one of these things is not like the others...

2002-05-29 Thread grimmwerks


from macnn:

Macromedia today began shipping its recently announced HTML authoring and 
Web graphics tools, including Dreamweaver MX and Fireworks MX as well as 
Studio MX, a bundle of Dreamweaver MX, Flash MX (released in March), 
Fireworks MX, and FreeHand 10


Sigh..

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RE: SWA Audio Files - Usability???

2002-05-29 Thread Geoffrey B. Holland

Want to use them in Flash ;)

Geoffrey B. Holland
Interactive Multimedia Specialist
K-fx², Inc.
www.kfx2.com
v: 225.927.4463
e: [EMAIL PROTECTED] 


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of MaDmIkE
Sent: Wednesday, May 29, 2002 7:02 PM
To: [EMAIL PROTECTED]
Subject: RE:  SWA Audio Files - Usability???


Hi,

.swa are MP3 file. Open them in soundforge and save to the format you need !

But why do you whant to use it in another format ???
SWA work well !

I hope this help,
MaDmIkE

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Geoffrey B.
Holland
Sent: Thursday, May 30, 2002 1:28 AM
To: Director Lingo User Group
Subject:  SWA Audio Files - Usability???


I have an old project and all I seem to be able to find are the .swa files.
Is there any possible way to convert these files into a more compatible
format (ie .wav or .mp3), or am I at a dead end with these files?

Thanks in advance,

Geoffrey B. Holland
Interactive Multimedia Specialist
K-fx², Inc.
www.kfx2.com
v: 225.927.4463
e: [EMAIL PROTECTED] 

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RE: Bitmap as Cursor

2002-05-29 Thread Mike Castro Demaria

Hi,

>From director help :
--
Lingo Dictionary > A-C > cursor (command)

cursor (command)

Syntax

cursor [castNumber, maskCastNumber]
cursor whichCursor
cursor (member whichCursorCastMember)Description

Command; changes the cast member or built-in cursor that is used for a
cursor and stays in effect until you turn it off by setting the cursor to 0.

 Use the syntax cursor [castNumber, maskCastNumber] to specify the number of
a cast member to use as a cursor and its optional mask. The cursor's hot
spot is the registration point of the cast member.

 The cast member that you specify must be a 1-bit cast member. If the cast
member is larger than 16 by 16 pixels, Director crops it to a 16-by-16-pixel
square, starting in the upper left corner of the image. The cursor's hot
spot is still the registration point of the cast member.

 Use the syntax cursor whichCursor to specify default system cursors. The
term whichCursor must be one of the following integer values: 0
 No cursor set

-1
 Arrow (pointer) cursor

1
 I-beam cursor

2
 Crosshair cursor

3*
 Crossbar cursor

4
 Watch cursor (Macintosh only)

200
 Blank cursor (hides cursor)




 Use the syntax cursor (member whichCursorCastMember) for the custom cursors
available through the Cursor Xtra.



Be sure not to confuse the syntax cursor 1 with cursor [1]. The first
selects the I-beam from the system cursor set; the second uses cast member 1
as the custom cursor.

Note: Although the Cursor Xtra allows cursors of different cast types, text
cast members cannot be used as cursors.

During system events such as file loading, the operating system may display
the watch cursor and then change to the pointer cursor when returning
control to the application, overriding the cursor command settings from the
previous movie. To use cursor at the beginning of any new movie that is
loaded in a presentation using a custom cursor for multiple movies, store
any special cursor resource number as a global variable that remains in
memory between movies.

Cursor commands can be interrupted by an Xtra or other external agent. If
the cursor is set to a value in Director and an Xtra or external agent takes
control of the cursor, resetting the cursor to the original value has no
effect because Director doesn't perceive that the cursor has changed. To
work around this, explicitly set the cursor to a third value and then reset
it to the original value.

Example

This statement changes the cursor to a watch cursor on the Macintosh, and
hourglass in Windows, whenever the value in the variable named status equals
1:

if status = 1 then cursor 4This handler checks whether the cast member
assigned to the variable is a 1-bit cast member and then uses it as the
cursor if it is:

on myCursor someMember
if the depth of member someMember = 1 then
cursor[someMember]
else
beep
end if
end See also

cursor (sprite property), rollOver()

-

The help menu is the first way to find what you need ) !

I hope this help !
MaDmIke

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Stuart Heimdal
Sent: Thursday, May 30, 2002 1:31 AM
To: [EMAIL PROTECTED]
Subject:  Bitmap as Cursor


Hello,
Using Director 8.

I'm wondering if there is a way to use a bitmap (32pxl X 32pxl) as the
cursor instead of the usual pointer.

If someone could point me in the right direction, I'd be appreciative.

Thanks,

-Stuart

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Re: IMPORTING FILE ISSUE - help!

2002-05-29 Thread brian

here is a traceLogic file from the last test
it crashed after loading all the images in. it seems to stick after loading
and before updating the screen.



