Re: [hlds_linux] Steam Trading user/server issues

2012-02-16 Thread dan

On 16/02/2012 19:12, Frank wrote:

My servers are built around the in-game trading system - I'm afraid that
they may go to the wayside without support of valve and putting this option
back.


I don't really buy that. There are 3 things you need to trade

- something to trade
- an interface that lets you do it
- someone to do it with

The latter is the main reason trading servers exist - to find someone to 
trade with.
I can't see how that has changed simply because the interface has - 
although there are alternative ways to find someone, those alternatives 
have co-existed with trade servers for a while.


--
Dan.

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Re: [hlds_linux] Steam Trading user/server issues

2012-02-16 Thread doc
Ok, your situation makes a little more sense and in the short term I can
see how this might complicate things but you seem to be under the
impression that this is the final word on the change. Valve has shown time
and time again that they like to tweak things and mess with stuff. Just
because it's slow now doesn't mean it will be slow forever and you might as
well shut down your entire network of servers while you're at it.

It's been less than a week (less than a few days really). Remember when the
store was first announced? What about when they started added random drops?
Or what about when scrap used to cost 3 weapons?

Getting angry at TF2 for a change seems kind of counter-productive, the
game never sits still long enough to make final judgments on.

On Thu, Feb 16, 2012 at 3:45 PM, Mart-Jan Reeuwijk wrote:

> You're right, I'm talking events where admins take wagers from the
> participants (most often scrap up to a reclaimed per participant, only
> sometimes more, but everybody pays up the same per event) or donated by
> one of the ppl on the server. The winner
> (highest/furthest jumper/last survivor etc) of it gets all of it. (nope,
> no cut
> for the admins).
>
> We sponsor them, we take wagers for them, or let someone donate to host a
>  event. ASBO even did unusuals as winnings for it with multiple events
> to find a winner to it.
>
> Things like mass spycrabbing with 30 ppl, high jumping as
> soldier/demo/engineer, pyro fighting with the powerjacks etc. Search on
> Youtube for ASBOgaming events, think you then get quick idea of how this
>  kind of "events" go.
>
> That along the way also some normal trading happens, sure.
>
> But I hope you understand now why fast trading is required for it. For
> wager events require all participants to trade the wager to the admin.
>
> Prophunt, VSH etc I would call more a gametype (like payload, CTF, Arena,
> etc), as it doesn't really need a admin orchestrating it. There servers out
> there that do that 24/7 without intervention. I do understand that you
> created a public for your server(s) to organize such plays, nice, for that
> makes a regular crowd and knowing each cross gametypes etc.
>
>
> >
> > From: Ross Bemrose 
> >To: Mart-Jan Reeuwijk ; Half-Life dedicated Linux
> server mailing list 
> >Sent: Thursday, 16 February 2012, 22:25
> >Subject: Re: [hlds_linux] Steam Trading user/server issues
> >
> >
> >You and I have an entirely different idea of what constitutes an event.
> >
> >To me, an event is some special activity the people on my server
> arranged.  For instance, we regularly switch one of our servers over to
> either Prop Hunt or Vs. Saxton Hale.  Around Halloween, we have one server
> running nothing but Halloween maps.  We schedule these via our Steam group
> so our regulars know when they're going to happen.
> >
> >Oh, and none of these have any sort of entrance fee; they're just there
> so we can have fun.  And these changes have no effect on this.
> >
> >
> >On Thu, Feb 16, 2012 at 4:13 PM, Mart-Jan Reeuwijk 
> wrote:
> >
> >
> >>well, this will be the end for event servers, for the admins simply are
> not going to spend 2-3 minutes or more per person to take on the wagers for
> a event, a 20 person event can will take in preparations more then 40
> minutes.
> >>
> >>at least in-game trading was fast. Allowed quick switching to the game
> without crashing (with the steam overlay, crashing the steam overlay) The
> steam trading is simply too slow for this, for every time it needs to
> download for the browser all the info, pictures etc, while in-game this is
> all already available in the game. In such long timeframe
> crashes/disconnects of people and admins become a much bigger issue.
> >>
> >>Our event server is empty, also ASBO's servers, EE's too I read, not
> sure on OBC's server, or others.
> >>
> >>Simply having a option for very fast trading within a 20-30 second frame
> is required for this. Steam trading just takes a minute or more to load,
> and fails over half the time to initialise.
> >>
> >>Also, as a argument, any game that has trading, has internal trading
> options. Having extra a external one is not always there. I find it quite
> strange tho kill off the internal trading in favor of a external one.
> >>
> >>
> >>
> >>>
> >>> From: doc 
> >>>To: Half-Life dedicated Linux server mailing list <
> hlds_linux@list.valvesoftware.com>
> >>>Sent: Thursday, 16 February 2012, 20:00
> &g

