Re: [maemo-developers] Phone management application

2007-01-26 Thread Jonathan Matthews-Levine

On 1/26/07, Daniel Amelang [EMAIL PROTECTED] wrote:

On 1/24/07, Anuj Verma (Kevin) [EMAIL PROTECTED] wrote:
 ... I'll really crap my phones as modems if I can !

I don't know what that means where you're from, but I'm really confused.


I'll really beat the crap out of my phone, using it excessively as a
modem was my (eventual) reading :-)

Jonathan
--
Jonathan Matthews-Levine|[EMAIL PROTECTED]|07790 195 895
 That sounds vaguely obscene, and if there's one thing I
 cannot *stand*, it's vagueness. -- Dean Grennell
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[maemo-developers] Maemo roadmap, SDK improvements...

2007-01-26 Thread quim.gil
http://maemo.org/platform/docs/roadmap.html 

This page needs an update. I will help getting this page on shape. This
update is also a good opportunity to discuss possible futures.

Now it's also a good moment to review the SDK and see what improvements
can be made. The more pragmatic and specific you could be here, the
better.

Thank you

--
Quim Gil
Maemo team
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Re: [maemo-developers] OS 2007 / 770 hacker edition

2007-01-26 Thread Frantisek Dufka

Carlos Guerreiro wrote:

Did you try to leave old kernel from 2.2006 and backport changes 
needed (if any) from rx-34 kernel? Seems easier than using rx-34 
kernel directly (arch/arm/omap1/ is outdated). What newer kernel gives 
us?

If I remember correctly Markku considered this at some point. Markku?


Also when thinking about it, it would be nice to be able to use IT2006 
compatible kernel and initfs. As this is hacker edition, dual booting 
between IT2006 and this one may be worthwile and can be hard with newer 
kernel. If there is no real reason to go for newer kernel I'd stay with 
the old one. Old DSP stuff probably depends on DSPGateway version in 
kernel anyway.


However I am not sure about dsme in initfs and how it interacts with 
system in rootfs over /tmp/dsmesock. If there is some binary protocol 
that changed  in IT2007 we are out of luck with keeping old initfs and 
IT2006 compatibility. Although there is this idea I'm playing with for 
some time - to copy initfs to rootfs (it is small) and let it run 
chrooted in rootfs (/boot dir seems ideal for this) instead of running 
from initfs partition and keeping /dev/mtdblock3 open (can even save 
some RAM in kernel). That way we can have two initfs systems in place 
and the only thing wee need to share is kernel. Even this could be 
solved by something like kexec or LAB [1] but this may be complex issue 
with watchdogs in kernel etc and may make booting longer.


But even with this we may still have dependecies on config partition 
format and specific version of bootloader.



Frantisek

1. http://www.handhelds.org/moin/moin.cgi/HpIpaqH2200LAB
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Re: [maemo-developers] OS 2007 / 770 hacker edition

2007-01-26 Thread Vire Markku

Hi,

I have not measured, but currently OS2007 feels somewhat slower than 2006.
But this can simply be because currently most binaries are the same that
are used for N800. So, recompiling the whole stack with different
optimizations is likely to give us some speed bonus... But that may wait
until we know what we can get to work. Currently packages that have not
worked out-of-the-box are recompiled/reconfigured when encountered. This
work is still going on.

-Markku-

 first of all thanks for the engineering version - at least some of us
 here will not find ourselves abandoned. :)

 my first concern is - performance... would the OS2007 for 770 work
 sacrificing speed and stability? or it can work with OS2007 software
 at the OS2006 speed? Since N800 has better hardware spec, it might be
 possible that OS2007 will work on 770 ultimately, but not as smooth as
 how OS2006 does on 770.

 thanks.

 regards,
 wahlau


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Re: [maemo-developers] OS 2007 / 770 hacker edition

2007-01-26 Thread Vire Markku

Hi,


 After that, Maemo developers with a 770 and a bit of time on their
 hands are encouraged to check it out.

 I will and definitely try to help if possible. Few questions/ideas:

 Did you try to leave old kernel from 2.2006 and backport changes
 needed (if any) from rx-34 kernel? Seems easier than using rx-34
 kernel directly (arch/arm/omap1/ is outdated). What newer kernel gives
 us?
 If I remember correctly Markku considered this at some point. Markku?


