Re: [hlds_linux] lagg problem on ubuntu 12.04
On 21/10/2012 04:39, Mart-Jan Reeuwijk wrote: Unfortunately, there are also still a load of countries where dial-up is still the latest technology they know. Perhaps, but your typical badly configured UK server isn't configuring their server poorly because they've watched Borat and want to help. (It's rare you find a UK server run by a group who aren't irrationally scared by foreign languages for instance - it doesn't exactly suggest a cosmopolitan community) And, then you'll see anyway, it is linked with ping simply because these dial up players you talk about won't have sub 50ms latency either. There's no fixing the server for them with settings. -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] lagg problem on ubuntu 12.04
Well, as long as the updaterate and cmdrate are the same or close to each-other and 30 or above, and 66 or below, with a sane rate, the experience will be good. you hinted already: ping 100 or higher is really bad for experience (personally, I start to notice it on ping 60 and higher). But that's ping, nothing to do with these settings. I agree that some servers have really bad configs in that regards for players, the min and max values are to allow a degree of freedom to gamers, not pushing them too far, and not allowing them to be too low. Or servers that have 10 instances running on a dual core, with a cap limit by their hoster. Unfortunately, there are also still a load of countries where dial-up is still the latest technology they know. So while here in the west we have the luxury of good connection, a friend of mine in some east European country has to call his shaman bout everyday to get his ADSL router working for a measly 4096/256 Kbit. From: dan needa...@ntlworld.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Thursday, 18 October 2012, 15:38 Subject: Re: [hlds_linux] lagg problem on ubuntu 12.04 On 16/10/2012 11:56, Drogen Viech wrote: Why can't you just leave the cmd- and updaterate alone? It seriously pisses me of when people think higher == better - the default settings of updating and sending 30 times per second are just fine. I'd say they definitely matter. There's no higher==better of course. I think they should be 66 - the tic rate of the server. So fixed values. Higher shouldn't, aiui, achieve anything. But is there any sane reason for them to be lower? Unless there's some country with a significant dialup population (but their experience is going to suck anyway) or if someone can show (in a robust way) that the lower values make no difference. The point is, I don't understand why you can even change these values in the first place. Why aren't they constants? And 66? The same with rate. = 3 and its anecdotally not as good. That's over several thousand hours of playing. I can tell without looking if I join a server that has either capped max_rate or forced it to a particular value compared with the client setting I have. But, equally, there are a set popular servers with sv_min_rate 9 for some bizarre reason, and they seem just as broken as the ones with it set low. (It's not clear whether their performance issues are because they have hundreds of servers though or whether it's the actual config causing them) But, I don't really understand why the defaults are what they are. The defaults should be right in the sense that - There should be no need for servers to cap anything based up a feeling they have that clients could break something if they don't. Or that without the caps it would give some players an advantage over others if they aren't aware of the client settings. - There should be no need for servers to change things today because the defaults are years out of date. - This should apply to the client settings too. if I can change my settings and get a better experience - especially if that gives an advantage or edge over other players, then either the defaults are wrong and/or the fact these settings are hidden is wrong. Although I'd tentatively agree with you that server admins pissing with them is one of the worst aspects of 3rd party servers it's not because they make them bigger. It's usually the reverse. Especially now more of Valve's games are forcing matchmaking and, as we saw last night, as Valve are trying to slowly hammer a wedge into the punish you for leaving early initiatives. Join a server with sv_max_rate 25000 and I'll usually leave. Perhaps that won't affect mann up (but Valve's French servers are a performance joke so I hope they aren't punishing anyone for leaving them) similarly there are umpteen admin foobars and no-nos, halfwitted plugin use that the browser and (obviously matchmaking) does not tell you or let you filter out before you join. Hence, it's no wonder lots of people leave games after finding themselves on a server like that. Valve's French servers could barely manage 12v12 and cannot run boot camp MvM - so I'm sure some of this will affect mann up servers. It would make sense if Valve are phasing out server browsing and having you must finish a game initiatives, to improve the server matching so it takes into account not just ping but these parameters too, and plugin use. A good first step might be getting sane defaults in place if they genuinely aren't sane now (and I would say anecdotally setting cl_updaterate and so on to 66 , rate to 6 and cl_interp to 0 (which gives you typically 30.0ms instead of 100.0ms but some server admins have managed to break this) is a much better experience and an advantage over anyone who uses the defaults. So either I'm wrong or there are shedloads of badly
Re: [hlds_linux] lagg problem on ubuntu 12.04
On 16/10/2012 11:56, Drogen Viech wrote: Why can't you just leave the cmd- and updaterate alone? It seriously pisses me of when people think higher == better - the default settings of updating and sending 30 times per second are just fine. I'd say they definitely matter. There's no higher==better of course. I think they should be 66 - the tic rate of the server. So fixed values. Higher shouldn't, aiui, achieve anything. But is there any sane reason for them to be lower? Unless there's some country with a significant dialup population (but their experience is going to suck anyway) or if someone can show (in a robust way) that the lower values make no difference. The point is, I don't understand why you can even change these values in the first place. Why aren't they constants? And 66? The same with rate. = 3 and its anecdotally not as good. That's over several thousand hours of playing. I can tell without looking if I join a server that has either capped max_rate or forced it to a particular value compared with the client setting I have. But, equally, there are a set popular servers with sv_min_rate 9 for some bizarre reason, and they seem just as broken as the ones with it set low. (It's not clear whether their performance issues are because they have hundreds of servers though or whether it's the actual config causing them) But, I don't really understand why the defaults are what they are. The defaults should be right in the sense that - There should be no need for servers to cap anything based up a feeling they have that clients could break something if they don't. Or that without the caps it would give some players an advantage over others if they aren't aware of the client settings. - There should be no need for servers to change things today because the defaults are years out of date. - This should apply to the client settings too. if I can change my settings and get a better experience - especially if that gives an advantage or edge over other players, then either the defaults are wrong and/or the fact these settings are hidden is wrong. Although I'd tentatively agree with you that server admins pissing with them is one of the worst aspects of 3rd party servers it's not because they make them bigger. It's usually the reverse. Especially now more of Valve's games are forcing matchmaking and, as we saw last night, as Valve are trying to slowly hammer a wedge into the punish you for leaving early initiatives. Join a server with sv_max_rate 25000 and I'll usually leave. Perhaps that won't affect mann up (but Valve's French servers are a performance joke so I hope