Re: Intro to the new team (was RE: Softimage development)
Open up houdini half way through and shout at them see? DO YOU ING SEE WHAT I MEAN?!. Please. On Fri, Apr 20, 2012 at 3:24 PM, guillaume laforge guillaume.laforge...@gmail.com wrote: Time to go to bed Luc-Eric, we've got a Maya meeting tomorrow! Guillaume Laforge Sorry, could not resist ;) Sent from my phone On 2012-04-19, at 21:53, Luc-Eric Rousseau luceri...@gmail.com wrote: On Thu, Apr 19, 2012 at 9:39 PM, Kiril Aronofski flyone...@gmail.com wrote: Am I wrong in thinking that those who moved over to maya FX project are people largely responsible for ICE work in Softimage? Seeing how most of the new guys come with a strong game software engineering background, We've trained new people in ICE, they've been co-developing the ICE features with us for two releases now. ICE development will continue. Chun Pong did not list the full staff on the product -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: Intro to the new team (was RE: Softimage development)
Then leave to go to work for sidefx ;) On Apr 20, 2012, at 8:05, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Open up houdini half way through and shout at them see? DO YOU ING SEE WHAT I MEAN?!. Please. On Fri, Apr 20, 2012 at 3:24 PM, guillaume laforge guillaume.laforge...@gmail.com wrote: Time to go to bed Luc-Eric, we've got a Maya meeting tomorrow! Guillaume Laforge Sorry, could not resist ;) Sent from my phone On 2012-04-19, at 21:53, Luc-Eric Rousseau luceri...@gmail.com wrote: On Thu, Apr 19, 2012 at 9:39 PM, Kiril Aronofski flyone...@gmail.com wrote: Am I wrong in thinking that those who moved over to maya FX project are people largely responsible for ICE work in Softimage? Seeing how most of the new guys come with a strong game software engineering background, We've trained new people in ICE, they've been co-developing the ICE features with us for two releases now. ICE development will continue. Chun Pong did not list the full staff on the product -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: Intro to the new team (was RE: Softimage development)
Hey at least copy and paste works in osx. Linux still hasn't worked that out. Here's an example.. See what I mean? Si On 20 April 2012 15:24, Sam Bowling sbowl...@cox.net wrote: Before they Bin OSX? Another release like lion and it will be gone before Softimage! *From:* Simon Pickard m...@simonpickard.com *Sent:* Thursday, April 19, 2012 9:09 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Intro to the new team (was RE: Softimage development) Bit selfish I know but can I get an OSX version of Softimage before they bin it? Ta! :) i have mixed up feelings of course. I really must admit this is major in terms of seeing Softimage finally vanish but i cant do anything except to hope for the best for all of us softimage underdogs.
Re: What are the specific API limitations on the background render thread?
Maybe you can put the command in the abort callback. But then you must use a switch because the abort is called several times. Have used this after a forced preview close to open a custom renderviewport. Sephan
Re: Intro to the new team (was RE: Softimage development)
So this means an equal number of people were taken off Maya and moved somewhere else, right? It's a big game of musical chairs! Hope for the best, prepare for the worst. Paul On Apr 20, 2012, at 2:23 AM, Juhani Karlsson juhani.karls...@talvi.com wrote: Nah, fresh blood is good. Anyone who has worked on a same project for 10 years knows that its gets to you. Changing to Maya team is then again not that different, but who cares. : ) I believe the new guys can deliver, maybe even better. Game development is not easy you know ; ) 2012/4/20 Stefan Andersson ste...@madcrew.se Then leave to go to work for sidefx ;) On Apr 20, 2012, at 8:05, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Open up houdini half way through and shout at them see? DO YOU ING SEE WHAT I MEAN?!. Please. On Fri, Apr 20, 2012 at 3:24 PM, guillaume laforge guillaume.laforge...@gmail.com wrote: Time to go to bed Luc-Eric, we've got a Maya meeting tomorrow! Guillaume Laforge Sorry, could not resist ;) Sent from my phone On 2012-04-19, at 21:53, Luc-Eric Rousseau luceri...@gmail.com wrote: On Thu, Apr 19, 2012 at 9:39 PM, Kiril Aronofski flyone...@gmail.com wrote: Am I wrong in thinking that those who moved over to maya FX project are people largely responsible for ICE work in Softimage? Seeing how most of the new guys come with a strong game software engineering background, We've trained new people in ICE, they've been co-developing the ICE features with us for two releases now. ICE development will continue. Chun Pong did not list the full staff on the product -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Python in 2012
Hey folks, I have installed 2.72 x64 as well as pywin32 for the right version. Python is showing up in the script editor as an option, python plugins work (such as custom commands and operators) but the code in the script editor itself is not executed when using python. Is this a known issue? -H
RE: Python in 2012
No, not to me. -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Helge Mathee Sent: April-20-12 7:53 AM To: softimage@listproc.autodesk.com Subject: Python in 2012 Hey folks, I have installed 2.72 x64 as well as pywin32 for the right version. Python is showing up in the script editor as an option, python plugins work (such as custom commands and operators) but the code in the script editor itself is not executed when using python. Is this a known issue? -H attachment: winmail.dat
RE: Python in 2012
What about the Python that ships with Softimage? Does it work? I did use 2.7 for awhile, but that was months ago. -Original Message- From: Stephen Blair Sent: April-20-12 7:09 AM To: 'softimage@listproc.autodesk.com' Subject: RE: Python in 2012 No, not to me. -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Helge Mathee Sent: April-20-12 7:53 AM To: softimage@listproc.autodesk.com Subject: Python in 2012 Hey folks, I have installed 2.72 x64 as well as pywin32 for the right version. Python is showing up in the script editor as an option, python plugins work (such as custom commands and operators) but the code in the script editor itself is not executed when using python. Is this a known issue? -H attachment: winmail.dat
RE: Intro to the new team (was RE: Softimage development)
Ummm, all the devs are moving on to the new project and we are keeping the team together. All the Softies have had a hand in training the Singapore team to make sure the transition is a smooth one. They have not been scared to jump into such a large product so I'm excited to see what they can do. As Chun-Pong mentioned there are some very experienced Softimage devs in the consulting team in Montreal that still work on Softimage and many of their fixes get rolled into each release. Everyone involved with Softimage over the past few years is still around so the knowledge is not going anywhere. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: 19 April 2012 22:41 To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) stay calm, there are others still around... unless they are leaving too. sean, marc-andre, yanick, brent... those are just off the top of my head. dont forget all the support guys too! stephen, graham, siddarth, matthew.. i am sure i am missing someone... s On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman tekano@gmail.commailto:tekano@gmail.com wrote: incredulous, absolve the the entire known dev team ( except Brent stays yes?) into fecking Maya, plan it for over year, whilst denying everything and that nothing is going to happen to Softimage. seriously? attachment: winmail.dat
Re: Intro to the new team (was RE: Softimage development)
Interestingly Chinny didn't say that he works on Maya now but instead on something new. Cheers Steffen P.S.: It's just my wish that so much Softimage talent and passion doesn't get sucked up completely by the evil Mayans! ;) -- PGP-ID(RSA): 0xCCE2E989 / 0xE045734C CCE2E989 Fingerprint: 394B 3DA9 9A9A 96C6 3A5A 0595 EF92 EE1F
RE: Friday Flashback
Friday Flashback #66 #Softimage XSI team pictures from 2000 and 2008 http://wp.me/powV4-1My From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: April-13-12 10:43 AM To: softimage@listproc.autodesk.com Subject: RE: Friday Flashback Friday Flashback #65 1997 DreamWorks chooses Softimage for Shrek http://wp.me/powV4-1LD From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: April-06-12 10:35 AM To: softimage@listproc.autodesk.com Subject: RE: Friday Flashback Friday Flashback #64 Softimage show-me-the-team Easter Egg http://wp.me/powV4-1KL From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: March-30-12 11:13 AM To: softimage@listproc.autodesk.com Subject: RE: Friday Flashback Friday Flashback #63 Microsoft buys Softimage - the press release and some news clippings about the 14 Feb 1994 acquisition http://wp.me/powV4-1Jw From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: March-23-12 10:33 AM To: softimage@listproc.autodesk.com Subject: RE: Friday Flashback Friday Flashback #62 Building #Softimage http://wp.me/powV4-1Ip From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: March-16-12 7:28 AM To: softimage@listproc.autodesk.com Subject: RE: Friday Flashback Friday Flashback #61 16 March 2000 #Softimage invites you to the launch of the next generation of SOFTIMAGE|3D tools. Animation R3Defined . http://wp.me/powV4-1Hh From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane Sent: March-11-12 7:57 PM To: tak...@earthlink.net; softimage@listproc.autodesk.com Subject: Re: Friday Flashback If I remember it right Flesh was actually used on Charlotte's Web for UVing and painting guides in because it was the only really linux friendly thing around for what we needed to do (Sony possibly had a linux build of bodypaint, but that was it). I think at the time licensing was a bit murky because it wasn't even being sold anymore. Yes, that was DNASoft, and it had been around for quite a while. On Sat, Mar 10, 2012 at 4:02 AM, tak...@earthlink.netmailto:tak...@earthlink.net wrote: Wow, blast from the past. Wasn't Taarna somehow ancestral to DNAsoft? I vaguely recall a paint software too, Taarna Flesh or something... -T -Original Message- From: Stephen Blair stephen.bl...@autodesk.commailto:stephen.bl...@autodesk.com Sent: Mar 9, 2012 11:44 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Friday Flashback #Softimage Friday Flashback #60 A key event: Tony de Peltrie (1985) http://wp.me/powV4-1FY -Original Message- From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: March-02-12 8:59 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Friday Flashback Friday Flashback #59: A 1997 vision of a Sumatra-DS integration... http://wp.me/powV4-1F1 -Original Message- From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: February-24-12 11:19 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Friday Flashback Friday Flashback #58 5 + 64 - 3d love http://wp.me/powV4-1DG -Original Message- From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: February-17-12 6:21 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Friday Flashback #Softimage Friday Flashback #57 SOFTIMAGE|3D custom dialogs http://wp.me/powV4-1Cj -Original Message- From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: February-10-12 10:09 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Friday Flashback Friday Flashback #56 Moondust, a visual-programming approach to building FX Particle graph mock up from 2006 http://wp.me/powV4-1BM -Original Message- From:
Re: Friday Flashback