Re: [hlds_linux] Steam Trading user/server issues

2012-02-16 Thread Mart-Jan Reeuwijk
You're right, I'm talking events where admins take wagers from the 
participants (most often scrap up to a reclaimed per participant, only 
sometimes more, but everybody pays up the same per event) or donated by one of 
the ppl on the server. The winner 
(highest/furthest jumper/last survivor etc) of it gets all of it. (nope, no cut 
for the admins). 

We sponsor them, we take wagers for them, or let someone donate to host a
 event. ASBO even did unusuals as winnings for it with multiple events 
to find a winner to it.

Things like mass spycrabbing with 30 ppl, high jumping as 
soldier/demo/engineer, pyro fighting with the powerjacks etc. Search on 
Youtube for ASBOgaming events, think you then get quick idea of how this
 kind of "events" go.

That along the way also some normal trading happens, sure. 

But I hope you understand now why fast trading is required for it. For wager 
events require all participants to trade the wager to the admin.

Prophunt, VSH etc I would call more a gametype (like payload, CTF, Arena, etc), 
as it doesn't really need a admin orchestrating it. There servers out there 
that do that 24/7 without intervention. I do understand that you created a 
public for your server(s) to organize such plays, nice, for that makes a 
regular crowd and knowing each cross gametypes etc.


>
> From: Ross Bemrose 
>To: Mart-Jan Reeuwijk ; Half-Life dedicated Linux server 
>mailing list  
>Sent: Thursday, 16 February 2012, 22:25
>Subject: Re: [hlds_linux] Steam Trading user/server issues
> 
>
>You and I have an entirely different idea of what constitutes an event.
>
>To me, an event is some special activity the people on my server arranged.  
>For instance, we regularly switch one of our servers over to either Prop Hunt 
>or Vs. Saxton Hale.  Around Halloween, we have one server running nothing but 
>Halloween maps.  We schedule these via our Steam group so our regulars know 
>when they're going to happen.
>
>Oh, and none of these have any sort of entrance fee; they're just there so we 
>can have fun.  And these changes have no effect on this.
>
>
>On Thu, Feb 16, 2012 at 4:13 PM, Mart-Jan Reeuwijk  wrote:
>
>
>>well, this will be the end for event servers, for the admins simply are not 
>>going to spend 2-3 minutes or more per person to take on the wagers for a 
>>event, a 20 person event can will take in preparations more then 40 minutes.
>>
>>at least in-game trading was fast. Allowed quick switching to the game 
>>without crashing (with the steam overlay, crashing the steam overlay) The 
>>steam trading is simply too slow for this, for every time it needs to 
>>download for the browser all the info, pictures etc, while in-game this is 
>>all already available in the game. In such long timeframe crashes/disconnects 
>>of people and admins become a much bigger issue.
>>
>>Our event server is empty, also ASBO's servers, EE's too I read, not sure on 
>>OBC's server, or others.
>>
>>Simply having a option for very fast trading within a 20-30 second frame is 
>>required for this. Steam trading just takes a minute or more to load, and 
>>fails over half the time to initialise.
>>
>>Also, as a argument, any game that has trading, has internal trading options. 
>>Having extra a external one is not always there. I find it quite strange tho 
>>kill off the internal trading in favor of a external one.
>>
>>
>>
>>>
>>> From: doc 
>>>To: Half-Life dedicated Linux server mailing list 
>>>
>>>Sent: Thursday, 16 February 2012, 20:00
>>
>>>Subject: Re: [hlds_linux] Steam Trading user/server issues
>>>
>>
>>>I'm going to be one of "those guys" and say please Valve do not listen to
>>>this person. Using the steam overlay to do trades right kind of stinks but
>>>it's better than the in-game trading interface when you take into
>>>consideration the flexibility the overlay has. Sometimes I want to be able
>>>to trade some metal for someone else's game they have in their inventory.
>>>
>>>Why would you turn down more options and flexibility?
>>>
>>>
>>>On Thu, Feb 16, 2012 at 8:07 AM, Frank  wrote:
>>>>
>>>> This post is by far the most relevant
>>>> to server administration that I've yet to start on this mailing list to not
>>>> only vent frustration but to inform Valve that I'm likely to pull my
>>>> servers
>>>> from this game and leave it all behind if old interface is not returned.
>>>
>>>
>>>

