Re: [PD] Pure Data and Processing

2009-11-19 Thread Alvaro
Hi

I've been working on this OSC protocol specially targeted at using Processing 
for the UI and Puredata for the sound generation.
It is based on work by Fabian Ehrentraud. Here it is: 

http://gombology.net/

There are some examples and documentation, a processing library, Javadoc 
documentation for the Java/Processing API and also some known problems to 
discuss.

best,

Alvaro


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Re: [PD] midi-out problem in jack/alsa

2009-11-19 Thread IOhannes m zmölnig
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Raphael Raccuia wrote:
 
   
 rectification: problem occurs also when DSP is off...
 
 i noticed something like that very recently as well.


[ot] you have a weird mailer; indentation of quotes seems to be totally
broken.
 
 that was definitely meant as a feature.
 since i noticed pretty soon that it can be avoiding as well (esp. when
 autoconnecting to the MIDI-thru)
 yes, especially midi-thru. I've just read the thread about autoconnect...

the problem is simple:
the default for dummy users should make all their midi gear appear on
[midiin] and friends. so we want some way of autoconnection.
when doing autoconnection we have zero possibilities to find out which
device is useful and which is not; MIDI-thru makes most problems and you
cannot reliably detect it (the name is arbitrary; the port is arbitrary
as well); i have no idea why MIDI-thru is still so omnipreset: with
alsa-seq you don't need it at all.

 , there is also a workaround: if you
 tell Pd to create to alsaseq ports (even if you only use one of them),
 it will not try to autoconnect.
   
 How can I do that? searched on the web, but nothing...

try this:

$ pd -help 21 | grep -i midi


and _later_ this:
$ pd -alsamidi -mididev 1,1



fgsadr
IOhannes
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=bL8c
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Re: [PD] pd GST pdf not found

2009-11-19 Thread IOhannes m zmölnig
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august wrote:
 Hi,
 
   I'm trying to look into pdGST bindings.  Sehr cool, so gar uhr
   leiwand, heh!
 
   but, when I go here:
   http://umlaeute.mur.at/Members/zmoelnig/projects/pdgst/PdGst.pdf/view
 
   I get a site error.
 

oops; seems my server is in a state of crashing.
i hope i have backups.


fmgar
IOhannes
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.10 (GNU/Linux)
Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org

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JegAoMQEnOSJiAJ4wZn6fpWYX5cbxzUD
=VUwX
-END PGP SIGNATURE-

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Re: [PD] pd GST pdf not found

2009-11-19 Thread IOhannes m zmölnig
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august wrote:
 Hi,
 
   also, does it work on a Mac?  I ask not because I use one, but
   because I'd like to use it in an instructional demo this Friday where
   the lab is only outfitted with Macs.

i actually never tried to compile it on anything but debian.
but i don't expect too many problems.

fadrtm
IOhannes
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.10 (GNU/Linux)
Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org

iEYEARECAAYFAksFEQQACgkQkX2Xpv6ydvT8vgCgnNqS16caNW8a6XBEbaP2sxAJ
vaQAoKsXM2LAqBjAgqFj+Fikb3rOizWo
=85ZD
-END PGP SIGNATURE-

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[PD] pduino digital read problems

2009-11-19 Thread altern

hi

i am doing this small example to read a digital sensor with pduino. i 
test it with an arduino program that reads pin 2 and writes it to pin 13 
and this works fine, i get a LED light on and off with my infrared sensor.


however when i try this very same setup in PD i dont get it to work. i 
am starting up arduino object to the right COM port, i can write 
manually to pin 13 and the LED flashes, but i dont get anything from pin 
2. I have not used digital sensors for ages with PD so i dont remember 
the right way to set them up.


I send this message to arduino
pinMode 2 0

i also tried sending before
digitalIns 1

but nothing comes from comport outlet. so i am not sure what i am doing 
wrong


please help!

enrike

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[PD] Studies on sound

2009-11-19 Thread Konstantinos Benardis
Hi list

Well, the question is not that relevant with the list´s subject but i can
not find another place to ask and i think many people from here would be
able to answer. I am trying to find a master degree in digital music/digital
sound, in Europe, in English Spanish or Greek. So i wanted to ask if someone
knows which Institutes are considered good on this field.

Thank you
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Re: [PD] Studies on sound

2009-11-19 Thread Ricardo Lameiro
Hi.
In Spain there is this University. its in Barcelona.

http://mtg.upf.edu/
http://www.upf.edu

In Portugal, there is also a PhD in Computer Music. languages are English
and Portuguese.

http://www.artes.ucp.pt/si/doutoramento/index.html

hope this help

2009/11/19 Konstantinos Benardis c.benar...@gmail.com

 Hi list

 Well, the question is not that relevant with the list´s subject but i can
 not find another place to ask and i think many people from here would be
 able to answer. I am trying to find a master degree in digital music/digital
 sound, in Europe, in English Spanish or Greek. So i wanted to ask if someone
 knows which Institutes are considered good on this field.

 Thank you

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Re: [PD] pd GST pdf not found

2009-11-19 Thread Marco Donnarumma
mm..sorry August, it was working few time ago and i didn't check properly.
Anyway you should be able to read the paper IOhannes presented at Pd
Convention in Brasil here:

http://puredata.info/community/projects/convention09/zmolnig.pdf/view

(even though it seems i have weird problems reading it (?))


M


Message: 6
 Date: Thu, 19 Nov 2009 10:31:30 +0100
 From: IOhannes m zm?lnig zmoel...@iem.at
 Subject: Re: [PD] pd GST pdf not found
 To: august aug...@alien.mur.at
 Cc: pd-list@iem.at
 Message-ID: 4b051072.5030...@iem.at
 Content-Type: text/plain; charset=ISO-8859-1

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 august wrote:
  Hi,
 
I'm trying to look into pdGST bindings.  Sehr cool, so gar uhr
leiwand, heh!
 
but, when I go here:
 
 http://umlaeute.mur.at/Members/zmoelnig/projects/pdgst/PdGst.pdf/view
 
I get a site error.
 

 oops; seems my server is in a state of crashing.
 i hope i have backups.


 fmgar
 IOhannes
 -BEGIN PGP SIGNATURE-
 Version: GnuPG v1.4.10 (GNU/Linux)
 Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org

 iEYEARECAAYFAksFEHIACgkQkX2Xpv6ydvS9mQCfWvuVHz5XD1sAP9EffBKoAH5g
 JegAoMQEnOSJiAJ4wZn6fpWYX5cbxzUD
 =VUwX
 -END PGP SIGNATURE-



 --

 Message: 7
 Date: Thu, 19 Nov 2009 10:33:57 +0100
 From: IOhannes m zm?lnig zmoel...@iem.at
 Subject: Re: [PD] pd GST pdf not found
 To: august aug...@alien.mur.at
 Cc: pd-list@iem.at
 Message-ID: 4b051105.2030...@iem.at
 Content-Type: text/plain; charset=ISO-8859-1

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 august wrote:
  Hi,
 
also, does it work on a Mac?  I ask not because I use one, but
because I'd like to use it in an instructional demo this Friday
 where
the lab is only outfitted with Macs.

 i actually never tried to compile it on anything but debian.
 but i don't expect too many problems.

 fadrtm
 IOhannes
 -BEGIN PGP SIGNATURE-
 Version: GnuPG v1.4.10 (GNU/Linux)
 Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org

 iEYEARECAAYFAksFEQQACgkQkX2Xpv6ydvT8vgCgnNqS16caNW8a6XBEbaP2sxAJ
 vaQAoKsXM2LAqBjAgqFj+Fikb3rOizWo
 =85ZD
 -END PGP SIGNATURE-



 --

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LAB: http://www.thesaddj.com | http://cntrl.sourceforge.net |
http://www.flxer.net

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Re: [PD] Studies on sound

2009-11-19 Thread Thomas Jeppesen

Hi Konstantinos,

The Danish Royal Acadamy of Music in Aarhus might be what your looking 
for, especially if your focus is on music and composition:


http://www.musik-kons.dk/english/study/e-music.php

I know that several leading danish electronic music artists attended 
this school and higly recommends it.


