[newbie] No sound in Games after running mplayer

2003-09-03 Thread HaywireMac

After runnin mplayer, I get no sound in my games.

I do lsof +D /dev/sound, and get:

wmsmixer  1644 joehill4r   CHR   14,0  1468 /dev/sound/mixer
xscreensa 2441 joehill   13w   CHR   14,3  1469 /dev/sound/dsp

so, I kill those and restart the sound service, but still there is no
sound in any of the games (MOHAA, Quake 1,2,3, etc.).

any way to solve this without rebooting? (of course there is...there's
gotta be... :-P)

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Re: [newbie] No sound in Games after running mplayer

2003-09-03 Thread Bryan Phinney
On Wednesday 03 September 2003 10:10 am, HaywireMac wrote:
 After runnin mplayer, I get no sound in my games.

 I do lsof +D /dev/sound, and get:

 wmsmixer  1644 joehill4r   CHR   14,0  1468 /dev/sound/mixer
 xscreensa 2441 joehill   13w   CHR   14,3  1469 /dev/sound/dsp

 so, I kill those and restart the sound service, but still there is no
 sound in any of the games (MOHAA, Quake 1,2,3, etc.).

 any way to solve this without rebooting? (of course there is...there's
 gotta be... :-P)

Check to make sure that mplayer is using the arts output plugin if you are 
running KDE.  If it is using /dev/dsp, it may not be releasing the sound 
device when it is done and that would lock it up for other apps.

Had this problem myself and once I configured mplayer to use arts, I haven't 
seen it since.

-- 
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Software Test Engineer


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Re: [newbie] No sound in Games after running mplayer

2003-09-03 Thread HaywireMac
On Wed, 3 Sep 2003 11:56:43 -0400
Bryan Phinney [EMAIL PROTECTED] uttered:

 Check to make sure that mplayer is using the arts output plugin if you
 are running KDE.  If it is using /dev/dsp, it may not be releasing the
 sound device when it is done and that would lock it up for other apps.

Doesn't seem to affect Xmms, I guess because that is using OSS, which
also causes me to lose sound in games.
 
 Had this problem myself and once I configured mplayer to use arts, I
 haven't seen it since.

Wouldn't touch KDE with a ten-foot Australian!

When I go into the config options, the only ones it will let me choose
are OSS and SDL. Do I have to run MPlayer in KDE to use ARTS?

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Re: [newbie] No sound in Games after running mplayer

2003-09-03 Thread Ronald J. Hall
On Wednesday 03 September 2003 10:10 am, HaywireMac wrote:
 After runnin mplayer, I get no sound in my games.

 I do lsof +D /dev/sound, and get:

 wmsmixer  1644 joehill4r   CHR   14,0  1468 /dev/sound/mixer
 xscreensa 2441 joehill   13w   CHR   14,3  1469 /dev/sound/dsp

 so, I kill those and restart the sound service, but still there is no
 sound in any of the games (MOHAA, Quake 1,2,3, etc.).

 any way to solve this without rebooting? (of course there is...there's
 gotta be... :-P)

Here, its artsd that grabs /dev/dsp and won't let go. Not XMMS. I usually 
killall -9 artsd and then run my games.

Your situation is probably different though. lsof /dev/dsp does tell me 
whats going on though...

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Re: [newbie] No sound in Games after running mplayer

2003-09-03 Thread HaywireMac
On Wed, 3 Sep 2003 12:58:31 -0400
Ronald J. Hall [EMAIL PROTECTED] uttered:

 Here, its artsd that grabs /dev/dsp and won't let go. Not XMMS. I
 usually killall -9 artsd and then run my games.

No such process for me, is that a KDE specific thang?
 
 Your situation is probably different though. lsof /dev/dsp does tell
 me whats going on though...

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Re: [newbie] No sound in Games after running mplayer

2003-09-03 Thread Ronald J. Hall
On Wednesday 03 September 2003 01:09 pm, HaywireMac wrote:
 On Wed, 3 Sep 2003 12:58:31 -0400

 Ronald J. Hall [EMAIL PROTECTED] uttered:
  Here, its artsd that grabs /dev/dsp and won't let go. Not XMMS. I
  usually killall -9 artsd and then run my games.

 No such process for me, is that a KDE specific thang?

Hmm. Just assumed you had arts, artsd is the daemon. Most people have it.

If you don't, then nm, sorry. :-)

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Re: [newbie] No sound in Games after running mplayer

2003-09-03 Thread Tom Brinkman
On Wednesday September 3 2003 12:39 pm, HaywireMac wrote:
 I tried installing arts (urpmi arts), and restarted the sound
 service again, but in mplayer I still do not have the option to
 configure the arts sound driver...

 am I missing a step here?

   From the CL, 'mplayer -ao  arts filename' will use aRts for the 
sound output.