Director TraceLog output started: Wednesday, May 29, 2002  8:04:44 PM
-
Time = 0 msec (4294948037 msec later).
Movie "02frame-move" is on frame 1 (freeBytes = 145958508, 104616 bytes
consumed).
member 7 of castLib 1 ("background") was loaded into memory.
Member is in linked file "D:\werbinich\BACKGROUND.PCT"
File seek info: Seeked between files!

Time = 5859 msec (5859 msec later).
Movie "02frame-move" is on frame 1 (freeBytes = 145951668, 6840 bytes
consumed).
member 19 of castLib 1 was loaded into memory.
Member is in movie "D:\werbinich\02frame-move.dir"
File seek info: Seeked between files!  Seeked 4236 to find member at file
pos 49142.  Read in 77 bytes.

Time = 90699 msec (84840 msec later).
Movie "02frame-move" is on frame 402 (freeBytes = 145939324, 12344 bytes
consumed).
member 28 of castLib 1 ("0573_1a") was purged from memory.
Member is in movie "D:\werbinich\02frame-move.dir"
File seek info: No file access occurred.

Time = 91643 msec (944 msec later).
Movie "02frame-move" is on frame 402 (freeBytes = 145939136, 188 bytes
consumed).
member 29 of castLib 1 ("0709_2a") was purged from memory.
Member is in movie "D:\werbinich\02frame-move.dir"
File seek info: No file access occurred.

Time = 92802 msec (1159 msec later).
Movie "02frame-move" is on frame 402 (freeBytes = 145938976, 160 bytes
consumed).
member 30 of castLib 1 ("0798_3a") was purged from memory.
Member is in movie "D:\werbinich\02frame-move.dir"
File seek info: No file access occurred.

Time = 93809 msec (1007 msec later).
Movie "02frame-move" is on frame 402 (freeBytes = 145938776, 200 bytes
consumed).
member 31 of castLib 1 ("0736_1a") was purged from memory.
Member is in movie "D:\werbinich\02frame-move.dir"
File seek info: No file access occurred.

Time = 94580 msec (771 msec later).
Movie "02frame-move" is on frame 402 (freeBytes = 145938668, 108 bytes
consumed).
member 32 of castLib 1 ("0823_4a") was purged from memory.
Member is in movie "D:\werbinich\02frame-move.dir"
File seek info: No file access occurred.

Time = 95511 msec (931 msec later).
Movie "02frame-move" is on frame 402 (freeBytes = 145938536, 132 bytes
consumed).
member 33 of castLib 1 ("0735_6a") was purged from memory.
Member is in movie "D:\werbinich\02frame-move.dir"
File seek info: No file access occurred.

Time = 95797 msec (286 msec later).
Movie "02frame-move" is on frame 0 (freeBytes = 145982992, 44456 bytes
released).
member 7 of castLib 1 ("background") was purged from memory.
Member is in linked file "D:\werbinich\BACKGROUND.PCT"
File seek info: Seeked between files!

Time = 95801 msec (4 msec later).
Movie "02frame-move" is on frame 0 (freeBytes = 145988196, 5204 bytes
released).
member 19 of castLib 1 was purged from memory.
Member is in movie "D:\werbinich\02frame-move.dir"
File seek info: Seeked between files!  No file access occurred.

Time = 95803 msec (2 msec later).
Movie "02frame-move" is on frame 0 (freeBytes = 145988492, 296 bytes released).
member 20 of castLib 1 ("0819_5") was purged from memory.
Member is in movie "D:\werbinich\02frame-move.dir"
File seek info: No file access occurred.

Time = 95806 msec (3 msec later).
Movie "02frame-move" is on frame 0 (freeBytes = 145988772, 280 bytes released).
member 21 of castLib 1 ("0606_3") was purged from memory.
Member is in movie "D:\werbinich\02frame-move.dir"
File seek info: No file access occurred.

Time = 95808 msec (2 msec later).
Movie "02frame-move" is on frame 0 (freeBytes = 145989040, 268 bytes released).
member 22 of castLib 1 ("0392_5") was purged from memory.
Member is in movie "D:\werbinich\02frame-move.dir"
File seek info: No file access occurred.

Time = 95810 msec (2 msec later).
Movie "02frame-move" is on frame 0 (freeBytes = 145989316, 276 bytes released).
member 23 of castLib 1 ("0601_1") was purged from memory.
Member is in movie "D:\werbinich\02frame-move.dir"
File seek info: No file access occurred.

Time = 95813 msec (3 msec later).
Movie "02frame-move" is on frame 0 (freeBytes = 145989608, 292 bytes released).
member 24 of castLib 1 ("0805_2") was purged from memory.
Member is in movie "D:\werbinich\02frame-move.dir"
File seek info: No file access occurred.

Time = 95815 msec (2 msec later).
Movie "02frame-move" is on frame 0 (freeBytes = 145989884, 276 bytes released).
member 25 of castLib 1 ("0258_5") was purged from memory.
Member is in movie "D:\werbinich\02frame-move.dir"
File seek info: No file access occurred.

Time = 95818 msec (3 msec later).
Movie "02frame-move" is on frame 0 (freeBytes = 145990176, 292 bytes released).
member 26 of castLib 1 ("0592_4") was purged from memory.
Member is in movie "D:\werbinich\02frame-move.dir"
File seek info: No file access occurred.

