Re: [music-dsp] a weird but salient, LTI-relevant question

2014-05-19 Thread robert bristow-johnson

On 5/19/14 10:01 PM, Sampo Syreeni wrote:

On 2014-05-08, Risto Holopainen wrote:

[...] I recall a composer collegue once complaining about repetition 
in the noise generator of Csound. I think they used a random 
generator with period 2^16 in those days, but it's been improved now.


That's precisely where I landed with this thing, originally. My PRNG 
wasn't Csound's but Turbo Pascal's. Still, a linear conguential 
generator with 16 bit state.


That's unusable because you can hear the repetition. But the real 
question is, *why* *can* you hear it?


um, because it repeats?  like nearly every second?

What's the neural mechanism which lets you such long term structure 
even in fully randomized sound? What does it tell you about human 
hearing, and its theory, and the limits of that theory, precisely?


given any short set of random numbers, if you look at a shorter subset 
of it, you will see that some particular frequency components will stand 
out more than others.  you will hear those frequency components pop out 
at you.  likely you won't notice or make a mental note of it because the 
next second, some other component at a different frequency will pop out.


but if the sequence repeats every 65535/44100 second these temporal 
artifacts of the random signal will certainly be noticed.



--

r b-j  r...@audioimagination.com

Imagination is more important than knowledge.



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Re: [music-dsp] a weird but salient, LTI-relevant question

2014-05-12 Thread Nigel Redmon
On May 11, 2014, at 7:42 PM, Sampo Syreeni de...@iki.fi wrote:
 On 2014-05-08, Nigel Redmon wrote:
 
 The bottom line, I think, is that yes white noise is random, but the low 
 frequency components are, well, low frequency.
 
 You can't here 1Hz though, evenif you can hear its contray 1s repeat 
 frequency.

True. But I meant that it seemed that repeating the repetition of a 
low-frequency artifact  is easier to hear that artifacts that change quickly. 
I’m just relaying an observation, not saying I understand it. That is, in 
listening to white noise, if you pay attention to different frequency area, you 
have a hiss on top, and in the low part you can hear a constantly changing and 
morphing series of chugs and things that I don’t know how to describe. It’s 
pretty easy to latch onto one of those repeating when it gets down in the 
2-second range. That’s the best I can seem to describe it :-/

 Now take a long enough random sequence with all of its content under 200Hz or 
 so filtered out by DFT. Repeat the DFT block. Can you still hear the 
 repetition? By definition, there's no bump there, either. At least if you 
 did it right.
 
 Anyway, like I said, I’ve been through this before so there were no 
 surprises. Sampo, were you looking for a particular revelation? I’m not sure 
 if I’m listening for what you were getting at.
 
 You prolly are. You seem to know what I'm getting at in full. But if you 
 think about what that means, really, it just is *really* difficult to see 
 what *these* LTI implictions have to do with the *shorter* time LTI 
 implications we normally work with and e.g. base our codecs on.
 
 And really, I just *love* the people of old who know about this or old, 
 and/or try it out anew. :)

Haha—yeah, that’s me, old guy ;-)

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Re: [music-dsp] a weird but salient, LTI-relevant question

2014-05-11 Thread Sampo Syreeni

On 2014-05-08, Theo Verelst wrote:

About the noise, I'll say it only one time: IS YOUR NOISE SOURCE BANDWIDTH 
LIMITED, [...]


This sort of thing is precisely why I left it for you and everybody else 
to produce. By yourselves. So that only yourself is then to blaim.


It really doesn't matter too much as long as you loop the noise well 
enough. No splicing artifacts which would make the noise easily 
discernible from looped noise of the same class. Even somewhat lowpassed 
noise wouldn't be *too* bad -- but then in looping you can't ever 
lowpass it except using a cyclic convolution, or the splice point can be 
heard.


So, Theo, no analog processing here.
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Re: [music-dsp] a weird but salient, LTI-relevant question

2014-05-11 Thread Sampo Syreeni

On 2014-05-08, robert bristow-johnson wrote:

where the RNG for the dither is derived from the LSBs of the last N 
quantized words?


The parity of the last few words as whole. That's because parity/xor has 
been proven to be an optimal randomness extractor in this sort of thing, 
and even if it doesn't remain so in the loop I just introduced, it's 
pretty much the only one which provably disregards both static leading 
and following zeroes. So that you can embed PCM words of any width, 
without having to tell how they were embedded, and still achieve 
in-even-hardware-low-cost synch.


Don't say I never thought this out in full. ;)

i think that if you cannot hear a different with a butt splice, you won't 
hear it with a cross fade.


Definitely not true. Most means of interpolating over a splice repeat do 
not really do it over. They work fine within a running sample stream, 
but once they loop, they do something wrong. Especially at the very 
first nonrepeating run, and at the end of the last repeat.


Or even if the interpolation algorithm is good enough, it's very 
difficult to make anybody else believe that it was so. Especially any 
naive listener who knows precious all of DSP and couldn't audit the 
code.


All of the true, golden ears out there are like that. So... ;)

if that were the case, Fletcher-Munson curves (or Robinson-Dadson, or 
pick your researcher) would have equal spacing for all frequencies. 
the fact that they get squished at the very low and very high 
frequencies is ostensibly not linear behavior.


Of course. But then, this kind of a test shows that that human hearing 
has even a further, LTI-kinda-looking aspect, which doesn't have to do 
with those curves either.

