Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Raffaele Fragapane
Open up houdini half way through and shout at them see? DO YOU ING SEE
WHAT I MEAN?!.
Please.

On Fri, Apr 20, 2012 at 3:24 PM, guillaume laforge 
guillaume.laforge...@gmail.com wrote:

 Time to go to bed Luc-Eric, we've got a Maya meeting tomorrow!

 Guillaume Laforge

 Sorry, could not resist ;)

 Sent from my phone

 On 2012-04-19, at 21:53, Luc-Eric Rousseau luceri...@gmail.com wrote:

  On Thu, Apr 19, 2012 at 9:39 PM, Kiril Aronofski flyone...@gmail.com
 wrote:
  Am I wrong in thinking that those who moved over to maya FX project are
  people largely responsible for ICE work in Softimage? Seeing how most
 of the
  new guys come with a strong game software engineering background,
 
  We've trained new people in ICE, they've been co-developing the ICE
  features with us for two releases now.
  ICE development will continue.  Chun Pong did not list the full staff
  on the product




-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Stefan Andersson
Then leave to go to work for sidefx ;)



On Apr 20, 2012, at 8:05, Raffaele Fragapane raffsxsil...@googlemail.com
wrote:

Open up houdini half way through and shout at them see? DO YOU ING SEE
WHAT I MEAN?!.
Please.

On Fri, Apr 20, 2012 at 3:24 PM, guillaume laforge 
guillaume.laforge...@gmail.com wrote:

 Time to go to bed Luc-Eric, we've got a Maya meeting tomorrow!

 Guillaume Laforge

 Sorry, could not resist ;)

 Sent from my phone

 On 2012-04-19, at 21:53, Luc-Eric Rousseau luceri...@gmail.com wrote:

  On Thu, Apr 19, 2012 at 9:39 PM, Kiril Aronofski flyone...@gmail.com
 wrote:
  Am I wrong in thinking that those who moved over to maya FX project are
  people largely responsible for ICE work in Softimage? Seeing how most
 of the
  new guys come with a strong game software engineering background,
 
  We've trained new people in ICE, they've been co-developing the ICE
  features with us for two releases now.
  ICE development will continue.  Chun Pong did not list the full staff
  on the product




-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Simon Pickard
Hey at least copy and paste works in osx. Linux still hasn't worked that
out.
Here's an example..









See what I mean?

Si





On 20 April 2012 15:24, Sam Bowling sbowl...@cox.net wrote:

   Before they Bin OSX? Another release like lion and it will be gone
 before Softimage!

  *From:* Simon Pickard m...@simonpickard.com
 *Sent:* Thursday, April 19, 2012 9:09 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Intro to the new team (was RE: Softimage development)

 Bit selfish I know but can I get an OSX version of Softimage before they
 bin it?
 Ta! :)



   i have mixed up feelings of course. I really must admit this is major
 in terms of seeing Softimage finally vanish but i cant do anything except
 to hope for the best for all of us softimage underdogs.





Re: What are the specific API limitations on the background render thread?

2012-04-20 Thread Stephan Woermann
Maybe you can put the command in the abort callback.
But then you must use a switch because the abort is called several times.
Have used this after a forced preview close to open a custom renderviewport.

Sephan


Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Paul Griswold
So this means an equal number of people were taken off Maya and moved
somewhere else, right?  It's a big game of musical chairs!

Hope for the best, prepare for the worst.

Paul

On Apr 20, 2012, at 2:23 AM, Juhani Karlsson juhani.karls...@talvi.com
wrote:

Nah, fresh blood is good.
Anyone who has worked on a same project for 10 years knows that its gets to
you. Changing to Maya team is then again not that different, but who cares.
: )
I believe the new guys can deliver, maybe even better. Game development is
not easy you know ; )


2012/4/20 Stefan Andersson ste...@madcrew.se

 Then leave to go to work for sidefx ;)



 On Apr 20, 2012, at 8:05, Raffaele Fragapane raffsxsil...@googlemail.com
 wrote:

 Open up houdini half way through and shout at them see? DO YOU ING
 SEE WHAT I MEAN?!.
 Please.

 On Fri, Apr 20, 2012 at 3:24 PM, guillaume laforge 
 guillaume.laforge...@gmail.com wrote:

 Time to go to bed Luc-Eric, we've got a Maya meeting tomorrow!

 Guillaume Laforge

 Sorry, could not resist ;)

 Sent from my phone

 On 2012-04-19, at 21:53, Luc-Eric Rousseau luceri...@gmail.com wrote:

  On Thu, Apr 19, 2012 at 9:39 PM, Kiril Aronofski flyone...@gmail.com
 wrote:
  Am I wrong in thinking that those who moved over to maya FX project are
  people largely responsible for ICE work in Softimage? Seeing how most
 of the
  new guys come with a strong game software engineering background,
 
  We've trained new people in ICE, they've been co-developing the ICE
  features with us for two releases now.
  ICE development will continue.  Chun Pong did not list the full staff
  on the product




 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!




Python in 2012

2012-04-20 Thread Helge Mathee

Hey folks,

I have installed 2.72 x64 as well as pywin32 for the right version. 
Python is showing up in the script editor as an option, python plugins 
work (such as custom commands and operators) but the code in the script 
editor itself is not executed when using python. Is this a known issue?


-H


RE: Python in 2012

2012-04-20 Thread Stephen Blair
No, not to me.

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Helge Mathee
Sent: April-20-12 7:53 AM
To: softimage@listproc.autodesk.com
Subject: Python in 2012

Hey folks,

I have installed 2.72 x64 as well as pywin32 for the right version. 
Python is showing up in the script editor as an option, python plugins 
work (such as custom commands and operators) but the code in the script 
editor itself is not executed when using python. Is this a known issue?

-H
attachment: winmail.dat

RE: Python in 2012

2012-04-20 Thread Stephen Blair
What about the Python that ships with Softimage? Does it work?

I did use 2.7 for awhile, but that was months ago.

-Original Message-
From: Stephen Blair 
Sent: April-20-12 7:09 AM
To: 'softimage@listproc.autodesk.com'
Subject: RE: Python in 2012

No, not to me.

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Helge Mathee
Sent: April-20-12 7:53 AM
To: softimage@listproc.autodesk.com
Subject: Python in 2012

Hey folks,

I have installed 2.72 x64 as well as pywin32 for the right version. 
Python is showing up in the script editor as an option, python plugins 
work (such as custom commands and operators) but the code in the script 
editor itself is not executed when using python. Is this a known issue?

-H
attachment: winmail.dat

RE: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Brent McPherson
Ummm, all the devs are moving on to the new project and we are keeping the team 
together.

All the Softies have had a hand in training the Singapore team to make sure the 
transition is a smooth one. They have not been scared to jump into such a large 
product so I'm excited to see what they can do. As Chun-Pong mentioned there 
are some very experienced Softimage devs in the consulting team in Montreal 
that still work on Softimage and many of their fixes get rolled into each 
release. Everyone involved with Softimage over the past few years is still 
around so the knowledge is not going anywhere.
--
Brent

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: 19 April 2012 22:41
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)

stay calm, there are others still around... unless they are leaving too. sean, 
marc-andre, yanick, brent... those are just off the top of my head.

dont forget all the support guys too! stephen, graham, siddarth, matthew.. i am 
sure i am missing someone...

s

On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman 
tekano@gmail.commailto:tekano@gmail.com wrote:
incredulous, absolve the the entire known dev team ( except Brent stays yes?) 
into fecking Maya, plan it for over year, whilst denying everything and that 
nothing is going to happen to Softimage.  seriously?

attachment: winmail.dat

Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Steffen Dünner
Interestingly Chinny didn't say that he works on Maya now but instead on
something new.

Cheers
Steffen

P.S.: It's just my wish that so much Softimage talent and passion doesn't
get sucked up completely by the evil Mayans! ;)
-- 
PGP-ID(RSA): 0xCCE2E989 / 0xE045734C CCE2E989
Fingerprint: 394B 3DA9 9A9A 96C6  3A5A 0595 EF92 EE1F


RE: Friday Flashback

2012-04-20 Thread Stephen Blair
Friday Flashback #66
#Softimage XSI team pictures from 2000 and 2008
http://wp.me/powV4-1My



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: April-13-12 10:43 AM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback

Friday Flashback #65
1997 DreamWorks chooses Softimage for Shrek
http://wp.me/powV4-1LD


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: April-06-12 10:35 AM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback

Friday Flashback #64
Softimage show-me-the-team Easter Egg
http://wp.me/powV4-1KL



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: March-30-12 11:13 AM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback

Friday Flashback #63
Microsoft buys Softimage - the press release and some news clippings about the 
14 Feb 1994 acquisition
http://wp.me/powV4-1Jw


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: March-23-12 10:33 AM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback

Friday Flashback #62
Building #Softimage
http://wp.me/powV4-1Ip


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: March-16-12 7:28 AM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback

Friday Flashback #61
16 March 2000
#Softimage invites you to the launch of the next generation of SOFTIMAGE|3D 
tools. Animation R3Defined .

http://wp.me/powV4-1Hh


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
Sent: March-11-12 7:57 PM
To: tak...@earthlink.net; softimage@listproc.autodesk.com
Subject: Re: Friday Flashback

If I remember it right Flesh was actually used on Charlotte's Web for UVing and 
painting guides in because it was the only really linux friendly thing around 
for what we needed to do (Sony possibly had a linux build of bodypaint, but 
that was it).

I think at the time licensing was a bit murky because it wasn't even being sold 
anymore. Yes, that was DNASoft, and it had been around for quite a while.
On Sat, Mar 10, 2012 at 4:02 AM, 
tak...@earthlink.netmailto:tak...@earthlink.net wrote:
Wow, blast from the past.

Wasn't Taarna somehow ancestral to DNAsoft?  I vaguely recall a paint software 
too, Taarna Flesh or something...

-T

-Original Message-
From: Stephen Blair 
stephen.bl...@autodesk.commailto:stephen.bl...@autodesk.com
Sent: Mar 9, 2012 11:44 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: Friday Flashback

#Softimage Friday Flashback #60
A key event: Tony de Peltrie (1985)
http://wp.me/powV4-1FY

-Original Message-
From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Stephen Blair
Sent: March-02-12 8:59 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: Friday Flashback

Friday Flashback #59:
A 1997 vision of a Sumatra-DS integration...
http://wp.me/powV4-1F1


-Original Message-
From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Stephen Blair
Sent: February-24-12 11:19 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: Friday Flashback

Friday Flashback #58
5 + 64 - 3d love
http://wp.me/powV4-1DG


-Original Message-
From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Stephen Blair
Sent: February-17-12 6:21 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: Friday Flashback

#Softimage Friday Flashback #57
SOFTIMAGE|3D custom dialogs
http://wp.me/powV4-1Cj

-Original Message-
From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Stephen Blair
Sent: February-10-12 10:09 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: Friday Flashback

Friday Flashback #56
Moondust, a visual-programming approach to building FX
Particle graph mock up from 2006
http://wp.me/powV4-1BM



-Original Message-
From: 

Re: Friday Flashback

2012-04-20 Thread Luc-Eric Rousseau
Please take this down, the people in it have not given you permission
to publish this on the internet

On Fri, Apr 20, 2012 at 4:41 AM, Stephen Blair
stephen.bl...@autodesk.com wrote:
 Friday Flashback #66
 #Softimage XSI team pictures from 2000 and 2008
 http://wp.me/powV4-1My



 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
 Sent: April-13-12 10:43 AM
 To: softimage@listproc.autodesk.com
 Subject: RE: Friday Flashback

 Friday Flashback #65
 1997 DreamWorks chooses Softimage for Shrek
 http://wp.me/powV4-1LD


 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
 Sent: April-06-12 10:35 AM
 To: softimage@listproc.autodesk.com
 Subject: RE: Friday Flashback

 Friday Flashback #64
 Softimage show-me-the-team Easter Egg
 http://wp.me/powV4-1KL



 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
 Sent: March-30-12 11:13 AM
 To: softimage@listproc.autodesk.com
 Subject: RE: Friday Flashback

 Friday Flashback #63
 Microsoft buys Softimage - the press release and some news clippings about 
 the 14 Feb 1994 acquisition
 http://wp.me/powV4-1Jw


 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
 Sent: March-23-12 10:33 AM
 To: softimage@listproc.autodesk.com
 Subject: RE: Friday Flashback

 Friday Flashback #62
 Building #Softimage
 http://wp.me/powV4-1Ip


 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
 Sent: March-16-12 7:28 AM
 To: softimage@listproc.autodesk.com
 Subject: RE: Friday Flashback

 Friday Flashback #61
 16 March 2000
 #Softimage invites you to the launch of the next generation of SOFTIMAGE|3D 
 tools. Animation R3Defined .

 http://wp.me/powV4-1Hh


 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele 
 Fragapane
 Sent: March-11-12 7:57 PM
 To: tak...@earthlink.net; softimage@listproc.autodesk.com
 Subject: Re: Friday Flashback

 If I remember it right Flesh was actually used on Charlotte's Web for UVing 
 and painting guides in because it was the only really linux friendly thing 
 around for what we needed to do (Sony possibly had a linux build of 
 bodypaint, but that was it).

