re-linking external files to an external cast with lingo
I have an external cast that keeps loosing its members. It contains around 200-300 video clips. Now, I have around 50 director files that use various video clips from this external cast. I need a way to automatically relink the cast members I need in each director movie as the director movie loads and begins to play. I have tried the following: on startmovie append the searchPaths, the moviePath & "QT1" append the searchPaths, the moviePath & "QT2" append the searchPaths, the moviePath & "QT3" append the searchPaths, the moviePath & "epm1" end The director files are in the same directory as well as the quicktime movie cast. The linked quicktime movies are in folders: qt1, qt2, qt3, and epm1. The files that are needed in each director movie are placed in the score but appear off screen until they are clicked to play. They are then moved into position and set to play. I can't switch items on the fly because a certain button when clicked will play a certain movie file. Or at least when it is linked it does. Any help and or ideas will be appreciated. Debi [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: V-OT: Automated Responses
If you get one, just let me know. As of a minute ago, Adam is no longer with us. If anyone else sees an autoresponder going to the list, let me know. List members, if you are going on vacation, PLEASE unsubscribe from the list, or send it to another mailbox, or get on the digest or SOMETHING. We go through this twice a year, usually - summers and winter holidays, and it's tiresome, to say the least. Thanks - Tab At 04:24 AM 7/28/01 +0100, LePhuronn wrote: >Is it just me or are these automated responses when you're on holiday REALLY >F*G ANNOYING?!?!? Forgive the language, but they really get me. > >My mail box is big enough without having to read "Sorry, but Fred is lucky >enough to actually go on holdiay and is sunning himself as we speak. He will >reply to you when his back is a nice golden brown". And the bloody things >end with "Have a Nice Day!" HAVE A NICE DAY?!?! How can I when I've >downloaded for the 100th time something that reminds me yet again that I'm >too busy and too broke to have a break! > >Fume...fume...breathe...OK, I'm better now. > >OK, they do have a useful purpose (like if colleagues are trying to contact >you if they don't know you're out), but to indiscriminately activate them >for lists such as these I find to be most inconsiderate. > >Anyway, I will stop ranting now and filling up your mailboxes like the >hypocritical little nonce that I am... > >LePhuronn > > >[To remove yourself from this list, or to change to digest mode, go to >http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, >email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) >Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
V-OT: Automated Responses
Is it just me or are these automated responses when you're on holiday REALLY F*G ANNOYING?!?!? Forgive the language, but they really get me. My mail box is big enough without having to read "Sorry, but Fred is lucky enough to actually go on holdiay and is sunning himself as we speak. He will reply to you when his back is a nice golden brown". And the bloody things end with "Have a Nice Day!" HAVE A NICE DAY?!?! How can I when I've downloaded for the 100th time something that reminds me yet again that I'm too busy and too broke to have a break! Fume...fume...breathe...OK, I'm better now. OK, they do have a useful purpose (like if colleagues are trying to contact you if they don't know you're out), but to indiscriminately activate them for lists such as these I find to be most inconsiderate. Anyway, I will stop ranting now and filling up your mailboxes like the hypocritical little nonce that I am... LePhuronn [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: Lingo-L Digest V1 #2084
Thankyou for your email. Adam is out of the office until Tuesday 31st July. He will reply to your email at the earliest convenience. Have a good day! [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: OT Video and Matrox G300 Video Capture Card
> > when I go > > to capture this video, a message saying that the G300 cannot copy > > copyrighted material, it seems there is a signal or something > > coming through > > and blocking the card. > No workaround it seems. Maybe that Broadcast VHS decks can "strip" the SCMS > code as pro Digital Audio deck can? If not, you will have to "go to the > source". Yes, it used to be the broadcast decks with TBC (time based correctors) could manages these problems, or just running the video thru a TBC would filter it out. But that was years ago. -- __ Garman www.storycity.net/~Garbox "Minor 6th: That's a sad Bonnie." -Jamey Aebersold [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: action called on attaching behavior to sprite
I actually used this feature in one of my uni projects not so long ago - an interactive tutorial system then talks between Director in authroing mode and MIAWs. The only way I could get the routines I wanted to run ONCE was to call them from the "isOKToAttach" handler, although this may cause some erratic behaviour if you're cropping images through Lingo - it was fine for me to send messages around, but actual sprite manipulation might mess things up. Give it a try though... Thinking about it, are you wanting to set any properties for the crop or not? If it's fully automated then I think the "RunPropertyDialog" handler only runs the once and runs before "GetPropertyDescriptionList" if it exists. LePhuronn [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
RE: OT Video and Matrox G300 Video Capture Card
when I go > to capture this video, a message saying that the G300 cannot copy > copyrighted material, it seems there is a signal or something > coming through > and blocking the card. That is "Serial Copy Management System", a code wich prevent copy from commercially distributed audio and video material. I remember that some old edition of Matrox video capture tool did not comply to it, so you can capture SCMS protected material. I don't know if this is a hardware or software implemented protection. > Apart from maybe going to the source and getting a clean copy > which may cost > the client a bit more, is there another way around it.. No workaround it seems. Maybe that Broadcast VHS decks can "strip" the SCMS code as pro Digital Audio deck can? If not, you will have to "go to the source". Bastien Bouchard Logique multimédia [EMAIL PROTECTED] > [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: Tab's New Book (was: South Africa or something)
> whatever you do, please don't loose that approach. Gee, and Karina was so postive about the book... :) Kurt [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: action called on attaching behavior to sprite
oh i didn't see that post of buzz's. that's interesting, although i don't see why it should have to call it twice. anyhoo, yes setting a boolean property the first time is a fine and dandy workaround... -bh Kerry Thompson wrote: > > >Does anybody know the way to call a handler as soon as a behavior is > >attached(after getPropertyDescriptionList has been initialized) to a sprite > >in authoring? > > I think Buzz Kettles posted something about this the other day. If I > remember right, he said that GPDL is called twice--once to put up the > dialog, and again when you finish. > > Maybe you could check to see if the properties have been set, then call > your handler. I haven't tried it, but it's an idea. > > Cordially, > > Kerry Thompson > > [To remove yourself from this list, or to change to digest mode, go to > http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, > email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) > Lingo-L is for learning and helping with programming Lingo. Thanks!] -- R. Bhakti Klein Instructional Media Developer, Distributed Learning Workshop http://www.dlworkshop.net/ ·· Baritone, Wicki6 http://www.wicki6.com ··· "On Earth, you can only do little things; but you can do them with a lot of Love." -- Mother Theresa [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
RE: Is Media Cleaner to blame?
> I have talked extensively with technical support at Macromedia. > It doesn't > help to know that "I am the only person that has reported this problem." M... i would be rather surprised that you are the only one... I had myself frequently the same trouble in the past with QT (or swf) when authoring on NT, and still have it with avi files on Win 2000. IMHO, this is absolutely unrelated to your file encoder or wathever (i wonder how it could be!...). The safe trick is simply to specify the file path of each video on startMovie (or before playing them, so you can use just one cast member and switch the media in it -usefull when you play with 300 videos oin a project- ;-) ): member("myvideomember").fileName = the applicationPath & "myvideo"" Bastien Bouchard Logique multimédia [EMAIL PROTECTED] > [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: action called on attaching behavior to sprite
>Does anybody know the way to call a handler as soon as a behavior is >attached(after getPropertyDescriptionList has been initialized) to a sprite >in authoring? I think Buzz Kettles posted something about this the other day. If I remember right, he said that GPDL is called twice--once to put up the dialog, and again when you finish. Maybe you could check to see if the properties have been set, then call your handler. I haven't tried it, but it's an idea. Cordially, Kerry Thompson [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
OT Video and Matrox G300 Video Capture Card
Hi Everybody This is OT.. I am doing a CD-Rom using Director and Flash, the client has given me a video (his own) to use and display some of it, on the CD Rom but when I go to capture this video, a message saying that the G300 cannot copy copyrighted material, it seems there is a signal or something coming through and blocking the card. I have permission to use the video and video is one that is professional done and is sold commercially. Apart from maybe going to the source and getting a clean copy which may cost the client a bit more, is there another way around it.. Any help will be appreciated Theo Starr Almityand-Mega Multimedia WWW: http://www.ozemail.com.au/~almity1 email: [EMAIL PROTECTED] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
RE: RE: Best way to post graphic to web?