Please take this down, the people in it have not given you permission to publish this on the internet On Fri, Apr 20, 2012 at 4:41 AM, Stephen Blair stephen.bl...@autodesk.com wrote: Friday Flashback #66 #Softimage XSI team pictures from 2000 and 2008 http://wp.me/powV4-1My From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: April-13-12 10:43 AM To: softimage@listproc.autodesk.com Subject: RE: Friday Flashback Friday Flashback #65 1997 DreamWorks chooses Softimage for Shrek http://wp.me/powV4-1LD From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: April-06-12 10:35 AM To: softimage@listproc.autodesk.com Subject: RE: Friday Flashback Friday Flashback #64 Softimage show-me-the-team Easter Egg http://wp.me/powV4-1KL From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: March-30-12 11:13 AM To: softimage@listproc.autodesk.com Subject: RE: Friday Flashback Friday Flashback #63 Microsoft buys Softimage - the press release and some news clippings about the 14 Feb 1994 acquisition http://wp.me/powV4-1Jw From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: March-23-12 10:33 AM To: softimage@listproc.autodesk.com Subject: RE: Friday Flashback Friday Flashback #62 Building #Softimage http://wp.me/powV4-1Ip From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: March-16-12 7:28 AM To: softimage@listproc.autodesk.com Subject: RE: Friday Flashback Friday Flashback #61 16 March 2000 #Softimage invites you to the launch of the next generation of SOFTIMAGE|3D tools. Animation R3Defined . http://wp.me/powV4-1Hh From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane Sent: March-11-12 7:57 PM To: tak...@earthlink.net; softimage@listproc.autodesk.com Subject: Re: Friday Flashback If I remember it right Flesh was actually used on Charlotte's Web for UVing and painting guides in because it was the only really linux friendly thing around for what we needed to do (Sony possibly had a linux build of bodypaint, but that was it). I think at the time licensing was a bit murky because it wasn't even being sold anymore. Yes, that was DNASoft, and it had been around for quite a while. On Sat, Mar 10, 2012 at 4:02 AM, tak...@earthlink.netmailto:tak...@earthlink.net wrote: Wow, blast from the past. Wasn't Taarna somehow ancestral to DNAsoft? I vaguely recall a paint software too, Taarna Flesh or something... -T -Original Message- From: Stephen Blair stephen.bl...@autodesk.commailto:stephen.bl...@autodesk.com Sent: Mar 9, 2012 11:44 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Friday Flashback #Softimage Friday Flashback #60 A key event: Tony de Peltrie (1985) http://wp.me/powV4-1FY -Original Message- From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: March-02-12 8:59 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Friday Flashback Friday Flashback #59: A 1997 vision of a Sumatra-DS integration... http://wp.me/powV4-1F1 -Original Message- From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: February-24-12 11:19 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Friday Flashback Friday Flashback #58 5 + 64 - 3d love http://wp.me/powV4-1DG -Original Message- From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: February-17-12 6:21 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Friday Flashback #Softimage Friday Flashback #57 SOFTIMAGE|3D custom dialogs http://wp.me/powV4-1Cj -Original Message- From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: February-10-12 10:09 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Re: Friday Flashback
Well that's one way to make everyone go look at the picture before it gets taken down ;P On 2012/04/20 02:22 PM, Luc-Eric Rousseau wrote: Please take this down, the people in it have not given you permission to publish this on the internet On Fri, Apr 20, 2012 at 4:41 AM, Stephen Blair stephen.bl...@autodesk.com wrote: Friday Flashback #66 #Softimage XSI team pictures from 2000 and 2008 http://wp.me/powV4-1My From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: April-13-12 10:43 AM To: softimage@listproc.autodesk.com Subject: RE: Friday Flashback Friday Flashback #65 1997 DreamWorks chooses Softimage for Shrek http://wp.me/powV4-1LD From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: April-06-12 10:35 AM To: softimage@listproc.autodesk.com Subject: RE: Friday Flashback Friday Flashback #64 Softimage show-me-the-team Easter Egg http://wp.me/powV4-1KL From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: March-30-12 11:13 AM To: softimage@listproc.autodesk.com Subject: RE: Friday Flashback Friday Flashback #63 Microsoft buys Softimage - the press release and some news clippings about the 14 Feb 1994 acquisition http://wp.me/powV4-1Jw From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: March-23-12 10:33 AM To: softimage@listproc.autodesk.com Subject: RE: Friday Flashback Friday Flashback #62 Building #Softimage http://wp.me/powV4-1Ip From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: March-16-12 7:28 AM To: softimage@listproc.autodesk.com Subject: RE: Friday Flashback Friday Flashback #61 16 March 2000 #Softimage invites you to the launch of the next generation of SOFTIMAGE|3D tools. Animation R3Defined . http://wp.me/powV4-1Hh From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane Sent: March-11-12 7:57 PM To: tak...@earthlink.net; softimage@listproc.autodesk.com Subject: Re: Friday Flashback If I remember it right Flesh was actually used on Charlotte's Web for UVing and painting guides in because it was the only really linux friendly thing around for what we needed to do (Sony possibly had a linux build of bodypaint, but that was it). I think at the time licensing was a bit murky because it wasn't even being sold anymore. Yes, that was DNASoft, and it had been around for quite a while. On Sat, Mar 10, 2012 at 4:02 AM,tak...@earthlink.netmailto:tak...@earthlink.net wrote: Wow, blast from the past. Wasn't Taarna somehow ancestral to DNAsoft? I vaguely recall a paint software too, Taarna Flesh or something... -T -Original Message- From: Stephen Blairstephen.bl...@autodesk.commailto:stephen.bl...@autodesk.com Sent: Mar 9, 2012 11:44 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.comsoftimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Friday Flashback #Softimage Friday Flashback #60 A key event: Tony de Peltrie (1985) http://wp.me/powV4-1FY -Original Message- From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: March-02-12 8:59 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Friday Flashback Friday Flashback #59: A 1997 vision of a Sumatra-DS integration... http://wp.me/powV4-1F1 -Original Message- From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: February-24-12 11:19 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Friday Flashback Friday Flashback #58 5 + 64 - 3d love http://wp.me/powV4-1DG -Original Message- From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: February-17-12 6:21 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Friday Flashback #Softimage Friday Flashback #57 SOFTIMAGE|3D custom dialogs http://wp.me/powV4-1Cj -Original Message- From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: February-10-12
Re: Intro to the new team (was RE: Softimage development)
hahaha!! So the whole team is gone, and replaced by games people in Singapore. Do you actually believe that WE will believe that nothing will change?? Excuse me but... what? Yeah right On Fri, Apr 20, 2012 at 1:24 PM, Brent McPherson brent.mcpher...@autodesk.com wrote: Ummm, all the devs are moving on to the new project and we are keeping the team together. All the Softies have had a hand in training the Singapore team to make sure the transition is a smooth one. They have not been scared to jump into such a large product so I'm excited to see what they can do. As Chun-Pong mentioned there are some very experienced Softimage devs in the consulting team in Montreal that still work on Softimage and many of their fixes get rolled into each release. Everyone involved with Softimage over the past few years is still around so the knowledge is not going anywhere. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: 19 April 2012 22:41 To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) stay calm, there are others still around... unless they are leaving too. sean, marc-andre, yanick, brent... those are just off the top of my head. dont forget all the support guys too! stephen, graham, siddarth, matthew.. i am sure i am missing someone... s On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman tekano@gmail.commailto: tekano@gmail.com wrote: incredulous, absolve the the entire known dev team ( except Brent stays yes?) into fecking Maya, plan it for over year, whilst denying everything and that nothing is going to happen to Softimage. seriously? -- *STEFAN ANDERSSON* // *Creative Director* // *Mad Crew AB* // http://www.madcrew.se
Re: Python in 2012
Never happened to mee either, though I've been mostly using the built-in Python version that ships with Softimage for some time now, which is version 2.6.4. I believe to remember that this was the only officially supported and working version, others have this or that issue. Any particular reason you need to use 2.7.2 over 2.6.4? Maybe ask Steven Caron, he seems to favour 2.7.2 too (PyQt for Softimage is compiled against it afaik) Hey folks, I have installed 2.72 x64 as well as pywin32 for the right version. Python is showing up in the script editor as an option, python plugins work (such as custom commands and operators) but the code in the script editor itself is not executed when using python. Is this a known issue? -H -- --- Stefan Kubicek Co-founder --- keyvis digital imagery Wehrgasse 9 - Grüner Hof 1050 Vienna Austria Phone:+43/699/12614231 --- www.keyvis.at ste...@keyvis.at --- -- This email and its attachments are --confidential and for the recipient only--
Re: Friday Flashback
too late, lol :) Em 20 de abril de 2012 09:28, Gerbrand Nel g...@cannonballbunny.com escreveu: Well that's one way to make everyone go look at the picture before it gets taken down ;P On 2012/04/20 02:22 PM, Luc-Eric Rousseau wrote: Please take this down, the people in it have not given you permission to publish this on the internet On Fri, Apr 20, 2012 at 4:41 AM, Stephen Blair stephen.bl...@autodesk.com wrote: Friday Flashback #66 #Softimage XSI team pictures from 2000 and 2008 http://wp.me/powV4-1My From: softimage-bounces@listproc.**autodesk.comsoftimage-boun...@listproc.autodesk.com[mailto: softimage-bounces@**listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: April-13-12 10:43 AM To: softimage@listproc.autodesk.**com softimage@listproc.autodesk.com Subject: RE: Friday Flashback Friday Flashback #65 1997 DreamWorks chooses Softimage for Shrek http://wp.me/powV4-1LD From: softimage-bounces@listproc.**autodesk.comsoftimage-boun...@listproc.autodesk.com[mailto: softimage-bounces@**listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: April-06-12 10:35 AM To: softimage@listproc.autodesk.**com softimage@listproc.autodesk.com Subject: RE: Friday Flashback Friday Flashback #64 Softimage show-me-the-team Easter Egg http://wp.me/powV4-1KL From: softimage-bounces@listproc.**autodesk.comsoftimage-boun...@listproc.autodesk.com[mailto: softimage-bounces@**listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: March-30-12 11:13 AM To: softimage@listproc.autodesk.**com softimage@listproc.autodesk.com Subject: RE: Friday Flashback Friday Flashback #63 Microsoft buys Softimage - the press release and some news clippings about the 14 Feb 1994 acquisition http://wp.me/powV4-1Jw From: softimage-bounces@listproc.**autodesk.comsoftimage-boun...@listproc.autodesk.com[mailto: softimage-bounces@**listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: March-23-12 10:33 AM To: softimage@listproc.autodesk.**com softimage@listproc.autodesk.com Subject: RE: Friday Flashback Friday Flashback #62 Building #Softimage http://wp.me/powV4-1Ip From: softimage-bounces@listproc.**autodesk.comsoftimage-boun...@listproc.autodesk.com[mailto: softimage-bounces@**listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: March-16-12 7:28 AM To: softimage@listproc.autodesk.**com softimage@listproc.autodesk.com Subject: RE: Friday Flashback Friday Flashback #61 16 March 2000 #Softimage invites you to the launch of the next generation of SOFTIMAGE|3D tools. Animation R3Defined . http://wp.me/powV4-1Hh From: softimage-bounces@listproc.**autodesk.comsoftimage-boun...@listproc.autodesk.com[mailto: softimage-bounces@**listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane Sent: March-11-12 7:57 PM To: tak...@earthlink.net; softimage@listproc.autodesk.**comsoftimage@listproc.autodesk.com Subject: Re: Friday Flashback If I remember it right Flesh was actually used on Charlotte's Web for UVing and painting guides in because it was the only really linux friendly thing around for what we needed to do (Sony possibly had a linux build of bodypaint, but that was it). I think at the time licensing was a bit murky because it wasn't even being sold anymore. Yes, that was DNASoft, and it had been around for quite a while. On Sat, Mar 10, 2012 at 4:02 AM,tak...@earthlink.net**mailto: tak...@earthlink.net wrote: Wow, blast from the past. Wasn't Taarna somehow ancestral to DNAsoft? I vaguely recall a paint software too, Taarna Flesh or something... -T -Original Message- From: Stephen BlairStephen.Blair@autodesk.**comstephen.bl...@autodesk.com mailto:Stephen.Blair@**autodesk.com stephen.bl...@autodesk.com Sent: Mar 9, 2012 11:44 AM To: softimage@listproc.autodesk.**comsoftimage@listproc.autodesk.com mailto:softimage@listproc.**autodesk.comsoftimage@listproc.autodesk.com softimage@**listproc.autodesk.com softimage@listproc.autodesk.com mailto:s**oftim...@listproc.autodesk.comsoftimage@listproc.autodesk.com ** Subject: RE: Friday Flashback #Softimage Friday Flashback #60 A key event: Tony de Peltrie (1985) http://wp.me/powV4-1FY -Original Message- From: softimage-bounces@listproc.**autodesk.comsoftimage-boun...@listproc.autodesk.com mailto:softimage-**boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@**listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com mailto:s**oftimage-bounces@listproc.**autodesk.comsoftimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: March-02-12 8:59 AM To: softimage@listproc.autodesk.**com softimage@listproc.autodesk.com