I first tried to keep the old kernel and initfs and just hack the rootfs.
I cannot say if this way would have been better (and what kind of problems
we would have encountered), but anyway we decided to move to the same
kernel than used in N800.

Yeah, omap1 sections from rx-34 kernel seem to be something pretty weird
(old?). The current kernel that I use is a strange combination of rx-34
kernel, official omap-patched 2.6.18 kernel (from muru.com) and old
2.6.16 kernel from the latest 770 release.

 Same for initfs, what does break, dsme,bme? Thanks for the toolchain
 name, I had to build static version of evkey for bootmenu since I
 couldn't find correct uclibc toolchain. there is 'We used rx-34-initfs
 from apt-repository as a base' where is this, something internal?

At least I didn't detect any (too bad) problems with either dsme or bme.
The things that needed to be replaced, were:

  * uclibc needed to be recompiled, since it used VFP.
  * Kernel modules needed to be replaced. Proprietary ones (WLAN),
needed linking against different binary blob.
  * firmware files needed to be copied from old 770.

 We will work on this still for some time though it is hard to say how
 long. It will also depend on how this is received. It might be that
 we can get more of the DSP and Multimedia to work, or maybe not.

 Could leaving old kernel, dspgateway, dsp_dld and all n770 codecs help
 with this? Updated gstreamer could be nice, though. Maybe some fixes
 in newer gst dsp plugins to make it work with older DSP stuff can make
 this possible?
 Probably. I had a chat a couple of days with Makoto and Andrea and they
 proposed keeping the OS 2006 DSP subsystem.
 Not sure about the kernel though, it might cause help work elsewhere.

dspctl and dsp_dld itself seem to work nicely. And all DSP side modules
that I have used (avs_kernel* and the modules/ directory contents) are
directly from 770. The problems with DSP that I have encountered have been
kernel-related (or actually rx-34 kernel related). Public omap-sources
work much better (as I learned the hard way...)

-Markku-
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Re: [maemo-developers] Phone management application

2007-01-26 Thread Dave Smith

I just found this (https://garage.maemo.org/projects/phonelink/) in the
garage.  Never installed it, but from the description it appears to do some
of what you want.

Regards,
Dave

On 25/01/07, Anuj Verma (Kevin) [EMAIL PROTECTED] wrote:


Hello list,

I'll like to know if there are any phone management applications for Maemo
so far ? following are the desired features I am seeking:

1. Phone book sync
2. SMS send/receive/sync
3. Phone dialing

Additionally I'll be glad to know if it seems possible to use N800 as a
bluetooth headset for a phone ? I'll really crap my phones as modems if I
can !

Cheers,
Kevin

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RE: [maemo-developers] OS 2007 / 770 hacker edition

2007-01-26 Thread Simon Pickering
 
 I have not measured, but currently OS2007 feels somewhat 
 slower than 2006.
 But this can simply be because currently most binaries are 
 the same that are used for N800. So, recompiling the whole 
 stack with different optimizations is likely to give us some 
 speed bonus... But that may wait until we know what we can 
 get to work. Currently packages that have not worked 
 out-of-the-box are recompiled/reconfigured when encountered. 
 This work is still going on.

So some of the stuff running on the 770 using os2007on770 has been compiled
for the N800 (i.e. using ARMv6)? 

This would be interesting to know, as it would indicate that it may be
possible, admittedly with effort, to get other (N800) apps to run by
implementing vfp illegal instruction exception handling in the kernel (in
much the same way as fpa works). I had expected there to be more instruction
differences considering the number of binaries and my assumption of their
complexity (and therefore chance of inclusion of the new armv6
instructions).

Cheers,


Simon

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Re: [maemo-developers] Maemo 2.1 and 3.0 SDKs at the same time

2007-01-26 Thread Peter Robinson

I think there's issues regarding installer locations but there's plans
to bring out a 2.2 release to update 2.x to run in the later version
of scratchbox.

Peter

On 1/26/07, Andrew Barr [EMAIL PROTECTED] wrote:

Apologies if this has already been asked...but I was wondering if there
are any issues I should be aware of having both the Maemo 2.1 and 3.0
SDKs installed on a machine (e.g. just running both installer scripts
one after the other). I have set up a Debian 'etch' virtual machine
specifically for software development for Maemo, and while I suppose I
could split out two virtual machines for each SDK using copy-on-write
disk images, it would be easier (and in the long-run more space
efficient) to have both SDKs on the same VM if this is possible.

Thanks in advance.

