Re: MIC IN cartridge
>> You can read the ADC directly. I don't remember the port number, but it >was >> somewhere around 10. It produces 8-bit sample values. >> The timing may be difficult, because you have to poll it at the right >> frequency. > >The timing is the whole problem. What are exactly those timing issues, btw? I'm real good at synchronous coding. "It's like sculpture. It's better than sculpture!" Todd Frye -- Madonna Mark Two "Martin Galway means to me what Elvis meant to Sigue Sigue Sputnik" MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: 3D card on MSX
Peter Burkhard wrote: > > > The 3DCard is stupid because isn't impossible to make... problably will be > > a bit difficult to realize a BIOS, but do we realy need it?? > > > > It's not the BIOS, but you cant find programmer for 3D-games. > Games with polygones are verry difficult to program. but not impossibleon the right hardware.. MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Question...
] Hi there, ] ] is it possible with current technologies to engeneer a handheld MSX ] computer? Just for private use (hobby), not commercially. Yes. Just port fMSX to a palmtop or some other handheld computer. They must be powerfull enough with their 32bits processors and megabytes of mainmemory. Kind regards, Alex Wulms -- Alex Wulms/XelaSoft - MSX of anders NIX - Linux 4 ever See my homepage for info on the *** XSA *** format http://www.inter.nl.net/users/A.P.Wulms MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Konami & Micro@?!*@*?@
] Now changing matters ... ] Asking Mr. Wulms ... =) ] ] About the TC8566AF , wich you mentioned in your last message... (in ] dutch) ] Did you said that you have the databook of this toshiba FDC chip ? Actually, this message should not have gone to the mailinglist but to somebodies personal address. I was saying that I do have the TC8566AF datasheets. And that I'm planning on buying a scanner somewhere in the near future, scan the documents and put them on my homepage. These documents are hot. Everybody is asking for them. Kind regards, Alex Wulms -- Alex Wulms/XelaSoft - MSX of anders NIX - Linux 4 ever See my homepage for info on the *** XSA *** format http://www.inter.nl.net/users/A.P.Wulms MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Handheld MSX and other things...
Coen van der Geest wrote: > > Hi there, > > is it possible with current technologies to engeneer a handheld MSX > computer? Just for private use (hobby), not commercially. > > Grtz > Coen YES ! At the last meeting in Brazil (MSX RIO 99) Ademir Carchano showed a small PCI board with an Altera PLD, an EPROM chip and a RAM chip. The PLD was programmed with an almost complete MSX circuit, less the PSG and VDP. The board has also a MSX slot and the switched power supply. Unfortunately I didn't take a picture of this board. But somebody here may have one. I will ask for it. He made it for use in industrial control (a cheap PLC based on MSX...). We talked a lot about the possibility of 'programing' the PSG and VDP in the PLD. He said that it is possible, but I think he don't want to work more on it, because he doesn't like the limitations of MSX VDPs... And he thinks that nobody would buy it. :-( You know we can get an RGB LCD monitor from some types of cameras and pocket TVs... We showed one small color LCD monitor at Jau'98+ meeting, adapted by Ricardo Suzuki. See its pictures at: http://mercury.spaceports.com/~coreclub/pic/jau98pm.jpg http://mercury.spaceports.com/~coreclub/pic/jau98pe.jpg I don't know if the laptops' LCD monitors and circuit are independent of the main board circuit. If we could get an CGA/VGA/SVGA LCD monitor, it would be easy to connect it to MSX through an RGB->xGA converter. The new Ademir's board can be placed confortably in a laptop case. We just need a battery, an MSX FDD interface and a laptop FDD, like the one I have here, but mine is external. I made the cable for connect 26-pin laptop FDD to MSX 34-pin FDD interfaces. I also did convert a SAMSUNG CGA COLOR monitor to accept MSX RGB. Jose Rafanelli uses it with his GT. See pictures at: http://mercury.spaceports.com/~coreclub/pic/jau98h.jpg http://mercury.spaceports.com/~coreclub/pic/jau98l.jpg http://mercury.spaceports.com/~coreclub/pic/jau98n.jpg http://mercury.spaceports.com/~coreclub/pic/jau98pc.jpg http://mercury.spaceports.com/~coreclub/pic/jau98ps.jpg And also, Ademir Carchano adapted a 3D-glass of Sega Master System to view full color 3D images with MSX2/2+. See: http://mercury.spaceports.com/~coreclub/pic/jau98pg.jpg http://mercury.spaceports.com/~coreclub/pic/jau98pl.jpg I hope this helps. Werner Kai MSX CORE CLUB http://www.coreclub.cjb.net MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: 3D card on MSX (Was: Konami & Micro@?!*@*?@)
