Re: 2012 SAP stability (or... not so much...)

2012-04-18 Thread Eric Thivierge
I think that wasn't ever a feature simply the way the app reacted / crashed
on certain versions and platforms.


Eric Thivierge
http://www.ethivierge.com


On Thu, Apr 19, 2012 at 4:41 PM, Tim  wrote:

> I have one question.I think it's seams related to the tread.
> Why we can't save scene after SI crashes anymore?This use to be great
> future and now is even more important
> after SI become so unstable.I remember that this was shown as a future on
> one of the Siggraphs.Avid times I think.
> We've got used to answer to most of this Q with. "Autodesk tarada dan" :)
> I hope there is a better answer.
>
> Sent from my iPhone
>
> On Apr 18, 2012, at 4:11 AM, Tim Crowson 
> wrote:
>
> We're using build 10.5.98.0 here and are having impressive stability
> trouble. 2012 crashes more times in one *week *than it did under all
> previous versions over the last 3 years combined. Several of us are
> crashing a good 3-5 times a day.  I don't think I crashed 5 times in the
> entire calendar year of 2011.
>
> It's never anything you'd suspect either. Just now it crashed when
> importing an OBJ into a non-empty scene. An OBJ which otherwise imports
> fine in other apps, and even into Soft if the scene is brand-new. Other
> times, it crashes when accessing the project manager (just accessing it
> mind you, not even doing anything in it), or the plugin manager, or just
> selecting something, or whatever. We don't do that much heavy lifting with
> our scenes, and never had anything like this before moving to 2012.
> Softimage has always had *remarkable *stability (at least in the time
> I've used it (3-4 years now).
>
> Could something be corrupt in my user directory? Several of us are
> experiencing this, so I tend to doubt we all have the same magic corruption
> at the same magic time. And of course, I've 'runonce' and it doesn't seem
> to have changed anything in any way that reduces the number of daily
> crashes I'm seeing.
>
> Any insight?
>
>
> --
>
> *Tim Crowson
> **Lead CG Artist*
>
> 
>
> *Magnetic Dreams Animation Studio, Inc.
> *2525 Lebanon Pike, Building C. Nashville, TN 37214
> *Ph*  615.885.6801 | *Fax*  615.889.4768 | 
> www.magneticdreams.com
>  tim.crow...@magneticdreams.com
>
>
>
>


Re: 2012 SAP stability (or... not so much...)

2012-04-18 Thread Tim
I have one question.I think it's seams related to the tread.
Why we can't save scene after SI crashes anymore?This use to be great future 
and now is even more important 
after SI become so unstable.I remember that this was shown as a future on one 
of the Siggraphs.Avid times I think.
We've got used to answer to most of this Q with. "Autodesk tarada dan" :)
I hope there is a better answer.

Sent from my iPhone

On Apr 18, 2012, at 4:11 AM, Tim Crowson  wrote:

> We're using build 10.5.98.0 here and are having impressive stability trouble. 
> 2012 crashes more times in one week than it did under all previous versions 
> over the last 3 years combined. Several of us are crashing a good 3-5 times a 
> day.  I don't think I crashed 5 times in the entire calendar year of 2011. 
> 
> It's never anything you'd suspect either. Just now it crashed when importing 
> an OBJ into a non-empty scene. An OBJ which otherwise imports fine in other 
> apps, and even into Soft if the scene is brand-new. Other times, it crashes 
> when accessing the project manager (just accessing it mind you, not even 
> doing anything in it), or the plugin manager, or just selecting something, or 
> whatever. We don't do that much heavy lifting with our scenes, and never had 
> anything like this before moving to 2012. Softimage has always had remarkable 
> stability (at least in the time I've used it (3-4 years now).
> 
> Could something be corrupt in my user directory? Several of us are 
> experiencing this, so I tend to doubt we all have the same magic corruption 
> at the same magic time. And of course, I've 'runonce' and it doesn't seem to 
> have changed anything in any way that reduces the number of daily crashes 
> I'm seeing.
> 
> Any insight?
> 
> 
> -- 
> 
> Tim Crowson
> Lead CG Artist
> 
> 
> 
> Magnetic Dreams Animation Studio, Inc.
> 2525 Lebanon Pike, Building C. Nashville, TN 37214
> Ph  615.885.6801 | Fax  615.889.4768 | www.magneticdreams.com
> tim.crow...@magneticdreams.com
> 
>  


Re: Softimage development

2012-04-18 Thread jo benayoun
*"Couple people from PDI were around too saying they were using Soft|3D for
a show that would have blown our minds (which ended up becoming shrek)."*

>From what I heard, *Antz* has also been done with Softimage by PDI
(*Antz*was the first movie of the couple PDI-Dreamworks before
*Shrek*) ...

jo







2012/4/18 Matt Lind 

> And Ovaltine was there….
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Raffaele Fragapane
> *Sent:* Wednesday, April 18, 2012 7:40 PM
>
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Softimage development
>
> ** **
>
> Last part I meant in the context of the original timeline I posted, sorry.
>
>
> Jan '98 and then March '98 in Milan, first at smau and then at the local
> siggy chapter, MS and Avid had opposing stands and I'm sure Soft was still
> with MS back then, and DS was being demoed by someone I don't remember, and
> twister by Raffaele Rodaro on the floor. The Avid guys were clearly
> resenting it as the media composer station had no crowd :p
>
> I think it was the first time I saw the render region... maybe :)
>
> Couple people from PDI were around too saying they were using Soft|3D for
> a show that would have blown our minds (which ended up becoming shrek).***
> *
>
> On Thu, Apr 19, 2012 at 12:23 PM, Luc-Eric Rousseau 
> wrote:
>
> Last paragraph offsetted by two years.. we were sold to Avid in 1998, and
> shipped XSI in year 2000.
>
> On Apr 18, 2012 5:40 PM, "Raffaele Fragapane" 
> wrote:
>
> Actually I can think of a couple names that drifted in and out that I
> recognized across different lists and stuff.
>
> I think Brent might be kidding there, as 14 years and two months ago Maya
> was being released for the first time, and only became remotely usable a
> few months later with 1.0.1 (Q4 98). At that point it had so many issues
> and limitations (many of them similar to xsi 1 ironically), that most of us
> only started taking it seriously with 1.5, which sadly was an IRIX only
> release (only a few weeks after the buggy 1.0.1 for win).
>
> 2.5.2 in 2000 is where it really took off like a rocket.
> Weta's first images of gollum in the trailer and some leaks, together with
> Framestore moving across a few months before, and Dneg choosing maya and
> getting all of pitch black done with it in record time and budget spun the
> hype mill so hard there was no going back in public perception. Producers
> were mesemrized by Weta's results and Dnegs budgets, TDs were swayed by
> having scripting (at all) and an API that didn't suck yards of penis, and
> decision makers all swung around within less than a year between 99 and 2k.
>
> Sumatra was still unseen at that point, the buzz was around the beta of
> twister that was being demoed alongside Softimage|DS. This was at the
> microsoft stand, right across the Avid one. You could zap a cellphone dead
> from static just walking between the two :p
>
> On Thu, Apr 19, 2012 at 1:30 AM, Xavier Lapointe 
> wrote:
>
> I would love hearing about maya devs who switched to the xsi team !
>
>  
>
> Not sure that ever happened ... (unless that was sarcasm)
>
>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>


RE: Softimage development

2012-04-18 Thread Matt Lind
And Ovaltine was there




From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
Sent: Wednesday, April 18, 2012 7:40 PM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage development

Last part I meant in the context of the original timeline I posted, sorry.

Jan '98 and then March '98 in Milan, first at smau and then at the local siggy 
chapter, MS and Avid had opposing stands and I'm sure Soft was still with MS 
back then, and DS was being demoed by someone I don't remember, and twister by 
Raffaele Rodaro on the floor. The Avid guys were clearly resenting it as the 
media composer station had no crowd :p

I think it was the first time I saw the render region... maybe :)

Couple people from PDI were around too saying they were using Soft|3D for a 
show that would have blown our minds (which ended up becoming shrek).
On Thu, Apr 19, 2012 at 12:23 PM, Luc-Eric Rousseau 
mailto:luceri...@gmail.com>> wrote:

Last paragraph offsetted by two years.. we were sold to Avid in 1998, and 
shipped XSI in year 2000.
On Apr 18, 2012 5:40 PM, "Raffaele Fragapane" 
mailto:raffsxsil...@googlemail.com>> wrote:
Actually I can think of a couple names that drifted in and out that I 
recognized across different lists and stuff.

I think Brent might be kidding there, as 14 years and two months ago Maya was 
being released for the first time, and only became remotely usable a few months 
later with 1.0.1 (Q4 98). At that point it had so many issues and limitations 
(many of them similar to xsi 1 ironically), that most of us only started taking 
it seriously with 1.5, which sadly was an IRIX only release (only a few weeks 
after the buggy 1.0.1 for win).

2.5.2 in 2000 is where it really took off like a rocket.
Weta's first images of gollum in the trailer and some leaks, together with 
Framestore moving across a few months before, and Dneg choosing maya and 
getting all of pitch black done with it in record time and budget spun the hype 
mill so hard there was no going back in public perception. Producers were 
mesemrized by Weta's results and Dnegs budgets, TDs were swayed by having 
scripting (at all) and an API that didn't suck yards of penis, and decision 
makers all swung around within less than a year between 99 and 2k.

Sumatra was still unseen at that point, the buzz was around the beta of twister 
that was being demoed alongside Softimage|DS. This was at the microsoft stand, 
right across the Avid one. You could zap a cellphone dead from static just 
walking between the two :p
On Thu, Apr 19, 2012 at 1:30 AM, Xavier Lapointe 
mailto:xl.mailingl...@gmail.com>> wrote:
I would love hearing about maya devs who switched to the xsi team !

Not sure that ever happened ... (unless that was sarcasm)



--
Our users will know fear and cower before our software! Ship it! Ship it and 
let them flee like the dogs they are!


Re: Softimage development

2012-04-18 Thread Raffaele Fragapane
Last part I meant in the context of the original timeline I posted, sorry.

Jan '98 and then March '98 in Milan, first at smau and then at the local
siggy chapter, MS and Avid had opposing stands and I'm sure Soft was still
with MS back then, and DS was being demoed by someone I don't remember, and
twister by Raffaele Rodaro on the floor. The Avid guys were clearly
resenting it as the media composer station had no crowd :p

I think it was the first time I saw the render region... maybe :)

Couple people from PDI were around too saying they were using Soft|3D for a
show that would have blown our minds (which ended up becoming shrek).

On Thu, Apr 19, 2012 at 12:23 PM, Luc-Eric Rousseau wrote:

> Last paragraph offsetted by two years.. we were sold to Avid in 1998, and
> shipped XSI in year 2000.
> On Apr 18, 2012 5:40 PM, "Raffaele Fragapane" 
> wrote:
>
>> Actually I can think of a couple names that drifted in and out that I
>> recognized across different lists and stuff.
>>
>> I think Brent might be kidding there, as 14 years and two months ago Maya
>> was being released for the first time, and only became remotely usable a
>> few months later with 1.0.1 (Q4 98). At that point it had so many issues
>> and limitations (many of them similar to xsi 1 ironically), that most of us
>> only started taking it seriously with 1.5, which sadly was an IRIX only
>> release (only a few weeks after the buggy 1.0.1 for win).
>>
>> 2.5.2 in 2000 is where it really took off like a rocket.
>> Weta's first images of gollum in the trailer and some leaks, together
>> with Framestore moving across a few months before, and Dneg choosing maya
>> and getting all of pitch black done with it in record time and budget spun
>> the hype mill so hard there was no going back in public perception.
>> Producers were mesemrized by Weta's results and Dnegs budgets, TDs were
>> swayed by having scripting (at all) and an API that didn't suck yards of
>> penis, and decision makers all swung around within less than a year between
>> 99 and 2k.
>>
>> Sumatra was still unseen at that point, the buzz was around the beta of
>> twister that was being demoed alongside Softimage|DS. This was at the
>> microsoft stand, right across the Avid one. You could zap a cellphone dead
>> from static just walking between the two :p
>>
>> On Thu, Apr 19, 2012 at 1:30 AM, Xavier Lapointe <
>> xl.mailingl...@gmail.com> wrote:
>>
>>>  I would love hearing about maya devs who switched to the xsi team !
>>>
>>>
>>> Not sure that ever happened ... (unless that was sarcasm)
>>>
>>


-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: Softimage development

2012-04-18 Thread Luc-Eric Rousseau
Last paragraph offsetted by two years.. we were sold to Avid in 1998, and
shipped XSI in year 2000.
On Apr 18, 2012 5:40 PM, "Raffaele Fragapane" 
wrote:

> Actually I can think of a couple names that drifted in and out that I
> recognized across different lists and stuff.
>
> I think Brent might be kidding there, as 14 years and two months ago Maya
> was being released for the first time, and only became remotely usable a
> few months later with 1.0.1 (Q4 98). At that point it had so many issues
> and limitations (many of them similar to xsi 1 ironically), that most of us
> only started taking it seriously with 1.5, which sadly was an IRIX only
> release (only a few weeks after the buggy 1.0.1 for win).
>
> 2.5.2 in 2000 is where it really took off like a rocket.
> Weta's first images of gollum in the trailer and some leaks, together with
> Framestore moving across a few months before, and Dneg choosing maya and
> getting all of pitch black done with it in record time and budget spun the
> hype mill so hard there was no going back in public perception. Producers
> were mesemrized by Weta's results and Dnegs budgets, TDs were swayed by
> having scripting (at all) and an API that didn't suck yards of penis, and
> decision makers all swung around within less than a year between 99 and 2k.
>
> Sumatra was still unseen at that point, the buzz was around the beta of
> twister that was being demoed alongside Softimage|DS. This was at the
> microsoft stand, right across the Avid one. You could zap a cellphone dead
> from static just walking between the two :p
>
> On Thu, Apr 19, 2012 at 1:30 AM, Xavier Lapointe  > wrote:
>
>>  I would love hearing about maya devs who switched to the xsi team !
>>
>>
>> Not sure that ever happened ... (unless that was sarcasm)
>>
>


Re: test.

2012-04-18 Thread Eric Thivierge
Faster rigs can't make your animation better Simon.


Eric Thivierge
http://www.ethivierge.com


On Thu, Apr 19, 2012 at 11:13 AM, Simon Pickard wrote:

> Shouldn't you two be making our rigs run faster or something?
>
>
>
> On 19 April 2012 10:58, Raffaele Fragapane wrote:
>
>> He has a coord reading them to him and then writing back.
>> It's kinda like the field nurses helping the analphabet soldiers write
>> home during world war one kinda thing.
>>
>>
>> On Thu, Apr 19, 2012 at 9:32 AM, Eric Thivierge wrote:
>>
>>> Didn't know Simon could read let alone email  :P
>>>
>>> 
>>> Eric Thivierge
>>> http://www.ethivierge.com
>>>
>>>
>>>
>>> On Thu, Apr 19, 2012 at 9:24 AM, Simon Pickard wrote:
>>>
 Woohoo! Thanks for the reply.


