RE: [hlds_linux] Steam + LAN Gaming

2003-09-10 Thread Mathew Dewar
Ahh but then the advertising that is incorporated into Steam won't go out to
all the big Lan parties.

Couldn't have that now...


-Original Message-
From: Florian Zschocke [mailto:[EMAIL PROTECTED]
Sent: Wednesday, September 10, 2003 4:08 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Steam + LAN Gaming

I think people ask this question inspite of having read that
because it is so unbelievable, hoping for Valve to realize what a
terrible idea this is and saying hey, yeah, that's really not a
good thing, we'll look into making LAN games possible without
requiring an INet connection. The way it is now they don't need
to have a LAN mode at all since it doesn't make any sense. In
effect they are killing all LANs. Terrible, terrible idea. I don't
like it at all. To be frank, I fing hate it. Addon and MOD
developers now always need to have an INet connection running in
order to test their stuff. This suxorz major time.

Florian.


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Re: [hlds_linux] Steam + LAN Gaming

2003-09-10 Thread mvettas
i would say lans will resort to using 1.5 till its sorted
- Original Message -
From: Florian Zschocke [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, September 10, 2003 4:08 PM
Subject: Re: [hlds_linux] Steam + LAN Gaming


 Mad Scientist wrote:

  If everybody read the information provided before asking questions,
  well, there's probably be nobody left using this list...

 I think people ask this question inspite of having read that
 because it is so unbelievable, hoping for Valve to realize what a
 terrible idea this is and saying hey, yeah, that's really not a
 good thing, we'll look into making LAN games possible without
 requiring an INet connection. The way it is now they don't need
 to have a LAN mode at all since it doesn't make any sense. In
 effect they are killing all LANs. Terrible, terrible idea. I don't
 like it at all. To be frank, I fing hate it. Addon and MOD
 developers now always need to have an INet connection running in
 order to test their stuff. This suxorz major time.

 Florian.


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Re: [hlds_linux] Steam + LAN Gaming

2003-09-09 Thread Mad Scientist
According to the great words of agenthh:
 The question still remains: will we be able to play any Steam games
 on LANs? At all of my LAN parties, we don't have any internet
 connections available.
 A direct answer, please?

The answer is no. If you followed the links Alfred posted, the answer
is in there, and it's very clear. This is a quote steampowered.com:

http://www.steampowered.com/index.php?area=faqid=1050915505,27362300,1050915726,98098300

Any Steam game, when played on a LAN or otherwise, requires that each
individual client be able to authenticate via the Internet.

At a LAN party, this means that Internet access must be available to
every machine on which Steam games are being played.

If everybody read the information provided before asking questions,
well, there's probably be nobody left using this list...

-Mad

--
A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven.

– Prime Minister Jean Chrétien



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Re: [hlds_linux] Steam Full Release--I think will be huge mistake.[OT]

2003-09-08 Thread m0gely
dual_bereta_r0x wrote:
Citando Tony Di Schino [EMAIL PROTECTED]:

There are specific and  reliable sources out there that have said (since
mid-spring) that 1.6 will *not* require Steam, and that a subsequent
release would (like 1.7).
URL?
http://csnation.counter-strike.net/view.php/csinfo/next.csn#steam

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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Re: [hlds_linux] Steam Full Release--I think will be huge mistake.[OT]

2003-09-08 Thread Destroyer
 Message: 10
 Date: Mon, 8 Sep 2003 14:41:40 -0700 (PDT)
 From: Tony Di Schino [EMAIL PROTECTED]
 Subject: Re: [hlds_linux] Steam Full Release--I think will be huge
mistake.[OT]
 To: [EMAIL PROTECTED]
 Reply-To: [EMAIL PROTECTED]


 --- Daniel Stroven [EMAIL PROTECTED] wrote:

  If I was mistaken on thinking 1.6 was being released with steam, its
  because
  there is no clear, concise information out there of what the hell is
  actually going on.  What is or is not going to happen.

 I have never been confused on this point. There are specific and
 reliable sources out there that have said (since mid-spring) that 1.6
 will *not* require Steam, and that a subsequent release would (like
 1.7).

Well is sounds to me based on the roadmap from Erik Johnson that this has
changed and that within 2 weeks of the release of steam the ENTIRE user base
will be converted to steam (the final release of 1.6 anyone?).

here is his post.

http://www.steampowered.com/forums/showthread.php?s=021f13dae3c331249aea4e3ebdef0f3bthreadid=11562

I would also like to add a me too  for the lan without internet issue.  It
seems to go even further than just lan though.  It sounds like for HL2 once
you update your game (steam only update) or play online, you can't even play
the singleplayer anymore without authenticating with the steam servers.  The
game will not run without steam authentication even if you have the CD in
the drive.  I don't know if the hl2 stuff is true or not, but there hasn't
been a clear response from valve or at least I haven't found one yet.




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Re: [hlds_linux] Steam Full Release--I think will be huge mistake.[OT]

2003-09-08 Thread mvettas
http://steampowered.com/forums/showthread.php?s=threadid=12131
- Original Message -
From: dual_bereta_r0x [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, September 09, 2003 8:21 AM
Subject: Re: [hlds_linux] Steam Full Release--I think will be huge
mistake.[OT]


 Citando Tony Di Schino [EMAIL PROTECTED]:

 
  There are specific and  reliable sources out there that have said (since
  mid-spring) that 1.6 will *not* require Steam, and that a subsequent
  release would (like 1.7).

 URL?

 --
 dual_bereta_r0x -- Alexandre Hautequest
 ArenaNetwork Lan House  Cyber -- www.arenanetwork.com.br
 ICQ 126063524


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Re: [hlds_linux] Steam Full Release--I think will be huge mistake.[OT]

2003-09-08 Thread mvettas
1,6 isnt final yet, its only steam which is final
- Original Message -
From: Daniel Stroven [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, September 09, 2003 12:44 PM
Subject: Re: [hlds_linux] Steam Full Release--I think will be huge
mistake.[OT]


 So if steam is being released before 1.6, and converting halflife users
all
 over to steam, how is it that 1.6 will not require steam?
 - Original Message -
 From: Tony Di Schino [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Monday, September 08, 2003 5:41 PM
 Subject: Re: [hlds_linux] Steam Full Release--I think will be huge
 mistake.[OT]


 
  --- Daniel Stroven [EMAIL PROTECTED] wrote:
 
   If I was mistaken on thinking 1.6 was being released with steam, its
   because
   there is no clear, concise information out there of what the hell is
   actually going on.  What is or is not going to happen.
 
  I have never been confused on this point. There are specific and
  reliable sources out there that have said (since mid-spring) that 1.6
  will *not* require Steam, and that a subsequent release would (like
  1.7).
 
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 please visit:
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Re: [hlds_linux] Steam Full Release--I think will be huge mistake.[OT]

2003-09-08 Thread Daniel Stroven
Even still, if Steam is not compatible with 56k or ISDN users, it doesn't
really matter when 1.6 comes out does it?..since they won't be able to use
steam, they won't be able to play 1.5, let alone 1.6.  Even more a problem,
if people read that steam won't be required until 1.7.  Now it seems its
1.6.  So they thought they had another 6-12 months to play cs and hope for
broadband in their areanow they hear they have till wednesday when steam
is made mainstream.   :(
- Original Message -
From: Destroyer [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, September 08, 2003 7:34 PM
Subject: Re: [hlds_linux] Steam Full Release--I think will be huge
mistake.[OT]


  Message: 10
  Date: Mon, 8 Sep 2003 14:41:40 -0700 (PDT)
  From: Tony Di Schino [EMAIL PROTECTED]
  Subject: Re: [hlds_linux] Steam Full Release--I think will be huge
 mistake.[OT]
  To: [EMAIL PROTECTED]
  Reply-To: [EMAIL PROTECTED]
 
 
  --- Daniel Stroven [EMAIL PROTECTED] wrote:
 
   If I was mistaken on thinking 1.6 was being released with steam, its
   because
   there is no clear, concise information out there of what the hell is
   actually going on.  What is or is not going to happen.
 
  I have never been confused on this point. There are specific and
  reliable sources out there that have said (since mid-spring) that 1.6
  will *not* require Steam, and that a subsequent release would (like
  1.7).

 Well is sounds to me based on the roadmap from Erik Johnson that this
has
 changed and that within 2 weeks of the release of steam the ENTIRE user
base
 will be converted to steam (the final release of 1.6 anyone?).

 here is his post.


http://www.steampowered.com/forums/showthread.php?s=021f13dae3c331249aea4e3ebdef0f3bthreadid=11562

 I would also like to add a me too  for the lan without internet issue.
It
 seems to go even further than just lan though.  It sounds like for HL2
once
 you update your game (steam only update) or play online, you can't even
play
 the singleplayer anymore without authenticating with the steam servers.
The
 game will not run without steam authentication even if you have the CD in
 the drive.  I don't know if the hl2 stuff is true or not, but there hasn't
 been a clear response from valve or at least I haven't found one yet.




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Re: [hlds_linux] Steam Full Release--I think will be huge mistake.[OT]

2003-09-08 Thread Daniel Stroven
 1,6 isnt final yet, its only steam which is final

And

1.6 is beta.  Steam will be released Wednesday.  Halflife users are to be
converted.  Then later, probably around hl2, 1.6 will be released.  But, if
the servers are all steam and the clients are all steam..how is it then 1.6
WHEN RELEASED won't require steam?



- Original Message -
From: mvettas [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, September 08, 2003 10:59 PM
Subject: Re: [hlds_linux] Steam Full Release--I think will be huge
mistake.[OT]


 1,6 isnt final yet, its only steam which is final
 - Original Message -
 From: Daniel Stroven [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Tuesday, September 09, 2003 12:44 PM
 Subject: Re: [hlds_linux] Steam Full Release--I think will be huge
 mistake.[OT]


  So if steam is being released before 1.6, and converting halflife users
 all
  over to steam, how is it that 1.6 will not require steam?
  - Original Message -
  From: Tony Di Schino [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Monday, September 08, 2003 5:41 PM
  Subject: Re: [hlds_linux] Steam Full Release--I think will be huge
  mistake.[OT]
 
 
  
   --- Daniel Stroven [EMAIL PROTECTED] wrote:
  
If I was mistaken on thinking 1.6 was being released with steam, its
because
there is no clear, concise information out there of what the hell is
actually going on.  What is or is not going to happen.
  
   I have never been confused on this point. There are specific and
   reliable sources out there that have said (since mid-spring) that 1.6
   will *not* require Steam, and that a subsequent release would (like
   1.7).
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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Re: [hlds_linux] Steam Status

2003-08-28 Thread Daniel Stroven
Is not steam server limited to one per box at this time?  Im guessing full
steam server version will allow multiple accounts per box?
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: Half-Life Dedicated Linux Server Mailing List
[EMAIL PROTECTED]
Sent: Wednesday, August 27, 2003 6:57 PM
Subject: RE: [hlds_linux] Steam Status


 The dedicated server will NOT require a cd-key to use. As always, the
 dedicated server will be a free download (but it will still be using
Steam).

