Re: [hlds_linux] ticrate, pingboost, rates - need help

2009-03-05 Thread kama

Maybe its HZ limit that causing this.

/Bjorn

On Thu, 5 Mar 2009, Steffen Tronstad wrote:

> (HLDS, _not_ SOURCE)
>
> I have a "problem" with one of my newest linux machines. (I do not know if it 
> is a problem)
>
> I've tried all pingboosts from 1-3, and sys_ticrate from 2000 to 1. rcon 
> stats reports an FPS of ~240-250 no matter what settings I'm using.
>
> I have other servers running 999 FPS with no problem at all.
>
>
> stats
> CPU   InOut   Uptime  Users   FPSPlayers
>  6.00  0.00  0.00   2 0  245.52   0
>
>
> The kernel I'm using is 2.6.26-1-amd64 #1 SMP, on a DELL 6850 (Quad intel 
> dualcore 12GB RAM)
>
> -Opprinnelig melding-
> Fra: hlds_linux-boun...@list.valvesoftware.com 
> [mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne av Gary Stanley
> Sendt: 24. februar 2009 16:31
> Til: Half-Life dedicated Linux server mailing list; Half-Life dedicated Linux 
> server mailing list
> Emne: Re: [hlds_linux] ticrate, pingboost, rates - need help
>
> At 03:23 AM 2/24/2009, Kveri wrote:
> >guys I don't see any point running a server with pingboost (1,2 or 3)
> >with 1000Hz kernel, why? It's already boosted, so why using pingboost?
> >
> >Kveri
>
> Different methods to service the timers that drive it. 1 uses an
> alarm() call, 2 uses a select()
> and 3 uses a method that processes each one as they come in.
>
> The engine runs fast with a pingboost of 3 and a ticrate over 1000
> due to the way the engine divides/multiplies the ticrate
> to step frame time.
>
> You really don't need highres timers on a machine anyways, because
> when hrtimers are enabled in the kernel the error rate is increased
> and you see significant jitter doing sleeps.. the long term solution
> is to write a sleep function that uses the rdtsc of the cpu and then
> you get ultra accurate sleeps (you'll need a reference clock though,
> like open /dev/hpet or use ntpd :-)
>
>
>
>
>
>
>
>
>
>
>
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Re: [hlds_linux] ticrate, pingboost, rates - need help

2009-03-05 Thread Steffen Tronstad
(HLDS, _not_ SOURCE)

I have a "problem" with one of my newest linux machines. (I do not know if it 
is a problem)

I've tried all pingboosts from 1-3, and sys_ticrate from 2000 to 1. rcon 
stats reports an FPS of ~240-250 no matter what settings I'm using.

I have other servers running 999 FPS with no problem at all.


stats
CPU   InOut   Uptime  Users   FPSPlayers
 6.00  0.00  0.00   2 0  245.52   0


The kernel I'm using is 2.6.26-1-amd64 #1 SMP, on a DELL 6850 (Quad intel 
dualcore 12GB RAM)

-Opprinnelig melding-
Fra: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne av Gary Stanley
Sendt: 24. februar 2009 16:31
Til: Half-Life dedicated Linux server mailing list; Half-Life dedicated Linux 
server mailing list
Emne: Re: [hlds_linux] ticrate, pingboost, rates - need help

At 03:23 AM 2/24/2009, Kveri wrote:
>guys I don't see any point running a server with pingboost (1,2 or 3)
>with 1000Hz kernel, why? It's already boosted, so why using pingboost?
>
>Kveri

Different methods to service the timers that drive it. 1 uses an 
alarm() call, 2 uses a select()
and 3 uses a method that processes each one as they come in.

The engine runs fast with a pingboost of 3 and a ticrate over 1000 
due to the way the engine divides/multiplies the ticrate
to step frame time.

You really don't need highres timers on a machine anyways, because 
when hrtimers are enabled in the kernel the error rate is increased
and you see significant jitter doing sleeps.. the long term solution 
is to write a sleep function that uses the rdtsc of the cpu and then 
you get ultra accurate sleeps (you'll need a reference clock though, 
like open /dev/hpet or use ntpd :-)











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Re: [hlds_linux] ticrate, pingboost, rates - need help

2009-02-24 Thread Gary Stanley
At 03:23 AM 2/24/2009, Kveri wrote:
>guys I don't see any point running a server with pingboost (1,2 or 3)
>with 1000Hz kernel, why? It's already boosted, so why using pingboost?
>
>Kveri

Different methods to service the timers that drive it. 1 uses an 
alarm() call, 2 uses a select()
and 3 uses a method that processes each one as they come in.

