Re: capturing spherical HDRi's?

2013-01-16 Thread Rob Wuijster
Yes, there's a version 2 out of the book, there's a page on the hdrlabs 
website explaining the book and has links to Amazon for the paperback 
and ebook.


The site, forum and book are -the- main sources of information on this.
Of course there are other sites dealing with this, but hdrlabs has it 
condensed into one big package.



Rob Wuijster
E r...@casema.nl

\/-\/\/

On 15-1-2013 23:09, Byron Nash wrote:
I found the book HDRI Handbook really helpful on that site. I think 
they have a newer version since I read it.



On Tue, Jan 15, 2013 at 4:27 PM, Paul Griswold 
pgrisw...@fusiondigitalproductions.com 
mailto:pgrisw...@fusiondigitalproductions.com wrote:


Hey guys -

I've been asked to help out on the show Film Riot, and one of
the things we were discussing is creating your own HDR images.

I know HDRLabs has a ton of great info, but I was curious to know
if anyone else had any good info or resources on the subject that
I could pass along.

It's not something I normally do, so I wanted to make sure I was
giving them up-to-date info.

Thanks,

Paul


No virus found in this message.
Checked by AVG - www.avg.com http://www.avg.com
Version: 2013.0.2890 / Virus Database: 2638/6034 - Release Date: 01/15/13





Re: capturing spherical HDRi's?

2013-01-16 Thread Cristobal Infante
It really depends how much time you think you will have on set. Most of the
times this can be a major issue, since they may need to move the lighting
setup several times in one day and you don't want to be the guy slowing
everything down!

the chrome ball is probably the fastest method and still does the trick. So
if you need to capture a lighting setup fast this will be your best bet.
Defently worth getting one in any case (garden mirror balls).



On Wednesday, 16 January 2013, Rob Wuijster wrote:

  Yes, there's a version 2 out of the book, there's a page on the hdrlabs
 website explaining the book and has links to Amazon for the paperback and
 ebook.

 The site, forum and book are -the- main sources of information on this.
 Of course there are other sites dealing with this, but hdrlabs has it
 condensed into one big package.


 Rob Wuijster
 E r...@casema.nl javascript:_e({}, 'cvml', 'r...@casema.nl');

 \/-\/\/

 On 15-1-2013 23:09, Byron Nash wrote:

 I found the book HDRI Handbook really helpful on that site. I think they
 have a newer version since I read it.


 On Tue, Jan 15, 2013 at 4:27 PM, Paul Griswold 
 pgrisw...@fusiondigitalproductions.com javascript:_e({}, 'cvml',
 'pgrisw...@fusiondigitalproductions.com'); wrote:

 Hey guys -

  I've been asked to help out on the show Film Riot, and one of the
 things we were discussing is creating your own HDR images.

  I know HDRLabs has a ton of great info, but I was curious to know if
 anyone else had any good info or resources on the subject that I could pass
 along.

  It's not something I normally do, so I wanted to make sure I was giving
 them up-to-date info.

  Thanks,

  Paul


  No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2013.0.2890 / Virus Database: 2638/6034 - Release Date: 01/15/13





Re: Pipes and tools u can't live without

2013-01-16 Thread Dan Yargici
There should have been more partition tools in Soft from day one IMO - most
obviously a tool to match partitions.

As with all these things, they're simple to script, but that's not the
point.  The glaringly obvious ones should be integrated eventually.

Another thing that's missing that I've had to make myself is a Render -
Current Frame (Selected Passes) command.  Why was that one missed out?!

DAN



On Wed, Jan 16, 2013 at 8:16 AM, Martin furik...@gmail.com wrote:

 I guess It will depend on what you are doing.

 I usually carry always my own modeling tools to do simple things like
 merge and separate, separate clusters and preserve weights in one click
 symetrize polygon and weights
 clean Scene and objects according to the project
 Mirror and flip FCurves
 Copy Animation Branches
 Copy Weights (through Gator)
 Select mirror components
 Align center, objects and components
 change image clips and paths
 reload scene
 lock points
 round weights
 etc, etc.

 Very simple things that I do a lot when I'm modeling or animating and it
 really speeds up my workflow.

 Some other tools I use:
 Eric T.'s ET Naming , RCTools, MX_Roundish, Taut, blr vertex color, Gear,
 Ahmidou Lyazidi UVStamp, Incremental Save

 UVConnectFace
 http://www.ceres.dti.ne.jp/xb1080/script/UV/UV6.html

 and a bunch of basic scripts I customize according to my current project.

 I also use a modified version of Gotetz's Non Registered Script to
 organize scripts that I don't use all the time.

 http://artifacts.sakura.ne.jp/sakanaya/2009/08/softimagenonregistered_script.htm

 M.Yara



Re: Scene crash on load

2013-01-16 Thread ivan t
Hi Ronald,

Would it be possible to email me the scene , so that the we can investigate
the crash ?

My email address is
ivan@nospam.autodesk.com (remove nospam)


Thanks!
-Ivan

On Tue, Jan 15, 2013 at 8:08 PM, Toonafish ron...@toonafish.nl wrote:

  I tried loading the scene on my PC at home, but same difference there.

 - Ronald.



 On 1/15/2013 06:48, ivan t wrote:


 Hi Ronald,

  Just a curiosity ,

  are you able to open the file in another machine ?

  Thanks
 Ivan

 On Mon, Jan 14, 2013 at 9:48 PM, Toonafish ron...@toonafish.nl wrote:

  I was able to retrieve some crucial bits from the corrupted scene with
 the Journal File and reloading the scene several times, so not everything
 is lost. Thanks for the tip Rob, and for the help everyone.

 cheers,

 - Ronald



 On 1/11/2013 18:54, Toonafish wrote:

 Thanks, I'll need to give it a shot if I don't want to loose a days work.
 Seems like all backups are corrupt as well.

 The weird thing is I was able to load the last backup scene, and saved it
 under a new name. Then started redoing what was lost. But when reloading
 the redo scene Softimage crashes again, and now I can also no longer load
 any of the backuped scenes I could retrieve one of just 20 minutes ago. A
 scene that was fine and has not been changed is suddenly corrupt...it's
 voodoo I tell you.

 Gonna check it tomorrow, I suspect I need some beer as well ;-)

 Have a nice weekend.

 - Ronald




 On 1/11/2013 18:33, Rob Chapman wrote:

 Ronald think you just give the path for the journal - default is
 nothing..

  yes friday, drinking beer eating crisps time in the office!  :D   its
 only emergency like scene crashing if you have a client deadline!

  hope it works for you but its not a magic solution, eg Fabrice here
 said 2 out 10 times success rate



 On 11 January 2013 17:27, Toonafish ron...@toonafish.nl wrote:


  in preferencesdata management as far as I remember when I last had
 this and was helped, it creates a text file that tells you what models are
 loading and then on the next load it skips the ones that it finds bad?


  Is that the Recovery Journal file ? Do you remember where softimage
 writes the text file ?



 its a shot in the dark at least

 you do realise its friday  5pm though and this kind of stuff is
 *meant* to happen.


  I smell a conspiracy ;-)


 - Ronald









Re: FBX I/O camera weirdness

2013-01-16 Thread ivan t
Thanks Morten for the email and attachment.

I have filed this under SOFT-1831 for the team to investigate.


-Ivan



On Tue, Jan 15, 2013 at 2:23 PM, ivan t ivansoftim...@gmail.com wrote:

 Hi Morten,

 I have been trying with Softimage 2013 but I have some problem repro-ing
 on the camera issue. I did a key on the FOV and Focal Length but I am not
 able to get the repro - I may have miss out something here. Is it ok if you
 send the scene to the below email address so we can investigate ?



 Thanks!

 Ivan

 Email : ivan@nospam.autodesk.com
 please remove the nospam from the email address.


 On Mon, Jan 14, 2013 at 6:30 PM, Morten Bartholdy x...@colorshopvfx.dkwrote:

 **

   We are exporting cameras animated in Maya and importing to Softimage
 to create fluids with emFluid5/baVolume and have run in to some weird stuff
 around values for Focal Length vs. Field of View.



 We are exporting a scene with a camera, a cup and a gridplane. Previously
 we have exported the camera and the cup where the FOV/Focal Lenngth
 parameters were correct, but in later IO's where the camera is exported
 with the gridplane (for reference) the values for FOV and Focal Length are
 switched (!!) on import into Softimage. If we import the same fbx file into
 Maya the values are good, so we are suspecting the Softimage Crosswalk FBX
 importer is funky. Having done some troubleshooting I can see no reason why
 this should happen, but it does. The camera is baked before export, so I
 have keys on both parameters.



 I am wondering if any of you have run in to something similar and
 possibly know what exactly causes it, as it could prove quite troublesome
 for animated cameras.





 - Morten





Re: VM-Ware

2013-01-16 Thread ivan t
I have Max / Maya and Softimage from 2010 to 2013 running on VMWare on
Windows. It is working fine for most usage with exception to what Chris
mention (Hardware graphics card)

Softimage also works on in linux / VMWare :)

-Ivan
ivan@nospam.autodesk.com (please remove nospam)


On Tue, Jan 15, 2013 at 6:19 PM, Halim Negadi hneg...@gmail.com wrote:

 Well, it does support hardware 3d acceleration as well as virtual box


 On Tue, Jan 15, 2013 at 11:11 AM, Chris Chia chris.c...@autodesk.comwrote:

 Vmware doesn't support hardware graphic card.
 Has anyone else using Parallels instead?

 Anyway, it's possible to run Softimage Linux on a vmware.

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Halim Negadi
 Sent: Tuesday, January 15, 2013 3:55 AM
 To: softimage@listproc.autodesk.com
 Subject: Re: VM-Ware

 While working within linux environments, I personnally find more
 enjoyable using Softimage running in a windows VM than the linux version
 itself.
 On Mon, Jan 14, 2013 at 8:53 PM, Halim Negadi hneg...@gmail.commailto:
 hneg...@gmail.com wrote:
 Softimage 2011/2012  2013 works like a charm over here on vmware
 workstation 9 running windows 7 workstation x64 sp1 under ubuntu 12.04
 amd64.
 Except from a few harmless display bugs ( more often in the schematic
 than in actual viewports ), it's definitely workable and has decent
 performance.
 A very important thing is to make sure vmx processor acceleration is
 enabled in the bios and in the vm configuration to have maximum display and
 computing performance running your vms.

 The most succesfull and stable attempt to run softimage in VMs was in
 parallels desktop though,
 Very stable with almost no display bugs virtualizing  windows 7 64 sp1
 using parallels desktop  7 on osx lion.

 Never got the chance to test parallels workstation extreme (
 http://www.parallels.com/products/extreme/ ) on linux because it's
 slightly expensive and only supported on redhat based distos as we stick on
 debian based ones over here.

 On Mon, Jan 14, 2013 at 7:42 PM, Gene Crucean 
 emailgeneonthel...@gmail.commailto:emailgeneonthel...@gmail.com wrote:
 To be fair though... getting Softimage running on Linux in general isn't
 for the faint of heart.

 VirtualBox is cool... it's free and all. But performance wise it's quite
 bad. VMWareFusion is quite speedy on my home machine. It's the only way I
 run windows at home anymore.

 On Mon, Jan 14, 2013 at 7:08 AM, Alan Fregtman alan.fregt...@gmail.com
 mailto:alan.fregt...@gmail.com wrote:
 I think there's been some confusion... At work I'm on Linux (CentOS 6.2)
 and my VMWare VM is virtualizing Windows 7, where Softimage runs swimmingly.

 Was it a VM virtualizing Linux and running Softimage that was the issue
 for you? I never tried that as we use Linux natively here.

 On Mon, Jan 14, 2013 at 9:58 AM, Ben Houston b...@exocortex.commailto:
 b...@exocortex.com wrote:
 Hi Alan,

 No way?  You mean you have a VM running Softimage on Linux?  What
 Linux OS are you running inside of the VM?  Did you do anything
 special to get it running?  I've wasted countless hours try to get the
 required video card drivers to work on Linux inside of a VM.  I think
 that cumulatively Exocortex has lost at least a couple of whole days
 of effort trying to get to work over the last couple years -- but
 maybe things got better with recent version of Softimage / VMWare?

