Re: capturing spherical HDRi's?
Yes, there's a version 2 out of the book, there's a page on the hdrlabs website explaining the book and has links to Amazon for the paperback and ebook. The site, forum and book are -the- main sources of information on this. Of course there are other sites dealing with this, but hdrlabs has it condensed into one big package. Rob Wuijster E r...@casema.nl \/-\/\/ On 15-1-2013 23:09, Byron Nash wrote: I found the book HDRI Handbook really helpful on that site. I think they have a newer version since I read it. On Tue, Jan 15, 2013 at 4:27 PM, Paul Griswold pgrisw...@fusiondigitalproductions.com mailto:pgrisw...@fusiondigitalproductions.com wrote: Hey guys - I've been asked to help out on the show Film Riot, and one of the things we were discussing is creating your own HDR images. I know HDRLabs has a ton of great info, but I was curious to know if anyone else had any good info or resources on the subject that I could pass along. It's not something I normally do, so I wanted to make sure I was giving them up-to-date info. Thanks, Paul No virus found in this message. Checked by AVG - www.avg.com http://www.avg.com Version: 2013.0.2890 / Virus Database: 2638/6034 - Release Date: 01/15/13
Re: capturing spherical HDRi's?
It really depends how much time you think you will have on set. Most of the times this can be a major issue, since they may need to move the lighting setup several times in one day and you don't want to be the guy slowing everything down! the chrome ball is probably the fastest method and still does the trick. So if you need to capture a lighting setup fast this will be your best bet. Defently worth getting one in any case (garden mirror balls). On Wednesday, 16 January 2013, Rob Wuijster wrote: Yes, there's a version 2 out of the book, there's a page on the hdrlabs website explaining the book and has links to Amazon for the paperback and ebook. The site, forum and book are -the- main sources of information on this. Of course there are other sites dealing with this, but hdrlabs has it condensed into one big package. Rob Wuijster E r...@casema.nl javascript:_e({}, 'cvml', 'r...@casema.nl'); \/-\/\/ On 15-1-2013 23:09, Byron Nash wrote: I found the book HDRI Handbook really helpful on that site. I think they have a newer version since I read it. On Tue, Jan 15, 2013 at 4:27 PM, Paul Griswold pgrisw...@fusiondigitalproductions.com javascript:_e({}, 'cvml', 'pgrisw...@fusiondigitalproductions.com'); wrote: Hey guys - I've been asked to help out on the show Film Riot, and one of the things we were discussing is creating your own HDR images. I know HDRLabs has a ton of great info, but I was curious to know if anyone else had any good info or resources on the subject that I could pass along. It's not something I normally do, so I wanted to make sure I was giving them up-to-date info. Thanks, Paul No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.2890 / Virus Database: 2638/6034 - Release Date: 01/15/13
Re: Pipes and tools u can't live without
There should have been more partition tools in Soft from day one IMO - most obviously a tool to match partitions. As with all these things, they're simple to script, but that's not the point. The glaringly obvious ones should be integrated eventually. Another thing that's missing that I've had to make myself is a Render - Current Frame (Selected Passes) command. Why was that one missed out?! DAN On Wed, Jan 16, 2013 at 8:16 AM, Martin furik...@gmail.com wrote: I guess It will depend on what you are doing. I usually carry always my own modeling tools to do simple things like merge and separate, separate clusters and preserve weights in one click symetrize polygon and weights clean Scene and objects according to the project Mirror and flip FCurves Copy Animation Branches Copy Weights (through Gator) Select mirror components Align center, objects and components change image clips and paths reload scene lock points round weights etc, etc. Very simple things that I do a lot when I'm modeling or animating and it really speeds up my workflow. Some other tools I use: Eric T.'s ET Naming , RCTools, MX_Roundish, Taut, blr vertex color, Gear, Ahmidou Lyazidi UVStamp, Incremental Save UVConnectFace http://www.ceres.dti.ne.jp/xb1080/script/UV/UV6.html and a bunch of basic scripts I customize according to my current project. I also use a modified version of Gotetz's Non Registered Script to organize scripts that I don't use all the time. http://artifacts.sakura.ne.jp/sakanaya/2009/08/softimagenonregistered_script.htm M.Yara
Re: Scene crash on load
Hi Ronald, Would it be possible to email me the scene , so that the we can investigate the crash ? My email address is ivan@nospam.autodesk.com (remove nospam) Thanks! -Ivan On Tue, Jan 15, 2013 at 8:08 PM, Toonafish ron...@toonafish.nl wrote: I tried loading the scene on my PC at home, but same difference there. - Ronald. On 1/15/2013 06:48, ivan t wrote: Hi Ronald, Just a curiosity , are you able to open the file in another machine ? Thanks Ivan On Mon, Jan 14, 2013 at 9:48 PM, Toonafish ron...@toonafish.nl wrote: I was able to retrieve some crucial bits from the corrupted scene with the Journal File and reloading the scene several times, so not everything is lost. Thanks for the tip Rob, and for the help everyone. cheers, - Ronald On 1/11/2013 18:54, Toonafish wrote: Thanks, I'll need to give it a shot if I don't want to loose a days work. Seems like all backups are corrupt as well. The weird thing is I was able to load the last backup scene, and saved it under a new name. Then started redoing what was lost. But when reloading the redo scene Softimage crashes again, and now I can also no longer load any of the backuped scenes I could retrieve one of just 20 minutes ago. A scene that was fine and has not been changed is suddenly corrupt...it's voodoo I tell you. Gonna check it tomorrow, I suspect I need some beer as well ;-) Have a nice weekend. - Ronald On 1/11/2013 18:33, Rob Chapman wrote: Ronald think you just give the path for the journal - default is nothing.. yes friday, drinking beer eating crisps time in the office! :D its only emergency like scene crashing if you have a client deadline! hope it works for you but its not a magic solution, eg Fabrice here said 2 out 10 times success rate On 11 January 2013 17:27, Toonafish ron...@toonafish.nl wrote: in preferencesdata management as far as I remember when I last had this and was helped, it creates a text file that tells you what models are loading and then on the next load it skips the ones that it finds bad? Is that the Recovery Journal file ? Do you remember where softimage writes the text file ? its a shot in the dark at least you do realise its friday 5pm though and this kind of stuff is *meant* to happen. I smell a conspiracy ;-) - Ronald
Re: FBX I/O camera weirdness
Thanks Morten for the email and attachment. I have filed this under SOFT-1831 for the team to investigate. -Ivan On Tue, Jan 15, 2013 at 2:23 PM, ivan t ivansoftim...@gmail.com wrote: Hi Morten, I have been trying with Softimage 2013 but I have some problem repro-ing on the camera issue. I did a key on the FOV and Focal Length but I am not able to get the repro - I may have miss out something here. Is it ok if you send the scene to the below email address so we can investigate ? Thanks! Ivan Email : ivan@nospam.autodesk.com please remove the nospam from the email address. On Mon, Jan 14, 2013 at 6:30 PM, Morten Bartholdy x...@colorshopvfx.dkwrote: ** We are exporting cameras animated in Maya and importing to Softimage to create fluids with emFluid5/baVolume and have run in to some weird stuff around values for Focal Length vs. Field of View. We are exporting a scene with a camera, a cup and a gridplane. Previously we have exported the camera and the cup where the FOV/Focal Lenngth parameters were correct, but in later IO's where the camera is exported with the gridplane (for reference) the values for FOV and Focal Length are switched (!!) on import into Softimage. If we import the same fbx file into Maya the values are good, so we are suspecting the Softimage Crosswalk FBX importer is funky. Having done some troubleshooting I can see no reason why this should happen, but it does. The camera is baked before export, so I have keys on both parameters. I am wondering if any of you have run in to something similar and possibly know what exactly causes it, as it could prove quite troublesome for animated cameras. - Morten
Re: VM-Ware
I have Max / Maya and Softimage from 2010 to 2013 running on VMWare on Windows. It is working fine for most usage with exception to what Chris mention (Hardware graphics card) Softimage also works on in linux / VMWare :) -Ivan ivan@nospam.autodesk.com (please remove nospam) On Tue, Jan 15, 2013 at 6:19 PM, Halim Negadi hneg...@gmail.com wrote: Well, it does support hardware 3d acceleration as well as virtual box On Tue, Jan 15, 2013 at 11:11 AM, Chris Chia chris.c...@autodesk.comwrote: Vmware doesn't support hardware graphic card. Has anyone else using Parallels instead? Anyway, it's possible to run Softimage Linux on a vmware. From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Halim Negadi Sent: Tuesday, January 15, 2013 3:55 AM To: softimage@listproc.autodesk.com Subject: Re: VM-Ware While working within linux environments, I personnally find more enjoyable using Softimage running in a windows VM than the linux version itself. On Mon, Jan 14, 2013 at 8:53 PM, Halim Negadi hneg...@gmail.commailto: hneg...@gmail.com wrote: Softimage 2011/2012 2013 works like a charm over here on vmware workstation 9 running windows 7 workstation x64 sp1 under ubuntu 12.04 amd64. Except from a few harmless display bugs ( more often in the schematic than in actual viewports ), it's definitely workable and has decent performance. A very important thing is to make sure vmx processor acceleration is enabled in the bios and in the vm configuration to have maximum display and computing performance running your vms. The most succesfull and stable attempt to run softimage in VMs was in parallels desktop though, Very stable with almost no display bugs virtualizing windows 7 64 sp1 using parallels desktop 7 on osx lion. Never got the chance to test parallels workstation extreme ( http://www.parallels.com/products/extreme/ ) on linux because it's slightly expensive and only supported on redhat based distos as we stick on debian based ones over here. On Mon, Jan 14, 2013 at 7:42 PM, Gene Crucean emailgeneonthel...@gmail.commailto:emailgeneonthel...@gmail.com wrote: To be fair though... getting Softimage running on Linux in general isn't for the faint of heart. VirtualBox is cool... it's free and all. But performance wise it's quite bad. VMWareFusion is quite speedy on my home machine. It's the only way I run windows at home anymore. On Mon, Jan 14, 2013 at 7:08 AM, Alan Fregtman alan.fregt...@gmail.com mailto:alan.fregt...@gmail.com wrote: I think there's been some confusion... At work I'm on Linux (CentOS 6.2) and my VMWare VM is virtualizing Windows 7, where Softimage runs swimmingly. Was it a VM virtualizing Linux and running Softimage that was the issue for you? I never tried that as we use Linux natively here. On Mon, Jan 14, 2013 at 9:58 AM, Ben Houston b...@exocortex.commailto: b...@exocortex.com wrote: Hi Alan, No way? You mean you have a VM running Softimage on Linux? What Linux OS are you running inside of the VM? Did you do anything special to get it running? I've wasted countless hours try to get the required video card drivers to work on Linux inside of a VM. I think that cumulatively Exocortex has lost at least a couple of whole days of effort trying to get to work over the last couple years -- but maybe things got better with recent version of Softimage / VMWare? Someone should make a webpage that describes the steps for VMWare or VirtualBox as that is a huge thing, especially for us plugin developers. We've been forced to buy additional PCs or do dual boot configurations. -- Best regards, Ben Houston Voice: 613-762-4113tel:613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom http://Exocortex.com - Passionate CG Software Professionals. -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** Freelance for hire ** www.genecrucean.comhttp://www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.com http://www.genecrucean.com/ for any personal emails. Thanks. I may not get them at this address. ~~
Re: capturing spherical HDRi's?