The engine runs fast with a pingboost of 3 and a ticrate over 1000 
due to the way the engine divides/multiplies the ticrate
to step frame time.

You really don't need highres timers on a machine anyways, because 
when hrtimers are enabled in the kernel the error rate is increased
and you see significant jitter doing sleeps.. the long term solution 
is to write a sleep function that uses the rdtsc of the cpu and then 
you get ultra accurate sleeps (you'll need a reference clock though, 
like open /dev/hpet or use ntpd :-)











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Re: [hlds_linux] ticrate, pingboost, rates - need help

2009-02-24 Thread Gary Stanley
At 03:23 AM 2/24/2009, Kveri wrote:
>guys I don't see any point running a server with pingboost (1,2 or 3)
>with 1000Hz kernel, why? It's already boosted, so why using pingboost?
>
>Kveri

Different methods to service the timers that drive it. 1 uses an 
alarm() call, 2 uses a select()
and 3 uses a method that processes each one as they come in.

The engine runs fast with a pingboost of 3 and a ticrate over 1000 
due to the way the engine divides/multiplies the ticrate
to step frame time.

You really don't need highres timers on a machine anyways, because 
when hrtimers are enabled in the kernel the error rate is increased
and you see significant jitter doing sleeps.. the long term solution 
is to write a sleep function that uses the rdtsc of the cpu and then 
you get ultra accurate sleeps (you'll need a reference clock though, 
like open /dev/hpet or use ntpd :-)











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Re: [hlds_linux] ticrate, pingboost, rates - need help

2009-02-24 Thread Kveri
guys I don't see any point running a server with pingboost (1,2 or 3) 
with 1000Hz kernel, why? It's already boosted, so why using pingboost?

Kveri

Pierre Egerland wrote:
> I don´t think so. Try ticrate 1000 and then ticrate 1 you will see that
> the server are even better runs. You can test it with:
> http://fpsmeter.fragaholics.de/
> And why does the game runs faster at pingboost 3 with 3500 ticrate...
> because the limit are 1000?? omg
>
> 2009/2/18 AnAkIn . 
>
>   
>> Ticrate 1? The maximum is 1000...
>> Even if it makes a difference in rcon stats, it's just reporting false
>> infos.
>>
>> 2009/2/18 Pierre Egerland 
>>
>> 
>>> Hi,
>>>  your ticrate are to low i think.. i use with pingboost 2 the ticrate
>>> 1.
>>> You can also use pingboost 3 with ticrate 2500 but not higher.
>>> Do you use hires-timer?
>>> What OS and kernel do you use?
>>>
>>> Greez
>>>
>>>
>>> 2009/2/18 Christopher Szabo 
>>>
>>>   
 Hello!

 Problem #1
 I need some information about HLDS Counter-Strike 1.6 servers. I'm not
 certain what i should use in the start-command regarding the ticrate,
 pingboost and what is tos? I'm running two publicservers on each
 
>>> dedicated
>>>   
 server. Both servers has 1000Hz in kernel.

 Machine #1
 Dell Power Edge R300

 Dell Intel X5000 Chipset

 Quadcore Intel Xeon X5470 3.33Ghz 1333Mhz FSB

 Hynix 2x2GB Dual Rank-RAM

 2x  Seagate 73GB SAS 15K rpm (Raid-1)

 Broadcom Netxtreme II


 ./hlds_run -game cstrike +ip ** +map de_inferno +maxplayers 24
 +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos
 ./hlds_run -game cstrike +ip ** +map fy_simpsons +maxplayers 24
 +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos

 Machine #2
 Dell Power Edge R300


 Dell Intel X5000 Chipset


 Quadcore Intel Xeon X5470 3.33Ghz 1333Mhz FSB


 Hynix 2x2GB Dual Rank-RAM


 2x  Seagate 73GB SAS 15K rpm (Raid-1)


 Broadcom Netxtreme II

 ./hlds_run -game cstrike +ip ** +map de_dust2 +maxplayers 32
 +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos
 ./hlds_run -game cstrike +ip ** +map de_aztec +maxplayers 32
 +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos



 Problem #2

 On the same servers as i mentioned above, i have some rate problems
 
>> too.
>> 
>>> I
>>>   
 get choke on all the servers, but i don't know why.. The machines are
 
>>> good,
>>>   
 and the connection is very good (co-location in Sweden, Pionen - the
 
>>> newest
>>>   
 datacenter i Sweden, very high tech). Anyhow, why cant i use high
 
>> rates?
>> 
>>> And
>>>   
 what rates should i use for the publicservers?