Time = 95821 msec (3 msec later).
Movie "02frame-move" is

RE: SWA Audio Files - Usability???

2002-05-29 Thread MaDmIkE

Hi,

.swa are MP3 file. Open them in soundforge and save to the format you need !

But why do you whant to use it in another format ???
SWA work well !

I hope this help,
MaDmIkE

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Geoffrey B.
Holland
Sent: Thursday, May 30, 2002 1:28 AM
To: Director Lingo User Group
Subject:  SWA Audio Files - Usability???


I have an old project and all I seem to be able to find are the .swa files.
Is there any possible way to convert these files into a more compatible
format (ie .wav or .mp3), or am I at a dead end with these files?

Thanks in advance,

Geoffrey B. Holland
Interactive Multimedia Specialist
K-fx², Inc.
www.kfx2.com
v: 225.927.4463
e: [EMAIL PROTECTED] 

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Re: IMPORTING FILE ISSUE - help!

2002-05-29 Thread brian

i am actually doing a trace and trace logic file, if i post that does
anyone think that they could decipher what it is saying?


 Brian Douglas  (:ub)




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SWA Audio Files - Usability???

2002-05-29 Thread Geoffrey B. Holland

I have an old project and all I seem to be able to find are the .swa files.
Is there any possible way to convert these files into a more compatible
format (ie .wav or .mp3), or am I at a dead end with these files?

Thanks in advance,

Geoffrey B. Holland
Interactive Multimedia Specialist
K-fx², Inc.
www.kfx2.com
v: 225.927.4463
e: [EMAIL PROTECTED] 

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Re: IMPORTING FILE ISSUE - help!

2002-05-29 Thread Colin Holgate

>i had read in the lingo dictionary that you can not unload members that are
>not saved, and since i am not saving the movies, as they are run via a
>projector, it seems that the members would not be saved.



That seems like it would be true. You could do a savemovie in a 
projector though, to see if that makes a difference.

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Bitmap as Cursor

2002-05-29 Thread Stuart Heimdal

Hello,
Using Director 8.

I'm wondering if there is a way to use a bitmap (32pxl X 32pxl) as the
cursor instead of the usual pointer.

If someone could point me in the right direction, I'd be appreciative.

Thanks,

-Stuart

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Re: IMPORTING FILE ISSUE - help!

2002-05-29 Thread brian

>Are you unloading the members? if you're importing members to a cast, then
>going on to the next 30, pretty soon you'll have a big ass cast. Linked
>files (I believe) remain in memory, so you have to UNLOAD the members you
>processec.


would erase member also clear it from memory?


 Brian Douglas  (:ub)




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Re: IMPORTING FILE ISSUE - help!

2002-05-29 Thread brian

>also, wasn't there a bug in some version that ate up memory when you
>imported multiple linked members? when you import a new one into that
>cast slot, the old memory stayed and the new one got added, so the file
>took up twice as much space as it could. don't remember what version
>that was, so this may be useless. as opposed to all my other posts...
>


yes, that happened, but then as i posted wearlier today, i traced the emory
and as soon as it reached the size of the freeblock it would bounce back
up. it would even eat memory when doing nothing but sitting on a frame.


 Brian Douglas  (:ub)




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Re: IMPORTING FILE ISSUE - help!

2002-05-29 Thread brian

>Are you unloading the members? if you're importing members to a cast, then
>going on to the next 30, pretty soon you'll have a big ass cast. Linked
>files (I believe) remain in memory, so you have to UNLOAD the members you
>processec.
>

the casts that the images are in are the internal casts for each of the
movies, 7 in total.
i had read in the lingo dictionary that you can not unload members that are
not saved, and since i am not saving the movies, as they are run via a
projector, it seems that the members would not be saved.
I did try unloading the  previous movie, when the new one loaded, assuming
that would free all that memory.

also another weird thing is that i do not have problems when I run it on my
slow ass macintosh g3.

the machine used in the install is a pc though.

but i will give it a try.



 Brian Douglas  (:ub)




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Re: IMPORTING FILE ISSUE - help!

2002-05-29 Thread bhakti

also, wasn't there a bug in some version that ate up memory when you
imported multiple linked members? when you import a new one into that
cast slot, the old memory stayed and the new one got added, so the file
took up twice as much space as it could. don't remember what version
that was, so this may be useless. as opposed to all my other posts...

--bhakti



[EMAIL PROTECTED] wrote:
> 
> Are you unloading the members? if you're importing members to a cast, then
> going on to the next 30, pretty soon you'll have a big ass cast. Linked
> files (I believe) remain in memory, so you have to UNLOAD the members you
> processec.
> 
> [To remove yourself from this list, or to change to digest mode, go to 
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Re: IMPORTING FILE ISSUE - help!

2002-05-29 Thread grimmwerks


Are you unloading the members? if you're importing members to a cast, then 
going on to the next 30, pretty soon you'll have a big ass cast. Linked 
files (I believe) remain in memory, so you have to UNLOAD the members you 
processec.

