23 Thread Scott
Yes,

Please include LESS information in your next post. I am quite sure that in
order to actually respond intelligently to your post we won't need specific
details such as hardware specs, OS, and connection type.

As a matter of fact, I will take a scientific wild ass guess and say that
based upon all the detailed information you provided; choke is most likely
being caused by sun spots.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tomas Turbado
Sent: Thursday, February 23, 2006 12:34 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] choke problem

--
[ Picked text/plain from multipart/alternative ]
Hi:
 When my server is over 15 users they get choke.But with 14 or less its ok.
Its a server or a client problem?.

 Thanks a lot


-

LLama Gratis a cualquier PC del Mundo.
Llamadas a fijos y móviles desde 1 céntimo por minuto.
http://es.voice.yahoo.com
--

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RE: [hlds_linux] once again server fps

2006-02-22 Thread Scott
Do the pingboost options still work on SRCDS for linux? If so, I am assuming
that you simply add -pingboost 1/2/3 at the end of your startup script?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of aprand
Sent: Wednesday, February 22, 2006 5:30 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] once again server fps

Yes, pingboost options are linux, there is winbooster and  booster, both
separate programs
- Original Message -
From: "Tom" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, February 22, 2006 7:58 PM
Subject: Re: [hlds_linux] once again server fps


> Thanks Dan,
>
> quick answer for a quick question. :o)
>
> Tom
>
> - Original Message -
> From: "Dan E" <[EMAIL PROTECTED]>
> To: 
> Sent: Thursday, February 23, 2006 12:57 AM
> Subject: Re: [hlds_linux] once again server fps
>
>
>> For windows, you need a separate program to increase
>> the kernel frequency.  You can do something like
>> having media player open, or there's another program
>> (srcdsfpsboost) avaialable somewhere; I know you can
>> find it on the steampowered forums if you look in the
>> tickrate thread :D
>>
>> --- Tom <[EMAIL PROTECTED]> wrote:
>>
>>> I got one quick question.
>>> On Linux servers I'm used to just set the
>>> "pingboost" option plus
>>> "sys_ticrate" in order to achive higher server site
>>> fps. Now I, just for the
>>> heck of it, installed a CS1.6 server on our Dual
>>> Opteron WinServer 2003
>>> 64bit Ent. Edition server but I can't seem to get it
>>> to run faster than
>>> about 65fps. I also set the "pingboost" and
>>> "sys_ticrate" option. What am I
>>> missing here?
>>>
>>> Tom
>>>
>>>
>>>
>>>
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>>
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Re: [hlds_linux] Tickrate

2006-02-19 Thread Scott Pettit

Using tickrates of 100 was said to cause a lot of problems (players
getting stuck in boxes etc). Anything below that was supposed to be
okay, 33, 66 and 100 were the 'choices' as far as I'm aware, I don't
know if you can use anything in between or if there is a particular
reason for using those figures.

-Scott

Joel Dickson wrote:

I was told by someone today that for 100 tick servers you are better off
using -tickrate 99

Can anyone comment on the effectiveness of this?

Thanks,

Joel


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RE: [hlds_linux] STEAM LOGIN

2006-02-18 Thread Scott Tuttle
When you go in your account gets a ticket.  To keep people from playing at
multiple locations at the same time.  It determines if you are logging in
from the same location or another.  When this happens it is just because
they logged in their steam account on another computer since they last tried
to play with that steam ticket.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Administracija
Sent: Saturday, February 18, 2006 8:16 AM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] STEAM LOGIN

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hey there,

I know, this is a clientside problem, but sometimes people ask me (as a
server admin), why do they get:
"This Steam account has been used to log in from another computer.
To continue using Steam , you need to log in again."

Does anyone know where is the problem? They say, that they do not share
their accounts.
--


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RE: [hlds_linux] Updating VAC2

2006-02-17 Thread Scott
Yes.