they aren't punishing anyone for leaving them) similarly there are umpteen admin foobars and no-nos, halfwitted plugin use that the browser and (obviously matchmaking) does not tell you or let you filter out before you join. Hence, it's no wonder lots of people leave games after finding themselves on a server like that. Valve's French servers could barely manage 12v12 and cannot run boot camp MvM - so I'm sure some of this will affect mann up servers. It would make sense if Valve are phasing out server browsing and having you must finish a game initiatives, to improve the server matching so it takes into account not just ping but these parameters too, and plugin use. A good first step might be getting sane defaults in place if they genuinely aren't sane now (and I would say anecdotally setting cl_updaterate and so on to 66 , rate to 6 and cl_interp to 0 (which gives you typically 30.0ms instead of 100.0ms but some server admins have managed to break this) is a much better experience and an advantage over anyone who uses the defaults. So either I'm wrong or there are shedloads of badly configured servers out there hurting the experience of their players and, obviously, Valve's client defaults are not helping either. Perhaps the real issue is, no one has any real idea what the values should or shouldn't be bar from their anecdotal experience from trying the client. And the page written by valve talking about how the network compensation works that touches upon some of this. Which sounds reasonable at first but, as anyone who has played with a ping =100 will tell you, in practise it is a load of hot air. There is no compensating for a high ping or at least, Valve certainly haven't implemented it - if your ping is high, the game sucks. I believe that's equally true of these other values too like rate and cl_cmdrate and so on - and that the better you are at the game the more sensitive you will be to them. -- Dan. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] lagg problem on ubuntu 12.04
Why can't you just leave the cmd- and updaterate alone? It seriously pisses me of when people think higher == better - the default settings of updating and sending 30 times per second are just fine. 2012/10/16 Pieter-bas Ronner i...@pbservers.nl: Well that wasn't the final solution. I found the problem in the bios. The energy saving was on. When i turn it off, no lagg problems. stable SV on 66.7 . I use now this config settings: // setting min and max rate's (bytes per second TO the client) sv_maxrate 6 sv_minrate 3 // setting min and max updaterate (number of updates per second TO the client) sv_maxupdaterate 67 sv_minupdaterate 33 // setting min and max cmdrate (number of updates per second FROM the client) sv_maxcmdrate 67 sv_mincmdrate 33 // setting limits for the interpolation on the client, x = over x updates there can be interpolation sv_client_max_interp_ratio 2 sv_client_min_interp_ratio 1 // personally have the min_interp on 2 as well. // set cl_predict on connected clients to 1 (only while connected) sv_client_predict 1 2012/10/10 Pieter-bas Ronner i...@pbservers.nl Well, i restart my server and the problem was resolved. 2012/10/10 wave thew...@thewaveserver.com Glad you got it sorted. Out of curiosity, did you find any particular config setting or addon that was causing the problem? On Wed, Oct 10, 2012 at 1:11 PM, Pieter-bas Ronner i...@pbservers.nl wrote: Thanks for helping me. My server is not lagging any more! thanks! PB 2012/9/28 [BT]Black V bt.bla...@gmail.com Also just for tidiness sake not actually really necessary. You could clean up that config a little. I.e. you've specified sv tags of all talk but lower in config you have sv_alltalk 0 set. Is it necessary to have sv_cheats specified when it's default and so on But this is off topic On 29/09/2012 7:17 AM, Calvin Judy c.j...@griffinrun.net wrote: The server fps drops will not be caused by rates, do you have any addons running? ie. Sourcemod (if so, what plugins) You can remove the fps_max command, it's locked to the tickrate. Also, since you're running the server at 66 tickrate you may want to try running Valve's defaults, remove the rate settings from your server.cfg and see how that works if you're getting player jitter in-game. The more you increase the rate values, and the larger the gap between minupdaterate/maxupdaterate the more inconsistency you're going to have. As much as I understand striving for better performance on srcds, Valve's default rate settings run quite well and you should only tweak them if the circumstances call for it. Also, can you monitor the srcds process while these fps drops are occuring. (You should be able to use top, and just see the cpu usage of srcds_linux) The fps drops (on net_graph 4, sv) is what is causing the lag, we need to find the source of the fps drops in order to solve that. - Original Message - From: Pieter-bas Ronner i...@pbservers.nl To: Half-Life dedicated Linux server mailing list hlds_linux@list. ** valvesoftware.com hlds_linux@list.valvesoftware.com Sent: Friday, September 28, 2012 2:41 PM Subject: Re: [hlds_linux] lagg problem on ubuntu 12.04 Hello, First of all. Thank you all for helping and responding! Its look like that the config from wave resolves the issue. But i have now some hickups. The sv drops from 66 to 11, 7 or 5 for 2 second. (my connection: http://www.speedtest.net/**result/2208625001.png http://www.speedtest.net/result/2208625001.png ) I use now this config: fps_max 600 sv_minrate 3 sv_maxrate 10 sv_minupdaterate 30 sv_maxupdaterate 100 sv_mincmdrate 30 sv_maxcmdrate 100 Maybe i set the sv_mincmdrate and sv_minupdaterate to a higher value? Pieter-bas 2012/9/28 Calvin Judy c.j...@griffinrun.net We're going to need more information as to what you're saying is lag. Is the server's fps dropping into red at the time of the issues? (You can check this by using net_graph 4 and monitoring the sv variable) Have you verified the connection speed? 100mbps is more than enough to host one srcds instance. Also your minrate value is quite low, you could be attracting people who are naturally laggy due to their connection. _____ Level 3 Technician Griffin Networks LLC - Gaming Solutions - Original Message - From: Pieter-bas Ronner i...@pbservers.nl To: hlds_linux@list.**valvesoftwa**re.com http://valvesoftware.com hlds_linux@list.**valvesoftware.com hlds_linux@list.valvesoftware.com Sent: Friday, September 28, 2012 12:52 PM Subject: [hlds_linux] lagg problem on ubuntu 12.04 Hi members, I hope you can help me a little bit with my problem. I run man
Re: [hlds_linux] lagg problem on ubuntu 12.04
Also, prediction is enabled by default - if memory serves me right, you can't even disable it without sv_cheats beeing enabled in the newer source engine versions - why add it to server.cfg when it wouldn't even affect late loading clients? I'd also recommend setting minrate to something higher than 3 if you run a 24 or 32 player server (especially for stuff like mvm where you see shitload of players at once) 2012/10/16 Drogen Viech drogenvi...@googlemail.com: Why can't you just leave the cmd- and updaterate alone? It seriously pisses me of when people think higher == better - the default settings of updating and sending 30 times per second are just fine. 2012/10/16 Pieter-bas Ronner i...@pbservers.nl: Well that wasn't the final solution. I found the problem in the bios. The energy saving was on. When i turn it off, no lagg problems. stable SV on 66.7 . I use now this config settings: // setting min and max rate's (bytes per second TO the client) sv_maxrate 6 sv_minrate 3 // setting min and max updaterate (number of updates per second TO the client) sv_maxupdaterate 67 sv_minupdaterate 33 // setting min and max cmdrate (number of updates per second FROM the client) sv_maxcmdrate 67 sv_mincmdrate 33 // setting limits for the interpolation on the client, x = over x updates there can be interpolation sv_client_max_interp_ratio 2 sv_client_min_interp_ratio 1 // personally have the min_interp on 2 as well. // set cl_predict on connected clients to 1 (only while connected) sv_client_predict 1 2012/10/10 Pieter-bas Ronner i...@pbservers.nl Well, i restart my server and the problem was resolved. 2012/10/10 wave thew...