Re: [hlds_linux] lagg problem on ubuntu 12.04

2012-10-22 Thread dan

On 21/10/2012 04:39, Mart-Jan Reeuwijk wrote:

Unfortunately, there are also still a load of countries where dial-up is still 
the latest technology they know.


Perhaps, but your typical badly configured UK server isn't configuring 
their server poorly because they've watched Borat and want to help.
(It's rare you find a UK server run by a group who aren't irrationally 
scared by foreign languages for instance - it doesn't exactly suggest

a cosmopolitan community)

And, then you'll see anyway, it is linked with ping simply because these 
dial up players you talk about won't have sub 50ms latency either.

There's no fixing the server for them with settings.

--
Dan

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Re: [hlds_linux] lagg problem on ubuntu 12.04

2012-10-20 Thread Mart-Jan Reeuwijk
Well, as long as the updaterate and cmdrate are the same or close to each-other 
and 30 or above, and 66 or below, with a sane rate, the experience will be 
good.
you hinted already: ping 100 or higher is really bad for experience 
(personally, I start to notice it on ping 60 and higher). But that's ping, 
nothing to do with these settings.

I agree that some servers have really bad configs in that regards for players, 
the min and max values are to allow a degree of freedom to gamers, not pushing 
them too far, and not allowing them to be too low. Or servers that have 10 
instances running on a dual core, with a cap limit by their hoster.

Unfortunately, there are also still a load of countries where dial-up is still 
the latest technology they know.

So while here in the west we have the luxury of good connection, a friend of 
mine in some east European country has to call his shaman bout everyday to get 
his ADSL router working for a measly 4096/256 Kbit.




 From: dan needa...@ntlworld.com
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com 
Sent: Thursday, 18 October 2012, 15:38
Subject: Re: [hlds_linux] lagg problem on ubuntu 12.04
 
On 16/10/2012 11:56, Drogen Viech wrote:
 Why can't you just leave the cmd- and updaterate alone? It seriously
 pisses me of when people think higher == better - the default
 settings of updating and sending 30 times per second are just fine.

I'd say they definitely matter. There's no higher==better of course.
I think they should be 66 - the tic rate of the server. So fixed values.

Higher shouldn't, aiui, achieve anything. But is there any sane reason for 
them to be lower? Unless there's
some country with a significant dialup population (but their experience is 
going
to suck anyway) or if someone can show (in a robust way) that the lower values 
make
no difference.

The point is, I don't understand why you can even change these values in the 
first place.
Why aren't they constants? And 66?

The same with rate. = 3 and its anecdotally not as good. That's over 
several
thousand hours of playing. I can tell without looking if I join a server that 
has either capped max_rate or
forced it to a particular value compared with the client setting I have.

But, equally, there are a set popular servers with sv_min_rate 9 for some 
bizarre reason, and they seem just as broken as
the ones with it set low. (It's not clear whether their performance issues are 
because they have hundreds of servers though or
whether it's the actual config causing them)

But, I don't really understand why the defaults are what they are.
The defaults should be right in the sense that
- There should be no need for servers to cap anything based up a feeling they 
have that clients could break something if they don't. Or that without the 
caps it would give some players an advantage over others if they aren't aware 
of the client settings.
- There should be no need for servers to change things today because the 
defaults are years out of date.
- This should apply to the client settings too. if I can change my settings 
and get a better experience - especially if that gives an advantage or edge 
over other players, then either the defaults are wrong and/or the fact these 
settings are hidden is wrong.

Although I'd tentatively agree with you that server admins pissing with them is
one of the worst aspects of 3rd party servers it's not because they make them 
bigger.
It's usually the reverse.

Especially now more of Valve's games are forcing matchmaking and, as we saw 
last night, as
Valve are trying to slowly hammer a wedge into the punish you for leaving 
early initiatives.

Join a server with sv_max_rate 25000 and I'll usually leave. Perhaps
that won't affect mann up (but Valve's French servers are a performance joke 
so  I  hope they aren't punishing
anyone for leaving them) similarly there are umpteen admin foobars and no-nos, 
halfwitted plugin use
that the browser and (obviously matchmaking) does not tell you or let you 
filter out before you join.

Hence, it's no wonder lots of people leave games after finding themselves on a 
server like that. Valve's French servers could barely manage 12v12 and cannot 
run boot camp MvM - so I'm sure some of this will affect mann up servers.

It would make sense if Valve are phasing out server browsing and having you 
must finish a game initiatives, to improve the server matching so it takes 
into account not just ping but these parameters too, and plugin use. A good 
first step might be getting sane defaults in place if they genuinely aren't 
sane now (and I would say anecdotally setting cl_updaterate and so on to 66 , 
rate to 6 and cl_interp to 0 (which gives you typically 30.0ms instead of 
100.0ms but some server admins have managed to break this) is a much better 
experience and an advantage over anyone who uses the defaults.

So either I'm wrong or there are shedloads of badly

Re: [hlds_linux] lagg problem on ubuntu 12.04

2012-10-18 Thread dan

On 16/10/2012 11:56, Drogen Viech wrote:

Why can't you just leave the cmd- and updaterate alone? It seriously
pisses me of when people think higher == better - the default
settings of updating and sending 30 times per second are just fine.


I'd say they definitely matter. There's no higher==better of course.
I think they should be 66 - the tic rate of the server. So fixed values.

Higher shouldn't, aiui, achieve anything. But is there any sane reason 
for them to be lower? Unless there's
some country with a significant dialup population (but their experience 
is going
to suck anyway) or if someone can show (in a robust way) that the lower 
values make

no difference.

The point is, I don't understand why you can even change these values in 
the first place.

Why aren't they constants? And 66?

The same with rate. = 3 and its anecdotally not as good. That's 
over several
thousand hours of playing. I can tell without looking if I join a server 
that has either capped max_rate or

forced it to a particular value compared with the client setting I have.

But, equally, there are a set popular servers with sv_min_rate 9 for 
some bizarre reason, and they seem just as broken as
the ones with it set low. (It's not clear whether their performance 
issues are because they have hundreds of servers though or

whether it's the actual config causing them)

But, I don't really understand why the defaults are what they are.
The defaults should be right in the sense that
- There should be no need for servers to cap anything based up a feeling 
they have that clients could break something if they don't. Or that 
without the caps it would give some players an advantage over others if 
they aren't aware of the client settings.
- There should be no need for servers to change things today because the 
defaults are years out of date.
- This should apply to the client settings too. if I can change my 
settings and get a better experience - especially if that gives an 
advantage or edge over other players, then either the defaults are wrong 
and/or the fact these settings are hidden is wrong.


Although I'd tentatively agree with you that server admins pissing with 
them is
one of the worst aspects of 3rd party servers it's not because they make 
them bigger.

It's usually the reverse.

Especially now more of Valve's games are forcing matchmaking and, as we 
saw last night, as
Valve are trying to slowly hammer a wedge into the punish you for 
leaving early initiatives.


Join a server with sv_max_rate 25000 and I'll usually leave. Perhaps
that won't affect mann up (but Valve's French servers are a performance 
joke so  I  hope they aren't punishing
anyone for leaving them) similarly there are umpteen admin foobars and 
no-nos, halfwitted plugin use
that the browser and (obviously matchmaking) does not tell you or let 
you filter out before you join.


Hence, it's no wonder lots of people leave games after finding 
themselves on a server like that. Valve's French servers could barely 
manage 12v12 and cannot run boot camp MvM - so I'm sure some of this 
will affect mann up servers.


It would make sense if Valve are phasing out server browsing and having 
you must finish a game initiatives, to improve the server matching so 
it takes into account not just ping but these parameters too, and plugin 
use. A good first step might be getting sane defaults in place if they 
genuinely aren't sane now (and I would say anecdotally setting 
cl_updaterate and so on to 66 , rate to 6 and cl_interp to 0 (which 
gives you typically 30.0ms instead of 100.0ms but some server admins 
have managed to break this) is a much better experience and an advantage 
over anyone who uses the defaults.


So either I'm wrong or there are shedloads of badly configured servers 
out there hurting the experience of their players and, obviously, 
Valve's client defaults are not helping either.


Perhaps the real issue is, no one has any real idea what the values 
should or shouldn't be bar from their anecdotal experience from trying 
the client. And the page written by valve talking about how the network 
compensation works that touches upon some of this. Which sounds 
reasonable at first but, as anyone who has played with a ping =100 will 
tell you, in practise it is a load of hot air. There is no compensating 
for a high ping or at least, Valve certainly haven't implemented it - if 
your ping is high, the game sucks. I believe that's equally true of 
these other values too like rate and cl_cmdrate and so on - and that the 
better you are at the game the more sensitive you will be to them.


--
Dan.

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Re: [hlds_linux] lagg problem on ubuntu 12.04

2012-10-16 Thread Drogen Viech
Why can't you just leave the cmd- and updaterate alone? It seriously
pisses me of when people think higher == better - the default
settings of updating and sending 30 times per second are just fine.