> Or the MUS. most interesting... the MUS xtra will take an arbitrary file from your local machine & allow you to post it to a web server! Al Hospers CamberSoft, Inc. alcambersoftcom http://www.cambersoft.com A famous linguist once said: "There is no language wherein a double positive can form a negative." YEAH, RIGHT [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: action called on attaching behavior to sprite
surely. just call it before the return statement. although i gotta warn you, when i tested it here, it ran the handler twice. anyone know what's up with that? one method, one call from the gpdl handler, but the handler runs twice. --bhakti Morgan Bonar wrote: > > Hey all, > Does anybody know the way to call a handler as soon as a behavior is > attached(after getPropertyDescriptionList has been initialized) to a sprite > in authoring? I am trying to create a utility that crops sprites during > authoring. > Thanks. > > Morgan > > [To remove yourself from this list, or to change to digest mode, go to > http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, > email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) > Lingo-L is for learning and helping with programming Lingo. Thanks!] -- R. Bhakti Klein Instructional Media Developer, Distributed Learning Workshop http://www.dlworkshop.net/ ·· Baritone, Wicki6 http://www.wicki6.com ··· "On Earth, you can only do little things; but you can do them with a lot of Love." -- Mother Theresa [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: order of handlers execution
yikes. do you know where the movies are, relatively? the relative pathnames? you could always set the filename of member property for the qt movies at the beginning of the movie. i don't know how slow it would be for 300 movies, but it's a way around the problem. -bhakti debi wrote: > > I need help! > > I have a massive project that seems to be loosing its links to externally > linked QuickTime movies. > > One minute they are there in the cast... I can click and open them... play > them... run the director file and all is well. > > Another time I can double-click the thumbnail image of the same cast member > and all I get is a gray box with a control strip. And in that case > naturally the file will not play in the director movie. The file seems to > be no longer linked to the cast. I can re-link the cast member and it will > play, but I am not guaranteed that it will save that way and play when the > project is opened another day. > > I have talked extensively with technical support at Macromedia. It doesn't > help to know that "I am the only person that has reported this problem." > > The only suggestion I have from them is that this might possibly be an issue > with Media Cleaner and the way it processes QuickTime files. > > I processed over 300 video clips that seemed to work fine during the initial > testing. And most continue to work now. But there are those that will > loose the link in the cast. At least when I double-click the thumbnail I > get nothing. > > They were processed through Media Cleaner version 4.0.3 using the > professional version of Sorenson version 2. To create QuickTime movies > included in a Director 8.0 project on Windows 98 and Windows NT computers. > > The problem has appeared in edit mode and as a projector. It is sporadic.. > I cannot predict which movies will play and which will not. Today, ones > that were great for months failed to open. > > I have had the problem on various windows machines and with different > projects. So it seems to be more on the side of director having trouble > with reading the file as opposed to an operating or system problem. > > Like I said, one minute the file is linked, the next it is not, or may not > be. And sometimes if I close director and start over all is well... > sometimes not. > > But one thing is for sure, it is Director 8.0. QuickTime 4.1.2, QuickTime > files compressed with Sorenson 2, with an average of 80kps. > > If any of you can shed some light, please let me know. > > Debi > > (I really do miss mTropolis) > > [To remove yourself from this list, or to change to digest mode, go to > http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, > email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) > Lingo-L is for learning and helping with programming Lingo. Thanks!] -- R. Bhakti Klein Instructional Media Developer, Distributed Learning Workshop http://www.dlworkshop.net/ ·· Baritone, Wicki6 http://www.wicki6.com ··· "On Earth, you can only do little things; but you can do them with a lot of Love." -- Mother Theresa [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
action called on attaching behavior to sprite
Hey all, Does anybody know the way to call a handler as soon as a behavior is attached(after getPropertyDescriptionList has been initialized) to a sprite in authoring? I am trying to create a utility that crops sprites during authoring. Thanks. Morgan [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Is Media Cleaner to blame?
(Sorry - I posted this under the wrong subject before so I just want to repost.) I need help! I have a massive project that seems to be loosing its links to externally linked QuickTime movies. One minute they are there in the cast... I can click and open them... play them... run the director file and all is well. Another time I can double-click the thumbnail image of the same cast member and all I get is a gray box with a control strip. And in that case naturally the file will not play in the director movie. The file seems to be no longer linked to the cast. I can re-link the cast member and it will play, but I am not guaranteed that it will save that way and play when the project is opened another day. I have talked extensively with technical support at Macromedia. It doesn't help to know that "I am the only person that has reported this problem." The only suggestion I have from them is that this might possibly be an issue with Media Cleaner and the way it processes QuickTime files. I processed over 300 video clips that seemed to work fine during the initial testing. And most continue to work now. But there are those that will loose the link in the cast. At least when I double-click the thumbnail I get nothing. They were processed through Media Cleaner version 4.0.3 using the professional version of Sorenson version 2. To create QuickTime movies included in a Director 8.0 project on Windows 98 and Windows NT computers. The problem has appeared in edit mode and as a projector. It is sporadic.. I cannot predict which movies will play and which will not. Today, ones that were great for months failed to open. I have had the problem on various windows machines and with different projects. So it seems to be more on the side of director having trouble with reading the file as opposed to an operating or system problem. Like I said, one minute the file is linked, the next it is not, or may not be. And sometimes if I close director and start over all is well... sometimes not. But one thing is for sure, it is Director 8.0. QuickTime 4.1.2, QuickTime files compressed with Sorenson 2, with an average of 80kps. If any of you can shed some light, please let me know. Debi [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: order of handlers execution
I need help! I have a massive project that seems to be loosing its links to externally linked QuickTime movies. One minute they are there in the cast... I can click and open them... play them... run the director file and all is well. Another time I can double-click the thumbnail image of the same cast member and all I get is a gray box with a control strip. And in that case naturally the file will not play in the director movie. The file seems to be no longer linked to the cast. I can re-link the cast member and it will play, but I am not guaranteed that it will save that way and play when the project is opened another day. I have talked extensively with technical support at Macromedia. It doesn't help to know that "I am the only person that has reported this problem." The only suggestion I have from them is that this might possibly be an issue with Media Cleaner and the way it processes QuickTime files. I processed over 300 video clips that seemed to work fine during the initial testing. And most continue to work now. But there are those that will loose the link in the cast. At least when I double-click the thumbnail I get nothing. They were processed through Media Cleaner version 4.0.3 using the professional version of Sorenson version 2. To create QuickTime movies included in a Director 8.0 project on Windows 98 and Windows NT computers. The problem has appeared in edit mode and as a projector. It is sporadic.. I cannot predict which movies will play and which will not. Today, ones that were great for months failed to open. I have had the problem on various windows machines and with different projects. So it seems to be more on the side of director having trouble with reading the file as opposed to an operating or system problem. Like I said, one minute the file is linked, the next it is not, or may not be. And sometimes if I close director and start over all is well... sometimes not. But one thing is for sure, it is Director 8.0. QuickTime 4.1.2, QuickTime files compressed with Sorenson 2, with an average of 80kps. If any of you can shed some light, please let me know. Debi (I really do miss mTropolis) [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: order of handlers execution