These days I use the chrome ball just for light positioning reference. For capturing the actual HDRI I'll use a fish eye lens on a DSLR, nodal ninja attached to a tripod and then shoot between 8-10 images (including direct above and direct below) covering the scene. Then load these into PTGui Pro and let it stitch them into a LongLat HDRI. Works like a charm. Both quick to do on set and quick to assemble when you get back to the office. Digital Tutors actually have a good set of lessons on this. http://www.digitaltutors.com/11/training.php?pid=599autoplay=1 On Wed, Jan 16, 2013 at 9:22 AM, Cristobal Infante cgc...@gmail.com wrote: It really depends how much time you think you will have on set. Most of the times this can be a major issue, since they may need to move the lighting setup several times in one day and you don't want to be the guy slowing everything down! the chrome ball is probably the fastest method and still does the trick. So if you need to capture a lighting setup fast this will be your best bet. Defently worth getting one in any case (garden mirror balls). On Wednesday, 16 January 2013, Rob Wuijster wrote: Yes, there's a version 2 out of the book, there's a page on the hdrlabs website explaining the book and has links to Amazon for the paperback and ebook. The site, forum and book are -the- main sources of information on this. Of course there are other sites dealing with this, but hdrlabs has it condensed into one big package. Rob Wuijster E r...@casema.nl \/-\/\/ On 15-1-2013 23:09, Byron Nash wrote: I found the book HDRI Handbook really helpful on that site. I think they have a newer version since I read it. On Tue, Jan 15, 2013 at 4:27 PM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: Hey guys - I've been asked to help out on the show Film Riot, and one of the things we were discussing is creating your own HDR images. I know HDRLabs has a ton of great info, but I was curious to know if anyone else had any good info or resources on the subject that I could pass along. It's not something I normally do, so I wanted to make sure I was giving them up-to-date info. Thanks, Paul No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.2890 / Virus Database: 2638/6034 - Release Date: 01/15/13
Re: VM-Ware
What do you guys mean by Hardware Graphics Card ? Of course, the VM won't see you hardware graphics as it is but VMware will expose it through it's own driver which does provide a hardware accelerated opengl. This driver comes with the vmware tools you have to install in your VM. The only thing the vmware driver won't be able to handle is the high quality viewport. Except from that, we have pretty decent display performance over here. Another alternative is VirtualBox, it's free and it comes also with a hardware accelerated display driver. The display performances are even better than the VMWare ones but it's a little buggy with softimage for now. On Wed, Jan 16, 2013 at 11:38 AM, ivan t ivansoftim...@gmail.com wrote: I have Max / Maya and Softimage from 2010 to 2013 running on VMWare on Windows. It is working fine for most usage with exception to what Chris mention (Hardware graphics card) Softimage also works on in linux / VMWare :) -Ivan ivan@nospam.autodesk.com (please remove nospam) On Tue, Jan 15, 2013 at 6:19 PM, Halim Negadi hneg...@gmail.com wrote: Well, it does support hardware 3d acceleration as well as virtual box On Tue, Jan 15, 2013 at 11:11 AM, Chris Chia chris.c...@autodesk.comwrote: Vmware doesn't support hardware graphic card. Has anyone else using Parallels instead? Anyway, it's possible to run Softimage Linux on a vmware. From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Halim Negadi Sent: Tuesday, January 15, 2013 3:55 AM To: softimage@listproc.autodesk.com Subject: Re: VM-Ware While working within linux environments, I personnally find more enjoyable using Softimage running in a windows VM than the linux version itself. On Mon, Jan 14, 2013 at 8:53 PM, Halim Negadi hneg...@gmail.commailto: hneg...@gmail.com wrote: Softimage 2011/2012 2013 works like a charm over here on vmware workstation 9 running windows 7 workstation x64 sp1 under ubuntu 12.04 amd64. Except from a few harmless display bugs ( more often in the schematic than in actual viewports ), it's definitely workable and has decent performance. A very important thing is to make sure vmx processor acceleration is enabled in the bios and in the vm configuration to have maximum display and computing performance running your vms. The most succesfull and stable attempt to run softimage in VMs was in parallels desktop though, Very stable with almost no display bugs virtualizing windows 7 64 sp1 using parallels desktop 7 on osx lion. Never got the chance to test parallels workstation extreme ( http://www.parallels.com/products/extreme/ ) on linux because it's slightly expensive and only supported on redhat based distos as we stick on debian based ones over here. On Mon, Jan 14, 2013 at 7:42 PM, Gene Crucean emailgeneonthel...@gmail.commailto:emailgeneonthel...@gmail.com wrote: To be fair though... getting Softimage running on Linux in general isn't for the faint of heart. VirtualBox is cool... it's free and all. But performance wise it's quite bad. VMWareFusion is quite speedy on my home machine. It's the only way I run windows at home anymore. On Mon, Jan 14, 2013 at 7:08 AM, Alan Fregtman alan.fregt...@gmail.com mailto:alan.fregt...@gmail.com wrote: I think there's been some confusion... At work I'm on Linux (CentOS 6.2) and my VMWare VM is virtualizing Windows 7, where Softimage runs swimmingly. Was it a VM virtualizing Linux and running Softimage that was the issue for you? I never tried that as we use Linux natively here. On Mon, Jan 14, 2013 at 9:58 AM, Ben Houston b...@exocortex.commailto: b...@exocortex.com wrote: Hi Alan, No way? You mean you have a VM running Softimage on Linux? What Linux OS are you running inside of the VM? Did you do anything special to get it running? I've wasted countless hours try to get the required video card drivers to work on Linux inside of a VM. I think that cumulatively Exocortex has lost at least a couple of whole days of effort trying to get to work over the last couple years -- but maybe things got better with recent version of Softimage / VMWare? Someone should make a webpage that describes the steps for VMWare or VirtualBox as that is a huge thing, especially for us plugin developers. We've been forced to buy additional PCs or do dual boot configurations. -- Best regards, Ben Houston Voice: 613-762-4113tel:613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom http://Exocortex.com - Passionate CG Software Professionals. -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** Freelance for hire ** www.genecrucean.comhttp://www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.com http://www.genecrucean.com/ for any personal emails. Thanks. I may not get them at this address. ~~
Re: capturing spherical HDRi's?
One thing you need to know before you shoot anything is what you want to use it for. If it's just for using the HDR image as a means of lighting (a low-res image is enough) then the chrome ball does the trick. Depending on the max resolution of your camera it might even be high-res enough to be used as a reflection map, depending on how close you get to the reflecting objects in your scene and on how blurry the reflections are allowed to be (the blurrier the lower res the HDR image may be to avoid visible artifacts/pixels). Also, I found it helpful the use a tele lens when shooting the chrome ball. The further away you are from the ball the more info you get on the circumference of the ball, and the smaller your own reflection will be in the resulting image. If you absolutely need to avoid the reflection of yourself (and camera ) you need to make two shots from different angles and paint yourself out later. If you want to use the HDR image also as a background you will need extra high resolution, and ideally no distortion. However, affordable chrome balls are never distortion free, nor will you get enough resolution from a single shot of the ball. The only option I have found (besides using dedicated hardware like the spheron camera) is shooting a panorama and stitching it into a really high-res image. Any lens will do, but a fisheye will reduce the amount of images required and time needed for a full panorama. Shoot RAW if you can (or whatever floating point format your camera AND your stitching software (or Photoshop) supports), image sequences of varying exposure are more time consuming, and light can change fast while you shoot - think wind and clouds on a sunny day, let alone the director getting nervous while you fiddle around endlessly in between shots on a stressful day at -10 °C. Hey guys - I've been asked to help out on the show Film Riot, and one of the things we were discussing is creating your own HDR images. I know HDRLabs has a ton of great info, but I was curious to know if anyone else had any good info or resources on the subject that I could pass along. It's not something I normally do, so I wanted to make sure I was giving them up-to-date info. Thanks, Paul -- --- Stefan Kubicek Co-founder --- keyvis digital imagery Wehrgasse 9 - Grüner Hof 1050 Vienna Austria Phone:+43/699/12614231 --- www.keyvis.at ste...@keyvis.at --- -- This email and its attachments are --confidential and for the recipient only--
Re: VM-Ware
Talking about virtual machines, anybody already played with MS upgrade to Virtual PC; Hyper-V? Now this is included in W8pro, it could be an alternative as well to VMWare and VirtualBox. Rob \/-\/\/ On 16-1-2013 13:06, Halim Negadi wrote: What do you guys mean by Hardware Graphics Card ? Of course, the VM won't see you hardware graphics as it is but VMware will expose it through it's own driver which does provide a hardware accelerated opengl. This driver comes with the vmware tools you have to install in your VM. The only thing the vmware driver won't be able to handle is the high quality viewport. Except from that, we have pretty decent display performance over here. Another alternative is VirtualBox, it's free and it comes also with a hardware accelerated display driver. The display performances are even better than the VMWare ones but it's a little buggy with softimage for now. On Wed, Jan 16, 2013 at 11:38 AM, ivan t ivansoftim...@gmail.com mailto:ivansoftim...@gmail.com wrote: I have Max / Maya and Softimage from 2010 to 2013 running on VMWare on Windows. It is working fine for most usage with exception to what Chris mention (Hardware graphics card) Softimage also works on in linux / VMWare :) -Ivan ivan@nospam.autodesk.com mailto:ivan@nospam.autodesk.com (please remove nospam) On Tue, Jan 15, 2013 at 6:19 PM, Halim Negadi hneg...@gmail.com mailto:hneg...@gmail.com wrote: Well, it does support hardware 3d acceleration as well as virtual box On Tue, Jan 15, 2013 at 11:11 AM, Chris Chia chris.c...@autodesk.com mailto:chris.c...@autodesk.com wrote: Vmware doesn't support hardware graphic card. Has anyone else using Parallels instead? Anyway, it's possible to run Softimage Linux on a vmware. From: softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Halim Negadi Sent: Tuesday, January 15, 2013 3:55 AM To: softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com Subject: Re: VM-Ware While working within linux environments, I personnally find more enjoyable using Softimage running in a windows VM than the linux version itself. On Mon, Jan 14, 2013 at 8:53 PM, Halim Negadi hneg...@gmail.com mailto:hneg...@gmail.commailto:hneg...@gmail.com mailto:hneg...@gmail.com wrote: Softimage 2011/2012 2013 works like a charm over here on vmware workstation 9 running windows 7 workstation x64 sp1 under ubuntu 12.04 amd64. Except from a few harmless display bugs ( more often in the schematic than in actual viewports ), it's definitely workable and has decent performance. A very important thing is to make sure vmx processor acceleration is enabled in the bios and in the vm configuration to have maximum display and computing performance running your vms. The most succesfull and stable attempt to run softimage in VMs was in parallels desktop though, Very stable with almost no display bugs virtualizing windows 7 64 sp1 using parallels desktop 7 on osx lion. Never got the chance to test parallels workstation extreme ( http://www.parallels.com/products/extreme/ ) on linux because it's slightly expensive and only supported on redhat based distos as we stick on debian based ones over here. On Mon, Jan 14, 2013 at 7:42 PM, Gene Crucean emailgeneonthel...@gmail.com mailto:emailgeneonthel...@gmail.commailto:emailgeneonthel...@gmail.com mailto:emailgeneonthel...@gmail.com wrote: To be fair though... getting Softimage running on Linux in general isn't for the faint of heart. VirtualBox is cool... it's free and all. But performance wise it's quite bad. VMWareFusion is quite speedy on my home machine. It's the only way I run windows at home anymore. On Mon, Jan 14, 2013 at 7:08 AM, Alan Fregtman alan.fregt...@gmail.com mailto:alan.fregt...@gmail.commailto:alan.fregt...@gmail.com mailto:alan.fregt...@gmail.com wrote: I think there's been some confusion... At work I'm on Linux (CentOS 6.2) and my VMWare VM is virtualizing Windows 7, where Softimage runs swimmingly. Was it a VM virtualizing Linux and running Softimage that was the issue for you? I never tried that as we use
Re: capturing spherical HDRi's?