 Working good:
 sv_maxupdaterate "70"
 sv_minupdaterate "13"
 sv_maxrate "2"
 sv_maxspeed "900"
 sv_minrate "2000"

 Not working (choke):
 sv_maxupdaterate "100"
 sv_minupdaterate "30"
 sv_maxrate "25000"
 sv_maxspeed "900"
 sv_minrate "1"




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Re: [hlds_linux] ticrate, pingboost, rates - need help

2009-02-18 Thread Gary Stanley

> > Problem #1
> > I need some information about HLDS Counter-Strike 1.6 servers. I'm not
> > certain what i should use in the start-command regarding the ticrate,
> > pingboost and what is tos? I'm running two publicservers on each dedicated
> > server. Both servers has 1000Hz in kernel.
> >
> > Machine #1
> > Dell Power Edge R300
> >
> > Dell Intel X5000 Chipset
> >
> > Quadcore Intel Xeon X5470 3.33Ghz 1333Mhz FSB
> >
> > Hynix 2x2GB Dual Rank-RAM
> >
> > 2x  Seagate 73GB SAS 15K rpm (Raid-1)
> >
> > Broadcom Netxtreme II
> >
> >
> > ./hlds_run -game cstrike +ip ** +map de_inferno +maxplayers 24
> > +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos
> > ./hlds_run -game cstrike +ip ** +map fy_simpsons +maxplayers 24
> > +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos

-TOS doesn't do anything anymore, not too many routers examine the 
type of service bit. A pingboost of 2 uses
select() based boosting, which on older linux kernels uses the 
'jiffies' routine. I wouldn't expect it to be that accurate.

> >
> > Machine #2
> > Dell Power Edge R300
> >
> >
> > Dell Intel X5000 Chipset
> >
> >
> > Quadcore Intel Xeon X5470 3.33Ghz 1333Mhz FSB
> >
> >
> > Hynix 2x2GB Dual Rank-RAM
> >
> >
> > 2x  Seagate 73GB SAS 15K rpm (Raid-1)
> >
> >
> > Broadcom Netxtreme II
> >
> > ./hlds_run -game cstrike +ip ** +map de_dust2 +maxplayers 32
> > +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos
> > ./hlds_run -game cstrike +ip ** +map de_aztec +maxplayers 32
> > +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos
> >




> > Problem #2
> >
> > On the same servers as i mentioned above, i have some rate problems too. I
> > get choke on all the servers, but i don't know why.. The machines are good,
> > and the connection is very good (co-location in Sweden, Pionen - the newest
> > datacenter i Sweden, very high tech). Anyhow, why cant i use high 
> rates? And
> > what rates should i use for the publicservers?

Serverside choke is also caused by scheduler latency. Running high 
slot counts increase the pressure on the scheduler, so you will see a 
little loss while
it's waiting to process interframe data. You should try adjusting the 
thread priority to SCHED_RR with a thread time of 50 or so.


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Re: [hlds_linux] ticrate, pingboost, rates - need help

2009-02-18 Thread Gary Stanley

> > Problem #1
> > I need some information about HLDS Counter-Strike 1.6 servers. I'm not
> > certain what i should use in the start-command regarding the ticrate,
> > pingboost and what is tos? I'm running two publicservers on each dedicated
> > server. Both servers has 1000Hz in kernel.
> >
> > Machine #1
> > Dell Power Edge R300
> >
> > Dell Intel X5000 Chipset
> >
> > Quadcore Intel Xeon X5470 3.33Ghz 1333Mhz FSB
> >
> > Hynix 2x2GB Dual Rank-RAM
> >
> > 2x  Seagate 73GB SAS 15K rpm (Raid-1)
> >
> > Broadcom Netxtreme II
> >
> >
> > ./hlds_run -game cstrike +ip ** +map de_inferno +maxplayers 24
> > +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos
> > ./hlds_run -game cstrike +ip ** +map fy_simpsons +maxplayers 24
> > +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos

-TOS doesn't do anything anymore, not too many routers examine the 
type of service bit. A pingboost of 2 uses
select() based boosting, which on older linux kernels uses the 
'jiffies' routine. I wouldn't expect it to be that accurate.

> >
> > Machine #2
> > Dell Power Edge R300
> >
> >
> > Dell Intel X5000 Chipset
> >
> >
> > Quadcore Intel Xeon X5470 3.33Ghz 1333Mhz FSB
> >
> >
> > Hynix 2x2GB Dual Rank-RAM
> >
> >
> > 2x  Seagate 73GB SAS 15K rpm (Raid-1)
> >
> >
> > Broadcom Netxtreme II
> >
> > ./hlds_run -game cstrike +ip ** +map de_dust2 +maxplayers 32
> > +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos
> > ./hlds_run -game cstrike +ip ** +map de_aztec +maxplayers 32
> > +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos
> >




> > Problem #2
> >
> > On the same servers as i mentioned above, i have some rate problems too. I
> > get choke on all the servers, but i don't know why.. The machines are good,
> > and the connection is very good (co-location in Sweden, Pionen - the newest
> > datacenter i Sweden, very high tech). Anyhow, why cant i use high 
> rates? And
> > what rates should i use for the publicservers?