Re: Intro to the new team (was RE: Softimage development)
'Until you manage to reverse the information flow, then the people will remain subjected to the sick message dished out from the top' , Noam Chomsky On 20 April 2012 13:35, Stefan Andersson ste...@madcrew.se wrote: hahaha!! So the whole team is gone, and replaced by games people in Singapore. Do you actually believe that WE will believe that nothing will change?? Excuse me but... what? Yeah right On Fri, Apr 20, 2012 at 1:24 PM, Brent McPherson brent.mcpher...@autodesk.com wrote: Ummm, all the devs are moving on to the new project and we are keeping the team together. All the Softies have had a hand in training the Singapore team to make sure the transition is a smooth one. They have not been scared to jump into such a large product so I'm excited to see what they can do. As Chun-Pong mentioned there are some very experienced Softimage devs in the consulting team in Montreal that still work on Softimage and many of their fixes get rolled into each release. Everyone involved with Softimage over the past few years is still around so the knowledge is not going anywhere. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: 19 April 2012 22:41 To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) stay calm, there are others still around... unless they are leaving too. sean, marc-andre, yanick, brent... those are just off the top of my head. dont forget all the support guys too! stephen, graham, siddarth, matthew.. i am sure i am missing someone... s On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman tekano@gmail.commailto:tekano@gmail.com wrote: incredulous, absolve the the entire known dev team ( except Brent stays yes?) into fecking Maya, plan it for over year, whilst denying everything and that nothing is going to happen to Softimage. seriously? -- STEFAN ANDERSSON // Creative Director // Mad Crew AB // http://www.madcrew.se
RE: Intro to the new team (was RE: Softimage development)
Stefan, You predominantly use the product the majority of the Softimage dev team just switched over to developing for so not quite sure what you’re going on about ☺ I’m working in games at this point so am very, very excited to see what the Singapore team brings to the table. If you guys are taking requests Chun Pong I’d personally love to see: 1. http://xoliulshader.com/ Something akin to the Xouli shader that is available to the max crowd. It’s easy to use and get great results. 2. http://www.8monkeylabs.com/toolbag An easy to set up lighting system as found in Marmoset. 3. Better baking functionality than what ultimapper provides. i.e. Cages, baking FG, etc. 4. Tighter export functionality with Cryengine/UDK/Unity. (not sure if this is on autodesk dev side or something the engine makers have to sort themselves) 5. Fix the obj exporter. That thing is broke as hell. The file sizes it exports are way bigger than the same object coming from max and you can’t get your user normals out with your uv’s unless you do some workaround dragging things about in the explorer view. 6. A more streamlined methodology for creating hair/wig alpha cards. This is just off the top of my head. It shouldn’t have to be like jumping through flaming hoops while doused in gasoline when I try to view a real time asset in Softimage or get those things to a game engine but that’s what it feels like right now. Please, extinguish my pain! As for the Soft guys and gals that are leaving, you will surely be missed. A heartfelt thanks for all the years of your life you dedicated towards Softimage and to providing us end users with the help we needed every single day of the week on this list. Respect. -wayne From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan Andersson Sent: Friday, April 20, 2012 8:36 AM To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) hahaha!! So the whole team is gone, and replaced by games people in Singapore. Do you actually believe that WE will believe that nothing will change?? Excuse me but... what? Yeah right On Fri, Apr 20, 2012 at 1:24 PM, Brent McPherson brent.mcpher...@autodesk.commailto:brent.mcpher...@autodesk.com wrote: Ummm, all the devs are moving on to the new project and we are keeping the team together. All the Softies have had a hand in training the Singapore team to make sure the transition is a smooth one. They have not been scared to jump into such a large product so I'm excited to see what they can do. As Chun-Pong mentioned there are some very experienced Softimage devs in the consulting team in Montreal that still work on Softimage and many of their fixes get rolled into each release. Everyone involved with Softimage over the past few years is still around so the knowledge is not going anywhere. -- Brent From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: 19 April 2012 22:41 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) stay calm, there are others still around... unless they are leaving too. sean, marc-andre, yanick, brent... those are just off the top of my head. dont forget all the support guys too! stephen, graham, siddarth, matthew.. i am sure i am missing someone... s On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman tekano@gmail.commailto:tekano@gmail.commailto:tekano@gmail.commailto:tekano@gmail.com wrote: incredulous, absolve the the entire known dev team ( except Brent stays yes?) into fecking Maya, plan it for over year, whilst denying everything and that nothing is going to happen to Softimage. seriously? -- STEFAN ANDERSSON // Creative Director // Mad Crew AB // http://www.madcrew.sehttp://www.madcrew.se/
RE: Intro to the new team (was RE: Softimage development)
Things change. It is a simple fact of life. Sometimes change is good and sometimes it is bad. You can believe what you want but some of us are optimistic and have done everything we can to try and make this a smooth transition. Now excuse me while I go and refill my half-full coffee cup... ;-) -- Brent -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman Sent: 20 April 2012 13:57 To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) 'Until you manage to reverse the information flow, then the people will remain subjected to the sick message dished out from the top' , Noam Chomsky On 20 April 2012 13:35, Stefan Andersson ste...@madcrew.se wrote: hahaha!! So the whole team is gone, and replaced by games people in Singapore. Do you actually believe that WE will believe that nothing will change?? Excuse me but... what? Yeah right On Fri, Apr 20, 2012 at 1:24 PM, Brent McPherson brent.mcpher...@autodesk.com wrote: Ummm, all the devs are moving on to the new project and we are keeping the team together. All the Softies have had a hand in training the Singapore team to make sure the transition is a smooth one. They have not been scared to jump into such a large product so I'm excited to see what they can do. As Chun-Pong mentioned there are some very experienced Softimage devs in the consulting team in Montreal that still work on Softimage and many of their fixes get rolled into each release. Everyone involved with Softimage over the past few years is still around so the knowledge is not going anywhere. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: 19 April 2012 22:41 To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) stay calm, there are others still around... unless they are leaving too. sean, marc-andre, yanick, brent... those are just off the top of my head. dont forget all the support guys too! stephen, graham, siddarth, matthew.. i am sure i am missing someone... s On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman tekano@gmail.commailto:tekano@gmail.com wrote: incredulous, absolve the the entire known dev team ( except Brent stays yes?) into fecking Maya, plan it for over year, whilst denying everything and that nothing is going to happen to Softimage. seriously? -- STEFAN ANDERSSON // Creative Director // Mad Crew AB // http://www.madcrew.se attachment: winmail.dat
Re: Intro to the new team (was RE: Softimage development)
i do look at the glass is half full, so i hope that only good will come from this. i can only hope and imagine Autodesk has been planning this for a while so everything should be planned to the smallest detail. dont know if they have shipped any of there other software developement out to the east. so maybe this is a test and they have decided to try this with a recent acquisition. some one said in the studio that it may have been moved east bound because there is a large market share for soft. but also i see a lot of bigger companies, from all different industries having a stab at moving operations to countries that have cheaper labour. and this may be another factor in the decision by Autodesk. but then again i dont know what the rate of pay is in Singapore. so apologies if this comment means nothing. Its a shame the seasoned soft developers are moving on, (thanks for all the hard work and keeping in touch with the community) but nothing can be done about this and you just have to embrace change. and hopefully its for the best. I do hope the new team keeps in touch with the community like the old, and you guys definately have some big boots to fill. Work hard guys! I just hope Autodesk is doing this for the right reasons...and not greed. my two cent. Daniel Sweeney 3D Generalist *Mobile:* +44 (0)7743429771 *Email:* danielbswee...@gmail.com danielbswee...@gmail.com** http://northforge.co.uk/ On Fri, Apr 20, 2012 at 1:57 PM, Rob Chapman tekano@gmail.com wrote: 'Until you manage to reverse the information flow, then the people will remain subjected to the sick message dished out from the top' , Noam Chomsky On 20 April 2012 13:35, Stefan Andersson ste...@madcrew.se wrote: hahaha!! So the whole team is gone, and replaced by games people in Singapore. Do you actually believe that WE will believe that nothing will change?? Excuse me but... what? Yeah right On Fri, Apr 20, 2012 at 1:24 PM, Brent McPherson brent.mcpher...@autodesk.com wrote: Ummm, all the devs are moving on to the new project and we are keeping the team together. All the Softies have had a hand in training the Singapore team to make sure the transition is a smooth one. They have not been scared to jump into such a large product so I'm excited to see what they can do. As Chun-Pong mentioned there are some very experienced Softimage devs in the consulting team in Montreal that still work on Softimage and many of their fixes get rolled into each release. Everyone involved with Softimage over the past few years is still around so the knowledge is not going anywhere. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: 19 April 2012 22:41 To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) stay calm, there are others still around... unless they are leaving too. sean, marc-andre, yanick, brent... those are just off the top of my head. dont forget all the support guys too! stephen, graham, siddarth, matthew.. i am sure i am missing someone... s On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman tekano@gmail.commailto:tekano@gmail.com wrote: incredulous, absolve the the entire known dev team ( except Brent stays yes?) into fecking Maya, plan it for over year, whilst denying everything and that nothing is going to happen to Softimage. seriously? -- STEFAN ANDERSSON // Creative Director // Mad Crew AB // http://www.madcrew.se
Re: Python in 2012
The code is not executed at all for me. Actually this repros on two machines here. So typing up wrong code doesn't give an error either. Regards from Sebastian Kowalski by the way. Same on his box on 2013. -H On 4/20/2012 14:00, Martin Chatterjee wrote: Never had that. I think there's an issue with Python's print() not working inside the Script Editor when using a standalone Python install though. Cheers, -M -- Martin Chatterjee [ Freelance Technical Director ] [ http://www.chatterjee.de] On Fri, Apr 20, 2012 at 2:37 PM, Stefan Kubicek s...@tidbit-images.com mailto:s...@tidbit-images.com wrote: Never happened to mee either, though I've been mostly using the built-in Python version that ships with Softimage for some time now, which is version 2.6.4. I believe to remember that this was the only officially supported and working version, others have this or that issue. Any particular reason you need to use 2.7.2 over 2.6.4? Maybe ask Steven Caron, he seems to favour 2.7.2 too (PyQt for Softimage is compiled against it afaik) Hey folks, I have installed 2.72 x64 as well as pywin32 for the right version. Python is showing up in the script editor as an option, python plugins work (such as custom commands and operators) but the code in the script editor itself is not executed when using python. Is this a known issue? -H -- --- Stefan Kubicek Co-founder --- keyvis digital imagery Wehrgasse 9 - Grüner Hof 1050 Vienna Austria Phone: +43/699/12614231 tel:%2B43%2F699%2F12614231 --- www.keyvis.at http://www.keyvis.at ste...@keyvis.at mailto:ste...@keyvis.at --- -- This email and its attachments are --confidential and for the recipient only--
