RE: [hlds_linux] Steam + LAN Gaming
Ahh but then the advertising that is incorporated into Steam won't go out to all the big Lan parties. Couldn't have that now... -Original Message- From: Florian Zschocke [mailto:[EMAIL PROTECTED] Sent: Wednesday, September 10, 2003 4:08 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Steam + LAN Gaming I think people ask this question inspite of having read that because it is so unbelievable, hoping for Valve to realize what a terrible idea this is and saying hey, yeah, that's really not a good thing, we'll look into making LAN games possible without requiring an INet connection. The way it is now they don't need to have a LAN mode at all since it doesn't make any sense. In effect they are killing all LANs. Terrible, terrible idea. I don't like it at all. To be frank, I fing hate it. Addon and MOD developers now always need to have an INet connection running in order to test their stuff. This suxorz major time. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam + LAN Gaming
i would say lans will resort to using 1.5 till its sorted - Original Message - From: Florian Zschocke [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, September 10, 2003 4:08 PM Subject: Re: [hlds_linux] Steam + LAN Gaming Mad Scientist wrote: If everybody read the information provided before asking questions, well, there's probably be nobody left using this list... I think people ask this question inspite of having read that because it is so unbelievable, hoping for Valve to realize what a terrible idea this is and saying hey, yeah, that's really not a good thing, we'll look into making LAN games possible without requiring an INet connection. The way it is now they don't need to have a LAN mode at all since it doesn't make any sense. In effect they are killing all LANs. Terrible, terrible idea. I don't like it at all. To be frank, I fing hate it. Addon and MOD developers now always need to have an INet connection running in order to test their stuff. This suxorz major time. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam + LAN Gaming
According to the great words of agenthh: The question still remains: will we be able to play any Steam games on LANs? At all of my LAN parties, we don't have any internet connections available. A direct answer, please? The answer is no. If you followed the links Alfred posted, the answer is in there, and it's very clear. This is a quote steampowered.com: http://www.steampowered.com/index.php?area=faqid=1050915505,27362300,1050915726,98098300 Any Steam game, when played on a LAN or otherwise, requires that each individual client be able to authenticate via the Internet. At a LAN party, this means that Internet access must be available to every machine on which Steam games are being played. If everybody read the information provided before asking questions, well, there's probably be nobody left using this list... -Mad -- A proof is a proof. What kind of a proof? It's a proof. A proof is a proof. And when you have a good proof, it's because it's proven. Prime Minister Jean Chrétien ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Full Release--I think will be huge mistake.[OT]
dual_bereta_r0x wrote: Citando Tony Di Schino [EMAIL PROTECTED]: There are specific and reliable sources out there that have said (since mid-spring) that 1.6 will *not* require Steam, and that a subsequent release would (like 1.7). URL? http://csnation.counter-strike.net/view.php/csinfo/next.csn#steam -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Full Release--I think will be huge mistake.[OT]
Message: 10 Date: Mon, 8 Sep 2003 14:41:40 -0700 (PDT) From: Tony Di Schino [EMAIL PROTECTED] Subject: Re: [hlds_linux] Steam Full Release--I think will be huge mistake.[OT] To: [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] --- Daniel Stroven [EMAIL PROTECTED] wrote: If I was mistaken on thinking 1.6 was being released with steam, its because there is no clear, concise information out there of what the hell is actually going on. What is or is not going to happen. I have never been confused on this point. There are specific and reliable sources out there that have said (since mid-spring) that 1.6 will *not* require Steam, and that a subsequent release would (like 1.7). Well is sounds to me based on the roadmap from Erik Johnson that this has changed and that within 2 weeks of the release of steam the ENTIRE user base will be converted to steam (the final release of 1.6 anyone?). here is his post. http://www.steampowered.com/forums/showthread.php?s=021f13dae3c331249aea4e3ebdef0f3bthreadid=11562 I would also like to add a me too for the lan without internet issue. It seems to go even further than just lan though. It sounds like for HL2 once you update your game (steam only update) or play online, you can't even play the singleplayer anymore without authenticating with the steam servers. The game will not run without steam authentication even if you have the CD in the drive. I don't know if the hl2 stuff is true or not, but there hasn't been a clear response from valve or at least I haven't found one yet. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Full Release--I think will be huge mistake.[OT]
http://steampowered.com/forums/showthread.php?s=threadid=12131 - Original Message - From: dual_bereta_r0x [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, September 09, 2003 8:21 AM Subject: Re: [hlds_linux] Steam Full Release--I think will be huge mistake.[OT] Citando Tony Di Schino [EMAIL PROTECTED]: There are specific and reliable sources out there that have said (since mid-spring) that 1.6 will *not* require Steam, and that a subsequent release would (like 1.7). URL? -- dual_bereta_r0x -- Alexandre Hautequest ArenaNetwork Lan House Cyber -- www.arenanetwork.com.br ICQ 126063524 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Full Release--I think will be huge mistake.[OT]
1,6 isnt final yet, its only steam which is final - Original Message - From: Daniel Stroven [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, September 09, 2003 12:44 PM Subject: Re: [hlds_linux] Steam Full Release--I think will be huge mistake.[OT] So if steam is being released before 1.6, and converting halflife users all over to steam, how is it that 1.6 will not require steam? - Original Message - From: Tony Di Schino [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, September 08, 2003 5:41 PM Subject: Re: [hlds_linux] Steam Full Release--I think will be huge mistake.[OT] --- Daniel Stroven [EMAIL PROTECTED] wrote: If I was mistaken on thinking 1.6 was being released with steam, its because there is no clear, concise information out there of what the hell is actually going on. What is or is not going to happen. I have never been confused on this point. There are specific and reliable sources out there that have said (since mid-spring) that 1.6 will *not* require Steam, and that a subsequent release would (like 1.7). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Full Release--I think will be huge mistake.[OT]
Even still, if Steam is not compatible with 56k or ISDN users, it doesn't really matter when 1.6 comes out does it?..since they won't be able to use steam, they won't be able to play 1.5, let alone 1.6. Even more a problem, if people read that steam won't be required until 1.7. Now it seems its 1.6. So they thought they had another 6-12 months to play cs and hope for broadband in their areanow they hear they have till wednesday when steam is made mainstream. :( - Original Message - From: Destroyer [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, September 08, 2003 7:34 PM Subject: Re: [hlds_linux] Steam Full Release--I think will be huge mistake.[OT] Message: 10 Date: Mon, 8 Sep 2003 14:41:40 -0700 (PDT) From: Tony Di Schino [EMAIL PROTECTED] Subject: Re: [hlds_linux] Steam Full Release--I think will be huge mistake.[OT] To: [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] --- Daniel Stroven [EMAIL PROTECTED] wrote: If I was mistaken on thinking 1.6 was being released with steam, its because there is no clear, concise information out there of what the hell is actually going on. What is or is not going to happen. I have never been confused on this point. There are specific and reliable sources out there that have said (since mid-spring) that 1.6 will *not* require Steam, and that a subsequent release would (like 1.7). Well is sounds to me based on the roadmap from Erik Johnson that this has changed and that within 2 weeks of the release of steam the ENTIRE user base will be converted to steam (the final release of 1.6 anyone?). here is his post. http://www.steampowered.com/forums/showthread.php?s=021f13dae3c331249aea4e3ebdef0f3bthreadid=11562 I would also like to add a me too for the lan without internet issue. It seems to go even further than just lan though. It sounds like for HL2 once you update your game (steam only update) or play online, you can't even play the singleplayer anymore without authenticating with the steam servers. The game will not run without steam authentication even if you have the CD in the drive. I don't know if the hl2 stuff is true or not, but there hasn't been a clear response from valve or at least I haven't found one yet. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Full Release--I think will be huge mistake.[OT]
1,6 isnt final yet, its only steam which is final And 1.6 is beta. Steam will be released Wednesday. Halflife users are to be converted. Then later, probably around hl2, 1.6 will be released. But, if the servers are all steam and the clients are all steam..how is it then 1.6 WHEN RELEASED won't require steam? - Original Message - From: mvettas [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, September 08, 2003 10:59 PM Subject: Re: [hlds_linux] Steam Full Release--I think will be huge mistake.[OT] 1,6 isnt final yet, its only steam which is final - Original Message - From: Daniel Stroven [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, September 09, 2003 12:44 PM Subject: Re: [hlds_linux] Steam Full Release--I think will be huge mistake.[OT] So if steam is being released before 1.6, and converting halflife users all over to steam, how is it that 1.6 will not require steam? - Original Message - From: Tony Di Schino [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, September 08, 2003 5:41 PM Subject: Re: [hlds_linux] Steam Full Release--I think will be huge mistake.[OT] --- Daniel Stroven [EMAIL PROTECTED] wrote: If I was mistaken on thinking 1.6 was being released with steam, its because there is no clear, concise information out there of what the hell is actually going on. What is or is not going to happen. I have never been confused on this point. There are specific and reliable sources out there that have said (since mid-spring) that 1.6 will *not* require Steam, and that a subsequent release would (like 1.7). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Status
