AW: AW: AW: About Snatcher...

1999-02-24 Thread Robert Vroemisse



 --
 Van:  Coen van der Geest[SMTP:[EMAIL PROTECTED]]
 Verzonden:dinsdag 23 februari 1999 15:07
 Aan:  '[EMAIL PROTECTED]'
 Onderwerp:AW: AW: AW: About Snatcher...
 
 Hi there,
 
 Why convert it first from pc to MSX? It is a MSX game, so we make it on
 MSX.
 Just hack the pictures out of the game and make it a .GE5 file or
 something
 we can usu in DD Graph or graphsaurus. That's the easiest way I think.
 BMP
 or GIF files can't be used on MSX directely, so we cannot use them. 
 
 I believe Snatcher was made in Screen 7, but I could be wrong about
 that...
 
 Grtz
 Coen
 
Yes you are right. Well, save it as a .GE7 file instead. AGE 7 is also a
nice program and Graphsaurus is able to work in screen 7 too.
 
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AW: AW: AW: About Snatcher...

1999-02-24 Thread Robert Vroemisse



 --
 Van:  Maarten ter Huurne[SMTP:[EMAIL PROTECTED]]
 Verzonden:dinsdag 23 februari 1999 18:31
 Aan:  [EMAIL PROTECTED]
 Onderwerp:Re: AW: AW: About Snatcher...
 
 At 02:02 PM 2/23/99 +0100, you wrote:
 
 I want to arrange the whole soundtrack maybe with some other composers.
 We
 could make Moonsound versions of the music. Or maybe it's wise to keep
 the
 original music. It helps to set the atmosphere. Snatcher without SCC?
 H,
 I don't know. 
 
 I have written code that emulates SCC or SCC+ on a MoonSound. Jerome
 Borsboom has written code that emulates SCC+ on 2 normal SCCs. So there
 are
 enough options to play the original music.
 
 If a reprogramming is done, why not allow the user to select either
 original music or re-arranged music?
 
 [Ripping GFX from PSX version]
 
 So how do you want to "snatch" these graphics? I own a Explorer so I can
 grab some pictures. But animations would be a problem.
 
 Another option is to rip GFX directly from CD, by writing the appropriate
 converter. If the file format is not too difficult, this will work very
 well.
 
 Another problem is
 the size of the pictures and the amount of colors used. It has to be
 screen
 8 or even 12.
 
 Or we could finally make a GFX9000 game...
 GFX9000 can display 15bit pictures, which is the highest color depth that
 the PSX supports.
So 3 people can play it because they have a GFX 9000.

 [Editing as GIF or BMP]
 
 Why convert it first from pc to MSX? It is a MSX game, so we make it on
 MSX.
 
 Ever heard of the term "cross-development"? The professionals use it all
 the time.
But I think the graphic programs for MSX are better than the programs for
PC. I mean that the MSX programs are capable to change little things like
colors and some pixels very fast. I don't need a PC for that. When you use
for example Adobe Photoshop you can make wonderful pictures, but you cannot
use them on MSX without quality loss

 BMP or GIF files can't be used on MSX directely, so we cannot use them. 
 
 Writing a BMP to screen 5 converter is much easier than writing a game
 like
 Snatcher...
 
 Bye,
   Maarten
 
 
 
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AW: AW: English Snatcher

1999-02-24 Thread Robert Vroemisse



 --
 Van:  Maurmcio Braga[SMTP:[EMAIL PROTECTED]]
 Verzonden:woensdag 24 februari 1999 3:40
 Aan:  [EMAIL PROTECTED]
 Onderwerp:Re: AW: English Snatcher
 
 Robert Vroemisse escreveu:
 
   Sargon has finished an English translation of Fire Hawk
   We are now Working on Randar 2, and maybe we will translate Psycho
 World
   and
   Randar 3 as well
  
   Suggestion: what about Shalom, Knightmare 3? I was hooked on Maze of
   Galious and I want to complete the trilogy :-)
 
  If you have this request you must contact Rieks Warendorp Torringa. He's
 our
  translator.
 
 I'm in too. Shalom is a great game. :-) By the way, can you tell me where
 can i
 find the english version of firehawk?
 
 Regards,
 
 Mauricio Braga.
 
You can order it by mailing me personally at:
[EMAIL PROTECTED]

Note that the program is finished but is still in Japan. Our translator
Rieks lives there for a year. He will send the disks to me. I have to design
two nice labels and then it is ready for selling. All this can take up about
a month (especially the sen


 
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English Snatcher

1999-02-24 Thread Smit E.

Hi,

Why should "we" remake a good (japanese) game. I prefer translateing.

Why not make a complete new game. Like metal gear of the 8 bits
nintendo.
The graphics are worse compered to msx. The music realy bad. I think
it's not
so hard to take the graphics. Some years ago we found the graphics of an
other
8 bits nintendo game. We didn't find the colors. So we stoped. The idea
was to make a new msx game and with the 8 bits version of nintendo as an
example.