 I think at the time licensing was a bit murky because it wasn't even being 
 sold anymore. Yes, that was DNASoft, and it had been around for quite a while.
 On Sat, Mar 10, 2012 at 4:02 AM, 
 tak...@earthlink.netmailto:tak...@earthlink.net wrote:
 Wow, blast from the past.

 Wasn't Taarna somehow ancestral to DNAsoft?  I vaguely recall a paint 
 software too, Taarna Flesh or something...

 -T

 -Original Message-
From: Stephen Blair 
stephen.bl...@autodesk.commailto:stephen.bl...@autodesk.com
Sent: Mar 9, 2012 11:44 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: Friday Flashback

#Softimage Friday Flashback #60
A key event: Tony de Peltrie (1985)
http://wp.me/powV4-1FY

-Original Message-
From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Stephen Blair
Sent: March-02-12 8:59 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: Friday Flashback

Friday Flashback #59:
A 1997 vision of a Sumatra-DS integration...
http://wp.me/powV4-1F1


-Original Message-
From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Stephen Blair
Sent: February-24-12 11:19 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: Friday Flashback

Friday Flashback #58
5 + 64 - 3d love
http://wp.me/powV4-1DG


-Original Message-
From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Stephen Blair
Sent: February-17-12 6:21 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: Friday Flashback

#Softimage Friday Flashback #57
SOFTIMAGE|3D custom dialogs
http://wp.me/powV4-1Cj

-Original Message-
From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Stephen Blair
Sent: February-10-12 10:09 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com

Re: Friday Flashback

2012-04-20 Thread Gerbrand Nel
Well that's one way to make everyone go look at the picture before it 
gets taken down ;P


On 2012/04/20 02:22 PM, Luc-Eric Rousseau wrote:

Please take this down, the people in it have not given you permission
to publish this on the internet

On Fri, Apr 20, 2012 at 4:41 AM, Stephen Blair
stephen.bl...@autodesk.com  wrote:

Friday Flashback #66
#Softimage XSI team pictures from 2000 and 2008
http://wp.me/powV4-1My



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: April-13-12 10:43 AM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback

Friday Flashback #65
1997 DreamWorks chooses Softimage for Shrek
http://wp.me/powV4-1LD


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: April-06-12 10:35 AM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback

Friday Flashback #64
Softimage show-me-the-team Easter Egg
http://wp.me/powV4-1KL



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: March-30-12 11:13 AM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback

Friday Flashback #63
Microsoft buys Softimage - the press release and some news clippings about the 
14 Feb 1994 acquisition
http://wp.me/powV4-1Jw


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: March-23-12 10:33 AM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback

Friday Flashback #62
Building #Softimage
http://wp.me/powV4-1Ip


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: March-16-12 7:28 AM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback

Friday Flashback #61
16 March 2000
#Softimage invites you to the launch of the next generation of SOFTIMAGE|3D 
tools. Animation R3Defined .

http://wp.me/powV4-1Hh


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
Sent: March-11-12 7:57 PM
To: tak...@earthlink.net; softimage@listproc.autodesk.com
Subject: Re: Friday Flashback

If I remember it right Flesh was actually used on Charlotte's Web for UVing and 
painting guides in because it was the only really linux friendly thing around 
for what we needed to do (Sony possibly had a linux build of bodypaint, but 
that was it).

I think at the time licensing was a bit murky because it wasn't even being sold 
anymore. Yes, that was DNASoft, and it had been around for quite a while.
On Sat, Mar 10, 2012 at 4:02 
AM,tak...@earthlink.netmailto:tak...@earthlink.net  wrote:
Wow, blast from the past.

Wasn't Taarna somehow ancestral to DNAsoft?  I vaguely recall a paint software 
too, Taarna Flesh or something...

-T

-Original Message-

From: Stephen 
Blairstephen.bl...@autodesk.commailto:stephen.bl...@autodesk.com
Sent: Mar 9, 2012 11:44 AM
To: 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.comsoftimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: Friday Flashback

#Softimage Friday Flashback #60
A key event: Tony de Peltrie (1985)
http://wp.me/powV4-1FY

-Original Message-
From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
  
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Stephen Blair
Sent: March-02-12 8:59 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: Friday Flashback

Friday Flashback #59:
A 1997 vision of a Sumatra-DS integration...
http://wp.me/powV4-1F1


-Original Message-
From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
  
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Stephen Blair
Sent: February-24-12 11:19 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: Friday Flashback

Friday Flashback #58
5 + 64 -  3d love
http://wp.me/powV4-1DG


-Original Message-
From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
  
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Stephen Blair
Sent: February-17-12 6:21 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: Friday Flashback

#Softimage Friday Flashback #57
SOFTIMAGE|3D custom dialogs
http://wp.me/powV4-1Cj

-Original Message-
From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
  
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Stephen Blair
Sent: February-10-12 

Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Stefan Andersson
hahaha!! So the whole team is gone, and replaced by games people in
Singapore. Do you actually believe that WE will believe that nothing will
change?? Excuse me but... what?

Yeah right




On Fri, Apr 20, 2012 at 1:24 PM, Brent McPherson 
brent.mcpher...@autodesk.com wrote:

 Ummm, all the devs are moving on to the new project and we are keeping the
 team together.

 All the Softies have had a hand in training the Singapore team to make
 sure the transition is a smooth one. They have not been scared to jump into
 such a large product so I'm excited to see what they can do. As Chun-Pong
 mentioned there are some very experienced Softimage devs in the consulting
 team in Montreal that still work on Softimage and many of their fixes get
 rolled into each release. Everyone involved with Softimage over the past
 few years is still around so the knowledge is not going anywhere.
 --
 Brent

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
 Sent: 19 April 2012 22:41
 To: softimage@listproc.autodesk.com
 Subject: Re: Intro to the new team (was RE: Softimage development)

 stay calm, there are others still around... unless they are leaving too.
 sean, marc-andre, yanick, brent... those are just off the top of my head.

 dont forget all the support guys too! stephen, graham, siddarth, matthew..
 i am sure i am missing someone...

 s

 On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman tekano@gmail.commailto:
 tekano@gmail.com wrote:
 incredulous, absolve the the entire known dev team ( except Brent stays
 yes?) into fecking Maya, plan it for over year, whilst denying everything
 and that nothing is going to happen to Softimage.  seriously?




-- 

*STEFAN ANDERSSON* // *Creative Director* // *Mad Crew AB* //
http://www.madcrew.se


Re: Python in 2012

2012-04-20 Thread Stefan Kubicek

Never happened to mee either, though I've been mostly using the built-in Python 
version that ships with Softimage for some time now, which is version 2.6.4. I 
believe to remember that this was the only
officially supported and working version, others have this or that issue. Any 
particular reason you need to use 2.7.2 over 2.6.4?

Maybe ask Steven Caron, he seems to favour 2.7.2 too (PyQt for Softimage is 
compiled against it afaik)




Hey folks,

I have installed 2.72 x64 as well as pywin32 for the right version.
Python is showing up in the script editor as an option, python plugins
work (such as custom commands and operators) but the code in the script
editor itself is not executed when using python. Is this a known issue?

-H




--
---
Stefan Kubicek   Co-founder
---
   keyvis digital imagery
  Wehrgasse 9 - Grüner Hof
   1050 Vienna  Austria
 Phone:+43/699/12614231
--- www.keyvis.at  ste...@keyvis.at ---
--  This email and its attachments are
--confidential and for the recipient only--



Re: Friday Flashback

2012-04-20 Thread Gustavo Eggert Boehs
too late, lol :)

Em 20 de abril de 2012 09:28, Gerbrand Nel g...@cannonballbunny.com escreveu:

 Well that's one way to make everyone go look at the picture before it gets
 taken down ;P


 On 2012/04/20 02:22 PM, Luc-Eric Rousseau wrote:

 Please take this down, the people in it have not given you permission
 to publish this on the internet

 On Fri, Apr 20, 2012 at 4:41 AM, Stephen Blair
 stephen.bl...@autodesk.com  wrote:

 Friday Flashback #66
 #Softimage XSI team pictures from 2000 and 2008
 http://wp.me/powV4-1My



 From: 
 softimage-bounces@listproc.**autodesk.comsoftimage-boun...@listproc.autodesk.com[mailto:
 softimage-bounces@**listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 On Behalf Of Stephen Blair
 Sent: April-13-12 10:43 AM
 To: softimage@listproc.autodesk.**com softimage@listproc.autodesk.com
 Subject: RE: Friday Flashback

 Friday Flashback #65
 1997 DreamWorks chooses Softimage for Shrek
 http://wp.me/powV4-1LD


 From: 
 softimage-bounces@listproc.**autodesk.comsoftimage-boun...@listproc.autodesk.com[mailto:
 softimage-bounces@**listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 On Behalf Of Stephen Blair
 Sent: April-06-12 10:35 AM
 To: softimage@listproc.autodesk.**com softimage@listproc.autodesk.com
 Subject: RE: Friday Flashback

 Friday Flashback #64
 Softimage show-me-the-team Easter Egg
 http://wp.me/powV4-1KL



 From: 
 softimage-bounces@listproc.**autodesk.comsoftimage-boun...@listproc.autodesk.com[mailto:
 softimage-bounces@**listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 On Behalf Of Stephen Blair
 Sent: March-30-12 11:13 AM
 To: softimage@listproc.autodesk.**com softimage@listproc.autodesk.com
 Subject: RE: Friday Flashback

 Friday Flashback #63
 Microsoft buys Softimage - the press release and some news clippings
 about the 14 Feb 1994 acquisition
 http://wp.me/powV4-1Jw


 From: 
 softimage-bounces@listproc.**autodesk.comsoftimage-boun...@listproc.autodesk.com[mailto:
 softimage-bounces@**listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 On Behalf Of Stephen Blair
 Sent: March-23-12 10:33 AM
 To: softimage@listproc.autodesk.**com softimage@listproc.autodesk.com
 Subject: RE: Friday Flashback

 Friday Flashback #62
 Building #Softimage
 http://wp.me/powV4-1Ip


 From: 
 softimage-bounces@listproc.**autodesk.comsoftimage-boun...@listproc.autodesk.com[mailto:
 softimage-bounces@**listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 On Behalf Of Stephen Blair
 Sent: March-16-12 7:28 AM
 To: softimage@listproc.autodesk.**com softimage@listproc.autodesk.com
 Subject: RE: Friday Flashback

 Friday Flashback #61
 16 March 2000
 #Softimage invites you to the launch of the next generation of
 SOFTIMAGE|3D tools. Animation R3Defined .

 http://wp.me/powV4-1Hh


 From: 
 softimage-bounces@listproc.**autodesk.comsoftimage-boun...@listproc.autodesk.com[mailto:
 softimage-bounces@**listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 On Behalf Of Raffaele Fragapane
 Sent: March-11-12 7:57 PM
 To: tak...@earthlink.net; 
 softimage@listproc.autodesk.**comsoftimage@listproc.autodesk.com
 Subject: Re: Friday Flashback

 If I remember it right Flesh was actually used on Charlotte's Web for
 UVing and painting guides in because it was the only really linux friendly
 thing around for what we needed to do (Sony possibly had a linux build of
 bodypaint, but that was it).