Is not steam server limited to one per box at this time? Im guessing full steam server version will allow multiple accounts per box? - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: Half-Life Dedicated Linux Server Mailing List [EMAIL PROTECTED] Sent: Wednesday, August 27, 2003 6:57 PM Subject: RE: [hlds_linux] Steam Status The dedicated server will NOT require a cd-key to use. As always, the dedicated server will be a free download (but it will still be using Steam). - Alfred Ryan Schulze wrote: Toby wrote: The next major release of Steam will be the first step towards converting the entire Half-Life user base to Steam. This means that we will be resetting the Steam account database from scratch. After this, you will need to have a valid CD-Key to access games via Steam, so you will want to treat your Steam account as permanent. hmm, seeing as I need steam to download the server. and because valve advised us admin to use different seam accounts for server and client so things don't get messed up . wouldn't that mean I would need a 2. CD-Key for my server? someone tel me i have an error in my line of thought. Not that the 5? would kill me, but considering how many servers there are out there it would kind of sum up to alot of money going towards valve. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam Status
The current beta (and the final release) is not limited in this way. The only limitation that you can only use a particular steam account on one machine at a time (so you should create a dedicated server account per machine, or use the steam binary on a single server and write your own management tools). Daniel Stroven wrote: Is not steam server limited to one per box at this time? Im guessing full steam server version will allow multiple accounts per box? - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: Half-Life Dedicated Linux Server Mailing List [EMAIL PROTECTED] Sent: Wednesday, August 27, 2003 6:57 PM Subject: RE: [hlds_linux] Steam Status The dedicated server will NOT require a cd-key to use. As always, the dedicated server will be a free download (but it will still be using Steam). - Alfred Ryan Schulze wrote: Toby wrote: The next major release of Steam will be the first step towards converting the entire Half-Life user base to Steam. This means that we will be resetting the Steam account database from scratch. After this, you will need to have a valid CD-Key to access games via Steam, so you will want to treat your Steam account as permanent. hmm, seeing as I need steam to download the server. and because valve advised us admin to use different seam accounts for server and client so things don't get messed up . wouldn't that mean I would need a 2. CD-Key for my server? someone tel me i have an error in my line of thought. Not that the 5? would kill me, but considering how many servers there are out there it would kind of sum up to alot of money going towards valve. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Status
Alfred Reynolds wrote: The current beta (and the final release) is not limited in this way. The only limitation that you can only use a particular steam account on one machine at a time (so you should create a dedicated server account per machine, or use the steam binary on a single server and write your own management tools). Hi Alfred So I have to create an account pr. dedicated server? Are you going to make 'site accounts' for the bigger hosting companies? I'd hate to make and maintain 120+ machine accounts. How about special site-wide accounts we can request personally from you/Valve. Regards, Mikkel Miklos Georgsen Clanhost.dk Denmark ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam Status
AMX has some plugins that goes a long way to doing this. http://www.amxmod.net -EvilGrin -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of john Sent: Thursday, August 28, 2003 12:56 AM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] Steam Status On Wed, 27 Aug 2003, Jer wrote: What about all the gaming leagues that have ban lists. I run a TFC one, and don't really want to see cheaters that are banned playing. Does this mean they're all free to play again? Please tell me this can be fixed. Jer Another post in the thread in the steam forums from Erik Johnson quotes this as an unavoidable problem. So it doesn't look like there will be a solution. On the plus side, might encourage to me rewrite my ban system and integrate it with a web interface and mysql backend or something. Anyone use a system like this at the mo, or know where I can get one (too lazy to write one)? cheers, john ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux --- Incoming mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.512 / Virus Database: 309 - Release Date: 19/08/2003 --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.512 / Virus Database: 309 - Release Date: 19/08/2003 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam Status
Not per server, per machine. As a hosting company it may be easier for you to run steam on one server and then you can work out how to propagate any updates it receives (as the linux version of steam simply provides you with files on disk from which you run the server as usual). - Alfred Mikkel Miklos Georgsen wrote: Alfred Reynolds wrote: The current beta (and the final release) is not limited in this way. The only limitation that you can only use a particular steam account on one machine at a time (so you should create a dedicated server account per machine, or use the steam binary on a single server and write your own management tools). Hi Alfred So I have to create an account pr. dedicated server? Are you going to make 'site accounts' for the bigger hosting companies? I'd hate to make and maintain 120+ machine accounts. How about special site-wide accounts we can request personally from you/Valve. Regards, Mikkel Miklos Georgsen Clanhost.dk Denmark ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Status
any pointers? :P john On Thu, 28 Aug 2003, mvettas wrote: there are a few out there - Original Message - From: john [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, August 28, 2003 9:55 AM Subject: RE: [hlds_linux] Steam Status On Wed, 27 Aug 2003, Jer wrote: What about all the gaming leagues that have ban lists. I run a TFC one, and don't really want to see cheaters that are banned playing. Does this mean they're all free to play again? Please tell me this can be fixed. Jer Another post in the thread in the steam forums from Erik Johnson quotes this as an unavoidable problem. So it doesn't look like there will be a solution. On the plus side, might encourage to me rewrite my ban system and integrate it with a web interface and mysql backend or something. Anyone use a system like this at the mo, or know where I can get one (too lazy to write one)? cheers, john ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Status
what country are you from? - Original Message - From: john [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, August 28, 2003 7:44 PM Subject: Re: [hlds_linux] Steam Status any pointers? :P john On Thu, 28 Aug 2003, mvettas wrote: there are a few out there - Original Message - From: john [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, August 28, 2003 9:55 AM Subject: RE: [hlds_linux] Steam Status On Wed, 27 Aug 2003, Jer wrote: What about all the gaming leagues that have ban lists. I run a TFC one, and don't really want to see cheaters that are banned playing. Does this mean they're all free to play again? Please tell me this can be fixed. Jer Another post in the thread in the steam forums from Erik Johnson quotes this as an unavoidable problem. So it doesn't look like there will be a solution. On the plus side, might encourage to me rewrite my ban system and integrate it with a web interface and mysql backend or something. Anyone use a system like this at the mo, or know where I can get one (too lazy to write one)? cheers, john ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] [STEAM] Friends cheat.
Forgive me if I am the last one to learn about this, but I think something should be said, and in case Valve misses this on the Steam forum, I am going to say it here too. An admin on my server brought this to my attention, and I looked it up on the Steam forums and it appears to be true. So I think it's crap that a *dead* player in a server can open up Friends and talk to his *live* team mates and tell them where opposing team is. I call that cheating. I hope Valve implements a change that prevents the Friends system from being used between live and dead players. Running forcechasecam or even worse fadetoblack on a pub server is a bad solution. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] steam beta 1.6 cs srver is not listed in the internet server list
I'm habing the same problem in my server. If anyone knows how to solve this: - PLEASE, HELP USS! []'s Erwin - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, July 29, 2003 11:59 PM Subject: [hlds_linux] steam beta 1.6 cs srver is not listed in the internet server list hi, we run a cs beta 1.6 server on our linux machine. it runs fine - the only problem is te server is not listed in the internet servers list. so it can not be found by any steam user and it will stay emty :( any solution? thx splaTTer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] [STEAM] Odd update failure
./steam -update cstrike Checking bootstrapper version ... Updating Installation [Source file BSLTime.h, line 53] CUnpackedTime out of range (year 2003, month 6, day 31, hour 3, minute 50, second 50, millisecond 714, microsecond 0) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [STEAM] Odd update failure
I was just going to post that one myself. - Original Message - From: James Clark [EMAIL PROTECTED] To: HLDS Linux List [EMAIL PROTECTED] Sent: Wednesday, July 30, 2003 11:51 PM Subject: [hlds_linux] [STEAM] Odd update failure ./steam -update cstrike Checking bootstrapper version ... Updating Installation [Source file BSLTime.h, line 53] CUnpackedTime out of range (year 2003, month 6, day 31, hour 3, minute 50, second 50, millisecond 714, microsecond 0) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [STEAM] Odd update failure
I am also getting error verifying steam ticket #1 when map changes and I try to connect to the server. dan - Original Message - From: James Clark [EMAIL PROTECTED] To: HLDS Linux List [EMAIL PROTECTED] Sent: Wednesday, July 30, 2003 11:51 PM Subject: [hlds_linux] [STEAM] Odd update failure ./steam -update cstrike Checking bootstrapper version ... Updating Installation [Source file BSLTime.h, line 53] CUnpackedTime out of range (year 2003, month 6, day 31, hour 3, minute 50, second 50, millisecond 714, microsecond 0) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] steam authentication changed so no res slots?
m0gely wrote: This affects AM and AMX. I guess the authentication doesn't happen until late in the connection now, so it brakes the way res slots work. That is tre if you reserve a slot by STEAM or VALVE id in AM. We hope to have it fixed in the next release. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] steam authentication changed so no res slots?