 On 19 April 2012 09:22, Jeremie Passerin  wrote:

>
> I think you got it working now !
>
>
>
> On 18 April 2012 16:15, Simon Pickard  wrote:
>
>> Come on emails! Work damn it!
>>
>
>

>>>
>>
>>
>> --
>> Our users will know fear and cower before our software! Ship it! Ship it
>> and let them flee like the dogs they are!
>>
>>
>


Re: test.

2012-04-18 Thread Simon Pickard
Shouldn't you two be making our rigs run faster or something?


On 19 April 2012 10:58, Raffaele Fragapane wrote:

> He has a coord reading them to him and then writing back.
> It's kinda like the field nurses helping the analphabet soldiers write
> home during world war one kinda thing.
>
>
> On Thu, Apr 19, 2012 at 9:32 AM, Eric Thivierge wrote:
>
>> Didn't know Simon could read let alone email  :P
>>
>> 
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>>
>>
>> On Thu, Apr 19, 2012 at 9:24 AM, Simon Pickard wrote:
>>
>>> Woohoo! Thanks for the reply.
>>>
>>>
>>> On 19 April 2012 09:22, Jeremie Passerin  wrote:
>>>

 I think you got it working now !



 On 18 April 2012 16:15, Simon Pickard  wrote:

> Come on emails! Work damn it!
>


>>>
>>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>
>


Re: test.

2012-04-18 Thread Raffaele Fragapane
He has a coord reading them to him and then writing back.
It's kinda like the field nurses helping the analphabet soldiers write home
during world war one kinda thing.

On Thu, Apr 19, 2012 at 9:32 AM, Eric Thivierge wrote:

> Didn't know Simon could read let alone email  :P
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>
>
>
> On Thu, Apr 19, 2012 at 9:24 AM, Simon Pickard wrote:
>
>> Woohoo! Thanks for the reply.
>>
>>
>> On 19 April 2012 09:22, Jeremie Passerin  wrote:
>>
>>>
>>> I think you got it working now !
>>>
>>>
>>>
>>> On 18 April 2012 16:15, Simon Pickard  wrote:
>>>
 Come on emails! Work damn it!

>>>
>>>
>>
>


-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: Softimage development

2012-04-18 Thread Raffaele Fragapane
P.S.
I see Brent is referring to himself :p
I was saying more that at that time it wouldn't have been possible to move
to an xsi team, as there wasn't one :p

On Thu, Apr 19, 2012 at 10:40 AM, Raffaele Fragapane <
raffsxsil...@googlemail.com> wrote:

> Actually I can think of a couple names that drifted in and out that I
> recognized across different lists and stuff.
>
> I think Brent might be kidding there, as 14 years and two months ago Maya
> was being released for the first time, and only became remotely usable a
> few months later with 1.0.1 (Q4 98). At that point it had so many issues
> and limitations (many of them similar to xsi 1 ironically), that most of us
> only started taking it seriously with 1.5, which sadly was an IRIX only
> release (only a few weeks after the buggy 1.0.1 for win).
>
> 2.5.2 in 2000 is where it really took off like a rocket.
> Weta's first images of gollum in the trailer and some leaks, together with
> Framestore moving across a few months before, and Dneg choosing maya and
> getting all of pitch black done with it in record time and budget spun the
> hype mill so hard there was no going back in public perception. Producers
> were mesemrized by Weta's results and Dnegs budgets, TDs were swayed by
> having scripting (at all) and an API that didn't suck yards of penis, and
> decision makers all swung around within less than a year between 99 and 2k.
>
> Sumatra was still unseen at that point, the buzz was around the beta of
> twister that was being demoed alongside Softimage|DS. This was at the
> microsoft stand, right across the Avid one. You could zap a cellphone dead
> from static just walking between the two :p
>
>
> On Thu, Apr 19, 2012 at 1:30 AM, Xavier Lapointe  > wrote:
>
>>  I would love hearing about maya devs who switched to the xsi team !
>>
>>
>> Not sure that ever happened ... (unless that was sarcasm)
>>
>


-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: Softimage development

2012-04-18 Thread Raffaele Fragapane
Actually I can think of a couple names that drifted in and out that I
recognized across different lists and stuff.

I think Brent might be kidding there, as 14 years and two months ago Maya
was being released for the first time, and only became remotely usable a
few months later with 1.0.1 (Q4 98). At that point it had so many issues
and limitations (many of them similar to xsi 1 ironically), that most of us
only started taking it seriously with 1.5, which sadly was an IRIX only
release (only a few weeks after the buggy 1.0.1 for win).

2.5.2 in 2000 is where it really took off like a rocket.
Weta's first images of gollum in the trailer and some leaks, together with
Framestore moving across a few months before, and Dneg choosing maya and
getting all of pitch black done with it in record time and budget spun the
hype mill so hard there was no going back in public perception. Producers
were mesemrized by Weta's results and Dnegs budgets, TDs were swayed by
having scripting (at all) and an API that didn't suck yards of penis, and
decision makers all swung around within less than a year between 99 and 2k.

Sumatra was still unseen at that point, the buzz was around the beta of
twister that was being demoed alongside Softimage|DS. This was at the
microsoft stand, right across the Avid one. You could zap a cellphone dead
from static just walking between the two :p

On Thu, Apr 19, 2012 at 1:30 AM, Xavier Lapointe
wrote:

> I would love hearing about maya devs who switched to the xsi team !
>
>
> Not sure that ever happened ... (unless that was sarcasm)
>


Re: Softimage development

2012-04-18 Thread Eric Thivierge
Just to add, I really appreicate Luc-Eric being active on the list and
giving us the low-down even after he's moved on.


Eric Thivierge
http://www.ethivierge.com


On Thu, Apr 19, 2012 at 9:24 AM, Eric Turman  wrote:

> Its not a well known, popular, or even a factual theory. But by some
> anthropologists' estimation, 2012 is the the year of the underpants ferrets
> according to the Mayan calendar.
>
>
> On Wed, Apr 18, 2012 at 6:14 PM, Eric Thivierge wrote:
>
>> For goodness sake! NOT THE FERRETS!!
>>
>> and erm, yeah what Alan said.
>>
>> 
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>>
>>
>> On Thu, Apr 19, 2012 at 4:10 AM, Alan Fregtman > > wrote:
>>
>>>  3) Put ferrets in your underpants.
>>>
>>
>
>
> --
>
>
>
>
> -=T=-
>


Re: test.

2012-04-18 Thread Eric Thivierge
Didn't know Simon could read let alone email  :P


Eric Thivierge
http://www.ethivierge.com


On Thu, Apr 19, 2012 at 9:24 AM, Simon Pickard wrote:

> Woohoo! Thanks for the reply.
>
>
> On 19 April 2012 09:22, Jeremie Passerin  wrote:
>
>>
>> I think you got it working now !
>>
>>
>>
>> On 18 April 2012 16:15, Simon Pickard  wrote:
>>
>>> Come on emails! Work damn it!
>>>
>>
>>
>


Re: Softimage development

2012-04-18 Thread Eric Turman
 Its not a well known, popular, or even a factual theory. But by some
anthropologists' estimation, 2012 is the the year of the underpants ferrets
according to the Mayan calendar.

On Wed, Apr 18, 2012 at 6:14 PM, Eric Thivierge wrote:

> For goodness sake! NOT THE FERRETS!!
>
> and erm, yeah what Alan said.
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>
>
>
> On Thu, Apr 19, 2012 at 4:10 AM, Alan Fregtman 
> wrote:
>
>>  3) Put ferrets in your underpants.
>>
>


-- 




-=T=-


Re: test.

2012-04-18 Thread Simon Pickard
Woohoo! Thanks for the reply.

On 19 April 2012 09:22, Jeremie Passerin  wrote:

>
> I think you got it working now !
>
>
>
> On 18 April 2012 16:15, Simon Pickard  wrote:
>
>> Come on emails! Work damn it!
>>
>
>


Re: test.

2012-04-18 Thread Jeremie Passerin
I think you got it working now !



On 18 April 2012 16:15, Simon Pickard  wrote:

> Come on emails! Work damn it!
>


test.

2012-04-18 Thread Simon Pickard
Come on emails! Work damn it!


Re: Softimage development

2012-04-18 Thread Eric Thivierge
For goodness sake! NOT THE FERRETS!!

and erm, yeah what Alan said.


Eric Thivierge
http://www.ethivierge.com


On Thu, Apr 19, 2012 at 4:10 AM, Alan Fregtman wrote:

>  3) Put ferrets in your underpants.
>


RE: Softimage development

2012-04-18 Thread Brent McPherson
Happened once exactly 14 years ago...

Who the hell do you think they got to write the Maya interaction mode? ;-)
--
Brent

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Xavier Lapointe
Sent: 18 April 2012 16:31
To: softimage@listproc.autodesk.com
Subject: Re: Softimage development

I would love hearing about maya devs who switched to the xsi team !

Not sure that ever happened ... (unless that was sarcasm)
2012/4/18 jo benayoun mailto:jobenay...@gmail.com>>
Really excited to hearing that people are moving between teams internally.
People who do softwares are devs and thinking the guys who helped to create the 
amazing experience which is softimage will work on maya is a hope for the 
maya's user experience and future.
I would love hearing about maya devs who switched to the xsi team !

Marc pointed the idea very well that a studio don't think at a software level, 
but at a platform level.
Theorically, maya GUI can be turned off and an entire new software can be built 
on the top of the core.
For example, ILM published a paper years ago explaining how they implemented an 
entire new skinning system.
Those possibilities are leading studio's choices and not how is the user's 
experience compared to others.

jo


2012/4/18 Scott Lange 
mailto:sc...@turbulenceffects.com>>
Great points, I do so appreciate it.

Scott Lange




From: 
softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Chris Marshall
Sent: Wednesday, April 18, 2012 10:41 AM

To: softimage@listproc.autodesk.com
Subject: Re: Softimage development

amen!
On 18 April 2012 15:37, Luc-Eric Rousseau 
mailto:luceri...@gmail.com>> wrote:
On Wed, Apr 18, 2012 at 3:26 AM, Mirko Jankovic
mailto:mirko.janko...@aeonproduction.com>> 
wrote:
> It is a bit bad that even after so many concerns displayed from customer
> about Softimage and AD's plans for it, that not a single official line of
> word was put out.
> Is it so hard to let people know what is going on and where does it all
> lead?
Actually, you're getting a lot of official information right here in
this thread.

None of us moving to the new Maya FX Montreal team, which is led by
me, are really doing it to quit Softimage, it's just a natural
evolution of thing. As written previously, this was planned and we've
been hiring and training a whole lot of new group of great people to
work on Softimage.

So what does that mean? Well first it means that Autodesk is committed
to continuing the development of Softimage - otherwise we wouldn't be
spending so much effort building a new team.  We worked a lot on this!
 I interviewed every single one of these guys - and some we rejected.
The new guys have backgrounds in game production, real time shader,
physics, etc.  They're bring new ideas and skills.

And it also means that Autodesk is renewing its effort on the Maya
FX's toolset, which is not super interesting to you guys obviously,
but is that a thing that makes sense.

It's hard to leave Softimage, but it's also hard to not get excited
with the new projects.  We're going to Digital Domain and ILM this
week with Duncan. New experiences!  If we can just stop hitting the S
key to orbit the camera, everything will be fine.







--
Xavier
<>

Re: Houdini interop

2012-04-18 Thread Fabricio Chamon
that's sweet Alan, I'd like to take a look at it.
I mean, if you are allowed to and want to share of course..


Re: Houdini interop

2012-04-18 Thread Steven Caron
ya, his stuff is very cool. as are paul's on vimeo adding depth of field to
his ice raytracer. sorry for the OT

On Wed, Apr 18, 2012 at 12:08 PM, Stefan Andersson wrote:

> I know it's not the same, still cool though
>
> http://mattebb.com/weblog/vop-pathtracer-bsdfs/
>
>
>
> On Apr 18, 2012, at 21:05, Steven Caron  wrote:
>
> http://www.sidefx.com/docs/houdini12.0/nodes/sop/trace
>
> On Wed, Apr 18, 2012 at 11:58 AM, Rob Chapman wrote:
>
>> oh havn't seen that one or any cool examples of this 'trace' node. and
>> which one.. the path tracer,  ray tracer or the image tracer??  :)
>>
>> for a simplified image trace to 3D geom we can read in image or
>> texturemap data, turn that into particles, (with pixel particles) in ICE
>> do analysis on color / brightness thresholds of each particle to leave /
>> delete particles then mesh this with  polygoniser...  done! :)  or even old
>> school, displace some geometry with the image and chop off the displaced
>> geometry...  or am I missing the point of this node?
>>
>>
>>
>>
>>
>>
>>
>>
>> On 18 April 2012 18:56, Steven Caron  wrote:
>>
>>> ya, i like that trace node. i am not quite smart enough to make one of
>>> my own
>>>
>>>
>>> On Wed, Apr 18, 2012 at 10:51 AM, Fabricio Chamon wrote:
>>>
 +1... trying to push a L-System solver a la Houdini into ice
  what about the tracer node? man, I want it so bad in soft...

>>>
>>>
>>
>


Re: Houdini interop

2012-04-18 Thread Steven Caron
i have no need for it this second but it would be nice to have.

On Wed, Apr 18, 2012 at 12:05 PM, Alan Fregtman
wrote:

>  You guys would like that?
>
> I have a working prototype od
> At an old studio I worked at I made them a Maya version which took PSDs,
> extracted all layers as PNGs with alpha, then traced the alpha channel,
> made curves, turned them to polys and extruded them for thickness then
> reprojected the UVs using the original layer color channel, thus producing
> a quick "cardboard-cutout" geometry with color and thickness from a single
> PSD in one click. (We were making rigs of 2D flat characters, if you're
> wondering.)
>
> I wish I had the C++ chops to pick the source code apart and turn it into
> a custom ICE node. That'd be neat. Maybe someday...
>
>
>
> On 4/18/2012 1:56 PM, Steven Caron wrote:
>
> ya, i like that trace node. i am not quite smart enough to make one of my
> own
>
> On Wed, Apr 18, 2012 at 10:51 AM, Fabricio Chamon wrote:
>
>> +1... trying to push a L-System solver a la Houdini into ice
>>  what about the tracer node? man, I want it so bad in soft...
>>
>


Re: Houdini interop

2012-04-18 Thread Stefan Andersson
I know it's not the same, still cool though

http://mattebb.com/weblog/vop-pathtracer-bsdfs/



On Apr 18, 2012, at 21:05, Steven Caron  wrote:

http://www.sidefx.com/docs/houdini12.0/nodes/sop/trace

On Wed, Apr 18, 2012 at 11:58 AM, Rob Chapman  wrote:

> oh havn't seen that one or any cool examples of this 'trace' node. and
> which one.. the path tracer,  ray tracer or the image tracer??  :)
>
> for a simplified image trace to 3D geom we can read in image or texturemap
> data, turn that into particles, (with pixel particles) in ICE do analysis
> on color / brightness thresholds of each particle to leave / delete
> particles then mesh this with  polygoniser...  done! :)  or even old
> school, displace some geometry with the image and chop off the displaced
> geometry...  or am I missing the point of this node?
>
>
>
>
>
>
>
>
> On 18 April 2012 18:56, Steven Caron  wrote:
>
>> ya, i like that trace node. i am not quite smart enough to make one of my
>> own
>>
>>
>> On Wed, Apr 18, 2012 at 10:51 AM, Fabricio Chamon wrote:
>>
>>> +1... trying to push a L-System solver a la Houdini into ice
>>>  what about the tracer node? man, I want it so bad in soft...
>>>
>>
>>
>


Re: Houdini interop

2012-04-18 Thread Rob Chapman
yeah just watching this

http://www.digitaltutors.com/11/training.php?vid=1022&autoplay=1

which in essence is really just adobe illustrators trace bitmap, which is
what - a 1988 feature? pretty much all vector line based apps have this
since the beginning so Im called 'meh' on this one :)

On 18 April 2012 20:01, Steven Caron  wrote:

> http://www.sidefx.com/docs/houdini12.0/nodes/sop/trace
>
> On Wed, Apr 18, 2012 at 11:58 AM, Rob Chapman wrote:
>
>> oh havn't seen that one or any cool examples of this 'trace' node. and
>> which one.. the path tracer,  ray tracer or the image tracer??  :)
>>
>> for a simplified image trace to 3D geom we can read in image or
>> texturemap data, turn that into particles, (with pixel particles) in ICE
>> do analysis on color / brightness thresholds of each particle to leave /
>> delete particles then mesh this with  polygoniser...  done! :)  or even old
>> school, displace some geometry with the image and chop off the displaced
>> geometry...  or am I missing the point of this node?
>>
>>
>>
>>
>>
>>
>>
>>
>> On 18 April 2012 18:56, Steven Caron  wrote:
>>
>>> ya, i like that trace node. i am not quite smart enough to make one of
>>> my own
>>>
>>>
>>> On Wed, Apr 18, 2012 at 10:51 AM, Fabricio Chamon wrote:
>>>
 +1... trying to push a L-System solver a la Houdini into ice
  what about the tracer node? man, I want it so bad in soft...