Serverside choke is also caused by scheduler latency. Running high 
slot counts increase the pressure on the scheduler, so you will see a 
little loss while
it's waiting to process interframe data. You should try adjusting the 
thread priority to SCHED_RR with a thread time of 50 or so.


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Re: [hlds_linux] ticrate, pingboost, rates - need help

2009-02-18 Thread Pawel
Setting server to 1000fps (sys_ticrate 1000) is so stupid due to choke on
full server.




> >
> > 2009/2/18 Pierre Egerland :
> > > Thats only at pingboost 3.. the ingame clock go stupidly at pingboost 3
> > with
> > > over tickrate 2500.. We´ve tested it. If you use pingboost 2 and
> tickrate
> > > 1 then the ingame clock normal.
> > > And the Gameserver run smoother with pingboost 3 tic 2500 or pingboost
> 2
> > and
> > > tic 1.
> > >
> > > 2009/2/18 Steffen Tronstad 
> > >
> > >> That would make the ingame clock go stupidly fast. Mp_c4timer 35 will
> > >> actually be 24 or something. And roundtime 3 min = 2,5 min.
> > >>
> > >> sys_ticrate 2000 seems to be the limit before the ingame clock goes
> > wild.
> > >>
> > >>
> > > ___
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> > please visit:
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> > >
> >
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-- 
Pozdrawiam,

Paweł Majewski
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Re: [hlds_linux] ticrate, pingboost, rates - need help

2009-02-18 Thread AnAkIn .
http://img184.imageshack.us/img184/139/95683313js3.png

2009/2/18 ServerAlex 

> Ok thats easy.. for tickrate 1000 servers you should not use a maxrate
> less than 5 (on source, no idea whats it on goldsrc).
> Choke means not enough bandwidth to transmit all packets. And maxrate
> (server) / rate (client) limits this bandwidth virtually.
> So you just test it by connecting to the server, watching your choke
> in the net_graph and then raising the maxrate/rate step by step till
> the choke is gone (choke <= 5 is fine).
>
> anyway you should raise your minrate a bit.
>
> alex
>
> 2009/2/18 Pierre Egerland :
> > Thats only at pingboost 3.. the ingame clock go stupidly at pingboost 3
> with
> > over tickrate 2500.. We´ve tested it. If you use pingboost 2 and tickrate
> > 1 then the ingame clock normal.
> > And the Gameserver run smoother with pingboost 3 tic 2500 or pingboost 2
> and
> > tic 1.
> >
> > 2009/2/18 Steffen Tronstad 
> >
> >> That would make the ingame clock go stupidly fast. Mp_c4timer 35 will
> >> actually be 24 or something. And roundtime 3 min = 2,5 min.
> >>
> >> sys_ticrate 2000 seems to be the limit before the ingame clock goes
> wild.
> >>
> >>
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Re: [hlds_linux] ticrate, pingboost, rates - need help

2009-02-18 Thread ServerAlex
Ok thats easy.. for tickrate 1000 servers you should not use a maxrate
less than 5 (on source, no idea whats it on goldsrc).
Choke means not enough bandwidth to transmit all packets. And maxrate
(server) / rate (client) limits this bandwidth virtually.
So you just test it by connecting to the server, watching your choke
in the net_graph and then raising the maxrate/rate step by step till
the choke is gone (choke <= 5 is fine).

anyway you should raise your minrate a bit.

alex

2009/2/18 Pierre Egerland :
> Thats only at pingboost 3.. the ingame clock go stupidly at pingboost 3 with
> over tickrate 2500.. We´ve tested it. If you use pingboost 2 and tickrate
> 1 then the ingame clock normal.
> And the Gameserver run smoother with pingboost 3 tic 2500 or pingboost 2 and
> tic 1.
>
> 2009/2/18 Steffen Tronstad 
>
>> That would make the ingame clock go stupidly fast. Mp_c4timer 35 will
>> actually be 24 or something. And roundtime 3 min = 2,5 min.
>>
>> sys_ticrate 2000 seems to be the limit before the ingame clock goes wild.
>>
>>
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Re: [hlds_linux] ticrate, pingboost, rates - need help

2009-02-18 Thread Pierre Egerland
Thats only at pingboost 3.. the ingame clock go stupidly at pingboost 3 with
over tickrate 2500.. We´ve tested it. If you use pingboost 2 and tickrate
1 then the ingame clock normal.
And the Gameserver run smoother with pingboost 3 tic 2500 or pingboost 2 and
tic 1.