I was seeing this same problem, what i ended up doing is putting two lines in my users.ini for anyone i wanted to have a reserve slot. The first line had their steam ID and actual admin level, the second one was based on either name or IP and just allowed someone to connect. Once they're on and assigned their ID, the server goes oh hey its you and gives the appropriate level. Its a pretty simple work-around for the time being. This affects AM and AMX. I guess the authentication doesn't happen until late in the connection now, so it brakes the way res slots work. Olo says nothing can be done? http://amxmod.net/forums/viewtopic.php?p=127610#127610 -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] [STEAM] Updates
Looks like steam is updating again. Just like Christmas this is =D ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Steam linux release
We have updated our steam release. Servers running with the -autoupdate flag will automatically update, other servers will need to manually run steam -update game to get this update. The changelog for this version can be viewed at: Linux specific: http://www.steampowered.com/platform/update_history/linux%20dedicated%20serv er.html Dedicated server: http://www.steampowered.com/platform/update_history/dedicated%20server.html If you experience any problems please use the forums located at: http://www.steampowered.com/forums (also please provide feedback on CPU performance of the beta). - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam linux release
There is also a new voice codec we're testing out. The codec that a client uses is determined by the server, so use this command on your server to switch over to using the new one: sv_voicecodec voice_speex And then these commands to change between different quality voice streams: sv_voicequality 1 : 2400bps, lowest quality sv_voicequality 2 : 6000bps sv_voicequality 3 : 8000bps sv_voicequality 4 : 11200bps sv_voicequality 5 : 15200bps, highest quality We'd be interested in any feedback that people have on this. -Original Message- From: Alfred Reynolds [mailto:[EMAIL PROTECTED] Sent: Monday, July 21, 2003 8:47 PM To: Half-Life Dedicated Linux Server Mailing List Subject: [hlds_linux] Steam linux release We have updated our steam release. Servers running with the -autoupdate flag will automatically update, other servers will need to manually run steam -update game to get this update. The changelog for this version can be viewed at: Linux specific: http://www.steampowered.com/platform/update_history/linux%20dedicated%20serv er.html Dedicated server: http://www.steampowered.com/platform/update_history/dedicated%20server.html If you experience any problems please use the forums located at: http://www.steampowered.com/forums (also please provide feedback on CPU performance of the beta). - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam linux release
Note that the higher bitrate settings could be an issue for modem clients. If you see a lot of clients disconnected due to being overflowed then lower your sv_voicequality setting. Erik Johnson wrote: There is also a new voice codec we're testing out. The codec that a client uses is determined by the server, so use this command on your server to switch over to using the new one: sv_voicecodec voice_speex And then these commands to change between different quality voice streams: sv_voicequality 1 : 2400bps, lowest quality sv_voicequality 2 : 6000bps sv_voicequality 3 : 8000bps sv_voicequality 4 : 11200bps sv_voicequality 5 : 15200bps, highest quality We'd be interested in any feedback that people have on this. -Original Message- From: Alfred Reynolds [mailto:[EMAIL PROTECTED] Sent: Monday, July 21, 2003 8:47 PM To: Half-Life Dedicated Linux Server Mailing List Subject: [hlds_linux] Steam linux release We have updated our steam release. Servers running with the -autoupdate flag will automatically update, other servers will need to manually run steam -update game to get this update. The changelog for this version can be viewed at: Linux specific: http://www.steampowered.com/platform/update_history/linux%20de dicated%20serv er.html Dedicated server: http://www.steampowered.com/platform/update_history/dedicated%20server.html If you experience any problems please use the forums located at: http://www.steampowered.com/forums (also please provide feedback on CPU performance of the beta). - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam CS map load
Steven Hartland [EMAIL PROTECTED] previously said: mapplayersavgcpu% de_dust21625.464137 de_aztec1632.970308 cs_italy 16 36.829508 de_cbble16 37.502273 de_train 16 38.70 de_prodigy 16 39.395652 de_nuke 16 39.771429 cs_747 16 40.585 de_inferno 16 45.45 cs_office1645.908333 Do these results show what every 1 else is seeing. This is CPU% on a 2.4Ghz Xeon 2Gb RAM sample spacing 1 min running metamod + wwcl I've tried without metamod and the was no deserble difference. Now were as de_dust2 load is excellent the rest leave something to be desired they are now significantly worse than bf1942 I could run a 40 player bf server for the CPU used on cs_office. Steve / K I haven't even tried running steam versions yet, but those ratios are pretty close to what to get. Here's 20/32 players on starwars: CPU states: 14.7% user, 0.0% nice, 2.2% system, 0.5% interrupt, 82.5% idle PID USERNAME PRI NICE SIZERES STATE C CPU COMMAND 8537 cstrike 1130 81700K 77496K CPU2 2 53.12% hlds And with 30/32 players: CPU states: 17.3% user, 0.0% nice, 2.0% system, 1.5% interrupt, 79.3% idle PID USERNAME PRI NICE SIZERES STATE CCPU COMMAND 8537 cstrike 1100 88140K 83972K *Giant 0 67.97% hlds I get about the same as this on office and inferno, less on others, much less on dust and dust2. Here's 23/32 on italy: CPU states: 12.6% user, 0.0% nice, 2.3% system, 1.5% interrupt, 83.6% idle PID USERNAME PRI NICE SIZERES STATE CCPU COMMAND 8537 cstrike 1140 97396K 93256K RUN2 50.78% hlds Pretty much the same spread as you have, just some different values. I believe it has to do with the number of, and complexity of the sprites used in the map. I may be wrong though. Dual 2.8Xeon/512/400/FreeBSD5.1-RELEASE(CustomSMP+HT)/Hlds 3.1.1.0c(ticrate=1000 + updaterate 100)/amx0.9.3 + 21 plugins including PTB + RBBoT's mapvoting + stats logging/hlg 1.41(aimbot + cvar)/VAC/Metamod 1.16/remote logs. /Michael ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Steam CS map load
mapplayersavgcpu% de_dust21625.464137 de_aztec1632.970308 cs_italy 16 36.829508 de_cbble16 37.502273 de_train 16 38.70 de_prodigy 16 39.395652 de_nuke 16 39.771429 cs_747 16 40.585 de_inferno 16 45.45 cs_office1645.908333 Do these results show what every 1 else is seeing. This is CPU% on a 2.4Ghz Xeon 2Gb RAM sample spacing 1 min running metamod + wwcl I've tried without metamod and the was no deserble difference. Now were as de_dust2 load is excellent the rest leave something to be desired they are now significantly worse than bf1942 I could run a 40 player bf server for the CPU used on cs_office. Steve / K ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] steam linux error
funny you say that, because i had to make the same account twice, first on the serverside, then i installed steam on the client side - i thougt i could use the same loing, but i couldnt. had to make the same account again. - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: Half-Life Dedicated Linux Server Mailing List [EMAIL PROTECTED] Sent: Wednesday, July 16, 2003 8:08 PM Subject: RE: [hlds_linux] steam linux error This message is caused by two machines trying to use a single user account to update at the same time (the second login kicks the first off). Use a seperate user account per machine. Morten wrote: Tue Jul 15 23:04:24 CEST 2003: Server restart Updating server using Steam. Checking bootstrapper version ... Updating Installation Checking/Installing 'Linux HLDS binaries' version 1 Checking/Installing 'Linux HLDS base content' version 0 Connection Reset, errno 104 Connection reset by peer Tue Jul 15 23:04:48 CEST 2003: Steam Update failed, exiting. server is running with the autoupdate thingy. ive startede it again, and now its updated and running regards. morten ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Steam client publicly available
Hi, It appears the Steam client is now publically available again on the steam website.. http://www.steampowered.com/ Might help us get some more players on our servers ;-) john ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam client publicly available
Mirrored at http://gamephilez.us if it gets too crowded. - Tyler [TASF]Overkill Schwend Semper facere bonum, an a amare odium, vita mors. --- Server operator of [LCGA]Telefragged: Counter-Strike: telefragged.lynchburg.edu:27015 http://schwend-t.web.lynchburg.edu http://gamephilez.us -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of john Sent: Saturday, July 12, 2003 11:20 AM To: [EMAIL PROTECTED] Subject: [hlds_linux] Steam client publicly available Hi, It appears the Steam client is now publically available again on the steam website.. http://www.steampowered.com/ Might help us get some more players on our servers ;-) john ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [STEAM] Riot Shield
I think there are other exploits to the shield myself as well. Ive noticed that some players (same ones all the time), are able to stop bullets even when the shield is opened for them to fire. They do not even need to close the shield in combat. Ive even seen the shield give protection to a player from behind. Like if you aim for the back and head, it would be deflected like if you were facing the shield. This does not happen all the time, but it has enough times for me to notice it. Personally, I think the shield should either be reduced in its defense or allow the Ts to buy a terrorist version of the shield. As it stand now, besides any bugs in the shield and its uses, it it far to much of an advantage. - Original Message - From: Douglas R Taber [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, July 10, 2003 4:22 PM Subject: [hlds_linux] [STEAM] Riot Shield I'm sure others running the steam BETA have noticed this, but just incase it hasn't made its way to others and VALVe already. It seems as though everyone and their brother has found the most recent riotshield bug which allows players to carry a rifle but still be protected by an invicible riotshield. I'm just curious if VALVE can give us a status on a fix for this bug, since it makes it virtually impossible to kill anyone exploiting it. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] [STEAM] Riot Shield