And once they are banned by VAC2, they go out and buy another copy of the
game. VAC2 is a revenue generating architecture for Valve.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bryan
Sent: Friday, February 17, 2006 8:13 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Updating VAC2

Think of it this way. If a cheater is writing code and he wants to test
it out to see if it is working or not. He joins a server and boom he is
kicked for using a cheat? What has this done? It has just showed him
what the Anti-cheat software is looking for and where he  need to change
his code. Trust me when I say these cheaters and hackers are not some
dumb punk on the street corner. They are clever folks and they test the
system constantly to find out what works and what doesn't. Some of your
best anti-cheat programers are former cheaters themselves. Kicking them
instantly upon the detection of a cheat gives them positive feedback on
how well they wrote their code. In a sense instant kicks are helping the
cheaters and hackers out.

Crazy_One

aprand wrote:

> Subject: Re: [hlds_linux] Updating VAC2
>   Pro-active means acting in advance. While there might be SOME
> pro-active
> measures valve can take, by making sure there are no erors or exploits on
> thier code, VAC needs to look for specific markers or files that need to
> already exist, else how can they be found? As for the need of some
> kind of
> list m0gley: If you have a spyware program, and it never says it
> caught any
> spyware, how do you know it works? Would you keep such a program? No, we
> need to see results. As for delayed banning: think of this Bryan, is it
> better for a thief to be afraid he might be caught, or for him to
> actually
> GET CAUGHT IN THE ACT. If you saw a guy speeding, driving recklessly,
> and he
> was pulled over WHILE he was commiting the act, this would protect others
> from his reckless actions. While cheating doesnt measure up in
> importance,
> still there is great satisfaction in knowing that the cheater got caught
> when he committed the crime, not a week later. So what if he thinks he
> got
> away with it. Do you think being banned a week later will deter him from
> cheating more than if it happens on his first experiance? Which would
> deter
> you more, getting caught the 1st time, every time, or being able to play
> with your cheats a week or 2 before you get caught? Seems the latter
> would
> actually promote the idea "I can have fun for a week or 2 before that
> stupid
> VAC program gets me, its so lame!" Cheats arent detected when they first
> come out anyway, so as to the feedback to the cheat coders, if its a week
> after the cheat comes out (and that would be very quick, if VAC bans
> as soon
> as it learns of, codes for, updates for, or detects..still takes some
> time,
> reactive right?) or 2 weeks, if we "delay ban" I think the coders will
> get
> about the same feedback.
>Now, as to the cost of coding vs opensource, as we all know in many
> (not
> all) cases when a company is producing a high level, well coded, well
> tested
> software with many coders, continuas updates, etc, they would like to get
> paid, because thier product has high expectations to work, and they
> have a
> business and reputation that depends on it. Not to say some free programs
> aren't fantastic and work as well, but percentage wise, and when dealing
> with something we deem "very important", usually professionally coded
> programs perform better. So if someone developed such a program, wouldn't
> leagues, clans, communities that are serious about stopping cheaters
> buy it,
> as long as it wasn't too extravagantly priced? I would! If it worked.
> Windows has security updates, but don't millions buy firewall, spam
> protection, spyware programs, virus detection, even though there are free
> versions of these?
>   Sorry for the long post again, but I really hate cheating, and I hate
> thinking people cheat. I hate seeing people that are skilled called
> cheaters, and I hate seeing people FLAUNTING their cheats in some servers
> (speed hacks and spinning aimbots, ones that are no-brainers, but still
> don't get caught WHILE THEIR BEING ARROGANT CHEATING ASSHOLES!).
> 'nuff said
>
>
>
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Re: [hlds_linux] Choke

2006-02-17 Thread Scott Pettit

Choke = rate too low, or cmd/update rate too high.

Either reduce sv_maxupdaterate, or increase sv_maxrate to 3. Setting
sv_minrate higher can also help.

Tell your users to increase their rate and reduce their cmd/update rate too.

Administracija wrote:

Hey there,

I have a problem, when I start my Linux server - people say thet they get lots 
of choke. Can it be because of my network setings? People from the same network 
provider don't choke (something like LAN, but we don't share the same IP). But 
players from other networks say that they get ~60-90. I've tested many rate 
combinations, but the problem still exists.



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RE: [hlds_linux] Updating VAC2

2006-02-16 Thread Scott
The cheaters will always be ahead of any anti-cheat system. The anti cheat
system is a reactive system, NOT a proactive system.

There will always be cheaters, it is up to valve to plug the holes, and it
is up to the people who write the cheats to find new holes.

