Re: [hlds_linux] Source Dedicated Server Update
some docs about steamworks ? 2011/8/16 Jason Ruymen jas...@valvesoftware.com An optional update to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch is now available. The specific changes include: Source Dedicated server - Integrated latest SteamWorks API and Steam client library - Fixed zombie players created when banning players, causing player count in the server browser to be incorrect - Fixed bug incrementing player count when spectator joined on spectator port. - Fixed a rare startup crash Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Dedicated Server Update
Failed to open dedicated.so (libgcc_s.so.1: cannot open shared object file: No such file or directory) Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Mon Aug 15 22:02:57 GMT 2011: Server restart in 10 seconds Great. Now my server is in a restart loop... On 15 August 2011 21:51, Jason Ruymen jas...@valvesoftware.com wrote: An optional update to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch is now available. The specific changes include: Source Dedicated server - Integrated latest SteamWorks API and Steam client library - Fixed zombie players created when banning players, causing player count in the server browser to be incorrect - Fixed bug incrementing player count when spectator joined on spectator port. - Fixed a rare startup crash Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Dedicated Server Update
Working fine here (ubuntu 10.04 LTS 64-bit) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Þröstur Svanbergsson Sent: 15 August 2011 23:05 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Source Dedicated Server Update Failed to open dedicated.so (libgcc_s.so.1: cannot open shared object file: No such file or directory) Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Mon Aug 15 22:02:57 GMT 2011: Server restart in 10 seconds Great. Now my server is in a restart loop... On 15 August 2011 21:51, Jason Ruymen jas...@valvesoftware.com wrote: An optional update to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch is now available. The specific changes include: Source Dedicated server - Integrated latest SteamWorks API and Steam client library - Fixed zombie players created when banning players, causing player count in the server browser to be incorrect - Fixed bug incrementing player count when spectator joined on spectator port. - Fixed a rare startup crash Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Dedicated Server Update
i have tested 3 times on our linux server. if i run the replays, it will hang at: *Initializing FTP.OK *Getting file sizeOK *Opening local file for read..OK If i comment my exec replay.cfg in my autoexec.cfg, the server loads fine. Anyone else seeing this ? On Mon, Aug 15, 2011 at 6:04 PM, Þröstur Svanbergsson thros...@bylur.netwrote: Failed to open dedicated.so (libgcc_s.so.1: cannot open shared object file: No such file or directory) Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Mon Aug 15 22:02:57 GMT 2011: Server restart in 10 seconds Great. Now my server is in a restart loop... On 15 August 2011 21:51, Jason Ruymen jas...@valvesoftware.com wrote: An optional update to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch is now available. The specific changes include: Source Dedicated server - Integrated latest SteamWorks API and Steam client library - Fixed zombie players created when banning players, causing player count in the server browser to be incorrect - Fixed bug incrementing player count when spectator joined on spectator port. - Fixed a rare startup crash Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Dedicated Server Update
Actually Dis-reguard my last message. forgot i changed host locations for my replays. On Mon, Aug 15, 2011 at 6:21 PM, gamead...@127001.org wrote: Working fine here (ubuntu 10.04 LTS 64-bit) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Þröstur Svanbergsson Sent: 15 August 2011 23:05 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Source Dedicated Server Update Failed to open dedicated.so (libgcc_s.so.1: cannot open shared object file: No such file or directory) Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Mon Aug 15 22:02:57 GMT 2011: Server restart in 10 seconds Great. Now my server is in a restart loop... On 15 August 2011 21:51, Jason Ruymen jas...@valvesoftware.com wrote: An optional update to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch is now available. The specific changes include: Source Dedicated server - Integrated latest SteamWorks API and Steam client library - Fixed zombie players created when banning players, causing player count in the server browser to be incorrect - Fixed bug incrementing player count when spectator joined on spectator port. - Fixed a rare startup crash Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Dedicated Server Update
Not getting any client crashes on startup, just a hang. On Mon, Aug 15, 2011 at 5:24 PM, clad iron cladi...@gmail.com wrote: Actually Dis-reguard my last message. forgot i changed host locations for my replays. On Mon, Aug 15, 2011 at 6:21 PM, gamead...@127001.org wrote: Working fine here (ubuntu 10.04 LTS 64-bit) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Þröstur Svanbergsson Sent: 15 August 2011 23:05 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Source Dedicated Server Update Failed to open dedicated.so (libgcc_s.so.1: cannot open shared object file: No such file or directory) Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Mon Aug 15 22:02:57 GMT 2011: Server restart in 10 seconds Great. Now my server is in a restart loop... On 15 August 2011 21:51, Jason Ruymen jas...@valvesoftware.com wrote: An optional update to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch is now available. The specific changes include: Source Dedicated server - Integrated latest SteamWorks API and Steam client library - Fixed zombie players created when banning players, causing player count in the server browser to be incorrect - Fixed bug incrementing player count when spectator joined on spectator port. - Fixed a rare startup crash Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Dedicated Server Update