--Original Message- -From: [EMAIL PROTECTED] -[mailto:[EMAIL PROTECTED] Behalf Of Daniel -Stroven -Sent: Thursday, July 10, 2003 5:05 PM -To: [EMAIL PROTECTED] -Subject: Re: [hlds_linux] [STEAM] Riot Shield - - -I think there are other exploits to the shield myself as well. -Ive noticed -that some players (same ones all the time), are able to stop bullets even -when the shield is opened for them to fire. They do not even -need to close -the shield in combat. Ive even seen the shield give protection -to a player -from behind. Like if you aim for the back and head, it would be deflected -like if you were facing the shield. This does not happen all the -time, but -it has enough times for me to notice it. Personally, I think the shield -should either be reduced in its defense or allow the Ts to buy a terrorist -version of the shield. As it stand now, besides any bugs in the -shield and -its uses, it it far to much of an advantage. yeah, I looked on the steam forums, and it seems that there is an easy exploit to be protected even when your gun is out. so that at least is a known bug kev -From: Douglas R Taber [EMAIL PROTECTED] -To: [EMAIL PROTECTED] -Sent: Thursday, July 10, 2003 4:22 PM -Subject: [hlds_linux] [STEAM] Riot Shield - - - I'm sure others running the steam BETA have noticed this, but just - incase it hasn't made its way to others and VALVe already. It seems as - though everyone and their brother has found the most recent riotshield - bug which allows players to carry a rifle but still be protected by an - invicible riotshield. - - I'm just curious if VALVE can give us a status on a fix for this bug, - since it makes it virtually impossible to kill anyone exploiting it. - -- - - ___ - To unsubscribe, edit your list preferences, or view the list archives, -please visit: - http://list.valvesoftware.com/mailman/listinfo/hlds_linux - - - -___ -To unsubscribe, edit your list preferences, or view the list -archives, please visit: -http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] [STEAM] Riot Shield
We plan to release a fix for this (and a couple other shield bugs) soon. Douglas R Taber wrote: I'm sure others running the steam BETA have noticed this, but just incase it hasn't made its way to others and VALVe already. It seems as though everyone and their brother has found the most recent riotshield bug which allows players to carry a rifle but still be protected by an invicible riotshield. I'm just curious if VALVE can give us a status on a fix for this bug, since it makes it virtually impossible to kill anyone exploiting it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [STEAM] Riot Shield
On Thu, Jul 10, 2003 at 04:21:19PM -0400, Kevin J. Anderson wrote: only reason I ask is that I dont take playing 1.6 on steam very seriously, kev Why not? -- James. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] [STEAM] Riot Shield
--Original Message- -From: [EMAIL PROTECTED] -[mailto:[EMAIL PROTECTED] Behalf Of James Clark -Sent: Thursday, July 10, 2003 5:39 PM -To: [EMAIL PROTECTED] -Subject: Re: [hlds_linux] [STEAM] Riot Shield - - -On Thu, Jul 10, 2003 at 04:21:19PM -0400, Kevin J. Anderson wrote: - only reason I ask is that I dont take playing 1.6 on steam very -seriously, - - kev - -Why not? hmmm. well, couple reasons. The biggest is that every server I ever join is usually full of really poor players, and its just too easy to go 30 and 5 or whatever outlandishly high score. Then I get called a hacker, and what not. Secondly, those bullet ricochet noises entirely annoy me... they seriously make me want to plug my ears. In a firefight, it just goes crazy around you. They are ok in DOD, because concentrated firefights dont happen as offen as they do in cs, due to the way that teams spawn. But when you get a full server of players meeting at various checkpoints in a map in cs, its makes me want to toss my headphones off. thirdly, there also seems to be a sound caching issue in the client, because new sounds tend to make the game skip consistently. I have never had this issue in previous hl/cs versions, and have heard others talk about it in servers as well. I have a high end pc, amd2100+, 512megs of ram, geforce ti 4600, soundblaster live. so in other words, for various reasons, playing 1.6 isnt all that enjoyable for me, a person who has played since a leaked beta1. ; ( kev ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [STEAM] Riot Shield
On Thu, Jul 10, 2003 at 10:42:21PM -0400, Kevin J. Anderson wrote: -On Thu, Jul 10, 2003 at 04:21:19PM -0400, Kevin J. Anderson wrote: - only reason I ask is that I dont take playing 1.6 on steam very -seriously, - - kev - -Why not? hmmm. well, couple reasons. The biggest is that every server I ever join is usually full of really poor players, and its just too easy to go 30 and 5 or whatever outlandishly high score. Then I get called a hacker, and what not. Secondly, those bullet ricochet noises entirely annoy me... they seriously make me want to plug my ears. In a firefight, it just goes crazy around you. They are ok in DOD, because concentrated firefights dont happen as offen as they do in cs, due to the way that teams spawn. But when you get a full server of players meeting at various checkpoints in a map in cs, its makes me want to toss my headphones off. thirdly, there also seems to be a sound caching issue in the client, because new sounds tend to make the game skip consistently. I have never had this issue in previous hl/cs versions, and have heard others talk about it in servers as well. I have a high end pc, amd2100+, 512megs of ram, geforce ti 4600, soundblaster live. so in other words, for various reasons, playing 1.6 isnt all that enjoyable for me, a person who has played since a leaked beta1. ; ( kev This is why I asked, yours/our feedback about the beta _is important_. I'm be fairly sure the guys at valve do pay attention to us =D I'm still waiting for the steam client to update itself so I can play on the beta server I'm running =( My Internet connection from home isn't the best... might bring my machine to work and hurry it up a little =P Sux when ya setup a server and aren't the first person to play on it =) -- James. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Steam server segv
Should be quite a basic one if it cant bind the port it doesnt like it much :P STEAM Auth Server WARNING: UDP_OpenSocket: port: 27695 bind: Address already in use FATAL ERROR (shutting down): Couldn't allocate dedicated server IP port 27695. Segmentation fault (core dumped) Add -debug to the ./hlds_run command line to generate a debug.log to help with solving this problem ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [STEAM] Riot Shield
The sound issue is a definite problem I hear about everytime I am in the server. As far as the shield bug..I found out the one I was referring to earlier and it does work if done properly. Buy a shield with your knife out..no pistol. close the shield buy and pistol and it opens. From then on with shield open you still can't be hurt. Basics again. buy shield with knife close shield holding knife open with gun - Original Message - From: Kevin J. Anderson [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, July 10, 2003 10:42 PM Subject: RE: [hlds_linux] [STEAM] Riot Shield --Original Message- -From: [EMAIL PROTECTED] -[mailto:[EMAIL PROTECTED] Behalf Of James Clark -Sent: Thursday, July 10, 2003 5:39 PM -To: [EMAIL PROTECTED] -Subject: Re: [hlds_linux] [STEAM] Riot Shield - - -On Thu, Jul 10, 2003 at 04:21:19PM -0400, Kevin J. Anderson wrote: - only reason I ask is that I dont take playing 1.6 on steam very -seriously, - - kev - -Why not? hmmm. well, couple reasons. The biggest is that every server I ever join is usually full of really poor players, and its just too easy to go 30 and 5 or whatever outlandishly high score. Then I get called a hacker, and what not. Secondly, those bullet ricochet noises entirely annoy me... they seriously make me want to plug my ears. In a firefight, it just goes crazy around you. They are ok in DOD, because concentrated firefights dont happen as offen as they do in cs, due to the way that teams spawn. But when you get a full server of players meeting at various checkpoints in a map in cs, its makes me want to toss my headphones off. thirdly, there also seems to be a sound caching issue in the client, because new sounds tend to make the game skip consistently. I have never had this issue in previous hl/cs versions, and have heard others talk about it in servers as well. I have a high end pc, amd2100+, 512megs of ram, geforce ti 4600, soundblaster live. so in other words, for various reasons, playing 1.6 isnt all that enjoyable for me, a person who has played since a leaked beta1. ; ( kev ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam linux release
From: Alfred Reynolds [EMAIL PROTECTED] To: Half-Life Dedicated Linux Server Mailing List [EMAIL PROTECTED] Subject: RE: [hlds_linux] Steam linux release Date: Mon, 7 Jul 2003 18:12:24 -0700 Reply-To: [EMAIL PROTECTED] Not enough feedback from people testing (and we could always do with more linux servers in the steam beta :) If you are running a steam beta server please pass on any performance figures you have about the server, especially after each version roll (like the one we did on friday, which improved the performance of de_aztec and de_airstrip). Right now I believe that we have returned to near 3.1.1.0 performance under the steam beta. I really wanna test it but since i still having troubles to list my server in clients game browser, only a few players joins my server. I had posted on steam forums about it, but the better answer i got is *yes, something is wrong*. For anyone looking for test, its ip is 200.195.195.207:27018, hostname cs.arenanetwork.com.br:27018, its name is ArenaNetwork CS 1.6 #1. All output ports are opened, only 27010-27020 is open to input, server is running in secure mode, updated to steam binaries and counter-strike version 1. Hoping for a light. -- dual_bereta_r0x -- Alexandre Hautequest ArenaNetwork Lan House Cyber -- www.arenanetwork.com.br ICQ 126063524 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam linux release