 I think at the time licensing was a bit murky because it wasn't even
 being sold anymore. Yes, that was DNASoft, and it had been around for quite
 a while.
 On Sat, Mar 10, 2012 at 4:02 AM,tak...@earthlink.net**mailto:
 tak...@earthlink.net  wrote:
 Wow, blast from the past.

 Wasn't Taarna somehow ancestral to DNAsoft?  I vaguely recall a paint
 software too, Taarna Flesh or something...

 -T

 -Original Message-

 From: Stephen 
 BlairStephen.Blair@autodesk.**comstephen.bl...@autodesk.com
 mailto:Stephen.Blair@**autodesk.com stephen.bl...@autodesk.com
 Sent: Mar 9, 2012 11:44 AM
 To: softimage@listproc.autodesk.**comsoftimage@listproc.autodesk.com
 mailto:softimage@listproc.**autodesk.comsoftimage@listproc.autodesk.com
 softimage@**listproc.autodesk.com softimage@listproc.autodesk.com
 mailto:s**oftim...@listproc.autodesk.comsoftimage@listproc.autodesk.com
 **
 Subject: RE: Friday Flashback

 #Softimage Friday Flashback #60
 A key event: Tony de Peltrie (1985)
 http://wp.me/powV4-1FY

 -Original Message-
 From: 
 softimage-bounces@listproc.**autodesk.comsoftimage-boun...@listproc.autodesk.com
 mailto:softimage-**boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com
  
 [mailto:softimage-bounces@**listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com
 mailto:s**oftimage-bounces@listproc.**autodesk.comsoftimage-boun...@listproc.autodesk.com]
 On Behalf Of Stephen Blair
 Sent: March-02-12 8:59 AM
 To: softimage@listproc.autodesk.**com softimage@listproc.autodesk.com
 

Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Rob Chapman
'Until you manage to reverse the information flow, then the people
will remain subjected to the sick message dished out from the top'  ,
Noam Chomsky



On 20 April 2012 13:35, Stefan Andersson ste...@madcrew.se wrote:
 hahaha!! So the whole team is gone, and replaced by games people in
 Singapore. Do you actually believe that WE will believe that nothing will
 change?? Excuse me but... what?

 Yeah right




 On Fri, Apr 20, 2012 at 1:24 PM, Brent McPherson
 brent.mcpher...@autodesk.com wrote:

 Ummm, all the devs are moving on to the new project and we are keeping the
 team together.

 All the Softies have had a hand in training the Singapore team to make
 sure the transition is a smooth one. They have not been scared to jump into
 such a large product so I'm excited to see what they can do. As Chun-Pong
 mentioned there are some very experienced Softimage devs in the consulting
 team in Montreal that still work on Softimage and many of their fixes get
 rolled into each release. Everyone involved with Softimage over the past few
 years is still around so the knowledge is not going anywhere.
 --
 Brent

 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
 Sent: 19 April 2012 22:41
 To: softimage@listproc.autodesk.com
 Subject: Re: Intro to the new team (was RE: Softimage development)

 stay calm, there are others still around... unless they are leaving too.
 sean, marc-andre, yanick, brent... those are just off the top of my head.

 dont forget all the support guys too! stephen, graham, siddarth, matthew..
 i am sure i am missing someone...

 s

 On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman
 tekano@gmail.commailto:tekano@gmail.com wrote:
 incredulous, absolve the the entire known dev team ( except Brent stays
 yes?) into fecking Maya, plan it for over year, whilst denying everything
 and that nothing is going to happen to Softimage.  seriously?




 --

 STEFAN ANDERSSON // Creative Director // Mad Crew AB //
 http://www.madcrew.se





RE: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Williams, Wayne
Stefan,
You predominantly use the product the majority of the Softimage dev team just 
switched over to developing for so not quite sure what you’re going on about ☺ 
I’m working in games at this point so am very, very excited to see what the 
Singapore team brings to the table. If you guys are taking requests Chun Pong 
I’d personally love to see:


1.   http://xoliulshader.com/   Something akin to the Xouli shader that is 
available to the max crowd. It’s easy to use and get great results.

2.   http://www.8monkeylabs.com/toolbag  An easy to set up lighting system 
as found in Marmoset.

3.   Better baking functionality than what ultimapper provides. i.e. Cages, 
baking FG, etc.

4.   Tighter export functionality with Cryengine/UDK/Unity. (not sure if 
this is on autodesk dev side or something the engine makers have to sort 
themselves)

5.   Fix the obj exporter. That thing is broke as hell. The file sizes it 
exports are way bigger than the same object coming from max and you can’t get 
your user normals out with your uv’s unless you do some workaround dragging 
things about in the explorer view.

6.   A more streamlined methodology for creating hair/wig alpha cards.
This is just off the top of my head. It shouldn’t have to be like jumping 
through flaming hoops while doused in gasoline when I try to view a real time 
asset in Softimage or get those things to a game engine but that’s what it 
feels like right now. Please, extinguish my pain!

As for the Soft guys and gals that are leaving, you will surely be missed. A 
heartfelt thanks for all the years of your life you dedicated towards Softimage 
and to providing us end users with the help we needed every single day of the 
week on this list. Respect.

-wayne

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan Andersson
Sent: Friday, April 20, 2012 8:36 AM
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)

hahaha!! So the whole team is gone, and replaced by games people in Singapore. 
Do you actually believe that WE will believe that nothing will change?? Excuse 
me but... what?

Yeah right



On Fri, Apr 20, 2012 at 1:24 PM, Brent McPherson 
brent.mcpher...@autodesk.commailto:brent.mcpher...@autodesk.com wrote:
Ummm, all the devs are moving on to the new project and we are keeping the team 
together.

All the Softies have had a hand in training the Singapore team to make sure the 
transition is a smooth one. They have not been scared to jump into such a large 
product so I'm excited to see what they can do. As Chun-Pong mentioned there 
are some very experienced Softimage devs in the consulting team in Montreal 
that still work on Softimage and many of their fixes get rolled into each 
release. Everyone involved with Softimage over the past few years is still 
around so the knowledge is not going anywhere.
--
Brent

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Steven Caron
Sent: 19 April 2012 22:41
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)

stay calm, there are others still around... unless they are leaving too. sean, 
marc-andre, yanick, brent... those are just off the top of my head.

dont forget all the support guys too! stephen, graham, siddarth, matthew.. i am 
sure i am missing someone...

s

On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman 
tekano@gmail.commailto:tekano@gmail.commailto:tekano@gmail.commailto:tekano@gmail.com
 wrote:
incredulous, absolve the the entire known dev team ( except Brent stays yes?) 
into fecking Maya, plan it for over year, whilst denying everything and that 
nothing is going to happen to Softimage.  seriously?



--

STEFAN ANDERSSON // Creative Director // Mad Crew AB // 
http://www.madcrew.sehttp://www.madcrew.se/



RE: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Brent McPherson
Things change. It is a simple fact of life.

Sometimes change is good and sometimes it is bad. You can believe what you want 
but some of us are optimistic and have done everything we can to try and make 
this a smooth transition.

Now excuse me while I go and refill my half-full coffee cup... ;-)
--
Brent

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
Sent: 20 April 2012 13:57
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)

'Until you manage to reverse the information flow, then the people will remain 
subjected to the sick message dished out from the top'  , Noam Chomsky



On 20 April 2012 13:35, Stefan Andersson ste...@madcrew.se wrote:
 hahaha!! So the whole team is gone, and replaced by games people in 
 Singapore. Do you actually believe that WE will believe that nothing 
 will change?? Excuse me but... what?

 Yeah right




 On Fri, Apr 20, 2012 at 1:24 PM, Brent McPherson 
 brent.mcpher...@autodesk.com wrote:

 Ummm, all the devs are moving on to the new project and we are 
 keeping the team together.

 All the Softies have had a hand in training the Singapore team to 
 make sure the transition is a smooth one. They have not been scared 
 to jump into such a large product so I'm excited to see what they can 
 do. As Chun-Pong mentioned there are some very experienced Softimage 
 devs in the consulting team in Montreal that still work on Softimage 
 and many of their fixes get rolled into each release. Everyone 
 involved with Softimage over the past few years is still around so the 
 knowledge is not going anywhere.
 --
 Brent

 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven 
 Caron
 Sent: 19 April 2012 22:41
 To: softimage@listproc.autodesk.com
 Subject: Re: Intro to the new team (was RE: Softimage development)

 stay calm, there are others still around... unless they are leaving too.
 sean, marc-andre, yanick, brent... those are just off the top of my head.

 dont forget all the support guys too! stephen, graham, siddarth, matthew..
 i am sure i am missing someone...

 s

 On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman 
 tekano@gmail.commailto:tekano@gmail.com wrote:
 incredulous, absolve the the entire known dev team ( except Brent 
 stays
 yes?) into fecking Maya, plan it for over year, whilst denying 
 everything and that nothing is going to happen to Softimage.  seriously?




 --

 STEFAN ANDERSSON // Creative Director // Mad Crew AB // 
 http://www.madcrew.se



attachment: winmail.dat

Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Daniel Sweeney
i do look at the glass is half full, so i hope that only good will come
from this.

i can only hope and imagine Autodesk has been planning this for a while so
everything should be planned to the smallest detail. dont know if they have
shipped any of there other software developement out to the east. so maybe
this is a test and they have decided to try this with a recent acquisition.

some one said in the studio that it may have been moved east bound because
there is a large market share for soft.
but also i see a lot of bigger companies, from all different industries
having a stab at moving operations to countries that have cheaper labour.
and this may be another factor in the decision by Autodesk. but then again
i dont know what the rate of pay is in Singapore. so apologies if this
comment means nothing.

Its a shame the seasoned soft developers are moving on, (thanks for all the
hard work and keeping in touch with the community) but nothing can be done
about this and you just have to embrace change. and hopefully its for the
best.

I do hope the new team keeps in touch with the community like the old, and
you guys definately have some big boots to fill. Work hard guys!

I just hope Autodesk is doing this for the right reasons...and not greed.

my two cent.



Daniel Sweeney
3D Generalist

*Mobile:* +44 (0)7743429771
*Email:* danielbswee...@gmail.com danielbswee...@gmail.com**
http://northforge.co.uk/


On Fri, Apr 20, 2012 at 1:57 PM, Rob Chapman tekano@gmail.com wrote:

 'Until you manage to reverse the information flow, then the people
 will remain subjected to the sick message dished out from the top'  ,
 Noam Chomsky



 On 20 April 2012 13:35, Stefan Andersson ste...@madcrew.se wrote:
  hahaha!! So the whole team is gone, and replaced by games people in
  Singapore. Do you actually believe that WE will believe that nothing will
  change?? Excuse me but... what?
 
  Yeah right
 
 
 
 
  On Fri, Apr 20, 2012 at 1:24 PM, Brent McPherson
  brent.mcpher...@autodesk.com wrote:
 
  Ummm, all the devs are moving on to the new project and we are keeping
 the
  team together.
 
  All the Softies have had a hand in training the Singapore team to make
  sure the transition is a smooth one. They have not been scared to jump
 into
  such a large product so I'm excited to see what they can do. As
 Chun-Pong
  mentioned there are some very experienced Softimage devs in the
 consulting
  team in Montreal that still work on Softimage and many of their fixes
 get
  rolled into each release. Everyone involved with Softimage over the
 past few
  years is still around so the knowledge is not going anywhere.
  --
  Brent
 
  From: softimage-boun...@listproc.autodesk.com
  [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven
 Caron
  Sent: 19 April 2012 22:41
  To: softimage@listproc.autodesk.com
  Subject: Re: Intro to the new team (was RE: Softimage development)
 
  stay calm, there are others still around... unless they are leaving too.
  sean, marc-andre, yanick, brent... those are just off the top of my
 head.
 
  dont forget all the support guys too! stephen, graham, siddarth,
 matthew..
  i am sure i am missing someone...
 
  s
 
  On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman
  tekano@gmail.commailto:tekano@gmail.com wrote:
  incredulous, absolve the the entire known dev team ( except Brent stays
  yes?) into fecking Maya, plan it for over year, whilst denying
 everything
  and that nothing is going to happen to Softimage.  seriously?
 