--
Andrew Barr | http://www.pridelands.dyndns.org/
panthera leo anthro

My life is an open book, but I'm not going to read it to you.
-- David Hyde Pierce
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RE: [maemo-developers] to Nokia: simple method to gainagamingaudienceon 770/800

2007-01-26 Thread Jakub.Pavelek
On 1/25/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
  * easy to make basic GUI for game setup (input methods do 
not work in
 SDL)
Hello

I guess anybody how is porting a SDL game will run into the 
keyboard issue problem.
It would be nice if we can port existing SDL games but that 
really means that we need a cute keyboard input hack. I have 
been asking around but did not find a simple pluggable virtual 
keyboard for sdl.
perhaps pointer to such resources would help. but otherwise I 
think some effort must be put into that.

greetings

Hi,

This has been studied briefly, and since SDL games are a very colorful
bunch we felt that a solution to suit SDL games is a very illusive
target, we would not get a solution that suits all and it would be a
hack complicating things evern futher.

The startup screen has been seen as a significantly more elegant way of
dealing with most of the cases and so far it has proven right (how many
games require text entry during the gameplay?).

Br,

--jakub






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Re: [maemo-developers] Maemo 2.1 and 3.0 SDKs at the same time

2007-01-26 Thread Raul Fernandes Herbster

Some scripts demands Scratchbox installed on folder /scratchbox. I also
need both versions. My solution is unpack both version in any directory (for
example /home/$USER/scratchbox_(version)) and make some links (using ln).
However, you cannot use both version at the same time.

[]'s

--
Raul Fernandes Herbster
Embedded and Pervasive Computing Laboratory - embedded.dee.ufcg.edu.br
Electrical Engineering Department - DEE - www.ee.ufcg.edu.br
Electrical Engineering and Informatics Center - CEEI
Federal University of Campina Grande - UFCG - www.ufcg.edu.br
Caixa Postal 10105
58109-970 Campina Grande - PB - Brasil
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RE: [maemo-developers] OS 2007 / 770 hacker edition

2007-01-26 Thread Vire Markku

Hi,

 I have not measured, but currently OS2007 feels somewhat
 slower than 2006.
 But this can simply be because currently most binaries are
 the same that are used for N800. So, recompiling the whole
 stack with different optimizations is likely to give us some
 speed bonus... But that may wait until we know what we can
 get to work. Currently packages that have not worked
 out-of-the-box are recompiled/reconfigured when encountered.
 This work is still going on.

 So some of the stuff running on the 770 using os2007on770 has been
 compiled
 for the N800 (i.e. using ARMv6)?

Large part of the binaries are directly from the N800 image (I do not know
the exact compilation options used for those). Only those that I have
needed
to modify somehow have been recompiled at this stage. So, the binary
compatibility between the platforms in surprisingly good (at least what
comes to those compilation options used for N800 binaries).

-Markku-
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Re: [maemo-developers] to Nokia: simple method to gainagamingaudienceon 770/800

2007-01-26 Thread Tapani Pälli
ext [EMAIL PROTECTED] wrote:
 On 1/25/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
 
  * easy to make basic GUI for game setup (input methods do 
   
 not work in
 
 SDL)
   
 Hello

 I guess anybody how is porting a SDL game will run into the 
 keyboard issue problem.
 It would be nice if we can port existing SDL games but that 
 really means that we need a cute keyboard input hack. I have 
 been asking around but did not find a simple pluggable virtual 
 keyboard for sdl.
 perhaps pointer to such resources would help. but otherwise I 
 think some effort must be put into that.

 greetings
 

 Hi,

 This has been studied briefly, and since SDL games are a very colorful
 bunch we felt that a solution to suit SDL games is a very illusive
 target, we would not get a solution that suits all and it would be a
 hack complicating things evern futher.

 The startup screen has been seen as a significantly more elegant way of
 dealing with most of the cases and so far it has proven right (how many
 games require text entry during the gameplay?).

   

One solution for this would be to provide a nice and minimal keyboard
class which would return inputted text just as a string and not really
emit keyevents. The API for keyboard should be minimalistic so that
porting textentries needed for ip-address, highscrore etc. would be
easy. Now just someone has to write this ... this would portable for
other platforms aswell.