OK - so the normal Joes out there that are using either what they purchased or downloaded (ie, TFC Client) would not be able to connect to the steam servers without first using the steam client on top of their half-life/TFC install - correct? Is Valve moving toward this way of doing things and slowly get everyone off the old way of doing things? - Use steam vs. patching yourself and requiring the steam client? Thanks! Britt - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: Half-Life Dedicated Linux Server Mailing List [EMAIL PROTECTED] Sent: Tuesday, July 08, 2003 12:39 AM Subject: RE: [hlds_linux] Steam linux release Steam servers can autoupdate themselves, and we release updates (bug fixes and feature tweaks) on a weekly or bi-weekly cycle. The steam beta is also running the latest code base with various optimisations that are yet to make it into 3.1.1.1. From your clients viewpoint, they will be able to play the latest cstrike (1.6) on their servers. People can download the steam win32 client from FilePlanet, FileShack and other places (mentioned earlier today on this list). Steam is a beta product however, so we ask for bug reports and input on any problems you may be having. - Alfred Britt wrote: As a hosting company - would hosting Steam server have any advantages and would regular people be able to play? ie, Steam vs. the reg. 3110c we currently use for TFC/CS ? Britt - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: Half-Life Dedicated Linux Server Mailing List [EMAIL PROTECTED] Sent: Monday, July 07, 2003 11:21 PM Subject: RE: [hlds_linux] Steam linux release I have already received a few responses, it seems that the latest steam beta release performs at levels similar to 3110 for everyone that responded. The reports are predominately from AMD users, do any PII and above users have any data? Alfred Reynolds wrote: The forums ( http://www.steampowered.com/forums/forumdisplay.php?forumid=19 in particular) or email detailed results to me personally (if they are too verbose for a forum post). [EMAIL PROTECTED] wrote: Who do we report these findnings to? Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam linux release
--- Alfred Reynolds [EMAIL PROTECTED] wrote: Not enough feedback from people testing (and we could always do with more linux servers in the steam beta :) Honestly, I have not once been able to connect as a client on 1.6, I always get the this game is not available message. The only response I ever get is, Keep trying. Well, after an hour of trying to connect, it gets old. Considering this, I have no motivation to set up a steam beta server. If I were able to connect as a client, things would be different, as I know I have several regs on my 1.5 servers that have been able to connect to 1.6 servers, and they keep asking me to put one up. however, I'm not going to divert my resources for this if I can't even get some insight into the client side of the game. Please tell me i'm being selfish. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam linux release
Britt wrote: Is Valve moving toward this way of doing things and slowly get everyone off the old way of doing things? - Use steam vs. patching yourself and requiring the steam client? Probably yes, since it will allow them in the future to cut out the middle man/distributor for new games and get the direct revenues from the players (likely on a monthly-pay-for-account basis). -- /Stefan Software never has bugs. It just develops random features. =) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Client
Tyler Overkill Schwend wrote: magnet:?xt=urn:bitprint:LZJNPQJHKH3A6QXVBH3TT4HUJR5AR6PS.Z6W35S45 GXDSDKTQ456OZLI2NIX5EKMS3AI3MTQdn=steam_2_beta_gsi.exe Hu? -- /Stefan Software never has bugs. It just develops random features. =) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam linux release
Ok - you're talking about the 'client' side of things right? They are going to start charging people to play TFC? I understand the concept of hosting providers charging for the bandwidth/space, etc - but the already released TFC? I don't think that will fly being the majority of these people are under 18 without means to 'pay-to-play' type deal. The WONID you get when you purchase half-life is understandable - unless that's what you mean... I'm kinda lost - sorry - trying to understand. Britt -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Stefan Huszics Sent: Tuesday, July 08, 2003 12:19 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Steam linux release Britt wrote: Is Valve moving toward this way of doing things and slowly get everyone off the old way of doing things? - Use steam vs. patching yourself and requiring the steam client? Probably yes, since it will allow them in the future to cut out the middle man/distributor for new games and get the direct revenues from the players (likely on a monthly-pay-for-account basis). -- /Stefan Software never has bugs. It just develops random features. =) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam linux release
Britt Priddy (PZGN) wrote: I'm kinda lost - sorry - trying to understand. Then the archive of this list may be of help to you. There have been official statements from VALVe about this topic, IIRC. I suggest you do a search on the list archive and google. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam linux release
Stefan Huszics wrote: Probably yes, since it will allow them in the future to cut out the middle man/distributor for new games and get the direct revenues from the players (likely on a monthly-pay-for-account basis). Well I think there will still be a middle man. It's called Steam Partners. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam Client
A Magnet URL is used by some peer to peer programs (Such as www.shareaza.com ) as a reference to a particlar file. So I just sent him a link to the file on Gnutella (Which sucks) and Gnutella 2 (Which doesn't) and in Shareaza, that would also find sources on ED2K (Which doesn't). :-) I live and die by magnet links. - Tyler [TASF]Overkill Schwend Semper facere bonum, an a amare odium, vita mors. --- Server operator of [LCGA]Telefragged: Counter-Strike: telefragged.lynchburg.edu:27015 http://schwend-t.web.lynchburg.edu http://gamephilez.us -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Stefan Huszics Sent: Tuesday, July 08, 2003 1:03 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Steam Client Tyler Overkill Schwend wrote: magnet:?xt=urn:bitprint:LZJNPQJHKH3A6QXVBH3TT4HUJR5AR6 PS.Z6W35S45 GXDSDKTQ456OZLI2NIX5EKMS3AI3MTQdn=steam_2_beta_gsi.exe Hu? -- /Stefan Software never has bugs. It just develops random features. =) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam linux release
IIRC? Thanks for the help and insight. Britt -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Florian Zschocke Sent: Tuesday, July 08, 2003 2:58 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Steam linux release Britt Priddy (PZGN) wrote: I'm kinda lost - sorry - trying to understand. Then the archive of this list may be of help to you. There have been official statements from VALVe about this topic, IIRC. I suggest you do a search on the list archive and google. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam linux release
If I Recall Correctly - Tyler [TASF]Overkill Schwend Semper facere bonum, an a amare odium, vita mors. --- Server operator of [LCGA]Telefragged: Counter-Strike: telefragged.lynchburg.edu:27015 http://schwend-t.web.lynchburg.edu http://gamephilez.us -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Britt Priddy (PZGN) Sent: Tuesday, July 08, 2003 4:08 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] Steam linux release IIRC? Thanks for the help and insight. Britt -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Florian Zschocke Sent: Tuesday, July 08, 2003 2:58 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Steam linux release Britt Priddy (PZGN) wrote: I'm kinda lost - sorry - trying to understand. Then the archive of this list may be of help to you. There have been official statements from VALVe about this topic, IIRC. I suggest you do a search on the list archive and google. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam linux release
According to the great words of PZGN: IIRC? If I remember correctly. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam linux release
Britt Priddy (PZGN) wrote: IIRC? If I Remember Correctly http://www.gaarde.org/acronyms/?lookup=I I know I've read them, just not sure if it was on this list. In essence Steam is an alternative way of distribution but you will still be able to buy your copy of HL2 or CS or DOD etc. in the store. If other companies maybe use Steam as an exclusive path of distribution is theirs to decide. Florian. (The FUD about Steam commonly found is annoying and not helpful). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam linux release
Ok - senseless to try and find out what valve has said about this - too much BS to filter through - that's how I probably missed it is unsubscribing here for awhile. How we see it is - we have half-life servers (tfc/cs/dod) - Users that purchased half-life have a wonid and can download the cs/tfc client to play on these servers. Steam is going to affect this how? Pay for updates now with steam? Is the current way going to be left alone and allowed to continue - or is it going to be forced to steam? The website and forums have no precise answer that I could find either. Why would we change from what we're using and use steam servers? Would users be able to connect to these steam servers with their regular half-life/TFC setups or is a steam client required for them to connect and play? I ask these questions because we will of course stay in the game and test - I just would like to know where its going and how it is going to affect the majority of the users out there. __ Britt Priddy, CCIE Network Engineer Power Zones Gaming Network Cyberbasin Internet Services 432.620.0051 ext. 106 432.688.0193 fax -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mad Scientist Sent: Tuesday, July 08, 2003 3:23 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] Steam linux release According to the great words of PZGN: IIRC? If I remember correctly. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam linux release
Got it! Thanks! __ Britt Priddy, CCIE Network Engineer Power Zones Gaming Network Cyberbasin Internet Services 432.620.0051 ext. 106 432.688.0193 fax -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Florian Zschocke Sent: Tuesday, July 08, 2003 3:38 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Steam linux release Britt Priddy (PZGN) wrote: IIRC? If I Remember Correctly http://www.gaarde.org/acronyms/?lookup=I I know I've read them, just not sure if it was on this list. In essence Steam is an alternative way of distribution but you will still be able to buy your copy of HL2 or CS or DOD etc. in the store. If other companies maybe use Steam as an exclusive path of distribution is theirs to decide. Florian. (The FUD about Steam commonly found is annoying and not helpful). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam linux release