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Re: IMPORTING FILE ISSUE - help!

2002-05-29 Thread brian


>>If you're importing into 30, and then processing 30 to external
>>files, why not change to importing into one, process one, and then do
>>the next?

this is what i am doing.

ALSO, as a side not it is running for 10 hours a day, for 6 months.

the odd thing is that it ran fine for two days and then went buggy.


 Brian Douglas  (:ub)




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Re: IMPORTING FILE ISSUE - help!

2002-05-29 Thread brian

>Are you importing the 30 or so images into 30 members, or into one?
depends on howmany are used, but because the timings are close, we have to
load them in one fell swoop.

>If you're importing into 30, and then processing 30 to external
>files, why not change to importing into one, process one, and then do
>the next?
also some animations use 25 images at one time.

>That would save 29 images worth of memory.
>
>How do you make them into a video? Are you using key frames? Maybe
>you shouldn't. If you're playing them back as images, are you loading
>them into 30 members to get good playback?
we use a splitter to combine them with the video. then just key out the bg.

> How about using a RAM disk
>and loading them via one member? It might sound like that's the same
>amount of memory, but they would be JPEG sized on a RAM disk,

does this decrease the quality, if so no can do need all the quality we can
get at 100x100ft.
they are png files BTW.

>, and
>full 32 bit size as separate members.
>
>I can't remember all the details from when you first talked about
>this project, is there anything else you can tell us to make it
>clearer what's going on?

i could put up the code for importing.


>
>[To remove yourself from this list, or to change to digest mode, go to
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 Brian Douglas  (:ub)




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Re: IMPORTING FILE ISSUE - help!

2002-05-29 Thread Colin Holgate

Are you importing the 30 or so images into 30 members, or into one? 
If you're importing into 30, and then processing 30 to external 
files, why not change to importing into one, process one, and then do 
the next? That would save 29 images worth of memory.

How do you make them into a video? Are you using key frames? Maybe 
you shouldn't. If you're playing them back as images, are you loading 
them into 30 members to get good playback? How about using a RAM disk 
and loading them via one member? It might sound like that's the same 
amount of memory, but they would be JPEG sized on a RAM disk, and 
full 32 bit size as separate members.

I can't remember all the details from when you first talked about 
this project, is there anything else you can tell us to make it 
clearer what's going on?

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IMPORTING FILE ISSUE - help!

2002-05-29 Thread brian

hey list,

got a real bugger.

i built an application that imports 30 bitmaps on the first sprites
beginsprite , actually several movies that do this. sometimes it crashes my
machine when i navigate between movies, other times it doesn't. i realize
this is an extremely vague question, so i will try to elaborate.

the piece (i have discussed on the list before) imports files from nikon
cameras we have placed in the ceiling. we built software that crops the
images an creates individual images from these that get sent to a directory
of image folders. the director application uses fileXtra to find the
appropriate images, there is a color and black and white, imports the
appropriate image into the cast on runtime and either backsup or discards
the initial images to another series of folders. then after the importing
is complete the program animates the video. the images imported are about
2-4 mb a piece. they have to be large because they get projected up to
100x100 feet.

it all seemed to be going well for the first few days, but since leaving,
it has been acting buggy. we were running on a very suped up machine 1+gigs
of ram, extremely fast cpu. we were initially going to have a static ip so
that we could correct anything on the actual machine and test, but
switzerland does not have static ips. so i am forced to test on our old
piece of shit machine, which only has 128 mb of ram, and an ancient
processor.

i am guessing that the problem is the machine, but unfortuately it is only
guesswork.

I notice some odd  things happen when i load a new animation, and it's
equivalent images: the old animation movie the one it is leaving appears to
jump back a few frames, and cast members from the new movie show up.

i am using importFileInto to get the images.

i am so stumped and could use some help.

b

also i noticed an odd thing, i had a field that tracked the freeBytes as
oppoed to the freeBlock;

the freeBytes would gradually decrease, until it reached the size of the
freeBlock and then bounce back up again.

I would post these files but because of the images, most files are 40 mb.


 Brian Douglas  (:ub)




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Re: Importing a snippet of code

2002-05-29 Thread James Newton

karen steely <[EMAIL PROTECTED]> wrote:

> I've written a function that iterates thru a list and
> I want to manage the list remotely.
> 
> The Lingo Dictionary doesn't tell me how to read an
> external file and insert it into the code _here_.