Yes, I guess I forgot to mention. Running Debian Linux 6.0 (squeeze) 64-bit libgcc_s.so.1 does exist: /lib/libgcc_s.so.1: ELF 64-bit LSB shared object, x86-64, version 1 (SYSV), dynamically linked, stripped On 15 August 2011 22:04, Þröstur Svanbergsson thros...@bylur.net wrote: Failed to open dedicated.so (libgcc_s.so.1: cannot open shared object file: No such file or directory) Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Mon Aug 15 22:02:57 GMT 2011: Server restart in 10 seconds Great. Now my server is in a restart loop... On 15 August 2011 21:51, Jason Ruymen jas...@valvesoftware.com wrote: An optional update to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch is now available. The specific changes include: Source Dedicated server - Integrated latest SteamWorks API and Steam client library - Fixed zombie players created when banning players, causing player count in the server browser to be incorrect - Fixed bug incrementing player count when spectator joined on spectator port. - Fixed a rare startup crash Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Dedicated Server Update
Yeah, it is happening to everyone: http://forums.steampowered.com/forums/showthread.php?t=2059709 Not sure how often the dev read the forums, but I think they would read this mailing list more often... On Mon, Aug 15, 2011 at 6:25 PM, Ryan Stecker voidedwea...@gmail.comwrote: Not getting any client crashes on startup, just a hang. On Mon, Aug 15, 2011 at 5:24 PM, clad iron cladi...@gmail.com wrote: Actually Dis-reguard my last message. forgot i changed host locations for my replays. On Mon, Aug 15, 2011 at 6:21 PM, gamead...@127001.org wrote: Working fine here (ubuntu 10.04 LTS 64-bit) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Þröstur Svanbergsson Sent: 15 August 2011 23:05 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Source Dedicated Server Update Failed to open dedicated.so (libgcc_s.so.1: cannot open shared object file: No such file or directory) Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Mon Aug 15 22:02:57 GMT 2011: Server restart in 10 seconds Great. Now my server is in a restart loop... On 15 August 2011 21:51, Jason Ruymen jas...@valvesoftware.com wrote: An optional update to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch is now available. The specific changes include: Source Dedicated server - Integrated latest SteamWorks API and Steam client library - Fixed zombie players created when banning players, causing player count in the server browser to be incorrect - Fixed bug incrementing player count when spectator joined on spectator port. - Fixed a rare startup crash Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Dedicated Server Update
Dear Valve: http://www.youtube.com/watch?v=Hfxn8MU7tsQ On Mon, Aug 15, 2011 at 6:33 PM, Evan dumbd...@gmail.com wrote: Yeah, it is happening to everyone: http://forums.steampowered.com/forums/showthread.php?t=2059709 Not sure how often the dev read the forums, but I think they would read this mailing list more often... On Mon, Aug 15, 2011 at 6:25 PM, Ryan Stecker voidedwea...@gmail.com wrote: Not getting any client crashes on startup, just a hang. On Mon, Aug 15, 2011 at 5:24 PM, clad iron cladi...@gmail.com wrote: Actually Dis-reguard my last message. forgot i changed host locations for my replays. On Mon, Aug 15, 2011 at 6:21 PM, gamead...@127001.org wrote: Working fine here (ubuntu 10.04 LTS 64-bit) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Þröstur Svanbergsson Sent: 15 August 2011 23:05 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Source Dedicated Server Update Failed to open dedicated.so (libgcc_s.so.1: cannot open shared object file: No such file or directory) Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Mon Aug 15 22:02:57 GMT 2011: Server restart in 10 seconds Great. Now my server is in a restart loop... On 15 August 2011 21:51, Jason Ruymen jas...@valvesoftware.com wrote: An optional update to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch is now available. The specific changes include: Source Dedicated server - Integrated latest SteamWorks API and Steam client library - Fixed zombie players created when banning players, causing player count in the server browser to be incorrect - Fixed bug incrementing player count when spectator joined on spectator port. - Fixed a rare startup crash Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Dedicated Server Update
For some reason my test server (which I updated) will no longer connect to Steam at all. VAC or for Steam IDs (Steam IDs are being reported as STEAM_0:0:0 for whatever reason). Windows 2008 R2 64 bit. On Mon, Aug 15, 2011 at 5:46 PM, John Marbury barreltr...@gmail.com wrote: Dear Valve: http://www.youtube.com/watch?v=Hfxn8MU7tsQ On Mon, Aug 15, 2011 at 6:33 PM, Evan dumbd...@gmail.com wrote: Yeah, it is happening to everyone: http://forums.steampowered.com/forums/showthread.php?t=2059709 Not sure how often the dev read the forums, but I think they would read this mailing list more often... On Mon, Aug 15, 2011 at 6:25 PM, Ryan Stecker voidedwea...@gmail.com wrote: Not getting any client crashes on startup, just a hang. On Mon, Aug 15, 2011 at 5:24 PM, clad iron cladi...@gmail.com wrote: Actually Dis-reguard my last message. forgot i changed host locations for my replays. On Mon, Aug 15, 2011 at 6:21 PM, gamead...@127001.org wrote: Working fine here (ubuntu 10.04 LTS 64-bit) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Þröstur Svanbergsson Sent: 15 August 2011 23:05 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Source Dedicated Server Update Failed to open dedicated.so (libgcc_s.so.1: cannot open shared object file: No such file or directory) Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Mon Aug 15 22:02:57 GMT 2011: Server restart in 10 seconds Great. Now my server is in a restart loop... On 15 August 2011 21:51, Jason Ruymen jas...@valvesoftware.com wrote: An optional update to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch is now available. The specific changes include: Source Dedicated server - Integrated latest SteamWorks API and Steam client library - Fixed zombie players created when banning players, causing player count in the server browser to be incorrect - Fixed bug incrementing player count when spectator joined on spectator port. - Fixed a rare startup crash Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Dedicated Server Update Available
Hi, did you disable A2S_PING at all? I don't get any reply for that. A2S_INFO does work as specified in http://developer.valvesoftware.com/wiki/Server_queries Other commands do work as expected too. Thanks, Silent_Water Am 28.01.2011 00:34, schrieb Jason Ruymen: An optional update is now available for dedicated servers that run Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source or Half-Life 2: Deathmatch. The specific changes include: - Improved engine handling of server queries Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Dedicated Server Update Available
