Re: [osg-users] SVN last version
Hi, Yes I see that... I just was lucky when configuring bad my project... Now all works well :-) thanks a lot. Vincent. 2008/12/10 Jean-Sébastien Guay <[EMAIL PROTECTED]> > Hi Vincent, > > In my checkout, I have a Xcode directory... >> I checkout from >> http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk/ >> > > That's what I'm saying. Your checkout seems to be in a bad state. Your > checkout should be a mirror of what's in that link. Click on src, and you'll > see there is no Xcode directory there. > > > J-S > -- > __ > Jean-Sebastien Guay[EMAIL PROTECTED] > http://www.cm-labs.com/ >http://whitestar02.webhop.org/ > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] SVN last version
Hi Vincent, In my checkout, I have a Xcode directory... I checkout from http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk/ That's what I'm saying. Your checkout seems to be in a bad state. Your checkout should be a mirror of what's in that link. Click on src, and you'll see there is no Xcode directory there. J-S -- __ Jean-Sebastien Guay[EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] SVN last version
Hi Vincent, I already have this config file in my build directory. ... But, I still need to put this path in my configurations... that seems normal, isn't it ? You only need to add that path to your project if you build out-of-source (good) *and* you don't install (build the INSTALL project explicitly in Visual Studio) (bad IMHO). I personally prefer installing, that way I know everything is in its place. I don't like using the build directory for anything other than building. Just make sure you set CMAKE_INSTALL_PREFIX to where you want it to install. It will create bin/, lib/, include/ directories in the path you specify there. Hope this helps, J-S -- __ Jean-Sebastien Guay[EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] SVN last version
2008/12/10 Jean-Sébastien Guay <[EMAIL PROTECTED]> > Hi Vincent, > > > I need to had Z:\OSG_2.6.1\sources\src\Xcode\OpenSceneGraph\config in my >> include path. If I don't I have the following error : >> > > There is no src/Xcode directory in the OSG source tree anywhere. See > > http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph/trunk/src > > Or even in 2.6.1: > > > http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph/tags/OpenSceneGraph-2.6.1/src > > I suggest you delete your source tree and restart from scratch. You seem to > have things in a bad state... > > If anyone succed to configure a project with OSG trunk under >> VisualStudio... >> > > I have been succeeding for the past 2 years... I did it now \o/ ... In my checkout, I have a Xcode directory... I checkout from http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk/ I don't care because I do not use it now... Thanks, Vincent. > > > J-S > -- > __ > Jean-Sebastien Guay[EMAIL PROTECTED] > http://www.cm-labs.com/ >http://whitestar02.webhop.org/ > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] SVN last version
Hi Vincent, I need to had Z:\OSG_2.6.1\sources\src\Xcode\OpenSceneGraph\config in my include path. If I don't I have the following error : There is no src/Xcode directory in the OSG source tree anywhere. See http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph/trunk/src Or even in 2.6.1: http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph/tags/OpenSceneGraph-2.6.1/src I suggest you delete your source tree and restart from scratch. You seem to have things in a bad state... If anyone succed to configure a project with OSG trunk under VisualStudio... I have been succeeding for the past 2 years... J-S -- __ Jean-Sebastien Guay[EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] SVN last version
Hi mathias. I already have this config file in my build directory. When I first build 2.6.1, the first file "Config" I found was in Xcode... this is the mistake ! I was not searching in the good directory... !!! But, I still need to put this path in my configurations... that seems normal, isn't it ? Thanks a lot, I was lost in these config ^^ Regards, Vincent 2008/12/10 Mathias Fröhlich <[EMAIL PROTECTED]> > > Hi, > > On Wednesday 10 December 2008 15:15, Vincent Bourdier wrote: > > What config file ? > The config file that contains the cmake configure time options that change > the > ABI of the osg library. > > > where ? ... > At build time in /include/osg/Config and > /include/OpenThreads/Config > > At install time in /include/osg/Config ... > > Greetings > > Mathias > > -- > Dr. Mathias Fröhlich, science + computing ag, Software Solutions > Hagellocher Weg 71-75, D-72070 Tuebingen, Germany > Phone: +49 7071 9457-268, Fax: +49 7071 9457-511 > -- > Vorstand/Board of Management: > Dr. Bernd Finkbeiner, Dr. Florian Geyer, > Dr. Roland Niemeier, Dr. Arno Steitz, Dr. Ingrid Zech > Vorsitzender des Aufsichtsrats/ > Chairman of the Supervisory Board: > Prof. Dr. Hanns Ruder > Sitz/Registered Office: Tuebingen > Registergericht/Registration Court: Stuttgart > Registernummer/Commercial Register No.: HRB 382196 > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] SVN last version
Hi, On Wednesday 10 December 2008 15:15, Vincent Bourdier wrote: > What config file ? The config file that contains the cmake configure time options that change the ABI of the osg library. > where ? ... At build time in /include/osg/Config and /include/OpenThreads/Config At install time in /include/osg/Config ... Greetings Mathias -- Dr. Mathias Fröhlich, science + computing ag, Software Solutions Hagellocher Weg 71-75, D-72070 Tuebingen, Germany Phone: +49 7071 9457-268, Fax: +49 7071 9457-511 -- Vorstand/Board of Management: Dr. Bernd Finkbeiner, Dr. Florian Geyer, Dr. Roland Niemeier, Dr. Arno Steitz, Dr. Ingrid Zech Vorsitzender des Aufsichtsrats/ Chairman of the Supervisory Board: Prof. Dr. Hanns Ruder Sitz/Registered Office: Tuebingen Registergericht/Registration Court: Stuttgart Registernummer/Commercial Register No.: HRB 382196 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] SVN last version