Hi Karen,

Here's one solution, for you to adapt to your own purposes:

1.  Create a new movie
2.  Create a button sprite on the stage, with the text
"Import snippet"
3.  Set the button cast member script to:

on mouseUp
  tFileIO   = xtra("FileIO").new()
  tFileName = tFileIO.displayOpen()
  case tFileName of
"", VOID: exit
  end case
  
  tFileIO.openFile(tFileName, 1) -- read only
  tContents = tFileIO.readFile()
  tFileIO.closeFile()
  
  if stringP(tContents) then
tScriptText = member("Test snippet").scriptText
put RETURN&tContents after tScriptText
member("Test snippet").scriptText = tScriptText
  end if
end

4.  Create an external cast
5.  Create a new button sprite on the stage with the text
"Test snippet" and ensure that the button member is in
the external cast*
6.  Name the button member "Test snippet"
7.  Set the button cast member script to:

on mouseUp
  doSnippet()
end

8.  Create a Movie Script with the handler:

on doSnippet()
  alert "Can't doSnippet"
end

9.  Add a "go the frame" frame script to your movie and save it
--
10. Make a projector out of your movie and save it in the same
folder as your external cast
11. Create a folder named "Xtras" alongside the projector
12. Copy the FileIO xtra into it
--
13. Create a text file on your hard disk and name it "Snippet.txt"
14. Type the following into the text file:

on doSnippet
  alert "Doing snippet"
end

15. Launch the projector
16. Click on the "Test snippet" button:
you'll see a "Can't doSnippet" alert
17. Click on the first button and use the FileIO dialog to
navigate to your "Snippet.txt"
18. Click on the "Test snippet" button:
you'll see that the alert has changed to "Doing snippet"

*You need to work with an unprotected external cast: scripts in a protected
cast have no scriptText property, so you cannot alter the scriptText of a
protected script on the fly.

Cheers,

James

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RE: Using arrays as grids to plot data

2002-05-29 Thread matt desimone


I'm not sure if these are the right grade values you need, but give this
a shot.  At the very least it may lead you in the right direction.
Don't forget to run defineGradeArrays at least once before you try using
findGradebyIntersect.

global l_y_array
global l_x_array

on defineGradeArrays
  l_y_array = []
  l_x_array = []
  
  repeat with outer_control = 3 to 85
l_y_array.add(l_x_array)
repeat with inner_control = 25 to 250
  l_y_array[l_y_array.count].add((inner_control+outer_control))
end repeat
  end repeat
end defineGradeArrays


--the modifiers are necessary here because the lists I used start at 1,
not 
--3 and 25 respectively.
--call syntax: findGradeByIntersect(Ypoint, Xpoint)
on findGradeByIntersect pPointY, pPointX
  put l_y_array[(pPointY-2)][(pPointX-24)]  
  return l_y_array[(pPointY-2)][(pPointX-24)]
end findGradeByIntersect


   matt desimone
[EMAIL PROTECTED]



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Justin
Olmanson
Sent: Wednesday, May 29, 2002 1:38 PM
To: [EMAIL PROTECTED]
Subject:  Using arrays as grids to plot data

Hello List,

I have a project in which I need to: (1) take 2 point measurements of a 
test, (2) plot those points on a graph -x axis 25-250 -y axis 3-85 (3)
and 
then based on where those 2 scores intersect I generate a grade (4)
grades 
are separated along semi-diagonal lines.

I have conceptualized various solutions (none of which feel very
efficient).

For instance I thought about having 82 if then statements. each
containing 
the x axis values and each range of grades. I also thought of
calculating 
every possible combination in a list.

I think what I need is an array. But I don't know how to use it for this

task. I have been looking through DOUG and my director books and have
not 
found any answers to what I want to do.

I have the feeling that it may turn out to be easy (just not for me and
my 
lower intermediate lingo skills).

Thanks,

Justin

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Re: Bug with MUI modal in projectors w/MIAWs?

2002-05-29 Thread Tab Julius


Well, it's certainly not the first bug with windowing on Windows projectors 
that I've found.  Thanks for the confirmation.  I've actually decided to 
just rewrite the dialog as a MIAW itself, so I can manage it with the other 
ones.  It'll be easier, I think.

Thanks

- Tab

At 01:47 PM 5/29/02 -0400, Bruce Epstein - Zeus Productions wrote:
>I think this was an issue in D7.0.2 as well. I did a game with MIAWs and 
>MUI dialogs in D7.0.2.
>
>I had to make some major hacks/workarounds to fix the issue on Windows (it 
>wasn't a problem on Macs, as I recall).
>
>I think I had to set a flag and then keep checking it whenever a MIAW was 
>brought to the foreground. I'd force focus back onto the stage, which 
>would then let the MUI window have focus.
>
>Without that, it was definitely easy to get in a state where the MUI 
>dialog could not be dismissed.
>
>So, no, I don't think it is a new issue, but I don't recall the exact 
>details of what I did to solve it. Suffice to say, it was really 
>ugly/painful. I'll dig up some code if you need me to (write me off-list).
>
>I've discussed this elsewhere, but I don't know if it was on Lingo-L, 
>Hopper, or Direct-L. I don't know if MM has any technotes about it, but I 
>doubt it.
>
>Regards,
>Bruce
>
>
>At 11:57 AM -0400 05/29/02, [EMAIL PROTECTED] wrote:
> >Message: 21
> >Date: Wed, 29 May 2002 11:09:52 -0400
> >To: [EMAIL PROTECTED]
> >From: Tab Julius <[EMAIL PROTECTED]>
> >Subject:  Bug with MUI modal in projectors w/MIAWs?
> >Reply-To: [EMAIL PROTECTED]
> >
> >
> >I've got an app that has some MIAWs up.  If I have the stage itself invoke
> >a MUI dialog box, with the modal flag set, it works fine in authoring mode
> >(that is, everything freezes until the dialog box dismisses), but in a
> >projector, on Windows at least, the MIAWs are still active.
> >
> >This is not my first encounter with weirdness with MUI, to say the least,
> >but I don't think this occurred under 7.02, but I'm seeing it under D8.5.1,
> >and we haven't changed the code for this since 7.02 (although the MIAWs
> >were added when we ported to 8.51).  So it may have been there for a while
> >and more related to having MIAWs than it is to 8.5.1.
> >
> >Anyone aware of this and/or encountered it?  I can't seem to find mention
> >of it in Macromedia technotes.
> >
> >- Tab
>
>[To remove yourself from this list, or to change to digest mode, go to 
>http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
>[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L 
>is for learning and helping with programming Lingo.  Thanks!]