It wouldn't surprise me if they did, you can calculate ping from any packet to Source servers. Thanks, - Saul. On 28 January 2011 15:19, Silent sil...@ccmail.cc wrote: Hi, did you disable A2S_PING at all? I don't get any reply for that. A2S_INFO does work as specified in http://developer.valvesoftware.com/wiki/Server_queries Other commands do work as expected too. Thanks, Silent_Water Am 28.01.2011 00:34, schrieb Jason Ruymen: An optional update is now available for dedicated servers that run Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source or Half-Life 2: Deathmatch. The specific changes include: - Improved engine handling of server queries Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Dedicated Server Update Released
On Wed, 14 May 2008, Jason Ruymen wrote: An update to the Source Dedicated Server has been released. Previously this was a beta update. So if you haven't already, please run hldsupdatetool to download it. The specific changes include: - Fixed potential nuke exploit in rcon subsystem I cant run the new version under the FreeBSD emulation. All the plugins where disabled with this run. - snip - bash-2.05b$ ./srcds_run -debug +map de_dust Auto detecting CPU Using SSE2 Optimised binary. Enabling debug mode Server will auto-restart if there is a crash. Console initialized. Game.dll loaded for Counter-Strike: Source maxplayers set to 32 Network: IP 213.64.187.244, mode MP, dedicated Yes, ports 27015 SV / 27005 CL Executing dedicated server config file Incorrect price blob version! Update your server! ERROR: mp_dynamicpricing set to 1 but couldn't download the price list! Error: Material sprites/bubble : proxy AnimatedTexture not found! Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB) Unable to load authentication library, Exiting... Unable to load authentication library, Exiting... cat: hlds.12989.pid: No such file or directory email debug.log to [EMAIL PROTECTED] Thu May 15 14:27:39 CEST 2008: Server restart in 10 seconds Thu May 15 14:27:42 CEST 2008: Server Quit bash-2.05b$ more debug.log -- CRASH: Thu May 15 14:27:39 CEST 2008 Start Line: ./srcds_i686 -debug +map de_dust -game cstrike End of Source crash report -- bash-2.05b$ - snap - System: FreeBSD 6.2-PRERELEASE: Mon Jan 8 14:25:54 CET 2007 Linux base: Gentoo Base System version 1.6.13 I will try to upgrade the system to later versions. /Bjorn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source/Dedicated Server Update available
Hello. First thank you that you have fixed some things in HL2DM finally! But now the complaints :( There are still some errors, as i reported before in a big post here. Probably you don't or you won't listen to me/us. There is still an error in the CONSOLE. For Example: sv_password The console dont keep/save the sv_password by typing it in console, so you can't join a server with password. (even with the correct password). (if you type the password in Steam Browser or HLSW it works good. Thank goodness!) So, when i am connected in a gameserver, with a set password, and want to check the password again, i am typing sv_password in console and it only appears an empty (sv_password = ) -- thats NOT correct. There are some more bugs with Plugins. e.g. when you type ma_skipmap (a command from MANI Plugin) in the console, it should normally skip to the nextmap, but it don't. And NO this is NOT an error of the Plugin. I stop now writing, because i wrote all that for nothing. It seems as if here you not to be heard. I'm bitterly disappointed. regards Manni Updates to the Source Engine and the Dedicated Servers for Half-Life 2: Deathmatch, Day of Defeat: Source and Counter-Strike: Source have been released. Previously these updates were available under the beta password src1029. So if you haven't already, please run hldsupdatetool, The specific changes include: - Fixed hl2mp crowbar swing speed different between Windows and Linux servers - Fixed a potential hang bug in the server browser - Fixed certain filenames not protected by sv_pure - Fixed CSoundEnt spam on the server with high numbers of player slots on a server - Fixed hl2mp chat bug on Linux servers - Minor optimization to the askconnect panel - Fixed IP address column reporting IPs backwards - Security fix for file transfers as reported by James Gray - Fixed players able to make their name disappear in the scoreboard by setting it to ~~ ~ in the options panels Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source/Dedicated Server Update available
i am typing sv_password in console and it only appears an empty (sv_password = ) -- thats NOT correct. If you are typing that from the game console, it won't show what the password is. sv_password is not replicated to the clients. sv_password sv_password = notify - Server password for entry into multiplayer games It notifies clients when the value is changed, just not what it is changed to. Unlike a cvar like sv_gravity: sv_gravity sv_gravity = 600 game notify replicated - World gravity. If you type sv_gravity in the client console then you see the updated as well because it is replicated. There are some more bugs with Plugins. e.g. when you type ma_skipmap (a command from MANI Plugin) in the console, it should normally skip to the nextmap, but it don't. And NO this is NOT an error of the Plugin. Sadly, the map functions are not easy to do. The ma_skipmap is supposed to work in the client console, chat, or server console. It does not work in war mode. And it works fine on both of our linux and windows servers. Not sure what's happening with yours. Keeper ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source/Dedicated Server Update available
To join a game with a password, the convar is just password. I.e. connect serverip:27016;password passhere sv_password is for a server password (Setting one, if you're the server) Mannis.House wrote: Hello. First thank you that you have fixed some things in HL2DM finally! But now the complaints :( There are still some errors, as i reported before in a big post here. Probably you don't or you won't listen to me/us. There is still an error in the CONSOLE. For Example: sv_password The console dont keep/save the sv_password by typing it in console, so you can't join a server with password. (even with the correct password). (if you type the password in Steam Browser or HLSW it works good. Thank goodness!) So, when i am connected in a gameserver, with a set password, and want to check the password again, i am typing sv_password in console and it only appears an empty (sv_password = ) -- thats NOT correct. There are some more bugs with Plugins. e.g. when you type ma_skipmap (a command from MANI Plugin) in the console, it should normally skip to the nextmap, but it don't. And NO this is NOT an error of the Plugin. I stop now writing, because i wrote all that for nothing. It seems as if here you not to be heard. I'm bitterly disappointed. regards Manni Updates to the Source Engine and the Dedicated Servers for Half-Life 2: Deathmatch, Day of Defeat: Source and Counter-Strike: Source have been released. Previously these updates were available under the beta password src1029. So if you haven't already, please run hldsupdatetool, The specific changes include: - Fixed hl2mp crowbar swing speed different between Windows and Linux servers - Fixed a potential hang bug in the server browser - Fixed certain filenames not protected by sv_pure - Fixed CSoundEnt spam on the server with high numbers of player slots on a server - Fixed hl2mp chat bug on Linux servers - Minor optimization to the askconnect panel - Fixed IP address column reporting IPs backwards - Security fix for file transfers as reported by James Gray - Fixed players able to make their name disappear in the scoreboard by setting it to ~~ ~ in the options panels Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source/Dedicated Server Update available