All we can do is hope that Valve keeps allocating development resources to
Vac2 to keep plugging the newest holes in the code.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of aprand
Sent: Thursday, February 16, 2006 8:29 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Updating VAC2

Especially when your talking leagues, immediate response to cheats would be
nice. If you are playing against a team/player that cheats, and that team
wins, and 2 months later they get banned, well it doesn't help your team
advance, or even worst, get back the prize money you may have lost due to
the cheat! And, in actuality, I would like to have some confidence in my
fellow players that they are, in fact, NOT cheating. Unfortunately, the only
way to do this is with an immediate repose cheat detection program. I
realize that AC lags behind cheats, you cant cure a disease that doesn't
exist yet, but better coding of the engine and rapid response to new
exploits will go along way. Of course, this means an accurate way of
reporting cheats as well, not just blatant accusations. Demos are the best
way, they also educate your admins on what cheats REALLY look like. I used
to have a nice database of  demos of players who had installed cheats then
played and demoed so as to demonstrate what certain cheats actually looked
like from 1st person and 3rd person, but alas that was many "new cheats"
ago. So many feel, " I'm so damn good, if you kill me with 3 HS and spam me
through the wall your cheating!" I'm not even that good and I get banned
sometimes, by admins who claim vast experience and knowledge and "know" what
a cheat looks like. Sorry, a bit off topic maybe, but we really need a
dependable AC in order to both enjoy and compete.
- Original Message -
From: "Administracija" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, February 16, 2006 10:41 AM
Subject: Re: [hlds_linux] Updating VAC2


I would love to see announcments :). Then you can make them public and add
some lines in red like: "DIE CHEATERS!" :-)

- Original Message -
From: "Saint K." <[EMAIL PROTECTED]>
To: 
Sent: Thursday, February 16, 2006 5:27 PM
Subject: Re: [hlds_linux] Updating VAC2


indd, VAC updates are always unannounced too.
- Original Message -
From: "Tyler Cook" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, February 16, 2006 4:16 PM
Subject: Re: [hlds_linux] Updating VAC2


How do you know it doesnt get updates?

VAC uses delayed banning... there is no way to track who gets banned...

Keep your mouth closed and stop assuming things. VAC2 works, and
eventually, they will get banned.

On 2/16/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> As VAC2 is the number 1 anticheat in every league, I have to ask one
> question:
>
> Why isn't Valve updating it anymore? Thousands of cheaters are out there.
> Hundreds of newcomer clans are joining ladders and league, bashing
> oldschool clans like they have experience²...
>
> Actual it sucks playing in leagues with more than 50 teams in it (ESL
> f.e.). Last disussions showed, that one single cheat by one coder is in
> use by 29,000 (!!!) players!
> This is only one cheat and it is used by players of known teams and
> national players as well, as by really averged ones.
>
> Report/interview @ 4Players (german):
>
http://www.4players.de/cs.php?LAYOUT=dispbericht&world=cs&page=1&BERICHTID=4
270
> (maybe someone has the time to translate)
>
> Why did Valve publish VAC²? What is it good for, when it doesn't gets
> daily updates? My clan will drop the ESL - the biggest league, with the
> most cheating players and teams...
>
> Please don't bother me with "you're not good enough" or "you must realize
> that others are better" - I KNOW others are better, my team and I, we know
> it, but we can't stand these times, where people which don't know every
> corner of maps like train, are aiming like young gods. They even don't
> know how to move, but they know where you are! ;-
>
> At least I would PAY for licensed servers with a special updated VAC2
> version! (VAC2 Premium maybe?! 0.20$ extra for every server slot)
>
> I would like to play one of the best games ever, but protected against
> useless and cheating individuals...
>
> Please Valve give a statement. Do you still want CS 1.6 to be "cheat-free"
> or is the time coming, where CS 1.6 is going down due to the fact, that
> anyone can cheat undetected while no VAC2 updates are made?
>
>
>
> ___
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> please visit:
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RE: [hlds_linux] Steam Ports

2006-02-16 Thread Scott Tuttle
The link works fine.

http://tinyurl.com/9tqt2

Maybe your email client chopped it up and your not getting the full link.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott Pettit
Sent: Thursday, February 16, 2006 1:00 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Steam Ports

Nah,
http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/entry.
php

From: http://forums.steampowered.com/forums/search.php

That link is dead.