Re: [hlds_linux] Steam Trading user/server issues

2012-02-16 Thread Ross Bemrose
You and I have an entirely different idea of what constitutes an event.

To me, an event is some special activity the people on my server arranged.
For instance, we regularly switch one of our servers over to either Prop
Hunt or Vs. Saxton Hale.  Around Halloween, we have one server running
nothing but Halloween maps.  We schedule these via our Steam group so our
regulars know when they're going to happen.

Oh, and none of these have any sort of entrance fee; they're just there so
we can have fun.  And these changes have no effect on this.

On Thu, Feb 16, 2012 at 4:13 PM, Mart-Jan Reeuwijk wrote:

>
> well, this will be the end for event servers, for the admins simply are
> not going to spend 2-3 minutes or more per person to take on the wagers for
> a event, a 20 person event can will take in preparations more then 40
> minutes.
>
> at least in-game trading was fast. Allowed quick switching to the game
> without crashing (with the steam overlay, crashing the steam overlay) The
> steam trading is simply too slow for this, for every time it needs to
> download for the browser all the info, pictures etc, while in-game this is
> all already available in the game. In such long timeframe
> crashes/disconnects of people and admins become a much bigger issue.
>
> Our event server is empty, also ASBO's servers, EE's too I read, not sure
> on OBC's server, or others.
>
> Simply having a option for very fast trading within a 20-30 second frame
> is required for this. Steam trading just takes a minute or more to load,
> and fails over half the time to initialise.
>
> Also, as a argument, any game that has trading, has internal trading
> options. Having extra a external one is not always there. I find it quite
> strange tho kill off the internal trading in favor of a external one.
>
>
>
> >
> > From: doc 
> >To: Half-Life dedicated Linux server mailing list <
> hlds_linux@list.valvesoftware.com>
> >Sent: Thursday, 16 February 2012, 20:00
> >Subject: Re: [hlds_linux] Steam Trading user/server issues
> >
> >I'm going to be one of "those guys" and say please Valve do not listen to
> >this person. Using the steam overlay to do trades right kind of stinks but
> >it's better than the in-game trading interface when you take into
> >consideration the flexibility the overlay has. Sometimes I want to be able
> >to trade some metal for someone else's game they have in their inventory.
> >
> >Why would you turn down more options and flexibility?
> >
> >
> >On Thu, Feb 16, 2012 at 8:07 AM, Frank  wrote:
> >>
> >> This post is by far the most relevant
> >> to server administration that I've yet to start on this mailing list to
> not
> >> only vent frustration but to inform Valve that I'm likely to pull my
> >> servers
> >> from this game and leave it all behind if old interface is not returned.
> >
> >
> >Also, really?
> >You'd pull all your servers because of how the TRADING changed? Man there
> >can't be much keeping you tied to Team Fortress 2 if that's the straw that
> >breaks the camel's back. As a server administrator I can't say trading
> >impacts my administrative capabilities or activities one iota. It's not
> >changing the gameplay (unless meta-games are now considered essential bits
> >of TF2) and if your entire "community" is bitching at you then you need to
> >inform your community to talk to Valve - it's not as if you turned on this
> >change.
> >___
> >To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> >
> >
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> please visit:
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Re: [hlds_linux] Steam Trading user/server issues

2012-02-16 Thread Mart-Jan Reeuwijk

well, this will be the end for event servers, for the admins simply are not 
going to spend 2-3 minutes or more per person to take on the wagers for a 
event, a 20 person event can will take in preparations more then 40 minutes.

at least in-game trading was fast. Allowed quick switching to the game without 
crashing (with the steam overlay, crashing the steam overlay) The steam trading 
is simply too slow for this, for every time it needs to download for the 
browser all the info, pictures etc, while in-game this is all already available 
in the game. In such long timeframe crashes/disconnects of people and admins 
become a much bigger issue. 