 Br,

 --jakub




   

// Tapani

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[maemo-developers] [maemo-announce] New OS 2006 firmware released

2007-01-26 Thread Ferenc Szekely

Hello,

The latest OS 2006 Edition for Nokia 770 tablets is available at:
http://maemo.org/downloads/nokia_770

The release notes:

   * Improved quality of WLAN connections
   * Wi-Fi certification included

On behalf of the team,
ferenc

ps:
flashing instructions are in the wiki:
http://maemo.org/maemowiki/HOWTO_FlashLatestNokiaImageWithLinux

official Nokia support pages:
http://europe.nokia.com/A4144786
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Re: [maemo-developers] USA shop trouble + update

2007-01-26 Thread Jae Stutzman

I do not know if this appropriate or not, but those of us in countries that
can order and receive the N800 could do that for those that can't and then
just forward the units on to them. I am willing to do that. I realize that
there is a certain level of trust that must be realized for that to work. I
already received my code and have ordered my unit, I'm not interested in
scamming anyone. Unfortunately, I live in TX which is one of the 2 states
that the NokiaUSA shop charges sales tax :( Surely there can't be any export
issues, right?

Quim...is this ok?

Jae

On 1/26/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:


 Hi,

Analyzing the sequence of emails in this list and my mailbox it looks like
there was some trouble at the Nokia USA shop, although it seems that the
customer support mechanism scaled up the issue and by now they are all aware
and like able to solve problems (I need to confirm the latter, but the US is
mostly in bed now). I have sent a summary of complaints to our contacts
there, we will let you know about any relevant news.

Since we maemo team are sending the codes, it is understandable that we
get the complaints. However, please understand that we have no access at all
to the shop machinery, nor we know what is going on when your credit card is
not being accepted. Nokia USA support should still be your primary resource
for getting the issues solved. Our indirect way to help you is getting in
touch with the US shop management so they send the appropriate messages to
the support lines your get in touch. We can help directly with the weirdest
cases and rare exceptions, though. Just try hard first with their support
channel, please.

Hubert  others, we have sent a US code to many non-US  non-EU
contributors around the globe. Yes, we know you can't get your N800 directly
delivered at home. As explained the wiki page, you need to find out
yourselves what to do next. We are not happy with this solution but it's
the only realistic option we had. The alternative would be sending codes
only to contributors living in countries where Nokia has online shops. We
decided to send you the codes anyway, because you deserve them as much as
the rest, regardless of where in the world you are actually contributing to
this project.

More questions are being answered in the updated *
http://maemo.org/maemowiki/N800DeveloperDeviceProgram*http://maemo.org/maemowiki/N800DeveloperDeviceProgram

We are about to close this program. We are still dealing with some worthy
self-proposed contributors, some people needing EU  US swapping codes
and the support to issues encountered at the shop. The maemo coupon team
(thanks Larry for the label)  :)  needs to move forward onto other things.

--
Quim Gil
Maemo team

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Re: [maemo-developers] Maemo 2.1 and 3.0 SDKs at the same time

2007-01-26 Thread Riku Voipio

Andrew Barr wrote:

Apologies if this has already been asked...but I was wondering if there
are any issues I should be aware of having both the Maemo 2.1 and 3.0
SDKs installed on a machine (e.g. just running both installer scripts
one after the other).
Just use the sbox 1.0 needed by bora. The scratchbox target 
configuration for
maemo 2.1 and 3.0 is identical, the ONLY difference which rootstrap you 
unpack

to the target.
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Re: [maemo-developers] Follow-up: N800 and Newton

2007-01-26 Thread Sean Luke

Levi, surely you misread my statement.

Sean

On Jan 26, 2007, at 10:25 AM, Levi Bard wrote:


May I say that I expected rather more antagonism than I've gotten
even with my obnoxious follow-up.  The professionalism of this list
is impressive.


Wow, disagreement is unprofessional?
When you post an article like that to a list like this and ask for
feedback, some of it is going to be negative.  If you didn't want real
feedback, why ask for any in the first place?


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Re: [maemo-developers] to Nokia: simple method to gaina gamingaudienceon 770/800

2007-01-26 Thread Eero Tamminen

Hi,

ext Kees Jongenburger wrote:

On 1/25/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:

 * easy to make basic GUI for game setup (input methods do not work in
SDL)

Hello

I guess anybody how is porting a SDL game will run into the keyboard
issue problem.
It would be nice if we can port existing SDL games but that really
means that we need a cute keyboard input hack. I have been asking
around but did not find a simple pluggable virtual keyboard for sdl.
perhaps pointer to such resources would help. but otherwise I think
some effort must be put into that.