2008/12/10 Robert Osfield <[EMAIL PROTECTED]> > Hi Vincent, > > OK, now I understand. You've grabbed a Config file that was never > meant to be used on anything other than with an XCode build under OSX. > > CMake will build the required Config file for you, you shouldn't need > to add any explicit links to it. > > Try removing the CMakeCache.txt and re-run CMake and it should > automatically create the Config file for you. What config file ? where ? ... > If you do an out of > source build and don't install the OSG anywhere then you'll need to > add the path the out of source directory to pick on the Config that > will be placed there. Sorry, but I don't understand what you mean here... If I make with Cmake, it will makes me some .vcproj file to compil OSG sources with visual studio directly. I have always done like that... What I need to change ? Thanks, Vincent > > Robert. > > On Wed, Dec 10, 2008 at 1:32 PM, Vincent Bourdier > <[EMAIL PROTECTED]> wrote: > > I need to had Z:\OSG_2.6.1\sources\src\Xcode\OpenSceneGraph\config in my > > include path. If I don't I have the following error : > > > > 1>Z:\OSG_2.6.1\sources\src\include\OpenThreads/Atomic(17) : fatal error > > C1083: Impossible d'ouvrir le fichier include : 'OpenThreads/Config' : No > > such file or directory > > > > When I had the path in the include, all is good and compiler find > everything > > he needs. (this new include apparear from the 2.6.1, it is not requiered > in > > 2.5.1) > > > > I'm not an OSG master, but using Cmake and visual studio, I don't think I > > can choose a lot of configuration possibilities... > > If anyone succed to configure a project with OSG trunk under > VisualStudio... > > > > Thanks, > >Vincent. > > > > 2008/12/10 Robert Osfield <[EMAIL PROTECTED]> > >> > >> Hi Vincent, > >> > >> If you are using windows then how come you have Xcode in your path... > >> Did you do something odd w.r.t doing an out of source build in a hand > >> built directory? I'm perplexed how you've got you're build into this > >> state. > >> > >> Robert. > >> > >> On Wed, Dec 10, 2008 at 1:19 PM, Vincent Bourdier > >> <[EMAIL PROTECTED]> wrote: > >> > hm ...Sorry but I'm not using MAC, but Windows and VS2005 > >> > > >> > I have osg 2.2, 2.4, 2.5.1, 2.6.1 compiled well and configured for my > >> > project... all is good for that. > >> > > >> > The \src\Xcode\OpenSceneGraph\config\OpenThreads/Config file has > changed > >> > from 2.6.1... and this makes the problem... > >> > > >> > Thanks, > >> >Vincent > >> > > >> > 2008/12/10 Robert Osfield <[EMAIL PROTECTED]> > >> >> > >> >> Hi Vincent, > >> >> > >> >> Have you built the OSG before on this Mac? If so which version? > >> >> > >> >> I do wonder if you don't have an Apple SDK missing that contains the > >> >> AvailabilityMacros.h that the Config is trying to use. > >> >> > >> >> Robert. > >> >> > >> >> On Wed, Dec 10, 2008 at 12:55 PM, Vincent Bourdier > >> >> <[EMAIL PROTECTED]> wrote: > >> >> > Error : > >> >> > > >> >> > > >> >> > > 1>Z:\OSG_current_svn\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config(4) > >> >> > : fatal error C1083: Impossible d'ouvrir le fichier include : > >> >> > 'AvailabilityMacros.h' : No suche file or directory > >> >> > > >> >> > File > >> >> > > >> >> > > >> >> > > Z:\OSG_current_svn\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config(4) > >> >> > contains : > >> >> > > >> >> > #ifndef _OPENTHREADS_CONFIG > >> >> > #define _OPENTHREADS_CONFIG > >> >> > > >> >> > #include > >> >> > #if defined(MAC_OS_X_VERSION_10_5) > >> >> > #if MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_5 > >> >> > #define _OPENTHREADS_ATOMIC_USE_BSD_ATOMIC > >> >> > #endif > >> >> > #endif > >> >> > /* #undef _OPENTHREADS_ATOMIC_USE_GCC_BUILTINS */ > >> >> > /* #undef _OPENTHREADS_ATOMIC_USE_MIPOSPRO_BUILTINS */ > >> >> > /* #undef _OPENTHREADS_ATOMIC_USE_SUN */ > >> >> > /* #undef _OPENTHREADS_ATOMIC_USE_WIN32_INTERLOCKED */ > >> >> > /* #undef _OPENTHREADS_ATOMIC_USE_MUTEX */ > >> >> > > >> >> > #endif > >> >> > > >> >> > If I remove the #include ... no error, but a > >> >> > lot > >> >> > of > >> >> > warning on osg sources ... I stop compilation after 8000 warnings. > >> >> > > >> >> > Not sure to understand you with Cmake. > >> >> > If I remove the Cmakecache.txt, I need to configure from zero > again, > >> >> > and > >> >> > the > >> >> > result would the same as previously... > >> >> > > >> >> > Vincent. > >> >> > > >> >> > 2008/12/10 Robert Osfield <[EMAIL PROTECTED]> > >> >> >> > >> >> >> Hi Vincent, > >> >> >> > >> >> >> I'm not familiar with the AvailabilityMacros.h dependency. Could > >> >> >> you > >> >> >> post the file that is trying to include it. > >> >> >> > >> >> >> One thing you could try would be to remove the CMakeCache.txt and > >> >> >> then > >> >> >> re-run ./configure to see if force a query of available facilties > >> >> >> might prod it in the right direction. > >> >> >> > >> >> >> A couple of d
Re: [osg-users] SVN last version
Hi Vincent, OK, now I understand. You've grabbed a Config file that was never meant to be used on anything other than with an XCode build under OSX. CMake will build the required Config file for you, you shouldn't need to add any explicit links to it. Try removing the CMakeCache.txt and re-run CMake and it should automatically create the Config file for you. If you do an out of source build and don't install the OSG anywhere then you'll need to add the path the out of source directory to pick on the Config that will be placed there. Robert. On Wed, Dec 10, 2008 at 1:32 PM, Vincent Bourdier <[EMAIL PROTECTED]> wrote: > I need to had Z:\OSG_2.6.1\sources\src\Xcode\OpenSceneGraph\config in my > include path. If I don't I have the following error : > > 1>Z:\OSG_2.6.1\sources\src\include\OpenThreads/Atomic(17) : fatal error > C1083: Impossible d'ouvrir le fichier include : 'OpenThreads/Config' : No > such file or directory > > When I had the path in the include, all is good and compiler find everything > he needs. (this new include apparear from the 2.6.1, it is not requiered in > 2.5.1) > > I'm not an OSG master, but using Cmake and visual studio, I don't think I > can choose a lot of configuration possibilities... > If anyone succed to configure a project with OSG trunk under VisualStudio... > > Thanks, >Vincent. > > 2008/12/10 Robert Osfield <[EMAIL PROTECTED]> >> >> Hi Vincent, >> >> If you are using windows then how come you have Xcode in your path... >> Did you do something odd w.r.t doing an out of source build in a hand >> built directory? I'm perplexed how you've got you're build into this >> state. >> >> Robert. >> >> On Wed, Dec 10, 2008 at 1:19 PM, Vincent Bourdier >> <[EMAIL PROTECTED]> wrote: >> > hm ...Sorry but I'm not using MAC, but Windows and VS2005 >> > >> > I have osg 2.2, 2.4, 2.5.1, 2.6.1 compiled well and configured for my >> > project... all is good for that. >> > >> > The \src\Xcode\OpenSceneGraph\config\OpenThreads/Config file has changed >> > from 2.6.1... and this makes the problem... >> > >> > Thanks, >> >Vincent >> > >> > 2008/12/10 Robert Osfield <[EMAIL PROTECTED]> >> >> >> >> Hi Vincent, >> >> >> >> Have you built the OSG before on this Mac? If so which version? >> >> >> >> I do wonder if you don't have an Apple SDK missing that contains the >> >> AvailabilityMacros.h that the Config is trying to use. >> >> >> >> Robert. >> >> >> >> On Wed, Dec 10, 2008 at 12:55 PM, Vincent Bourdier >> >> <[EMAIL PROTECTED]> wrote: >> >> > Error : >> >> > >> >> > >> >> > 