 
 
 
  --
 
  STEFAN ANDERSSON // Creative Director // Mad Crew AB //
  http://www.madcrew.se
 
 




Re: Python in 2012

2012-04-20 Thread Helge Mathee
The code is not executed at all for me. Actually this repros on two 
machines here.

So typing up wrong code doesn't give an error either.

Regards from Sebastian Kowalski by the way. Same on his box on 2013.

-H

On 4/20/2012 14:00, Martin Chatterjee wrote:
Never had that.  I think there's an issue with Python's print() not 
working inside the Script Editor when using a standalone Python 
install though.


Cheers, -M
--
Martin Chatterjee

[ Freelance Technical Director ]
[ http://www.chatterjee.de]



On Fri, Apr 20, 2012 at 2:37 PM, Stefan Kubicek s...@tidbit-images.com 
mailto:s...@tidbit-images.com wrote:


Never happened to mee either, though I've been mostly using the
built-in Python version that ships with Softimage for some time
now, which is version 2.6.4. I believe to remember that this was
the only
officially supported and working version, others have this or that
issue. Any particular reason you need to use 2.7.2 over 2.6.4?

Maybe ask Steven Caron, he seems to favour 2.7.2 too (PyQt for
Softimage is compiled against it afaik)




Hey folks,

I have installed 2.72 x64 as well as pywin32 for the right
version.
Python is showing up in the script editor as an option, python
plugins
work (such as custom commands and operators) but the code in
the script
editor itself is not executed when using python. Is this a
known issue?

-H



-- 
---

Stefan Kubicek   Co-founder
---
  keyvis digital imagery
 Wehrgasse 9 - Grüner Hof
  1050 Vienna  Austria
Phone: +43/699/12614231 tel:%2B43%2F699%2F12614231
--- www.keyvis.at http://www.keyvis.at ste...@keyvis.at
mailto:ste...@keyvis.at ---
--  This email and its attachments are
--confidential and for the recipient only--






Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Rob Chapman
Thanks Brent, I'm not sure what to believe, still pretty shocked, from
my perspective it looks right now like things are changing for the
better of Maya and for worse for Softimage. Survival of the fittest
and all that,  is this why we got a dinosaur primitive in the last SAP
release - a not so subtle hint of things to come.

Oh and am expected to believe all of the previous Soft Dev team
collectively came up with the idea of working on Maya themselves did
they? and they suggested it to the powers that be at AD and they said
- wow what a fantastic idea, lets do it!  Cynical and glass half empty
perhaps, but you really expect us last remaining folk who work within
a Softimage only based pipeline to be happy and optimistic about this?

A smooth transition to what?



On 20 April 2012 14:11, Brent McPherson brent.mcpher...@autodesk.com wrote:
 Things change. It is a simple fact of life.

 Sometimes change is good and sometimes it is bad. You can believe what you 
 want but some of us are optimistic and have done everything we can to try and 
 make this a smooth transition.

 Now excuse me while I go and refill my half-full coffee cup... ;-)
 --
 Brent

 -Original Message-
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
 Sent: 20 April 2012 13:57
 To: softimage@listproc.autodesk.com
 Subject: Re: Intro to the new team (was RE: Softimage development)

 'Until you manage to reverse the information flow, then the people will 
 remain subjected to the sick message dished out from the top'  , Noam Chomsky



 On 20 April 2012 13:35, Stefan Andersson ste...@madcrew.se wrote:
 hahaha!! So the whole team is gone, and replaced by games people in
 Singapore. Do you actually believe that WE will believe that nothing
 will change?? Excuse me but... what?

 Yeah right




 On Fri, Apr 20, 2012 at 1:24 PM, Brent McPherson
 brent.mcpher...@autodesk.com wrote:

 Ummm, all the devs are moving on to the new project and we are
 keeping the team together.

 All the Softies have had a hand in training the Singapore team to
 make sure the transition is a smooth one. They have not been scared
 to jump into such a large product so I'm excited to see what they can
 do. As Chun-Pong mentioned there are some very experienced Softimage
 devs in the consulting team in Montreal that still work on Softimage
 and many of their fixes get rolled into each release. Everyone
 involved with Softimage over the past few years is still around so the 
 knowledge is not going anywhere.
 --
 Brent

 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven
 Caron
 Sent: 19 April 2012 22:41
 To: softimage@listproc.autodesk.com
 Subject: Re: Intro to the new team (was RE: Softimage development)

 stay calm, there are others still around... unless they are leaving too.
 sean, marc-andre, yanick, brent... those are just off the top of my head.

 dont forget all the support guys too! stephen, graham, siddarth, matthew..
 i am sure i am missing someone...

 s

 On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman
 tekano@gmail.commailto:tekano@gmail.com wrote:
 incredulous, absolve the the entire known dev team ( except Brent
 stays
 yes?) into fecking Maya, plan it for over year, whilst denying
 everything and that nothing is going to happen to Softimage.  seriously?




 --

 STEFAN ANDERSSON // Creative Director // Mad Crew AB //
 http://www.madcrew.se






Re: Python in 2012

2012-04-20 Thread Martin Chatterjee
All right - I'm not on 2013 yet... :-/

-M
--
Martin Chatterjee

[ Freelance Technical Director ]
[http://www.chatterjee.de]



On Fri, Apr 20, 2012 at 4:26 PM, Helge Mathee helge.mat...@gmx.net wrote:

  The code is not executed at all for me. Actually this repros on two
 machines here.
 So typing up wrong code doesn't give an error either.

 Regards from Sebastian Kowalski by the way. Same on his box on 2013.

 -H


 On 4/20/2012 14:00, Martin Chatterjee wrote:

 Never had that.  I think there's an issue with Python's print() not
 working inside the Script Editor when using a standalone Python install
 though.

  Cheers, -M
 --
 Martin Chatterjee

 [ Freelance Technical Director ]
 [http://www.chatterjee.de]



 On Fri, Apr 20, 2012 at 2:37 PM, Stefan Kubicek s...@tidbit-images.comwrote:

 Never happened to mee either, though I've been mostly using the built-in
 Python version that ships with Softimage for some time now, which is
 version 2.6.4. I believe to remember that this was the only
 officially supported and working version, others have this or that issue.
 Any particular reason you need to use 2.7.2 over 2.6.4?

 Maybe ask Steven Caron, he seems to favour 2.7.2 too (PyQt for Softimage
 is compiled against it afaik)




  Hey folks,

 I have installed 2.72 x64 as well as pywin32 for the right version.
 Python is showing up in the script editor as an option, python plugins
 work (such as custom commands and operators) but the code in the script
 editor itself is not executed when using python. Is this a known issue?

 -H



   --
 ---
 Stefan Kubicek   Co-founder
 ---
   keyvis digital imagery
  Wehrgasse 9 - Grüner Hof
   1050 Vienna  Austria
 Phone:+43/699/12614231
 --- www.keyvis.at  ste...@keyvis.at ---
 --  This email and its attachments are
 --confidential and for the recipient only--






Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Ben Beckett
If it takes the soft boys and girls to fix maya than that can't be a bad
thing, we know we love the way they made soft work. let hope no one from
the Maya team is trying to better soft!

Ben
On 20 April 2012 14:33, Rob Chapman tekano@gmail.com wrote:

 Thanks Brent, I'm not sure what to believe, still pretty shocked, from
 my perspective it looks right now like things are changing for the
 better of Maya and for worse for Softimage. Survival of the fittest
 and all that,  is this why we got a dinosaur primitive in the last SAP
 release - a not so subtle hint of things to come.

 Oh and am expected to believe all of the previous Soft Dev team
 collectively came up with the idea of working on Maya themselves did
 they? and they suggested it to the powers that be at AD and they said
 - wow what a fantastic idea, lets do it!  Cynical and glass half empty
 perhaps, but you really expect us last remaining folk who work within
 a Softimage only based pipeline to be happy and optimistic about this?

 A smooth transition to what?



 On 20 April 2012 14:11, Brent McPherson brent.mcpher...@autodesk.com
 wrote:
  Things change. It is a simple fact of life.
 
  Sometimes change is good and sometimes it is bad. You can believe what
 you want but some of us are optimistic and have done everything we can to
 try and make this a smooth transition.
 
  Now excuse me while I go and refill my half-full coffee cup... ;-)
  --
  Brent
 
  -Original Message-
  From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
  Sent: 20 April 2012 13:57
  To: softimage@listproc.autodesk.com
  Subject: Re: Intro to the new team (was RE: Softimage development)
 
  'Until you manage to reverse the information flow, then the people will
 remain subjected to the sick message dished out from the top'  , Noam
 Chomsky
 
 
 
  On 20 April 2012 13:35, Stefan Andersson ste...@madcrew.se wrote:
  hahaha!! So the whole team is gone, and replaced by games people in
  Singapore. Do you actually believe that WE will believe that nothing
  will change?? Excuse me but... what?
 
  Yeah right
 
 
 
 
  On Fri, Apr 20, 2012 at 1:24 PM, Brent McPherson
  brent.mcpher...@autodesk.com wrote:
 
  Ummm, all the devs are moving on to the new project and we are
  keeping the team together.
 
  All the Softies have had a hand in training the Singapore team to
  make sure the transition is a smooth one. They have not been scared
  to jump into such a large product so I'm excited to see what they can
  do. As Chun-Pong mentioned there are some very experienced Softimage
  devs in the consulting team in Montreal that still work on Softimage
  and many of their fixes get rolled into each release. Everyone
  involved with Softimage over the past few years is still around so the
 knowledge is not going anywhere.
  --
  Brent
 
  From: softimage-boun...@listproc.autodesk.com
  [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven
  Caron
  Sent: 19 April 2012 22:41
  To: softimage@listproc.autodesk.com
  Subject: Re: Intro to the new team (was RE: Softimage development)
 
  stay calm, there are others still around... unless they are leaving
 too.
  sean, marc-andre, yanick, brent... those are just off the top of my
 head.
 
  dont forget all the support guys too! stephen, graham, siddarth,
 matthew..
  i am sure i am missing someone...
 
  s
 
  On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman
  tekano@gmail.commailto:tekano@gmail.com wrote:
  incredulous, absolve the the entire known dev team ( except Brent
  stays
  yes?) into fecking Maya, plan it for over year, whilst denying
  everything and that nothing is going to happen to Softimage.
  seriously?
 
 
 
 
  --
 
  STEFAN ANDERSSON // Creative Director // Mad Crew AB //
  http://www.madcrew.se
 
 
 




RE: Python in 2012

2012-04-20 Thread Stephen Blair
Hi Helge

I just tried 2012 SAP with Python 2.7.2, and I was able to run scripts in the 
script editor (64-bit Windows 7 btw).

Just to make sure it isn't something simple, did you run runonce.bat ?


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Helge Mathee
Sent: April-20-12 10:26 AM
To: softimage@listproc.autodesk.com
Subject: Re: Python in 2012

The code is not executed at all for me. Actually this repros on two machines 
here.
So typing up wrong code doesn't give an error either.

Regards from Sebastian Kowalski by the way. Same on his box on 2013.

-H

On 4/20/2012 14:00, Martin Chatterjee wrote:
Never had that.  I think there's an issue with Python's print() not working 
inside the Script Editor when using a standalone Python install though.

Cheers, -M
--
Martin Chatterjee

[ Freelance Technical Director ]
[http://www.chatterjee.de]


On Fri, Apr 20, 2012 at 2:37 PM, Stefan Kubicek 
s...@tidbit-images.commailto:s...@tidbit-images.com wrote:
Never happened to mee either, though I've been mostly using the built-in Python 
version that ships with Softimage for some time now, which is version 2.6.4. I 
believe to remember that this was the only
officially supported and working version, others have this or that issue. Any 
particular reason you need to use 2.7.2 over 2.6.4?