>>>
>>>
>>
>


Re: Houdini interop

2012-04-18 Thread Alan Fregtman

You guys would like that?

I have a working prototype of a non-ICE Python tool that leverages 
http://potrace.sourceforge.net/ to trace images into XSI as normal 
curves. I wanted to release it but I didn't think many people would care 
or find it interesting/useful.


At an old studio I worked at I made them a Maya version which took PSDs, 
extracted all layers as PNGs with alpha, then traced the alpha channel, 
made curves, turned them to polys and extruded them for thickness then 
reprojected the UVs using the original layer color channel, thus 
producing a quick "cardboard-cutout" geometry with color and thickness 
from a single PSD in one click. (We were making rigs of 2D flat 
characters, if you're wondering.)


I wish I had the C++ chops to pick the source code apart and turn it 
into a custom ICE node. That'd be neat. Maybe someday...



On 4/18/2012 1:56 PM, Steven Caron wrote:
ya, i like that trace node. i am not quite smart enough to make one of 
my own


On Wed, Apr 18, 2012 at 10:51 AM, Fabricio Chamon > wrote:


+1... trying to push a L-System solver a la Houdini into ice
 what about the tracer node? man, I want it so bad in soft...



Re: Houdini interop

2012-04-18 Thread Steven Caron
http://www.sidefx.com/docs/houdini12.0/nodes/sop/trace

On Wed, Apr 18, 2012 at 11:58 AM, Rob Chapman  wrote:

> oh havn't seen that one or any cool examples of this 'trace' node. and
> which one.. the path tracer,  ray tracer or the image tracer??  :)
>
> for a simplified image trace to 3D geom we can read in image or texturemap
> data, turn that into particles, (with pixel particles) in ICE do analysis
> on color / brightness thresholds of each particle to leave / delete
> particles then mesh this with  polygoniser...  done! :)  or even old
> school, displace some geometry with the image and chop off the displaced
> geometry...  or am I missing the point of this node?
>
>
>
>
>
>
>
>
> On 18 April 2012 18:56, Steven Caron  wrote:
>
>> ya, i like that trace node. i am not quite smart enough to make one of my
>> own
>>
>>
>> On Wed, Apr 18, 2012 at 10:51 AM, Fabricio Chamon wrote:
>>
>>> +1... trying to push a L-System solver a la Houdini into ice
>>>  what about the tracer node? man, I want it so bad in soft...
>>>
>>
>>
>


Re: Houdini interop

2012-04-18 Thread Rob Chapman
oh havn't seen that one or any cool examples of this 'trace' node. and
which one.. the path tracer,  ray tracer or the image tracer??  :)

for a simplified image trace to 3D geom we can read in image or texturemap
data, turn that into particles, (with pixel particles) in ICE do analysis
on color / brightness thresholds of each particle to leave / delete
particles then mesh this with  polygoniser...  done! :)  or even old
school, displace some geometry with the image and chop off the displaced
geometry...  or am I missing the point of this node?








On 18 April 2012 18:56, Steven Caron  wrote:

> ya, i like that trace node. i am not quite smart enough to make one of my
> own
>
>
> On Wed, Apr 18, 2012 at 10:51 AM, Fabricio Chamon wrote:
>
>> +1... trying to push a L-System solver a la Houdini into ice
>>  what about the tracer node? man, I want it so bad in soft...
>>
>
>


Re: Softimage development

2012-04-18 Thread Alan Fregtman

3) Put ferrets in your underpants.

I will do 2) though sometimes I feel like I doing 3) when depressing 
doomsday threads like this start and people ramble about the 
/softipocalypse/. (It's not the subject at hand that depresses me as I 
believe Soft is still going strong among those that use it, but the 
negative impact of these threads.)


Like "/2012 = end of our world/", *I'll believe it when I see it.**



*** I'm not talking about "/oh noes, two main devs left?! THE END IS 
NIGH!/" kind of "see it", I mean when I "see" an Autodesk official 
statement saying Softimage is discontinued. Until then, *2) to 
/infinity, and beyond!/*



On 4/17/2012 2:55 PM, a...@andynicholas.com wrote:


The way I see it, everyone has two choices:


1) Complain that XSI is dying and resign yourself to that fact. In doing so,
you'll be sustaining the rumour, and making it a self-fulfilling prophesy.
2) Start fighting back against the cynicism (as understandable as it may or may
not be) and get out there and actively promote XSI in every way you can. If it
doesn't work, who cares, at least you tried.



I'm doing option 2. What about you?



It's only over for XSI the moment the XSI community go "meh... it's over isn't
it".



Andy




On 17 April 2012 at 19:39 Grahame Fuller  wrote:


And in fact, none of the developers mentioned have worked on SI from the start
of it. There has always been a certain amount of churn. It's normal, and
pretty much the same everywhere.

gray

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: Tuesday, April 17, 2012 02:07 PM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage development

thats only a fraction of the people that have left since the
acquisition. some left entirely and some moved to another projects.
not to sound gloomy but even with those talented people leaving there
is progress and (i can't be certain) growth.

On Tue, Apr 17, 2012 at 10:54 AM, Matt Morris  wrote:

Its always good to have some new blood in the team, hopefully it leads to
new ways of approaching old problems and is good for the software. However
we do seem to have lost an awful lot of knowledgable people since autodesk
took over, Luc, Guillaume, Halfdan, Phil Taylor, Helge... Its not easy to
replace that much experience.


On 17 April 2012 18:45, Xavier Lapointe  wrote:

I'd like to know them. Are some of them on the mailinglist?

Always cool to know their background.




--
www.matinai.com


Re: Houdini interop

2012-04-18 Thread Steven Caron
ya, i like that trace node. i am not quite smart enough to make one of my
own

On Wed, Apr 18, 2012 at 10:51 AM, Fabricio Chamon wrote:

> +1... trying to push a L-System solver a la Houdini into ice
>  what about the tracer node? man, I want it so bad in soft...
>


Re: Houdini interop

2012-04-18 Thread Fabricio Chamon
+1... trying to push a L-System solver a la Houdini into ice
 what about the tracer node? man, I want it so bad in soft...


Re: Softimage development

2012-04-18 Thread Xavier Lapointe
I thought it was more incriminating for me than you, hehe. Kinda
double-edged sword.
I value experiences a lot, and having that insight from you is really
appreciated.

Cheers


2012/4/18 Brent McPherson 

> Thanks for making me feel old. :-(
>
> I loved the time I spend designing and working on Maya. It was a great
> experience and I was every bit as passionate about that product as I am
> with Softimage. Leaving was nothing personal and I simply wanted to move to
> the UK for family reasons and that was something SGI couldn't help me with
> at the time. In software development (like production) it never hurts to
> learn different systems and understand their respective strengths and
> weaknesses.
>
> In fact, I still have my Maya 1.0 release CD proudly on display above my
> desk. It looms over my Softimage stamp. ;-)
>
> http://xsisupport.wordpress.com/2011/04/15/
>
> [cid:image001.png@01CD1D85.39526750]
> --
> Brent
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Xavier Lapointe
> Sent: 18 April 2012 16:44
> To: softimage@listproc.autodesk.com
> Subject: Re: Softimage development
>
> hmm, 14 years ago I was still in elementary school. Aouch.
>
> Thanks for the historical lesson (;
>



-- 
Xavier


Re: 2012 SAP stability (or... not so much...)

2012-04-18 Thread Ben Beckett
Hi I had similar problems and they we solve through switching off, under
Pref data management, Detect corrupted meshes.

Thanks
Ben

On 18 April 2012 15:28, Tim Crowson  wrote:

>  So... I renamed my User directory. Soft created a new one of course. The
> first thing I did was start adding some of my projects back in the Project
> Manager. I added 5 projects, and as I set my Default project, Softimage
> froze and required me to kill it.
>
> I'll get familiar with Process Monitor and see if I can learn more about
> what's causing this. Could something in a project's system file cause a
> crash?
> -Tim
>
>
>
>
> On 4/18/2012 9:19 AM, Tim Crowson wrote:
>
> Thanks, I'll try renaming my User folder. I have already stripped out
> unnecesary plugins, but there are a few that I still need to use that must
> be kept locally to my User directory.
>
> I'll see what renaming does.
>
> -Tim
>
> On 4/18/2012 6:14 AM, Stephen Blair wrote:
>
> Hi
>
> Support hasn't seen any trend in "general instability" cases for 2012.SAP.
> I would suspect something specific to your situation.
>
> That post is more about a startup crash.
> Here's an intro to Process 
> Monitor:http://xsisupport.wordpress.com/2011/04/19/process-monitor-101/
>
>
> You can try running Process Monitor to see what's going on.
> Often I use it to look for conflicts (wrong DLLs, other apps, ...)
>
> Do you get a chance to send a CER report?
>
> Did runonce.bat report any errors?
>
> Try renaming your User folder, so that you are running with the default 
> preferences and settings, and with no extra plugins or workgroups.
> (User folder = C:\Users\blairs\Autodesk\Softimage_2013)
>
> If you install anything in the Factory install folder (C:\Program 
> Files\Autodesk\Softimage2013), remove it.
>
>
>
>
> There was a similar thread awhile ago:
>
>
>
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com 
> ] On Behalf Of Len Krenzler
> Sent: March-15-12 12:58 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: 2012 SAP stability
>
> Hi Adrian,
>
> I had some similar issues a about a month ago.  In my case this is what 
> solved it.  Turn OFF "Threaded Optimization" in the Nvidia control panel 
> (assuming you're using Nvidia cards).  This seemed to be causing all sorts of 
> UI related crashes, especially with render region and the rendertree.
>
> Of course I have no idea if this is the same issue for you but it's worth a 
> try.
>
> Cheers - Len
>
> On 3/15/2012 10:40 AM, adrian wyer wrote:
> how's everyone getting on with 2012 SAP?
>
> just lately we seem to have hit a wall of crashes and scene corruption, and 
> im not sure whether this is caused by our new server, changed working 
> practice or general ropeyness in the software
>
> artists will be working on scenes, that seem fine, then out of the blue, 
> when, for example, opening a ppg, or a rendertree soft will hang, or just 
> plain disappear!
>
> once this has happened the scene becomes practically unusable some 
> respite after blowing away the local user folder, but generally crippling to 
> workflow
>
> this is all on win7x64, wondering whether it's a windows update related 
> issue.
>
> driving me insane!
>
> /end rant
>
> a
>
>
>
>
>
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com 
> ] On Behalf Of Tim Crowson
> Sent: April-17-12 10:04 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: 2012 SAP stability (or... not so much...)
>
> Thank you Xavier, I'll take a look at these.
> -Tim C.
>
> On 4/17/2012 8:50 PM, Xavier Lapointe wrote:
> An article from xsisupport that might be related:
> http://xsisupport.wordpress.com/2011/08/27/the-case-of-the-missing-registry-values/
>
>
> 2012/4/17 Xavier Lapointe 
> mailto:xl.mailingl...@gmail.com> 
> >
> Might be handy:
> http://technet.microsoft.com/en-us/sysinternals/bb896645.aspx
>
> 2012/4/17 Xavier Lapointe 
> mailto:xl.mailingl...@gmail.com> 
> >
> I don't know what you've tried so far except runonce and the user's Autodesk 
> folder reset, but I would also suggest to remove all external 
> addons/plugins/workgroup (not provided with Soft), and see if you experience 
> the same crash. If you don't, then you know your problem lies somewhere in 
> there. Having a virgin Autodesk directory would be a good thing too, I've 
> seen crashes with custom UI Layout sometimes, even if they were not in use.
>
> You could also try any equivalent of strace (linux) on windows ... I think 
> there's one. Might tell you at which point it's crashing.
>
>
>
>
>
> --
> Xavier
>
>
>
> --
> Xavier
>
> --
>
>
>
> Tim Crowson
> Lead CG Artist
>
>
> [cid:image001.gif@01CD1D31.E8BDAC80]
>
>
> Magnetic Dreams Animation Studio, Inc.
> 2525 Lebanon Pike, Building C. Nashville, TN 37214
> Ph  615.885.6801 | Fax  615.889.4768 | 
> www.magneticdreams.com 
> tim.crow...@magneticdreams.com

Re: Softimage development

2012-04-18 Thread Bradley Gabe
Interesting point.

It was, ironically, the influence of the Microsoft acquisition on XSI's
development that moved it away from proprietary platform and into the mode
of an OTS application. Softimage | 3D was the opposite extreme, being very
open, and the first generation of proprietary tools at ILM were built on
top of it.

Closing off and packaging up XSI was supposed to give it broader appeal,
but ultimately it seems as though it closed it off to access at the very
high end, which is where all the best publicity is generated. And the
publicity is what drives the broader appeal.