1>Z:\OSG_current_svn\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config(4) >> >> > : fatal error C1083: Impossible d'ouvrir le fichier include : >> >> > 'AvailabilityMacros.h' : No suche file or directory >> >> > >> >> > File >> >> > >> >> > >> >> > Z:\OSG_current_svn\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config(4) >> >> > contains : >> >> > >> >> > #ifndef _OPENTHREADS_CONFIG >> >> > #define _OPENTHREADS_CONFIG >> >> > >> >> > #include >> >> > #if defined(MAC_OS_X_VERSION_10_5) >> >> > #if MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_5 >> >> > #define _OPENTHREADS_ATOMIC_USE_BSD_ATOMIC >> >> > #endif >> >> > #endif >> >> > /* #undef _OPENTHREADS_ATOMIC_USE_GCC_BUILTINS */ >> >> > /* #undef _OPENTHREADS_ATOMIC_USE_MIPOSPRO_BUILTINS */ >> >> > /* #undef _OPENTHREADS_ATOMIC_USE_SUN */ >> >> > /* #undef _OPENTHREADS_ATOMIC_USE_WIN32_INTERLOCKED */ >> >> > /* #undef _OPENTHREADS_ATOMIC_USE_MUTEX */ >> >> > >> >> > #endif >> >> > >> >> > If I remove the #include ... no error, but a >> >> > lot >> >> > of >> >> > warning on osg sources ... I stop compilation after 8000 warnings. >> >> > >> >> > Not sure to understand you with Cmake. >> >> > If I remove the Cmakecache.txt, I need to configure from zero again, >> >> > and >> >> > the >> >> > result would the same as previously... >> >> > >> >> > Vincent. >> >> > >> >> > 2008/12/10 Robert Osfield <[EMAIL PROTECTED]> >> >> >> >> >> >> Hi Vincent, >> >> >> >> >> >> I'm not familiar with the AvailabilityMacros.h dependency. Could >> >> >> you >> >> >> post the file that is trying to include it. >> >> >> >> >> >> One thing you could try would be to remove the CMakeCache.txt and >> >> >> then >> >> >> re-run ./configure to see if force a query of available facilties >> >> >> might prod it in the right direction. >> >> >> >> >> >> A couple of days back I was compiling the OSG svn on a Mac, albeit >> >> >> via >> >> >> remote login and didn't have any problems with the cmake based >> >> >> build. >> >> >> >> >> >> Robert. >> >> >> >> >> >> On Wed, Dec 10, 2008 at 12:28 PM, Vincent Bourdier >> >> >> <[EMAIL PROTECTED]> wrote: >> >> >> > I just use Cmake to compile OSG : it was good, no errors. >> >> >> > >> >> >> > After that, I set my project including : >> >> >> > Z:\OSG_current_svn\sources\src\include >> >> >> > Z:\OSG_current_svn\sources\src\Xcode\OpenSceneGraph\config >> >> >> > in the include directories... >> >> >> > >> >
Re: [osg-users] SVN last version
I need to had Z:\OSG_2.6.1\sources\src\Xcode\OpenSceneGraph\config in my include path. If I don't I have the following error : 1>Z:\OSG_2.6.1\sources\src\include\OpenThreads/Atomic(17) : fatal error C1083: Impossible d'ouvrir le fichier include : 'OpenThreads/Config' : No such file or directory When I had the path in the include, all is good and compiler find everything he needs. (this new include apparear from the 2.6.1, it is not requiered in 2.5.1) I'm not an OSG master, but using Cmake and visual studio, I don't think I can choose a lot of configuration possibilities... If anyone succed to configure a project with OSG trunk under VisualStudio... Thanks, Vincent. 2008/12/10 Robert Osfield <[EMAIL PROTECTED]> > Hi Vincent, > > If you are using windows then how come you have Xcode in your path... > Did you do something odd w.r.t doing an out of source build in a hand > built directory? I'm perplexed how you've got you're build into this > state. > > Robert. > > On Wed, Dec 10, 2008 at 1:19 PM, Vincent Bourdier > <[EMAIL PROTECTED]> wrote: > > hm ...Sorry but I'm not using MAC, but Windows and VS2005 > > > > I have osg 2.2, 2.4, 2.5.1, 2.6.1 compiled well and configured for my > > project... all is good for that. > > > > The \src\Xcode\OpenSceneGraph\config\OpenThreads/Config file has changed > > from 2.6.1... and this makes the problem... > > > > Thanks, > >Vincent > > > > 2008/12/10 Robert Osfield <[EMAIL PROTECTED]> > >> > >> Hi Vincent, > >> > >> Have you built the OSG before on this Mac? If so which version? > >> > >> I do wonder if you don't have an Apple SDK missing that contains the > >> AvailabilityMacros.h that the Config is trying to use. > >> > >> Robert. > >> > >> On Wed, Dec 10, 2008 at 12:55 PM, Vincent Bourdier > >> <[EMAIL PROTECTED]> wrote: > >> > Error : > >> > > >> > > 1>Z:\OSG_current_svn\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config(4) > >> > : fatal error C1083: Impossible d'ouvrir le fichier include : > >> > 'AvailabilityMacros.h' : No suche file or directory > >> > > >> > File > >> > > >> > > Z:\OSG_current_svn\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config(4) > >> > contains : > >> > > >> > #ifndef _OPENTHREADS_CONFIG > >> > #define _OPENTHREADS_CONFIG > >> > > >> > #include > >> > #if defined(MAC_OS_X_VERSION_10_5) > >> > #if MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_5 > >> > #define _OPENTHREADS_ATOMIC_USE_BSD_ATOMIC > >> > #endif > >> > #endif > >> > /* #undef _OPENTHREADS_ATOMIC_USE_GCC_BUILTINS */ > >> > /* #undef _OPENTHREADS_ATOMIC_USE_MIPOSPRO_BUILTINS */ > >> > /* #undef _OPENTHREADS_ATOMIC_USE_SUN */ > >> > /* #undef _OPENTHREADS_ATOMIC_USE_WIN32_INTERLOCKED */ > >> > /* #undef _OPENTHREADS_ATOMIC_USE_MUTEX */ > >> > > >> > #endif > >> > > >> > If I remove the #include ... no error, but a > lot > >> > of > >> > warning on osg sources ... I stop compilation after 8000 warnings. > >> > > >> > Not sure to understand you with Cmake. > >> > If I remove the Cmakecache.txt, I need to configure from zero again, > and > >> > the > >> > result would the same as previously... > >> > > >> > Vincent. > >> > > >> > 2008/12/10 Robert Osfield <[EMAIL PROTECTED]> > >> >> > >> >> Hi Vincent, > >> >> > >> >> I'm not familiar with the AvailabilityMacros.h dependency. Could you > >> >> post the file that is trying to include it. > >> >> > >> >> One thing you could try would be to remove the CMakeCache.txt and > then > >> >> re-run ./configure to see if force a query of available facilties > >> >> might prod it in the right direction. > >> >> > >> >> A couple of days back I was compiling the OSG svn on a Mac, albeit > via > >> >> remote login and didn't have any problems with the cmake based build. > >> >> > >> >> Robert. > >> >> > >> >> On Wed, Dec 10, 2008 at 12:28 PM, Vincent Bourdier > >> >> <[EMAIL PROTECTED]> wrote: > >> >> > I just use Cmake to compile OSG : it was good, no errors. > >> >> > > >> >> > After that, I set my project including : > >> >> > Z:\OSG_current_svn\sources\src\include > >> >> > Z:\OSG_current_svn\sources\src\Xcode\OpenSceneGraph\config > >> >> > in the include directories... > >> >> > > >> >> > and AvailabilityMacros.h, included from > >> >> > \sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config, is not > >> >> > found. > >> >> > > >> >> > Vincent. > >> >> > > >> >> > 2008/12/10 Robert Osfield <[EMAIL PROTECTED]> > >> >> >> > >> >> >> Hi Vincent, > >> >> >> > >> >> >> How are you going about configuring your project? Are you trying > to > >> >> >> use the deprecated XCode projects or generating Xcode projects > from > >> >> >> cmake? > >> >> >> > >> >> >> Robert. > >> >> >> > >> >> >> On Wed, Dec 10, 2008 at 12:10 PM, Vincent Bourdier > >> >> >> <[EMAIL PROTECTED]> wrote: > >> >> >> > > >> >> >> > no pb during compilation ... but when I configure my project... > >> >> >> > > >> >> >> > in > >> >> >> > > ...\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config(4) > >> >> >> > : > >