 - Alfred


 Ryan Schulze wrote:
  Toby wrote:
 
  The next major release of Steam will be the first step towards
  converting the entire Half-Life user base to Steam. This means that
  we will be resetting the Steam account database from scratch. After
  this, you will need to have a valid CD-Key to access games via
  Steam, so you will want to treat your Steam account as permanent.
 
  hmm, seeing as I need steam to download the server. and because valve
  advised us admin to use different seam accounts for server and client
  so things don't get messed up . wouldn't that mean I would need a
  2. CD-Key for my server? someone tel me i have an error in my line of
  thought. Not that the 5? would kill me, but considering how many
  servers there are out there it would kind of sum up to alot of money
  going towards valve.
 
 
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RE: [hlds_linux] Steam Status

2003-08-28 Thread Alfred Reynolds
The current beta (and the final release) is not limited in this way. The
only limitation that you can only use a particular steam account on one
machine at a time (so you should create a dedicated server account per
machine, or use the steam binary on a single server and write your own
management tools).

Daniel Stroven wrote:
 Is not steam server limited to one per box at this time?  Im guessing
 full steam server version will allow multiple accounts per box?
 - Original Message -
 From: Alfred Reynolds [EMAIL PROTECTED]
 To: Half-Life Dedicated Linux Server Mailing List
 [EMAIL PROTECTED]
 Sent: Wednesday, August 27, 2003 6:57 PM
 Subject: RE: [hlds_linux] Steam Status


 The dedicated server will NOT require a cd-key to use. As always, the
 dedicated server will be a free download (but it will still be using
 Steam).

 - Alfred


 Ryan Schulze wrote:
 Toby wrote:

 The next major release of Steam will be the first step towards
 converting the entire Half-Life user base to Steam. This means that
 we will be resetting the Steam account database from scratch. After
 this, you will need to have a valid CD-Key to access games via
 Steam, so you will want to treat your Steam account as permanent.

 hmm, seeing as I need steam to download the server. and because
 valve advised us admin to use different seam accounts for server
 and client so things don't get messed up . wouldn't that mean I
 would need a
 2. CD-Key for my server? someone tel me i have an error in my line
 of thought. Not that the 5? would kill me, but considering how many
 servers there are out there it would kind of sum up to alot of
 money going towards valve.


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Re: [hlds_linux] Steam Status

2003-08-28 Thread Mikkel \Miklos\ Georgsen
Alfred Reynolds wrote:
The current beta (and the final release) is not limited in this way. The
only limitation that you can only use a particular steam account on one
machine at a time (so you should create a dedicated server account per
machine, or use the steam binary on a single server and write your own
management tools).
Hi Alfred

So I have to create an account pr. dedicated server? Are you going to
make 'site accounts' for the bigger hosting companies? I'd hate to make
and maintain 120+ machine accounts.
How about special site-wide accounts we can request personally from
you/Valve.
Regards,
Mikkel Miklos Georgsen
Clanhost.dk
Denmark
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RE: [hlds_linux] Steam Status

2003-08-28 Thread Geoff King
AMX has some plugins that goes a long way to doing this.

http://www.amxmod.net

-EvilGrin

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of john
Sent: Thursday, August 28, 2003 12:56 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Steam Status


On Wed, 27 Aug 2003, Jer wrote:

 What about all the gaming leagues that have ban lists.  I run a TFC
one,
 and don't really want to see cheaters that are banned playing.  Does
 this mean they're all free to play again?  Please tell me this can be
 fixed.

 Jer

Another post in the thread in the steam forums from Erik Johnson quotes
this as an unavoidable problem. So it doesn't look like there will be
a
solution.

On the plus side, might encourage to me rewrite my ban system and
integrate it with a web interface and mysql backend or something. Anyone
use a system like this at the mo, or know where I can get one (too lazy
to
write one)?

cheers,

john


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RE: [hlds_linux] Steam Status

2003-08-28 Thread Alfred Reynolds
Not per server, per machine. As a hosting company it may be easier for you
to run steam on one server and then you can work out how to propagate any
updates it receives (as the linux version of steam simply provides you with
files on disk from which you run the server as usual).

- Alfred

Mikkel Miklos Georgsen wrote:
 Alfred Reynolds wrote:
 The current beta (and the final release) is not limited in this way.
 The only limitation that you can only use a particular steam account
 on one machine at a time (so you should create a dedicated server
 account per machine, or use the steam binary on a single server and
 write your own management tools).

 Hi Alfred

 So I have to create an account pr. dedicated server? Are you going to
 make 'site accounts' for the bigger hosting companies? I'd hate to
 make and maintain 120+ machine accounts.

 How about special site-wide accounts we can request personally from
 you/Valve.

 Regards,
 Mikkel Miklos Georgsen
 Clanhost.dk
 Denmark


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Re: [hlds_linux] Steam Status

2003-08-28 Thread john
any pointers?
:P

john

On Thu, 28 Aug 2003, mvettas wrote:

 there are a few out there
 - Original Message -
 From: john [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Thursday, August 28, 2003 9:55 AM
 Subject: RE: [hlds_linux] Steam Status


 
  On Wed, 27 Aug 2003, Jer wrote:
 
   What about all the gaming leagues that have ban lists.  I run a TFC one,
   and don't really want to see cheaters that are banned playing.  Does
   this mean they're all free to play again?  Please tell me this can be
   fixed.
  
   Jer
 
  Another post in the thread in the steam forums from Erik Johnson quotes
  this as an unavoidable problem. So it doesn't look like there will be a
  solution.
 
  On the plus side, might encourage to me rewrite my ban system and
  integrate it with a web interface and mysql backend or something. Anyone
  use a system like this at the mo, or know where I can get one (too lazy to
  write one)?
 
  cheers,
 
  john
 
 
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 please visit:
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Re: [hlds_linux] Steam Status

2003-08-28 Thread michael
what country are you from?
- Original Message -
From: john [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, August 28, 2003 7:44 PM
Subject: Re: [hlds_linux] Steam Status


 any pointers?
 :P

 john

 On Thu, 28 Aug 2003, mvettas wrote:

  there are a few out there
  - Original Message -
  From: john [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Thursday, August 28, 2003 9:55 AM
  Subject: RE: [hlds_linux] Steam Status
 
 
  
   On Wed, 27 Aug 2003, Jer wrote:
  
What about all the gaming leagues that have ban lists.  I run a TFC
one,
and don't really want to see cheaters that are banned playing.  Does
this mean they're all free to play again?  Please tell me this can
be
fixed.
   
Jer
  
   Another post in the thread in the steam forums from Erik Johnson
quotes
   this as an unavoidable problem. So it doesn't look like there will
be a
   solution.
  
   On the plus side, might encourage to me rewrite my ban system and
   integrate it with a web interface and mysql backend or something.
Anyone
   use a system like this at the mo, or know where I can get one (too
lazy to
   write one)?
  
   cheers,
  
   john
  
  
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  please visit:
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[hlds_linux] [STEAM] Friends cheat.

2003-08-26 Thread m0gely
Forgive me if I am the last one to learn about this, but I think something
should be said, and in case Valve misses this on the Steam forum, I am going to
say it here too.
An admin on my server brought this to my attention, and I looked it up on the
Steam forums and it appears to be true.  So I think it's crap that a *dead*
player in a server can open up Friends and talk to his *live* team mates and
tell them where opposing team is.  I call that cheating.  I hope Valve
implements a change that prevents the Friends system from being used between
live and dead players. Running forcechasecam or even worse fadetoblack on a pub
server is a bad solution.
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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Re: [hlds_linux] steam beta 1.6 cs srver is not listed in the internet server list

2003-08-03 Thread Mariner
I'm habing the same problem in my server.
If anyone knows how to solve this:
  - PLEASE, HELP USS!

[]'s Erwin

- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, July 29, 2003 11:59 PM
Subject: [hlds_linux] steam beta 1.6 cs srver is not listed in the internet
server list


 hi,
 we run a cs beta 1.6 server on our linux machine. it runs fine - the
 only problem is te server is not listed in the internet servers list.
 so it can not be found by any steam user and it will stay emty :(

 any solution?

 thx splaTTer

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[hlds_linux] [STEAM] Odd update failure

2003-07-30 Thread James Clark
./steam -update cstrike
Checking bootstrapper version ...
Updating Installation
[Source file BSLTime.h, line 53] CUnpackedTime out of range (year 2003, month 6, day 
31, hour 3, minute 50, second 50, millisecond 714, microsecond 0)
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Re: [hlds_linux] [STEAM] Odd update failure

2003-07-30 Thread Daniel Stroven
I was just going to post that one myself.

- Original Message -
From: James Clark [EMAIL PROTECTED]
To: HLDS Linux List [EMAIL PROTECTED]
Sent: Wednesday, July 30, 2003 11:51 PM
Subject: [hlds_linux] [STEAM] Odd update failure


 ./steam -update cstrike
 Checking bootstrapper version ...
 Updating Installation
 [Source file BSLTime.h, line 53] CUnpackedTime out of range (year 2003,
month 6, day 31, hour 3, minute 50, second 50, millisecond 714, microsecond
0)
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Re: [hlds_linux] [STEAM] Odd update failure

2003-07-30 Thread Daniel Stroven
I am also getting

error verifying steam ticket #1
when map changes and I try to connect to the server.

dan
- Original Message -
From: James Clark [EMAIL PROTECTED]
To: HLDS Linux List [EMAIL PROTECTED]
Sent: Wednesday, July 30, 2003 11:51 PM
Subject: [hlds_linux] [STEAM] Odd update failure


 ./steam -update cstrike
 Checking bootstrapper version ...
 Updating Installation
 [Source file BSLTime.h, line 53] CUnpackedTime out of range (year 2003,
month 6, day 31, hour 3, minute 50, second 50, millisecond 714, microsecond
0)
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Re: [hlds_linux] steam authentication changed so no res slots?

2003-07-25 Thread Florian Zschocke
m0gely wrote:
This affects AM and AMX.  I guess the authentication doesn't happen
until late in the connection now, so it brakes the way res slots work.
That is tre if you reserve a slot by STEAM or VALVE id in AM. We
hope to have it fixed in the next release.
Florian.

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Re: [hlds_linux] steam authentication changed so no res slots?

2003-07-25 Thread Douglas R Taber
I was seeing this same problem, what i ended up doing is putting two
lines in my users.ini for anyone i wanted to have a reserve slot. The
first line had their steam ID and actual admin level, the second one
was based on either name or IP and just allowed someone to connect.
Once they're on and assigned their ID, the server goes oh hey its you
and gives the appropriate level. Its a pretty simple work-around for
the time being.

 This affects AM and AMX.  I guess the authentication doesn't happen
until late
 in the connection now, so it brakes the way res slots work.  Olo says
nothing
 can be done?

 http://amxmod.net/forums/viewtopic.php?p=127610#127610

 --
 - m0gely
 http://quake2.telestream.com/
 Q2 | Q3A | Counter-strike

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[hlds_linux] [STEAM] Updates

2003-07-21 Thread James Clark

Looks like steam is updating again.

