Re: AW: AW: About Snatcher...

1999-03-02 Thread Herbert Kloseck

[EMAIL PROTECTED] wrote:
> 
> On Tue, 23 Feb 1999, Robert Vroemisse wrote:
> 
> > > Do you want still keep the original soundtrack for SCC+?
> > I want to arrange the whole soundtrack maybe with some other composers. We
> > could make Moonsound versions of the music. Or maybe it's wise to keep the
> > original music. It helps to set the atmosphere. Snatcher without SCC? H,
> > I don't know.
> 
> I think it's better to do a dual version. One keepping the original
> sound/graphics and another one with "new features" like moonsound musics,
> new graphics, and so on.

If we do a re-coding of the game, that wouldn't be too difficult.
Two version would be the best solution.

Herbert Kloseck

=o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o=
Herbert Kloseck #   University Of Dortmund
   # #  LS7: Computer Graphics
   # #  D-44221 Dortmund
 #  #   Germany

  email: [EMAIL PROTECTED] 
  http://ls7-www.informatik.uni-dortmund.de/~kloseck 
=o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o=


MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the
quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)




Re: AW: AW: About Snatcher...

1999-02-28 Thread Maarten ter Huurne

At 12:25 AM 02/28/99 PST, you wrote:

>If I'm correct, at the moment Teddywarez is busy programming a new 
>SCC-tracker which would be more comfortable.

But if we want Snatcher to play music over the SCC, we don't need an
SCC-tracker, because the original music is good enough.

>But if you want to keep the original music, somebody would be able to 
>debug the game and simply rip it, isn't it ?

The game music has already been ripped by Martos, it's part of his SCC
music collection.

Even if the music is rearranged, it would probably be much easier for the
musicians if they can see the notes and effects of the original music.

>>I have written code that emulates SCC or SCC+ on a MoonSound. Jerome
>>Borsboom has written code that emulates SCC+ on 2 normal SCCs. So there 
>>are enough options to play the original music.
>
>Those thingies sound nice, but I guess when also making a 
>MoonSound-version,
>arrangements that use the full capability of the MoonSound would be 
>better.

I was replying to someone who said "I can't get an SCC+ to listen to the
original music".
I'd like re-arranged music as well. Just listen to the audio CDs of
Snatcher and you'll know that it's possible to improve upon the original
SCC+ music using better sound equipment.

>>>So how do you want to "snatch" these graphics? I own a Explorer so I 
>can
>>>grab some pictures. But animations would be a problem.
>>Another option is to rip GFX directly from CD, by writing the 
>appropriate
>>converter. If the file format is not too difficult, this will work very 
>well.
>
>If nothing would turn out to work, you could eventually just digitize 
>the graphics and have a graphic designer correcting the pics.

Then the Explorer option is better, because it grabs PSX VRAM instead of
digitizing and thus will produce less errors.
One of the advantages of ripping from CD is that you'd get all frames of an
animation.

>>GFX9000 can display 15bit pictures, which is the highest color depth 
>>that the PSX supports.
>
>Do you really think the PSX-graphics are that advanced ?

I don't have the PSX Snatcher myself. I'm stating the worst case.

I have to say that reprogramming Snatcher might be a lot more difficult
than hacking the original. Snatcher is based on some kind of script, which
tells the game "print this text, display this picture etc". One could
re-create that script by playing a lot and trying everything, but that
would take a lot of time and errors could be made. Ripping the original
script from the game would be better. But if you can do that, you can also
replace the script with an English version and the translation is complete.

Bye,
Maarten




MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the
quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)




Re: AW: AW: About Snatcher...

1999-02-28 Thread jalanc



On Tue, 23 Feb 1999, Robert Vroemisse wrote:

> > Do you want still keep the original soundtrack for SCC+?
> I want to arrange the whole soundtrack maybe with some other composers. We
> could make Moonsound versions of the music. Or maybe it's wise to keep the
> original music. It helps to set the atmosphere. Snatcher without SCC? H,
> I don't know. 

I think it's better to do a dual version. One keepping the original
sound/graphics and another one with "new features" like moonsound musics,
new graphics, and so on.





MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the
quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)




Re: AW: AW: About Snatcher...

1999-02-28 Thread Rieks W. Torringa

Hi

>I have written code that emulates SCC or SCC+ on a MoonSound. Jerome
>Borsboom has written code that emulates SCC+ on 2 normal SCCs. So there 
are
>enough options to play the original music.

Those thingies sound nice, but I guess when also making a 
MoonSound-version,
arrangements that use the full capability of the MoonSound would be 
better. And I
trust guys like Robert and Johnny that they'll succeed in doing that.

>If a reprogramming is done, why not allow the user to select either
>original music or re-arranged music?