I hope my suggestion is not completely off.

Otherwise I remember reading of several different educations in digital 
music/digital sound in London - but I can't recall the exact details.


Good luck!
Thomas



Konstantinos Benardis wrote:

Hi list

Well, the question is not that relevant with the list´s subject but i 
can not find another place to ask and i think many people from here 
would be able to answer. I am trying to find a master degree in 
digital music/digital sound, in Europe, in English Spanish or Greek. 
So i wanted to ask if someone knows which Institutes are considered 
good on this field.


Thank you


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[PD] GUI switching control scenes

2009-11-19 Thread Marco Donnarumma
Hi list,
i'm trying to understand how to build a user-friendly GUI within Pd and the
lack of enough space to place all elements is always blocking me.
Let's say i have my main interface (parent patch) 1024x768. All the surface
is occupied by sound controls.
Then i would like to have a toggle allowing me to switch among different
scenes (i.e. sound control, OSC controls, audio generators, ecc..), but
each scene should occupy the same space 1024x768 of the main interface in
the main parent patch.

I had a vague success juxtaposing GOP subpatches, but then what happens is
that you want to move a slider in the upper subpatch but you can easily move
also whatever GUI object lays below and this is obviously kinda too messy.
I was wondering if there is a way to dinamically change the name of a
subpatch while loaded, but i guess there should be simpler strategies...
any idea? anybody did it already?

thanks
cheers


-- 
Marco Donnarumma aka The !S.A.D!



Independent New Media Arts Professional, Performer, Teacher - Edinburgh, UK

LAB: http://www.thesaddj.com | http://cntrl.sourceforge.net |
http://www.flxer.net

EVENT: http://www.liveperformersmeeting.net
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Re: [PD] Studies on sound

2009-11-19 Thread Mikael Fernstrom

http://www.ccmcm.ie/index.php?s=2

at the University of Limerick in Ireland.

/Mikael


On 19 Nov 2009, at 11:23, Konstantinos Benardis wrote:


Hi list

Well, the question is not that relevant with the list´s subject but  
i can not find another place to ask and i think many people from  
here would be able to answer. I am trying to find a master degree in  
digital music/digital sound, in Europe, in English Spanish or Greek.  
So i wanted to ask if someone knows which Institutes are considered  
good on this field.


Thank you
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Re: [PD] Studies on sound

2009-11-19 Thread Marco Donnarumma
Hi,
I just moved in Edinburgh and wondering to apply for the Sound Design course
here at university of Edinburgh. It's a course developed in conjunction with
the informatics department (which seems to be really good here). You can
check it here:

http://sd.caad.ed.ac.uk/mscsounddesign/

check the link section related MSc courses they have also digital
composition and performance and other courses.

and http://iem.at
our friends there rocks! :P
but it's mainly in german.

cheers


M


Message: 2
 Date: Thu, 19 Nov 2009 12:23:09 +0100
 From: Konstantinos Benardis c.benar...@gmail.com
 Subject: [PD] Studies on sound
 To: PD list pd-list@iem.at
 Message-ID:
17a357ee0911190323p652010b1je01dc5cf870b7...@mail.gmail.com
 Content-Type: text/plain; charset=iso-8859-1

 Hi list

 Well, the question is not that relevant with the list?s subject but i can
 not find another place to ask and i think many people from here would be
 able to answer. I am trying to find a master degree in digital
 music/digital
 sound, in Europe, in English Spanish or Greek. So i wanted to ask if
 someone
 knows which Institutes are considered good on this field.

 Thank you
 -- next part --
 An HTML attachment was scrubbed...
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 http://lists.puredata.info/pipermail/pd-list/attachments/20091119/f693f9c5/attachment-0001.htm
 




-- 
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Independent New Media Arts Professional, Performer, Teacher - Edinburgh, UK

LAB: http://www.thesaddj.com | http://cntrl.sourceforge.net |
http://www.flxer.net

EVENT: http://www.liveperformersmeeting.net
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[PD] Netsend/receive crashes

2009-11-19 Thread matthem5

We have discovered an issue with the netsend and/or netreceive objects.  If a
patch which is sending of receiving network data is closed with the connection
still open and transmitting/receiving data at a high rate, it seems that the
connection is sometimes not closed properly.  If the same patch is reopened
without closing PD sometimes the connection claims to be valid, as in it gives
the error error: netsend_connect: already connected, but data will not
transmit and closing the patch crashes PD.  What could be causing the patch to
close improperly?

If you would like to try to recreate the error, I have included the text version
of our test patch.  After opening the patch, connect the netsend object and the
toggle the metro on to send data.  Without doing anything else to the patch,
simply close it with the X in the top right corner.  Then reopen the patch,
without quitting PD and trying to connect the netsend object again.  When we
did this, it sometimes gave us an error and closing the patch killed PD.
Sometimes it took a few times closing and reopening the patch for this to
occur.  Could this be a race condition when freeing objects in a patch?

Any help would be greatly appreciated, thank you.

Our test patch:

#N canvas 568 250 450 300 10;
#X obj 105 179 netsend 1;
#X obj 237 113 + 1;
#X msg 237 91 1;
#X floatatom 268 161 5 0 0 0 - - -;
#X obj 300 19 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
1;
#X obj 147 144 prepend send;
#X obj 101 207 netreceive 9997 1;
#X obj 100 234 prepend set;
#X msg 103 264 7101;
#X obj 282 55 metro 10;
#X msg 110 36 connect localhost 9997;
#X connect 1 0 3 0;
#X connect 1 0 5 0;
#X connect 2 0 1 0;
#X connect 3 0 1 1;
#X connect 4 0 9 0;
#X connect 5 0 0 0;
#X connect 6 0 7 0;
#X connect 7 0 8 0;
#X connect 9 0 2 0;
#X connect 10 0 0 0;

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Re: [PD] GUI switching control scenes

2009-11-19 Thread Marco Donnarumma
Thanks JN,
mm.. sorry dumb question, could you specify what you mean by different
screen spaces?

(better keep the conversation on the list so others can participate too)




2009/11/19 Jean-Noël Montagné j...@rom.fr

 did you try to work with diffrent screen spaces ( on linux and macosx) ?

 JN




-- 
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Independent New Media Arts Professional, Performer, Teacher - Edinburgh, UK

LAB: http://www.thesaddj.com | http://cntrl.sourceforge.net |
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EVENT: http://www.liveperformersmeeting.net
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Re: [PD] GUI switching control scenes

2009-11-19 Thread Pierre

Marco Donnarumma a écrit :

Thanks JN,
mm.. sorry dumb question, could you specify what you mean by 
different screen spaces?