Just like Christmas this is =D

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[hlds_linux] Steam linux release

2003-07-21 Thread Alfred Reynolds

 We have updated our steam release. Servers running with the
 -autoupdate flag will automatically update, other servers will need
 to manually run steam -update game to get this update.

 The changelog for this version can be viewed at:
Linux specific:

http://www.steampowered.com/platform/update_history/linux%20dedicated%20serv
er.html
Dedicated server:
 http://www.steampowered.com/platform/update_history/dedicated%20server.html


If you experience any problems please use the forums located at:
http://www.steampowered.com/forums

(also please provide feedback on CPU performance of the beta).

- Alfred
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RE: [hlds_linux] Steam linux release

2003-07-21 Thread Erik Johnson
There is also a new voice codec we're testing out. The codec that a client
uses is determined by the server, so use this command on your server to
switch over to using the new one:

sv_voicecodec voice_speex

And then these commands to change between different quality voice streams:

sv_voicequality 1 : 2400bps, lowest quality
sv_voicequality 2 : 6000bps
sv_voicequality 3 : 8000bps
sv_voicequality 4 : 11200bps
sv_voicequality 5 : 15200bps, highest quality

We'd be interested in any feedback that people have on this.

-Original Message-
From: Alfred Reynolds [mailto:[EMAIL PROTECTED]
Sent: Monday, July 21, 2003 8:47 PM
To: Half-Life Dedicated Linux Server Mailing List
Subject: [hlds_linux] Steam linux release


 We have updated our steam release. Servers running with the
 -autoupdate flag will automatically update, other servers will need
 to manually run steam -update game to get this update.

 The changelog for this version can be viewed at:
Linux specific:

http://www.steampowered.com/platform/update_history/linux%20dedicated%20serv
er.html
Dedicated server:
 http://www.steampowered.com/platform/update_history/dedicated%20server.html


If you experience any problems please use the forums located at:
http://www.steampowered.com/forums

(also please provide feedback on CPU performance of the beta).

- Alfred
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RE: [hlds_linux] Steam linux release

2003-07-21 Thread Alfred Reynolds
Note that the higher bitrate settings could be an issue for modem clients.
If you see a lot of clients disconnected due to being overflowed then lower
your sv_voicequality setting.

Erik Johnson wrote:
 There is also a new voice codec we're testing out. The codec that a
 client uses is determined by the server, so use this command on your
 server to switch over to using the new one:

 sv_voicecodec voice_speex

 And then these commands to change between different quality voice
 streams:

 sv_voicequality 1 : 2400bps, lowest quality
 sv_voicequality 2 : 6000bps
 sv_voicequality 3 : 8000bps
 sv_voicequality 4 : 11200bps
 sv_voicequality 5 : 15200bps, highest quality

 We'd be interested in any feedback that people have on this.

 -Original Message-
 From: Alfred Reynolds [mailto:[EMAIL PROTECTED]
 Sent: Monday, July 21, 2003 8:47 PM
 To: Half-Life Dedicated Linux Server Mailing List
 Subject: [hlds_linux] Steam linux release


  We have updated our steam release. Servers running with the
  -autoupdate flag will automatically update, other servers will need
  to manually run steam -update game to get this update.

  The changelog for this version can be viewed at:
 Linux specific:

 http://www.steampowered.com/platform/update_history/linux%20de
dicated%20serv
er.html
Dedicated server:
 http://www.steampowered.com/platform/update_history/dedicated%20server.html


If you experience any problems please use the forums located at:
http://www.steampowered.com/forums

(also please provide feedback on CPU performance of the beta).

- Alfred
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RE: [hlds_linux] Steam CS map load

2003-07-17 Thread Michael Ressen
Steven Hartland [EMAIL PROTECTED] previously said:

 mapplayersavgcpu%
 de_dust21625.464137
 de_aztec1632.970308
 cs_italy   16   36.829508
 de_cbble16   37.502273
 de_train  16   38.70
 de_prodigy 16   39.395652
 de_nuke 16   39.771429
 cs_747   16   40.585
 de_inferno  16   45.45
 cs_office1645.908333

 Do these results show what every 1 else is seeing.
 This is CPU% on a 2.4Ghz Xeon 2Gb RAM
 sample spacing 1 min running metamod + wwcl
 I've tried without metamod and the was no
 deserble difference. Now were as de_dust2 load
 is excellent the rest leave something to be desired
 they are now significantly worse than bf1942 I
 could run a 40 player bf server for the CPU used
 on cs_office.

 Steve / K

I haven't even tried running steam versions yet, but those ratios are
pretty close to what to get.
Here's 20/32 players on starwars:
CPU states: 14.7% user,  0.0% nice,  2.2% system,  0.5% interrupt, 82.5%
idle

  PID USERNAME PRI NICE   SIZERES STATE  C CPU COMMAND
 8537 cstrike  1130 81700K 77496K CPU2   2  53.12% hlds

And with 30/32 players:
CPU states: 17.3% user,  0.0% nice,  2.0% system,  1.5% interrupt, 79.3%
idle

  PID USERNAME PRI NICE   SIZERES STATE  CCPU COMMAND
 8537 cstrike  1100 88140K 83972K *Giant 0 67.97% hlds

I get about the same as this on office and inferno, less on others, much
less on dust and dust2.

Here's 23/32 on italy:
CPU states: 12.6% user,  0.0% nice,  2.3% system,  1.5% interrupt, 83.6%
idle

  PID USERNAME PRI NICE   SIZERES STATE  CCPU COMMAND
8537 cstrike  1140 97396K 93256K RUN2  50.78% hlds

Pretty much the same spread as you have, just some different values.  I
believe it has to do with the number of, and complexity of the sprites
used in the map.  I may be wrong though.

Dual 2.8Xeon/512/400/FreeBSD5.1-RELEASE(CustomSMP+HT)/Hlds
3.1.1.0c(ticrate=1000 + updaterate 100)/amx0.9.3 + 21 plugins including
PTB + RBBoT's mapvoting + stats logging/hlg 1.41(aimbot +
cvar)/VAC/Metamod 1.16/remote logs.

/Michael



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[hlds_linux] Steam CS map load

2003-07-16 Thread Steven Hartland
mapplayersavgcpu%
de_dust21625.464137
de_aztec1632.970308
cs_italy   16   36.829508
de_cbble16   37.502273
de_train  16   38.70
de_prodigy 16   39.395652
de_nuke 16   39.771429
cs_747   16   40.585
de_inferno  16   45.45
cs_office1645.908333

Do these results show what every 1 else is seeing.
This is CPU% on a 2.4Ghz Xeon 2Gb RAM
sample spacing 1 min running metamod + wwcl
I've tried without metamod and the was no
deserble difference. Now were as de_dust2 load
is excellent the rest leave something to be desired
they are now significantly worse than bf1942 I
could run a 40 player bf server for the CPU used
on cs_office.

Steve / K

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Re: [hlds_linux] steam linux error

2003-07-16 Thread Morten
funny you say that, because i had to make the same account twice, first on
the serverside, then i installed steam on the client side - i thougt i could
use the same loing, but i couldnt. had to make the same account again.


- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: Half-Life Dedicated Linux Server Mailing List
[EMAIL PROTECTED]
Sent: Wednesday, July 16, 2003 8:08 PM
Subject: RE: [hlds_linux] steam linux error


 This message is caused by two machines trying to use a single user account
 to update at the same time (the second login kicks the first off). Use a
 seperate user account per machine.


 Morten wrote:
  Tue Jul 15 23:04:24 CEST 2003: Server restart
  Updating server using Steam.
  Checking bootstrapper version ...
  Updating Installation
  Checking/Installing 'Linux HLDS binaries' version 1
 
  Checking/Installing 'Linux HLDS base content' version 0
 
  Connection Reset, errno 104 Connection reset by peer
  Tue Jul 15 23:04:48 CEST 2003: Steam Update failed, exiting.
 
 
  server is running with the autoupdate thingy.
  ive startede it again, and now its updated and running
 
  regards.
  morten
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[hlds_linux] Steam client publicly available

2003-07-12 Thread john
Hi,
It appears the Steam client is now publically available again on the steam
website.. http://www.steampowered.com/

Might help us get some more players on our servers ;-)

john


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RE: [hlds_linux] Steam client publicly available

2003-07-12 Thread Tyler \Overkill\ Schwend
Mirrored at http://gamephilez.us if it gets too crowded.

-
Tyler [TASF]Overkill Schwend
Semper facere bonum, an a amare odium, vita mors.
---
Server operator of [LCGA]Telefragged:
Counter-Strike: telefragged.lynchburg.edu:27015
http://schwend-t.web.lynchburg.edu
http://gamephilez.us

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]
 Behalf Of john
 Sent: Saturday, July 12, 2003 11:20 AM
 To: [EMAIL PROTECTED]
 Subject: [hlds_linux] Steam client publicly available


 Hi,
 It appears the Steam client is now publically
 available again on the steam
 website.. http://www.steampowered.com/

 Might help us get some more players on our servers ;-)

 john


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Re: [hlds_linux] [STEAM] Riot Shield

2003-07-10 Thread Daniel Stroven
I think there are other exploits to the shield myself as well.  Ive noticed
that some players (same ones all the time), are able to stop bullets even
when the shield is opened for them to fire.  They do not even need to close
the shield in combat.  Ive even seen the shield give protection to a player
from behind.  Like if you aim for the back and head, it would be deflected
like if you were facing the shield.  This does not happen all the time, but
it has enough times for me to notice it.  Personally, I think the shield
should either be reduced in its defense or allow the Ts to buy a terrorist
version of the shield.  As it stand now, besides any bugs in the shield and
its uses, it it far to much of an advantage.
- Original Message -
From: Douglas R Taber [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, July 10, 2003 4:22 PM
Subject: [hlds_linux] [STEAM] Riot Shield


 I'm sure others running the steam BETA have noticed this, but just
 incase it hasn't made its way to others and VALVe already. It seems as
 though everyone and their brother has found the most recent riotshield
 bug which allows players to carry a rifle but still be protected by an
 invicible riotshield.