If that would be an option, it's the best one, I guess.

>>So how do you want to "snatch" these graphics? I own a Explorer so I 
can
>>grab some pictures. But animations would be a problem.
>Another option is to rip GFX directly from CD, by writing the 
appropriate
>converter. If the file format is not too difficult, this will work very 
well.

If nothing would turn out to work, you could eventually just digitize 
the graphics
and have a graphic designer correcting the pics.

>>Another problem is
>>the size of the pictures and the amount of colors used. It has to be 
screen
>>8 or even 12.
>Or we could finally make a GFX9000 game...
>GFX9000 can display 15bit pictures, which is the highest color depth 
that
>the PSX supports.

Do you really think the PSX-graphics are that advanced ? I, personally, 
think even
SCREEN 5 would do... (but I might be wrong, ofcourse; I don't know much 
about
converting graphics).

Bye,
Rieks

__
Get Your Private, Free Email at http://www.hotmail.com


MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the
quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)




Re: AW: AW: About Snatcher...

1999-02-28 Thread Rieks W. Torringa

Hi

>> Do you want still keep the original soundtrack for SCC+?
>I want to arrange the whole soundtrack maybe with some other composers. 
We
>could make Moonsound versions of the music. Or maybe it's wise to keep 
the
>original music. It helps to set the atmosphere. Snatcher without SCC? 
H,
>I don't know. 

If I'm correct, at the moment Teddywarez is busy programming a new 
SCC-tracker
which would be more comfortable. I guess this isn't really written for 
SCC+-music,
but as the meaning of this + is nearly nothing, I guess this won't be 
such a problem.
But if you want to keep the original music, somebody would be able to 
debug the
game and simply rip it, isn't it ? I, personally, prefer arranged 
MoonSound-versions,
but that's only my opinion...

Bye,
Rieks

__
Get Your Private, Free Email at http://www.hotmail.com


MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the
quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)




Re: AW: AW: About Snatcher...

1999-02-28 Thread Rieks W. Torringa

Hi

>> Great. I think I can charter Johnny Hassink as well for the musics. 
But how
>> about the programming, graphics and most important the translation?

Yups, I also think Johnny would like composing musics for something like 
this.
And the translation... I'd like to do it, but I know there's very much 
text to be
translated. Perhaps another translator would be welcome. Two translators 
can
clear the job, I guess. If not, I can also try it alone, but it will 
take some more
time. Oh, and by the way, I almost didn't play the MSX-version of 
Snatcher, so
I don't know how difficult translating these texts will be. At the 
moment I'm 
only a second-year Japanese student, and translating generally isn't a 
real
big problem (at least as long as I have my dictionary and wordtank), but 
sometimes
also dialect or very ordinary Japanese is being used, which sometimes 
makes
things a little more difficult. But I could try, anyway. At the end of 
this year,
I should be able to read it quite fluently (as at the university they 
expect us
to read Japanese books - literature I'm afraid).

But ehhh, exactly how serious is this idea ? It sounds rather crazy, but 
on the
other hand seems to be a real challenge...

Bye
Rieks

__
Get Your Private, Free Email at http://www.hotmail.com


MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the
quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)




Re: AW: AW: About Snatcher...

1999-02-25 Thread Maarten ter Huurne

Ricardo Jurczyk Pinheiro wrote:

> >[Ripping GFX from PSX version]
> >
> >Another option is to rip GFX directly from CD, by writing the appropriate
> >converter. If the file format is not too difficult, this will work very well.
> 
> But there's 2 problems:
> - We need to read the CD - which filesystem does it have?

Normal ISO filesystem, data is written in mode 2 (XA mode).
Most PCs can read it without problem, just try it...

> - Which gfx format are being used?

I don't have the PSX Snatcher. Some games use TIM format, that's very easy
to convert. FF7 uses a compressed (LZ-like) algorithm, which is difficult.
Can anyone who does have PSX Snatcher tell me about the GFX files? Maybe
send me one, if it's not too large (mail me before you send files!).
 
> No please, I don't have a GFX9000!
> Please, do it 4 MSX 2+ or T-R (V9958)... Why now 2 versions of the same game?

But then other people will complain that they don't have V9958...
I think SCREEN 7 (maybe using updated GFX) is a must.
GFX9000 version as well would be cool if ripping from PSX version proves
to be easy.

> >GFX9000 can display 15bit pictures, which is the highest color depth that
> >the PSX supports.
> 
> Yep, I know... But there isn't anything that a really good graphic
> converter can't do, like Image Alchemy.

Converting is not the problem. It's displaying: 15bit GFX will look bad on
V9938 and not that good on V9958 either.
 