He means that on linux you can work on differents 'WorkSpaces' (*) and 
switch from one to another...
(*) 
http://library.gnome.org/users/user-guide/stable/overview-workspaces.html.en


I think what Marco is talking about is a kind of 'tab' macanism for pd 
gui...

Is there any solution for this ??

pierre



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Re: [PD] default blocksize readsf

2009-11-19 Thread Peter Plessas

Hi,

readsf~ has two arguments: The number of channels and a buffersize for 
storing data from the harddisk in a read buffer. I am interested in the 
initial value of this buffer when no argument is supplied.


PP

ypatios wrote:

Hello :)

Is there such an argument??
I think the HDD blocksize can only be set for the whole disk (during the
formating process) and not for specific sectors or files. Unless i miss
something..

alabala


2009/11/17 Peter Plessas ples...@mur.at


Dear List,

what is the default (disk) blocksize of the read/writesf~ objects when one
doesn't supply an argument?

Thanks!
P

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Re: [PD] default blocksize readsf

2009-11-19 Thread IOhannes m zmölnig
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Peter Plessas wrote:
 Hi,
 
 readsf~ has two arguments: The number of channels and a buffersize for
 storing data from the harddisk in a read buffer. I am interested in the
 initial value of this buffer when no argument is supplied.

read the source luke: 262144 bytes per channel.


fgmasdr
IOhannes
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.10 (GNU/Linux)
Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org

iEYEARECAAYFAksFVREACgkQkX2Xpv6ydvTA3ACeNyNRKZhQCkvj3x6siyPnWeLn
e3QAoO3m0ThwRGDDyDStnCUGBTCOdhzO
=697x
-END PGP SIGNATURE-

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Re: [PD] GUI switching control scenes

2009-11-19 Thread Marco Donnarumma
Ok, now I see JN, yes i know that, but i'm looking for a solution within Pd
itself, using only one parent patch to include and visualize different
subpatches alternatively. It's about usability of a software developed in
Pd, not about my personal laptop's screen resolution.


M




2009/11/19 Jean-Noël Montagné j...@rom.fr

  on linux and macos you can define many other workspaces to extend the
 size of your desk. on OSX, the software is spaces,

 JN

 Thanks JN,
 mm.. sorry dumb question, could you specify what you mean by different
 screen spaces?

 (better keep the conversation on the list so others can participate too)


  2009/11/19 Jean-Noël Montagné j...@rom.fr

 did you try to work with diffrent screen spaces ( on linux and macosx) ?

 JN





-- 
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Independent New Media Arts Professional, Performer, Teacher - Edinburgh, UK

LAB: http://www.thesaddj.com | http://cntrl.sourceforge.net |
http://www.flxer.net

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Re: [PD] GUI switching control scenes

2009-11-19 Thread João Pais
I've done something like that on my gui-edit patch, on [jmmmp/gui-edit] or  
https://puredata.info/Members/jmmmp/gui-edit/view.
but it was a very simple object. what you want is more complex, but maybe  
you can in some way make the [pos $1 $2( commands for the various setups  
you want more efficient.


João


Hi list,
i'm trying to understand how to build a user-friendly GUI within Pd and  
the

lack of enough space to place all elements is always blocking me.
Let's say i have my main interface (parent patch) 1024x768. All the  
surface

is occupied by sound controls.
Then i would like to have a toggle allowing me to switch among different
scenes (i.e. sound control, OSC controls, audio generators, ecc..), but
each scene should occupy the same space 1024x768 of the main interface in
the main parent patch.

I had a vague success juxtaposing GOP subpatches, but then what  
happens is
that you want to move a slider in the upper subpatch but you can easily  
move
also whatever GUI object lays below and this is obviously kinda too  
messy.

I was wondering if there is a way to dinamically change the name of a
subpatch while loaded, but i guess there should be simpler strategies...
any idea? anybody did it already?

thanks
cheers





--
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10249 Berlin (Deutschland)
Tel +49 30 42020091 | Mob +49 162 6843570
Studio +49 30 69509190
jmmmp...@googlemail.com | skype: jmmmpjmmmp

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Re: [PD] Studies on sound

2009-11-19 Thread Arxontis Politis
Geia sou Konstantine!

Well I'm sure there are countless one around Europe, I know mostly about the
ones in UK. The one proposed in Edinburgh is a good one, I'd say there is a
good pool of students and there is also a good MSc in acoustics where Dr.
Stefan Bilbao is specialising in physical modelling.

Another one I know of is the MSc course run in the university of
Huddersfield (close to Manchester)
http://www2.hud.ac.uk/ce/musictech/
and there is a course also in the University of York (with a good tradition
on 3D audio).
http://www.york.ac.uk/inst/mustech/

A specialised Institute with MSc courses is SARC in Belfast, on all aspects
of computer music, performance, interfaces etc...
http://www.sarc.qub.ac.uk/

I'm sure there are some in London too, I've heard of Queen Mary course:
http://www.elec.qmul.ac.uk/digitalmusic/

University Pompeau Fabra (see link above) should be excellent and it's the
one where reactable was developed.

There is also the Institute of Sonology in Hague with english speaking Msc
(less computer/programming)
http://www.koncon.nl/public_site/220/Sononieuw/UK/frameset-uk.html

Greece, I don't think so, nothing dedicated to computer music yet, even
though there are some strong professors in audio signal processing in the
electronic engineering departments.

I'm sure there will be good courses in Germany and France too but I'm not
sure about the language. What about IEM itself (Graz, Austria)?? Is the
Master only in German??

Scandinavian countries usually offer english-speaking courses and I'm sure
there will be some good courses there.

Good luck searching,
Archontis


2009/11/19 Konstantinos Benardis c.benar...@gmail.com

 Hi list

 Well, the question is not that relevant with the list´s subject but i can
 not find another place to ask and i think many people from here would be
 able to answer. I am trying to find a master degree in digital music/digital
 sound, in Europe, in English Spanish or Greek. So i wanted to ask if someone
 knows which Institutes are considered good on this field.

 Thank you

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Re: [PD] GUI switching control scenes

2009-11-19 Thread Si Mills
This might be useful
http://lists.puredata.info/pipermail/pd-list/2006-04/037439.html

bot abstractions use this technique. You could have a parent abstraction 
containing gop subpatches, and then overlay them. Switch on/off their 
visibility with 'vis' property messages

On 19 Nov 2009, at 14:32, Marco Donnarumma wrote:

 Ok, now I see JN, yes i know that, but i'm looking for a solution within Pd 
 itself, using only one parent patch to include and visualize different 
 subpatches alternatively. It's about usability of a software developed in Pd, 
 not about my personal laptop's screen resolution.
 
 
 M
 
 
 
 
 2009/11/19 Jean-Noël Montagné j...@rom.fr
 on linux and macos you can define many other workspaces to extend the size of 
 your desk. on OSX, the software is spaces,
 
 JN
 
 Thanks JN,
 mm.. sorry dumb question, could you specify what you mean by different 
 screen spaces?
 
 (better keep the conversation on the list so others can participate too)
 
 
 2009/11/19 Jean-Noël Montagné j...@rom.fr
 did you try to work with diffrent screen spaces ( on linux and macosx) ?
 
 JN
 
 
 
 
 -- 
 Marco Donnarumma aka The !S.A.D!
 