Munra -hlds wrote:
> Really the Link Works for me

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Re: [hlds_linux] Steam Ports

2006-02-15 Thread Scott Pettit

Nah,
http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/entry.php

From: http://forums.steampowered.com/forums/search.php

That link is dead.

Munra -hlds wrote:

Really the Link Works for me


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Re: [hlds_linux] Steam Ports

2006-02-15 Thread Scott Pettit
Thanks, the link on the Steam Forums took me to
steampowered.custhelp.com which didn't work :/

On 2/16/06, Munra -hlds <[EMAIL PROTECTED]> wrote:
> you didn't look hard enough  :)  I do it all the time
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[hlds_linux] Steam Ports

2006-02-15 Thread Scott Pettit
I've already tried searching the Steam Powered forums and the WIKI,
and the Steam Help site was dead:

Could someone let me know which ports need to be opened for a
HLDS/SRCDS server running behind a firewall?

-Scott
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Re: AW: [hlds_linux] Problem with secure-mode

2006-02-11 Thread Scott Pettit
No, I've got quite a few users complaining about not being able to
connect - usually telling them log out/in to Steam again seems to fix
it.

-Scott

On Sat, 2006-02-11 at 20:17 +0100, LuZiFeR wrote:
> Ca. 10% of the users beeing kicked with 'no steam login'
>
> Am i the only one with this problem ?



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Re: [hlds_linux] Source and HL1 dedicated server Beta available

2006-02-11 Thread Scott Pettit
No, it's AMD specific, but I'm not seeing it on my AMD64 machines.

On Sat, 2006-02-11 at 06:56 -0500, William Warren wrote:
> I am not seeing this issue.  I run a cs 1.6 machine w/14 slots and a
> srcds redirector with 2 slots.  The 1.6 is running metamod, steambans,
> hlguard, logd, and logd impressive.  I am running Centos 4.2 on a p-4
> celey 2.4ghz with 512 megs ram.  I am running the latest version of all
> binaries.  I am wondering if this is a distro specific thing or just a
> random thing across distros?



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Re: [hlds_linux] Source and HL1 dedicated server Beta available

2006-02-10 Thread Scott Pettit
Have you tried with metamod (and plugins) disabled?

And you are running just the one server on that machine, or 5?

-Scott

On Sat, 2006-02-11 at 06:46 +0100, Vincent H. wrote:
> CPU   InOut   Uptime  Users   FPSPlayers
> 99.90  0.00  0.00   0 0  166.67   0
> CPU   InOut   Uptime  Users   FPSPlayers
> 97.78  0.00  0.00   0 0  166.69   0
> CPU   InOut   Uptime  Users   FPSPlayers
> 82.38  0.00  0.00   1 04.00   0
> CPU   InOut   Uptime  Users   FPSPlayers
> 90.00  0.00  0.00   1 0  166.67   0
> CPU   InOut   Uptime  Users   FPSPlayers
> 98.18  0.00  0.00   2 04.00   0



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RE: [hlds_linux] Nasty spawn bug

2006-02-09 Thread Scott
As server admins, we either find out the hard way when these exploits are
used on our servers, or we find out on lists like this. I would rather find
out here, be made aware of the problem and know that it is being addressed
rather than finding out on the forums at my site, or even worse, see the
exploit used on my servers while I am playing.

I understand your reasoning about posting exploits, but at the same time I
am glad repro steps were posted.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Stan Bubrouski
Sent: Thursday, February 09, 2006 12:36 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Nasty spawn bug

And I don't want to irresponsibly associate myself with Valve or
anyone else, but I'm not going to be apologetic when I'm absolutely
not sorry for saying something that *I* personally feel should be
said.