Bye,

Erik Smit; former msx computerclub Enschede, the netherlands


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AW: AW: AW: About Snatcher...

1999-02-24 Thread Coen van der Geest

Hi there,

Please don't keep the original music - it's written for SCC+.
Where can I buy one??: /

Isn't SCC+ the same as SCC but then with channels 4 and 5 seperated in
registers? With the normal SCC you have to use the same instrument on
channel 4 and 5, which is solved at the SCC+. At least, that is what I
know, I have SD Snatcher, which uses the same SCC+.

Grtz
Coen


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Re: AW: AW: AW: About Snatcher...

1999-02-24 Thread Herbert Kloseck

Niels Walta wrote:
 
 Why does everybody want to remake Snatcher? I know it's a great game but
 most of the people don't want to buy something that really ain't good. You
 can polish the old game up but it would still feel the same. I suggest two
 options:
 
 1. Just translate the original so that we (non japanese and people who just
 can't read it) can finally understand it or
That was our first idea. But it seems not as easy as it looks!

 2. Make a totally new game. New graphix, new music, better coding (is that
 possible?) and a really fuck'n good story (based on the same characters and
 world as the original)! It would be like: "Snatcher 2 - the new game you've
 all been hoping for"
 
 It's like the same with Dune2(000). Dune2 was great. But then people
 thought it might be fun do just give it a better look (not new!). And
 people were satisfied for a moment with Dune 2000. Now everybody's
 complaining it's just the same old game. Nothing new there so they won't
 buy it. It ain't a succes (well, not the succes they hoped for). Catch my
 drift?
 
 And BTW, if there are plans for a new Snatcher, count me in! (for
 musix/story maybe graphix)
 
 Greetz
 
 -=NeW=-
 
 
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-- 
Hi!

Mit freundlichem Gruss,

Herbert Kloseck

=o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o=
Herbert Kloseck #   University Of Dortmund
   # #  LS7: Computer Graphics
   # #  D-44221 Dortmund
 #  #   Germany

  email: [EMAIL PROTECTED] 
  http://ls7-www.informatik.uni-dortmund.de/~kloseck 
=o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o=


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Re: English Snatcher

1999-02-24 Thread Herbert Kloseck

Maarten ter Huurne wrote:
 
 Herbert Kloseck wrote:
 
  Why don't we start it as a new project here in the web just like
  Metal Gear 2 a couple of years ago?
 
 Sounds cool.
 
 But for a project to succeed, you need an active "hard core" for the team.
 For MG2, that was Takamichi  me. We got support from many people about
 the strangest things (Chinese weapon names, Czech text that was actually
 Russian :). Thanks again!
 But in the end, over 90% of the work was done by a handful of people
 (including Jon Taylor who did a lot of proofreading and Diego Lont who was
 a good playtester).
 So, who will take the responsibility and make sure English Snatcher gets
 finished? (I don't have the time right now, but my sources are avaible to
 anyone making a serious attempt)
OK, I'm on!



Mit freundlichem Gruss,

Herbert Kloseck

=o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o=
Herbert Kloseck #   University Of Dortmund
   # #  LS7: Computer Graphics
   # #  D-44221 Dortmund
 #  #   Germany

  email: [EMAIL PROTECTED] 
  http://ls7-www.informatik.uni-dortmund.de/~kloseck 
=o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o=


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Snatcher Translation Homepage

1999-02-24 Thread Herbert Kloseck

Hi!

I just made a page for our translation porject. Not
much yet, but it is a start. 
 
You can take a look at it at


http://diverse.freepage.de/kloseck/msx/


Herbert Kloseck

=o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o=
Herbert Kloseck #   University Of Dortmund
   # #  LS7: Computer Graphics
   # #  D-44221 Dortmund
 #  #   Germany

  email: [EMAIL PROTECTED] 
  http://ls7-www.informatik.uni-dortmund.de/~kloseck 
=o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o=


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Cracked ROM in 24k portions

1999-02-24 Thread Manuel Bilderbeek

Hi

I have some cracked ROMs with 24kb blocks. Very quick to load, but the
disadvantage: it's from H8000-HE000 (or somewhat higher for the code
that has to LDIR the block in the right mapperpage) in memory, and the
basic loader has to fit in too: result: CTRL needs to be pressed.

I was wondering, can't someone make a nice ML-loader that stores the
blocks in the lower 32k of RAM? (Using the same blocks, but, instead of
a BASIC loader a ML loader, the RET of the block-LDIR-code will return
to this ML loader then (or something)).

Can anyone help me with this? 
(Cas? Maarten? Jerome?)
-- 
Grtjs, Manuel, who doesn't like pressing CTRL before loading something

PS: MSX 4 EVER! (Questions? See: http://www.faq.msxnet.org)
PPS: Visit my homepage at http://www.sci.kun.nl/marie/home/manuelbi


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Re: English Snatcher

1999-02-24 Thread benjamin B

Hi there,

I'd sure like to work on the English snatcher project, I still have a lot of
time.
Is Takamichi still active enough to work on the project, or is there eanyone
else who understands Japanese and talks/writes (a bit) english???