 I'm just curious if VALVE can give us a status on a fix for this bug,
 since it makes it virtually impossible to kill anyone exploiting it.
 --

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RE: [hlds_linux] [STEAM] Riot Shield

2003-07-10 Thread Kevin J. Anderson

--Original Message-
-From: [EMAIL PROTECTED]
-[mailto:[EMAIL PROTECTED] Behalf Of Daniel
-Stroven
-Sent: Thursday, July 10, 2003 5:05 PM
-To: [EMAIL PROTECTED]
-Subject: Re: [hlds_linux] [STEAM] Riot Shield
-
-
-I think there are other exploits to the shield myself as well.
-Ive noticed
-that some players (same ones all the time), are able to stop bullets even
-when the shield is opened for them to fire.  They do not even
-need to close
-the shield in combat.  Ive even seen the shield give protection
-to a player
-from behind.  Like if you aim for the back and head, it would be deflected
-like if you were facing the shield.  This does not happen all the
-time, but
-it has enough times for me to notice it.  Personally, I think the shield
-should either be reduced in its defense or allow the Ts to buy a terrorist
-version of the shield.  As it stand now, besides any bugs in the
-shield and
-its uses, it it far to much of an advantage.


yeah, I looked on the steam forums, and it seems that there is an easy
exploit to be protected even when your gun is out.  so that at least is a
known bug

kev





-From: Douglas R Taber [EMAIL PROTECTED]
-To: [EMAIL PROTECTED]
-Sent: Thursday, July 10, 2003 4:22 PM
-Subject: [hlds_linux] [STEAM] Riot Shield
-
-
- I'm sure others running the steam BETA have noticed this, but just
- incase it hasn't made its way to others and VALVe already. It seems as
- though everyone and their brother has found the most recent riotshield
- bug which allows players to carry a rifle but still be protected by an
- invicible riotshield.
-
- I'm just curious if VALVE can give us a status on a fix for this bug,
- since it makes it virtually impossible to kill anyone exploiting it.
- --
-
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-please visit:
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RE: [hlds_linux] [STEAM] Riot Shield

2003-07-10 Thread Alfred Reynolds
We plan to release a fix for this (and a couple other shield bugs) soon.

Douglas R Taber wrote:
 I'm sure others running the steam BETA have noticed this, but just
 incase it hasn't made its way to others and VALVe already. It seems as
 though everyone and their brother has found the most recent riotshield
 bug which allows players to carry a rifle but still be protected by
 an invicible riotshield.

 I'm just curious if VALVE can give us a status on a fix for this bug,
 since it makes it virtually impossible to kill anyone exploiting it.
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Re: [hlds_linux] [STEAM] Riot Shield

2003-07-10 Thread James Clark
On Thu, Jul 10, 2003 at 04:21:19PM -0400, Kevin J. Anderson wrote:
 only reason I ask is that I dont take playing 1.6 on steam very seriously,

 kev

Why not?

--
James.

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RE: [hlds_linux] [STEAM] Riot Shield

2003-07-10 Thread Kevin J. Anderson


--Original Message-
-From: [EMAIL PROTECTED]
-[mailto:[EMAIL PROTECTED] Behalf Of James Clark
-Sent: Thursday, July 10, 2003 5:39 PM
-To: [EMAIL PROTECTED]
-Subject: Re: [hlds_linux] [STEAM] Riot Shield
-
-
-On Thu, Jul 10, 2003 at 04:21:19PM -0400, Kevin J. Anderson wrote:
- only reason I ask is that I dont take playing 1.6 on steam very
-seriously,
-
- kev
-
-Why not?

hmmm.   well, couple reasons.  The biggest is that every server I ever join
is usually full of really poor players, and its just too easy to go 30 and 5
or whatever outlandishly high score.  Then I get called a hacker, and what
not.

Secondly, those bullet ricochet noises entirely annoy me... they seriously
make me want to plug my ears.  In a firefight, it just goes crazy around
you.   They are ok in DOD, because concentrated firefights dont happen as
offen as they do in cs, due to the way that teams spawn.  But when you get a
full server of players meeting at various checkpoints in a map in cs, its
makes me want to toss my headphones off.

thirdly, there also seems to be a sound caching issue in the client, because
new sounds tend to make the game skip consistently.   I have never had
this issue in previous hl/cs versions, and have heard others talk about it
in servers as well.  I have a high end pc, amd2100+, 512megs of ram, geforce
ti 4600, soundblaster live.

so in other words, for various reasons, playing 1.6 isnt all that enjoyable
for me, a person who has played since a leaked beta1.  ; (

kev

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Re: [hlds_linux] [STEAM] Riot Shield

2003-07-10 Thread James Clark
On Thu, Jul 10, 2003 at 10:42:21PM -0400, Kevin J. Anderson wrote:
 -On Thu, Jul 10, 2003 at 04:21:19PM -0400, Kevin J. Anderson wrote:
 - only reason I ask is that I dont take playing 1.6 on steam very
 -seriously,
 -
 - kev
 -
 -Why not?

 hmmm.   well, couple reasons.  The biggest is that every server I ever join
 is usually full of really poor players, and its just too easy to go 30 and 5
 or whatever outlandishly high score.  Then I get called a hacker, and what
 not.

 Secondly, those bullet ricochet noises entirely annoy me... they seriously
 make me want to plug my ears.  In a firefight, it just goes crazy around
 you.   They are ok in DOD, because concentrated firefights dont happen as
 offen as they do in cs, due to the way that teams spawn.  But when you get a
 full server of players meeting at various checkpoints in a map in cs, its
 makes me want to toss my headphones off.

 thirdly, there also seems to be a sound caching issue in the client, because
 new sounds tend to make the game skip consistently.   I have never had
 this issue in previous hl/cs versions, and have heard others talk about it
 in servers as well.  I have a high end pc, amd2100+, 512megs of ram, geforce
 ti 4600, soundblaster live.

 so in other words, for various reasons, playing 1.6 isnt all that enjoyable
 for me, a person who has played since a leaked beta1.  ; (

 kev

This is why I asked, yours/our feedback about the beta _is important_.
I'm be fairly sure the guys at valve do pay attention to us =D

I'm still waiting for the steam client to update itself so I can play
on the beta server I'm running =(  My Internet connection from home isn't
the best... might bring my machine to work and hurry it up a little =P

Sux when ya setup a server and aren't the first person to play on it =)

--
James.

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[hlds_linux] Steam server segv

2003-07-10 Thread Steven Hartland
Should be quite a basic one if it cant bind the port it doesnt like it much :P

STEAM Auth Server
WARNING: UDP_OpenSocket: port: 27695  bind: Address already in use
FATAL ERROR (shutting down): Couldn't allocate dedicated server IP port 27695.
Segmentation fault (core dumped)
Add -debug to the ./hlds_run command line to generate a debug.log to help with 
solving this problem

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Re: [hlds_linux] [STEAM] Riot Shield

2003-07-10 Thread Daniel Stroven
The sound issue is a definite problem I hear about everytime I am in the
server.

As far as the shield bug..I found out the one I was referring to earlier and
it does work if done properly.

Buy a shield with your knife out..no pistol.  close the shield buy and
pistol and it opens.  From then on with shield open you still can't be hurt.

Basics again.
buy shield with knife
close shield holding knife
open with gun


- Original Message -
From: Kevin J. Anderson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, July 10, 2003 10:42 PM
Subject: RE: [hlds_linux] [STEAM] Riot Shield




 --Original Message-
 -From: [EMAIL PROTECTED]
 -[mailto:[EMAIL PROTECTED] Behalf Of James Clark
 -Sent: Thursday, July 10, 2003 5:39 PM
 -To: [EMAIL PROTECTED]
 -Subject: Re: [hlds_linux] [STEAM] Riot Shield
 -
 -
 -On Thu, Jul 10, 2003 at 04:21:19PM -0400, Kevin J. Anderson wrote:
 - only reason I ask is that I dont take playing 1.6 on steam very
 -seriously,
 -
 - kev
 -
 -Why not?

 hmmm.   well, couple reasons.  The biggest is that every server I ever
join
 is usually full of really poor players, and its just too easy to go 30 and
5
 or whatever outlandishly high score.  Then I get called a hacker, and what
 not.

 Secondly, those bullet ricochet noises entirely annoy me... they seriously
 make me want to plug my ears.  In a firefight, it just goes crazy around
 you.   They are ok in DOD, because concentrated firefights dont happen as
 offen as they do in cs, due to the way that teams spawn.  But when you get
a
 full server of players meeting at various checkpoints in a map in cs, its
 makes me want to toss my headphones off.

 thirdly, there also seems to be a sound caching issue in the client,
because
 new sounds tend to make the game skip consistently.   I have never had
 this issue in previous hl/cs versions, and have heard others talk about it
 in servers as well.  I have a high end pc, amd2100+, 512megs of ram,
geforce
 ti 4600, soundblaster live.

 so in other words, for various reasons, playing 1.6 isnt all that
enjoyable
 for me, a person who has played since a leaked beta1.  ; (

 kev

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RE: [hlds_linux] Steam linux release

2003-07-08 Thread dual_bereta_r0x
 From: Alfred Reynolds [EMAIL PROTECTED]
 To: Half-Life Dedicated Linux Server Mailing List [EMAIL PROTECTED]
 Subject: RE: [hlds_linux] Steam linux release
 Date: Mon, 7 Jul 2003 18:12:24 -0700
 Reply-To: [EMAIL PROTECTED]

 Not enough feedback from people testing (and we could always do with more
 linux servers in the steam beta :)
 If you are running a steam beta server please pass on any performance
 figures you have about the server, especially after each version roll (like
 the one we did on friday, which improved the performance of de_aztec and
 de_airstrip). Right now I believe that we have returned to near 3.1.1.0
 performance under the steam beta.

I really wanna test it but since i still having troubles to list my
server in clients game browser, only a few players joins my server. I
had posted on steam forums about it, but the better answer i got is
*yes, something is wrong*.

For anyone looking for test, its ip is 200.195.195.207:27018, hostname
cs.arenanetwork.com.br:27018, its name is ArenaNetwork CS 1.6 #1. All
output ports are opened, only 27010-27020 is open to input, server is
running in secure mode, updated to steam binaries and counter-strike
version 1.

Hoping for a light.

--
dual_bereta_r0x -- Alexandre Hautequest
ArenaNetwork Lan House  Cyber -- www.arenanetwork.com.br
ICQ 126063524

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Re: [hlds_linux] Steam linux release

2003-07-08 Thread Britt
OK - so the normal Joes out there that are using either what they purchased
or downloaded (ie, TFC Client) would not be able to connect to the steam
servers without first using the steam client on top of their half-life/TFC
install - correct?
Is Valve moving toward this way of doing things and slowly get everyone off
the old way of doing things? - Use steam vs. patching yourself and requiring
the steam client?

Thanks!
Britt


- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: Half-Life Dedicated Linux Server Mailing List
[EMAIL PROTECTED]
Sent: Tuesday, July 08, 2003 12:39 AM
Subject: RE: [hlds_linux] Steam linux release


 Steam servers can autoupdate themselves, and we release updates (bug fixes
 and feature tweaks) on a weekly or bi-weekly cycle. The steam beta is also
 running the latest code base with various optimisations that are yet to
make
 it into 3.1.1.1.
 From your clients viewpoint, they will be able to play the latest cstrike
 (1.6) on their servers. People can download the steam win32 client from
 FilePlanet, FileShack and other places (mentioned earlier today on this
 list).
 Steam is a beta product however, so we ask for bug reports and input on
any
 problems you may be having.

 - Alfred

 Britt wrote:
  As a hosting company - would hosting Steam server have any advantages
  and would regular people be able to play?  ie, Steam vs. the reg.
  3110c we currently use for TFC/CS  ?
 