2012/10/16 Pieter-bas Ronner i...@pbservers.nl:
 Well that wasn't the final solution. I found the problem in the bios.
 The energy saving was on. When i turn it off, no lagg problems.
 stable SV on 66.7 .

 I use now this config settings:

 // setting min and max rate's (bytes per second TO the client)
 sv_maxrate 6
 sv_minrate 3

 // setting min and max updaterate (number of updates per second TO the
 client)
 sv_maxupdaterate 67
 sv_minupdaterate 33

 // setting min and max cmdrate (number of updates per second FROM the
 client)
 sv_maxcmdrate 67
 sv_mincmdrate 33

 // setting limits for the interpolation on the client, x = over x updates
 there can be interpolation
 sv_client_max_interp_ratio 2
 sv_client_min_interp_ratio 1
 // personally have the min_interp on 2 as well.

 // set cl_predict on connected clients to 1 (only while connected)
 sv_client_predict 1



 2012/10/10 Pieter-bas Ronner i...@pbservers.nl

 Well, i restart my server and the problem was resolved.


 2012/10/10 wave thew...@thewaveserver.com

 Glad you got it sorted. Out of curiosity, did you find any particular
 config setting or addon that was causing the problem?

 On Wed, Oct 10, 2012 at 1:11 PM, Pieter-bas Ronner i...@pbservers.nl
 wrote:
  Thanks for helping me. My server is not lagging any more! thanks!
 
  PB
 
  2012/9/28 [BT]Black V bt.bla...@gmail.com
 
  Also just for tidiness sake not actually really necessary. You could
 clean
  up that config a little.
  I.e. you've specified sv tags of all talk but lower in config you have
  sv_alltalk 0 set.
  Is it necessary to have sv_cheats specified when it's default and so on
 
  But this is off topic
  On 29/09/2012 7:17 AM, Calvin Judy c.j...@griffinrun.net wrote:
 
   The server fps drops will not be caused by rates, do you have any
 addons
   running? ie. Sourcemod (if so, what plugins)
  
   You can remove the fps_max command, it's locked to the tickrate.
 Also,
   since you're running the server at 66 tickrate
   you may want to try running Valve's defaults, remove the rate
 settings
   from your server.cfg and see how that works if you're
   getting player jitter in-game.
  
   The more you increase the rate values, and the larger the gap between
   minupdaterate/maxupdaterate the more inconsistency you're
   going to have. As much as I understand striving for better
 performance on
   srcds, Valve's default rate settings run quite well
   and you should only tweak them if the circumstances call for it.
  
   Also, can you monitor the srcds process while these fps drops are
   occuring. (You should be able to use top, and just see the cpu usage
 of
   srcds_linux)
  
   The fps drops (on net_graph 4, sv) is what is causing the lag, we
 need to
   find the source of the fps drops in order to solve that.
  
  
   - Original Message - From: Pieter-bas Ronner 
  i...@pbservers.nl
   To: Half-Life dedicated Linux server mailing list hlds_linux@list.
 **
   valvesoftware.com hlds_linux@list.valvesoftware.com
   Sent: Friday, September 28, 2012 2:41 PM
   Subject: Re: [hlds_linux] lagg problem on ubuntu 12.04
  
  
Hello,
  
   First of all. Thank you all for helping and responding!
   Its look like that the config from wave  resolves the issue.
   But i have now some hickups. The sv drops from 66 to 11, 7 or 5
 for 2
   second.
   (my connection: http://www.speedtest.net/**result/2208625001.png
  http://www.speedtest.net/result/2208625001.png
   )
   I use now this config:
  
   fps_max 600
   sv_minrate 3
   sv_maxrate 10
   sv_minupdaterate 30
   sv_maxupdaterate 100
   sv_mincmdrate 30
   sv_maxcmdrate 100
  
  
   Maybe i set the sv_mincmdrate and sv_minupdaterate to a higher
 value?
  
   Pieter-bas
  
  
  
   2012/9/28 Calvin Judy c.j...@griffinrun.net
  
We're going to need more information as to what you're saying is
 lag.
  Is
   the server's fps dropping into red at the time of the issues? (You
 can
   check this by using net_graph 4 and monitoring the sv variable)
  
   Have you verified the connection speed? 100mbps is more than
 enough to
   host one srcds instance.
  
   Also your minrate value is quite low, you could be attracting
 people
  who
   are naturally laggy due to their connection.
  
   _____
   Level 3 Technician
   Griffin Networks LLC - Gaming Solutions
  
  
   - Original Message - From: Pieter-bas Ronner 
   i...@pbservers.nl
   To: hlds_linux@list.**valvesoftwa**re.com 
 http://valvesoftware.com
   hlds_linux@list.**valvesoftware.com 
 hlds_linux@list.valvesoftware.com
  
   
   Sent: Friday, September 28, 2012 12:52 PM
  
   Subject: [hlds_linux] lagg problem on ubuntu 12.04
  
  
Hi members,
  
  
   I hope you can help me a little bit with my problem.
  
   I run man

Re: [hlds_linux] lagg problem on ubuntu 12.04

2012-10-16 Thread Drogen Viech
Also, prediction is enabled by default - if memory serves me right,
you can't even disable it without sv_cheats beeing enabled in the
newer source engine versions - why add it to server.cfg when it
wouldn't even affect late loading clients?
I'd also recommend setting minrate to something higher than 3 if
you run a 24 or 32 player server (especially for stuff like mvm where
you see shitload of players at once)

2012/10/16 Drogen Viech drogenvi...@googlemail.com:
 Why can't you just leave the cmd- and updaterate alone? It seriously
 pisses me of when people think higher == better - the default
 settings of updating and sending 30 times per second are just fine.

 2012/10/16 Pieter-bas Ronner i...@pbservers.nl:
 Well that wasn't the final solution. I found the problem in the bios.
 The energy saving was on. When i turn it off, no lagg problems.
 stable SV on 66.7 .

 I use now this config settings:

 // setting min and max rate's (bytes per second TO the client)
 sv_maxrate 6
 sv_minrate 3

 // setting min and max updaterate (number of updates per second TO the
 client)
 sv_maxupdaterate 67
 sv_minupdaterate 33

 // setting min and max cmdrate (number of updates per second FROM the
 client)
 sv_maxcmdrate 67
 sv_mincmdrate 33

 // setting limits for the interpolation on the client, x = over x updates
 there can be interpolation
 sv_client_max_interp_ratio 2
 sv_client_min_interp_ratio 1
 // personally have the min_interp on 2 as well.

 // set cl_predict on connected clients to 1 (only while connected)
 sv_client_predict 1



 2012/10/10 Pieter-bas Ronner i...@pbservers.nl

 Well, i restart my server and the problem was resolved.


 2012/10/10 wave thew...@thewaveserver.com

 Glad you got it sorted. Out of curiosity, did you find any particular
 config setting or addon that was causing the problem?

 On Wed, Oct 10, 2012 at 1:11 PM, Pieter-bas Ronner i...@pbservers.nl
 wrote:
  Thanks for helping me. My server is not lagging any more! thanks!
 
  PB
 
  2012/9/28 [BT]Black V bt.bla...@gmail.com
 
  Also just for tidiness sake not actually really necessary. You could
 clean
  up that config a little.
  I.e. you've specified sv tags of all talk but lower in config you have
  sv_alltalk 0 set.
  Is it necessary to have sv_cheats specified when it's default and so on
 
  But this is off topic
  On 29/09/2012 7:17 AM, Calvin Judy c.j...@griffinrun.net wrote:
 
   The server fps drops will not be caused by rates, do you have any
 addons
   running? ie. Sourcemod (if so, what plugins)
  
   You can remove the fps_max command, it's locked to the tickrate.
 Also,
   since you're running the server at 66 tickrate
   you may want to try running Valve's defaults, remove the rate
 settings
   from your server.cfg and see how that works if you're
   getting player jitter in-game.
  
   The more you increase the rate values, and the larger the gap between
   minupdaterate/maxupdaterate the more inconsistency you're
   going to have. As much as I understand striving for better
 performance on
   srcds, Valve's default rate settings run quite well
   and you should only tweak them if the circumstances call for it.
  
   Also, can you monitor the srcds process while these fps drops are
   occuring. (You should be able to use top, and just see the cpu usage
 of
   srcds_linux)
  
   The fps drops (on net_graph 4, sv) is what is causing the lag, we
 need to
   find the source of the fps drops in order to solve that.
  