We do pretty much the same - a fisheye lens shooting in 3 directions for good overlap, 10 exposures via software control and stitch the result into a fairly highres LatLong HDRI 360. This is good for lighting and in most cases reflections too, but hardly enough resolution for a background. The software control for multiple exposures makes for better quality HDRI's as clouds, cars and pedestrians move less, and we can get in and record the HDRI in about a 10th of the time we used to without it, in all only some 5 minutes break for the crew for one HDRI. The Director and 1st AD will be much happier too. The chrome ball comes in to use in tight spaces where it is hard to fit in a camera on a tripod, but it is mostly sttting and collecting dust on a shelf these days. Mind you, if we had more time on a shoot I would like to have a chrome ball and a grey ball and have them in front of the liveaction camera just after the clapper - it would help setting up HDRI's and lights and balance the whole thing faster when lighting your scenes. Morten Den 16. januar 2013 kl. 12:11 skrev Anthony Martin anthonymarti...@googlemail.com: These days I use the chrome ball just for light positioning reference. For capturing the actual HDRI I'll use a fish eye lens on a DSLR, nodal ninja attached to a tripod and then shoot between 8-10 images (including direct above and direct below) covering the scene. Then load these into PTGui Pro and let it stitch them into a LongLat HDRI. Works like a charm. Both quick to do on set and quick to assemble when you get back to the office. Digital Tutors actually have a good set of lessons on this. http://www.digitaltutors.com/11/training.php?pid=599autoplay=1 http://www.digitaltutors.com/11/training.php?pid=599autoplay=1 On Wed, Jan 16, 2013 at 9:22 AM, Cristobal Infante cgc...@gmail.com mailto:cgc...@gmail.com wrote: think you will have on set. Most of the times this can be a major issue, since they may need to move the lighting setup several times in one day and you don't want to be the guy slowing everything down! the chrome ball is probably the fastest method and still does the trick. So if you need to capture a lighting setup fast this will be your best bet. Defently worth getting one in any case (garden mirror balls). On Wednesday, 16 January 2013, Rob Wuijster wrote: Yes, there's a version 2 out of the book, there's a page on the hdrlabs website explaining the book and has links to Amazon for the paperback and ebook. The site, forum and book are -the- main sources of information on this. Of course there are other sites dealing with this, but hdrlabs has it condensed into one big package. Rob Wuijster E r...@casema.nl \/-\/\/ On 15-1-2013 23:09, Byron Nash wrote: I found the book HDRI Handbook really helpful on that site. I think they have a newer version since I read it. On Tue, Jan 15, 2013 at 4:27 PM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: Hey guys - I've been asked to help out on the show Film Riot, and one of the things we were discussing is creating your own HDR images. I know HDRLabs has a ton of great info, but I was curious to know if anyone else had any good info or resources on the subject that I could pass along. It's not something I normally do, so I wanted to make sure I was giving them up-to-date info. Thanks, Paul No virus found in this message. Checked by AVG - www.avg.com http://www.avg.com Version: 2013.0.2890 / Virus Database: 2638/6034 - Release Date: 01/15/13
Re: [ICE] random tip about array-per-array ops
Just want to re-visit this thread to thank Oleg and reiterate how this is all kinds of crazy awesome. Thanks! DAN On Thu, Jul 5, 2012 at 6:41 AM, Chris Chia chris.c...@autodesk.com wrote: Nice compound out there... :D -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Fabricio Chamon Sent: Wednesday, July 04, 2012 10:28 PM To: softimage@listproc.autodesk.com Subject: Re: [ICE] random tip about array-per-array ops Nice Vincent ! ...but for this task I think this method may be easier...
Re: Do you have a fluid cache file for me?
From afterworks: Hello, The fluid cache are a binary file and we're preparing a library that will allow reading and writing to caches. www.facebook.com/SitniSati Best Reagard Gaetan On 11/01/2013 9:06 AM, Schoenberger wrote: Hi It's weird about the afterworks contact, I sent an email in march 2012 about the maya beta and they answered the same day. Same email address supp...@afterworks.com? Or they are just not interested, but then they could at least write me that. Holger Schnberger technical director The day has 24 hours, if that does not suffice, I will take the night From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Dominik Kirouac Sent: Friday, January 11, 2013 2:53 PM To: softimage@listproc.autodesk.com Subject: Re: Do you have a fluid cache file for me? Hi Holger, It's weird about the afterworks contact, I sent an email in march 2012 about the maya beta and they answered the same day. On 1/11/2013 7:29 AM, Schoenberger wrote: Hi Everyone I am currently updating my fluid shader for mentalRay and Arnold (probably VRay if the others are working). To optimize the shading speed and caching, I am collecting a wide range of different kinds of fluid simulations. (To be more specific: I am collecting the cache files of the sim) I just need ONE file of a simulation to test compressions/filter/speed. Multiple files of the same simulation do not help as the fluid has a similat shape/size/values/color. It should be something in production quality (not a tiny 20x20x20 fluid grid...) Types of cache files: - emFluid/.bafl - Maya .mc - blender .bphys - openVBD - field3D - Phoenix .aur - FumeFX ( Not yet supported as I am not able to get any contact via supp...@afterworks.com. Tried 4 times in 2 years. Does someone know any other contact address?) - Any fluid cache format I am missing? If you happen to have a cache file: - Create a text file with your (company) name. - Zip the text file with the cache file(s). - Upload it via a file hoster andsend me the link I found a list of file hoster here: http://translate.google.com/translate?tl=enhl=deu=http%3A%2F%2Fwww.pcwelt.de%2Fratgeber%2FFilehoster-Alternativen-zu-Megaupload-4651729.html Files 60MB: If your file is less than 60MB, then you can use www.BinaryAlchemy.de/upload_caches.php (I am getting a new one for larger files, but right now I cannot change the limit.) When I am finished, I will perhaps add all fluid tests to one large video sequence with one fluid/frame and stats like load/render time. Many thanks --
Re: capturing spherical HDRi's?
Slightly off topic but this is pretty interesting stuff... http://fxguide.com/fxguidetv/fxguidetv-165-scott-metzger-on-mari-and-hdr/ J On 16 Jan 2013, at 13:19, Morten Bartholdy x...@colorshopvfx.dk wrote: We do pretty much the same - a fisheye lens shooting in 3 directions for good overlap, 10 exposures via software control and stitch the result into a fairly highres LatLong HDRI 360. This is good for lighting and in most cases reflections too, but hardly enough resolution for a background. The software control for multiple exposures makes for better quality HDRI's as clouds, cars and pedestrians move less, and we can get in and record the HDRI in about a 10th of the time we used to without it, in all only some 5 minutes break for the crew for one HDRI. The Director and 1st AD will be much happier too. The chrome ball comes in to use in tight spaces where it is hard to fit in a camera on a tripod, but it is mostly sttting and collecting dust on a shelf these days. Mind you, if we had more time on a shoot I would like to have a chrome ball and a grey ball and have them in front of the liveaction camera just after the clapper - it would help setting up HDRI's and lights and balance the whole thing faster when lighting your scenes. Morten Den 16. januar 2013 kl. 12:11 skrev Anthony Martin anthonymarti...@googlemail.com: These days I use the chrome ball just for light positioning reference. For capturing the actual HDRI I'll use a fish eye lens on a DSLR, nodal ninja attached to a tripod and then shoot between 8-10 images (including direct above and direct below) covering the scene. Then load these into PTGui Pro and let it stitch them into a LongLat HDRI. Works like a charm. Both quick to do on set and quick to assemble when you get back to the office. Digital Tutors actually have a good set of lessons on this. http://www.digitaltutors.com/11/training.php?pid=599autoplay=1 On Wed, Jan 16, 2013 at 9:22 AM, Cristobal Infante cgc...@gmail.com wrote: It really depends how much time you think you will have on set. Most of the times this can be a major issue, since they may need to move the lighting setup several times in one day and you don't want to be the guy slowing everything down! the chrome ball is probably the fastest method and still does the trick. So if you need to capture a lighting setup fast this will be your best bet. Defently worth getting one in any case (garden mirror balls). On Wednesday, 16 January 2013, Rob Wuijster wrote: Yes, there's a version 2 out of the book, there's a page on the hdrlabs website explaining the book and has links to Amazon for the paperback and ebook. The site, forum and book are -the- main sources of information on this. Of course there are other sites dealing with this, but hdrlabs has it condensed into one big package. Rob Wuijster E r...@casema.nl \/-\/\/ On 15-1-2013 23:09, Byron Nash wrote: I found the book HDRI Handbook really helpful on that site. I think they have a newer version since I read it. On Tue, Jan 15, 2013 at 4:27 PM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: Hey guys - I've been asked to help out on the show Film Riot, and one of the things we were discussing is creating your own HDR images. I know HDRLabs has a ton of great info, but I was curious to know if anyone else had any good info or resources on the subject that I could pass along. It's not something I normally do, so I wanted to make sure I was giving them up-to-date info. Thanks, Paul No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.2890 / Virus Database: 2638/6034 - Release Date: 01/15/13
Re: capturing spherical HDRi's?