Maybe ask Steven Caron, he seems to favour 2.7.2 too (PyQt for Softimage is 
compiled against it afaik)



Hey folks,

I have installed 2.72 x64 as well as pywin32 for the right version.
Python is showing up in the script editor as an option, python plugins
work (such as custom commands and operators) but the code in the script
editor itself is not executed when using python. Is this a known issue?

-H

--
---
Stefan Kubicek   Co-founder
---
  keyvis digital imagery
 Wehrgasse 9 - Grüner Hof
  1050 Vienna  Austria
Phone:+43/699/12614231tel:%2B43%2F699%2F12614231
--- www.keyvis.athttp://www.keyvis.at  
ste...@keyvis.atmailto:ste...@keyvis.at ---
--  This email and its attachments are
--confidential and for the recipient only--


attachment: winmail.dat

RE: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Williams, Wayne
Oh, and another request I forgot!

http://www.youtube.com/watch?v=NnhxPMAXiVYhd=1

This ties in with #3.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Williams, Wayne
Sent: Friday, April 20, 2012 9:07 AM
To: softimage@listproc.autodesk.com
Subject: RE: Intro to the new team (was RE: Softimage development)

Stefan,
You predominantly use the product the majority of the Softimage dev team just 
switched over to developing for so not quite sure what you’re going on about ☺ 
I’m working in games at this point so am very, very excited to see what the 
Singapore team brings to the table. If you guys are taking requests Chun Pong 
I’d personally love to see:


1.   http://xoliulshader.com/   Something akin to the Xouli shader that is 
available to the max crowd. It’s easy to use and get great results.

2.   http://www.8monkeylabs.com/toolbag  An easy to set up lighting system 
as found in Marmoset.

3.   Better baking functionality than what ultimapper provides. i.e. Cages, 
baking FG, etc.

4.   Tighter export functionality with Cryengine/UDK/Unity. (not sure if 
this is on autodesk dev side or something the engine makers have to sort 
themselves)

5.   Fix the obj exporter. That thing is broke as hell. The file sizes it 
exports are way bigger than the same object coming from max and you can’t get 
your user normals out with your uv’s unless you do some workaround dragging 
things about in the explorer view.

6.   A more streamlined methodology for creating hair/wig alpha cards.
This is just off the top of my head. It shouldn’t have to be like jumping 
through flaming hoops while doused in gasoline when I try to view a real time 
asset in Softimage or get those things to a game engine but that’s what it 
feels like right now. Please, extinguish my pain!

As for the Soft guys and gals that are leaving, you will surely be missed. A 
heartfelt thanks for all the years of your life you dedicated towards Softimage 
and to providing us end users with the help we needed every single day of the 
week on this list. Respect.

-wayne

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan Andersson
Sent: Friday, April 20, 2012 8:36 AM
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)

hahaha!! So the whole team is gone, and replaced by games people in Singapore. 
Do you actually believe that WE will believe that nothing will change?? Excuse 
me but... what?

Yeah right



On Fri, Apr 20, 2012 at 1:24 PM, Brent McPherson 
brent.mcpher...@autodesk.commailto:brent.mcpher...@autodesk.com wrote:
Ummm, all the devs are moving on to the new project and we are keeping the team 
together.

All the Softies have had a hand in training the Singapore team to make sure the 
transition is a smooth one. They have not been scared to jump into such a large 
product so I'm excited to see what they can do. As Chun-Pong mentioned there 
are some very experienced Softimage devs in the consulting team in Montreal 
that still work on Softimage and many of their fixes get rolled into each 
release. Everyone involved with Softimage over the past few years is still 
around so the knowledge is not going anywhere.
--
Brent

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Steven Caron
Sent: 19 April 2012 22:41
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)

stay calm, there are others still around... unless they are leaving too. sean, 
marc-andre, yanick, brent... those are just off the top of my head.

dont forget all the support guys too! stephen, graham, siddarth, matthew.. i am 
sure i am missing someone...

s

On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman 
tekano@gmail.commailto:tekano@gmail.commailto:tekano@gmail.commailto:tekano@gmail.com
 wrote:
incredulous, absolve the the entire known dev team ( except Brent stays yes?) 
into fecking Maya, plan it for over year, whilst denying everything and that 
nothing is going to happen to Softimage.  seriously?



--

STEFAN ANDERSSON // Creative Director // Mad Crew AB // 
http://www.madcrew.sehttp://www.madcrew.se/



Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Bradley Gabe
To the team in Singapore, are you fellas located far from Chinatown and
Food Street?


Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Mirko Jankovic
Time spent fixing Maya would be better spent polishing Softimage
and making it even better.
Big studios using Maya are doing their fixes on top of it anyway so...

Softimage is already best character animation software. Strengthen it in
architecture and gaming areas and you would never need another piece of
software.
And replace Mental Ray with Arnold or even better remove
rendering completely and left it optional to pay with licence for Arnold or
even VRay.

Now, who wouldn't like you to buy one software and be set for all your
production need...

Let's not be kids. We all know that financially speaking best option would
be to have every single part of production covered with different program.
Modeling in one, texturing in other *yes they would separate that too and
so on.
That is already on the way for years now.
Before we had and needed 1 piece of software for all 3d work now you go
from sketching software, to modeling software, over to animation and so on.
Maya had sculpting started back in version 2.5 if I remember... it really
couldn't evolved in something like zbrush or mudbox inside it?
Separating production is what gives more money back and that is how
everything will keep evolving.

It is not in interest of company to evolve all parts in one software and
use one Softimage for all your 3d needs.
Simple as that..

What is next.. remove any other rendering completely and leave only real
time shader.. convert it to game engine...
For any other rendering buy maya / max


RE: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Brent McPherson
 Oh and am expected to believe all of the previous Soft Dev team collectively 
 came up with
 the idea of working on Maya themselves did they? and they suggested it to the 
 powers that
 be at AD and they said - wow what a fantastic idea, lets do it!

I don't see how anything that has been said so far would lead you to this 
conclusion.
--
Brent

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
Sent: 20 April 2012 14:33
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)

Thanks Brent, I'm not sure what to believe, still pretty shocked, from my 
perspective it looks right now like things are changing for the better of Maya 
and for worse for Softimage. Survival of the fittest and all that,  is this why 
we got a dinosaur primitive in the last SAP release - a not so subtle hint of 
things to come.

Oh and am expected to believe all of the previous Soft Dev team collectively 
came up with the idea of working on Maya themselves did they? and they 
suggested it to the powers that be at AD and they said
- wow what a fantastic idea, lets do it!  Cynical and glass half empty perhaps, 
but you really expect us last remaining folk who work within a Softimage only 
based pipeline to be happy and optimistic about this?

A smooth transition to what?



On 20 April 2012 14:11, Brent McPherson brent.mcpher...@autodesk.com wrote:
 Things change. It is a simple fact of life.

 Sometimes change is good and sometimes it is bad. You can believe what you 
 want but some of us are optimistic and have done everything we can to try and 
 make this a smooth transition.

 Now excuse me while I go and refill my half-full coffee cup... ;-)
 --
 Brent

 -Original Message-
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob 
 Chapman
 Sent: 20 April 2012 13:57
 To: softimage@listproc.autodesk.com
 Subject: Re: Intro to the new team (was RE: Softimage development)

 'Until you manage to reverse the information flow, then the people 
 will remain subjected to the sick message dished out from the top'  , 
 Noam Chomsky



 On 20 April 2012 13:35, Stefan Andersson ste...@madcrew.se wrote:
 hahaha!! So the whole team is gone, and replaced by games people in 
 Singapore. Do you actually believe that WE will believe that nothing 
 will change?? Excuse me but... what?

 Yeah right




 On Fri, Apr 20, 2012 at 1:24 PM, Brent McPherson 
 brent.mcpher...@autodesk.com wrote:

 Ummm, all the devs are moving on to the new project and we are 
 keeping the team together.

 All the Softies have had a hand in training the Singapore team to 
 make sure the transition is a smooth one. They have not been scared 
 to jump into such a large product so I'm excited to see what they 
 can do. As Chun-Pong mentioned there are some very experienced 
 Softimage devs in the consulting team in Montreal that still work on 
 Softimage and many of their fixes get rolled into each release. 
 Everyone involved with Softimage over the past few years is still around so 
 the knowledge is not going anywhere.
 --
 Brent

 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven 
 Caron
 Sent: 19 April 2012 22:41
 To: softimage@listproc.autodesk.com
 Subject: Re: Intro to the new team (was RE: Softimage development)

 stay calm, there are others still around... unless they are leaving too.
 sean, marc-andre, yanick, brent... those are just off the top of my head.

 dont forget all the support guys too! stephen, graham, siddarth, matthew..
 i am sure i am missing someone...

 s

 On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman 
 tekano@gmail.commailto:tekano@gmail.com wrote:
 incredulous, absolve the the entire known dev team ( except Brent 
 stays
 yes?) into fecking Maya, plan it for over year, whilst denying 
 everything and that nothing is going to happen to Softimage.  seriously?




 --

 STEFAN ANDERSSON // Creative Director // Mad Crew AB // 
 http://www.madcrew.se




attachment: winmail.dat

OT: ICE demo suggestions for a usergroup

2012-04-20 Thread Byron Nash
I lead a local usergroup in my city (cavemode.com)  and am on tap for the
next meeting to discuss ICE. I wondered what aspects you all think would be
most beneficial to a crowd who has no experience with it? I have a few
scenes I plan on showing and will hit some high points of all the different
areas it covers. I'm not an expert like most of you on this list so I can't
(competently) get into a Bradley Gabe style exercise in awesome maths. ;-)

Any feedback appreciated.

Byron


Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Mirko Jankovic
So creating another ICE in maya instead of using Sotimage as ICE addon to
maya :)


Re: OT: ICE demo suggestions for a usergroup

2012-04-20 Thread Alan Fregtman

Some handy basic topics I'd recommend you tried to cover:

- Understanding how to debug data. Learn to use Show Values.
- Remembering about ICE optimizations, such as if you don't use a 
custom attribute, it doesn't really exist for reals, yo -- unless maybe 
you freeze your cloud.

- States and machines!
- Understanding context to some extent; realising that if you put your 
cursor on top of a plug/input it will hint you the context it wants to be.

- How to manipulate arrays, merge arrays and select from them.
- Using Filter nodes.
- Understanding the difference between an array and a set.
- Understanding what a location is, knowing that it sticks to geo really 
well automagically, how to use built-in ones (like self.NodeLocation) vs 
creating them with lookups, that Raycast is faster than Get Closest 
Location and realising that locations are the solution to most of the 
context woes.
- Simulation substeps and why you might need to increase them for some 
simulations.



On 4/20/2012 10:53 AM, Byron Nash wrote:
I lead a local usergroup in my city (cavemode.com 
http://cavemode.com)  and am on tap for the next meeting to discuss 
ICE. I wondered what aspects you all think would be most beneficial to 
a crowd who has no experience with it? I have a few scenes I plan on 
showing and will hit some high points of all the different areas it 
covers. I'm not an expert like most of you on this list so I can't 
(competently) get into a Bradley Gabe style exercise in awesome maths. 
;-)


Any feedback appreciated.

Byron




Scripting: Opening ICE Tree View Inside a Specific Compound

2012-04-20 Thread Bradley Gabe
Here's a fun one.

I've got a GUI for a custom operator, and a button for opening an ICE Tree
to display the insides of a specific Compound. This allows the user to use
the sliders in the GUI for basic controls, but also provides quick access
to the guts of an ICE Tree for advanced controls.

To make this work, all you need is the address to the specific Compound you
want to open. So for a custom compound (MyCompound) in an ICE Operator
(MyICEOperator) use the following:


nodeAddress = oSimCloud.FullName+.pointcloud.MyICEOperator.MyCompound
Application.SelectObj(nodeAddress)
Application.OpenView(ICE Tree)


RE: OT: ICE demo suggestions for a usergroup

2012-04-20 Thread Grahame Fuller
 unless maybe you freeze your cloud.