  
   - Original Message - From: Pieter-bas Ronner 
  i...@pbservers.nl
   To: Half-Life dedicated Linux server mailing list hlds_linux@list.
 **
   valvesoftware.com hlds_linux@list.valvesoftware.com
   Sent: Friday, September 28, 2012 2:41 PM
   Subject: Re: [hlds_linux] lagg problem on ubuntu 12.04
  
  
Hello,
  
   First of all. Thank you all for helping and responding!
   Its look like that the config from wave  resolves the issue.
   But i have now some hickups. The sv drops from 66 to 11, 7 or 5
 for 2
   second.
   (my connection: http://www.speedtest.net/**result/2208625001.png
  http://www.speedtest.net/result/2208625001.png
   )
   I use now this config:
  
   fps_max 600
   sv_minrate 3
   sv_maxrate 10
   sv_minupdaterate 30
   sv_maxupdaterate 100
   sv_mincmdrate 30
   sv_maxcmdrate 100
  
  
   Maybe i set the sv_mincmdrate and sv_minupdaterate to a higher
 value?
  
   Pieter-bas
  
  
  
   2012/9/28 Calvin Judy c.j...@griffinrun.net
  
We're going to need more information as to what you're saying is
 lag.
  Is
   the server's fps dropping into red at the time of the issues? (You
 can
   check this by using net_graph 4 and monitoring the sv variable)
  
   Have you verified the connection speed? 100mbps is more than
 enough to
   host one srcds instance.
  
   Also your minrate value is quite low, you could be attracting
 people
  who
   are naturally laggy due to their connection.
  
   _____
   Level 3 Technician

Re: [hlds_linux] lagg problem on ubuntu 12.04

2012-10-15 Thread Pieter-bas Ronner
Well that wasn't the final solution. I found the problem in the bios.
The energy saving was on. When i turn it off, no lagg problems.
stable SV on 66.7 .

I use now this config settings:

// setting min and max rate's (bytes per second TO the client)
sv_maxrate 6
sv_minrate 3

// setting min and max updaterate (number of updates per second TO the
client)
sv_maxupdaterate 67
sv_minupdaterate 33

// setting min and max cmdrate (number of updates per second FROM the
client)
sv_maxcmdrate 67
sv_mincmdrate 33

// setting limits for the interpolation on the client, x = over x updates
there can be interpolation
sv_client_max_interp_ratio 2
sv_client_min_interp_ratio 1
// personally have the min_interp on 2 as well.

// set cl_predict on connected clients to 1 (only while connected)
sv_client_predict 1



2012/10/10 Pieter-bas Ronner i...@pbservers.nl

 Well, i restart my server and the problem was resolved.


 2012/10/10 wave thew...@thewaveserver.com

 Glad you got it sorted. Out of curiosity, did you find any particular
 config setting or addon that was causing the problem?

 On Wed, Oct 10, 2012 at 1:11 PM, Pieter-bas Ronner i...@pbservers.nl
 wrote:
  Thanks for helping me. My server is not lagging any more! thanks!
 
  PB
 
  2012/9/28 [BT]Black V bt.bla...@gmail.com
 
  Also just for tidiness sake not actually really necessary. You could
 clean
  up that config a little.
  I.e. you've specified sv tags of all talk but lower in config you have
  sv_alltalk 0 set.
  Is it necessary to have sv_cheats specified when it's default and so on
 
  But this is off topic
  On 29/09/2012 7:17 AM, Calvin Judy c.j...@griffinrun.net wrote:
 
   The server fps drops will not be caused by rates, do you have any
 addons
   running? ie. Sourcemod (if so, what plugins)
  
   You can remove the fps_max command, it's locked to the tickrate.
 Also,
   since you're running the server at 66 tickrate
   you may want to try running Valve's defaults, remove the rate
 settings
   from your server.cfg and see how that works if you're
   getting player jitter in-game.
  
   The more you increase the rate values, and the larger the gap between
   minupdaterate/maxupdaterate the more inconsistency you're
   going to have. As much as I understand striving for better
 performance on
   srcds, Valve's default rate settings run quite well
   and you should only tweak them if the circumstances call for it.
  
   Also, can you monitor the srcds process while these fps drops are
   occuring. (You should be able to use top, and just see the cpu usage
 of
   srcds_linux)
  
   The fps drops (on net_graph 4, sv) is what is causing the lag, we
 need to
   find the source of the fps drops in order to solve that.
  
  
   - Original Message - From: Pieter-bas Ronner 
  i...@pbservers.nl
   To: Half-Life dedicated Linux server mailing list hlds_linux@list.
 **
   valvesoftware.com hlds_linux@list.valvesoftware.com
   Sent: Friday, September 28, 2012 2:41 PM
   Subject: Re: [hlds_linux] lagg problem on ubuntu 12.04
  
  
Hello,
  
   First of all. Thank you all for helping and responding!
   Its look like that the config from wave  resolves the issue.
   But i have now some hickups. The sv drops from 66 to 11, 7 or 5
 for 2
   second.
   (my connection: http://www.speedtest.net/**result/2208625001.png
  http://www.speedtest.net/result/2208625001.png
   )
   I use now this config:
  
   fps_max 600
   sv_minrate 3
   sv_maxrate 10
   sv_minupdaterate 30
   sv_maxupdaterate 100
   sv_mincmdrate 30
   sv_maxcmdrate 100
  
  
   Maybe i set the sv_mincmdrate and sv_minupdaterate to a higher
 value?
  
   Pieter-bas
  
  
  
   2012/9/28 Calvin Judy c.j...@griffinrun.net
  
We're going to need more information as to what you're saying is
 lag.
  Is
   the server's fps dropping into red at the time of the issues? (You
 can
   check this by using net_graph 4 and monitoring the sv variable)
  
   Have you verified the connection speed? 100mbps is more than
 enough to
   host one srcds instance.
  
   Also your minrate value is quite low, you could be attracting
 people
  who
   are naturally laggy due to their connection.
  
   _____
   Level 3 Technician
   Griffin Networks LLC - Gaming Solutions
  
  
   - Original Message - From: Pieter-bas Ronner 
   i...@pbservers.nl
   To: hlds_linux@list.**valvesoftwa**re.com 
 http://valvesoftware.com
   hlds_linux@list.**valvesoftware.com 
 hlds_linux@list.valvesoftware.com
  
   
   Sent: Friday, September 28, 2012 12:52 PM
  
   Subject: [hlds_linux] lagg problem on ubuntu 12.04
  
  
Hi members,
  
  
   I hope you can help me a little bit with my problem.
  
   I run man vs machine team fortress 2 server. on a ubuntu 12.04
 server
   with
   a Dual-Core AMD Opteron(tm) Processor 2216, 4 cores and 16 memory.
   My internet connection is a fiber 100/100 mbit. I thought thats
 enough
   to
   run a man vs machine server.
   I search now

Re: [hlds_linux] lagg problem on ubuntu 12.04

2012-10-10 Thread Pieter-bas Ronner
Thanks for helping me. My server is not lagging any more! thanks!

PB

2012/9/28 [BT]Black V bt.bla...@gmail.com

 Also just for tidiness sake not actually really necessary. You could clean
 up that config a little.
 I.e. you've specified sv tags of all talk but lower in config you have
 sv_alltalk 0 set.
 Is it necessary to have sv_cheats specified when it's default and so on

 But this is off topic
 On 29/09/2012 7:17 AM, Calvin Judy c.j...@griffinrun.net wrote:

  The server fps drops will not be caused by rates, do you have any addons
  running? ie. Sourcemod (if so, what plugins)
 
  You can remove the fps_max command, it's locked to the tickrate. Also,
  since you're running the server at 66 tickrate
  you may want to try running Valve's defaults, remove the rate settings
  from your server.cfg and see how that works if you're
  getting player jitter in-game.
 
  The more you increase the rate values, and the larger the gap between
  minupdaterate/maxupdaterate the more inconsistency you're
  going to have. As much as I understand striving for better performance on
  srcds, Valve's default rate settings run quite well
  and you should only tweak them if the circumstances call for it.
 
  Also, can you monitor the srcds process while these fps drops are
  occuring. (You should be able to use top, and just see the cpu usage of
  srcds_linux)
 
  The fps drops (on net_graph 4, sv) is what is causing the lag, we need to
  find the source of the fps drops in order to solve that.
 
 
  - Original Message - From: Pieter-bas Ronner 
 i...@pbservers.nl
  To: Half-Life dedicated Linux server mailing list hlds_linux@list.**
  valvesoftware.com hlds_linux@list.valvesoftware.com
  Sent: Friday, September 28, 2012 2:41 PM
  Subject: Re: [hlds_linux] lagg problem on ubuntu 12.04
 
 
   Hello,
 
  First of all. Thank you all for helping and responding!
  Its look like that the config from wave  resolves the issue.
  But i have now some hickups. The sv drops from 66 to 11, 7 or 5 for 2
  second.
  (my connection: http://www.speedtest.net/**result/2208625001.png
 http://www.speedtest.net/result/2208625001.png
  )
  I use now this config:
 
  fps_max 600
  sv_minrate 3
  sv_maxrate 10
  sv_minupdaterate 30
  sv_maxupdaterate 100
  sv_mincmdrate 30
  sv_maxcmdrate 100
 
 
  Maybe i set the sv_mincmdrate and sv_minupdaterate to a higher value?
 