Cue Lion King Soundtrack Nants ingonyama bagithi baba



On Wed, Apr 18, 2012 at 11:25 AM, jo benayoun  wrote:

> Really excited to hearing that people are moving between teams internally.
> People who do softwares are devs and thinking the guys who helped to
> create the amazing experience which is softimage will work on maya is a
> hope for the maya's user experience and future.
> I would love hearing about maya devs who switched to the xsi team !
>
> Marc pointed the idea very well that a studio don't think at a software
> level, but at a platform level.
> Theorically, maya GUI can be turned off and an entire new software can be
> built on the top of the core.
> For example, ILM published a paper years ago explaining how they
> implemented an entire new skinning system.
> Those possibilities are leading studio's choices and not how is the user's
> experience compared to others.
>
> jo
>
>
>
> 2012/4/18 Scott Lange 
>
>> Great points, I do so appreciate it.
>>
>> ** **
>>
>> *Scott Lange*
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Marshall
>> *Sent:* Wednesday, April 18, 2012 10:41 AM
>>
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: Softimage development
>>
>> ** **
>>
>> amen!
>>
>> On 18 April 2012 15:37, Luc-Eric Rousseau  wrote:***
>> *
>>
>> On Wed, Apr 18, 2012 at 3:26 AM, Mirko Jankovic
>>  wrote:
>> > It is a bit bad that even after so many concerns displayed from customer
>> > about Softimage and AD's plans for it, that not a single official line
>> of
>> > word was put out.
>> > Is it so hard to let people know what is going on and where does it all
>> > lead?
>>
>> Actually, you're getting a lot of official information right here in
>> this thread.
>>
>> None of us moving to the new Maya FX Montreal team, which is led by
>> me, are really doing it to quit Softimage, it's just a natural
>> evolution of thing. As written previously, this was planned and we've
>> been hiring and training a whole lot of new group of great people to
>> work on Softimage.
>>
>> So what does that mean? Well first it means that Autodesk is committed
>> to continuing the development of Softimage - otherwise we wouldn't be
>> spending so much effort building a new team.  We worked a lot on this!
>>  I interviewed every single one of these guys - and some we rejected.
>> The new guys have backgrounds in game production, real time shader,
>> physics, etc.  They're bring new ideas and skills.
>>
>> And it also means that Autodesk is renewing its effort on the Maya
>> FX's toolset, which is not super interesting to you guys obviously,
>> but is that a thing that makes sense.
>>
>> It's hard to leave Softimage, but it's also hard to not get excited
>> with the new projects.  We're going to Digital Domain and ILM this
>> week with Duncan. New experiences!  If we can just stop hitting the S
>> key to orbit the camera, everything will be fine.
>>
>>
>>
>> 
>>
>> ** **
>>
>
>


RE: Softimage development

2012-04-18 Thread adrian wyer
kids these days!

 

grumble, mumble where's Kim when we need him?

 

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY 
++44(0) 207 580 0829 


adrian.w...@fluid-pictures.com
mailto:adrian.w...@fluid-pictures.com> 

www.fluid-pictures.com http://www.fluid-pictures.com/>  

 

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Xavier
Lapointe
Sent: 18 April 2012 16:44
To: softimage@listproc.autodesk.com
Subject: Re: Softimage development

 

hmm, 14 years ago I was still in elementary school. Aouch. 

 

Thanks for the historical lesson (;

  _  

No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.1913 / Virus Database: 2411/4943 - Release Date: 04/17/12



Re: Softimage development

2012-04-18 Thread Xavier Lapointe
hmm, 14 years ago I was still in elementary school. Aouch.

Thanks for the historical lesson (;


Re: Softimage development

2012-04-18 Thread Xavier Lapointe
>
> I would love hearing about maya devs who switched to the xsi team !


Not sure that ever happened ... (unless that was sarcasm)

2012/4/18 jo benayoun 

> Really excited to hearing that people are moving between teams internally.
> People who do softwares are devs and thinking the guys who helped to
> create the amazing experience which is softimage will work on maya is a
> hope for the maya's user experience and future.
> I would love hearing about maya devs who switched to the xsi team !
>
> Marc pointed the idea very well that a studio don't think at a software
> level, but at a platform level.
> Theorically, maya GUI can be turned off and an entire new software can be
> built on the top of the core.
> For example, ILM published a paper years ago explaining how they
> implemented an entire new skinning system.
> Those possibilities are leading studio's choices and not how is the user's
> experience compared to others.
>
> jo
>
>
>
> 2012/4/18 Scott Lange 
>
>> Great points, I do so appreciate it.
>>
>> ** **
>>
>> *Scott Lange*
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Marshall
>> *Sent:* Wednesday, April 18, 2012 10:41 AM
>>
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: Softimage development
>>
>> ** **
>>
>> amen!
>>
>> On 18 April 2012 15:37, Luc-Eric Rousseau  wrote:***
>> *
>>
>> On Wed, Apr 18, 2012 at 3:26 AM, Mirko Jankovic
>>  wrote:
>> > It is a bit bad that even after so many concerns displayed from customer
>> > about Softimage and AD's plans for it, that not a single official line
>> of
>> > word was put out.
>> > Is it so hard to let people know what is going on and where does it all
>> > lead?
>>
>> Actually, you're getting a lot of official information right here in
>> this thread.
>>
>> None of us moving to the new Maya FX Montreal team, which is led by
>> me, are really doing it to quit Softimage, it's just a natural
>> evolution of thing. As written previously, this was planned and we've
>> been hiring and training a whole lot of new group of great people to
>> work on Softimage.
>>
>> So what does that mean? Well first it means that Autodesk is committed
>> to continuing the development of Softimage - otherwise we wouldn't be
>> spending so much effort building a new team.  We worked a lot on this!
>>  I interviewed every single one of these guys - and some we rejected.
>> The new guys have backgrounds in game production, real time shader,
>> physics, etc.  They're bring new ideas and skills.
>>
>> And it also means that Autodesk is renewing its effort on the Maya
>> FX's toolset, which is not super interesting to you guys obviously,
>> but is that a thing that makes sense.
>>
>> It's hard to leave Softimage, but it's also hard to not get excited
>> with the new projects.  We're going to Digital Domain and ILM this
>> week with Duncan. New experiences!  If we can just stop hitting the S
>> key to orbit the camera, everything will be fine.
>>
>>
>>
>> 
>>
>> ** **
>>
>
>


-- 
Xavier


Re: Softimage development

2012-04-18 Thread jo benayoun
Really excited to hearing that people are moving between teams internally.
People who do softwares are devs and thinking the guys who helped to create
the amazing experience which is softimage will work on maya is a hope for
the maya's user experience and future.
I would love hearing about maya devs who switched to the xsi team !

Marc pointed the idea very well that a studio don't think at a software
level, but at a platform level.
Theorically, maya GUI can be turned off and an entire new software can be
built on the top of the core.
For example, ILM published a paper years ago explaining how they
implemented an entire new skinning system.
Those possibilities are leading studio's choices and not how is the user's
experience compared to others.

jo



2012/4/18 Scott Lange 

> Great points, I do so appreciate it.
>
> ** **
>
> *Scott Lange*
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Marshall
> *Sent:* Wednesday, April 18, 2012 10:41 AM
>
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Softimage development
>
> ** **
>
> amen!
>
> On 18 April 2012 15:37, Luc-Eric Rousseau  wrote:
>
> On Wed, Apr 18, 2012 at 3:26 AM, Mirko Jankovic
>  wrote:
> > It is a bit bad that even after so many concerns displayed from customer
> > about Softimage and AD's plans for it, that not a single official line of
> > word was put out.
> > Is it so hard to let people know what is going on and where does it all
> > lead?
>
> Actually, you're getting a lot of official information right here in
> this thread.
>
> None of us moving to the new Maya FX Montreal team, which is led by
> me, are really doing it to quit Softimage, it's just a natural
> evolution of thing. As written previously, this was planned and we've
> been hiring and training a whole lot of new group of great people to
> work on Softimage.
>
> So what does that mean? Well first it means that Autodesk is committed
> to continuing the development of Softimage - otherwise we wouldn't be
> spending so much effort building a new team.  We worked a lot on this!
>  I interviewed every single one of these guys - and some we rejected.
> The new guys have backgrounds in game production, real time shader,
> physics, etc.  They're bring new ideas and skills.
>
> And it also means that Autodesk is renewing its effort on the Maya
> FX's toolset, which is not super interesting to you guys obviously,
> but is that a thing that makes sense.
>
> It's hard to leave Softimage, but it's also hard to not get excited
> with the new projects.  We're going to Digital Domain and ILM this
> week with Duncan. New experiences!  If we can just stop hitting the S
> key to orbit the camera, everything will be fine.
>
>
>
> 
>
> ** **
>


Re: Softimage2013 "selection" issues

2012-04-18 Thread Stefan Andersson
nope, those are off. Switched off the SI|3D selection a few years back
been slippery every since. I can't really repo the stuff, and I'm back into
2012.SAP to finish off the project. So I'll do another check in August ;)

regards
stefan



On Wed, Apr 18, 2012 at 4:56 PM, Gareth Bell <
gareth.b...@primefocusworld.com> wrote:

>  Do you have "Extended Component Selection" or "SI|3D Selection Model" on?
> 
>
> ** **
>
> I remember some combination of these has caused that to occur in previous
> versions
>
> ** **
>  --
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Stefan Andersson
> *Sent:* 18 April 2012 15:38
>
> *To:* softimage@listproc.autodesk.com
> *Subject:* Softimage2013 "selection" issues
> 
>
>  ** **
>
> I've been using 2013 now for a few days. And while it doesn't crash that
> much for me, I get a lot of issues with selections and selection prioritys.
> 
>
> Somehow it seems to always select my pointclouds and not my gemoetry
> first. And the selection is sticking... so I end up all the time with
> having multiple object selections (usually a pointcloud and the object I
> wanted to select).
>
> ** **
>
> Anyone else seen this? 
>
> ** **
>
> I'm on Linux/CentOS 6.2
>
> ** **
>
> regards
>
> stefan andersson
>
> ** **
>
>
> 
>
> ** **
>
> -- 
>
> *STEFAN ANDERSSON* // *Creative Director* // *Mad Crew AB* //
> http://www.madcrew.se
>
> ** **
>



-- 

*STEFAN ANDERSSON* // *Creative Director* // *Mad Crew AB* //
http://www.madcrew.se


RE: Softimage development

2012-04-18 Thread Scott Lange
Great points, I do so appreciate it.

 

Scott Lange

 

 

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: Wednesday, April 18, 2012 10:41 AM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage development

 

amen!

On 18 April 2012 15:37, Luc-Eric Rousseau  wrote:

On Wed, Apr 18, 2012 at 3:26 AM, Mirko Jankovic
 wrote:
> It is a bit bad that even after so many concerns displayed from customer
> about Softimage and AD's plans for it, that not a single official line of
> word was put out.
> Is it so hard to let people know what is going on and where does it all
> lead?

Actually, you're getting a lot of official information right here in
this thread.

None of us moving to the new Maya FX Montreal team, which is led by
me, are really doing it to quit Softimage, it's just a natural
evolution of thing. As written previously, this was planned and we've
been hiring and training a whole lot of new group of great people to
work on Softimage.

So what does that mean? Well first it means that Autodesk is committed
to continuing the development of Softimage - otherwise we wouldn't be
spending so much effort building a new team.  We worked a lot on this!
 I interviewed every single one of these guys - and some we rejected.
The new guys have backgrounds in game production, real time shader,
physics, etc.  They're bring new ideas and skills.

And it also means that Autodesk is renewing its effort on the Maya
FX's toolset, which is not super interesting to you guys obviously,
but is that a thing that makes sense.

It's hard to leave Softimage, but it's also hard to not get excited
with the new projects.  We're going to Digital Domain and ILM this
week with Duncan. New experiences!  If we can just stop hitting the S
key to orbit the camera, everything will be fine.





 



RE: Softimage2013 "selection" issues

2012-04-18 Thread Gareth Bell
Do you have "Extended Component Selection" or "SI|3D Selection Model"
on?

 

I remember some combination of these has caused that to occur in
previous versions

 



From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan
Andersson
Sent: 18 April 2012 15:38
To: softimage@listproc.autodesk.com
Subject: Softimage2013 "selection" issues

 

I've been using 2013 now for a few days. And while it doesn't crash that
much for me, I get a lot of issues with selections and selection
prioritys. 

Somehow it seems to always select my pointclouds and not my gemoetry
first. And the selection is sticking... so I end up all the time with
having multiple object selections (usually a pointcloud and the object I
wanted to select).

 

Anyone else seen this? 

 

I'm on Linux/CentOS 6.2

 

regards

stefan andersson

 




 

-- 

STEFAN ANDERSSON // Creative Director // Mad Crew AB //
http://www.madcrew.se  

 



RE: Softimage2013 "selection" issues

2012-04-18 Thread Manny Papamanos
It doesn’t feel different.
If particle’s points are closer at the area where rays are cast, it will select 
the point cloud.
Perhaps you were using “select single object in region” before.


Manny
Softimage and Mobu support Specialist

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan Andersson
Sent: Wednesday, April 18, 2012 10:38 AM
To: softimage@listproc.autodesk.com
Subject: Softimage2013 "selection" issues

I've been using 2013 now for a few days. And while it doesn't crash that much 
for me, I get a lot of issues with selections and selection prioritys.
Somehow it seems to always select my pointclouds and not my gemoetry first. And 
the selection is sticking... so I end up all the time with having multiple 
object selections (usually a pointcloud and the object I wanted to select).

Anyone else seen this?

I'm on Linux/CentOS 6.2

regards
stefan andersson



--

STEFAN ANDERSSON // Creative Director // Mad Crew AB // 
http://www.madcrew.se

<>

Re: Softimage development

2012-04-18 Thread Christoph Muetze

haha, too cheesy? ;)


That phrase can easily be transferred to this

"""
*I've yet to come across something as zen-like and fast as the modelling
workflow in [ software ] - somewhat amazing if you consider that the
modelling tools in  [ software ] haven't changed that much in the past [
number ] years..*
"""

for your consideration

:)

stefan andersson
   




Re: Softimage development

2012-04-18 Thread Chris Marshall
amen!

On 18 April 2012 15:37, Luc-Eric Rousseau  wrote:

> On Wed, Apr 18, 2012 at 3:26 AM, Mirko Jankovic
>  wrote:
> > It is a bit bad that even after so many concerns displayed from customer
> > about Softimage and AD's plans for it, that not a single official line of
> > word was put out.
> > Is it so hard to let people know what is going on and where does it all
> > lead?
>
> Actually, you're getting a lot of official information right here in
> this thread.
>
> None of us moving to the new Maya FX Montreal team, which is led by
> me, are really doing it to quit Softimage, it's just a natural
> evolution of thing. As written previously, this was planned and we've
> been hiring and training a whole lot of new group of great people to
> work on Softimage.
>
> So what does that mean? Well first it means that Autodesk is committed
> to continuing the development of Softimage - otherwise we wouldn't be
> spending so much effort building a new team.  We worked a lot on this!
>  I interviewed every single one of these guys - and some we rejected.
> The new guys have backgrounds in game production, real time shader,
> physics, etc.  They're bring new ideas and skills.
>
> And it also means that Autodesk is renewing its effort on the Maya
> FX's toolset, which is not super interesting to you guys obviously,
> but is that a thing that makes sense.
>
> It's hard to leave Softimage, but it's also hard to not get excited
> with the new projects.  We're going to Digital Domain and ILM this
> week with Duncan. New experiences!  If we can just stop hitting the S
> key to orbit the camera, everything will be fine.
>


Softimage2013 "selection" issues

2012-04-18 Thread Stefan Andersson
I've been using 2013 now for a few days. And while it doesn't crash that
much for me, I get a lot of issues with selections and selection prioritys.
Somehow it seems to always select my pointclouds and not my gemoetry first.
And the selection is sticking... so I end up all the time with having
multiple object selections (usually a pointcloud and the object I wanted to
select).

Anyone else seen this?