  Britt
 
  - Original Message -
  From: Alfred Reynolds [EMAIL PROTECTED]
  To: Half-Life Dedicated Linux Server Mailing List
  [EMAIL PROTECTED]
  Sent: Monday, July 07, 2003 11:21 PM
  Subject: RE: [hlds_linux] Steam linux release
 
 
  I have already received a few responses, it seems that the
  latest steam
  beta
  release performs at levels similar to 3110 for everyone
  that responded.
  The
  reports are predominately from AMD users, do any PII and above users
  have any data?
 
 
  Alfred Reynolds wrote:
  The forums (
  http://www.steampowered.com/forums/forumdisplay.php?forumid=19
  in particular) or email detailed results to me personally (if they
  are too verbose for a forum post).
 
 
  [EMAIL PROTECTED] wrote:
  Who do we report these findnings to?
 
  Thanks
 
 
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RE: [hlds_linux] Steam linux release

2003-07-08 Thread Tony Di Schino

--- Alfred Reynolds [EMAIL PROTECTED] wrote:
 Not enough feedback from people testing (and we could always do with
 more
 linux servers in the steam beta :)

Honestly, I have not once been able to connect as a client on 1.6, I
always get the this game is not available message. The only response
I ever get is, Keep trying. Well, after an hour of trying to connect,
it gets old. Considering this, I have no motivation to set up a steam
beta server.

If I were able to connect as a client, things would be different, as I
know I have several regs on my 1.5 servers that have been able to
connect to 1.6 servers, and they keep asking me to put one up. however,
I'm not going to divert my resources for this if I can't even get some
insight into the client side of the game. Please tell me i'm being
selfish.
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Re: [hlds_linux] Steam linux release

2003-07-08 Thread Stefan Huszics
Britt wrote:

Is Valve moving toward this way of doing things and slowly get everyone off
the old way of doing things? - Use steam vs. patching yourself and requiring
the steam client?
Probably yes, since it will allow them in the future to cut out the
middle man/distributor for new games and get the direct revenues from
the players (likely on a monthly-pay-for-account basis).
--
/Stefan
Software never has bugs. It just develops random features. =)



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Re: [hlds_linux] Steam Client

2003-07-08 Thread Stefan Huszics
Tyler Overkill Schwend wrote:

magnet:?xt=urn:bitprint:LZJNPQJHKH3A6QXVBH3TT4HUJR5AR6PS.Z6W35S45
GXDSDKTQ456OZLI2NIX5EKMS3AI3MTQdn=steam_2_beta_gsi.exe

Hu?

--
/Stefan
Software never has bugs. It just develops random features. =)



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RE: [hlds_linux] Steam linux release

2003-07-08 Thread Britt Priddy (PZGN)
Ok - you're talking about the 'client' side of things right?  They are
going to start charging people to play TFC?  I understand the concept of
hosting providers charging for the bandwidth/space, etc - but the
already released TFC?  I don't think that will fly being the majority of
these people are under 18 without means to 'pay-to-play' type deal.  The
WONID you get when you purchase half-life is understandable - unless
that's what you mean... I'm kinda lost - sorry - trying to understand.





Britt



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Stefan
Huszics
Sent: Tuesday, July 08, 2003 12:19 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Steam linux release


Britt wrote:

Is Valve moving toward this way of doing things and slowly get everyone

off the old way of doing things? - Use steam vs. patching yourself and
requiring the steam client?

Probably yes, since it will allow them in the future to cut out the
middle man/distributor for new games and get the direct revenues from
the players (likely on a monthly-pay-for-account basis).

--
/Stefan

Software never has bugs. It just develops random features. =)



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Re: [hlds_linux] Steam linux release

2003-07-08 Thread Florian Zschocke
Britt Priddy (PZGN) wrote:

 I'm kinda lost - sorry - trying to understand.

Then the archive of this list may be of help to you. There have been
official statements from VALVe about this topic, IIRC. I suggest you do
a search on the list archive and google.

Florian.
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Re: [hlds_linux] Steam linux release

2003-07-08 Thread m0gely
Stefan Huszics wrote:
Probably yes, since it will allow them in the future to cut out the
middle man/distributor for new games and get the direct revenues from
the players (likely on a monthly-pay-for-account basis).
Well I think there will still be a middle man.  It's called Steam Partners.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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RE: [hlds_linux] Steam Client

2003-07-08 Thread Tyler \Overkill\ Schwend
A Magnet URL is used by some peer to peer programs (Such as
www.shareaza.com ) as a reference to a particlar file. So I just
sent him a link to the file on Gnutella (Which sucks) and
Gnutella 2 (Which doesn't) and in Shareaza, that would also find
sources on ED2K (Which doesn't). :-)

I live and die by magnet links.

-
Tyler [TASF]Overkill Schwend
Semper facere bonum, an a amare odium, vita mors.
---
Server operator of [LCGA]Telefragged:
Counter-Strike: telefragged.lynchburg.edu:27015
http://schwend-t.web.lynchburg.edu
http://gamephilez.us

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]
 Behalf Of Stefan
 Huszics
 Sent: Tuesday, July 08, 2003 1:03 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds_linux] Steam Client


 Tyler Overkill Schwend wrote:

 magnet:?xt=urn:bitprint:LZJNPQJHKH3A6QXVBH3TT4HUJR5AR6
 PS.Z6W35S45
 GXDSDKTQ456OZLI2NIX5EKMS3AI3MTQdn=steam_2_beta_gsi.exe
 
 
 Hu?

 --
 /Stefan

 Software never has bugs. It just develops random features. =)



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RE: [hlds_linux] Steam linux release

2003-07-08 Thread Britt Priddy (PZGN)
IIRC?

Thanks for the help and insight.

Britt





-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Florian
Zschocke
Sent: Tuesday, July 08, 2003 2:58 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Steam linux release


Britt Priddy (PZGN) wrote:

 I'm kinda lost - sorry - trying to understand.

Then the archive of this list may be of help to you. There have been
official statements from VALVe about this topic, IIRC. I suggest you do
a search on the list archive and google.

Florian.
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RE: [hlds_linux] Steam linux release

2003-07-08 Thread Tyler \Overkill\ Schwend
If I Recall Correctly

-
Tyler [TASF]Overkill Schwend
Semper facere bonum, an a amare odium, vita mors.
---
Server operator of [LCGA]Telefragged:
Counter-Strike: telefragged.lynchburg.edu:27015
http://schwend-t.web.lynchburg.edu
http://gamephilez.us

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]
 Behalf Of Britt
 Priddy (PZGN)
 Sent: Tuesday, July 08, 2003 4:08 PM
 To: [EMAIL PROTECTED]
 Subject: RE: [hlds_linux] Steam linux release


 IIRC?

 Thanks for the help and insight.

 Britt





 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On
 Behalf Of Florian
 Zschocke
 Sent: Tuesday, July 08, 2003 2:58 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds_linux] Steam linux release


 Britt Priddy (PZGN) wrote:
 
  I'm kinda lost - sorry - trying to understand.

 Then the archive of this list may be of help to you.
 There have been
 official statements from VALVe about this topic, IIRC.
 I suggest you do
 a search on the list archive and google.

 Florian.
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RE: [hlds_linux] Steam linux release

2003-07-08 Thread Mad Scientist
According to the great words of PZGN:
 IIRC?

If I remember correctly.


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Re: [hlds_linux] Steam linux release

2003-07-08 Thread Florian Zschocke
Britt Priddy (PZGN) wrote:

 IIRC?

If I Remember Correctly

http://www.gaarde.org/acronyms/?lookup=I

I know I've read them, just not sure if it was on this list. In essence
Steam is an alternative way of distribution but you will still be able
to buy your copy of HL2 or CS or DOD etc. in the store. If other
companies maybe use Steam as an exclusive path of distribution is theirs
to decide.

Florian.

(The FUD about Steam commonly found is annoying and not helpful).
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RE: [hlds_linux] Steam linux release

2003-07-08 Thread Britt Priddy (PZGN)
Ok - senseless to try and find out what valve has said about this - too
much BS to filter through - that's how I probably missed it is
unsubscribing here for awhile.

How we see it is - we have half-life servers (tfc/cs/dod) -
Users that purchased half-life have a wonid and can download the cs/tfc
client to play on these servers.

Steam is going to affect this how?  Pay for updates now with steam?  Is
the current way going to be left alone and allowed to continue - or is
it going to be forced to steam?  The website and forums have no
precise answer that I could find either.

Why would we change from what we're using and use steam servers?

Would users be able to connect to these steam servers with their regular
half-life/TFC setups or is a steam client required for them to connect
and play?

I ask these questions because we will of course stay in the game and
test - I just would like to know where its going and how it is going to
affect the majority of the users out there.




__
Britt Priddy, CCIE
Network Engineer
Power Zones Gaming Network
Cyberbasin Internet Services
432.620.0051 ext. 106
432.688.0193 fax




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mad
Scientist
Sent: Tuesday, July 08, 2003 3:23 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Steam linux release


According to the great words of PZGN:
 IIRC?

If I remember correctly.


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RE: [hlds_linux] Steam linux release

2003-07-08 Thread Britt Priddy (PZGN)
Got it!   Thanks!




__
Britt Priddy, CCIE
Network Engineer
Power Zones Gaming Network
Cyberbasin Internet Services
432.620.0051 ext. 106
432.688.0193 fax




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Florian
Zschocke
Sent: Tuesday, July 08, 2003 3:38 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Steam linux release


Britt Priddy (PZGN) wrote:

 IIRC?

If I Remember Correctly

http://www.gaarde.org/acronyms/?lookup=I

I know I've read them, just not sure if it was on this list. In essence
Steam is an alternative way of distribution but you will still be able
to buy your copy of HL2 or CS or DOD etc. in the store. If other
companies maybe use Steam as an exclusive path of distribution is theirs
to decide.

Florian.

(The FUD about Steam commonly found is annoying and not helpful).
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Re: [hlds_linux] Steam linux release

2003-07-08 Thread Florian Zschocke
Britt Priddy (PZGN) wrote:

 Steam is going to affect this how?  Pay for updates now with steam?

For current games, no. The statement is that when you bought the game
it's yours and you aren't going to pay for updates or to play it. But
users will have the choice whether to buy the game in a store or buy it
via Steam or even only buy online time via Steam in the future. Who owns
their hard copy of HL or CS right now will have no extra costs suddenly.

 Is
 the current way going to be left alone and allowed to continue

Yes.

 - or is
 it going to be forced to steam?

No.
.

 Why would we change from what we're using and use steam servers?

Because the server will update itself. If you prefer that over doing the
update yourself is your choice, of course.

 Would users be able to connect to these steam servers with their regular
 half-life/TFC setups

Yes.

 or is a steam client required for them to connect
 and play?

No. Right now the CS1.6 *beta* is only available via Steam and thus only
Steam clients can connect. CS1.6 will be available as a download as
before.

 I ask these questions because we will of course stay in the game and
 test - I just would like to know where its going and how it is going to
 affect the majority of the users out there.