   I made an alias for files alsa doesn't like (mostly Sorenson v3 
QT movies). alias mpy='mplayer -ao  arts' 
   So 'mpy filename' plays usin aRts.  Otherwise mplayer will use 
the default sound server for your snd chip. Run 'draksound' as 
root, an it'll tell you the default server, what you're currently 
usin, plus a drop down list of those you can switch to. Best to 
stay with your default tho, and only switch when needed on a temp 
basis, like my alias does.
-- 
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Re: [newbie] No sound in Games after running mplayer

2003-09-03 Thread HaywireMac
On Wed, 3 Sep 2003 13:12:58 -0500
Tom Brinkman [EMAIL PROTECTED] uttered:

From the CL, 'mplayer -ao  arts filename' will use aRts for the 
 sound output.

AO: [arts] can't connect to aRts soundserver
Could not open/initialize audio device - no sound.
Audio: no sound

the prob is, tho, the arts sound server is not running, do I need to be
in KDE for it to run?

and once mplayer has grabbed /dev/dsp, is there no way to get it back
without rebooting?

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Re: [newbie] No sound in Games after running mplayer

2003-09-03 Thread HaywireMac
On Wed, 3 Sep 2003 13:12:58 -0500
Tom Brinkman [EMAIL PROTECTED] uttered:

From the CL, 'mplayer -ao  arts filename' will use aRts for the 
 sound output.

In fact, even if I run the artsd when X starts, and play a movie the way
you suggest (I do get sound), then when I quit mplayer, I still get no
sound in games; but this is the really crazy part. If I restart the
soundserver, I get sound in Unreal Tournament, Medal of Honour, but not
iD games like Quake 1,2,3 or Urban Terror.

WTF?

-- 
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Homepage: nodex.sytes.net
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Re: [newbie] No sound in Games after running mplayer

2003-09-03 Thread Bryan Phinney
On Wednesday 03 September 2003 02:42 pm, HaywireMac wrote:
 On Wed, 3 Sep 2003 13:12:58 -0500

 Tom Brinkman [EMAIL PROTECTED] uttered:
 From the CL, 'mplayer -ao  arts filename' will use aRts for the
  sound output.

 AO: [arts] can't connect to aRts soundserver
 Could not open/initialize audio device - no sound.
 Audio: no sound

 the prob is, tho, the arts sound server is not running, do I need to be
 in KDE for it to run?

I think you do.


 and once mplayer has grabbed /dev/dsp, is there no way to get it back
 without rebooting?

Look for an instance of gmplayer and kill it.  That is if you are running a 
gui.  I know that when I used to let mplayer take the /dev/dsp device 
directly, I invariably had to go out and kill a couple of gmplayer processes 
to get the sound back.  I suspect that it had something to do with codec 
problems.  You might also try using Xine if you continue to have problems 
with mplayer.

-- 
Bryan Phinney
Software Test Engineer


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Re: [newbie] No sound in Games after running mplayer

2003-09-03 Thread Tom Brinkman
On Wednesday September 3 2003 02:40 pm, HaywireMac wrote:
 On Wed, 3 Sep 2003 13:12:58 -0500

 Tom Brinkman [EMAIL PROTECTED] uttered:
 From the CL, 'mplayer -ao  arts filename' will use aRts
  for the sound output.

 In fact, even if I run the artsd when X starts, and play a movie
 the way you suggest (I do get sound), then when I quit mplayer, I
 still get no sound in games; but this is the really crazy part.
 If I restart the soundserver, I get sound in Unreal Tournament,
 Medal of Honour, but not iD games like Quake 1,2,3 or Urban
 Terror.

 WTF?

   Are you usin mplayer or gmplayer? Even the developers of mplayer 
dislike, disown gmplayer (see the mplayer list archive).  Take a 
minute to learn the CL options for mplayer (man mplayer), and 
you'll never use the GUI again. As with many things, it's more 
featured, more reliable ... on the CL. There's many things you can 
adjust 'on the fly' on the CL, that aren't even in the GUI.

If you are usin mplayer on the CL, loss of sound smacks of a 
problem with your system. If a logout/back into your WM fixes it 
it's probly software (the games?). Otherwise it's probly hardware.
-- 
Tom Brinkman  Corpus Christi, Texas


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Re: [newbie] No sound in Games after running mplayer

2003-09-03 Thread Tom Brinkman
On Wednesday September 3 2003 01:42 pm, HaywireMac wrote:
 On Wed, 3 Sep 2003 13:12:58 -0500

 Tom Brinkman [EMAIL PROTECTED] uttered:
 From the CL, 'mplayer -ao  arts filename' will use aRts
  for the sound output.

 AO: [arts] can't connect to aRts soundserver
 Could not open/initialize audio device - no sound.
 Audio: no sound

 the prob is, tho, the arts sound server is not running, do I need
 to be in KDE for it to run?

 and once mplayer has grabbed /dev/dsp, is there no way to get it
 back without rebooting?