Bye,
Maarten


MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the
quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)




Re: AW: AW: About Snatcher...

1999-02-25 Thread Ricardo Jurczyk Pinheiro

At 18:31 23/02/99 +0100, you wrote:
>At 02:02 PM 2/23/99 +0100, you wrote:
>
>>I want to arrange the whole soundtrack maybe with some other composers. We
>>could make Moonsound versions of the music. Or maybe it's wise to keep the
>>original music. It helps to set the atmosphere. Snatcher without SCC? H,
>>I don't know. 
>
>I have written code that emulates SCC or SCC+ on a MoonSound. Jerome
>Borsboom has written code that emulates SCC+ on 2 normal SCCs. So there are
>enough options to play the original music.

Only a thing: Please, if you're planning to put Moonsound music into this
'new' Snatcher (or in any game), please don't forget us who has only
MSX-Music, SCC and/or MSX-Audio, most of us don't have enough money to buy
a Moonsound.

>If a reprogramming is done, why not allow the user to select either
>original music or re-arranged music?

Well, pretty nice option!

>>[Ripping GFX from PSX version]
>>
>>So how do you want to "snatch" these graphics? I own a Explorer so I can
>>grab some pictures. But animations would be a problem.
>
>Another option is to rip GFX directly from CD, by writing the appropriate
>converter. If the file format is not too difficult, this will work very well.

But there's 2 problems:
- We need to read the CD - which filesystem does it have?
- Which gfx format are being used?

>>Another problem is
>>the size of the pictures and the amount of colors used. It has to be screen
>>8 or even 12.
>
>Or we could finally make a GFX9000 game...

No please, I don't have a GFX9000! 
Please, do it 4 MSX 2+ or T-R (V9958)... Why now 2 versions of the same game?

>GFX9000 can display 15bit pictures, which is the highest color depth that
>the PSX supports.

Yep, I know... But there isn't anything that a really good graphic
converter can't do, like Image Alchemy. 

>>[Editing as GIF or BMP]
>>
>>Why convert it first from pc to MSX? It is a MSX game, so we make it on MSX.
>
>Ever heard of the term "cross-development"? The professionals use it all
>the time.
>
>>BMP or GIF files can't be used on MSX directely, so we cannot use them. 
>
>Writing a BMP to screen 5 converter is much easier than writing a game like
>Snatcher...

Sure, BMP is a one of the easiest file formats I've ever seen.
  _   __  
 |  __ \ (_| ICQ UIN: 3635907 | | M. Sc. In Numerical Modelling - UFF 
 | |__) | _   __ _ _ __ __| | ___ Niteroi - RJ - BR  +-+
 |  _  / | |/ __// _` | '__/ _` |/ _ \   |  Sola Scriptura |
 | | \ \ | | (__| (_| | | | (_| | (_) |  |   Sola Gratia   |
 |_|  \_\|_|\___\\__,_|_|  \__,_|\___/  Jurczyk Pinheiro |Sola Fide|
 http://pagina.de/rjp - [EMAIL PROTECTED] - [EMAIL PROTECTED]  |   Solo Cristi   |
 MSX freak, X-Phile, Trekker, Christian, Transformers,   | Soli Deo Gloria |
 Anime (Yamato!), CuD, Linux, Rock, Comics, and hate M$! +-+


MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the
quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)




Re: AW: AW: About Snatcher...

1999-02-24 Thread quickzand

At 18:31 23-2-99 +0100, you wrote:
>At 02:02 PM 2/23/99 +0100, you wrote:
>
>>I want to arrange the whole soundtrack maybe with some other composers. We
>>could make Moonsound versions of the music. Or maybe it's wise to keep the
>>original music. It helps to set the atmosphere. Snatcher without SCC? H,
>>I don't know. 
>
>I have written code that emulates SCC or SCC+ on a MoonSound. Jerome
>Borsboom has written code that emulates SCC+ on 2 normal SCCs. So there are
>enough options to play the original music.
>
>If a reprogramming is done, why not allow the user to select either
>original music or re-arranged music?
>
>>[Ripping GFX from PSX version]
>>
>>So how do you want to "snatch" these graphics? I own a Explorer so I can
>>grab some pictures. But animations would be a problem.
>
>Another option is to rip GFX directly from CD, by writing the appropriate
>converter. If the file format is not too difficult, this will work very well.
>
>>Another problem is
>>the size of the pictures and the amount of colors used. It has to be screen
>>8 or even 12.
>
>Or we could finally make a GFX9000 game...
>GFX9000 can display 15bit pictures, which is the highest color depth that
>the PSX supports.
>

hm I don't think this is a very good idea, as not many people 
own a gfx9000 (including me) but it is a nice idea to make a gfx9000 version
too.