  Pieter-bas
 
 
 
  2012/9/28 Calvin Judy c.j...@griffinrun.net
 
   We're going to need more information as to what you're saying is lag.
 Is
  the server's fps dropping into red at the time of the issues? (You can
  check this by using net_graph 4 and monitoring the sv variable)
 
  Have you verified the connection speed? 100mbps is more than enough to
  host one srcds instance.
 
  Also your minrate value is quite low, you could be attracting people
 who
  are naturally laggy due to their connection.
 
  _____
  Level 3 Technician
  Griffin Networks LLC - Gaming Solutions
 
 
  - Original Message - From: Pieter-bas Ronner 
  i...@pbservers.nl
  To: hlds_linux@list.**valvesoftwa**re.com http://valvesoftware.com
  hlds_linux@list.**valvesoftware.com hlds_linux@list.valvesoftware.com
 
  
  Sent: Friday, September 28, 2012 12:52 PM
 
  Subject: [hlds_linux] lagg problem on ubuntu 12.04
 
 
   Hi members,
 
 
  I hope you can help me a little bit with my problem.
 
  I run man vs machine team fortress 2 server. on a ubuntu 12.04 server
  with
  a Dual-Core AMD Opteron(tm) Processor 2216, 4 cores and 16 memory.
  My internet connection is a fiber 100/100 mbit. I thought thats enough
  to
  run a man vs machine server.
  I search now for a long time to figure out why are my server is
  lagging. I
  have try a lot of config files to fix the problem. But it didn't.
 
  Can you help me?
 
  This is my config server file:
 
 
 
  hostname  =Just For Fun= | clanjff.com | Team Fortress 2 | MVM 24/7
  norm
 
  // Rcon Cvars
  rcon_password j //Set's remote control password
  sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon
  authentication
  sv_rcon_log 1 //Enable/disable rcon logging.
  sv_rcon_maxfailures 3 //Max number of times a user can fail rcon
  authentication before being banned
  sv_rcon_minfailures 5 //Number of times a user can fail rcon
  authentication
  in sv_rcon_minfailuretime before being banned
  sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon
  authentications
  sv_pure 2
  tf_server_identity_account_id *
  tf_server_identity_token **
  sv_tags mvm,_registered,alltalk
 
  // Server Password
 
  // Server Cvars
  sv_visiblemaxplayers 6
  mp_allowspectators 0 //Toggles whether the server allows spectator
 mode
  or
  not
  mp_autocrosshair 0
  mp_autoteambalance 1 //Toggles server autoteambalance
  mp_bonusroundtime 5 //Time in seconds after round win until round
  restarts
  mp_chattime 5 //amount of time in seconds players can chat after the
  game
  is over

Re: [hlds_linux] lagg problem on ubuntu 12.04

2012-10-10 Thread wave
Glad you got it sorted. Out of curiosity, did you find any particular
config setting or addon that was causing the problem?

On Wed, Oct 10, 2012 at 1:11 PM, Pieter-bas Ronner i...@pbservers.nl wrote:
 Thanks for helping me. My server is not lagging any more! thanks!

 PB

 2012/9/28 [BT]Black V bt.bla...@gmail.com

 Also just for tidiness sake not actually really necessary. You could clean
 up that config a little.
 I.e. you've specified sv tags of all talk but lower in config you have
 sv_alltalk 0 set.
 Is it necessary to have sv_cheats specified when it's default and so on

 But this is off topic
 On 29/09/2012 7:17 AM, Calvin Judy c.j...@griffinrun.net wrote:

  The server fps drops will not be caused by rates, do you have any addons
  running? ie. Sourcemod (if so, what plugins)
 
  You can remove the fps_max command, it's locked to the tickrate. Also,
  since you're running the server at 66 tickrate
  you may want to try running Valve's defaults, remove the rate settings
  from your server.cfg and see how that works if you're
  getting player jitter in-game.
 
  The more you increase the rate values, and the larger the gap between
  minupdaterate/maxupdaterate the more inconsistency you're
  going to have. As much as I understand striving for better performance on
  srcds, Valve's default rate settings run quite well
  and you should only tweak them if the circumstances call for it.
 
  Also, can you monitor the srcds process while these fps drops are
  occuring. (You should be able to use top, and just see the cpu usage of
  srcds_linux)
 
  The fps drops (on net_graph 4, sv) is what is causing the lag, we need to
  find the source of the fps drops in order to solve that.
 
 
  - Original Message - From: Pieter-bas Ronner 
 i...@pbservers.nl
  To: Half-Life dedicated Linux server mailing list hlds_linux@list.**
  valvesoftware.com hlds_linux@list.valvesoftware.com
  Sent: Friday, September 28, 2012 2:41 PM
  Subject: Re: [hlds_linux] lagg problem on ubuntu 12.04
 
 
   Hello,
 
  First of all. Thank you all for helping and responding!
  Its look like that the config from wave  resolves the issue.
  But i have now some hickups. The sv drops from 66 to 11, 7 or 5 for 2
  second.
  (my connection: http://www.speedtest.net/**result/2208625001.png
 http://www.speedtest.net/result/2208625001.png
  )
  I use now this config:
 
  fps_max 600
  sv_minrate 3
  sv_maxrate 10
  sv_minupdaterate 30
  sv_maxupdaterate 100
  sv_mincmdrate 30
  sv_maxcmdrate 100
 
 
  Maybe i set the sv_mincmdrate and sv_minupdaterate to a higher value?
 
  Pieter-bas
 
 
 
  2012/9/28 Calvin Judy c.j...@griffinrun.net
 
   We're going to need more information as to what you're saying is lag.
 Is
  the server's fps dropping into red at the time of the issues? (You can
  check this by using net_graph 4 and monitoring the sv variable)
 
  Have you verified the connection speed? 100mbps is more than enough to
  host one srcds instance.
 
  Also your minrate value is quite low, you could be attracting people
 who
  are naturally laggy due to their connection.
 
  _____
  Level 3 Technician
  Griffin Networks LLC - Gaming Solutions
 
 
  - Original Message - From: Pieter-bas Ronner 
  i...@pbservers.nl
  To: hlds_linux@list.**valvesoftwa**re.com http://valvesoftware.com
  hlds_linux@list.**valvesoftware.com hlds_linux@list.valvesoftware.com
 
  
  Sent: Friday, September 28, 2012 12:52 PM
 
  Subject: [hlds_linux] lagg problem on ubuntu 12.04
 
 
   Hi members,
 
 
  I hope you can help me a little bit with my problem.
 
  I run man vs machine team fortress 2 server. on a ubuntu 12.04 server
  with
  a Dual-Core AMD Opteron(tm) Processor 2216, 4 cores and 16 memory.
  My internet connection is a fiber 100/100 mbit. I thought thats enough
  to
  run a man vs machine server.
  I search now for a long time to figure out why are my server is
  lagging. I
  have try a lot of config files to fix the problem. But it didn't.
 
  Can you help me?
 
  This is my config server file:
 
 
 
  hostname  =Just For Fun= | clanjff.com | Team Fortress 2 | MVM 24/7
  norm
 
  // Rcon Cvars
  rcon_password j //Set's remote control password
  sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon
  authentication
  sv_rcon_log 1 //Enable/disable rcon logging.
  sv_rcon_maxfailures 3 //Max number of times a user can fail rcon
  authentication before being banned
  sv_rcon_minfailures 5 //Number of times a user can fail rcon
  authentication
  in sv_rcon_minfailuretime before being banned
  sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon
  authentications
  sv_pure 2
  tf_server_identity_account_id *
  tf_server_identity_token **
  sv_tags mvm,_registered,alltalk
 
  // Server Password
 
  // Server Cvars
  sv_visiblemaxplayers 6
  mp_allowspectators 0 //Toggles whether the server allows spectator
 mode
  or
  not
  mp_autocrosshair 0
  mp_autoteambalance 1

Re: [hlds_linux] lagg problem on ubuntu 12.04

2012-10-10 Thread Pieter-bas Ronner
Well, i restart my server and the problem was resolved.

2012/10/10 wave thew...@thewaveserver.com

 Glad you got it sorted. Out of curiosity, did you find any particular
 config setting or addon that was causing the problem?

 On Wed, Oct 10, 2012 at 1:11 PM, Pieter-bas Ronner i...@pbservers.nl
 wrote:
  Thanks for helping me. My server is not lagging any more! thanks!
 