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Bug with MUI modal in projectors w/MIAWs?

2002-05-29 Thread Bruce Epstein - Zeus Productions

I think this was an issue in D7.0.2 as well. I did a game with MIAWs and MUI dialogs 
in D7.0.2.

I had to make some major hacks/workarounds to fix the issue on Windows (it wasn't a 
problem on Macs, as I recall).

I think I had to set a flag and then keep checking it whenever a MIAW was brought to 
the foreground. I'd force focus back onto the stage, which would then let the MUI 
window have focus.

Without that, it was definitely easy to get in a state where the MUI dialog could not 
be dismissed.

So, no, I don't think it is a new issue, but I don't recall the exact details of what 
I did to solve it. Suffice to say, it was really ugly/painful. I'll dig up some code 
if you need me to (write me off-list).

I've discussed this elsewhere, but I don't know if it was on Lingo-L, Hopper, or 
Direct-L. I don't know if MM has any technotes about it, but I doubt it.

Regards,
Bruce


At 11:57 AM -0400 05/29/02, [EMAIL PROTECTED] wrote:
>Message: 21
>Date: Wed, 29 May 2002 11:09:52 -0400
>To: [EMAIL PROTECTED]
>From: Tab Julius <[EMAIL PROTECTED]>
>Subject:  Bug with MUI modal in projectors w/MIAWs?
>Reply-To: [EMAIL PROTECTED]
>
>
>I've got an app that has some MIAWs up.  If I have the stage itself invoke
>a MUI dialog box, with the modal flag set, it works fine in authoring mode
>(that is, everything freezes until the dialog box dismisses), but in a
>projector, on Windows at least, the MIAWs are still active.
>
>This is not my first encounter with weirdness with MUI, to say the least,
>but I don't think this occurred under 7.02, but I'm seeing it under D8.5.1,
>and we haven't changed the code for this since 7.02 (although the MIAWs
>were added when we ported to 8.51).  So it may have been there for a while
>and more related to having MIAWs than it is to 8.5.1.
>
>Anyone aware of this and/or encountered it?  I can't seem to find mention
>of it in Macromedia technotes.
>
>- Tab

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Using arrays as grids to plot data

2002-05-29 Thread Justin Olmanson

Hello List,

I have a project in which I need to: (1) take 2 point measurements of a 
test, (2) plot those points on a graph -x axis 25-250 -y axis 3-85 (3) and 
then based on where those 2 scores intersect I generate a grade (4) grades 
are separated along semi-diagonal lines.

I have conceptualized various solutions (none of which feel very efficient).

For instance I thought about having 82 if then statements. each containing 
the x axis values and each range of grades. I also thought of calculating 
every possible combination in a list.

I think what I need is an array. But I don't know how to use it for this 
task. I have been looking through DOUG and my director books and have not 
found any answers to what I want to do.

I have the feeling that it may turn out to be easy (just not for me and my 
lower intermediate lingo skills).

Thanks,

Justin

_
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NEW: PDF Xtra 2.2 released

2002-05-29 Thread Steve Zografakis

New release of PDF Xtra! The one and only cross-platform
Xtra to integrate PDF documents just got better!  PDF Xtra
Version 2.2 is now available for Director (Authorware
version will be coming soon).

- Now supports multiple delivery strategies, allowing
  your application to launch a specific version of Acrobat or
  Reader from an absolute path, or a specified version of
  Reader
  from any CD-ROM.
  
- Can now launch the English, French, German, Italian,
  Spanish and Portuguese versions of Acrobat Reader that are
  delivered on CD-ROM.
  
- New ability to display a progress indicator while
  downloading linked or updated PDF documents from the
  Internet.
  
- Up to 200% faster download of PDF documents.
  
  You will also find that many concerns previously noted have
  now been fixed with this new version:
  
- On Mac, in full-screen mode, the projector now quits
  faster.
  
- On Windows, a password-protected PDF document can now be
  opened with Acrobat Reader version 5.x.
  
- When Acrobat or Acrobat Reader displayed the Auto-Update
  dialog box, PDF Xtra would appear to freeze the Director
  application while waiting for the dialog box to close.
  Fixed.