 Someone should make a webpage that describes the steps for VMWare or
 VirtualBox as that is a huge thing, especially for us plugin
 developers.  We've been forced to buy additional PCs or do dual boot
 configurations.

 --
 Best regards,
 Ben Houston
 Voice: 613-762-4113tel:613-762-4113 Skype: ben.exocortex Twitter:
 @exocortexcom
 http://Exocortex.com - Passionate CG Software Professionals.




 --
 Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
 Developer / Filmmaker / Photographer
 ** Freelance for hire **
 www.genecrucean.comhttp://www.genecrucean.com

 ~~ Please use my website's contact form on www.genecrucean.com
 http://www.genecrucean.com/ for any personal emails. Thanks. I may not
 get them at this address. ~~






Re: capturing spherical HDRi's?

2013-01-16 Thread Anthony Martin
These days I use the chrome ball just for light positioning reference. For
capturing the actual HDRI I'll use a fish eye lens on a DSLR, nodal ninja
attached to a tripod and then shoot between 8-10 images (including direct
above and direct below) covering the scene.

Then load these into PTGui Pro and let it stitch them into a LongLat HDRI.
Works like a charm. Both quick to do on set and quick to assemble when you
get back to the office.

Digital Tutors actually have a good set of lessons on this.
http://www.digitaltutors.com/11/training.php?pid=599autoplay=1


On Wed, Jan 16, 2013 at 9:22 AM, Cristobal Infante cgc...@gmail.com wrote:

 It really depends how much time you think you will have on set. Most of
 the times this can be a major issue, since they may need to move
 the lighting setup several times in one day and you don't want to be the
 guy slowing everything down!

 the chrome ball is probably the fastest method and still does the trick. So
 if you need to capture a lighting setup fast this will be your best bet.
 Defently worth getting one in any case (garden mirror balls).



 On Wednesday, 16 January 2013, Rob Wuijster wrote:

  Yes, there's a version 2 out of the book, there's a page on the hdrlabs
 website explaining the book and has links to Amazon for the paperback and
 ebook.

 The site, forum and book are -the- main sources of information on this.
 Of course there are other sites dealing with this, but hdrlabs has it
 condensed into one big package.

 Rob Wuijster
 E r...@casema.nl

 \/-\/\/

 On 15-1-2013 23:09, Byron Nash wrote:

 I found the book HDRI Handbook really helpful on that site. I think they
 have a newer version since I read it.


 On Tue, Jan 15, 2013 at 4:27 PM, Paul Griswold 
 pgrisw...@fusiondigitalproductions.com wrote:

 Hey guys -

  I've been asked to help out on the show Film Riot, and one of the
 things we were discussing is creating your own HDR images.

  I know HDRLabs has a ton of great info, but I was curious to know if
 anyone else had any good info or resources on the subject that I could pass
 along.

  It's not something I normally do, so I wanted to make sure I was
 giving them up-to-date info.

  Thanks,

  Paul


  No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2013.0.2890 / Virus Database: 2638/6034 - Release Date: 01/15/13





Re: VM-Ware

2013-01-16 Thread Halim Negadi
What do you guys mean by Hardware Graphics Card ?
Of course, the VM won't see you hardware graphics as it is but VMware will
expose it through it's own driver which does provide a hardware accelerated
opengl. This driver comes with the vmware tools you have to install in your
VM.
The only thing the vmware driver won't be able to handle is the high
quality viewport. Except from that, we have pretty decent display
performance over here.

Another alternative is VirtualBox, it's free and it comes also with a
hardware accelerated display driver. The display performances are even
better than the VMWare ones but it's a little buggy with softimage for now.

On Wed, Jan 16, 2013 at 11:38 AM, ivan t ivansoftim...@gmail.com wrote:

 I have Max / Maya and Softimage from 2010 to 2013 running on VMWare on
 Windows. It is working fine for most usage with exception to what Chris
 mention (Hardware graphics card)

 Softimage also works on in linux / VMWare :)

 -Ivan
 ivan@nospam.autodesk.com (please remove nospam)


 On Tue, Jan 15, 2013 at 6:19 PM, Halim Negadi hneg...@gmail.com wrote:

 Well, it does support hardware 3d acceleration as well as virtual box


 On Tue, Jan 15, 2013 at 11:11 AM, Chris Chia chris.c...@autodesk.comwrote:

 Vmware doesn't support hardware graphic card.
 Has anyone else using Parallels instead?

 Anyway, it's possible to run Softimage Linux on a vmware.

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Halim Negadi
 Sent: Tuesday, January 15, 2013 3:55 AM
 To: softimage@listproc.autodesk.com
 Subject: Re: VM-Ware

 While working within linux environments, I personnally find more
 enjoyable using Softimage running in a windows VM than the linux version
 itself.
 On Mon, Jan 14, 2013 at 8:53 PM, Halim Negadi hneg...@gmail.commailto:
 hneg...@gmail.com wrote:
 Softimage 2011/2012  2013 works like a charm over here on vmware
 workstation 9 running windows 7 workstation x64 sp1 under ubuntu 12.04
 amd64.
 Except from a few harmless display bugs ( more often in the schematic
 than in actual viewports ), it's definitely workable and has decent
 performance.
 A very important thing is to make sure vmx processor acceleration is
 enabled in the bios and in the vm configuration to have maximum display and
 computing performance running your vms.

 The most succesfull and stable attempt to run softimage in VMs was in
 parallels desktop though,
 Very stable with almost no display bugs virtualizing  windows 7 64 sp1
 using parallels desktop  7 on osx lion.

 Never got the chance to test parallels workstation extreme (
 http://www.parallels.com/products/extreme/ ) on linux because it's
 slightly expensive and only supported on redhat based distos as we stick on
 debian based ones over here.

 On Mon, Jan 14, 2013 at 7:42 PM, Gene Crucean 
 emailgeneonthel...@gmail.commailto:emailgeneonthel...@gmail.com
 wrote:
 To be fair though... getting Softimage running on Linux in general isn't
 for the faint of heart.

 VirtualBox is cool... it's free and all. But performance wise it's quite
 bad. VMWareFusion is quite speedy on my home machine. It's the only way I
 run windows at home anymore.

 On Mon, Jan 14, 2013 at 7:08 AM, Alan Fregtman alan.fregt...@gmail.com
 mailto:alan.fregt...@gmail.com wrote:
 I think there's been some confusion... At work I'm on Linux (CentOS 6.2)
 and my VMWare VM is virtualizing Windows 7, where Softimage runs swimmingly.

 Was it a VM virtualizing Linux and running Softimage that was the issue
 for you? I never tried that as we use Linux natively here.

 On Mon, Jan 14, 2013 at 9:58 AM, Ben Houston b...@exocortex.commailto:
 b...@exocortex.com wrote:
 Hi Alan,

 No way?  You mean you have a VM running Softimage on Linux?  What
 Linux OS are you running inside of the VM?  Did you do anything
 special to get it running?  I've wasted countless hours try to get the
 required video card drivers to work on Linux inside of a VM.  I think
 that cumulatively Exocortex has lost at least a couple of whole days
 of effort trying to get to work over the last couple years -- but
 maybe things got better with recent version of Softimage / VMWare?

 Someone should make a webpage that describes the steps for VMWare or
 VirtualBox as that is a huge thing, especially for us plugin
 developers.  We've been forced to buy additional PCs or do dual boot
 configurations.

 --
 Best regards,
 Ben Houston
 Voice: 613-762-4113tel:613-762-4113 Skype: ben.exocortex Twitter:
 @exocortexcom
 http://Exocortex.com - Passionate CG Software Professionals.




 --
 Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
 Developer / Filmmaker / Photographer
 ** Freelance for hire **
 www.genecrucean.comhttp://www.genecrucean.com

 ~~ Please use my website's contact form on www.genecrucean.com
 http://www.genecrucean.com/ for any personal emails. Thanks. I may not
 get them at this address. ~~







Re: capturing spherical HDRi's?

2013-01-16 Thread Stefan Kubicek

One thing you need to know before you shoot anything is what you want to use it 
for.
If it's just for using the HDR image as a means of lighting (a low-res image is 
enough) then the chrome ball
does the trick. Depending on the max resolution of your camera it might even be 
high-res enough to be used as a reflection
map, depending on how close you get to the reflecting objects in your scene and 
on how blurry the reflections are allowed to be (the blurrier the lower res the 
HDR image may be to avoid visible artifacts/pixels).

Also, I found it helpful the use a tele lens when shooting the chrome ball. The 
further away you are from the ball
the more info you get on the circumference of the ball, and the smaller your 
own reflection will be in the resulting image.
If you absolutely need to avoid the reflection of yourself (and camera ) you 
need to make two shots from different angles and paint yourself out later.

If you want to use the HDR image also as a background you will need extra high 
resolution, and ideally no distortion.
However, affordable chrome balls are never distortion free, nor will you get 
enough resolution from a single shot of the ball.
The only option I have found (besides using dedicated hardware like the spheron 
camera) is shooting a panorama and stitching it into a really high-res image. 
Any lens will do, but a fisheye will reduce the amount of images required and 
time needed for a full panorama.

Shoot RAW if you can (or whatever floating point format your camera AND your 
stitching software (or Photoshop) supports), image sequences of varying 
exposure are more time consuming, and light can change fast while you shoot - 
think wind and clouds on a sunny day, let alone the director getting nervous 
while you fiddle around endlessly in between shots on a stressful day at -10 °C.











Hey guys -

I've been asked to help out on the show Film Riot, and one of the things
we were discussing is creating your own HDR images.

I know HDRLabs has a ton of great info, but I was curious to know if anyone
else had any good info or resources on the subject that I could pass along.

It's not something I normally do, so I wanted to make sure I was giving
them up-to-date info.

Thanks,

Paul




--
---
Stefan Kubicek   Co-founder
---
  keyvis digital imagery
 Wehrgasse 9 - Grüner Hof
   1050 Vienna  Austria
Phone:+43/699/12614231
--- www.keyvis.at  ste...@keyvis.at ---
--  This email and its attachments are
--confidential and for the recipient only--



Re: VM-Ware

2013-01-16 Thread Rob Wuijster
Talking about virtual machines, anybody already played with MS upgrade 
to Virtual PC; Hyper-V?


Now this is included in W8pro, it could be an alternative as well to 
VMWare and VirtualBox.



Rob

\/-\/\/

On 16-1-2013 13:06, Halim Negadi wrote:

What do you guys mean by Hardware Graphics Card ?
Of course, the VM won't see you hardware graphics as it is but VMware 
will expose it through it's own driver which does provide a hardware 
accelerated opengl. This driver comes with the vmware tools you have 
to install in your VM.
The only thing the vmware driver won't be able to handle is the high 
quality viewport. Except from that, we have pretty decent display 
performance over here.


Another alternative is VirtualBox, it's free and it comes also with a 
hardware accelerated display driver. The display performances are even 
better than the VMWare ones but it's a little buggy with softimage for 
now.


On Wed, Jan 16, 2013 at 11:38 AM, ivan t ivansoftim...@gmail.com 
mailto:ivansoftim...@gmail.com wrote:


I have Max / Maya and Softimage from 2010 to 2013 running on
VMWare on Windows. It is working fine for most usage with
exception to what Chris mention (Hardware graphics card)

Softimage also works on in linux / VMWare :)

-Ivan
ivan@nospam.autodesk.com mailto:ivan@nospam.autodesk.com
(please remove nospam)


On Tue, Jan 15, 2013 at 6:19 PM, Halim Negadi hneg...@gmail.com
mailto:hneg...@gmail.com wrote:

Well, it does support hardware 3d acceleration as well as
virtual box


On Tue, Jan 15, 2013 at 11:11 AM, Chris Chia
chris.c...@autodesk.com mailto:chris.c...@autodesk.com wrote:

Vmware doesn't support hardware graphic card.
Has anyone else using Parallels instead?

Anyway, it's possible to run Softimage Linux on a vmware.