   Do you have all of aRts installed?
libarts1-devel-1.1.3-7mdk   (might not need)
arts-1.1.3-7mdk
libarts1-1.1.3-7mdk
  (not necessarily those versions)

  Then check with
$ ps -A |grep arts   (and you'll see somethin like...)
 9234 ?00:00:13 artsd

$ ll /dev/dsp   (should be somethin similar to this)
lr-xr-xr-x1 root root9 Sep  3 15:34 /dev/dsp - 
sound/dsp
(ie, _x_ecutable by by owner, group, all users)

Normally artsd does run all the time, but only uses the sound 
service when needed, then releases. This of course depends on your 
configuration. Bruce it might be better if you read this, specially 
the part, non-aRts applications, ..  suspends after 60 seconds, 
it doesn't for me? 
http://www.arts-project.org/doc/mcop-doc/artsd-faq.html
   an browse this
http://www.arts-project.org/doc/manual/index.html
I believe there's a way to reduce the suspend aRts time from 
60s, but since I never needed it, I'm not familiar with it. Sorry.

   Facts are, there's no one Linux sound solution. Maybe one'a 
Linux's weakest points.  Sound on Linux (Un*x) is a hodgepodge. 
Video's not a whole lot different. Better manufacturer support 
would probly go a long way to solve it and make it seamless for the 
user. Until then, Windoze is for games. It's gotta be good for 
somethin, no? ;)  At least as long as M$ has the hardware 
manufacturers in their pocket.
-- 
Tom Brinkman  Corpus Christi, Texas


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Re: [newbie] No sound in Games after running mplayer

2003-09-03 Thread crak600
On Wednesday 03 September 2003 07:56 pm, Tom Brinkman wrote:
 I believe there's a way to reduce the suspend aRts time from
 60s, but since I never needed it, I'm not familiar with it. Sorry.


havn't kept up with this thread too entirely much, but to change the aRTs 
suspend time in KDE

K Menu  Configuration  KDE  Sound  Sound System

you'll see all the options there, including the option to 'autosuspend' arts 
for however many seconds you want it to or to just remove that option 
completely.

i just found this the other day as i was having sound problems while playing 
DVDs.  

Mike

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Re: [newbie] No sound in Games after running mplayer

2003-09-03 Thread HaywireMac
On Wed, 3 Sep 2003 18:56:37 -0500
Tom Brinkman [EMAIL PROTECTED] uttered:

Do you have all of aRts installed?
 libarts1-devel-1.1.3-7mdk   (might not need)
 arts-1.1.3-7mdk
 libarts1-1.1.3-7mdk
   (not necessarily those versions)

kickarts-0.4-3tex
arts-1.1.3-1tex
xmms-arts-0.4-8mdk
gstreamer-artsd-0.6.0-3mdk
libarts-1.1.3-1tex


   Then check with
 $ ps -A |grep arts   (and you'll see somethin like...)
  9234 ?00:00:13 artsd

Ya, I set it to start with my X startup script.
 
 $ ll /dev/dsp   (should be somethin similar to this)
 lr-xr-xr-x1 root root9 Sep  3 15:34 /dev/dsp - 
 sound/dsp
 (ie, _x_ecutable by by owner, group, all users)

 Yep.
 
 Normally artsd does run all the time, but only uses the sound 
 service when needed, then releases. This of course depends on your 
 configuration. Bruce it might be better if you read this, specially 
 the part, non-aRts applications, ..  suspends after 60 seconds, 
 it doesn't for me? 

It just says not to use full duplex, which I do not.

 http://www.arts-project.org/doc/mcop-doc/artsd-faq.html
an browse this
 http://www.arts-project.org/doc/manual/index.html
 I believe there's a way to reduce the suspend aRts time from 
 60s, but since I never needed it, I'm not familiar with it. Sorry.

Ya, you just add the -s switch to the command line and specify the time
in seconds.

Facts are, there's no one Linux sound solution. Maybe one'a 
 Linux's weakest points.  Sound on Linux (Un*x) is a hodgepodge. 
 Video's not a whole lot different. Better manufacturer support 
 would probly go a long way to solve it and make it seamless for the 
 user. Until then, Windoze is for games. It's gotta be good for 
 somethin, no? ;)  At least as long as M$ has the hardware 
 manufacturers in their pocket.

I hear ya. The funny thing is, it's only certain games that are
affected, and now that I tried running artsd at X startup, those games
get no sound from the get-go, even if I don't run mplayer. It's the iD
games, quake and the like. Medal of Honour, Unreal Tournament, they have
no problemo with sound if I use the artsd.

I'm going to check into that aspect of it more, because they must do
something different in the way they handle sound than other games.

Weird.

Thanks much for the tips, I'll keep hackin' away at it.

-- 
HaywireMac
Registered Linux user #282046
Homepage: nodex.sytes.net
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