@thewaveserver.com Glad you got it sorted. Out of curiosity, did you find any particular config setting or addon that was causing the problem? On Wed, Oct 10, 2012 at 1:11 PM, Pieter-bas Ronner i...@pbservers.nl wrote: Thanks for helping me. My server is not lagging any more! thanks! PB 2012/9/28 [BT]Black V bt.bla...@gmail.com Also just for tidiness sake not actually really necessary. You could clean up that config a little. I.e. you've specified sv tags of all talk but lower in config you have sv_alltalk 0 set. Is it necessary to have sv_cheats specified when it's default and so on But this is off topic On 29/09/2012 7:17 AM, Calvin Judy c.j...@griffinrun.net wrote: The server fps drops will not be caused by rates, do you have any addons running? ie. Sourcemod (if so, what plugins) You can remove the fps_max command, it's locked to the tickrate. Also, since you're running the server at 66 tickrate you may want to try running Valve's defaults, remove the rate settings from your server.cfg and see how that works if you're getting player jitter in-game. The more you increase the rate values, and the larger the gap between minupdaterate/maxupdaterate the more inconsistency you're going to have. As much as I understand striving for better performance on srcds, Valve's default rate settings run quite well and you should only tweak them if the circumstances call for it. Also, can you monitor the srcds process while these fps drops are occuring. (You should be able to use top, and just see the cpu usage of srcds_linux) The fps drops (on net_graph 4, sv) is what is causing the lag, we need to find the source of the fps drops in order to solve that. - Original Message - From: Pieter-bas Ronner i...@pbservers.nl To: Half-Life dedicated Linux server mailing list hlds_linux@list. ** valvesoftware.com hlds_linux@list.valvesoftware.com Sent: Friday, September 28, 2012 2:41 PM Subject: Re: [hlds_linux] lagg problem on ubuntu 12.04 Hello, First of all. Thank you all for helping and responding! Its look like that the config from wave resolves the issue. But i have now some hickups. The sv drops from 66 to 11, 7 or 5 for 2 second. (my connection: http://www.speedtest.net/**result/2208625001.png http://www.speedtest.net/result/2208625001.png ) I use now this config: fps_max 600 sv_minrate 3 sv_maxrate 10 sv_minupdaterate 30 sv_maxupdaterate 100 sv_mincmdrate 30 sv_maxcmdrate 100 Maybe i set the sv_mincmdrate and sv_minupdaterate to a higher value? Pieter-bas 2012/9/28 Calvin Judy c.j...@griffinrun.net We're going to need more information as to what you're saying is lag. Is the server's fps dropping into red at the time of the issues? (You can check this by using net_graph 4 and monitoring the sv variable) Have you verified the connection speed? 100mbps is more than enough to host one srcds instance. Also your minrate value is quite low, you could be attracting people who are naturally laggy due to their connection. _____ Level 3 Technician
Re: [hlds_linux] lagg problem on ubuntu 12.04
Well that wasn't the final solution. I found the problem in the bios. The energy saving was on. When i turn it off, no lagg problems. stable SV on 66.7 . I use now this config settings: // setting min and max rate's (bytes per second TO the client) sv_maxrate 6 sv_minrate 3 // setting min and max updaterate (number of updates per second TO the client) sv_maxupdaterate 67 sv_minupdaterate 33 // setting min and max cmdrate (number of updates per second FROM the client) sv_maxcmdrate 67 sv_mincmdrate 33 // setting limits for the interpolation on the client, x = over x updates there can be interpolation sv_client_max_interp_ratio 2 sv_client_min_interp_ratio 1 // personally have the min_interp on 2 as well. // set cl_predict on connected clients to 1 (only while connected) sv_client_predict 1 2012/10/10 Pieter-bas Ronner i...@pbservers.nl Well, i restart my server and the problem was resolved. 2012/10/10 wave thew...@thewaveserver.com Glad you got it sorted. Out of curiosity, did you find any particular config setting or addon that was causing the problem? On Wed, Oct 10, 2012 at 1:11 PM, Pieter-bas Ronner i...@pbservers.nl wrote: Thanks for helping me. My server is not lagging any more! thanks! PB 2012/9/28 [BT]Black V bt.bla...@gmail.com Also just for tidiness sake not actually really necessary. You could clean up that config a little. I.e. you've specified sv tags of all talk but lower in config you have sv_alltalk 0 set. Is it necessary to have sv_cheats specified when it's default and so on But this is off topic On 29/09/2012 7:17 AM, Calvin Judy c.j...@griffinrun.net wrote: The server fps drops will not be caused by rates, do you have any addons running? ie. Sourcemod (if so, what plugins) You can remove the fps_max command, it's locked to the tickrate. Also, since you're running the server at 66 tickrate you may want to try running Valve's defaults, remove the rate settings from your server.cfg and see how that works if you're getting player jitter in-game. The more you increase the rate values, and the larger the gap between minupdaterate/maxupdaterate the more inconsistency you're going to have. As much as I understand striving for better performance on srcds, Valve's default rate settings run quite well and you should only tweak them if the circumstances call for it. Also, can you monitor the srcds process while these fps drops are occuring. (You should be able to use top, and just see the cpu usage of srcds_linux) The fps drops (on net_graph 4, sv) is what is causing the lag, we need to find the source of the fps drops in order to solve that. - Original Message - From: Pieter-bas Ronner i...@pbservers.nl To: Half-Life dedicated Linux server mailing list hlds_linux@list. ** valvesoftware.com hlds_linux@list.valvesoftware.com Sent: Friday, September 28, 2012 2:41 PM Subject: Re: [hlds_linux] lagg problem on ubuntu 12.04 Hello, First of all. Thank you all for helping and responding! Its look like that the config from wave resolves the issue. But i have now some hickups. The sv drops from 66 to 11, 7 or 5 for 2 second. (my connection: http://www.speedtest.net/**result/2208625001.png http://www.speedtest.net/result/2208625001.png ) I use now this config: fps_max 600 sv_minrate 3 sv_maxrate 10 sv_minupdaterate 30 sv_maxupdaterate 100 sv_mincmdrate 30 sv_maxcmdrate 100 Maybe i set the sv_mincmdrate and sv_minupdaterate to a higher value? Pieter-bas 2012/9/28 Calvin Judy c.j...@griffinrun.net We're going to need more information as to what you're saying is lag. Is the server's fps dropping into red at the time of the issues? (You can check this by using net_graph 4 and monitoring the sv variable) Have you verified the connection speed? 100mbps is more than enough to host one srcds instance. Also your minrate value is quite low, you could be attracting people who are naturally laggy due to their connection. _____ Level 3 Technician Griffin Networks LLC - Gaming Solutions - Original Message - From: Pieter-bas Ronner i...@pbservers.nl To: hlds_linux@list.**valvesoftwa**re.com http://valvesoftware.com hlds_linux@list.**valvesoftware.com hlds_linux@list.valvesoftware.com Sent: Friday, September 28, 2012 12:52 PM Subject: [hlds_linux] lagg problem on ubuntu 12.04 Hi members, I hope you can help me a little bit with my problem. I run man vs machine team fortress 2 server. on a ubuntu 12.04 server with a Dual-Core AMD Opteron(tm) Processor 2216, 4 cores and 16 memory. My internet connection is a fiber 100/100 mbit. I thought thats enough to run a man vs machine server. I search now
Re: [hlds_linux] lagg problem on ubuntu 12.04