From: softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com] On
Behalf Of Halim Negadi
Sent: Tuesday, January 15, 2013 3:55 AM
To: softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
Subject: Re: VM-Ware

While working within linux environments, I personnally
find more enjoyable using Softimage running in a windows
VM than the linux version itself.
On Mon, Jan 14, 2013 at 8:53 PM, Halim Negadi
hneg...@gmail.com
mailto:hneg...@gmail.commailto:hneg...@gmail.com
mailto:hneg...@gmail.com wrote:
Softimage 2011/2012  2013 works like a charm over here on
vmware workstation 9 running windows 7 workstation x64 sp1
under ubuntu 12.04 amd64.
Except from a few harmless display bugs ( more often in
the schematic than in actual viewports ), it's definitely
workable and has decent performance.
A very important thing is to make sure vmx processor
acceleration is enabled in the bios and in the vm
configuration to have maximum display and computing
performance running your vms.

The most succesfull and stable attempt to run softimage in
VMs was in parallels desktop though,
Very stable with almost no display bugs virtualizing
 windows 7 64 sp1 using parallels desktop  7 on osx lion.

Never got the chance to test parallels workstation extreme
( http://www.parallels.com/products/extreme/ ) on linux
because it's slightly expensive and only supported on
redhat based distos as we stick on debian based ones over
here.

On Mon, Jan 14, 2013 at 7:42 PM, Gene Crucean
emailgeneonthel...@gmail.com

mailto:emailgeneonthel...@gmail.commailto:emailgeneonthel...@gmail.com
mailto:emailgeneonthel...@gmail.com wrote:
To be fair though... getting Softimage running on Linux in
general isn't for the faint of heart.

VirtualBox is cool... it's free and all. But performance
wise it's quite bad. VMWareFusion is quite speedy on my
home machine. It's the only way I run windows at home anymore.

On Mon, Jan 14, 2013 at 7:08 AM, Alan Fregtman
alan.fregt...@gmail.com
mailto:alan.fregt...@gmail.commailto:alan.fregt...@gmail.com
mailto:alan.fregt...@gmail.com wrote:
I think there's been some confusion... At work I'm on
Linux (CentOS 6.2) and my VMWare VM is virtualizing
Windows 7, where Softimage runs swimmingly.

Was it a VM virtualizing Linux and running Softimage that
was the issue for you? I never tried that as we use 

Re: capturing spherical HDRi's?

2013-01-16 Thread Morten Bartholdy
We do pretty much the same - a fisheye lens shooting in 3 directions for
good overlap, 10 exposures via software control and stitch the result into
a fairly highres LatLong HDRI 360. This is good for lighting and in most
cases reflections too, but hardly enough resolution for a background. The
software control for multiple exposures makes for better quality HDRI's as
clouds, cars and pedestrians move less, and we can get in and record the
HDRI in about a 10th of the time we used to without it, in all only some 5
minutes break for the crew for one HDRI. The Director and 1st AD will be
much happier too.

The chrome ball comes in to use in tight spaces where it is hard to fit in
a camera on a tripod, but it is mostly sttting and collecting dust on a
shelf these days. Mind you, if we had more time on a shoot I would like to
have a chrome ball and a grey ball and have them in front of the liveaction
camera just after the clapper - it would help setting up HDRI's and lights
and balance the whole thing faster when lighting your scenes.

Morten




Den 16. januar 2013 kl. 12:11 skrev Anthony Martin
anthonymarti...@googlemail.com:

 These days I use the chrome ball just for light positioning reference. For
 capturing the actual HDRI I'll use a fish eye lens on a DSLR, nodal ninja
 attached to a tripod and then shoot between 8-10 images (including direct
 above and direct below) covering the scene.
 Then load these into PTGui Pro and let it stitch them into a LongLat HDRI.
 Works like a charm. Both quick to do on set and quick to assemble when you
 get back to the office.
 Digital Tutors actually have a good set of lessons on this.
 http://www.digitaltutors.com/11/training.php?pid=599autoplay=1
 http://www.digitaltutors.com/11/training.php?pid=599autoplay=1
 
 
 On Wed, Jan 16, 2013 at 9:22 AM, Cristobal Infante  cgc...@gmail.com
 mailto:cgc...@gmail.com  wrote:
  think you will have on set. Most of the times this can be a major issue,
  since they may need to move the lighting setup several times in one day and
  you don't want to be the guy slowing everything down!
  
  the chrome ball is probably the fastest method and still does the trick. So
  if you need to capture a lighting setup fast this will be your best bet.
  Defently worth getting one in any case (garden mirror balls).
  
  
  
  On Wednesday, 16 January 2013, Rob Wuijster wrote:
   Yes, there's a version 2 out of the book, there's a page on the hdrlabs
   website explaining the book and has links to Amazon for the paperback and
   ebook.
   
   The site, forum and book are -the- main sources of information on this.
   Of course there are other sites dealing with this, but hdrlabs has it
   condensed into one big package.
   
   
  Rob Wuijster
  E
  r...@casema.nl
  \/-\/\/
   
   
   On 15-1-2013 23:09, Byron Nash wrote:
I found the book HDRI Handbook really helpful on that site. I think they
have a newer version since I read it.


On Tue, Jan 15, 2013 at 4:27 PM, Paul Griswold 
pgrisw...@fusiondigitalproductions.com  wrote:
 Hey guys -
 
 I've been asked to help out on the show Film Riot, and one of the
 things
 we were discussing is creating your own HDR images.
 
 I know HDRLabs has a ton of great info, but I was curious to know if
 anyone
 else had any good info or resources on the subject that I could pass
 along.
 
 It's not something I normally do, so I wanted to make sure I was
 giving
 them up-to-date info.
 
 Thanks,
 
 Paul
 

No virus found in this message.
Checked by AVG - www.avg.com http://www.avg.com
Version: 2013.0.2890 / Virus Database: 2638/6034 - Release Date:
01/15/13



Re: [ICE] random tip about array-per-array ops

2013-01-16 Thread Dan Yargici
Just want to re-visit this thread to thank Oleg and reiterate how this is
all kinds of crazy awesome.

Thanks!

DAN



On Thu, Jul 5, 2012 at 6:41 AM, Chris Chia chris.c...@autodesk.com wrote:

 Nice compound out there...
 :D

 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Fabricio Chamon
 Sent: Wednesday, July 04, 2012 10:28 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: [ICE] random tip about array-per-array ops

 Nice Vincent !
 ...but for this task I think this method may be easier...



Re: Do you have a fluid cache file for me?

2013-01-16 Thread Gaetan

  
  
From afterworks:
  Hello,

The fluid cache are a binary file and we're preparing a library that will allow reading
and writing to caches.
  www.facebook.com/SitniSati
  Best Reagard
  Gaetan
  
  
  On 11/01/2013 9:06 AM, Schoenberger wrote:


  
  
  Hi
  
  It's
  weird about the afterworks contact, I sent an email in march
  2012 about the maya
  beta
  and they answered the same day. 
  Same email address supp...@afterworks.com?
  Or they are just not
interested, but then they could at least write me that.
  
  Holger Schnberger
  technical director
The day has 24 hours, if that does not suffice, I will take
the night
  
  
  
  

   From:
softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On
  Behalf Of Dominik Kirouac
Sent: Friday, January 11, 2013 2:53 PM
To: softimage@listproc.autodesk.com
Subject: Re: Do you have a fluid cache file for me?
  

Hi Holger,
  
  It's weird about the afterworks contact, I sent an email in
  march 2012 about the maya beta and they answered the same day.
  
  
  
  
  On 1/11/2013 7:29 AM, Schoenberger wrote:


  
  Hi Everyone
  
  I am currently updating my
  fluid shader for mentalRay and Arnold (probably VRay if
  the others are working).
  
  To optimize the shading speed
  and caching, I am collecting a wide range of different
  kinds of fluid simulations. (To be more specific: I am
  collecting the cache files of the sim)
  I just need ONE file of a simulation to test
  compressions/filter/speed.
  Multiple files of the same simulation do not help as the
  fluid has a similat shape/size/values/color.
  
  It should be something in
  production quality (not a tiny 20x20x20 fluid grid...)
  
  
Types of cache files:
  - emFluid/.bafl
  - Maya .mc
  - blender .bphys
  - openVBD
  - field3D
  - Phoenix .aur
  - FumeFX ( Not yet supported as I am not able to get any
  contact via supp...@afterworks.com. Tried 4 times in 2 years. Does
  someone know any other contact address?)
  - Any fluid cache format I am missing?
  
  
If you happen to have a cache
  file:
  - Create a text file with your (company) name.
  - Zip the text file with the cache file(s).
  - Upload it via a file hoster andsend me the link 
  I found a list of file hoster
  here:
http://translate.google.com/translate?tl=enhl=deu=http%3A%2F%2Fwww.pcwelt.de%2Fratgeber%2FFilehoster-Alternativen-zu-Megaupload-4651729.html
  
  Files  60MB:
  If your file is less than 60MB, then you can use www.BinaryAlchemy.de/upload_caches.php
(I am getting a new one for
  larger files, but right now I cannot change the limit.)
  
  
When I am finished, I will
  perhaps add all fluid tests to one large video sequence
  with one fluid/frame and stats like load/render time.
  
  Many thanks



-- 


  


  




Re: capturing spherical HDRi's?

2013-01-16 Thread Jahirul Amin
Slightly off topic but this is pretty interesting stuff...

http://fxguide.com/fxguidetv/fxguidetv-165-scott-metzger-on-mari-and-hdr/

J



On 16 Jan 2013, at 13:19, Morten Bartholdy x...@colorshopvfx.dk wrote:

 We do pretty much the same - a fisheye lens shooting in 3 directions for good 
 overlap, 10 exposures via software control and stitch the result into a 
 fairly highres LatLong HDRI 360. This is good for lighting and in most cases 
 reflections too, but hardly enough resolution for a background. The software 
 control for multiple exposures makes for better quality HDRI's as clouds, 
 cars and pedestrians move less, and we can get in and record the HDRI in 
 about a 10th of the time we used to without it, in all only some 5 minutes 
 break for the crew for one HDRI. The Director and 1st AD will be much happier 
 too.
  
 The chrome ball comes in to use in tight spaces where it is hard to fit in a 
 camera on a tripod, but it is mostly sttting and collecting dust on a shelf 
 these days. Mind you, if we had more time on a shoot I would like to have a 
 chrome ball and a grey ball and have them in front of the liveaction camera 
 just after the clapper - it would help setting up HDRI's and lights and 
 balance the whole thing faster when lighting your scenes.
  
 Morten 
  
  
 
 Den 16. januar 2013 kl. 12:11 skrev Anthony Martin 
 anthonymarti...@googlemail.com: 
 
 These days I use the chrome ball just for light positioning reference. For 
 capturing the actual HDRI I'll use a fish eye lens on a DSLR, nodal ninja 
 attached to a tripod and then shoot between 8-10 images (including direct 
 above and direct below) covering the scene. 
 Then load these into PTGui Pro and let it stitch them into a LongLat HDRI. 
 Works like a charm. Both quick to do on set and quick to assemble when you 
 get back to the office. 
 Digital Tutors actually have a good set of lessons on this. 
 http://www.digitaltutors.com/11/training.php?pid=599autoplay=1
 
 
 On Wed, Jan 16, 2013 at 9:22 AM, Cristobal Infante  cgc...@gmail.com  
 wrote: 
 It really depends how much time you think you will have on set. Most of the 
 times this can be a major issue, since they may need to move the lighting 
 setup several times in one day and you don't want to be the guy slowing 
 everything down!
  
 the chrome ball is probably the fastest method and still does the trick. So 
 if you need to capture a lighting setup fast this will be your best bet. 
 Defently worth getting one in any case (garden mirror balls).
  
 
 
 On Wednesday, 16 January 2013, Rob Wuijster wrote: 
 Yes, there's a version 2 out of the book, there's a page on the hdrlabs 
 website explaining the book and has links to Amazon for the paperback and 
 ebook. 
 
 The site, forum and book are -the- main sources of information on this. 
 Of course there are other sites dealing with this, but hdrlabs has it 
 condensed into one big package. 
 Rob Wuijster
E
r...@casema.nl
\/-\/\/
   
 On 15-1-2013 23:09, Byron Nash wrote:
 I found the book HDRI Handbook really helpful on that site. I think they have 
 a newer version since I read it. 
 