> According to the manual, the only things you can't do in a > prepareMovie handler are go, play, and updateStage. > > I create global objects from parent scripts in the prepareMovie > handler all the time. > Great! Thanks for the info. Alex Smith [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: RESEND - creating a handler that executes on everyframe
Too much trouble to do the parent script/stepFrame thing??? Here's all the code you need (untested): -- Movie script global goExitFrame -- global object Exit Frame on prepareMovie goExitFrame = new(script "ExitFrame") end on stopMovie goExitFrame.mCleanUp() goExitFrame = 0 end -- ExitFrame Parent script on new me add(the actorList, me) return me end on mCleanUp me deleteOne(the actorList, me) end on stepFrame me -- do whatever you want here on each frame event end No need to monkey around with the score at all. You would have to add some checking if you are moving between movies. Irv At 3:29 PM -0400 7/27/01, Charlie Fiskeaux II wrote: >yes, it is too much trouble to use the actorlist. But I can't only >use the dummy sprite method either, because then the enterFrame >handler would never get passed to the frame scripts. The only thing >I have found that helps is to use the pass method which passes >the event message on up the hierarchy to the next in line. > >Charlie Fiskeaux II >The Creative Group >www.cre8tivegroup.com >859/858-9054 x29 >cell: 859/312-3883 > > >- Original Message - >From: "Buzz Kettles" <[EMAIL PROTECTED]> >To: <[EMAIL PROTECTED]> >Cc: "Kendall Anderson" <[EMAIL PROTECTED]> >Sent: Friday, July 27, 2001 2:17 PM >Subject: Re: RESEND - creating a handler that executes on >every frame > > >the actorlist method seems like too much trouble. > >Since the messaging hierarchy sends enterFrame/exitFrame to every >sprite, use a dummy sprite. > >Put an unfilled shape, linewidth = 0 in the score and spread it >across the frames you want to watch. > >put an 'on enterFrame me' handler on it & do your Lingo watching ... > >hth > >-Buzz > >At 1:45 PM -0500 7/27/01, Kendall Anderson wrote: >>Hey - >> >>Charlie Fiskeaux II wrote: >> >> > That's why I said "something that won't be hierarchically >>interrupted by a frame script". If there is an exitFrame handler in >>a >>> frame script, it will get executed and not the exitFrame handler >>>in the movie script. >> >>Can't you just instantiate an object into the actorlist and respond to >>stepframe events? >> >>Wouldn't this have the same effect? (this is how I've done it in the >>past..) >> >> >>Kendall. >> >>[To remove yourself from this list, or to change to digest mode, go to >>http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, >>email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) >>Lingo-L is for learning and helping with programming Lingo. Thanks!] > > >[To remove yourself from this list, or to change to digest mode, go to >http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, >email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) >Lingo-L is for learning and helping with programming Lingo. Thanks!] > > > >[To remove yourself from this list, or to change to digest mode, go to >http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, >email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) >Lingo-L is for learning and helping with programming Lingo. Thanks!] -- Lingo / Director / Shockwave development for all occasions. (Home-made Lingo cooked up fresh every day just for you.) [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: order of handlers execution
According to the manual, the only things you can't do in a prepareMovie handler are go, play, and updateStage. I create global objects from parent scripts in the prepareMovie handler all the time. Irv At 4:34 PM -0500 7/27/01, Alex Smith wrote: >Tom could you elaborate on what is not possible in the prepareMovie handler. >I started with D4 but didn't come back till d7 and there was no prepareMovie >in D4 as I remember, so I'm a bit shaky with the do's and don'ts of >prepareMovie I've been having trouble initializing a parent script when >using just one-frame programming. > >Thanks, >Alex > > > >> FYI: frame 1 of the score is always drawn *before* the startMovie event >occurs, therefore beginSprite handlers on sprites in frame 1 will execute >before your startMovie handler does. This occurs by design and is therefore >labeled as "expected and normal behavior". Move sprites into frame 2 or >begin using a prepareMovie handler (be careful, in the prepare movie handler >not all Lingo is possible). >> >> Hope that helps, > > Tom > > -- Lingo / Director / Shockwave development for all occasions. (Home-made Lingo cooked up fresh every day just for you.) [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: order of handlers execution
This is one of the reasons that prepareMovie was introduced. prepareFrame also happens before startMovie For these and other reasons, many people have decided it's just easier to not use frame 1 (beginning all sprites in at least frame 2). hth -Buzz At 2:07 PM -0400 7/27/01, Slava Paperno wrote: >In my tests, the beginSprite handler of the sprite in channel 1 >executes before the startMovie handler. Is this the normal, reliable >order? >Slava > > >[To remove yourself from this list, or to change to digest mode, go to >http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, >email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) >Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: File IO
>it could be because the script instantiates the xtra on every iteration... > >try moving the xtra instantiation code before the loop starts, and >set theFile = 0 after the loop finishes, so that only a single >instance of the xtra is used for all operations. Good idea, but setting theFile = 0 eliminates the instance of the file Xtra. The script I was using creates an instance each time through the loop, then disposes of it when it's done. I found the problem, though. I was creating the file names by taking the name of the cast member and appending ".txt". In the process, some of the file names were too long for the Mac. Error trapping doesn't help much--when you try to create a file with a name that's too long, Director simply crashes. It doesn't even return an error. Bad, bad. I'm doing it on Windows now--longer file names there. Cordially, Kerry Thompson [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
RE: mpg files on cdrom
> So there is native support of mpg files on Win with WMP? Yes. For that matter, ASF (WMV, whatever) is actually similar in format to MPG. WMP plays it nicely. I'm a Mac guy at heart, and you have to give it to Apple for finally getting a modern OS out the door. But while they were pouring resources into its development, they really dropped the ball with streaming video. Byte for byte, WMP and Real streaming quality now blow QuickTime away. And they started the desktop video revolution. For the best quality streaming video, WMP is my 1st choice, then Real, and QuickTime is 3rd. On Windows _and_ Mac. You read right -- WMP for Mac's quality is better than QT for Mac. Rob /* * Rob Wingate, Software Human* * http://www.vingage.com * * mailto:[EMAIL PROTECTED] * */ [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: order of handlers execution
> Most notably the score and cast members are not yet loaded into memory when prepareMovie executes, therefore you cannot puppet sprites, you cannot access member properties, etc. What you can do is act on movie level properties, things like the soundDevice, properties and commands that are not score/frame/member specific can be executed. I don't really have a clearer outline other than saying "don't touch score/member items in prepareMovie handlers". > OK thanks for that info. > Test test test... The story of all programmers. > As I said, you can also simply move your sprites in the score so that frame 1 is not used at all (this is my usual technique, I leave frame 1 empty). Yeah having problems with that though don't have time to hunt down it all now but will tackle it later. Thanks for the help, Alex Smith [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: Lingo-L Digest V1 #2083
Thankyou for your email. Adam is out of the office until Tuesday 31st July. He will reply to your email at the earliest convenience. Have a good day! [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
RE: order of handlers execution
> Perhaps instead of pointing out little parts of the process, > it'd be more > helpful to point towards the completely accurate documentation Perhaps I was just trying to respond quickly and provide a helpful tip. The question was whether or not frame 1 beginSprite events occur before startMovie handlers, I answered that. It wasn't really a question about the overall ordering of events. Sure a longer in depth response may have been "better", but I thought I'd share what I could. Should I not answer questions if I only have time for a quick response or two? I don't know why this feels like your being aggressive towards me but it does. The lists these days (not just here, geez go over to dirGames-L for even more) seem to be going downhill with the receptiveness to input from people (I'm getting blasted way too much for trying to help). Your little "Perhaps instead of..." language is what feels so grating to my eyes and brain. Maybe I just need to step back and look at things again, I'm dropping out of here for the day, good bye. -Tom [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