Of course only Valve can answer your questions authoritively. But that
is what I remember from Valve's earlier statements. I only chose to
repeat them here because I'm sick of the FUD. Hopefully some Valve guy
will jump in and provide you an official answer to go by.

Florian.
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[hlds_linux] Steam Client

2003-07-07 Thread not Tricky
Well I finally made time to setup a CS1.6 beta server.  But I dont have the
client to even test it.
Where can i get a copy of the client side please?
regards,
Richard aka notTricky
http://www.ozlife.com.au
_
Hot chart ringtones and polyphonics. Go to
http://ninemsn.com.au/share/redir/adTrack.asp?mode=clickclientID=174referral=Hotmail_taglines_plainURL=http://ninemsn.com.au/mobilemania/default.asp
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RE: [hlds_linux] Steam linux release

2003-07-07 Thread Alfred Reynolds
You need to run the hlds_run script for the autoupdate parameter to work.

You should also create a steam account per machine you will run steam on,
this will remove the User's ticket has expired message (what is happening
when you run steam on multiple machines with one account is only the last
one stays logged in, the rest get logged out).

john wrote:
 On Fri, 4 Jul 2003, Alfred Reynolds wrote:

 We have updated our steam release. Servers running with the
 -autoupdate flag will automatically update, other servers will
 need to manually run steam -update game to get this update.

 Hmm I was running the server with this command line:

./hlds_i686 -zone 8192 -game $game -heapsize 128000
  +maxplayers $players +map $map +ip $ip -port $port -autoupdate
 -norestart 21 /dev/null


 .. and it didn't autoupdate itself. Instead it just sat there running
 in the autorestart loop i have, starting and stopping itself.. saying
 the below in the logs..

 L 07/05/2003 - 07:51:56: Your server needs to be restarted in order
 to receive the latest update.

 tried this:

 [EMAIL PROTECTED] hlds_l]$ ./steam -update cstrike
 Updating 'Linux HLDS binaries' from version 0 to version 1 User's
 ticket has expired

 so had to do the full with path username and pass and that worked.

 now it works. Any clues with autoupdate didnt work?

 john

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RE: [hlds_linux] Steam Client

2003-07-07 Thread Tyler \Overkill\ Schwend
magnet:?xt=urn:bitprint:LZJNPQJHKH3A6QXVBH3TT4HUJR5AR6PS.Z6W35S45
GXDSDKTQ456OZLI2NIX5EKMS3AI3MTQdn=steam_2_beta_gsi.exe

-
Tyler [TASF]Overkill Schwend
Semper facere bonum, an a amare odium, vita mors.
---
Server operator of [LCGA]Telefragged:
Counter-Strike: telefragged.lynchburg.edu:27015
http://schwend-t.web.lynchburg.edu
http://gamephilez.us

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[hlds_linux] Steam HLDS Team Join Problem

2003-07-07 Thread agenthh
I have a Linux Steam test server that I've been playing with as of late,
and have it running standard config files, w/ the maxplayers set to 16.
Now, I've seen 16 people join it at the same time, but a MAXIMUM of 6
people can play at any given moment. Any ideas?
--agenthh

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[hlds_linux] Steam Error 37

2003-06-29 Thread Daniel Stroven
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Now I am seeing clients having trouble connecting and are getting the
#37 steam error.  Any info on what to tell them to do to fix, or what is
causing it?

Dan
--


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RE: [hlds_linux] Steam Error 37

2003-06-29 Thread Daniel Stroven
Alfred,
Had them wait more than 10 minutes.  Still got the same error.  Even
when he created a new account and went thru the entire download.  (takes
longer than 10 minutes for that).  Also rebooted, as well as logged out
and back into steam.  He could join some servers, but not others.
Possibly unable to join linux servers but able to join win servers.  I
label my server as linux, but other servers do not and in steam he can
not tell which servers are linux or win so not able to verify for sure.


I will have him go thru your steps and try again.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Sunday, June 29, 2003 4:14 PM
To: Half-Life Dedicated Linux Server Mailing List
Subject: RE: [hlds_linux] Steam Error 37

error #37 is:
eSteamErrorClientLoginRateTooHigh

They are trying to re-login too often (multiple times a minute). Get
them to
wait 10 minutes and try again. Also get them to close steam and open it
again before trying.

Daniel Stroven wrote:
 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Now I am seeing clients having trouble connecting and are getting the
 #37 steam error.  Any info on what to tell them to do to fix, or what
 is causing it?

 Dan

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RE: [hlds_linux] Steam Error 37

2003-06-29 Thread Daniel Stroven
This error appears to be caused by amx 0.9.4 and steam auth.
Amx does not read steam ids.  So admin for amx was set up with IP.
Admins who were set up by IP at some point would start having this
error.
Something in the way it auths with amx and steam creates to many
requests and causes the error.  I believe this to be the case, though I
can not say for sure since I have also stopped and restarted the server.
Im putting auth back to IP to see if I can duplicate it.

L 06/29/2003 - 19:34:20: GameWarrior8221STEAM_ID_PENDING
connected, address 68.153.xxx,xxx:27005
Dropped GameWarrior from server
Reason:  Error verifying STEAM UserID Ticket (37)
 (it had been hours since logging in to steam or cs)



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Sunday, June 29, 2003 6:28 PM
To: Half-Life Dedicated Linux Server Mailing List
Subject: RE: [hlds_linux] Steam Error 37

Can you get anyone with this problem to email me their username and the
time
(including time zone) they got this message (to the nearest minute if
possible). I will get the Steam Admins to look into this problem in more
detail.

Daniel Stroven wrote:
 Definitely not a win/linux version problem.  He can join 1 linux
 server but not another.  He said it happened when he changed his video
 resolution while in game..from the menu...was after that he couldn't
 connect without that error.

 dan

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
 Reynolds Sent: Sunday, June 29, 2003 4:14 PM
 To: Half-Life Dedicated Linux Server Mailing List
 Subject: RE: [hlds_linux] Steam Error 37

 error #37 is:
 eSteamErrorClientLoginRateTooHigh

 They are trying to re-login too often (multiple times a minute). Get
 them to wait 10 minutes and try again. Also get them to close steam
 and open it again before trying.

 Daniel Stroven wrote:
 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Now I am seeing clients having trouble connecting and are getting the
 #37 steam error.  Any info on what to tell them to do to fix, or
 what is causing it?

 Dan

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RE: [hlds_linux] Steam Error 37

2003-06-29 Thread Alfred Reynolds
In the future if you find any bugs, can you make sure you can replicate them
without any addons installed. Due to the change in the STEAM ID format most
addons won't work properly, they need to be updated (as Admin Mod has been
:)

Daniel Stroven wrote:
 This error appears to be caused by amx 0.9.4 and steam auth.
 Amx does not read steam ids.  So admin for amx was set up with IP.
 Admins who were set up by IP at some point would start having this
 error. Something in the way it auths with amx and steam creates to
 many requests and causes the error.  I believe this to be the case,
 though I can not say for sure since I have also stopped and restarted
 the server. Im putting auth back to IP to see if I can duplicate it.

 L 06/29/2003 - 19:34:20: GameWarrior8221STEAM_ID_PENDING
 connected, address 68.153.xxx,xxx:27005
 Dropped GameWarrior from server
 Reason:  Error verifying STEAM UserID Ticket (37)
  (it had been hours since logging in to steam or cs)



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
 Reynolds Sent: Sunday, June 29, 2003 6:28 PM
 To: Half-Life Dedicated Linux Server Mailing List
 Subject: RE: [hlds_linux] Steam Error 37

 Can you get anyone with this problem to email me their username and
 the time
 (including time zone) they got this message (to the nearest minute if
 possible). I will get the Steam Admins to look into this problem in
 more detail.

 Daniel Stroven wrote:
 Definitely not a win/linux version problem.  He can join 1 linux
 server but not another.  He said it happened when he changed his
 video resolution while in game..from the menu...was after that he
 couldn't connect without that error.

 dan

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
 Reynolds Sent: Sunday, June 29, 2003 4:14 PM
 To: Half-Life Dedicated Linux Server Mailing List
 Subject: RE: [hlds_linux] Steam Error 37

 error #37 is:
 eSteamErrorClientLoginRateTooHigh

 They are trying to re-login too often (multiple times a minute). Get
 them to wait 10 minutes and try again. Also get them to close steam
 and open it again before trying.

 Daniel Stroven wrote:
 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Now I am seeing clients having trouble connecting and are getting
 the #37 steam error.  Any info on what to tell them to do to fix,
 or what is causing it?

 Dan

snip
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RE: [hlds_linux] Steam Error 37

2003-06-29 Thread Daniel Stroven
 In the future if you find any bugs, can you make sure you can
replicate them
without any addons installed.

Yes, I will do that.

I am working on trying to verify that bug with addons, because at the
same time of not being able to connect to the one box, the other linux
box allowed the connection and authed client to steam.  Even though
their installations are identical.  Matter of fact, this hasn't been an
issue until today.  Both servers ran with IP for login just fine.  Not
until mid-afternoon today did the auth issue arise.  Even more odd, is
the problem popped up one at a time.  First the one admin, then
another..until finally it happened to me.  But, it the errors did not
happen to us all at the same time.

Glad to hear adminmod updated.  I have used adminmod as long as I have
been running cstrike servers.  Only just in the last couple days using
amxmod simply because I was having issues with adminmod and not finding
the script_file.

dan





-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Sunday, June 29, 2003 9:25 PM
To: Half-Life Dedicated Linux Server Mailing List
Subject: RE: [hlds_linux] Steam Error 37

In the future if you find any bugs, can you make sure you can replicate
them
without any addons installed. Due to the change in the STEAM ID format
most
addons won't work properly, they need to be updated (as Admin Mod has
been
:)

Daniel Stroven wrote:
 This error appears to be caused by amx 0.9.4 and steam auth.
 Amx does not read steam ids.  So admin for amx was set up with IP.
 Admins who were set up by IP at some point would start having this
 error. Something in the way it auths with amx and steam creates to
 many requests and causes the error.  I believe this to be the case,
 though I can not say for sure since I have also stopped and restarted
 the server. Im putting auth back to IP to see if I can duplicate it.

 L 06/29/2003 - 19:34:20: GameWarrior8221STEAM_ID_PENDING
 connected, address 68.153.xxx,xxx:27005
 Dropped GameWarrior from server
 Reason:  Error verifying STEAM UserID Ticket (37)
  (it had been hours since logging in to steam or cs)



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
 Reynolds Sent: Sunday, June 29, 2003 6:28 PM
 To: Half-Life Dedicated Linux Server Mailing List
 Subject: RE: [hlds_linux] Steam Error 37

 Can you get anyone with this problem to email me their username and
 the time
 (including time zone) they got this message (to the nearest minute if
 possible). I will get the Steam Admins to look into this problem in
 more detail.