If you are typing that from the game console, it won't show what the password is. sv_password is not replicated to the clients. sv_password sv_password = notify - Server password for entry into multiplayer games So, i tried this with an older Win version, there it works, as i said! You also don't listen to me, or don't understand me. I know that sv_password does not show in client the password from the server..(lol) (omg) But it did show the password, you were typed in console before, what it now don't ! Here an OLD example: sv_password sv_password = notify - Server password for entry into multiplayer games sv_password abc sv_password sv_password = abc ( def. ) notify - Server password for entry into multiplayer games sv_password 12345 sv_password sv_password = 12345 ( def. ) notify - Server password for entry into multiplayer games here a NEW example: sv_password sv_password = notify - Server password for entry into multiplayer games sv_password abc sv_password sv_password = ( def. ) notify - Server password for entry into multiplayer games sv_password 12345 sv_password sv_password = ( def. ) notify - Server password for entry into multiplayer games And Tom Leighton; no comment ..i know that m8. maybe read my whole text and try to understand? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source/Dedicated Server Update available
just restarted with autoupdate and version is still 3224 - correct? (Linux server) - Original Message - From: Jason Ruymen [EMAIL PROTECTED] To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Sent: Tuesday, November 13, 2007 1:46 AM Subject: [hlds_linux] Source/Dedicated Server Update available Updates to the Source Engine and the Dedicated Servers for Half-Life 2: Deathmatch, Day of Defeat: Source and Counter-Strike: Source have been released. Previously these updates were available under the beta password src1029. So if you haven't already, please run hldsupdatetool, The specific changes include: - Fixed hl2mp crowbar swing speed different between Windows and Linux servers - Fixed a potential hang bug in the server browser - Fixed certain filenames not protected by sv_pure - Fixed CSoundEnt spam on the server with high numbers of player slots on a server - Fixed hl2mp chat bug on Linux servers - Minor optimization to the askconnect panel - Fixed IP address column reporting IPs backwards - Security fix for file transfers as reported by James Gray - Fixed players able to make their name disappear in the scoreboard by setting it to ~~ ~ in the options panels Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source/Dedicated Server Update available
Correct. Just the windows source version changed to 3264 and my linux servers are very sure that the update succeeded: 168.81% .\srcds_run - Original Message - From: Alex [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Tuesday, November 13, 2007 6:35 PM Subject: Re: [hlds_linux] Source/Dedicated Server Update available just restarted with autoupdate and version is still 3224 - correct? (Linux server) - Original Message - From: Jason Ruymen [EMAIL PROTECTED] To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Sent: Tuesday, November 13, 2007 1:46 AM Subject: [hlds_linux] Source/Dedicated Server Update available Updates to the Source Engine and the Dedicated Servers for Half-Life 2: Deathmatch, Day of Defeat: Source and Counter-Strike: Source have been released. Previously these updates were available under the beta password src1029. So if you haven't already, please run hldsupdatetool, The specific changes include: - Fixed hl2mp crowbar swing speed different between Windows and Linux servers - Fixed a potential hang bug in the server browser - Fixed certain filenames not protected by sv_pure - Fixed CSoundEnt spam on the server with high numbers of player slots on a server - Fixed hl2mp chat bug on Linux servers - Minor optimization to the askconnect panel - Fixed IP address column reporting IPs backwards - Security fix for file transfers as reported by James Gray - Fixed players able to make their name disappear in the scoreboard by setting it to ~~ ~ in the options panels Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source/Dedicated Server Update available
k, thanks mate. - Original Message - From: CodeRed [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Tuesday, November 13, 2007 6:53 PM Subject: Re: [hlds_linux] Source/Dedicated Server Update available Correct. Just the windows source version changed to 3264 and my linux servers are very sure that the update succeeded: 168.81% .\srcds_run - Original Message - From: Alex [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Tuesday, November 13, 2007 6:35 PM Subject: Re: [hlds_linux] Source/Dedicated Server Update available just restarted with autoupdate and version is still 3224 - correct? (Linux server) - Original Message - From: Jason Ruymen [EMAIL PROTECTED] To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Sent: Tuesday, November 13, 2007 1:46 AM Subject: [hlds_linux] Source/Dedicated Server Update available Updates to the Source Engine and the Dedicated Servers for Half-Life 2: Deathmatch, Day of Defeat: Source and Counter-Strike: Source have been released. Previously these updates were available under the beta password src1029. So if you haven't already, please run hldsupdatetool, The specific changes include: - Fixed hl2mp crowbar swing speed different between Windows and Linux servers - Fixed a potential hang bug in the server browser - Fixed certain filenames not protected by sv_pure - Fixed CSoundEnt spam on the server with high numbers of player slots on a server - Fixed hl2mp chat bug on Linux servers - Minor optimization to the askconnect panel - Fixed IP address column reporting IPs backwards - Security fix for file transfers as reported by James Gray - Fixed players able to make their name disappear in the scoreboard by setting it to ~~ ~ in the options panels Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source/Dedicated Server Update available