I would start matchbox-keyboard when the game starts and set it to be:
- to be decoration(=border)-less dialog which doesn't take keyboard
  focus
- transient to the game window (so that it keeps above it)
Additionally I would also add button to the keyboard with which one can:
- drag the keyboard on the screen
- toggle it to the size of that button
I don't know how much changes this would need to the matchbox-keyboard
as I haven't checked its code.  As matchbox-keyboard uses just XTest
(which AFAIK doesn't deal with UTF-8 charaters, just keycodes), it
should work just fine without any changes needed for SDL programs
(except for giving the XID of their window to the keyboard so that
it knows to what window it needs to be transient for).

The normal device keyboard won't work with SDL programs because such
games very rarely react reasonably to being resized and the fullscreen
thumb keyboard (which could otherwise work quite OK), would hide the
whole game window.

Added bonus of the matchbox-keyboard would be that you can easily
configure what keys it contains (i.e. you could make it be very small)
with XML files, see:
http://projects.o-hand.com/matchbox/?p=1


- Eero
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Re: [maemo-developers] USA shop trouble + update

2007-01-26 Thread Hubert Figuiere
[EMAIL PROTECTED] wrote:

 Hubert  others, we have sent a US code to many non-US  non-EU
 contributors around the globe. Yes, we know you can't get your N800
 directly delivered at home. As explained the wiki page, you need to find
 out yourselves what to do next.

Is it that hard to tell the US shop to ship device out of the country in
that case? After all since the {Canadian,insert_your_local} store does
not even know about the N800 it is not competing with them, right?

The fact that I can't use the code in Europe also prevents me from going
through my parents. And no I'm not asking to have my code exchanged for
a EU one

I know the maemo coupon team do their best, and I thank them for that
as much as I am grateful for them to have put me on the list, but it is
just very sad and disappointing that business bureaucracy[1] just kill
all the good ideas.

I think I should invite all the people with a coupon that can't order to
contact both the closest Nokia store and their local Nokia store to
inquire about that issue. I have already contacted the Nokia store in
the USA to inquire about buying from them, but haven't gotten a reply so
far. I'm willing to be patient with that.

Hub


[1] I think I have other words to qualify this, but I'll keep them for
me. Bitterness is not to be share.
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Re: [maemo-developers] to Nokia: simple method to gain a gaming audience on 770/800

2007-01-26 Thread klaus
Kees Jongenburger wrote:
 I have been asking
 around but did not find a simple pluggable virtual keyboard for sdl.

This is IMHO a very simple problem. Just a quick guess: You have to draw a nice 
keyboard, 
export it to BMP and load it with SDL_LoadBMP(). Then you display (blit) it 
with 
SDL_BlitSurface(). Don't forget to update the screen with SDL_UpdateRects(). 
Then you can 
SDL_WaitEvent() to wait for SDL_MOUSEBUTTONDOWN events. You just need a table 
which contains the x and y coords of our virtual keyboard to decode coords to 
the key 
pressed. Of course you should handle shift, delete and something else. The 
decoded char 
can now be displayed, you probably need some kind of displaying a 
text-function (sfont.c) 
for it. And so on. This all can be packed in a function like char 
*SDL_EnterText().

An other problem would be to incoperate such a virtual SDL keyboard to the 
large number of 
different SDL-GUI toolkits.

For the most number of action games, you don't need to enter text during  game 
play. Its 
enough if you do this on startup, and therefor you can use a Maemo startup 
window.

-Klaus
-- 
 Klaus Rotter * klaus at rotters dot de * www.rotters.de

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Re: [maemo-developers] to Nokia: simple method to gainagamingaudienceon 770/800

2007-01-26 Thread Kees Jongenburger

This has been studied briefly, and since SDL games are a very colorful
bunch we felt that a solution to suit SDL games is a very illusive
target, we would not get a solution that suits all and it would be a
hack complicating things evern futher.

The startup screen has been seen as a significantly more elegant way of
dealing with most of the cases and so far it has proven right (how many
games require text entry during the gameplay?).

Hi,

I don't really understand. is it be possible to combine the gtk based
startup screen
with a sdl game?
I have found two option for combining gtk and sdl

http://gtksdl.sourceforge.net/
This method allows to create a SDL sufrace and draw onto it but does not allow
the SDL_main loop to run (because the gtk mail loop is called).