  PB
 
  2012/9/28 [BT]Black V bt.bla...@gmail.com
 
  Also just for tidiness sake not actually really necessary. You could
 clean
  up that config a little.
  I.e. you've specified sv tags of all talk but lower in config you have
  sv_alltalk 0 set.
  Is it necessary to have sv_cheats specified when it's default and so on
 
  But this is off topic
  On 29/09/2012 7:17 AM, Calvin Judy c.j...@griffinrun.net wrote:
 
   The server fps drops will not be caused by rates, do you have any
 addons
   running? ie. Sourcemod (if so, what plugins)
  
   You can remove the fps_max command, it's locked to the tickrate. Also,
   since you're running the server at 66 tickrate
   you may want to try running Valve's defaults, remove the rate settings
   from your server.cfg and see how that works if you're
   getting player jitter in-game.
  
   The more you increase the rate values, and the larger the gap between
   minupdaterate/maxupdaterate the more inconsistency you're
   going to have. As much as I understand striving for better
 performance on
   srcds, Valve's default rate settings run quite well
   and you should only tweak them if the circumstances call for it.
  
   Also, can you monitor the srcds process while these fps drops are
   occuring. (You should be able to use top, and just see the cpu usage
 of
   srcds_linux)
  
   The fps drops (on net_graph 4, sv) is what is causing the lag, we
 need to
   find the source of the fps drops in order to solve that.
  
  
   - Original Message - From: Pieter-bas Ronner 
  i...@pbservers.nl
   To: Half-Life dedicated Linux server mailing list hlds_linux@list.
 **
   valvesoftware.com hlds_linux@list.valvesoftware.com
   Sent: Friday, September 28, 2012 2:41 PM
   Subject: Re: [hlds_linux] lagg problem on ubuntu 12.04
  
  
Hello,
  
   First of all. Thank you all for helping and responding!
   Its look like that the config from wave  resolves the issue.
   But i have now some hickups. The sv drops from 66 to 11, 7 or 5
 for 2
   second.
   (my connection: http://www.speedtest.net/**result/2208625001.png
  http://www.speedtest.net/result/2208625001.png
   )
   I use now this config:
  
   fps_max 600
   sv_minrate 3
   sv_maxrate 10
   sv_minupdaterate 30
   sv_maxupdaterate 100
   sv_mincmdrate 30
   sv_maxcmdrate 100
  
  
   Maybe i set the sv_mincmdrate and sv_minupdaterate to a higher value?
  
   Pieter-bas
  
  
  
   2012/9/28 Calvin Judy c.j...@griffinrun.net
  
We're going to need more information as to what you're saying is
 lag.
  Is
   the server's fps dropping into red at the time of the issues? (You
 can
   check this by using net_graph 4 and monitoring the sv variable)
  
   Have you verified the connection speed? 100mbps is more than enough
 to
   host one srcds instance.
  
   Also your minrate value is quite low, you could be attracting people
  who
   are naturally laggy due to their connection.
  
   _____
   Level 3 Technician
   Griffin Networks LLC - Gaming Solutions
  
  
   - Original Message - From: Pieter-bas Ronner 
   i...@pbservers.nl
   To: hlds_linux@list.**valvesoftwa**re.com 
 http://valvesoftware.com
   hlds_linux@list.**valvesoftware.com 
 hlds_linux@list.valvesoftware.com
  
   
   Sent: Friday, September 28, 2012 12:52 PM
  
   Subject: [hlds_linux] lagg problem on ubuntu 12.04
  
  
Hi members,
  
  
   I hope you can help me a little bit with my problem.
  
   I run man vs machine team fortress 2 server. on a ubuntu 12.04
 server
   with
   a Dual-Core AMD Opteron(tm) Processor 2216, 4 cores and 16 memory.
   My internet connection is a fiber 100/100 mbit. I thought thats
 enough
   to
   run a man vs machine server.
   I search now for a long time to figure out why are my server is
   lagging. I
   have try a lot of config files to fix the problem. But it didn't.
  
   Can you help me?
  
   This is my config server file:
  
  
  
   hostname  =Just For Fun= | clanjff.com | Team Fortress 2 | MVM
 24/7
   norm
  
   // Rcon Cvars
   rcon_password j //Set's remote control password
   sv_rcon_banpenalty 15 //Number of minutes to ban users who fail
 rcon
   authentication
   sv_rcon_log 1 //Enable/disable rcon logging.
   sv_rcon_maxfailures 3 //Max number of times a user can fail rcon
   authentication before being banned
   sv_rcon_minfailures 5 //Number of times a user can fail rcon
   authentication
   in sv_rcon_minfailuretime before being banned
   sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon
   authentications
   sv_pure 2
   tf_server_identity_account_id

Re: [hlds_linux] lagg problem on ubuntu 12.04

2012-09-28 Thread Cameron Munroe
Try increasing Sv_minrate to 1

Sent from my android device.



-Original Message-
From: Pieter-bas Ronner i...@pbservers.nl
To: hlds_linux@list.valvesoftware.com
Sent: Fri, 28 Sep 2012 9:52 AM
Subject: [hlds_linux] lagg problem on ubuntu 12.04

Hi members,

I hope you can help me a little bit with my problem.

I run man vs machine team fortress 2 server. on a ubuntu 12.04 server with
a Dual-Core AMD Opteron(tm) Processor 2216, 4 cores and 16 memory.
My internet connection is a fiber 100/100 mbit. I thought thats enough to
run a man vs machine server.
I search now for a long time to figure out why are my server is lagging. I
have try a lot of config files to fix the problem. But it didn't.

Can you help me?

This is my config server file:



hostname  =Just For Fun= | clanjff.com | Team Fortress 2 | MVM 24/7 norm

// Rcon Cvars
rcon_password j //Set's remote control password
sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon
authentication
sv_rcon_log 1 //Enable/disable rcon logging.
sv_rcon_maxfailures 3 //Max number of times a user can fail rcon
authentication before being banned
sv_rcon_minfailures 5 //Number of times a user can fail rcon authentication
in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon
authentications
sv_pure 2
tf_server_identity_account_id *
tf_server_identity_token **
sv_tags mvm,_registered,alltalk

// Server Password

// Server Cvars
sv_visiblemaxplayers 6
mp_allowspectators 0 //Toggles whether the server allows spectator mode or
not
mp_autocrosshair 0
mp_autoteambalance 1 //Toggles server autoteambalance
mp_bonusroundtime 5 //Time in seconds after round win until round restarts
mp_chattime 5 //amount of time in seconds players can chat after the game
is over
tf_mm_servermode 2
tf_mm_strict 0
sv_allow_votes 1
sv_vote_kick_ban_duration 1
sv_vote_issue_changelevel_allowed 1
sv_vote_issue_nextlevel_allowextend 1
sv_vote_issue_nextlevel_allowed 1
sv_vote_issue_nextlevel_choicesmode 1

mp_decals 1
mp_defaultteam 1
mp_disable_autokick 1 //Prevents a userid from being auto-kicked
mp_enableroundwaittime 1 //Enable timers to wait between rounds.
mp_fadetoblack 0 //fade a player's screen to black when he dies
mp_falldamage 5 //Amount of damage players sustains from a fall
mp_flashlight 0 //Toggles flashlight on or off
mp_footsteps 1 //Toggles footsteps on or off
mp_forcecamera 0 //Restricts spectator modes for dead players
mp_forcerespawn 0
mp_forcerespawnplayers 1 //Force all players to respawn.
mp_forcewin 1 //Forces team to win
mp_fraglimit 0
mp_teams_unbalance_limit 2 //Teams are unbalanced when one team has this
many more players than the other team. (0 disables check)
mp_time_between_capscoring 5 //Delay between scoring of owned capture
points.
mp_winlimit 10 //Max number of rounds one team can win before server
changes maps
sv_allow_color_correction 1 //Allow or disallow clients to use color
correction on this server.
sv_allow_wait_command 0 //Allow or disallow the wait command on clients
connected to this server.
sv_allowdownload 1 //Allow clients to download files
sv_allowupload 1 //Allow clients to upload customizations files
sv_alltalk 0 //Players can hear all other players, no team restrictions
sv_alternateticks 0 //If set, server only simulates entities on even
numbered ticks.
sv_autosave 0 //Set to 1 to autosave game on level transition. Does not
affect autosave triggers.
sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map
challenge type.
sv_cacheencodedents 1 //If set to 1, does an optimization to prevent extra
SendTable_Encode calls.
sv_cheats 0 //Allow cheats on server
sv_clearhinthistory 0 //Clear memory of server side hints displayed to the
player.
sv_consistency 1 //Whether the server enforces file consistency for
critical files
sv_contact i...@pbservers.nl //Contact email for server sysop
sv_downloadurl http://pbservers.nl/tf2/; //Location from which clients can
download missing files
sv_enableoldqueries 1 //Enable support for old style (HL1) server queries
sv_pausable 0 //Is the server pausable.