Our event server is empty, also ASBO's servers, EE's too I read, not sure on 
OBC's server, or others. 

Simply having a option for very fast trading within a 20-30 second frame is 
required for this. Steam trading just takes a minute or more to load, and fails 
over half the time to initialise.

Also, as a argument, any game that has trading, has internal trading options. 
Having extra a external one is not always there. I find it quite strange tho 
kill off the internal trading in favor of a external one.



>
> From: doc 
>To: Half-Life dedicated Linux server mailing list 
> 
>Sent: Thursday, 16 February 2012, 20:00
>Subject: Re: [hlds_linux] Steam Trading user/server issues
> 
>I'm going to be one of "those guys" and say please Valve do not listen to
>this person. Using the steam overlay to do trades right kind of stinks but
>it's better than the in-game trading interface when you take into
>consideration the flexibility the overlay has. Sometimes I want to be able
>to trade some metal for someone else's game they have in their inventory.
>
>Why would you turn down more options and flexibility?
>
>
>On Thu, Feb 16, 2012 at 8:07 AM, Frank  wrote:
>>
>> This post is by far the most relevant
>> to server administration that I've yet to start on this mailing list to not
>> only vent frustration but to inform Valve that I'm likely to pull my
>> servers
>> from this game and leave it all behind if old interface is not returned.
>
>
>Also, really?
>You'd pull all your servers because of how the TRADING changed? Man there
>can't be much keeping you tied to Team Fortress 2 if that's the straw that
>breaks the camel's back. As a server administrator I can't say trading
>impacts my administrative capabilities or activities one iota. It's not
>changing the gameplay (unless meta-games are now considered essential bits
>of TF2) and if your entire "community" is bitching at you then you need to
>inform your community to talk to Valve - it's not as if you turned on this
>change.
>___
>To unsubscribe, edit your list preferences, or view the list archives, please 
>visit:
>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
>
>
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Re: [hlds_linux] Steam Trading user/server issues

2012-02-16 Thread Nerdboy
I don't understand how a change in the trading system to a trading server
is any different from making engine changes to an actual server. They both
cause instability, but you don't see people threatening to pull servers
because of the changes in the engine that are also forced upon us.

On Thu, Feb 16, 2012 at 2:16 PM, Frank  wrote:

> Well I do manage a regular payload server as well, but server is a server
> which supports the game, valve and sales thru their Mann Co Store.
>
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of doc
> Sent: Thursday, February 16, 2012 2:14 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Steam Trading user/server issues
>
> Oh you run trading servers? For a second I thought we'd lose some actual
> game servers. Yeah I can see how you might be opposed so such a change.
>
> On Thu, Feb 16, 2012 at 11:12 AM, Frank  wrote:
>
> > The option of steam trade is fine... OPTION Don't get me wrong I
> > wasn't against steam trade...I'm against the Option of in-game trade
> > -quick and simple without issues is the reason.
> >
> > But that's fine you have your opinion and that's good - we need more
> > discussion about the issue. I say at the very least put the option for
> > TF2 players since as of now I'm reading many people having issues
> > using steam over lay at all with nothing but errors.
> >
> > My servers are built around the in-game trading system - I'm afraid
> > that they may go to the wayside without support of valve and putting
> > this option back.
> >
> > Again.. all for Options and Flexibility... give us back that in game
> > option.
> >
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of doc
> > Sent: Thursday, February 16, 2012 2:00 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Steam Trading user/server issues
> >
> > I'm going to be one of "those guys" and say please Valve do not listen
> > to this person. Using the steam overlay to do trades right kind of
> > stinks but it's better than the in-game trading interface when you
> > take into consideration the flexibility the overlay has. Sometimes I
> > want to be able to trade some metal for someone else's game they have in
> their inventory.
> >
> > Why would you turn down more options and flexibility?
> >
> >
> > On Thu, Feb 16, 2012 at 8:07 AM, Frank  wrote:
> > >
> > > This post is by far the most relevant to server administration that
> > > I've yet to start on this mailing list to not only vent frustration
> > > but to inform Valve that I'm likely to pull my servers from this
> > > game and leave it all behind if old interface is not returned.
> >
> >
> > Also, really?
> > You'd pull all your servers because of how the TRADING changed? Man
> > there can't be much keeping you tied to Team Fortress 2 if that's the
> > straw that breaks the camel's back. As a server administrator I can't
> > say trading impacts my administrative capabilities or activities one
> > iota. It's not changing the gameplay (unless meta-games are now
> > considered essential bits of TF2) and if your entire "community" is
> > bitching at you then you need to inform your community to talk to
> > Valve - it's not as if you turned on this change.
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
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>
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Re: [hlds_linux] Steam Trading user/server issues