 
 On Tue, Jan 15, 2013 at 4:27 PM, Paul Griswold  
 pgrisw...@fusiondigitalproductions.com  wrote: 
 Hey guys - 
 
 I've been asked to help out on the show Film Riot, and one of the things we 
 were discussing is creating your own HDR images.
 
 I know HDRLabs has a ton of great info, but I was curious to know if anyone 
 else had any good info or resources on the subject that I could pass along.
 
 It's not something I normally do, so I wanted to make sure I was giving them 
 up-to-date info.
 
 Thanks,
 
 Paul
 
 No virus found in this message. 
 Checked by AVG - www.avg.com 
 Version: 2013.0.2890 / Virus Database: 2638/6034 - Release Date: 01/15/13
 
 
  


Re: capturing spherical HDRi's?

2013-01-16 Thread Byron Nash
I find that the slowest thing on set is capturing all the exposures. I
don't have a tool like the Promote Controller or any other device to
automatically fire off the brackets. After seeing a video of the author of
the HDRI Handbook on set, I'm convinced the fastest method is a pano rig
like the nodal ninja with a spherical fisheye and something to fire the
brackets automatically. In and out very quickly.


On Wed, Jan 16, 2013 at 9:08 AM, Jahirul Amin aminjahi...@yahoo.com wrote:

 Slightly off topic but this is pretty interesting stuff...

 http://fxguide.com/fxguidetv/fxguidetv-165-scott-metzger-on-mari-and-hdr/

 J



 On 16 Jan 2013, at 13:19, Morten Bartholdy x...@colorshopvfx.dk wrote:

  We do pretty much the same - a fisheye lens shooting in 3 directions for
 good overlap, 10 exposures via software control and stitch the result into
 a fairly highres LatLong HDRI 360. This is good for lighting and in most
 cases reflections too, but hardly enough resolution for a background. The
 software control for multiple exposures makes for better quality HDRI's as
 clouds, cars and pedestrians move less, and we can get in and record the
 HDRI in about a 10th of the time we used to without it, in all only some 5
 minutes break for the crew for one HDRI. The Director and 1st AD will be
 much happier too.



 The chrome ball comes in to use in tight spaces where it is hard to fit in
 a camera on a tripod, but it is mostly sttting and collecting dust on a
 shelf these days. Mind you, if we had more time on a shoot I would like to
 have a chrome ball and a grey ball and have them in front of the liveaction
 camera just after the clapper - it would help setting up HDRI's and lights
 and balance the whole thing faster when lighting your scenes.



 Morten






 Den 16. januar 2013 kl. 12:11 skrev Anthony Martin 
 anthonymarti...@googlemail.com:

These days I use the chrome ball just for light positioning reference.
 For capturing the actual HDRI I'll use a fish eye lens on a DSLR, nodal
 ninja attached to a tripod and then shoot between 8-10 images (including
 direct above and direct below) covering the scene.
  Then load these into PTGui Pro and let it stitch them into a LongLat
 HDRI. Works like a charm. Both quick to do on set and quick to assemble
 when you get back to the office.
  Digital Tutors actually have a good set of lessons on this.
 http://www.digitaltutors.com/11/training.php?pid=599autoplay=1


  On Wed, Jan 16, 2013 at 9:22 AM, Cristobal Infante  cgc...@gmail.com  
 wrote:


 It really depends how much time you think you will have on set. Most of
 the times this can be a major issue, since they may need to move
 the lighting setup several times in one day and you don't want to be the
 guy slowing everything down!

 the chrome ball is probably the fastest method and still does the
 trick. So if you need to capture a lighting setup fast this will be your
 best bet. Defently worth getting one in any case (garden mirror balls).



 On Wednesday, 16 January 2013, Rob Wuijster wrote:

   Yes, there's a version 2 out of the book, there's a page on the hdrlabs
 website explaining the book and has links to Amazon for the paperback and
 ebook.

 The site, forum and book are -the- main sources of information on this.
 Of course there are other sites dealing with this, but hdrlabs has it
 condensed into one big package.

Rob Wuijster
E
r...@casema.nl
\/-\/\/


 On 15-1-2013 23:09, Byron Nash wrote:

 I found the book HDRI Handbook really helpful on that site. I think they
 have a newer version since I read it.


  On Tue, Jan 15, 2013 at 4:27 PM, Paul Griswold 
 pgrisw...@fusiondigitalproductions.com  wrote:

   Hey guys -

 I've been asked to help out on the show Film Riot, and one of the
 things we were discussing is creating your own HDR images.

 I know HDRLabs has a ton of great info, but I was curious to know if
 anyone else had any good info or resources on the subject that I could pass
 along.

 It's not something I normally do, so I wanted to make sure I was
 giving them up-to-date info.

 Thanks,

 Paul

  No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2013.0.2890 / Virus Database: 2638/6034 - Release Date: 01/15/13







RE: capturing spherical HDRi's?

2013-01-16 Thread Manuel Huertas Marchena



If you can you should look into using a photogrammetric approach for lighting, 
meaning that instead of mapping your hdri to sphere you can build a proxy
version of the set (geometry) using photogrammetry or an automated modeling 
program like 123catch to generate the geo (which you can clean therefor),
then you can project your hdri (images) to the geometry it will be more precise 
than a spherical setup, but it is also longer to set up! And depends on the 
information and images you ve got from the set. 

Here is a video I saw some time ago, really cool stuff: (video is using maya 
and mari btw)

its a 3 part video:
http://www.youtube.com/watch?v=1d8ypguQjFw

http://www.youtube.com/watch?v=pdEyQGzRSaQ

http://www.youtube.com/watch?v=K3nPBrESJeE

Hope that helps!


-Manuel





Subject: Re: capturing spherical HDRi's?
From: aminjahi...@yahoo.com
Date: Wed, 16 Jan 2013 14:08:14 +
To: x...@colorshopvfx.dk; softimage@listproc.autodesk.com
CC: softimage@listproc.autodesk.com

Slightly off topic but this is pretty interesting stuff...
http://fxguide.com/fxguidetv/fxguidetv-165-scott-metzger-on-mari-and-hdr/
J


On 16 Jan 2013, at 13:19, Morten Bartholdy x...@colorshopvfx.dk wrote:


 

 
 
  
   We do pretty much the same - a fisheye lens shooting in 3 directions for 
good overlap, 10 exposures via software control and stitch the result into a 
fairly highres LatLong HDRI 360. This is good for lighting and in most cases 
reflections too, but hardly enough resolution for a background. The software 
control for multiple exposures makes for better quality HDRI's as clouds, cars 
and pedestrians move less, and we can get in and record the HDRI in about a 
10th of the time we used to without it, in all only some 5 minutes break for 
the crew for one HDRI. The Director and 1st AD will be much happier too.
  
   
  The chrome ball comes in to use in tight spaces where it is hard to fit in a 
camera on a tripod, but it is mostly sttting and collecting dust on a shelf 
these days. Mind you, if we had more time on a shoot I would like to have a 
chrome ball and a grey ball and have them in front of the liveaction camera 
just after the clapper - it would help setting up HDRI's and lights and balance 
the whole thing faster when lighting your scenes.
   
  
   Morten 
  
  

  
  

  
  
  
   

   Den 16. januar 2013 kl. 12:11 skrev Anthony Martin 
anthonymarti...@googlemail.com:
   

   

   

 
  
   
These days I use the chrome ball just for light positioning reference. 
For capturing the actual HDRI I'll use a fish eye lens on a DSLR, nodal ninja 
attached to a tripod and then shoot between 8-10 images (including direct above 
and direct below) covering the scene.


   
   Then load these into PTGui Pro and let it stitch them into a LongLat 
HDRI. Works like a charm. Both quick to do on set and quick to assemble when 
you get back to the office.
   

  
  Digital Tutors actually have a good set of lessons on this.
  http://www.digitaltutors.com/11/training.php?pid=599autoplay=1
 
 
  

  

  
   On Wed, Jan 16, 2013 at 9:22 AM, Cristobal Infante
   

cgc...@gmail.com

   
   wrote:
   

   
It really depends how much time you think you will have on set. Most of 
the times this can be a major issue, since they may need to move the lighting 
setup several times in one day and you don't want to be the guy slowing 
everything down!
 
the chrome ball is probably the fastest method and still does the 
trick. So if you need to capture a lighting setup fast this will be your best 
bet. Defently worth getting one in any case (garden mirror balls).

 
   
  
   

   

   On Wednesday, 16 January 2013, Rob Wuijster wrote:
   

   

 
  
   Yes, there's a version 2 out of the book, there's a page on the 
hdrlabs website explaining the book and has links to Amazon for the paperback 
and ebook.
   

   

   The site, forum and book are -the- main sources of information 
on this.
   

   Of course there are other sites dealing with this, but hdrlabs 
has it condensed into one big package.
   

  
 Rob Wuijster
   E
   r...@casema.nl
   \/-\/\/
  
  On 15-1-2013 23:09, Byron Nash wrote:
 
 
  I found the book HDRI Handbook really helpful on that site. I 
think they have a newer version since I read it. 
  
   

   

   
On Tue, Jan 15, 2013 at 4:27 PM, Paul Griswold

 
 pgrisw...@fusiondigitalproductions.com

Re: capturing spherical HDRi's?

2013-01-16 Thread Lp3dsoft
Hi,

I've used this in the past for remote bracketing, works well
http://www.breezesys.co.uk/DSLRRemotePro/index.htm
Some other interesting bits on their site as well.
And I don't think anyone as listed it in the thread but best place to look for 
basics and how things work is http://www.hdrshop.com/

Hope it helps

Cheers

Lawrence 

On 16 Jan 2013, at 14:35, Byron Nash byronn...@gmail.com wrote:

 I find that the slowest thing on set is capturing all the exposures. I don't 
 have a tool like the Promote Controller or any other device to automatically 
 fire off the brackets. After seeing a video of the author of the HDRI 
 Handbook on set, I'm convinced the fastest method is a pano rig like the 
 nodal ninja with a spherical fisheye and something to fire the brackets 
 automatically. In and out very quickly.
 
 
 On Wed, Jan 16, 2013 at 9:08 AM, Jahirul Amin aminjahi...@yahoo.com wrote:
 Slightly off topic but this is pretty interesting stuff...
 
 http://fxguide.com/fxguidetv/fxguidetv-165-scott-metzger-on-mari-and-hdr/
 
 J
 
 
 
 On 16 Jan 2013, at 13:19, Morten Bartholdy x...@colorshopvfx.dk wrote:
 
 We do pretty much the same - a fisheye lens shooting in 3 directions for 
 good overlap, 10 exposures via software control and stitch the result into a 
 fairly highres LatLong HDRI 360. This is good for lighting and in most cases 
 reflections too, but hardly enough resolution for a background. The software 
 control for multiple exposures makes for better quality HDRI's as clouds, 
 cars and pedestrians move less, and we can get in and record the HDRI in 
 about a 10th of the time we used to without it, in all only some 5 minutes 
 break for the crew for one HDRI. The Director and 1st AD will be much 
 happier too.
  
 The chrome ball comes in to use in tight spaces where it is hard to fit in a 
 camera on a tripod, but it is mostly sttting and collecting dust on a shelf 
 these days. Mind you, if we had more time on a shoot I would like to have a 
 chrome ball and a grey ball and have them in front of the liveaction camera 
 just after the clapper - it would help setting up HDRI's and lights and 
 balance the whole thing faster when lighting your scenes.
  
 Morten 
  
  
 
 Den 16. januar 2013 kl. 12:11 skrev Anthony Martin 
 anthonymarti...@googlemail.com: 
 
 These days I use the chrome ball just for light positioning reference. For 
 capturing the actual HDRI I'll use a fish eye lens on a DSLR, nodal ninja 
 attached to a tripod and then shoot between 8-10 images (including direct 
 above and direct below) covering the scene. 
 Then load these into PTGui Pro and let it stitch them into a LongLat HDRI. 
 Works like a charm. Both quick to do on set and quick to assemble when you 
 get back to the office. 
 Digital Tutors actually have a good set of lessons on this. 
 http://www.digitaltutors.com/11/training.php?pid=599autoplay=1
 
 
 On Wed, Jan 16, 2013 at 9:22 AM, Cristobal Infante  cgc...@gmail.com  
 wrote: 
 It really depends how much time you think you will have on set. Most of the 
 times this can be a major issue, since they may need to move the lighting 
 setup several times in one day and you don't want to be the guy slowing 
 everything down!
  
 the chrome ball is probably the fastest method and still does the trick. So 
 if you need to capture a lighting setup fast this will be your best bet. 
 Defently worth getting one in any case (garden mirror balls).
  