I'm on Linux/CentOS 6.2

regards
stefan andersson



-- 

*STEFAN ANDERSSON* // *Creative Director* // *Mad Crew AB* //
http://www.madcrew.se


Re: Softimage development

2012-04-18 Thread Luc-Eric Rousseau
On Wed, Apr 18, 2012 at 3:26 AM, Mirko Jankovic
 wrote:
> It is a bit bad that even after so many concerns displayed from customer
> about Softimage and AD's plans for it, that not a single official line of
> word was put out.
> Is it so hard to let people know what is going on and where does it all
> lead?

Actually, you're getting a lot of official information right here in
this thread.

None of us moving to the new Maya FX Montreal team, which is led by
me, are really doing it to quit Softimage, it's just a natural
evolution of thing. As written previously, this was planned and we've
been hiring and training a whole lot of new group of great people to
work on Softimage.

So what does that mean? Well first it means that Autodesk is committed
to continuing the development of Softimage - otherwise we wouldn't be
spending so much effort building a new team.  We worked a lot on this!
 I interviewed every single one of these guys - and some we rejected.
The new guys have backgrounds in game production, real time shader,
physics, etc.  They're bring new ideas and skills.

And it also means that Autodesk is renewing its effort on the Maya
FX's toolset, which is not super interesting to you guys obviously,
but is that a thing that makes sense.

It's hard to leave Softimage, but it's also hard to not get excited
with the new projects.  We're going to Digital Domain and ILM this
week with Duncan. New experiences!  If we can just stop hitting the S
key to orbit the camera, everything will be fine.


Re: 2012 SAP stability (or... not so much...)

2012-04-18 Thread Tim Crowson
So... I renamed my User directory. Soft created a new one of course. The 
first thing I did was start adding some of my projects back in the 
Project Manager. I added 5 projects, and as I set my Default project, 
Softimage froze and required me to kill it.


I'll get familiar with Process Monitor and see if I can learn more about 
what's causing this. Could something in a project's system file cause a 
crash?

-Tim



On 4/18/2012 9:19 AM, Tim Crowson wrote:
Thanks, I'll try renaming my User folder. I have already stripped out 
unnecesary plugins, but there are a few that I still need to use that 
must be kept locally to my User directory.


I'll see what renaming does.

-Tim

On 4/18/2012 6:14 AM, Stephen Blair wrote:

Hi

Support hasn't seen any trend in "general instability" cases for 2012.SAP.
I would suspect something specific to your situation.

That post is more about a startup crash.
Here's an intro to Process Monitor:
http://xsisupport.wordpress.com/2011/04/19/process-monitor-101/


You can try running Process Monitor to see what's going on.
Often I use it to look for conflicts (wrong DLLs, other apps, ...)

Do you get a chance to send a CER report?

Did runonce.bat report any errors?

Try renaming your User folder, so that you are running with the default 
preferences and settings, and with no extra plugins or workgroups.
(User folder = C:\Users\blairs\Autodesk\Softimage_2013)

If you install anything in the Factory install folder (C:\Program 
Files\Autodesk\Softimage2013), remove it.




There was a similar thread awhile ago:



From:softimage-boun...@listproc.autodesk.com  
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Len Krenzler
Sent: March-15-12 12:58 PM
To:softimage@listproc.autodesk.com
Subject: Re: 2012 SAP stability

Hi Adrian,

I had some similar issues a about a month ago.  In my case this is what solved it.  Turn 
OFF "Threaded Optimization" in the Nvidia control panel (assuming you're using 
Nvidia cards).  This seemed to be causing all sorts of UI related crashes, especially 
with render region and the rendertree.

Of course I have no idea if this is the same issue for you but it's worth a try.

Cheers - Len

On 3/15/2012 10:40 AM, adrian wyer wrote:
how's everyone getting on with 2012 SAP?

just lately we seem to have hit a wall of crashes and scene corruption, and im 
not sure whether this is caused by our new server, changed working practice or 
general ropeyness in the software

artists will be working on scenes, that seem fine, then out of the blue, when, 
for example, opening a ppg, or a rendertree soft will hang, or just plain 
disappear!

once this has happened the scene becomes practically unusable some respite 
after blowing away the local user folder, but generally crippling to workflow

this is all on win7x64, wondering whether it's a windows update related 
issue.

driving me insane!

/end rant

a





From:softimage-boun...@listproc.autodesk.com  
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Crowson
Sent: April-17-12 10:04 PM
To:softimage@listproc.autodesk.com
Subject: Re: 2012 SAP stability (or... not so much...)

Thank you Xavier, I'll take a look at these.
-Tim C.

On 4/17/2012 8:50 PM, Xavier Lapointe wrote:
An article from xsisupport that might be related:

http://xsisupport.wordpress.com/2011/08/27/the-case-of-the-missing-registry-values/


2012/4/17 Xavier 
Lapointemailto:xl.mailingl...@gmail.com>>
Might be handy:

http://technet.microsoft.com/en-us/sysinternals/bb896645.aspx

2012/4/17 Xavier 
Lapointemailto:xl.mailingl...@gmail.com>>
I don't know what you've tried so far except runonce and the user's Autodesk 
folder reset, but I would also suggest to remove all external 
addons/plugins/workgroup (not provided with Soft), and see if you experience 
the same crash. If you don't, then you know your problem lies somewhere in 
there. Having a virgin Autodesk directory would be a good thing too, I've seen 
crashes with custom UI Layout sometimes, even if they were not in use.

You could also try any equivalent of strace (linux) on windows ... I think 
there's one. Might tell you at which point it's crashing.





--
Xavier



--
Xavier

--



Tim Crowson
Lead CG Artist


[cid:image001.gif@01CD1D31.E8BDAC80]


Magnetic Dreams Animation Studio, Inc.
2525 Lebanon Pike, Building C. Nashville, TN 37214
Ph  615.885.6801 | Fax  615.889.4768 
|www.magneticdreams.com
tim.crow...@magneticdreams.com






--






--



RE: 2012 SAP stability (or... not so much...)

2012-04-18 Thread Stephen Blair
You can rename it back after you do some testing...

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Crowson
Sent: April-18-12 10:20 AM
To: softimage@listproc.autodesk.com
Subject: Re: 2012 SAP stability (or... not so much...)

Thanks, I'll try renaming my User folder. I have already stripped out 
unnecesary plugins, but there are a few that I still need to use that must be 
kept locally to my User directory.

I'll see what renaming does.

-Tim

On 4/18/2012 6:14 AM, Stephen Blair wrote:

Hi



Support hasn't seen any trend in "general instability" cases for 2012.SAP.

I would suspect something specific to your situation.



That post is more about a startup crash.

Here's an intro to Process Monitor:

http://xsisupport.wordpress.com/2011/04/19/process-monitor-101/





You can try running Process Monitor to see what's going on.

Often I use it to look for conflicts (wrong DLLs, other apps, ...)



Do you get a chance to send a CER report?



Did runonce.bat report any errors?



Try renaming your User folder, so that you are running with the default 
preferences and settings, and with no extra plugins or workgroups.

(User folder = C:\Users\blairs\Autodesk\Softimage_2013)



If you install anything in the Factory install folder (C:\Program 
Files\Autodesk\Softimage2013), remove it.









There was a similar thread awhile ago:







From: 
softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Len Krenzler

Sent: March-15-12 12:58 PM

To: softimage@listproc.autodesk.com

Subject: Re: 2012 SAP stability



Hi Adrian,



I had some similar issues a about a month ago.  In my case this is what solved 
it.  Turn OFF "Threaded Optimization" in the Nvidia control panel (assuming 
you're using Nvidia cards).  This seemed to be causing all sorts of UI related 
crashes, especially with render region and the rendertree.



Of course I have no idea if this is the same issue for you but it's worth a try.



Cheers - Len



On 3/15/2012 10:40 AM, adrian wyer wrote:

how's everyone getting on with 2012 SAP?



just lately we seem to have hit a wall of crashes and scene corruption, and im 
not sure whether this is caused by our new server, changed working practice or 
general ropeyness in the software



artists will be working on scenes, that seem fine, then out of the blue, when, 
for example, opening a ppg, or a rendertree soft will hang, or just plain 
disappear!



once this has happened the scene becomes practically unusable some respite 
after blowing away the local user folder, but generally crippling to workflow



this is all on win7x64, wondering whether it's a windows update related 
issue.



driving me insane!



/end rant



a











From: 
softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Crowson

Sent: April-17-12 10:04 PM

To: softimage@listproc.autodesk.com

Subject: Re: 2012 SAP stability (or... not so much...)



Thank you Xavier, I'll take a look at these.

-Tim C.



On 4/17/2012 8:50 PM, Xavier Lapointe wrote:

An article from xsisupport that might be related:



http://xsisupport.wordpress.com/2011/08/27/the-case-of-the-missing-registry-values/





2012/4/17 Xavier Lapointe 
mailto:xl.mailingl...@gmail.com>>

Might be handy:



http://technet.microsoft.com/en-us/sysinternals/bb896645.aspx



2012/4/17 Xavier Lapointe 
mailto:xl.mailingl...@gmail.com>>

I don't know what you've tried so far except runonce and the user's Autodesk 
folder reset, but I would also suggest to remove all external 
addons/plugins/workgroup (not provided with Soft), and see if you experience 
the same crash. If you don't, then you know your problem lies somewhere in 
there. Having a virgin Autodesk directory would be a good thing too, I've seen 
crashes with custom UI Layout sometimes, even if they were not in use.



You could also try any equivalent of strace (linux) on windows ... I think 
there's one. Might tell you at which point it's crashing.











--

Xavier







--

Xavier



--







Tim Crowson

Lead CG Artist





[cid:image001.gif@01CD1D31.E8BDAC80]





Magnetic Dreams Animation Studio, Inc.

2525 Lebanon Pike, Building C. Nashville, TN 37214

Ph  615.885.6801 | Fax  615.889.4768 | 
www.magneticdreams.com

tim.crow...@magneticdreams.com









--




<>

Re: 2012 SAP stability (or... not so much...)

2012-04-18 Thread Tim Crowson
Thanks, I'll try renaming my User folder. I have already stripped out 
unnecesary plugins, but there are a few that I still need to use that 
must be kept locally to my User directory.


I'll see what renaming does.

-Tim

On 4/18/2012 6:14 AM, Stephen Blair wrote:

Hi

Support hasn't seen any trend in "general instability" cases for 2012.SAP.
I would suspect something specific to your situation.

That post is more about a startup crash.
Here's an intro to Process Monitor:
http://xsisupport.wordpress.com/2011/04/19/process-monitor-101/


You can try running Process Monitor to see what's going on.
Often I use it to look for conflicts (wrong DLLs, other apps, ...)

Do you get a chance to send a CER report?

Did runonce.bat report any errors?

Try renaming your User folder, so that you are running with the default 
preferences and settings, and with no extra plugins or workgroups.
(User folder = C:\Users\blairs\Autodesk\Softimage_2013)

If you install anything in the Factory install folder (C:\Program 
Files\Autodesk\Softimage2013), remove it.




There was a similar thread awhile ago:



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Len Krenzler
Sent: March-15-12 12:58 PM
To: softimage@listproc.autodesk.com
Subject: Re: 2012 SAP stability

Hi Adrian,

I had some similar issues a about a month ago.  In my case this is what solved it.  Turn 
OFF "Threaded Optimization" in the Nvidia control panel (assuming you're using 
Nvidia cards).  This seemed to be causing all sorts of UI related crashes, especially 
with render region and the rendertree.

Of course I have no idea if this is the same issue for you but it's worth a try.

Cheers - Len

On 3/15/2012 10:40 AM, adrian wyer wrote:
how's everyone getting on with 2012 SAP?

just lately we seem to have hit a wall of crashes and scene corruption, and im 
not sure whether this is caused by our new server, changed working practice or 
general ropeyness in the software

artists will be working on scenes, that seem fine, then out of the blue, when, 
for example, opening a ppg, or a rendertree soft will hang, or just plain 
disappear!

once this has happened the scene becomes practically unusable some respite 
after blowing away the local user folder, but generally crippling to workflow

this is all on win7x64, wondering whether it's a windows update related 
issue.

driving me insane!

/end rant

a





From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Crowson
Sent: April-17-12 10:04 PM
To: softimage@listproc.autodesk.com
Subject: Re: 2012 SAP stability (or... not so much...)

Thank you Xavier, I'll take a look at these.
-Tim C.

On 4/17/2012 8:50 PM, Xavier Lapointe wrote:
An article from xsisupport that might be related:

http://xsisupport.wordpress.com/2011/08/27/the-case-of-the-missing-registry-values/


2012/4/17 Xavier 
Lapointemailto:xl.mailingl...@gmail.com>>
Might be handy:

http://technet.microsoft.com/en-us/sysinternals/bb896645.aspx

2012/4/17 Xavier 
Lapointemailto:xl.mailingl...@gmail.com>>
I don't know what you've tried so far except runonce and the user's Autodesk 
folder reset, but I would also suggest to remove all external 
addons/plugins/workgroup (not provided with Soft), and see if you experience 
the same crash. If you don't, then you know your problem lies somewhere in 
there. Having a virgin Autodesk directory would be a good thing too, I've seen 
crashes with custom UI Layout sometimes, even if they were not in use.

You could also try any equivalent of strace (linux) on windows ... I think 
there's one. Might tell you at which point it's crashing.





--
Xavier



--
Xavier

--



Tim Crowson
Lead CG Artist


[cid:image001.gif@01CD1D31.E8BDAC80]


Magnetic Dreams Animation Studio, Inc.
2525 Lebanon Pike, Building C. Nashville, TN 37214
Ph  615.885.6801 | Fax  615.889.4768 | 
www.magneticdreams.com
tim.crow...@magneticdreams.com






--






Re: Softimage development

2012-04-18 Thread Stefan Andersson
That phrase can easily be transferred to this

"""
*I've yet to come across something as zen-like and fast as the modelling
workflow in [ software ] - somewhat amazing if you consider that the
modelling tools in  [ software ] haven't changed that much in the past [
number ] years..*
"""

for your consideration

:)

stefan andersson


On Wed, Apr 18, 2012 at 3:56 PM, Christoph Muetze wrote:

> here is my perspectice:
>
> ..no matter what happenes with softimage in the future, i will continue
> using it for as long as it can be started...
>
> i've yet to come across something as zen-like and fast as the modelling
> workflow in xsi - somewhat amazing if you consider that the modelling tools
> in xsi haven't changed that much in the past 10 years..
>
> cheers!
> chris
>
> --
> ---
> Christoph Mütze
> http://www.glarestudios.de
>
>
>


-- 

*STEFAN ANDERSSON* // *Creative Director* // *Mad Crew AB* //
http://www.madcrew.se


Re: Softimage development

2012-04-18 Thread Eugen Sares
On Wed, 18 Apr 2012 15:56:12 +0200, Christoph Muetze   
wrote:



here is my perspectice:

..no matter what happenes with softimage in the future, i will continue  
using it for as long as it can be started...


i've yet to come across something as zen-like and fast as the modelling  
workflow in xsi - somewhat amazing if you consider that the modelling  
tools in xsi haven't changed that much in the past 10 years..