Re: [osg-users] SVN last version
Hi Vincent, If you are using windows then how come you have Xcode in your path... Did you do something odd w.r.t doing an out of source build in a hand built directory? I'm perplexed how you've got you're build into this state. Robert. On Wed, Dec 10, 2008 at 1:19 PM, Vincent Bourdier <[EMAIL PROTECTED]> wrote: > hm ...Sorry but I'm not using MAC, but Windows and VS2005 > > I have osg 2.2, 2.4, 2.5.1, 2.6.1 compiled well and configured for my > project... all is good for that. > > The \src\Xcode\OpenSceneGraph\config\OpenThreads/Config file has changed > from 2.6.1... and this makes the problem... > > Thanks, >Vincent > > 2008/12/10 Robert Osfield <[EMAIL PROTECTED]> >> >> Hi Vincent, >> >> Have you built the OSG before on this Mac? If so which version? >> >> I do wonder if you don't have an Apple SDK missing that contains the >> AvailabilityMacros.h that the Config is trying to use. >> >> Robert. >> >> On Wed, Dec 10, 2008 at 12:55 PM, Vincent Bourdier >> <[EMAIL PROTECTED]> wrote: >> > Error : >> > >> > 1>Z:\OSG_current_svn\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config(4) >> > : fatal error C1083: Impossible d'ouvrir le fichier include : >> > 'AvailabilityMacros.h' : No suche file or directory >> > >> > File >> > >> > Z:\OSG_current_svn\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config(4) >> > contains : >> > >> > #ifndef _OPENTHREADS_CONFIG >> > #define _OPENTHREADS_CONFIG >> > >> > #include >> > #if defined(MAC_OS_X_VERSION_10_5) >> > #if MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_5 >> > #define _OPENTHREADS_ATOMIC_USE_BSD_ATOMIC >> > #endif >> > #endif >> > /* #undef _OPENTHREADS_ATOMIC_USE_GCC_BUILTINS */ >> > /* #undef _OPENTHREADS_ATOMIC_USE_MIPOSPRO_BUILTINS */ >> > /* #undef _OPENTHREADS_ATOMIC_USE_SUN */ >> > /* #undef _OPENTHREADS_ATOMIC_USE_WIN32_INTERLOCKED */ >> > /* #undef _OPENTHREADS_ATOMIC_USE_MUTEX */ >> > >> > #endif >> > >> > If I remove the #include ... no error, but a lot >> > of >> > warning on osg sources ... I stop compilation after 8000 warnings. >> > >> > Not sure to understand you with Cmake. >> > If I remove the Cmakecache.txt, I need to configure from zero again, and >> > the >> > result would the same as previously... >> > >> > Vincent. >> > >> > 2008/12/10 Robert Osfield <[EMAIL PROTECTED]> >> >> >> >> Hi Vincent, >> >> >> >> I'm not familiar with the AvailabilityMacros.h dependency. Could you >> >> post the file that is trying to include it. >> >> >> >> One thing you could try would be to remove the CMakeCache.txt and then >> >> re-run ./configure to see if force a query of available facilties >> >> might prod it in the right direction. >> >> >> >> A couple of days back I was compiling the OSG svn on a Mac, albeit via >> >> remote login and didn't have any problems with the cmake based build. >> >> >> >> Robert. >> >> >> >> On Wed, Dec 10, 2008 at 12:28 PM, Vincent Bourdier >> >> <[EMAIL PROTECTED]> wrote: >> >> > I just use Cmake to compile OSG : it was good, no errors. >> >> > >> >> > After that, I set my project including : >> >> > Z:\OSG_current_svn\sources\src\include >> >> > Z:\OSG_current_svn\sources\src\Xcode\OpenSceneGraph\config >> >> > in the include directories... >> >> > >> >> > and AvailabilityMacros.h, included from >> >> > \sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config, is not >> >> > found. >> >> > >> >> > Vincent. >> >> > >> >> > 2008/12/10 Robert Osfield <[EMAIL PROTECTED]> >> >> >> >> >> >> Hi Vincent, >> >> >> >> >> >> How are you going about configuring your project? Are you trying to >> >> >> use the deprecated XCode projects or generating Xcode projects from >> >> >> cmake? >> >> >> >> >> >> Robert. >> >> >> >> >> >> On Wed, Dec 10, 2008 at 12:10 PM, Vincent Bourdier >> >> >> <[EMAIL PROTECTED]> wrote: >> >> >> > >> >> >> > no pb during compilation ... but when I configure my project... >> >> >> > >> >> >> > in >> >> >> > ...\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config(4) >> >> >> > : >> >> >> > AvailabilityMacros.h not found ... I didn't found it in OSG.. >> >> >> > >> >> >> > hmm where is it ? >> >> >> > >> >> >> > thanks, >> >> >> >Vincent. >> >> >> > >> >> >> > >> >> >> > 2008/12/10 Vincent Bourdier <[EMAIL PROTECTED]> >> >> >> >> >> >> >> >> Thanks, >> >> >> >> >> >> >> >> I already have dev release compilated, but when a submission i >> >> >> >> done, >> >> >> >> i >> >> >> >> want to test it, maybe someone can solve/have solved bug I am >> >> >> >> looking >> >> >> >> at... >> >> >> >> >> >> >> >> Thanks Robert. >> >> >> >> >> >> >> >> Vincent. >> >> >> >> >> >> >> >> 2008/12/10 Robert Osfield <[EMAIL PROTECTED]> >> >> >> >>> >> >> >> >>> HI Vincent, >> >> >> >>> >> >> >> >>> Dev releases are static tags that don't get patched, once they >> >> >> >>> are >> >> >> >>> made they never changed, so you would only need to compile once. >> >> >> >>> >> >> >> >>> The trunk is where all the new submissions get merged, then once >> >> >> >>> ever >> >> >
Re: [osg-users] SVN last version
hm ...Sorry but I'm not using MAC, but Windows and VS2005 I have osg 2.2, 2.4, 2.5.1, 2.6.1 compiled well and configured for my project... all is good for that. The \src\Xcode\OpenSceneGraph\config\OpenThreads/Config file has changed from 2.6.1... and this makes the problem... Thanks, Vincent 2008/12/10 Robert Osfield <[EMAIL PROTECTED]> > Hi Vincent, > > Have you built the OSG before on this Mac? If so which version? > > I do wonder if you don't have an Apple SDK missing that contains the > AvailabilityMacros.h that the Config is trying to use. > > Robert. > > On Wed, Dec 10, 2008 at 12:55 PM, Vincent Bourdier > <[EMAIL PROTECTED]> wrote: > > Error : > > > 1>Z:\OSG_current_svn\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config(4) > > : fatal error C1083: Impossible d'ouvrir le fichier include : > > 'AvailabilityMacros.h' : No suche file or directory > > > > File > > > Z:\OSG_current_svn\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config(4) > > contains : > > > > #ifndef _OPENTHREADS_CONFIG > > #define _OPENTHREADS_CONFIG > > > > #include > > #if defined(MAC_OS_X_VERSION_10_5) > > #if MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_5 > > #define _OPENTHREADS_ATOMIC_USE_BSD_ATOMIC > > #endif > > #endif > > /* #undef _OPENTHREADS_ATOMIC_USE_GCC_BUILTINS */ > > /* #undef _OPENTHREADS_ATOMIC_USE_MIPOSPRO_BUILTINS */ > > /* #undef _OPENTHREADS_ATOMIC_USE_SUN */ > > /* #undef _OPENTHREADS_ATOMIC_USE_WIN32_INTERLOCKED */ > > /* #undef _OPENTHREADS_ATOMIC_USE_MUTEX */ > > > > #endif > > > > If I remove the #include ... no error, but a lot > of > > warning on osg sources ... I stop compilation after 8000 warnings. > > > > Not sure to understand you with Cmake. > > If I remove the Cmakecache.txt, I need to configure from zero again, and > the > > result would the same as previously... > > > > Vincent. > > > > 2008/12/10 Robert Osfield <[EMAIL PROTECTED]> > >> > >> Hi Vincent, > >> > >> I'm not familiar with the AvailabilityMacros.h dependency. Could you > >> post the file that is trying to include it. > >> > >> One thing you could try would be to remove the CMakeCache.txt and then > >> re-run ./configure to see if force a query of available facilties > >> might prod it in the right direction. > >> > >> A couple of days back I was compiling the OSG svn on a Mac, albeit via > >> remote login and didn't have any problems with the cmake based build. > >> > >> Robert. > >> > >> On Wed, Dec 10, 2008 at 12:28 PM, Vincent Bourdier > >> <[EMAIL PROTECTED]> wrote: > >> > I just use Cmake to compile OSG : it was good, no errors. > >> > > >> > After that, I set my project including : > >> > Z:\OSG_current_svn\sources\src\include > >> > Z:\OSG_current_svn\sources\src\Xcode\OpenSceneGraph\config > >> > in the include directories... > >> > > >> > and AvailabilityMacros.h, included from > >> > \sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config, is not > >> > found. > >> > > >> > Vincent. > >> > > >> > 2008/12/10 Robert Osfield <[EMAIL PROTECTED]> > >> >> > >> >> Hi Vincent, > >> >> > >> >> How are you going about configuring your project? Are you trying to > >> >> use the deprecated XCode projects or generating Xcode projects from > >> >> cmake? > >> >> > >> >> Robert. > >> >> > >> >> On Wed, Dec 10, 2008 at 12:10 PM, Vincent Bourdier > >> >> <[EMAIL PROTECTED]> wrote: > >> >> > > >> >> > no pb during compilation ... but when I configure my project... > >> >> > > >> >> > in > ...\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config(4) > >> >> > : > >> >> > AvailabilityMacros.h not found ... I didn't found it in OSG.. > >> >> > > >> >> > hmm where is it ? > >> >> > > >> >> > thanks, > >> >> >Vincent. > >> >> > > >> >> > > >> >> > 2008/12/10 Vincent Bourdier <[EMAIL PROTECTED]> > >> >> >> > >> >> >> Thanks, > >> >> >> > >> >> >> I already have dev release compilated, but when a submission i > done, > >> >> >> i > >> >> >> want to test it, maybe someone can solve/have solved bug I am > >> >> >> looking > >> >> >> at... > >> >> >> > >> >> >> Thanks Robert. > >> >> >> > >> >> >> Vincent. > >> >> >> > >> >> >> 2008/12/10 Robert Osfield <[EMAIL PROTECTED]> > >> >> >>> > >> >> >>> HI Vincent, > >> >> >>> > >> >> >>> Dev releases are static tags that don't get patched, once they > are > >> >> >>> made they never changed, so you would only need to compile once. > >> >> >>> > >> >> >>> The trunk is where all the new submissions get merged, then once > >> >> >>> ever > >> >> >>> week or two a dev release comes out. So if you want all the > >> >> >>> absolute > >> >> >>> latest day by day changes then trunk is where you want to be, > but.. > >> >> >>> with it comes a risk of build breaks. Build breaks do tend to > get > >> >> >>> fixed pretty quickly though, but you might need to become active > in > >> >> >>> helping fix them :-) > >> >> >>> > >> >> >>> Robert. > >> >> >>> > >> >> >>> On Wed, Dec 10, 2008 at 10:37 AM, Vincent Bourdier > >> >> >>> <[EMAIL PROTECTED]> wr
Re: [osg-users] SVN last version
Hi Vincent, Have you built the OSG before on this Mac? If so which version? I do wonder if you don't have an Apple SDK missing that contains the AvailabilityMacros.h that the Config is trying to use. Robert. On Wed, Dec 10, 2008 at 12:55 PM, Vincent Bourdier <[EMAIL PROTECTED]> wrote: > Error : > 1>Z:\OSG_current_svn\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config(4) > : fatal error C1083: Impossible d'ouvrir le fichier include : > 'AvailabilityMacros.h' : No suche file or directory > > File > Z:\OSG_current_svn\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config(4) > contains : > > #ifndef _OPENTHREADS_CONFIG > #define _OPENTHREADS_CONFIG > > #include > #if defined(MAC_OS_X_VERSION_10_5) > #if MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_5 > #define _OPENTHREADS_ATOMIC_USE_BSD_ATOMIC > #endif > #endif > /* #undef _OPENTHREADS_ATOMIC_USE_GCC_BUILTINS */ > /* #undef _OPENTHREADS_ATOMIC_USE_MIPOSPRO_BUILTINS */ > /* #undef _OPENTHREADS_ATOMIC_USE_SUN */ > /* #undef _OPENTHREADS_ATOMIC_USE_WIN32_INTERLOCKED */ > /* #undef _OPENTHREADS_ATOMIC_USE_MUTEX */ > > #endif > > If I remove the #include ... no error, but a lot of > warning on osg sources ... I stop compilation after 8000 warnings. > > Not sure to understand you with Cmake. > If I remove the Cmakecache.txt, I need to configure from zero again, and the > result would the same as previously... > > Vincent. > > 2008/12/10 Robert Osfield <[EMAIL PROTECTED]> >> >> Hi Vincent, >> >> I'm not familiar with the AvailabilityMacros.h dependency. Could you >> post the file that is trying to include it. >> >> One thing you could try would be to remove the CMakeCache.txt and then >> re-run ./configure to see if force a query of available facilties >> might prod it in the right direction. >> >> A couple of days back I was compiling the OSG svn on a Mac, albeit via >> remote login and didn't have any problems with the cmake based build. >> >> Robert. >> >> On Wed, Dec 10, 2008 at 12:28 PM, Vincent Bourdier >> <[EMAIL PROTECTED]> wrote: >> > I just use Cmake to compile OSG : it was good, no errors. >> > >> > After that, I set my project including : >> > Z:\OSG_current_svn\sources\src\include >> > Z:\OSG_current_svn\sources\src\Xcode\OpenSceneGraph\config >> > in the include directories... >> > >> > and AvailabilityMacros.h, included from >> > \sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config, is not >> > found. >> > >> > Vincent. >> > >> > 2008/12/10 Robert Osfield <[EMAIL PROTECTED]> >> >> >> >> Hi Vincent, >> >> >> >> How are you going about configuring your project? Are you trying to >> >> use the deprecated XCode projects or generating Xcode projects from >> >> cmake? >> >> >> >> Robert. >> >> >> >> On Wed, Dec 10, 2008 at 12:10 PM, Vincent Bourdier >> >> <[EMAIL PROTECTED]> wrote: >> >> > >> >> > no pb during compilation ... but when I configure my project... >> >> > >> >> > in ...