On Fri, 21 May 1999, Maarten ter Huurne wrote: > MP3 is part of MPEG... Does anyone know if it's part of MPEG1 or MPEG2? > It's part of the MPEG-1 standard. The full name of mp3 should actually be "mpeg 1 audio layer 3". Anyway I agree with Giovanni, people interested in mp3 playing in msx must take a look in "must"... Ricardo Bittencourt http://www.lsi.usp.br/~ricardo [EMAIL PROTECTED]"Save the trees: eat more woodpeckers" - Ademir, cade^ meu micro ??? -- MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: MIC IN cartridge
> I only can provide the cartridge box... All in light-gray color :) > > For interested people, in http://www.lsi.usp.br/~ricardo you can found > two interesting programs, first is "READWAV" a program to play WAV > files in MSX and the other is "MUST" (MUsic STudio), all runs in MSX1 > models and.. Ah! download programs and read documentation! :) This ReadWav... what is it playing those WAVs on??? I made a WAV-player for SIMPL myself once, should still be on my harddisk... ~Grauw MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: msx2 horizontal scrolling..
> >My line-interrupt has to be at line 160, for that's where my screensplit is > >situated. > > You can have more than 1 line interrupt per screen: simply set the next > line on every line interrupt. Yes, I know that. But I don't see the use of having more screensplits in my case... I only need one. ~Grauw MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Question...
> >is it possible with current technologies to engeneer a handheld MSX > >computer? Just for private use (hobby), not commercially. > > I think it's even possible to make an MSX in a single IC. > The size of the device would be determined by the LCD and keyboard. > > But hobby people don't have the resources (time and equipment) to make such > a thing. I haven't even seen an MSX laptop yet, which is easier to make > than a handheld device. I have a broken laptop and an MSX... but I don't have the knowledge. But I'd like to have it, so that I can program my MSX at my holidays... ~Grauw MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Konami & Micro@?!*@*?@
> You can read the ADC directly. I don't remember the port number, but it was > somewhere around 10. It produces 8-bit sample values. > The timing may be difficult, because you have to poll it at the right > frequency. The timing is the whole problem. > >B. it hasn't got easy software to edit the > >waves and save them in .MTN, .RAW or .WAV-format. > > That would be true for a new cartridge as well. But there would be written complete new software for that... > Anyway, I think such a cartridge is not really needed: > - turbo R has a PCM sampler built in > - PCs (and Amiga etc) can do sampling and have a lot of software available But I don't have a turboR (nor a Philips MusicModule), and the trick is that I don't want to do it on my PC. I just think this should be quite easy to make, therefor not too expensive, and I'd very much like it. > By the way, I think the "A" in "A2000, the cable company" stands for > "Amsterdam"... Guess so... ~Grauw MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Acessing MegaSCSI/IDE disks directly
> >Own interrupt, ok. Own VDP-routines, damn you if you don't have them. Own > >diskroutines... NO!!!. > > Generally, I agree. > But it depends on what you're making. NOP's TraxPlayer could have never > been made using the DiskROM. FastCopy wouldn't be worth it's name if it had > used the DiskROM. Well ok for that kind of applications... But not for a game or so "for the speed". > >Own interruptroutines (in Dos2-environment)... NO!!! > > This is quite possible. Just remember to invalidate the disk buffers before > you do disk I/O. Whoops! Did I write own interruptroutines??? I meant mapperroutines... ~Grauw MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: 3D card on MSX (Was: Konami & Micro@?!*@*?@)
> >Hmmm, surely our problem won't be preparing the > >evaluation board, but who'll write this hypotetical BIOS? > > I think it's useless: why program for a device owned by a few people if you > can also program for PSX or PC? Even the GFX9000 never really cought on, > and there are quite some people who have one. OK, it can't do 3D, but the > pattern modes and the large number of sprites allow you to make games very > easily. If I had a Gfx9000 Strategic Army would have been finished by now, and an insane cool RPG would also have been nearing completion... And it would be fast... whow! It is sooo cool but unfortunately too expensive for me till now. Example: my Real Time Strategy... The biggest problem at the moment is displaying the vehicles. When displaying in the center of the screen all is okay, but if a vehicle is half behind the borders... On the Graphics 9000 (G1-mode) it could have been done like this: 1st plane (back) is field, 2nd plane (front) is border, fog of war and structures. The sprites between the planes can be the vehicles (which automatically 'dissapear' behind the border). You probably can imagine how