I find that the slowest thing on set is capturing all the exposures. I don't have a tool like the Promote Controller or any other device to automatically fire off the brackets. After seeing a video of the author of the HDRI Handbook on set, I'm convinced the fastest method is a pano rig like the nodal ninja with a spherical fisheye and something to fire the brackets automatically. In and out very quickly. On Wed, Jan 16, 2013 at 9:08 AM, Jahirul Amin aminjahi...@yahoo.com wrote: Slightly off topic but this is pretty interesting stuff... http://fxguide.com/fxguidetv/fxguidetv-165-scott-metzger-on-mari-and-hdr/ J On 16 Jan 2013, at 13:19, Morten Bartholdy x...@colorshopvfx.dk wrote: We do pretty much the same - a fisheye lens shooting in 3 directions for good overlap, 10 exposures via software control and stitch the result into a fairly highres LatLong HDRI 360. This is good for lighting and in most cases reflections too, but hardly enough resolution for a background. The software control for multiple exposures makes for better quality HDRI's as clouds, cars and pedestrians move less, and we can get in and record the HDRI in about a 10th of the time we used to without it, in all only some 5 minutes break for the crew for one HDRI. The Director and 1st AD will be much happier too. The chrome ball comes in to use in tight spaces where it is hard to fit in a camera on a tripod, but it is mostly sttting and collecting dust on a shelf these days. Mind you, if we had more time on a shoot I would like to have a chrome ball and a grey ball and have them in front of the liveaction camera just after the clapper - it would help setting up HDRI's and lights and balance the whole thing faster when lighting your scenes. Morten Den 16. januar 2013 kl. 12:11 skrev Anthony Martin anthonymarti...@googlemail.com: These days I use the chrome ball just for light positioning reference. For capturing the actual HDRI I'll use a fish eye lens on a DSLR, nodal ninja attached to a tripod and then shoot between 8-10 images (including direct above and direct below) covering the scene. Then load these into PTGui Pro and let it stitch them into a LongLat HDRI. Works like a charm. Both quick to do on set and quick to assemble when you get back to the office. Digital Tutors actually have a good set of lessons on this. http://www.digitaltutors.com/11/training.php?pid=599autoplay=1 On Wed, Jan 16, 2013 at 9:22 AM, Cristobal Infante cgc...@gmail.com wrote: It really depends how much time you think you will have on set. Most of the times this can be a major issue, since they may need to move the lighting setup several times in one day and you don't want to be the guy slowing everything down! the chrome ball is probably the fastest method and still does the trick. So if you need to capture a lighting setup fast this will be your best bet. Defently worth getting one in any case (garden mirror balls). On Wednesday, 16 January 2013, Rob Wuijster wrote: Yes, there's a version 2 out of the book, there's a page on the hdrlabs website explaining the book and has links to Amazon for the paperback and ebook. The site, forum and book are -the- main sources of information on this. Of course there are other sites dealing with this, but hdrlabs has it condensed into one big package. Rob Wuijster E r...@casema.nl \/-\/\/ On 15-1-2013 23:09, Byron Nash wrote: I found the book HDRI Handbook really helpful on that site. I think they have a newer version since I read it. On Tue, Jan 15, 2013 at 4:27 PM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: Hey guys - I've been asked to help out on the show Film Riot, and one of the things we were discussing is creating your own HDR images. I know HDRLabs has a ton of great info, but I was curious to know if anyone else had any good info or resources on the subject that I could pass along. It's not something I normally do, so I wanted to make sure I was giving them up-to-date info. Thanks, Paul No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.2890 / Virus Database: 2638/6034 - Release Date: 01/15/13
RE: capturing spherical HDRi's?
If you can you should look into using a photogrammetric approach for lighting, meaning that instead of mapping your hdri to sphere you can build a proxy version of the set (geometry) using photogrammetry or an automated modeling program like 123catch to generate the geo (which you can clean therefor), then you can project your hdri (images) to the geometry it will be more precise than a spherical setup, but it is also longer to set up! And depends on the information and images you ve got from the set. Here is a video I saw some time ago, really cool stuff: (video is using maya and mari btw) its a 3 part video: http://www.youtube.com/watch?v=1d8ypguQjFw http://www.youtube.com/watch?v=pdEyQGzRSaQ http://www.youtube.com/watch?v=K3nPBrESJeE Hope that helps! -Manuel Subject: Re: capturing spherical HDRi's? From: aminjahi...@yahoo.com Date: Wed, 16 Jan 2013 14:08:14 + To: x...@colorshopvfx.dk; softimage@listproc.autodesk.com CC: softimage@listproc.autodesk.com Slightly off topic but this is pretty interesting stuff... http://fxguide.com/fxguidetv/fxguidetv-165-scott-metzger-on-mari-and-hdr/ J On 16 Jan 2013, at 13:19, Morten Bartholdy x...@colorshopvfx.dk wrote: We do pretty much the same - a fisheye lens shooting in 3 directions for good overlap, 10 exposures via software control and stitch the result into a fairly highres LatLong HDRI 360. This is good for lighting and in most cases reflections too, but hardly enough resolution for a background. The software control for multiple exposures makes for better quality HDRI's as clouds, cars and pedestrians move less, and we can get in and record the HDRI in about a 10th of the time we used to without it, in all only some 5 minutes break for the crew for one HDRI. The Director and 1st AD will be much happier too. The chrome ball comes in to use in tight spaces where it is hard to fit in a camera on a tripod, but it is mostly sttting and collecting dust on a shelf these days. Mind you, if we had more time on a shoot I would like to have a chrome ball and a grey ball and have them in front of the liveaction camera just after the clapper - it would help setting up HDRI's and lights and balance the whole thing faster when lighting your scenes. Morten Den 16. januar 2013 kl. 12:11 skrev Anthony Martin anthonymarti...@googlemail.com: These days I use the chrome ball just for light positioning reference. For capturing the actual HDRI I'll use a fish eye lens on a DSLR, nodal ninja attached to a tripod and then shoot between 8-10 images (including direct above and direct below) covering the scene. Then load these into PTGui Pro and let it stitch them into a LongLat HDRI. Works like a charm. Both quick to do on set and quick to assemble when you get back to the office. Digital Tutors actually have a good set of lessons on this. http://www.digitaltutors.com/11/training.php?pid=599autoplay=1 On Wed, Jan 16, 2013 at 9:22 AM, Cristobal Infante cgc...@gmail.com wrote: It really depends how much time you think you will have on set. Most of the times this can be a major issue, since they may need to move the lighting setup several times in one day and you don't want to be the guy slowing everything down! the chrome ball is probably the fastest method and still does the trick. So if you need to capture a lighting setup fast this will be your best bet. Defently worth getting one in any case (garden mirror balls). On Wednesday, 16 January 2013, Rob Wuijster wrote: Yes, there's a version 2 out of the book, there's a page on the hdrlabs website explaining the book and has links to Amazon for the paperback and ebook. The site, forum and book are -the- main sources of information on this. Of course there are other sites dealing with this, but hdrlabs has it condensed into one big package. Rob Wuijster E r...@casema.nl \/-\/\/ On 15-1-2013 23:09, Byron Nash wrote: I found the book HDRI Handbook really helpful on that site. I think they have a newer version since I read it. On Tue, Jan 15, 2013 at 4:27 PM, Paul Griswold pgrisw...@fusiondigitalproductions.com
Re: capturing spherical HDRi's?
Hi, I've used this in the past for remote bracketing, works well http://www.breezesys.co.uk/DSLRRemotePro/index.htm Some other interesting bits on their site as well. And I don't think anyone as listed it in the thread but best place to look for basics and how things work is http://www.hdrshop.com/ Hope it helps Cheers Lawrence On 16 Jan 2013, at 14:35, Byron Nash byronn...@gmail.com wrote: I find that the slowest thing on set is capturing all the exposures. I don't have a tool like the Promote Controller or any other device to automatically fire off the brackets. After seeing a video of the author of the HDRI Handbook on set, I'm convinced the fastest method is a pano rig like the nodal ninja with a spherical fisheye and something to fire the brackets automatically. In and out very quickly. On Wed, Jan 16, 2013 at 9:08 AM, Jahirul Amin aminjahi...@yahoo.com wrote: Slightly off topic but this is pretty interesting stuff... http://fxguide.com/fxguidetv/fxguidetv-165-scott-metzger-on-mari-and-hdr/ J On 16 Jan 2013, at 13:19, Morten Bartholdy x...@colorshopvfx.dk wrote: We do pretty much the same - a fisheye lens shooting in 3 directions for good overlap, 10 exposures via software control and stitch the result into a fairly highres LatLong HDRI 360. This is good for lighting and in most cases reflections too, but hardly enough resolution for a background. The software control for multiple exposures makes for better quality HDRI's as clouds, cars and pedestrians move less, and we can get in and record the HDRI in about a 10th of the time we used to without it, in all only some 5 minutes break for the crew for one HDRI. The Director and 1st AD will be much happier too. The chrome ball comes in to use in tight spaces where it is hard to fit in a camera on a tripod, but it is mostly sttting and collecting dust on a shelf these days. Mind you, if we had more time on a shoot I would like to have a chrome ball and a grey ball and have them in front of the liveaction camera just after the clapper - it would help setting up HDRI's and lights and balance the whole thing faster when lighting your scenes. Morten Den 16. januar 2013 kl. 12:11 skrev Anthony Martin anthonymarti...@googlemail.com: These days I use the chrome ball just for light positioning reference. For capturing the actual HDRI I'll use a fish eye lens on a DSLR, nodal ninja attached to a tripod and then shoot between 8-10 images (including direct above and direct below) covering the scene. Then load these into PTGui Pro and let it stitch them into a LongLat HDRI. Works like a charm. Both quick to do on set and quick to assemble when you get back to the office. Digital Tutors actually have a good set of lessons on this. http://www.digitaltutors.com/11/training.php?pid=599autoplay=1 On Wed, Jan 16, 2013 at 9:22 AM, Cristobal Infante cgc...@gmail.com wrote: It really depends how much time you think you will have on set. Most of the times this can be a major issue, since they may need to move the lighting setup several times in one day and you don't want to be the guy slowing everything down! the chrome ball is probably the fastest method and still does the trick. So if you need to capture a lighting setup fast this will be your best bet. Defently worth getting one in any case (garden mirror balls). On Wednesday, 16 January 2013, Rob Wuijster wrote: Yes, there's a version 2 out of the book, there's a page on the hdrlabs website explaining the book and has links to Amazon for the paperback and ebook. The site, forum and book are -the- main sources of information on this. Of course there are other sites dealing with this, but hdrlabs has it condensed into one big package. Rob Wuijster E r...@casema.nl \/-\/\/ On 15-1-2013 23:09, Byron Nash wrote: I found the book HDRI Handbook really helpful on that site. I think they have a newer version since I read it. On Tue, Jan 15, 2013 at 4:27 PM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: Hey guys - I've been asked to help out on the show Film Riot, and one of the things we were discussing is creating your own HDR images. I know HDRLabs has a ton of great info, but I was curious to know if anyone else had any good info or resources on the subject that I could pass along. It's not something I normally do, so I wanted to make sure I was giving them up-to-date info. Thanks, Paul No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.2890 / Virus Database: 2638/6034 - Release Date: 01/15/13
Re: Minor gripe of the day.