RE: order of handlers execution
Most notably the score and cast members are not yet loaded into memory when prepareMovie executes, therefore you cannot puppet sprites, you cannot access member properties, etc. What you can do is act on movie level properties, things like the soundDevice, properties and commands that are not score/frame/member specific can be executed. I don't really have a clearer outline other than saying "don't touch score/member items in prepareMovie handlers". Test test test... As I said, you can also simply move your sprites in the score so that frame 1 is not used at all (this is my usual technique, I leave frame 1 empty). Cheers, Tom > -Original Message- > From: Alex Smith [mailto:[EMAIL PROTECTED]] > Sent: Friday, July 27, 2001 2:34 PM > To: [EMAIL PROTECTED] > Subject: Re: order of handlers execution > > > Tom could you elaborate on what is not possible in the > prepareMovie handler. > I started with D4 but didn't come back till d7 and there was > no prepareMovie > in D4 as I remember, so I'm a bit shaky with the do's and don'ts of > prepareMovie I've been having trouble initializing a parent > script when > using just one-frame programming. > > Thanks, > Alex > > > > > FYI: frame 1 of the score is always drawn *before* the > startMovie event > occurs, therefore beginSprite handlers on sprites in frame 1 > will execute > before your startMovie handler does. This occurs by design > and is therefore > labeled as "expected and normal behavior". Move sprites into > frame 2 or > begin using a prepareMovie handler (be careful, in the > prepare movie handler > not all Lingo is possible). > > > > Hope that helps, > > Tom > > > > [To remove yourself from this list, or to change to digest mode, go to > http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, > email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) > Lingo-L is for learning and helping with programming Lingo. Thanks!] > [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: RESEND - creating a handler that executes on every frame
At 1:13 PM -0700 7/27/01, Kerry Thompson wrote: >>btw (sprite -5) is the frame channel > >You can also address a frame script by sendSprite(0, #someMessage) > >So I guess the frame channel is both -5 and 0? yup > >Cordially, > >Kerry Thompson > > >[To remove yourself from this list, or to change to digest mode, go to >http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, >email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) >Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
RE: order of handlers execution
Perhaps instead of pointing out little parts of the process, it'd be more helpful to point towards the completely accurate documentation: Page 190 of the Using Director Shockwave Studio book: topic subtitle (for those looking at the non-paper version): Understanding the order of messages in a movie when a movie starts: preparemovie beginsprite prepareFrame -playing of sounds, drawing sprites, porforming transitions and palette effects- startMovie When Director plays a frame, events occur in this order: beginSprite stepFrame prepareFrame -playing of sounds, drawing sprites, porforming transitions and palette effects- enterFrame -timedelays via tempo, idle events, keyboard n mouse- exitFrame endSprite When a movie stops, events occur in this order: endSprite stopMovie And then, if you flip a couple pages to 193: topic subtitle (for those with the clumsy online version): Determining when handlers receive a message This will tell you what order the following scripts receive messages: Movie Scripts Attached Behaviors Frame Scripts Cast Member Scripts You'll have to look at that documentation for the correct order. roymeo --here I thought standard operating procedure was to read the dictionary, read the using book, and then read the dictionary again.-- At 01:03 PM 7/27/01 -0700, you wrote: >FYI: frame 1 of the score is always drawn *before* the startMovie event >occurs, therefore beginSprite handlers on sprites in frame 1 will execute >before your startMovie handler does. This occurs by design and is >therefore labeled as "expected and normal behavior". Move sprites into >frame 2 or begin using a prepareMovie handler (be careful, in the prepare >movie handler not all Lingo is possible). > >Hope that helps, >Tom > > > -Original Message- > > From: R. Bhakti Klein [mailto:[EMAIL PROTECTED]] > > Sent: Friday, July 27, 2001 12:01 PM > > To: [EMAIL PROTECTED] > > Subject: Re: order of handlers execution > > > > > > i wouldn't call it normal or reliable. > > > > but it does seem to be what usually happens. > > > > :-) > > > > --bhakti > > > > Slava Paperno wrote: > > > > > > In my tests, the beginSprite handler of the sprite in > > channel 1 executes > > > before the startMovie handler. Is this the normal, reliable order? > > > Slava > > > > > > [To remove yourself from this list, or to change to digest > > mode, go to > > > http://www.penworks.com/LUJ/lingo-l.cgi To post messages > > to the list, > > > email [EMAIL PROTECTED] (Problems, email > > [EMAIL PROTECTED]) > > > Lingo-L is for learning and helping with programming Lingo. > > Thanks!] > > > > -- > > R. Bhakti Klein > > Instructional Media Developer, Distributed Learning Workshop > > http://www.dlworkshop.net/ > > ·· > > Baritone, Wicki6 > > http://www.wicki6.com > > ··· > > "On Earth, you can only do little things; > > but you can do them with a lot of Love." > > -- Mother Theresa > > > > [To remove yourself from this list, or to change to digest mode, go to > > http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, > > email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) > > Lingo-L is for learning and helping with programming Lingo. Thanks!] > > > >[To remove yourself from this list, or to change to digest mode, go to >http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, >email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) >Lingo-L is for learning and helping with programming Lingo. Thanks!] - Roy Crisman Senior Macromedia Programmer (716)724-4054 [EMAIL PROTECTED] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
RE: Windows Media in dir 8.5
At 08:06 27/07/2001, Robert Wingate wrote: > > Has anyone used WMV (windows media video) in a projector? > >Yup. > > > I know there is supposedly support for windows media and real > > media under 8.5. > >The only WMV support I know of in Director is via the WMP ActiveX >control, but it works well. D8.5 supports RM playback as well, much >better than it used to with the antiquated RM ActiveX control. There's also Tabuleiro's StreamingMediaXtra http://www.xtras.tabuleiro.com -- Mark A. Boyd Keep-On-Learnin' :) [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
RE: mpg files on cdrom
At 08:14 27/07/2001, [EMAIL PROTECTED] wrote: > >>Use QT5 only if you don't mind licensing an installer for Windows. If >you'd rather not deal with those issues, use each platform's native >player: QT on Mac, WMP on Windows.<< > >thanks Robert, that was my point. So there is native support of mpg files >on Win with WMP? The native support is through DirectShow (formerly ActiveMovie). WMP is just an application that uses the DirectShow technology, much like Tabuleiro's DirectMediaXtra and their newer StreamingMediaXtra that supports the newer Windows Media file formats. http://www.xtras.tabuleiro.com There's also the antiquated and deprecated MCI support. -- Mark A. Boyd Keep-On-Learnin' :) [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: order of handlers execution
Tom could you elaborate on what is not possible in the prepareMovie handler. I started with D4 but didn't come back till d7 and there was no prepareMovie in D4 as I remember, so I'm a bit shaky with the do's and don'ts of prepareMovie I've been having trouble initializing a parent script when using just one-frame programming. Thanks, Alex > FYI: frame 1 of the score is always drawn *before* the startMovie event occurs, therefore beginSprite handlers on sprites in frame 1 will execute before your startMovie handler does. This occurs by design and is therefore labeled as "expected and normal behavior". Move sprites into frame 2 or begin using a prepareMovie handler (be careful, in the prepare movie handler not all Lingo is possible). > > Hope that helps, > Tom [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: RESEND - creating a handler that executes on every frame
>btw (sprite -5) is the frame channel You can also address a frame script by sendSprite(0, #someMessage) So I guess the frame channel is both -5 and 0? Cordially, Kerry Thompson [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
RE: order of handlers execution