Nope, not even then.

gray

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
Sent: Friday, April 20, 2012 11:22 AM
To: softimage@listproc.autodesk.com
Subject: Re: OT: ICE demo suggestions for a usergroup

Some handy basic topics I'd recommend you tried to cover:

- Understanding how to debug data. Learn to use Show Values.
- Remembering about ICE optimizations, such as if you don't use a custom 
attribute, it doesn't really exist for reals, yo -- unless maybe you freeze 
your cloud.
- States and machines!
- Understanding context to some extent; realising that if you put your cursor 
on top of a plug/input it will hint you the context it wants to be.
- How to manipulate arrays, merge arrays and select from them.
- Using Filter nodes.
- Understanding the difference between an array and a set.
- Understanding what a location is, knowing that it sticks to geo really well 
automagically, how to use built-in ones (like self.NodeLocation) vs creating 
them with lookups, that Raycast is faster than Get Closest Location and 
realising that locations are the solution to most of the context woes.
- Simulation substeps and why you might need to increase them for some 
simulations.


On 4/20/2012 10:53 AM, Byron Nash wrote:
I lead a local usergroup in my city (cavemode.comhttp://cavemode.com)  and am 
on tap for the next meeting to discuss ICE. I wondered what aspects you all 
think would be most beneficial to a crowd who has no experience with it? I have 
a few scenes I plan on showing and will hit some high points of all the 
different areas it covers. I'm not an expert like most of you on this list so I 
can't (competently) get into a Bradley Gabe style exercise in awesome maths. ;-)

Any feedback appreciated.

Byron

attachment: winmail.dat

Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Raffaele Fragapane
I'm surprised it took this long, and honestly can't blame Rob for taking it
there. It is a Godwin worthy thread if there ever has been one on the list
this year :p

On Sat, Apr 21, 2012 at 1:28 AM, Bradley Gabe witha...@gmail.com wrote:

 And the thread has reached Godwin's Law status...





RE: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Siddharth Bolurker
 Took me a while to chime in, cause i`ve been on leave this week having just 
had a baby girl earlier this week :)
I know some of y`all on this list for those who I dont, i`ve been with 
Softimage up in montreal in various roles in QA and support, and post 
aquisition after having spent a while with Adsk support have moved to Singapore 
last year as the AE for APAC (atleast in this part of the world i`m doing my 
bit to make sure Soft is out there and well repped).

  With regards to the changes the you`ve become aware of, sure its sad to see 
some experienced hands moving onto other stuff, but rest assured from what i`ve 
heard, some of them will still be guiding hands to the new team. The new team, 
who incidently are in the in nxt bldg from mine (@Brad : Its a fair bit from 
Chinatown), is more than capable of carrying on the good work done in the past 
, and more importantly highly motivated about working on Soft. In terms of 
numbers, the staff announced are just the core and there are more guys on the 
team as well(Infact right now in terms of numbers i feel more confident than 
the past 2 years). Being a passionate soft user for many years and also someone 
who has a look into the inside I can safely say that I feel confident about 
these guys taking Soft forward. Like Chun Pong said earlier feel free to ping 
the dev guys or me if your ever in the region, and like always keep extending 
your support to the new team, they`ll do well!!
attachment: winmail.dat

Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Christian Gotzinger
You've made your point a billion times over, and I'm quite sick of it to be
honest.
I think we all know by now that you go with the flow in your company and
don't have any issues with these other applications. I do, so please stop
telling me how wonderful the world outside of SI is. I go there every day
for at least 15 to 30 minutes, and I'm always glad when I'm back in SI
territory.

On Thu, Apr 19, 2012 at 11:13 PM, Stefan Andersson ste...@madcrew.sewrote:

 But good news everyone! There are actually a lot of softwares out there
 which is just longing for your expertise and knowledge. And lots of black
 frames that needs content, and the frames doesn't give a  what kind of
 software you used :)




Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Rob Chapman
So, lets try and reach some logical clarity then, for I am still
somewhat confused and in a dilemma over this brash move with the
development of my application of choice.

Is Autodesk implying here that as an existing Softimage customer I should:-

a)  Stick with Softimage even though the entire original development
team has been moved to Maya or left and replaced

b) Move to Maya, as it is the lead application of choice in M  E
division and all the best developers are attracted here through AD
internal strategies

?

Congratulations on your newborn by the way Sidharth!


Re: OT: ICE demo suggestions for a usergroup

2012-04-20 Thread Fabricio Chamon
well, first thing I'd do is to let clear ICE is a platform and not a
particle simulator.
We all have it embed into our heads, but many who see soft from another
perspective don't, so I think it's crucial to let them know.

other than that it depends: are you presenting ICE or teaching its basics ?
The two require very different approaches in my opinion.

if you are presenting, there are tons of user videos over the internet that
do a really good job at marketing ice: Paul's rendering nodes and facial
rigs, lagoa, ice syflex, crowd fx, motion graphics experiments, etc.

if you are teaching, you can start simple: explain a bit about data types,
locations, arrays and contexts (spend some time at contexts giving
practical examples). Always interchange between theory and practice, so it
is more pleasing to your audience. Example exercises: a simple scatter,
particles moving to goals, simple strand emission to create hair, etc
debugging is also an important thing to show.


Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread David Gallagher


It doesn't seem like we've been discussing a likely scenario: The 
Softimage developers are being tapped for a new 3D application entirely. 
Maya is definitely showing its age -- if they try to shoehorn ICE in 
there, is it really going to work well? Maybe they are starting a new 
app. Of course they have to keep it secret because they can't undercut 
existing sales.


If they were doing that, they would want to involve all the key people 
from Softimage since they have built the most modern/recent core out 
there, and it clearly has tech advantages.


Possible?

Dave G


Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Bradley Gabe
Didn't Luc-Eric already explain this in a prior post, in a different thread?

On Fri, Apr 20, 2012 at 3:35 PM, David Gallagher 
davegsoftimagel...@gmail.com wrote:


 It doesn't seem like we've been discussing a likely scenario: The
 Softimage developers are being tapped for a new 3D application entirely.
 Maya is definitely showing its age -- if they try to shoehorn ICE in there,
 is it really going to work well? Maybe they are starting a new app. Of
 course they have to keep it secret because they can't undercut existing
 sales.

 If they were doing that, they would want to involve all the key people
 from Softimage since they have built the most modern/recent core out there,
 and it clearly has tech advantages.

 Possible?

 Dave G



Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Kiril Aronofski
There are too many variables at play with giant, multi-person projects
like software or,
for the sake of example, movies:

George Lucas made the Star Wars movies.
He then went on to make Howard the Duck.

Conversely, while Lucas directed A New Hope, Irvin Kirshner directed
Empire.

So, basically, what you're saying is, you need a great team around you in
order to make a great product. Or else, you make Howard the Duck.
Subsequently, you go on to make 3 more episodes proving once and for all
you are really just a bad director who had a bit of luck the first time
around. Essentially, you are better off letting people who know what they
are doing, do the job you arent capable of doing yourself... Ah, there! You
can fill in the blanks if you like. I'll give you a hint; mayans had no
idea how to direct a movie. ;)

On a more serious note (although, I'm not sure how significant my opinion
is here), I'd have to agree with Rob on this whole uncertainty afair with
Softimage. As a student, I chose to invest my time in learning Softimage
despite a huge presure all around not to do so and instead spend time in
front of Maya. I saw the quality and was assured by the fact that upon
acquisition Autodesk did not dismantle the product or the team behind it.
This last couple of weeks have taken a huge toll on that certainty and made
me very uncomfortable about my decision. I wonder how many newcomers are
here to feel the same. This company have done everything in its power to
discourage people who do not comply to the maya philosophy.

It's not the end of the world, but the signs are not looking good.


On Fri, Apr 20, 2012 at 8:42 PM, Bradley Gabe witha...@gmail.com wrote:

 There are too many variables at play with giant, multi-person projects
 like software or, for the sake of example, movies:

 George Lucas made the Star Wars movies.
 He then went on to make Howard the Duck.

 Conversely, while Lucas directed A New Hope, Irvin Kirshner directed
 Empire.

 There are many more options than a  b from your list. We should deal with
 the ones we have control over.
 Do the best you can with what you have, and hope for the best while
 hedging your bets. :-)

 Cheers!



 On Fri, Apr 20, 2012 at 2:13 PM, Rob Chapman tekano@gmail.com wrote:

 So, lets try and reach some logical clarity then, for I am still
 somewhat confused and in a dilemma over this brash move with the
 development of my application of choice.

 Is Autodesk implying here that as an existing Softimage customer I
 should:-

 a)  Stick with Softimage even though the entire original development
 team has been moved to Maya or left and replaced

 b) Move to Maya, as it is the lead application of choice in M  E
 division and all the best developers are attracted here through AD
 internal strategies

 ?

 Congratulations on your newborn by the way Sidharth!





Re: OT: ICE demo suggestions for a usergroup

2012-04-20 Thread Byron Nash
Yeah, it's a presentation to a mixed group of professionals here so not
everyone will even be 3D artists. I do plan on explaining how it's way
beyond a particle system and show some simple yet useful things I've used
it for over the years that are non-sim related.

On Fri, Apr 20, 2012 at 2:44 PM, Fabricio Chamon xsiml...@gmail.com wrote:

 well, first thing I'd do is to let clear ICE is a platform and not a
 particle simulator.
 We all have it embed into our heads, but many who see soft from another
 perspective don't, so I think it's crucial to let them know.

 other than that it depends: are you presenting ICE or teaching its basics
 ? The two require very different approaches in my opinion.

 if you are presenting, there are tons of user videos over the internet
 that do a really good job at marketing ice: Paul's rendering nodes and
 facial rigs, lagoa, ice syflex, crowd fx, motion graphics experiments, etc.

 if you are teaching, you can start simple: explain a bit about data types,
 locations, arrays and contexts (spend some time at contexts giving
 practical examples). Always interchange between theory and practice, so it
 is more pleasing to your audience. Example exercises: a simple scatter,
 particles moving to goals, simple strand emission to create hair, etc
 debugging is also an important thing to show.





can't load cusrom preference

2012-04-20 Thread Tim Crowson
Title: Signature

  
  
Gents,

I created a custom property in Python to house a single string and
want to install it in our workgroup as a custom preference. I have
placed it in the workgroup in \Addons\myTool\Data\Preferences\myCustomPref.Preset
But when I run Application.RefreshCustomPreferences() I get the
following warning:

# WARNING : 3000 - Not able to load a custom preference:
  Path\to\my\customPref.Preset

Any of you Jedis have insight into what might be wrong? I'm using
2012 SAP on Windows, FWIW.
-- 
  
  
  
  

  

  Tim Crowson
  Lead CG
Artist


  

  

  
  Magnetic Dreams Animation
Studio, Inc.
  2525
  Lebanon Pike, Building C. Nashville, TN 37214
  Ph 615.885.6801 | Fax 615.889.4768 |
  www.magneticdreams.com
  tim.crow...@magneticdreams.com
  

  



Begin Edit for ICE Trees

2012-04-20 Thread David Barosin
I'm scripting a regex renamer for ICE nodes and I was wondering if there is
something that will suspend updating the scene until all the edits are
done.  Something similar the beginEdit and endEdit option for Fcurves.

Thanks,
 -Dave


Re: Begin Edit for ICE Trees

2012-04-20 Thread Ben Houston
Two ideas:

- You could disable the owner of the ICE tree to prevent scene evaluation.
- You could also disconnect the connections from the main execute
node, do the update and then connect them back to the main execute
node.

-ben

On Fri, Apr 20, 2012 at 7:09 PM, David Barosin dbaro...@gmail.com wrote:
 I'm scripting a regex renamer for ICE nodes and I was wondering if there is
 something that will suspend updating the scene until all the edits are
 done.  Something similar the beginEdit and endEdit option for Fcurves.

 Thanks,
  -Dave



-- 
Best regards,
Ben Houston
Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
http://Exocortex.com - Passionate CG Software Professionals.



Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Simon Pickard
Softimage is already best character animation software

In your point of view.
I haven't seen much love for the animation side of things in Softimage in
years.
The focus is ICE, not character animation, I'm sad to say.