Ding ding ding, we have a winnar!!111 To join a game with a password, the convar is just password. I.e. connect serverip:27016;password passhere sv_password is for a server password (Setting one, if you're the server) Mannis.House wrote: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source/Dedicated Server Update available
Haha, cheers :P Guillaume Parent wrote: Ding ding ding, we have a winnar!!111 To join a game with a password, the convar is just password. I.e. connect serverip:27016;password passhere sv_password is for a server password (Setting one, if you're the server) Mannis.House wrote: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source/Dedicated Server Update available
Here's what I get on the current Windows Version: sv_password sv_password = notify - Server password for entry into multiplayer games sv_password abc sv_password sv_password = abc ( def. ) notify - Server password for entry into multiplayer games sv_password 12345 sv_password sv_password = 12345 ( def. ) notify - Server password for entry into multiplayer games Here's what I get on the current Linux Version: sv_password sv_password = notify - Server password for entry into multiplayer games sv_password abc sv_password sv_password = abc ( def. ) notify - Server password for entry into multiplayer games sv_password 12345 sv_password sv_password = 12345 ( def. ) notify - Server password for entry into multiplayer games I don't see the same thing you are. Both of my servers were downloaded entirely today from scratch. All of these commands are in the direct console of the servers. No hlsw, no ma_rcon. I also don't have any plugins enabled. And yes, if what I said isn't matching with what you are saying then I don't understand you. Keeper -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mannis.House Sent: Tuesday, November 13, 2007 12:28 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Source/Dedicated Server Update available So, i tried this with an older Win version, there it works, as i said! You also don't listen to me, or don't understand me. I know that sv_password does not show in client the password from the server..(lol) (omg) But it did show the password, you were typed in console before, what it now don't ! Here an OLD example: sv_password sv_password = notify - Server password for entry into multiplayer games sv_password abc sv_password sv_password = abc ( def. ) notify - Server password for entry into multiplayer games sv_password 12345 sv_password sv_password = 12345 ( def. ) notify - Server password for entry into multiplayer games here a NEW example: sv_password sv_password = notify - Server password for entry into multiplayer games sv_password abc sv_password sv_password = ( def. ) notify - Server password for entry into multiplayer games sv_password 12345 sv_password sv_password = ( def. ) notify - Server password for entry into multiplayer games And Tom Leighton; no comment ..i know that m8. maybe read my whole text and try to understand? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source/Dedicated Server Update available
-Original Message- From: [EMAIL PROTECTED] [mailto:hlds_linux- [EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Monday, November 12, 2007 7:46 PM To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds_linux] Source/Dedicated Server Update available Updates to the Source Engine and the Dedicated Servers for Half-Life 2: Deathmatch, Day of Defeat: Source and Counter-Strike: Source have been released. Previously these updates were available under the beta password src1029. So if you haven't already, please run hldsupdatetool, The specific changes include: - Fixed hl2mp crowbar swing speed different between Windows and Linux servers - Fixed a potential hang bug in the server browser - Fixed certain filenames not protected by sv_pure - Fixed CSoundEnt spam on the server with high numbers of player slots on a server - Fixed hl2mp chat bug on Linux servers - Minor optimization to the askconnect panel - Fixed IP address column reporting IPs backwards - Security fix for file transfers as reported by James Gray - Fixed players able to make their name disappear in the scoreboard by setting it to ~~ ~ in the options panels Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux Awesome, I now have 5 servers (2xCSS, 1xDoDs, and 2xHL2MP) that are dead in the water and all returning this little bit of nastiness in the console: AssertPreCondition Name: NonNullFilePath Expr: !sFile.empty() Line: 334 File: ../../../Common/Misc/FileUtil.cpp /srcds_l/srcds_run: line 297: 23989 Aborted $CMD -game $GAME Tue Nov 13 16:07:27 EST 2007: Steam Update failed, ignoring. AppFramework : Unable to load module bin/engine_i686.so! Unable to load interface VEngineCvar003 from bin/engine_i686.soTue Nov 13 16:07:27 EST 2007: Server restart in 10 seconds I've tried running the games as root, as well as my user created to run the games, to no avail. This is across all 5 games, any information or clues into what may be causing this? All were working perfectly until I did an update to the games Uname -a : Linux localhost 2.6.15-28-server #1 SMP Wed Jul 18 23:11:55 UTC 2007 i686 GNU/Linux Thanks for any help. ; ) CONFIDENTIALITY NOTICE: This e-mail may contain information that is privileged, confidential or otherwise protected from disclosure. If you are not the intended recipient of this e-mail, please notify the sender immediately by return e-mail, purge it and do not disseminate or copy it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source/Dedicated Server Update available
Yes! That HL2MP chat bug was giving me a headache -- I had to let my friends chat via rcon. Thanks, Valve devs! ~~ Ondra On 13.11.07 1:46 Uhr, Jason Ruymen wrote: Updates to the Source Engine and the Dedicated Servers for Half-Life 2: Deathmatch, Day of Defeat: Source and Counter-Strike: Source have been released. Previously these updates were available under the beta password src1029. So if you haven't already, please run hldsupdatetool, The specific changes include: - Fixed hl2mp crowbar swing speed different between Windows and Linux servers - Fixed a potential hang bug in the server browser - Fixed certain filenames not protected by sv_pure - Fixed CSoundEnt spam on the server with high numbers of player slots on a server - Fixed hl2mp chat bug on Linux servers - Minor optimization to the askconnect panel - Fixed IP address column reporting IPs backwards - Security fix for file transfers as reported by James Gray - Fixed players able to make their name disappear in the scoreboard by setting it to ~~ ~ in the options panels Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Dedicated server update released