-sb

On 2/9/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
> I don't want to enter the argument about whether or not to post exploit
> details on this list, I merely request that you make sure to email me
> directly with exploits like this that you find so you can be sure they
> get my attention.
>
> - Alfred
>
> Mike Norton wrote:
> > I was going to sit by quietly on Alfred response about "NOISE" but
> > then Stan pipes up with that attack?
> >
> > Alright, enough is enough.
> >
> > 1.  As a serious server operator who does not seem to have a voice in
> > the bigger picture, I.E. requests are ignored or unanswered, I would
> > for one like to be told of possible exploits to keep an eye out and
> > promptly ban anyone who uses them.  Otherwise I am stuck with waiting
> > for Valve to fix the issue.  No offence Alfred but track record is
> > lacking here.  Sorry.
> >
> > 2.  If you think the exposure of a hack like this on this list is
> > going to increased the amount of use on it then I must wonder why you
> > are here?  Script kitties use underground lists and boards that most
> > of us, including myself, do not know about.
> >
> > 3.  Please do not lambaste another user for trying to point out
> > something that needs to be fixed.  That is BAD taste.
> >
> > Thanks for the time.
> >
> > Mike Norton
> > International Gamers Outreach
> > http://clanigo.com
> >
> > On 2/9/06, W0kk3L <[EMAIL PROTECTED]> wrote:
> >> ok, i will...
> >>
> >> - Original Message -
> >> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> >> To: 
> >> Sent: Thursday, February 09, 2006 6:00 PM
> >> Subject: RE: [hlds_linux] Nasty spawn bug
> >>
> >>
> >>> Please send bug reports like this directly to me in the future so I
> >>> can know to fix them (I don't want to loose them in the noise of
> >>> this mailing list).
> >>>
> >>> - Alfred
> >>>
> >>> W0kk3L wrote:
>  I forgot to mention one thing. You have to select the old-style
>  menues to get it to work.
>  It doesn't work for the new menues.
> 
>  - Original Message -
>  From: "W0kk3L" <[EMAIL PROTECTED]>
>  To: 
>  Sent: Wednesday, February 08, 2006 6:14 PM
>  Subject: [hlds_linux] Nasty spawn bug
> 
> 
> > Hi,
> >
> > Someone reported a nasty spawn bug on our servers. It's a bug
> > which is being exploited by Myg0t. It goes as following:
> >
> > Join any server, click away the motd and open the console:
> > - type buyequip
> > - type menuselect 1 (to join the T's) (or menuselect 2 (to join
> > the CT's),
> > - then type menuselect 10.
> > Close console, click OK, then choose any skin.
> > Wait to spawn. Once you spawn, you have 1 second to buy a weapon
> > (any weapon) before you get teleported.
> > When you're teleported, you teleport to every place where are
> > cams. You can kill opponents, and you can die.
> >
> > I believe this is an old bug, but maybe someone can resolve it.
> >
> > Greetz
> > -W0kk3L-
> >
> > PS. Maybe someone also can resolve that bug that you can boost
> > through roofs that have a slope.
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 
> 
>  ___
>  To unsubscribe, edit your list preferences, or view the list
>  archives, please visit:
>  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list
> >>> archives, please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >
> >
> > --
> > Mike Norton
> > http://ww

RE: [hlds_linux] fps problem?

2006-02-08 Thread Scott
Ahh ok,

I had the impression that the -pingboost switch was no longer a valid switch
in the command line on linux servers.

I really don't care about running 300 or 500 FPS. I would just like to see a
constant 160 FPS from my SRCDS processes so that players don't notice
anything in game. It affects gameplay when the server drops down to 20 or 30
FPS.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mathias
Sandahl
Sent: Wednesday, February 08, 2006 9:52 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] fps problem?

--
[ Picked text/plain from multipart/alternative ]
Pingboost takes care of that. 1000 HZ timer and sys_ticrate 500 gives me
just as you say 333 fps without pingboost, with -pingboost 3 I get 500 fps
(with the cost of CPU).