Greetz,

Sander Zuidema
http://www.benjaminb.demon.nl/
-Oorspronkelijk bericht-
Van: Maarten ter Huurne [EMAIL PROTECTED]
Nieuwsgroepen: comp.sys.msx
Aan: [EMAIL PROTECTED] [EMAIL PROTECTED]
Datum: woensdag 24 februari 1999 5:36
Onderwerp: Re: English Snatcher


Herbert Kloseck wrote:

 Why don't we start it as a new project here in the web just like
 Metal Gear 2 a couple of years ago?

Sounds cool.

But for a project to succeed, you need an active "hard core" for the team.
For MG2, that was Takamichi  me. We got support from many people about
the strangest things (Chinese weapon names, Czech text that was actually
Russian :). Thanks again!
But in the end, over 90% of the work was done by a handful of people
(including Jon Taylor who did a lot of proofreading and Diego Lont who was
a good playtester).
So, who will take the responsibility and make sure English Snatcher gets
finished? (I don't have the time right now, but my sources are avaible to
anyone making a serious attempt)

Bye,
 Maarten




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Fwd: Re: IDE Problem

1999-02-24 Thread Peter Burkhard

On 24 Feb 1999 08:15:09 +0100, in local.msx.int [EMAIL PROTECTED] (Maico Arts) 
wrote:
 Hello
 
 Since when is Sunrise Distributor in Holland?
 
 greetings
 -+-+-+-+-+-+-


Since end of 1998

Greetings
Peter


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AW: AW: AW: AW: About Snatcher...

1999-02-24 Thread Robert Vroemisse



 --
 Van:  Ahti Soilamaa[SMTP:[EMAIL PROTECTED]]
 Verzonden:woensdag 24 februari 1999 15:17
 Aan:  '[EMAIL PROTECTED]'
 Onderwerp:Re: AW: AW: AW: About Snatcher...
 
 
 
 On Wed, 24 Feb 1999, Robert Vroemisse wrote:
 
   Another problem is
   the size of the pictures and the amount of colors used. It has to be
   screen
   8 or even 12.
   
   Or we could finally make a GFX9000 game...
   GFX9000 can display 15bit pictures, which is the highest color depth
 that
   the PSX supports.
 
  So 3 people can play it because they have a GFX 9000.
  
 No...oh, not SO rare ;-) and really there's no _good_ GFX 9000 game yet.
 It's really shame.
 
 Gretings from Finland 
 
 Ahti
 
 PS even here, far in the North is more than 3 GFX's
 
No. It was as a matter of speaking. The GFX9000 is not as rare as I said,
but very few people own a GFX9000. When we make the game on a GFX9000 a lot
of people still can't play the game. That would be a shame. Furthermore.
When I start drawing for Snatcher, I don't want to buy a GFX9000 especially
for that purpose.

Robert



 
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Memory mapper

1999-02-24 Thread Patrick Kramer

Hi
Does anyone have a schematic of a memory mapper that can use 1 MB SIMMs ? 
2nd question: where do I get 50 pin header connectors or experimental MSX
slot PCB's ?
3rd question: anybody happens to have the schematics of a Canon V20 MSX1 ?
4th question: does anyone know of a MSX-site that has anything related to
MSX-hardware (schematics etc.)

Thanx




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R: NMS1431

1999-02-24 Thread Stefano Fronteddu

You can just execute this exe file to set some parameters, then you set
'only text printer', then if you'll print from notepad you'll have the text
formatted as setted before !
It's not a driver for windows (I will be very pleased to have such a
driver), it's only useful to set printer's parameters before printing
documents.
Bye, Stefano


PS let me have your e-mail address and I'll send it to you !

-Messaggio originale-
Da: Rainier Maas [EMAIL PROTECTED]
A: [EMAIL PROTECTED] [EMAIL PROTECTED]
Data: martedì 23 febbraio 1999 21.47
Oggetto: Re: NMS1431


Sounds nice, but what does the pascal-utility actually? Can you print text
with it from notepad for example,
or even more?

Rainier Maas

 Hi to all,
   because of the lack of a native driver for win95 for my NMS1431 I've
 try to find a little dos program to set some printer's parameters.
 I've found a pascal utility to do so. I've the exe file for dos.
 If you are interested let me know: I'll be pleased to send it to you !
 Bye, Stefano




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R: AW: AW: AW: About Snatcher...

1999-02-24 Thread Stefano Fronteddu

It's simple ... 2 versions, one engine, one music but different graphics
resolution. One for MSX 2 and one for GFX9000. The only things needed are
two groups of work for graphics editing !
Bye, Stefano

-Messaggio originale-
Da: Robert Vroemisse [EMAIL PROTECTED]
A: '[EMAIL PROTECTED]' [EMAIL PROTECTED]
Data: mercoledì 24 febbraio 1999 15.45
Oggetto: AW: AW: AW: AW: About Snatcher...