Re: Begin Edit for ICE Trees

2012-04-20 Thread David Barosin
Good idea. Thanks Ben.

On Fri, Apr 20, 2012 at 7:12 PM, Ben Houston b...@exocortex.com wrote:

 Two ideas:

 - You could disable the owner of the ICE tree to prevent scene evaluation.
 - You could also disconnect the connections from the main execute
 node, do the update and then connect them back to the main execute
 node.

 -ben

 On Fri, Apr 20, 2012 at 7:09 PM, David Barosin dbaro...@gmail.com wrote:
  I'm scripting a regex renamer for ICE nodes and I was wondering if there
 is
  something that will suspend updating the scene until all the edits are
  done.  Something similar the beginEdit and endEdit option for Fcurves.
 
  Thanks,
   -Dave



 --
 Best regards,
 Ben Houston
 Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
 http://Exocortex.com - Passionate CG Software Professionals.




Re: Begin Edit for ICE Trees

2012-04-20 Thread David Barosin
There is Application.DeactivateAbove( operator, mute )

On Fri, Apr 20, 2012 at 7:56 PM, Peter Agg peter@googlemail.com wrote:

 Is there any access to the 'Disable From Here' right-click option from
 scripting? Can't see anything obvious in the SDK unfortunately...



 On 21 April 2012 00:20, David Barosin dbaro...@gmail.com wrote:

 Good idea. Thanks Ben.

 On Fri, Apr 20, 2012 at 7:12 PM, Ben Houston b...@exocortex.com wrote:

 Two ideas:

 - You could disable the owner of the ICE tree to prevent scene
 evaluation.
 - You could also disconnect the connections from the main execute
 node, do the update and then connect them back to the main execute
 node.

 -ben

 On Fri, Apr 20, 2012 at 7:09 PM, David Barosin dbaro...@gmail.com
 wrote:
  I'm scripting a regex renamer for ICE nodes and I was wondering if
 there is
  something that will suspend updating the scene until all the edits are
  done.  Something similar the beginEdit and endEdit option for Fcurves.
 
  Thanks,
   -Dave



 --
 Best regards,
 Ben Houston
 Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
 http://Exocortex.com - Passionate CG Software Professionals.






Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Simon Pickard
Off the top of my head..

1. Increase raw playback speed to at least match Maya's.
2. Editable motion paths in the viewport.
3. Thread based envelope ops, or some way to use more than one core when
playing back animation. Maya has this now I think? Per character threading?
4. Look into background caching of animation for increased playback.
5. Expand Displayinfo so it's acaully useful as an on screen HUD, it's a
good basic idea, but extreamly limited in what it can do.
6. Improve the lineline so it matches the functionality of Maya's at least.
7. Add capture via timeline selection (rip it from Maya).
8. Add a ghosting method that doesn't kill the scenes playback, can't this
be more GPU based these days?
9. Build in useful dynamic presets for ragdolls, overlap, tails, ears,
trunks, etc, that are stable and work.
10. Look into smart evaluation of rigs. If I'm animating a finger tip why
is the whole rig re-evaluated?





On 21 April 2012 09:50, Eric Thivierge ethivie...@gmail.com wrote:

 What are you looking for Simon? Speak up so someone knows. Squeaky
 wheel...  :)

 
 Eric Thivierge
 http://www.ethivierge.com



 On Sat, Apr 21, 2012 at 9:18 AM, Simon Pickard m...@simonpickard.comwrote:

 Softimage is already best character animation software

 In your point of view.
 I haven't seen much love for the animation side of things in Softimage in
 years.
 The focus is ICE, not character animation, I'm sad to say.




Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Eric Turman
Sounds like you need log 10 request new features into the bug-tracking
database...They won't take 'em all lumped together :)

On Fri, Apr 20, 2012 at 7:42 PM, Simon Pickard m...@simonpickard.comwrote:

 Off the top of my head..

 1. Increase raw playback speed to at least match Maya's.
 2. Editable motion paths in the viewport.
 3. Thread based envelope ops, or some way to use more than one core when
 playing back animation. Maya has this now I think? Per character threading?
 4. Look into background caching of animation for increased playback.
 5. Expand Displayinfo so it's acaully useful as an on screen HUD, it's a
 good basic idea, but extreamly limited in what it can do.
 6. Improve the lineline so it matches the functionality of Maya's at least.
 7. Add capture via timeline selection (rip it from Maya).
 8. Add a ghosting method that doesn't kill the scenes playback, can't this
 be more GPU based these days?
 9. Build in useful dynamic presets for ragdolls, overlap, tails, ears,
 trunks, etc, that are stable and work.
 10. Look into smart evaluation of rigs. If I'm animating a finger tip why
 is the whole rig re-evaluated?






 On 21 April 2012 09:50, Eric Thivierge ethivie...@gmail.com wrote:

 What are you looking for Simon? Speak up so someone knows. Squeaky
 wheel...  :)

 
 Eric Thivierge
 http://www.ethivierge.com



 On Sat, Apr 21, 2012 at 9:18 AM, Simon Pickard m...@simonpickard.comwrote:

 Softimage is already best character animation software

 In your point of view.
 I haven't seen much love for the animation side of things in Softimage
 in years.
 The focus is ICE, not character animation, I'm sad to say.





-- 




-=T=-


Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Eric Turman
Wait...is that available outside of the beta cycle?

On Fri, Apr 20, 2012 at 7:47 PM, Eric Turman i.anima...@gmail.com wrote:

 Sounds like you need log 10 request new features into the bug-tracking
 database...They won't take 'em all lumped together :)

 On Fri, Apr 20, 2012 at 7:42 PM, Simon Pickard m...@simonpickard.comwrote:

 Off the top of my head..

 1. Increase raw playback speed to at least match Maya's.
 2. Editable motion paths in the viewport.
 3. Thread based envelope ops, or some way to use more than one core when
 playing back animation. Maya has this now I think? Per character threading?
 4. Look into background caching of animation for increased playback.
 5. Expand Displayinfo so it's acaully useful as an on screen HUD, it's a
 good basic idea, but extreamly limited in what it can do.
 6. Improve the lineline so it matches the functionality of Maya's at
 least.
 7. Add capture via timeline selection (rip it from Maya).
 8. Add a ghosting method that doesn't kill the scenes playback, can't
 this be more GPU based these days?
 9. Build in useful dynamic presets for ragdolls, overlap, tails, ears,
 trunks, etc, that are stable and work.
 10. Look into smart evaluation of rigs. If I'm animating a finger tip why
 is the whole rig re-evaluated?






 On 21 April 2012 09:50, Eric Thivierge ethivie...@gmail.com wrote:

 What are you looking for Simon? Speak up so someone knows. Squeaky
 wheel...  :)

 
 Eric Thivierge
 http://www.ethivierge.com



 On Sat, Apr 21, 2012 at 9:18 AM, Simon Pickard m...@simonpickard.comwrote:

 Softimage is already best character animation software

 In your point of view.
 I haven't seen much love for the animation side of things in Softimage
 in years.
 The focus is ICE, not character animation, I'm sad to say.





 --




 -=T=-




-- 




-=T=-


Re: can't load cusrom preference

2012-04-20 Thread Tim Crowson
Title: Signature

  
  
I agree and that sounds like a good plan, but I'm still unclear on
how to get it to install properly. If you were creating one from
scratch, how would you do this and what order would you do it in? I
think I've got everything where it needs to be (it frankly isn't
that complicated). But for some reason it insists on not installing.

-Tim



On 4/20/2012 7:37 PM, Matt Lind wrote:

  
  
  
  
  
  
I
would advise creating a self installing custom property as
your custom user preference property.

I
would then write a self installing command which can manage
the custom user preference property. The advantage being
you could write something very simple and generic to operate
on any custom user preference if you decide to make more or
perform maintenance on just the one.

You
would need to write two commands in support:

- Install:
Creates an instance of the custom user preference property
at the scene root, then calls InstallCustomPreference() to
put it into the user preferences.

- Uninstall:
Deletes the custom user preference from the users
preferences, then deletes the .preset file from the hard
drive in the users workgroup.

Thats
it.

Going
your route is the quick n dirty way. While itll require
less effort the first time you do it, itll also pull the
most hair out of your head when it comes to performing any
kind of maintenance.


Matt







  
From:
softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On
  Behalf Of Tim Crowson
Sent: Friday, April 20, 2012 5:27 PM
To: softimage@listproc.autodesk.com
Subject: Re: can't load cusrom preference
  


Thanks guys,
  
  In this particular case, I just want to create a preference to
  store the path to an image editor. I was updating my old 'Open
  In PS' script (for nodes in the shader tree) and ran into
  trouble when I tried to move it over to the workgroup for the
  rest of my pals.
  
  One thing puzzles me. I'm supposed to create a self-installing
  property and place it in Data\Preferences but with the
  extension .Preset. This sounds like I just need to
  rename my extension from .py to .Preset. But
  is that right? Sorry, I'm new to custom prefs this way.
  
  And it's still throwing the warning no matter what order I do
  things in. Cryptic warning too. Wish it gave me a hint as to
  the reason... Right now it might as well be '# WARNING:
3000 - Too much noob detected'
  
  -Tim
  
  On 4/20/2012 6:00 PM, Matt Lind wrote: 
In
our pipeline we use Custom user Preferences for things that
dont change much, such as server paths, database schemas,
etc..

I
wrote a few simple commands which maintain custom user
preferences and found the best way to manage them is to
treat them like self installing Custom Properties using a
versioning scheme. 

Every
custom property I create for our production has a version
and type parameter. When a scene or model is loaded, an
event script scans all the custom properties and compares
the version and type parameters in the custom property to
the values stored in the custom propertys plugin. If the
plugin is newer, the custom property is deleted and
re-instanced into the scene copying the old information
across to the new instance. I extend this same process to
custom user preferences. The main difference being that
custom user preferences can only use a subset of the
available parameter value types available for custom
properties.

My
code for managing custom user preferences is in the
OnStartUp() event and performs the same tasks as described
above. The only difference is newly instanced custom
properties to be used as custom user preferences must be
installed at the scene root before calling
InstallCustomPreference(). When deleting a custom user
preference, you must first delete the custom property

Re: can't load cusrom preference

2012-04-20 Thread Eric Thivierge
Have you looked at the InstallCustomPreferences command? The 2010 docs says
it will take your property and convert it to the .preset.


Eric Thivierge
http://www.ethivierge.com


On Sat, Apr 21, 2012 at 10:59 AM, Tim Crowson 
tim.crow...@magneticdreams.com wrote:

  I agree and that sounds like a good plan, but I'm still unclear on how to
 get it to install properly. If you were creating one from scratch, how
 would you do this and what order would you do it in? I think I've got
 everything where it needs to be (it frankly isn't that complicated). But
 for some reason it insists on not installing.

 -Tim




 On 4/20/2012 7:37 PM, Matt Lind wrote:

  I would advise creating a self installing custom property as your custom
 user preference property.

 ** **

 I would then write a self installing command which can manage the custom
 user preference property.  The advantage being you could write something
 very simple and generic to operate on any custom user preference if you
 decide to make more or perform maintenance on just the one.

 ** **

 You would need to write two commands in support:

 ** **

 -  Install: Creates an instance of the custom user preference
 property at the scene root, then calls InstallCustomPreference() to put it
 into the user preferences.

 ** **

 -  Uninstall: Deletes the custom user preference from the user’s
 preferences, then deletes the .preset file from the hard drive in the
 user’s workgroup.

 ** **

 That’s it.

 ** **

 Going your route is the quick n’ dirty way.  While it’ll require less
 effort the first time you do it, it’ll also pull the most hair out of your
 head when it comes to performing any kind of maintenance.

 ** **

 ** **

 Matt

 ** **

 ** **

 ** **

 ** **

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *Tim Crowson
 *Sent:* Friday, April 20, 2012 5:27 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: can't load cusrom preference

 ** **

 Thanks guys,

 In this particular case, I just want to create a preference to store the
 path to an image editor. I was updating my old 'Open In PS' script (for
 nodes in the shader tree) and ran into trouble when I tried to move it over
 to the workgroup for the rest of my pals.