\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config(4) >> >> > : >> >> > AvailabilityMacros.h not found ... I didn't found it in OSG.. >> >> > >> >> > hmm where is it ? >> >> > >> >> > thanks, >> >> >Vincent. >> >> > >> >> > >> >> > 2008/12/10 Vincent Bourdier <[EMAIL PROTECTED]> >> >> >> >> >> >> Thanks, >> >> >> >> >> >> I already have dev release compilated, but when a submission i done, >> >> >> i >> >> >> want to test it, maybe someone can solve/have solved bug I am >> >> >> looking >> >> >> at... >> >> >> >> >> >> Thanks Robert. >> >> >> >> >> >> Vincent. >> >> >> >> >> >> 2008/12/10 Robert Osfield <[EMAIL PROTECTED]> >> >> >>> >> >> >>> HI Vincent, >> >> >>> >> >> >>> Dev releases are static tags that don't get patched, once they are >> >> >>> made they never changed, so you would only need to compile once. >> >> >>> >> >> >>> The trunk is where all the new submissions get merged, then once >> >> >>> ever >> >> >>> week or two a dev release comes out. So if you want all the >> >> >>> absolute >> >> >>> latest day by day changes then trunk is where you want to be, but.. >> >> >>> with it comes a risk of build breaks. Build breaks do tend to get >> >> >>> fixed pretty quickly though, but you might need to become active in >> >> >>> helping fix them :-) >> >> >>> >> >> >>> Robert. >> >> >>> >> >> >>> On Wed, Dec 10, 2008 at 10:37 AM, Vincent Bourdier >> >> >>> <[EMAIL PROTECTED]> wrote: >> >> >>> > Hi, >> >> >>> > >> >> >>> > I want to have the lastest source code, to benefit of >> >> >>> > submissions. >> >> >>> > >> >> >>> > My goal is just to update my src osg OSG each day and recompile >> >> >>> > on >> >> >>> > my >> >> >>> > computer... >> >> >>> > >> >> >>> > is http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk the >> >> >>> > good >> >> >>> > SVN >> >> >>> > adress to checkout ? >> >> >>> > >> >> >>> > or >> >> >>> > >> >> >>> > >> >> >>> > >> >> >>> > http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.7.6 >> >> >>> > ? >> >> >>> > >> >> >>> > thanks, >> >> >>> > >>
Re: [osg-users] SVN last version
*Error *: 1>Z:\OSG_current_svn\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config(4) : fatal error C1083: Impossible d'ouvrir le fichier include : 'AvailabilityMacros.h' : No suche file or directory * File *Z:\OSG_current_svn\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config(4) *contains *: #ifndef _OPENTHREADS_CONFIG #define _OPENTHREADS_CONFIG #include #if defined(MAC_OS_X_VERSION_10_5) #if MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_5 #define _OPENTHREADS_ATOMIC_USE_BSD_ATOMIC #endif #endif /* #undef _OPENTHREADS_ATOMIC_USE_GCC_BUILTINS */ /* #undef _OPENTHREADS_ATOMIC_USE_MIPOSPRO_BUILTINS */ /* #undef _OPENTHREADS_ATOMIC_USE_SUN */ /* #undef _OPENTHREADS_ATOMIC_USE_WIN32_INTERLOCKED */ /* #undef _OPENTHREADS_ATOMIC_USE_MUTEX */ #endif If I remove the #include ... no error, but a lot of warning on osg sources ... I stop compilation after 8000 warnings. Not sure to understand you with Cmake. If I remove the Cmakecache.txt, I need to configure from zero again, and the result would the same as previously... Vincent. 2008/12/10 Robert Osfield <[EMAIL PROTECTED]> > Hi Vincent, > > I'm not familiar with the AvailabilityMacros.h dependency. Could you > post the file that is trying to include it. > > One thing you could try would be to remove the CMakeCache.txt and then > re-run ./configure to see if force a query of available facilties > might prod it in the right direction. > > A couple of days back I was compiling the OSG svn on a Mac, albeit via > remote login and didn't have any problems with the cmake based build. > > Robert. > > On Wed, Dec 10, 2008 at 12:28 PM, Vincent Bourdier > <[EMAIL PROTECTED]> wrote: > > I just use Cmake to compile OSG : it was good, no errors. > > > > After that, I set my project including : > > Z:\OSG_current_svn\sources\src\include > > Z:\OSG_current_svn\sources\src\Xcode\OpenSceneGraph\config > > in the include directories... > > > > and AvailabilityMacros.h, included from > > \sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config, is not > found. > > > > Vincent. > > > > 2008/12/10 Robert Osfield <[EMAIL PROTECTED]> > >> > >> Hi Vincent, > >> > >> How are you going about configuring your project? Are you trying to > >> use the deprecated XCode projects or generating Xcode projects from > >> cmake? > >> > >> Robert. > >> > >> On Wed, Dec 10, 2008 at 12:10 PM, Vincent Bourdier > >> <[EMAIL PROTECTED]> wrote: > >> > > >> > no pb during compilation ... but when I configure my project... > >> > > >> > in ...\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config(4) : > >> > AvailabilityMacros.h not found ... I didn't found it in OSG.. > >> > > >> > hmm where is it ? > >> > > >> > thanks, > >> >Vincent. > >> > > >> > > >> > 2008/12/10 Vincent Bourdier <[EMAIL PROTECTED]> > >> >> > >> >> Thanks, > >> >> > >> >> I already have dev release compilated, but when a submission i done, > i > >> >> want to test it, maybe someone can solve/have solved bug I am looking > >> >> at... > >> >> > >> >> Thanks Robert. > >> >> > >> >> Vincent. > >> >> > >> >> 2008/12/10 Robert Osfield <[EMAIL PROTECTED]> > >> >>> > >> >>> HI Vincent, > >> >>> > >> >>> Dev releases are static tags that don't get patched, once they are > >> >>> made they never changed, so you would only need to compile once. > >> >>> > >> >>> The trunk is where all the new submissions get merged, then once > ever > >> >>> week or two a dev release comes out. So if you want all the > absolute > >> >>> latest day by day changes then trunk is where you want to be, but.. > >> >>> with it comes a risk of build breaks. Build breaks do tend to get > >> >>> fixed pretty quickly though, but you might need to become active in > >> >>> helping fix them :-) > >> >>> > >> >>> Robert. > >> >>> > >> >>> On Wed, Dec 10, 2008 at 10:37 AM, Vincent Bourdier > >> >>> <[EMAIL PROTECTED]> wrote: > >> >>> > Hi, > >> >>> > > >> >>> > I want to have the lastest source code, to benefit of submissions. > >> >>> > > >> >>> > My goal is just to update my src osg OSG each day and recompile on > >> >>> > my > >> >>> > computer... > >> >>> > > >> >>> > is http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk the > >> >>> > good > >> >>> > SVN > >> >>> > adress to checkout ? > >> >>> > > >> >>> > or > >> >>> > > >> >>> > > >> >>> > > http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.7.6 > >> >>> > ? > >> >>> > > >> >>> > thanks, > >> >>> > > >> >>> > Vincent. > >> >>> > > >> >>> > ___ > >> >>> > osg-users mailing list > >> >>> > osg-users@lists.openscenegraph.org > >> >>> > > >> >>> > > >> >>> > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >> >>> > > >> >>> > > >> >>> ___ > >> >>> osg-users mailing list > >> >>> osg-users@lists.openscenegraph.org > >> >>> > >> >>> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >>