Are the guys who created them still alive? Do they still work for  
Softimage?





cheers!
chris


Re: Softimage development

2012-04-18 Thread Christoph Muetze

here is my perspectice:

..no matter what happenes with softimage in the future, i will continue 
using it for as long as it can be started...


i've yet to come across something as zen-like and fast as the modelling 
workflow in xsi - somewhat amazing if you consider that the modelling 
tools in xsi haven't changed that much in the past 10 years..


cheers!
chris

--
---
Christoph Mütze
http://www.glarestudios.de




Re: Softimage development

2012-04-18 Thread Thomas Helzle
Well, security is an illusion anyway, no matter what Chinny is saying or
others are fantasizing.
If Autodesk one day decides that XSI is out, it will be out and you'll get
it as a subscription benefit with your cereals... ;-)

http://illicoweb.videotron.com/illicoweb/commandites/115764/Mr.-Ramesh-1-04
http://illicoweb.videotron.com/illicoweb/commandites/117224/Mr.-Ramesh-1-05

Go for the strawberries :-)

As a freelancer/small company most of my clients don't care what software
I'm using, so I'm in a different boat from many on this list.
I was VERY angry from the day Autodesk bought XSI and just couldn't get
over it. It actually cost me all my love for 3D after a while. I guess it's
a flaw in my personality.
And in a way, I never did fit into the Softimage community anyway.

Now after my sabbatical, I changed quite a few things, one of them is
concentrating on software by humans I can relate to and pricing that is
actually related to what I get.
With MoI, Thea Render and my newest acquisition: modo 601, I feel very well
served and found my joy of creating again.
I'll keep my last version of XSI as a modeller and for some ICE work every
now and then, but it's good to be out of the vicious "subscription" idiocy
and the whole bad Autodesk vibe for a change.
When I watched the video that was posted here a while ago of that Autodesk
guy who goes on raving about how much money they make, it became even
clearer as it was before that this is not my world.

It's interesting that the two people I found the most relateable-to from
the SI team, Halfdan and Luc-Eric, are now also out.
Thanks guys for your honesty over the years, may your future be bright!

Seems like a good time to move on :-)

Cheers!

Tom

On 18 April 2012 12:53, Chris Marshall  wrote:

> There hasn't been any official word on the guys that have moved sideways
> over to the Maya team, but to be fair, Chinny has in the past piped up and
> said that the future of Soft is secure. Everything else that's been
> discussed in this thread is pure speculation.
>
>
>
> On 18 April 2012 11:26, Mirko Jankovic 
> wrote:
>
>> It is a bit bad that even after so many concerns displayed from customer
>> about Softimage and AD's plans for it, that not a single official line of
>> word was put out.
>> Is it so hard to let people know what is going on and where does it all
>> lead?
>> For someone that is just starting, choosing a software is a big deal and
>> as much as you are saying another software just a another tool, one thing
>> is for someone with 10-20 years of experience to switch between tools
>> when he probably already tried all or most different versions and bin
>> following all of them during past years, and completely different thing for
>> someone who is jsut starting out.
>> And spending 10 years before they can be industry ready... not sure that
>> is something you would advise your kids right? :)
>> People need to learn something that will get them to work fast at least
>> at first and then maybe start learning others.
>> But most of them will stay with what they learned especially when it is
>> pushed all the time ahead of other option, no matter if they are better or
>> not.
>> And ofc you get same cycle, people will learn what is considered
>> mainstream, you will have more stuff using that, and then next generation
>> will keep adding more and more to same pool.
>>
>> But getting more and more OT.
>> Thing is is that would be nice to get any insight into plans for our
>> software of choice. That is all.
>>
>
>
>


Re: 2012 SAP stability (or... not so much...)

2012-04-18 Thread Rob Wuijster

the lume shader toolbar.. that one would be mine.;-)
and indeed, never updated after the initial release for XSI 5.

I wonder if there are still people using it, after the lume shaders 
became part of the install.


And I do recall some workgroup issues surrounding older toolbars around 
v7, so Luc-Eric could be on to something.


Rob

\/-\/\/


On 18-4-2012 15:04, Luc-Eric Rousseau wrote:

I once investigated a problem where an old addon was corrupting the
xml parser's memory, and then the app would crash sometime later when
the xml parser is used again, for example when opening a view.  I
cannot recall in which version I made a change to the xml parser to
mitigate this problem. I seem to recall the addon was some kind
popular toolbar with mental ray shaders (lume?) - something that
hasn't been updated in 6-8 years.


-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.1913 / Virus Database: 2411/4943 - Release Date: 04/17/12




Re: 2012 SAP stability (or... not so much...)

2012-04-18 Thread Luc-Eric Rousseau
I once investigated a problem where an old addon was corrupting the
xml parser's memory, and then the app would crash sometime later when
the xml parser is used again, for example when opening a view.  I
cannot recall in which version I made a change to the xml parser to
mitigate this problem. I seem to recall the addon was some kind
popular toolbar with mental ray shaders (lume?) - something that
hasn't been updated in 6-8 years.


RE: 2012 SAP stability (or... not so much...)

2012-04-18 Thread Stephen Blair
Hi

Support hasn't seen any trend in "general instability" cases for 2012.SAP.
I would suspect something specific to your situation.

That post is more about a startup crash.
Here's an intro to Process Monitor:
http://xsisupport.wordpress.com/2011/04/19/process-monitor-101/


You can try running Process Monitor to see what's going on.
Often I use it to look for conflicts (wrong DLLs, other apps, ...)

Do you get a chance to send a CER report?

Did runonce.bat report any errors?

Try renaming your User folder, so that you are running with the default 
preferences and settings, and with no extra plugins or workgroups.
(User folder = C:\Users\blairs\Autodesk\Softimage_2013)

If you install anything in the Factory install folder (C:\Program 
Files\Autodesk\Softimage2013), remove it.




There was a similar thread awhile ago:



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Len Krenzler
Sent: March-15-12 12:58 PM
To: softimage@listproc.autodesk.com
Subject: Re: 2012 SAP stability

Hi Adrian,

I had some similar issues a about a month ago.  In my case this is what solved 
it.  Turn OFF "Threaded Optimization" in the Nvidia control panel (assuming 
you're using Nvidia cards).  This seemed to be causing all sorts of UI related 
crashes, especially with render region and the rendertree.

Of course I have no idea if this is the same issue for you but it's worth a try.

Cheers - Len

On 3/15/2012 10:40 AM, adrian wyer wrote:
how's everyone getting on with 2012 SAP?

just lately we seem to have hit a wall of crashes and scene corruption, and im 
not sure whether this is caused by our new server, changed working practice or 
general ropeyness in the software

artists will be working on scenes, that seem fine, then out of the blue, when, 
for example, opening a ppg, or a rendertree soft will hang, or just plain 
disappear!

once this has happened the scene becomes practically unusable some respite 
after blowing away the local user folder, but generally crippling to workflow

this is all on win7x64, wondering whether it's a windows update related 
issue.

driving me insane!

/end rant

a





From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Crowson
Sent: April-17-12 10:04 PM
To: softimage@listproc.autodesk.com
Subject: Re: 2012 SAP stability (or... not so much...)

Thank you Xavier, I'll take a look at these.
-Tim C.

On 4/17/2012 8:50 PM, Xavier Lapointe wrote:
An article from xsisupport that might be related:

http://xsisupport.wordpress.com/2011/08/27/the-case-of-the-missing-registry-values/


2012/4/17 Xavier Lapointe 
mailto:xl.mailingl...@gmail.com>>
Might be handy:

http://technet.microsoft.com/en-us/sysinternals/bb896645.aspx

2012/4/17 Xavier Lapointe 
mailto:xl.mailingl...@gmail.com>>
I don't know what you've tried so far except runonce and the user's Autodesk 
folder reset, but I would also suggest to remove all external 
addons/plugins/workgroup (not provided with Soft), and see if you experience 
the same crash. If you don't, then you know your problem lies somewhere in 
there. Having a virgin Autodesk directory would be a good thing too, I've seen 
crashes with custom UI Layout sometimes, even if they were not in use.

You could also try any equivalent of strace (linux) on windows ... I think 
there's one. Might tell you at which point it's crashing.





--
Xavier



--
Xavier

--



Tim Crowson
Lead CG Artist


[cid:image001.gif@01CD1D31.E8BDAC80]


Magnetic Dreams Animation Studio, Inc.
2525 Lebanon Pike, Building C. Nashville, TN 37214
Ph  615.885.6801 | Fax  615.889.4768 | 
www.magneticdreams.com
tim.crow...@magneticdreams.com




<>

Re: 2013 save scene = no load in 2012?

2012-04-18 Thread Eric Turman
Understood, hence the "not trivial" aspect of the issue. The big time that
we would use it is as we are transitioning to a new version. We test it as
thoroughly as possible and keep an eye out on the list for other people
running into problems, but once we switch there is obviously no going back.
Thankfully we avoided the shader fiasco of 2011 and jumped from 2010sp1
directly to 2012, hopefully our luck holds out :)
-=T=-

On Wed, Apr 18, 2012 at 4:23 AM, Brent McPherson <
brent.mcpher...@autodesk.com> wrote:

> Ok, I was mainly talking about forward compatibility but even writing a
> previous version of a file format out requires:
>
> 1) you know automatically what is changing between versions
>
> 2) you know how to identify and gracefully omit objects, operators,
> connections and data that will not be recognized in the older format
>
> As stated before the persistence code in XSI is not centralized and
> therefore it is still a significant effort IMO to do 1) and 2) above so I
> guess we differ on the definition of "much simpler". ;-)
>
> There are also cases where we rewire/reorder graph connections or
> version/replace operators to fix issues so we would also potentially need
> to rewire things or write out different/older versions of operators when
> saving the old format.
>
> In my opinion the save-previous-version strategy only works well for
> standard file formats which are precisely defined and change infrequently.
> (internal file formats do not usually meet this requirement)
>
> The simplest thing I can think of is to have a way to override the safe
> behaviour and let the user import the file at their own risk. (equivalent
> to changing the version number manually in a Maya ascii file)
> --
> Brent
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
> Sent: 18 April 2012 01:15
> To: softimage@listproc.autodesk.com
> Subject: Re: 2013 save scene = no load in 2012?
>
>
> What we said was that allowing the software to load a scene from a future
> version is very difficult.  Adding feature that allows the software to save
> a file compatible with one version back is a much simpler problem. Much
> less to test, and no time machine required.
> On Apr 17, 2012 5:01 PM, "Eric Turman"  i.anima...@gmail.com>> wrote:
> But I was originally suggesting the prior...the one that Luc-Eric said
> that "the team could conceivably consider."
> On Tue, Apr 17, 2012 at 6:56 PM, Steven Caron  car...@gmail.com>> wrote:
> nope, mixed up again... 2013 could in theory save a file knowing which
> features 2012 doesn't support, but 2012 would need to radically change how
> it loaded data from future (forward) versions and features it does not yet
> know about. brent was talking about the latter.
>
> On Tue, Apr 17, 2012 at 4:52 PM, Eric Turman  i.anima...@gmail.com>> wrote:
> Wait...I thought that Brent said that it was not trivial to implement a
> 'save as previous version'; It sounded like it would take considerable
> resources to implement that.
>
>
>
>
> --
>
>
>
>
> -=T=-
>



-- 




-=T=-


Re: Softimage development

2012-04-18 Thread Chris Marshall
There hasn't been any official word on the guys that have moved sideways
over to the Maya team, but to be fair, Chinny has in the past piped up and
said that the future of Soft is secure. Everything else that's been
discussed in this thread is pure speculation.



On 18 April 2012 11:26, Mirko Jankovic wrote:

> It is a bit bad that even after so many concerns displayed from customer
> about Softimage and AD's plans for it, that not a single official line of
> word was put out.
> Is it so hard to let people know what is going on and where does it all
> lead?
> For someone that is just starting, choosing a software is a big deal and
> as much as you are saying another software just a another tool, one thing
> is for someone with 10-20 years of experience to switch between tools
> when he probably already tried all or most different versions and bin
> following all of them during past years, and completely different thing for
> someone who is jsut starting out.
> And spending 10 years before they can be industry ready... not sure that
> is something you would advise your kids right? :)
> People need to learn something that will get them to work fast at least at
> first and then maybe start learning others.
> But most of them will stay with what they learned especially when it is
> pushed all the time ahead of other option, no matter if they are better or
> not.
> And ofc you get same cycle, people will learn what is considered
> mainstream, you will have more stuff using that, and then next generation
> will keep adding more and more to same pool.
>
> But getting more and more OT.
> Thing is is that would be nice to get any insight into plans for our
> software of choice. That is all.
>


Re: Houdini interop

2012-04-18 Thread Sebastian Kowalski
you arent alone, struggling with houdini myself right now. finding 
myself getting back to soft all the time. . . .




Am 18/04/2012 11:51, schrieb Rob Chapman:



In the short term though houdini/xsi corrdination should be
workable, thats kind of the standard scenario for Houdini after
all, where it is used in conjunction with other software...
definitely take a close look at Alembic which seems fantastic,
too. And please let us know what you discover in your explorations! :)



Cheers Andy,

am really struggling with the interface, but the first thing I notice 
(apart from the lovely volume voxel shaded display in the viewport) is 
some really nice default procedural noise called 'alligator' in the 
3Dturbulancenoise node  what the heck is that - looks great though. 
The problem with seeing something cool is hard to resist having a go 
at recreating similar in Softimage with ICE - because we can.  think 
this is what the Worley noise node was missing in ICE,  some 
understanding (by me) of what it can achieve with just a little extra 
turbulence math.  heres where I got to with it last in in Si ;)


http://vimeo.com/40558378

best

Rob





Imagemetrics Faceware - for softimage

2012-04-18 Thread Daniel Sweeney
Hey list.

Has anyone tried out Faceware from image metrics for softimage. Looks
pretty cool from what iv seen.

http://www.image-metrics.com/Faceware-Software/Overview

Any thoughts from someone who has used it?

cheers



Daniel Sweeney
3D Generalist

*Mobile:* +44 (0)7743429771
*Email:* danielbswee...@gmail.com **



Re: Softimage development

2012-04-18 Thread Mirko Jankovic
It is a bit bad that even after so many concerns displayed from customer
about Softimage and AD's plans for it, that not a single official line of
word was put out.
Is it so hard to let people know what is going on and where does it all
lead?
For someone that is just starting, choosing a software is a big deal and as
much as you are saying another software just a another tool, one thing is
for someone with 10-20 years of experience to switch between tools
when he probably already tried all or most different versions and bin
following all of them during past years, and completely different thing for
someone who is jsut starting out.
And spending 10 years before they can be industry ready... not sure that is
something you would advise your kids right? :)
People need to learn something that will get them to work fast at least at
first and then maybe start learning others.
But most of them will stay with what they learned especially when it is
pushed all the time ahead of other option, no matter if they are better or
not.
And ofc you get same cycle, people will learn what is considered
mainstream, you will have more stuff using that, and then next generation
will keep adding more and more to same pool.

But getting more and more OT.
Thing is is that would be nice to get any insight into plans for our
software of choice. That is all.


RE: Softimage development

2012-04-18 Thread Graham Bell
People should really move on from the ‘Softimage on the main Autodesk webpage’ 
and it shouldn’t be used a barometer for how Autodesk treat Softimage as a 
product.
Frankly it’s unlikely that Softimage will ever make the front page of the main 
website, not when you consider how much of Autodesk’s revenue comes from M&E 
and then Softimage.