easy it is to put the patterns on the screen: only changing 4 bytes per 16x16-pattern and no copying!!! And smooth scrolling would also be possible. Ahh... Anyone willing to give me one for free (or 200 (Dutch) bucks, I haven't got more at the moment) > >Does anyone know more information about the ESE DSP Unit? It would > >be a nice idea, placing a MP3 decoding scheme into it. As they said, you'll > >load up to 4 drivers, where you can have J-PEG and/or M-PEG decoding, SCC > >and/or Moonsound emulation... Why not a MP3 decoding "module"? > > MP3 is part of MPEG... Does anyone know if it's part of MPEG1 or MPEG2? MP3 is MPEG-1 layer 3. > >From your words I conclude the ESE-DSP is programmable from the MSX? That's > great! It allows any user to make new emulation programs (although DSP > programming is not easy). It would also allow them to release the ESE-DSP > before all the emulation software is written... What is ESE-DSP??? Would it make i.e. Gameboy-emulation possible on the MSX? ~Grauw MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: msx2 horizontal scrolling..
At 07:16 PM 5/21/99 +0200, you wrote: >My line-interrupt has to be at line 160, for that's where my screensplit is >situated. You can have more than 1 line interrupt per screen: simply set the next line on every line interrupt. Bye, Maarten MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Small MSX (Was: Question...)
Hi, > Is it possible with current technologies to engeneer a handheld MSX > computer? Just for private use (hobby), not commercially. Point your web browser in: http://www.wb.com.br/exposalt/fotos/R0300075.JPG http://www.wb.com.br/exposalt/fotos/R0300076.JPG Is small to you? What you think? Ah! The power supply will be in the "clean" (without ICs) side of the board. --- Giovanni Nunes [EMAIL PROTECTED] - [EMAIL PROTECTED] http://www.geocities.com/ResearchTriangle/2472/ MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: MIC IN cartridge
People, > It's a fairly simple project. What's really difficult is to find > someone with enough time and less important other things to do. Was a cartridge like it in Japan some years ago (in the page about ESE-DSP has a picture from this cartridge). And with a cartridge compatible w/ Turbo-R's PCM you can use programs like "PuRE"... > But if I only received a reasonable $$$upport I might... I only can provide the cartridge box... All in light-gray color :) For interested people, in http://www.lsi.usp.br/~ricardo you can found two interesting programs, first is "READWAV" a program to play WAV files in MSX and the other is "MUST" (MUsic STudio), all runs in MSX1 models and.. Ah! download programs and read documentation! :) --- Giovanni Nunes [EMAIL PROTECTED] - [EMAIL PROTECTED] http://www.geocities.com/ResearchTriangle/2472/ MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Question...
At 09:38 AM 5/21/99 +0200, you wrote: >is it possible with current technologies to engeneer a handheld MSX >computer? Just for private use (hobby), not commercially. I think it's even possible to make an MSX in a single IC. The size of the device would be determined by the LCD and keyboard. But hobby people don't have the resources (time and equipment) to make such a thing. I haven't even seen an MSX laptop yet, which is easier to make than a handheld device. Bye, Maarten MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Acessing MegaSCSI/IDE disks directly
At 10:08 PM 5/20/99 +0200, you wrote: >Own interrupt, ok. Own VDP-routines, damn you if you don't have them. Own >diskroutines... NO!!!. Generally, I agree. But it depends on what you're making. NOP's TraxPlayer could have never been made using the DiskROM. FastCopy wouldn't be worth it's name if it had used the DiskROM. >Own interruptroutines (in Dos2-environment)... NO!!! This is quite possible. Just remember to invalidate the disk buffers before you do disk I/O. Bye, Maarten MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Konami & Micro@?!*@*?@
At 10:05 PM 5/20/99 +0200, you wrote: >Can't somebody develop a simple cartridge with a microphone-in so that I can >sample on my MSX??? Yeah I know, MSX Audio exists, but >A. it only supports ADPCM and a low frequency and You can read the ADC directly. I don't remember the port number, but it was somewhere around 10. It produces 8-bit sample values. The timing may be difficult, because you have to poll it at the right frequency. >B. it hasn't got easy software to edit the >waves and save them in .MTN, .RAW or .WAV-format. That would be true for a new cartridge as well. Anyway, I think such a cartridge is not really needed: - turbo R has a PCM sampler built in - PCs (and Amiga etc) can do sampling and have a lot of software available By the way, I think the "A" in "A2000, the cable company" stands for "Amsterdam"... Bye, Maarten MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: msx2 horizontal scrolling..