Re: Intro to the new team (was RE: Softimage development)
Thanks Brent, I'm not sure what to believe, still pretty shocked, from my perspective it looks right now like things are changing for the better of Maya and for worse for Softimage. Survival of the fittest and all that, is this why we got a dinosaur primitive in the last SAP release - a not so subtle hint of things to come. Oh and am expected to believe all of the previous Soft Dev team collectively came up with the idea of working on Maya themselves did they? and they suggested it to the powers that be at AD and they said - wow what a fantastic idea, lets do it! Cynical and glass half empty perhaps, but you really expect us last remaining folk who work within a Softimage only based pipeline to be happy and optimistic about this? A smooth transition to what? On 20 April 2012 14:11, Brent McPherson brent.mcpher...@autodesk.com wrote: Things change. It is a simple fact of life. Sometimes change is good and sometimes it is bad. You can believe what you want but some of us are optimistic and have done everything we can to try and make this a smooth transition. Now excuse me while I go and refill my half-full coffee cup... ;-) -- Brent -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman Sent: 20 April 2012 13:57 To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) 'Until you manage to reverse the information flow, then the people will remain subjected to the sick message dished out from the top' , Noam Chomsky On 20 April 2012 13:35, Stefan Andersson ste...@madcrew.se wrote: hahaha!! So the whole team is gone, and replaced by games people in Singapore. Do you actually believe that WE will believe that nothing will change?? Excuse me but... what? Yeah right On Fri, Apr 20, 2012 at 1:24 PM, Brent McPherson brent.mcpher...@autodesk.com wrote: Ummm, all the devs are moving on to the new project and we are keeping the team together. All the Softies have had a hand in training the Singapore team to make sure the transition is a smooth one. They have not been scared to jump into such a large product so I'm excited to see what they can do. As Chun-Pong mentioned there are some very experienced Softimage devs in the consulting team in Montreal that still work on Softimage and many of their fixes get rolled into each release. Everyone involved with Softimage over the past few years is still around so the knowledge is not going anywhere. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: 19 April 2012 22:41 To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) stay calm, there are others still around... unless they are leaving too. sean, marc-andre, yanick, brent... those are just off the top of my head. dont forget all the support guys too! stephen, graham, siddarth, matthew.. i am sure i am missing someone... s On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman tekano@gmail.commailto:tekano@gmail.com wrote: incredulous, absolve the the entire known dev team ( except Brent stays yes?) into fecking Maya, plan it for over year, whilst denying everything and that nothing is going to happen to Softimage. seriously? -- STEFAN ANDERSSON // Creative Director // Mad Crew AB // http://www.madcrew.se
Re: Python in 2012
All right - I'm not on 2013 yet... :-/ -M -- Martin Chatterjee [ Freelance Technical Director ] [http://www.chatterjee.de] On Fri, Apr 20, 2012 at 4:26 PM, Helge Mathee helge.mat...@gmx.net wrote: The code is not executed at all for me. Actually this repros on two machines here. So typing up wrong code doesn't give an error either. Regards from Sebastian Kowalski by the way. Same on his box on 2013. -H On 4/20/2012 14:00, Martin Chatterjee wrote: Never had that. I think there's an issue with Python's print() not working inside the Script Editor when using a standalone Python install though. Cheers, -M -- Martin Chatterjee [ Freelance Technical Director ] [http://www.chatterjee.de] On Fri, Apr 20, 2012 at 2:37 PM, Stefan Kubicek s...@tidbit-images.comwrote: Never happened to mee either, though I've been mostly using the built-in Python version that ships with Softimage for some time now, which is version 2.6.4. I believe to remember that this was the only officially supported and working version, others have this or that issue. Any particular reason you need to use 2.7.2 over 2.6.4? Maybe ask Steven Caron, he seems to favour 2.7.2 too (PyQt for Softimage is compiled against it afaik) Hey folks, I have installed 2.72 x64 as well as pywin32 for the right version. Python is showing up in the script editor as an option, python plugins work (such as custom commands and operators) but the code in the script editor itself is not executed when using python. Is this a known issue? -H -- --- Stefan Kubicek Co-founder --- keyvis digital imagery Wehrgasse 9 - Grüner Hof 1050 Vienna Austria Phone:+43/699/12614231 --- www.keyvis.at ste...@keyvis.at --- -- This email and its attachments are --confidential and for the recipient only--
Re: Intro to the new team (was RE: Softimage development)
If it takes the soft boys and girls to fix maya than that can't be a bad thing, we know we love the way they made soft work. let hope no one from the Maya team is trying to better soft! Ben On 20 April 2012 14:33, Rob Chapman tekano@gmail.com wrote: Thanks Brent, I'm not sure what to believe, still pretty shocked, from my perspective it looks right now like things are changing for the better of Maya and for worse for Softimage. Survival of the fittest and all that, is this why we got a dinosaur primitive in the last SAP release - a not so subtle hint of things to come. Oh and am expected to believe all of the previous Soft Dev team collectively came up with the idea of working on Maya themselves did they? and they suggested it to the powers that be at AD and they said - wow what a fantastic idea, lets do it! Cynical and glass half empty perhaps, but you really expect us last remaining folk who work within a Softimage only based pipeline to be happy and optimistic about this? A smooth transition to what? On 20 April 2012 14:11, Brent McPherson brent.mcpher...@autodesk.com wrote: Things change. It is a simple fact of life. Sometimes change is good and sometimes it is bad. You can believe what you want but some of us are optimistic and have done everything we can to try and make this a smooth transition. Now excuse me while I go and refill my half-full coffee cup... ;-) -- Brent -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman Sent: 20 April 2012 13:57 To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) 'Until you manage to reverse the information flow, then the people will remain subjected to the sick message dished out from the top' , Noam Chomsky On 20 April 2012 13:35, Stefan Andersson ste...@madcrew.se wrote: hahaha!! So the whole team is gone, and replaced by games people in Singapore. Do you actually believe that WE will believe that nothing will change?? Excuse me but... what? Yeah right On Fri, Apr 20, 2012 at 1:24 PM, Brent McPherson brent.mcpher...@autodesk.com wrote: Ummm, all the devs are moving on to the new project and we are keeping the team together. All the Softies have had a hand in training the Singapore team to make sure the transition is a smooth one. They have not been scared to jump into such a large product so I'm excited to see what they can do. As Chun-Pong mentioned there are some very experienced Softimage devs in the consulting team in Montreal that still work on Softimage and many of their fixes get rolled into each release. Everyone involved with Softimage over the past few years is still around so the knowledge is not going anywhere. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: 19 April 2012 22:41 To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) stay calm, there are others still around... unless they are leaving too. sean, marc-andre, yanick, brent... those are just off the top of my head. dont forget all the support guys too! stephen, graham, siddarth, matthew.. i am sure i am missing someone... s On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman tekano@gmail.commailto:tekano@gmail.com wrote: incredulous, absolve the the entire known dev team ( except Brent stays yes?) into fecking Maya, plan it for over year, whilst denying everything and that nothing is going to happen to Softimage. seriously? -- STEFAN ANDERSSON // Creative Director // Mad Crew AB // http://www.madcrew.se
RE: Python in 2012
Hi Helge I just tried 2012 SAP with Python 2.7.2, and I was able to run scripts in the script editor (64-bit Windows 7 btw). Just to make sure it isn't something simple, did you run runonce.bat ? From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Helge Mathee Sent: April-20-12 10:26 AM To: softimage@listproc.autodesk.com Subject: Re: Python in 2012 The code is not executed at all for me. Actually this repros on two machines here. So typing up wrong code doesn't give an error either. Regards from Sebastian Kowalski by the way. Same on his box on 2013. -H On 4/20/2012 14:00, Martin Chatterjee wrote: Never had that. I think there's an issue with Python's print() not working inside the Script Editor when using a standalone Python install though. Cheers, -M -- Martin Chatterjee [ Freelance Technical Director ] [http://www.chatterjee.de] On Fri, Apr 20, 2012 at 2:37 PM, Stefan Kubicek s...@tidbit-images.commailto:s...@tidbit-images.com wrote: Never happened to mee either, though I've been mostly using the built-in Python version that ships with Softimage for some time now, which is version 2.6.4. I believe to remember that this was the only officially supported and working version, others have this or that issue. Any particular reason you need to use 2.7.2 over 2.6.4? Maybe ask Steven Caron, he seems to favour 2.7.2 too (PyQt for Softimage is compiled against it afaik) Hey folks, I have installed 2.72 x64 as well as pywin32 for the right version. Python is showing up in the script editor as an option, python plugins work (such as custom commands and operators) but the code in the script editor itself is not executed when using python. Is this a known issue? -H -- --- Stefan Kubicek Co-founder --- keyvis digital imagery Wehrgasse 9 - Grüner Hof 1050 Vienna Austria Phone:+43/699/12614231tel:%2B43%2F699%2F12614231 --- www.keyvis.athttp://www.keyvis.at ste...@keyvis.atmailto:ste...@keyvis.at --- -- This email and its attachments are --confidential and for the recipient only-- attachment: winmail.dat
RE: Intro to the new team (was RE: Softimage development)