There are other Autodesk products that probably make more money than Maya, Max 
and Soft combined and they don’t make the main front page either, so don’t read 
too much into it.


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy
Sent: 18 April 2012 10:28
To: softimage@listproc.autodesk.com
Subject: RE: Softimage development

Huh, bunch of stuff to read…

Sad thing, that these two guys leave Softimage ship for Maya. That might give a 
hint on the future as well. From my point of view, Softimage is just alive 
because of ICE…If you see the features no serious development made on SI just 
on ICE (or things related to ICE). To me it’s quite obvious that ICE will land 
soon in Maya…Since Autodesk didn’t list Softimage in their product list on the 
frontpage, it’s quite obvious, that they made their decision about 
Softimage…Unfortunately.

To me it’s the best package, I can work with it lightning fast, and in spite of 
the issues I have I still love it. But I see more and more that my Softimage 
experience (about 8-9 years now) is worth less and less…So, I have my eyes on 
Maya and Max as well…



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of pete...@skynet.be
Sent: Wednesday, April 18, 2012 10:10 AM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage development

Sort of the same here -
As an individual I’d rather put my energy in improving my own skills, rather 
than adding one more software to the list, that I will know only superficially.
There’s plenty left for me to learn, artistically and technically, and I can do 
this in Softimage,  ICE has widened the perspective considerably.

This approach has served me well in the past, but there is the reality of all 
studios in my area, coming from all software backgrounds – moving towards Maya.
When I talk to the producers at those studios – it is clear that in their 
mindset, as well as the executive producers on the projects – there is not 
really a choice for film work.
Despite all the others – HDN, Soft, Max and LW being each quite capable in 
their own right.
I think its a selffullfilling prophecy – at some point it becomes stronger than 
reason.


From: Scott Lange
Sent: Wednesday, April 18, 2012 1:15 AM
To: softimage@listproc.autodesk.com
Subject: RE: Softimage development

I haven't had time to read all the responses to this particular subject so 
forgive the redundancy if there is some.

Purely as a myopic, self involved, habit driven , old school 3D artist, I use 
what I have become familiar with. I am comfortable with the tools I use and I 
have not been given a truly viable reason to shift. There have been times in 
the past when I have had to change my tool set and found it interesting and 
even inspiring. The reasons for which have been driven by necessity and staying 
at a certain capability level. I do not see shifting to Maya as being with in 
any of this vein. I am not really gaining anything except the obvious ones that 
don't need to be mentioned nor are truly relevant as it is not a gain in 
capability. I understand the given arguments but those are not relevant here, 
within my own fore mentioned issue. I am speaking solely in using soft as an 
artist's tool, which by the way, should be the basis for any use of a tool 
although I know that is terribly idealistic. I also default back to my first 
sentence as to why I put myself in such peril.

Adopting both is not a viable solution for a small company. Those in charge 
make a decision for core software, live with that choice and if they need to 
move to Maya, they move to Maya. I admit, personally and all those I know who 
work with both, prefer soft. I understand this is not an average nor an 
objective opinion. I resonate with Peter's take because, yes I have not taken 
opportunities because they were exclusively Maya run projects. It's a tough 
reality however, I will still push for Soft.

Scott Lange
Animation and VFX




From: 
softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Adam Sale
Sent: Tuesday, April 17, 2012 6:43 PM

adopt both?
On Tue, Apr 17, 2012 at 3:30 PM, mailto:pete...@skynet.be>> 
wrote:
Thanks Hilary,
tricky question: does your brilliant Softimage team (I dont doubt it) get 
assigned any movie work?

Autodesk (and previously Alias) marketing has made damn su

Re: Houdini interop

2012-04-18 Thread Rob Chapman
>
> In the short term though houdini/xsi corrdination should be workable,
> thats kind of the standard scenario for Houdini after all, where it is used
> in conjunction with other software... definitely take a close look at
> Alembic which seems fantastic, too. And please let us know what you
> discover in your explorations! :)
>


Cheers Andy,

am really struggling with the interface, but the first thing I notice
(apart from the lovely volume voxel shaded display in the viewport) is some
really nice default procedural noise called 'alligator' in the
3Dturbulancenoise node  what the heck is that - looks great though. The
problem with seeing something cool is hard to resist having a go at
recreating similar in Softimage with ICE - because we can.  think this is
what the Worley noise node was missing in ICE,  some understanding (by me)
of what it can achieve with just a little extra turbulence math.  heres
where I got to with it last in in Si ;)

http://vimeo.com/40558378

best

Rob


RE: Softimage development

2012-04-18 Thread Szabolcs Matefy
Huh, bunch of stuff to read…

 

Sad thing, that these two guys leave Softimage ship for Maya. That might give a 
hint on the future as well. From my point of view, Softimage is just alive 
because of ICE…If you see the features no serious development made on SI just 
on ICE (or things related to ICE). To me it’s quite obvious that ICE will land 
soon in Maya…Since Autodesk didn’t list Softimage in their product list on the 
frontpage, it’s quite obvious, that they made their decision about 
Softimage…Unfortunately.

 

To me it’s the best package, I can work with it lightning fast, and in spite of 
the issues I have I still love it. But I see more and more that my Softimage 
experience (about 8-9 years now) is worth less and less…So, I have my eyes on 
Maya and Max as well…

 

 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of pete...@skynet.be
Sent: Wednesday, April 18, 2012 10:10 AM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage development

 

Sort of the same here - 

As an individual I’d rather put my energy in improving my own skills, rather 
than adding one more software to the list, that I will know only superficially.

There’s plenty left for me to learn, artistically and technically, and I can do 
this in Softimage,  ICE has widened the perspective considerably.

 

This approach has served me well in the past, but there is the reality of all 
studios in my area, coming from all software backgrounds – moving towards Maya.

When I talk to the producers at those studios – it is clear that in their 
mindset, as well as the executive producers on the projects – there is not 
really a choice for film work.

Despite all the others – HDN, Soft, Max and LW being each quite capable in 
their own right.

I think its a selffullfilling prophecy – at some point it becomes stronger than 
reason.

 

 

From: Scott Lange   

Sent: Wednesday, April 18, 2012 1:15 AM

To: softimage@listproc.autodesk.com 

Subject: RE: Softimage development

 

I haven't had time to read all the responses to this particular subject so 
forgive the redundancy if there is some. 

 

Purely as a myopic, self involved, habit driven , old school 3D artist, I use 
what I have become familiar with. I am comfortable with the tools I use and I 
have not been given a truly viable reason to shift. There have been times in 
the past when I have had to change my tool set and found it interesting and 
even inspiring. The reasons for which have been driven by necessity and staying 
at a certain capability level. I do not see shifting to Maya as being with in 
any of this vein. I am not really gaining anything except the obvious ones that 
don't need to be mentioned nor are truly relevant as it is not a gain in 
capability. I understand the given arguments but those are not relevant here, 
within my own fore mentioned issue. I am speaking solely in using soft as an 
artist's tool, which by the way, should be the basis for any use of a tool 
although I know that is terribly idealistic. I also default back to my first 
sentence as to why I put myself in such peril. 

 

Adopting both is not a viable solution for a small company. Those in charge 
make a decision for core software, live with that choice and if they need to 
move to Maya, they move to Maya. I admit, personally and all those I know who 
work with both, prefer soft. I understand this is not an average nor an 
objective opinion. I resonate with Peter's take because, yes I have not taken 
opportunities because they were exclusively Maya run projects. It's a tough 
reality however, I will still push for Soft. 

 

Scott Lange

Animation and VFX

 

 

 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Adam Sale
Sent: Tuesday, April 17, 2012 6:43 PM

 

adopt both?

On Tue, Apr 17, 2012 at 3:30 PM,  wrote:

Thanks Hilary,

tricky question: does your brilliant Softimage team (I dont doubt it) get 
assigned any movie work?

 

Autodesk (and previously Alias) marketing has made damn sure that any producer 
knows the ‘only soft used on movie VFX is Maya’ – and it’s hurting me badly 
lately.

If I was more of a business person I would have dropped Softimage a long time 
ago. As much as I like working in it, it is making the business side 
increasingly difficult.

ICE has certainly been a big push, and I do like where 2013 is going, but the 
wealth of Maya opportunities VS the scarcity of Softimage opportunities is hard 
to ignore.

For every Softimage job I get - and I’ve been some great places and met 
wonderful people through them – I miss a handful of Maya opportunities.

 

 

 



Re: Softimage development

2012-04-18 Thread Michal Doniec
I am really trying to stick to 2 personally, but it's not easy due to
not knowing what Autodesk plans are except knowing for sure that they
are really persistent in their attempts of selling their other 3D
applications to even long time Softimage users, despite other
applications not bringing anything new to the table software
functionality wise (user base is different story)

I have to make recommendations from time to time and at this point
it's really hard for me to recommend Softimage - not because it's bad
software (it isn't as we all know it), but because I don't know how
long and how much support I'll get, junior level staff don't know
about it and I can be almost 100% sure that at some point I'll get
Autodesk sales rep knocking on the door trying to sell something else.

Also, it becomes harded and harder to convince people that a non TD
type user can be retrained to work in Softimage within a week or less
(easily). Even TD type junior staff can be retrained relatively quick,
but try to explain this to executives when you have full on Autodesk
makreting machine trying to _not_ to sell Softimage - maybe except if
you need a particle plugin.

Please note that these views are purely my personal opinons and have
nothing to do with views of company (companies) I work or worked for.

On Tue, Apr 17, 2012 at 7:55 PM, a...@andynicholas.com
 wrote:
>
>
> The way I see it, everyone has two choices:
>
>
> 1) Complain that XSI is dying and resign yourself to that fact. In doing so,
> you'll be sustaining the rumour, and making it a self-fulfilling prophesy.
> 2) Start fighting back against the cynicism (as understandable as it may or 
> may
> not be) and get out there and actively promote XSI in every way you can. If it
> doesn't work, who cares, at least you tried.
>
>
>
> I'm doing option 2. What about you?
>
>
>
> It's only over for XSI the moment the XSI community go "meh... it's over isn't
> it".
>
>
>
> Andy
>
>
>
>
> On 17 April 2012 at 19:39 Grahame Fuller  wrote:
>
>> And in fact, none of the developers mentioned have worked on SI from the 
>> start
>> of it. There has always been a certain amount of churn. It's normal, and
>> pretty much the same everywhere.
>>
>> gray
>>
>> -Original Message-
>> From: softimage-boun...@listproc.autodesk.com
>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
>> Sent: Tuesday, April 17, 2012 02:07 PM
>> To: softimage@listproc.autodesk.com
>> Subject: Re: Softimage development
>>
>> thats only a fraction of the people that have left since the
>> acquisition. some left entirely and some moved to another projects.
>> not to sound gloomy but even with those talented people leaving there
>> is progress and (i can't be certain) growth.
>>
>> On Tue, Apr 17, 2012 at 10:54 AM, Matt Morris  wrote:
>> > Its always good to have some new blood in the team, hopefully it leads to
>> > new ways of approaching old problems and is good for the software. However
>> > we do seem to have lost an awful lot of knowledgable people since autodesk
>> > took over, Luc, Guillaume, Halfdan, Phil Taylor, Helge... Its not easy to
>> > replace that much experience.
>> >
>> >
>> > On 17 April 2012 18:45, Xavier Lapointe  wrote:
>> >>
>> >> I'd like to know them. Are some of them on the mailinglist?
>> >>
>> >> Always cool to know their background.
>> >
>> >
>> >
>> >
>> > --
>> > www.matinai.com



-- 
--
Michal
http://uk.linkedin.com/in/mdoniec


RE: 2013 save scene = no load in 2012?

2012-04-18 Thread Brent McPherson
Ok, I was mainly talking about forward compatibility but even writing a 
previous version of a file format out requires:

1) you know automatically what is changing between versions

2) you know how to identify and gracefully omit objects, operators, connections 
and data that will not be recognized in the older format

As stated before the persistence code in XSI is not centralized and therefore 
it is still a significant effort IMO to do 1) and 2) above so I guess we differ 
on the definition of "much simpler". ;-)

There are also cases where we rewire/reorder graph connections or 
version/replace operators to fix issues so we would also potentially need to 
rewire things or write out different/older versions of operators when saving 
the old format.

In my opinion the save-previous-version strategy only works well for standard 
file formats which are precisely defined and change infrequently. (internal 
file formats do not usually meet this requirement)

The simplest thing I can think of is to have a way to override the safe 
behaviour and let the user import the file at their own risk. (equivalent to 
changing the version number manually in a Maya ascii file)
--
Brent

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: 18 April 2012 01:15
To: softimage@listproc.autodesk.com
Subject: Re: 2013 save scene = no load in 2012?


What we said was that allowing the software to load a scene from a future 
version is very difficult.  Adding feature that allows the software to save a 
file compatible with one version back is a much simpler problem. Much less to 
test, and no time machine required.
On Apr 17, 2012 5:01 PM, "Eric Turman" 
mailto:i.anima...@gmail.com>> wrote:
But I was originally suggesting the prior...the one that Luc-Eric said that 
"the team could conceivably consider."
On Tue, Apr 17, 2012 at 6:56 PM, Steven Caron 
mailto:car...@gmail.com>> wrote:
nope, mixed up again... 2013 could in theory save a file knowing which features 
2012 doesn't support, but 2012 would need to radically change how it loaded 
data from future (forward) versions and features it does not yet know about. 
brent was talking about the latter.

On Tue, Apr 17, 2012 at 4:52 PM, Eric Turman 
mailto:i.anima...@gmail.com>> wrote:
Wait...I thought that Brent said that it was not trivial to implement a 'save 
as previous version'; It sounded like it would take considerable resources to 
implement that.




--




-=T=-
<>

RE: Softimage development

2012-04-18 Thread Sandy Sutherland
Cough .. here's a soft TD looking for a 
home..

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Hilary Macdonald 
[hilary.macdon...@primefocusworld.com]
Sent: 18 April 2012 10:41
To: softimage@listproc.autodesk.com
Subject: Re: Softimage development

Ours is a short form team, so we don't often get involved with the film side of 
the business here as we're stacked out on comms. There's open dialogue between 
the teams though and work is pipelined from both sides were possible.
We have both Soft and Maya guys in the team I work with, it's a productive mix, 
works well as knowledge is shared across platforms. There's even talk of Maya 
to Soft migration... ;)
I do find it trickier to find Soft artists - freelance or permanent - 
especially TDs. I certainly receive a greater amount of Maya graduate CVs - but 
don't know the ratio of courses favouring one package over another, but there's 
a definite impact into the workplace.



From: pete...@skynet.be [mailto:pete...@skynet.be]
Sent: Tuesday, April 17, 2012 11:30 PM
To: softimage@listproc.autodesk.com 
Subject: Re: Softimage development

Thanks Hilary,
tricky question: does your brilliant Softimage team (I dont doubt it) get 
assigned any movie work?