FYI: frame 1 of the score is always drawn *before* the startMovie event occurs, therefore beginSprite handlers on sprites in frame 1 will execute before your startMovie handler does. This occurs by design and is therefore labeled as "expected and normal behavior". Move sprites into frame 2 or begin using a prepareMovie handler (be careful, in the prepare movie handler not all Lingo is possible). Hope that helps, Tom > -Original Message- > From: R. Bhakti Klein [mailto:[EMAIL PROTECTED]] > Sent: Friday, July 27, 2001 12:01 PM > To: [EMAIL PROTECTED] > Subject: Re: order of handlers execution > > > i wouldn't call it normal or reliable. > > but it does seem to be what usually happens. > > :-) > > --bhakti > > Slava Paperno wrote: > > > > In my tests, the beginSprite handler of the sprite in > channel 1 executes > > before the startMovie handler. Is this the normal, reliable order? > > Slava > > > > [To remove yourself from this list, or to change to digest > mode, go to > > http://www.penworks.com/LUJ/lingo-l.cgi To post messages > to the list, > > email [EMAIL PROTECTED] (Problems, email > [EMAIL PROTECTED]) > > Lingo-L is for learning and helping with programming Lingo. > Thanks!] > > -- > R. Bhakti Klein > Instructional Media Developer, Distributed Learning Workshop > http://www.dlworkshop.net/ > ·· > Baritone, Wicki6 > http://www.wicki6.com > ··· > "On Earth, you can only do little things; > but you can do them with a lot of Love." > -- Mother Theresa > > [To remove yourself from this list, or to change to digest mode, go to > http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, > email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) > Lingo-L is for learning and helping with programming Lingo. Thanks!] > [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: RESEND - creating a handler that executes on everyframe
The enterframe & exitframe go to all sprites (they don't need to be passed) drop this onto several sprites and in spots in the frame channel - you'll see that all of them fire! on enterFrame me put sprite(me.spriteNum), the frame, "enter" end on exitFrame me put sprite(me.spriteNum), the frame, "exit" end btw (sprite -5) is the frame channel hth -Buzz At 3:29 PM -0400 7/27/01, Charlie Fiskeaux II wrote: >yes, it is too much trouble to use the actorlist. But I can't only >use the dummy sprite method either, because then the enterFrame >handler would never get passed to the frame scripts. The only thing >I have found that helps is to use the pass method which passes >the event message on up the hierarchy to the next in line. > >Charlie Fiskeaux II >The Creative Group >www.cre8tivegroup.com >859/858-9054 x29 >cell: 859/312-3883 > > >- Original Message - >From: "Buzz Kettles" <[EMAIL PROTECTED]> >To: <[EMAIL PROTECTED]> >Cc: "Kendall Anderson" <[EMAIL PROTECTED]> >Sent: Friday, July 27, 2001 2:17 PM >Subject: Re: RESEND - creating a handler that executes on >every frame > > >the actorlist method seems like too much trouble. > >Since the messaging hierarchy sends enterFrame/exitFrame to every >sprite, use a dummy sprite. > >Put an unfilled shape, linewidth = 0 in the score and spread it >across the frames you want to watch. > >put an 'on enterFrame me' handler on it & do your Lingo watching ... > >hth > >-Buzz > >At 1:45 PM -0500 7/27/01, Kendall Anderson wrote: >>Hey - >> >>Charlie Fiskeaux II wrote: >> >> > That's why I said "something that won't be hierarchically >>interrupted by a frame script". If there is an exitFrame handler in >>a >>> frame script, it will get executed and not the exitFrame handler >>>in the movie script. >> >>Can't you just instantiate an object into the actorlist and respond to >>stepframe events? >> >>Wouldn't this have the same effect? (this is how I've done it in the >>past..) >> >> >>Kendall. >> >>[To remove yourself from this list, or to change to digest mode, go to >>http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, >>email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) >>Lingo-L is for learning and helping with programming Lingo. Thanks!] > > >[To remove yourself from this list, or to change to digest mode, go to >http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, >email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) >Lingo-L is for learning and helping with programming Lingo. Thanks!] > > > >[To remove yourself from this list, or to change to digest mode, go to >http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, >email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) >Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: RESEND - creating a handler that executes on everyframe
Buzz Kettles wrote: > > the actorlist method seems like too much trouble. > > Since the messaging hierarchy sends enterFrame/exitFrame to every > sprite, use a dummy sprite. > > Put an unfilled shape, linewidth = 0 in the score and spread it > across the frames you want to watch. > > put an 'on enterFrame me' handler on it & do your Lingo watching ... Or, End your enterFrame behaviours with 'pass' and use an enterFrame handler in a movieScript -- Carl West[EMAIL PROTECTED] 617.262.8830 x246 "Depend upon it, there comes a time when, for every addition of knowledge, you forget something that you knew before. It is of the highest importance, therefore, not to have useless facts elbowing out the useful ones." -Sherlock Holmes in 'A Study in Scarlet' [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: RESEND - creating a handler that executes on every frame
yes, it is too much trouble to use the actorlist. But I can't only use the dummy sprite method either, because then the enterFrame handler would never get passed to the frame scripts. The only thing I have found that helps is to use the pass method which passes the event message on up the hierarchy to the next in line. Charlie Fiskeaux II The Creative Group www.cre8tivegroup.com 859/858-9054 x29 cell: 859/312-3883 - Original Message - From: "Buzz Kettles" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Cc: "Kendall Anderson" <[EMAIL PROTECTED]> Sent: Friday, July 27, 2001 2:17 PM Subject: Re: RESEND - creating a handler that executes on every frame the actorlist method seems like too much trouble. Since the messaging hierarchy sends enterFrame/exitFrame to every sprite, use a dummy sprite. Put an unfilled shape, linewidth = 0 in the score and spread it across the frames you want to watch. put an 'on enterFrame me' handler on it & do your Lingo watching ... hth -Buzz At 1:45 PM -0500 7/27/01, Kendall Anderson wrote: >Hey - > >Charlie Fiskeaux II wrote: > > > That's why I said "something that won't be hierarchically >interrupted by a frame script". If there is an exitFrame handler in >a >> frame script, it will get executed and not the exitFrame handler >>in the movie script. > >Can't you just instantiate an object into the actorlist and respond to >stepframe events? > >Wouldn't this have the same effect? (this is how I've done it in the >past..) > > >Kendall. > >[To remove yourself from this list, or to change to digest mode, go to >http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, >email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) >Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: order of handlers execution
Yes it is. If you want to execute code before the beginSprite handler of sprite 1, use the "on prepareMovie" handler. Irv At 2:07 PM -0400 7/27/01, Slava Paperno wrote: >In my tests, the beginSprite handler of the sprite in channel 1 >executes before the startMovie handler. Is this the normal, reliable >order? >Slava > -- Lingo / Director / Shockwave development for all occasions. (Home-made Lingo cooked up fresh every day just for you.) [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: order of handlers execution
i wouldn't call it normal or reliable. but it does seem to be what usually happens. :-) --bhakti Slava Paperno wrote: > > In my tests, the beginSprite handler of the sprite in channel 1 executes > before the startMovie handler. Is this the normal, reliable order? > Slava > > [To remove yourself from this list, or to change to digest mode, go to > http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, > email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) > Lingo-L is for learning and helping with programming Lingo. Thanks!] -- R. Bhakti Klein Instructional Media Developer, Distributed Learning Workshop http://www.dlworkshop.net/ ·· Baritone, Wicki6 http://www.wicki6.com ··· "On Earth, you can only do little things; but you can do them with a lot of Love." -- Mother Theresa [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: RESEND - creating a handler that executes on everyframe
the actorlist method seems like too much trouble. Since the messaging hierarchy sends enterFrame/exitFrame to every sprite, use a dummy sprite. Put an unfilled shape, linewidth = 0 in the score and spread it across the frames you want to watch. put an 'on enterFrame me' handler on it & do your Lingo watching ... hth -Buzz At 1:45 PM -0500 7/27/01, Kendall Anderson wrote: >Hey - > >Charlie Fiskeaux II wrote: > > > That's why I said "something that won't be hierarchically >interrupted by a frame script". If there is an exitFrame handler in >a >> frame script, it will get executed and not the exitFrame handler >>in the movie script. > >Can't you just instantiate an object into the actorlist and respond to >stepframe events? > >Wouldn't this have the same effect? (this is how I've done it in the >past..) > > >Kendall. > >[To remove yourself from this list, or to change to digest mode, go to >http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, >email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) >Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
order of handlers execution
In my tests, the beginSprite handler of the sprite in channel 1 executes before the startMovie handler. Is this the normal, reliable order? Slava [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
RE: bug on czech windows?