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Re: [music-dsp] a weird but salient, LTI-relevant question

2014-05-09 Thread Emanuel Landeholm
Datapoint: I just tried repeating a ~1 sec brown noise clip in Audacity and
I'm not sure if I get that choo choo effect. It sounds pretty
continuous to me. However, I think this requires ABX testing in order to
make sure.


On Thu, May 8, 2014 at 8:14 PM, Nigel Redmon earle...@earlevel.com wrote:

 The 2-second area is my recollection as well, from when I played with
 noise sequence length, probably 20 years ago. Under 2, you don’t really
 have to pay attention to hear a repeat—your latches onto it easily—and as
 you get longer, you have to listen more carefully, and you get to the point
 quickly where you’re questioning yourself whether you’re hearing it repeat.

 The bottom line, I think, is that yes white noise is random, but the low
 frequency components are, well, low frequency. And it’s pretty each to pick
 out a repeating bump there. Not necessarily the bass end, more in the kids,
 and is probably a tradeoff between frequency and ear sensitivity.

 I just did a qd app, which generates 10 seconds of white noise, then
 adjusts the loop length as a percentage of the mouse vertical in the
 window, and start point based on horizontal position.

 Anyway, like I said, I’ve been through this before so there were no
 surprises. Sampo, were you looking for a particular revelation? I’m not
 sure if I’m listening for what you were getting at.


 On May 8, 2014, at 8:43 AM, STEFFAN DIEDRICHSEN sdiedrich...@me.com
 wrote:
  I bounced some 100 secs of noise taken from the test oscillator in Logic
 Pro. Loaded this in the IRU and did some cycling.
  My finding: There are portions in the noise, that allows me to go down
 to 2 seconds and it still sounded like straight (un-looped) noise. Other
 noise portions had “features”, that sounded like persons talking in the
 background or a squeak, or so. That’s so prominent, that it was easy to
 identify the cycle.
  Than, I did some experimentation, the IRU allows you to playback a
 selection in a cycle and the cycle can be dragged around without
 interrupting the playback. Doing that over a length of about 4 seconds with
 a 2 second long selection sounded to me like straight noise.
 
  Steffan
 
 
  On 08 May 2014, at 12:35, Sampo Syreeni de...@iki.fi wrote:
 
  Interestingly, nobody's taken the test as of yet. Even if it ain't in
 the least bit a contest, and I already said to begin with that the result
 might be rather interesting for any and all.

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Re: [music-dsp] a weird but salient, LTI-relevant question

2014-05-08 Thread Enr G
My two cents as a person in the field:

the human hearing system is kind of an LTI... only at very low level
processing. The consistency of measured signal (= perceiving the same
signal the same way at all time as somebody wrote here) is present in
the ear canal up to brainstem - inferior colliculus. But once we go
to higher neuronal processing of auditory signals things get
complicated and the same signal can be perceived in many different
ways (e.g. google for top-down mechanism of auditory attention). The
(non linear) fourier analysis and interpreting sounds as sinusoid are
valid at ear canal level, and there are models with filterbanks to
simulate that. But once we go to conscious perception (=cerebral
cortex) evidence from animal research seems to point to a more complex
analysis performed by the neurons: the so called spectro-temporal
modulation (basically a 2D fourier transform). I.e. envelopes and
phases are treated in different ways to identify sound objects. For
those interested, this is a nice starting point (open access):
http://www.ploscompbiol.org/article/info%3Adoi%2F10.1371%2Fjournal.pcbi.1003412#pcbi-1003412-g007

e.

On Thu, May 8, 2014 at 8:28 AM, eric ericzh...@gmail.com wrote:
 It would appear to me that the human hearing system is an LTI system.  It 
 doesn't react in a linear fashion to frequency or loudness, but it perceives 
 the same signal the same way at all times, disregarding aging, hearing loss, 
 etc.

 On 5/8/2014 1:25:28 AM, Sampo Syreeni de...@iki.fiwrote:
 On 2014-05-08, robert bristow-johnson wrote:

 there was a way that you could do subtractive dither in that the
 dither that you added before quantizing to a short word could be
 subtracted (to regain 4.77 dB) [...]

 I have some code for just that, even, and even better ideas. Maybe I
 even mentioned them somewhere a while back? If not, will fully share
 given interest. (The code is rather shitty, and even the ideas would
 benefit from development. But still better than you see implemented
 anywhere.)

 Yet why-oh-why doesn't anybody just pop up their Audacity and a few
 megabytes of randomness, the way I originally asked? Because the stuff
 I'm talking about really is kind of interesting and unexpected, once you
 try it out on your own ears...

 when you loop the noise, is it a butt-splice? (i.e. no crossfade.)

 Yes. Otherwise the splice might introduce an interpolation artifact
 which would invalidate the experiment from the start.

 it's news to me that human hearing is LTI.

 Yes, well, it ain't. But even conventional psychophysical theory treats
 it as such. For example, why would we hear frequencies unless the ear
 was LTI? Fourier analysis, that is sinusoids as something special,
 doesn't make much sense unless you assume... Well, you know, at least
 something having to do with linearity and shift-variance... ;)
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Re: [music-dsp] a weird but salient, LTI-relevant question

2014-05-08 Thread Stefan Stenzel
As someone already pointed out, spend an evening to hack a website for this.
Otherwise I just don’t feel like it’s worth the hassle, this is why-oh-why I 
don’t.