Oh, and another request I forgot! http://www.youtube.com/watch?v=NnhxPMAXiVYhd=1 This ties in with #3. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Williams, Wayne Sent: Friday, April 20, 2012 9:07 AM To: softimage@listproc.autodesk.com Subject: RE: Intro to the new team (was RE: Softimage development) Stefan, You predominantly use the product the majority of the Softimage dev team just switched over to developing for so not quite sure what you’re going on about ☺ I’m working in games at this point so am very, very excited to see what the Singapore team brings to the table. If you guys are taking requests Chun Pong I’d personally love to see: 1. http://xoliulshader.com/ Something akin to the Xouli shader that is available to the max crowd. It’s easy to use and get great results. 2. http://www.8monkeylabs.com/toolbag An easy to set up lighting system as found in Marmoset. 3. Better baking functionality than what ultimapper provides. i.e. Cages, baking FG, etc. 4. Tighter export functionality with Cryengine/UDK/Unity. (not sure if this is on autodesk dev side or something the engine makers have to sort themselves) 5. Fix the obj exporter. That thing is broke as hell. The file sizes it exports are way bigger than the same object coming from max and you can’t get your user normals out with your uv’s unless you do some workaround dragging things about in the explorer view. 6. A more streamlined methodology for creating hair/wig alpha cards. This is just off the top of my head. It shouldn’t have to be like jumping through flaming hoops while doused in gasoline when I try to view a real time asset in Softimage or get those things to a game engine but that’s what it feels like right now. Please, extinguish my pain! As for the Soft guys and gals that are leaving, you will surely be missed. A heartfelt thanks for all the years of your life you dedicated towards Softimage and to providing us end users with the help we needed every single day of the week on this list. Respect. -wayne From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan Andersson Sent: Friday, April 20, 2012 8:36 AM To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) hahaha!! So the whole team is gone, and replaced by games people in Singapore. Do you actually believe that WE will believe that nothing will change?? Excuse me but... what? Yeah right On Fri, Apr 20, 2012 at 1:24 PM, Brent McPherson brent.mcpher...@autodesk.commailto:brent.mcpher...@autodesk.com wrote: Ummm, all the devs are moving on to the new project and we are keeping the team together. All the Softies have had a hand in training the Singapore team to make sure the transition is a smooth one. They have not been scared to jump into such a large product so I'm excited to see what they can do. As Chun-Pong mentioned there are some very experienced Softimage devs in the consulting team in Montreal that still work on Softimage and many of their fixes get rolled into each release. Everyone involved with Softimage over the past few years is still around so the knowledge is not going anywhere. -- Brent From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: 19 April 2012 22:41 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) stay calm, there are others still around... unless they are leaving too. sean, marc-andre, yanick, brent... those are just off the top of my head. dont forget all the support guys too! stephen, graham, siddarth, matthew.. i am sure i am missing someone... s On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman tekano@gmail.commailto:tekano@gmail.commailto:tekano@gmail.commailto:tekano@gmail.com wrote: incredulous, absolve the the entire known dev team ( except Brent stays yes?) into fecking Maya, plan it for over year, whilst denying everything and that nothing is going to happen to Softimage. seriously? -- STEFAN ANDERSSON // Creative Director // Mad Crew AB // http://www.madcrew.sehttp://www.madcrew.se/
Re: Intro to the new team (was RE: Softimage development)
To the team in Singapore, are you fellas located far from Chinatown and Food Street?
Re: Intro to the new team (was RE: Softimage development)
Time spent fixing Maya would be better spent polishing Softimage and making it even better. Big studios using Maya are doing their fixes on top of it anyway so... Softimage is already best character animation software. Strengthen it in architecture and gaming areas and you would never need another piece of software. And replace Mental Ray with Arnold or even better remove rendering completely and left it optional to pay with licence for Arnold or even VRay. Now, who wouldn't like you to buy one software and be set for all your production need... Let's not be kids. We all know that financially speaking best option would be to have every single part of production covered with different program. Modeling in one, texturing in other *yes they would separate that too and so on. That is already on the way for years now. Before we had and needed 1 piece of software for all 3d work now you go from sketching software, to modeling software, over to animation and so on. Maya had sculpting started back in version 2.5 if I remember... it really couldn't evolved in something like zbrush or mudbox inside it? Separating production is what gives more money back and that is how everything will keep evolving. It is not in interest of company to evolve all parts in one software and use one Softimage for all your 3d needs. Simple as that.. What is next.. remove any other rendering completely and leave only real time shader.. convert it to game engine... For any other rendering buy maya / max
RE: Intro to the new team (was RE: Softimage development)
Oh and am expected to believe all of the previous Soft Dev team collectively came up with the idea of working on Maya themselves did they? and they suggested it to the powers that be at AD and they said - wow what a fantastic idea, lets do it! I don't see how anything that has been said so far would lead you to this conclusion. -- Brent -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman Sent: 20 April 2012 14:33 To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) Thanks Brent, I'm not sure what to believe, still pretty shocked, from my perspective it looks right now like things are changing for the better of Maya and for worse for Softimage. Survival of the fittest and all that, is this why we got a dinosaur primitive in the last SAP release - a not so subtle hint of things to come. Oh and am expected to believe all of the previous Soft Dev team collectively came up with the idea of working on Maya themselves did they? and they suggested it to the powers that be at AD and they said - wow what a fantastic idea, lets do it! Cynical and glass half empty perhaps, but you really expect us last remaining folk who work within a Softimage only based pipeline to be happy and optimistic about this? A smooth transition to what? On 20 April 2012 14:11, Brent McPherson brent.mcpher...@autodesk.com wrote: Things change. It is a simple fact of life. Sometimes change is good and sometimes it is bad. You can believe what you want but some of us are optimistic and have done everything we can to try and make this a smooth transition. Now excuse me while I go and refill my half-full coffee cup... ;-) -- Brent -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman Sent: 20 April 2012 13:57 To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) 'Until you manage to reverse the information flow, then the people will remain subjected to the sick message dished out from the top' , Noam Chomsky On 20 April 2012 13:35, Stefan Andersson ste...@madcrew.se wrote: hahaha!! So the whole team is gone, and replaced by games people in Singapore. Do you actually believe that WE will believe that nothing will change?? Excuse me but... what? Yeah right On Fri, Apr 20, 2012 at 1:24 PM, Brent McPherson brent.mcpher...@autodesk.com wrote: Ummm, all the devs are moving on to the new project and we are keeping the team together. All the Softies have had a hand in training the Singapore team to make sure the transition is a smooth one. They have not been scared to jump into such a large product so I'm excited to see what they can do. As Chun-Pong mentioned there are some very experienced Softimage devs in the consulting team in Montreal that still work on Softimage and many of their fixes get rolled into each release. Everyone involved with Softimage over the past few years is still around so the knowledge is not going anywhere. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: 19 April 2012 22:41 To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) stay calm, there are others still around... unless they are leaving too. sean, marc-andre, yanick, brent... those are just off the top of my head. dont forget all the support guys too! stephen, graham, siddarth, matthew.. i am sure i am missing someone... s On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman tekano@gmail.commailto:tekano@gmail.com wrote: incredulous, absolve the the entire known dev team ( except Brent stays yes?) into fecking Maya, plan it for over year, whilst denying everything and that nothing is going to happen to Softimage. seriously? -- STEFAN ANDERSSON // Creative Director // Mad Crew AB // http://www.madcrew.se attachment: winmail.dat
OT: ICE demo suggestions for a usergroup
I lead a local usergroup in my city (cavemode.com) and am on tap for the next meeting to discuss ICE. I wondered what aspects you all think would be most beneficial to a crowd who has no experience with it? I have a few scenes I plan on showing and will hit some high points of all the different areas it covers. I'm not an expert like most of you on this list so I can't (competently) get into a Bradley Gabe style exercise in awesome maths. ;-) Any feedback appreciated. Byron
Re: Intro to the new team (was RE: Softimage development)
So creating another ICE in maya instead of using Sotimage as ICE addon to maya :)
Re: OT: ICE demo suggestions for a usergroup
Some handy basic topics I'd recommend you tried to cover: - Understanding how to debug data. Learn to use Show Values. - Remembering about ICE optimizations, such as if you don't use a custom attribute, it doesn't really exist for reals, yo -- unless maybe you freeze your cloud. - States and machines! - Understanding context to some extent; realising that if you put your cursor on top of a plug/input it will hint you the context it wants to be. - How to manipulate arrays, merge arrays and select from them. - Using Filter nodes. - Understanding the difference between an array and a set. - Understanding what a location is, knowing that it sticks to geo really well automagically, how to use built-in ones (like self.NodeLocation) vs creating them with lookups, that Raycast is faster than Get Closest Location and realising that locations are the solution to most of the context woes. - Simulation substeps and why you might need to increase them for some simulations. On 4/20/2012 10:53 AM, Byron Nash wrote: I lead a local usergroup in my city (cavemode.com http://cavemode.com) and am on tap for the next meeting to discuss ICE. I wondered what aspects you all think would be most beneficial to a crowd who has no experience with it? I have a few scenes I plan on showing and will hit some high points of all the different areas it covers. I'm not an expert like most of you on this list so I can't (competently) get into a Bradley Gabe style exercise in awesome maths. ;-) Any feedback appreciated. Byron
Scripting: Opening ICE Tree View Inside a Specific Compound
Here's a fun one. I've got a GUI for a custom operator, and a button for opening an ICE Tree to display the insides of a specific Compound. This allows the user to use the sliders in the GUI for basic controls, but also provides quick access to the guts of an ICE Tree for advanced controls. To make this work, all you need is the address to the specific Compound you want to open. So for a custom compound (MyCompound) in an ICE Operator (MyICEOperator) use the following: nodeAddress = oSimCloud.FullName+.pointcloud.MyICEOperator.MyCompound Application.SelectObj(nodeAddress) Application.OpenView(ICE Tree)
RE: OT: ICE demo suggestions for a usergroup
unless maybe you freeze your cloud. Nope, not even then. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman Sent: Friday, April 20, 2012 11:22 AM To: softimage@listproc.autodesk.com Subject: Re: OT: ICE demo suggestions for a usergroup Some handy basic topics I'd recommend you tried to cover: - Understanding how to debug data. Learn to use Show Values. - Remembering about ICE optimizations, such as if you don't use a custom attribute, it doesn't really exist for reals, yo -- unless maybe you freeze your cloud. - States and machines! - Understanding context to some extent; realising that if you put your cursor on top of a plug/input it will hint you the context it wants to be. - How to manipulate arrays, merge arrays and select from them. - Using Filter nodes. - Understanding the difference between an array and a set. - Understanding what a location is, knowing that it sticks to geo really well automagically, how to use built-in ones (like self.NodeLocation) vs creating them with lookups, that Raycast is faster than Get Closest Location and realising that locations are the solution to most of the context woes. - Simulation substeps and why you might need to increase them for some simulations. On 4/20/2012 10:53 AM, Byron Nash wrote: I lead a local usergroup in my city (cavemode.comhttp://cavemode.com) and am on tap for the next meeting to discuss ICE. I wondered what aspects you all think would be most beneficial to a crowd who has no experience with it? I have a few scenes I plan on showing and will hit some high points of all the different areas it covers. I'm not an expert like most of you on this list so I can't (competently) get into a Bradley Gabe style exercise in awesome maths. ;-) Any feedback appreciated. Byron attachment: winmail.dat
Re: Intro to the new team (was RE: Softimage development)
I'm surprised it took this long, and honestly can't blame Rob for taking it there. It is a Godwin worthy thread if there ever has been one on the list this year :p On Sat, Apr 21, 2012 at 1:28 AM, Bradley Gabe witha...@gmail.com wrote: And the thread has reached Godwin's Law status...