Thanks for helping me. My server is not lagging any more! thanks! PB 2012/9/28 [BT]Black V bt.bla...@gmail.com Also just for tidiness sake not actually really necessary. You could clean up that config a little. I.e. you've specified sv tags of all talk but lower in config you have sv_alltalk 0 set. Is it necessary to have sv_cheats specified when it's default and so on But this is off topic On 29/09/2012 7:17 AM, Calvin Judy c.j...@griffinrun.net wrote: The server fps drops will not be caused by rates, do you have any addons running? ie. Sourcemod (if so, what plugins) You can remove the fps_max command, it's locked to the tickrate. Also, since you're running the server at 66 tickrate you may want to try running Valve's defaults, remove the rate settings from your server.cfg and see how that works if you're getting player jitter in-game. The more you increase the rate values, and the larger the gap between minupdaterate/maxupdaterate the more inconsistency you're going to have. As much as I understand striving for better performance on srcds, Valve's default rate settings run quite well and you should only tweak them if the circumstances call for it. Also, can you monitor the srcds process while these fps drops are occuring. (You should be able to use top, and just see the cpu usage of srcds_linux) The fps drops (on net_graph 4, sv) is what is causing the lag, we need to find the source of the fps drops in order to solve that. - Original Message - From: Pieter-bas Ronner i...@pbservers.nl To: Half-Life dedicated Linux server mailing list hlds_linux@list.** valvesoftware.com hlds_linux@list.valvesoftware.com Sent: Friday, September 28, 2012 2:41 PM Subject: Re: [hlds_linux] lagg problem on ubuntu 12.04 Hello, First of all. Thank you all for helping and responding! Its look like that the config from wave resolves the issue. But i have now some hickups. The sv drops from 66 to 11, 7 or 5 for 2 second. (my connection: http://www.speedtest.net/**result/2208625001.png http://www.speedtest.net/result/2208625001.png ) I use now this config: fps_max 600 sv_minrate 3 sv_maxrate 10 sv_minupdaterate 30 sv_maxupdaterate 100 sv_mincmdrate 30 sv_maxcmdrate 100 Maybe i set the sv_mincmdrate and sv_minupdaterate to a higher value? Pieter-bas 2012/9/28 Calvin Judy c.j...@griffinrun.net We're going to need more information as to what you're saying is lag. Is the server's fps dropping into red at the time of the issues? (You can check this by using net_graph 4 and monitoring the sv variable) Have you verified the connection speed? 100mbps is more than enough to host one srcds instance. Also your minrate value is quite low, you could be attracting people who are naturally laggy due to their connection. _____ Level 3 Technician Griffin Networks LLC - Gaming Solutions - Original Message - From: Pieter-bas Ronner i...@pbservers.nl To: hlds_linux@list.**valvesoftwa**re.com http://valvesoftware.com hlds_linux@list.**valvesoftware.com hlds_linux@list.valvesoftware.com Sent: Friday, September 28, 2012 12:52 PM Subject: [hlds_linux] lagg problem on ubuntu 12.04 Hi members, I hope you can help me a little bit with my problem. I run man vs machine team fortress 2 server. on a ubuntu 12.04 server with a Dual-Core AMD Opteron(tm) Processor 2216, 4 cores and 16 memory. My internet connection is a fiber 100/100 mbit. I thought thats enough to run a man vs machine server. I search now for a long time to figure out why are my server is lagging. I have try a lot of config files to fix the problem. But it didn't. Can you help me? This is my config server file: hostname =Just For Fun= | clanjff.com | Team Fortress 2 | MVM 24/7 norm // Rcon Cvars rcon_password j //Set's remote control password sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon authentication sv_rcon_log 1 //Enable/disable rcon logging. sv_rcon_maxfailures 3 //Max number of times a user can fail rcon authentication before being banned sv_rcon_minfailures 5 //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon authentications sv_pure 2 tf_server_identity_account_id * tf_server_identity_token ** sv_tags mvm,_registered,alltalk // Server Password // Server Cvars sv_visiblemaxplayers 6 mp_allowspectators 0 //Toggles whether the server allows spectator mode or not mp_autocrosshair 0 mp_autoteambalance 1 //Toggles server autoteambalance mp_bonusroundtime 5 //Time in seconds after round win until round restarts mp_chattime 5 //amount of time in seconds players can chat after the game is over
Re: [hlds_linux] lagg problem on ubuntu 12.04
Glad you got it sorted. Out of curiosity, did you find any particular config setting or addon that was causing the problem? On Wed, Oct 10, 2012 at 1:11 PM, Pieter-bas Ronner i...@pbservers.nl wrote: Thanks for helping me. My server is not lagging any more! thanks! PB 2012/9/28 [BT]Black V bt.bla...@gmail.com Also just for tidiness sake not actually really necessary. You could clean up that config a little. I.e. you've specified sv tags of all talk but lower in config you have sv_alltalk 0 set. Is it necessary to have sv_cheats specified when it's default and so on But this is off topic On 29/09/2012 7:17 AM, Calvin Judy c.j...@griffinrun.net wrote: The server fps drops will not be caused by rates, do you have any addons running? ie. Sourcemod (if so, what plugins) You can remove the fps_max command, it's locked to the tickrate. Also, since you're running the server at 66 tickrate you may want to try running Valve's defaults, remove the rate settings from your server.cfg and see how that works if you're getting player jitter in-game. The more you increase the rate values, and the larger the gap between minupdaterate/maxupdaterate the more inconsistency you're going to have. As much as I understand striving for better performance on srcds, Valve's default rate settings run quite well and you should only tweak them if the circumstances call for it. Also, can you monitor the srcds process while these fps drops are occuring. (You should be able to use top, and just see the cpu usage of srcds_linux) The fps drops (on net_graph 4, sv) is what is causing the lag, we need to find the source of the fps drops in order to solve that. - Original Message - From: Pieter-bas Ronner i...@pbservers.nl To: Half-Life dedicated Linux server mailing list hlds_linux@list.** valvesoftware.com hlds_linux@list.valvesoftware.com Sent: Friday, September 28, 2012 2:41 PM Subject: Re: [hlds_linux] lagg problem on ubuntu 12.04 Hello, First of all. Thank you all for helping and responding! Its look like that the config from wave resolves the issue. But i have now some hickups. The sv drops from 66 to 11, 7 or 5 for 2 second. (my connection: http://www.speedtest.net/**result/2208625001.png http://www.speedtest.net/result/2208625001.png ) I use now this config: fps_max 600 sv_minrate 3 sv_maxrate 10 sv_minupdaterate 30 sv_maxupdaterate 100 sv_mincmdrate 30 sv_maxcmdrate 100 Maybe i set the sv_mincmdrate and sv_minupdaterate to a higher value? Pieter-bas 2012/9/28 Calvin Judy c.j...@griffinrun.net We're going to need more information as to what you're saying is lag. Is the server's fps dropping into red at the time of the issues? (You can check this by using net_graph 4 and monitoring the sv variable) Have you verified the connection speed? 100mbps is more than enough to host one srcds instance. Also your minrate value is quite low, you could be attracting people who are naturally laggy due to their connection. _____ Level 3 Technician Griffin Networks LLC - Gaming Solutions - Original Message - From: Pieter-bas Ronner i...@pbservers.nl To: hlds_linux@list.**valvesoftwa**re.com http://valvesoftware.com hlds_linux@list.**valvesoftware.com hlds_linux@list.valvesoftware.com Sent: Friday, September 28, 2012 12:52 PM Subject: [hlds_linux] lagg problem on ubuntu 12.04 Hi members, I hope you can help me a little bit with my problem. I run man vs machine team fortress 2 server. on a ubuntu 12.04 server with a Dual-Core AMD Opteron(tm) Processor 2216, 4 cores and 16 memory. My internet connection is a fiber 100/100 mbit. I thought thats enough to run a man vs machine server. I search now for a long time to figure out why are my server is lagging. I have try a lot of config files to fix the problem. But it didn't. Can you help me? This is my config server file: hostname =Just For Fun= | clanjff.com | Team Fortress 2 | MVM 24/7 norm // Rcon Cvars rcon_password j //Set's remote control password sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon authentication sv_rcon_log 1 //Enable/disable rcon logging. sv_rcon_maxfailures 3 //Max number of times a user can fail rcon authentication before being banned sv_rcon_minfailures 5 //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon authentications sv_pure 2 tf_server_identity_account_id * tf_server_identity_token ** sv_tags mvm,_registered,alltalk // Server Password // Server Cvars sv_visiblemaxplayers 6 mp_allowspectators 0 //Toggles whether the server allows spectator mode or not mp_autocrosshair 0 mp_autoteambalance 1
