AW: AW: AW: About Snatcher...
-- Van: Coen van der Geest[SMTP:[EMAIL PROTECTED]] Verzonden:dinsdag 23 februari 1999 15:07 Aan: '[EMAIL PROTECTED]' Onderwerp:AW: AW: AW: About Snatcher... Hi there, Why convert it first from pc to MSX? It is a MSX game, so we make it on MSX. Just hack the pictures out of the game and make it a .GE5 file or something we can usu in DD Graph or graphsaurus. That's the easiest way I think. BMP or GIF files can't be used on MSX directely, so we cannot use them. I believe Snatcher was made in Screen 7, but I could be wrong about that... Grtz Coen Yes you are right. Well, save it as a .GE7 file instead. AGE 7 is also a nice program and Graphsaurus is able to work in screen 7 too. MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/) MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
AW: AW: AW: About Snatcher...
-- Van: Maarten ter Huurne[SMTP:[EMAIL PROTECTED]] Verzonden:dinsdag 23 februari 1999 18:31 Aan: [EMAIL PROTECTED] Onderwerp:Re: AW: AW: About Snatcher... At 02:02 PM 2/23/99 +0100, you wrote: I want to arrange the whole soundtrack maybe with some other composers. We could make Moonsound versions of the music. Or maybe it's wise to keep the original music. It helps to set the atmosphere. Snatcher without SCC? H, I don't know. I have written code that emulates SCC or SCC+ on a MoonSound. Jerome Borsboom has written code that emulates SCC+ on 2 normal SCCs. So there are enough options to play the original music. If a reprogramming is done, why not allow the user to select either original music or re-arranged music? [Ripping GFX from PSX version] So how do you want to "snatch" these graphics? I own a Explorer so I can grab some pictures. But animations would be a problem. Another option is to rip GFX directly from CD, by writing the appropriate converter. If the file format is not too difficult, this will work very well. Another problem is the size of the pictures and the amount of colors used. It has to be screen 8 or even 12. Or we could finally make a GFX9000 game... GFX9000 can display 15bit pictures, which is the highest color depth that the PSX supports. So 3 people can play it because they have a GFX 9000. [Editing as GIF or BMP] Why convert it first from pc to MSX? It is a MSX game, so we make it on MSX. Ever heard of the term "cross-development"? The professionals use it all the time. But I think the graphic programs for MSX are better than the programs for PC. I mean that the MSX programs are capable to change little things like colors and some pixels very fast. I don't need a PC for that. When you use for example Adobe Photoshop you can make wonderful pictures, but you cannot use them on MSX without quality loss BMP or GIF files can't be used on MSX directely, so we cannot use them. Writing a BMP to screen 5 converter is much easier than writing a game like Snatcher... Bye, Maarten MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/) MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
AW: AW: English Snatcher
-- Van: Maurmcio Braga[SMTP:[EMAIL PROTECTED]] Verzonden:woensdag 24 februari 1999 3:40 Aan: [EMAIL PROTECTED] Onderwerp:Re: AW: English Snatcher Robert Vroemisse escreveu: Sargon has finished an English translation of Fire Hawk We are now Working on Randar 2, and maybe we will translate Psycho World and Randar 3 as well Suggestion: what about Shalom, Knightmare 3? I was hooked on Maze of Galious and I want to complete the trilogy :-) If you have this request you must contact Rieks Warendorp Torringa. He's our translator. I'm in too. Shalom is a great game. :-) By the way, can you tell me where can i find the english version of firehawk? Regards, Mauricio Braga. You can order it by mailing me personally at: [EMAIL PROTECTED] Note that the program is finished but is still in Japan. Our translator Rieks lives there for a year. He will send the disks to me. I have to design two nice labels and then it is ready for selling. All this can take up about a month (especially the sen MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/) MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
English Snatcher
Hi, Why should "we" remake a good (japanese) game. I prefer translateing. Why not make a complete new game. Like metal gear of the 8 bits nintendo. The graphics are worse compered to msx. The music realy bad. I think it's not so hard to take the graphics. Some years ago we found the graphics of an other 8 bits nintendo game. We didn't find the colors. So we stoped. The idea was to make a new msx game and with the 8 bits version of nintendo as an example. Bye, Erik Smit; former msx computerclub Enschede, the netherlands MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
AW: AW: AW: About Snatcher...
Hi there, Please don't keep the original music - it's written for SCC+. Where can I buy one??: / Isn't SCC+ the same as SCC but then with channels 4 and 5 seperated in registers? With the normal SCC you have to use the same instrument on channel 4 and 5, which is solved at the SCC+. At least, that is what I know, I have SD Snatcher, which uses the same SCC+. Grtz Coen MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: AW: AW: AW: About Snatcher...
Niels Walta wrote: Why does everybody want to remake Snatcher? I know it's a great game but most of the people don't want to buy something that really ain't good. You can polish the old game up but it would still feel the same. I suggest two options: 1. Just translate the original so that we (non japanese and people who just can't read it) can finally understand it or That was our first idea. But it seems not as easy as it looks! 2. Make a totally new game. New graphix, new music, better coding (is that possible?) and a really fuck'n good story (based on the same characters and world as the original)! It would be like: "Snatcher 2 - the new game you've all been hoping for" It's like the same with Dune2(000). Dune2 was great. But then people thought it might be fun do just give it a better look (not new!). And people were satisfied for a moment with Dune 2000. Now everybody's complaining it's just the same old game. Nothing new there so they won't buy it. It ain't a succes (well, not the succes they hoped for). Catch my drift? And BTW, if there are plans for a new Snatcher, count me in! (for musix/story maybe graphix) Greetz -=NeW=- MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/) -- Hi! Mit freundlichem Gruss, Herbert Kloseck =o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o= Herbert Kloseck # University Of Dortmund # # LS7: Computer Graphics # # D-44221 Dortmund # # Germany email: [EMAIL PROTECTED] http://ls7-www.informatik.uni-dortmund.de/~kloseck =o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o= MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: English Snatcher
Maarten ter Huurne wrote: Herbert Kloseck wrote: Why don't we start it as a new project here in the web just like Metal Gear 2 a couple of years ago? Sounds cool. But for a project to succeed, you need an active "hard core" for the team. For MG2, that was Takamichi me. We got support from many people about the strangest things (Chinese weapon names, Czech text that was actually Russian :). Thanks again! But in the end, over 90% of the work was done by a handful of people (including Jon Taylor who did a lot of proofreading and Diego Lont who was a good playtester). So, who will take the responsibility and make sure English Snatcher gets finished? (I don't have the time right now, but my sources are avaible to anyone making a serious attempt) OK, I'm on! Mit freundlichem Gruss, Herbert Kloseck =o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o= Herbert Kloseck # University Of Dortmund # # LS7: Computer Graphics # # D-44221 Dortmund # # Germany email: [EMAIL PROTECTED] http://ls7-www.informatik.uni-dortmund.de/~kloseck =o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o= MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Snatcher Translation Homepage
Hi! I just made a page for our translation porject. Not much yet, but it is a start. You can take a look at it at http://diverse.freepage.de/kloseck/msx/ Herbert Kloseck =o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o= Herbert Kloseck # University Of Dortmund # # LS7: Computer Graphics # # D-44221 Dortmund # # Germany email: [EMAIL PROTECTED] http://ls7-www.informatik.uni-dortmund.de/~kloseck =o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o= MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Cracked ROM in 24k portions
Hi I have some cracked ROMs with 24kb blocks. Very quick to load, but the disadvantage: it's from H8000-HE000 (or somewhat higher for the code that has to LDIR the block in the right mapperpage) in memory, and the basic loader has to fit in too: result: CTRL needs to be pressed. I was wondering, can't someone make a nice ML-loader that stores the blocks in the lower 32k of RAM? (Using the same blocks, but, instead of a BASIC loader a ML loader, the RET of the block-LDIR-code will return to this ML loader then (or something)). Can anyone help me with this? (Cas? Maarten? Jerome?) -- Grtjs, Manuel, who doesn't like pressing CTRL before loading something PS: MSX 4 EVER! (Questions? See: http://www.faq.msxnet.org) PPS: Visit my homepage at http://www.sci.kun.nl/marie/home/manuelbi MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: English Snatcher
Hi there, I'd sure like to work on the English snatcher project, I still have a lot of time. Is Takamichi still active enough to work on the project, or is there eanyone else who understands Japanese and talks/writes (a bit) english??? Greetz, Sander Zuidema http://www.benjaminb.demon.nl/ -Oorspronkelijk bericht- Van: Maarten ter Huurne [EMAIL PROTECTED] Nieuwsgroepen: comp.sys.msx Aan: [EMAIL PROTECTED] [EMAIL PROTECTED] Datum: woensdag 24 februari 1999 5:36 Onderwerp: Re: English Snatcher Herbert Kloseck wrote: Why don't we start it as a new project here in the web just like Metal Gear 2 a couple of years ago? Sounds cool. But for a project to succeed, you need an active "hard core" for the team. For MG2, that was Takamichi me. We got support from many people about the strangest things (Chinese weapon names, Czech text that was actually Russian :). Thanks again! But in the end, over 90% of the work was done by a handful of people (including Jon Taylor who did a lot of proofreading and Diego Lont who was a good playtester). So, who will take the responsibility and make sure English Snatcher gets finished? (I don't have the time right now, but my sources are avaible to anyone making a serious attempt) Bye, Maarten MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/) MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Fwd: Re: IDE Problem
On 24 Feb 1999 08:15:09 +0100, in local.msx.int [EMAIL PROTECTED] (Maico Arts) wrote: Hello Since when is Sunrise Distributor in Holland? greetings -+-+-+-+-+-+- Since end of 1998 Greetings Peter MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
AW: AW: AW: AW: About Snatcher...
-- Van: Ahti Soilamaa[SMTP:[EMAIL PROTECTED]] Verzonden:woensdag 24 februari 1999 15:17 Aan: '[EMAIL PROTECTED]' Onderwerp:Re: AW: AW: AW: About Snatcher... On Wed, 24 Feb 1999, Robert Vroemisse wrote: Another problem is the size of the pictures and the amount of colors used. It has to be screen 8 or even 12. Or we could finally make a GFX9000 game... GFX9000 can display 15bit pictures, which is the highest color depth that the PSX supports. So 3 people can play it because they have a GFX 9000. No...oh, not SO rare ;-) and really there's no _good_ GFX 9000 game yet. It's really shame. Gretings from Finland Ahti PS even here, far in the North is more than 3 GFX's No. It was as a matter of speaking. The GFX9000 is not as rare as I said, but very few people own a GFX9000. When we make the game on a GFX9000 a lot of people still can't play the game. That would be a shame. Furthermore. When I start drawing for Snatcher, I don't want to buy a GFX9000 especially for that purpose. Robert MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/) MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Memory mapper
Hi Does anyone have a schematic of a memory mapper that can use 1 MB SIMMs ? 2nd question: where do I get 50 pin header connectors or experimental MSX slot PCB's ? 3rd question: anybody happens to have the schematics of a Canon V20 MSX1 ? 4th question: does anyone know of a MSX-site that has anything related to MSX-hardware (schematics etc.) Thanx MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
R: NMS1431
You can just execute this exe file to set some parameters, then you set 'only text printer', then if you'll print from notepad you'll have the text formatted as setted before ! It's not a driver for windows (I will be very pleased to have such a driver), it's only useful to set printer's parameters before printing documents. Bye, Stefano PS let me have your e-mail address and I'll send it to you ! -Messaggio originale- Da: Rainier Maas [EMAIL PROTECTED] A: [EMAIL PROTECTED] [EMAIL PROTECTED] Data: martedì 23 febbraio 1999 21.47 Oggetto: Re: NMS1431 Sounds nice, but what does the pascal-utility actually? Can you print text with it from notepad for example, or even more? Rainier Maas Hi to all, because of the lack of a native driver for win95 for my NMS1431 I've try to find a little dos program to set some printer's parameters. I've found a pascal utility to do so. I've the exe file for dos. If you are interested let me know: I'll be pleased to send it to you ! Bye, Stefano MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/) MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
R: AW: AW: AW: About Snatcher...
It's simple ... 2 versions, one engine, one music but different graphics resolution. One for MSX 2 and one for GFX9000. The only things needed are two groups of work for graphics editing ! Bye, Stefano -Messaggio originale- Da: Robert Vroemisse [EMAIL PROTECTED] A: '[EMAIL PROTECTED]' [EMAIL PROTECTED] Data: mercoledì 24 febbraio 1999 15.45 Oggetto: AW: AW: AW: AW: About Snatcher... -- Van: Ahti Soilamaa[SMTP:[EMAIL PROTECTED]] Verzonden: woensdag 24 februari 1999 15:17 Aan: '[EMAIL PROTECTED]' Onderwerp: Re: AW: AW: AW: About Snatcher... On Wed, 24 Feb 1999, Robert Vroemisse wrote: Another problem is the size of the pictures and the amount of colors used. It has to be screen 8 or even 12. Or we could finally make a GFX9000 game... GFX9000 can display 15bit pictures, which is the highest color depth that the PSX supports. So 3 people can play it because they have a GFX 9000. No...oh, not SO rare ;-) and really there's no _good_ GFX 9000 game yet. It's really shame. Gretings from Finland Ahti PS even here, far in the North is more than 3 GFX's No. It was as a matter of speaking. The GFX9000 is not as rare as I said, but very few people own a GFX9000. When we make the game on a GFX9000 a lot of people still can't play the game. That would be a shame. Furthermore. When I start drawing for Snatcher, I don't want to buy a GFX9000 especially for that purpose. Robert MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/) MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/) MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
AW: AW: AW: AW: About Snatcher...
-- Van: Stefano Fronteddu[SMTP:[EMAIL PROTECTED]] Verzonden:woensdag 24 februari 1999 16:17 Aan: [EMAIL PROTECTED] Onderwerp:R: AW: AW: AW: About Snatcher... It's simple ... 2 versions, one engine, one music but different graphics resolution. One for MSX 2 and one for GFX9000. The only things needed are two groups of work for graphics editing ! Bye, Stefano You have got my blessing if you can find enough people with a GFX9000 who are willing to help on our project. Now go in peace my son. thou art truly blessed Robert -Messaggio originale- Da: Robert Vroemisse [EMAIL PROTECTED] A: '[EMAIL PROTECTED]' [EMAIL PROTECTED] Data: mercoledì 24 febbraio 1999 15.45 Oggetto: AW: AW: AW: AW: About Snatcher... -- Van: Ahti Soilamaa[SMTP:[EMAIL PROTECTED]] Verzonden: woensdag 24 februari 1999 15:17 Aan: '[EMAIL PROTECTED]' Onderwerp: Re: AW: AW: AW: About Snatcher... On Wed, 24 Feb 1999, Robert Vroemisse wrote: Another problem is the size of the pictures and the amount of colors used. It has to be screen 8 or even 12. Or we could finally make a GFX9000 game... GFX9000 can display 15bit pictures, which is the highest color depth that the PSX supports. So 3 people can play it because they have a GFX 9000. No...oh, not SO rare ;-) and really there's no _good_ GFX 9000 game yet. It's really shame. Gretings from Finland Ahti PS even here, far in the North is more than 3 GFX's No. It was as a matter of speaking. The GFX9000 is not as rare as I said, but very few people own a GFX9000. When we make the game on a GFX9000 a lot of people still can't play the game. That would be a shame. Furthermore. When I start drawing for Snatcher, I don't want to buy a GFX9000 especially for that purpose. Robert MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/) MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/) MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/) MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
RE: AW: AW: AW: About Snatcher...
-Original Message- From: Robert Vroemisse [SMTP:[EMAIL PROTECTED]] Sent: Wednesday, February 24, 1999 3:43 PM To: '[EMAIL PROTECTED]' Subject: AW: AW: AW: AW: About Snatcher... So 3 people can play it because they have a GFX 9000. No...oh, not SO rare ;-) and really there's no _good_ GFX 9000 game yet. It's really shame. Gretings from Finland Ahti PS even here, far in the North is more than 3 GFX's No. It was as a matter of speaking. The GFX9000 is not as rare as I said, but very few people own a GFX9000. When we make the game on a GFX9000 a lot of people still can't play the game. That would be a shame. Furthermore. When I start drawing for Snatcher, I don't want to buy a GFX9000 especially for that purpose. Robert It sounds to me that what's happening here is the same that happened a long time ago: companies not willing to write MSX2 software because it doesn't work on MSX1 (so it doesn't sell well). I think MSX would have been more popular if the basic qualities were just a little better. I think a better sound-chip than the PSG would have made the MSX more popular. I also think the main reason for MSX1 to catch on anyway is that it is so easy to use and program. Because if you only want to play games, a commodore 64 would do a better job (at that MSX1 time ofcourse, not after that) My point is: Make a program that just pulls about everything out of the best hardware, make options to enable/disable things (like today's PC games' resolution choice, for example). Well, it's easy for me to say, please don't flame me. I'd like to start coding for MSX again (it's been a while), it's just that I don't have the time...and so much other things to do (like keeping up with this mailing-list ;-) Patrick 'de beste stuurlui...' Kramer MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
AW: AW: AW: AW: About Snatcher...
-- Van: Patrick Kramer[SMTP:[EMAIL PROTECTED]] Verzonden:woensdag 24 februari 1999 16:31 Aan: '[EMAIL PROTECTED]' Onderwerp:RE: AW: AW: AW: About Snatcher... -Original Message- From: Robert Vroemisse [SMTP:[EMAIL PROTECTED]] Sent: Wednesday, February 24, 1999 3:43 PM To: '[EMAIL PROTECTED]' Subject:AW: AW: AW: AW: About Snatcher... So 3 people can play it because they have a GFX 9000. No...oh, not SO rare ;-) and really there's no _good_ GFX 9000 game yet. It's really shame. Gretings from Finland Ahti PS even here, far in the North is more than 3 GFX's No. It was as a matter of speaking. The GFX9000 is not as rare as I said, but very few people own a GFX9000. When we make the game on a GFX9000 a lot of people still can't play the game. That would be a shame. Furthermore. When I start drawing for Snatcher, I don't want to buy a GFX9000 especially for that purpose. Robert It sounds to me that what's happening here is the same that happened a long time ago: companies not willing to write MSX2 software because it doesn't work on MSX1 (so it doesn't sell well). I think MSX would have been more popular if the basic qualities were just a little better. I think a better sound-chip than the PSG would have made the MSX more popular. I also think the main reason for MSX1 to catch on anyway is that it is so easy to use and program. Because if you only want to play games, a commodore 64 would do a better job (at that MSX1 time ofcourse, not after that) My point is: Make a program that just pulls about everything out of the best hardware, make options to enable/disable things (like today's PC games' resolution choice, for example). Well, it's easy for me to say, please don't flame me. I'd like to start coding for MSX again (it's been a while), it's just that I don't have the time...and so much other things to do (like keeping up with this mailing-list ;-) Patrick 'de beste stuurlui...' Kramer Yes. You're right when saying that. But when you look at it realistic you know that a lot of people would be pissed off when we made the game only for GFX9000. Almost all MSX'ers would like to play Snatcher, but when you make it ONLY for GFX9000 a lot of people wouldn't be able to play the game. We could make a GFX9000 version as well, but we must make a "normal" version as well. Robert MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/) MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
RE: AW: AW: AW: About Snatcher...
-Original Message- From: Robert Vroemisse [SMTP:[EMAIL PROTECTED]] Sent: Wednesday, February 24, 1999 4:38 PM To: '[EMAIL PROTECTED]' Subject: AW: AW: AW: AW: About Snatcher... -- Van:Patrick Kramer[SMTP:[EMAIL PROTECTED]] Verzonden: woensdag 24 februari 1999 16:31 Aan:'[EMAIL PROTECTED]' Onderwerp: RE: AW: AW: AW: About Snatcher... It sounds to me that what's happening here is the same that happened a long time ago: companies not willing to write MSX2 software because it doesn't work on MSX1 (so it doesn't sell well). I think MSX would have been more popular if the basic qualities were just a little better. I think a better sound-chip than the PSG would have made the MSX more popular. I also think the main reason for MSX1 to catch on anyway is that it is so easy to use and program. Because if you only want to play games, a commodore 64 would do a better job (at that MSX1 time ofcourse, not after that) My point is: Make a program that just pulls about everything out of the best hardware, make options to enable/disable things (like today's PC games' resolution choice, for example). Well, it's easy for me to say, please don't flame me. I'd like to start coding for MSX again (it's been a while), it's just that I don't have the time...and so much other things to do (like keeping up with this mailing-list ;-) Patrick 'de beste stuurlui...' Kramer Yes. You're right when saying that. But when you look at it realistic you know that a lot of people would be pissed off when we made the game only for GFX9000. Almost all MSX'ers would like to play Snatcher, but when you make it ONLY for GFX9000 a lot of people wouldn't be able to play the game. We could make a GFX9000 version as well, but we must make a "normal" version as well. Robert I agree that there must be a version that runs on vanilla MSX, I don't have a GFX9000 either :-( that's what I meant with selectable options. Patrick MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: English Snatcher
On Sat, 20 Feb 1999 01:01:16 PST, Rieks W. Torringa wrote: Hey I'd preferred they would translated Emerald Dragon and/or Xak I instead of all this mess. Does anybody know if these rumours of Xak 1 already being translated by someone are just rumours or truth ? If nobody is translating Xak 1, I might take a look (but perhaps the insertion of English texts gives problems - this is my main problem at the moment). Ye... It seems that on past December, at Barcelonameeting was released a Spanmish translation, but seems all disks were crap. :( CYA Get EuroLinked!!! [EMAIL PROTECTED] MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Memory mapper
At 16:09 24/02/99 +0100, you wrote: Hi Does anyone have a schematic of a memory mapper that can use 1 MB SIMMs ? I'll ask a friend about this, I only have it for Turbo R internal 2nd question: where do I get 50 pin header connectors or experimental MSX slot PCB's ? humm let's see. try your local electronic part dealer ;-) 3rd question: anybody happens to have the schematics of a Canon V20 MSX1 ? I don't have it but I'm very interesting in it, once I've started to drawn it by looking at the PCB, but it take hours of verification to make it right... 4th question: does anyone know of a MSX-site that has anything related to MSX-hardware (schematics etc.) don't know Thanx you are welcome :-) Martial. MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: DS: English Snatcher
On Sun, 21 Feb 1999 23:16:27 PST, Rieks W. Torringa wrote: I heard rumours, some years ago, maybe three or four or so, that there already was a Spanish translation of Randar 3 in Spain... Isn't that true ? Yes, it's true. Elvis Gallegos, now known worlwide as the gfxman for Sonyc :P, was in charge of it. I remind he translated the first disk but the whole thing stopped, and it didn't was released. So, no complete translation. CYA Get EuroLinked!!! [EMAIL PROTECTED] MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: English Snatcher
At 09:33 24-2-99 +0100, you wrote: Hi, Why should "we" remake a good (japanese) game. I prefer translateing. Why not make a complete new game. Like metal gear of the 8 bits nintendo. The graphics are worse compered to msx. The music realy bad. I think it's not so hard to take the graphics. Some years ago we found the graphics of an other 8 bits nintendo game. We didn't find the colors. So we stoped. The idea was to make a new msx game and with the 8 bits version of nintendo as an example. I think we wont do anything like that, especially not with the nintendo 8-bit as example. the only thing the nintendo 8-bit was good for was as an ashtray greetinx, pepijn (sorry) Bye, Erik Smit; former msx computerclub Enschede, the netherlands MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/) MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: AW: AW: About Snatcher...
At 18:31 23-2-99 +0100, you wrote: At 02:02 PM 2/23/99 +0100, you wrote: I want to arrange the whole soundtrack maybe with some other composers. We could make Moonsound versions of the music. Or maybe it's wise to keep the original music. It helps to set the atmosphere. Snatcher without SCC? H, I don't know. I have written code that emulates SCC or SCC+ on a MoonSound. Jerome Borsboom has written code that emulates SCC+ on 2 normal SCCs. So there are enough options to play the original music. If a reprogramming is done, why not allow the user to select either original music or re-arranged music? [Ripping GFX from PSX version] So how do you want to "snatch" these graphics? I own a Explorer so I can grab some pictures. But animations would be a problem. Another option is to rip GFX directly from CD, by writing the appropriate converter. If the file format is not too difficult, this will work very well. Another problem is the size of the pictures and the amount of colors used. It has to be screen 8 or even 12. Or we could finally make a GFX9000 game... GFX9000 can display 15bit pictures, which is the highest color depth that the PSX supports. hm I don't think this is a very good idea, as not many people own a gfx9000 (including me) but it is a nice idea to make a gfx9000 version too. [Editing as GIF or BMP] Why convert it first from pc to MSX? It is a MSX game, so we make it on MSX. Ever heard of the term "cross-development"? The professionals use it all the time. BMP or GIF files can't be used on MSX directely, so we cannot use them. Writing a BMP to screen 5 converter is much easier than writing a game like Snatcher... greetings pepijn MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Cambio definitivo de nuestro URL
Hola, Hello, Os queríamos comunicar a los que poseeis enlace a nuestra página que en un mes va a desaparecer el URL http://www.meridian.es/usuarios/replay Por lo que solo quedará el URL resumido: http://usuarios.meridian.es/replay Así que os rogamos modifiqueis lo antes posible el enlace a nuestra página para que así no perdamos visitas útiles. Gracias. We want to advertise to the people who have a link to our web page that in one month the next URL will dissapear http://www.meridian.es/usuarios/replay So there will be only this sort URL: http://usuarios.meridian.es/replay So we ask you to modify as soon as possible your link to our web to avoid the lose of visitors. Thanks. *** MSX Power Replay *** ** [EMAIL PROTECTED] ** http://usuarios.meridian.es/replay MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: AW: AW: AW: About Snatcher...
] Isn't SCC+ the same as SCC but then with channels 4 and 5 seperated in ] registers? With the normal SCC you have to use the same instrument on ] channel 4 and 5, which is solved at the SCC+. At least, that is what I ] know. You are right. That is the only real difference between the SCC and the SCC+. Though, another minor difference is that the registers of the SCC+ can be found in two address ranges. The same address range as used by a normal SCC and an alternate address range which does not exist on the normal SCC. In this may, konami made it harder to use SCC+ games on a normal SCC, because in the SCC+ games they used the alternate address range. Hence you will hear the music on the SCC+ and not on the normal SCC. Kind regards, Alex Wulms -- Alex Wulms/XelaSoft - MSX of anders NIX - Linux 4 ever See my homepage for info on the *** XSA *** format http://www.inter.nl.net/users/A.P.Wulms MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: AW: AW: AW: About Snatcher...
] It sounds to me that what's happening here is the same that happened ] a long time ago: companies not willing to write MSX2 software because it ] doesn't work on MSX1 (so it doesn't sell well). ] I think MSX would have been more popular if the basic qualities were I don't think so. The one and only reason that the PC won the home computer war was that most money was put into the PC. This is a very simple economic principle. Ofcourse, you can go start discussing about the mistakes made by the MSX manufacturers to explain why MSX died (from a commercial viewpoint), and you can discuss about the mistakes made by commodore, atari, acorn and all the other home computer manufacturers from the past to explain why they all faded away. But you must not forget that the same, and even bigger, mistakes have been made by PC manufacturors. It only did not hurt the market that bad because there was more, much and much more money to keep the market going. Simply because PC's where used by companies to replace people (at least in the beginning). And from the costs to employ one single individual you can buy a lot of computers... Kind regards, Alex Wulms -- Alex Wulms/XelaSoft - MSX of anders NIX - Linux 4 ever See my homepage for info on the *** XSA *** format http://www.inter.nl.net/users/A.P.Wulms MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: AW: AW: AW: About Snatcher...
I don't think so. The one and only reason that the PC won the home computer war was that most money was put into the PC. This is a very simple economic principle. Ofcourse, you can go start discussing about the mistakes made by the MSX manufacturers to explain why MSX died (from a commercial viewpoint), and you can discuss about the mistakes made by commodore, atari, acorn and all the other home computer manufacturers from the past to explain why they all faded away. But you must not forget that the same, and even bigger, mistakes have been made by PC manufacturors. It only did not hurt the market that bad because there was more, much and much more money to keep the market going. Simply because PC's where used by companies to replace people (at least in the beginning). And from the costs to employ one single individual you can buy a lot of computers... I agree with you, I only want to add that the PC were seen as real computers with a lot of cpu-power and that homecomputers were not real computers but just toys in comparison. That combined with the fact the people at work use PC's made the PC such a success... Rainier Maas MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Some explanations...
Hi MSX users, From 1994 MSX Power Replay is working hard for and with the MSX, many people know us because we were in this mailing list, we wrote about MSX developments in Madrid, we were in Tilburg and Zandvoort and all the spanish MSX fairs, we have friendship with another MSX groups like Miri, MBT, Takamichi, Tempest, Future Disk... And we are distribuitors of ALL the MSX products made in Madrid, this includes MSX games from Majara, software and hardware products like memory expansions, slotexpanders, Power CDs and Xtory saga. We are not the responsible of this products, we only distribuite those MSX products because the developers havenit enough time to send packets and make orders, Padial offer 1 year of warranty to all his hardware, 2NDF offer a special service destinated to delete illegal software from Xtory CDs... Have you read this??, 2NDF delete all the software you consider that it is illegal to be in the CD, MSX Power Replay is not 2NDF, but we can contact with 2NDF and then they can eliminate bad contents of the CDs, Xtory CDs are the best MSX CDs and much MSX users know this, but 2NDF donit wanna illegal software, they receive collaborations from many users aroun the worldwide and they revise the contents, but it is impossible to know if everything is ok, for example: Akin game, this game was get from Funet files, and it is in many BBSs, 2NDF download all the Funet files and insert it in the CD...the main responsible is the web/ftp administrator for including illegal software. We want to be a loved MSX club, we have many friends in the whole world, and this users know that we are the best MSX supporters in Madrid we help to all the spanish users, we organize fairs, we help to MSX developers in Madrid, we give MSX news in spanish TV/Radio channels, we travel to the most important fairs in Spain and Europe, we distribuite products from another countries, we offer technical support, MSX reparation service... Many things about my opinion...do not you?? And now, are we MSX destroyers or living shits??? Have you visited our web??? - http://usuarios.meridian.es What do you think now?? We are sorry for the illegal software found in Xtory CDs, but it is the smallest part of this CDs, CDs which are very important to have in order and easy to find the MSX software. Cas Cremers: You have an e-mail from 2NDF, answer them please... Thanks to all and see you, /// MSX Power Replay \\\ - [EMAIL PROTECTED] - \\\2:341/66.17 /// \\ usuarios.meridian.es/replay // MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
MadriSXi99
Hi MSX users, Very soon we will hace the MSX Fair in Madrid: MadriSXi99 We will receive many MSX groups and important users, so if you are interested to come and see, mail us and we can offer you help to come to Madrid easily. This fair is organized by MSX Power Replay Place: Centro Cultural Fernando de los Rios - Camarena, 10 - Madrid Date: 6th of March from 10:30 to 18:00 Subway: Laguna - Local train: Laguna - Bus: 25,31 and 138. Admission: 500 pts - 3 euros MSX groups: Hnostar, Sunrise, AAM, MSX-Men, Club Mesxes, Boh Ken, VAJ Club, Moai Tech, Padial Hardware, MSX Spirit, 2NDF, Trunks, Ivi and Majara soft. If you want to visit us, contact with the organization. Thanks... /// MSX Power Replay \\\ - [EMAIL PROTECTED] - \\\2:341/66.17 /// \\ www.poboxes.com/secondf // MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Randar 3
Hi !! By the way, the text of the first disk is finished. RT RT When do you think the whole will be finished ? ...Randar 3 is of great Oof ... I hope to finish it soon, but I have to do many things: work, study, musics for Pentaro 2 .. Let's say I could finish it in four or five months. RT interest to me and therefore I wanted to make a translation of it. RT If RT you are going to translate it to Spanish first, I might as well still Well We'll release both Spanish and English translations at once :) I'm working on it in Spanish because it's my native language, but I'll translate it to English when I finished the coding. RT translating this game to English. Randar 3 is one of my favourites, RT so I'd enjoy doing it and perhaps it'll be completed sooner than when RT you translate it to Spanish first. If you wish, you could make an English translation (of course) If you have any trouble about meaning of any part of the text, just ask to me! :) Do you have the Hnostar magazine? My friend (the same that is helping to me with the japanese) has written an article about Randar 3. Check it! RT I heard rumours, some years ago, maybe three or four or so, that RT there RT already was a Spanish translation of Randar 3 in Spain... Isn't that RT true ? I don't know. BTW, I never heard these rumors ... Salidos, digo ... Saludos. JAMcn ([EMAIL PROTECTED]) Apdo. Correos 3294 18080 Granada ... INSERT COIN MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Memory mapper
Martial BENOIT wrote: At 16:09 24/02/99 +0100, you wrote: Hi Does anyone have a schematic of a memory mapper that can use 1 MB SIMMs ? I'll ask a friend about this, I only have it for Turbo R internal Can u send me the schematic? I have a Turbo R ST .. Thank's Luiz H. Lugato MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)