Britt Priddy (PZGN) wrote: Steam is going to affect this how? Pay for updates now with steam? For current games, no. The statement is that when you bought the game it's yours and you aren't going to pay for updates or to play it. But users will have the choice whether to buy the game in a store or buy it via Steam or even only buy online time via Steam in the future. Who owns their hard copy of HL or CS right now will have no extra costs suddenly. Is the current way going to be left alone and allowed to continue Yes. - or is it going to be forced to steam? No. . Why would we change from what we're using and use steam servers? Because the server will update itself. If you prefer that over doing the update yourself is your choice, of course. Would users be able to connect to these steam servers with their regular half-life/TFC setups Yes. or is a steam client required for them to connect and play? No. Right now the CS1.6 *beta* is only available via Steam and thus only Steam clients can connect. CS1.6 will be available as a download as before. I ask these questions because we will of course stay in the game and test - I just would like to know where its going and how it is going to affect the majority of the users out there. Of course only Valve can answer your questions authoritively. But that is what I remember from Valve's earlier statements. I only chose to repeat them here because I'm sick of the FUD. Hopefully some Valve guy will jump in and provide you an official answer to go by. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Steam Client
Well I finally made time to setup a CS1.6 beta server. But I dont have the client to even test it. Where can i get a copy of the client side please? regards, Richard aka notTricky http://www.ozlife.com.au _ Hot chart ringtones and polyphonics. Go to http://ninemsn.com.au/share/redir/adTrack.asp?mode=clickclientID=174referral=Hotmail_taglines_plainURL=http://ninemsn.com.au/mobilemania/default.asp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam linux release
You need to run the hlds_run script for the autoupdate parameter to work. You should also create a steam account per machine you will run steam on, this will remove the User's ticket has expired message (what is happening when you run steam on multiple machines with one account is only the last one stays logged in, the rest get logged out). john wrote: On Fri, 4 Jul 2003, Alfred Reynolds wrote: We have updated our steam release. Servers running with the -autoupdate flag will automatically update, other servers will need to manually run steam -update game to get this update. Hmm I was running the server with this command line: ./hlds_i686 -zone 8192 -game $game -heapsize 128000 +maxplayers $players +map $map +ip $ip -port $port -autoupdate -norestart 21 /dev/null .. and it didn't autoupdate itself. Instead it just sat there running in the autorestart loop i have, starting and stopping itself.. saying the below in the logs.. L 07/05/2003 - 07:51:56: Your server needs to be restarted in order to receive the latest update. tried this: [EMAIL PROTECTED] hlds_l]$ ./steam -update cstrike Updating 'Linux HLDS binaries' from version 0 to version 1 User's ticket has expired so had to do the full with path username and pass and that worked. now it works. Any clues with autoupdate didnt work? john ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam Client
magnet:?xt=urn:bitprint:LZJNPQJHKH3A6QXVBH3TT4HUJR5AR6PS.Z6W35S45 GXDSDKTQ456OZLI2NIX5EKMS3AI3MTQdn=steam_2_beta_gsi.exe - Tyler [TASF]Overkill Schwend Semper facere bonum, an a amare odium, vita mors. --- Server operator of [LCGA]Telefragged: Counter-Strike: telefragged.lynchburg.edu:27015 http://schwend-t.web.lynchburg.edu http://gamephilez.us ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Steam HLDS Team Join Problem
I have a Linux Steam test server that I've been playing with as of late, and have it running standard config files, w/ the maxplayers set to 16. Now, I've seen 16 people join it at the same time, but a MAXIMUM of 6 people can play at any given moment. Any ideas? --agenthh ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Steam Error 37
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Now I am seeing clients having trouble connecting and are getting the #37 steam error. Any info on what to tell them to do to fix, or what is causing it? Dan -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam Error 37
Alfred, Had them wait more than 10 minutes. Still got the same error. Even when he created a new account and went thru the entire download. (takes longer than 10 minutes for that). Also rebooted, as well as logged out and back into steam. He could join some servers, but not others. Possibly unable to join linux servers but able to join win servers. I label my server as linux, but other servers do not and in steam he can not tell which servers are linux or win so not able to verify for sure. I will have him go thru your steps and try again. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Sunday, June 29, 2003 4:14 PM To: Half-Life Dedicated Linux Server Mailing List Subject: RE: [hlds_linux] Steam Error 37 error #37 is: eSteamErrorClientLoginRateTooHigh They are trying to re-login too often (multiple times a minute). Get them to wait 10 minutes and try again. Also get them to close steam and open it again before trying. Daniel Stroven wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Now I am seeing clients having trouble connecting and are getting the #37 steam error. Any info on what to tell them to do to fix, or what is causing it? Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam Error 37
This error appears to be caused by amx 0.9.4 and steam auth. Amx does not read steam ids. So admin for amx was set up with IP. Admins who were set up by IP at some point would start having this error. Something in the way it auths with amx and steam creates to many requests and causes the error. I believe this to be the case, though I can not say for sure since I have also stopped and restarted the server. Im putting auth back to IP to see if I can duplicate it. L 06/29/2003 - 19:34:20: GameWarrior8221STEAM_ID_PENDING connected, address 68.153.xxx,xxx:27005 Dropped GameWarrior from server Reason: Error verifying STEAM UserID Ticket (37) (it had been hours since logging in to steam or cs) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Sunday, June 29, 2003 6:28 PM To: Half-Life Dedicated Linux Server Mailing List Subject: RE: [hlds_linux] Steam Error 37 Can you get anyone with this problem to email me their username and the time (including time zone) they got this message (to the nearest minute if possible). I will get the Steam Admins to look into this problem in more detail. Daniel Stroven wrote: Definitely not a win/linux version problem. He can join 1 linux server but not another. He said it happened when he changed his video resolution while in game..from the menu...was after that he couldn't connect without that error. dan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Sunday, June 29, 2003 4:14 PM To: Half-Life Dedicated Linux Server Mailing List Subject: RE: [hlds_linux] Steam Error 37 error #37 is: eSteamErrorClientLoginRateTooHigh They are trying to re-login too often (multiple times a minute). Get them to wait 10 minutes and try again. Also get them to close steam and open it again before trying. Daniel Stroven wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Now I am seeing clients having trouble connecting and are getting the #37 steam error. Any info on what to tell them to do to fix, or what is causing it? Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam Error 37
In the future if you find any bugs, can you make sure you can replicate them without any addons installed. Due to the change in the STEAM ID format most addons won't work properly, they need to be updated (as Admin Mod has been :) Daniel Stroven wrote: This error appears to be caused by amx 0.9.4 and steam auth. Amx does not read steam ids. So admin for amx was set up with IP. Admins who were set up by IP at some point would start having this error. Something in the way it auths with amx and steam creates to many requests and causes the error. I believe this to be the case, though I can not say for sure since I have also stopped and restarted the server. Im putting auth back to IP to see if I can duplicate it. L 06/29/2003 - 19:34:20: GameWarrior8221STEAM_ID_PENDING connected, address 68.153.xxx,xxx:27005 Dropped GameWarrior from server Reason: Error verifying STEAM UserID Ticket (37) (it had been hours since logging in to steam or cs) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Sunday, June 29, 2003 6:28 PM To: Half-Life Dedicated Linux Server Mailing List Subject: RE: [hlds_linux] Steam Error 37 Can you get anyone with this problem to email me their username and the time (including time zone) they got this message (to the nearest minute if possible). I will get the Steam Admins to look into this problem in more detail. Daniel Stroven wrote: Definitely not a win/linux version problem. He can join 1 linux server but not another. He said it happened when he changed his video resolution while in game..from the menu...was after that he couldn't connect without that error. dan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Sunday, June 29, 2003 4:14 PM To: Half-Life Dedicated Linux Server Mailing List Subject: RE: [hlds_linux] Steam Error 37 error #37 is: eSteamErrorClientLoginRateTooHigh They are trying to re-login too often (multiple times a minute). Get them to wait 10 minutes and try again. Also get them to close steam and open it again before trying. Daniel Stroven wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Now I am seeing clients having trouble connecting and are getting the #37 steam error. Any info on what to tell them to do to fix, or what is causing it? Dan snip ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam Error 37