Download the fully functional demo version now:
http://www.PDFXtra.com/

Upgrade is FREE for users who currently own a license of PDF
Xtra v2.x.
Discounted upgrade price of $85 US for users who currently
own only a license of PDF Xtra 1.x.  Discount available
until July 1, 2002.
Regular license: $299 US.

Please contact me at mailto:[EMAIL PROTECTED]
to report any additional issues, or to add feature requests
to the wish list.

Enjoy!
Steve

- Steve Zografakis
Customer Support Coordinator
http://www.IntegrationNewMedia.com
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Re: sounds

2002-05-29 Thread grimmwerks


Puppetsounds do seem to be the best way to play sounds for events, like 
impact, etc. But remember, heck the sound itself for any 
deadspace/cuttoffs, and if you trigger one sound in one channel, puppet 
the next one in the next so the first doesn't get cut off. When I did the 
marvel comics years ago, I stayed with only 4 sound channels; 2 would be 
the long padded background sounds (I used bits of smaller sounds with the 
same bpm and then would just fade between them) -- the other two channels 
would be for impacts/effect one-offs.

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Re: sounds

2002-05-29 Thread Colin Holgate

>Try directsound or qt3mmix.

That should have read qt3mix.

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Re: sounds

2002-05-29 Thread Colin Holgate

>Whats the most reliable way to play sounds in director? Puppetsounds are
>horrible in my experiences here. Crappy looping and cutoff sounds. I'm
>making a breakout clone game where I would like to have sounds when the
>ball strikes different objects but much of the time they are late or get
>cut off. Anyone know of a more reliable way?


What sounddevice do you have set? If it's on the default of macromix, 
you're likely to get poor sync. Try directsound or qt3mmix.

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Re: sounds

2002-05-29 Thread Agustín María Rodríguez

DrEvil wrote:

> Whats the most reliable way to play sounds in director? Puppetsounds are
> horrible in my experiences here.


sound(8).queue()
sound(8).play(), etc...
-- 
Agustín María Rodríguez
http://www.StudioCerebral.com > Creative Roaster > Agustín

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sounds

2002-05-29 Thread DrEvil

Whats the most reliable way to play sounds in director? Puppetsounds are
horrible in my experiences here. Crappy looping and cutoff sounds. I'm
making a breakout clone game where I would like to have sounds when the
ball strikes different objects but much of the time they are late or get
cut off. Anyone know of a more reliable way?


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Re: Refreshing Screen Problem

2002-05-29 Thread Mark A. Boyd

At 07:16 28/05/2002, Howdy-Tzi wrote:
>At 08:13 + 05/28/2002, Shaik wrote:
>
>>I am using a projector which internally calls my DXR files.
>>If I am navigating fastly from slide to slide after some random time my 
>>screen content is not refreshing and sometimes it says screen buffer full 
>>, this is only happening in Window 98 systems.
>>
>>Can we clear screen buffer occupied for my DXR files when I exit from my 
>>DXR file or is there any alternate way for solving this problem.
>>
>>I am stuck here , can anyone suggest me to proceed.
>
>For starters, waht are these slides displaying? Are they displaying media 
>internal to each file, for instance, or are they linked media instead?
>
>Second, are you using LIngo to manually preload any Cast members? If so, 
>perhaps you should not do that any more.
>
>Finally, have you changed the purge priority of any Cast members?

Additionally, are you using the Play command without terminating each and 
every Play with a Play Done?


--
Mark A. Boyd
Keep-On-Learnin' :)

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Bug with MUI modal in projectors w/MIAWs?

2002-05-29 Thread Tab Julius


I've got an app that has some MIAWs up.  If I have the stage itself invoke 
a MUI dialog box, with the modal flag set, it works fine in authoring mode 
(that is, everything freezes until the dialog box dismisses), but in a 
projector, on Windows at least, the MIAWs are still active.

This is not my first encounter with weirdness with MUI, to say the least, 
but I don't think this occurred under 7.02, but I'm seeing it under D8.5.1, 
and we haven't changed the code for this since 7.02 (although the MIAWs 
were added when we ported to 8.51).  So it may have been there for a while 
and more related to having MIAWs than it is to 8.5.1.

Anyone aware of this and/or encountered it?  I can't seem to find mention 
of it in Macromedia technotes.

- Tab

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Re: detecting acrobat reader (ctd)

2002-05-29 Thread Chad Mefferd (Morris Publishing)

on 5/29/02 1:50 AM, Heike Schmidt at [EMAIL PROTECTED] wrote:

I just finished a CD structured in much the same way as you are discussing.
I used the Buddy API xtra. Which is free as long as you don't use more than
two functions, I believe. Check http://www.mods.com.au/budapi for the low
down.  

Using baFindApp and baOpenFile I accomplished everything I needed to check
for acrobat, install acrobat, and open the pdfs in acrobat from my
projector. (Not to knock the PDF xtra, it definitely seems to have it's
merits and I will actually be looking into it on our next project.) Once the
lingo gurus here got my head wrapped around delimiter issues for cross
platform projectors it was relatively smooth sailing.