Thanks, just the kind of lead I was looking for. Ugh...that bug does kinda suck, now doesn't it. Know if this has been reported with repro steps to MM? > -Original Message- > From: Chris Aernoudt [mailto:[EMAIL PROTECTED]] > Sent: Friday, July 27, 2001 12:30 AM > To: [EMAIL PROTECTED] > Subject: RE: bug on czech windows? > > There is the antialiasing bug > > If Unicode codepage is enabled, with Central European support and you use > chars above ASCI 128 and you antialias them you get a fatal error. > > Have fun. > > HTH, > > Chris. > > -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf > Of > Tab Julius > Sent: Thursday, July 26, 2001 9:28 PM > To: [EMAIL PROTECTED]; [EMAIL PROTECTED] > Subject: Re: bug on czech windows? > > > > One thing you might czech (sorry, couldn't resist) is if the problem is > really due to Czech Windows, or if that's just a decoy, and it's really > due > to their configuration. > > If it was Director related, the bug would probably also occur on languages > similar to Czech. Director itself is not localized to Czech, so it's > something on the Czech configuration. > > Do you know what the script error is? > > Do you have the source? If so, you can start tracking down to find the > line of the error. > > I'd try to get the source and narrow down the offending line (maybe > running > the .DIR directly will help - you can do this), and work from there. > > - Tab > > At 11:56 AM 7/26/01 -0700, Stephane Comeau wrote: > >Hi, > > > >I've got a bug report that I'm trying to track down where a shockwave > >movie that works well otherwise will generate a script error and then a > >C++ runtime error when played back on a Czech version of windows with > >system locale and default language set to Czech. No user input other > >than mouse clicks in involved, and apparently the error happens before > >user interaction in any case. > > > >I'm just starting to try to debug this (ie. next step, install czech os > >on a test box) and was wondering if this issue might sound familiar to > >anyone, particularly you European types. > > > >Thanks, > > > >Steph > > > [To remove yourself from this list, or to change to digest mode, go to > http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, > email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) > Lingo-L is for learning and helping with programming Lingo. Thanks!] > > > > [To remove yourself from this list, or to change to digest mode, go to > http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, > email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) > Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: RESEND - creating a handler that executes on every frame
Hey - Charlie Fiskeaux II wrote: > That's why I said "something that won't be hierarchically interrupted by a frame >script". If there is an exitFrame handler in a > frame script, it will get executed and not the exitFrame handler in the movie script. Can't you just instantiate an object into the actorlist and respond to stepframe events? Wouldn't this have the same effect? (this is how I've done it in the past..) Kendall. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: RESEND - creating a handler that executes on every frame
Ok, i realized that the framescript is overriding the movie script in this case. so maybe the only solution is to create a handler to be put in a movie script and to call it in every framescript (exitframe, enterframe, prepareframe...) or at least you can use a frame event you won't use again in the application (like a prepareframe event), but you can't use it in any framescript. Or another idea is to use "on stepframe" event, but it only works with objects in the actorlist, and maybe this needs some other infos. I hope to be of some help... Ivan Preziosi ShockWave Developer Web Developer [EMAIL PROTECTED] www.ifactory.tv www.interface-factory.com > And if you put a > on exitframe > handler in a movie script?? > > it should work > > > Ivan Preziosi > ShockWave Developer > Web Developer > [EMAIL PROTECTED] > www.ifactory.tv > www.interface-factory.com > > > > > - Original Message - > From: "Charlie Fiskeaux II" <[EMAIL PROTECTED]> > To: "Lingo List" <[EMAIL PROTECTED]> > Sent: Friday, July 27, 2001 3:52 PM > Subject: RESEND - creating a handler that executes on every frame > > > > I'm resending this because the first time didn't come through the list: > > Is there an easy way to create a handler that executes on every frame > regardless of any other handlers that are executed on that > > frame? (I.e. something maybe to be put in a movie script that won't be > hierarchically interrupted by a frame script.) > > > > Charlie Fiskeaux II > > The Creative Group > > www.cre8tivegroup.com > > 859/858-9054 x29 > > cell: 859/312-3883 > > > > > > [To remove yourself from this list, or to change to digest mode, go to > > http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, > > email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) > > Lingo-L is for learning and helping with programming Lingo. Thanks!] > > > > > > > [To remove yourself from this list, or to change to digest mode, go to > http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, > email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) > Lingo-L is for learning and helping with programming Lingo. Thanks!] > > [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
look for file
hi everyone, how can u search for a specifc file in a network in different computer. do u use the ip address or netlingo filextra3. any ideas wuld be appreciated. also can u search a field for fiels that the computers in the network might have might have. JUAN-NYC _ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: RESEND - creating a handler that executes on every frame
That's why I said "something that won't be hierarchically interrupted by a frame script". If there is an exitFrame handler in a frame script, it will get executed and not the exitFrame handler in the movie script. Charlie Fiskeaux II The Creative Group www.cre8tivegroup.com 859/858-9054 x29 cell: 859/312-3883 - Original Message - From: "Ivan Preziosi" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, July 27, 2001 10:40 AM Subject: Re: RESEND - creating a handler that executes on every frame And if you put a on exitframe handler in a movie script?? it should work Ivan Preziosi ShockWave Developer Web Developer [EMAIL PROTECTED] www.ifactory.tv www.interface-factory.com - Original Message - From: "Charlie Fiskeaux II" <[EMAIL PROTECTED]> To: "Lingo List" <[EMAIL PROTECTED]> Sent: Friday, July 27, 2001 3:52 PM Subject: RESEND - creating a handler that executes on every frame > I'm resending this because the first time didn't come through the list: > Is there an easy way to create a handler that executes on every frame regardless of any other handlers that are executed on that > frame? (I.e. something maybe to be put in a movie script that won't be hierarchically interrupted by a frame script.) > > Charlie Fiskeaux II > The Creative Group > www.cre8tivegroup.com > 859/858-9054 x29 > cell: 859/312-3883 > > > [To remove yourself from this list, or to change to digest mode, go to > http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, > email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) > Lingo-L is for learning and helping with programming Lingo. Thanks!] > > [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: RE: Best way to post graphic to web?