 One thing puzzles me. I'm supposed to create a self-installing property
 and place it in Data\Preferences but with the extension *.Preset*. This
 sounds like I just need to rename my extension from *.py* to *.Preset*.
 But is that right? Sorry, I'm new to custom prefs this way.

 And it's still throwing the warning no matter what order I do things in.
 Cryptic warning too. Wish it gave me a hint as to the reason... Right now
 it might as well be *'# WARNING: 3000 - Too much noob detected'*

 -Tim

 On 4/20/2012 6:00 PM, Matt Lind wrote: 

 In our pipeline we use Custom user Preferences for things that don’t
 change much, such as server paths, database schemas, etc..

  

 I wrote a few simple commands which maintain custom user preferences and
 found the best way to manage them is to treat them like self installing
 Custom Properties using a  versioning scheme.   

  

 Every custom property I create for our production has a “version” and
 “type” parameter.  When a scene or model is loaded, an event script scans
 all the custom properties and compares the version and type parameters in
 the custom property to the values stored in the custom property’s plugin.
 If the plugin is newer, the custom property is deleted and re-instanced
 into the scene copying the old information across to the new instance.  I
 extend this same process to custom user preferences.  The main difference
 being that custom user preferences can only use a subset of the available
 parameter value types available for custom properties.

  

 My code for managing custom user preferences is in the OnStartUp() event
 and performs the same tasks as described above.  The only difference is
 newly instanced custom properties to be used as custom user preferences
 must be installed at the scene root before calling
 InstallCustomPreference().  When deleting a custom user preference, you
 must first delete the custom property installed in the user preferences,
 then delete the associated .preset file in the user’s workgroup location.
 If you do it in any other order, you’ll get flakey behaviors.

  

  

 You may still get the error you report when installing the custom user
 preference for the first time, but it’ll go away in future sessions of the
 application.  However, I have noticed the error is more frequent in 2012
 and 2013.  Appears to be an order-of-operations thing.  Just the other day
 one of our artists activated “Load last scene at startup” preference, and
 that triggered a bunch of errors.  It seems 

Re: can't load cusrom preference

2012-04-20 Thread Tim Crowson
Title: Signature

  
  
I did. But last I heard, it installed it in the User directory. Is
that still the case? Actually, in my case, since the path is likely
to change from user to user, I guess that's the better way to do it
anyway.

But we also have custom prefs that we all need to share and I'd like
to nail that down as well.

-Tim

On 4/20/2012 8:04 PM, Eric Thivierge wrote:
Have you looked at the InstallCustomPreferences
  command? The 2010 docs says it will take your property and convert
  it to the .preset.
  

Eric Thivierge
http://www.ethivierge.com


On Sat, Apr 21, 2012 at 10:59 AM, Tim
  Crowson tim.crow...@magneticdreams.com
  wrote:
  
 I agree and that
  sounds like a good plan, but I'm still unclear on how to
  get it to install properly. If you were creating one from
  scratch, how would you do this and what order would you do
  it in? I think I've got everything where it needs to be
  (it frankly isn't that complicated). But for some reason
  it insists on not installing.
  
  -Tim
  

  
  
  
  On 4/20/2012 7:37 PM, Matt Lind wrote:
  

  I
  would advise creating a self installing custom
  property as your custom user preference
  property.
   
  I
  would then write a self installing command
  which can manage the custom user preference
  property.  The advantage being you could write
  something very simple and generic to operate
  on any custom user preference if you decide to
  make more or perform maintenance on just the
  one.
   
  You

  would need to write two commands in support:
   
  -  Install:

  Creates an instance of the custom user
  preference property at the scene root, then
  calls InstallCustomPreference() to put it into
  the user preferences.
   
  -  Uninstall:

  Deletes the custom user preference from the
  user’s preferences, then deletes the .preset
  file from the hard drive in the user’s
  workgroup.
   
  That’s

  it.
   
  Going

  your route is the quick n’ dirty way.  While
  it’ll require less effort the first time you
  do it, it’ll also pull the most hair out of
  your head when it comes to performing any kind
  of maintenance.
   
   
  Matt
   
   
   
   
   
   
  

  From:
  softimage-boun...@listproc.autodesk.com
  [mailto:softimage-boun...@listproc.autodesk.com]
  On Behalf Of Tim Crowson
  Sent: Friday, April 20, 2012 5:27
  PM
  To: softimage@listproc.autodesk.com
  Subject: Re: can't load cusrom
  preference

  
   
  Thanks guys,

In this particular case, I just want to create a
preference to store the path to an image editor.
I was updating my old 'Open In PS' script (for
nodes in the shader tree) and ran into trouble
when I tried to move it over to the workgroup
for the rest of my pals.

One thing puzzles me. I'm supposed to create a
self-installing property and place it in
Data\Preferences but with the extension .Preset.
This sounds 

Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Eric Thivierge
I'm sure Aloys has some connections to reporting these requests too. Then
again, you could learn to code and write your own damn tools as well! :P


Eric Thivierge
http://www.ethivierge.com


On Sat, Apr 21, 2012 at 11:09 AM, Simon Pickard m...@simonpickard.comwrote:

 I asked Raf about 4 years ago and he told me to quit moaning if that's
 what you mean? ;)


Startup script

2012-04-20 Thread Simon Van de Lagemaat
We're trying to run a couple of python procedures when Softimage starts up.  
Where should we be placing these functions?  Is there a place where Softimage 
would evaluate python on application load?

Cheers


RE: can't load cusrom preference

2012-04-20 Thread Matt Lind
I just explained it ;-)


1)  Make a self installing custom property and put it in the plugins 
folder of any workgroup that can be seen by the end user.  Set the default 
values of the parameters to the values you'd like everybody to have.


2)  Create a command to install the custom property as a custom user 
preference.  The command has to do 2 simple things: create an instance of the 
custom property at the scene root, then run InstallCustomPreference() to move 
that property into the user's preferences.  This will automatically generate 
the .preset file in the user's workgroup you've been trying to create manually.



3)  If the user preference ever needs to be modified or updated, you'll 
need a command to uninstall the custom user preference so it can be replaced 
with the modified version.  This is as simple as finding the custom property in 
the user preferences and deleting it, then deleting the associated .preset file 
in the user's local workgroup.



4)  To update the custom user preference, modify your self-installing 
custom property with the desired changes, run your uninstall command to remove 
the custom user preferences, then run your install command to replace custom 
user preference with the new version.  Optionally, this can be performed in the 
application startup event if you prefer to make it automatic.



That's it.


Matt





From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Crowson
Sent: Friday, April 20, 2012 5:59 PM
To: softimage@listproc.autodesk.com
Subject: Re: can't load cusrom preference

I agree and that sounds like a good plan, but I'm still unclear on how to get 
it to install properly. If you were creating one from scratch, how would you do 
this and what order would you do it in? I think I've got everything where it 
needs to be (it frankly isn't that complicated). But for some reason it insists 
on not installing.

-Tim



On 4/20/2012 7:37 PM, Matt Lind wrote:
I would advise creating a self installing custom property as your custom user 
preference property.

I would then write a self installing command which can manage the custom user 
preference property.  The advantage being you could write something very simple 
and generic to operate on any custom user preference if you decide to make more 
or perform maintenance on just the one.

You would need to write two commands in support:


-  Install: Creates an instance of the custom user preference property 
at the scene root, then calls InstallCustomPreference() to put it into the user 
preferences.



-  Uninstall: Deletes the custom user preference from the user's 
preferences, then deletes the .preset file from the hard drive in the user's 
workgroup.

That's it.

Going your route is the quick n' dirty way.  While it'll require less effort 
the first time you do it, it'll also pull the most hair out of your head when 
it comes to performing any kind of maintenance.


Matt






From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Crowson
Sent: Friday, April 20, 2012 5:27 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: can't load cusrom preference

Thanks guys,

In this particular case, I just want to create a preference to store the path 
to an image editor. I was updating my old 'Open In PS' script (for nodes in the 
shader tree) and ran into trouble when I tried to move it over to the workgroup 
for the rest of my pals.

One thing puzzles me. I'm supposed to create a self-installing property and 
place it in Data\Preferences but with the extension .Preset. This sounds like I 
just need to rename my extension from .py to .Preset. But is that right? Sorry, 
I'm new to custom prefs this way.

And it's still throwing the warning no matter what order I do things in. 
Cryptic warning too. Wish it gave me a hint as to the reason... Right now it 
might as well be '# WARNING: 3000 - Too much noob detected'

-Tim

On 4/20/2012 6:00 PM, Matt Lind wrote:
In our pipeline we use Custom user Preferences for things that don't change 
much, such as server paths, database schemas, etc..

I wrote a few simple commands which maintain custom user preferences and found 
the best way to manage them is to treat them like self installing Custom 
Properties using a  versioning scheme.

Every custom property I create for our production has a version and type 
parameter.  When a scene or model is loaded, an event script scans all the 
custom properties and compares the version and type parameters in the custom 
property to the values stored in the custom property's plugin.  If the plugin 
is newer, the custom property is deleted and re-instanced into the scene 
copying the old information across to the new instance.  I extend this same 
process to custom user preferences.  The main difference 

Re: can't load cusrom preference

2012-04-20 Thread Tim Crowson
Title: Signature

  
  
Thanks, Matt. Makese sense now. Thanks for the extra detail.

-Tim



On 4/20/2012 10:21 PM, Matt Lind wrote:

  
  
  
  
  
  
I
just explained it ;-)

1) Make
a self installing custom property and put it in the
plugins folder of any workgroup that can be seen by the
end user. Set the default values of the parameters to the
values youd like everybody to have.

2) Create
a command to install the custom property as a custom user
preference. The command has to do 2 simple things: create
an instance of the custom property at the scene root, then
run InstallCustomPreference() to move that property into the
users preferences. This will automatically generate the
.preset file in the users workgroup youve been trying to
create manually.

3) If
the user preference ever needs to be modified or updated,
youll need a command to uninstall the custom user
preference so it can be replaced with the modified version.
This is as simple as finding the custom property in the user
preferences and deleting it, then deleting the associated
.preset file in the users local workgroup.

4) To
update the custom user preference, modify your
self-installing custom property with the desired changes,
run your uninstall command to remove the custom user
preferences, then run your install command to replace custom
user preference with the new version. Optionally, this can
be performed in the application startup event if you prefer
to make it automatic.


Thats
it.


Matt






  
From:
softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On
  Behalf Of Tim Crowson
Sent: Friday, April 20, 2012 5:59 PM
To: softimage@listproc.autodesk.com
Subject: Re: can't load cusrom preference
  


I agree and that sounds like a good plan,
  but I'm still unclear on how to get it to install properly. If
  you were creating one from scratch, how would you do this and
  what order would you do it in? I think I've got everything
  where it needs to be (it frankly isn't that complicated). But
  for some reason it insists on not installing.
  
  -Tim
  
  
  
  On 4/20/2012 7:37 PM, Matt Lind wrote: 
I
would advise creating a self installing custom property as
your custom user preference property.

I
would then write a self installing command which can manage
the custom user preference property. The advantage being
you could write something very simple and generic to operate
on any custom user preference if you decide to make more or
perform maintenance on just the one.

You
would need to write two commands in support:

- Install:
Creates an instance of the custom user preference property
at the scene root, then calls InstallCustomPreference() to
put it into the user preferences.

- Uninstall:
Deletes the custom user preference from the users
preferences, then deletes the .preset file from the hard
drive in the users workgroup.

Thats
it.

Going
your route is the quick n dirty way. While itll require
less effort the first time you do it, itll also pull the
most hair out of your head when it comes to performing any
kind of maintenance.


Matt







  
From:
softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com]
On Behalf Of Tim Crowson
Sent: Friday, April 20, 2012 5:27 PM
To: softimage@listproc.autodesk.com
Subject: Re: can't load cusrom preference
  


Thanks guys,
  
  In this particular case, I just want to create a preference to
  store the path to an image editor. I was updating my old 'Open
  In PS' script (for nodes in the shader tree) and ran into
  trouble when I tried to move it over to the workgroup for the