// Lan or internet play, Server region cvars
sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no
non-class C addresses )
sv_region 255 // Region Codes: 0 - US East coast, 1 - US West coast, 2 -
South America, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 -
Middle East, 7 - Africa, 255 - world

//server Logging
sv_log_onefile 0 //Log server information to only one file.
sv_logbans 1 //Log server bans in the server logs.
sv_logblocks 0 //If true when log when a query is blocked (can cause very
large log files)
sv_logecho 1 //Echo log information to the console.
sv_logfile 1 //Log server information in the log file.
sv_logflush 0 //Flush the log file to disk on each write (slow).
sv_logsdir log //Folder in the game directory where server logs will be
stored.

//Server Rates
sv_maxcmdrate 66 //(If sv_mincmdrate is  0), this sets 

Re: [hlds_linux] lagg problem on ubuntu 12.04

2012-09-28 Thread Cameron Munroe
Also are you running anything else on the box?

Sent from my android device.



-Original Message-
From: Cameron Munroe cmun...@cameronmunroe.com
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com
Sent: Fri, 28 Sep 2012 9:56 AM
Subject: Re: [hlds_linux] lagg problem on ubuntu 12.04

Try increasing Sv_minrate to 1

Sent from my android device.



-Original Message-
From: Pieter-bas Ronner i...@pbservers.nl
To: hlds_linux@list.valvesoftware.com
Sent: Fri, 28 Sep 2012 9:52 AM
Subject: [hlds_linux] lagg problem on ubuntu 12.04

Hi members,

I hope you can help me a little bit with my problem.

I run man vs machine team fortress 2 server. on a ubuntu 12.04 server with
a Dual-Core AMD Opteron(tm) Processor 2216, 4 cores and 16 memory.
My internet connection is a fiber 100/100 mbit. I thought thats enough to
run a man vs machine server.
I search now for a long time to figure out why are my server is lagging. I
have try a lot of config files to fix the problem. But it didn't.

Can you help me?

This is my config server file:



hostname  =Just For Fun= | clanjff.com | Team Fortress 2 | MVM 24/7 norm

// Rcon Cvars
rcon_password j //Set's remote control password
sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon
authentication
sv_rcon_log 1 //Enable/disable rcon logging.
sv_rcon_maxfailures 3 //Max number of times a user can fail rcon
authentication before being banned
sv_rcon_minfailures 5 //Number of times a user can fail rcon authentication
in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon
authentications
sv_pure 2
tf_server_identity_account_id *
tf_server_identity_token **
sv_tags mvm,_registered,alltalk

// Server Password

// Server Cvars
sv_visiblemaxplayers 6
mp_allowspectators 0 //Toggles whether the server allows spectator mode or
not
mp_autocrosshair 0
mp_autoteambalance 1 //Toggles server autoteambalance
mp_bonusroundtime 5 //Time in seconds after round win until round restarts
mp_chattime 5 //amount of time in seconds players can chat after the game
is over
tf_mm_servermode 2
tf_mm_strict 0
sv_allow_votes 1
sv_vote_kick_ban_duration 1
sv_vote_issue_changelevel_allowed 1
sv_vote_issue_nextlevel_allowextend 1
sv_vote_issue_nextlevel_allowed 1
sv_vote_issue_nextlevel_choicesmode 1

mp_decals 1
mp_defaultteam 1
mp_disable_autokick 1 //Prevents a userid from being auto-kicked
mp_enableroundwaittime 1 //Enable timers to wait between rounds.
mp_fadetoblack 0 //fade a player's screen to black when he dies
mp_falldamage 5 //Amount of damage players sustains from a fall
mp_flashlight 0 //Toggles flashlight on or off
mp_footsteps 1 //Toggles footsteps on or off
mp_forcecamera 0 //Restricts spectator modes for dead players
mp_forcerespawn 0
mp_forcerespawnplayers 1 //Force all players to respawn.
mp_forcewin 1 //Forces team to win
mp_fraglimit 0
mp_teams_unbalance_limit 2 //Teams are unbalanced when one team has this
many more players than the other team. (0 disables check)
mp_time_between_capscoring 5 //Delay between scoring of owned capture
points.
mp_winlimit 10 //Max number of rounds one team can win before server
changes maps
sv_allow_color_correction 1 //Allow or disallow clients to use color
correction on this server.
sv_allow_wait_command 0 //Allow or disallow the wait command on clients
connected to this server.
sv_allowdownload 1 //Allow clients to download files
sv_allowupload 1 //Allow clients to upload customizations files
sv_alltalk 0 //Players can hear all other players, no team restrictions
sv_alternateticks 0 //If set, server only simulates entities on even
numbered ticks.
sv_autosave 0 //Set to 1 to autosave game on level transition. Does not
affect autosave triggers.
sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map
challenge type.
sv_cacheencodedents 1 //If set to 1, does an optimization to prevent extra
SendTable_Encode calls.
sv_cheats 0 //Allow cheats on server
sv_clearhinthistory 0 //Clear memory of server side hints displayed to the
player.
sv_consistency 1 //Whether the server enforces file consistency for
critical files
sv_contact i...@pbservers.nl //Contact email for server sysop
sv_downloadurl http://pbservers.nl/tf2/; //Location from which clients can
download missing files
sv_enableoldqueries 1 //Enable support for old style (HL1) server queries
sv_pausable 0 //Is the server pausable.

// Lan or internet play, Server region cvars
sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no
non-class C addresses )
sv_region 255 // Region Codes: 0 - US East coast, 1 - US West coast, 2 -
South America, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 -
Middle East, 7 - Africa, 255 - world

//server Logging
sv_log_onefile 0 //Log server information to only one file.
sv_logbans 1 //Log server bans in the server logs.
sv_logblocks 0 //If true when log when a query is blocked (can cause very
large log files

Re: [hlds_linux] lagg problem on ubuntu 12.04

2012-09-28 Thread wave
I realize everyone's setup probably needs different numbers, but my
server is somewhat similar and I too suffered from mvm lag when it
first came out. I ended up having excellent results with the following
settings gathered from reading a guide at:
http://www.jason35.com/netcode.htm

fps_max 600
sv_minrate 3
sv_maxrate 10
sv_minupdaterate 30
sv_maxupdaterate 100
sv_mincmdrate 30
sv_maxcmdrate 100


-- 
Sent from your mom's iPad

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Re: [hlds_linux] lagg problem on ubuntu 12.04

2012-09-28 Thread Calvin Judy
We're going to need more information as to what you're saying is lag. Is the 
server's fps dropping into red at the time of the issues? (You can check 
this by using net_graph 4 and monitoring the sv variable)


Have you verified the connection speed? 100mbps is more than enough to host 
one srcds instance.


Also your minrate value is quite low, you could be attracting people who are 
naturally laggy due to their connection.


_
Level 3 Technician
Griffin Networks LLC - Gaming Solutions


- Original Message - 
From: Pieter-bas Ronner i...@pbservers.nl

To: hlds_linux@list.valvesoftware.com
Sent: Friday, September 28, 2012 12:52 PM
Subject: [hlds_linux] lagg problem on ubuntu 12.04



Hi members,

I hope you can help me a little bit with my problem.

I run man vs machine team fortress 2 server. on a ubuntu 12.04 server with
a Dual-Core AMD Opteron(tm) Processor 2216, 4 cores and 16 memory.
My internet connection is a fiber 100/100 mbit. I thought thats enough to
run a man vs machine server.
I search now for a long time to figure out why are my server is lagging. I
have try a lot of config files to fix the problem. But it didn't.

Can you help me?

This is my config server file:



hostname  =Just For Fun= | clanjff.com | Team Fortress 2 | MVM 24/7 norm

// Rcon Cvars
rcon_password j //Set's remote control password
sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon
authentication
sv_rcon_log 1 //Enable/disable rcon logging.
sv_rcon_maxfailures 3 //Max number of times a user can fail rcon
authentication before being banned
sv_rcon_minfailures 5 //Number of times a user can fail rcon 
authentication

in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon
authentications
sv_pure 2
tf_server_identity_account_id *
tf_server_identity_token **
sv_tags mvm,_registered,alltalk