 
 
 Independent New Media Arts Professional, Performer, Teacher - Edinburgh, UK
 
 LAB: http://www.thesaddj.com | http://cntrl.sourceforge.net | 
 http://www.flxer.net
 
 EVENT: http://www.liveperformersmeeting.net
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Re: [PD] default blocksize readsf

2009-11-19 Thread ypatios
2009/11/19 Peter Plessas ples...@mur.at

 Hi,

 readsf~ has two arguments: The number of channels and a buffersize for
 storing data from the harddisk in a read buffer. I am interested in the
 initial value of this buffer when no argument is supplied.

 PP


Sorry, I misunderstood the question!

ciao

-- 
ypatios
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Re: [PD] pow~, etc. in Pd-extended 0.42.5

2009-11-19 Thread Lorenzo


about the library loading thing: is it possible to put vanilla loading 
before all other libraries as default? that should ensure 
vanilla-compatibility before anything else.
IMHO there ideally shouldn't be overlap between vanilla and other 
libraries, at least in names, so that if someone comes out with some 
different really funky [dac~] they should call it [funkydac~] and not 
[dac~] but I may be wrong there.


This makes me also think: for compatibility it might be interesting to 
think of some kind of 'dependency checking' aid for when one wants to 
distribute stuff, helping you check what additional stuff is needed 
rather than vanilla, especially for slightly bigger projects.


Kind regards,
Lorenzo

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Re: [PD] GUI switching control scenes

2009-11-19 Thread Marco Donnarumma
much thanks everybody for pointing out those examples, that's what i needed.
I will be experimenting and posting some results.
the [vis $1( approach looks promising, i have to test what about clicks in
sound while using it in runtime with big GOP.

If anybody has still other ideas about different approaches is more than
welcome.
talk soon,
cheers


Marco




On Thu, Nov 19, 2009 at 2:44 PM, Si Mills smi...@rootsix.net wrote:

 This might be useful
 http://lists.puredata.info/pipermail/pd-list/2006-04/037439.html

 bot abstractions use this technique. You could have a parent abstraction
 containing gop subpatches, and then overlay them. Switch on/off their
 visibility with 'vis' property messages

 On 19 Nov 2009, at 14:32, Marco Donnarumma wrote:

 Ok, now I see JN, yes i know that, but i'm looking for a solution within Pd
 itself, using only one parent patch to include and visualize different
 subpatches alternatively. It's about usability of a software developed in
 Pd, not about my personal laptop's screen resolution.


 M




 2009/11/19 Jean-Noël Montagné j...@rom.fr

  on linux and macos you can define many other workspaces to extend the
 size of your desk. on OSX, the software is spaces,

 JN

 Thanks JN,
 mm.. sorry dumb question, could you specify what you mean by different
 screen spaces?

 (better keep the conversation on the list so others can participate too)


  2009/11/19 Jean-Noël Montagné j...@rom.fr

 did you try to work with diffrent screen spaces ( on linux and macosx) ?

 JN





 --
 Marco Donnarumma aka The !S.A.D!



 Independent New Media Arts Professional, Performer, Teacher - Edinburgh, UK

 LAB: http://www.thesaddj.com | http://cntrl.sourceforge.net |
 http://www.flxer.net

 EVENT: http://www.liveperformersmeeting.net
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LAB: http://www.thesaddj.com | http://cntrl.sourceforge.net |
http://www.flxer.net

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Re: [PD] GUI switching control scenes

2009-11-19 Thread João Pais
another approach could be to make a very big gop with all your different  
workspaces in it. and then change the canvas offset parameters with  
[donecanvasdialog ...( to show only the part you have. that would in  
reality create workspaces in a big canvas.


much thanks everybody for pointing out those examples, that's what i  
needed.

I will be experimenting and posting some results.
the [vis $1( approach looks promising, i have to test what about clicks  
in

sound while using it in runtime with big GOP.

If anybody has still other ideas about different approaches is more than
welcome.
talk soon,
cheers


Marco




On Thu, Nov 19, 2009 at 2:44 PM, Si Mills smi...@rootsix.net wrote:


This might be useful
http://lists.puredata.info/pipermail/pd-list/2006-04/037439.html

bot abstractions use this technique. You could have a parent abstraction
containing gop subpatches, and then overlay them. Switch on/off their
visibility with 'vis' property messages

On 19 Nov 2009, at 14:32, Marco Donnarumma wrote:

Ok, now I see JN, yes i know that, but i'm looking for a solution  
within Pd

itself, using only one parent patch to include and visualize different
subpatches alternatively. It's about usability of a software developed  
in

Pd, not about my personal laptop's screen resolution.


M




2009/11/19 Jean-Noël Montagné j...@rom.fr


 on linux and macos you can define many other workspaces to extend the
size of your desk. on OSX, the software is spaces,

JN

Thanks JN,
mm.. sorry dumb question, could you specify what you mean by different
screen spaces?

(better keep the conversation on the list so others can participate  
too)



 2009/11/19 Jean-Noël Montagné j...@rom.fr

did you try to work with diffrent screen spaces ( on linux and macosx)  
?


JN






--
Marco Donnarumma aka The !S.A.D!



Independent New Media Arts Professional, Performer, Teacher -  
Edinburgh, UK


LAB: http://www.thesaddj.com | http://cntrl.sourceforge.net |
http://www.flxer.net

EVENT: http://www.liveperformersmeeting.net
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Re: [PD] pow~, etc. in Pd-extended 0.42.5

2009-11-19 Thread IOhannes m zmölnig
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Lorenzo wrote:
 
 about the library loading thing: is it possible to put vanilla loading
 before all other libraries as default? that should ensure
 vanilla-compatibility before anything else.
 IMHO there ideally shouldn't be overlap between vanilla and other
 libraries, at least in names, so that if someone comes out with some
 different really funky [dac~] they should call it [funkydac~] and not
 [dac~] but I may be wrong there.


that's debatable, but i think it's not the point.

e.g. Pd sorely misses [pow~].
so somebody who needs it, writes an external [pow~].
at some point in time, an upstream author decides that it really would
be a good idea of have [pow~] in Pd an includes it into vanilla.

so what is the library author supposed to do? unwind the time?

fgmasdr
IOhannes

-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.10 (GNU/Linux)
Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org

iEYEARECAAYFAksFeqcACgkQkX2Xpv6ydvQ6CgCaAjGWQxeMX8PxsBSzlH/Yc1VY
ROwAoLkRx1tJ12UvEjJnqoPH3O6vjZ/k
=Z4/0
-END PGP SIGNATURE-

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Re: [PD] pow~, etc. in Pd-extended 0.42.5

2009-11-19 Thread hard off
vanilla pd should always have priority.
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Re: [PD] pduino digital read problems

2009-11-19 Thread Hans-Christoph Steiner


If you look at the arduino-help.pd or arduino-test.pd, the message  
should be [digitalIns 1 1(.  The first number is the port# and the  
second is whether to enable it or not.  (PORT0==pins 0-7, PORT1==pins  
8-13, PORT2==analog pins).


If you are using Arduino 0017, you might want to upgrade the included  
Firmata library with the latest version (check the README for how)

http://at.or.at/hans/pd/objects.html#pduino

.hc

On Nov 19, 2009, at 6:16 AM, altern wrote:


hi

i am doing this small example to read a digital sensor with pduino.  
i test it with an arduino program that reads pin 2 and writes it to  
pin 13 and this works fine, i get a LED light on and off with my  
infrared sensor.


however when i try this very same setup in PD i dont get it to work.  
i am starting up arduino object to the right COM port, i can write  
manually to pin 13 and the LED flashes, but i dont get anything from  
pin 2. I have not used digital sensors for ages with PD so i dont  
remember the right way to set them up.