Although I still haven't found any help files within buddy API on the Mac
side. The PC side seems to have an included help file. The Mac side does
not. If you're developing on a PC you'll likely have an easier time of it.

I hope this helps some.

Best of Luck,

Chad Mefferd
Art Director
Morris Publishing


> hello steve,
> 
> thanks very much for your reply to my post about detecting acrobat reader.
> the thing is this: we're only using the pdf's as a way for teachers to print
> out the contents of the cd we're doing. within the cd the content is
> animated and structured differently. therefore we really dont want the pdfs
> to be sprites and show up in our director presentation... so as i understand
> it we would only be using a small fraction of what the pdf xtra can actually
> do, right?
> 
> i rummaged around my harddisk again this morning and found this, which is a
> copy of a past list post:
> 
> -
> 
> At 13:08 +0100 04/24/2002, limiar40 b wrote:
> 
>> how can i detect if the acrobat reader is installed on the user machine?
> 
> There is an Xtra called FileXtra3 included free with Director (on the
> installer CD) that can locate files, programs and so on for you. Look
> for it in the Xtra Partners folder.
> 
> -
> 
> maybe this would be the better bet. or would it? anyone?
> 
> thanks again,
> heike .-)
> 
> 
> [To remove yourself from this list, or to change to digest mode, go to
> http://www.penworks.com/lingo-l.cgi  To post messages to the list, email
> [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is
> for learning and helping with programming Lingo.  Thanks!]
> 

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Importing a snippet of code

2002-05-29 Thread karen steely

Hi All,
I've got a movie playing in the Xtras browser in a
kiosk environment. I've written a function that
iterates thru a list and I want to manage the list
remotely. How can I do this?

I've tried putting the list and the function in a .txt
file and importing it as code. Nada.

The Lingo Dictionary doesn't tell me how to read an
external file and insert it into the code _here_.

This is probably simple, but I'm running circles. I'd
appreciate any suggestions. I'm on digest.

Thanks,
Karen

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Re: reverse playbackhead

2002-05-29 Thread Roberto Molari

on mousedown me

repeat while the mousedown

go to frame the frame -1

updatestage

end repeat

end on mousedown me


cheers

rbx

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RE: detecting acrobat reader (ctd)

2002-05-29 Thread Steve Zografakis

Hello Heike,

I am not real sure if FileXtra would do the trick but I do know
that the PDF Xtra has the PDF_AcrobatInfo() method that returns a Lingo
property list describing the presence and state of Adobe Acrobat or
Acrobat Reader on the current computer. There is also a sample script in
the user manual that you can use that shows how to detect it. All done
for you.

You can take a look at this script on page 30 of the PDF Xtra user
manual at
http://www.integrationnewmedia.com/support/pdfdirector/manuals/.

>> therefore we really dont want the pdfs to be sprites and show up in
our director presentation structured
>>
By the way, you can always have the PDF document open in a movie in a
window(MIAW) which will at least give it a nice appearance and allow you
to control the size of the document when the user opens it and also have
a nice custom button to print the document rather than to click on the
Reader's toolbar.

Let me know if this helps you.

Thank you,
Steve

Steve Zografakis 
Technical Support Coordinator 
Integration New Media, Inc. 
http://www.IntegrationNewMedia.com




-Original Message-
From: Heike Schmidt [mailto:[EMAIL PROTECTED]] 
Sent: May 29, 2002 2:51 AM
To: [EMAIL PROTECTED]
Subject:  detecting acrobat reader (ctd)

hello steve,

thanks very much for your reply to my post about detecting acrobat
reader.
the thing is this: we're only using the pdf's as a way for teachers to
print
out the contents of the cd we're doing. within the cd the content is
animated and therefore we really dont want the pdfs
to be sprites and show up in our director presentation structured
differently so as i understand
it we would only be using a small fraction of what the pdf xtra can
actually
do, right?

i rummaged around my harddisk again this morning and found this, which
is a
copy of a past list post:

-

At 13:08 +0100 04/24/2002, limiar40 b wrote:

>how can i detect if the acrobat reader is installed on the user
machine?

There is an Xtra called FileXtra3 included free with Director (on the
installer CD) that can locate files, programs and so on for you. Look
for it in the Xtra Partners folder.

-

maybe this would be the better bet. or would it? anyone?

thanks again,
heike .-)


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reverse playbackhead

2002-05-29 Thread mark verhoef

hello,

I was wondering, is it possible to
reverse the playbackhead with A
push on A button.
I mean: insted of going from
frame 1 to 50.
you go from 50 to 1.

It would be nice if it works.

thanks in advance, Mark

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Playing .wav files?

2002-05-29 Thread Sandeep Khomne


Hi All,

I have one small query. I need to play external .wav files thro director.
Currently I am using the following command:
sound playFile 1, fileName [I tried using other channels as well]

The wave files have markers placed on it. When I play the director movie,
all the sounds play well, but from the .exe few soundfiles doesn't play.

I will be very grateful for any kind of help/clue.

Thanks,
~ Sandy.


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