2012-02-16 Thread Frank
Well I do manage a regular payload server as well, but server is a server
which supports the game, valve and sales thru their Mann Co Store.


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of doc
Sent: Thursday, February 16, 2012 2:14 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Steam Trading user/server issues

Oh you run trading servers? For a second I thought we'd lose some actual
game servers. Yeah I can see how you might be opposed so such a change.

On Thu, Feb 16, 2012 at 11:12 AM, Frank  wrote:

> The option of steam trade is fine... OPTION Don't get me wrong I 
> wasn't against steam trade...I'm against the Option of in-game trade 
> -quick and simple without issues is the reason.
>
> But that's fine you have your opinion and that's good - we need more 
> discussion about the issue. I say at the very least put the option for 
> TF2 players since as of now I'm reading many people having issues 
> using steam over lay at all with nothing but errors.
>
> My servers are built around the in-game trading system - I'm afraid 
> that they may go to the wayside without support of valve and putting 
> this option back.
>
> Again.. all for Options and Flexibility... give us back that in game 
> option.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of doc
> Sent: Thursday, February 16, 2012 2:00 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Steam Trading user/server issues
>
> I'm going to be one of "those guys" and say please Valve do not listen 
> to this person. Using the steam overlay to do trades right kind of 
> stinks but it's better than the in-game trading interface when you 
> take into consideration the flexibility the overlay has. Sometimes I 
> want to be able to trade some metal for someone else's game they have in
their inventory.
>
> Why would you turn down more options and flexibility?
>
>
> On Thu, Feb 16, 2012 at 8:07 AM, Frank  wrote:
> >
> > This post is by far the most relevant to server administration that 
> > I've yet to start on this mailing list to not only vent frustration 
> > but to inform Valve that I'm likely to pull my servers from this 
> > game and leave it all behind if old interface is not returned.
>
>
> Also, really?
> You'd pull all your servers because of how the TRADING changed? Man 
> there can't be much keeping you tied to Team Fortress 2 if that's the 
> straw that breaks the camel's back. As a server administrator I can't 
> say trading impacts my administrative capabilities or activities one 
> iota. It's not changing the gameplay (unless meta-games are now 
> considered essential bits of TF2) and if your entire "community" is 
> bitching at you then you need to inform your community to talk to 
> Valve - it's not as if you turned on this change.
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] Steam Trading user/server issues

2012-02-16 Thread doc
Oh you run trading servers? For a second I thought we'd lose some actual
game servers. Yeah I can see how you might be opposed so such a change.

On Thu, Feb 16, 2012 at 11:12 AM, Frank  wrote:

> The option of steam trade is fine... OPTION
> Don't get me wrong I wasn't against steam trade...I'm against the Option of
> in-game trade -quick and simple without issues is the reason.
>
> But that's fine you have your opinion and that's good - we need more
> discussion about the issue. I say at the very least put the option for TF2
> players since as of now I'm reading many people having issues using steam
> over lay at all with nothing but errors.
>
> My servers are built around the in-game trading system - I'm afraid that
> they may go to the wayside without support of valve and putting this option
> back.
>
> Again.. all for Options and Flexibility... give us back that in game
> option.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of doc
> Sent: Thursday, February 16, 2012 2:00 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Steam Trading user/server issues
>
> I'm going to be one of "those guys" and say please Valve do not listen to
> this person. Using the steam overlay to do trades right kind of stinks but
> it's better than the in-game trading interface when you take into
> consideration the flexibility the overlay has. Sometimes I want to be able
> to trade some metal for someone else's game they have in their inventory.
>
> Why would you turn down more options and flexibility?
>
>
> On Thu, Feb 16, 2012 at 8:07 AM, Frank  wrote:
> >
> > This post is by far the most relevant
> > to server administration that I've yet to start on this mailing list
> > to not only vent frustration but to inform Valve that I'm likely to
> > pull my servers from this game and leave it all behind if old
> > interface is not returned.
>
>
> Also, really?
> You'd pull all your servers because of how the TRADING changed? Man there
> can't be much keeping you tied to Team Fortress 2 if that's the straw that
> breaks the camel's back. As a server administrator I can't say trading
> impacts my administrative capabilities or activities one iota. It's not
> changing the gameplay (unless meta-games are now considered essential bits
> of TF2) and if your entire "community" is bitching at you then you need to
> inform your community to talk to Valve - it's not as if you turned on this
> change.
> ___
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> please visit:
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Re: [hlds_linux] Steam Trading user/server issues

2012-02-16 Thread Frank
The option of steam trade is fine... OPTION
Don't get me wrong I wasn't against steam trade...I'm against the Option of
in-game trade -quick and simple without issues is the reason. 

But that's fine you have your opinion and that's good - we need more
discussion about the issue. I say at the very least put the option for TF2
players since as of now I'm reading many people having issues using steam
over lay at all with nothing but errors. 

My servers are built around the in-game trading system - I'm afraid that
they may go to the wayside without support of valve and putting this option
back.

Again.. all for Options and Flexibility... give us back that in game option.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of doc
Sent: Thursday, February 16, 2012 2:00 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Steam Trading user/server issues

I'm going to be one of "those guys" and say please Valve do not listen to
this person. Using the steam overlay to do trades right kind of stinks but
it's better than the in-game trading interface when you take into
consideration the flexibility the overlay has. Sometimes I want to be able
to trade some metal for someone else's game they have in their inventory.

Why would you turn down more options and flexibility?


On Thu, Feb 16, 2012 at 8:07 AM, Frank  wrote:
>
> This post is by far the most relevant
> to server administration that I've yet to start on this mailing list 
> to not only vent frustration but to inform Valve that I'm likely to 
> pull my servers from this game and leave it all behind if old 
> interface is not returned.


Also, really?
You'd pull all your servers because of how the TRADING changed? Man there
can't be much keeping you tied to Team Fortress 2 if that's the straw that
breaks the camel's back. As a server administrator I can't say trading
impacts my administrative capabilities or activities one iota. It's not
changing the gameplay (unless meta-games are now considered essential bits
of TF2) and if your entire "community" is bitching at you then you need to
inform your community to talk to Valve - it's not as if you turned on this
change.
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Re: [hlds_linux] Steam Trading user/server issues

2012-02-16 Thread doc
I'm going to be one of "those guys" and say please Valve do not listen to
this person. Using the steam overlay to do trades right kind of stinks but
it's better than the in-game trading interface when you take into
consideration the flexibility the overlay has. Sometimes I want to be able
to trade some metal for someone else's game they have in their inventory.

Why would you turn down more options and flexibility?


On Thu, Feb 16, 2012 at 8:07 AM, Frank  wrote:
>
> This post is by far the most relevant
> to server administration that I've yet to start on this mailing list to not
> only vent frustration but to inform Valve that I'm likely to pull my
> servers
> from this game and leave it all behind if old interface is not returned.


Also, really?
You'd pull all your servers because of how the TRADING changed? Man there
can't be much keeping you tied to Team Fortress 2 if that's the straw that
breaks the camel's back. As a server administrator I can't say trading
impacts my administrative capabilities or activities one iota. It's not
changing the gameplay (unless meta-games are now considered essential bits
of TF2) and if your entire "community" is bitching at you then you need to
inform your community to talk to Valve - it's not as if you turned on this
change.
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