Stefan

On 08 May 2014, at 7:25 , Sampo Syreeni de...@iki.fi wrote:

 Yet why-oh-why doesn't anybody just pop up their Audacity and a few megabytes 
 of randomness, the way I originally asked? Because the stuff I'm talking 


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Re: [music-dsp] a weird but salient, LTI-relevant question

2014-05-08 Thread Richard Wentk
I'd recommend Intelligence by Jeff Hawkins for some thought-provoking insights 
into high-level perceptual processing in the brain.

Richard

 On 8 May 2014, at 06:59, Enr G e.glerean@gmail.com wrote:
 
 My two cents as a person in the field:
 
 the human hearing system is kind of an LTI... only at very low level
 processing. The consistency of measured signal (= perceiving the same
 signal the same way at all time as somebody wrote here) is present in
 the ear canal up to brainstem - inferior colliculus. But once we go
 to higher neuronal processing of auditory signals things get
 complicated and the same signal can be perceived in many different
 ways (e.g. google for top-down mechanism of auditory attention). The
 (non linear) fourier analysis and interpreting sounds as sinusoid are
 valid at ear canal level, and there are models with filterbanks to
 simulate that. But once we go to conscious perception (=cerebral
 cortex) evidence from animal research seems to point to a more complex
 analysis performed by the neurons: the so called spectro-temporal
 modulation (basically a 2D fourier transform). I.e. envelopes and
 phases are treated in different ways to identify sound objects. For
 those interested, this is a nice starting point (open access):
 http://www.ploscompbiol.org/article/info%3Adoi%2F10.1371%2Fjournal.pcbi.1003412#pcbi-1003412-g007
 
 e.
 
 On Thu, May 8, 2014 at 8:28 AM, eric ericzh...@gmail.com wrote:
 It would appear to me that the human hearing system is an LTI system.  It 
 doesn't react in a linear fashion to frequency or loudness, but it perceives 
 the same signal the same way at all times, disregarding aging, hearing loss, 
 etc.
 
 On 5/8/2014 1:25:28 AM, Sampo Syreeni de...@iki.fiwrote:
 On 2014-05-08, robert bristow-johnson wrote:
 
 there was a way that you could do subtractive dither in that the
 dither that you added before quantizing to a short word could be
 subtracted (to regain 4.77 dB) [...]
 
 I have some code for just that, even, and even better ideas. Maybe I
 even mentioned them somewhere a while back? If not, will fully share
 given interest. (The code is rather shitty, and even the ideas would
 benefit from development. But still better than you see implemented
 anywhere.)
 
 Yet why-oh-why doesn't anybody just pop up their Audacity and a few
 megabytes of randomness, the way I originally asked? Because the stuff
 I'm talking about really is kind of interesting and unexpected, once you
 try it out on your own ears...
 
 when you loop the noise, is it a butt-splice? (i.e. no crossfade.)
 
 Yes. Otherwise the splice might introduce an interpolation artifact
 which would invalidate the experiment from the start.
 
 it's news to me that human hearing is LTI.
 
 Yes, well, it ain't. But even conventional psychophysical theory treats
 it as such. For example, why would we hear frequencies unless the ear
 was LTI? Fourier analysis, that is sinusoids as something special,
 doesn't make much sense unless you assume... Well, you know, at least
 something having to do with linearity and shift-variance... ;)
 --
 Sampo Syreeni, aka decoy - de...@iki.fi, http://decoy.iki.fi/front
 +358-40-3255353, 025E D175 ABE5 027C 9494 EEB0 E090 8BA9 0509 85C2
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Re: [music-dsp] a weird but salient, LTI-relevant question

2014-05-08 Thread Olli Niemitalo
If there, by chance, happens to be a feature in the noise that
catches the ear and creates a sort of (possibly first subconscious)
memory, then the choo-choo effect will be more audible as that feature
can be more easily recognized again, reinforcing the memory. I
generated 10 seconds of Gaussian white noise and can consistently
recognize a certain short rhythmic feature from it. And, minutes after
stopping playback, I can still recall that memory in my mind. It's
even more easy to recognize the periodicity if you train your ears to
recognize a shorter piece before playing back the whole (10 second or
so) loop. So I think it boils down to two things: features and
learning. Learning can also turn non-features into features.

Sampo's test should be carried out multiple times to gather
statistics, and because repetition will aid in reinforcement of the
memory, also the number of repetitions should be controlled or
recorded. How about tap to the rhythm of it?

Feature-stripped noise should work better in some applications than
truly random noise. Perhaps multi-band compression could be used to
level it out.

-olli

On Thu, May 8, 2014 at 9:56 AM, Stefan Stenzel
stefan.sten...@waldorfmusic.de wrote:
 As someone already pointed out, spend an evening to hack a website for this.
 Otherwise I just don’t feel like it’s worth the hassle, this is why-oh-why I 
 don’t.

 Stefan

 On 08 May 2014, at 7:25 , Sampo Syreeni de...@iki.fi wrote:

 Yet why-oh-why doesn't anybody just pop up their Audacity and a few 
 megabytes of randomness, the way I originally asked? Because the stuff I'm 
 talking


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Re: [music-dsp] a weird but salient, LTI-relevant question

2014-05-08 Thread Sampo Syreeni

On 2014-05-08, Olli Niemitalo wrote:

Sampo's test should be carried out multiple times to gather 
statistics, and because repetition will aid in reinforcement of the 
memory, also the number of repetitions should be controlled or 
recorded. How about tap to the rhythm of it?