 
 
 On Wednesday, 16 January 2013, Rob Wuijster wrote: 
 Yes, there's a version 2 out of the book, there's a page on the hdrlabs 
 website explaining the book and has links to Amazon for the paperback and 
 ebook. 
 
 The site, forum and book are -the- main sources of information on this. 
 Of course there are other sites dealing with this, but hdrlabs has it 
 condensed into one big package. 
 Rob Wuijster
E
r...@casema.nl
\/-\/\/
   
 On 15-1-2013 23:09, Byron Nash wrote:
 I found the book HDRI Handbook really helpful on that site. I think they 
 have a newer version since I read it. 
 
 
 On Tue, Jan 15, 2013 at 4:27 PM, Paul Griswold  
 pgrisw...@fusiondigitalproductions.com  wrote: 
 Hey guys - 
 
 I've been asked to help out on the show Film Riot, and one of the things 
 we were discussing is creating your own HDR images.
 
 I know HDRLabs has a ton of great info, but I was curious to know if anyone 
 else had any good info or resources on the subject that I could pass along.
 
 It's not something I normally do, so I wanted to make sure I was giving them 
 up-to-date info.
 
 Thanks,
 
 Paul
 
 No virus found in this message. 
 Checked by AVG - www.avg.com 
 Version: 2013.0.2890 / Virus Database: 2638/6034 - Release Date: 01/15/13
 
 
  
 


Re: Minor gripe of the day.

2013-01-16 Thread Alan Fregtman
Protips:
- Instead of rightclick and Rename, just doubleclick the text name.
- Once you are in editable text, don't forget you can use the Home and End
keys on your keyboard to advance to the front or to the end of the text. (A
lot of people forget those keys exist.)

I concur with your frustrations though. Could definitely be improved.

Cheers,

   -- Alan



On Wed, Jan 16, 2013 at 10:08 AM, Dan Yargici danyarg...@gmail.com wrote:

 How, oh how, do I sometimes rally want to widen this region of the ICE
 tree compound editor.

 [image: Inline image 1]

 I always try my best to come up with short, meaningful, snappy names for
 things I expose, but often I need to expose a number of things with long
 names like Generated Elements Index Array and then it becomes a total
 pain in the ass to rename and move around the right things.   You find
 yourself clicking on the name and then scrolling along with the cursor keys
 to see which one's which.

 Not a biggie, but it's been slowing me down today more than it should.

 DAN

image.jpeg

Re: Minor gripe of the day.

2013-01-16 Thread Dan Yargici
Hi Alan, thanks, I am aware of both.  I may have been over-dramatizing a
little for effect when I mentioned the cursor keys... ;)

Still though... :)



On Wed, Jan 16, 2013 at 5:34 PM, Alan Fregtman alan.fregt...@gmail.comwrote:

 Protips:
 - Instead of rightclick and Rename, just doubleclick the text name.
 - Once you are in editable text, don't forget you can use the Home and End
 keys on your keyboard to advance to the front or to the end of the text. (A
 lot of people forget those keys exist.)

 I concur with your frustrations though. Could definitely be improved.

 Cheers,

-- Alan



 On Wed, Jan 16, 2013 at 10:08 AM, Dan Yargici danyarg...@gmail.comwrote:

 How, oh how, do I sometimes rally want to widen this region of the
 ICE tree compound editor.

 [image: Inline image 1]

 I always try my best to come up with short, meaningful, snappy names for
 things I expose, but often I need to expose a number of things with long
 names like Generated Elements Index Array and then it becomes a total
 pain in the ass to rename and move around the right things.   You find
 yourself clicking on the name and then scrolling along with the cursor keys
 to see which one's which.

 Not a biggie, but it's been slowing me down today more than it should.

 DAN



image.jpeg

Re: VM-Ware

2013-01-16 Thread Chris Chia
Video cards are supported in Parallels... If and only if you have 2 cards in 
your system, cos you could set one to be used by Parallels.



On 16 Jan, 2013, at 8:06 PM, Halim Negadi 
hneg...@gmail.commailto:hneg...@gmail.com wrote:

What do you guys mean by Hardware Graphics Card ?
Of course, the VM won't see you hardware graphics as it is but VMware will 
expose it through it's own driver which does provide a hardware accelerated 
opengl. This driver comes with the vmware tools you have to install in your VM.
The only thing the vmware driver won't be able to handle is the high quality 
viewport. Except from that, we have pretty decent display performance over here.

Another alternative is VirtualBox, it's free and it comes also with a hardware 
accelerated display driver. The display performances are even better than the 
VMWare ones but it's a little buggy with softimage for now.

On Wed, Jan 16, 2013 at 11:38 AM, ivan t 
ivansoftim...@gmail.commailto:ivansoftim...@gmail.com wrote:
I have Max / Maya and Softimage from 2010 to 2013 running on VMWare on Windows. 
It is working fine for most usage with exception to what Chris mention 
(Hardware graphics card)

Softimage also works on in linux / VMWare :)

-Ivan
ivan@nospam.autodesk.commailto:ivan@nospam.autodesk.com (please 
remove nospam)


On Tue, Jan 15, 2013 at 6:19 PM, Halim Negadi 
hneg...@gmail.commailto:hneg...@gmail.com wrote:
Well, it does support hardware 3d acceleration as well as virtual box


On Tue, Jan 15, 2013 at 11:11 AM, Chris Chia 
chris.c...@autodesk.commailto:chris.c...@autodesk.com wrote:
Vmware doesn't support hardware graphic card.
Has anyone else using Parallels instead?

Anyway, it's possible to run Softimage Linux on a vmware.

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Halim Negadi
Sent: Tuesday, January 15, 2013 3:55 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: VM-Ware

While working within linux environments, I personnally find more enjoyable 
using Softimage running in a windows VM than the linux version itself.
On Mon, Jan 14, 2013 at 8:53 PM, Halim Negadi 
hneg...@gmail.commailto:hneg...@gmail.commailto:hneg...@gmail.commailto:hneg...@gmail.com
 wrote:
Softimage 2011/2012  2013 works like a charm over here on vmware workstation 9 
running windows 7 workstation x64 sp1 under ubuntu 12.04 amd64.
Except from a few harmless display bugs ( more often in the schematic than in 
actual viewports ), it's definitely workable and has decent performance.
A very important thing is to make sure vmx processor acceleration is enabled in 
the bios and in the vm configuration to have maximum display and computing 
performance running your vms.

The most succesfull and stable attempt to run softimage in VMs was in parallels 
desktop though,
Very stable with almost no display bugs virtualizing  windows 7 64 sp1 using 
parallels desktop  7 on osx lion.

Never got the chance to test parallels workstation extreme ( 
http://www.parallels.com/products/extreme/ ) on linux because it's slightly 
expensive and only supported on redhat based distos as we stick on debian based 
ones over here.

On Mon, Jan 14, 2013 at 7:42 PM, Gene Crucean 
emailgeneonthel...@gmail.commailto:emailgeneonthel...@gmail.commailto:emailgeneonthel...@gmail.commailto:emailgeneonthel...@gmail.com
 wrote:
To be fair though... getting Softimage running on Linux in general isn't for 
the faint of heart.

VirtualBox is cool... it's free and all. But performance wise it's quite bad. 
VMWareFusion is quite speedy on my home machine. It's the only way I run 
windows at home anymore.

On Mon, Jan 14, 2013 at 7:08 AM, Alan Fregtman 
alan.fregt...@gmail.commailto:alan.fregt...@gmail.commailto:alan.fregt...@gmail.commailto:alan.fregt...@gmail.com
 wrote:
I think there's been some confusion... At work I'm on Linux (CentOS 6.2) and my 
VMWare VM is virtualizing Windows 7, where Softimage runs swimmingly.

Was it a VM virtualizing Linux and running Softimage that was the issue for 
you? I never tried that as we use Linux natively here.

On Mon, Jan 14, 2013 at 9:58 AM, Ben Houston 
b...@exocortex.commailto:b...@exocortex.commailto:b...@exocortex.commailto:b...@exocortex.com
 wrote:
Hi Alan,

No way?  You mean you have a VM running Softimage on Linux?  What
Linux OS are you running inside of the VM?  Did you do anything
special to get it running?  I've wasted countless hours try to get the
required video card drivers to work on Linux inside of a VM.  I think
that cumulatively Exocortex has lost at least a couple of whole days
of effort trying to get to work over the last couple years -- but
maybe things got better with recent version of Softimage / VMWare?

Someone should make a webpage that describes the steps for VMWare or
VirtualBox as that is a huge thing, especially for us 

Re: Minor gripe of the day.

2013-01-16 Thread Peter Agg
If you want to see over-dramatizing you want to see me after 'right-clink,
move-up'ing a port 20 times or so to get it where I want



On 16 January 2013 15:43, Dan Yargici danyarg...@gmail.com wrote:

 Hi Alan, thanks, I am aware of both.  I may have been over-dramatizing a
 little for effect when I mentioned the cursor keys... ;)

 Still though... :)



 On Wed, Jan 16, 2013 at 5:34 PM, Alan Fregtman alan.fregt...@gmail.comwrote:

 Protips:
 - Instead of rightclick and Rename, just doubleclick the text name.
 - Once you are in editable text, don't forget you can use the Home and
 End keys on your keyboard to advance to the front or to the end of the
 text. (A lot of people forget those keys exist.)

 I concur with your frustrations though. Could definitely be improved.

 Cheers,

-- Alan



 On Wed, Jan 16, 2013 at 10:08 AM, Dan Yargici danyarg...@gmail.comwrote:

 How, oh how, do I sometimes rally want to widen this region of the
 ICE tree compound editor.

 [image: Inline image 1]

 I always try my best to come up with short, meaningful, snappy names for
 things I expose, but often I need to expose a number of things with long
 names like Generated Elements Index Array and then it becomes a total
 pain in the ass to rename and move around the right things.   You find
 yourself clicking on the name and then scrolling along with the cursor keys
 to see which one's which.

 Not a biggie, but it's been slowing me down today more than it should.

 DAN




image.jpeg

Re: Minor gripe of the day.

2013-01-16 Thread Gustavo Eggert Boehs
I like the tips... here is a small related late wish then: drag and drop
sorting... thats where i lose most of my time
Em 16/01/2013 13:44, Dan Yargici danyarg...@gmail.com escreveu:

 Hi Alan, thanks, I am aware of both.  I may have been over-dramatizing a
 little for effect when I mentioned the cursor keys... ;)

 Still though... :)



 On Wed, Jan 16, 2013 at 5:34 PM, Alan Fregtman alan.fregt...@gmail.comwrote:

 Protips:
 - Instead of rightclick and Rename, just doubleclick the text name.
 - Once you are in editable text, don't forget you can use the Home and
 End keys on your keyboard to advance to the front or to the end of the
 text. (A lot of people forget those keys exist.)

 I concur with your frustrations though. Could definitely be improved.

 Cheers,

-- Alan



 On Wed, Jan 16, 2013 at 10:08 AM, Dan Yargici danyarg...@gmail.comwrote:

 How, oh how, do I sometimes rally want to widen this region of the
 ICE tree compound editor.

 [image: Inline image 1]

 I always try my best to come up with short, meaningful, snappy names for
 things I expose, but often I need to expose a number of things with long
 names like Generated Elements Index Array and then it becomes a total
 pain in the ass to rename and move around the right things.   You find
 yourself clicking on the name and then scrolling along with the cursor keys
 to see which one's which.

 Not a biggie, but it's been slowing me down today more than it should.

 DAN




image.jpeg

Re: Minor gripe of the day.

2013-01-16 Thread Vladimir Jankijevic
I think this is where I lose the most time every day. Connecting
and rearranging that stuff is so frustrating!