 Daniel Stroven wrote:
 Definitely not a win/linux version problem.  He can join 1 linux
 server but not another.  He said it happened when he changed his
 video resolution while in game..from the menu...was after that he
 couldn't connect without that error.

 dan

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
 Reynolds Sent: Sunday, June 29, 2003 4:14 PM
 To: Half-Life Dedicated Linux Server Mailing List
 Subject: RE: [hlds_linux] Steam Error 37

 error #37 is:
 eSteamErrorClientLoginRateTooHigh

 They are trying to re-login too often (multiple times a minute). Get
 them to wait 10 minutes and try again. Also get them to close steam
 and open it again before trying.

 Daniel Stroven wrote:
 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Now I am seeing clients having trouble connecting and are getting
 the #37 steam error.  Any info on what to tell them to do to fix,
 or what is causing it?

 Dan

snip
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[hlds_linux] Steam client on Linux

2003-06-27 Thread Balint Laszlo BILLER
Alfred, please notice somwhere in the Linux doc of Steam that the username
should be an email address.
Voodooman

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Re: [hlds_linux] Steam Beta HLDS server up

2003-06-26 Thread Daniel Stroven
I will try that..thx
dan

- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: Half-Life Dedicated Linux Server Mailing List
[EMAIL PROTECTED]
Sent: Thursday, June 26, 2003 1:55 AM
Subject: RE: [hlds_linux] Steam Beta HLDS server up


 If you get this error:
 You have been disconnected from the server.
  Reason: Error verifying SteamUserID Ticket.
  Server unable to connect to authserver, 27.

 when connecting to a server just logout of your steam account on your
 windows client and then log back in. To logout right click on the steam
 systray icon and then choose Settings. Then click on the Account tab and
 click the logout button.


  -Original Message-
  From: Daniel Stroven [mailto:[EMAIL PROTECTED]
  Sent: Wednesday, June 25, 2003 8:21 PM
  To: [EMAIL PROTECTED]
  Subject: Re: [hlds_linux] Steam Beta HLDS server up
 
 
  I got a server up and running. 216.32.201.69:27015
   It is viewable in the cstrike server menu of the client.
  Attempted to
  connect via win32 client.  Error is as follows.
 
  You have been disconnected from the server.
  Reason: Error verifying SteamUserID Ticket.
  Server unable to connect to authserver, 27.
 
 snip
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RE: [hlds_linux] Steam Beta HLDS server up

2003-06-26 Thread Andrew Smith
Alfred Reynolds said:
 You have NOT successfully installed the update. Your version line will
 read:
 version :  46/4.2.0.7/Stdio 2430 insecure

 When it is running.
 ( the exe version info is:
 Exe version 4.2.0.7/Stdio
 Exe build: 15:39:32 Jun 20 2003 (2430)
 )

 Double check that the steam binary has write permissions to all your
 files.
 You can delete InstallRecord.blob to get the client to re-verify that all
 your files are up to date.


Wow - been a few versions tested so far if it is 4.2.0.7
and that number actually means something :-)

--
-Cheers
-Andrew

MS ... if only he hadn't been hang gliding!
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RE: [hlds_linux] Steam Beta HLDS server up

2003-06-26 Thread Scott Pettit
Noipx wasn't in the original, I only added it later to try. I don't use
the noipx switch unless I'm on one of those moods where I want to strip
it all out to basics.


Cheers,

Scott Pettit
[EMAIL PROTECTED]

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Stefan
Huszics
Sent: Friday, 27 June 2003 2:46 a.m.
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Steam Beta HLDS server up

Scott Pettit wrote:

My shortcut was:
./hlds_run +ip 219.88.241.81 -noipx -port 27020 -game cstrike
+maxplayers 16...

I changed it so it was:
./hlds_run +ip 219.88.241.81 -game cstrike -port 27020 +maxplayers
16...

Putting the port after the game seems to work now. Odd.

To me the difference seem to be the lack of -noipx in the 2nd cmdline.

Just out of interest, why do people use -noipx anyway?

--
/Stefan

Software never has bugs. It just develops random features. =)



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RE: [hlds_linux] Steam Beta HLDS server up

2003-06-25 Thread Scott Pettit
My steam server is up and running @ games2.orcon.net.nz:27020

Just been playing with bots etc, the CPU and RAM usage is very nice even
with 8 bots on level 3 and a few players. Very nice game, can't wait
until the real thing is here.


Cheers,

Scott Pettit
[EMAIL PROTECTED]

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Thursday, 26 June 2003 4:50 p.m.
To: Half-Life Dedicated Linux Server Mailing List
Subject: RE: [hlds_linux] Steam Beta HLDS server up

You did try to connect via a Steam client right (HL 3.1.1.0 clients will
NOT
work)? I was able to connect to your server using my public client.

 -Original Message-
 From: Daniel Stroven [mailto:[EMAIL PROTECTED]
 Sent: Wednesday, June 25, 2003 8:21 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds_linux] Steam Beta HLDS server up


 I got a server up and running. 216.32.201.69:27015
  It is viewable in the cstrike server menu of the client.
 Attempted to
 connect via win32 client.  Error is as follows.

 You have been disconnected from the server.
 Reason: Error verifying SteamUserID Ticket.
 Server unable to connect to authserver, 27.



 - Original Message -
 From: Scott Pettit [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Wednesday, June 25, 2003 11:05 PM
 Subject: RE: [hlds_linux] Steam Beta HLDS server up


  I'm getting a lot of these, not only is error spelt wrong but it's a
  little annoying. Oh well I guess everything has teething problems.
 
  Connection Reset, errno 104 Connection reset by peer
 
 
  Cheers,
 
  Scott Pettit
  [EMAIL PROTECTED]
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of vOrTeX
  Sent: Thursday, 26 June 2003 2:49 p.m.
  To: [EMAIL PROTECTED]
  Subject: Re: [hlds_linux] Steam Beta HLDS server up
 
 
  Cheers Alfred, it re-downloaded the binaries and all is good now :)
 
  On Wed, 25 Jun 2003 19:43:33 -0700
  Alfred Reynolds [EMAIL PROTECTED] wrote:
 
   You have NOT successfully installed the update. Your
 version line will
   read: version :  46/4.2.0.7/Stdio 2430 insecure
  
   When it is running.
   ( the exe version info is:
   Exe version 4.2.0.7/Stdio
   Exe build: 15:39:32 Jun 20 2003 (2430)
   )
  
   Double check that the steam binary has write permissions
 to all your
   files. You can delete InstallRecord.blob to get the client to
   re-verify that all your files are up to date.
  
 
 
 
  --
  Cheers,
 
  James Mclean
  vOrTeX
  GamingSA.com Lead Admin
  ---
  http://www.GamingSA.com
  irc://irc.enterthegame.com/gamingsa
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 list archives,
  please visit:
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 list archives,
 please visit:
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Re: [hlds_linux] Steam Beta HLDS server up

2003-06-25 Thread Daniel Stroven
Alfred,

Ive been watching remotely.  The server allows some people to connect and
not others.  I am one of them.  I have seen several others attempt to
connect and get the same error.  Yet, majority seem to be able to connect
without a problem.

Here is an example of another user I just saw on screen.

L 06/26/2003 - 02:06:12: A8solute Z3r0170STEAM_ID_PENDING connected,
address 66.222.XX.XX:27005
Dropped A8solute Z3r0 from server
Reason:  Error verifying STEAM UserID Ticket(server was
unable to contact the authentication server, 27).

Dan
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: Half-Life Dedicated Linux Server Mailing List
[EMAIL PROTECTED]
Sent: Thursday, June 26, 2003 12:49 AM
Subject: RE: [hlds_linux] Steam Beta HLDS server up


 You did try to connect via a Steam client right (HL 3.1.1.0 clients will
NOT
 work)? I was able to connect to your server using my public client.

  -Original Message-
  From: Daniel Stroven [mailto:[EMAIL PROTECTED]
  Sent: Wednesday, June 25, 2003 8:21 PM
  To: [EMAIL PROTECTED]
  Subject: Re: [hlds_linux] Steam Beta HLDS server up
 
 
  I got a server up and running. 216.32.201.69:27015
   It is viewable in the cstrike server menu of the client.
  Attempted to
  connect via win32 client.  Error is as follows.
 
  You have been disconnected from the server.
  Reason: Error verifying SteamUserID Ticket.
  Server unable to connect to authserver, 27.
 
 
 
  - Original Message -
  From: Scott Pettit [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Wednesday, June 25, 2003 11:05 PM
  Subject: RE: [hlds_linux] Steam Beta HLDS server up
 
 
   I'm getting a lot of these, not only is error spelt wrong but it's a
   little annoying. Oh well I guess everything has teething problems.
  
   Connection Reset, errno 104 Connection reset by peer
  
  
   Cheers,
  
   Scott Pettit
   [EMAIL PROTECTED]
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of vOrTeX
   Sent: Thursday, 26 June 2003 2:49 p.m.
   To: [EMAIL PROTECTED]
   Subject: Re: [hlds_linux] Steam Beta HLDS server up
  
  
   Cheers Alfred, it re-downloaded the binaries and all is good now :)
  
   On Wed, 25 Jun 2003 19:43:33 -0700
   Alfred Reynolds [EMAIL PROTECTED] wrote:
  
You have NOT successfully installed the update. Your
  version line will
read: version :  46/4.2.0.7/Stdio 2430 insecure
   
When it is running.
( the exe version info is:
Exe version 4.2.0.7/Stdio
Exe build: 15:39:32 Jun 20 2003 (2430)
)
   
Double check that the steam binary has write permissions
  to all your
files. You can delete InstallRecord.blob to get the client to
re-verify that all your files are up to date.
   
  
  
  
   --
   Cheers,
  
   James Mclean
   vOrTeX
   GamingSA.com Lead Admin
   ---
   http://www.GamingSA.com
   irc://irc.enterthegame.com/gamingsa
   ___
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  list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
   ___
   To unsubscribe, edit your list preferences, or view the
  list archives,
  please visit:
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  archives, please visit:
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RE: [hlds_linux] Steam Beta HLDS server up

2003-06-25 Thread Alfred Reynolds
If you get this error:
You have been disconnected from the server.
 Reason: Error verifying SteamUserID Ticket.
 Server unable to connect to authserver, 27.

when connecting to a server just logout of your steam account on your
windows client and then log back in. To logout right click on the steam
systray icon and then choose Settings. Then click on the Account tab and
click the logout button.


 -Original Message-
 From: Daniel Stroven [mailto:[EMAIL PROTECTED]
 Sent: Wednesday, June 25, 2003 8:21 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds_linux] Steam Beta HLDS server up


 I got a server up and running. 216.32.201.69:27015
  It is viewable in the cstrike server menu of the client.
 Attempted to
 connect via win32 client.  Error is as follows.