Or, more to the point, you should always repeat the test using a 
different noise stream. You shouldn't be able to learn any statistical 
deviation from one test to another. The only learning and pattern 
recognition in play should take place from cycle to cycle, and possibly 
even so that you're limited from hearing more than two cycles of 
sequence. (Though it's pretty much impossible to implement that without 
the cutoff giving you a hint of what the repetition length was.)


Interestingly, nobody's taken the test as of yet. Even if it ain't in 
the least bit a contest, and I already said to begin with that the 
result might be rather interesting for any and all.


Feature-stripped noise should work better in some applications than 
truly random noise. Perhaps multi-band compression could be used to 
level it out.


If you do anything of the sort, you by definition introduce structure 
into the signal. After that it ain't noise anymore.

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Re: [music-dsp] a weird but salient, LTI-relevant question

2014-05-08 Thread Risto Holopainen


It may be fine to think of the ear as doing a Fourier transform as a first, 
crude approximation. For a more accurate description however, some nonlinear 
effects would have to be considered. And some of this already happens in the 
ear.
As for hearing being LTI, think about forward and backward masking. Although it 
happens at a rather short time scale, it implies that time invariance is not 
always the case. Harmonic distortion and intermodulation of two sinusoids 
played loudly enough also speaks against linearity.
I haven't tried the experiment, but I recall a composer collegue once 
complaining about repetition in the noise generator of Csound. I think they 
used a random generator with period 2^16 in those days, but it's been improved 
now. 
Risto Holopainen

  
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Re: [music-dsp] a weird but salient, LTI-relevant question

2014-05-08 Thread STEFFAN DIEDRICHSEN
Small correction:

the correct name is MM5837, which is a 16 bit shiftregister device. It’s bad 
but can be replaced by the MM5437, a 23 bit device which can be clocked 
externally and has a much longer period. 


Steffan 


On 08 May 2014, at 07:35, STEFFAN DIEDRICHSEN sdiedrich...@me.com wrote:

 The MN5837 is a pretty good noise source, if clocked externally. The internal 
 clock is way too high and leads to audible periods. I used it in my thesis 
 with good results. 
 
 Steffan
 
 Von meinem iPhone gesendet
 
 Am 08.05.2014 um 06:51 schrieb Nigel Redmon earle...@earlevel.com:
 
 Reminds me…a few decades ago at Oberheim…Tom O. lamented to me bout a 
 seemingly minor decision he’d made and later regretted…replacing an analog 
 noise source with a digital noise generator (OBX—same in the Prophet 5). He 
 took a bunch of grief from a guy who liked to meditate to noise, bought the 
 OBX and was disappointed.You could hear the cycle pretty easily.
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Re: [music-dsp] a weird but salient, LTI-relevant question

2014-05-08 Thread STEFFAN DIEDRICHSEN
I bounced some 100 secs of noise taken from the test oscillator in Logic Pro. 
Loaded this in the IRU and did some cycling. 
My finding: There are portions in the noise, that allows me to go down to 2 
seconds and it still sounded like straight (un-looped) noise. Other noise 
portions had “features”, that sounded like persons talking in the background or 
a squeak, or so. That’s so prominent, that it was easy to identify the cycle. 
Than, I did some experimentation, the IRU allows you to playback a selection in 
a cycle and the cycle can be dragged around without interrupting the playback. 
Doing that over a length of about 4 seconds with a 2 second long selection 
sounded to me like straight noise. 

Steffan 


On 08 May 2014, at 12:35, Sampo Syreeni de...@iki.fi wrote:

 Interestingly, nobody's taken the test as of yet. Even if it ain't in the 
 least bit a contest, and I already said to begin with that the result might 
 be rather interesting for any and all.

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Re: [music-dsp] a weird but salient, LTI-relevant question

2014-05-08 Thread Diemo Schwarz


Does learning count as a non-linearity?

Agus, T.R.,  Pressnitzer, D. (2013). The detection of repetitions in noise 
before and after perceptual learning. Journal of the Acoustical Society of 
America, 134(1), 464-473.

http://lpp.psycho.univ-paris5.fr/abstract.php?id=3564

...Diemo

On 08.05.14 07:59, Enr G wrote:

My two cents as a person in the field:

the human hearing system is kind of an LTI... only at very low level
processing. The consistency of measured signal (= perceiving the same
signal the same way at all time as somebody wrote here) is present in
the ear canal up to brainstem - inferior colliculus. But once we go
to higher neuronal processing of auditory signals things get
complicated and the same signal can be perceived in many different
ways (e.g. google for top-down mechanism of auditory attention). The
(non linear) fourier analysis and interpreting sounds as sinusoid are
valid at ear canal level, and there are models with filterbanks to
simulate that. But once we go to conscious perception (=cerebral
cortex) evidence from animal research seems to point to a more complex
analysis performed by the neurons: the so called spectro-temporal
modulation (basically a 2D fourier transform). I.e. envelopes and
phases are treated in different ways to identify sound objects. For
those interested, this is a nice starting point (open access):
http://www.ploscompbiol.org/article/info%3Adoi%2F10.1371%2Fjournal.pcbi.1003412#pcbi-1003412-g007

e.