// Server Password

// Server Cvars
sv_visiblemaxplayers 6
mp_allowspectators 0 //Toggles whether the server allows spectator mode or
not
mp_autocrosshair 0
mp_autoteambalance 1 //Toggles server autoteambalance
mp_bonusroundtime 5 //Time in seconds after round win until round restarts
mp_chattime 5 //amount of time in seconds players can chat after the game
is over
tf_mm_servermode 2
tf_mm_strict 0
sv_allow_votes 1
sv_vote_kick_ban_duration 1
sv_vote_issue_changelevel_allowed 1
sv_vote_issue_nextlevel_allowextend 1
sv_vote_issue_nextlevel_allowed 1
sv_vote_issue_nextlevel_choicesmode 1

mp_decals 1
mp_defaultteam 1
mp_disable_autokick 1 //Prevents a userid from being auto-kicked
mp_enableroundwaittime 1 //Enable timers to wait between rounds.
mp_fadetoblack 0 //fade a player's screen to black when he dies
mp_falldamage 5 //Amount of damage players sustains from a fall
mp_flashlight 0 //Toggles flashlight on or off
mp_footsteps 1 //Toggles footsteps on or off
mp_forcecamera 0 //Restricts spectator modes for dead players
mp_forcerespawn 0
mp_forcerespawnplayers 1 //Force all players to respawn.
mp_forcewin 1 //Forces team to win
mp_fraglimit 0
mp_teams_unbalance_limit 2 //Teams are unbalanced when one team has this
many more players than the other team. (0 disables check)
mp_time_between_capscoring 5 //Delay between scoring of owned capture
points.
mp_winlimit 10 //Max number of rounds one team can win before server
changes maps
sv_allow_color_correction 1 //Allow or disallow clients to use color
correction on this server.
sv_allow_wait_command 0 //Allow or disallow the wait command on clients
connected to this server.
sv_allowdownload 1 //Allow clients to download files
sv_allowupload 1 //Allow clients to upload customizations files
sv_alltalk 0 //Players can hear all other players, no team restrictions
sv_alternateticks 0 //If set, server only simulates entities on even
numbered ticks.
sv_autosave 0 //Set to 1 to autosave game on level transition. Does not
affect autosave triggers.
sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map
challenge type.
sv_cacheencodedents 1 //If set to 1, does an optimization to prevent extra
SendTable_Encode calls.
sv_cheats 0 //Allow cheats on server
sv_clearhinthistory 0 //Clear memory of server side hints displayed to the
player.
sv_consistency 1 //Whether the server enforces file consistency for
critical files
sv_contact i...@pbservers.nl //Contact email for server sysop
sv_downloadurl http://pbservers.nl/tf2/; //Location from which clients 
can

download missing files
sv_enableoldqueries 1 //Enable support for old style (HL1) server queries
sv_pausable 0 //Is the server pausable.

// Lan or internet play, Server region cvars
sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no
non-class C addresses )
sv_region 255 // Region Codes: 0 - US East coast, 1 - US West coast, 2 -
South America, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 -
Middle East, 7 - Africa, 255 - world

//server Logging
sv_log_onefile 0 //Log server information 

Re: [hlds_linux] lagg problem on ubuntu 12.04

2012-09-28 Thread Pieter-bas Ronner
Hello,

First of all. Thank you all for helping and responding!
Its look like that the config from wave  resolves the issue.
But i have now some hickups. The sv drops from 66 to 11, 7 or 5 for 2
second.
(my connection: http://www.speedtest.net/result/2208625001.png)
I use now this config:

fps_max 600
sv_minrate 3
sv_maxrate 10
sv_minupdaterate 30
sv_maxupdaterate 100
sv_mincmdrate 30
sv_maxcmdrate 100


Maybe i set the sv_mincmdrate and sv_minupdaterate to a higher value?

Pieter-bas



2012/9/28 Calvin Judy c.j...@griffinrun.net

 We're going to need more information as to what you're saying is lag. Is
 the server's fps dropping into red at the time of the issues? (You can
 check this by using net_graph 4 and monitoring the sv variable)

 Have you verified the connection speed? 100mbps is more than enough to
 host one srcds instance.

 Also your minrate value is quite low, you could be attracting people who
 are naturally laggy due to their connection.

 __**___
 Level 3 Technician
 Griffin Networks LLC - Gaming Solutions


 - Original Message - From: Pieter-bas Ronner i...@pbservers.nl
 To: hlds_linux@list.**valvesoftware.comhlds_linux@list.valvesoftware.com
 
 Sent: Friday, September 28, 2012 12:52 PM

 Subject: [hlds_linux] lagg problem on ubuntu 12.04


  Hi members,

 I hope you can help me a little bit with my problem.

 I run man vs machine team fortress 2 server. on a ubuntu 12.04 server with
 a Dual-Core AMD Opteron(tm) Processor 2216, 4 cores and 16 memory.
 My internet connection is a fiber 100/100 mbit. I thought thats enough to
 run a man vs machine server.
 I search now for a long time to figure out why are my server is lagging. I
 have try a lot of config files to fix the problem. But it didn't.

 Can you help me?

 This is my config server file:



 hostname  =Just For Fun= | clanjff.com | Team Fortress 2 | MVM 24/7 norm

 // Rcon Cvars
 rcon_password j //Set's remote control password
 sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon
 authentication
 sv_rcon_log 1 //Enable/disable rcon logging.
 sv_rcon_maxfailures 3 //Max number of times a user can fail rcon
 authentication before being banned
 sv_rcon_minfailures 5 //Number of times a user can fail rcon
 authentication
 in sv_rcon_minfailuretime before being banned
 sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon
 authentications
 sv_pure 2
 tf_server_identity_account_id *
 tf_server_identity_token **
 sv_tags mvm,_registered,alltalk

 // Server Password

 // Server Cvars
 sv_visiblemaxplayers 6
 mp_allowspectators 0 //Toggles whether the server allows spectator mode or
 not
 mp_autocrosshair 0
 mp_autoteambalance 1 //Toggles server autoteambalance
 mp_bonusroundtime 5 //Time in seconds after round win until round restarts
 mp_chattime 5 //amount of time in seconds players can chat after the game
 is over
 tf_mm_servermode 2
 tf_mm_strict 0
 sv_allow_votes 1
 sv_vote_kick_ban_duration 1
 sv_vote_issue_changelevel_**allowed 1
 sv_vote_issue_nextlevel_**allowextend 1
 sv_vote_issue_nextlevel_**allowed 1
 sv_vote_issue_nextlevel_**choicesmode 1

 mp_decals 1
 mp_defaultteam 1
 mp_disable_autokick 1 //Prevents a userid from being auto-kicked
 mp_enableroundwaittime 1 //Enable timers to wait between rounds.
 mp_fadetoblack 0 //fade a player's screen to black when he dies
 mp_falldamage 5 //Amount of damage players sustains from a fall
 mp_flashlight 0 //Toggles flashlight on or off
 mp_footsteps 1 //Toggles footsteps on or off
 mp_forcecamera 0 //Restricts spectator modes for dead players
 mp_forcerespawn 0
 mp_forcerespawnplayers 1 //Force all players to respawn.
 mp_forcewin 1 //Forces team to win
 mp_fraglimit 0
 mp_teams_unbalance_limit 2 //Teams are unbalanced when one team has this
 many more players than the other team. (0 disables check)
 mp_time_between_capscoring 5 //Delay between scoring of owned capture
 points.
 mp_winlimit 10 //Max number of rounds one team can win before server
 changes maps
 sv_allow_color_correction 1 //Allow or disallow clients to use color
 correction on this server.
 sv_allow_wait_command 0 //Allow or disallow the wait command on clients
 connected to this server.
 sv_allowdownload 1 //Allow clients to download files
 sv_allowupload 1 //Allow clients to upload customizations files
 sv_alltalk 0 //Players can hear all other players, no team restrictions
 sv_alternateticks 0 //If set, server only simulates entities on even
 numbered ticks.
 sv_autosave 0 //Set to 1 to autosave game on level transition. Does not
 affect autosave triggers.
 sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map
 challenge type.
 sv_cacheencodedents 1 //If set to 1, does an optimization to prevent extra
 SendTable_Encode calls.
 sv_cheats 0 //Allow cheats on server
 sv_clearhinthistory 0 //Clear memory of server side hints displayed to the
 player.
 sv_consistency 1 //Whether the server enforces file consistency for

Re: [hlds_linux] lagg problem on ubuntu 12.04

2012-09-28 Thread Calvin Judy
The server fps drops will not be caused by rates, do you have any addons 
running? ie. Sourcemod (if so, what plugins)


You can remove the fps_max command, it's locked to the tickrate. Also, since 
you're running the server at 66 tickrate
you may want to try running Valve's defaults, remove the rate settings from 
your server.cfg and see how that works if you're

getting player jitter in-game.

The more you increase the rate values, and the larger the gap between 
minupdaterate/maxupdaterate the more inconsistency you're
going to have. As much as I understand striving for better performance on 
srcds, Valve's default rate settings run quite well

and you should only tweak them if the circumstances call for it.

Also, can you monitor the srcds process while these fps drops are occuring. 
(You should be able to use top, and just see the cpu usage of srcds_linux)


The fps drops (on net_graph 4, sv) is what is causing the lag, we need to 
find the source of the fps drops in order to solve that.



- Original Message - 
From: Pieter-bas Ronner i...@pbservers.nl
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com

Sent: Friday, September 28, 2012 2:41 PM
Subject: Re: [hlds_linux] lagg problem on ubuntu 12.04



Hello,

First of all. Thank you all for helping and responding!
Its look like that the config from wave  resolves the issue.
But i have now some hickups. The sv drops from 66 to 11, 7 or 5 for 2
second.
(my connection: http://www.speedtest.net/result/2208625001.png)
I use now this config:

fps_max 600
sv_minrate 3
sv_maxrate 10
sv_minupdaterate 30
sv_maxupdaterate 100
sv_mincmdrate 30
sv_maxcmdrate 100


Maybe i set the sv_mincmdrate and sv_minupdaterate to a higher value?