I send this message to arduino
pinMode 2 0

i also tried sending before
digitalIns 1

but nothing comes from comport outlet. so i am not sure what i am  
doing wrong


please help!

enrike

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Re: [PD] GUI switching control scenes

2009-11-19 Thread Marco Donnarumma
hey thanks Joao,
your last advice - [donecanvasdialog... ( - wins by now:

- No pop-up needed (is it possible to have the same result of [vis $1( in a
parent patch avoiding pop-up?)
- get rid of scroll bars appearing here and there
- clean and neat (push 4 buttons get 4 workspaces)
- easy to implement

the only slightly annoying stuff is that changing every time the GOP's
offset, when you close the patch you are requested to save. Is there a
workaround for this?

Check the simplefast example attached.
cheers


M




On Thu, Nov 19, 2009 at 3:24 PM, João Pais jmmmp...@googlemail.com wrote:

 another approach could be to make a very big gop with all your different
 workspaces in it. and then change the canvas offset parameters with
 [donecanvasdialog ...( to show only the part you have. that would in reality
 create workspaces in a big canvas.


  much thanks everybody for pointing out those examples, that's what i
 needed.
 I will be experimenting and posting some results.
 the [vis $1( approach looks promising, i have to test what about clicks in
 sound while using it in runtime with big GOP.

 If anybody has still other ideas about different approaches is more than
 welcome.
 talk soon,
 cheers


 Marco




 On Thu, Nov 19, 2009 at 2:44 PM, Si Mills smi...@rootsix.net wrote:

  This might be useful
 http://lists.puredata.info/pipermail/pd-list/2006-04/037439.html

 bot abstractions use this technique. You could have a parent abstraction
 containing gop subpatches, and then overlay them. Switch on/off their
 visibility with 'vis' property messages

 On 19 Nov 2009, at 14:32, Marco Donnarumma wrote:

 Ok, now I see JN, yes i know that, but i'm looking for a solution within
 Pd
 itself, using only one parent patch to include and visualize different
 subpatches alternatively. It's about usability of a software developed in
 Pd, not about my personal laptop's screen resolution.


 M




 2009/11/19 Jean-Noël Montagné j...@rom.fr

   on linux and macos you can define many other workspaces to extend the
 size of your desk. on OSX, the software is spaces,

 JN

 Thanks JN,
 mm.. sorry dumb question, could you specify what you mean by different
 screen spaces?

 (better keep the conversation on the list so others can participate too)


  2009/11/19 Jean-Noël Montagné j...@rom.fr

 did you try to work with diffrent screen spaces ( on linux and macosx) ?

 JN





 --
 Marco Donnarumma aka The !S.A.D!



 Independent New Media Arts Professional, Performer, Teacher - Edinburgh,
 UK

 LAB: http://www.thesaddj.com | http://cntrl.sourceforge.net |
 http://www.flxer.net

 EVENT: http://www.liveperformersmeeting.net
 ___
 Pd-list@iem.at mailing list
 UNSUBSCRIBE and account-management -
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 --
 Friedenstr. 58
 10249 Berlin (Deutschland)
 Tel +49 30 42020091 | Mob +49 162 6843570
 Studio +49 30 69509190
 jmmmp...@googlemail.com | skype: jmmmpjmmmp




-- 
Marco Donnarumma aka The !S.A.D!



Independent New Media Arts Professional, Performer, Teacher - Edinburgh, UK

LAB: http://www.thesaddj.com | http://cntrl.sourceforge.net |
http://www.flxer.net

EVENT: http://www.liveperformersmeeting.net
#N canvas 727 198 317 385 10;
#N canvas 965 225 452 494 GOP 0;
#X obj 0 0 cnv 15 200 200 empty empty one 20 12 0 14 -233017 -66577
0;
#X obj 200 0 cnv 15 200 200 empty empty two 20 12 0 14 -128992 -66577
0;
#X obj 0 200 cnv 15 200 200 empty empty three 20 12 0 14 -162280 -66577
0;
#X obj 200 200 cnv 15 200 200 empty empty four 20 12 0 14 -66577 -228856
0;
#X coords 0 -1 1 1 200 200 1 0 0;
#X restore -75 79 pd GOP;
#X obj -46 28 hradio 15 1 0 4 empty empty empty 0 -8 0 10 -262144 -1
-1 0;
#N canvas 135 89 324 216 code 0;
#N canvas 234 215 435 247 gop-offset 0;
#X obj 96 192 s pd-GOP;
#X floatatom 96 69 5 0 0 0 - - -;
#X obj 96 90 t f b;
#X obj 153 91 t f b;
#X floatatom 153 69 5 0 0 0 - - -;
#X obj 96 24 inlet offset;
#X obj 96 45 unpack f f;
#X obj 96 139 pack f f;
#X msg 96 168 donecanvasdialog 1 -1 1 0 -1 1 1 200 200 \$1 \$2;
#X connect 1 0 2 0;
#X connect 2 0 7 0;
#X connect 2 1 7 0;
#X connect 3 0 7 1;
#X connect 3 1 7 0;
#X connect 4 0 3 0;
#X connect 5 0 6 0;
#X connect 6 0 1 0;
#X connect 6 1 4 0;
#X connect 7 0 8 0;
#X connect 8 0 0 0;
#X restore -130 126 pd gop-offset;
#X msg -130 97 0 0;
#X msg -97 96 200 0;
#X msg -53 96 0 200;
#X msg -12 96 200 200;
#X obj -130 72 sel 0 1 2 3;
#X obj -130 48 inlet;
#X connect 1 0 0 0;
#X connect 2 0 0 0;
#X connect 3 0 0 0;
#X connect 4 0 0 0;
#X connect 5 0 1 0;
#X connect 5 1 2 0;
#X connect 5 2 3 0;
#X connect 5 3 4 0;
#X connect 6 0 5 0;
#X restore -46 48 pd code;
#X text 7 349 Marco Donnarumma aka TheSAD;
#X text 7 362 2009;
#X connect 1 0 2 0;
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Re: [PD] pduino digital read problems

2009-11-19 Thread olsen

Hans-Christoph Steiner wrote:


If you look at the arduino-help.pd or arduino-test.pd, the message 
should be [digitalIns 1 1(.  The first number is the port# and the 
second is whether to enable it or not.  (PORT0==pins 0-7, PORT1==pins 
8-13, PORT2==analog pins).
wouldn't it be nice to have the info in the brackets somewhere in the 
arduino-help?





If you are using Arduino 0017, you might want to upgrade the included 
Firmata library with the latest version (check the README for how)

http://at.or.at/hans/pd/objects.html#pduino

.hc

On Nov 19, 2009, at 6:16 AM, altern wrote:


hi

i am doing this small example to read a digital sensor with pduino. i 
test it with an arduino program that reads pin 2 and writes it to pin 
13 and this works fine, i get a LED light on and off with my infrared 
sensor.


however when i try this very same setup in PD i dont get it to work. i 
am starting up arduino object to the right COM port, i can write 
manually to pin 13 and the LED flashes, but i dont get anything from 
pin 2. I have not used digital sensors for ages with PD so i dont 
remember the right way to set them up.