Re: [osg-users] SVN last version
Hi Vincent, I'm not familiar with the AvailabilityMacros.h dependency. Could you post the file that is trying to include it. One thing you could try would be to remove the CMakeCache.txt and then re-run ./configure to see if force a query of available facilties might prod it in the right direction. A couple of days back I was compiling the OSG svn on a Mac, albeit via remote login and didn't have any problems with the cmake based build. Robert. On Wed, Dec 10, 2008 at 12:28 PM, Vincent Bourdier <[EMAIL PROTECTED]> wrote: > I just use Cmake to compile OSG : it was good, no errors. > > After that, I set my project including : > Z:\OSG_current_svn\sources\src\include > Z:\OSG_current_svn\sources\src\Xcode\OpenSceneGraph\config > in the include directories... > > and AvailabilityMacros.h, included from > \sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config, is not found. > > Vincent. > > 2008/12/10 Robert Osfield <[EMAIL PROTECTED]> >> >> Hi Vincent, >> >> How are you going about configuring your project? Are you trying to >> use the deprecated XCode projects or generating Xcode projects from >> cmake? >> >> Robert. >> >> On Wed, Dec 10, 2008 at 12:10 PM, Vincent Bourdier >> <[EMAIL PROTECTED]> wrote: >> > >> > no pb during compilation ... but when I configure my project... >> > >> > in ...\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config(4) : >> > AvailabilityMacros.h not found ... I didn't found it in OSG.. >> > >> > hmm where is it ? >> > >> > thanks, >> >Vincent. >> > >> > >> > 2008/12/10 Vincent Bourdier <[EMAIL PROTECTED]> >> >> >> >> Thanks, >> >> >> >> I already have dev release compilated, but when a submission i done, i >> >> want to test it, maybe someone can solve/have solved bug I am looking >> >> at... >> >> >> >> Thanks Robert. >> >> >> >> Vincent. >> >> >> >> 2008/12/10 Robert Osfield <[EMAIL PROTECTED]> >> >>> >> >>> HI Vincent, >> >>> >> >>> Dev releases are static tags that don't get patched, once they are >> >>> made they never changed, so you would only need to compile once. >> >>> >> >>> The trunk is where all the new submissions get merged, then once ever >> >>> week or two a dev release comes out. So if you want all the absolute >> >>> latest day by day changes then trunk is where you want to be, but.. >> >>> with it comes a risk of build breaks. Build breaks do tend to get >> >>> fixed pretty quickly though, but you might need to become active in >> >>> helping fix them :-) >> >>> >> >>> Robert. >> >>> >> >>> On Wed, Dec 10, 2008 at 10:37 AM, Vincent Bourdier >> >>> <[EMAIL PROTECTED]> wrote: >> >>> > Hi, >> >>> > >> >>> > I want to have the lastest source code, to benefit of submissions. >> >>> > >> >>> > My goal is just to update my src osg OSG each day and recompile on >> >>> > my >> >>> > computer... >> >>> > >> >>> > is http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk the >> >>> > good >> >>> > SVN >> >>> > adress to checkout ? >> >>> > >> >>> > or >> >>> > >> >>> > >> >>> > http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.7.6 >> >>> > ? >> >>> > >> >>> > thanks, >> >>> > >> >>> > Vincent. >> >>> > >> >>> > ___ >> >>> > osg-users mailing list >> >>> > osg-users@lists.openscenegraph.org >> >>> > >> >>> > >> >>> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >>> > >> >>> > >> >>> ___ >> >>> osg-users mailing list >> >>> osg-users@lists.openscenegraph.org >> >>> >> >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> >> > >> > >> > ___ >> > osg-users mailing list >> > osg-users@lists.openscenegraph.org >> > >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > >> > >> ___ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] SVN last version
I just use Cmake to compile OSG : it was good, no errors. After that, I set my project including : *Z:\OSG_current_svn\sources\src\include Z:\OSG_current_svn\sources\src\Xcode\OpenSceneGraph\config* in the include directories... and AvailabilityMacros.h, included from \sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config, is not found. Vincent. 2008/12/10 Robert Osfield <[EMAIL PROTECTED]> > Hi Vincent, > > How are you going about configuring your project? Are you trying to > use the deprecated XCode projects or generating Xcode projects from > cmake? > > Robert. > > On Wed, Dec 10, 2008 at 12:10 PM, Vincent Bourdier > <[EMAIL PROTECTED]> wrote: > > > > no pb during compilation ... but when I configure my project... > > > > in ...\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config(4) : > > AvailabilityMacros.h not found ... I didn't found it in OSG.. > > > > hmm where is it ? > > > > thanks, > >Vincent. > > > > > > 2008/12/10 Vincent Bourdier <[EMAIL PROTECTED]> > >> > >> Thanks, > >> > >> I already have dev release compilated, but when a submission i done, i > >> want to test it, maybe someone can solve/have solved bug I am looking > at... > >> > >> Thanks Robert. > >> > >> Vincent. > >> > >> 2008/12/10 Robert Osfield <[EMAIL PROTECTED]> > >>> > >>> HI Vincent, > >>> > >>> Dev releases are static tags that don't get patched, once they are > >>> made they never changed, so you would only need to compile once. > >>> > >>> The trunk is where all the new submissions get merged, then once ever > >>> week or two a dev release comes out. So if you want all the absolute > >>> latest day by day changes then trunk is where you want to be, but.. > >>> with it comes a risk of build breaks. Build breaks do tend to get > >>> fixed pretty quickly though, but you might need to become active in > >>> helping fix them :-) > >>> > >>> Robert. > >>> > >>> On Wed, Dec 10, 2008 at 10:37 AM, Vincent Bourdier > >>> <[EMAIL PROTECTED]> wrote: > >>> > Hi, > >>> > > >>> > I want to have the lastest source code, to benefit of submissions. > >>> > > >>> > My goal is just to update my src osg OSG each day and recompile on my > >>> > computer... > >>> > > >>> > is http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk the > good > >>> > SVN > >>> > adress to checkout ? > >>> > > >>> > or > >>> > > >>> > > http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.7.6 > >>> > ? > >>> > > >>> > thanks, > >>> > > >>> > Vincent. > >>> > > >>> > ___ > >>> > osg-users mailing list > >>> > osg-users@lists.openscenegraph.org > >>> > > >>> > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >>> > > >>> > > >>> ___ > >>> osg-users mailing list > >>> osg-users@lists.openscenegraph.org > >>> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >> > > > > > > ___ > > osg-users mailing list > > osg-users@lists.openscenegraph.org > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] SVN last version