On Thu, May 8, 2014 at 8:28 AM, eric ericzh...@gmail.com wrote:

It would appear to me that the human hearing system is an LTI system.  It 
doesn't react in a linear fashion to frequency or loudness, but it perceives 
the same signal the same way at all times, disregarding aging, hearing loss, 
etc.

On 5/8/2014 1:25:28 AM, Sampo Syreeni de...@iki.fiwrote:
On 2014-05-08, robert bristow-johnson wrote:


there was a way that you could do subtractive dither in that the
dither that you added before quantizing to a short word could be
subtracted (to regain 4.77 dB) [...]


I have some code for just that, even, and even better ideas. Maybe I
even mentioned them somewhere a while back? If not, will fully share
given interest. (The code is rather shitty, and even the ideas would
benefit from development. But still better than you see implemented
anywhere.)

Yet why-oh-why doesn't anybody just pop up their Audacity and a few
megabytes of randomness, the way I originally asked? Because the stuff
I'm talking about really is kind of interesting and unexpected, once you
try it out on your own ears...


when you loop the noise, is it a butt-splice? (i.e. no crossfade.)


Yes. Otherwise the splice might introduce an interpolation artifact
which would invalidate the experiment from the start.


it's news to me that human hearing is LTI.


Yes, well, it ain't. But even conventional psychophysical theory treats
it as such. For example, why would we hear frequencies unless the ear
was LTI? Fourier analysis, that is sinusoids as something special,
doesn't make much sense unless you assume... Well, you know, at least
something having to do with linearity and shift-variance... ;)
--
Sampo Syreeni, aka decoy - de...@iki.fi, http://decoy.iki.fi/front
+358-40-3255353, 025E D175 ABE5 027C 9494 EEB0 E090 8BA9 0509 85C2

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Re: [music-dsp] a weird but salient, LTI-relevant question

2014-05-08 Thread Charles Z Henry
On Thu, May 8, 2014 at 12:59 AM, Enr G e.glerean@gmail.com wrote:
 My two cents as a person in the field:

 the human hearing system is kind of an LTI...

LTI is a very specific thing.  It's not sort of, kind of, LTI--it's
just either LTI or not.

 only at very low level
 processing. The consistency of measured signal (= perceiving the same
 signal the same way at all time as somebody wrote here) is present in
 the ear canal up to brainstem - inferior colliculus.

No, it's not.  LTI means always stationary.  Two easy ones that
originate from the named region:
1.  Stapedius response
2.  Tinnitus

I agree with the sentiment:  There are multiple concurrent
representations of sound, and at some level of auditory processing,
sounds are frequently represented the same way.

but it's not LTI--you have to ignore a lot of things to treat your
auditory system as approximately LTI

 But once we go
 to higher neuronal processing of auditory signals things get
 complicated and the same signal can be perceived in many different
 ways (e.g. google for top-down mechanism of auditory attention). The
 (non linear) fourier analysis and interpreting sounds as sinusoid are
 valid at ear canal level, and there are models with filterbanks to
 simulate that. But once we go to conscious perception (=cerebral
 cortex) evidence from animal research seems to point to a more complex
 analysis performed by the neurons: the so called spectro-temporal
 modulation (basically a 2D fourier transform). I.e. envelopes and
 phases are treated in different ways to identify sound objects. For
 those interested, this is a nice starting point (open access):
 http://www.ploscompbiol.org/article/info%3Adoi%2F10.1371%2Fjournal.pcbi.1003412#pcbi-1003412-g007

Looks good--I read some very good articles from almost a decade ago
(sigh) about the planum temporale (posterior temporal gyrus, right?).
The Robert Zatorre articles on this topic were my favorite ones.


 e.

 On Thu, May 8, 2014 at 8:28 AM, eric ericzh...@gmail.com wrote:
 It would appear to me that the human hearing system is an LTI system.  It 
 doesn't react in a linear fashion to frequency or loudness, but it perceives 
 the same signal the same way at all times, disregarding aging, hearing loss, 
 etc.

 On 5/8/2014 1:25:28 AM, Sampo Syreeni de...@iki.fiwrote:
 On 2014-05-08, robert bristow-johnson wrote:

 there was a way that you could do subtractive dither in that the
 dither that you added before quantizing to a short word could be
 subtracted (to regain 4.77 dB) [...]

 I have some code for just that, even, and even better ideas. Maybe I
 even mentioned them somewhere a while back? If not, will fully share
 given interest. (The code is rather shitty, and even the ideas would
 benefit from development. But still better than you see implemented
 anywhere.)

 Yet why-oh-why doesn't anybody just pop up their Audacity and a few
 megabytes of randomness, the way I originally asked? Because the stuff
 I'm talking about really is kind of interesting and unexpected, once you
 try it out on your own ears...

 when you loop the noise, is it a butt-splice? (i.e. no crossfade.)

 Yes. Otherwise the splice might introduce an interpolation artifact
 which would invalidate the experiment from the start.

 it's news to me that human hearing is LTI.