I send this message to arduino
pinMode 2 0

i also tried sending before
digitalIns 1

but nothing comes from comport outlet. so i am not sure what i am 
doing wrong


please help!

enrike

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related to the telescope.  -Edsger Dykstra




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Re: [PD] GUI switching control scenes

2009-11-19 Thread João Pais

the only slightly annoying stuff is that changing every time the GOP's
offset, when you close the patch you are requested to save. Is there a
workaround for this?


unfortunately not. donecanvasdialog makes the patch dirty. I've asked  
for it to be changed, but no reply. you try making pressure for that as  
well.


João

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Re: [PD] pduino digital read problems

2009-11-19 Thread Hans-Christoph Steiner


I'm not sure what you mean, but Patches welcome!  :-D

.hc

On Nov 19, 2009, at 1:44 PM, olsen wrote:

wouldn't it be nice to have the info in the brackets somewhere in  
the arduino-help?


Hans-Christoph Steiner wrote:
If you look at the arduino-help.pd or arduino-test.pd, the message  
should be [digitalIns 1 1(.  The first number is the port# and the  
second is whether to enable it or not.  (PORT0==pins 0-7,  
PORT1==pins 8-13, PORT2==analog pins).


If you are using Arduino 0017, you might want to upgrade the  
included Firmata library with the latest version (check the README  
for how)

http://at.or.at/hans/pd/objects.html#pduino
.hc
On Nov 19, 2009, at 6:16 AM, altern wrote:

hi

i am doing this small example to read a digital sensor with  
pduino. i test it with an arduino program that reads pin 2 and  
writes it to pin 13 and this works fine, i get a LED light on and  
off with my infrared sensor.


however when i try this very same setup in PD i dont get it to  
work. i am starting up arduino object to the right COM port, i can  
write manually to pin 13 and the LED flashes, but i dont get  
anything from pin 2. I have not used digital sensors for ages with  
PD so i dont remember the right way to set them up.


I send this message to arduino
pinMode 2 0

i also tried sending before
digitalIns 1

but nothing comes from comport outlet. so i am not sure what i am  
doing wrong


please help!

enrike

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Environmentalism, by Curtis White






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Re: [PD] pow~, etc. in Pd-extended 0.42.5

2009-11-19 Thread Hans-Christoph Steiner


That doesn't take you far when your patches break because of changes.   
We can make a way where we aren't crippled by name conflicts.  There  
are many examples to follow: Lua, Python, Tcl, etc. etc. etc.  I tried  
to cover all the issues that I could find in my PdCon paper:


http://at.or.at/hans/Let's_Make_Libraries_-_PdCon3.pdf

.hc

On Nov 19, 2009, at 12:08 PM, hard off wrote:


vanilla pd should always have priority.


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for machines to execute.

 - from Structure and Interpretation of Computer Programs


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Re: [PD] pduino digital read problems

2009-11-19 Thread altern
aso it was a problem with the documentation. great, now it is working. 
thanks!!


Hans-Christoph Steiner(e)k dio:


If you look at the arduino-help.pd or arduino-test.pd, the message 
should be [digitalIns 1 1(.  The first number is the port# and the 
second is whether to enable it or not.  (PORT0==pins 0-7, PORT1==pins 
8-13, PORT2==analog pins).


If you are using Arduino 0017, you might want to upgrade the included 
Firmata library with the latest version (check the README for how)

http://at.or.at/hans/pd/objects.html#pduino

.hc

On Nov 19, 2009, at 6:16 AM, altern wrote:


hi

i am doing this small example to read a digital sensor with pduino. i 
test it with an arduino program that reads pin 2 and writes it to pin 
13 and this works fine, i get a LED light on and off with my infrared 
sensor.


however when i try this very same setup in PD i dont get it to work. i 
am starting up arduino object to the right COM port, i can write 
manually to pin 13 and the LED flashes, but i dont get anything from 
pin 2. I have not used digital sensors for ages with PD so i dont 
remember the right way to set them up.


I send this message to arduino
pinMode 2 0

i also tried sending before
digitalIns 1

but nothing comes from comport outlet. so i am not sure what i am 
doing wrong


please help!

enrike

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[PD] Compiling pd svn on OSX 10.6

2009-11-19 Thread Robert Gründler

Hi all,

i'm having problems compiling pd 0.42 on OSX 10.6 (Snow Leopard).

At the first attempt, i got some errors with finding basic header files 
like stdlib.h.
Turned out that the configure script contained a wrong -isysroot flag in 
this line:


MORECFLAGS=-isysroot /Developer/SDKs/MacOSX10.4u.sdk

The folder did not exists on my system, so i changed it to 
/Developer/SDKs/MacOSX10.6.sdk.


After changing this, the compiler stops with the following error:

../portaudio/src/hostapi/coreaudio/pa_mac_core.c: At top level:
../portaudio/src/hostapi/coreaudio/pa_mac_core.c:2125: error: expected 
‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before 
‘BlockWhileAudioUnitIsRunning’

../portaudio/src/hostapi/coreaudio/pa_mac_core.c: In function ‘StopStream’:
../portaudio/src/hostapi/coreaudio/pa_mac_core.c:2157: warning: implicit 
declaration of function ‘BlockWhileAudioUnitIsRunning’
lipo: can't figure out the architecture type of: 
/var/folders/KX/KXFfopgIHmmf2rIFIKIJpE+++TI/-Tmp-//ccVrmJvS.out

make: *** [../portaudio/src/hostapi/coreaudio/pa_mac_core.o] Error 1

Seems to be portaudio related, so i checked out the latest svn version 
of portaudio and compiled it separately, which works fine.


Has anyone else encountered this issue?

thanks,

-robert


ps:

My compiler version:

gcc --version
i686-apple-darwin10-gcc-4.2.1 (GCC) 4.2.1 (Apple Inc. build 5646) (dot 1)



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Re: [PD] Compiling pd svn on OSX 10.6

2009-11-19 Thread Hans-Christoph Steiner


Yes, recently, check the list archives.  Basically, you need to update  
portaudio or use the pd-gui-rewrite branch.


.hc

On Nov 19, 2009, at 4:55 PM, Robert Gründler wrote:


Hi all,

i'm having problems compiling pd 0.42 on OSX 10.6 (Snow Leopard).

At the first attempt, i got some errors with finding basic header  
files like stdlib.h.
Turned out that the configure script contained a wrong -isysroot  
flag in this line:


MORECFLAGS=-isysroot /Developer/SDKs/MacOSX10.4u.sdk

The folder did not exists on my system, so i changed it to / 
Developer/SDKs/MacOSX10.6.sdk.


After changing this, the compiler stops with the following error:

../portaudio/src/hostapi/coreaudio/pa_mac_core.c: At top level:
../portaudio/src/hostapi/coreaudio/pa_mac_core.c:2125: error:  
expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before  
‘BlockWhileAudioUnitIsRunning’
../portaudio/src/hostapi/coreaudio/pa_mac_core.c: In function  
‘StopStream’:
../portaudio/src/hostapi/coreaudio/pa_mac_core.c:2157: warning:  
implicit declaration of function ‘BlockWhileAudioUnitIsRunning’
lipo: can't figure out the architecture type of: /var/folders/KX/ 
KXFfopgIHmmf2rIFIKIJpE+++TI/-Tmp-//ccVrmJvS.out

make: *** [../portaudio/src/hostapi/coreaudio/pa_mac_core.o] Error 1

Seems to be portaudio related, so i checked out the latest svn  
version of portaudio and compiled it separately, which works fine.