 --
 Van: Ahti Soilamaa[SMTP:[EMAIL PROTECTED]]
 Verzonden: woensdag 24 februari 1999 15:17
 Aan: '[EMAIL PROTECTED]'
 Onderwerp: Re: AW: AW: AW: About Snatcher...



 On Wed, 24 Feb 1999, Robert Vroemisse wrote:

   Another problem is
   the size of the pictures and the amount of colors used. It has to be
   screen
   8 or even 12.
  
   Or we could finally make a GFX9000 game...
   GFX9000 can display 15bit pictures, which is the highest color depth
 that
   the PSX supports.

  So 3 people can play it because they have a GFX 9000.
 
 No...oh, not SO rare ;-) and really there's no _good_ GFX 9000 game yet.
 It's really shame.

 Gretings from Finland

 Ahti

 PS even here, far in the North is more than 3 GFX's

No. It was as a matter of speaking. The GFX9000 is not as rare as I said,
but very few people own a GFX9000. When we make the game on a GFX9000 a lot
of people still can't play the game. That would be a shame. Furthermore.
When I start drawing for Snatcher, I don't want to buy a GFX9000 especially
for that purpose.

Robert



 
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AW: AW: AW: AW: About Snatcher...

1999-02-24 Thread Robert Vroemisse



 --
 Van:  Stefano Fronteddu[SMTP:[EMAIL PROTECTED]]
 Verzonden:woensdag 24 februari 1999 16:17
 Aan:  [EMAIL PROTECTED]
 Onderwerp:R: AW: AW: AW: About Snatcher...
 
 It's simple ... 2 versions, one engine, one music but different graphics
 resolution. One for MSX 2 and one for GFX9000. The only things needed are
 two groups of work for graphics editing !
 Bye, Stefano
 
You have got my blessing if you can find enough people with a GFX9000 who
are willing to help on our project.

Now go in peace my son. thou art truly blessed

Robert 

 -Messaggio originale-
 Da: Robert Vroemisse [EMAIL PROTECTED]
 A: '[EMAIL PROTECTED]' [EMAIL PROTECTED]
 Data: mercoledì 24 febbraio 1999 15.45
 Oggetto: AW: AW: AW: AW: About Snatcher...
 
 
 
 
  --
  Van: Ahti Soilamaa[SMTP:[EMAIL PROTECTED]]
  Verzonden: woensdag 24 februari 1999 15:17
  Aan: '[EMAIL PROTECTED]'
  Onderwerp: Re: AW: AW: AW: About Snatcher...
 
 
 
  On Wed, 24 Feb 1999, Robert Vroemisse wrote:
 
Another problem is
the size of the pictures and the amount of colors used. It has to
 be
screen
8 or even 12.
   
Or we could finally make a GFX9000 game...
GFX9000 can display 15bit pictures, which is the highest color
 depth
  that
the PSX supports.
 
   So 3 people can play it because they have a GFX 9000.
  
  No...oh, not SO rare ;-) and really there's no _good_ GFX 9000 game
 yet.
  It's really shame.
 
  Gretings from Finland
 
  Ahti
 
  PS even here, far in the North is more than 3 GFX's
 
 No. It was as a matter of speaking. The GFX9000 is not as rare as I said,
 but very few people own a GFX9000. When we make the game on a GFX9000 a
 lot
 of people still can't play the game. That would be a shame. Furthermore.
 When I start drawing for Snatcher, I don't want to buy a GFX9000
 especially
 for that purpose.
 
 Robert
 
 
 
  
  MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED]
 and
  put
  in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without
  the
  quotes :-) Problems? contact [EMAIL PROTECTED]
  (www.stack.nl/~wiebe/mailinglist/)
  
 
 
 
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 the
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RE: AW: AW: AW: About Snatcher...

1999-02-24 Thread Patrick Kramer



 -Original Message-
 From: Robert Vroemisse [SMTP:[EMAIL PROTECTED]]
 Sent: Wednesday, February 24, 1999 3:43 PM
 To:   '[EMAIL PROTECTED]'
 Subject:  AW: AW: AW: AW: About Snatcher...
 
 
 
  
   So 3 people can play it because they have a GFX 9000.
   
  No...oh, not SO rare ;-) and really there's no _good_ GFX 9000 game yet.
  It's really shame.
  
  Gretings from Finland 
  
  Ahti
  
  PS even here, far in the North is more than 3 GFX's
  
 No. It was as a matter of speaking. The GFX9000 is not as rare as I said,
 but very few people own a GFX9000. When we make the game on a GFX9000 a
 lot
 of people still can't play the game. That would be a shame. Furthermore.
 When I start drawing for Snatcher, I don't want to buy a GFX9000
 especially
 for that purpose.
 
 Robert
 
It sounds to me that what's happening here is the same that happened
a long time ago: companies not willing to write MSX2 software because it
doesn't work on MSX1 (so it doesn't sell well). 
I think MSX would have been more popular if the basic qualities were
just a little better. I think a better sound-chip than the PSG would have
made the MSX more popular. I also think the main reason for MSX1 to catch on
anyway is that it is so easy to use and program. Because if you only want to
play games, a commodore 64 would do a better job (at that MSX1 time
ofcourse, not after that) 
My point is: Make a program that just pulls about everything out of
the best hardware, make options to enable/disable things (like today's PC
games' resolution choice, for example).
Well, it's easy for me to say, please don't flame me. I'd like to
start coding for MSX again (it's been a while), it's just that I don't have
the time...and so much other things to do (like keeping up with this
mailing-list ;-)

Patrick 'de beste stuurlui...' Kramer




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AW: AW: AW: AW: About Snatcher...

1999-02-24 Thread Robert Vroemisse



 --
 Van:  Patrick Kramer[SMTP:[EMAIL PROTECTED]]
 Verzonden:woensdag 24 februari 1999 16:31
 Aan:  '[EMAIL PROTECTED]'
 Onderwerp:RE: AW: AW: AW: About Snatcher...
 
 
 
  -Original Message-
  From:   Robert Vroemisse [SMTP:[EMAIL PROTECTED]]
  Sent:   Wednesday, February 24, 1999 3:43 PM
  To: '[EMAIL PROTECTED]'
  Subject:AW: AW: AW: AW: About Snatcher...
  
  
  
   
So 3 people can play it because they have a GFX 9000.

   No...oh, not SO rare ;-) and really there's no _good_ GFX 9000 game
 yet.
   It's really shame.
   
   Gretings from Finland 
   
   Ahti
   
   PS even here, far in the North is more than 3 GFX's
   
  No. It was as a matter of speaking. The GFX9000 is not as rare as I
 said,
  but very few people own a GFX9000. When we make the game on a GFX9000 a
  lot
  of people still can't play the game. That would be a shame. Furthermore.
  When I start drawing for Snatcher, I don't want to buy a GFX9000
  especially
  for that purpose.
  
  Robert
  
   It sounds to me that what's happening here is the same that happened
 a long time ago: companies not willing to write MSX2 software because it
 doesn't work on MSX1 (so it doesn't sell well). 
   I think MSX would have been more popular if the basic qualities were
 just a little better. I think a better sound-chip than the PSG would have
 made the MSX more popular. I also think the main reason for MSX1 to catch
 on
 anyway is that it is so easy to use and program. Because if you only want
 to
 play games, a commodore 64 would do a better job (at that MSX1 time
 ofcourse, not after that) 
   My point is: Make a program that just pulls about everything out of
 the best hardware, make options to enable/disable things (like today's PC
 games' resolution choice, for example).
   Well, it's easy for me to say, please don't flame me. I'd like to
 start coding for MSX again (it's been a while), it's just that I don't
 have
 the time...and so much other things to do (like keeping up with this
 mailing-list ;-)
 
   Patrick 'de beste stuurlui...' Kramer
 
Yes. You're right when saying that. But when you look at it realistic you
know that a lot of people would be pissed off when we made the game only for
GFX9000. Almost all MSX'ers would like to play Snatcher, but when you make
it ONLY for GFX9000 a lot of people wouldn't be able to play the game. We
could make a GFX9000 version as well, but we must make a "normal" version as
well.

Robert



 
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 put
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 the
 quotes :-) Problems? contact [EMAIL PROTECTED]
 (www.stack.nl/~wiebe/mailinglist/)
 
 


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RE: AW: AW: AW: About Snatcher...

1999-02-24 Thread Patrick Kramer



 -Original Message-
 From: Robert Vroemisse [SMTP:[EMAIL PROTECTED]]
 Sent: Wednesday, February 24, 1999 4:38 PM
 To:   '[EMAIL PROTECTED]'
 Subject:  AW: AW: AW: AW: About Snatcher...
 
 
 
  --
  Van:Patrick Kramer[SMTP:[EMAIL PROTECTED]]
  Verzonden:  woensdag 24 februari 1999 16:31
  Aan:'[EMAIL PROTECTED]'
  Onderwerp:  RE: AW: AW: AW: About Snatcher...
  
  
  
   
  It sounds to me that what's happening here is the same that happened
  a long time ago: companies not willing to write MSX2 software because it
  doesn't work on MSX1 (so it doesn't sell well). 
  I think MSX would have been more popular if the basic qualities were
  just a little better. I think a better sound-chip than the PSG would
 have
  made the MSX more popular. I also think the main reason for MSX1 to
 catch
  on
  anyway is that it is so easy to use and program. Because if you only
 want
  to
  play games, a commodore 64 would do a better job (at that MSX1 time
  ofcourse, not after that) 
  My point is: Make a program that just pulls about everything out of
  the best hardware, make options to enable/disable things (like today's
 PC
  games' resolution choice, for example).
  Well, it's easy for me to say, please don't flame me. I'd like to
  start coding for MSX again (it's been a while), it's just that I don't
  have
  the time...and so much other things to do (like keeping up with this
  mailing-list ;-)
  
  Patrick 'de beste stuurlui...' Kramer
  
 Yes. You're right when saying that. But when you look at it realistic you
 know that a lot of people would be pissed off when we made the game only
 for
 GFX9000. Almost all MSX'ers would like to play Snatcher, but when you make
 it ONLY for GFX9000 a lot of people wouldn't be able to play the game. We
 could make a GFX9000 version as well, but we must make a "normal" version
 as
 well.
 
 Robert
 
I agree that there must be a version that runs on vanilla MSX, I
don't have a GFX9000 either :-(
that's what I meant with selectable options.

Patrick



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Re: English Snatcher

1999-02-24 Thread Ramon Ribas Casasayas

On Sat, 20 Feb 1999 01:01:16 PST, Rieks W. Torringa wrote:

Hey

I'd preferred they would translated Emerald Dragon and/or 
Xak I instead of all this mess. 

Does anybody know if these rumours of Xak 1 already being 
translated by someone are just rumours or truth ? If nobody is 
translating Xak 1, I might take a look (but perhaps the insertion 
of English texts gives problems - this is my main problem at the 
moment).
Ye...
It seems that on past December, at Barcelonameeting was 
released a Spanmish translation, but seems all disks were crap.
:(

CYA

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Re: Memory mapper

1999-02-24 Thread Martial BENOIT

At 16:09 24/02/99 +0100, you wrote:
Hi
Does anyone have a schematic of a memory mapper that can use 1 MB SIMMs ? 

I'll ask a friend about this, I only have it for Turbo R internal


2nd question: where do I get 50 pin header connectors or experimental MSX
slot PCB's ?

humm let's see. try your local electronic part dealer ;-)

3rd question: anybody happens to have the schematics of a Canon V20 MSX1 ?

I don't have it but I'm very interesting in it, once I've started to drawn
it by looking at the PCB, but it take hours of verification to make it
right...

4th question: does anyone know of a MSX-site that has anything related to
MSX-hardware (schematics etc.)

don't know

Thanx

you are welcome :-)


Martial.



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Re: DS: English Snatcher

1999-02-24 Thread Ramon Ribas Casasayas

On Sun, 21 Feb 1999 23:16:27 PST, Rieks W. Torringa wrote:

I heard rumours, some years ago, maybe three or four or so, 
that there already was a Spanish translation of Randar 3 in 
Spain... Isn't that  true ?
Yes, it's true. Elvis Gallegos, now known worlwide as the 
gfxman for Sonyc :P, was in charge of it. I remind he translated 
the first disk but the whole thing stopped, and it didn't was 
released. 
So, no complete translation.

CYA


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Re: English Snatcher

1999-02-24 Thread quickzand

At 09:33 24-2-99 +0100, you wrote:
Hi,

Why should "we" remake a good (japanese) game. I prefer translateing.

Why not make a complete new game. Like metal gear of the 8 bits
nintendo.
The graphics are worse compered to msx. The music realy bad. I think
it's not
so hard to take the graphics. Some years ago we found the graphics of an
other
8 bits nintendo game. We didn't find the colors. So we stoped. The idea
was to make a new msx game and with the 8 bits version of nintendo as an
example.

I think we wont do anything like that, especially not with the nintendo
8-bit as example.
the only thing the nintendo 8-bit was good for was as an ashtray

greetinx,

pepijn
(sorry)

Bye,

Erik Smit; former msx computerclub Enschede, the netherlands


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Re: AW: AW: About Snatcher...

1999-02-24 Thread quickzand

At 18:31 23-2-99 +0100, you wrote:
At 02:02 PM 2/23/99 +0100, you wrote:

I want to arrange the whole soundtrack maybe with some other composers. We
could make Moonsound versions of the music. Or maybe it's wise to keep the
original music. It helps to set the atmosphere. Snatcher without SCC? H,
I don't know. 

I have written code that emulates SCC or SCC+ on a MoonSound. Jerome
Borsboom has written code that emulates SCC+ on 2 normal SCCs. So there are
enough options to play the original music.

If a reprogramming is done, why not allow the user to select either
original music or re-arranged music?

[Ripping GFX from PSX version]

So how do you want to "snatch" these graphics? I own a Explorer so I can
grab some pictures. But animations would be a problem.

Another option is to rip GFX directly from CD, by writing the appropriate
converter. If the file format is not too difficult, this will work very well.

Another problem is
the size of the pictures and the amount of colors used. It has to be screen
8 or even 12.

Or we could finally make a GFX9000 game...
GFX9000 can display 15bit pictures, which is the highest color depth that
the PSX supports.


hm I don't think this is a very good idea, as not many people 
own a gfx9000 (including me) but it is a nice idea to make a gfx9000 version
too.

[Editing as GIF or BMP]

Why convert it first from pc to MSX? It is a MSX game, so we make it on MSX.

Ever heard of the term "cross-development"? The professionals use it all
the time.

BMP or GIF files can't be used on MSX directely, so we cannot use them. 

Writing a BMP to screen 5 converter is much easier than writing a game like
Snatcher...



greetings

pepijn



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Cambio definitivo de nuestro URL

1999-02-24 Thread Rafael Corrales Pulido

  Hola, Hello,

  Os queríamos comunicar a los que poseeis enlace a nuestra página que en un
mes va a desaparecer el URL http://www.meridian.es/usuarios/replay

  Por lo que solo quedará el URL resumido:

 http://usuarios.meridian.es/replay

  Así que os rogamos modifiqueis lo antes posible el enlace a nuestra página
para que así no perdamos visitas útiles. Gracias.

  

 We want to advertise to the people who have a link to our web page that in
one month the next URL will dissapear
http://www.meridian.es/usuarios/replay

  So there will be only this sort URL:

 http://usuarios.meridian.es/replay

  So we ask you to modify as soon as possible your link to our web to avoid
the lose of visitors. Thanks.


*** MSX Power Replay ***
**  [EMAIL PROTECTED] **
http://usuarios.meridian.es/replay







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Re: AW: AW: AW: About Snatcher...

1999-02-24 Thread Alex Wulms

] Isn't SCC+ the same as SCC but then with channels 4 and 5 seperated in
] registers? With the normal SCC you have to use the same instrument on
] channel 4 and 5, which is solved at the SCC+. At least, that is what I
] know.
You are right. That is the only real difference between the SCC and the SCC+. 
Though, another minor difference is that the registers of the SCC+ can be 
found in two address ranges. The same address range as used by a normal SCC 
and an alternate address range which does not exist on the normal SCC. In 
this may, konami made it harder to use SCC+ games on a normal SCC, because in 
the SCC+ games they used the alternate address range. Hence you will hear the 
music on the SCC+ and not on the normal SCC.

Kind regards,
Alex Wulms
-- 
Alex Wulms/XelaSoft - MSX of anders NIX - Linux 4 ever
See my homepage for info on the  *** XSA *** format
http://www.inter.nl.net/users/A.P.Wulms




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Re: AW: AW: AW: About Snatcher...

1999-02-24 Thread Alex Wulms

]   It sounds to me that what's happening here is the same that happened
] a long time ago: companies not willing to write MSX2 software because it
] doesn't work on MSX1 (so it doesn't sell well). 
]   I think MSX would have been more popular if the basic qualities were
I don't think so. The one and only reason that the PC won the home computer 
war was that most money was put into the PC. This is a very simple economic 
principle. Ofcourse, you can go start discussing about the mistakes made by 
the MSX manufacturers to explain why MSX died (from a commercial viewpoint), 
and you can discuss about the mistakes made by commodore, atari, acorn and 
all the other home computer manufacturers from the past to explain why they 
all faded away. But you must not forget that the same, and even bigger, 
mistakes have been made by PC manufacturors. It only did not hurt the market 
that bad because there was more, much and much more money to keep the market 
going. Simply because PC's where used by companies to replace people (at 
least in the beginning). And from the costs to employ one single individual 
you can buy a lot of computers...


Kind regards,
Alex Wulms

-- 
Alex Wulms/XelaSoft - MSX of anders NIX - Linux 4 ever
See my homepage for info on the  *** XSA *** format
http://www.inter.nl.net/users/A.P.Wulms




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Re: AW: AW: AW: About Snatcher...

1999-02-24 Thread Rainier Maas

 I don't think so. The one and only reason that the PC won the home computer 
 war was that most money was put into the PC. This is a very simple economic 
 principle. Ofcourse, you can go start discussing about the mistakes made by 
 the MSX manufacturers to explain why MSX died (from a commercial viewpoint), 
 and you can discuss about the mistakes made by commodore, atari, acorn and 
 all the other home computer manufacturers from the past to explain why they 
 all faded away. But you must not forget that the same, and even bigger, 
 mistakes have been made by PC manufacturors. It only did not hurt the market 
 that bad because there was more, much and much more money to keep the market 
 going. Simply because PC's where used by companies to replace people (at 
 least in the beginning). And from the costs to employ one single individual 
 you can buy a lot of computers...

I agree with you, I only want to add that the PC were seen as real 
computers with a lot of cpu-power and that homecomputers were 
not real computers but just toys in comparison. That combined 
with the fact the people at work use PC's made the PC such a 
success...

Rainier Maas



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Some explanations...

1999-02-24 Thread powerrep

  Hi MSX users,

  From 1994 MSX Power Replay is working hard for and with the MSX, many 
people know us because we were in this mailing list, we wrote about 
MSX developments in Madrid, we were in Tilburg and Zandvoort and all the 
spanish MSX fairs, we have friendship with another MSX groups like Miri,
MBT, Takamichi, Tempest, Future Disk...

 And we are distribuitors of ALL the MSX products made in Madrid, this 
includes MSX games from Majara, software and hardware products like 
memory expansions, slotexpanders, Power CDs and Xtory saga.

 We are not the responsible of this products, we only distribuite those
MSX products because the developers havenit enough time to send packets
and make orders, Padial offer 1 year of warranty to all his hardware, 
2NDF offer a special service destinated to delete illegal software from
Xtory CDs...

 Have you read this??, 2NDF delete all the software you consider that it
is illegal to be in the CD, MSX Power Replay is not 2NDF, but we can
contact with 2NDF and then they can eliminate bad contents of the CDs, 
Xtory CDs are the best MSX CDs and much MSX users know this, but 2NDF 
donit wanna illegal software, they receive collaborations from many 
users aroun the worldwide and they revise the contents, but it is 
impossible to know if everything is ok, for example: Akin game, this game
was get from Funet files, and it is in many BBSs, 2NDF download all the
Funet files and insert it in the CD...the main responsible is the web/ftp
administrator for including illegal software.

 We want to be a loved MSX club, we have many friends in the whole world, 
and this users know that we are the best MSX supporters in Madrid we 
help to all the spanish users, we organize fairs, we help to MSX developers
in Madrid, we give MSX news in spanish TV/Radio channels, we travel to 
the most important fairs in Spain and Europe, we distribuite products from
another countries, we offer technical support, MSX reparation service...

 Many things about my opinion...do not you??

 And now, are we MSX destroyers or living shits???

 Have you visited our web??? -  http://usuarios.meridian.es

 What do you think now??

 We are sorry for the illegal software found in Xtory CDs, but it is the
smallest part of this CDs, CDs which are very important to have in order
and easy to find the MSX software.

 Cas Cremers: You have an e-mail from 2NDF, answer them please...

 Thanks to all and see you,

   ///  MSX Power Replay  \\\
  - [EMAIL PROTECTED] -
\\\2:341/66.17 ///
\\ usuarios.meridian.es/replay //


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MadriSXi99

1999-02-24 Thread powerrep

  Hi MSX users,

  Very soon we will hace the MSX Fair in Madrid: MadriSXi99
  We will receive many MSX groups and important users, so if you are 
interested to come and see, mail us and we can offer you help to come
to Madrid easily. This fair is organized by MSX Power Replay

 Place: Centro Cultural Fernando de los Rios - Camarena, 10 - Madrid
 Date: 6th of March from 10:30 to 18:00
 Subway: Laguna - Local train: Laguna - Bus: 25,31 and 138.
 Admission: 500 pts - 3 euros

 MSX groups:

 Hnostar, Sunrise, AAM, MSX-Men, Club Mesxes, Boh Ken, VAJ Club, 
Moai Tech, Padial Hardware, MSX Spirit, 2NDF, Trunks, Ivi and Majara soft.

 If you want to visit us, contact with the organization.

 Thanks...

 ///  MSX Power Replay  \\\
- [EMAIL PROTECTED] -
 \\\2:341/66.17 ///
\\ www.poboxes.com/secondf //
 
 



 



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Randar 3

1999-02-24 Thread jam

Hi !!

  By the way, the text of the first disk is finished.
 RT
 RT When do you think the whole will be finished ? ...Randar 3 is of great

Oof ... I hope to finish it soon, but I have to do many things: work, study,
musics for Pentaro 2 .. Let's say I could finish it in four or five months.

 RT  interest to me and therefore I wanted to make a translation of it.
 RT If
 RT  you are going to translate it to Spanish first, I might as well still

Well  We'll release both Spanish and English translations at once :)
I'm working on it in Spanish because it's my native language, but I'll
translate it to English when I finished the coding.

 RT  translating this game to English. Randar 3 is one of my favourites,
 RT so I'd enjoy doing it and perhaps it'll be completed sooner than when
 RT you translate it to Spanish first.

If you wish, you could make an English translation (of course)
If you have any trouble about meaning of any part of the text, just ask to me!

 :)

Do you have the Hnostar magazine?  My friend (the same that is helping to me
with the japanese) has written an article about Randar 3. Check it!

 RT I heard rumours, some years ago, maybe three or four or so, that
 RT there
 RT  already was a Spanish translation of Randar 3 in Spain... Isn't that
 RT true ?

I don't know. BTW, I never heard these rumors ...




Salidos, digo ... Saludos.
JAMcn   ([EMAIL PROTECTED])
Apdo. Correos 3294  18080 Granada
... INSERT COIN


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Re: Memory mapper

1999-02-24 Thread Luiz H. Lugato

Martial BENOIT wrote:

At 16:09 24/02/99 +0100, you wrote:
Hi
Does anyone have a schematic of a memory mapper that can use 1 MB SIMMs ?

I'll ask a friend about this, I only have it for Turbo R internal

Can u send me the schematic? I have a Turbo R ST ..

Thank's


Luiz H. Lugato





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