 Yes, well, it ain't. But even conventional psychophysical theory treats
 it as such. For example, why would we hear frequencies unless the ear
 was LTI? Fourier analysis, that is sinusoids as something special,
 doesn't make much sense unless you assume... Well, you know, at least
 something having to do with linearity and shift-variance... ;)
 --
 Sampo Syreeni, aka decoy - de...@iki.fi, http://decoy.iki.fi/front
 +358-40-3255353, 025E D175 ABE5 027C 9494 EEB0 E090 8BA9 0509 85C2
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Re: [music-dsp] a weird but salient, LTI-relevant question

2014-05-08 Thread Ethan Duni
It would appear to me that the human hearing system is an LTI system.
 It doesn't react in a linear fashion to frequency or loudness, but it
perceives
the same signal the same way at all times, disregarding aging, hearing
loss, etc.

One of the easiest ways to see that hearing must be nonlinear is to think
about masking effects. In isolation, a signal will sound like one thing.
But if you add another signal to it, then the sum will not sound like the
sum of the two signals (generally). One of the signals may even disappear
from your perception entirely! So, this can't be the product of a linear
system.

Also, you don't necessarily perceive the same signal the same way at all
times (even ignoring aging, etc.). This is relevant to Sampo's loop
experiment, actually. Take a loop of sound (any sound), say 1-2 seconds in
length, and listen to it for a long time (say 1 minute or more). You'll
find that after a while weird things happen to your perception of the
sound, with some components seeming to move in and out of phase with others
and so on. Which doesn't sound like a time-invariant system to me!

E


On Wed, May 7, 2014 at 10:28 PM, eric ericzh...@gmail.com wrote:

 It would appear to me that the human hearing system is an LTI system.  It
 doesn't react in a linear fashion to frequency or loudness, but it
 perceives the same signal the same way at all times, disregarding aging,
 hearing loss, etc.

 On 5/8/2014 1:25:28 AM, Sampo Syreeni de...@iki.fiwrote:
 On 2014-05-08, robert bristow-johnson wrote:

  there was a way that you could do subtractive dither in that the
  dither that you added before quantizing to a short word could be
  subtracted (to regain 4.77 dB) [...]

 I have some code for just that, even, and even better ideas. Maybe I
 even mentioned them somewhere a while back? If not, will fully share
 given interest. (The code is rather shitty, and even the ideas would
 benefit from development. But still better than you see implemented
 anywhere.)

 Yet why-oh-why doesn't anybody just pop up their Audacity and a few
 megabytes of randomness, the way I originally asked? Because the stuff
 I'm talking about really is kind of interesting and unexpected, once you
 try it out on your own ears...

  when you loop the noise, is it a butt-splice? (i.e. no crossfade.)

 Yes. Otherwise the splice might introduce an interpolation artifact
 which would invalidate the experiment from the start.

  it's news to me that human hearing is LTI.

 Yes, well, it ain't. But even conventional psychophysical theory treats
 it as such. For example, why would we hear frequencies unless the ear
 was LTI? Fourier analysis, that is sinusoids as something special,
 doesn't make much sense unless you assume... Well, you know, at least
 something having to do with linearity and shift-variance... ;)
 --
 Sampo Syreeni, aka decoy - de...@iki.fi, http://decoy.iki.fi/front
 +358-40-3255353, 025E D175 ABE5 027C 9494 EEB0 E090 8BA9 0509 85C2
 --
 dupswapdrop -- the music-dsp mailing list and website:
 subscription info, FAQ, source code archive, list archive, book reviews,
 dsp links
 http://music.columbia.edu/cmc/music-dsp
 http://music.columbia.edu/mailman/listinfo/music-dsp


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Re: [music-dsp] a weird but salient, LTI-relevant question

2014-05-08 Thread Ethan Duni
the human hearing system is kind of an LTI... only at very low level
processing. The consistency of measured signal (= perceiving the same
signal the same way at all time as somebody wrote here) is present in
the ear canal up to brainstem - inferior colliculus.

My understanding is that there are measurable nonlinear effects even in the
cochlea. Apparently when a loud frequency is present that excites one
region of the membrane, the surrounding fibers react to dampen nearby sound
and reinforce the purity of the dominant frequency. The pithy way of
phrasing this is the frequency response of the ear of a dead cat is
different from that of a live cat. Not sure if anybody actually did that
exact experiment to verify that...

Of course, that doesn't invalidate the same sound sounds the same later
property, but if you ask me that's a much much broader thing than LTI. For
example, any static nonlinearity - no matter how extreme and nonlinear -
will always produce the same output given the same input. That doesn't mean
it's linear, it just means it's time-invariant.

E

E


On Wed, May 7, 2014 at 10:59 PM, Enr G e.glerean@gmail.com wrote:

 My two cents as a person in the field:

 the human hearing system is kind of an LTI... only at very low level
 processing. The consistency of measured signal (= perceiving the same
 signal the same way at all time as somebody wrote here) is present in
 the ear canal up to brainstem - inferior colliculus. But once we go
 to higher neuronal processing of auditory signals things get
 complicated and the same signal can be perceived in many different
 ways (e.g. google for top-down mechanism of auditory attention). The
 (non linear) fourier analysis and interpreting sounds as sinusoid are
 valid at ear canal level, and there are models with filterbanks to
 simulate that. But once we go to conscious perception (=cerebral
 cortex) evidence from animal research seems to point to a more complex
 analysis performed by the neurons: the so called spectro-temporal
 modulation (basically a 2D fourier transform). I.e. envelopes and
 phases are treated in different ways to identify sound objects. For
 those interested, this is a nice starting point (open access):

 http://www.ploscompbiol.org/article/info%3Adoi%2F10.1371%2Fjournal.pcbi.1003412#pcbi-1003412-g007

 e.