Re: [hlds_linux] lagg problem on ubuntu 12.04
Well, i restart my server and the problem was resolved. 2012/10/10 wave thew...@thewaveserver.com Glad you got it sorted. Out of curiosity, did you find any particular config setting or addon that was causing the problem? On Wed, Oct 10, 2012 at 1:11 PM, Pieter-bas Ronner i...@pbservers.nl wrote: Thanks for helping me. My server is not lagging any more! thanks! PB 2012/9/28 [BT]Black V bt.bla...@gmail.com Also just for tidiness sake not actually really necessary. You could clean up that config a little. I.e. you've specified sv tags of all talk but lower in config you have sv_alltalk 0 set. Is it necessary to have sv_cheats specified when it's default and so on But this is off topic On 29/09/2012 7:17 AM, Calvin Judy c.j...@griffinrun.net wrote: The server fps drops will not be caused by rates, do you have any addons running? ie. Sourcemod (if so, what plugins) You can remove the fps_max command, it's locked to the tickrate. Also, since you're running the server at 66 tickrate you may want to try running Valve's defaults, remove the rate settings from your server.cfg and see how that works if you're getting player jitter in-game. The more you increase the rate values, and the larger the gap between minupdaterate/maxupdaterate the more inconsistency you're going to have. As much as I understand striving for better performance on srcds, Valve's default rate settings run quite well and you should only tweak them if the circumstances call for it. Also, can you monitor the srcds process while these fps drops are occuring. (You should be able to use top, and just see the cpu usage of srcds_linux) The fps drops (on net_graph 4, sv) is what is causing the lag, we need to find the source of the fps drops in order to solve that. - Original Message - From: Pieter-bas Ronner i...@pbservers.nl To: Half-Life dedicated Linux server mailing list hlds_linux@list. ** valvesoftware.com hlds_linux@list.valvesoftware.com Sent: Friday, September 28, 2012 2:41 PM Subject: Re: [hlds_linux] lagg problem on ubuntu 12.04 Hello, First of all. Thank you all for helping and responding! Its look like that the config from wave resolves the issue. But i have now some hickups. The sv drops from 66 to 11, 7 or 5 for 2 second. (my connection: http://www.speedtest.net/**result/2208625001.png http://www.speedtest.net/result/2208625001.png ) I use now this config: fps_max 600 sv_minrate 3 sv_maxrate 10 sv_minupdaterate 30 sv_maxupdaterate 100 sv_mincmdrate 30 sv_maxcmdrate 100 Maybe i set the sv_mincmdrate and sv_minupdaterate to a higher value? Pieter-bas 2012/9/28 Calvin Judy c.j...@griffinrun.net We're going to need more information as to what you're saying is lag. Is the server's fps dropping into red at the time of the issues? (You can check this by using net_graph 4 and monitoring the sv variable) Have you verified the connection speed? 100mbps is more than enough to host one srcds instance. Also your minrate value is quite low, you could be attracting people who are naturally laggy due to their connection. _____ Level 3 Technician Griffin Networks LLC - Gaming Solutions - Original Message - From: Pieter-bas Ronner i...@pbservers.nl To: hlds_linux@list.**valvesoftwa**re.com http://valvesoftware.com hlds_linux@list.**valvesoftware.com hlds_linux@list.valvesoftware.com Sent: Friday, September 28, 2012 12:52 PM Subject: [hlds_linux] lagg problem on ubuntu 12.04 Hi members, I hope you can help me a little bit with my problem. I run man vs machine team fortress 2 server. on a ubuntu 12.04 server with a Dual-Core AMD Opteron(tm) Processor 2216, 4 cores and 16 memory. My internet connection is a fiber 100/100 mbit. I thought thats enough to run a man vs machine server. I search now for a long time to figure out why are my server is lagging. I have try a lot of config files to fix the problem. But it didn't. Can you help me? This is my config server file: hostname =Just For Fun= | clanjff.com | Team Fortress 2 | MVM 24/7 norm // Rcon Cvars rcon_password j //Set's remote control password sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon authentication sv_rcon_log 1 //Enable/disable rcon logging. sv_rcon_maxfailures 3 //Max number of times a user can fail rcon authentication before being banned sv_rcon_minfailures 5 //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon authentications sv_pure 2 tf_server_identity_account_id
Re: [hlds_linux] lagg problem on ubuntu 12.04
Try increasing Sv_minrate to 1 Sent from my android device. -Original Message- From: Pieter-bas Ronner i...@pbservers.nl To: hlds_linux@list.valvesoftware.com Sent: Fri, 28 Sep 2012 9:52 AM Subject: [hlds_linux] lagg problem on ubuntu 12.04 Hi members, I hope you can help me a little bit with my problem. I run man vs machine team fortress 2 server. on a ubuntu 12.04 server with a Dual-Core AMD Opteron(tm) Processor 2216, 4 cores and 16 memory. My internet connection is a fiber 100/100 mbit. I thought thats enough to run a man vs machine server. I search now for a long time to figure out why are my server is lagging. I have try a lot of config files to fix the problem. But it didn't. Can you help me? This is my config server file: hostname =Just For Fun= | clanjff.com | Team Fortress 2 | MVM 24/7 norm // Rcon Cvars rcon_password j //Set's remote control password sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon authentication sv_rcon_log 1 //Enable/disable rcon logging. sv_rcon_maxfailures 3 //Max number of times a user can fail rcon authentication before being banned sv_rcon_minfailures 5 //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon authentications sv_pure 2 tf_server_identity_account_id * tf_server_identity_token ** sv_tags mvm,_registered,alltalk // Server Password // Server Cvars sv_visiblemaxplayers 6 mp_allowspectators 0 //Toggles whether the server allows spectator mode or not mp_autocrosshair 0 mp_autoteambalance 1 //Toggles server autoteambalance mp_bonusroundtime 5 //Time in seconds after round win until round restarts mp_chattime 5 //amount of time in seconds players can chat after the game is over tf_mm_servermode 2 tf_mm_strict 0 sv_allow_votes 1 sv_vote_kick_ban_duration 1 sv_vote_issue_changelevel_allowed 1 sv_vote_issue_nextlevel_allowextend 1 sv_vote_issue_nextlevel_allowed 1 sv_vote_issue_nextlevel_choicesmode 1 mp_decals 1 mp_defaultteam 1 mp_disable_autokick 1 //Prevents a userid from being auto-kicked mp_enableroundwaittime 1 //Enable timers to wait between rounds. mp_fadetoblack 0 //fade a player's screen to black when he dies mp_falldamage 5 //Amount of damage players sustains from a fall mp_flashlight 0 //Toggles flashlight on or off mp_footsteps 1 //Toggles footsteps on or off mp_forcecamera 0 //Restricts spectator modes for dead players mp_forcerespawn 0 mp_forcerespawnplayers 1 //Force all players to respawn. mp_forcewin 1 //Forces team to win mp_fraglimit 0 mp_teams_unbalance_limit 2 //Teams are unbalanced when one team has this many more players than the other team. (0 disables check) mp_time_between_capscoring 5 //Delay between scoring of owned capture points. mp_winlimit 10 //Max number of rounds one team can win before server changes maps sv_allow_color_correction 1 //Allow or disallow clients to use color correction on this server. sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server. sv_allowdownload 1 //Allow clients to download files sv_allowupload 1 //Allow clients to upload customizations files sv_alltalk 0 //Players can hear all other players, no team restrictions sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks. sv_autosave 0 //Set to 1 to autosave game on level transition. Does not affect autosave triggers. sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map challenge type. sv_cacheencodedents 1 //If set to 1, does an optimization to prevent extra SendTable_Encode calls. sv_cheats 0 //Allow cheats on server sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player. sv_consistency 1 //Whether the server enforces file consistency for critical files sv_contact i...@pbservers.nl //Contact email for server sysop sv_downloadurl http://pbservers.nl/tf2/; //Location from which clients can download missing files sv_enableoldqueries 1 //Enable support for old style (HL1) server queries sv_pausable 0 //Is the server pausable. // Lan or internet play, Server region cvars sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) sv_region 255 // Region Codes: 0 - US East coast, 1 - US West coast, 2 - South America, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 - Africa, 255 - world //server Logging sv_log_onefile 0 //Log server information to only one file. sv_logbans 1 //Log server bans in the server logs. sv_logblocks 0 //If true when log when a query is blocked (can cause very large log files) sv_logecho 1 //Echo log information to the console. sv_logfile 1 //Log server information in the log file. sv_logflush 0 //Flush the log file to disk on each write (slow). sv_logsdir log //Folder in the game directory where server logs will be stored. //Server Rates sv_maxcmdrate 66 //(If sv_mincmdrate is 0), this sets