2009/2/18 Steffen Tronstad 

> That would make the ingame clock go stupidly fast. Mp_c4timer 35 will
> actually be 24 or something. And roundtime 3 min = 2,5 min.
>
> sys_ticrate 2000 seems to be the limit before the ingame clock goes wild.
>
>
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Re: [hlds_linux] ticrate, pingboost, rates - need help

2009-02-18 Thread Steffen Tronstad
That would make the ingame clock go stupidly fast. Mp_c4timer 35 will actually 
be 24 or something. And roundtime 3 min = 2,5 min.

sys_ticrate 2000 seems to be the limit before the ingame clock goes wild.

-Opprinnelig melding-
Fra: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne av Pierre Egerland
Sendt: 18. februar 2009 10:43
Til: Half-Life dedicated Linux server mailing list
Emne: Re: [hlds_linux] ticrate, pingboost, rates - need help

I don´t think so. Try ticrate 1000 and then ticrate 1 you will see that
the server are even better runs. You can test it with:
http://fpsmeter.fragaholics.de/
And why does the game runs faster at pingboost 3 with 3500 ticrate...
because the limit are 1000?? omg

2009/2/18 AnAkIn . 

> Ticrate 1? The maximum is 1000...
> Even if it makes a difference in rcon stats, it's just reporting false
> infos.
>
> 2009/2/18 Pierre Egerland 
>
> > Hi,
> >  your ticrate are to low i think.. i use with pingboost 2 the ticrate
> > 1.
> > You can also use pingboost 3 with ticrate 2500 but not higher.
> > Do you use hires-timer?
> > What OS and kernel do you use?
> >
> > Greez
> >
> >
> > 2009/2/18 Christopher Szabo 
> >
> > >
> > > Hello!
> > >
> > > Problem #1
> > > I need some information about HLDS Counter-Strike 1.6 servers. I'm not
> > > certain what i should use in the start-command regarding the ticrate,
> > > pingboost and what is tos? I'm running two publicservers on each
> > dedicated
> > > server. Both servers has 1000Hz in kernel.
> > >
> > > Machine #1
> > > Dell Power Edge R300
> > >
> > > Dell Intel X5000 Chipset
> > >
> > > Quadcore Intel Xeon X5470 3.33Ghz 1333Mhz FSB
> > >
> > > Hynix 2x2GB Dual Rank-RAM
> > >
> > > 2x  Seagate 73GB SAS 15K rpm (Raid-1)
> > >
> > > Broadcom Netxtreme II
> > >
> > >
> > > ./hlds_run -game cstrike +ip ** +map de_inferno +maxplayers 24
> > > +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos
> > > ./hlds_run -game cstrike +ip ** +map fy_simpsons +maxplayers 24
> > > +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos
> > >
> > > Machine #2
> > > Dell Power Edge R300
> > >
> > >
> > > Dell Intel X5000 Chipset
> > >
> > >
> > > Quadcore Intel Xeon X5470 3.33Ghz 1333Mhz FSB
> > >
> > >
> > > Hynix 2x2GB Dual Rank-RAM
> > >
> > >
> > > 2x  Seagate 73GB SAS 15K rpm (Raid-1)
> > >
> > >
> > > Broadcom Netxtreme II
> > >
> > > ./hlds_run -game cstrike +ip ** +map de_dust2 +maxplayers 32
> > > +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos
> > > ./hlds_run -game cstrike +ip ** +map de_aztec +maxplayers 32
> > > +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos
> > >
> > >
> > >
> > > Problem #2
> > >
> > > On the same servers as i mentioned above, i have some rate problems
> too.
> > I
> > > get choke on all the servers, but i don't know why.. The machines are
> > good,
> > > and the connection is very good (co-location in Sweden, Pionen - the
> > newest
> > > datacenter i Sweden, very high tech). Anyhow, why cant i use high
> rates?
> > And
> > > what rates should i use for the publicservers?
> > >
> > > Working good:
> > > sv_maxupdaterate "70"
> > > sv_minupdaterate "13"
> > > sv_maxrate "2"
> > > sv_maxspeed "900"
> > > sv_minrate "2000"
> > >
> > > Not working (choke):
> > > sv_maxupdaterate "100"
> > > sv_minupdaterate "30"
> > > sv_maxrate "25000"
> > > sv_maxspeed "900"
> > > sv_minrate "1"
> > >
> > >
> > >
> > >
> > > _
> > > Var sommaren för kort? Här hittar du solen!
> > > http://resor.se.msn.com/
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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Re: [hlds_linux] ticrate, pingboost, rates - need help

2009-02-18 Thread AnAkIn .
How would you run a ticrate 3500 or 1 server when it is a 1000 Hz
server?