>>[Editing as GIF or BMP]
>>
>>Why convert it first from pc to MSX? It is a MSX game, so we make it on MSX.
>
>Ever heard of the term "cross-development"? The professionals use it all
>the time.
>
>>BMP or GIF files can't be used on MSX directely, so we cannot use them. 
>
>Writing a BMP to screen 5 converter is much easier than writing a game like
>Snatcher...
>


greetings

pepijn



MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the
quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)




Re: AW: AW: About Snatcher...

1999-02-23 Thread Maarten ter Huurne

At 02:02 PM 2/23/99 +0100, you wrote:

>I want to arrange the whole soundtrack maybe with some other composers. We
>could make Moonsound versions of the music. Or maybe it's wise to keep the
>original music. It helps to set the atmosphere. Snatcher without SCC? H,
>I don't know. 

I have written code that emulates SCC or SCC+ on a MoonSound. Jerome
Borsboom has written code that emulates SCC+ on 2 normal SCCs. So there are
enough options to play the original music.

If a reprogramming is done, why not allow the user to select either
original music or re-arranged music?

>[Ripping GFX from PSX version]
>
>So how do you want to "snatch" these graphics? I own a Explorer so I can
>grab some pictures. But animations would be a problem.

Another option is to rip GFX directly from CD, by writing the appropriate
converter. If the file format is not too difficult, this will work very well.

>Another problem is
>the size of the pictures and the amount of colors used. It has to be screen
>8 or even 12.

Or we could finally make a GFX9000 game...
GFX9000 can display 15bit pictures, which is the highest color depth that
the PSX supports.

>[Editing as GIF or BMP]
>
>Why convert it first from pc to MSX? It is a MSX game, so we make it on MSX.

Ever heard of the term "cross-development"? The professionals use it all
the time.

>BMP or GIF files can't be used on MSX directely, so we cannot use them. 

Writing a BMP to screen 5 converter is much easier than writing a game like
Snatcher...

Bye,
Maarten



MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the
quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)




Re: AW: AW: About Snatcher...

1999-02-23 Thread john . j

Robert Vroemisse schrieb:


> > >I want to arrange the whole soundtrack maybe with some other composers.
> > We
> > >could make Moonsound versions of the music.
> > >Or maybe it's wise to keep the
> > >original music. It helps to set the atmosphere. Snatcher without SCC?
> > H,
> > >I don't know.
> > I would say: keep the SCC. Don't alter too much of the game.
> The music was good in the
> original, so it must stay. When the music was bad, we had te rearrange the
> tracks again, but since the music was really good, why change it.
> [[..some snips..]]

Please don't keep the original music - it's written for SCC+.
Where can I buy one??: /

greetz
JJoS   :-'






MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the
quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)




Re: AW: AW: About Snatcher...

1999-02-23 Thread Herbert Kloseck

> 
> 
> 

> > >> Konami Man wrote:
> > >> > 
> > >> > Just a crazy idea: maybe instead of translating Snatcher, it is a
> > better
> > >> > idea to capture graphics and reprogram the whole game with english
> > >> texts?
> > >> > Such type of game has not a very complicated programming structure...
> > >> > besides musics can be converted to Moonsound for example! 8-)
> > >> > 
> > >> 
> > >> Sounds to be a good idea. In this case, we could support harddisk as
> > >> well and
> > >> maybe putting in some additional graphics.
> > >> 
> > >> 
> > >> Herbert Kloseck
> > >> 
> > >You mean redo the whole game? Great idea. I would be willing to make some
> > >graphics better. The graphics stink like it is now. Some additional
> > colors
> > >and better animation wouldn't hurt at all. I can write some music as
> > well.
> > >(moonsound that is)
> > >
> > >Robert
> > >
> > I'm willing to write sum musix as well :)
> > 
> > Pepijn
> > 
> Great. I think I can charter Johnny Hassink as well for the musics. But how
> about the programming, graphics and most important the translation?
> 

I can offer some webspace to put most of the developed parts acessable
to all who are willing to help us.

About the graphics: I'm not so good in drawing but i can improve some
of the graphics if amybody send me the files as gif or bmp. jpg is out
of question cause we're loosing too much qality. And converting gif <-> bmp
isn't a problem at all. 

Another question is, which programming-language we should use.
Thou the gameplay is very easy, Turbo Pascal or C should do it.
 


Herbert Kloseck

=o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o=
Herbert Kloseck #   University Of Dortmund
   # #  LS7: Computer Graphics
   # #  D-44221 Dortmund
 #  #   Germany

  email: [EMAIL PROTECTED] 
  http://ls7-www.informatik.uni-dortmund.de/~kloseck 
=o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o=


MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the
quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)