The other one I have found is called sdlgtk
http://209.85.135.104/search?q=cache:Sppd34PVmkYJ:www.libsdl.org/pipermail/sdl/2004-May/061842.html+sdlgtkhl=enct=clnkcd=1
This already looks better because the sdk loop can run (if I
understand it correctly).
the only problem is that this is actually a hack and uses ld
preloading to override gtk functions.

While searching for an existing virtual sdl keyboard I found this link
http://wiki.scummvm.org/index.php/Small_Devices_Backend
I am no clear about the status of it, I agree that it might be hard to
create a nice looking keyboard for every game, but a semi-transparent
keyboard will look nice on any game.

greetings,
keesj
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Re: [maemo-developers] Follow-up: N800 and Newton

2007-01-26 Thread Levi Bard

Levi, surely you misread my statement.


Ah, it appears that I did.  My apologies.  (And don't call me Shirley! :-P )

--
Just stop and take your secret journey, you will be a new box. --Leeta
http://www.gnu.org/philosophy/shouldbefree.html
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Re: [maemo-developers] to Nokia: simple method to gain a gaming audience on 770/800

2007-01-26 Thread Kees Jongenburger

On 1/26/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:

Kees Jongenburger wrote:
 I have been asking
 around but did not find a simple pluggable virtual keyboard for sdl.

This is IMHO a very simple problem. Just a quick guess: You have to draw a nice 
keyboard,
export it to BMP and load it with SDL_LoadBMP(). Then you display (blit) it with
SDL_BlitSurface(). Don't forget to update the screen with SDL_UpdateRects(). 
Then you can
SDL_WaitEvent() to wait for SDL_MOUSEBUTTONDOWN events. You just need a table
which contains the x and y coords of our virtual keyboard to decode coords to 
the key
pressed. Of course you should handle shift, delete and something else. The 
decoded char
can now be displayed, you probably need some kind of displaying a 
text-function (sfont.c)
for it. And so on. This all can be packed in a function like char 
*SDL_EnterText().

An other problem would be to incoperate such a virtual SDL keyboard to the 
large number of
different SDL-GUI toolkits.

For the most number of action games, you don't need to enter text during  game 
play. Its
enough if you do this on startup, and therefor you can use a Maemo startup 
window.

This sounds good and easy to me.The bmp can even have alpha! and
perhaps the code is already there?

http://www.mulliner.org/nokia770/feed/fotos/n770_xkbdbthid_02.png
greetings

keesj
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[maemo-developers] pyopenssl

2007-01-26 Thread Zoran Kolic

Howdy!
Does someone use pyopenssl on 770? Any opinion on libssl from
command line?

Zoran


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Re: [maemo-developers] pyopenssl

2007-01-26 Thread Dave Cridland

On Fri Jan 26 16:38:32 2007, Zoran Kolic wrote:

Does someone use pyopenssl on 770? Any opinion on libssl from
command line?


I have a fork of pyOpenSSL with some extra features in - I'll port it 
to Maemo quite happily.


2.4 or 2.5 flavour?

Dave.
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[maemo-developers] Bora - Python 2.5 - distutils module

2007-01-26 Thread David

Hello
Distutils module seems to not be available with python 2.5.
Although, the wiki talk about the python2.5 distutils module, I can't 
find it.


Do You know how to get it ?
Perhaps, it will be available soon.

Thanks.

David.


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Re: [maemo-developers] Bora - Python 2.5 - distutils module

2007-01-26 Thread Osvaldo Santana

Hi David,

You want to install the python2.5-dev package.

Thanks,
Osvaldo

On 1/26/07, David [EMAIL PROTECTED] wrote:

Hello
Distutils module seems to not be available with python 2.5.
Although, the wiki talk about the python2.5 distutils module, I can't
find it.

Do You know how to get it ?
Perhaps, it will be available soon.

Thanks.

David.


--
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http://www.pythonologia.org
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[maemo-developers] what's a libconic0?