In the future if you find any bugs, can you make sure you can replicate them without any addons installed. Yes, I will do that. I am working on trying to verify that bug with addons, because at the same time of not being able to connect to the one box, the other linux box allowed the connection and authed client to steam. Even though their installations are identical. Matter of fact, this hasn't been an issue until today. Both servers ran with IP for login just fine. Not until mid-afternoon today did the auth issue arise. Even more odd, is the problem popped up one at a time. First the one admin, then another..until finally it happened to me. But, it the errors did not happen to us all at the same time. Glad to hear adminmod updated. I have used adminmod as long as I have been running cstrike servers. Only just in the last couple days using amxmod simply because I was having issues with adminmod and not finding the script_file. dan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Sunday, June 29, 2003 9:25 PM To: Half-Life Dedicated Linux Server Mailing List Subject: RE: [hlds_linux] Steam Error 37 In the future if you find any bugs, can you make sure you can replicate them without any addons installed. Due to the change in the STEAM ID format most addons won't work properly, they need to be updated (as Admin Mod has been :) Daniel Stroven wrote: This error appears to be caused by amx 0.9.4 and steam auth. Amx does not read steam ids. So admin for amx was set up with IP. Admins who were set up by IP at some point would start having this error. Something in the way it auths with amx and steam creates to many requests and causes the error. I believe this to be the case, though I can not say for sure since I have also stopped and restarted the server. Im putting auth back to IP to see if I can duplicate it. L 06/29/2003 - 19:34:20: GameWarrior8221STEAM_ID_PENDING connected, address 68.153.xxx,xxx:27005 Dropped GameWarrior from server Reason: Error verifying STEAM UserID Ticket (37) (it had been hours since logging in to steam or cs) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Sunday, June 29, 2003 6:28 PM To: Half-Life Dedicated Linux Server Mailing List Subject: RE: [hlds_linux] Steam Error 37 Can you get anyone with this problem to email me their username and the time (including time zone) they got this message (to the nearest minute if possible). I will get the Steam Admins to look into this problem in more detail. Daniel Stroven wrote: Definitely not a win/linux version problem. He can join 1 linux server but not another. He said it happened when he changed his video resolution while in game..from the menu...was after that he couldn't connect without that error. dan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Sunday, June 29, 2003 4:14 PM To: Half-Life Dedicated Linux Server Mailing List Subject: RE: [hlds_linux] Steam Error 37 error #37 is: eSteamErrorClientLoginRateTooHigh They are trying to re-login too often (multiple times a minute). Get them to wait 10 minutes and try again. Also get them to close steam and open it again before trying. Daniel Stroven wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Now I am seeing clients having trouble connecting and are getting the #37 steam error. Any info on what to tell them to do to fix, or what is causing it? Dan snip ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Steam client on Linux
Alfred, please notice somwhere in the Linux doc of Steam that the username should be an email address. Voodooman ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Beta HLDS server up
I will try that..thx dan - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: Half-Life Dedicated Linux Server Mailing List [EMAIL PROTECTED] Sent: Thursday, June 26, 2003 1:55 AM Subject: RE: [hlds_linux] Steam Beta HLDS server up If you get this error: You have been disconnected from the server. Reason: Error verifying SteamUserID Ticket. Server unable to connect to authserver, 27. when connecting to a server just logout of your steam account on your windows client and then log back in. To logout right click on the steam systray icon and then choose Settings. Then click on the Account tab and click the logout button. -Original Message- From: Daniel Stroven [mailto:[EMAIL PROTECTED] Sent: Wednesday, June 25, 2003 8:21 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Steam Beta HLDS server up I got a server up and running. 216.32.201.69:27015 It is viewable in the cstrike server menu of the client. Attempted to connect via win32 client. Error is as follows. You have been disconnected from the server. Reason: Error verifying SteamUserID Ticket. Server unable to connect to authserver, 27. snip ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam Beta HLDS server up
Alfred Reynolds said: You have NOT successfully installed the update. Your version line will read: version : 46/4.2.0.7/Stdio 2430 insecure When it is running. ( the exe version info is: Exe version 4.2.0.7/Stdio Exe build: 15:39:32 Jun 20 2003 (2430) ) Double check that the steam binary has write permissions to all your files. You can delete InstallRecord.blob to get the client to re-verify that all your files are up to date. Wow - been a few versions tested so far if it is 4.2.0.7 and that number actually means something :-) -- -Cheers -Andrew MS ... if only he hadn't been hang gliding! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam Beta HLDS server up
Noipx wasn't in the original, I only added it later to try. I don't use the noipx switch unless I'm on one of those moods where I want to strip it all out to basics. Cheers, Scott Pettit [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Stefan Huszics Sent: Friday, 27 June 2003 2:46 a.m. To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Steam Beta HLDS server up Scott Pettit wrote: My shortcut was: ./hlds_run +ip 219.88.241.81 -noipx -port 27020 -game cstrike +maxplayers 16... I changed it so it was: ./hlds_run +ip 219.88.241.81 -game cstrike -port 27020 +maxplayers 16... Putting the port after the game seems to work now. Odd. To me the difference seem to be the lack of -noipx in the 2nd cmdline. Just out of interest, why do people use -noipx anyway? -- /Stefan Software never has bugs. It just develops random features. =) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam Beta HLDS server up
My steam server is up and running @ games2.orcon.net.nz:27020 Just been playing with bots etc, the CPU and RAM usage is very nice even with 8 bots on level 3 and a few players. Very nice game, can't wait until the real thing is here. Cheers, Scott Pettit [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, 26 June 2003 4:50 p.m. To: Half-Life Dedicated Linux Server Mailing List Subject: RE: [hlds_linux] Steam Beta HLDS server up You did try to connect via a Steam client right (HL 3.1.1.0 clients will NOT work)? I was able to connect to your server using my public client. -Original Message- From: Daniel Stroven [mailto:[EMAIL PROTECTED] Sent: Wednesday, June 25, 2003 8:21 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Steam Beta HLDS server up I got a server up and running. 216.32.201.69:27015 It is viewable in the cstrike server menu of the client. Attempted to connect via win32 client. Error is as follows. You have been disconnected from the server. Reason: Error verifying SteamUserID Ticket. Server unable to connect to authserver, 27. - Original Message - From: Scott Pettit [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, June 25, 2003 11:05 PM Subject: RE: [hlds_linux] Steam Beta HLDS server up I'm getting a lot of these, not only is error spelt wrong but it's a little annoying. Oh well I guess everything has teething problems. Connection Reset, errno 104 Connection reset by peer Cheers, Scott Pettit [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of vOrTeX Sent: Thursday, 26 June 2003 2:49 p.m. To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Steam Beta HLDS server up Cheers Alfred, it re-downloaded the binaries and all is good now :) On Wed, 25 Jun 2003 19:43:33 -0700 Alfred Reynolds [EMAIL PROTECTED] wrote: You have NOT successfully installed the update. Your version line will read: version : 46/4.2.0.7/Stdio 2430 insecure When it is running. ( the exe version info is: Exe version 4.2.0.7/Stdio Exe build: 15:39:32 Jun 20 2003 (2430) ) Double check that the steam binary has write permissions to all your files. You can delete InstallRecord.blob to get the client to re-verify that all your files are up to date. -- Cheers, James Mclean vOrTeX GamingSA.com Lead Admin --- http://www.GamingSA.com irc://irc.enterthegame.com/gamingsa ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Beta HLDS server up
Alfred, Ive been watching remotely. The server allows some people to connect and not others. I am one of them. I have seen several others attempt to connect and get the same error. Yet, majority seem to be able to connect without a problem. Here is an example of another user I just saw on screen. L 06/26/2003 - 02:06:12: A8solute Z3r0170STEAM_ID_PENDING connected, address 66.222.XX.XX:27005 Dropped A8solute Z3r0 from server Reason: Error verifying STEAM UserID Ticket(server was unable to contact the authentication server, 27). Dan - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: Half-Life Dedicated Linux Server Mailing List [EMAIL PROTECTED] Sent: Thursday, June 26, 2003 12:49 AM Subject: RE: [hlds_linux] Steam Beta HLDS server up You did try to connect via a Steam client right (HL 3.1.1.0 clients will NOT work)? I was able to connect to your server using my public client. -Original Message- From: Daniel Stroven [mailto:[EMAIL PROTECTED] Sent: Wednesday, June 25, 2003 8:21 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Steam Beta HLDS server up I got a server up and running. 216.32.201.69:27015 It is viewable in the cstrike server menu of the client. Attempted to connect via win32 client. Error is as follows. You have been disconnected from the server. Reason: Error verifying SteamUserID Ticket. Server unable to connect to authserver, 27. - Original Message - From: Scott Pettit [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, June 25, 2003 11:05 PM Subject: RE: [hlds_linux] Steam Beta HLDS server up I'm getting a lot of these, not only is error spelt wrong but it's a little annoying. Oh well I guess everything has teething problems. Connection Reset, errno 104 Connection reset by peer Cheers, Scott Pettit [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of vOrTeX Sent: Thursday, 26 June 2003 2:49 p.m. To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Steam Beta HLDS server up Cheers Alfred, it re-downloaded the binaries and all is good now :) On Wed, 25 Jun 2003 19:43:33 -0700 Alfred Reynolds [EMAIL PROTECTED] wrote: You have NOT successfully installed the update. Your version line will read: version : 46/4.2.0.7/Stdio 2430 insecure When it is running. ( the exe version info is: Exe version 4.2.0.7/Stdio Exe build: 15:39:32 Jun 20 2003 (2430) ) Double check that the steam binary has write permissions to all your files. You can delete InstallRecord.blob to get the client to re-verify that all your files are up to date. -- Cheers, James Mclean vOrTeX GamingSA.com Lead Admin --- http://www.GamingSA.com irc://irc.enterthegame.com/gamingsa ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam Beta HLDS server up