And the link you posted use rcon stats.

Maybe you should also read this:

http://www.gsptruth.com/forum/game-server-discussions/125-1000-fps-fairy-tale.html

2009/2/18 Pierre Egerland 

> I don´t think so. Try ticrate 1000 and then ticrate 1 you will see that
> the server are even better runs. You can test it with:
> http://fpsmeter.fragaholics.de/
> And why does the game runs faster at pingboost 3 with 3500 ticrate...
> because the limit are 1000?? omg
>
> 2009/2/18 AnAkIn . 
>
> > Ticrate 1? The maximum is 1000...
> > Even if it makes a difference in rcon stats, it's just reporting false
> > infos.
> >
> > 2009/2/18 Pierre Egerland 
> >
> > > Hi,
> > >  your ticrate are to low i think.. i use with pingboost 2 the ticrate
> > > 1.
> > > You can also use pingboost 3 with ticrate 2500 but not higher.
> > > Do you use hires-timer?
> > > What OS and kernel do you use?
> > >
> > > Greez
> > >
> > >
> > > 2009/2/18 Christopher Szabo 
> > >
> > > >
> > > > Hello!
> > > >
> > > > Problem #1
> > > > I need some information about HLDS Counter-Strike 1.6 servers. I'm
> not
> > > > certain what i should use in the start-command regarding the ticrate,
> > > > pingboost and what is tos? I'm running two publicservers on each
> > > dedicated
> > > > server. Both servers has 1000Hz in kernel.
> > > >
> > > > Machine #1
> > > > Dell Power Edge R300
> > > >
> > > > Dell Intel X5000 Chipset
> > > >
> > > > Quadcore Intel Xeon X5470 3.33Ghz 1333Mhz FSB
> > > >
> > > > Hynix 2x2GB Dual Rank-RAM
> > > >
> > > > 2x  Seagate 73GB SAS 15K rpm (Raid-1)
> > > >
> > > > Broadcom Netxtreme II
> > > >
> > > >
> > > > ./hlds_run -game cstrike +ip ** +map de_inferno +maxplayers
> 24
> > > > +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos
> > > > ./hlds_run -game cstrike +ip ** +map fy_simpsons +maxplayers
> 24
> > > > +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos
> > > >
> > > > Machine #2
> > > > Dell Power Edge R300
> > > >
> > > >
> > > > Dell Intel X5000 Chipset
> > > >
> > > >
> > > > Quadcore Intel Xeon X5470 3.33Ghz 1333Mhz FSB
> > > >
> > > >
> > > > Hynix 2x2GB Dual Rank-RAM
> > > >
> > > >
> > > > 2x  Seagate 73GB SAS 15K rpm (Raid-1)
> > > >
> > > >
> > > > Broadcom Netxtreme II
> > > >
> > > > ./hlds_run -game cstrike +ip ** +map de_dust2 +maxplayers 32
> > > > +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos
> > > > ./hlds_run -game cstrike +ip ** +map de_aztec +maxplayers 32
> > > > +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos
> > > >
> > > >
> > > >
> > > > Problem #2
> > > >
> > > > On the same servers as i mentioned above, i have some rate problems
> > too.
> > > I
> > > > get choke on all the servers, but i don't know why.. The machines are
> > > good,
> > > > and the connection is very good (co-location in Sweden, Pionen - the
> > > newest
> > > > datacenter i Sweden, very high tech). Anyhow, why cant i use high
> > rates?
> > > And
> > > > what rates should i use for the publicservers?
> > > >
> > > > Working good:
> > > > sv_maxupdaterate "70"
> > > > sv_minupdaterate "13"
> > > > sv_maxrate "2"
> > > > sv_maxspeed "900"
> > > > sv_minrate "2000"
> > > >
> > > > Not working (choke):
> > > > sv_maxupdaterate "100"
> > > > sv_minupdaterate "30"
> > > > sv_maxrate "25000"
> > > > sv_maxspeed "900"
> > > > sv_minrate "1"
> > > >
> > > >
> > > >
> > > >
> > > > _
> > > > Var sommaren för kort? Här hittar du solen!
> > > > http://resor.se.msn.com/
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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Re: [hlds_linux] ticrate, pingboost, rates - need help

2009-02-18 Thread Pierre Egerland
I don´t think so. Try ticrate 1000 and then ticrate 1 you will see that
the server are even better runs. You can test it with:
http://fpsmeter.fragaholics.de/
And why does the game runs faster at pingboost 3 with 3500 ticrate...
because the limit are 1000?? omg

2009/2/18 AnAkIn . 