>> I've got postNetText() working to put text in a net >> directory, but how do I >> send a graphic to the web? I'm not talking about emailing it, >> I just want to >> use Director to send a graphic from my desktop to a folder on >> my web site. > > there is no native way to do this. you need an FTP Xtra like DirectFTP > from Direct Xtras or XtraNet from HumanCode (no longer supported). Or the MUS. -Kurt [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: Best way to post graphic to web?
on 7/26/01 7:15 PM, Al Hospers at [EMAIL PROTECTED] wrote: >> I've got postNetText() working to put text in a net >> directory, but how do I >> send a graphic to the web? I'm not talking about emailing it, >> I just want to >> use Director to send a graphic from my desktop to a folder on >> my web site. > > there is no native way to do this. you need an FTP Xtra like DirectFTP > from Direct Xtras or XtraNet from HumanCode (no longer supported). Al, Thanks for the tip. I'll give it a try. > Another way, inexpensive but fairly complicated, is to estabilish a text > connection with the ftp server you want the files to be placed on (using > MUXtra), and using the protocol described in some RFC (i can't remember the > number now) establishing a FTP connection using the appropriate commands as > described in the RFC. I once did it with a mail server to read mail from the > web, but it showed to be fairly complicated and longer to develop. (you'll > probably have to parse yourself the responses from the server and so on). > > Anyway it'll be great fun (i didn't have any deadline..it was just for fun). > > Ivan Preziosi Ivan, Interesting idea, but I'm on "The Deadline that Ate My Life"...also, way too many multi-syllable words for me to even try to comprehend at this point ;-) Thanks, though. stephen [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Tab's New Book (was: South Africa or something)
> Um, there might be something in the works. :) That's great to hear! A whole new generation of would-be-and-current Lingo programmers is in for a treat :) >Any topics in particular > that you think might need a good looking at? Well, of course the leap from D-5 to D-8.5 is quite extensive, not just the dot syntax but a bunch of new features that have cropped up in the meantime. Quite a few of them are hard to learn all by yourself, and we all know what the docs are like :/ Imaging Lingo in D8 got an especially appalling treatment in the docs, although the new 8.5 3d features are better covered (they'd need to be, too...). But I doubt I'm telling you anything you don't already know... One of the things I think authors sometimes overlook is that the latest features need better coverage, not _worse_ (For example., I bought Rosenweig's Director 8 Special Edition to learn about things like imaging lingo and timeOut objects, and only got a few paragraphs about these subjects. It was disappointing to say the least, although in other respects, it is a very good Director book). But it's not just the features that matter, but also methodology. I think one of the strengths in the old book was the step by step approach and encouragement for the rank beginners, like I was at the time - whatever you do, please don't loose that approach. My Two Cents, Karina [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
RE: mpg files on cdrom
>>Use QT5 only if you don't mind licensing an installer for Windows. If you'd rather not deal with those issues, use each platform's native player: QT on Mac, WMP on Windows.<< thanks Robert, that was my point. So there is native support of mpg files on Win with WMP? [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: Best way to post graphic to web?
Another way, inexpensive but fairly complicated, is to estabilish a text connection with the ftp server you want the files to be placed on (using MUXtra), and using the protocol described in some RFC (i can't remember the number now) establishing a FTP connection using the appropriate commands as described in the RFC. I once did it with a mail server to read mail from the web, but it showed to be fairly complicated and longer to develop. (you'll probably have to parse yourself the responses from the server and so on). Anyway it'll be great fun (i didn't have any deadline..it was just for fun). Ivan Preziosi ShockWave Developer Web Developer [EMAIL PROTECTED] www.ifactory.tv www.interface-factory.com - Original Message - From: "Al Hospers" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, July 27, 2001 4:15 AM Subject: RE: Best way to post graphic to web? > > I've got postNetText() working to put text in a net > > directory, but how do I > > send a graphic to the web? I'm not talking about emailing it, > > I just want to > > use Director to send a graphic from my desktop to a folder on > > my web site. > > there is no native way to do this. you need an FTP Xtra like DirectFTP > from Direct Xtras or XtraNet from HumanCode (no longer supported). > > hth > > Al Hospers > CamberSoft, Inc. > alcambersoftcom > http://www.cambersoft.com > > A famous linguist once said: > "There is no language wherein a double > positive can form a negative." > > YEAH, RIGHT > > > > [To remove yourself from this list, or to change to digest mode, go to > http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, > email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) > Lingo-L is for learning and helping with programming Lingo. Thanks!] > > [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
RE: Windows Media in dir 8.5
> Has anyone used WMV (windows media video) in a projector? Yup. > I know there is supposedly support for windows media and real > media under 8.5. The only WMV support I know of in Director is via the WMP ActiveX control, but it works well. D8.5 supports RM playback as well, much better than it used to with the antiquated RM ActiveX control. > Our compressed windows media files run much smoother than > indeo or cinepak - can they be used in a projector? Yes, use the ActiveX control. You're in for a treat when you play them back full-screen. /* * Rob Wingate, Software Human* * http://www.vingage.com * * mailto:[EMAIL PROTECTED] * */ [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
RE: mpg files on cdrom
> AFAIK there isn't a WMP for Mac. Actually there is, and it plays mpg better than QT (heresy, I know, coming from a Mac guy). > Use QT5 - it supports MPEG1 on both platforms ;) Use QT5 only if you don't mind licensing an installer for Windows. If you'd rather not deal with those issues, use each platform's native player: QT on Mac, WMP on Windows. > I didn't realise Macs could handle .wmf They don't need to -- WMP plays lots of formats besides wmf, some of which QT also plays. HTH Rob /* * Rob Wingate, Software Human* * http://www.vingage.com * * mailto:[EMAIL PROTECTED] * */ [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: Lingo-L Digest V1 #2082
Thankyou for your email. Adam is out of the office until Tuesday 31st July. He will reply to your email at the earliest convenience. Have a good day! [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: RESEND - creating a handler that executes on every frame
And if you put a on exitframe handler in a movie script?? it should work Ivan Preziosi ShockWave Developer Web Developer [EMAIL PROTECTED] www.ifactory.tv www.interface-factory.com - Original Message - From: "Charlie Fiskeaux II" <[EMAIL PROTECTED]> To: "Lingo List" <[EMAIL PROTECTED]> Sent: Friday, July 27, 2001 3:52 PM Subject: RESEND - creating a handler that executes on every frame > I'm resending this because the first time didn't come through the list: > Is there an easy way to create a handler that executes on every frame regardless of any other handlers that are executed on that > frame? (I.e. something maybe to be put in a movie script that won't be hierarchically interrupted by a frame script.) > > Charlie Fiskeaux II > The Creative Group > www.cre8tivegroup.com > 859/858-9054 x29 > cell: 859/312-3883 > > > [To remove yourself from this list, or to change to digest mode, go to > http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, > email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) > Lingo-L is for learning and helping with programming Lingo. Thanks!] > > [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
RE: Checking parameters
I am finally calling the checkParam routine at the beginning of the beginSprite for the following reasons. The range doesn't work since one parameter has to be less than another one. the checkParam issues an abler specifying the sprite number with the offending parameter so I can know which instance of the behavior to check. Thanks all, Enrique - Sr. Enrique Libros, Multimedia y Software en Castellano Visite nuestra tienda online: http://www.SrEnrique.co.il Dirección electrónica mailto:[EMAIL PROTECTED] Teléfono y Fax: +972 9 744 4701 Dirección postal: Sr Enrique P.O. Box 875 Ra'anana 43108 Israel [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
RESEND - creating a handler that executes on every frame
I'm resending this because the first time didn't come through the list: Is there an easy way to create a handler that executes on every frame regardless of any other handlers that are executed on that frame? (I.e. something maybe to be put in a movie script that won't be hierarchically interrupted by a frame script.) Charlie Fiskeaux II The Creative Group www.cre8tivegroup.com 859/858-9054 x29 cell: 859/312-3883 [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: File IO
Kerry Thompson wrote: > Am I missing something simple here? I wrote a little utility to copy the > script text out to text files, and it crashes my Mac on about the 15th > iteration. > > on copyScripts castLibName, targetDir > repeat with i = 1 to the number of members of castlib (castLibName) > if member(i, castLibName).type = #script then > theFile = 0 > theFile = new (xtra "fileio") > theFileName = member(i, castLibName).name & ".txt" > theText = member(i, castLibName).scriptText > createFile(theFile, targetDir & theFileName) > openFile(theFile, targetDir & theFileName, 0) > writeString(theFile, theText) > closeFile(theFile) > end if > end repeat > end > > It's a movie script, and I'm calling it from the message window: > copyScripts ("Scripts", "Freddy Kruger:In Development:HMProject:Scripts > (Demo):") > > It successfully writes out about 20 files, then crashes to the debugger. > Maybe I'm too tired. it could be because the script instantiates the xtra on every iteration... try moving the xtra instantiation code before the loop starts, and set theFile = 0 after the loop finishes, so that only a single instance of the xtra is used for all operations. might also be worth errorchecking each operation with status(theFile) before moving on to the next regards, Christian Christian Wach [EMAIL PROTECTED] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Windows Media in dir 8.5
Has anyone used WMV (windows media video) in a projector? I know there is supposedly support for windows media and real media under 8.5. Our compressed windows media files run much smoother than indeo or cinepak - can they be used in a projector? Thanks Andy [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Loading messsge between movies & interfaces.....