RE: Intro to the new team (was RE: Softimage development)
Took me a while to chime in, cause i`ve been on leave this week having just had a baby girl earlier this week :) I know some of y`all on this list for those who I dont, i`ve been with Softimage up in montreal in various roles in QA and support, and post aquisition after having spent a while with Adsk support have moved to Singapore last year as the AE for APAC (atleast in this part of the world i`m doing my bit to make sure Soft is out there and well repped). With regards to the changes the you`ve become aware of, sure its sad to see some experienced hands moving onto other stuff, but rest assured from what i`ve heard, some of them will still be guiding hands to the new team. The new team, who incidently are in the in nxt bldg from mine (@Brad : Its a fair bit from Chinatown), is more than capable of carrying on the good work done in the past , and more importantly highly motivated about working on Soft. In terms of numbers, the staff announced are just the core and there are more guys on the team as well(Infact right now in terms of numbers i feel more confident than the past 2 years). Being a passionate soft user for many years and also someone who has a look into the inside I can safely say that I feel confident about these guys taking Soft forward. Like Chun Pong said earlier feel free to ping the dev guys or me if your ever in the region, and like always keep extending your support to the new team, they`ll do well!! attachment: winmail.dat
Re: Intro to the new team (was RE: Softimage development)
You've made your point a billion times over, and I'm quite sick of it to be honest. I think we all know by now that you go with the flow in your company and don't have any issues with these other applications. I do, so please stop telling me how wonderful the world outside of SI is. I go there every day for at least 15 to 30 minutes, and I'm always glad when I'm back in SI territory. On Thu, Apr 19, 2012 at 11:13 PM, Stefan Andersson ste...@madcrew.sewrote: But good news everyone! There are actually a lot of softwares out there which is just longing for your expertise and knowledge. And lots of black frames that needs content, and the frames doesn't give a what kind of software you used :)
Re: Intro to the new team (was RE: Softimage development)
So, lets try and reach some logical clarity then, for I am still somewhat confused and in a dilemma over this brash move with the development of my application of choice. Is Autodesk implying here that as an existing Softimage customer I should:- a) Stick with Softimage even though the entire original development team has been moved to Maya or left and replaced b) Move to Maya, as it is the lead application of choice in M E division and all the best developers are attracted here through AD internal strategies ? Congratulations on your newborn by the way Sidharth!
Re: OT: ICE demo suggestions for a usergroup
well, first thing I'd do is to let clear ICE is a platform and not a particle simulator. We all have it embed into our heads, but many who see soft from another perspective don't, so I think it's crucial to let them know. other than that it depends: are you presenting ICE or teaching its basics ? The two require very different approaches in my opinion. if you are presenting, there are tons of user videos over the internet that do a really good job at marketing ice: Paul's rendering nodes and facial rigs, lagoa, ice syflex, crowd fx, motion graphics experiments, etc. if you are teaching, you can start simple: explain a bit about data types, locations, arrays and contexts (spend some time at contexts giving practical examples). Always interchange between theory and practice, so it is more pleasing to your audience. Example exercises: a simple scatter, particles moving to goals, simple strand emission to create hair, etc debugging is also an important thing to show.
Re: Intro to the new team (was RE: Softimage development)
It doesn't seem like we've been discussing a likely scenario: The Softimage developers are being tapped for a new 3D application entirely. Maya is definitely showing its age -- if they try to shoehorn ICE in there, is it really going to work well? Maybe they are starting a new app. Of course they have to keep it secret because they can't undercut existing sales. If they were doing that, they would want to involve all the key people from Softimage since they have built the most modern/recent core out there, and it clearly has tech advantages. Possible? Dave G
Re: Intro to the new team (was RE: Softimage development)
Didn't Luc-Eric already explain this in a prior post, in a different thread? On Fri, Apr 20, 2012 at 3:35 PM, David Gallagher davegsoftimagel...@gmail.com wrote: It doesn't seem like we've been discussing a likely scenario: The Softimage developers are being tapped for a new 3D application entirely. Maya is definitely showing its age -- if they try to shoehorn ICE in there, is it really going to work well? Maybe they are starting a new app. Of course they have to keep it secret because they can't undercut existing sales. If they were doing that, they would want to involve all the key people from Softimage since they have built the most modern/recent core out there, and it clearly has tech advantages. Possible? Dave G
Re: Intro to the new team (was RE: Softimage development)
There are too many variables at play with giant, multi-person projects like software or, for the sake of example, movies: George Lucas made the Star Wars movies. He then went on to make Howard the Duck. Conversely, while Lucas directed A New Hope, Irvin Kirshner directed Empire. So, basically, what you're saying is, you need a great team around you in order to make a great product. Or else, you make Howard the Duck. Subsequently, you go on to make 3 more episodes proving once and for all you are really just a bad director who had a bit of luck the first time around. Essentially, you are better off letting people who know what they are doing, do the job you arent capable of doing yourself... Ah, there! You can fill in the blanks if you like. I'll give you a hint; mayans had no idea how to direct a movie. ;) On a more serious note (although, I'm not sure how significant my opinion is here), I'd have to agree with Rob on this whole uncertainty afair with Softimage. As a student, I chose to invest my time in learning Softimage despite a huge presure all around not to do so and instead spend time in front of Maya. I saw the quality and was assured by the fact that upon acquisition Autodesk did not dismantle the product or the team behind it. This last couple of weeks have taken a huge toll on that certainty and made me very uncomfortable about my decision. I wonder how many newcomers are here to feel the same. This company have done everything in its power to discourage people who do not comply to the maya philosophy. It's not the end of the world, but the signs are not looking good. On Fri, Apr 20, 2012 at 8:42 PM, Bradley Gabe witha...@gmail.com wrote: There are too many variables at play with giant, multi-person projects like software or, for the sake of example, movies: George Lucas made the Star Wars movies. He then went on to make Howard the Duck. Conversely, while Lucas directed A New Hope, Irvin Kirshner directed Empire. There are many more options than a b from your list. We should deal with the ones we have control over. Do the best you can with what you have, and hope for the best while hedging your bets. :-) Cheers! On Fri, Apr 20, 2012 at 2:13 PM, Rob Chapman tekano@gmail.com wrote: So, lets try and reach some logical clarity then, for I am still somewhat confused and in a dilemma over this brash move with the development of my application of choice. Is Autodesk implying here that as an existing Softimage customer I should:- a) Stick with Softimage even though the entire original development team has been moved to Maya or left and replaced b) Move to Maya, as it is the lead application of choice in M E division and all the best developers are attracted here through AD internal strategies ? Congratulations on your newborn by the way Sidharth!
Re: OT: ICE demo suggestions for a usergroup
Yeah, it's a presentation to a mixed group of professionals here so not everyone will even be 3D artists. I do plan on explaining how it's way beyond a particle system and show some simple yet useful things I've used it for over the years that are non-sim related. On Fri, Apr 20, 2012 at 2:44 PM, Fabricio Chamon xsiml...@gmail.com wrote: well, first thing I'd do is to let clear ICE is a platform and not a particle simulator. We all have it embed into our heads, but many who see soft from another perspective don't, so I think it's crucial to let them know. other than that it depends: are you presenting ICE or teaching its basics ? The two require very different approaches in my opinion. if you are presenting, there are tons of user videos over the internet that do a really good job at marketing ice: Paul's rendering nodes and facial rigs, lagoa, ice syflex, crowd fx, motion graphics experiments, etc. if you are teaching, you can start simple: explain a bit about data types, locations, arrays and contexts (spend some time at contexts giving practical examples). Always interchange between theory and practice, so it is more pleasing to your audience. Example exercises: a simple scatter, particles moving to goals, simple strand emission to create hair, etc debugging is also an important thing to show.
can't load cusrom preference
Title: Signature Gents, I created a custom property in Python to house a single string and want to install it in our workgroup as a custom preference. I have placed it in the workgroup in \Addons\myTool\Data\Preferences\myCustomPref.Preset But when I run Application.RefreshCustomPreferences() I get the following warning: # WARNING : 3000 - Not able to load a custom preference: Path\to\my\customPref.Preset Any of you Jedis have insight into what might be wrong? I'm using 2012 SAP on Windows, FWIW. -- Tim Crowson Lead CG Artist Magnetic Dreams Animation Studio, Inc. 2525 Lebanon Pike, Building C. Nashville, TN 37214 Ph 615.885.6801 | Fax 615.889.4768 | www.magneticdreams.com tim.crow...@magneticdreams.com
Begin Edit for ICE Trees
I'm scripting a regex renamer for ICE nodes and I was wondering if there is something that will suspend updating the scene until all the edits are done. Something similar the beginEdit and endEdit option for Fcurves. Thanks, -Dave
Re: Begin Edit for ICE Trees
Two ideas: - You could disable the owner of the ICE tree to prevent scene evaluation. - You could also disconnect the connections from the main execute node, do the update and then connect them back to the main execute node. -ben On Fri, Apr 20, 2012 at 7:09 PM, David Barosin dbaro...@gmail.com wrote: I'm scripting a regex renamer for ICE nodes and I was wondering if there is something that will suspend updating the scene until all the edits are done. Something similar the beginEdit and endEdit option for Fcurves. Thanks, -Dave -- Best regards, Ben Houston Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom http://Exocortex.com - Passionate CG Software Professionals.