Protips: - Instead of rightclick and Rename, just doubleclick the text name. - Once you are in editable text, don't forget you can use the Home and End keys on your keyboard to advance to the front or to the end of the text. (A lot of people forget those keys exist.) I concur with your frustrations though. Could definitely be improved. Cheers, -- Alan On Wed, Jan 16, 2013 at 10:08 AM, Dan Yargici danyarg...@gmail.com wrote: How, oh how, do I sometimes rally want to widen this region of the ICE tree compound editor. [image: Inline image 1] I always try my best to come up with short, meaningful, snappy names for things I expose, but often I need to expose a number of things with long names like Generated Elements Index Array and then it becomes a total pain in the ass to rename and move around the right things. You find yourself clicking on the name and then scrolling along with the cursor keys to see which one's which. Not a biggie, but it's been slowing me down today more than it should. DAN image.jpeg
Re: Minor gripe of the day.
Hi Alan, thanks, I am aware of both. I may have been over-dramatizing a little for effect when I mentioned the cursor keys... ;) Still though... :) On Wed, Jan 16, 2013 at 5:34 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Protips: - Instead of rightclick and Rename, just doubleclick the text name. - Once you are in editable text, don't forget you can use the Home and End keys on your keyboard to advance to the front or to the end of the text. (A lot of people forget those keys exist.) I concur with your frustrations though. Could definitely be improved. Cheers, -- Alan On Wed, Jan 16, 2013 at 10:08 AM, Dan Yargici danyarg...@gmail.comwrote: How, oh how, do I sometimes rally want to widen this region of the ICE tree compound editor. [image: Inline image 1] I always try my best to come up with short, meaningful, snappy names for things I expose, but often I need to expose a number of things with long names like Generated Elements Index Array and then it becomes a total pain in the ass to rename and move around the right things. You find yourself clicking on the name and then scrolling along with the cursor keys to see which one's which. Not a biggie, but it's been slowing me down today more than it should. DAN image.jpeg
Re: VM-Ware
Video cards are supported in Parallels... If and only if you have 2 cards in your system, cos you could set one to be used by Parallels. On 16 Jan, 2013, at 8:06 PM, Halim Negadi hneg...@gmail.commailto:hneg...@gmail.com wrote: What do you guys mean by Hardware Graphics Card ? Of course, the VM won't see you hardware graphics as it is but VMware will expose it through it's own driver which does provide a hardware accelerated opengl. This driver comes with the vmware tools you have to install in your VM. The only thing the vmware driver won't be able to handle is the high quality viewport. Except from that, we have pretty decent display performance over here. Another alternative is VirtualBox, it's free and it comes also with a hardware accelerated display driver. The display performances are even better than the VMWare ones but it's a little buggy with softimage for now. On Wed, Jan 16, 2013 at 11:38 AM, ivan t ivansoftim...@gmail.commailto:ivansoftim...@gmail.com wrote: I have Max / Maya and Softimage from 2010 to 2013 running on VMWare on Windows. It is working fine for most usage with exception to what Chris mention (Hardware graphics card) Softimage also works on in linux / VMWare :) -Ivan ivan@nospam.autodesk.commailto:ivan@nospam.autodesk.com (please remove nospam) On Tue, Jan 15, 2013 at 6:19 PM, Halim Negadi hneg...@gmail.commailto:hneg...@gmail.com wrote: Well, it does support hardware 3d acceleration as well as virtual box On Tue, Jan 15, 2013 at 11:11 AM, Chris Chia chris.c...@autodesk.commailto:chris.c...@autodesk.com wrote: Vmware doesn't support hardware graphic card. Has anyone else using Parallels instead? Anyway, it's possible to run Softimage Linux on a vmware. From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Halim Negadi Sent: Tuesday, January 15, 2013 3:55 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: VM-Ware While working within linux environments, I personnally find more enjoyable using Softimage running in a windows VM than the linux version itself. On Mon, Jan 14, 2013 at 8:53 PM, Halim Negadi hneg...@gmail.commailto:hneg...@gmail.commailto:hneg...@gmail.commailto:hneg...@gmail.com wrote: Softimage 2011/2012 2013 works like a charm over here on vmware workstation 9 running windows 7 workstation x64 sp1 under ubuntu 12.04 amd64. Except from a few harmless display bugs ( more often in the schematic than in actual viewports ), it's definitely workable and has decent performance. A very important thing is to make sure vmx processor acceleration is enabled in the bios and in the vm configuration to have maximum display and computing performance running your vms. The most succesfull and stable attempt to run softimage in VMs was in parallels desktop though, Very stable with almost no display bugs virtualizing windows 7 64 sp1 using parallels desktop 7 on osx lion. Never got the chance to test parallels workstation extreme ( http://www.parallels.com/products/extreme/ ) on linux because it's slightly expensive and only supported on redhat based distos as we stick on debian based ones over here. On Mon, Jan 14, 2013 at 7:42 PM, Gene Crucean emailgeneonthel...@gmail.commailto:emailgeneonthel...@gmail.commailto:emailgeneonthel...@gmail.commailto:emailgeneonthel...@gmail.com wrote: To be fair though... getting Softimage running on Linux in general isn't for the faint of heart. VirtualBox is cool... it's free and all. But performance wise it's quite bad. VMWareFusion is quite speedy on my home machine. It's the only way I run windows at home anymore. On Mon, Jan 14, 2013 at 7:08 AM, Alan Fregtman alan.fregt...@gmail.commailto:alan.fregt...@gmail.commailto:alan.fregt...@gmail.commailto:alan.fregt...@gmail.com wrote: I think there's been some confusion... At work I'm on Linux (CentOS 6.2) and my VMWare VM is virtualizing Windows 7, where Softimage runs swimmingly. Was it a VM virtualizing Linux and running Softimage that was the issue for you? I never tried that as we use Linux natively here. On Mon, Jan 14, 2013 at 9:58 AM, Ben Houston b...@exocortex.commailto:b...@exocortex.commailto:b...@exocortex.commailto:b...@exocortex.com wrote: Hi Alan, No way? You mean you have a VM running Softimage on Linux? What Linux OS are you running inside of the VM? Did you do anything special to get it running? I've wasted countless hours try to get the required video card drivers to work on Linux inside of a VM. I think that cumulatively Exocortex has lost at least a couple of whole days of effort trying to get to work over the last couple years -- but maybe things got better with recent version of Softimage / VMWare? Someone should make a webpage that describes the steps for VMWare or VirtualBox as that is a huge thing, especially for us
Re: Minor gripe of the day.
If you want to see over-dramatizing you want to see me after 'right-clink, move-up'ing a port 20 times or so to get it where I want On 16 January 2013 15:43, Dan Yargici danyarg...@gmail.com wrote: Hi Alan, thanks, I am aware of both. I may have been over-dramatizing a little for effect when I mentioned the cursor keys... ;) Still though... :) On Wed, Jan 16, 2013 at 5:34 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Protips: - Instead of rightclick and Rename, just doubleclick the text name. - Once you are in editable text, don't forget you can use the Home and End keys on your keyboard to advance to the front or to the end of the text. (A lot of people forget those keys exist.) I concur with your frustrations though. Could definitely be improved. Cheers, -- Alan On Wed, Jan 16, 2013 at 10:08 AM, Dan Yargici danyarg...@gmail.comwrote: How, oh how, do I sometimes rally want to widen this region of the ICE tree compound editor. [image: Inline image 1] I always try my best to come up with short, meaningful, snappy names for things I expose, but often I need to expose a number of things with long names like Generated Elements Index Array and then it becomes a total pain in the ass to rename and move around the right things. You find yourself clicking on the name and then scrolling along with the cursor keys to see which one's which. Not a biggie, but it's been slowing me down today more than it should. DAN image.jpeg
Re: Minor gripe of the day.
I like the tips... here is a small related late wish then: drag and drop sorting... thats where i lose most of my time Em 16/01/2013 13:44, Dan Yargici danyarg...@gmail.com escreveu: Hi Alan, thanks, I am aware of both. I may have been over-dramatizing a little for effect when I mentioned the cursor keys... ;) Still though... :) On Wed, Jan 16, 2013 at 5:34 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Protips: - Instead of rightclick and Rename, just doubleclick the text name. - Once you are in editable text, don't forget you can use the Home and End keys on your keyboard to advance to the front or to the end of the text. (A lot of people forget those keys exist.) I concur with your frustrations though. Could definitely be improved. Cheers, -- Alan On Wed, Jan 16, 2013 at 10:08 AM, Dan Yargici danyarg...@gmail.comwrote: How, oh how, do I sometimes rally want to widen this region of the ICE tree compound editor. [image: Inline image 1] I always try my best to come up with short, meaningful, snappy names for things I expose, but often I need to expose a number of things with long names like Generated Elements Index Array and then it becomes a total pain in the ass to rename and move around the right things. You find yourself clicking on the name and then scrolling along with the cursor keys to see which one's which. Not a biggie, but it's been slowing me down today more than it should. DAN image.jpeg
Re: Minor gripe of the day.