At 09:54 PM 5/20/99 +0200, you wrote: >Yes. Well, I change r#18 on the interrupt and I execute my COPY right after >the V_BLANK interrupt. So at the moment there is no problem. But this >screensplit is 52 lines high, so I can't execute COPY-commands at the 160th >and the 212th line, which decreases a lot of my time left for other COPYs. I >might be able to time it very carefully so I can insert some small COPYs >between those lines, but I hoped there was another solution for my problem >so that I wouldn't have to time that careful. There is a lot of time between line 211 and line 0. If you set the adjust as soon as the first VDP command completes after V_BLANK, it should be fast enough. The only thing you have to worry about is executing commands near line 160. Bye, Maarten MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: 3D card on MSX (Was: Konami & Micro@?!*@*?@)
At 04:15 PM 5/20/99, you wrote: >Are you (not Maarten, but everybody) thinking about placing a 3D >chipset into our MSXs? I cannot speak for everybody, but I'm absolutely not thinking about a 3D cartridge for MSX. I was only reacting to MkII who said it would be easy to make such a thing. >Hmmm, surely our problem won't be preparing the >evaluation board, but who'll write this hypotetical BIOS? I think it's useless: why program for a device owned by a few people if you can also program for PSX or PC? Even the GFX9000 never really cought on, and there are quite some people who have one. OK, it can't do 3D, but the pattern modes and the large number of sprites allow you to make games very easily. >Does anyone know more information about the ESE DSP Unit? It would >be a nice idea, placing a MP3 decoding scheme into it. As they said, you'll >load up to 4 drivers, where you can have J-PEG and/or M-PEG decoding, SCC >and/or Moonsound emulation... Why not a MP3 decoding "module"? MP3 is part of MPEG... Does anyone know if it's part of MPEG1 or MPEG2? >From your words I conclude the ESE-DSP is programmable from the MSX? That's great! It allows any user to make new emulation programs (although DSP programming is not easy). It would also allow them to release the ESE-DSP before all the emulation software is written... Bye, Maarten MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: MSX2 horizontal scrolling...
> Well, you could also change your set up of your ISRs (Interrupt > Service Routine) with your line interrupts (r#19). First of all, disable > the V_BLANK interrupt, so you are left with only the line interrupts > from r#19. But I still have to set VDP(18) back to its original value at line 212, so that won't be of any use... > Secondly, make s#2 (status register) standard (set r#15 to > 2), so you can check very fast if the VDP commands are finished. Make > sure, though, that you still read out s#0 to clear the IRQ signal. I've already done that (this way, I also won't need to disable the interrupts when testing the TR-flag before executing a VDP-command. By the way, wasn't the screensplit-int-flag located in s#1??? > Preferably, at the *end* of each interrupt, so you have a quick response > time to the IRQ. Especially if you also set the address to jump to for > the ISR at the next line interrupt. So you ISR starts with > > ld hl,(ISR_vector) > jp (hl) > > and ends with > > setreg 15,0 > inreg > setreg 15,2 > setreg 19,line_x > ld hl,ISR_x > ld (ISR_vector),hl > reti Oh... yes! I always test the statusregister, but this is also possible!!! However, it will give trouble if there are other interrupts generated, like interrupts of the MoonSound... > So, how does this help you? You can simulate the V_BLANK interrupt by > setting r#19 to 212 after the line interrupt at line 160. The nice thing > is that you can also change r#19 also to 230 or even to 240 and the > interrupt is still granted! This gives you more time to complete your > VDP commands. Ah... so that gives me more time to copy between the two interrupts... Great idea!!! > Or you can forget about the second line interrupt alltogether. Execute > the large copies from line 160 onwards and change r#18 when you are sure > (some of) the large copies are finished *and* that you are somewhere in > the black border (the VDP is displaying lines 212 and beyond). This > might requiring some timing, but it should also work. Hmmm hmmm... I'll think 'bout that. Hey! Thanks, this is great! Maybe it's a good idea to compile some booklet filled with all kinds of tips like this... I still have some in stock... I would really like to read such a book... (Book, not webpage). ~Grauw MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