> Ticrate 1? The maximum is 1000...
> Even if it makes a difference in rcon stats, it's just reporting false
> infos.
>
> 2009/2/18 Pierre Egerland 
>
> > Hi,
> >  your ticrate are to low i think.. i use with pingboost 2 the ticrate
> > 1.
> > You can also use pingboost 3 with ticrate 2500 but not higher.
> > Do you use hires-timer?
> > What OS and kernel do you use?
> >
> > Greez
> >
> >
> > 2009/2/18 Christopher Szabo 
> >
> > >
> > > Hello!
> > >
> > > Problem #1
> > > I need some information about HLDS Counter-Strike 1.6 servers. I'm not
> > > certain what i should use in the start-command regarding the ticrate,
> > > pingboost and what is tos? I'm running two publicservers on each
> > dedicated
> > > server. Both servers has 1000Hz in kernel.
> > >
> > > Machine #1
> > > Dell Power Edge R300
> > >
> > > Dell Intel X5000 Chipset
> > >
> > > Quadcore Intel Xeon X5470 3.33Ghz 1333Mhz FSB
> > >
> > > Hynix 2x2GB Dual Rank-RAM
> > >
> > > 2x  Seagate 73GB SAS 15K rpm (Raid-1)
> > >
> > > Broadcom Netxtreme II
> > >
> > >
> > > ./hlds_run -game cstrike +ip ** +map de_inferno +maxplayers 24
> > > +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos
> > > ./hlds_run -game cstrike +ip ** +map fy_simpsons +maxplayers 24
> > > +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos
> > >
> > > Machine #2
> > > Dell Power Edge R300
> > >
> > >
> > > Dell Intel X5000 Chipset
> > >
> > >
> > > Quadcore Intel Xeon X5470 3.33Ghz 1333Mhz FSB
> > >
> > >
> > > Hynix 2x2GB Dual Rank-RAM
> > >
> > >
> > > 2x  Seagate 73GB SAS 15K rpm (Raid-1)
> > >
> > >
> > > Broadcom Netxtreme II
> > >
> > > ./hlds_run -game cstrike +ip ** +map de_dust2 +maxplayers 32
> > > +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos
> > > ./hlds_run -game cstrike +ip ** +map de_aztec +maxplayers 32
> > > +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos
> > >
> > >
> > >
> > > Problem #2
> > >
> > > On the same servers as i mentioned above, i have some rate problems
> too.
> > I
> > > get choke on all the servers, but i don't know why.. The machines are
> > good,
> > > and the connection is very good (co-location in Sweden, Pionen - the
> > newest
> > > datacenter i Sweden, very high tech). Anyhow, why cant i use high
> rates?
> > And
> > > what rates should i use for the publicservers?
> > >
> > > Working good:
> > > sv_maxupdaterate "70"
> > > sv_minupdaterate "13"
> > > sv_maxrate "2"
> > > sv_maxspeed "900"
> > > sv_minrate "2000"
> > >
> > > Not working (choke):
> > > sv_maxupdaterate "100"
> > > sv_minupdaterate "30"
> > > sv_maxrate "25000"
> > > sv_maxspeed "900"
> > > sv_minrate "1"
> > >
> > >
> > >
> > >
> > > _
> > > Var sommaren för kort? Här hittar du solen!
> > > http://resor.se.msn.com/
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] ticrate, pingboost, rates - need help

2009-02-18 Thread AnAkIn .
Ticrate 1? The maximum is 1000...
Even if it makes a difference in rcon stats, it's just reporting false
infos.