2007-01-26 Thread Danny Milosavljevic
Hi,

[sbox-ARMEL: ~/source/osso-application-installer]  svn info
Path: .
URL: 
https://stage.maemo.org/svn/maemo/projects/haf/trunk/osso-application-installer
Repository UUID: 50eb543b-83fa-0310-9bb7-f7cbbee4ab39
Revision: 9375
Node Kind: directory
Schedule: normal
Last Changed Author: marivoll
Last Changed Rev: 9068
Last Changed Date: 2007-01-11 16:12:02 +0100 (Thu, 11 Jan 2007)
Properties Last Updated: 2006-06-23 02:22:45 +0200 (Fri, 23 Jun 2006)

[sbox-ARMEL: ~/source/osso-application-installer]  build_package
dpkg-buildpackage: source package is osso-application-installer
dpkg-buildpackage: source version is 4.46
dpkg-buildpackage: source changed by Marius Vollmer [EMAIL PROTECTED]
dpkg-buildpackage: host architecture armel
dpkg-buildpackage: source version without epoch 4.46
dpkg-checkbuilddeps: Unmet build dependencies: libconic0-dev
dpkg-buildpackage: Build dependencies/conflicts unsatisfied; aborting.
dpkg-buildpackage: (Use -d flag to override.)

[sbox-ARMEL: ~/source/osso-application-installer]  fakeroot apt-get update 
  
Get:1 http://only.mawhrin.net mistral/user Packages [1115B] 
 
Hit http://only.mawhrin.net mistral/user Release   
Get:2 http://repository.maemo.org scirocco/free Packages [9797B]
   
Get:3 http://repository.maemo.org scirocco/free Release [114B]  
   
Get:4 http://repository.maemo.org scirocco/non-free Packages [20B]  
   
Get:5 http://repository.maemo.org scirocco/non-free Release [118B]  
   
Get:6 http://repository.maemo.org scirocco/free Sources [3639B] 
   
Ign http://repository.maemo.org scirocco/free Release
Get:7 http://repository.maemo.org scirocco/non-free Sources [20B]   
   
Ign http://repository.maemo.org scirocco/non-free Release
Hit http://repository.maemo.org scirocco/free Packages  
   
Hit http://repository.maemo.org scirocco/free Release   
   
Hit http://repository.maemo.org scirocco/non-free Packages
Hit http://repository.maemo.org scirocco/non-free Release
Hit http://repository.maemo.org scirocco/free Sources
Ign http://repository.maemo.org scirocco/free Release
Hit http://repository.maemo.org scirocco/non-free Sources
Ign http://repository.maemo.org scirocco/non-free Release
Fetched 14.8kB in 2m13s (111B/s)
Reading Package Lists... Done

[sbox-ARMEL: ~/source/osso-application-installer]  fakeroot apt-get install 
libconic0-dev
Reading Package Lists... Done
Building Dependency Tree... Done
E: Couldn't find package libconic0-dev

[sbox-ARMEL: ~/source/osso-application-installer]  apt-cache search libconic
[sbox-ARMEL: ~/source/osso-application-installer]  

Hmm...

cheers,
  Danny

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Re: [maemo-developers] Re: Emacs work: porting to Maemo

2007-01-26 Thread Neil Jerram
Marius Gedminas [EMAIL PROTECTED] writes:

 On Wed, Jan 24, 2007 at 07:22:03PM +, Ross Burton wrote:
 On Wed, 2007-01-24 at 14:08 -0500, Ted Zlatanov wrote:
  I'm currently working on porting Emacs to Maemo,
 
 It's a small point, but isn't emacs an odd choice for porting to maemo,
 with emacs being a text editor designed for keyboard use, and all maemo
 platforms having no keyboard.  If you have a bluetooth keyboard paired,
 emacs will just work, otherwise using it would be a whole new world of
 pain surely?

 Maybe, and maybe not.  For an experienced vim user, vim with the 770's
 virtual keyboard is more convenient than Notes.  I speak from
 experience.

I've been able to get some work done in Emacs via VNC.  It turns out
that there are either menu items or ESC- bindings for most of the
operations that I commonly need.  Menu items are easy with the mouse,
and for ESC the hardware key works.

Interestingly - given Ted's involvement - the thing that's most
clearly suboptimal for me at the moment is Gnus.  (Perhaps because I
use it so much!)  In particular, it would be nice to be able to select
a message from the summary buffer using the mouse.  Perhaps I just
need a custom binding to do that.  I have found this useful -

(define-key gnus-summary-mode-map '
  'gnus-summary-mark-as-spam)

- because ' is quicker than ESC d and I seem to get a lot of spam.

I believe that using Emacs directly on the 770 would be broadly
similar to what I currently do through VNC, but obviously would also
give us more options, such as using Gnus for local mail on the 770; so
I look forward to the results of Ted's work very much.

Regards,
 Neil

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