/Mathias


On 2/8/06, Scott <[EMAIL PROTECTED]> wrote:
>
> I thought that with the linux kernel timer at 1000, the max FPS across
> linux
> servers was 333 FPS. How is it that you managed 500 FPS on a linux server.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Marcel
> Beringer
> Sent: Wednesday, February 08, 2006 6:01 AM
> To: hlds_linux@list.valvesoftware.com
> Subject: [hlds_linux] fps problem?
>
>
> Hi all,
>
> I am running a CS server for 24 players for over a year now, very busy,
> full every evening from 18:00 to 01:00.
>
> I allways had around 500 fps server side, this is the start-up line I use
> for the last year:
>
> /hlds_run -game cstrike +ip 80.69.78.200 +port 27015 -pingboost 1
> +sys_ticrate 1000 +maxplayers 24 +map de_dust2 -autoupdate -debug
>
> But since a couple of weeks I can't get it any higher than 125 fps, this
> is the output from the CS server itself:
>
> CPU In Out Uptime Users FPS Players
> 0.00 0.00 0.00 2 0 124.84 0
>
> Only 125 FPS left instead of the normal 500 FPS.
>
> The hardware/OS I am using is still all the same, an AMD Athlon 64 3000+
> with 1 GB DDR400 ram and running debian 64 bit.
>
> I really don't have a clue anymore  :(
>
> Hope someone can help me out here!
>
> Grtz,
>
> Marcel
>
> --
> Get your free warez from ftp://127.0.0.1
>
>
> ___
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> please visit:
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>
>
>
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RE: [hlds_linux] fps problem?

2006-02-08 Thread Scott
I thought that with the linux kernel timer at 1000, the max FPS across linux
servers was 333 FPS. How is it that you managed 500 FPS on a linux server.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Marcel
Beringer
Sent: Wednesday, February 08, 2006 6:01 AM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] fps problem?


Hi all,

I am running a CS server for 24 players for over a year now, very busy,
full every evening from 18:00 to 01:00.

I allways had around 500 fps server side, this is the start-up line I use
for the last year:

/hlds_run -game cstrike +ip 80.69.78.200 +port 27015 -pingboost 1
+sys_ticrate 1000 +maxplayers 24 +map de_dust2 -autoupdate -debug

But since a couple of weeks I can't get it any higher than 125 fps, this
is the output from the CS server itself:

CPU In Out Uptime Users FPS Players
0.00 0.00 0.00 2 0 124.84 0

Only 125 FPS left instead of the normal 500 FPS.

The hardware/OS I am using is still all the same, an AMD Athlon 64 3000+
with 1 GB DDR400 ram and running debian 64 bit.

I really don't have a clue anymore  :(

Hope someone can help me out here!

Grtz,

Marcel

--
Get your free warez from ftp://127.0.0.1


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RE: [hlds_linux] Server FPS

2006-02-07 Thread Scott
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I am already binding srcds_i686 processes to separate processors.

top - 11:00:44 up 21:40,  1 user,  load average: 0.16, 0.31, 0.31
Tasks:  83 total,   1 running,  82 sleeping,   0 stopped,   0 zombie
Cpu0  :  0.3% us,  0.0% sy,  0.0% ni, 99.3% id,  0.0% wa,  0.3% hi,  0.0% si
Cpu1  :  0.7% us,  0.7% sy,  0.0% ni, 98.7% id,  0.0% wa,  0.0% hi,  0.0% si
Cpu2  :  7.0% us,  0.0% sy,  0.0% ni, 93.0% id,  0.0% wa,  0.0% hi,  0.0% si
Cpu3  :  0.3% us,  0.7% sy,  0.0% ni, 99.0% id,  0.0% wa,  0.0% hi,  0.0% si
Mem:   2072832k total,   950828k used,  1122004k free,   108080k buffers
Swap:  2031608k total,0k used,  2031608k free,   412440k cached

  PID USER  PR  NI  VIRT  RES  SHR S %CPU %MEMTIME+  COMMAND
 3066 alphainf  15   0  201m 121m  29m S  7.0  6.0  64:41.90 srcds_i686
 2494 alphainf  15   0  227m 148m  29m S  0.7  7.4 361:53.79 srcds_i686

When both processors are at 50% utilization, the FPS on BOTH instances
drops. I don't understand why this is, especially considering that I not
running both games from the same install point. As far as the server is
concerned, these are two different processes, not one process running two
servers.

Scott

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ian mu
Sent: Tuesday, February 07, 2006 9:22 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Server FPS

--
[ Picked text/plain from multipart/alternative ]
Never really checked bots too well in srcds so others can inform better, but
bots typically take up a lot of cpu as long as they are not idle (i.e if it
has to calculate movements for them, shots etc etc).

Be careful when checking the cpu usage on dual machines if you are looking
at individual cpu stats or global cpu stats. I think centos shows an overall
figure of multiple cpus as default and not individual cpus like previous
versions and what I'd guess rcon stats is on, so the 50%/99% relationship is
quite possibly correct on a dual cpu machine. Rcon stats is showing there is
no spare on that one cpu, the fact you have a spare cpu is irrelevant, it
can't use it.