I think this is where I lose the most time every day. Connecting and rearranging that stuff is so frustrating! On Wed, Jan 16, 2013 at 4:50 PM, Peter Agg peter@googlemail.com wrote: If you want to see over-dramatizing you want to see me after 'right-clink, move-up'ing a port 20 times or so to get it where I want On 16 January 2013 15:43, Dan Yargici danyarg...@gmail.com wrote: Hi Alan, thanks, I am aware of both. I may have been over-dramatizing a little for effect when I mentioned the cursor keys... ;) Still though... :) On Wed, Jan 16, 2013 at 5:34 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Protips: - Instead of rightclick and Rename, just doubleclick the text name. - Once you are in editable text, don't forget you can use the Home and End keys on your keyboard to advance to the front or to the end of the text. (A lot of people forget those keys exist.) I concur with your frustrations though. Could definitely be improved. Cheers, -- Alan On Wed, Jan 16, 2013 at 10:08 AM, Dan Yargici danyarg...@gmail.comwrote: How, oh how, do I sometimes rally want to widen this region of the ICE tree compound editor. [image: Inline image 1] I always try my best to come up with short, meaningful, snappy names for things I expose, but often I need to expose a number of things with long names like Generated Elements Index Array and then it becomes a total pain in the ass to rename and move around the right things. You find yourself clicking on the name and then scrolling along with the cursor keys to see which one's which. Not a biggie, but it's been slowing me down today more than it should. DAN -- --- Vladimir Jankijevic Technical Direction Elefant Studios AG Lessingstrasse 15 CH-8002 Zürich +41 44 500 48 20 www.elefantstudios.ch --- image.jpeg
Re: Minor gripe of the day.
Also, when I've carefully taken the time to setup a combo box on an exposed parameter, I would really appreciate the option expose it in exactly the same manner when I put one compound inside another. Currently it just reverts to an integer. Arrrgh! DAN On Wed, Jan 16, 2013 at 5:54 PM, Vladimir Jankijevic vladi...@elefantstudios.ch wrote: I think this is where I lose the most time every day. Connecting and rearranging that stuff is so frustrating! On Wed, Jan 16, 2013 at 4:50 PM, Peter Agg peter@googlemail.comwrote: If you want to see over-dramatizing you want to see me after 'right-clink, move-up'ing a port 20 times or so to get it where I want On 16 January 2013 15:43, Dan Yargici danyarg...@gmail.com wrote: Hi Alan, thanks, I am aware of both. I may have been over-dramatizing a little for effect when I mentioned the cursor keys... ;) Still though... :) On Wed, Jan 16, 2013 at 5:34 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Protips: - Instead of rightclick and Rename, just doubleclick the text name. - Once you are in editable text, don't forget you can use the Home and End keys on your keyboard to advance to the front or to the end of the text. (A lot of people forget those keys exist.) I concur with your frustrations though. Could definitely be improved. Cheers, -- Alan On Wed, Jan 16, 2013 at 10:08 AM, Dan Yargici danyarg...@gmail.comwrote: How, oh how, do I sometimes rally want to widen this region of the ICE tree compound editor. [image: Inline image 1] I always try my best to come up with short, meaningful, snappy names for things I expose, but often I need to expose a number of things with long names like Generated Elements Index Array and then it becomes a total pain in the ass to rename and move around the right things. You find yourself clicking on the name and then scrolling along with the cursor keys to see which one's which. Not a biggie, but it's been slowing me down today more than it should. DAN -- --- Vladimir Jankijevic Technical Direction Elefant Studios AG Lessingstrasse 15 CH-8002 Zürich +41 44 500 48 20 www.elefantstudios.ch --- image.jpeg
Re: Do you have a fluid cache file for me?
Holger - you have these sample OpenVDB files already yes? http://www.openvdb.org/download/models/buddha.vdb.gz 43mb http://www.openvdb.org/download/models/bunny.vdb.gz On 16 January 2013 14:17, Gaetan gae...@hybride.com wrote: From afterworks: Hello, The fluid cache are a binary file and we're preparing a library that will allow reading and writing to caches. www.facebook.com/SitniSati Best Reagard Gaetan On 11/01/2013 9:06 AM, Schoenberger wrote: Hi It's weird about the afterworks contact, I sent an email in march 2012 about the maya beta and they answered the same day. Same email address supp...@afterworks.com? Or they are just not interested, but then they could at least write me that. Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night -- *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *Dominik Kirouac *Sent:* Friday, January 11, 2013 2:53 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Do you have a fluid cache file for me? Hi Holger, It's weird about the afterworks contact, I sent an email in march 2012 about the maya beta and they answered the same day. On 1/11/2013 7:29 AM, Schoenberger wrote: Hi Everyone I am currently updating my fluid shader for mentalRay and Arnold (probably VRay if the others are working). To optimize the shading speed and caching, I am collecting a wide range of different kinds of fluid simulations. (To be more specific: I am collecting the cache files of the sim) I just need ONE file of a simulation to test compressions/filter/speed. Multiple files of the same simulation do not help as the fluid has a similat shape/size/values/color. It should be something in production quality (not a tiny 20x20x20 fluid grid...) Types of cache files: - emFluid/.bafl - Maya .mc - blender .bphys - openVBD - field3D - Phoenix .aur - FumeFX ( Not yet supported as I am not able to get any contact via supp...@afterworks.com. Tried 4 times in 2 years. Does someone know any other contact address?) - Any fluid cache format I am missing? If you happen to have a cache file: - Create a text file with your (company) name. - Zip the text file with the cache file(s). - Upload it via a file hoster and send me the link I found a list of file hoster here: http://translate.google.com/translate?tl=enhl=deu=http%3A%2F%2Fwww.pcwelt.de%2Fratgeber%2FFilehoster-Alternativen-zu-Megaupload-4651729.html Files 60MB: If your file is less than 60MB, then you can use www.BinaryAlchemy.de/upload_caches.php (I am getting a new one for larger files, but right now I cannot change the limit.) When I am finished, I will perhaps add all fluid tests to one large video sequence with one fluid/frame and stats like load/render time. Many thanks --
Re: Do you have a fluid cache file for me?
woops sent to early they are all basically here http://www.openvdb.org/download/ biggest one is 'space' http://www.openvdb.org/download/models/space.vdb.gz 282mb - ! cheers On 16 January 2013 16:16, Rob Chapman tekano@gmail.com wrote: Holger - you have these sample OpenVDB files already yes? http://www.openvdb.org/download/models/buddha.vdb.gz 43mb http://www.openvdb.org/download/models/bunny.vdb.gz On 16 January 2013 14:17, Gaetan gae...@hybride.com wrote: From afterworks: Hello, The fluid cache are a binary file and we're preparing a library that will allow reading and writing to caches. www.facebook.com/SitniSati Best Reagard Gaetan On 11/01/2013 9:06 AM, Schoenberger wrote: Hi It's weird about the afterworks contact, I sent an email in march 2012 about the maya beta and they answered the same day. Same email address supp...@afterworks.com? Or they are just not interested, but then they could at least write me that. Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night -- *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *Dominik Kirouac *Sent:* Friday, January 11, 2013 2:53 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Do you have a fluid cache file for me? Hi Holger, It's weird about the afterworks contact, I sent an email in march 2012 about the maya beta and they answered the same day. On 1/11/2013 7:29 AM, Schoenberger wrote: Hi Everyone I am currently updating my fluid shader for mentalRay and Arnold (probably VRay if the others are working). To optimize the shading speed and caching, I am collecting a wide range of different kinds of fluid simulations. (To be more specific: I am collecting the cache files of the sim) I just need ONE file of a simulation to test compressions/filter/speed. Multiple files of the same simulation do not help as the fluid has a similat shape/size/values/color. It should be something in production quality (not a tiny 20x20x20 fluid grid...) Types of cache files: - emFluid/.bafl - Maya .mc - blender .bphys - openVBD - field3D - Phoenix .aur - FumeFX ( Not yet supported as I am not able to get any contact via supp...@afterworks.com. Tried 4 times in 2 years. Does someone know any other contact address?) - Any fluid cache format I am missing? If you happen to have a cache file: - Create a text file with your (company) name. - Zip the text file with the cache file(s). - Upload it via a file hoster and send me the link I found a list of file hoster here: http://translate.google.com/translate?tl=enhl=deu=http%3A%2F%2Fwww.pcwelt.de%2Fratgeber%2FFilehoster-Alternativen-zu-Megaupload-4651729.html Files 60MB: If your file is less than 60MB, then you can use www.BinaryAlchemy.de/upload_caches.php (I am getting a new one for larger files, but right now I cannot change the limit.) When I am finished, I will perhaps add all fluid tests to one large video sequence with one fluid/frame and stats like load/render time. Many thanks --
Re: Do you have a fluid cache file for me?
Hey guys, Just asking since I heard in the posts about openvdb, I did some research and find the houdini openvdb files on the site that Rob mention. Someone know if it is tough to install the openvdb format in Houdini or it just a copy operation in different directory ? is there any installation doc ? Thx Doum On 1/15/2013 10:08 PM, Schoenberger wrote: Hi No, I only got a handful files. So if you have a file, please upload it to my website. The more files I have, the better I can improve speed. (And for the bafl format the disk size and filtering) Thanks, Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Simon van de Lagemaat *Sent:* Tuesday, January 15, 2013 8:58 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Do you have a fluid cache file for me? Do you need bgeo content to test or are you all good? On Fri, Jan 11, 2013 at 6:49 PM, Schoenberger x...@digidragon.de mailto:x...@digidragon.de wrote: Houdini bgeo? Not sure if it can spit out any other formats, apparently openVDB is on the way but not sure. OpenVDB will be fully integrated into the next major release of Houdini. Right, I forgot bgeo then. Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night --
particles at multiple object's location
having a blonde moment i have 2 objects that i would like to replace with instances, i *could* script this (sure i have in the past) but, the flexibility to mix different instance models would only really come from ICE... so, any idea how to get a group of many object's locations, and use that as emit at position, or something? a Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 adrian.w...@fluid-pictures.com blocked::blocked::blocked::mailto:adrian.w...@fluid-pictures.com www.fluid-pictures.com blocked::blocked::blocked::http://www.fluid-pictures.com/ Fluid Pictures Limited is registered in England and Wales. Company number:5657815 VAT number: 872 6893 71
Re: capturing spherical HDRi's?