im getting these errors even after a -verify_all Error: Material plaster/slide : proxy AnimatedTexture not found! Error: Material models/props/cs_office/clouds : proxy TextureScroll not found! Error: Material models/props/cs_office/clouds2 : proxy TextureScroll not found! Error: Material models/props/cs_office/screen : proxy AnimatedTexture not found! couldn't exec skill2.cfg anything to worry about? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Dedicated server update released
I do think so, cause our server crashes on it. Alfred, you said it was nothing to worry about, but our servers crash on it. So i think this is a problem. Exactly after that error i get a segmentation fault... -W0kk3L- - Original Message - From: Claunch [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Thursday, May 25, 2006 8:02 AM Subject: Re: [hlds_linux] Source Dedicated server update released im getting these errors even after a -verify_all Error: Material plaster/slide : proxy AnimatedTexture not found! Error: Material models/props/cs_office/clouds : proxy TextureScroll not found! Error: Material models/props/cs_office/clouds2 : proxy TextureScroll not found! Error: Material models/props/cs_office/screen : proxy AnimatedTexture not found! couldn't exec skill2.cfg anything to worry about? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Dedicated server update released
I'm getting the following error in debug mode: Enabling debug mode Console initialized. Attempted to create unknown entity type event_queue_saveload_proxy! Game.dll loaded for Counter-Strike: Source maxplayers set to 32 maxplayers set to 20 Network: IP 137.224.240.16, mode MP, dedicated Yes, ports 27015 SV / 27005 CL couldn't exec skill2.cfg Executing dedicated server config file Error: Material sprites/bubble : proxy AnimatedTexture not found! Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB) Segmentation fault (core dumped) cat: pidfile: No such file or directory Deprecated bfd_read called at /usr/src/gnu/usr.bin/binutils/gdb/../../../../contrib/gdb/gdb/dwarf2read.c line 3049 in dwarf2_read_section Dwarf Error: Cannot handle DW_FORM_strp in DWARF reader. /lib/libm.so.6: No such file or directory. debug.cmds:1: Error in sourced command file: email debug.log to [EMAIL PROTECTED] Thu May 25 09:12:20 CEST 2006: Server Quit Can anyone help out? -W0kk3L- - Original Message - From: W0kk3L [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Thursday, May 25, 2006 8:21 AM Subject: Re: [hlds_linux] Source Dedicated server update released I do think so, cause our server crashes on it. Alfred, you said it was nothing to worry about, but our servers crash on it. So i think this is a problem. Exactly after that error i get a segmentation fault... -W0kk3L- - Original Message - From: Claunch [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Thursday, May 25, 2006 8:02 AM Subject: Re: [hlds_linux] Source Dedicated server update released im getting these errors even after a -verify_all Error: Material plaster/slide : proxy AnimatedTexture not found! Error: Material models/props/cs_office/clouds : proxy TextureScroll not found! Error: Material models/props/cs_office/clouds2 : proxy TextureScroll not found! Error: Material models/props/cs_office/screen : proxy AnimatedTexture not found! couldn't exec skill2.cfg anything to worry about? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Dedicated server update released
Never mind the error was caused by SBSRC (the plugin from SteamBans) which is now being fixed. There were two errors here... My bad :) -W0kk3L- - Original Message - From: W0kk3L [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Thursday, May 25, 2006 9:14 AM Subject: Re: [hlds_linux] Source Dedicated server update released I'm getting the following error in debug mode: Enabling debug mode Console initialized. Attempted to create unknown entity type event_queue_saveload_proxy! Game.dll loaded for Counter-Strike: Source maxplayers set to 32 maxplayers set to 20 Network: IP 137.224.240.16, mode MP, dedicated Yes, ports 27015 SV / 27005 CL couldn't exec skill2.cfg Executing dedicated server config file Error: Material sprites/bubble : proxy AnimatedTexture not found! Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB) Segmentation fault (core dumped) cat: pidfile: No such file or directory Deprecated bfd_read called at /usr/src/gnu/usr.bin/binutils/gdb/../../../../contrib/gdb/gdb/dwarf2read.c line 3049 in dwarf2_read_section Dwarf Error: Cannot handle DW_FORM_strp in DWARF reader. /lib/libm.so.6: No such file or directory. debug.cmds:1: Error in sourced command file: email debug.log to [EMAIL PROTECTED] Thu May 25 09:12:20 CEST 2006: Server Quit Can anyone help out? -W0kk3L- - Original Message - From: W0kk3L [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Thursday, May 25, 2006 8:21 AM Subject: Re: [hlds_linux] Source Dedicated server update released I do think so, cause our server crashes on it. Alfred, you said it was nothing to worry about, but our servers crash on it. So i think this is a problem. Exactly after that error i get a segmentation fault... -W0kk3L- - Original Message - From: Claunch [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Thursday, May 25, 2006 8:02 AM Subject: Re: [hlds_linux] Source Dedicated server update released im getting these errors even after a -verify_all Error: Material plaster/slide : proxy AnimatedTexture not found! Error: Material models/props/cs_office/clouds : proxy TextureScroll not found! Error: Material models/props/cs_office/clouds2 : proxy TextureScroll not found! Error: Material models/props/cs_office/screen : proxy AnimatedTexture not found! couldn't exec skill2.cfg anything to worry about? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source Dedicated server update released
You can ignore those messages and they will not cause a crash. I don't know why you get a segfault, remove any plugins you may have installed. W0kk3L wrote: I do think so, cause our server crashes on it. Alfred, you said it was nothing to worry about, but our servers crash on it. So i think this is a problem. Exactly after that error i get a segmentation fault... -W0kk3L- - Original Message - From: Claunch [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Thursday, May 25, 2006 8:02 AM Subject: Re: [hlds_linux] Source Dedicated server update released im getting these errors even after a -verify_all Error: Material plaster/slide : proxy AnimatedTexture not found! Error: Material models/props/cs_office/clouds : proxy TextureScroll not found! Error: Material models/props/cs_office/clouds2 : proxy TextureScroll not found! Error: Material models/props/cs_office/screen : proxy AnimatedTexture not found! couldn't exec skill2.cfg anything to worry about? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Dedicated server update released