Autodesk (and previously Alias) marketing has made damn sure that any producer 
knows the ‘only soft used on movie VFX is Maya’ – and it’s hurting me badly 
lately.
If I was more of a business person I would have dropped Softimage a long time 
ago. As much as I like working in it, it is making the business side 
increasingly difficult.
ICE has certainly been a big push, and I do like where 2013 is going, but the 
wealth of Maya opportunities VS the scarcity of Softimage opportunities is hard 
to ignore.
For every Softimage job I get - and I’ve been some great places and met 
wonderful people through them – I miss a handful of Maya opportunities.




From: Hilary Macdonald
Sent: Tuesday, April 17, 2012 10:44 PM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage development

It's worth it Peter. I fly the Soft flag here and absolutely promote our small, 
but fantastic team. We've delivered a huge job recently in a crazy time 
schedule - without Andi's brilliance and his knowledge of ICE it couldn't have 
been done.
H



From: pete...@skynet.be [mailto:pete...@skynet.be]
Sent: Tuesday, April 17, 2012 09:14 PM
To: softimage@listproc.autodesk.com 
Subject: Re: Softimage development

unfortunately, for many people all over the world, staying on softimage is a 
constant uphill struggle...

george knows i’ve been trying to get softimage adopted, better known and 
appreciated everywhere I went for the past 11 years – but looking back one 
wonders if it was worth it.


From: Eric Turman
Sent: Tuesday, April 17, 2012 9:45 PM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage development

#3 sound suspiciously congruous to #1

On Tue, Apr 17, 2012 at 2:37 PM, Stefan Andersson 
mailto:ste...@madcrew.se>> wrote:
3.) Just go with the flow that your company is going with. :)

-stefan




On Tue, Apr 17, 2012 at 8:55 PM, 
a...@andynicholas.com 
mailto:a...@andynicholas.com>> wrote:


The way I see it, everyone has two choices:


1) Complain that XSI is dying and resign yourself to that fact. In doing so,
you'll be sustaining the rumour, and making it a self-fulfilling prophesy.
2) Start fighting back against the cynicism (as understandable as it may or may
not be) and get out there and actively promote XSI in every way you can. If it
doesn't work, who cares, at least you tried.



I'm doing option 2. What about you?



It's only over for XSI the moment the XSI community go "meh... it's over isn't
it".



Andy




On 17 April 2012 at 19:39 Grahame Fuller 
mailto:grahame.ful...@autodesk.com>> wrote:

> And in fact, none of the developers mentioned have worked on SI from the start
> of it. There has always been a certain amount of churn. It's normal, and
> pretty much the same everywhere.
>
> gray
>
> -Original Message-
> From: 
> softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com]
>  On Behalf Of Steven Caron
> Sent: Tuesday, April 17, 2012 02:07 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: Softimage development
>
> thats only a fraction of the people that have left since the
> acquisition. some left entirely and some moved to another projects.
> not to sound gloomy but even with those t

Re: Softimage development

2012-04-18 Thread Hilary Macdonald
Ours is a short form team, so we don't often get involved with the film side of 
the business here as we're stacked out on comms. There's open dialogue between 
the teams though and work is pipelined from both sides were possible. 
We have both Soft and Maya guys in the team I work with, it's a productive mix, 
works well as knowledge is shared across platforms. There's even talk of Maya 
to Soft migration... ;)
I do find it trickier to find Soft artists - freelance or permanent - 
especially TDs. I certainly receive a greater amount of Maya graduate CVs - but 
don't know the ratio of courses favouring one package over another, but there's 
a definite impact into the workplace.


 

From: pete...@skynet.be [mailto:pete...@skynet.be] 
Sent: Tuesday, April 17, 2012 11:30 PM
To: softimage@listproc.autodesk.com  
Subject: Re: Softimage development 
 

Thanks Hilary,
tricky question: does your brilliant Softimage team (I dont doubt it) get 
assigned any movie work?
 
Autodesk (and previously Alias) marketing has made damn sure that any producer 
knows the ‘only soft used on movie VFX is Maya’ – and it’s hurting me badly 
lately.
If I was more of a business person I would have dropped Softimage a long time 
ago. As much as I like working in it, it is making the business side 
increasingly difficult.
ICE has certainly been a big push, and I do like where 2013 is going, but the 
wealth of Maya opportunities VS the scarcity of Softimage opportunities is hard 
to ignore.
For every Softimage job I get - and I’ve been some great places and met 
wonderful people through them – I miss a handful of Maya opportunities.
 
 
 
 
From: Hilary Macdonald   
Sent: Tuesday, April 17, 2012 10:44 PM
To: softimage@listproc.autodesk.com 
Subject: Re: Softimage development
 
It's worth it Peter. I fly the Soft flag here and absolutely promote our small, 
but fantastic team. We've delivered a huge job recently in a crazy time 
schedule - without Andi's brilliance and his knowledge of ICE it couldn't have 
been done.
H


 

From: pete...@skynet.be [mailto:pete...@skynet.be] 
Sent: Tuesday, April 17, 2012 09:14 PM
To: softimage@listproc.autodesk.com  
Subject: Re: Softimage development 
 

unfortunately, for many people all over the world, staying on softimage is a 
constant uphill struggle...
 
george knows i’ve been trying to get softimage adopted, better known and 
appreciated everywhere I went for the past 11 years – but looking back one 
wonders if it was worth it.
 
 
From: Eric Turman   
Sent: Tuesday, April 17, 2012 9:45 PM
To: softimage@listproc.autodesk.com 
Subject: Re: Softimage development
 
#3 sound suspiciously congruous to #1


On Tue, Apr 17, 2012 at 2:37 PM, Stefan Andersson  wrote:


3.) Just go with the flow that your company is going with. :) 
 

-stefan
 
 


On Tue, Apr 17, 2012 at 8:55 PM, a...@andynicholas.com 
 wrote:




The way I see it, everyone has two choices:


1) Complain that XSI is dying and resign yourself to that fact. 
In doing so,
you'll be sustaining the rumour, and making it a 
self-fulfilling prophesy.
2) Start fighting back against the cynicism (as understandable 
as it may or may
not be) and get out there and actively promote XSI in every way 
you can. If it
doesn't work, who cares, at least you tried.



I'm doing option 2. What about you?



It's only over for XSI the moment the XSI community go "meh... 
it's over isn't
it".



Andy





On 17 April 2012 at 19:39 Grahame Fuller 
 wrote:

> And in fact, none of the developers mentioned have worked on 
SI from the start
> of it. There has always been a certain amount of churn. It's 
normal, and
> pretty much the same everywhere.
>
> gray
>
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of 
Steven Caron
> Sent: Tuesday, April 17, 2012 02:07 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: Softimage development
>
> thats only a fraction of the people that have left since the
> acquisition. some left entirely and some moved to another 
projects.
> not to sound gloomy but even with those talented people 
leaving there
> is progress and (i can't be certain) growth.

Re: Softimage development

2012-04-18 Thread peter_b
Sort of the same here - 
As an individual I’d rather put my energy in improving my own skills, rather 
than adding one more software to the list, that I will know only superficially.
There’s plenty left for me to learn, artistically and technically, and I can do 
this in Softimage,  ICE has widened the perspective considerably.

This approach has served me well in the past, but there is the reality of all 
studios in my area, coming from all software backgrounds – moving towards Maya.
When I talk to the producers at those studios – it is clear that in their 
mindset, as well as the executive producers on the projects – there is not 
really a choice for film work.
Despite all the others – HDN, Soft, Max and LW being each quite capable in 
their own right.
I think its a selffullfilling prophecy – at some point it becomes stronger than 
reason.


From: Scott Lange 
Sent: Wednesday, April 18, 2012 1:15 AM
To: softimage@listproc.autodesk.com 
Subject: RE: Softimage development

I haven't had time to read all the responses to this particular subject so 
forgive the redundancy if there is some. 

 

Purely as a myopic, self involved, habit driven , old school 3D artist, I use 
what I have become familiar with. I am comfortable with the tools I use and I 
have not been given a truly viable reason to shift. There have been times in 
the past when I have had to change my tool set and found it interesting and 
even inspiring. The reasons for which have been driven by necessity and staying 
at a certain capability level. I do not see shifting to Maya as being with in 
any of this vein. I am not really gaining anything except the obvious ones that 
don't need to be mentioned nor are truly relevant as it is not a gain in 
capability. I understand the given arguments but those are not relevant here, 
within my own fore mentioned issue. I am speaking solely in using soft as an 
artist's tool, which by the way, should be the basis for any use of a tool 
although I know that is terribly idealistic. I also default back to my first 
sentence as to why I put myself in such peril. 

 

Adopting both is not a viable solution for a small company. Those in charge 
make a decision for core software, live with that choice and if they need to 
move to Maya, they move to Maya. I admit, personally and all those I know who 
work with both, prefer soft. I understand this is not an average nor an 
objective opinion. I resonate with Peter's take because, yes I have not taken 
opportunities because they were exclusively Maya run projects. It's a tough 
reality however, I will still push for Soft. 

 

Scott Lange

Animation and VFX

 

 

 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Adam Sale
Sent: Tuesday, April 17, 2012 6:43 PM

 

adopt both?

On Tue, Apr 17, 2012 at 3:30 PM,  wrote:

Thanks Hilary,

tricky question: does your brilliant Softimage team (I dont doubt it) get 
assigned any movie work?

 

Autodesk (and previously Alias) marketing has made damn sure that any producer 
knows the ‘only soft used on movie VFX is Maya’ – and it’s hurting me badly 
lately.

If I was more of a business person I would have dropped Softimage a long time 
ago. As much as I like working in it, it is making the business side 
increasingly difficult.

ICE has certainly been a big push, and I do like where 2013 is going, but the 
wealth of Maya opportunities VS the scarcity of Softimage opportunities is hard 
to ignore.

For every Softimage job I get - and I’ve been some great places and met 
wonderful people through them – I miss a handful of Maya opportunities.

 

 

 


Re: ICE - Offset node-animation per particle

2012-04-18 Thread Thomas Volkmann
Hej Chris,

how is the weather in HH? ( The webcam on
http://hamburger-rathausmarkt.de/   is
down for some weeks now, and I was always enjoying Hamburg's grey sky while
sitting in sunny (believe it or not!) Sweden)
Without having given further thought about it: How would I store an fcurve
into an array? Since Alan was suggesting the same thing I definitely have
to give it a try. It's always nice to see different approaches to the same
thing.

Ha det bra!
Thomas


Christian Keller  hat am 18. April 2012 um 09:26
geschrieben:

> Hey Thomas !
> 
> I always put that stuff in arrays.
> There are many ways to achieve that.
> And then it's nice to shift and interpolate 
> 
> Greetings from HH
> 
> Chris
> 
> --
> christian keller
> visual effects|direction
> 
> m +49 179 69 36 248
> f +49 40 386 835 33
> chris3...@me.com 
> 
> gesendet von meinem iDing
> 
> Am 17.04.2012 um 16:48 schrieb Alan Fregtman < alan.fregt...@modusfx.com
>  >:
> 
> > It may not be the effect you're after, but here's a crude non-ICE approach
> > with an expression offsetting the original fcurve in X using noise:
> > 
> > 
> > 
> > 
> > On 4/17/2012 10:14 AM, Alan Fregtman wrote:
> > > frames, so unless you made your animated data into an array, you can't
> > > offset in X (time), only in Y (value). (Not with ICE, anyway.)
> > > 
> > > With 2013's new SDK enhancements you could at least easily write the array
> > > via scripting... but I think that's overcomplicated for what you seek.
> > > 
> > > 
> > > On 4/17/2012 9:49 AM, Thomas Volkmann wrote:
> > > > But this only gives a variation of the intensity, not of the timing. I
> > > > ended up doing it as I always do it...I really should start setting up
> > > > custom compounds for stuff I do again and again.
> > > > Thanks!
> > > > 
> > > > 
> > > > Alan Fregtman 
> > > >  hat am 17. April 2012 um 15:36
> > > > geschrieben:
> > > > 
> > > > > Scalar node's output into a Multiply node's first input, then on its
> > > > > second
> > > > > input you plug either a Turbulize Around Value or a Randomize Around
> > > > > Value,
> > > > > where either's "base value" is set to 1. That should do it.
> > > > > 
> > > > > On 4/17/2012 4:02 AM, Thomas Volkmann wrote:
> > > > > > Good morning List,
> > > > > > 
> > > > > > maybe it's just too early, but I have a scalar-node with animation
> > > > > > on it
> > > > > > (that is supposed to drive scaling) and I want it to offset to get
> > > > > > some
> > > > > > variation. Is this possible in this easy way, or do I have to give
> > > > > > each
> > > > > > point a triggerAtFrame-attribute, compare to current frame and use a
> > > > > > new
> > > > > > state (or similar using an if-node).
> > > > > > How do you do this normally? (I do it with if-nodes, current-frame
> > > > > > compared
> > > > > > to triggerFrame and rescaling usually, but my mind is so slow this
> > > > > > morning
> > > > > > that I am longing for a quick one-node solution)
> > > > > > 
> > > > > > Thanks,
> > > > > > Thomas
> > > > 
> > > > 


Re: ICE - Offset node-animation per particle

2012-04-18 Thread Christian Keller
Hey Thomas !

I always put that stuff in arrays. 
There are many ways to achieve that.
And then it's nice to shift and interpolate 

Greetings from HH

Chris

-- 
christian keller
visual effects|direction

m +49 179 69 36 248
f +49 40 386 835 33
chris3...@me.com

gesendet von meinem iDing

Am 17.04.2012 um 16:48 schrieb Alan Fregtman :

> It may not be the effect you're after, but here's a crude non-ICE approach 
> with an expression offsetting the original fcurve in X using noise:
> 
> 
> 
> 
> On 4/17/2012 10:14 AM, Alan Fregtman wrote:
>> 
>> You can't query data at random frames, so unless you made your animated data 
>> into an array, you can't offset in X (time), only in Y (value). (Not with 
>> ICE, anyway.)
>> 
>> With 2013's new SDK enhancements you could at least easily write the array 
>> via scripting... but I think that's overcomplicated for what you seek.
>> 
>> 
>> On 4/17/2012 9:49 AM, Thomas Volkmann wrote:
>>> 
>>> But this only gives a variation of the intensity, not of the timing. I 
>>> ended up doing it as I always do it...I really should start setting up 
>>> custom compounds for stuff I do again and again.
>>> Thanks!
>>> 
>>> Alan Fregtman  hat am 17. April 2012 um 15:36 
>>> geschrieben: 
>>> 
>>> How about plugging that animated Scalar node's output into a Multiply 
>>> node's first input, then on its second input you plug either a Turbulize 
>>> Around Value or a Randomize Around Value, where either's "base value" is 
>>> set to 1. That should do it. 
>>> 
>>> On 4/17/2012 4:02 AM, Thomas Volkmann wrote:
>>> Good morning List,
>>> 
>>> maybe it's just too early, but I have a scalar-node with animation on it 
>>> (that is supposed to drive scaling) and I want it to offset to get some 
>>> variation. Is this possible in this easy way, or do I have to give each 
>>> point a triggerAtFrame-attribute, compare to current frame and use a new 
>>> state (or similar using an if-node).
>>> How do you do this normally? (I do it with if-nodes, current-frame compared 
>>> to triggerFrame and rescaling usually, but my mind is so slow this morning 
>>> that I am longing for a quick one-node solution)
>>> 
>>> Thanks,
>>> Thomas
>>> 
>>>  
>> 
>