Re: [hlds_linux] lagg problem on ubuntu 12.04
Also are you running anything else on the box? Sent from my android device. -Original Message- From: Cameron Munroe cmun...@cameronmunroe.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Fri, 28 Sep 2012 9:56 AM Subject: Re: [hlds_linux] lagg problem on ubuntu 12.04 Try increasing Sv_minrate to 1 Sent from my android device. -Original Message- From: Pieter-bas Ronner i...@pbservers.nl To: hlds_linux@list.valvesoftware.com Sent: Fri, 28 Sep 2012 9:52 AM Subject: [hlds_linux] lagg problem on ubuntu 12.04 Hi members, I hope you can help me a little bit with my problem. I run man vs machine team fortress 2 server. on a ubuntu 12.04 server with a Dual-Core AMD Opteron(tm) Processor 2216, 4 cores and 16 memory. My internet connection is a fiber 100/100 mbit. I thought thats enough to run a man vs machine server. I search now for a long time to figure out why are my server is lagging. I have try a lot of config files to fix the problem. But it didn't. Can you help me? This is my config server file: hostname =Just For Fun= | clanjff.com | Team Fortress 2 | MVM 24/7 norm // Rcon Cvars rcon_password j //Set's remote control password sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon authentication sv_rcon_log 1 //Enable/disable rcon logging. sv_rcon_maxfailures 3 //Max number of times a user can fail rcon authentication before being banned sv_rcon_minfailures 5 //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon authentications sv_pure 2 tf_server_identity_account_id * tf_server_identity_token ** sv_tags mvm,_registered,alltalk // Server Password // Server Cvars sv_visiblemaxplayers 6 mp_allowspectators 0 //Toggles whether the server allows spectator mode or not mp_autocrosshair 0 mp_autoteambalance 1 //Toggles server autoteambalance mp_bonusroundtime 5 //Time in seconds after round win until round restarts mp_chattime 5 //amount of time in seconds players can chat after the game is over tf_mm_servermode 2 tf_mm_strict 0 sv_allow_votes 1 sv_vote_kick_ban_duration 1 sv_vote_issue_changelevel_allowed 1 sv_vote_issue_nextlevel_allowextend 1 sv_vote_issue_nextlevel_allowed 1 sv_vote_issue_nextlevel_choicesmode 1 mp_decals 1 mp_defaultteam 1 mp_disable_autokick 1 //Prevents a userid from being auto-kicked mp_enableroundwaittime 1 //Enable timers to wait between rounds. mp_fadetoblack 0 //fade a player's screen to black when he dies mp_falldamage 5 //Amount of damage players sustains from a fall mp_flashlight 0 //Toggles flashlight on or off mp_footsteps 1 //Toggles footsteps on or off mp_forcecamera 0 //Restricts spectator modes for dead players mp_forcerespawn 0 mp_forcerespawnplayers 1 //Force all players to respawn. mp_forcewin 1 //Forces team to win mp_fraglimit 0 mp_teams_unbalance_limit 2 //Teams are unbalanced when one team has this many more players than the other team. (0 disables check) mp_time_between_capscoring 5 //Delay between scoring of owned capture points. mp_winlimit 10 //Max number of rounds one team can win before server changes maps sv_allow_color_correction 1 //Allow or disallow clients to use color correction on this server. sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server. sv_allowdownload 1 //Allow clients to download files sv_allowupload 1 //Allow clients to upload customizations files sv_alltalk 0 //Players can hear all other players, no team restrictions sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks. sv_autosave 0 //Set to 1 to autosave game on level transition. Does not affect autosave triggers. sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map challenge type. sv_cacheencodedents 1 //If set to 1, does an optimization to prevent extra SendTable_Encode calls. sv_cheats 0 //Allow cheats on server sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player. sv_consistency 1 //Whether the server enforces file consistency for critical files sv_contact i...@pbservers.nl //Contact email for server sysop sv_downloadurl http://pbservers.nl/tf2/; //Location from which clients can download missing files sv_enableoldqueries 1 //Enable support for old style (HL1) server queries sv_pausable 0 //Is the server pausable. // Lan or internet play, Server region cvars sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) sv_region 255 // Region Codes: 0 - US East coast, 1 - US West coast, 2 - South America, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 - Africa, 255 - world //server Logging sv_log_onefile 0 //Log server information to only one file. sv_logbans 1 //Log server bans in the server logs. sv_logblocks 0 //If true when log when a query is blocked (can cause very large log files
Re: [hlds_linux] lagg problem on ubuntu 12.04
I realize everyone's setup probably needs different numbers, but my server is somewhat similar and I too suffered from mvm lag when it first came out. I ended up having excellent results with the following settings gathered from reading a guide at: http://www.jason35.com/netcode.htm fps_max 600 sv_minrate 3 sv_maxrate 10 sv_minupdaterate 30 sv_maxupdaterate 100 sv_mincmdrate 30 sv_maxcmdrate 100 -- Sent from your mom's iPad ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] lagg problem on ubuntu 12.04
We're going to need more information as to what you're saying is lag. Is the server's fps dropping into red at the time of the issues? (You can check this by using net_graph 4 and monitoring the sv variable) Have you verified the connection speed? 100mbps is more than enough to host one srcds instance. Also your minrate value is quite low, you could be attracting people who are naturally laggy due to their connection. _ Level 3 Technician Griffin Networks LLC - Gaming Solutions - Original Message - From: Pieter-bas Ronner i...@pbservers.nl To: hlds_linux@list.valvesoftware.com Sent: Friday, September 28, 2012 12:52 PM Subject: [hlds_linux] lagg problem on ubuntu 12.04 Hi members, I hope you can help me a little bit with my problem. I run man vs machine team fortress 2 server. on a ubuntu 12.04 server with a Dual-Core AMD Opteron(tm) Processor 2216, 4 cores and 16 memory. My internet connection is a fiber 100/100 mbit. I thought thats enough to run a man vs machine server. I search now for a long time to figure out why are my server is lagging. I have try a lot of config files to fix the problem. But it didn't. Can you help me? This is my config server file: hostname =Just For Fun= | clanjff.com | Team Fortress 2 | MVM 24/7 norm // Rcon Cvars rcon_password j //Set's remote control password sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon authentication sv_rcon_log 1 //Enable/disable rcon logging. sv_rcon_maxfailures 3 //Max number of times a user can fail rcon authentication before being banned sv_rcon_minfailures 5 //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon authentications sv_pure 2 tf_server_identity_account_id * tf_server_identity_token ** sv_tags mvm,_registered,alltalk // Server Password // Server Cvars sv_visiblemaxplayers 6 mp_allowspectators 0 //Toggles whether the server allows spectator mode or not mp_autocrosshair 0 mp_autoteambalance 1 //Toggles server autoteambalance mp_bonusroundtime 5 //Time in seconds after round win until round restarts mp_chattime 5 //amount of time in seconds players can chat after the game is over tf_mm_servermode 2 