I ran into this issue before. Apparently I hadn't mounted ProcFS. Running this line resolves the problem for me: mount -t linprocfs linproc /compat/linux/proc Regards, Craig Moore On 5/24/06, Claunch [EMAIL PROTECTED] wrote: Hi All since updating Updating 'Source Dedicated Server Linux' from version 58 to version 59 all I get is -- Unable to determine CPU Frequency server will no longer start using FreeBSD 6.1 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Dedicated server update released
hey thanks that seems to have done the trick how do i make sure that stays workin like after a system reboot kinda n00bish sorry - Original Message - From: Craig Moore [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Wednesday, May 24, 2006 8:05 PM Subject: Re: [hlds_linux] Source Dedicated server update released :I ran into this issue before. Apparently I hadn't mounted ProcFS. : Running this line resolves the problem for me: : mount -t linprocfs linproc /compat/linux/proc : : Regards, : : Craig Moore : : On 5/24/06, Claunch [EMAIL PROTECTED] wrote: : Hi All since updating : Updating 'Source Dedicated Server Linux' from version 58 to version 59 : all I get is -- Unable to determine CPU Frequency : server will no longer start using FreeBSD 6.1 : : ___ : To unsubscribe, edit your list preferences, or view the list archives, please visit: : http://list.valvesoftware.com/mailman/listinfo/hlds_linux : : : ___ : To unsubscribe, edit your list preferences, or view the list archives, please visit: : http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Dedicated server update released
-- [ Picked text/plain from multipart/alternative ] Fair warning, the update seems to have broken Source:Meta Mod. If you're using any smm plugins (i.e. Mani for metamod), you may be best waiting for an update from them, as well. On 5/24/06, Claunch [EMAIL PROTECTED] wrote: hey thanks that seems to have done the trick how do i make sure that stays workin like after a system reboot kinda n00bish sorry - Original Message - From: Craig Moore [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Wednesday, May 24, 2006 8:05 PM Subject: Re: [hlds_linux] Source Dedicated server update released :I ran into this issue before. Apparently I hadn't mounted ProcFS. : Running this line resolves the problem for me: : mount -t linprocfs linproc /compat/linux/proc : : Regards, : : Craig Moore : : On 5/24/06, Claunch [EMAIL PROTECTED] wrote: : Hi All since updating : Updating 'Source Dedicated Server Linux' from version 58 to version 59 : all I get is -- Unable to determine CPU Frequency : server will no longer start using FreeBSD 6.1 : : ___ : To unsubscribe, edit your list preferences, or view the list archives, please visit: : http://list.valvesoftware.com/mailman/listinfo/hlds_linux : : : ___ : To unsubscribe, edit your list preferences, or view the list archives, please visit: : http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Matt Albiniak [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Dedicated server update released
add the line linproc/compat/linux/proc linprocfs rw 0 0in your /etc/fstab file.Kingsley - Original Message - From: Claunch [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Thursday, May 25, 2006 12:55 PM Subject: Re: [hlds_linux] Source Dedicated server update released hey thanks that seems to have done the trick how do i make sure that stays workin like after a system reboot kinda n00bish sorry - Original Message - From: Craig Moore [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Wednesday, May 24, 2006 8:05 PM Subject: Re: [hlds_linux] Source Dedicated server update released :I ran into this issue before. Apparently I hadn't mounted ProcFS. : Running this line resolves the problem for me: : mount -t linprocfs linproc /compat/linux/proc : : Regards, : : Craig Moore : : On 5/24/06, Claunch [EMAIL PROTECTED] wrote: : Hi All since updating : Updating 'Source Dedicated Server Linux' from version 58 to version 59 : all I get is -- Unable to determine CPU Frequency : server will no longer start using FreeBSD 6.1 : : ___ : To unsubscribe, edit your list preferences, or view the list archives, please visit: : http://list.valvesoftware.com/mailman/listinfo/hlds_linux : : : ___ : To unsubscribe, edit your list preferences, or view the list archives, please visit: : http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Dedicated server update released
thanks a bunch! - Original Message - From: Kingsley Foreman [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Wednesday, May 24, 2006 8:40 PM Subject: Re: [hlds_linux] Source Dedicated server update released : add the line : : linproc/compat/linux/proc linprocfs rw 0 0in your /etc/fstab : file.Kingsley : - Original Message - : From: Claunch [EMAIL PROTECTED] : To: hlds_linux@list.valvesoftware.com : Sent: Thursday, May 25, 2006 12:55 PM : Subject: Re: [hlds_linux] Source Dedicated server update released : : : hey thanks that seems to have done the trick : how do i make sure that stays workin like after a system reboot : kinda n00bish sorry : : - Original Message - : From: Craig Moore [EMAIL PROTECTED] : To: hlds_linux@list.valvesoftware.com : Sent: Wednesday, May 24, 2006 8:05 PM : Subject: Re: [hlds_linux] Source Dedicated server update released : : : :I ran into this issue before. Apparently I hadn't mounted ProcFS. : : Running this line resolves the problem for me: : : mount -t linprocfs linproc /compat/linux/proc : : : : Regards, : : : : Craig Moore : : : : On 5/24/06, Claunch [EMAIL PROTECTED] wrote: : : Hi All since updating : : Updating 'Source Dedicated Server Linux' from version 58 to version 59 : : all I get is -- Unable to determine CPU Frequency : : server will no longer start using FreeBSD 6.1 : : : : ___ : : To unsubscribe, edit your list preferences, or view the list archives, : please visit: : : http://list.valvesoftware.com/mailman/listinfo/hlds_linux : : : : : : ___ : : To unsubscribe, edit your list preferences, or view the list archives, : please visit: : : http://list.valvesoftware.com/mailman/listinfo/hlds_linux : : ___ : To unsubscribe, edit your list preferences, or view the list archives, : please visit: : http://list.valvesoftware.com/mailman/listinfo/hlds_linux : : : : ___ : To unsubscribe, edit your list preferences, or view the list archives, please visit: : http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source Dedicated Server Update