Pieter-bas



2012/9/28 Calvin Judy c.j...@griffinrun.net


We're going to need more information as to what you're saying is lag. Is
the server's fps dropping into red at the time of the issues? (You can
check this by using net_graph 4 and monitoring the sv variable)

Have you verified the connection speed? 100mbps is more than enough to
host one srcds instance.

Also your minrate value is quite low, you could be attracting people who
are naturally laggy due to their connection.

__**___
Level 3 Technician
Griffin Networks LLC - Gaming Solutions


- Original Message - From: Pieter-bas Ronner 
i...@pbservers.nl
To: 
hlds_linux@list.**valvesoftware.comhlds_linux@list.valvesoftware.com


Sent: Friday, September 28, 2012 12:52 PM

Subject: [hlds_linux] lagg problem on ubuntu 12.04


 Hi members,


I hope you can help me a little bit with my problem.

I run man vs machine team fortress 2 server. on a ubuntu 12.04 server 
with

a Dual-Core AMD Opteron(tm) Processor 2216, 4 cores and 16 memory.
My internet connection is a fiber 100/100 mbit. I thought thats enough 
to

run a man vs machine server.
I search now for a long time to figure out why are my server is lagging. 
I

have try a lot of config files to fix the problem. But it didn't.

Can you help me?

This is my config server file:



hostname  =Just For Fun= | clanjff.com | Team Fortress 2 | MVM 24/7 norm

// Rcon Cvars
rcon_password j //Set's remote control password
sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon
authentication
sv_rcon_log 1 //Enable/disable rcon logging.
sv_rcon_maxfailures 3 //Max number of times a user can fail rcon
authentication before being banned
sv_rcon_minfailures 5 //Number of times a user can fail rcon
authentication
in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon
authentications
sv_pure 2
tf_server_identity_account_id *
tf_server_identity_token **
sv_tags mvm,_registered,alltalk

// Server Password

// Server Cvars
sv_visiblemaxplayers 6
mp_allowspectators 0 //Toggles whether the server allows spectator mode 
or

not
mp_autocrosshair 0
mp_autoteambalance 1 //Toggles server autoteambalance
mp_bonusroundtime 5 //Time in seconds after round win until round 
restarts
mp_chattime 5 //amount of time in seconds players can chat after the 
game

is over
tf_mm_servermode 2
tf_mm_strict 0
sv_allow_votes 1
sv_vote_kick_ban_duration 1
sv_vote_issue_changelevel_**allowed 1
sv_vote_issue_nextlevel_**allowextend 1
sv_vote_issue_nextlevel_**allowed 1
sv_vote_issue_nextlevel_**choicesmode 1

mp_decals 1
mp_defaultteam 1
mp_disable_autokick 1 //Prevents a userid from being auto-kicked
mp_enableroundwaittime 1 //Enable timers to wait between rounds.
mp_fadetoblack 0 //fade a player's screen to black when he dies
mp_falldamage 5 //Amount of damage players sustains from a fall
mp_flashlight 0 //Toggles flashlight on or off
mp_footsteps 1 //Toggles footsteps on or off
mp_forcecamera 0 //Restricts spectator modes for dead players
mp_forcerespawn 0
mp_forcerespawnplayers 1 //Force all players to respawn.
mp_forcewin 1 //Forces team to win
mp_fraglimit 0
mp_teams_unbalance_limit 2 //Teams

Re: [hlds_linux] lagg problem on ubuntu 12.04

2012-09-28 Thread [BT]Black V
Also just for tidiness sake not actually really necessary. You could clean
up that config a little.
I.e. you've specified sv tags of all talk but lower in config you have
sv_alltalk 0 set.
Is it necessary to have sv_cheats specified when it's default and so on

But this is off topic
On 29/09/2012 7:17 AM, Calvin Judy c.j...@griffinrun.net wrote:

 The server fps drops will not be caused by rates, do you have any addons
 running? ie. Sourcemod (if so, what plugins)

 You can remove the fps_max command, it's locked to the tickrate. Also,
 since you're running the server at 66 tickrate
 you may want to try running Valve's defaults, remove the rate settings
 from your server.cfg and see how that works if you're
 getting player jitter in-game.

 The more you increase the rate values, and the larger the gap between
 minupdaterate/maxupdaterate the more inconsistency you're
 going to have. As much as I understand striving for better performance on
 srcds, Valve's default rate settings run quite well
 and you should only tweak them if the circumstances call for it.

 Also, can you monitor the srcds process while these fps drops are
 occuring. (You should be able to use top, and just see the cpu usage of
 srcds_linux)

 The fps drops (on net_graph 4, sv) is what is causing the lag, we need to
 find the source of the fps drops in order to solve that.


 - Original Message - From: Pieter-bas Ronner i...@pbservers.nl
 To: Half-Life dedicated Linux server mailing list hlds_linux@list.**
 valvesoftware.com hlds_linux@list.valvesoftware.com
 Sent: Friday, September 28, 2012 2:41 PM
 Subject: Re: [hlds_linux] lagg problem on ubuntu 12.04


  Hello,

 First of all. Thank you all for helping and responding!
 Its look like that the config from wave  resolves the issue.
 But i have now some hickups. The sv drops from 66 to 11, 7 or 5 for 2
 second.
 (my connection: 
 http://www.speedtest.net/**result/2208625001.pnghttp://www.speedtest.net/result/2208625001.png
 )
 I use now this config:

 fps_max 600
 sv_minrate 3
 sv_maxrate 10
 sv_minupdaterate 30
 sv_maxupdaterate 100
 sv_mincmdrate 30
 sv_maxcmdrate 100


 Maybe i set the sv_mincmdrate and sv_minupdaterate to a higher value?

 Pieter-bas



 2012/9/28 Calvin Judy c.j...@griffinrun.net

  We're going to need more information as to what you're saying is lag. Is
 the server's fps dropping into red at the time of the issues? (You can
 check this by using net_graph 4 and monitoring the sv variable)

 Have you verified the connection speed? 100mbps is more than enough to
 host one srcds instance.

 Also your minrate value is quite low, you could be attracting people who
 are naturally laggy due to their connection.

 _____
 Level 3 Technician
 Griffin Networks LLC - Gaming Solutions


 - Original Message - From: Pieter-bas Ronner 
 i...@pbservers.nl
 To: hlds_linux@list.**valvesoftwa**re.com http://valvesoftware.com
 hlds_linux@list.**valvesoftware.com hlds_linux@list.valvesoftware.com
 
 Sent: Friday, September 28, 2012 12:52 PM

 Subject: [hlds_linux] lagg problem on ubuntu 12.04


  Hi members,


 I hope you can help me a little bit with my problem.

 I run man vs machine team fortress 2 server. on a ubuntu 12.04 server
 with
 a Dual-Core AMD Opteron(tm) Processor 2216, 4 cores and 16 memory.
 My internet connection is a fiber 100/100 mbit. I thought thats enough
 to
 run a man vs machine server.
 I search now for a long time to figure out why are my server is
 lagging. I
 have try a lot of config files to fix the problem. But it didn't.

 Can you help me?

 This is my config server file:



 hostname  =Just For Fun= | clanjff.com | Team Fortress 2 | MVM 24/7
 norm

 // Rcon Cvars
 rcon_password j //Set's remote control password
 sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon
 authentication
 sv_rcon_log 1 //Enable/disable rcon logging.
 sv_rcon_maxfailures 3 //Max number of times a user can fail rcon
 authentication before being banned
 sv_rcon_minfailures 5 //Number of times a user can fail rcon
 authentication
 in sv_rcon_minfailuretime before being banned
 sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon
 authentications
 sv_pure 2
 tf_server_identity_account_id *
 tf_server_identity_token **
 sv_tags mvm,_registered,alltalk

 // Server Password

 // Server Cvars
 sv_visiblemaxplayers 6
 mp_allowspectators 0 //Toggles whether the server allows spectator mode
 or
 not
 mp_autocrosshair 0
 mp_autoteambalance 1 //Toggles server autoteambalance
 mp_bonusroundtime 5 //Time in seconds after round win until round
 restarts
 mp_chattime 5 //amount of time in seconds players can chat after the
 game
 is over
 tf_mm_servermode 2
 tf_mm_strict 0
 sv_allow_votes 1
 sv_vote_kick_ban_duration 1
 sv_vote_issue_changelevel_allowed 1
 sv_vote_issue_nextlevel_allowextend 1
 sv_vote_issue_nextlevel_allowed 1
 sv_vote_issue_nextlevel_choicesmode 1

 mp_decals 1