No Subject
Hey!!! Anybody seen the game DX-Ball 2 for the PC??? If only soneone could make that for the MSX, with the same kind of cool music, and some cool effects... Should be possible. Or something like Epic Pinball. Should also be possible on MSX, and I like the music very much!!! However, I won't make it, 5 projects at the same time is enough. ~Grauw >><< Email me: [EMAIL PROTECTED] Visit my (Grauw & Datax') homepage at http://datax.cjb.net/ ... Live long and prosper >><< MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: 3D card on MSX (Was: Konami & Micro@?!*@*?@)
Compjoetania TNG made some demos with cool wireframed AND TEXTURED(!!!) 3D-models... Real-time rendered! ~Grauw MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: 3D card on MSX (Was: Konami & Micro@?!*@*?@)
> 3-D for MSX verry stupid. Yes. If you want 3D, buy a PC or Playstation, not an MSX. Also, I think it is not possible for it requires too much processortime (the turboR is waaay to slow). I think at least something equal to a 66MHz 486. If you program in Assembly, maybe a little bit less, but I think programming 3D in assembly is way to diffucult... It's so complex you will highly likely need a simpler (read: compacter) language like C(++). ~Grauw MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: msx2 horizontal scrolling..
> >However, one problemo... > >When I set the adjust while a VDP-command is executing, there appear some > >'noise'-pixels on the screen. > > Are you sure it's related to the adjust? Simply executing copies to a > visible page will give noise, even if you don't tough the adjust. If you're > copying to a visible page, always make sure that you time the copy so that > the area copied is never the same as the area sent to the monitor at that > time. I am sure it was related to the adjust, because when I deleted the setting, the noise was gone. Relocating the adjust-setting to the beginning or the end of the lineinterrupt didn't matter. > For example, if you copy an area from line 16 to 32, start the copy on line > 32 or later (but not too late). If you copy an area from line 128 to 144, > start the copy on line 144 or later. > > What will probably work is to devide the screen into a top and bottom part > and put a line interrupt around line 128+NY, where NY is the size of the > block you copy (for example 16). Copies for the top part are started by the > line interrupt, copies for the bottom part are started on the VBLANK > interrupt. My line-interrupt has to be at line 160, for that's where my screensplit is situated. I think you don't get what I mean with 'noise'. When I mean noise I mean 'permanent' noise, so a wrong pixel. Not the first half of a copy being displayed at the 'new' position and the second half still being diplayed at the 'old' position because the copy 'crosses' the VDP's refresh-line. I've already taken that into account (how could I forget that)... > >For example, during the screensplit I disable the screen, and at the end I > >enable it again. This however gave a white line at the lowest (second) line > >of the screensplit. I was able to solve this problem by making sure the > >screen was enabled during the H_BLANK-period... > > What do you mean by "during the screensplit"? Do you mean "when the VDP is > loaded with the new settings after a line interrupt occurs" or "the time > the scanner takes to reach the next line interrupt point"? The screensplit is the moment which starts when the first setting is made and ends when the last setting is done. So with "during the screensplit" I meant the routine changing the VDP-settings which is called when the lineinterrupt occurs ~Grauw MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: 3D card on MSX