Has anyone else encountered this issue?

thanks,

-robert


ps:

My compiler version:

gcc --version
i686-apple-darwin10-gcc-4.2.1 (GCC) 4.2.1 (Apple Inc. build 5646)  
(dot 1)




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Re: [PD] pduino digital read problems

2009-11-19 Thread Hans-Christoph Steiner


Oops, yes indeed, I just updated that.

I'm actually thinking that the digitalIns and analogIns messages are  
just extra complications without much benefit.  I am thinking that  
setting pinMode to analog or input should just send that message  
too.  How does that sound?


.hc

On Nov 19, 2009, at 3:13 PM, altern wrote:

aso it was a problem with the documentation. great, now it is  
working. thanks!!


Hans-Christoph Steiner(e)k dio:
If you look at the arduino-help.pd or arduino-test.pd, the message  
should be [digitalIns 1 1(.  The first number is the port# and the  
second is whether to enable it or not.  (PORT0==pins 0-7,  
PORT1==pins 8-13, PORT2==analog pins).
If you are using Arduino 0017, you might want to upgrade the  
included Firmata library with the latest version (check the README  
for how)

http://at.or.at/hans/pd/objects.html#pduino
.hc
On Nov 19, 2009, at 6:16 AM, altern wrote:

hi

i am doing this small example to read a digital sensor with  
pduino. i test it with an arduino program that reads pin 2 and  
writes it to pin 13 and this works fine, i get a LED light on and  
off with my infrared sensor.


however when i try this very same setup in PD i dont get it to  
work. i am starting up arduino object to the right COM port, i can  
write manually to pin 13 and the LED flashes, but i dont get  
anything from pin 2. I have not used digital sensors for ages with  
PD so i dont remember the right way to set them up.


I send this message to arduino
pinMode 2 0

i also tried sending before
digitalIns 1

but nothing comes from comport outlet. so i am not sure what i am  
doing wrong


please help!

enrike

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[PD] Pd Scene Change?

2009-11-19 Thread Pagano, Patrick
Hi

Is there a way to make Pd behave similar to Isadora/SFX type products by having 
it step through different patches sequentially?
Isadora uses jumps that are usually triggered by keyboard mappings, like 
space bar etc..
SFX uses a GO button which pretty much does the same thing stepping through 
CUEs when clicked.

I would like to see if we could have 4 different pd patches and step through 
them with a keyboard or some external/HID input

Has anyone done this already?  I am assuming qlist, but I would love to see a 
working example before I try to reinvent the wheel.

I have seen theatreMAX but that seemed more related to complex DMX lighting cues


Thanks in advance

pp
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[PD] Pd Scene Change?

2009-11-19 Thread Dan Wilcox

Howdy Patrick,

 From: Pagano, Patrick p...@digitalworlds.ufl.edu
 Date: November 19, 2009 11:30:36 PM GMT+01:00
 To: PD List pd-list@iem.at
 Subject: [PD] Pd Scene Change?
 
 Is there a way to make Pd behave similar to Isadora/SFX type products by 
 having it “step” through different patches sequentially?
 
 Isadora uses “jumps” that are usually triggered by keyboard mappings, like 
 space bar etc..
 
 SFX uses a “GO” button which pretty much does the same thing stepping through 
 CUEs when clicked.
 
  I would like to see if we could have 4 different pd patches and step through 
 them with a keyboard or some external/HID input
 
 Has anyone done this already?  I am assuming qlist, but I would love to see a 
 working example before I try to reinvent the wheel.
 
I have a similar setup where a master playlist contains a list of song patches. 
 I go from song to song by closing the current patch and loading the next.  I 
haven't abstracted the playlist functionality yet, but I have made the patch 
open and close abstraction ... [rc-openclose].  The playlist is basically just 
a wrapper for a [coll] object. 

Transitions are rough (may cause clicks/dropouts), if anyone has a way to do a 
smooth transition when opening and closing a patch while audio is playing, 
please let me know.

Check it out in http://danomatika.com/software/rc-patches/ ...


Dan Wilcox
danomatika.com
robotcowboy.com




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Re: [PD] Pd Scene Change?

2009-11-19 Thread Hans-Christoph Steiner


On Nov 19, 2009, at 5:47 PM, Dan Wilcox wrote:



Howdy Patrick,


From: Pagano, Patrick p...@digitalworlds.ufl.edu
Date: November 19, 2009 11:30:36 PM GMT+01:00
To: PD List pd-list@iem.at
Subject: [PD] Pd Scene Change?

Is there a way to make Pd behave similar to Isadora/SFX type  
products by having it “step” through different patches sequentially?


Isadora uses “jumps” that are usually triggered by keyboard  
mappings, like space bar etc..


SFX uses a “GO” button which pretty much does the same thing  
stepping through CUEs when clicked.


 I would like to see if we could have 4 different pd patches and  
step through them with a keyboard or some external/HID input


Has anyone done this already?  I am assuming qlist, but I would  
love to see a working example before I try to reinvent the wheel.


I have a similar setup where a master playlist contains a list of  
song patches.  I go from song to song by closing the current patch  
and loading the next.  I haven't abstracted the playlist  
functionality yet, but I have made the patch open and close  
abstraction ... [rc-openclose].  The playlist is basically just a  
wrapper for a [coll] object.


Transitions are rough (may cause clicks/dropouts), if anyone has a  
way to do a smooth transition when opening and closing a patch while  
audio is playing, please let me know.


Check it out in http://danomatika.com/software/rc-patches/ ...


Load them all in advance, then use [switch~] to turn them on/off.

.hc






Dan Wilcox
danomatika.com
robotcowboy.com




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Re: [PD] pduino digital read problems

2009-11-19 Thread altern
sounds ok to me but i use arduino very little so i my opinion should not 
count too much :)


Hans-Christoph Steiner(e)k dio:


Oops, yes indeed, I just updated that.

I'm actually thinking that the digitalIns and analogIns messages are 
just extra complications without much benefit.  I am thinking that 
setting pinMode to analog or input should just send that message 
too.  How does that sound?


.hc

On Nov 19, 2009, at 3:13 PM, altern wrote:

aso it was a problem with the documentation. great, now it is working. 
thanks!!


Hans-Christoph Steiner(e)k dio:
If you look at the arduino-help.pd or arduino-test.pd, the message 
should be [digitalIns 1 1(.  The first number is the port# and the 
second is whether to enable it or not.  (PORT0==pins 0-7, PORT1==pins 
8-13, PORT2==analog pins).
If you are using Arduino 0017, you might want to upgrade the included 
Firmata library with the latest version (check the README for how)

http://at.or.at/hans/pd/objects.html#pduino
.hc
On Nov 19, 2009, at 6:16 AM, altern wrote:

hi

i am doing this small example to read a digital sensor with pduino. 
i test it with an arduino program that reads pin 2 and writes it to 
pin 13 and this works fine, i get a LED light on and off with my 
infrared sensor.


however when i try this very same setup in PD i dont get it to work. 
i am starting up arduino object to the right COM port, i can write 
manually to pin 13 and the LED flashes, but i dont get anything from 
pin 2. I have not used digital sensors for ages with PD so i dont 
remember the right way to set them up.


I send this message to arduino
pinMode 2 0

i also tried sending before
digitalIns 1

but nothing comes from comport outlet. so i am not sure what i am 
doing wrong


please help!

enrike

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Re: [PD] midi-out problem in jack/alsa

2009-11-19 Thread Raphael Raccuia



IOhannes m zmölnig a écrit :

-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Raphael Raccuia wrote:
  
  


rectification: problem occurs also when DSP is off...
  

i noticed something like that very recently as well.