This update also fixes the Your server is out of date Please update and restart problem with Condition-Zero servers. If you had that problem then run the hldsupdatetool to pickup the fix. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Monday, January 10, 2005 3:27 PM To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds_linux] Source Dedicated Server Update An update to the Source Dedicated Server has been released. Use the hldsupdatetool to get this update. This update fixes a couple bugs in the RCON subsystem and adds a -pidfile command for linux users. More details on the update can be found here: http://www.steampowered.com/index.php?area=newsid=386 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Dedicated Server Update
I was dreaming of a fix for that minor join/part bug that allows people to intentionally crash servers at will. I guess I'll keep dreaming. Steven Hartland wrote: no -motdfile? - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] An update to the Source Dedicated Server has been released. Use the hldsupdatetool to get this update. This update fixes a couple bugs in the RCON subsystem and adds a -pidfile command for linux users. More details on the update can be found here: http://www.steampowered.com/index.php?area=newsid=386 This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source Dedicated Server Update
That requires a Counter-Strike Source game server dll change which wasn't slated for this release (soon however). - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: Monday, January 10, 2005 4:16 PM To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com Subject: Re: [hlds_linux] Source Dedicated Server Update no -motdfile? - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] An update to the Source Dedicated Server has been released. Use the hldsupdatetool to get this update. This update fixes a couple bugs in the RCON subsystem and adds a -pidfile command for linux users. More details on the update can be found here: http://www.steampowered.com/index.php?area=newsid=386 This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Dedicated Server Update
Thank you : - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] That requires a Counter-Strike Source game server dll change which wasn't slated for this release (soon however). This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Dedicated Server Update
Sorry to be a noob, but what exactly is a pidfile and what does it do? On Tue, 11 Jan 2005 01:59:56 -, Steven Hartland [EMAIL PROTECTED] wrote: Thank you : - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] That requires a Counter-Strike Source game server dll change which wasn't slated for this release (soon however). This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Gilly Cottle ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Dedicated Server Update
I believe it's just a text file that contains the process ID number so that you can check if the server is running by checking for that process ID and/or whether or not that process ID corresponds to the server program. On Mon, 10 Jan 2005 21:20:51 -0500, Gilly Cottle [EMAIL PROTECTED] wrote: Sorry to be a noob, but what exactly is a pidfile and what does it do? -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Dedicated Server update
Woot! Thanks bro On Fri, 17 Dec 2004 17:20:12 -0800, Alfred Reynolds [EMAIL PROTECTED] wrote: We have released an update to the Source Dedicated server. To get this update run the hldsupdatetool. This update fixes the +ip command line parameter not working. More details can be found here: http://www.steampowered.com/index.php?area=newsid=378 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- - John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Dedicated Server update
Tested. Works. RCON works again too. Alfred Reynolds wrote: We have released an update to the Source Dedicated server. To get this update run the hldsupdatetool. This update fixes the +ip command line parameter not working. More details can be found here: http://www.steampowered.com/index.php?area=newsid=378 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Dedicated Server update
How long does it take for all content servers to get the last update? Cuz I keep updating without any success.. Regards, Julian - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: [EMAIL PROTECTED]; [EMAIL PROTECTED]; [EMAIL PROTECTED] Sent: Saturday, December 18, 2004 2:20 AM Subject: [hlds_linux] Source Dedicated Server update We have released an update to the Source Dedicated server. To get this update run the hldsupdatetool. This update fixes the +ip command line parameter not working. More details can be found here: http://www.steampowered.com/index.php?area=newsid=378 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source Dedicated Server update
J.Miribel wrote: How long does it take for all content servers to get the last update? Cuz I keep updating without any success.. Regards, Julian Worked for me, just 5 minutes ago. HLDS Server should be at version 21 now, I believe. --- Mike DaiTengu Miller Operations Director: United Admins Ltd. http://www.unitedadmins.com Operations Director: Clan War Ensemble http://war-ensemble.com Blog: http://www.daitengu.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Dedicated Server update
Version 22 here. :) On Fri, 17 Dec 2004 20:22:06 -0600, DaiTengu [EMAIL PROTECTED] wrote: J.Miribel wrote: How long does it take for all content servers to get the last update? Cuz I keep updating without any success.. Regards, Julian Worked for me, just 5 minutes ago. HLDS Server should be at version 21 now, I believe. --- Mike DaiTengu Miller Operations Director: United Admins Ltd. http://www.unitedadmins.com Operations Director: Clan War Ensemble http://war-ensemble.com Blog: http://www.daitengu.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Gilly Cottle ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source Dedicated Server update
Thank you a lot. My server traffic is back up now that I am on the right IP. It works great. The only hiccup was 27015 did close right so I just restarted the box and it work great. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Friday, December 17, 2004 7:20 PM To: [EMAIL PROTECTED]; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds_linux] Source Dedicated Server update We have released an update to the Source Dedicated server. To get this update run the hldsupdatetool. This update fixes the +ip command line parameter not working. More details can be found here: http://www.steampowered.com/index.php?area=newsid=378 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux --- Incoming mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.817 / Virus Database: 555 - Release Date: 12/15/2004 --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.817 / Virus Database: 555 - Release Date: 12/15/2004 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux