Re: MIC IN cartridge

1999-05-21 Thread MkII

>> You can read the ADC directly. I don't remember the port number, but it
>was
>> somewhere around 10. It produces 8-bit sample values.
>> The timing may be difficult, because you have to poll it at the right
>> frequency.
>
>The timing is the whole problem.

What are exactly those timing issues, btw? I'm real good at synchronous coding.

"It's like sculpture. It's better than sculpture!"
Todd Frye

--
Madonna Mark Two
"Martin Galway means to me what Elvis meant to Sigue Sigue Sputnik"




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Re: 3D card on MSX

1999-05-21 Thread AkA DanSHakU

Peter Burkhard wrote:
> 
> > The 3DCard is stupid because isn't impossible to make... problably will be
> > a bit difficult to realize a BIOS, but do we realy need it??
> >
> 
> It's not the BIOS, but you cant find programmer for 3D-games.
> Games with polygones are verry difficult to program.

but not impossibleon the right hardware..


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Re: Question...

1999-05-21 Thread Alex Wulms

] Hi there,
] 
] is it possible with current technologies to engeneer a handheld MSX
] computer? Just for private use (hobby), not commercially.  
Yes. Just port fMSX to a palmtop or some other handheld computer. They must 
be powerfull enough with their 32bits processors and megabytes of mainmemory.


Kind regards,
Alex Wulms
-- 
Alex Wulms/XelaSoft - MSX of anders NIX - Linux 4 ever
See my homepage for info on the  *** XSA *** format
http://www.inter.nl.net/users/A.P.Wulms




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Re: Konami & Micro@?!*@*?@

1999-05-21 Thread Alex Wulms

]  Now changing matters ... 
]  Asking Mr. Wulms ... =)
] 
] About the TC8566AF , wich you mentioned in your last message... (in
] dutch)
] Did you said that you have the databook of this toshiba FDC chip ?
Actually, this message should not have gone to the mailinglist but to 
somebodies personal address. I was saying that I do have the TC8566AF 
datasheets. And that I'm planning on buying a scanner somewhere in the near 
future, scan the documents and put them on my homepage.

These documents are hot. Everybody is asking for them.


Kind regards,
Alex Wulms


-- 
Alex Wulms/XelaSoft - MSX of anders NIX - Linux 4 ever
See my homepage for info on the  *** XSA *** format
http://www.inter.nl.net/users/A.P.Wulms




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Handheld MSX and other things...

1999-05-21 Thread Werner Augusto Roder Kai

Coen van der Geest wrote:
> 
> Hi there,
> 
> is it possible with current technologies to engeneer a handheld MSX
> computer? Just for private use (hobby), not commercially.
> 
> Grtz
> Coen

YES !
At the last meeting in Brazil (MSX RIO 99) Ademir Carchano showed a small PCI
board with an Altera PLD, an EPROM chip and a RAM chip. The PLD was programmed
with an almost complete MSX circuit, less the PSG and VDP. The board has also a
MSX slot and the switched power supply. Unfortunately I didn't take a picture of
this board. But somebody here may have one. I will ask for it.
He made it for use in industrial control (a cheap PLC based on MSX...). We
talked a lot about the possibility of 'programing' the PSG and VDP in the PLD.
He said that it is possible, but I think he don't want to work more on it,
because he doesn't like the limitations of MSX VDPs... And he thinks that nobody
would buy it. :-(
You know we can get an RGB LCD monitor from some types of cameras and pocket
TVs... We showed one small color LCD monitor at Jau'98+ meeting, adapted by
Ricardo Suzuki. See its pictures at:

http://mercury.spaceports.com/~coreclub/pic/jau98pm.jpg
http://mercury.spaceports.com/~coreclub/pic/jau98pe.jpg

I don't know if the laptops' LCD monitors and circuit are independent of the
main board circuit. If we could get an CGA/VGA/SVGA LCD monitor, it would be
easy to connect it to MSX through an RGB->xGA converter. The new Ademir's board
can be placed confortably in a laptop case. We just need a battery, an MSX FDD
interface and a laptop FDD, like the one I have here, but mine is external. I
made the cable for connect 26-pin laptop FDD to MSX 34-pin FDD interfaces.

I also did convert a SAMSUNG CGA COLOR monitor to accept MSX RGB. Jose
Rafanelli uses it with his GT. See pictures at:

http://mercury.spaceports.com/~coreclub/pic/jau98h.jpg
http://mercury.spaceports.com/~coreclub/pic/jau98l.jpg
http://mercury.spaceports.com/~coreclub/pic/jau98n.jpg
http://mercury.spaceports.com/~coreclub/pic/jau98pc.jpg
http://mercury.spaceports.com/~coreclub/pic/jau98ps.jpg

And also, Ademir Carchano adapted a 3D-glass of Sega Master System to view full
color 3D images with MSX2/2+. See:

http://mercury.spaceports.com/~coreclub/pic/jau98pg.jpg
http://mercury.spaceports.com/~coreclub/pic/jau98pl.jpg

I hope this helps.
Werner Kai
MSX CORE CLUB
http://www.coreclub.cjb.net




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Re: 3D card on MSX (Was: Konami & Micro@?!*@*?@)

1999-05-21 Thread Ricardo Bittencourt Vidigal Leitao

On Fri, 21 May 1999, Maarten ter Huurne wrote:

> MP3 is part of MPEG... Does anyone know if it's part of MPEG1 or MPEG2?
>

It's part of the MPEG-1 standard. The full name of mp3 should
actually be "mpeg 1 audio layer 3".

Anyway I agree with Giovanni, people interested in mp3 playing in
msx must take a look in "must"...
 

Ricardo Bittencourt   http://www.lsi.usp.br/~ricardo
[EMAIL PROTECTED]"Save the trees: eat more woodpeckers"
- Ademir, cade^ meu micro ??? --



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Re: MIC IN cartridge

1999-05-21 Thread Laurens Holst

>   I only can provide the cartridge box... All in light-gray color :)
>
>   For interested people, in http://www.lsi.usp.br/~ricardo you can found
>   two interesting programs, first is "READWAV" a program to play WAV
>   files in MSX and the other is "MUST" (MUsic STudio), all runs in MSX1
>   models and.. Ah! download programs and read documentation! :)

This ReadWav... what is it playing those WAVs on??? I made a WAV-player for
SIMPL myself once, should still be on my harddisk...


~Grauw




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Re: msx2 horizontal scrolling..

1999-05-21 Thread Laurens Holst

> >My line-interrupt has to be at line 160, for that's where my screensplit
is
> >situated.
>
> You can have more than 1 line interrupt per screen: simply set the next
> line on every line interrupt.

Yes, I know that.

But I don't see the use of having more screensplits in my case... I only
need one.


~Grauw




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Re: Question...

1999-05-21 Thread Laurens Holst

> >is it possible with current technologies to engeneer a handheld MSX
> >computer? Just for private use (hobby), not commercially.
>
> I think it's even possible to make an MSX in a single IC.
> The size of the device would be determined by the LCD and keyboard.
>
> But hobby people don't have the resources (time and equipment) to make
such
> a thing. I haven't even seen an MSX laptop yet, which is easier to make
> than a handheld device.

I have a broken laptop and an MSX... but I don't have the knowledge.
But I'd like to have it, so that I can program my MSX at my holidays...


~Grauw




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Re: Konami & Micro@?!*@*?@

1999-05-21 Thread Laurens Holst

> You can read the ADC directly. I don't remember the port number, but it
was
> somewhere around 10. It produces 8-bit sample values.
> The timing may be difficult, because you have to poll it at the right
> frequency.

The timing is the whole problem.


> >B. it hasn't got easy software to edit the
> >waves and save them in .MTN, .RAW or .WAV-format.
>
> That would be true for a new cartridge as well.

But there would be written complete new software for that...


> Anyway, I think such a cartridge is not really needed:
> - turbo R has a PCM sampler built in
> - PCs (and Amiga etc) can do sampling and have a lot of software available

But I don't have a turboR (nor a Philips MusicModule), and the trick is that
I don't want to do it on my PC. I just think this should be quite easy to
make, therefor not too expensive, and I'd very much like it.


> By the way, I think the "A" in "A2000, the cable company" stands for
> "Amsterdam"...

Guess so...


~Grauw




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Re: Acessing MegaSCSI/IDE disks directly

1999-05-21 Thread Laurens Holst

> >Own interrupt, ok. Own VDP-routines, damn you if you don't have them. Own
> >diskroutines... NO!!!.
>
> Generally, I agree.
> But it depends on what you're making. NOP's TraxPlayer could have never
> been made using the DiskROM. FastCopy wouldn't be worth it's name if it
had
> used the DiskROM.

Well ok for that kind of applications... But not for a game or so "for the
speed".


> >Own interruptroutines (in Dos2-environment)... NO!!!
>
> This is quite possible. Just remember to invalidate the disk buffers
before
> you do disk I/O.

Whoops! Did I write own interruptroutines??? I meant mapperroutines...


~Grauw




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Re: 3D card on MSX (Was: Konami & Micro@?!*@*?@)

1999-05-21 Thread Laurens Holst

> >Hmmm, surely our problem won't be preparing the
> >evaluation board, but who'll write this hypotetical BIOS?
>
> I think it's useless: why program for a device owned by a few people if
you
> can also program for PSX or PC? Even the GFX9000 never really cought on,
> and there are quite some people who have one. OK, it can't do 3D, but the
> pattern modes and the large number of sprites allow you to make games very
> easily.

If I had a Gfx9000 Strategic Army would have been finished by now, and an
insane cool RPG would also have been nearing completion... And it would be
fast... whow!

It is sooo cool but unfortunately too expensive for me till now.

Example: my Real Time Strategy... The biggest problem at the moment is
displaying the vehicles. When displaying in the center of the screen all is
okay, but if a vehicle is half behind the borders... On the Graphics 9000
(G1-mode) it could have been done like this: 1st plane (back) is field, 2nd
plane (front) is border, fog of war and structures. The sprites between the
planes can be the vehicles (which automatically 'dissapear' behind the
border).

You probably can imagine how easy it is to put the patterns on the screen:
only changing 4 bytes per 16x16-pattern and no copying!!! And smooth
scrolling would also be possible.

Ahh... Anyone willing to give me one for free (or 200 (Dutch) bucks, I
haven't got more at the moment)


> >Does anyone know more information about the ESE DSP Unit? It
would
> >be a nice idea, placing a MP3 decoding scheme into it. As they said,
you'll
> >load up to 4 drivers, where you can have J-PEG and/or M-PEG decoding, SCC
> >and/or Moonsound emulation... Why not a MP3 decoding "module"?
>
> MP3 is part of MPEG... Does anyone know if it's part of MPEG1 or MPEG2?

MP3 is MPEG-1 layer 3.


> >From your words I conclude the ESE-DSP is programmable from the MSX?
That's
> great! It allows any user to make new emulation programs (although DSP
> programming is not easy). It would also allow them to release the ESE-DSP
> before all the emulation software is written...

What is ESE-DSP??? Would it make i.e. Gameboy-emulation possible on the MSX?


~Grauw




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Re: msx2 horizontal scrolling..

1999-05-21 Thread Maarten ter Huurne

At 07:16 PM 5/21/99 +0200, you wrote:

>My line-interrupt has to be at line 160, for that's where my screensplit is
>situated.

You can have more than 1 line interrupt per screen: simply set the next
line on every line interrupt.

Bye,
Maarten



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Small MSX (Was: Question...)

1999-05-21 Thread Giovanni R. Nunes


  Hi,

> Is it possible with current technologies to engeneer a handheld MSX
> computer? Just for private use (hobby), not commercially.  

  Point your web browser in:
  http://www.wb.com.br/exposalt/fotos/R0300075.JPG
  http://www.wb.com.br/exposalt/fotos/R0300076.JPG

  Is small to you? What you think?
  Ah! The power supply will be in the "clean" (without ICs) side of the
  board.

  
  ---
  Giovanni Nunes
  [EMAIL PROTECTED] - [EMAIL PROTECTED]
  http://www.geocities.com/ResearchTriangle/2472/






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Re: MIC IN cartridge

1999-05-21 Thread Giovanni R. Nunes


  People,

> It's a fairly simple project. What's really difficult is to find
> someone with enough time and less important other things to do. 

  Was a cartridge like it in Japan some years ago (in the page about
  ESE-DSP has a picture from this cartridge). And with a cartridge
  compatible w/ Turbo-R's PCM you can use programs like "PuRE"...

> But if I only received a reasonable $$$upport I might...

  I only can provide the cartridge box... All in light-gray color :)

  For interested people, in http://www.lsi.usp.br/~ricardo you can found
  two interesting programs, first is "READWAV" a program to play WAV
  files in MSX and the other is "MUST" (MUsic STudio), all runs in MSX1
  models and.. Ah! download programs and read documentation! :) 


  ---
  Giovanni Nunes
  [EMAIL PROTECTED] - [EMAIL PROTECTED]
  http://www.geocities.com/ResearchTriangle/2472/




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Re: Question...

1999-05-21 Thread Maarten ter Huurne

At 09:38 AM 5/21/99 +0200, you wrote:

>is it possible with current technologies to engeneer a handheld MSX
>computer? Just for private use (hobby), not commercially.  

I think it's even possible to make an MSX in a single IC.
The size of the device would be determined by the LCD and keyboard.

But hobby people don't have the resources (time and equipment) to make such
a thing. I haven't even seen an MSX laptop yet, which is easier to make
than a handheld device.

Bye,
Maarten



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Re: Acessing MegaSCSI/IDE disks directly

1999-05-21 Thread Maarten ter Huurne

At 10:08 PM 5/20/99 +0200, you wrote:

>Own interrupt, ok. Own VDP-routines, damn you if you don't have them. Own
>diskroutines... NO!!!.

Generally, I agree.
But it depends on what you're making. NOP's TraxPlayer could have never
been made using the DiskROM. FastCopy wouldn't be worth it's name if it had
used the DiskROM.

>Own interruptroutines (in Dos2-environment)... NO!!!

This is quite possible. Just remember to invalidate the disk buffers before
you do disk I/O.

Bye,
Maarten



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Re: Konami & Micro@?!*@*?@

1999-05-21 Thread Maarten ter Huurne

At 10:05 PM 5/20/99 +0200, you wrote:

>Can't somebody develop a simple cartridge with a microphone-in so that I can
>sample on my MSX??? Yeah I know, MSX Audio exists, but
>A. it only supports ADPCM and a low frequency and

You can read the ADC directly. I don't remember the port number, but it was
somewhere around 10. It produces 8-bit sample values.
The timing may be difficult, because you have to poll it at the right
frequency.

>B. it hasn't got easy software to edit the
>waves and save them in .MTN, .RAW or .WAV-format.

That would be true for a new cartridge as well.

Anyway, I think such a cartridge is not really needed:
- turbo R has a PCM sampler built in
- PCs (and Amiga etc) can do sampling and have a lot of software available

By the way, I think the "A" in "A2000, the cable company" stands for
"Amsterdam"...

Bye,
Maarten



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Re: msx2 horizontal scrolling..

1999-05-21 Thread Maarten ter Huurne

At 09:54 PM 5/20/99 +0200, you wrote:

>Yes. Well, I change r#18 on the interrupt and I execute my COPY right after
>the V_BLANK interrupt. So at the moment there is no problem. But this
>screensplit is 52 lines high, so I can't execute COPY-commands at the 160th
>and the 212th line, which decreases a lot of my time left for other COPYs. I
>might be able to time it very carefully so I can insert some small COPYs
>between those lines, but I hoped there was another solution for my problem
>so that I wouldn't have to time that careful.

There is a lot of time between line 211 and line 0. If you set the adjust
as soon as the first VDP command completes after V_BLANK, it should be fast
enough. The only thing you have to worry about is executing commands near
line 160.

Bye,
Maarten



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Re: 3D card on MSX (Was: Konami & Micro@?!*@*?@)

1999-05-21 Thread Maarten ter Huurne

At 04:15 PM 5/20/99, you wrote:

>Are you (not Maarten, but everybody) thinking about placing a 3D
>chipset into our MSXs?

I cannot speak for everybody, but I'm absolutely not thinking about a 3D
cartridge for MSX. I was only reacting to MkII who said it would be easy to
make such a thing.

>Hmmm, surely our problem won't be preparing the
>evaluation board, but who'll write this hypotetical BIOS? 

I think it's useless: why program for a device owned by a few people if you
can also program for PSX or PC? Even the GFX9000 never really cought on,
and there are quite some people who have one. OK, it can't do 3D, but the
pattern modes and the large number of sprites allow you to make games very
easily.

>Does anyone know more information about the ESE DSP Unit? It would
>be a nice idea, placing a MP3 decoding scheme into it. As they said, you'll
>load up to 4 drivers, where you can have J-PEG and/or M-PEG decoding, SCC
>and/or Moonsound emulation... Why not a MP3 decoding "module"?

MP3 is part of MPEG... Does anyone know if it's part of MPEG1 or MPEG2?

>From your words I conclude the ESE-DSP is programmable from the MSX? That's
great! It allows any user to make new emulation programs (although DSP
programming is not easy). It would also allow them to release the ESE-DSP
before all the emulation software is written...

Bye,
Maarten



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Re: MSX2 horizontal scrolling...

1999-05-21 Thread Laurens Holst

>   Well, you could also change your set up of your ISRs (Interrupt
> Service Routine) with your line interrupts (r#19). First of all, disable
> the V_BLANK interrupt, so you are left with only the line interrupts
> from r#19.

But I still have to set VDP(18) back to its original value at line 212, so
that won't be of any use...


> Secondly, make s#2 (status register) standard (set r#15 to
> 2), so you can check very fast if the VDP commands are finished. Make
> sure, though, that you still read out s#0 to clear the IRQ signal.

I've already done that (this way, I also won't need to disable the
interrupts when testing the TR-flag before executing a VDP-command.

By the way, wasn't the screensplit-int-flag located in s#1???


> Preferably, at the *end* of each interrupt, so you have a quick response
> time to the IRQ. Especially if you also set the address to jump to for
> the ISR at the next line interrupt. So you ISR starts with
>
> ld hl,(ISR_vector)
> jp (hl)
>
> and ends with
>
> setreg 15,0
> inreg
> setreg 15,2
> setreg 19,line_x
> ld hl,ISR_x
> ld (ISR_vector),hl
> reti

Oh... yes!
I always test the statusregister, but this is also possible!!!
However, it will give trouble if there are other interrupts generated, like
interrupts of the MoonSound...


>   So, how does this help you? You can simulate the V_BLANK interrupt by
> setting r#19 to 212 after the line interrupt at line 160. The nice thing
> is that you can also change r#19 also to 230 or even to 240 and the
> interrupt is still granted! This gives you more time to complete your
> VDP commands.

Ah... so that gives me more time to copy between the two interrupts...
Great idea!!!


>   Or you can forget about the second line interrupt alltogether. Execute
> the large copies from line 160 onwards and change r#18 when you are sure
> (some of) the large copies are finished *and* that you are somewhere in
> the black border (the VDP is displaying lines 212 and beyond). This
> might requiring some timing, but it should also work.

Hmmm hmmm... I'll think 'bout that.

Hey! Thanks, this is great!


Maybe it's a good idea to compile some booklet filled with all kinds of tips
like this... I still have some in stock... I would really like to read such
a book... (Book, not webpage).


~Grauw




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No Subject

1999-05-21 Thread Laurens Holst

Hey!!!

Anybody seen the game DX-Ball 2 for the PC???

If only soneone could make that for the MSX, with the same kind of cool
music, and some cool effects... Should be possible.

Or something like Epic Pinball. Should also be possible on MSX, and I like
the music very much!!!

However, I won't make it, 5 projects at the same time is enough.


~Grauw


>><<
  Email me: [EMAIL PROTECTED]
Visit my (Grauw & Datax') homepage at
http://datax.cjb.net/ ... Live long and prosper
>><<



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Re: 3D card on MSX (Was: Konami & Micro@?!*@*?@)

1999-05-21 Thread Laurens Holst

Compjoetania TNG made some demos with cool wireframed AND TEXTURED(!!!)
3D-models... Real-time rendered!

~Grauw




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Re: 3D card on MSX (Was: Konami & Micro@?!*@*?@)

1999-05-21 Thread Laurens Holst

> 3-D for MSX verry stupid.

Yes. If you want 3D, buy a PC or Playstation, not an MSX.

Also, I think it is not possible for it requires too much processortime (the
turboR is waaay to slow). I think at least something equal to a 66MHz 486.
If you program in Assembly, maybe a little bit less, but I think programming
3D in assembly is way to diffucult... It's so complex you will highly likely
need a simpler (read: compacter) language like C(++).


~Grauw




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Re: msx2 horizontal scrolling..

1999-05-21 Thread Laurens Holst

> >However, one problemo...
> >When I set the adjust while a VDP-command is executing, there appear some
> >'noise'-pixels on the screen.
>
> Are you sure it's related to the adjust? Simply executing copies to a
> visible page will give noise, even if you don't tough the adjust. If
you're
> copying to a visible page, always make sure that you time the copy so that
> the area copied is never the same as the area sent to the monitor at that
> time.

I am sure it was related to the adjust, because when I deleted the setting,
the noise was gone. Relocating the adjust-setting to the beginning or the
end of the lineinterrupt didn't matter.


> For example, if you copy an area from line 16 to 32, start the copy on
line
> 32 or later (but not too late). If you copy an area from line 128 to 144,
> start the copy on line 144 or later.
>
> What will probably work is to devide the screen into a top and bottom part
> and put a line interrupt around line 128+NY, where NY is the size of the
> block you copy (for example 16). Copies for the top part are started by
the
> line interrupt, copies for the bottom part are started on the VBLANK
> interrupt.

My line-interrupt has to be at line 160, for that's where my screensplit is
situated.

I think you don't get what I mean with 'noise'.
When I mean noise I mean 'permanent' noise, so a wrong pixel. Not the first
half of a copy being displayed at the 'new' position and the second half
still being diplayed at the 'old' position because the copy 'crosses' the
VDP's refresh-line. I've already taken that into account (how could I forget
that)...


> >For example, during the screensplit I disable the screen, and at the end
I
> >enable it again. This however gave a white line at the lowest (second)
line
> >of the screensplit. I was able to solve this problem by making sure the
> >screen was enabled during the H_BLANK-period...
>
> What do you mean by "during the screensplit"? Do you mean "when the VDP is
> loaded with the new settings after a line interrupt occurs" or "the time
> the scanner takes to reach the next line interrupt point"?

The screensplit is the moment which starts when the first setting is made
and ends when the last setting is done. So with "during the screensplit" I
meant the routine changing the VDP-settings which is called when the
lineinterrupt occurs


~Grauw




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Re: 3D card on MSX

1999-05-21 Thread Peter Burkhard


> The 3DCard is stupid because isn't impossible to make... problably will be
> a bit difficult to realize a BIOS, but do we realy need it??
> 

It's not the BIOS, but you cant find programmer for 3D-games.
Games with polygones are verry difficult to program.

Gretz Peter


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Re: 3D card on MSX (Was: Konami & Micro@?!*@*?@)

1999-05-21 Thread Alessandro \"Javanx\" Molina

At 15:15 21/05/1999 GMT, you wrote:
>On 21 May 1999 14:58:13 +0200, in local.msx.int you wrote:
>> At 00:52 19/05/99 +0200, you wrote:
>> >An average PC/PSX 3D scene contains a lot of vertices and textures.
Loading
>> >that amount of data with an MSX is no fun. Maybe a turbo R with CD-ROM can
>> >do it in reasonable time, but MSX2 with floppy, nah...
>> 
>> Well, I saw some Japanese homepages where there were something like
>> that. Surely it wasn't a full rendered image moving in real time, but it
>> was a colored wireframe one, like that from Elite.
>> 
>> >Also, the MSX bus is slow so both the 3D transformations and the texture
>> >mapping would have to be done in the 3D hardware. Talking about "using the
>> >computer only as a power supply"...
>> 
>> Are you (not Maarten, but everybody) thinking about placing a 3D
>> chipset into our MSXs? Hmmm, surely our problem won't be preparing the
>> evaluation board, but who'll write this hypotetical BIOS? 
>> 
>> >Actually, what I'd like to see on MSX is MP3 playing. Not in software,
that
>> >would be too slow. But using an MP3 decoding IC, the MSX would have no
>> >problem to supply the data. After all, 128kbps is only 16K/sec, a CD-ROM,
>> >HD or ZIP on MSX can do that easily.
>> 
>> Sure I saw another homepage about some MP3 decoding ICs, but
>> unfortunately I didn't get the URL.
>> 
>> Does anyone know more information about the ESE DSP Unit? It would
>> be a nice idea, placing a MP3 decoding scheme into it. As they said, you'll
>> load up to 4 drivers, where you can have J-PEG and/or M-PEG decoding, SCC
>> and/or Moonsound emulation... Why not a MP3 decoding "module"?
>> 

Well, I think a MP3 decoding IC will be a good idea, and not difficult do
realize, but how much does it cost to make it?? I think that the cost will
be to high for a normal user, and for that thinks and at that cost there is
alredy the PC...
The 3DCard is stupid because isn't impossible to make... problably will be
a bit difficult to realize a BIOS, but do we realy need it??

if i want 3D Games/CARDS i use my PC... if i want to play very good games
nice and playable i use my MSX... a too big evolution of the msx will bring
it to the destruction of the playability like the PC
-

|  |
--|  |--
  |  |AVANX
  |  |Alessandro "Javanx" Molina
 _/  /ICQ: 18828663
|___/


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Re: 3D card on MSX (Was: Konami & Micro@?!*@*?@)

1999-05-21 Thread Peter Burkhard

On 21 May 1999 14:58:13 +0200, in local.msx.int you wrote:
> At 00:52 19/05/99 +0200, you wrote:
> >An average PC/PSX 3D scene contains a lot of vertices and textures. Loading
> >that amount of data with an MSX is no fun. Maybe a turbo R with CD-ROM can
> >do it in reasonable time, but MSX2 with floppy, nah...
> 
> Well, I saw some Japanese homepages where there were something like
> that. Surely it wasn't a full rendered image moving in real time, but it
> was a colored wireframe one, like that from Elite.
> 
> >Also, the MSX bus is slow so both the 3D transformations and the texture
> >mapping would have to be done in the 3D hardware. Talking about "using the
> >computer only as a power supply"...
> 
> Are you (not Maarten, but everybody) thinking about placing a 3D
> chipset into our MSXs? Hmmm, surely our problem won't be preparing the
> evaluation board, but who'll write this hypotetical BIOS? 
> 
> >Actually, what I'd like to see on MSX is MP3 playing. Not in software, that
> >would be too slow. But using an MP3 decoding IC, the MSX would have no
> >problem to supply the data. After all, 128kbps is only 16K/sec, a CD-ROM,
> >HD or ZIP on MSX can do that easily.
> 
> Sure I saw another homepage about some MP3 decoding ICs, but
> unfortunately I didn't get the URL.
> 
> Does anyone know more information about the ESE DSP Unit? It would
> be a nice idea, placing a MP3 decoding scheme into it. As they said, you'll
> load up to 4 drivers, where you can have J-PEG and/or M-PEG decoding, SCC
> and/or Moonsound emulation... Why not a MP3 decoding "module"?
> 
>

3-D for MSX verry stupid.


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Re: msx2 horizontal scrolling..

1999-05-21 Thread Maarten ter Huurne

At 11:02 AM 5/20/99 +0200, you wrote:

>However, one problemo...
>When I set the adjust while a VDP-command is executing, there appear some
>'noise'-pixels on the screen.

Are you sure it's related to the adjust? Simply executing copies to a
visible page will give noise, even if you don't tough the adjust. If you're
copying to a visible page, always make sure that you time the copy so that
the area copied is never the same as the area sent to the monitor at that
time.

For example, if you copy an area from line 16 to 32, start the copy on line
32 or later (but not too late). If you copy an area from line 128 to 144,
start the copy on line 144 or later.

What will probably work is to devide the screen into a top and bottom part
and put a line interrupt around line 128+NY, where NY is the size of the
block you copy (for example 16). Copies for the top part are started by the
line interrupt, copies for the bottom part are started on the VBLANK
interrupt.

By the way, if any of you ever wondered why the cursor in GraphSaurus
blinks when it moves in the top region of the screen... its copy command is
issued on the VBLANK interrupt and may not be finished when the scan
reaches the top of the screen!

>For example, during the screensplit I disable the screen, and at the end I
>enable it again. This however gave a white line at the lowest (second) line
>of the screensplit. I was able to solve this problem by making sure the
>screen was enabled during the H_BLANK-period...

What do you mean by "during the screensplit"? Do you mean "when the VDP is
loaded with the new settings after a line interrupt occurs" or "the time
the scanner takes to reach the next line interrupt point"?

Bye,
Maarten



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Re: 3D card on MSX (Was: Konami & Micro@?!*@*?@)

1999-05-21 Thread Ricardo Jurczyk Pinheiro

At 00:52 19/05/99 +0200, you wrote:
>An average PC/PSX 3D scene contains a lot of vertices and textures. Loading
>that amount of data with an MSX is no fun. Maybe a turbo R with CD-ROM can
>do it in reasonable time, but MSX2 with floppy, nah...

Well, I saw some Japanese homepages where there were something like
that. Surely it wasn't a full rendered image moving in real time, but it
was a colored wireframe one, like that from Elite.

>Also, the MSX bus is slow so both the 3D transformations and the texture
>mapping would have to be done in the 3D hardware. Talking about "using the
>computer only as a power supply"...

Are you (not Maarten, but everybody) thinking about placing a 3D
chipset into our MSXs? Hmmm, surely our problem won't be preparing the
evaluation board, but who'll write this hypotetical BIOS? 

>Actually, what I'd like to see on MSX is MP3 playing. Not in software, that
>would be too slow. But using an MP3 decoding IC, the MSX would have no
>problem to supply the data. After all, 128kbps is only 16K/sec, a CD-ROM,
>HD or ZIP on MSX can do that easily.

Sure I saw another homepage about some MP3 decoding ICs, but
unfortunately I didn't get the URL.

Does anyone know more information about the ESE DSP Unit? It would
be a nice idea, placing a MP3 decoding scheme into it. As they said, you'll
load up to 4 drivers, where you can have J-PEG and/or M-PEG decoding, SCC
and/or Moonsound emulation... Why not a MP3 decoding "module"?

Ricardo Jurczyk Pinheiro - ICQ UIN:3635907 - [EMAIL PROTECTED]|_Sola  Scriptura |
http://i.am/rjp -M.Sc. Numerical Modelling (hope so!)  |_ Sola Gratia  |
UFF - Niteroi - RJ - Brazil  -  [EMAIL PROTECTED]_|  Sola Fide  |
MSX, ST, B5, X-F, Anime, Christian, Maths, CuD, Linux!_|  Solo Cristi  |
Christian, Rock, Comics, Transformers, and hate M$!  | Soli Deo Gloria |




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Question...

1999-05-21 Thread Coen van der Geest

Hi there,

is it possible with current technologies to engeneer a handheld MSX
computer? Just for private use (hobby), not commercially.  

Grtz
Coen


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Re: MSX in music

1999-05-21 Thread MkII

>Speaking of Sigue Sigue Sputnik... I saw a press photo of the band and
>one of the band members was wearing an MSX hat.

Yes. He's Tony James, the space guitarist and brains of the band.

The most exciting vision of the future.

Until now.




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RE: Xak rewlz!!

1999-05-21 Thread Antoni Burguera Burguera


>Ever played the Snes (famicom) version of Xak 1 
>It's very cool because the story, music and maps are the same
>as on the msx!!

It exists too a SNES version of YS III. It's identical to the MSX version, the only 
difference is the scroll.







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Misc stuff from the neverending K & M$ thread

1999-05-21 Thread MkII

>It's the western attitude. All western games must be 3D, high tech, blah
>blah blah, while the eastern (Japanese) games are more advanced in
>gameplay.

Ah... so that's why I've got the hots for Japan 8;)

>The cable-exploitant in Holland called A2000... has that something to do
>with the Amiga 2000???

Dunno.




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Re: The ultimate weapons

1999-05-21 Thread MkII

>You're right.. that little bear-creature on the right of the screen *is*
>very sexy >;)

Z-0 will kill you 8;)

>Sorry.. just can't help myself ;)

Usually, neither can I (see previous posting) 8;)




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