> The 3DCard is stupid because isn't impossible to make... problably will be > a bit difficult to realize a BIOS, but do we realy need it?? > It's not the BIOS, but you cant find programmer for 3D-games. Games with polygones are verry difficult to program. Gretz Peter MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: 3D card on MSX (Was: Konami & Micro@?!*@*?@)
At 15:15 21/05/1999 GMT, you wrote: >On 21 May 1999 14:58:13 +0200, in local.msx.int you wrote: >> At 00:52 19/05/99 +0200, you wrote: >> >An average PC/PSX 3D scene contains a lot of vertices and textures. Loading >> >that amount of data with an MSX is no fun. Maybe a turbo R with CD-ROM can >> >do it in reasonable time, but MSX2 with floppy, nah... >> >> Well, I saw some Japanese homepages where there were something like >> that. Surely it wasn't a full rendered image moving in real time, but it >> was a colored wireframe one, like that from Elite. >> >> >Also, the MSX bus is slow so both the 3D transformations and the texture >> >mapping would have to be done in the 3D hardware. Talking about "using the >> >computer only as a power supply"... >> >> Are you (not Maarten, but everybody) thinking about placing a 3D >> chipset into our MSXs? Hmmm, surely our problem won't be preparing the >> evaluation board, but who'll write this hypotetical BIOS? >> >> >Actually, what I'd like to see on MSX is MP3 playing. Not in software, that >> >would be too slow. But using an MP3 decoding IC, the MSX would have no >> >problem to supply the data. After all, 128kbps is only 16K/sec, a CD-ROM, >> >HD or ZIP on MSX can do that easily. >> >> Sure I saw another homepage about some MP3 decoding ICs, but >> unfortunately I didn't get the URL. >> >> Does anyone know more information about the ESE DSP Unit? It would >> be a nice idea, placing a MP3 decoding scheme into it. As they said, you'll >> load up to 4 drivers, where you can have J-PEG and/or M-PEG decoding, SCC >> and/or Moonsound emulation... Why not a MP3 decoding "module"? >> Well, I think a MP3 decoding IC will be a good idea, and not difficult do realize, but how much does it cost to make it?? I think that the cost will be to high for a normal user, and for that thinks and at that cost there is alredy the PC... The 3DCard is stupid because isn't impossible to make... problably will be a bit difficult to realize a BIOS, but do we realy need it?? if i want 3D Games/CARDS i use my PC... if i want to play very good games nice and playable i use my MSX... a too big evolution of the msx will bring it to the destruction of the playability like the PC - | | --| |-- | |AVANX | |Alessandro "Javanx" Molina _/ /ICQ: 18828663 |___/ MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: 3D card on MSX (Was: Konami & Micro@?!*@*?@)
On 21 May 1999 14:58:13 +0200, in local.msx.int you wrote: > At 00:52 19/05/99 +0200, you wrote: > >An average PC/PSX 3D scene contains a lot of vertices and textures. Loading > >that amount of data with an MSX is no fun. Maybe a turbo R with CD-ROM can > >do it in reasonable time, but MSX2 with floppy, nah... > > Well, I saw some Japanese homepages where there were something like > that. Surely it wasn't a full rendered image moving in real time, but it > was a colored wireframe one, like that from Elite. > > >Also, the MSX bus is slow so both the 3D transformations and the texture > >mapping would have to be done in the 3D hardware. Talking about "using the > >computer only as a power supply"... > > Are you (not Maarten, but everybody) thinking about placing a 3D > chipset into our MSXs? Hmmm, surely our problem won't be preparing the > evaluation board, but who'll write this hypotetical BIOS? > > >Actually, what I'd like to see on MSX is MP3 playing. Not in software, that > >would be too slow. But using an MP3 decoding IC, the MSX would have no > >problem to supply the data. After all, 128kbps is only 16K/sec, a CD-ROM, > >HD or ZIP on MSX can do that easily. > > Sure I saw another homepage about some MP3 decoding ICs, but > unfortunately I didn't get the URL. > > Does anyone know more information about the ESE DSP Unit? It would > be a nice idea, placing a MP3 decoding scheme into it. As they said, you'll > load up to 4 drivers, where you can have J-PEG and/or M-PEG decoding, SCC > and/or Moonsound emulation... Why not a MP3 decoding "module"? > > 3-D for MSX verry stupid. MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: msx2 horizontal scrolling..