On Wed, Jan 16, 2013 at 4:50 PM, Peter Agg peter@googlemail.com wrote:

 If you want to see over-dramatizing you want to see me after 'right-clink,
 move-up'ing a port 20 times or so to get it where I want




 On 16 January 2013 15:43, Dan Yargici danyarg...@gmail.com wrote:

 Hi Alan, thanks, I am aware of both.  I may have been over-dramatizing a
 little for effect when I mentioned the cursor keys... ;)

 Still though... :)



 On Wed, Jan 16, 2013 at 5:34 PM, Alan Fregtman 
 alan.fregt...@gmail.comwrote:

 Protips:
 - Instead of rightclick and Rename, just doubleclick the text name.
 - Once you are in editable text, don't forget you can use the Home and
 End keys on your keyboard to advance to the front or to the end of the
 text. (A lot of people forget those keys exist.)

 I concur with your frustrations though. Could definitely be improved.

 Cheers,

-- Alan



 On Wed, Jan 16, 2013 at 10:08 AM, Dan Yargici danyarg...@gmail.comwrote:

 How, oh how, do I sometimes rally want to widen this region of the
 ICE tree compound editor.

 [image: Inline image 1]

 I always try my best to come up with short, meaningful, snappy names
 for things I expose, but often I need to expose a number of things with
 long names like Generated Elements Index Array and then it becomes a
 total pain in the ass to rename and move around the right things.   You
 find yourself clicking on the name and then scrolling along with the cursor
 keys to see which one's which.

 Not a biggie, but it's been slowing me down today more than it should.

 DAN







-- 
---
Vladimir Jankijevic
Technical Direction

Elefant Studios AG
Lessingstrasse 15
CH-8002 Zürich

+41 44 500 48 20

www.elefantstudios.ch
---
image.jpeg

Re: Minor gripe of the day.

2013-01-16 Thread Dan Yargici
Also, when I've carefully taken the time to setup a combo box on an exposed
parameter, I would really appreciate the option expose it in exactly the
same manner when I put one compound inside another.  Currently it just
reverts to an integer.  Arrrgh!

DAN


On Wed, Jan 16, 2013 at 5:54 PM, Vladimir Jankijevic 
vladi...@elefantstudios.ch wrote:

 I think this is where I lose the most time every day. Connecting
 and rearranging that stuff is so frustrating!


 On Wed, Jan 16, 2013 at 4:50 PM, Peter Agg peter@googlemail.comwrote:

 If you want to see over-dramatizing you want to see me after
 'right-clink, move-up'ing a port 20 times or so to get it where I want




 On 16 January 2013 15:43, Dan Yargici danyarg...@gmail.com wrote:

 Hi Alan, thanks, I am aware of both.  I may have been over-dramatizing a
 little for effect when I mentioned the cursor keys... ;)

 Still though... :)



 On Wed, Jan 16, 2013 at 5:34 PM, Alan Fregtman 
 alan.fregt...@gmail.comwrote:

 Protips:
 - Instead of rightclick and Rename, just doubleclick the text name.
 - Once you are in editable text, don't forget you can use the Home and
 End keys on your keyboard to advance to the front or to the end of the
 text. (A lot of people forget those keys exist.)

 I concur with your frustrations though. Could definitely be improved.

 Cheers,

-- Alan



 On Wed, Jan 16, 2013 at 10:08 AM, Dan Yargici danyarg...@gmail.comwrote:

 How, oh how, do I sometimes rally want to widen this region of the
 ICE tree compound editor.

 [image: Inline image 1]

 I always try my best to come up with short, meaningful, snappy names
 for things I expose, but often I need to expose a number of things with
 long names like Generated Elements Index Array and then it becomes a
 total pain in the ass to rename and move around the right things.   You
 find yourself clicking on the name and then scrolling along with the 
 cursor
 keys to see which one's which.

 Not a biggie, but it's been slowing me down today more than it should.

 DAN







 --
 ---
 Vladimir Jankijevic
 Technical Direction

 Elefant Studios AG
 Lessingstrasse 15
 CH-8002 Zürich

 +41 44 500 48 20

 www.elefantstudios.ch
 ---

image.jpeg

Re: Do you have a fluid cache file for me?

2013-01-16 Thread Rob Chapman
Holger - you have these sample OpenVDB files already yes?

http://www.openvdb.org/download/models/buddha.vdb.gz   43mb
http://www.openvdb.org/download/models/bunny.vdb.gz



On 16 January 2013 14:17, Gaetan gae...@hybride.com wrote:

  From afterworks:

 Hello,

 The fluid cache are a binary file and we're preparing a library that will 
 allow reading
 and writing to caches.

 www.facebook.com/SitniSati

 Best Reagard
 Gaetan



 On 11/01/2013 9:06 AM, Schoenberger wrote:

 Hi

 It's weird about the afterworks contact, I sent an email in march 2012
 about the maya
 beta and they answered the same day.
 Same email address supp...@afterworks.com?
 Or they are just not interested, but then they could at least write me
 that.

 Holger Schönberger
 technical director
 The day has 24 hours, if that does not suffice, I will take the night


  --
 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *Dominik Kirouac
 *Sent:* Friday, January 11, 2013 2:53 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Do you have a fluid cache file for me?

  Hi Holger,

 It's weird about the afterworks contact, I sent an email in march 2012
 about the maya beta and they answered the same day.



 On 1/11/2013 7:29 AM, Schoenberger wrote:

 Hi Everyone

 I am currently updating my fluid shader for mentalRay and Arnold (probably
 VRay if the others are working).

 To optimize the shading speed and caching, I am collecting a wide range of
 different kinds of fluid simulations. (To be more specific: I am collecting
 the cache files of the sim)
 I just need ONE file of a simulation to test compressions/filter/speed.
 Multiple files of the same simulation do not help as the fluid has a
 similat shape/size/values/color.

 It should be something in production quality (not a tiny 20x20x20 fluid
 grid...)


 Types of cache files:
 - emFluid/.bafl
 - Maya .mc
 - blender .bphys
 - openVBD
 - field3D
 - Phoenix .aur
 - FumeFX ( Not yet supported as I am not able to get any contact via
 supp...@afterworks.com. Tried 4 times in 2 years. Does someone know any
 other contact address?)
 - Any fluid cache format I am missing?


 If you happen to have a cache file:
 - Create a text file with your (company) name.
 - Zip the text file with the cache file(s).
 - Upload it via a file hoster and send me the link
 I found a list of file hoster here:

 http://translate.google.com/translate?tl=enhl=deu=http%3A%2F%2Fwww.pcwelt.de%2Fratgeber%2FFilehoster-Alternativen-zu-Megaupload-4651729.html

 Files  60MB:
 If your file is less than 60MB, then you can use
 www.BinaryAlchemy.de/upload_caches.php
 (I am getting a new one for larger files, but right now I cannot change
 the limit.)


 When I am finished, I will perhaps add all fluid tests to one large video
 sequence with one fluid/frame and stats like load/render time.

 Many thanks



 --






Re: Do you have a fluid cache file for me?

2013-01-16 Thread Rob Chapman
woops sent to early


they are all basically here
http://www.openvdb.org/download/

biggest one is 'space'
http://www.openvdb.org/download/models/space.vdb.gz 282mb - !

cheers




On 16 January 2013 16:16, Rob Chapman tekano@gmail.com wrote:

 Holger - you have these sample OpenVDB files already yes?

 http://www.openvdb.org/download/models/buddha.vdb.gz   43mb
 http://www.openvdb.org/download/models/bunny.vdb.gz




 On 16 January 2013 14:17, Gaetan gae...@hybride.com wrote:

  From afterworks:

 Hello,

 The fluid cache are a binary file and we're preparing a library that will 
 allow reading
 and writing to caches.

 www.facebook.com/SitniSati

 Best Reagard
 Gaetan



 On 11/01/2013 9:06 AM, Schoenberger wrote:

 Hi

 It's weird about the afterworks contact, I sent an email in march 2012
 about the maya
 beta and they answered the same day.
 Same email address supp...@afterworks.com?
 Or they are just not interested, but then they could at least write me
 that.

 Holger Schönberger
 technical director
 The day has 24 hours, if that does not suffice, I will take the night


  --
 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *Dominik Kirouac
 *Sent:* Friday, January 11, 2013 2:53 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Do you have a fluid cache file for me?

  Hi Holger,

 It's weird about the afterworks contact, I sent an email in march 2012
 about the maya beta and they answered the same day.



 On 1/11/2013 7:29 AM, Schoenberger wrote:

 Hi Everyone

 I am currently updating my fluid shader for mentalRay and Arnold
 (probably VRay if the others are working).

 To optimize the shading speed and caching, I am collecting a wide range
 of different kinds of fluid simulations. (To be more specific: I am
 collecting the cache files of the sim)
 I just need ONE file of a simulation to test compressions/filter/speed.
 Multiple files of the same simulation do not help as the fluid has a
 similat shape/size/values/color.

 It should be something in production quality (not a tiny 20x20x20 fluid
 grid...)


 Types of cache files:
 - emFluid/.bafl
 - Maya .mc
 - blender .bphys
 - openVBD
 - field3D
 - Phoenix .aur
 - FumeFX ( Not yet supported as I am not able to get any contact via
 supp...@afterworks.com. Tried 4 times in 2 years. Does someone know any
 other contact address?)
 - Any fluid cache format I am missing?


 If you happen to have a cache file:
 - Create a text file with your (company) name.
 - Zip the text file with the cache file(s).
 - Upload it via a file hoster and send me the link
 I found a list of file hoster here:

 http://translate.google.com/translate?tl=enhl=deu=http%3A%2F%2Fwww.pcwelt.de%2Fratgeber%2FFilehoster-Alternativen-zu-Megaupload-4651729.html

 Files  60MB:
 If your file is less than 60MB, then you can use
 www.BinaryAlchemy.de/upload_caches.php
 (I am getting a new one for larger files, but right now I cannot change
 the limit.)


 When I am finished, I will perhaps add all fluid tests to one large video
 sequence with one fluid/frame and stats like load/render time.

 Many thanks



 --







Re: Do you have a fluid cache file for me?

2013-01-16 Thread Dominik Kirouac

Hey guys,

Just asking since I heard in the posts about openvdb, I did some 
research and find the houdini openvdb files on the site that Rob mention.


Someone know if it is tough to install the openvdb format in Houdini or 
it just a copy operation in different directory ? is there any 
installation doc ?


Thx

Doum

On 1/15/2013 10:08 PM, Schoenberger wrote:

Hi
No, I only got a handful files.
So if you have a file, please upload it to my website.
The more files I have, the better I can improve speed.
(And for the bafl format the disk size and filtering)
Thanks,
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night


*From:* softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of
*Simon van de Lagemaat
*Sent:* Tuesday, January 15, 2013 8:58 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Do you have a fluid cache file for me?

Do you need bgeo content to test or are you all good?


On Fri, Jan 11, 2013 at 6:49 PM, Schoenberger x...@digidragon.de
mailto:x...@digidragon.de wrote:

 Houdini bgeo?  Not sure if it can spit out any other formats,
 apparently openVDB is on the way but not sure.
OpenVDB will be fully integrated into the next major release
of Houdini.
Right, I forgot bgeo then.
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take
the night





--



particles at multiple object's location

2013-01-16 Thread adrian wyer
having a blonde moment i have 2 objects that i would like to replace
with instances, i *could* script this (sure i have in the past) but, the
flexibility

to mix different instance models would only really come from ICE...

 

so, any idea how to get a group of many object's locations, and use that as
emit at position, or something?

 

a

 

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY 
++44(0) 207 580 0829 


adrian.w...@fluid-pictures.com
blocked::blocked::blocked::mailto:adrian.w...@fluid-pictures.com 

www.fluid-pictures.com
blocked::blocked::blocked::http://www.fluid-pictures.com/  

 

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71

 



Re: capturing spherical HDRi's?

2013-01-16 Thread Rob Wuijster
The Promote controller is less hassle, and less to carry around / worry 
about when on set.

I have one and it's rock solid.