tf_mm_strict 0 sv_allow_votes 1 sv_vote_kick_ban_duration 1 sv_vote_issue_changelevel_allowed 1 sv_vote_issue_nextlevel_allowextend 1 sv_vote_issue_nextlevel_allowed 1 sv_vote_issue_nextlevel_choicesmode 1 mp_decals 1 mp_defaultteam 1 mp_disable_autokick 1 //Prevents a userid from being auto-kicked mp_enableroundwaittime 1 //Enable timers to wait between rounds. mp_fadetoblack 0 //fade a player's screen to black when he dies mp_falldamage 5 //Amount of damage players sustains from a fall mp_flashlight 0 //Toggles flashlight on or off mp_footsteps 1 //Toggles footsteps on or off mp_forcecamera 0 //Restricts spectator modes for dead players mp_forcerespawn 0 mp_forcerespawnplayers 1 //Force all players to respawn. mp_forcewin 1 //Forces team to win mp_fraglimit 0 mp_teams_unbalance_limit 2 //Teams are unbalanced when one team has this many more players than the other team. (0 disables check) mp_time_between_capscoring 5 //Delay between scoring of owned capture points. mp_winlimit 10 //Max number of rounds one team can win before server changes maps sv_allow_color_correction 1 //Allow or disallow clients to use color correction on this server. sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server. sv_allowdownload 1 //Allow clients to download files sv_allowupload 1 //Allow clients to upload customizations files sv_alltalk 0 //Players can hear all other players, no team restrictions sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks. sv_autosave 0 //Set to 1 to autosave game on level transition. Does not affect autosave triggers. sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map challenge type. sv_cacheencodedents 1 //If set to 1, does an optimization to prevent extra SendTable_Encode calls. sv_cheats 0 //Allow cheats on server sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player. sv_consistency 1 //Whether the server enforces file consistency for critical files sv_contact i...@pbservers.nl //Contact email for server sysop sv_downloadurl http://pbservers.nl/tf2/; //Location from which clients can download missing files sv_enableoldqueries 1 //Enable support for old style (HL1) server queries sv_pausable 0 //Is the server pausable. // Lan or internet play, Server region cvars sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) sv_region 255 // Region Codes: 0 - US East coast, 1 - US West coast, 2 - South America, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 - Africa, 255 - world //server Logging sv_log_onefile 0 //Log server information
Re: [hlds_linux] lagg problem on ubuntu 12.04
Hello, First of all. Thank you all for helping and responding! Its look like that the config from wave resolves the issue. But i have now some hickups. The sv drops from 66 to 11, 7 or 5 for 2 second. (my connection: http://www.speedtest.net/result/2208625001.png) I use now this config: fps_max 600 sv_minrate 3 sv_maxrate 10 sv_minupdaterate 30 sv_maxupdaterate 100 sv_mincmdrate 30 sv_maxcmdrate 100 Maybe i set the sv_mincmdrate and sv_minupdaterate to a higher value? Pieter-bas 2012/9/28 Calvin Judy c.j...@griffinrun.net We're going to need more information as to what you're saying is lag. Is the server's fps dropping into red at the time of the issues? (You can check this by using net_graph 4 and monitoring the sv variable) Have you verified the connection speed? 100mbps is more than enough to host one srcds instance. Also your minrate value is quite low, you could be attracting people who are naturally laggy due to their connection. __**___ Level 3 Technician Griffin Networks LLC - Gaming Solutions - Original Message - From: Pieter-bas Ronner i...@pbservers.nl To: hlds_linux@list.**valvesoftware.comhlds_linux@list.valvesoftware.com Sent: Friday, September 28, 2012 12:52 PM Subject: [hlds_linux] lagg problem on ubuntu 12.04 Hi members, I hope you can help me a little bit with my problem. I run man vs machine team fortress 2 server. on a ubuntu 12.04 server with a Dual-Core AMD Opteron(tm) Processor 2216, 4 cores and 16 memory. My internet connection is a fiber 100/100 mbit. I thought thats enough to run a man vs machine server. I search now for a long time to figure out why are my server is lagging. I have try a lot of config files to fix the problem. But it didn't. Can you help me? This is my config server file: hostname =Just For Fun= | clanjff.com | Team Fortress 2 | MVM 24/7 norm // Rcon Cvars rcon_password j //Set's remote control password sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon authentication sv_rcon_log 1 //Enable/disable rcon logging. sv_rcon_maxfailures 3 //Max number of times a user can fail rcon authentication before being banned sv_rcon_minfailures 5 //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon authentications sv_pure 2 tf_server_identity_account_id * tf_server_identity_token ** sv_tags mvm,_registered,alltalk // Server Password // Server Cvars sv_visiblemaxplayers 6 mp_allowspectators 0 //Toggles whether the server allows spectator mode or not mp_autocrosshair 0 mp_autoteambalance 1 //Toggles server autoteambalance mp_bonusroundtime 5 //Time in seconds after round win until round restarts mp_chattime 5 //amount of time in seconds players can chat after the game is over tf_mm_servermode 2 tf_mm_strict 0 sv_allow_votes 1 sv_vote_kick_ban_duration 1 sv_vote_issue_changelevel_**allowed 1 sv_vote_issue_nextlevel_**allowextend 1 sv_vote_issue_nextlevel_**allowed 1 sv_vote_issue_nextlevel_**choicesmode 1 mp_decals 1 mp_defaultteam 1 mp_disable_autokick 1 //Prevents a userid from being auto-kicked mp_enableroundwaittime 1 //Enable timers to wait between rounds. mp_fadetoblack 0 //fade a player's screen to black when he dies mp_falldamage 5 //Amount of damage players sustains from a fall mp_flashlight 0 //Toggles flashlight on or off mp_footsteps 1 //Toggles footsteps on or off mp_forcecamera 0 //Restricts spectator modes for dead players mp_forcerespawn 0 mp_forcerespawnplayers 1 //Force all players to respawn. mp_forcewin 1 //Forces team to win mp_fraglimit 0 mp_teams_unbalance_limit 2 //Teams are unbalanced when one team has this many more players than the other team. (0 disables check) mp_time_between_capscoring 5 //Delay between scoring of owned capture points. mp_winlimit 10 //Max number of rounds one team can win before server changes maps sv_allow_color_correction 1 //Allow or disallow clients to use color correction on this server. sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server. sv_allowdownload 1 //Allow clients to download files sv_allowupload 1 //Allow clients to upload customizations files sv_alltalk 0 //Players can hear all other players, no team restrictions sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks. sv_autosave 0 //Set to 1 to autosave game on level transition. Does not affect autosave triggers. sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map challenge type. sv_cacheencodedents 1 //If set to 1, does an optimization to prevent extra SendTable_Encode calls. sv_cheats 0 //Allow cheats on server sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player. sv_consistency 1 //Whether the server enforces file consistency for
Re: [hlds_linux] lagg problem on ubuntu 12.04