 On Thu, May 8, 2014 at 8:28 AM, eric ericzh...@gmail.com wrote:
  It would appear to me that the human hearing system is an LTI system.
  It doesn't react in a linear fashion to frequency or loudness, but it
 perceives the same signal the same way at all times, disregarding aging,
 hearing loss, etc.
 
  On 5/8/2014 1:25:28 AM, Sampo Syreeni de...@iki.fiwrote:
  On 2014-05-08, robert bristow-johnson wrote:
 
  there was a way that you could do subtractive dither in that the
  dither that you added before quantizing to a short word could be
  subtracted (to regain 4.77 dB) [...]
 
  I have some code for just that, even, and even better ideas. Maybe I
  even mentioned them somewhere a while back? If not, will fully share
  given interest. (The code is rather shitty, and even the ideas would
  benefit from development. But still better than you see implemented
  anywhere.)
 
  Yet why-oh-why doesn't anybody just pop up their Audacity and a few
  megabytes of randomness, the way I originally asked? Because the stuff
  I'm talking about really is kind of interesting and unexpected, once you
  try it out on your own ears...
 
  when you loop the noise, is it a butt-splice? (i.e. no crossfade.)
 
  Yes. Otherwise the splice might introduce an interpolation artifact
  which would invalidate the experiment from the start.
 
  it's news to me that human hearing is LTI.
 
  Yes, well, it ain't. But even conventional psychophysical theory treats
  it as such. For example, why would we hear frequencies unless the ear
  was LTI? Fourier analysis, that is sinusoids as something special,
  doesn't make much sense unless you assume... Well, you know, at least
  something having to do with linearity and shift-variance... ;)
  --
  Sampo Syreeni, aka decoy - de...@iki.fi, http://decoy.iki.fi/front
  +358-40-3255353, 025E D175 ABE5 027C 9494 EEB0 E090 8BA9 0509 85C2
  --
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 dsp links
  http://music.columbia.edu/cmc/music-dsp
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Re: [music-dsp] a weird but salient, LTI-relevant question

2014-05-08 Thread Theo Verelst
Having quickly browsed over this subject, think about it that it 
normally isn't needed to do more than be accurate enough when dealing 
with audio and the human hearing, unless you want to explicitly deal 
with Loudness Curve sensitivity, or exotic subjects like creating stereo 
images for cinema!


Mathematically Linear and Time Invariance is usually needed for certain 
(important) classes of Differential Equations, and of course usually a 
desirable property for a lot of types of equipment dealing with signals.


About the noise, I'll say it only one time: IS YOUR NOISE SOURCE 
BANDWIDTH LIMITED, and it so (important undergrad EE question, 
seriously): how ? I mean going to things like Gaussian Distributions 
goes deeper than most here will want to (or can) go, and I don't see the 
point of it much, unless it is made more specific what that is for.


T.
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Re: [music-dsp] a weird but salient, LTI-relevant question

2014-05-07 Thread eric zhang
What is this LTI theory of human hearing you speak of?

-- 
eric zhang
Sent with Sparrow (http://www.sparrowmailapp.com/?sig)


On Wednesday, May 7, 2014 at 8:39 PM, Sampo Syreeni wrote:

 This is going to sound pretty weird, I'm sure, but could as many people 
 on-list perform the following experiment on themselves and their close 
 ones, as possible? Then report back (privately, so as not to ruin the 
 surprise for everybody else?)
 
 Take a long (at least 30 seconds and possibly more) sequence of truly 
 random (AWGN) noise, either from a very long period PRNG or from a 
 primary randomness source. Then starting with very long periods of over 
 10 seconds, loop the noise, curtailing the period of repetition. 
 Dropping it, say, 200ms at a time at first, and in the end perhaps 
 something like 10ms at a time. When does your ear, perceptually 
 speaking, start to say that the noise repeats? Precisely?
 
 I'd be interested in hearing what people on-list have to say about this 
 one. Especially the ones who are curious enough to find the precise 
 limit in milliseconds, and even subject their loved ones to the test.
 
 Because, I mean, at least for me this was a total mindfuck, and if you 
 analyze it e.g. via the usual LTI theory of human hearing, the results 
 do not make any sense at all. I think, but I'm not too sure. Whence 
 the question. ;)
 -- 
 Sampo Syreeni, aka decoy - de...@iki.fi, http://decoy.iki.fi/front
 +358-40-3255353, 025E D175 ABE5 027C 9494 EEB0 E090 8BA9 0509 85C2
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Re: [music-dsp] a weird but salient, LTI-relevant question

2014-05-07 Thread Chinmay Pendharkar
With some of the modern web technologies (esp WebAudio API), such an
experiment could be easily deployed onto a web-page, with users inputting
their answers into the page to be processed analyzed.

Just an idea.

-Chinmay

On Thu, May 8, 2014 at 8:39 AM, Sampo Syreeni de...@iki.fi wrote:

 Take a long (at least 30 seconds and possibly more) sequence of truly
 random (AWGN) noise, either from a very long period PRNG or from a primary
 randomness source. Then starting with very long periods of over 10 seconds,
 loop the noise, curtailing the period of repetition. Dropping it, say,
 200ms at a time at first, and in the end perhaps something like 10ms at a
 time. When does your ear, perceptually speaking, start to say that the
 noise repeats? Precisely?