Hey Guy's - Pre-loading & Unlading messages on CD-Rom streaming Mpg's... My question is - when the movie finishes, it's taking a long time for the interface to load ... Is there a loading sequence (lingo) i can adapt so as people don't loose interest and close the CD down ( slow loading only happens on low spec machine). I understand u can have a pre-load animation or message - but can u have an unload animation - message...? Thanks - MangO. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: Cookies and Shockwave Milk?
hmmm. my Iexplorer version is: 5.50.4522.1800 does this explain something? I am puzzled by this but i used external event to call a Js function that returned me values using evalscript. And it works fine. Ivan Preziosi ShockWave Developer Web Developer [EMAIL PROTECTED] www.ifactory.tv www.interface-factory.com - Original Message - From: "Pekka Buttler" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, July 25, 2001 2:39 PM Subject: RE: Cookies and Shockwave Milk? > Even the sample movies which Macromedia provides say it don't work in IE5. > Strange... > > Pekka > > > > -Original Message- > > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On > > Behalf Of Ivan Preziosi > > Sent: 25. heinäkuuta 2001 14:28 > > To: [EMAIL PROTECTED] > > Subject: Re: Cookies and Shockwave Milk? > > > > > > Strange to me, i just made a shockwave applet that makes use of > > externalEvent and evalScript and it runs well even under IE5. I'm pretty > > sure of it > > > > I just controlled, and it runs smooth on my IE5 under win2000pro. > > It passes data to and from javascript, java and a db. > > > > What's the case? > > > > Anyway the external parameter way is really intresting and will > > surely come > > useful in the future. > > > > Ivan Preziosi > > Multimedia Developer > > Web Developer > > [EMAIL PROTECTED] > > www.ifactory.tv > > www.interface-factory.com > > > > > > > > > > > > > > > > - Original Message - > > From: "Pekka Buttler" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Wednesday, July 25, 2001 12:11 PM > > Subject: RE: Cookies and Shockwave Milk? > > > > > > > That's true, but be warned that evalscript does not work in IE > > 5 (neither > > > platform) > > > > > > Macromedia says it's a browser limitation. With IE5 covering > > about 30% of > > > the WinDos users and 40% of the macusers that is a serious limitation. > > > > > > You can always use a Javascript which structures the HTML for you and > > saves > > > the cookie into the SW parameters. > > > > > > Look in the Macr. technotes for "sw1" or "ExternalParamName" > > > > > > Pekka > > > > > > > -Original Message- > > > > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On > > > > Behalf Of Ivan Preziosi > > > > Sent: 25. heinäkuuta 2001 11:09 > > > > To: [EMAIL PROTECTED] > > > > Subject: Re: Cookies and Shockwave Milk? > > > > > > > > > > > > Sure man, > > > > you should do it by JavaScript, using externalEvent and > > > > evalScript commands. > > > > What a fool I am not thinking of it before... > > > > eh eh eh... > > > > > > > > > > > > Ivan Preziosi > > > > ShockWave Developer > > > > Web Developer > > > > [EMAIL PROTECTED] > > > > www.ifactory.tv > > > > www.interface-factory.com > > > > > > > > > > > > - > > > > L'albero della liberta' deve essere > > > > irrorato di quando in quando > > > > dal sangue dei padroni. > > > > > > > > > > > > > > > > > > > > - Original Message - > > > > From: "Al Hospers" <[EMAIL PROTECTED]> > > > > To: <[EMAIL PROTECTED]> > > > > Sent: Tuesday, July 24, 2001 6:27 PM > > > > Subject: RE: Cookies and Shockwave Milk? > > > > > > > > > > > > > > How can I pull information from a cookie that was set > > > > > > on the previous page? Is this possible from within > > > > > > director. > > > > > > > > > > not directly. you could have a Javascript function > > that did it > > > > > tho. > > > > > > > > > > hth > > > > > > > > > > Al Hospers > > > > > CamberSoft, Inc. > > > > > alcambersoftcom > > > > > http://www.cambersoft.com > > > > > > > > > > A famous linguist once said: > > > > > "There is no language wherein a double > > > > > positive can form a negative." > > > > > > > > > > YEAH, RIGHT > > > > > > > > > > > > > > > [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
RE: does this crash make sense?
Hi Sean Thanks for the suggested workaround I posted a similar problem a few weeks ago and got no response - I found when you change the colour of individual words in a text cast member with some fonts and font styles the words are displaced - usually to the left. I also had encountered the slow-down problem. Your workaround is very helpful (I am using Director 7.02) - it solves the speed issue which is very helpful. I find however that the charPosToLoc function is not reliable with some fonts (eg Comic Sans Bold) - it incorrectly reports the position, expecially as the words get further from left hand side of the text frame. Presumably this is linked to the movement of the words when changing colour I experienced before. This means that it is difficult to align the shape sprite for some fonts. However this is definitely an improvement on having the text displace as the colour of a word changes. I don't know if you have any comments on this. Thanks again for the workaround Trevor Geddes >> Hi Slava, >> The text member has only about 500 characters, but there's a noticeable >> delay before the color changes after the mouseclick. This happens >> with many >> text members in the same movie. >> >> Has this been noted before? Do these crashes make sense? >> >> If so, is there a workaround? > >WORKAROUND: for D8 and above: use imaging lingo and copyPixels() (to the >stage) a highlight over the word clicked. D7.02: use a series of off-stage >shape sprites with add/lighten/(insert approprite inkType) and move these >into position by calculating the rect using charPosToLoc from the text >member. -- We produce computer programs for language development. Look us up at http://geddesproductions.com [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
RE: bug on czech windows?
There is the antialiasing bug If Unicode codepage is enabled, with Central European support and you use chars above ASCI 128 and you antialias them you get a fatal error. Have fun. HTH, Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Tab Julius Sent: Thursday, July 26, 2001 9:28 PM To: [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: Re: bug on czech windows? One thing you might czech (sorry, couldn't resist) is if the problem is really due to Czech Windows, or if that's just a decoy, and it's really due to their configuration. If it was Director related, the bug would probably also occur on languages similar to Czech. Director itself is not localized to Czech, so it's something on the Czech configuration. Do you know what the script error is? Do you have the source? If so, you can start tracking down to find the line of the error. I'd try to get the source and narrow down the offending line (maybe running the .DIR directly will help - you can do this), and work from there. - Tab At 11:56 AM 7/26/01 -0700, Stephane Comeau wrote: >Hi, > >I've got a bug report that I'm trying to track down where a shockwave >movie that works well otherwise will generate a script error and then a >C++ runtime error when played back on a Czech version of windows with >system locale and default language set to Czech. No user input other >than mouse clicks in involved, and apparently the error happens before >user interaction in any case. > >I'm just starting to try to debug this (ie. next step, install czech os >on a test box) and was wondering if this issue might sound familiar to >anyone, particularly you European types. > >Thanks, > >Steph [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]