Re: Intro to the new team (was RE: Softimage development)
Softimage is already best character animation software In your point of view. I haven't seen much love for the animation side of things in Softimage in years. The focus is ICE, not character animation, I'm sad to say.
Re: Begin Edit for ICE Trees
Good idea. Thanks Ben. On Fri, Apr 20, 2012 at 7:12 PM, Ben Houston b...@exocortex.com wrote: Two ideas: - You could disable the owner of the ICE tree to prevent scene evaluation. - You could also disconnect the connections from the main execute node, do the update and then connect them back to the main execute node. -ben On Fri, Apr 20, 2012 at 7:09 PM, David Barosin dbaro...@gmail.com wrote: I'm scripting a regex renamer for ICE nodes and I was wondering if there is something that will suspend updating the scene until all the edits are done. Something similar the beginEdit and endEdit option for Fcurves. Thanks, -Dave -- Best regards, Ben Houston Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom http://Exocortex.com - Passionate CG Software Professionals.
Re: Begin Edit for ICE Trees
There is Application.DeactivateAbove( operator, mute ) On Fri, Apr 20, 2012 at 7:56 PM, Peter Agg peter@googlemail.com wrote: Is there any access to the 'Disable From Here' right-click option from scripting? Can't see anything obvious in the SDK unfortunately... On 21 April 2012 00:20, David Barosin dbaro...@gmail.com wrote: Good idea. Thanks Ben. On Fri, Apr 20, 2012 at 7:12 PM, Ben Houston b...@exocortex.com wrote: Two ideas: - You could disable the owner of the ICE tree to prevent scene evaluation. - You could also disconnect the connections from the main execute node, do the update and then connect them back to the main execute node. -ben On Fri, Apr 20, 2012 at 7:09 PM, David Barosin dbaro...@gmail.com wrote: I'm scripting a regex renamer for ICE nodes and I was wondering if there is something that will suspend updating the scene until all the edits are done. Something similar the beginEdit and endEdit option for Fcurves. Thanks, -Dave -- Best regards, Ben Houston Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom http://Exocortex.com - Passionate CG Software Professionals.
Re: Intro to the new team (was RE: Softimage development)
Off the top of my head.. 1. Increase raw playback speed to at least match Maya's. 2. Editable motion paths in the viewport. 3. Thread based envelope ops, or some way to use more than one core when playing back animation. Maya has this now I think? Per character threading? 4. Look into background caching of animation for increased playback. 5. Expand Displayinfo so it's acaully useful as an on screen HUD, it's a good basic idea, but extreamly limited in what it can do. 6. Improve the lineline so it matches the functionality of Maya's at least. 7. Add capture via timeline selection (rip it from Maya). 8. Add a ghosting method that doesn't kill the scenes playback, can't this be more GPU based these days? 9. Build in useful dynamic presets for ragdolls, overlap, tails, ears, trunks, etc, that are stable and work. 10. Look into smart evaluation of rigs. If I'm animating a finger tip why is the whole rig re-evaluated? On 21 April 2012 09:50, Eric Thivierge ethivie...@gmail.com wrote: What are you looking for Simon? Speak up so someone knows. Squeaky wheel... :) Eric Thivierge http://www.ethivierge.com On Sat, Apr 21, 2012 at 9:18 AM, Simon Pickard m...@simonpickard.comwrote: Softimage is already best character animation software In your point of view. I haven't seen much love for the animation side of things in Softimage in years. The focus is ICE, not character animation, I'm sad to say.
Re: Intro to the new team (was RE: Softimage development)
Sounds like you need log 10 request new features into the bug-tracking database...They won't take 'em all lumped together :) On Fri, Apr 20, 2012 at 7:42 PM, Simon Pickard m...@simonpickard.comwrote: Off the top of my head.. 1. Increase raw playback speed to at least match Maya's. 2. Editable motion paths in the viewport. 3. Thread based envelope ops, or some way to use more than one core when playing back animation. Maya has this now I think? Per character threading? 4. Look into background caching of animation for increased playback. 5. Expand Displayinfo so it's acaully useful as an on screen HUD, it's a good basic idea, but extreamly limited in what it can do. 6. Improve the lineline so it matches the functionality of Maya's at least. 7. Add capture via timeline selection (rip it from Maya). 8. Add a ghosting method that doesn't kill the scenes playback, can't this be more GPU based these days? 9. Build in useful dynamic presets for ragdolls, overlap, tails, ears, trunks, etc, that are stable and work. 10. Look into smart evaluation of rigs. If I'm animating a finger tip why is the whole rig re-evaluated? On 21 April 2012 09:50, Eric Thivierge ethivie...@gmail.com wrote: What are you looking for Simon? Speak up so someone knows. Squeaky wheel... :) Eric Thivierge http://www.ethivierge.com On Sat, Apr 21, 2012 at 9:18 AM, Simon Pickard m...@simonpickard.comwrote: Softimage is already best character animation software In your point of view. I haven't seen much love for the animation side of things in Softimage in years. The focus is ICE, not character animation, I'm sad to say. -- -=T=-
Re: Intro to the new team (was RE: Softimage development)
Wait...is that available outside of the beta cycle? On Fri, Apr 20, 2012 at 7:47 PM, Eric Turman i.anima...@gmail.com wrote: Sounds like you need log 10 request new features into the bug-tracking database...They won't take 'em all lumped together :) On Fri, Apr 20, 2012 at 7:42 PM, Simon Pickard m...@simonpickard.comwrote: Off the top of my head.. 1. Increase raw playback speed to at least match Maya's. 2. Editable motion paths in the viewport. 3. Thread based envelope ops, or some way to use more than one core when playing back animation. Maya has this now I think? Per character threading? 4. Look into background caching of animation for increased playback. 5. Expand Displayinfo so it's acaully useful as an on screen HUD, it's a good basic idea, but extreamly limited in what it can do. 6. Improve the lineline so it matches the functionality of Maya's at least. 7. Add capture via timeline selection (rip it from Maya). 8. Add a ghosting method that doesn't kill the scenes playback, can't this be more GPU based these days? 9. Build in useful dynamic presets for ragdolls, overlap, tails, ears, trunks, etc, that are stable and work. 10. Look into smart evaluation of rigs. If I'm animating a finger tip why is the whole rig re-evaluated? On 21 April 2012 09:50, Eric Thivierge ethivie...@gmail.com wrote: What are you looking for Simon? Speak up so someone knows. Squeaky wheel... :) Eric Thivierge http://www.ethivierge.com On Sat, Apr 21, 2012 at 9:18 AM, Simon Pickard m...@simonpickard.comwrote: Softimage is already best character animation software In your point of view. I haven't seen much love for the animation side of things in Softimage in years. The focus is ICE, not character animation, I'm sad to say. -- -=T=- -- -=T=-
Re: can't load cusrom preference
Title: Signature I agree and that sounds like a good plan, but I'm still unclear on how to get it to install properly. If you were creating one from scratch, how would you do this and what order would you do it in? I think I've got everything where it needs to be (it frankly isn't that complicated). But for some reason it insists on not installing. -Tim On 4/20/2012 7:37 PM, Matt Lind wrote: I would advise creating a self installing custom property as your custom user preference property. I would then write a self installing command which can manage the custom user preference property. The advantage being you could write something very simple and generic to operate on any custom user preference if you decide to make more or perform maintenance on just the one. You would need to write two commands in support: - Install: Creates an instance of the custom user preference property at the scene root, then calls InstallCustomPreference() to put it into the user preferences. - Uninstall: Deletes the custom user preference from the users preferences, then deletes the .preset file from the hard drive in the users workgroup. Thats it. Going your route is the quick n dirty way. While itll require less effort the first time you do it, itll also pull the most hair out of your head when it comes to performing any kind of maintenance. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Crowson Sent: Friday, April 20, 2012 5:27 PM To: softimage@listproc.autodesk.com Subject: Re: can't load cusrom preference Thanks guys, In this particular case, I just want to create a preference to store the path to an image editor. I was updating my old 'Open In PS' script (for nodes in the shader tree) and ran into trouble when I tried to move it over to the workgroup for the rest of my pals. One thing puzzles me. I'm supposed to create a self-installing property and place it in Data\Preferences but with the extension .Preset. This sounds like I just need to rename my extension from .py to .Preset. But is that right? Sorry, I'm new to custom prefs this way. And it's still throwing the warning no matter what order I do things in. Cryptic warning too. Wish it gave me a hint as to the reason... Right now it might as well be '# WARNING: 3000 - Too much noob detected' -Tim On 4/20/2012 6:00 PM, Matt Lind wrote: In our pipeline we use Custom user Preferences for things that dont change much, such as server paths, database schemas, etc.. I wrote a few simple commands which maintain custom user preferences and found the best way to manage them is to treat them like self installing Custom Properties using a versioning scheme. Every custom property I create for our production has a version and type parameter. When a scene or model is loaded, an event script scans all the custom properties and compares the version and type parameters in the custom property to the values stored in the custom propertys plugin. If the plugin is newer, the custom property is deleted and re-instanced into the scene copying the old information across to the new instance. I extend this same process to custom user preferences. The main difference being that custom user preferences can only use a subset of the available parameter value types available for custom properties. My code for managing custom user preferences is in the OnStartUp() event and performs the same tasks as described above. The only difference is newly instanced custom properties to be used as custom user preferences must be installed at the scene root before calling InstallCustomPreference(). When deleting a custom user preference, you must first delete the custom property
Re: can't load cusrom preference
Have you looked at the InstallCustomPreferences command? The 2010 docs says it will take your property and convert it to the .preset. Eric Thivierge http://www.ethivierge.com On Sat, Apr 21, 2012 at 10:59 AM, Tim Crowson tim.crow...@magneticdreams.com wrote: I agree and that sounds like a good plan, but I'm still unclear on how to get it to install properly. If you were creating one from scratch, how would you do this and what order would you do it in? I think I've got everything where it needs to be (it frankly isn't that complicated). But for some reason it insists on not installing. -Tim On 4/20/2012 7:37 PM, Matt Lind wrote: I would advise creating a self installing custom property as your custom user preference property. ** ** I would then write a self installing command which can manage the custom user preference property. The advantage being you could write something very simple and generic to operate on any custom user preference if you decide to make more or perform maintenance on just the one. ** ** You would need to write two commands in support: ** ** - Install: Creates an instance of the custom user preference property at the scene root, then calls InstallCustomPreference() to put it into the user preferences. ** ** - Uninstall: Deletes the custom user preference from the user’s preferences, then deletes the .preset file from the hard drive in the user’s workgroup. ** ** That’s it. ** ** Going your route is the quick n’ dirty way. While it’ll require less effort the first time you do it, it’ll also pull the most hair out of your head when it comes to performing any kind of maintenance. ** ** ** ** Matt ** ** ** ** ** ** ** ** ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *Tim Crowson *Sent:* Friday, April 20, 2012 5:27 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: can't load cusrom preference ** ** Thanks guys, In this particular case, I just want to create a preference to store the path to an image editor. I was updating my old 'Open In PS' script (for nodes in the shader tree) and ran into trouble when I tried to move it over to the workgroup for the rest of my pals. One thing puzzles me. I'm supposed to create a self-installing property and place it in Data\Preferences but with the extension *.Preset*. This sounds like I just need to rename my extension from *.py* to *.Preset*. But is that right? Sorry, I'm new to custom prefs this way. And it's still throwing the warning no matter what order I do things in. Cryptic warning too. Wish it gave me a hint as to the reason... Right now it might as well be *'# WARNING: 3000 - Too much noob detected'* -Tim On 4/20/2012 6:00 PM, Matt Lind wrote: In our pipeline we use Custom user Preferences for things that don’t change much, such as server paths, database schemas, etc.. I wrote a few simple commands which maintain custom user preferences and found the best way to manage them is to treat them like self installing Custom Properties using a versioning scheme. Every custom property I create for our production has a “version” and “type” parameter. When a scene or model is loaded, an event script scans all the custom properties and compares the version and type parameters in the custom property to the values stored in the custom property’s plugin. If the plugin is newer, the custom property is deleted and re-instanced into the scene copying the old information across to the new instance. I extend this same process to custom user preferences. The main difference being that custom user preferences can only use a subset of the available parameter value types available for custom properties. My code for managing custom user preferences is in the OnStartUp() event and performs the same tasks as described above. The only difference is newly instanced custom properties to be used as custom user preferences must be installed at the scene root before calling InstallCustomPreference(). When deleting a custom user preference, you must first delete the custom property installed in the user preferences, then delete the associated .preset file in the user’s workgroup location. If you do it in any other order, you’ll get flakey behaviors. You may still get the error you report when installing the custom user preference for the first time, but it’ll go away in future sessions of the application. However, I have noticed the error is more frequent in 2012 and 2013. Appears to be an order-of-operations thing. Just the other day one of our artists activated “Load last scene at startup” preference, and that triggered a bunch of errors. It seems
Re: can't load cusrom preference
Title: Signature I did. But last I heard, it installed it in the User directory. Is that still the case? Actually, in my case, since the path is likely to change from user to user, I guess that's the better way to do it anyway. But we also have custom prefs that we all need to share and I'd like to nail that down as well. -Tim On 4/20/2012 8:04 PM, Eric Thivierge wrote: Have you looked at the InstallCustomPreferences command? The 2010 docs says it will take your property and convert it to the .preset. Eric Thivierge http://www.ethivierge.com On Sat, Apr 21, 2012 at 10:59 AM, Tim Crowson tim.crow...@magneticdreams.com wrote: I agree and that sounds like a good plan, but I'm still unclear on how to get it to install properly. If you were creating one from scratch, how would you do this and what order would you do it in? I think I've got everything where it needs to be (it frankly isn't that complicated). But for some reason it insists on not installing. -Tim On 4/20/2012 7:37 PM, Matt Lind wrote: I would advise creating a self installing custom property as your custom user preference property. I would then write a self installing command which can manage the custom user preference property. The advantage being you could write something very simple and generic to operate on any custom user preference if you decide to make more or perform maintenance on just the one. You would need to write two commands in support: - Install: Creates an instance of the custom user preference property at the scene root, then calls InstallCustomPreference() to put it into the user preferences. - Uninstall: Deletes the custom user preference from the user’s preferences, then deletes the .preset file from the hard drive in the user’s workgroup. That’s it. Going your route is the quick n’ dirty way. While it’ll require less effort the first time you do it, it’ll also pull the most hair out of your head when it comes to performing any kind of maintenance. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Crowson Sent: Friday, April 20, 2012 5:27 PM To: softimage@listproc.autodesk.com Subject: Re: can't load cusrom preference Thanks guys, In this particular case, I just want to create a preference to store the path to an image editor. I was updating my old 'Open In PS' script (for nodes in the shader tree) and ran into trouble when I tried to move it over to the workgroup for the rest of my pals. One thing puzzles me. I'm supposed to create a self-installing property and place it in Data\Preferences but with the extension .Preset. This sounds
Re: Intro to the new team (was RE: Softimage development)
I'm sure Aloys has some connections to reporting these requests too. Then again, you could learn to code and write your own damn tools as well! :P Eric Thivierge http://www.ethivierge.com On Sat, Apr 21, 2012 at 11:09 AM, Simon Pickard m...@simonpickard.comwrote: I asked Raf about 4 years ago and he told me to quit moaning if that's what you mean? ;)
Startup script
We're trying to run a couple of python procedures when Softimage starts up. Where should we be placing these functions? Is there a place where Softimage would evaluate python on application load? Cheers
RE: can't load cusrom preference
I just explained it ;-) 1) Make a self installing custom property and put it in the plugins folder of any workgroup that can be seen by the end user. Set the default values of the parameters to the values you'd like everybody to have. 2) Create a command to install the custom property as a custom user preference. The command has to do 2 simple things: create an instance of the custom property at the scene root, then run InstallCustomPreference() to move that property into the user's preferences. This will automatically generate the .preset file in the user's workgroup you've been trying to create manually. 3) If the user preference ever needs to be modified or updated, you'll need a command to uninstall the custom user preference so it can be replaced with the modified version. This is as simple as finding the custom property in the user preferences and deleting it, then deleting the associated .preset file in the user's local workgroup. 4) To update the custom user preference, modify your self-installing custom property with the desired changes, run your uninstall command to remove the custom user preferences, then run your install command to replace custom user preference with the new version. Optionally, this can be performed in the application startup event if you prefer to make it automatic. That's it. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Crowson Sent: Friday, April 20, 2012 5:59 PM To: softimage@listproc.autodesk.com Subject: Re: can't load cusrom preference I agree and that sounds like a good plan, but I'm still unclear on how to get it to install properly. If you were creating one from scratch, how would you do this and what order would you do it in? I think I've got everything where it needs to be (it frankly isn't that complicated). But for some reason it insists on not installing. -Tim On 4/20/2012 7:37 PM, Matt Lind wrote: I would advise creating a self installing custom property as your custom user preference property. I would then write a self installing command which can manage the custom user preference property. The advantage being you could write something very simple and generic to operate on any custom user preference if you decide to make more or perform maintenance on just the one. You would need to write two commands in support: - Install: Creates an instance of the custom user preference property at the scene root, then calls InstallCustomPreference() to put it into the user preferences. - Uninstall: Deletes the custom user preference from the user's preferences, then deletes the .preset file from the hard drive in the user's workgroup. That's it. Going your route is the quick n' dirty way. While it'll require less effort the first time you do it, it'll also pull the most hair out of your head when it comes to performing any kind of maintenance. Matt From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Crowson Sent: Friday, April 20, 2012 5:27 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: can't load cusrom preference Thanks guys, In this particular case, I just want to create a preference to store the path to an image editor. I was updating my old 'Open In PS' script (for nodes in the shader tree) and ran into trouble when I tried to move it over to the workgroup for the rest of my pals. One thing puzzles me. I'm supposed to create a self-installing property and place it in Data\Preferences but with the extension .Preset. This sounds like I just need to rename my extension from .py to .Preset. But is that right? Sorry, I'm new to custom prefs this way. And it's still throwing the warning no matter what order I do things in. Cryptic warning too. Wish it gave me a hint as to the reason... Right now it might as well be '# WARNING: 3000 - Too much noob detected' -Tim On 4/20/2012 6:00 PM, Matt Lind wrote: In our pipeline we use Custom user Preferences for things that don't change much, such as server paths, database schemas, etc.. I wrote a few simple commands which maintain custom user preferences and found the best way to manage them is to treat them like self installing Custom Properties using a versioning scheme. Every custom property I create for our production has a version and type parameter. When a scene or model is loaded, an event script scans all the custom properties and compares the version and type parameters in the custom property to the values stored in the custom property's plugin. If the plugin is newer, the custom property is deleted and re-instanced into the scene copying the old information across to the new instance. I extend this same process to custom user preferences. The main difference
Re: can't load cusrom preference
Title: Signature Thanks, Matt. Makese sense now. Thanks for the extra detail. -Tim On 4/20/2012 10:21 PM, Matt Lind wrote: I just explained it ;-) 1) Make a self installing custom property and put it in the plugins folder of any workgroup that can be seen by the end user. Set the default values of the parameters to the values youd like everybody to have. 2) Create a command to install the custom property as a custom user preference. The command has to do 2 simple things: create an instance of the custom property at the scene root, then run InstallCustomPreference() to move that property into the users preferences. This will automatically generate the .preset file in the users workgroup youve been trying to create manually. 3) If the user preference ever needs to be modified or updated, youll need a command to uninstall the custom user preference so it can be replaced with the modified version. This is as simple as finding the custom property in the user preferences and deleting it, then deleting the associated .preset file in the users local workgroup. 4) To update the custom user preference, modify your self-installing custom property with the desired changes, run your uninstall command to remove the custom user preferences, then run your install command to replace custom user preference with the new version. Optionally, this can be performed in the application startup event if you prefer to make it automatic. Thats it. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Crowson Sent: Friday, April 20, 2012 5:59 PM To: softimage@listproc.autodesk.com Subject: Re: can't load cusrom preference I agree and that sounds like a good plan, but I'm still unclear on how to get it to install properly. If you were creating one from scratch, how would you do this and what order would you do it in? I think I've got everything where it needs to be (it frankly isn't that complicated). But for some reason it insists on not installing. -Tim On 4/20/2012 7:37 PM, Matt Lind wrote: I would advise creating a self installing custom property as your custom user preference property. I would then write a self installing command which can manage the custom user preference property. The advantage being you could write something very simple and generic to operate on any custom user preference if you decide to make more or perform maintenance on just the one. You would need to write two commands in support: - Install: Creates an instance of the custom user preference property at the scene root, then calls InstallCustomPreference() to put it into the user preferences. - Uninstall: Deletes the custom user preference from the users preferences, then deletes the .preset file from the hard drive in the users workgroup. Thats it. Going your route is the quick n dirty way. While itll require less effort the first time you do it, itll also pull the most hair out of your head when it comes to performing any kind of maintenance. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Crowson Sent: Friday, April 20, 2012 5:27 PM To: softimage@listproc.autodesk.com Subject: Re: can't load cusrom preference Thanks guys, In this particular case, I just want to create a preference to store the path to an image editor. I was updating my old 'Open In PS' script (for nodes in the shader tree) and ran into trouble when I tried to move it over to the workgroup for the