On 2/7/06, doomed999 <[EMAIL PROTECTED]> wrote:
>
> I just decided to test out 1 SRCDS server on lan. 32 man, 66tick. As I am
> not to familiar with css, has it really been this bad lately? I loaded it
> with 31 bots for giggles. It bumped my cpu load up to .30 which I don't
> see
> being too bad, but rcon stats says 99% CPU usage and 10 FPS. Now where it
> gets the CPU % I don't know as it was showing %50 in top, but the FPS was
> surely correct. Also around 7 bots started flooding the console with "Free
> Sound List is Full!" Around 10+ bots is when the rcon server FPS starts
> dropping. Do the bots affect the game more than actual players?  This is
> on
> a Duel Xeon 3.0, 2G ddr2 533, 80G SATA 7200RPM, CentOS 4.2, Kernel
> 2.6.9-22.0.1, running lan only insecure, on a vanilla OS install (bare
> min)
> and vanilla CSS install. Any ideas?
>
> > > Kernel Polling frequency:1000
> > > OS: FEDORA CORE3
> > > RAM: 2 Gigs
> > > Dual Xeon 2.8 Ghz
> > > Hyperthreading ON
> > >
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Craig
> > Moore
> > > Sent: Monday, February 06, 2006 5:44 PM
> > > To: hlds_linux@list.valvesoftware.com
> > > Subject: Re: [hlds_linux] Server FPS
> > >
> > > How about some more information like operating system, CPU speed, RAM,
> > > and anything else that might be relevant, such as your kernel polling
> > > frequency.
> > >
> > > On 2/6/06, Scott <[EMAIL PROTECTED]> wrote:
> > > > This is a multi-part message in MIME format.
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > Hi all,
> > > >
> > > >
> > > >
> > > >
> > > >
> > > > Is it possible to run two servers on a dual Xeon server, and have a
> > > stable
> > > > 333 FPS for both SRCDS instances, or is 333 FPS TOTAL for all the
> > > srcds_i686
> > > > processes on the server?eshow experience for the players when this
> > > occurs.
> > > >
> > > > d, they both drop down in some cases
> > > >
> > > >
> > > >
> > > > I am attempting to do so now, and while one server runs perfectly at
> > > 333,
> > > > when I add a second, they both drop down in some cases to 23fps,
> which
> > > of
> > > > course causes a slideshow exper

RE: [hlds_linux] Server FPS

2006-02-07 Thread Scott
Kernel Polling frequency:1000
OS: FEDORA CORE3
RAM: 2 Gigs
Dual Xeon 2.8 Ghz
Hyperthreading ON


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Craig Moore
Sent: Monday, February 06, 2006 5:44 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Server FPS

How about some more information like operating system, CPU speed, RAM,
and anything else that might be relevant, such as your kernel polling
frequency.

On 2/6/06, Scott <[EMAIL PROTECTED]> wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Hi all,
>
>
>
>
>
> Is it possible to run two servers on a dual Xeon server, and have a stable
> 333 FPS for both SRCDS instances, or is 333 FPS TOTAL for all the
srcds_i686
> processes on the server?eshow experience for the players when this occurs.
>
> d, they both drop down in some cases
>
>
>
> I am attempting to do so now, and while one server runs perfectly at 333,
> when I add a second, they both drop down in some cases to 23fps, which of
> course causes a slideshow experience for the players when this occurs.
>
>
>
> Dual Xeon 2.8 with two gigs of ram
>
>
>
> TWO 30 player 66tick servers
>
>
>
> --
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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[hlds_linux] Server FPS

2006-02-06 Thread Scott
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi all,





Is it possible to run two servers on a dual Xeon server, and have a stable
333 FPS for both SRCDS instances, or is 333 FPS TOTAL for all the srcds_i686
processes on the server?eshow experience for the players when this occurs.

d, they both drop down in some cases



I am attempting to do so now, and while one server runs perfectly at 333,
when I add a second, they both drop down in some cases to 23fps, which of
course causes a slideshow experience for the players when this occurs.



Dual Xeon 2.8 with two gigs of ram



TWO 30 player 66tick servers



--


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