At 11:02 AM 5/20/99 +0200, you wrote: >However, one problemo... >When I set the adjust while a VDP-command is executing, there appear some >'noise'-pixels on the screen. Are you sure it's related to the adjust? Simply executing copies to a visible page will give noise, even if you don't tough the adjust. If you're copying to a visible page, always make sure that you time the copy so that the area copied is never the same as the area sent to the monitor at that time. For example, if you copy an area from line 16 to 32, start the copy on line 32 or later (but not too late). If you copy an area from line 128 to 144, start the copy on line 144 or later. What will probably work is to devide the screen into a top and bottom part and put a line interrupt around line 128+NY, where NY is the size of the block you copy (for example 16). Copies for the top part are started by the line interrupt, copies for the bottom part are started on the VBLANK interrupt. By the way, if any of you ever wondered why the cursor in GraphSaurus blinks when it moves in the top region of the screen... its copy command is issued on the VBLANK interrupt and may not be finished when the scan reaches the top of the screen! >For example, during the screensplit I disable the screen, and at the end I >enable it again. This however gave a white line at the lowest (second) line >of the screensplit. I was able to solve this problem by making sure the >screen was enabled during the H_BLANK-period... What do you mean by "during the screensplit"? Do you mean "when the VDP is loaded with the new settings after a line interrupt occurs" or "the time the scanner takes to reach the next line interrupt point"? Bye, Maarten MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: 3D card on MSX (Was: Konami & Micro@?!*@*?@)
At 00:52 19/05/99 +0200, you wrote: >An average PC/PSX 3D scene contains a lot of vertices and textures. Loading >that amount of data with an MSX is no fun. Maybe a turbo R with CD-ROM can >do it in reasonable time, but MSX2 with floppy, nah... Well, I saw some Japanese homepages where there were something like that. Surely it wasn't a full rendered image moving in real time, but it was a colored wireframe one, like that from Elite. >Also, the MSX bus is slow so both the 3D transformations and the texture >mapping would have to be done in the 3D hardware. Talking about "using the >computer only as a power supply"... Are you (not Maarten, but everybody) thinking about placing a 3D chipset into our MSXs? Hmmm, surely our problem won't be preparing the evaluation board, but who'll write this hypotetical BIOS? >Actually, what I'd like to see on MSX is MP3 playing. Not in software, that >would be too slow. But using an MP3 decoding IC, the MSX would have no >problem to supply the data. After all, 128kbps is only 16K/sec, a CD-ROM, >HD or ZIP on MSX can do that easily. Sure I saw another homepage about some MP3 decoding ICs, but unfortunately I didn't get the URL. Does anyone know more information about the ESE DSP Unit? It would be a nice idea, placing a MP3 decoding scheme into it. As they said, you'll load up to 4 drivers, where you can have J-PEG and/or M-PEG decoding, SCC and/or Moonsound emulation... Why not a MP3 decoding "module"? Ricardo Jurczyk Pinheiro - ICQ UIN:3635907 - [EMAIL PROTECTED]|_Sola Scriptura | http://i.am/rjp -M.Sc. Numerical Modelling (hope so!) |_ Sola Gratia | UFF - Niteroi - RJ - Brazil - [EMAIL PROTECTED]_| Sola Fide | MSX, ST, B5, X-F, Anime, Christian, Maths, CuD, Linux!_| Solo Cristi | Christian, Rock, Comics, Transformers, and hate M$! | Soli Deo Gloria | MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Question...
Hi there, is it possible with current technologies to engeneer a handheld MSX computer? Just for private use (hobby), not commercially. Grtz Coen MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: MSX in music
>Speaking of Sigue Sigue Sputnik... I saw a press photo of the band and >one of the band members was wearing an MSX hat. Yes. He's Tony James, the space guitarist and brains of the band. The most exciting vision of the future. Until now. MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
RE: Xak rewlz!!
>Ever played the Snes (famicom) version of Xak 1 >It's very cool because the story, music and maps are the same >as on the msx!! It exists too a SNES version of YS III. It's identical to the MSX version, the only difference is the scroll. MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Misc stuff from the neverending K & M$ thread
>It's the western attitude. All western games must be 3D, high tech, blah >blah blah, while the eastern (Japanese) games are more advanced in >gameplay. Ah... so that's why I've got the hots for Japan 8;) >The cable-exploitant in Holland called A2000... has that something to do >with the Amiga 2000??? Dunno. MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: The ultimate weapons
>You're right.. that little bear-creature on the right of the screen *is* >very sexy >;) Z-0 will kill you 8;) >Sorry.. just can't help myself ;) Usually, neither can I (see previous posting) 8;) MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)