Hi Vincent, How are you going about configuring your project? Are you trying to use the deprecated XCode projects or generating Xcode projects from cmake? Robert. On Wed, Dec 10, 2008 at 12:10 PM, Vincent Bourdier <[EMAIL PROTECTED]> wrote: > > no pb during compilation ... but when I configure my project... > > in ...\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config(4) : > AvailabilityMacros.h not found ... I didn't found it in OSG.. > > hmm where is it ? > > thanks, >Vincent. > > > 2008/12/10 Vincent Bourdier <[EMAIL PROTECTED]> >> >> Thanks, >> >> I already have dev release compilated, but when a submission i done, i >> want to test it, maybe someone can solve/have solved bug I am looking at... >> >> Thanks Robert. >> >> Vincent. >> >> 2008/12/10 Robert Osfield <[EMAIL PROTECTED]> >>> >>> HI Vincent, >>> >>> Dev releases are static tags that don't get patched, once they are >>> made they never changed, so you would only need to compile once. >>> >>> The trunk is where all the new submissions get merged, then once ever >>> week or two a dev release comes out. So if you want all the absolute >>> latest day by day changes then trunk is where you want to be, but.. >>> with it comes a risk of build breaks. Build breaks do tend to get >>> fixed pretty quickly though, but you might need to become active in >>> helping fix them :-) >>> >>> Robert. >>> >>> On Wed, Dec 10, 2008 at 10:37 AM, Vincent Bourdier >>> <[EMAIL PROTECTED]> wrote: >>> > Hi, >>> > >>> > I want to have the lastest source code, to benefit of submissions. >>> > >>> > My goal is just to update my src osg OSG each day and recompile on my >>> > computer... >>> > >>> > is http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk the good >>> > SVN >>> > adress to checkout ? >>> > >>> > or >>> > >>> > http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.7.6 >>> > ? >>> > >>> > thanks, >>> > >>> > Vincent. >>> > >>> > ___ >>> > osg-users mailing list >>> > osg-users@lists.openscenegraph.org >>> > >>> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> > >>> > >>> ___ >>> osg-users mailing list >>> osg-users@lists.openscenegraph.org >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] SVN last version
no pb during compilation ... but when I configure my project... in ...\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config(4) : AvailabilityMacros.h not found ... I didn't found it in OSG.. hmm where is it ? thanks, Vincent. 2008/12/10 Vincent Bourdier <[EMAIL PROTECTED]> > Thanks, > > I already have dev release compilated, but when a submission i done, i want > to test it, maybe someone can solve/have solved bug I am looking at... > > Thanks Robert. > > Vincent. > > 2008/12/10 Robert Osfield <[EMAIL PROTECTED]> > > HI Vincent, >> >> Dev releases are static tags that don't get patched, once they are >> made they never changed, so you would only need to compile once. >> >> The trunk is where all the new submissions get merged, then once ever >> week or two a dev release comes out. So if you want all the absolute >> latest day by day changes then trunk is where you want to be, but.. >> with it comes a risk of build breaks. Build breaks do tend to get >> fixed pretty quickly though, but you might need to become active in >> helping fix them :-) >> >> Robert. >> >> On Wed, Dec 10, 2008 at 10:37 AM, Vincent Bourdier >> <[EMAIL PROTECTED]> wrote: >> > Hi, >> > >> > I want to have the lastest source code, to benefit of submissions. >> > >> > My goal is just to update my src osg OSG each day and recompile on my >> > computer... >> > >> > is http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk the good >> SVN >> > adress to checkout ? >> > >> > or >> > >> http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.7.6 >> > ? >> > >> > thanks, >> > >> > Vincent. >> > >> > ___ >> > osg-users mailing list >> > osg-users@lists.openscenegraph.org >> > >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > >> > >> ___ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] SVN last version
Thanks, I already have dev release compilated, but when a submission i done, i want to test it, maybe someone can solve/have solved bug I am looking at... Thanks Robert. Vincent. 2008/12/10 Robert Osfield <[EMAIL PROTECTED]> > HI Vincent, > > Dev releases are static tags that don't get patched, once they are > made they never changed, so you would only need to compile once. > > The trunk is where all the new submissions get merged, then once ever > week or two a dev release comes out. So if you want all the absolute > latest day by day changes then trunk is where you want to be, but.. > with it comes a risk of build breaks. Build breaks do tend to get > fixed pretty quickly though, but you might need to become active in > helping fix them :-) > > Robert. > > On Wed, Dec 10, 2008 at 10:37 AM, Vincent Bourdier > <[EMAIL PROTECTED]> wrote: > > Hi, > > > > I want to have the lastest source code, to benefit of submissions. > > > > My goal is just to update my src osg OSG each day and recompile on my > > computer... > > > > is http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk the good > SVN > > adress to checkout ? > > > > or > > > http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.7.6 > > ? > > > > thanks, > > > > Vincent. > > > > ___ > > osg-users mailing list > > osg-users@lists.openscenegraph.org > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] SVN last version
HI Vincent, Dev releases are static tags that don't get patched, once they are made they never changed, so you would only need to compile once. The trunk is where all the new submissions get merged, then once ever week or two a dev release comes out. So if you want all the absolute latest day by day changes then trunk is where you want to be, but.. with it comes a risk of build breaks. Build breaks do tend to get fixed pretty quickly though, but you might need to become active in helping fix them :-) Robert. On Wed, Dec 10, 2008 at 10:37 AM, Vincent Bourdier <[EMAIL PROTECTED]> wrote: > Hi, > > I want to have the lastest source code, to benefit of submissions. > > My goal is just to update my src osg OSG each day and recompile on my > computer... > > is http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk the good SVN > adress to checkout ? > > or > http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.7.6 > ? > > thanks, > > Vincent. > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] SVN last version
Hi, I want to have the lastest source code, to benefit of submissions. My goal is just to update my src osg OSG each day and recompile on my computer... is http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk the good SVN adress to checkout ? or http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.7.6? thanks, Vincent. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org