2009/2/18 Pierre Egerland 

> Hi,
>  your ticrate are to low i think.. i use with pingboost 2 the ticrate
> 1.
> You can also use pingboost 3 with ticrate 2500 but not higher.
> Do you use hires-timer?
> What OS and kernel do you use?
>
> Greez
>
>
> 2009/2/18 Christopher Szabo 
>
> >
> > Hello!
> >
> > Problem #1
> > I need some information about HLDS Counter-Strike 1.6 servers. I'm not
> > certain what i should use in the start-command regarding the ticrate,
> > pingboost and what is tos? I'm running two publicservers on each
> dedicated
> > server. Both servers has 1000Hz in kernel.
> >
> > Machine #1
> > Dell Power Edge R300
> >
> > Dell Intel X5000 Chipset
> >
> > Quadcore Intel Xeon X5470 3.33Ghz 1333Mhz FSB
> >
> > Hynix 2x2GB Dual Rank-RAM
> >
> > 2x  Seagate 73GB SAS 15K rpm (Raid-1)
> >
> > Broadcom Netxtreme II
> >
> >
> > ./hlds_run -game cstrike +ip ** +map de_inferno +maxplayers 24
> > +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos
> > ./hlds_run -game cstrike +ip ** +map fy_simpsons +maxplayers 24
> > +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos
> >
> > Machine #2
> > Dell Power Edge R300
> >
> >
> > Dell Intel X5000 Chipset
> >
> >
> > Quadcore Intel Xeon X5470 3.33Ghz 1333Mhz FSB
> >
> >
> > Hynix 2x2GB Dual Rank-RAM
> >
> >
> > 2x  Seagate 73GB SAS 15K rpm (Raid-1)
> >
> >
> > Broadcom Netxtreme II
> >
> > ./hlds_run -game cstrike +ip ** +map de_dust2 +maxplayers 32
> > +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos
> > ./hlds_run -game cstrike +ip ** +map de_aztec +maxplayers 32
> > +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos
> >
> >
> >
> > Problem #2
> >
> > On the same servers as i mentioned above, i have some rate problems too.
> I
> > get choke on all the servers, but i don't know why.. The machines are
> good,
> > and the connection is very good (co-location in Sweden, Pionen - the
> newest
> > datacenter i Sweden, very high tech). Anyhow, why cant i use high rates?
> And
> > what rates should i use for the publicservers?
> >
> > Working good:
> > sv_maxupdaterate "70"
> > sv_minupdaterate "13"
> > sv_maxrate "2"
> > sv_maxspeed "900"
> > sv_minrate "2000"
> >
> > Not working (choke):
> > sv_maxupdaterate "100"
> > sv_minupdaterate "30"
> > sv_maxrate "25000"
> > sv_maxspeed "900"
> > sv_minrate "1"
> >
> >
> >
> >
> > _
> > Var sommaren för kort? Här hittar du solen!
> > http://resor.se.msn.com/
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] ticrate, pingboost, rates - need help

2009-02-18 Thread Pierre Egerland
Hi,
 your ticrate are to low i think.. i use with pingboost 2 the ticrate 1.
You can also use pingboost 3 with ticrate 2500 but not higher.
Do you use hires-timer?
What OS and kernel do you use?

Greez


2009/2/18 Christopher Szabo 

>
> Hello!
>
> Problem #1
> I need some information about HLDS Counter-Strike 1.6 servers. I'm not
> certain what i should use in the start-command regarding the ticrate,
> pingboost and what is tos? I'm running two publicservers on each dedicated
> server. Both servers has 1000Hz in kernel.
>
> Machine #1
> Dell Power Edge R300
>
> Dell Intel X5000 Chipset
>
> Quadcore Intel Xeon X5470 3.33Ghz 1333Mhz FSB
>
> Hynix 2x2GB Dual Rank-RAM
>
> 2x  Seagate 73GB SAS 15K rpm (Raid-1)
>
> Broadcom Netxtreme II
>
>
> ./hlds_run -game cstrike +ip ** +map de_inferno +maxplayers 24
> +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos
> ./hlds_run -game cstrike +ip ** +map fy_simpsons +maxplayers 24
> +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos
>
> Machine #2
> Dell Power Edge R300
>
>
> Dell Intel X5000 Chipset
>
>
> Quadcore Intel Xeon X5470 3.33Ghz 1333Mhz FSB
>
>
> Hynix 2x2GB Dual Rank-RAM
>
>
> 2x  Seagate 73GB SAS 15K rpm (Raid-1)
>
>
> Broadcom Netxtreme II
>
> ./hlds_run -game cstrike +ip ** +map de_dust2 +maxplayers 32
> +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos
> ./hlds_run -game cstrike +ip ** +map de_aztec +maxplayers 32
> +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos
>
>
>
> Problem #2
>
> On the same servers as i mentioned above, i have some rate problems too. I
> get choke on all the servers, but i don't know why.. The machines are good,
> and the connection is very good (co-location in Sweden, Pionen - the newest
> datacenter i Sweden, very high tech). Anyhow, why cant i use high rates? And
> what rates should i use for the publicservers?
>
> Working good:
> sv_maxupdaterate "70"
> sv_minupdaterate "13"
> sv_maxrate "2"
> sv_maxspeed "900"
> sv_minrate "2000"
>
> Not working (choke):
> sv_maxupdaterate "100"
> sv_minupdaterate "30"
> sv_maxrate "25000"
> sv_maxspeed "900"
> sv_minrate "1"
>
>
>
>
> _
> Var sommaren för kort? Här hittar du solen!
> http://resor.se.msn.com/
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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