Rob

\/-\/\/

On 16-1-2013 16:02, Lp3dsoft wrote:

Hi,

I've used this in the past for remote bracketing, works well
http://www.breezesys.co.uk/DSLRRemotePro/index.htm
Some other interesting bits on their site as well.
And I don't think anyone as listed it in the thread but best place to 
look for basics and how things work is http://www.hdrshop.com/


Hope it helps

Cheers

Lawrence

On 16 Jan 2013, at 14:35, Byron Nash byronn...@gmail.com 
mailto:byronn...@gmail.com wrote:


I find that the slowest thing on set is capturing all the exposures. 
I don't have a tool like the Promote Controller or any other device 
to automatically fire off the brackets. After seeing a video of the 
author of the HDRI Handbook on set, I'm convinced the fastest method 
is a pano rig like the nodal ninja with a spherical fisheye and 
something to fire the brackets automatically. In and out very quickly.



On Wed, Jan 16, 2013 at 9:08 AM, Jahirul Amin aminjahi...@yahoo.com 
mailto:aminjahi...@yahoo.com wrote:


Slightly off topic but this is pretty interesting stuff...

http://fxguide.com/fxguidetv/fxguidetv-165-scott-metzger-on-mari-and-hdr/

J



On 16 Jan 2013, at 13:19, Morten Bartholdy x...@colorshopvfx.dk
mailto:x...@colorshopvfx.dk wrote:


We do pretty much the same - a fisheye lens shooting in 3
directions for good overlap, 10 exposures via software control
and stitch the result into a fairly highres LatLong HDRI 360.
This is good for lighting and in most cases reflections too, but
hardly enough resolution for a background. The software control
for multiple exposures makes for better quality HDRI's as
clouds, cars and pedestrians move less, and we can get in and
record the HDRI in about a 10th of the time we used to without
it, in all only some 5 minutes break for the crew for one HDRI.
The Director and 1st AD will be much happier too.

The chrome ball comes in to use in tight spaces where it is hard
to fit in a camera on a tripod, but it is mostly sttting and
collecting dust on a shelf these days. Mind you, if we had more
time on a shoot I would like to have a chrome ball and a grey
ball and have them in front of the liveaction camera just after
the clapper - it would help setting up HDRI's and lights and
balance the whole thing faster when lighting your scenes.

Morten


Den 16. januar 2013 kl. 12:11 skrev Anthony Martin
anthonymarti...@googlemail.com
mailto:anthonymarti...@googlemail.com:

These days I use the chrome ball just for light positioning
reference. For capturing the actual HDRI I'll use a fish eye
lens on a DSLR, nodal ninja attached to a tripod and then
shoot between 8-10 images (including direct above and direct
below) covering the scene.
Then load these into PTGui Pro and let it stitch them into a
LongLat HDRI. Works like a charm. Both quick to do on set
and quick to assemble when you get back to the office.
Digital Tutors actually have a good set of lessons on this.
http://www.digitaltutors.com/11/training.php?pid=599autoplay=1


On Wed, Jan 16, 2013 at 9:22 AM, Cristobal Infante 
cgc...@gmail.com mailto:cgc...@gmail.com  wrote:

It really depends how much time you think you will
have on set. Most of the times this can be a major
issue, since they may need to move the lighting setup
several times in one day and you don't want to be the
guy slowing everything down!
the chrome ball is probably the fastest method and still
does the trick. So if you need to capture a
lighting setup fast this will be your best bet. Defently
worth getting one in any case (garden mirror balls).


On Wednesday, 16 January 2013, Rob Wuijster wrote:

Yes, there's a version 2 out of the book, there's a
page on the hdrlabs website explaining the book and
has links to Amazon for the paperback and ebook.

The site, forum and book are -the- main sources of
information on this.
Of course there are other sites dealing with this,
but hdrlabs has it condensed into one big package.

Rob Wuijster
E
r...@casema.nl
\/-\/\/
   


On 15-1-2013 23:09, Byron Nash wrote:

I found the book HDRI Handbook really helpful on
that site. I think they have a newer version
since I read it.


On Tue, 

Re: particles at multiple object's location

2013-01-16 Thread Rob Chapman
hey blondie,

have you tried (in ICE) get group  Kini.global.posadd point  ..?


et viola



On 16 January 2013 16:40, adrian wyer adrian.w...@fluid-pictures.comwrote:

 ** ** ** ** **

 having a blonde moment i have 2 objects that i would like to
 replace with instances, i *could* script this (sure i have in the past)
 but, the flexibility

 to mix different instance models would only really come from ICE...

 ** **

 so, any idea how to get a group of many object's locations, and use that
 as emit at position, or something?

 ** **

 a

 ** **

 Adrian Wyer
 Fluid Pictures
 75-77 Margaret St.
 London
 W1W 8SY
 ++44(0) 207 580 0829 


 adrian.w...@fluid-pictures.com

 www.fluid-pictures.com 

 ** **

 Fluid Pictures Limited is registered in **England** and **
 **Wales.
 Company number:5657815
 VAT number: 872 6893 71

 ** **



RE: particles at multiple object's location

2013-01-16 Thread adrian wyer
never mind, can get group.kine.global.pos and pipe that array into add point

 

a

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer
Sent: 16 January 2013 16:41
To: softimage@listproc.autodesk.com
Subject: particles at multiple object's location

 

having a blonde moment i have 2 objects that i would like to replace
with instances, i *could* script this (sure i have in the past) but, the
flexibility

to mix different instance models would only really come from ICE...

 

so, any idea how to get a group of many object's locations, and use that as
emit at position, or something?

 

a

 

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY 
++44(0) 207 580 0829 


adrian.w...@fluid-pictures.com
blocked::blocked::blocked::mailto:adrian.w...@fluid-pictures.com 

www.fluid-pictures.com
blocked::blocked::blocked::http://www.fluid-pictures.com/  

 

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71

 

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Re: particles at multiple object's location

2013-01-16 Thread Stephen Blair

You can do that, or dive into Emit from Position and change something

It's a video, but around 4min I do it...
http://xsisupport.com/2011/08/11/emitting-a-particle-from-each-object-in-a-group/



On 16/01/2013 11:46 AM, Rob Chapman wrote:

hey blondie,

have you tried (in ICE) get group  Kini.global.posadd point  ..?


et viola



On 16 January 2013 16:40, adrian wyer adrian.w...@fluid-pictures.com 
mailto:adrian.w...@fluid-pictures.com wrote:


having a blonde moment i have 2 objects that i would like
to replace with instances, i *could* script this (sure i have in
the past) but, the flexibility

to mix different instance models would only really come from ICE...

so, any idea how to get a group of many object's locations, and
use that as emit at position, or something?

a

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829 tel:%2B%2B44%280%29%20207%20580%200829


adrian.w...@fluid-pictures.com

www.fluid-pictures.com

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71






Re: Minor gripe of the day.

2013-01-16 Thread Andy Moorer
Agreed. And as long as we're on the topic...

... I'd kill for tabs so that you don't end up with a ridiculously tall 
compound ppg.

... An option to force node evaluation.

... A way to collapse fcurve profiles, by default, in compound UIs.

... An option to force a compound ppg to be exposed with the host objects 
ppg... select pointCloud, hit return, and the compounds ppg comes up, so target 
users don't have to dig thru your operator.

... Post simulation velocities stored or some other option to automate proper 
motion blur when manipulating point positions outside simulation.

:P


On Jan 16, 2013, at 10:51 AM, Gustavo Eggert Boehs gustav...@gmail.com wrote:

 I like the tips... here is a small related late wish then: drag and drop 
 sorting... thats where i lose most of my time
 
 Em 16/01/2013 13:44, Dan Yargici danyarg...@gmail.com escreveu:
 Hi Alan, thanks, I am aware of both.  I may have been over-dramatizing a 
 little for effect when I mentioned the cursor keys... ;) 
 
 Still though... :)
 
 
 
 On Wed, Jan 16, 2013 at 5:34 PM, Alan Fregtman alan.fregt...@gmail.com 
 wrote:
 Protips:
 - Instead of rightclick and Rename, just doubleclick the text name.
 - Once you are in editable text, don't forget you can use the Home and End 
 keys on your keyboard to advance to the front or to the end of the text. (A 
 lot of people forget those keys exist.)
 
 I concur with your frustrations though. Could definitely be improved.
 
 Cheers,
 
-- Alan
 
 
 
 On Wed, Jan 16, 2013 at 10:08 AM, Dan Yargici danyarg...@gmail.com wrote:
 How, oh how, do I sometimes rally want to widen this region of the ICE 
 tree compound editor.
 
 image.jpeg
 
 I always try my best to come up with short, meaningful, snappy names for 
 things I expose, but often I need to expose a number of things with long 
 names like Generated Elements Index Array and then it becomes a total 
 pain in the ass to rename and move around the right things.   You find 
 yourself clicking on the name and then scrolling along with the cursor 
 keys to see which one's which.
 
 Not a biggie, but it's been slowing me down today more than it should.
 
 DAN


installing on opensuse 64 12.1

2013-01-16 Thread egunther
Hi,

Thank you for the info,  I have some other configuration stuff to do with
the system, so I have to get back to this...

Thanks again for all the help.  I asked on the opensuse list and there I
was advised to change some environment vairables... I think that might
work too.

-e



I apologize for hijacking the 'Change default settings?' thread, I thought
that the messages where indexed by title...
:(



 Stephen Blair Tue, 15 Jan 2013 12:15:06 -0800

Hi

The .xsi_2011 file is in /usr/Softimage/Softimage_2011


In my case:

cd /usr/Softimage
find . -name .xsi_2013_SP1
./Softimage_2013_SP1/.xsi_2013_SP1

When you run this command:

/usr/Application/Softimage/Softimage_2011/Application/bin/xsi

it is actually a script that sources .xsi_2011 for you




Re: Pipes and tools u can't live without

2013-01-16 Thread Andy Moorer
That's an awesome idea. Maybe start by asking users to send in their most 
useful customizations or personal compounds etc to a public collection on 
si-community or rray?

Most of us tend to keep those kind of things privately, but we shouldn't... 
Anything which makes the Softimage community as a whole more productive will 
advance the interests of anyone who wants SI to thrive/grow/not be declared a 
damn particle system lol.

Our competition is the maya community who we want to win over to soft, not each 
other, after all.

I'll put my $ where my mouth is and start sharing personal good stuff that I 
find useful on my blog. :D

BTW that list is fantastic

On Jan 16, 2013, at 9:33 AM, Jason S jasonsta...@gmail.com wrote:

 
 In the same spirit of this thread,  
 
 would it be conceivable (with the accordance of the authors)
 or what would you guys think of some kind of a 
 SI Power Tool Master Addon Collection Essentials thing ?
 
 Would it slow down (X)SI or startup times?
 
 Would it be hard to maintain/update?
 
 Would XSI become too cluttered?
 
 Perhaps 1 per dicipline? (1 Modeling Pack, 1 Rendering Pack)
 
 What do you think?
 
 Cause I think it would be the next best thing 
 to actually having certain things factory.
 
 And the fact of having some things standard, 
 can also help alot in the usage of those things,
 not only by having them right there, 
 but by then being much more widely used and well known.
 
 Things which could be commonly considered useful/amazing
 which would otherwise not have been (very much) used or tried 
 unless people knew they existed, 
 or knew how it would have made their lives easier.



Re: Pipes and tools u can't live without

2013-01-16 Thread Andy Moorer

 - dual monitor scripts: ctrl+ [shortcut] opens a window maximized on the 
 second monitor. ex: ctrl+alt+9 opens icetree, ctrl+alt+9 opens rendertree

Slaps forehead how totally useful, can't believe I never thought of that.


Re: Pipes and tools u can't live without

2013-01-16 Thread Ben Houston
I wonder if it would be possible to share some Workgroups via Dropbox
or maybe just a set of installers grouped in various ways.  Might
allow for one person to damage the whole thing though. :-/

-- 
Best regards,
Ben Houston
Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
http://Exocortex.com - Passionate CG Software Professionals.


Re: capturing spherical HDRi's?

2013-01-16 Thread Paul Griswold
Thanks guys for all the info!  I'm passing it all on to Ryan (host of the
show).

If you haven't seen it, Film Riot is a neat little show - especially for
students who are just starting out doing short films.  He covers a lot of
low-budget approaches to achieving some really cool stuff.  Mostly it's
After Effects  DSLRs, but occasionally he'll get involved in some 3D stuff
too.

I just wish shows like that existed back when I was in college!  (though
when I was in college Lightwave 1.0 had just been released)

-Paul


Re: Do you have a fluid cache file for me?

2013-01-16 Thread Schoenberger

Hi


Holger - you have these sample OpenVDB files already yes?

Yes, but they are distance fields to gemeotry, no fluid sims.
And I want to optimize the size for fluids.


Holger Schoenberger
technical director
The day has 24 hours, if that does not suffice, I will take the night




Re: Pipes and tools u can't live without

2013-01-16 Thread Eugen Sares

Let's share the good stuff, definitely!

Which reminds me: shouldn't ol' Netview be the easy-to-access repository 
we all would like to have?

What happened to it, and why?


Am 16.01.2013 18:07, schrieb Ben Houston:

I wonder if it would be possible to share some Workgroups via Dropbox
or maybe just a set of installers grouped in various ways.  Might
allow for one person to damage the whole thing though. :-/





Re: Pipes and tools u can't live without

2013-01-16 Thread Simon Reeves
Nice stuff guys! I have plenty of little scripts here and there too,
probably similar to ones already mentioned, or ones i used at various
studios and had to rewrite for myself. Anyway I'm not sure the best way to
organise it all online, but fortunately with soft workgroups make life so
easy at work... Compared to wanting to be organised in max, I usually just
give up :)

On Wednesday, 16 January 2013, Andy Moorer wrote:

 Cool, thanks for sharing that Fabricio, it's brilliant.

 Here's one I have in my personal menu - creates an annotation log of
 distance measurements. Select two objects and run, places the distance
 between the two in an annotation, or adds to an existing annotation.

 I made it during a time when I was doing a lot of DoF work, and it's
 turned out handy ever since.

 Not packaged up in any particular way, pretty much ripped right out of my
 menu ;)



 On Wed, Jan 16, 2013 at 1:27 PM, Fabricio Chamon 
 xsiml...@gmail.comjavascript:_e({}, 'cvml', 'xsiml...@gmail.com');
  wrote:

 For what's worth, here's my CVO (Custom view opener) dual monitor script
 for the icetree.
  Rename to CVO.js (can't attach js files!)  Copy to
 application\plugins  Map it to any key combination (mine is always
 ctrl+[original shortcut]).

 - Screen resolution must be set inside the file (currently is 1920x1080).
 - you may also adjust some pixel offsets to better accomodate for your OS
 layout.
 - viewname has to match any file from the application\views folder

 You can register more commands to it, I always do:

 - icetree
 - rendertree
 - script editor
 - object view (ctrl+alt+1)
 - fx tree  (ctrl+alt+2): opens fxtree maximized at monitor 1 and fxviewer
 at monitor 2


 2013/1/16 Eugen Sares softim...@keyvis.at javascript:_e({}, 'cvml',
 'softim...@keyvis.at');

 Let's share the good stuff, definitely!

 Which reminds me: shouldn't ol' Netview be the easy-to-access repository
 we all would like to have?
 What happened to it, and why?


 Am 16.01.2013 18:07, schrieb Ben Houston:

  I wonder if it would be possible to share some Workgroups via Dropbox
 or maybe just a set of installers grouped in various ways.  Might
 allow for one person to damage the whole thing though. :-/






-- 


Simon Reeves
Freelance 3D VFX Artist

London, UK
*email: si...@simonreeves.com*
*website: http://www.simonreeves.com*
*
*


Re: Pipes and tools u can't live without

2013-01-16 Thread Andy Moorer
Yeah workgroups really help. I'm a hack when it comes to python scripting,
so most of the stuff I end up writing for myself I shoehorn into a few
custom menus that live in a workgroup, which also contains assets like
models and rigs. I've never even explored packaging stuff as addons (I
should). I just carry the workgroup around... :P


On Wed, Jan 16, 2013 at 2:48 PM, Simon Reeves si...@simonreeves.com wrote:

 Nice stuff guys! I have plenty of little scripts here and there too,
 probably similar to ones already mentioned, or ones i used at various
 studios and had to rewrite for myself. Anyway I'm not sure the best way to
 organise it all online, but fortunately with soft workgroups make life so
 easy at work... Compared to wanting to be organised in max, I usually
 just give up :)


 On Wednesday, 16 January 2013, Andy Moorer wrote:

 Cool, thanks for sharing that Fabricio, it's brilliant.

 Here's one I have in my personal menu - creates an annotation log of
 distance measurements. Select two objects and run, places the distance
 between the two in an annotation, or adds to an existing annotation.

 I made it during a time when I was doing a lot of DoF work, and it's
 turned out handy ever since.

 Not packaged up in any particular way, pretty much ripped right out of my
 menu ;)



 On Wed, Jan 16, 2013 at 1:27 PM, Fabricio Chamon xsiml...@gmail.comwrote:

 For what's worth, here's my CVO (Custom view opener) dual monitor script
 for the icetree.
  Rename to CVO.js (can't attach js files!)  Copy to
 application\plugins  Map it to any key combination (mine is always
 ctrl+[original shortcut]).

 - Screen resolution must be set inside the file (currently is
 1920x1080).
 - you may also adjust some pixel offsets to better accomodate for your
 OS layout.
 - viewname has to match any file from the application\views folder

 You can register more commands to it, I always do:

 - icetree
 - rendertree
 - script editor
 - object view (ctrl+alt+1)
 - fx tree  (ctrl+alt+2): opens fxtree maximized at monitor 1 and
 fxviewer at monitor 2


 2013/1/16 Eugen Sares softim...@keyvis.at

 Let's share the good stuff, definitely!

 Which reminds me: shouldn't ol' Netview be the easy-to-access
 repository we all would like to have?
 What happened to it, and why?


 Am 16.01.2013 18:07, schrieb Ben Houston:

  I wonder if it would be possible to share some Workgroups via Dropbox
 or maybe just a set of installers grouped in various ways.  Might
 allow for one person to damage the whole thing though. :-/






 --


 Simon Reeves
 Freelance 3D VFX Artist

 London, UK
 *email: si...@simonreeves.com*
 *website: http://www.simonreeves.com*
 *
 *




Re: Pipes and tools u can't live without

2013-01-16 Thread Fabricio Chamon
...another one: Rename Chain

select any chain element (bone/root/effector)  run. Type chain preffix.
myChain will create: myChain_root, myChain_Bone1, myChain_Bone2,
myChain_eff


2013/1/16 Andy Moorer andymoo...@gmail.com

 Yeah workgroups really help. I'm a hack when it comes to python scripting,
 so most of the stuff I end up writing for myself I shoehorn into a few
 custom menus that live in a workgroup, which also contains assets like
 models and rigs. I've never even explored packaging stuff as addons (I
 should). I just carry the workgroup around... :P


 On Wed, Jan 16, 2013 at 2:48 PM, Simon Reeves si...@simonreeves.comwrote:

 Nice stuff guys! I have plenty of little scripts here and there too,
 probably similar to ones already mentioned, or ones i used at various
 studios and had to rewrite for myself. Anyway I'm not sure the best way to
 organise it all online, but fortunately with soft workgroups make life so
 easy at work... Compared to wanting to be organised in max, I usually
 just give up :)


 On Wednesday, 16 January 2013, Andy Moorer wrote:

 Cool, thanks for sharing that Fabricio, it's brilliant.

 Here's one I have in my personal menu - creates an annotation log of
 distance measurements. Select two objects and run, places the distance
 between the two in an annotation, or adds to an existing annotation.

 I made it during a time when I was doing a lot of DoF work, and it's
 turned out handy ever since.

 Not packaged up in any particular way, pretty much ripped right out of
 my menu ;)



 On Wed, Jan 16, 2013 at 1:27 PM, Fabricio Chamon xsiml...@gmail.comwrote:

 For what's worth, here's my CVO (Custom view opener) dual monitor
 script for the icetree.
  Rename to CVO.js (can't attach js files!)  Copy to
 application\plugins  Map it to any key combination (mine is always
 ctrl+[original shortcut]).

 - Screen resolution must be set inside the file (currently is
 1920x1080).
 - you may also adjust some pixel offsets to better accomodate for your
 OS layout.
 - viewname has to match any file from the application\views folder

 You can register more commands to it, I always do:

 - icetree
 - rendertree
 - script editor
 - object view (ctrl+alt+1)
 - fx tree  (ctrl+alt+2): opens fxtree maximized at monitor 1 and
 fxviewer at monitor 2


 2013/1/16 Eugen Sares softim...@keyvis.at

 Let's share the good stuff, definitely!

 Which reminds me: shouldn't ol' Netview be the easy-to-access
 repository we all would like to have?
 What happened to it, and why?


 Am 16.01.2013 18:07, schrieb Ben Houston:

  I wonder if it would be possible to share some Workgroups via Dropbox
 or maybe just a set of installers grouped in various ways.  Might
 allow for one person to damage the whole thing though. :-/






 --


 Simon Reeves
 Freelance 3D VFX Artist

 London, UK
 *email: si...@simonreeves.com*
 *website: http://www.simonreeves.com*
 *
 *



if (selection.count0){
var nome = XSIInputBox(Chain Prefix, Rename Chain, );
var temp = selection(0);
for (i=0;itemp.root.bones.count;i++){
temp.root.bones( i ).Parameters(name).value = nome+_bone1;
}
temp.root.Parameters(name).value = nome+_root;
temp.root.effector.Parameters(name).value = nome+_eff;
}

Re: Pipes and tools u can't live without

2013-01-16 Thread Jason S


 Ben Houston wrote:

I wonder if it would be possible to share some Workgroups via Dropbox
or maybe just a set of installers grouped in various ways.  Might
allow for one person to damage the whole thing though. :-/
   


Ya! but maybe like a common  XSI_SAMPLES_DUMP  Database,
 to which we could then make like a more refined/finished  DB out of that,
like an updated XSI_SAMPLES_DB with a selection of peoples' tricks up 
sleeves,

 a few good textures and HDR Maps.
(while leaving the public dump public for references to pick out or 
start from)


Rray already started something like that over at SI-Community here 
http://www.si-community.com/community/viewtopic.php?f=27t=3205sid=b8855afd0a18b1578ca5038fa1997f1a 


(with a really great start by the way! )
for unfinished (and often almost finished or finished) scripts or tools.

(which included an actual renderer intergration (lol)
for LuxRender GPL Unbiased Render among other things)

But I think this could really include like scenes from our personal 
labs database
(made of spheres boxes and grids, with a few ICE or RT nodes strigned in 
a certain way,

showing tricks (or attempts) for acheiving certain looks/shortcuts/effects.

(and not just be like a passing thread)

So what would be Ideal?

If I setup a DropBox Folder, would a standard SI DB be sufficient?

With perhaps a few subfolders for scripts  scenes ?

Is dropbox Ideal? (going to everyones drives?)

Oh  that's what you meant by one person could damage..
.. if anyone deletes a file, everyone's file gets deleted.

And what size could this folder become for scripts  scenes?

But it would seem at first glance tho be the most convenient ..
no uploading, zipping..  we could give a guideline to avoid dropping 
huge textures,

but normally should not become so heavy..

Or I (or RRay?) could reretreive them (taking them out of the drop box)
I wouldnt mind making an organized folder out of that dump,
to then make that available online.
Any suggestions Ideas?

I'll have to ask RRay what he has in mind..

 Eugen Sares wrote:
shouldn't ol' Netview be the easy-to-access repository we all would 
like to have? 


I agree that the NetView could be harnessed for some of this, perhaps 
for the Cleaned DB?


But anyway ..  Got Junk ?   :)



@Andy

I'm not sure about

Our competition is the maya community who we want to win over to soft

I dont think winning-over the Maya community would/should be the ideal 
situation
(Maya community which I think has it's place, while not necessarily 
seeing it as competition)


But I most definitly agree with ..

Anything which makes the Softimage community as a whole more productive will 
advance the interests of anyone who wants SI to thrive/grow/not be declared a 
damn particle system lol.

..  thinking that the SI-Community absolutely *also* has it's place :)

cheers