[ot] you have a weird mailer; indentation of quotes seems to be totally
broken.
  

[ot]
??? it's thunderbird and seems to work fine

that was definitely meant as a feature.
since i noticed pretty soon that it can be avoiding as well (esp. when
autoconnecting to the MIDI-thru)


yes, especially midi-thru. I've just read the thread about autoconnect...
  


the problem is simple:
the default for dummy users should make all their midi gear appear on
[midiin] and friends. so we want some way of autoconnection.
when doing autoconnection we have zero possibilities to find out which
device is useful and which is not; MIDI-thru makes most problems and you
cannot reliably detect it (the name is arbitrary; the port is arbitrary
as well); i have no idea why MIDI-thru is still so omnipreset: with
alsa-seq you don't need it at all.

  

ok

, there is also a workaround: if you
tell Pd to create to alsaseq ports (even if you only use one of them),
it will not try to autoconnect.
  


How can I do that? searched on the web, but nothing...
  


try this:

$ pd -help 21 | grep -i midi


and _later_ this:
$ pd -alsamidi -mididev 1,1


  
-alsamidi was already in my pd launcher, so I added -mididev 1,1 (and 
then in .pdsettings):
works great, I have now two midi clients in alsa-tab (ch 1-16  17-32) 
and no graph connection change

I still don't understand what 1,1 means.
Thank's for your help!
cheers
r

fgsadr
IOhannes
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Version: GnuPG v1.4.10 (GNU/Linux)
Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org

iEYEARECAAYFAksFDYMACgkQkX2Xpv6ydvQP1wCfbIE9L6XKRCxgwsnH2QUCPR5O
QkgAn1fa7b8y8wSJDl7kRLDnzgtdATjC
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Re: [PD] Vanilla [list-s2l] prototype

2009-11-19 Thread Matt Barber
 SplitTheAtoms = 16ms
 VanillaRulz = 27ms
 Teddy = 23ms
 1234 = 140ms
 PdIsGreat = 30ms

 using tclpd: under 0.05 ms for any of those.

 size of the external: about 260 bytes.

 and no symbol-table pollution, no memory leak.



I think this might underline how useful it would be for those of us
who use vanilla Pd to have some symbol manipulation tools in vanilla,
although I'm not convinced that I'm doing the symbol2list in the best
way for vanilla either (I used to think it couldn't be done at all).

Matt

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Re: [PD] Pd Scene Change?

2009-11-19 Thread Mathieu Bouchard

On Fri, 20 Nov 2009, Dan Wilcox wrote:

On Nov 20, 2009, at 12:05 AM, Hans-Christoph Steiner wrote:
Transitions are rough (may cause clicks/dropouts), if anyone has a way 
to do a smooth transition when opening and closing a patch while audio 
is playing, please let me know.


IIRC, someone made a change to pd's source code that can make every patch 
cached into a t_binbuf, so as to eliminate all blocking disk accesses and 
reparsings. It didn't make it into any branch of pd though.


It doesn't remove all of the latency, but it would be most of it, and it 
could be enough reduction of latency to satisfy you. But you'd have to 
try.


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Re: [PD] Pd Scene Change?

2009-11-19 Thread Hans-Christoph Steiner


On Nov 19, 2009, at 6:29 PM, Mathieu Bouchard wrote:


On Fri, 20 Nov 2009, Dan Wilcox wrote:

On Nov 20, 2009, at 12:05 AM, Hans-Christoph Steiner wrote:
Transitions are rough (may cause clicks/dropouts), if anyone has  
a way to do a smooth transition when opening and closing a patch  
while audio is playing, please let me know.


IIRC, someone made a change to pd's source code that can make every  
patch cached into a t_binbuf, so as to eliminate all blocking disk  
accesses and reparsings. It didn't make it into any branch of pd  
though.


It doesn't remove all of the latency, but it would be most of it,  
and it could be enough reduction of latency to satisfy you. But  
you'd have to try.



For me, loading soundfiles into arrays is a big one, so this wouldn't  
help that.  It would be nice to have a a background soundfiler... I  
just that's the idea of that threaded soundfiler...


.hc




  http://at.or.at/hans/



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Re: [PD] Pd Scene Change?

2009-11-19 Thread Justin Glenn Smith
Hans-Christoph Steiner wrote:
 
 
 For me, loading soundfiles into arrays is a big one, so this wouldn't
 help that.  It would be nice to have a a background soundfiler... I just
 that's the idea of that threaded soundfiler...
 

It seems like you could have an asynchsoundfiler object that resizes the array
if applicable, puts the array into shared memory, forks a new process which 
fills
the array, and then emits a bang when the process exits. The only inconsistency
you would be looking at resource wise would be a partially filled array, which
could cause an audio glitch, but the person using the object could avoid
inconsistencies by not using the array until the bang comes out.

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Re: [PD] Pd Scene Change?

2009-11-19 Thread Mathieu Bouchard

On Thu, 19 Nov 2009, Justin Glenn Smith wrote:

It seems like you could have an asynchsoundfiler object that resizes 
the array if applicable, puts the array into shared memory, forks a new 
process which fills the array, and then emits a bang when the process 
exits.


It already exists since a long time.

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Re: [PD] Vanilla [list-s2l] prototype

2009-11-19 Thread Mathieu Bouchard

On Thu, 19 Nov 2009, Matt Barber wrote:

I think this might underline how useful it would be for those of us who 
use vanilla Pd to have some symbol manipulation tools in vanilla,


It's useless to underline it more than it's been underlined before. Just 
stop using vanilla. This fixes the problem.


Games like you've done can be fun though. I've had fun with the 
[list-drip] speed hacks in february. But it was only a game. In real life 
I use [foreach], which is written in C++, and it works fine and faster 
than what's possible to do as a regular Pd patch. The game was only for 
testing limits and demonstrating unusual techniques (i mean techniques 
that are unusual in the context of pd; they may be commonplace in some 
other programming language).


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Re: [PD] Vanilla [list-s2l] prototype

2009-11-19 Thread Matt Barber
On Thu, Nov 19, 2009 at 7:44 PM, Mathieu Bouchard ma...@artengine.ca wrote:
 On Thu, 19 Nov 2009, Matt Barber wrote:

 I think this might underline how useful it would be for those of us who
 use vanilla Pd to have some symbol manipulation tools in vanilla,

 It's useless to underline it more than it's been underlined before. Just
 stop using vanilla. This fixes the problem.

I agree -- I don't use vanilla myself, but I know a lot of people do.
As you suggest it's useful for testing the limits -- the sorting
algorithms I implemented a year ago ([list-shellsort] in list-abs is
one of them) are in this class of objects.  I also think they're
useful for teaching students who are intimidated by written code
(almost all of my students are classically-trained composers) some
things about algorithmic thinking.

By underlining, I mean sometimes you don't know just how badly it's
missing until you try to do it in Pd and check the results against the
compiled libraries.  [list-l2s] will never be as fast as [list2symbol]
from zexy... etc.

MB


 Games like you've done can be fun though. I've had fun with the [list-drip]
 speed hacks in february. But it was only a game. In real life I use
 [foreach], which is written in C++, and it works fine and faster than what's
 possible to do as a regular Pd patch. The game was only for testing limits
 and demonstrating unusual techniques (i mean techniques that are unusual in
 the context of pd; they may be commonplace in some other programming
 language).

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