The Promote controller is less hassle, and less to carry around / worry about when on set. I have one and it's rock solid. Rob \/-\/\/ On 16-1-2013 16:02, Lp3dsoft wrote: Hi, I've used this in the past for remote bracketing, works well http://www.breezesys.co.uk/DSLRRemotePro/index.htm Some other interesting bits on their site as well. And I don't think anyone as listed it in the thread but best place to look for basics and how things work is http://www.hdrshop.com/ Hope it helps Cheers Lawrence On 16 Jan 2013, at 14:35, Byron Nash byronn...@gmail.com mailto:byronn...@gmail.com wrote: I find that the slowest thing on set is capturing all the exposures. I don't have a tool like the Promote Controller or any other device to automatically fire off the brackets. After seeing a video of the author of the HDRI Handbook on set, I'm convinced the fastest method is a pano rig like the nodal ninja with a spherical fisheye and something to fire the brackets automatically. In and out very quickly. On Wed, Jan 16, 2013 at 9:08 AM, Jahirul Amin aminjahi...@yahoo.com mailto:aminjahi...@yahoo.com wrote: Slightly off topic but this is pretty interesting stuff... http://fxguide.com/fxguidetv/fxguidetv-165-scott-metzger-on-mari-and-hdr/ J On 16 Jan 2013, at 13:19, Morten Bartholdy x...@colorshopvfx.dk mailto:x...@colorshopvfx.dk wrote: We do pretty much the same - a fisheye lens shooting in 3 directions for good overlap, 10 exposures via software control and stitch the result into a fairly highres LatLong HDRI 360. This is good for lighting and in most cases reflections too, but hardly enough resolution for a background. The software control for multiple exposures makes for better quality HDRI's as clouds, cars and pedestrians move less, and we can get in and record the HDRI in about a 10th of the time we used to without it, in all only some 5 minutes break for the crew for one HDRI. The Director and 1st AD will be much happier too. The chrome ball comes in to use in tight spaces where it is hard to fit in a camera on a tripod, but it is mostly sttting and collecting dust on a shelf these days. Mind you, if we had more time on a shoot I would like to have a chrome ball and a grey ball and have them in front of the liveaction camera just after the clapper - it would help setting up HDRI's and lights and balance the whole thing faster when lighting your scenes. Morten Den 16. januar 2013 kl. 12:11 skrev Anthony Martin anthonymarti...@googlemail.com mailto:anthonymarti...@googlemail.com: These days I use the chrome ball just for light positioning reference. For capturing the actual HDRI I'll use a fish eye lens on a DSLR, nodal ninja attached to a tripod and then shoot between 8-10 images (including direct above and direct below) covering the scene. Then load these into PTGui Pro and let it stitch them into a LongLat HDRI. Works like a charm. Both quick to do on set and quick to assemble when you get back to the office. Digital Tutors actually have a good set of lessons on this. http://www.digitaltutors.com/11/training.php?pid=599autoplay=1 On Wed, Jan 16, 2013 at 9:22 AM, Cristobal Infante cgc...@gmail.com mailto:cgc...@gmail.com wrote: It really depends how much time you think you will have on set. Most of the times this can be a major issue, since they may need to move the lighting setup several times in one day and you don't want to be the guy slowing everything down! the chrome ball is probably the fastest method and still does the trick. So if you need to capture a lighting setup fast this will be your best bet. Defently worth getting one in any case (garden mirror balls). On Wednesday, 16 January 2013, Rob Wuijster wrote: Yes, there's a version 2 out of the book, there's a page on the hdrlabs website explaining the book and has links to Amazon for the paperback and ebook. The site, forum and book are -the- main sources of information on this. Of course there are other sites dealing with this, but hdrlabs has it condensed into one big package. Rob Wuijster E r...@casema.nl \/-\/\/ On 15-1-2013 23:09, Byron Nash wrote: I found the book HDRI Handbook really helpful on that site. I think they have a newer version since I read it. On Tue,
Re: particles at multiple object's location
hey blondie, have you tried (in ICE) get group Kini.global.posadd point ..? et viola On 16 January 2013 16:40, adrian wyer adrian.w...@fluid-pictures.comwrote: ** ** ** ** ** having a blonde moment i have 2 objects that i would like to replace with instances, i *could* script this (sure i have in the past) but, the flexibility to mix different instance models would only really come from ICE... ** ** so, any idea how to get a group of many object's locations, and use that as emit at position, or something? ** ** a ** ** Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 adrian.w...@fluid-pictures.com www.fluid-pictures.com ** ** Fluid Pictures Limited is registered in **England** and ** **Wales. Company number:5657815 VAT number: 872 6893 71 ** **
RE: particles at multiple object's location
never mind, can get group.kine.global.pos and pipe that array into add point a _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer Sent: 16 January 2013 16:41 To: softimage@listproc.autodesk.com Subject: particles at multiple object's location having a blonde moment i have 2 objects that i would like to replace with instances, i *could* script this (sure i have in the past) but, the flexibility to mix different instance models would only really come from ICE... so, any idea how to get a group of many object's locations, and use that as emit at position, or something? a Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 adrian.w...@fluid-pictures.com blocked::blocked::blocked::mailto:adrian.w...@fluid-pictures.com www.fluid-pictures.com blocked::blocked::blocked::http://www.fluid-pictures.com/ Fluid Pictures Limited is registered in England and Wales. Company number:5657815 VAT number: 872 6893 71 _ No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2221 / Virus Database: 2638/5536 - Release Date: 01/15/13
Re: particles at multiple object's location
You can do that, or dive into Emit from Position and change something It's a video, but around 4min I do it... http://xsisupport.com/2011/08/11/emitting-a-particle-from-each-object-in-a-group/ On 16/01/2013 11:46 AM, Rob Chapman wrote: hey blondie, have you tried (in ICE) get group Kini.global.posadd point ..? et viola On 16 January 2013 16:40, adrian wyer adrian.w...@fluid-pictures.com mailto:adrian.w...@fluid-pictures.com wrote: having a blonde moment i have 2 objects that i would like to replace with instances, i *could* script this (sure i have in the past) but, the flexibility to mix different instance models would only really come from ICE... so, any idea how to get a group of many object's locations, and use that as emit at position, or something? a Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 tel:%2B%2B44%280%29%20207%20580%200829 adrian.w...@fluid-pictures.com www.fluid-pictures.com Fluid Pictures Limited is registered in England and Wales. Company number:5657815 VAT number: 872 6893 71
Re: Minor gripe of the day.
Agreed. And as long as we're on the topic... ... I'd kill for tabs so that you don't end up with a ridiculously tall compound ppg. ... An option to force node evaluation. ... A way to collapse fcurve profiles, by default, in compound UIs. ... An option to force a compound ppg to be exposed with the host objects ppg... select pointCloud, hit return, and the compounds ppg comes up, so target users don't have to dig thru your operator. ... Post simulation velocities stored or some other option to automate proper motion blur when manipulating point positions outside simulation. :P On Jan 16, 2013, at 10:51 AM, Gustavo Eggert Boehs gustav...@gmail.com wrote: I like the tips... here is a small related late wish then: drag and drop sorting... thats where i lose most of my time Em 16/01/2013 13:44, Dan Yargici danyarg...@gmail.com escreveu: Hi Alan, thanks, I am aware of both. I may have been over-dramatizing a little for effect when I mentioned the cursor keys... ;) Still though... :) On Wed, Jan 16, 2013 at 5:34 PM, Alan Fregtman alan.fregt...@gmail.com wrote: Protips: - Instead of rightclick and Rename, just doubleclick the text name. - Once you are in editable text, don't forget you can use the Home and End keys on your keyboard to advance to the front or to the end of the text. (A lot of people forget those keys exist.) I concur with your frustrations though. Could definitely be improved. Cheers, -- Alan On Wed, Jan 16, 2013 at 10:08 AM, Dan Yargici danyarg...@gmail.com wrote: How, oh how, do I sometimes rally want to widen this region of the ICE tree compound editor. image.jpeg I always try my best to come up with short, meaningful, snappy names for things I expose, but often I need to expose a number of things with long names like Generated Elements Index Array and then it becomes a total pain in the ass to rename and move around the right things. You find yourself clicking on the name and then scrolling along with the cursor keys to see which one's which. Not a biggie, but it's been slowing me down today more than it should. DAN
installing on opensuse 64 12.1
Hi, Thank you for the info, I have some other configuration stuff to do with the system, so I have to get back to this... Thanks again for all the help. I asked on the opensuse list and there I was advised to change some environment vairables... I think that might work too. -e I apologize for hijacking the 'Change default settings?' thread, I thought that the messages where indexed by title... :( Stephen Blair Tue, 15 Jan 2013 12:15:06 -0800 Hi The .xsi_2011 file is in /usr/Softimage/Softimage_2011 In my case: cd /usr/Softimage find . -name .xsi_2013_SP1 ./Softimage_2013_SP1/.xsi_2013_SP1 When you run this command: /usr/Application/Softimage/Softimage_2011/Application/bin/xsi it is actually a script that sources .xsi_2011 for you
Re: Pipes and tools u can't live without
That's an awesome idea. Maybe start by asking users to send in their most useful customizations or personal compounds etc to a public collection on si-community or rray? Most of us tend to keep those kind of things privately, but we shouldn't... Anything which makes the Softimage community as a whole more productive will advance the interests of anyone who wants SI to thrive/grow/not be declared a damn particle system lol. Our competition is the maya community who we want to win over to soft, not each other, after all. I'll put my $ where my mouth is and start sharing personal good stuff that I find useful on my blog. :D BTW that list is fantastic On Jan 16, 2013, at 9:33 AM, Jason S jasonsta...@gmail.com wrote: In the same spirit of this thread, would it be conceivable (with the accordance of the authors) or what would you guys think of some kind of a SI Power Tool Master Addon Collection Essentials thing ? Would it slow down (X)SI or startup times? Would it be hard to maintain/update? Would XSI become too cluttered? Perhaps 1 per dicipline? (1 Modeling Pack, 1 Rendering Pack) What do you think? Cause I think it would be the next best thing to actually having certain things factory. And the fact of having some things standard, can also help alot in the usage of those things, not only by having them right there, but by then being much more widely used and well known. Things which could be commonly considered useful/amazing which would otherwise not have been (very much) used or tried unless people knew they existed, or knew how it would have made their lives easier.
Re: Pipes and tools u can't live without
- dual monitor scripts: ctrl+ [shortcut] opens a window maximized on the second monitor. ex: ctrl+alt+9 opens icetree, ctrl+alt+9 opens rendertree Slaps forehead how totally useful, can't believe I never thought of that.
Re: Pipes and tools u can't live without
I wonder if it would be possible to share some Workgroups via Dropbox or maybe just a set of installers grouped in various ways. Might allow for one person to damage the whole thing though. :-/ -- Best regards, Ben Houston Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom http://Exocortex.com - Passionate CG Software Professionals.
Re: capturing spherical HDRi's?
Thanks guys for all the info! I'm passing it all on to Ryan (host of the show). If you haven't seen it, Film Riot is a neat little show - especially for students who are just starting out doing short films. He covers a lot of low-budget approaches to achieving some really cool stuff. Mostly it's After Effects DSLRs, but occasionally he'll get involved in some 3D stuff too. I just wish shows like that existed back when I was in college! (though when I was in college Lightwave 1.0 had just been released) -Paul
Re: Do you have a fluid cache file for me?