The server fps drops will not be caused by rates, do you have any addons running? ie. Sourcemod (if so, what plugins) You can remove the fps_max command, it's locked to the tickrate. Also, since you're running the server at 66 tickrate you may want to try running Valve's defaults, remove the rate settings from your server.cfg and see how that works if you're getting player jitter in-game. The more you increase the rate values, and the larger the gap between minupdaterate/maxupdaterate the more inconsistency you're going to have. As much as I understand striving for better performance on srcds, Valve's default rate settings run quite well and you should only tweak them if the circumstances call for it. Also, can you monitor the srcds process while these fps drops are occuring. (You should be able to use top, and just see the cpu usage of srcds_linux) The fps drops (on net_graph 4, sv) is what is causing the lag, we need to find the source of the fps drops in order to solve that. - Original Message - From: Pieter-bas Ronner i...@pbservers.nl To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Friday, September 28, 2012 2:41 PM Subject: Re: [hlds_linux] lagg problem on ubuntu 12.04 Hello, First of all. Thank you all for helping and responding! Its look like that the config from wave resolves the issue. But i have now some hickups. The sv drops from 66 to 11, 7 or 5 for 2 second. (my connection: http://www.speedtest.net/result/2208625001.png) I use now this config: fps_max 600 sv_minrate 3 sv_maxrate 10 sv_minupdaterate 30 sv_maxupdaterate 100 sv_mincmdrate 30 sv_maxcmdrate 100 Maybe i set the sv_mincmdrate and sv_minupdaterate to a higher value? Pieter-bas 2012/9/28 Calvin Judy c.j...@griffinrun.net We're going to need more information as to what you're saying is lag. Is the server's fps dropping into red at the time of the issues? (You can check this by using net_graph 4 and monitoring the sv variable) Have you verified the connection speed? 100mbps is more than enough to host one srcds instance. Also your minrate value is quite low, you could be attracting people who are naturally laggy due to their connection. __**___ Level 3 Technician Griffin Networks LLC - Gaming Solutions - Original Message - From: Pieter-bas Ronner i...@pbservers.nl To: hlds_linux@list.**valvesoftware.comhlds_linux@list.valvesoftware.com Sent: Friday, September 28, 2012 12:52 PM Subject: [hlds_linux] lagg problem on ubuntu 12.04 Hi members, I hope you can help me a little bit with my problem. I run man vs machine team fortress 2 server. on a ubuntu 12.04 server with a Dual-Core AMD Opteron(tm) Processor 2216, 4 cores and 16 memory. My internet connection is a fiber 100/100 mbit. I thought thats enough to run a man vs machine server. I search now for a long time to figure out why are my server is lagging. I have try a lot of config files to fix the problem. But it didn't. Can you help me? This is my config server file: hostname =Just For Fun= | clanjff.com | Team Fortress 2 | MVM 24/7 norm // Rcon Cvars rcon_password j //Set's remote control password sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon authentication sv_rcon_log 1 //Enable/disable rcon logging. sv_rcon_maxfailures 3 //Max number of times a user can fail rcon authentication before being banned sv_rcon_minfailures 5 //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon authentications sv_pure 2 tf_server_identity_account_id * tf_server_identity_token ** sv_tags mvm,_registered,alltalk // Server Password // Server Cvars sv_visiblemaxplayers 6 mp_allowspectators 0 //Toggles whether the server allows spectator mode or not mp_autocrosshair 0 mp_autoteambalance 1 //Toggles server autoteambalance mp_bonusroundtime 5 //Time in seconds after round win until round restarts mp_chattime 5 //amount of time in seconds players can chat after the game is over tf_mm_servermode 2 tf_mm_strict 0 sv_allow_votes 1 sv_vote_kick_ban_duration 1 sv_vote_issue_changelevel_**allowed 1 sv_vote_issue_nextlevel_**allowextend 1 sv_vote_issue_nextlevel_**allowed 1 sv_vote_issue_nextlevel_**choicesmode 1 mp_decals 1 mp_defaultteam 1 mp_disable_autokick 1 //Prevents a userid from being auto-kicked mp_enableroundwaittime 1 //Enable timers to wait between rounds. mp_fadetoblack 0 //fade a player's screen to black when he dies mp_falldamage 5 //Amount of damage players sustains from a fall mp_flashlight 0 //Toggles flashlight on or off mp_footsteps 1 //Toggles footsteps on or off mp_forcecamera 0 //Restricts spectator modes for dead players mp_forcerespawn 0 mp_forcerespawnplayers 1 //Force all players to respawn. mp_forcewin 1 //Forces team to win mp_fraglimit 0 mp_teams_unbalance_limit 2 //Teams
Re: [hlds_linux] lagg problem on ubuntu 12.04
Also just for tidiness sake not actually really necessary. You could clean up that config a little. I.e. you've specified sv tags of all talk but lower in config you have sv_alltalk 0 set. Is it necessary to have sv_cheats specified when it's default and so on But this is off topic On 29/09/2012 7:17 AM, Calvin Judy c.j...@griffinrun.net wrote: The server fps drops will not be caused by rates, do you have any addons running? ie. Sourcemod (if so, what plugins) You can remove the fps_max command, it's locked to the tickrate. Also, since you're running the server at 66 tickrate you may want to try running Valve's defaults, remove the rate settings from your server.cfg and see how that works if you're getting player jitter in-game. The more you increase the rate values, and the larger the gap between minupdaterate/maxupdaterate the more inconsistency you're going to have. As much as I understand striving for better performance on srcds, Valve's default rate settings run quite well and you should only tweak them if the circumstances call for it. Also, can you monitor the srcds process while these fps drops are occuring. (You should be able to use top, and just see the cpu usage of srcds_linux) The fps drops (on net_graph 4, sv) is what is causing the lag, we need to find the source of the fps drops in order to solve that. - Original Message - From: Pieter-bas Ronner i...@pbservers.nl To: Half-Life dedicated Linux server mailing list hlds_linux@list.** valvesoftware.com hlds_linux@list.valvesoftware.com Sent: Friday, September 28, 2012 2:41 PM Subject: Re: [hlds_linux] lagg problem on ubuntu 12.04 Hello, First of all. Thank you all for helping and responding! Its look like that the config from wave resolves the issue. But i have now some hickups. The sv drops from 66 to 11, 7 or 5 for 2 second. (my connection: http://www.speedtest.net/**result/2208625001.pnghttp://www.speedtest.net/result/2208625001.png ) I use now this config: fps_max 600 sv_minrate 3 sv_maxrate 10 sv_minupdaterate 30 sv_maxupdaterate 100 sv_mincmdrate 30 sv_maxcmdrate 100 Maybe i set the sv_mincmdrate and sv_minupdaterate to a higher value? Pieter-bas 2012/9/28 Calvin Judy c.j...@griffinrun.net We're going to need more information as to what you're saying is lag. Is the server's fps dropping into red at the time of the issues? (You can check this by using net_graph 4 and monitoring the sv variable) Have you verified the connection speed? 100mbps is more than enough to host one srcds instance. Also your minrate value is quite low, you could be attracting people who are naturally laggy due to their connection. _____ Level 3 Technician Griffin Networks LLC - Gaming Solutions - Original Message - From: Pieter-bas Ronner i...@pbservers.nl To: hlds_linux@list.**valvesoftwa**re.com http://valvesoftware.com hlds_linux@list.**valvesoftware.com hlds_linux@list.valvesoftware.com Sent: Friday, September 28, 2012 12:52 PM Subject: [hlds_linux] lagg problem on ubuntu 12.04 Hi members, I hope you can help me a little bit with my problem. I run man vs machine team fortress 2 server. on a ubuntu 12.04 server with a Dual-Core AMD Opteron(tm) Processor 2216, 4 cores and 16 memory. My internet connection is a fiber 100/100 mbit. I thought thats enough to run a man vs machine server. I search now for a long time to figure out why are my server is lagging. I have try a lot of config files to fix the problem. But it didn't. Can you help me? This is my config server file: hostname =Just For Fun= | clanjff.com | Team Fortress 2 | MVM 24/7 norm // Rcon Cvars rcon_password j //Set's remote control password sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon authentication sv_rcon_log 1 //Enable/disable rcon logging. sv_rcon_maxfailures 3 //Max number of times a user can fail rcon authentication before being banned sv_rcon_minfailures 5 //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon authentications sv_pure 2 tf_server_identity_account_id * tf_server_identity_token ** sv_tags mvm,_registered,alltalk // Server Password // Server Cvars sv_visiblemaxplayers 6 mp_allowspectators 0 //Toggles whether the server allows spectator mode or not mp_autocrosshair 0 mp_autoteambalance 1 //Toggles server autoteambalance mp_bonusroundtime 5 //Time in seconds after round win until round restarts mp_chattime 5 //amount of time in seconds players can chat after the game is over tf_mm_servermode 2 tf_mm_strict 0 sv_allow_votes 1 sv_vote_kick_ban_duration 1 sv_vote_issue_changelevel_allowed 1 sv_vote_issue_nextlevel_allowextend 1 sv_vote_issue_nextlevel_allowed 1 sv_vote_issue_nextlevel_choicesmode 1 mp_decals 1