 You have been disconnected from the server.
 Reason: Error verifying SteamUserID Ticket.
 Server unable to connect to authserver, 27.

snip
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Re: [hlds_linux] Steam Beta HLDS server up

2003-06-25 Thread Daniel Stroven
I noticed some difference in cpu usage.
18 players on aztec was using up to 50% cpu on dual 2.2 xeon.  But on the
next map, oilrig it was under 15%. :(


- Original Message -
From: Scott Pettit [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, June 26, 2003 1:48 AM
Subject: RE: [hlds_linux] Steam Beta HLDS server up


 My steam server is up and running @ games2.orcon.net.nz:27020

 Just been playing with bots etc, the CPU and RAM usage is very nice even
 with 8 bots on level 3 and a few players. Very nice game, can't wait
 until the real thing is here.


 Cheers,

 Scott Pettit
 [EMAIL PROTECTED]

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
 Reynolds
 Sent: Thursday, 26 June 2003 4:50 p.m.
 To: Half-Life Dedicated Linux Server Mailing List
 Subject: RE: [hlds_linux] Steam Beta HLDS server up

 You did try to connect via a Steam client right (HL 3.1.1.0 clients will
 NOT
 work)? I was able to connect to your server using my public client.

  -Original Message-
  From: Daniel Stroven [mailto:[EMAIL PROTECTED]
  Sent: Wednesday, June 25, 2003 8:21 PM
  To: [EMAIL PROTECTED]
  Subject: Re: [hlds_linux] Steam Beta HLDS server up
 
 
  I got a server up and running. 216.32.201.69:27015
   It is viewable in the cstrike server menu of the client.
  Attempted to
  connect via win32 client.  Error is as follows.
 
  You have been disconnected from the server.
  Reason: Error verifying SteamUserID Ticket.
  Server unable to connect to authserver, 27.
 
 
 
  - Original Message -
  From: Scott Pettit [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Wednesday, June 25, 2003 11:05 PM
  Subject: RE: [hlds_linux] Steam Beta HLDS server up
 
 
   I'm getting a lot of these, not only is error spelt wrong but it's a
   little annoying. Oh well I guess everything has teething problems.
  
   Connection Reset, errno 104 Connection reset by peer
  
  
   Cheers,
  
   Scott Pettit
   [EMAIL PROTECTED]
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of vOrTeX
   Sent: Thursday, 26 June 2003 2:49 p.m.
   To: [EMAIL PROTECTED]
   Subject: Re: [hlds_linux] Steam Beta HLDS server up
  
  
   Cheers Alfred, it re-downloaded the binaries and all is good now :)
  
   On Wed, 25 Jun 2003 19:43:33 -0700
   Alfred Reynolds [EMAIL PROTECTED] wrote:
  
You have NOT successfully installed the update. Your
  version line will
read: version :  46/4.2.0.7/Stdio 2430 insecure
   
When it is running.
( the exe version info is:
Exe version 4.2.0.7/Stdio
Exe build: 15:39:32 Jun 20 2003 (2430)
)
   
Double check that the steam binary has write permissions
  to all your
files. You can delete InstallRecord.blob to get the client to
re-verify that all your files are up to date.
   
  
  
  
   --
   Cheers,
  
   James Mclean
   vOrTeX
   GamingSA.com Lead Admin
   ---
   http://www.GamingSA.com
   irc://irc.enterthegame.com/gamingsa
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Re: [hlds_linux] Steam Beta HLDS server up

2003-06-25 Thread Daniel Stroven
Oh and yes I did use my steam client :)
here is another one just popped up from someone else joining.

L 06/26/2003 - 02:09:46: DisturbedMind178STEAM_ID_PENDING connected,
address 24.171.xx.xx:27005
Dropped DisturbedMind from server
Reason:  Error verifying STEAM UserID Ticket(server was
unable to contact the authentication server, 27).

Meanwhile server has 16 or more players...possibly a client side issue?
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: Half-Life Dedicated Linux Server Mailing List
[EMAIL PROTECTED]
Sent: Thursday, June 26, 2003 12:49 AM
Subject: RE: [hlds_linux] Steam Beta HLDS server up


 You did try to connect via a Steam client right (HL 3.1.1.0 clients will
NOT
 work)? I was able to connect to your server using my public client.

  -Original Message-
  From: Daniel Stroven [mailto:[EMAIL PROTECTED]
  Sent: Wednesday, June 25, 2003 8:21 PM
  To: [EMAIL PROTECTED]
  Subject: Re: [hlds_linux] Steam Beta HLDS server up
 
 
  I got a server up and running. 216.32.201.69:27015
   It is viewable in the cstrike server menu of the client.
  Attempted to
  connect via win32 client.  Error is as follows.
 
  You have been disconnected from the server.
  Reason: Error verifying SteamUserID Ticket.
  Server unable to connect to authserver, 27.
 
 
 
  - Original Message -
  From: Scott Pettit [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Wednesday, June 25, 2003 11:05 PM
  Subject: RE: [hlds_linux] Steam Beta HLDS server up
 
 
   I'm getting a lot of these, not only is error spelt wrong but it's a
   little annoying. Oh well I guess everything has teething problems.
  
   Connection Reset, errno 104 Connection reset by peer
  
  
   Cheers,
  
   Scott Pettit
   [EMAIL PROTECTED]
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of vOrTeX
   Sent: Thursday, 26 June 2003 2:49 p.m.
   To: [EMAIL PROTECTED]
   Subject: Re: [hlds_linux] Steam Beta HLDS server up
  
  
   Cheers Alfred, it re-downloaded the binaries and all is good now :)
  
   On Wed, 25 Jun 2003 19:43:33 -0700
   Alfred Reynolds [EMAIL PROTECTED] wrote:
  
You have NOT successfully installed the update. Your
  version line will
read: version :  46/4.2.0.7/Stdio 2430 insecure
   
When it is running.
( the exe version info is:
Exe version 4.2.0.7/Stdio
Exe build: 15:39:32 Jun 20 2003 (2430)
)
   
Double check that the steam binary has write permissions
  to all your
files. You can delete InstallRecord.blob to get the client to
re-verify that all your files are up to date.
   
  
  
  
   --
   Cheers,
  
   James Mclean
   vOrTeX
   GamingSA.com Lead Admin
   ---
   http://www.GamingSA.com
   irc://irc.enterthegame.com/gamingsa
   ___
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  list archives,
   please visit:
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RE: [hlds_linux] Steam 2.0 For Linux?

2003-01-09 Thread Rob Sanders
On Thu, 09 Jan 2003 01:13:26 -0500, Kevin J. Anderson wrote:

 Im pretty sure the current 1.x steam already runs on linux, so I assume
 2.0 runs on it also?


I can't get it to run... Has anyone ran it?
I've been a winex user for some time now, and I'll quit playing before I
boot windows.
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[hlds_linux] Steam 2.0 For Linux?

2003-01-08 Thread Sebastian
a few months ago I spoke with Mike over at Steam, he told me there was a
'special' port for steam on linux servers, does anyone have any info about
this? Just want to confirm that when CS 1.6 Beta launches we are able to run
it on linux.

Cheers
-Sebastian

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RE: [hlds_linux] Steam 2.0 For Linux?

2003-01-08 Thread Kevin J. Anderson
Im pretty sure the current 1.x steam already runs on linux, so I assume 2.0
runs on it also?

kev

--Original Message-
-From: [EMAIL PROTECTED]
-[mailto:[EMAIL PROTECTED]]On Behalf Of Sebastian
-Sent: Thursday, January 09, 2003 12:57 AM
-To: [EMAIL PROTECTED]
-Subject: [hlds_linux] Steam 2.0 For Linux?
-
-
-a few months ago I spoke with Mike over at Steam, he told me there was a
-'special' port for steam on linux servers, does anyone have any info about
-this? Just want to confirm that when CS 1.6 Beta launches we are
-able to run
-it on linux.
-
-Cheers
--Sebastian
-
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Re: [hlds_linux] STEAM 2 supporting winex users?

2002-10-23 Thread Matt

I've actually have never had any luck using the winex cvs version from
from Gentoo.  If I don't use the official release package none of my
games will install.

The guy who was asking about a decent HTML editor for linux.  Try Code
Forge.  Its not free but its worth the money.

Matt


On Tue, 2002-10-22 at 23:43, James Clark wrote:

 Can someone please post a URL to a really good guide to installing/running
 CS/Half-Life in Linux.

 I've got windows on my home machine but if I didn't have to I wouldn't.
 There are a few other things I run that need windows but CS is the main
 reason I keep it.

 For those of you who have mastered this already how do you find gameplay
 when compared to winblows?

 James.


 On Tue, Oct 22, 2002 at 07:27:35PM -0400, Rob Sanders wrote:
  On Tue, 22 Oct 2002 16:16:31 -0400, Rene Luckow wrote:
 
   Does anybody know if steam 2 will support winex users?
  
   I don't use windows at all you see, and this steam thing looks
   promising...
 
  Same here, no windows.  I'll stop playing and hosting before I have a
  windows boot.
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[hlds_linux] STEAM 2 supporting winex users?

2002-10-22 Thread Rene Luckow
Does anybody know if steam 2 will support winex users?

I don't use windows at all you see, and this steam thing looks promising...


--
Insert clever remark here
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Re: [hlds_linux] STEAM 2 supporting winex users?

2002-10-22 Thread James Clark

Can someone please post a URL to a really good guide to installing/running
CS/Half-Life in Linux.

I've got windows on my home machine but if I didn't have to I wouldn't.
There are a few other things I run that need windows but CS is the main
reason I keep it.

For those of you who have mastered this already how do you find gameplay
when compared to winblows?

James.


On Tue, Oct 22, 2002 at 07:27:35PM -0400, Rob Sanders wrote:
 On Tue, 22 Oct 2002 16:16:31 -0400, Rene Luckow wrote:

  Does anybody know if steam 2 will support winex users?
 
  I don't use windows at all you see, and this steam thing looks
  promising...

 Same here, no windows.  I'll stop playing and hosting before I have a
 windows boot.
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Re: [hlds_linux] STEAM 2 supporting winex users?

2002-10-22 Thread Rob Sanders
On Tue, 22 Oct 2002 19:43:03 -0400, James Clark wrote:

 Can someone please post a URL to a really good guide to
 installing/running CS/Half-Life in Linux.

 I've got windows on my home machine but if I didn't have to I wouldn't.
 There are a few other things I run that need windows but CS is the main
 reason I keep it.

 For those of you who have mastered this already how do you find gameplay
 when compared to winblows?

 James.


For me its compairable.  My framerate is 70-100 at 1024x768 opengl and I don't have any
issues with lag or sound problems.  BUT alot of people have nothing but
trouble.  You have to have a _solid_ video card and enable hardware
acceleration.  I use a 128M GeForce4 Ti-4200 with the nvidia drivers on
redhat 7.3 and enlightenment.  I also have dual monitors, and play in a
1024x768 window, but a single monitor can go full screen.

To pass VAC checks, I believe you need to run winex (I use the binarys),
as wine _may_ flag you as a cheater.  Someone please correct me if I'm
mistaken.  Check out transgaming.com for info on winex.

I love playing in linux, and wouldn't consider windows after seeing the
light.  It takes the right mix of hardware, software, and guts to pull it
off, but IMHO well worth it.

Rob
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