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Re: [music-dsp] a weird but salient, LTI-relevant question

2014-05-07 Thread Eden Sherry
Should standardize the sampling rate as well. With an infinite sampling rate 
and your method, you'd have something like a pure broadband tone, right?

 On May 7, 2014, at 5:39 PM, Sampo Syreeni de...@iki.fi wrote:
 
 This is going to sound pretty weird, I'm sure, but could as many people 
 on-list perform the following experiment on themselves and their close ones, 
 as possible? Then report back (privately, so as not to ruin the surprise for 
 everybody else?)
 
 Take a long (at least 30 seconds and possibly more) sequence of truly random 
 (AWGN) noise, either from a very long period PRNG or from a primary 
 randomness source. Then starting with very long periods of over 10 seconds, 
 loop the noise, curtailing the period of repetition. Dropping it, say, 200ms 
 at a time at first, and in the end perhaps something like 10ms at a time. 
 When does your ear, perceptually speaking, start to say that the noise 
 repeats? Precisely?
 
 I'd be interested in hearing what people on-list have to say about this one. 
 Especially the ones who are curious enough to find the precise limit in 
 milliseconds, and even subject their loved ones to the test.
 
 Because, I mean, at least for me this was a total mindfuck, and if you 
 analyze it e.g. via the usual LTI theory of human hearing, the results do not 
 make any sense at all. I think, but I'm not too sure. Whence the question. ;)
 -- 
 Sampo Syreeni, aka decoy - de...@iki.fi, http://decoy.iki.fi/front
 +358-40-3255353, 025E D175 ABE5 027C 9494 EEB0 E090 8BA9 0509 85C2
 --
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Re: [music-dsp] a weird but salient, LTI-relevant question

2014-05-07 Thread Bjorn Roche
I've never heard this phenomenon myself, but I am familiar with it. It is a
psychoacoustic phemonen, and I've heard it referred to as choo-chooing,
though when I just googled for that I got nothing related, so maybe that's
just a colloquial term amongst the engineers I know. I've never come across
it in any of textbooks on the subject, though I'm sure there are papers
written about it.

Some early hardware dithers found it cheaper to store a table of numbers in
ROM than to calculate random numbers with a PRNGs [1]. Because memory was
so expensive at the time, the length of the loop was chosen to be just long
enough to avoid the Choo-Chooing phenomenon. If I remember correctly from
what the designer of one of those dithers told me, the length of repeat
that causes choo-chooing is very nearly the same for everyone, so it was
pretty each to choose the appropriate loop length. It would be cool to have
a WebAudio demonstration and/or test of this, as Chinmay Pendharkar
suggested.

bjorn

[1] You may have noticed early dithers made vague and strange marketing
claims. Like, this is not a real dither, but a signal, or not a dither,
but a bitmapping/bit-reduction scheme or that they were somehow different
from or better than dither, even though the effect is exactly the same (or,
if anything, arguably worse, because no engineer with access to a halfway
decent PRNG would use a LUT). How the marketing departments of these
companies managed to turn the liability of not having a PRNG into an asset
is just proof that the marketing departments of these companies are a bunch
of mindless jerks who'll be the first against the wall when the revolution
comes.



On Wed, May 7, 2014 at 10:10 PM, Eden Sherry e...@eden2.com wrote:

 Should standardize the sampling rate as well. With an infinite sampling
 rate and your method, you'd have something like a pure broadband tone,
 right?

  On May 7, 2014, at 5:39 PM, Sampo Syreeni de...@iki.fi wrote:
 
  This is going to sound pretty weird, I'm sure, but could as many people
 on-list perform the following experiment on themselves and their close
 ones, as possible? Then report back (privately, so as not to ruin the
 surprise for everybody else?)
 
  Take a long (at least 30 seconds and possibly more) sequence of truly
 random (AWGN) noise, either from a very long period PRNG or from a primary
 randomness source. Then starting with very long periods of over 10 seconds,
 loop the noise, curtailing the period of repetition. Dropping it, say,
 200ms at a time at first, and in the end perhaps something like 10ms at a
 time. When does your ear, perceptually speaking, start to say that the
 noise repeats? Precisely?
 
  I'd be interested in hearing what people on-list have to say about this
 one. Especially the ones who are curious enough to find the precise limit
 in milliseconds, and even subject their loved ones to the test.
 
  Because, I mean, at least for me this was a total mindfuck, and if you
 analyze it e.g. via the usual LTI theory of human hearing, the results do
 not make any sense at all. I think, but I'm not too sure. Whence the
 question. ;)
  --
  Sampo Syreeni, aka decoy - de...@iki.fi, http://decoy.iki.fi/front
  +358-40-3255353, 025E D175 ABE5 027C 9494 EEB0 E090 8BA9 0509 85C2
  --
  dupswapdrop -- the music-dsp mailing list and website:
  subscription info, FAQ, source code archive, list archive, book reviews,
 dsp links
  http://music.columbia.edu/cmc/music-dsp
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-- 
-
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bjornroche.com http://blog.bjornroche.com
@xonamiaudio
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