Hi Holger - you have these sample OpenVDB files already yes? Yes, but they are distance fields to gemeotry, no fluid sims. And I want to optimize the size for fluids. Holger Schoenberger technical director The day has 24 hours, if that does not suffice, I will take the night
Re: Pipes and tools u can't live without
Let's share the good stuff, definitely! Which reminds me: shouldn't ol' Netview be the easy-to-access repository we all would like to have? What happened to it, and why? Am 16.01.2013 18:07, schrieb Ben Houston: I wonder if it would be possible to share some Workgroups via Dropbox or maybe just a set of installers grouped in various ways. Might allow for one person to damage the whole thing though. :-/
Re: Pipes and tools u can't live without
Nice stuff guys! I have plenty of little scripts here and there too, probably similar to ones already mentioned, or ones i used at various studios and had to rewrite for myself. Anyway I'm not sure the best way to organise it all online, but fortunately with soft workgroups make life so easy at work... Compared to wanting to be organised in max, I usually just give up :) On Wednesday, 16 January 2013, Andy Moorer wrote: Cool, thanks for sharing that Fabricio, it's brilliant. Here's one I have in my personal menu - creates an annotation log of distance measurements. Select two objects and run, places the distance between the two in an annotation, or adds to an existing annotation. I made it during a time when I was doing a lot of DoF work, and it's turned out handy ever since. Not packaged up in any particular way, pretty much ripped right out of my menu ;) On Wed, Jan 16, 2013 at 1:27 PM, Fabricio Chamon xsiml...@gmail.comjavascript:_e({}, 'cvml', 'xsiml...@gmail.com'); wrote: For what's worth, here's my CVO (Custom view opener) dual monitor script for the icetree. Rename to CVO.js (can't attach js files!) Copy to application\plugins Map it to any key combination (mine is always ctrl+[original shortcut]). - Screen resolution must be set inside the file (currently is 1920x1080). - you may also adjust some pixel offsets to better accomodate for your OS layout. - viewname has to match any file from the application\views folder You can register more commands to it, I always do: - icetree - rendertree - script editor - object view (ctrl+alt+1) - fx tree (ctrl+alt+2): opens fxtree maximized at monitor 1 and fxviewer at monitor 2 2013/1/16 Eugen Sares softim...@keyvis.at javascript:_e({}, 'cvml', 'softim...@keyvis.at'); Let's share the good stuff, definitely! Which reminds me: shouldn't ol' Netview be the easy-to-access repository we all would like to have? What happened to it, and why? Am 16.01.2013 18:07, schrieb Ben Houston: I wonder if it would be possible to share some Workgroups via Dropbox or maybe just a set of installers grouped in various ways. Might allow for one person to damage the whole thing though. :-/ -- Simon Reeves Freelance 3D VFX Artist London, UK *email: si...@simonreeves.com* *website: http://www.simonreeves.com* * *
Re: Pipes and tools u can't live without
Yeah workgroups really help. I'm a hack when it comes to python scripting, so most of the stuff I end up writing for myself I shoehorn into a few custom menus that live in a workgroup, which also contains assets like models and rigs. I've never even explored packaging stuff as addons (I should). I just carry the workgroup around... :P On Wed, Jan 16, 2013 at 2:48 PM, Simon Reeves si...@simonreeves.com wrote: Nice stuff guys! I have plenty of little scripts here and there too, probably similar to ones already mentioned, or ones i used at various studios and had to rewrite for myself. Anyway I'm not sure the best way to organise it all online, but fortunately with soft workgroups make life so easy at work... Compared to wanting to be organised in max, I usually just give up :) On Wednesday, 16 January 2013, Andy Moorer wrote: Cool, thanks for sharing that Fabricio, it's brilliant. Here's one I have in my personal menu - creates an annotation log of distance measurements. Select two objects and run, places the distance between the two in an annotation, or adds to an existing annotation. I made it during a time when I was doing a lot of DoF work, and it's turned out handy ever since. Not packaged up in any particular way, pretty much ripped right out of my menu ;) On Wed, Jan 16, 2013 at 1:27 PM, Fabricio Chamon xsiml...@gmail.comwrote: For what's worth, here's my CVO (Custom view opener) dual monitor script for the icetree. Rename to CVO.js (can't attach js files!) Copy to application\plugins Map it to any key combination (mine is always ctrl+[original shortcut]). - Screen resolution must be set inside the file (currently is 1920x1080). - you may also adjust some pixel offsets to better accomodate for your OS layout. - viewname has to match any file from the application\views folder You can register more commands to it, I always do: - icetree - rendertree - script editor - object view (ctrl+alt+1) - fx tree (ctrl+alt+2): opens fxtree maximized at monitor 1 and fxviewer at monitor 2 2013/1/16 Eugen Sares softim...@keyvis.at Let's share the good stuff, definitely! Which reminds me: shouldn't ol' Netview be the easy-to-access repository we all would like to have? What happened to it, and why? Am 16.01.2013 18:07, schrieb Ben Houston: I wonder if it would be possible to share some Workgroups via Dropbox or maybe just a set of installers grouped in various ways. Might allow for one person to damage the whole thing though. :-/ -- Simon Reeves Freelance 3D VFX Artist London, UK *email: si...@simonreeves.com* *website: http://www.simonreeves.com* * *
Re: Pipes and tools u can't live without
...another one: Rename Chain select any chain element (bone/root/effector) run. Type chain preffix. myChain will create: myChain_root, myChain_Bone1, myChain_Bone2, myChain_eff 2013/1/16 Andy Moorer andymoo...@gmail.com Yeah workgroups really help. I'm a hack when it comes to python scripting, so most of the stuff I end up writing for myself I shoehorn into a few custom menus that live in a workgroup, which also contains assets like models and rigs. I've never even explored packaging stuff as addons (I should). I just carry the workgroup around... :P On Wed, Jan 16, 2013 at 2:48 PM, Simon Reeves si...@simonreeves.comwrote: Nice stuff guys! I have plenty of little scripts here and there too, probably similar to ones already mentioned, or ones i used at various studios and had to rewrite for myself. Anyway I'm not sure the best way to organise it all online, but fortunately with soft workgroups make life so easy at work... Compared to wanting to be organised in max, I usually just give up :) On Wednesday, 16 January 2013, Andy Moorer wrote: Cool, thanks for sharing that Fabricio, it's brilliant. Here's one I have in my personal menu - creates an annotation log of distance measurements. Select two objects and run, places the distance between the two in an annotation, or adds to an existing annotation. I made it during a time when I was doing a lot of DoF work, and it's turned out handy ever since. Not packaged up in any particular way, pretty much ripped right out of my menu ;) On Wed, Jan 16, 2013 at 1:27 PM, Fabricio Chamon xsiml...@gmail.comwrote: For what's worth, here's my CVO (Custom view opener) dual monitor script for the icetree. Rename to CVO.js (can't attach js files!) Copy to application\plugins Map it to any key combination (mine is always ctrl+[original shortcut]). - Screen resolution must be set inside the file (currently is 1920x1080). - you may also adjust some pixel offsets to better accomodate for your OS layout. - viewname has to match any file from the application\views folder You can register more commands to it, I always do: - icetree - rendertree - script editor - object view (ctrl+alt+1) - fx tree (ctrl+alt+2): opens fxtree maximized at monitor 1 and fxviewer at monitor 2 2013/1/16 Eugen Sares softim...@keyvis.at Let's share the good stuff, definitely! Which reminds me: shouldn't ol' Netview be the easy-to-access repository we all would like to have? What happened to it, and why? Am 16.01.2013 18:07, schrieb Ben Houston: I wonder if it would be possible to share some Workgroups via Dropbox or maybe just a set of installers grouped in various ways. Might allow for one person to damage the whole thing though. :-/ -- Simon Reeves Freelance 3D VFX Artist London, UK *email: si...@simonreeves.com* *website: http://www.simonreeves.com* * * if (selection.count0){ var nome = XSIInputBox(Chain Prefix, Rename Chain, ); var temp = selection(0); for (i=0;itemp.root.bones.count;i++){ temp.root.bones( i ).Parameters(name).value = nome+_bone1; } temp.root.Parameters(name).value = nome+_root; temp.root.effector.Parameters(name).value = nome+_eff; }
Re: Pipes and tools u can't live without
Ben Houston wrote: I wonder if it would be possible to share some Workgroups via Dropbox or maybe just a set of installers grouped in various ways. Might allow for one person to damage the whole thing though. :-/ Ya! but maybe like a common XSI_SAMPLES_DUMP Database, to which we could then make like a more refined/finished DB out of that, like an updated XSI_SAMPLES_DB with a selection of peoples' tricks up sleeves, a few good textures and HDR Maps. (while leaving the public dump public for references to pick out or start from) Rray already started something like that over at SI-Community here http://www.si-community.com/community/viewtopic.php?f=27t=3205sid=b8855afd0a18b1578ca5038fa1997f1a (with a really great start by the way! ) for unfinished (and often almost finished or finished) scripts or tools. (which included an actual renderer intergration (lol) for LuxRender GPL Unbiased Render among other things) But I think this could really include like scenes from our personal labs database (made of spheres boxes and grids, with a few ICE or RT nodes strigned in a certain way, showing tricks (or attempts) for acheiving certain looks/shortcuts/effects. (and not just be like a passing thread) So what would be Ideal? If I setup a DropBox Folder, would a standard SI DB be sufficient? With perhaps a few subfolders for scripts scenes ? Is dropbox Ideal? (going to everyones drives?) Oh that's what you meant by one person could damage.. .. if anyone deletes a file, everyone's file gets deleted. And what size could this folder become for scripts scenes? But it would seem at first glance tho be the most convenient .. no uploading, zipping.. we could give a guideline to avoid dropping huge textures, but normally should not become so heavy.. Or I (or RRay?) could reretreive them (taking them out of the drop box) I wouldnt mind making an organized folder out of that dump, to then make that available online. Any suggestions Ideas? I'll have to ask RRay what he has in mind.. Eugen Sares wrote: shouldn't ol' Netview be the easy-to-access repository we all would like to have? I agree that the NetView could be harnessed for some of this, perhaps for the Cleaned DB? But anyway .. Got Junk ? :) @Andy I'm not sure about Our competition is the maya community who we want to win over to soft I dont think winning-over the Maya community would/should be the ideal situation (Maya community which I think has it's place, while not necessarily seeing it as competition) But I most definitly agree with .. Anything which makes the Softimage community as a whole more productive will advance the interests of anyone who wants SI to thrive/grow/not be declared a damn particle system lol. .. thinking that the SI-Community absolutely *also* has it's place :) cheers