If you get this error: You have been disconnected from the server. Reason: Error verifying SteamUserID Ticket. Server unable to connect to authserver, 27. when connecting to a server just logout of your steam account on your windows client and then log back in. To logout right click on the steam systray icon and then choose Settings. Then click on the Account tab and click the logout button. -Original Message- From: Daniel Stroven [mailto:[EMAIL PROTECTED] Sent: Wednesday, June 25, 2003 8:21 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Steam Beta HLDS server up I got a server up and running. 216.32.201.69:27015 It is viewable in the cstrike server menu of the client. Attempted to connect via win32 client. Error is as follows. You have been disconnected from the server. Reason: Error verifying SteamUserID Ticket. Server unable to connect to authserver, 27. snip ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Beta HLDS server up
I noticed some difference in cpu usage. 18 players on aztec was using up to 50% cpu on dual 2.2 xeon. But on the next map, oilrig it was under 15%. :( - Original Message - From: Scott Pettit [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, June 26, 2003 1:48 AM Subject: RE: [hlds_linux] Steam Beta HLDS server up My steam server is up and running @ games2.orcon.net.nz:27020 Just been playing with bots etc, the CPU and RAM usage is very nice even with 8 bots on level 3 and a few players. Very nice game, can't wait until the real thing is here. Cheers, Scott Pettit [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, 26 June 2003 4:50 p.m. To: Half-Life Dedicated Linux Server Mailing List Subject: RE: [hlds_linux] Steam Beta HLDS server up You did try to connect via a Steam client right (HL 3.1.1.0 clients will NOT work)? I was able to connect to your server using my public client. -Original Message- From: Daniel Stroven [mailto:[EMAIL PROTECTED] Sent: Wednesday, June 25, 2003 8:21 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Steam Beta HLDS server up I got a server up and running. 216.32.201.69:27015 It is viewable in the cstrike server menu of the client. Attempted to connect via win32 client. Error is as follows. You have been disconnected from the server. Reason: Error verifying SteamUserID Ticket. Server unable to connect to authserver, 27. - Original Message - From: Scott Pettit [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, June 25, 2003 11:05 PM Subject: RE: [hlds_linux] Steam Beta HLDS server up I'm getting a lot of these, not only is error spelt wrong but it's a little annoying. Oh well I guess everything has teething problems. Connection Reset, errno 104 Connection reset by peer Cheers, Scott Pettit [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of vOrTeX Sent: Thursday, 26 June 2003 2:49 p.m. To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Steam Beta HLDS server up Cheers Alfred, it re-downloaded the binaries and all is good now :) On Wed, 25 Jun 2003 19:43:33 -0700 Alfred Reynolds [EMAIL PROTECTED] wrote: You have NOT successfully installed the update. Your version line will read: version : 46/4.2.0.7/Stdio 2430 insecure When it is running. ( the exe version info is: Exe version 4.2.0.7/Stdio Exe build: 15:39:32 Jun 20 2003 (2430) ) Double check that the steam binary has write permissions to all your files. You can delete InstallRecord.blob to get the client to re-verify that all your files are up to date. -- Cheers, James Mclean vOrTeX GamingSA.com Lead Admin --- http://www.GamingSA.com irc://irc.enterthegame.com/gamingsa ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Beta HLDS server up
Oh and yes I did use my steam client :) here is another one just popped up from someone else joining. L 06/26/2003 - 02:09:46: DisturbedMind178STEAM_ID_PENDING connected, address 24.171.xx.xx:27005 Dropped DisturbedMind from server Reason: Error verifying STEAM UserID Ticket(server was unable to contact the authentication server, 27). Meanwhile server has 16 or more players...possibly a client side issue? - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: Half-Life Dedicated Linux Server Mailing List [EMAIL PROTECTED] Sent: Thursday, June 26, 2003 12:49 AM Subject: RE: [hlds_linux] Steam Beta HLDS server up You did try to connect via a Steam client right (HL 3.1.1.0 clients will NOT work)? I was able to connect to your server using my public client. -Original Message- From: Daniel Stroven [mailto:[EMAIL PROTECTED] Sent: Wednesday, June 25, 2003 8:21 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Steam Beta HLDS server up I got a server up and running. 216.32.201.69:27015 It is viewable in the cstrike server menu of the client. Attempted to connect via win32 client. Error is as follows. You have been disconnected from the server. Reason: Error verifying SteamUserID Ticket. Server unable to connect to authserver, 27. - Original Message - From: Scott Pettit [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, June 25, 2003 11:05 PM Subject: RE: [hlds_linux] Steam Beta HLDS server up I'm getting a lot of these, not only is error spelt wrong but it's a little annoying. Oh well I guess everything has teething problems. Connection Reset, errno 104 Connection reset by peer Cheers, Scott Pettit [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of vOrTeX Sent: Thursday, 26 June 2003 2:49 p.m. To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Steam Beta HLDS server up Cheers Alfred, it re-downloaded the binaries and all is good now :) On Wed, 25 Jun 2003 19:43:33 -0700 Alfred Reynolds [EMAIL PROTECTED] wrote: You have NOT successfully installed the update. Your version line will read: version : 46/4.2.0.7/Stdio 2430 insecure When it is running. ( the exe version info is: Exe version 4.2.0.7/Stdio Exe build: 15:39:32 Jun 20 2003 (2430) ) Double check that the steam binary has write permissions to all your files. You can delete InstallRecord.blob to get the client to re-verify that all your files are up to date. -- Cheers, James Mclean vOrTeX GamingSA.com Lead Admin --- http://www.GamingSA.com irc://irc.enterthegame.com/gamingsa ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam 2.0 For Linux?
On Thu, 09 Jan 2003 01:13:26 -0500, Kevin J. Anderson wrote: Im pretty sure the current 1.x steam already runs on linux, so I assume 2.0 runs on it also? I can't get it to run... Has anyone ran it? I've been a winex user for some time now, and I'll quit playing before I boot windows. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Steam 2.0 For Linux?
a few months ago I spoke with Mike over at Steam, he told me there was a 'special' port for steam on linux servers, does anyone have any info about this? Just want to confirm that when CS 1.6 Beta launches we are able to run it on linux. Cheers -Sebastian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam 2.0 For Linux?
Im pretty sure the current 1.x steam already runs on linux, so I assume 2.0 runs on it also? kev --Original Message- -From: [EMAIL PROTECTED] -[mailto:[EMAIL PROTECTED]]On Behalf Of Sebastian -Sent: Thursday, January 09, 2003 12:57 AM -To: [EMAIL PROTECTED] -Subject: [hlds_linux] Steam 2.0 For Linux? - - -a few months ago I spoke with Mike over at Steam, he told me there was a -'special' port for steam on linux servers, does anyone have any info about -this? Just want to confirm that when CS 1.6 Beta launches we are -able to run -it on linux. - -Cheers --Sebastian - -___ -To unsubscribe, edit your list preferences, or view the list -archives, please visit: -http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] STEAM 2 supporting winex users?
I've actually have never had any luck using the winex cvs version from from Gentoo. If I don't use the official release package none of my games will install. The guy who was asking about a decent HTML editor for linux. Try Code Forge. Its not free but its worth the money. Matt On Tue, 2002-10-22 at 23:43, James Clark wrote: Can someone please post a URL to a really good guide to installing/running CS/Half-Life in Linux. I've got windows on my home machine but if I didn't have to I wouldn't. There are a few other things I run that need windows but CS is the main reason I keep it. For those of you who have mastered this already how do you find gameplay when compared to winblows? James. On Tue, Oct 22, 2002 at 07:27:35PM -0400, Rob Sanders wrote: On Tue, 22 Oct 2002 16:16:31 -0400, Rene Luckow wrote: Does anybody know if steam 2 will support winex users? I don't use windows at all you see, and this steam thing looks promising... Same here, no windows. I'll stop playing and hosting before I have a windows boot. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] STEAM 2 supporting winex users?
Does anybody know if steam 2 will support winex users? I don't use windows at all you see, and this steam thing looks promising... -- Insert clever remark here ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] STEAM 2 supporting winex users?
Can someone please post a URL to a really good guide to installing/running CS/Half-Life in Linux. I've got windows on my home machine but if I didn't have to I wouldn't. There are a few other things I run that need windows but CS is the main reason I keep it. For those of you who have mastered this already how do you find gameplay when compared to winblows? James. On Tue, Oct 22, 2002 at 07:27:35PM -0400, Rob Sanders wrote: On Tue, 22 Oct 2002 16:16:31 -0400, Rene Luckow wrote: Does anybody know if steam 2 will support winex users? I don't use windows at all you see, and this steam thing looks promising... Same here, no windows. I'll stop playing and hosting before I have a windows boot. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] STEAM 2 supporting winex users?
On Tue, 22 Oct 2002 19:43:03 -0400, James Clark wrote: Can someone please post a URL to a really good guide to installing/running CS/Half-Life in Linux. I've got windows on my home machine but if I didn't have to I wouldn't. There are a few other things I run that need windows but CS is the main reason I keep it. For those of you who have mastered this already how do you find gameplay when compared to winblows? James. For me its compairable. My framerate is 70-100 at 1024x768 opengl and I don't have any issues with lag or sound problems. BUT alot of people have nothing but trouble. You have to have a _solid_ video card and enable hardware acceleration. I use a 128M GeForce4 Ti-4200 with the nvidia drivers on redhat 7.3 and enlightenment. I also have dual monitors, and play in a 1024x768 window, but a single monitor can go full screen. To pass VAC checks, I believe you need to run winex (I use the binarys), as wine _may_ flag you as a cheater. Someone please correct me if I'm mistaken. Check out transgaming.com for info on winex. I love playing in linux, and wouldn't consider windows after seeing the light. It takes the right mix of hardware, software, and guts to pull it off, but IMHO well worth it. Rob ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux