Re: survey on visual programming

2014-03-01 Thread Francisco Criado
done!

On Saturday, March 1, 2014, Jon Swindells  wrote:

>  +1
>
> admittedly, i put 'b00bs' as every answer :)
>
> j/k
>
> --
>  Jon Swindells
>  
> jon_swinde...@fastmail.fm
>
>
>
> On Sun, Mar 2, 2014, at 04:40 AM, Alok Gandhi wrote:
>
> Done!
>
> Sent from my iPhone
>
> On Mar 2, 2014, at 5:25, Paul Doyle 
> >
> wrote:
>
>
> Hi everyone - there has been some interesting discussion on the ICE thread
> about likes and dislikes. Fabric 2.0 will lend itself well to visual
> programming, and this is an area our team has a lot of experience in (most
> of our engineers worked on ICE) - we have our own views on what we want to
> achieve with FE over the next year or so, and now is a very good time for
> us to get your views. Hopefully they're aligned ;)
>
>
>
> I have setup a survey to enable us to collect responses, and I will share
> the results in the next few weeks - the questions are quite generic, there
> is nothing specific to Fabric.
>
>
>
> https://www.surveymonkey.com/s/7GGKHML
>
>
>
> Thanks,
>
>
>
> Paul
>
>


Re: survey on visual programming

2014-03-01 Thread Jon Swindells
+1



admittedly, i put 'b00bs' as every answer :)



j/k



--
Jon Swindells
jon_swinde...@fastmail.fm





On Sun, Mar 2, 2014, at 04:40 AM, Alok Gandhi wrote:

Done!



Sent from my iPhone



On Mar 2, 2014, at 5:25, Paul Doyle <[1]technove...@gmail.com> wrote:



Hi everyone – there has been some interesting discussion on the ICE
thread about likes and dislikes. Fabric 2.0 will lend itself well to
visual programming, and this is an area our team has a lot of
experience in (most of our engineers worked on ICE) – we have our own
views on what we want to achieve with FE over the next year or so, and
now is a very good time for us to get your views. Hopefully they're
aligned ;)


I have setup a survey to enable us to collect responses, and I will
share the results in the next few weeks – the questions are quite
generic, there is nothing specific to Fabric.


[2]https://www.surveymonkey.com/s/7GGKHML


Thanks,


Paul

References

1. mailto:technove...@gmail.com
2. https://www.surveymonkey.com/s/7GGKHML


Re: survey on visual programming

2014-03-01 Thread Alok Gandhi
Done!

Sent from my iPhone

> On Mar 2, 2014, at 5:25, Paul Doyle  wrote:
> 
> Hi everyone – there has been some interesting discussion on the ICE thread 
> about likes and dislikes. Fabric 2.0 will lend itself well to visual 
> programming, and this is an area our team has a lot of experience in (most of 
> our engineers worked on ICE) – we have our own views on what we want to 
> achieve with FE over the next year or so, and now is a very good time for us 
> to get your views. Hopefully they're aligned ;)
> 
>  
> 
> I have setup a survey to enable us to collect responses, and I will share the 
> results in the next few weeks – the questions are quite generic, there is 
> nothing specific to Fabric.
> 
>  
> 
> https://www.surveymonkey.com/s/7GGKHML
> 
>  
> 
> Thanks,
> 
>  
> 
> Paul


survey on visual programming

2014-03-01 Thread Paul Doyle
Hi everyone - there has been some interesting discussion on the ICE thread
about likes and dislikes. Fabric 2.0 will lend itself well to visual
programming, and this is an area our team has a lot of experience in (most
of our engineers worked on ICE) - we have our own views on what we want to
achieve with FE over the next year or so, and now is a very good time for
us to get your views. Hopefully they're aligned ;)



I have setup a survey to enable us to collect responses, and I will share
the results in the next few weeks - the questions are quite generic, there
is nothing specific to Fabric.



https://www.surveymonkey.com/s/7GGKHML



Thanks,



Paul


Re: new upgrade policy

2014-03-01 Thread Jordi Bares
That is actually really good to know.

Jordi Bares
jordiba...@gmail.com

On 1 Mar 2014, at 22:20, Bk  wrote:

> Add Fabric Engine to that
> 
> Paul
>  
> 
> 
> 
> On 1 Mar 2014, at 21:53, Jordi Bares  wrote:
> 
>> 100%, companies that own their own destiny and their core business is us are 
>> very few, those are the ones I want to work with.
>> 
>> Side Effects, Next Limit, Massive, SciencDVision (equalizer)…
>> 
>> Jordi Bares
>> jordiba...@gmail.com
>> 
>> On 1 Mar 2014, at 21:34, Eric Lampi  wrote:
>> 
>>> Learn Maya? No thanks.
>>> 
>>> Personally I would prefer a total severing of all ties with AD. They're not 
>>> a great company and in general I would prefer to support one that is 
>>> smaller, and more focused on what I do instead of being almost an 
>>> afterthought.
>>> 
>>> If only their stockholders knew that they have been intentionally 
>>> suppressing the marketing and sales of an excellent product like Soft. 
>>> Instead of letting consumers decide what's a more viable product for their 
>>> needs, they've buried it for years now and that's a fact. Is it any wonder 
>>> sales aren't great? They've been pissing on our heads and telling us it's 
>>> raining. I hope someone gets their ass fired for it. Wishful thinking for 
>>> sure...
>>> 
>>> Eric
>>> 
>>> On Mar 1, 2014 2:01 AM, "Angus Davidson"  wrote:
>>> Probably AD are smiling that we are doing as expected. Either way however 
>>> its has  been managed incredibly poorly. Its particularly telling that 
>>> there has not been any word from AD to wait and see. The only activity on 
>>> the subject from AD has been a Maya person (Brent ) very kindly offering to 
>>> help folks migrate to Maya. Not particularly reassuring.
>>> 
>>> Yes this happens every year, however if you look at the Max community when 
>>> folks started out bemoaning their lack of development and there was a build 
>>> up of momentum, the AD management sent a very clear signal for them not to 
>>> worry. Where as on the Softimage side we have had sweet blow all. For 
>>> people paying the same money the imbalance is very large.
>>> 
>>> That is why people are very upset.
>>> 
>>> 
>>> From: Graham D Clark [mailgrahamdcl...@gmail.com]
>>> Sent: 01 March 2014 08:28 AM
>>> To: softimage@listproc.autodesk.com
>>> Cc: softimage@listproc.autodesk.com
>>> Subject: Re: new upgrade policy
>>> 
>>> Self fulfilling prophecy.
>>> 
>>> Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D
>>> phone: why-I-stereo
>>> http://www.linkedin.com/in/grahamclark
>>> 
>>> On Feb 27, 2014, at 9:11 AM, Mirko Jankovic  
>>> wrote:
>>> 
 Kris, 
 Dead for certain? Not yet, it is still rumor and hope to stay that way 
 only.
 
 
>>> 
>>> This communication is intended for the addressee only. It is confidential. 
>>> If you have received this communication in error, please notify us 
>>> immediately and destroy the original message. You may not copy or 
>>> disseminate this communication without the permission of the University. 
>>> Only authorised signatories are competent to enter into agreements on 
>>> behalf of the University and recipients are thus advised that the content 
>>> of this message may not be legally binding on the University and may 
>>> contain the personal views and opinions of the author, which are not 
>>> necessarily the views and opinions of The University of the Witwatersrand, 
>>> Johannesburg. All agreements between the University and outsiders are 
>>> subject to South African Law unless the University agrees in writing to the 
>>> contrary.
>> 



Re: new upgrade policy

2014-03-01 Thread Bk
Add Fabric Engine to that

Paul
 



On 1 Mar 2014, at 21:53, Jordi Bares  wrote:

> 100%, companies that own their own destiny and their core business is us are 
> very few, those are the ones I want to work with.
> 
> Side Effects, Next Limit, Massive, SciencDVision (equalizer)…
> 
> Jordi Bares
> jordiba...@gmail.com
> 
> On 1 Mar 2014, at 21:34, Eric Lampi  wrote:
> 
>> Learn Maya? No thanks.
>> 
>> Personally I would prefer a total severing of all ties with AD. They're not 
>> a great company and in general I would prefer to support one that is 
>> smaller, and more focused on what I do instead of being almost an 
>> afterthought.
>> 
>> If only their stockholders knew that they have been intentionally 
>> suppressing the marketing and sales of an excellent product like Soft. 
>> Instead of letting consumers decide what's a more viable product for their 
>> needs, they've buried it for years now and that's a fact. Is it any wonder 
>> sales aren't great? They've been pissing on our heads and telling us it's 
>> raining. I hope someone gets their ass fired for it. Wishful thinking for 
>> sure...
>> 
>> Eric
>> 
>> On Mar 1, 2014 2:01 AM, "Angus Davidson"  wrote:
>> Probably AD are smiling that we are doing as expected. Either way however 
>> its has  been managed incredibly poorly. Its particularly telling that there 
>> has not been any word from AD to wait and see. The only activity on the 
>> subject from AD has been a Maya person (Brent ) very kindly offering to help 
>> folks migrate to Maya. Not particularly reassuring.
>> 
>> Yes this happens every year, however if you look at the Max community when 
>> folks started out bemoaning their lack of development and there was a build 
>> up of momentum, the AD management sent a very clear signal for them not to 
>> worry. Where as on the Softimage side we have had sweet blow all. For people 
>> paying the same money the imbalance is very large.
>> 
>> That is why people are very upset.
>> 
>> 
>> From: Graham D Clark [mailgrahamdcl...@gmail.com]
>> Sent: 01 March 2014 08:28 AM
>> To: softimage@listproc.autodesk.com
>> Cc: softimage@listproc.autodesk.com
>> Subject: Re: new upgrade policy
>> 
>> Self fulfilling prophecy.
>> 
>> Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D
>> phone: why-I-stereo
>> http://www.linkedin.com/in/grahamclark
>> 
>> On Feb 27, 2014, at 9:11 AM, Mirko Jankovic  
>> wrote:
>> 
>>> Kris, 
>>> Dead for certain? Not yet, it is still rumor and hope to stay that way only.
>>> 
>>> 
>> 
>> This communication is intended for the addressee only. It is confidential. 
>> If you have received this communication in error, please notify us 
>> immediately and destroy the original message. You may not copy or 
>> disseminate this communication without the permission of the University. 
>> Only authorised signatories are competent to enter into agreements on behalf 
>> of the University and recipients are thus advised that the content of this 
>> message may not be legally binding on the University and may contain the 
>> personal views and opinions of the author, which are not necessarily the 
>> views and opinions of The University of the Witwatersrand, Johannesburg. All 
>> agreements between the University and outsiders are subject to South African 
>> Law unless the University agrees in writing to the contrary. 
> 


Re: new upgrade policy

2014-03-01 Thread olivier jeannel

Learn Maya? No thanks.

It wasn't rain ?

Le 01/03/2014 22:34, Eric Lampi a écrit :


Learn Maya? No thanks.

Personally I would prefer a total severing of all ties with AD. 
They're not a great company and in general I would prefer to support 
one that is smaller, and more focused on what I do instead of being 
almost an afterthought.


If only their stockholders knew that they have been intentionally 
suppressing the marketing and sales of an excellent product like Soft. 
Instead of letting consumers decide what's a more viable product for 
their needs, they've buried it for years now and that's a fact. Is it 
any wonder sales aren't great? They've been pissing on our heads and 
telling us it's raining. I hope someone gets their ass fired for it. 
Wishful thinking for sure...


Eric

On Mar 1, 2014 2:01 AM, "Angus Davidson" > wrote:


Probably AD are smiling that we are doing as expected. Either way
however its has  been managed incredibly poorly. Its particularly
telling that there has not been any word from AD to wait and see.
The only activity on the subject from AD has been a Maya person
(Brent ) very kindly offering to help folks migrate to Maya. Not
particularly reassuring.

Yes this happens every year, however if you look at the Max
community when folks started out bemoaning their lack of
development and there was a build up of momentum, the AD
management sent a very clear signal for them not to worry. Where
as on the Softimage side we have had sweet blow all. For people
paying the same money the imbalance is very large.

That is why people are very upset.

*
*
*From:* Graham D Clark [mailgrahamdcl...@gmail.com
]
*Sent:* 01 March 2014 08:28 AM
*To:* softimage@listproc.autodesk.com

*Cc:* softimage@listproc.autodesk.com

*Subject:* Re: new upgrade policy

Self fulfilling prophecy.

Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D
phone: why-I-stereo
http://www.linkedin.com/in/grahamclark

On Feb 27, 2014, at 9:11 AM, Mirko Jankovic
mailto:mirkoj.anima...@gmail.com>> wrote:


Kris,
Dead for certain? Not yet, it is still rumor and hope to stay
that way only.



This communication is intended for the addressee only. It is
confidential. If you have received this communication in error,
please notify us immediately and destroy the original message. You
may not copy or disseminate this communication without the
permission of the University. Only authorised signatories are
competent to enter into agreements on behalf of the University and
recipients are thus advised that the content of this message may
not be legally binding on the University and may contain the
personal views and opinions of the author, which are not
necessarily the views and opinions of The University of the
Witwatersrand, Johannesburg. All agreements between the University
and outsiders are subject to South African Law unless the
University agrees in writing to the contrary.





Re: new upgrade policy

2014-03-01 Thread Jordi Bares
100%, companies that own their own destiny and their core business is us are 
very few, those are the ones I want to work with.

Side Effects, Next Limit, Massive, SciencDVision (equalizer)…

Jordi Bares
jordiba...@gmail.com

On 1 Mar 2014, at 21:34, Eric Lampi  wrote:

> Learn Maya? No thanks.
> 
> Personally I would prefer a total severing of all ties with AD. They're not a 
> great company and in general I would prefer to support one that is smaller, 
> and more focused on what I do instead of being almost an afterthought.
> 
> If only their stockholders knew that they have been intentionally suppressing 
> the marketing and sales of an excellent product like Soft. Instead of letting 
> consumers decide what's a more viable product for their needs, they've buried 
> it for years now and that's a fact. Is it any wonder sales aren't great? 
> They've been pissing on our heads and telling us it's raining. I hope someone 
> gets their ass fired for it. Wishful thinking for sure...
> 
> Eric
> 
> On Mar 1, 2014 2:01 AM, "Angus Davidson"  wrote:
> Probably AD are smiling that we are doing as expected. Either way however its 
> has  been managed incredibly poorly. Its particularly telling that there has 
> not been any word from AD to wait and see. The only activity on the subject 
> from AD has been a Maya person (Brent ) very kindly offering to help folks 
> migrate to Maya. Not particularly reassuring.
> 
> Yes this happens every year, however if you look at the Max community when 
> folks started out bemoaning their lack of development and there was a build 
> up of momentum, the AD management sent a very clear signal for them not to 
> worry. Where as on the Softimage side we have had sweet blow all. For people 
> paying the same money the imbalance is very large.
> 
> That is why people are very upset.
> 
> 
> From: Graham D Clark [mailgrahamdcl...@gmail.com]
> Sent: 01 March 2014 08:28 AM
> To: softimage@listproc.autodesk.com
> Cc: softimage@listproc.autodesk.com
> Subject: Re: new upgrade policy
> 
> Self fulfilling prophecy.
> 
> Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D
> phone: why-I-stereo
> http://www.linkedin.com/in/grahamclark
> 
> On Feb 27, 2014, at 9:11 AM, Mirko Jankovic  wrote:
> 
>> Kris, 
>> Dead for certain? Not yet, it is still rumor and hope to stay that way only.
>> 
>> 
> 
> This communication is intended for the addressee only. It is confidential. If 
> you have received this communication in error, please notify us immediately 
> and destroy the original message. You may not copy or disseminate this 
> communication without the permission of the University. Only authorised 
> signatories are competent to enter into agreements on behalf of the 
> University and recipients are thus advised that the content of this message 
> may not be legally binding on the University and may contain the personal 
> views and opinions of the author, which are not necessarily the views and 
> opinions of The University of the Witwatersrand, Johannesburg. All agreements 
> between the University and outsiders are subject to South African Law unless 
> the University agrees in writing to the contrary.



RE: new upgrade policy

2014-03-01 Thread Eric Lampi
Learn Maya? No thanks.

Personally I would prefer a total severing of all ties with AD. They're not
a great company and in general I would prefer to support one that is
smaller, and more focused on what I do instead of being almost an
afterthought.

If only their stockholders knew that they have been intentionally
suppressing the marketing and sales of an excellent product like Soft.
Instead of letting consumers decide what's a more viable product for their
needs, they've buried it for years now and that's a fact. Is it any wonder
sales aren't great? They've been pissing on our heads and telling us it's
raining. I hope someone gets their ass fired for it. Wishful thinking for
sure...

Eric
On Mar 1, 2014 2:01 AM, "Angus Davidson"  wrote:

>  Probably AD are smiling that we are doing as expected. Either way
> however its has  been managed incredibly poorly. Its particularly telling
> that there has not been any word from AD to wait and see. The only activity
> on the subject from AD has been a Maya person (Brent ) very kindly offering
> to help folks migrate to Maya. Not particularly reassuring.
>
>  Yes this happens every year, however if you look at the Max community
> when folks started out bemoaning their lack of development and there was a
> build up of momentum, the AD management sent a very clear signal for them
> not to worry. Where as on the Softimage side we have had sweet blow all.
> For people paying the same money the imbalance is very large.
>
>  That is why people are very upset.
>
>
>  *From:* Graham D Clark [mailgrahamdcl...@gmail.com]
> *Sent:* 01 March 2014 08:28 AM
> *To:* softimage@listproc.autodesk.com
> *Cc:* softimage@listproc.autodesk.com
> *Subject:* Re: new upgrade policy
>
>   Self fulfilling prophecy.
>
> Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D
> phone: why-I-stereo
> http://www.linkedin.com/in/grahamclark
>
> On Feb 27, 2014, at 9:11 AM, Mirko Jankovic 
> wrote:
>
>   Kris,
> Dead for certain? Not yet, it is still rumor and hope to stay that way
> only.
>
>
>   This communication is intended for the addressee only. It is 
> confidential. If you have received this communication in error, please notify 
> us immediately and destroy the original message. You may not copy or 
> disseminate this communication without the permission of the University. Only 
> authorised signatories are competent to enter into agreements on behalf of 
> the University and recipients are thus advised that the content of this 
> message may not be legally binding on the University and may contain the 
> personal views and opinions of the author, which are not necessarily the 
> views and opinions of The University of the Witwatersrand, Johannesburg. All 
> agreements between the University and outsiders are subject to South African 
> Law unless the University agrees in writing to the contrary.
>
>


Re: testing testing 1-2-3

2014-03-01 Thread Alan Fregtman
Blame Gmail for not having "outgoing" filters. They only work for incoming
mail.



On Fri, Feb 28, 2014 at 12:09 PM, pedro santos  wrote:

> Yes!
> Sucks you don't get it to show up on the MailingList folder as sucessfull,
> just when someone replies.
>
> Cheers
>
>
> On Fri, Feb 28, 2014 at 1:04 AM, Emilio Hernandez wrote:
>
>> Yes it is.
>>
>>
>>
>>
>> 2014-02-27 19:01 GMT-06:00 Ed Manning :
>>
>>> is this thing on?
>>>
>>
>>
>
>
> --
> [img]http://i153.photobucket.com/albums/s202/animatics/avatar_1.gif[/img]
>


Re: Pixel Particles Q

2014-03-01 Thread Paul Griswold
I just saw your post on SI-Community:
http://www.si-community.com/community/viewtopic.php?f=19&t=4944&p=41585#p41585

Thanks Rob!

-Paul

ᐧ


On Sat, Mar 1, 2014 at 11:36 AM, Paul Griswold <
pgrisw...@fusiondigitalproductions.com> wrote:

> I'm sorry, but I don't follow.  Get Closest Location is looking at the
> closest location between my point cloud and the closest geometry, right?
>  If I plug strands into the geometry port, how is it finding the closest
> strand position or querying the closest strand color?
> ᐧ
>
>
> On Sat, Mar 1, 2014 at 11:04 AM, Rob Chapman  wrote:
>
>> ok  its
>>
>> set pixel particle > get closest location  & strand position > your
>> strand color = pixel particles color
>>
>>
>>
>>
>>
>> On 1 March 2014 16:00, Paul Griswold <
>> pgrisw...@fusiondigitalproductions.com> wrote:
>>
>>> Exactly.  I want to get the color of the strand nearest to the pixel
>>> particle so pixel particles will write out an animated sequence based on
>>> the movement of the strands.  Pixel Particles automatically creates images
>>> based on the UVs of the base object.
>>>
>>> The strands are not upright like hair, they're laying along my object.
>>>
>>> I might have to run to Vimeo because I think Paul Smith did something
>>> similar with his vector flow technique.
>>>
>>> -Paul
>>>
>>>
>>> ᐧ
>>>
>>>
>>> On Sat, Mar 1, 2014 at 10:52 AM, Rob Chapman wrote:
>>>
 how do you anticipate the 2 clouds sharing data? closest location?
 firing rays, by ID?

 pixel particles are normal ICE particles, just remapped from UV space
 and colour provided from a texture and strands are just per ICE particle
 arrays.

 I think it is unclear what you are trying to achieve here , are you
 saying you want to write to an animated UV sequence?


 On 1 March 2014 15:36, Paul Griswold <
 pgrisw...@fusiondigitalproductions.com> wrote:

> Sorry to interrupt the chaos and unrest with an ordinary question...
> BUT...
>
> I am working on something that I think Pixel Particles would be
> perfect for, the only stumbling block I'm having is, how can you transfer
> the color information from a strand to pixel particles?
>
> I have one pointcloud that has simulated strands.  I want to transfer
> that color data as it animates to the pixel particles so I can quickly 
> bake
> out a sequence of UV maps (motion graphics stuff here).
>
> I know Helge had created a demo of particles doing something like
> that, but I can't find them anywhere.
>
> Thanks,
>
> Paul
>
>  ᐧ
>


>>>
>>
>


Re: ICE migration thread. no tears here )))

2014-03-01 Thread Sebastien Sterling
I can't see SideFX ever branching away from VFX short of boredom, they may
augment their animation pipe have a bit of a motion builder vib going. but
i don't think they will dilute their main strength, maybe they might
release a seperat module, like a Mari or zBrush, that can use Mantra and
has privilidged work flow with Houdini.


On 1 March 2014 21:37, Mirko Jankovic  wrote:

> the thing is that it will be really hard to fill the real hole that will
> left after SI in couple years - and that is to have truly generalist tool
> that is great for freelancers, small and medium studios not only huge
> bloatware stuff that works on ly in big studios with full programming
> department.
> workflow.
>
>
> On Sat, Mar 1, 2014 at 9:32 PM, Christian Gotzinger  > wrote:
>
>> Of course, I will stick with SI for as long as possible. But in parallel
>> I'll have to look at the road ahead and figure out where I'll go. Ideally,
>> SideFX will realize that SI has left a gap and step up its game in the
>> areas that are lacking (modeling and animation from what I gather), so that
>> it does not need a companion app.
>>
>>
>> On Sat, Mar 1, 2014 at 7:23 PM, olivier jeannel 
>> wrote:
>>
>>>  I just wouldn't like to need 2 packages to suit my needs. It
>>> complicate the pipe, and in small small company it's a pain. Not all of us
>>> are doing supa-dupa vfx movies...
>>> Will stick to SI as long as possible (hold my breath).
>>>
>>> Le 01/03/2014 18:59, Christian Gotzinger a écrit :
>>>
>>>  That's precisely what I intend to do. Mix Houdini with Modo for
>>> modeling and throw Fabric Splice on top, and I think you've got a pretty
>>> solid replacement for Soft. Of course I say all this without every having
>>> tried Houdini or Modo myself because I had had no need.
>>>
>>>  If Autodesk kills Soft, I just hope that many, many users and studios
>>> switch to non-Autodesk software. Unfortunately, I believe that most will
>>> (have to) switch to Maya, which seems to be Autodesk's plan. This whole
>>> thing almost makes me angry. I see images of Charlton Heston in the sand,
>>> staring in disbelief at the statue of liberty. What have you done, Autodesk?
>>>
>>>
>>> On Sat, Mar 1, 2014 at 6:18 PM, Maurício PC  wrote:
>>>
 I asked Arman Yahin from Main Road|Post and he said it was all Houdini
 except modeling, which was done in Maya. Since we can easily switch Maya
 modeling for Softimage or Modo modeling it's all good

>>>
>>>
>>>
>>
>


Re: Pixel Particles Q

2014-03-01 Thread Rob Chapman
yes it was not that obvious how to do this actually but I made a compound
for you , can find it uploaded here

http://www.si-community.com/community/viewtopic.php?f=19&t=4944

:)


On 1 March 2014 16:36, Paul Griswold  wrote:

> I'm sorry, but I don't follow.  Get Closest Location is looking at the
> closest location between my point cloud and the closest geometry, right?
>  If I plug strands into the geometry port, how is it finding the closest
> strand position or querying the closest strand color?
> ᐧ
>
>
> On Sat, Mar 1, 2014 at 11:04 AM, Rob Chapman  wrote:
>
>> ok  its
>>
>> set pixel particle > get closest location  & strand position > your
>> strand color = pixel particles color
>>
>>
>>
>>
>>
>> On 1 March 2014 16:00, Paul Griswold <
>> pgrisw...@fusiondigitalproductions.com> wrote:
>>
>>> Exactly.  I want to get the color of the strand nearest to the pixel
>>> particle so pixel particles will write out an animated sequence based on
>>> the movement of the strands.  Pixel Particles automatically creates images
>>> based on the UVs of the base object.
>>>
>>> The strands are not upright like hair, they're laying along my object.
>>>
>>> I might have to run to Vimeo because I think Paul Smith did something
>>> similar with his vector flow technique.
>>>
>>> -Paul
>>>
>>>
>>> ᐧ
>>>
>>>
>>> On Sat, Mar 1, 2014 at 10:52 AM, Rob Chapman wrote:
>>>
 how do you anticipate the 2 clouds sharing data? closest location?
 firing rays, by ID?

 pixel particles are normal ICE particles, just remapped from UV space
 and colour provided from a texture and strands are just per ICE particle
 arrays.

 I think it is unclear what you are trying to achieve here , are you
 saying you want to write to an animated UV sequence?


 On 1 March 2014 15:36, Paul Griswold <
 pgrisw...@fusiondigitalproductions.com> wrote:

> Sorry to interrupt the chaos and unrest with an ordinary question...
> BUT...
>
> I am working on something that I think Pixel Particles would be
> perfect for, the only stumbling block I'm having is, how can you transfer
> the color information from a strand to pixel particles?
>
> I have one pointcloud that has simulated strands.  I want to transfer
> that color data as it animates to the pixel particles so I can quickly 
> bake
> out a sequence of UV maps (motion graphics stuff here).
>
> I know Helge had created a demo of particles doing something like
> that, but I can't find them anywhere.
>
> Thanks,
>
> Paul
>
>  ᐧ
>


>>>
>>
>


Re: ICE migration thread. no tears here )))

2014-03-01 Thread Mirko Jankovic
the thing is that it will be really hard to fill the real hole that will
left after SI in couple years - and that is to have truly generalist tool
that is great for freelancers, small and medium studios not only huge
bloatware stuff that works on ly in big studios with full programming
department.
workflow.


On Sat, Mar 1, 2014 at 9:32 PM, Christian Gotzinger
wrote:

> Of course, I will stick with SI for as long as possible. But in parallel
> I'll have to look at the road ahead and figure out where I'll go. Ideally,
> SideFX will realize that SI has left a gap and step up its game in the
> areas that are lacking (modeling and animation from what I gather), so that
> it does not need a companion app.
>
>
> On Sat, Mar 1, 2014 at 7:23 PM, olivier jeannel 
> wrote:
>
>>  I just wouldn't like to need 2 packages to suit my needs. It complicate
>> the pipe, and in small small company it's a pain. Not all of us are doing
>> supa-dupa vfx movies...
>> Will stick to SI as long as possible (hold my breath).
>>
>> Le 01/03/2014 18:59, Christian Gotzinger a écrit :
>>
>>  That's precisely what I intend to do. Mix Houdini with Modo for
>> modeling and throw Fabric Splice on top, and I think you've got a pretty
>> solid replacement for Soft. Of course I say all this without every having
>> tried Houdini or Modo myself because I had had no need.
>>
>>  If Autodesk kills Soft, I just hope that many, many users and studios
>> switch to non-Autodesk software. Unfortunately, I believe that most will
>> (have to) switch to Maya, which seems to be Autodesk's plan. This whole
>> thing almost makes me angry. I see images of Charlton Heston in the sand,
>> staring in disbelief at the statue of liberty. What have you done, Autodesk?
>>
>>
>> On Sat, Mar 1, 2014 at 6:18 PM, Maurício PC  wrote:
>>
>>> I asked Arman Yahin from Main Road|Post and he said it was all Houdini
>>> except modeling, which was done in Maya. Since we can easily switch Maya
>>> modeling for Softimage or Modo modeling it's all good
>>>
>>
>>
>>
>


Re: ICE migration thread. no tears here )))

2014-03-01 Thread Christian Gotzinger
Of course, I will stick with SI for as long as possible. But in parallel
I'll have to look at the road ahead and figure out where I'll go. Ideally,
SideFX will realize that SI has left a gap and step up its game in the
areas that are lacking (modeling and animation from what I gather), so that
it does not need a companion app.


On Sat, Mar 1, 2014 at 7:23 PM, olivier jeannel wrote:

>  I just wouldn't like to need 2 packages to suit my needs. It complicate
> the pipe, and in small small company it's a pain. Not all of us are doing
> supa-dupa vfx movies...
> Will stick to SI as long as possible (hold my breath).
>
> Le 01/03/2014 18:59, Christian Gotzinger a écrit :
>
>  That's precisely what I intend to do. Mix Houdini with Modo for modeling
> and throw Fabric Splice on top, and I think you've got a pretty solid
> replacement for Soft. Of course I say all this without every having tried
> Houdini or Modo myself because I had had no need.
>
>  If Autodesk kills Soft, I just hope that many, many users and studios
> switch to non-Autodesk software. Unfortunately, I believe that most will
> (have to) switch to Maya, which seems to be Autodesk's plan. This whole
> thing almost makes me angry. I see images of Charlton Heston in the sand,
> staring in disbelief at the statue of liberty. What have you done, Autodesk?
>
>
> On Sat, Mar 1, 2014 at 6:18 PM, Maurício PC  wrote:
>
>> I asked Arman Yahin from Main Road|Post and he said it was all Houdini
>> except modeling, which was done in Maya. Since we can easily switch Maya
>> modeling for Softimage or Modo modeling it's all good
>>
>
>
>


Re: ICE migration thread. no tears here )))

2014-03-01 Thread Jordi Bares
That is the general consensus when looking at it but I the technology to make 
it happen is perfectly within reach of both Foundry and Side effects, a 
different thing is if they have the appetite for it (foundry certainly looks 
like it)

I have been rigging with Houdini and it is way way way more powerful than 
anything you could imagine for Maya, it is only the animation toolset that is 
not 100% there and the fact that it is very difficult to find good riggers with 
Houdini but I am certain I will be testing it in real production very very soon.

Will let you know because I really thing that seems to be the only bastion 
where Maya has been granted the crown, I still think XSI animation tools are 
much better and the rigging too.. the only two things I see Maya better is that 
it can handle more characters better and the deformers are more advanced that 
XSI.

Jordi Bares
jordiba...@gmail.com

On 28 Feb 2014, at 21:41, Eric Thivierge  wrote:

> Being super realistic, the only option for serious film work in regards to 
> rigging and animation is Maya. Sorry if people don't want to hear it but it 
> is. I personally don't see anything coming in the next 2 years that is going 
> to be up to the level we need it to be to do everything we can now other than 
> Maya. I'm not saying we won't push Fabric very hard on top of it, but for 
> keyframe animation, deformation effects, and general rigging tools, there 
> isn't anything else.
> 
> 2 cents.
> 
> Eric T.
> 
> On Friday, February 28, 2014 4:32:43 PM, Nika Ragua wrote:
>> aha, the thread smoothly turned into FE discussion ))) great
>> Clara.io will also have nodal tools, great, great !!!
>> Houdini VOP also awesome
>> with your permission i`ll raise the question once again - where will
>> you move ?
> 




Re: ICE migration thread. no tears here )))

2014-03-01 Thread olivier jeannel
I just wouldn't like to need 2 packages to suit my needs. It complicate 
the pipe, and in small small company it's a pain. Not all of us are 
doing supa-dupa vfx movies...

Will stick to SI as long as possible (hold my breath).

Le 01/03/2014 18:59, Christian Gotzinger a écrit :
That's precisely what I intend to do. Mix Houdini with Modo for 
modeling and throw Fabric Splice on top, and I think you've got a 
pretty solid replacement for Soft. Of course I say all this without 
every having tried Houdini or Modo myself because I had had no need.


If Autodesk kills Soft, I just hope that many, many users and studios 
switch to non-Autodesk software. Unfortunately, I believe that most 
will (have to) switch to Maya, which seems to be Autodesk's plan. This 
whole thing almost makes me angry. I see images of Charlton Heston in 
the sand, staring in disbelief at the statue of liberty. What have you 
done, Autodesk?



On Sat, Mar 1, 2014 at 6:18 PM, Maurício PC > wrote:


I asked Arman Yahin from Main Road|Post and he said it was all
Houdini except modeling, which was done in Maya. Since we can
easily switch Maya modeling for Softimage or Modo modeling it's
all good






Re: new upgrade policy

2014-03-01 Thread Jordi Bares
Right now is imho the best 3D package overall and still today I see myself 
struggling to get things done with any other package that are a breeze in XSI.

If I was to setup a company today I would still buy Softimage as base tool and 
Houdini as FX pipeline, simple as that.

Regarding Autodesk pace, it has been horrendous since the acquisition. Just 
look at the release feature list the year before and the year after and goes 
from pages to tiny "features" like changing an icon.

Today's market is pretty much dominated by AD and hence the sluggish 
*Everything*, but I really hope competition makes them think about it and look 
forward to help them provided they get their finger's out of their *.

If anyone on the list from AD want a constructive critique and help to move the 
product forward I will be the first to contribute.

my 2 cents.

Jordi Bares
jordiba...@gmail.com

On 1 Mar 2014, at 17:04, Votch  wrote:

> Jordi, I agree completely. Softimage can easily be used for 3-5 years as a 
> production tool in it's current release. 
> 
> Over the last few years we have seen more development from FabricEngine, 
> SolidAngle, Exocortex, Mootz, and many others compared to the development 
> from Autodesk. I'm certain if the plugin developers continue to support 
> Softimage we will have a very viable and competitive tool for many years. 
> Where would you rather have your software budget go?
> 
> I've been looking for alternatives since the last Siggraph and I don't see 
> anything on the market that comes close to the speed and production 
> efficiency I currently have in XSI+Arnold+Crate. It's an extremely 
> comprehensive tool kit "off the shelf".
> 
> I'm not too worried...
> 
> Votch Levi
> 
>  
> 
> 
> 
> On Sat, Mar 1, 2014 at 2:49 AM, Jordi Bares  wrote:
> The point is that IF Softimage was abandoned, still has legs to last another 
> 3-5 years in production while we users retrain to something other than Maya.
> 
> The irony is (provided they kill it) I won't be putting my money into 
> Autodesk if I can avoid it.
> 
> My only fear is The Foundry being sold to Autodesk but I am confident anti 
> monopoly laws would stop such a deal.
> 
> Jb
> 
> Sent from my iPhone
> 
> On 1 Mar 2014, at 07:00, Angus Davidson  wrote:
> 
>> Probably AD are smiling that we are doing as expected. Either way however 
>> its has  been managed incredibly poorly. Its particularly telling that there 
>> has not been any word from AD to wait and see. The only activity on the 
>> subject from AD has been a Maya person (Brent ) very kindly offering to help 
>> folks migrate to Maya. Not particularly reassuring.
>> 
>> Yes this happens every year, however if you look at the Max community when 
>> folks started out bemoaning their lack of development and there was a build 
>> up of momentum, the AD management sent a very clear signal for them not to 
>> worry. Where as on the Softimage side we have had sweet blow all. For people 
>> paying the same money the imbalance is very large.
>> 
>> That is why people are very upset.
>> 
>> 
>> From: Graham D Clark [mailgrahamdcl...@gmail.com]
>> Sent: 01 March 2014 08:28 AM
>> To: softimage@listproc.autodesk.com
>> Cc: softimage@listproc.autodesk.com
>> Subject: Re: new upgrade policy
>> 
>> Self fulfilling prophecy.
>> 
>> Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D
>> phone: why-I-stereo
>> http://www.linkedin.com/in/grahamclark
>> 
>> On Feb 27, 2014, at 9:11 AM, Mirko Jankovic  
>> wrote:
>> 
>>> Kris, 
>>> Dead for certain? Not yet, it is still rumor and hope to stay that way only.
>>> 
>>> 
>> 
>> This communication is intended for the addressee only. It is confidential. 
>> If you have received this communication in error, please notify us 
>> immediately and destroy the original message. You may not copy or 
>> disseminate this communication without the permission of the University. 
>> Only authorised signatories are competent to enter into agreements on behalf 
>> of the University and recipients are thus advised that the content of this 
>> message may not be legally binding on the University and may contain the 
>> personal views and opinions of the author, which are not necessarily the 
>> views and opinions of The University of the Witwatersrand, Johannesburg. All 
>> agreements between the University and outsiders are subject to South African 
>> Law unless the University agrees in writing to the contrary.
> 



Re: ICE migration thread. no tears here )))

2014-03-01 Thread Christian Gotzinger
That's precisely what I intend to do. Mix Houdini with Modo for modeling
and throw Fabric Splice on top, and I think you've got a pretty solid
replacement for Soft. Of course I say all this without every having tried
Houdini or Modo myself because I had had no need.

If Autodesk kills Soft, I just hope that many, many users and studios
switch to non-Autodesk software. Unfortunately, I believe that most will
(have to) switch to Maya, which seems to be Autodesk's plan. This whole
thing almost makes me angry. I see images of Charlton Heston in the sand,
staring in disbelief at the statue of liberty. What have you done, Autodesk?


On Sat, Mar 1, 2014 at 6:18 PM, Maurício PC  wrote:

> I asked Arman Yahin from Main Road|Post and he said it was all Houdini
> except modeling, which was done in Maya. Since we can easily switch Maya
> modeling for Softimage or Modo modeling it's all good
>


Re: ICE migration thread. no tears here )))

2014-03-01 Thread Maurício PC
I asked Arman Yahin from Main Road|Post and he said it was all Houdini
except modeling, which was done in Maya. Since we can easily switch Maya
modeling for Softimage or Modo modeling it's all good.

He even said to me that the animations tools on Houdini are on par with
Maya. I'm no animator and his opinion probably is based on the type of work
they do, but in any case, I still think Houdini as a DCC would be the best
bet.

That and FE is the future. And Softimage/Modo for modeling. ;)

Some more stuff about studios using Houdini. In this case if Axis
Animation. Some GREAT work. Most is Maya animation with Houdini for
Shading, Lighting, FX and Render. But the Dead Island video is also
animated in Houdini.

Drakensang Online
https://vimeo.com/794074687

Mirror Mirror - Opening Sequence
https://vimeo.com/78810848

Fable Legends
https://vimeo.com/72806646

Dead Island (all Houdini on this, including animation)
https://vimeo.com/20091818

Halo 4 Spartan Ops Ep1
https://vimeo.com/52867574

Cheers


On Sat, Mar 1, 2014 at 1:40 PM, Eric Lampi  wrote:

> Wow, those effects are impressive, I think it's safe to say, no one
> watching this is going to notice some nuance in the rigging...
>
> I couldn't help but notice how bad the mattes were in several shots.
> Considering how haphazardly the bluescreens were set up, I am not
> surprised. It's the curse of our industry, sloppy work done on the set
> because no one gives a damn, but when it comes time to fix it, they don't
> understand why it costs so much - that is, if they pay for that part at
> all...
>
> Meh.
>
> Eric
>
> Freelance 3D and VFX animator
>
> http://vimeopro.com/mybudoinc/animation
>
>
> On Sat, Mar 1, 2014 at 11:18 AM, Max Evgrafov  wrote:
>
>> https://vimeo.com/80796564  Demoreel of studio  who left Maya and came
>> to Houdini. all done in Houdini rigging, animation, simulation, rendering,
>> etc. excluding modeling
>>
>>
>> 2014-03-01 19:51 GMT+04:00 olivier jeannel :
>>
>>>  If I'd had to change, I might have a look at C4D Expresso thing. I
>>> think it's close to TP. I wonder if it is that different (in phylosophy)
>>> from Ice.
>>> Houdini is tempting as well, but as mentionned before I'm a bit affraid
>>> of the "exclusive" aspect of it, no modeling or rigging. Need a software
>>> for the every day common things.
>>>
>>>
>>>
>>> Le 01/03/2014 16:12, Francisco Criado a écrit :
>>>
>>> Sorry for the noise in last mail, just wanted to add a coment to Paul's
>>> question.
>>> A future without ice? i think best two choices are Houdini or Fabric
>>> Engine, the second one is more open to other software, not like houdini.
>>>
>>>  F.
>>>
>>>
>>> On Saturday, March 1, 2014, Nika Ragua  wrote:
>>>
  aha, great, more opinions !!! and its great that a more human-like
 thoughts started to appear,actually i started to regret when i saw all this
 EFFECTIVENESS,POSSIBILITIES,
  INDUSTRY posts - c`mon guys , not everybody are beasts with universe
 in mind - what about the ones like you and me - little guys, nothing
 global, just write the button
 to fix the lopsided stuff, everyday routine, add a little nice feature
 and so on


 2014-03-01 5:45 GMT+04:00 Francisco Criado :

 I think that exist on the softimage market, or better on the 3d market
 a lot of artists that have technical tendence but not a drop of programming
 knowledge and ice in my case was exactly the door for "playing and
 learning" without the frustration in scrpting and going wrong.Even ice was
 the portal for make me curious about programming.
 houdini? didn't like the ui, and based on my xsi experience ui makes
 the difference ;)
 If you find that spot Paul, i want a seat.
 Sorry for my english!

 F.


 On Friday, February 28, 2014, Paul Doyle  wrote:

 Just to get the thread on track a bit (sort of) - would people share
 what it is they like/dislike about ICE (or any other visual programming
 system)? My experience is there are often two camps: one group that are not
 programmers (not even python), so ICE gives them a level of customization
 previously closed to them. The other group like the emergent/tinkering
 behaviour that node systems provide. I'm just wondering if the 'where do we
 go next?' question is going to vary between those two sets.


 On 28 February 2014 17:09, Emilio Hernandez  wrote:

  I consider my work serious film work also.  Maybe not as that as
 complex as  Elysium or so,  but some time TV commercials are more time
 demanding for the time you have to deliver.  You need to work faster,  with
 lower prices and deliver the same quality as "serious film work".

  I will not be changing to Maya only because "serious film work" is
 done by a big studio.








 2014-02-28 16:00 GMT-06:00 Sebastien Sterling <
 sebastien.sterl...@gmail.com>:

  All 

Re: ICE migration thread. no tears here )))

2014-03-01 Thread olivier jeannel

The smoke, it's the smoke that kills me...

Le 01/03/2014 17:18, Max Evgrafov a écrit :
https://vimeo.com/80796564  Demoreel of studio  who left Maya and came 
to Houdini. all done in Houdini rigging, animation, simulation, 
rendering, etc. excluding modeling



2014-03-01 19:51 GMT+04:00 olivier jeannel >:


If I'd had to change, I might have a look at C4D Expresso thing. I
think it's close to TP. I wonder if it is that different (in
phylosophy) from Ice.
Houdini is tempting as well, but as mentionned before I'm a bit
affraid of the "exclusive" aspect of it, no modeling or rigging.
Need a software for the every day common things.



Le 01/03/2014 16:12, Francisco Criado a écrit :

Sorry for the noise in last mail, just wanted to add a coment to
Paul's question.
A future without ice? i think best two choices are Houdini or
Fabric Engine, the second one is more open to other software, not
like houdini.

F.


On Saturday, March 1, 2014, Nika Ragua mailto:nikaragu...@gmail.com>> wrote:

aha, great, more opinions !!! and its great that a more
human-like thoughts started to appear,actually i started to
regret when i saw all this EFFECTIVENESS,POSSIBILITIES,
INDUSTRY posts - c`mon guys , not everybody are beasts with
universe in mind - what about the ones like you and me -
little guys, nothing global, just write the button
to fix the lopsided stuff, everyday routine, add a little
nice feature and so on


2014-03-01 5:45 GMT+04:00 Francisco Criado
:

I think that exist on the softimage market, or better on
the 3d market a lot of artists that have technical
tendence but not a drop of programming knowledge and ice
in my case was exactly the door for "playing and
learning" without the frustration in scrpting and going
wrong.Even ice was the portal for make me curious about
programming.
houdini? didn't like the ui, and based on my xsi
experience ui makes the difference ;)
If you find that spot Paul, i want a seat.
Sorry for my english!

F.


On Friday, February 28, 2014, Paul Doyle
 wrote:

Just to get the thread on track a bit (sort of) -
would people share what it is they like/dislike about
ICE (or any other visual programming system)? My
experience is there are often two camps: one group
that are not programmers (not even python), so ICE
gives them a level of customization previously closed
to them. The other group like the emergent/tinkering
behaviour that node systems provide. I'm just
wondering if the 'where do we go next?' question is
going to vary between those two sets.


On 28 February 2014 17:09, Emilio Hernandez
 wrote:

I consider my work serious film work also.  Maybe
not as that as complex as Elysium or so, but some
time TV commercials are more time demanding for
the time you have to deliver.  You need to work
faster, with lower prices and deliver the same
quality as "serious film work".

I will not be changing to Maya only because
"serious film work" is done by a big studio.








2014-02-28 16:00 GMT-06:00 Sebastien Sterling
:

All that beautiful Studio Nest stuff sigh, no
no ...kids games :P


On 28 February 2014 22:57, Emilio Hernandez
 wrote:

Hey Eric you meant if Softimage
disappears right?

Serious film work is very ambigous, don't
you think?  What is "serious" film work.
Only the big studios and the guys that
outsorce when a big production is going on?






2014-02-28 15:51 GMT-06:00 Nika Ragua
:

emmm...no no no, i meant the
ICE-natural TDs - people like me, who
can exist only in visual programming
environment and can`t(don`t want) to code


2014-03-01 1:47 GMT+04:00 Mirko
Jankovic :

On the other hand I found both
rigging and animation in Maya
makes me vomit. But th

Re: new upgrade policy

2014-03-01 Thread Votch
Jordi, I agree completely. Softimage can easily be used for 3-5 years as a
production tool in it's current release.

Over the last few years we have seen more development from FabricEngine,
SolidAngle, Exocortex, Mootz, and many others compared to the development
from Autodesk. I'm certain if the plugin developers continue to support
Softimage we will have a very viable and competitive tool for many years.
Where would you rather have your software budget go?

I've been looking for alternatives since the last Siggraph and I don't see
anything on the market that comes close to the speed and production
efficiency I currently have in XSI+Arnold+Crate. It's an extremely
comprehensive tool kit "off the shelf".

I'm not too worried...

Votch Levi





On Sat, Mar 1, 2014 at 2:49 AM, Jordi Bares  wrote:

> The point is that IF Softimage was abandoned, still has legs to last
> another 3-5 years in production while we users retrain to something other
> than Maya.
>
> The irony is (provided they kill it) I won't be putting my money into
> Autodesk if I can avoid it.
>
> My only fear is The Foundry being sold to Autodesk but I am confident anti
> monopoly laws would stop such a deal.
>
> Jb
>
> Sent from my iPhone
>
> On 1 Mar 2014, at 07:00, Angus Davidson  wrote:
>
> Probably AD are smiling that we are doing as expected. Either way however
> its has  been managed incredibly poorly. Its particularly telling that
> there has not been any word from AD to wait and see. The only activity on
> the subject from AD has been a Maya person (Brent ) very kindly offering to
> help folks migrate to Maya. Not particularly reassuring.
>
>  Yes this happens every year, however if you look at the Max community
> when folks started out bemoaning their lack of development and there was a
> build up of momentum, the AD management sent a very clear signal for them
> not to worry. Where as on the Softimage side we have had sweet blow all.
> For people paying the same money the imbalance is very large.
>
>  That is why people are very upset.
>
>
>  *From:* Graham D Clark [mailgrahamdcl...@gmail.com]
> *Sent:* 01 March 2014 08:28 AM
> *To:* softimage@listproc.autodesk.com
> *Cc:* softimage@listproc.autodesk.com
> *Subject:* Re: new upgrade policy
>
>   Self fulfilling prophecy.
>
> Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D
> phone: why-I-stereo
> http://www.linkedin.com/in/grahamclark
>
> On Feb 27, 2014, at 9:11 AM, Mirko Jankovic 
> wrote:
>
>   Kris,
> Dead for certain? Not yet, it is still rumor and hope to stay that way
> only.
>
>
>  This communication is intended for the addressee only. It is 
> confidential. If you have received this communication in error, please notify 
> us immediately and destroy the original message. You may not copy or 
> disseminate this communication without the permission of the University. Only 
> authorised signatories are competent to enter into agreements on behalf of 
> the University and recipients are thus advised that the content of this 
> message may not be legally binding on the University and may contain the 
> personal views and opinions of the author, which are not necessarily the 
> views and opinions of The University of the Witwatersrand, Johannesburg. All 
> agreements between the University and outsiders are subject to South African 
> Law unless the University agrees in writing to the contrary.
>
>


Re: ICE migration thread. no tears here )))

2014-03-01 Thread Eric Lampi
Wow, those effects are impressive, I think it's safe to say, no one
watching this is going to notice some nuance in the rigging...

I couldn't help but notice how bad the mattes were in several shots.
Considering how haphazardly the bluescreens were set up, I am not
surprised. It's the curse of our industry, sloppy work done on the set
because no one gives a damn, but when it comes time to fix it, they don't
understand why it costs so much - that is, if they pay for that part at
all...

Meh.

Eric

Freelance 3D and VFX animator

http://vimeopro.com/mybudoinc/animation


On Sat, Mar 1, 2014 at 11:18 AM, Max Evgrafov  wrote:

> https://vimeo.com/80796564  Demoreel of studio  who left Maya and came to
> Houdini. all done in Houdini rigging, animation, simulation, rendering,
> etc. excluding modeling
>
>
> 2014-03-01 19:51 GMT+04:00 olivier jeannel :
>
>>  If I'd had to change, I might have a look at C4D Expresso thing. I
>> think it's close to TP. I wonder if it is that different (in phylosophy)
>> from Ice.
>> Houdini is tempting as well, but as mentionned before I'm a bit affraid
>> of the "exclusive" aspect of it, no modeling or rigging. Need a software
>> for the every day common things.
>>
>>
>>
>> Le 01/03/2014 16:12, Francisco Criado a écrit :
>>
>> Sorry for the noise in last mail, just wanted to add a coment to Paul's
>> question.
>> A future without ice? i think best two choices are Houdini or Fabric
>> Engine, the second one is more open to other software, not like houdini.
>>
>>  F.
>>
>>
>> On Saturday, March 1, 2014, Nika Ragua  wrote:
>>
>>>  aha, great, more opinions !!! and its great that a more human-like
>>> thoughts started to appear,actually i started to regret when i saw all this
>>> EFFECTIVENESS,POSSIBILITIES,
>>>  INDUSTRY posts - c`mon guys , not everybody are beasts with universe
>>> in mind - what about the ones like you and me - little guys, nothing
>>> global, just write the button
>>> to fix the lopsided stuff, everyday routine, add a little nice feature
>>> and so on
>>>
>>>
>>> 2014-03-01 5:45 GMT+04:00 Francisco Criado :
>>>
>>> I think that exist on the softimage market, or better on the 3d market a
>>> lot of artists that have technical tendence but not a drop of programming
>>> knowledge and ice in my case was exactly the door for "playing and
>>> learning" without the frustration in scrpting and going wrong.Even ice was
>>> the portal for make me curious about programming.
>>> houdini? didn't like the ui, and based on my xsi experience ui makes the
>>> difference ;)
>>> If you find that spot Paul, i want a seat.
>>> Sorry for my english!
>>>
>>> F.
>>>
>>>
>>> On Friday, February 28, 2014, Paul Doyle  wrote:
>>>
>>> Just to get the thread on track a bit (sort of) - would people share
>>> what it is they like/dislike about ICE (or any other visual programming
>>> system)? My experience is there are often two camps: one group that are not
>>> programmers (not even python), so ICE gives them a level of customization
>>> previously closed to them. The other group like the emergent/tinkering
>>> behaviour that node systems provide. I'm just wondering if the 'where do we
>>> go next?' question is going to vary between those two sets.
>>>
>>>
>>> On 28 February 2014 17:09, Emilio Hernandez  wrote:
>>>
>>>  I consider my work serious film work also.  Maybe not as that as
>>> complex as  Elysium or so,  but some time TV commercials are more time
>>> demanding for the time you have to deliver.  You need to work faster,  with
>>> lower prices and deliver the same quality as "serious film work".
>>>
>>>  I will not be changing to Maya only because "serious film work" is done
>>> by a big studio.
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> 2014-02-28 16:00 GMT-06:00 Sebastien Sterling <
>>> sebastien.sterl...@gmail.com>:
>>>
>>>  All that beautiful Studio Nest stuff sigh, no no ...kids games :P
>>>
>>>
>>> On 28 February 2014 22:57, Emilio Hernandez  wrote:
>>>
>>>  Hey Eric you meant if Softimage disappears right?
>>>
>>>  Serious film work is very ambigous, don't you think?  What is "serious"
>>> film work.  Only the big studios and the guys that outsorce when a big
>>> production is going on?
>>>
>>>
>>>
>>>
>>>
>>>
>>> 2014-02-28 15:51 GMT-06:00 Nika Ragua :
>>>
>>>  emmm...no no no, i meant the ICE-natural TDs - people like me, who can
>>> exist only in visual programming environment and can`t(don`t want) to code
>>>
>>>
>>>  2014-03-01 1:47 GMT+04:00 Mirko Jankovic :
>>>
>>>  On the other hand I found both rigging and animation in Maya makes me
>>> vomit. But that may be due to fact that never mastered rigging in Maya
>>> myself as after trying it in SI it was whole new world.
>>> As for animation... ALL rigs I ever had to work with in Maya were made
>>> by riggers that should better stay away from any rigging at all.
>>> Half-riggers that makes half done, bad rigs that breaks and brings any comp
>>> to crawl with like 4fps playback.
>>> So unless you have like master rigger at hand.. d

Re: Pixel Particles Q

2014-03-01 Thread Paul Griswold
I'm sorry, but I don't follow.  Get Closest Location is looking at the
closest location between my point cloud and the closest geometry, right?
 If I plug strands into the geometry port, how is it finding the closest
strand position or querying the closest strand color?
ᐧ


On Sat, Mar 1, 2014 at 11:04 AM, Rob Chapman  wrote:

> ok  its
>
> set pixel particle > get closest location  & strand position > your strand
> color = pixel particles color
>
>
>
>
>
> On 1 March 2014 16:00, Paul Griswold <
> pgrisw...@fusiondigitalproductions.com> wrote:
>
>> Exactly.  I want to get the color of the strand nearest to the pixel
>> particle so pixel particles will write out an animated sequence based on
>> the movement of the strands.  Pixel Particles automatically creates images
>> based on the UVs of the base object.
>>
>> The strands are not upright like hair, they're laying along my object.
>>
>> I might have to run to Vimeo because I think Paul Smith did something
>> similar with his vector flow technique.
>>
>> -Paul
>>
>>
>> ᐧ
>>
>>
>> On Sat, Mar 1, 2014 at 10:52 AM, Rob Chapman wrote:
>>
>>> how do you anticipate the 2 clouds sharing data? closest location?
>>> firing rays, by ID?
>>>
>>> pixel particles are normal ICE particles, just remapped from UV space
>>> and colour provided from a texture and strands are just per ICE particle
>>> arrays.
>>>
>>> I think it is unclear what you are trying to achieve here , are you
>>> saying you want to write to an animated UV sequence?
>>>
>>>
>>> On 1 March 2014 15:36, Paul Griswold <
>>> pgrisw...@fusiondigitalproductions.com> wrote:
>>>
 Sorry to interrupt the chaos and unrest with an ordinary question...
 BUT...

 I am working on something that I think Pixel Particles would be perfect
 for, the only stumbling block I'm having is, how can you transfer the color
 information from a strand to pixel particles?

 I have one pointcloud that has simulated strands.  I want to transfer
 that color data as it animates to the pixel particles so I can quickly bake
 out a sequence of UV maps (motion graphics stuff here).

 I know Helge had created a demo of particles doing something like that,
 but I can't find them anywhere.

 Thanks,

 Paul

  ᐧ

>>>
>>>
>>
>


Re: ICE migration thread. no tears here )))

2014-03-01 Thread Paul Doyle
Just to comment on this - SideFX have been doing some cool stuff with
Houdini Engine. I don't think they were intending to add support to
Softimage, but they have connections to Maya and Unity already. I think the
difference is that we make the Splice API available so it's possible for
anyone to put Fabric into an application - I don't think SideFX give you
the tools to do this, but I might be wrong. Anyway - I think over time they
will become more and more portable between applications. It's a different
kind of portability to Fabric, but it makes absolute sense given the rich
set of tools they have.

As an FYI, we'll be adding support for Houdini later this year - so this
might not even be a binary decision for people to make. We fundamentally
believe in heterogeneous, open pipelines - that means playing nice with
everyone and focusing on making it as easy as possible to move between
applications.


On 1 March 2014 10:12, Francisco Criado  wrote:

> Sorry for the noise in last mail, just wanted to add a coment to Paul's
> question.
> A future without ice? i think best two choices are Houdini or Fabric
> Engine, the second one is more open to other software, not like houdini.
>
> F.
>
>


Re: ICE migration thread. no tears here )))

2014-03-01 Thread Sebastien Sterling
checking the expansive list of new features on latest Houdini release...
this is what all releases should be like :P


On 1 March 2014 17:20, Enrique Caballero  wrote:

> Houdini.  SideFX has been a pleasure to deal with and they are still
> innovating and being competitive.  I'll also keep a close eye on Fabric,
> although I suspect I'm not a good enough coder to be great at it
>
>
>
> On Sat, Mar 1, 2014 at 11:51 PM, olivier jeannel 
> wrote:
>
>>  If I'd had to change, I might have a look at C4D Expresso thing. I
>> think it's close to TP. I wonder if it is that different (in phylosophy)
>> from Ice.
>> Houdini is tempting as well, but as mentionned before I'm a bit affraid
>> of the "exclusive" aspect of it, no modeling or rigging. Need a software
>> for the every day common things.
>>
>>
>>
>> Le 01/03/2014 16:12, Francisco Criado a écrit :
>>
>> Sorry for the noise in last mail, just wanted to add a coment to Paul's
>> question.
>> A future without ice? i think best two choices are Houdini or Fabric
>> Engine, the second one is more open to other software, not like houdini.
>>
>>  F.
>>
>>
>> On Saturday, March 1, 2014, Nika Ragua  wrote:
>>
>>>  aha, great, more opinions !!! and its great that a more human-like
>>> thoughts started to appear,actually i started to regret when i saw all this
>>> EFFECTIVENESS,POSSIBILITIES,
>>>  INDUSTRY posts - c`mon guys , not everybody are beasts with universe
>>> in mind - what about the ones like you and me - little guys, nothing
>>> global, just write the button
>>> to fix the lopsided stuff, everyday routine, add a little nice feature
>>> and so on
>>>
>>>
>>> 2014-03-01 5:45 GMT+04:00 Francisco Criado :
>>>
>>> I think that exist on the softimage market, or better on the 3d market a
>>> lot of artists that have technical tendence but not a drop of programming
>>> knowledge and ice in my case was exactly the door for "playing and
>>> learning" without the frustration in scrpting and going wrong.Even ice was
>>> the portal for make me curious about programming.
>>> houdini? didn't like the ui, and based on my xsi experience ui makes the
>>> difference ;)
>>> If you find that spot Paul, i want a seat.
>>> Sorry for my english!
>>>
>>> F.
>>>
>>>
>>> On Friday, February 28, 2014, Paul Doyle  wrote:
>>>
>>> Just to get the thread on track a bit (sort of) - would people share
>>> what it is they like/dislike about ICE (or any other visual programming
>>> system)? My experience is there are often two camps: one group that are not
>>> programmers (not even python), so ICE gives them a level of customization
>>> previously closed to them. The other group like the emergent/tinkering
>>> behaviour that node systems provide. I'm just wondering if the 'where do we
>>> go next?' question is going to vary between those two sets.
>>>
>>>
>>> On 28 February 2014 17:09, Emilio Hernandez  wrote:
>>>
>>>  I consider my work serious film work also.  Maybe not as that as
>>> complex as  Elysium or so,  but some time TV commercials are more time
>>> demanding for the time you have to deliver.  You need to work faster,  with
>>> lower prices and deliver the same quality as "serious film work".
>>>
>>>  I will not be changing to Maya only because "serious film work" is done
>>> by a big studio.
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> 2014-02-28 16:00 GMT-06:00 Sebastien Sterling <
>>> sebastien.sterl...@gmail.com>:
>>>
>>>  All that beautiful Studio Nest stuff sigh, no no ...kids games :P
>>>
>>>
>>> On 28 February 2014 22:57, Emilio Hernandez  wrote:
>>>
>>>  Hey Eric you meant if Softimage disappears right?
>>>
>>>  Serious film work is very ambigous, don't you think?  What is "serious"
>>> film work.  Only the big studios and the guys that outsorce when a big
>>> production is going on?
>>>
>>>
>>>
>>>
>>>
>>>
>>> 2014-02-28 15:51 GMT-06:00 Nika Ragua :
>>>
>>>  emmm...no no no, i meant the ICE-natural TDs - people like me, who can
>>> exist only in visual programming environment and can`t(don`t want) to code
>>>
>>>
>>>  2014-03-01 1:47 GMT+04:00 Mirko Jankovic :
>>>
>>>  On the other hand I found both rigging and animation in Maya makes me
>>> vomit. But that may be due to fact that never mastered rigging in Maya
>>> myself as after trying it in SI it was whole new world.
>>> As for animation... ALL rigs I ever had to work with in Maya were made
>>> by riggers that should better stay away from any rigging at all.
>>> Half-riggers that makes half done, bad rigs that breaks and brings any comp
>>> to crawl with like 4fps playback.
>>> So unless you have like master rigger at hand.. don't count on good
>>> animation in Maya.
>>> And trust me most of small to medium studios and freelancers don't have
>>> access to good rigger. And that is when nightmare starts and never ends
>>>
>>>
>>> On Fri, Feb 28, 2014 at 10:41 PM, Eric Thivierge >> > wrote:
>>>
>>>
>>>
>>
>


Re: ICE migration thread. no tears here )))

2014-03-01 Thread Enrique Caballero
Houdini.  SideFX has been a pleasure to deal with and they are still
innovating and being competitive.  I'll also keep a close eye on Fabric,
although I suspect I'm not a good enough coder to be great at it



On Sat, Mar 1, 2014 at 11:51 PM, olivier jeannel wrote:

>  If I'd had to change, I might have a look at C4D Expresso thing. I think
> it's close to TP. I wonder if it is that different (in phylosophy) from Ice.
> Houdini is tempting as well, but as mentionned before I'm a bit affraid of
> the "exclusive" aspect of it, no modeling or rigging. Need a software for
> the every day common things.
>
>
>
> Le 01/03/2014 16:12, Francisco Criado a écrit :
>
> Sorry for the noise in last mail, just wanted to add a coment to Paul's
> question.
> A future without ice? i think best two choices are Houdini or Fabric
> Engine, the second one is more open to other software, not like houdini.
>
>  F.
>
>
> On Saturday, March 1, 2014, Nika Ragua  wrote:
>
>>  aha, great, more opinions !!! and its great that a more human-like
>> thoughts started to appear,actually i started to regret when i saw all this
>> EFFECTIVENESS,POSSIBILITIES,
>>  INDUSTRY posts - c`mon guys , not everybody are beasts with universe in
>> mind - what about the ones like you and me - little guys, nothing global,
>> just write the button
>> to fix the lopsided stuff, everyday routine, add a little nice feature
>> and so on
>>
>>
>> 2014-03-01 5:45 GMT+04:00 Francisco Criado :
>>
>> I think that exist on the softimage market, or better on the 3d market a
>> lot of artists that have technical tendence but not a drop of programming
>> knowledge and ice in my case was exactly the door for "playing and
>> learning" without the frustration in scrpting and going wrong.Even ice was
>> the portal for make me curious about programming.
>> houdini? didn't like the ui, and based on my xsi experience ui makes the
>> difference ;)
>> If you find that spot Paul, i want a seat.
>> Sorry for my english!
>>
>> F.
>>
>>
>> On Friday, February 28, 2014, Paul Doyle  wrote:
>>
>> Just to get the thread on track a bit (sort of) - would people share what
>> it is they like/dislike about ICE (or any other visual programming system)?
>> My experience is there are often two camps: one group that are not
>> programmers (not even python), so ICE gives them a level of customization
>> previously closed to them. The other group like the emergent/tinkering
>> behaviour that node systems provide. I'm just wondering if the 'where do we
>> go next?' question is going to vary between those two sets.
>>
>>
>> On 28 February 2014 17:09, Emilio Hernandez  wrote:
>>
>>  I consider my work serious film work also.  Maybe not as that as
>> complex as  Elysium or so,  but some time TV commercials are more time
>> demanding for the time you have to deliver.  You need to work faster,  with
>> lower prices and deliver the same quality as "serious film work".
>>
>>  I will not be changing to Maya only because "serious film work" is done
>> by a big studio.
>>
>>
>>
>>
>>
>>
>>
>>
>> 2014-02-28 16:00 GMT-06:00 Sebastien Sterling <
>> sebastien.sterl...@gmail.com>:
>>
>>  All that beautiful Studio Nest stuff sigh, no no ...kids games :P
>>
>>
>> On 28 February 2014 22:57, Emilio Hernandez  wrote:
>>
>>  Hey Eric you meant if Softimage disappears right?
>>
>>  Serious film work is very ambigous, don't you think?  What is "serious"
>> film work.  Only the big studios and the guys that outsorce when a big
>> production is going on?
>>
>>
>>
>>
>>
>>
>> 2014-02-28 15:51 GMT-06:00 Nika Ragua :
>>
>>  emmm...no no no, i meant the ICE-natural TDs - people like me, who can
>> exist only in visual programming environment and can`t(don`t want) to code
>>
>>
>>  2014-03-01 1:47 GMT+04:00 Mirko Jankovic :
>>
>>  On the other hand I found both rigging and animation in Maya makes me
>> vomit. But that may be due to fact that never mastered rigging in Maya
>> myself as after trying it in SI it was whole new world.
>> As for animation... ALL rigs I ever had to work with in Maya were made by
>> riggers that should better stay away from any rigging at all. Half-riggers
>> that makes half done, bad rigs that breaks and brings any comp to crawl
>> with like 4fps playback.
>> So unless you have like master rigger at hand.. don't count on good
>> animation in Maya.
>> And trust me most of small to medium studios and freelancers don't have
>> access to good rigger. And that is when nightmare starts and never ends
>>
>>
>> On Fri, Feb 28, 2014 at 10:41 PM, Eric Thivierge 
>> wrote:
>>
>>
>>
>


Re: ICE migration thread. no tears here )))

2014-03-01 Thread Max Evgrafov
https://vimeo.com/80796564  Demoreel of studio  who left Maya and came to
Houdini. all done in Houdini rigging, animation, simulation, rendering,
etc. excluding modeling


2014-03-01 19:51 GMT+04:00 olivier jeannel :

>  If I'd had to change, I might have a look at C4D Expresso thing. I think
> it's close to TP. I wonder if it is that different (in phylosophy) from Ice.
> Houdini is tempting as well, but as mentionned before I'm a bit affraid of
> the "exclusive" aspect of it, no modeling or rigging. Need a software for
> the every day common things.
>
>
>
> Le 01/03/2014 16:12, Francisco Criado a écrit :
>
> Sorry for the noise in last mail, just wanted to add a coment to Paul's
> question.
> A future without ice? i think best two choices are Houdini or Fabric
> Engine, the second one is more open to other software, not like houdini.
>
>  F.
>
>
> On Saturday, March 1, 2014, Nika Ragua  wrote:
>
>>  aha, great, more opinions !!! and its great that a more human-like
>> thoughts started to appear,actually i started to regret when i saw all this
>> EFFECTIVENESS,POSSIBILITIES,
>>  INDUSTRY posts - c`mon guys , not everybody are beasts with universe in
>> mind - what about the ones like you and me - little guys, nothing global,
>> just write the button
>> to fix the lopsided stuff, everyday routine, add a little nice feature
>> and so on
>>
>>
>> 2014-03-01 5:45 GMT+04:00 Francisco Criado :
>>
>> I think that exist on the softimage market, or better on the 3d market a
>> lot of artists that have technical tendence but not a drop of programming
>> knowledge and ice in my case was exactly the door for "playing and
>> learning" without the frustration in scrpting and going wrong.Even ice was
>> the portal for make me curious about programming.
>> houdini? didn't like the ui, and based on my xsi experience ui makes the
>> difference ;)
>> If you find that spot Paul, i want a seat.
>> Sorry for my english!
>>
>> F.
>>
>>
>> On Friday, February 28, 2014, Paul Doyle  wrote:
>>
>> Just to get the thread on track a bit (sort of) - would people share what
>> it is they like/dislike about ICE (or any other visual programming system)?
>> My experience is there are often two camps: one group that are not
>> programmers (not even python), so ICE gives them a level of customization
>> previously closed to them. The other group like the emergent/tinkering
>> behaviour that node systems provide. I'm just wondering if the 'where do we
>> go next?' question is going to vary between those two sets.
>>
>>
>> On 28 February 2014 17:09, Emilio Hernandez  wrote:
>>
>>  I consider my work serious film work also.  Maybe not as that as
>> complex as  Elysium or so,  but some time TV commercials are more time
>> demanding for the time you have to deliver.  You need to work faster,  with
>> lower prices and deliver the same quality as "serious film work".
>>
>>  I will not be changing to Maya only because "serious film work" is done
>> by a big studio.
>>
>>
>>
>>
>>
>>
>>
>>
>> 2014-02-28 16:00 GMT-06:00 Sebastien Sterling <
>> sebastien.sterl...@gmail.com>:
>>
>>  All that beautiful Studio Nest stuff sigh, no no ...kids games :P
>>
>>
>> On 28 February 2014 22:57, Emilio Hernandez  wrote:
>>
>>  Hey Eric you meant if Softimage disappears right?
>>
>>  Serious film work is very ambigous, don't you think?  What is "serious"
>> film work.  Only the big studios and the guys that outsorce when a big
>> production is going on?
>>
>>
>>
>>
>>
>>
>> 2014-02-28 15:51 GMT-06:00 Nika Ragua :
>>
>>  emmm...no no no, i meant the ICE-natural TDs - people like me, who can
>> exist only in visual programming environment and can`t(don`t want) to code
>>
>>
>>  2014-03-01 1:47 GMT+04:00 Mirko Jankovic :
>>
>>  On the other hand I found both rigging and animation in Maya makes me
>> vomit. But that may be due to fact that never mastered rigging in Maya
>> myself as after trying it in SI it was whole new world.
>> As for animation... ALL rigs I ever had to work with in Maya were made by
>> riggers that should better stay away from any rigging at all. Half-riggers
>> that makes half done, bad rigs that breaks and brings any comp to crawl
>> with like 4fps playback.
>> So unless you have like master rigger at hand.. don't count on good
>> animation in Maya.
>> And trust me most of small to medium studios and freelancers don't have
>> access to good rigger. And that is when nightmare starts and never ends
>>
>>
>> On Fri, Feb 28, 2014 at 10:41 PM, Eric Thivierge 
>> wrote:
>>
>>
>>
>


-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: Pixel Particles Q

2014-03-01 Thread Rob Chapman
ok  its

set pixel particle > get closest location  & strand position > your strand
color = pixel particles color





On 1 March 2014 16:00, Paul Griswold  wrote:

> Exactly.  I want to get the color of the strand nearest to the pixel
> particle so pixel particles will write out an animated sequence based on
> the movement of the strands.  Pixel Particles automatically creates images
> based on the UVs of the base object.
>
> The strands are not upright like hair, they're laying along my object.
>
> I might have to run to Vimeo because I think Paul Smith did something
> similar with his vector flow technique.
>
> -Paul
>
>
> ᐧ
>
>
> On Sat, Mar 1, 2014 at 10:52 AM, Rob Chapman  wrote:
>
>> how do you anticipate the 2 clouds sharing data? closest location? firing
>> rays, by ID?
>>
>> pixel particles are normal ICE particles, just remapped from UV space and
>> colour provided from a texture and strands are just per ICE particle
>> arrays.
>>
>> I think it is unclear what you are trying to achieve here , are you
>> saying you want to write to an animated UV sequence?
>>
>>
>> On 1 March 2014 15:36, Paul Griswold <
>> pgrisw...@fusiondigitalproductions.com> wrote:
>>
>>> Sorry to interrupt the chaos and unrest with an ordinary question...
>>> BUT...
>>>
>>> I am working on something that I think Pixel Particles would be perfect
>>> for, the only stumbling block I'm having is, how can you transfer the color
>>> information from a strand to pixel particles?
>>>
>>> I have one pointcloud that has simulated strands.  I want to transfer
>>> that color data as it animates to the pixel particles so I can quickly bake
>>> out a sequence of UV maps (motion graphics stuff here).
>>>
>>> I know Helge had created a demo of particles doing something like that,
>>> but I can't find them anywhere.
>>>
>>> Thanks,
>>>
>>> Paul
>>>
>>>  ᐧ
>>>
>>
>>
>


Re: Pixel Particles Q

2014-03-01 Thread Paul Griswold
Exactly.  I want to get the color of the strand nearest to the pixel
particle so pixel particles will write out an animated sequence based on
the movement of the strands.  Pixel Particles automatically creates images
based on the UVs of the base object.

The strands are not upright like hair, they're laying along my object.

I might have to run to Vimeo because I think Paul Smith did something
similar with his vector flow technique.

-Paul


ᐧ


On Sat, Mar 1, 2014 at 10:52 AM, Rob Chapman  wrote:

> how do you anticipate the 2 clouds sharing data? closest location? firing
> rays, by ID?
>
> pixel particles are normal ICE particles, just remapped from UV space and
> colour provided from a texture and strands are just per ICE particle
> arrays.
>
> I think it is unclear what you are trying to achieve here , are you saying
> you want to write to an animated UV sequence?
>
>
> On 1 March 2014 15:36, Paul Griswold <
> pgrisw...@fusiondigitalproductions.com> wrote:
>
>> Sorry to interrupt the chaos and unrest with an ordinary question...
>> BUT...
>>
>> I am working on something that I think Pixel Particles would be perfect
>> for, the only stumbling block I'm having is, how can you transfer the color
>> information from a strand to pixel particles?
>>
>> I have one pointcloud that has simulated strands.  I want to transfer
>> that color data as it animates to the pixel particles so I can quickly bake
>> out a sequence of UV maps (motion graphics stuff here).
>>
>> I know Helge had created a demo of particles doing something like that,
>> but I can't find them anywhere.
>>
>> Thanks,
>>
>> Paul
>>
>>  ᐧ
>>
>
>


Re: Pixel Particles Q

2014-03-01 Thread Rob Chapman
how do you anticipate the 2 clouds sharing data? closest location? firing
rays, by ID?

pixel particles are normal ICE particles, just remapped from UV space and
colour provided from a texture and strands are just per ICE particle
arrays.

I think it is unclear what you are trying to achieve here , are you saying
you want to write to an animated UV sequence?


On 1 March 2014 15:36, Paul Griswold  wrote:

> Sorry to interrupt the chaos and unrest with an ordinary question... BUT...
>
> I am working on something that I think Pixel Particles would be perfect
> for, the only stumbling block I'm having is, how can you transfer the color
> information from a strand to pixel particles?
>
> I have one pointcloud that has simulated strands.  I want to transfer that
> color data as it animates to the pixel particles so I can quickly bake out
> a sequence of UV maps (motion graphics stuff here).
>
> I know Helge had created a demo of particles doing something like that,
> but I can't find them anywhere.
>
> Thanks,
>
> Paul
>
>  ᐧ
>


Re: ICE migration thread. no tears here )))

2014-03-01 Thread olivier jeannel
If I'd had to change, I might have a look at C4D Expresso thing. I think 
it's close to TP. I wonder if it is that different (in phylosophy) from Ice.
Houdini is tempting as well, but as mentionned before I'm a bit affraid 
of the "exclusive" aspect of it, no modeling or rigging. Need a software 
for the every day common things.




Le 01/03/2014 16:12, Francisco Criado a écrit :
Sorry for the noise in last mail, just wanted to add a coment to 
Paul's question.
A future without ice? i think best two choices are Houdini or Fabric 
Engine, the second one is more open to other software, not like houdini.


F.


On Saturday, March 1, 2014, Nika Ragua > wrote:


aha, great, more opinions !!! and its great that a more human-like
thoughts started to appear,actually i started to regret when i saw
all this EFFECTIVENESS,POSSIBILITIES,
INDUSTRY posts - c`mon guys , not everybody are beasts with
universe in mind - what about the ones like you and me - little
guys, nothing global, just write the button
to fix the lopsided stuff, everyday routine, add a little nice
feature and so on


2014-03-01 5:45 GMT+04:00 Francisco Criado >:

I think that exist on the softimage market, or better on the
3d market a lot of artists that have technical tendence but
not a drop of programming knowledge and ice in my case was
exactly the door for "playing and learning" without the
frustration in scrpting and going wrong.Even ice was the
portal for make me curious about programming.
houdini? didn't like the ui, and based on my xsi experience ui
makes the difference ;)
If you find that spot Paul, i want a seat.
Sorry for my english!

F.


On Friday, February 28, 2014, Paul Doyle
 wrote:

Just to get the thread on track a bit (sort of) - would
people share what it is they like/dislike about ICE (or
any other visual programming system)? My experience is
there are often two camps: one group that are not
programmers (not even python), so ICE gives them a level
of customization previously closed to them. The other
group like the emergent/tinkering behaviour that node
systems provide. I'm just wondering if the 'where do we go
next?' question is going to vary between those two sets.


On 28 February 2014 17:09, Emilio Hernandez
 wrote:

I consider my work serious film work also.  Maybe not
as that as complex as  Elysium or so,  but some time
TV commercials are more time demanding for the time
you have to deliver.  You need to work faster,  with
lower prices and deliver the same quality as "serious
film work".

I will not be changing to Maya only because "serious
film work" is done by a big studio.








2014-02-28 16:00 GMT-06:00 Sebastien Sterling
:

All that beautiful Studio Nest stuff sigh, no no
...kids games :P


On 28 February 2014 22:57, Emilio Hernandez
 wrote:

Hey Eric you meant if Softimage disappears right?

Serious film work is very ambigous, don't you
think?  What is "serious" film work. Only the
big studios and the guys that outsorce when a
big production is going on?






2014-02-28 15:51 GMT-06:00 Nika Ragua
:

emmm...no no no, i meant the ICE-natural
TDs - people like me, who can exist only
in visual programming environment and
can`t(don`t want) to code


2014-03-01 1:47 GMT+04:00 Mirko Jankovic
:

On the other hand I found both rigging
and animation in Maya makes me vomit.
But that may be due to fact that never
mastered rigging in Maya myself as
after trying it in SI it was whole new
world.
As for animation... ALL rigs I ever
had to work with in Maya were made by
riggers that should better stay away
from any rigging at all. Half-riggers
that makes half done, bad rigs that
breaks and brings any comp to crawl
with like 4fps playback.

Pixel Particles Q

2014-03-01 Thread Paul Griswold
Sorry to interrupt the chaos and unrest with an ordinary question... BUT...

I am working on something that I think Pixel Particles would be perfect
for, the only stumbling block I'm having is, how can you transfer the color
information from a strand to pixel particles?

I have one pointcloud that has simulated strands.  I want to transfer that
color data as it animates to the pixel particles so I can quickly bake out
a sequence of UV maps (motion graphics stuff here).

I know Helge had created a demo of particles doing something like that, but
I can't find them anywhere.

Thanks,

Paul

ᐧ


Re: new upgrade policy

2014-03-01 Thread Gustavo Eggert Boehs
If emF could be ported to KL and supported as an integral part of the
framework that would be of great benefit to the plataform. I dont mean the
solver itself but the volume editing part. The solver itself could be sold
separatly.
Em 01/03/2014 11:26, "Eric Mootz"  escreveu:

>  At the moment I am finishing the brand new polygonizer core. It produces
> really clean meshes, is faster, less blobby and less flickery than all its
> predecessors. It will be available in the up-coming emTopolizer2 update in
> March.
> Then there is the new emTools. It will have some new and handy little
> compounds as well as the so-called "Liquid Particle Shaper". An example of
> latter can be seen here https://vimeo.com/84752755 and here
> https://vimeo.com/86033749. The next emTools will be released together
> with emTopolizer2.
>
> In April I will finally release emFluid5... providing Softimage with real
> volumes, yeah! In fact the beta of emFluid5 has already been used in quite
> some productions and the only real reason why it has not been released is
> the lack of documentation and video tutorials (emFluid5 is currently rather
> techy). It will nevertheless get released as "public alpha version" and
> things like demo scenes, tutorials, etc. will follow shortly.
>
> Finally there are also some first Fabric Engine plugins in the pipeline:
> for starters there will be the previously mentioned new polygonizer core
> available as a so-called "Fabric Extension", meaning that KL will have a
> new function/class called something like "polygonize" that one can use in
> its code. After that the plan is to start implementing a liquid solver KL.
> There are also plans to port emFluid5 to Fabric Engine.
>
>
> - Original Message -
> *From:* Sebastien Sterling 
> *To:* softimage@listproc.autodesk.com
> *Sent:* Saturday, March 01, 2014 2:27 PM
> *Subject:* Re: new upgrade policy
>
> Working on anything special at the mo Eric ? if you would like to share ?
>
>


Re: ICE migration thread. no tears here )))

2014-03-01 Thread Francisco Criado
Sorry for the noise in last mail, just wanted to add a coment to Paul's
question.
A future without ice? i think best two choices are Houdini or Fabric
Engine, the second one is more open to other software, not like houdini.

F.


On Saturday, March 1, 2014, Nika Ragua  wrote:

> aha, great, more opinions !!! and its great that a more human-like
> thoughts started to appear,actually i started to regret when i saw all this
> EFFECTIVENESS,POSSIBILITIES,
> INDUSTRY posts - c`mon guys , not everybody are beasts with universe in
> mind - what about the ones like you and me - little guys, nothing global,
> just write the button
> to fix the lopsided stuff, everyday routine, add a little nice feature and
> so on
>
>
> 2014-03-01 5:45 GMT+04:00 Francisco Criado 
> 
> >:
>
> I think that exist on the softimage market, or better on the 3d market a
> lot of artists that have technical tendence but not a drop of programming
> knowledge and ice in my case was exactly the door for "playing and
> learning" without the frustration in scrpting and going wrong.Even ice was
> the portal for make me curious about programming.
> houdini? didn't like the ui, and based on my xsi experience ui makes the
> difference ;)
> If you find that spot Paul, i want a seat.
> Sorry for my english!
>
> F.
>
>
> On Friday, February 28, 2014, Paul Doyle  wrote:
>
> Just to get the thread on track a bit (sort of) - would people share what
> it is they like/dislike about ICE (or any other visual programming system)?
> My experience is there are often two camps: one group that are not
> programmers (not even python), so ICE gives them a level of customization
> previously closed to them. The other group like the emergent/tinkering
> behaviour that node systems provide. I'm just wondering if the 'where do we
> go next?' question is going to vary between those two sets.
>
>
> On 28 February 2014 17:09, Emilio Hernandez  wrote:
>
> I consider my work serious film work also.  Maybe not as that as complex
> as  Elysium or so,  but some time TV commercials are more time demanding
> for the time you have to deliver.  You need to work faster,  with lower
> prices and deliver the same quality as "serious film work".
>
> I will not be changing to Maya only because "serious film work" is done by
> a big studio.
>
>
>
>
>
>
>
>
> 2014-02-28 16:00 GMT-06:00 Sebastien Sterling <
> sebastien.sterl...@gmail.com>:
>
> All that beautiful Studio Nest stuff sigh, no no ...kids games :P
>
>
> On 28 February 2014 22:57, Emilio Hernandez  wrote:
>
> Hey Eric you meant if Softimage disappears right?
>
> Serious film work is very ambigous, don't you think?  What is "serious"
> film work.  Only the big studios and the guys that outsorce when a big
> production is going on?
>
>
>
>
>
>
> 2014-02-28 15:51 GMT-06:00 Nika Ragua :
>
> emmm...no no no, i meant the ICE-natural TDs - people like me, who can
> exist only in visual programming environment and can`t(don`t want) to code
>
>
> 2014-03-01 1:47 GMT+04:00 Mirko Jankovic :
>
> On the other hand I found both rigging and animation in Maya makes me
> vomit. But that may be due to fact that never mastered rigging in Maya
> myself as after trying it in SI it was whole new world.
> As for animation... ALL rigs I ever had to work with in Maya were made by
> riggers that should better stay away from any rigging at all. Half-riggers
> that makes half done, bad rigs that breaks and brings any comp to crawl
> with like 4fps playback.
> So unless you have like master rigger at hand.. don't count on good
> animation in Maya.
> And trust me most of small to medium studios and freelancers don't have
> access to good rigger. And that is when nightmare starts and never ends
>
>
> On Fri, Feb 28, 2014 at 10:41 PM, Eric Thivierge 
> wrote:
>
>
>


Re: new upgrade policy

2014-03-01 Thread Sebastien Sterling
cheers, nice to glimpse the cookies while they are still in the oven :)


On 1 March 2014 15:25, Eric Mootz  wrote:

>  At the moment I am finishing the brand new polygonizer core. It produces
> really clean meshes, is faster, less blobby and less flickery than all its
> predecessors. It will be available in the up-coming emTopolizer2 update in
> March.
> Then there is the new emTools. It will have some new and handy little
> compounds as well as the so-called "Liquid Particle Shaper". An example of
> latter can be seen here https://vimeo.com/84752755 and here
> https://vimeo.com/86033749. The next emTools will be released together
> with emTopolizer2.
>
> In April I will finally release emFluid5... providing Softimage with real
> volumes, yeah! In fact the beta of emFluid5 has already been used in quite
> some productions and the only real reason why it has not been released is
> the lack of documentation and video tutorials (emFluid5 is currently rather
> techy). It will nevertheless get released as "public alpha version" and
> things like demo scenes, tutorials, etc. will follow shortly.
>
> Finally there are also some first Fabric Engine plugins in the pipeline:
> for starters there will be the previously mentioned new polygonizer core
> available as a so-called "Fabric Extension", meaning that KL will have a
> new function/class called something like "polygonize" that one can use in
> its code. After that the plan is to start implementing a liquid solver KL.
> There are also plans to port emFluid5 to Fabric Engine.
>
>
> - Original Message -
> *From:* Sebastien Sterling 
> *To:* softimage@listproc.autodesk.com
> *Sent:* Saturday, March 01, 2014 2:27 PM
> *Subject:* Re: new upgrade policy
>
> Working on anything special at the mo Eric ? if you would like to share ?
>
>


Re: new upgrade policy

2014-03-01 Thread Eric Mootz
At the moment I am finishing the brand new polygonizer core. It produces really 
clean meshes, is faster, less blobby and less flickery than all its 
predecessors. It will be available in the up-coming emTopolizer2 update in 
March.
Then there is the new emTools. It will have some new and handy little compounds 
as well as the so-called "Liquid Particle Shaper". An example of latter can be 
seen here https://vimeo.com/84752755 and here https://vimeo.com/86033749. The 
next emTools will be released together with emTopolizer2.

In April I will finally release emFluid5... providing Softimage with real 
volumes, yeah! In fact the beta of emFluid5 has already been used in quite some 
productions and the only real reason why it has not been released is the lack 
of documentation and video tutorials (emFluid5 is currently rather techy). It 
will nevertheless get released as "public alpha version" and things like demo 
scenes, tutorials, etc. will follow shortly.

Finally there are also some first Fabric Engine plugins in the pipeline:
for starters there will be the previously mentioned new polygonizer core 
available as a so-called "Fabric Extension", meaning that KL will have a new 
function/class called something like "polygonize" that one can use in its code. 
After that the plan is to start implementing a liquid solver KL. There are also 
plans to port emFluid5 to Fabric Engine.


- Original Message - 
From: Sebastien Sterling 
To: softimage@listproc.autodesk.com 
Sent: Saturday, March 01, 2014 2:27 PM
Subject: Re: new upgrade policy


Working on anything special at the mo Eric ? if you would like to share ?



Re: new upgrade policy

2014-03-01 Thread Sebastien Sterling
Working on anything special at the mo Eric ? if you would like to share ?


On 1 March 2014 14:17, Eric Mootz  wrote:

>  Your support is greatly appreciated, thank you!
>
> - Original Message -
> *From:* Mirko Jankovic 
> *To:* softimage@listproc.autodesk.com
> *Sent:* Saturday, March 01, 2014 2:08 PM
> *Subject:* Re: new upgrade policy
>
> And as stated before.. even better, that means another 5 years of budget
> that you can redirect to such fine fellows and developers as our Mr, Mootz
> here and others ;)
> I see a lot of beer coming your way guys, just keep us happy and sales
> will rise :)
>
>
> On Sat, Mar 1, 2014 at 1:06 PM, Eric Mootz  wrote:
>
>>  Yep, I agree. Considering the rather slow pace at which Autodesk
>> develops new things (note that I do not count "buy outs" as developing new
>> things) XSI will last at least another 5 years if development should come
>> to a stop. I mean, I still work with SI 2012 SAP, which is now three years
>> old, and frankly I do not miss anything.
>>
>


Re: new upgrade policy

2014-03-01 Thread Eric Mootz
Your support is greatly appreciated, thank you!

- Original Message - 
From: Mirko Jankovic 
To: softimage@listproc.autodesk.com 
Sent: Saturday, March 01, 2014 2:08 PM
Subject: Re: new upgrade policy


And as stated before.. even better, that means another 5 years of budget that 
you can redirect to such fine fellows and developers as our Mr, Mootz here and 
others ;)
I see a lot of beer coming your way guys, just keep us happy and sales will 
rise :)



On Sat, Mar 1, 2014 at 1:06 PM, Eric Mootz  wrote:

  Yep, I agree. Considering the rather slow pace at which Autodesk develops new 
things (note that I do not count "buy outs" as developing new things) XSI will 
last at least another 5 years if development should come to a stop. I mean, I 
still work with SI 2012 SAP, which is now three years old, and frankly I do not 
miss anything.

Re: new upgrade policy

2014-03-01 Thread Mirko Jankovic
And as stated before.. even better, that means another 5 years of budget
that you can redirect to such fine fellows and developers as our Mr, Mootz
here and others ;)
I see a lot of beer coming your way guys, just keep us happy and sales will
rise :)


On Sat, Mar 1, 2014 at 1:06 PM, Eric Mootz  wrote:

>  Yep, I agree. Considering the rather slow pace at which Autodesk
> develops new things (note that I do not count "buy outs" as developing new
> things) XSI will last at least another 5 years if development should come
> to a stop. I mean, I still work with SI 2012 SAP, which is now three years
> old, and frankly I do not miss anything.
>
>
> - Original Message -
> *From:* Jordi Bares 
> *To:* softimage@listproc.autodesk.com
> *Cc:* softimage@listproc.autodesk.com
> *Sent:* Saturday, March 01, 2014 11:49 AM
> *Subject:* Re: new upgrade policy
>
> The point is that IF Softimage was abandoned, still has legs to last
> another 3-5 years in production while we users retrain to something other
> than Maya.
>
> The irony is (provided they kill it) I won't be putting my money into
> Autodesk if I can avoid it.
>
> My only fear is The Foundry being sold to Autodesk but I am confident anti
> monopoly laws would stop such a deal.
>
> Jb
>


Re: Softimage Devs petition

2014-03-01 Thread Sebastien Sterling
their are software discussions on 4Chan ? all right who ever is
responsible, your ribbing awaits show yourself !

http://4chandata.org/3/Why-do-artist-in-Asia-use-softimage-when-no-one-uses-it-here-Capcom-Konami-and-Square-Enix-use-softimage-while-everything-made-in--a166989




On 1 March 2014 13:52, Sebastien Sterling wrote:

> I'm sure their is someone on this list that might be able to say when the
> list started, however id does seem to have a large concentration of western
> artist, might just be the language barrier. their should have been an
> initiative made years ago to breach the west and the east soft communities..
>
>
> On 1 March 2014 13:42, Ognjen Vukovic  wrote:
>
>> Wouldn't a pretty obvious intrusion on their pipeline already get them
>> chatting? It seems its got a large part of the mailing list already in
>> quite a bit of a stir. And where are all the Japanese guys, shouldn't they
>> be around here somewhere, to my knowledge quite a lot of game studios in
>> Japan are soft-based. This should be quite a big deal to them as well.
>>
>>
>> On Sat, Mar 1, 2014 at 1:35 PM, Sebastien Sterling <
>> sebastien.sterl...@gmail.com> wrote:
>>
>>> you'd need to get all the big companies chatting, that would include the
>>> japanese compagnies as well.
>>>
>>>
>>> On 1 March 2014 13:27, Ognjen Vukovic  wrote:
>>>
 Would creating a net petition and getting a tone of people to sign up
 actually have any chance of making a difference?  Theres the old saying
 vote with your wallet... but what to do in this case?  I cant talk my boss
 into buying more softimage licensees then seats we have in the office...


 On Fri, Feb 28, 2014 at 8:16 PM, Ed Manning  wrote:

> I guess that's "unnouncement" then?
>
>
>
>

>>>
>>
>


Re: Softimage Devs petition

2014-03-01 Thread Sebastien Sterling
I'm sure their is someone on this list that might be able to say when the
list started, however id does seem to have a large concentration of western
artist, might just be the language barrier. their should have been an
initiative made years ago to breach the west and the east soft communities..


On 1 March 2014 13:42, Ognjen Vukovic  wrote:

> Wouldn't a pretty obvious intrusion on their pipeline already get them
> chatting? It seems its got a large part of the mailing list already in
> quite a bit of a stir. And where are all the Japanese guys, shouldn't they
> be around here somewhere, to my knowledge quite a lot of game studios in
> Japan are soft-based. This should be quite a big deal to them as well.
>
>
> On Sat, Mar 1, 2014 at 1:35 PM, Sebastien Sterling <
> sebastien.sterl...@gmail.com> wrote:
>
>> you'd need to get all the big companies chatting, that would include the
>> japanese compagnies as well.
>>
>>
>> On 1 March 2014 13:27, Ognjen Vukovic  wrote:
>>
>>> Would creating a net petition and getting a tone of people to sign up
>>> actually have any chance of making a difference?  Theres the old saying
>>> vote with your wallet... but what to do in this case?  I cant talk my boss
>>> into buying more softimage licensees then seats we have in the office...
>>>
>>>
>>> On Fri, Feb 28, 2014 at 8:16 PM, Ed Manning  wrote:
>>>
 I guess that's "unnouncement" then?




>>>
>>
>


Re: Softimage Devs petition

2014-03-01 Thread Ognjen Vukovic
Wouldn't a pretty obvious intrusion on their pipeline already get them
chatting? It seems its got a large part of the mailing list already in
quite a bit of a stir. And where are all the Japanese guys, shouldn't they
be around here somewhere, to my knowledge quite a lot of game studios in
Japan are soft-based. This should be quite a big deal to them as well.


On Sat, Mar 1, 2014 at 1:35 PM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:

> you'd need to get all the big companies chatting, that would include the
> japanese compagnies as well.
>
>
> On 1 March 2014 13:27, Ognjen Vukovic  wrote:
>
>> Would creating a net petition and getting a tone of people to sign up
>> actually have any chance of making a difference?  Theres the old saying
>> vote with your wallet... but what to do in this case?  I cant talk my boss
>> into buying more softimage licensees then seats we have in the office...
>>
>>
>> On Fri, Feb 28, 2014 at 8:16 PM, Ed Manning  wrote:
>>
>>> I guess that's "unnouncement" then?
>>>
>>>
>>>
>>>
>>
>


Re: rray.de/xsi for MAYA?????

2014-03-01 Thread Ognjen Vukovic
Seeing as how i tried to buy the company last night from my boss over the
phone for one months of salary worth. I think i will take you up on your
advice :D No more creative fuel for me tonight.


On Sat, Mar 1, 2014 at 1:32 PM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:

> You can't brainstorm in Ireland, Inevitably, you will end up at 4 o'clock
> in the morning, north of the Liffey river, wondering where this bag of
> chips came from and why you are half covered in pink foam.
>
> To avoid this i would suggest partaking in exclusively easy going beer,
> rest assured before the end of the evening you will have had too much :P
>
>
> On 1 March 2014 13:22, Ognjen Vukovic  wrote:
>
>> I find Erdinger to be fantastic fuel for a quick brainstorming session,
>> but generally it digresses into a which button does the best work argument
>> and after a couple of rounds more, the old everyone forgot what we were
>> even talking about trick . And when it comes to Becks i am quite sure that
>> stuff should be banned, or at least frowned upon. But what do i know :).
>>
>>
>> On Sat, Mar 1, 2014 at 10:25 AM, Sebastien Sterling <
>> sebastien.sterl...@gmail.com> wrote:
>>
>>> or is that "SI Libre" :P
>>>
>>>
>>> On 1 March 2014 10:04, Emilio Hernandez  wrote:
>>>
 Well having some cuba libre in an electronic underground place...
 chers
 El mar 1, 2014 2:31 AM, "Sebastien Sterling" <
 sebastien.sterl...@gmail.com> escribió:

  In Ireland Guinness is portrayed as the n1 drink and... yea no it
> pretty much is :P
>
>
> On 1 March 2014 08:16, Tim Leydecker  wrote:
>
>> A collegue at work tells me that Aussies actually don´t fancy
>> Fosters as much as it is advertised as Australia´s No.1 beer.
>>
>> Being spanish, he suggests that the same applies for San Miguel in
>> Spain.
>>
>> Here in Berlin, tourists tend to be very fond of so called Spätis,
>> most often tiny shops with ingeniously maximized opening hours.
>> The Simpson´s Apu Kwik-e-mart style. Any if not all of these shops
>> pride themselves with their huge selection of beers to pick from.
>>
>> As much as Becks has flodded Germany (probably Europe, too),
>> you´ll see a growing percentage of people going for Augustiner Hell
>> or even a quickly improvised Club-Mate&cheap Vodka using Spätis.
>>
>> Berlin is great for still letting you smoke, drink, eat and meet in
>> public.
>>
>> That said, yesterday morning I paid 15 EUR for bicycling on the
>> bycicle lane
>> but going wrong way in a one-way street. Dried out my friday night
>> party budget,
>> which became obsolete anyway due to work but would have otherwise
>> lasted me for
>> roughly 5-10 beers in a bar or späti...
>>
>>
>> Cheers,
>>
>> tim
>>
>> P.S: A really nice thing about Maya 2014sp3 is that it´s check for
>> updates doesn´t hint
>> to Maya2014sp4. Makes paying for subscription/support so much more
>> logic and fun!
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> On 01.03.2014 00:58, Andreas Bystrom wrote:
>>
>>> kiwi beer is where it's at!
>>>
>>> (now the thread will derail into a beer discussion which is just as
>>> well really)
>>>
>>>
>>> On Sat, Mar 1, 2014 at 12:54 PM, Ognjen Vukovic 
>>> >> ognj...@gmail.com>> wrote:
>>>
>>> Goddamn Czech beer, i reverted back to Czechoslovakia... :)
>>>
>>>
>>> On Sat, Mar 1, 2014 at 12:23 AM, Ognjen Vukovic <
>>> ognj...@gmail.com > wrote:
>>>
>>> It seems i misplaced a .exr extension at the end... but
>>> seriously all this bailing ship mentality from people... i might just be
>>> really drunk but maybe it could probably be
>>> for the best if a good part of the undecided community go
>>> with the flow and go maya... and stop posting negative goddamn posts in
>>> this fantastic mailing list. :) sorry for
>>> the rant, but the chekoslovakian  beer got the best of me.
>>>
>>>
>>> On Sat, Mar 1, 2014 at 12:10 AM, Emilio Hernandez <
>>> emi...@e-roja.com > wrote:
>>>
>>> Haha
>>>
>>>
>>>
>>>
>>> 2014-02-28 16:58 GMT-06:00 Sebastien Sterling <
>>> sebastien.sterl...@gmail.com >:
>>>
>>>
>>> your link isn't working :P
>>>
>>>
>>> On 28 February 2014 23:44, Ognjen Vukovic <
>>> ognj...@gmail.com > wrote:
>>>
>>> www.rraydeForMaya.com/spoonfeed.xhtml.jpg <
>>> http://www.rraydeForMaya.com/spoonfeed.xhtml.jpg>
>>>
>>>
>>> Sorry but it just seems a bit appropriate at
>>> this moment.
>>>
>>>

Re: Softimage Devs petition

2014-03-01 Thread Sebastien Sterling
you'd need to get all the big companies chatting, that would include the
japanese compagnies as well.


On 1 March 2014 13:27, Ognjen Vukovic  wrote:

> Would creating a net petition and getting a tone of people to sign up
> actually have any chance of making a difference?  Theres the old saying
> vote with your wallet... but what to do in this case?  I cant talk my boss
> into buying more softimage licensees then seats we have in the office...
>
>
> On Fri, Feb 28, 2014 at 8:16 PM, Ed Manning  wrote:
>
>> I guess that's "unnouncement" then?
>>
>>
>>
>>
>


Re: rray.de/xsi for MAYA?????

2014-03-01 Thread Sebastien Sterling
You can't brainstorm in Ireland, Inevitably, you will end up at 4 o'clock
in the morning, north of the Liffey river, wondering where this bag of
chips came from and why you are half covered in pink foam.

To avoid this i would suggest partaking in exclusively easy going beer,
rest assured before the end of the evening you will have had too much :P


On 1 March 2014 13:22, Ognjen Vukovic  wrote:

> I find Erdinger to be fantastic fuel for a quick brainstorming session,
> but generally it digresses into a which button does the best work argument
> and after a couple of rounds more, the old everyone forgot what we were
> even talking about trick . And when it comes to Becks i am quite sure that
> stuff should be banned, or at least frowned upon. But what do i know :).
>
>
> On Sat, Mar 1, 2014 at 10:25 AM, Sebastien Sterling <
> sebastien.sterl...@gmail.com> wrote:
>
>> or is that "SI Libre" :P
>>
>>
>> On 1 March 2014 10:04, Emilio Hernandez  wrote:
>>
>>> Well having some cuba libre in an electronic underground place...
>>> chers
>>> El mar 1, 2014 2:31 AM, "Sebastien Sterling" <
>>> sebastien.sterl...@gmail.com> escribió:
>>>
>>>  In Ireland Guinness is portrayed as the n1 drink and... yea no it
 pretty much is :P


 On 1 March 2014 08:16, Tim Leydecker  wrote:

> A collegue at work tells me that Aussies actually don´t fancy
> Fosters as much as it is advertised as Australia´s No.1 beer.
>
> Being spanish, he suggests that the same applies for San Miguel in
> Spain.
>
> Here in Berlin, tourists tend to be very fond of so called Spätis,
> most often tiny shops with ingeniously maximized opening hours.
> The Simpson´s Apu Kwik-e-mart style. Any if not all of these shops
> pride themselves with their huge selection of beers to pick from.
>
> As much as Becks has flodded Germany (probably Europe, too),
> you´ll see a growing percentage of people going for Augustiner Hell
> or even a quickly improvised Club-Mate&cheap Vodka using Spätis.
>
> Berlin is great for still letting you smoke, drink, eat and meet in
> public.
>
> That said, yesterday morning I paid 15 EUR for bicycling on the
> bycicle lane
> but going wrong way in a one-way street. Dried out my friday night
> party budget,
> which became obsolete anyway due to work but would have otherwise
> lasted me for
> roughly 5-10 beers in a bar or späti...
>
>
> Cheers,
>
> tim
>
> P.S: A really nice thing about Maya 2014sp3 is that it´s check for
> updates doesn´t hint
> to Maya2014sp4. Makes paying for subscription/support so much more
> logic and fun!
>
>
>
>
>
>
>
>
>
>
> On 01.03.2014 00:58, Andreas Bystrom wrote:
>
>> kiwi beer is where it's at!
>>
>> (now the thread will derail into a beer discussion which is just as
>> well really)
>>
>>
>> On Sat, Mar 1, 2014 at 12:54 PM, Ognjen Vukovic 
>> > ognj...@gmail.com>> wrote:
>>
>> Goddamn Czech beer, i reverted back to Czechoslovakia... :)
>>
>>
>> On Sat, Mar 1, 2014 at 12:23 AM, Ognjen Vukovic <
>> ognj...@gmail.com > wrote:
>>
>> It seems i misplaced a .exr extension at the end... but
>> seriously all this bailing ship mentality from people... i might just be
>> really drunk but maybe it could probably be
>> for the best if a good part of the undecided community go
>> with the flow and go maya... and stop posting negative goddamn posts in
>> this fantastic mailing list. :) sorry for
>> the rant, but the chekoslovakian  beer got the best of me.
>>
>>
>> On Sat, Mar 1, 2014 at 12:10 AM, Emilio Hernandez <
>> emi...@e-roja.com > wrote:
>>
>> Haha
>>
>>
>>
>>
>> 2014-02-28 16:58 GMT-06:00 Sebastien Sterling <
>> sebastien.sterl...@gmail.com >:
>>
>>
>> your link isn't working :P
>>
>>
>> On 28 February 2014 23:44, Ognjen Vukovic <
>> ognj...@gmail.com > wrote:
>>
>> www.rraydeForMaya.com/spoonfeed.xhtml.jpg <
>> http://www.rraydeForMaya.com/spoonfeed.xhtml.jpg>
>>
>>
>> Sorry but it just seems a bit appropriate at this
>> moment.
>>
>>
>>
>>
>> On Fri, Feb 28, 2014 at 7:59 PM, Sebastien
>> Sterling mailto:sebastien.sterling@
>> gmail.com>> wrote:
>>
>> Lol, creative crash "may all your dreams come
>> true"
>>
>>
>> On 28 February 2014 19:20, Emilio Hernandez <
>> emi...@e-roja.com > wrote:
>>
>> 

Re: Softimage Devs petition

2014-03-01 Thread Ognjen Vukovic
Would creating a net petition and getting a tone of people to sign up
actually have any chance of making a difference?  Theres the old saying
vote with your wallet... but what to do in this case?  I cant talk my boss
into buying more softimage licensees then seats we have in the office...


On Fri, Feb 28, 2014 at 8:16 PM, Ed Manning  wrote:

> I guess that's "unnouncement" then?
>
>
>
>


Re: rray.de/xsi for MAYA?????

2014-03-01 Thread Ognjen Vukovic
I find Erdinger to be fantastic fuel for a quick brainstorming session, but
generally it digresses into a which button does the best work argument and
after a couple of rounds more, the old everyone forgot what we were even
talking about trick . And when it comes to Becks i am quite sure that stuff
should be banned, or at least frowned upon. But what do i know :).


On Sat, Mar 1, 2014 at 10:25 AM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:

> or is that "SI Libre" :P
>
>
> On 1 March 2014 10:04, Emilio Hernandez  wrote:
>
>> Well having some cuba libre in an electronic underground place...
>> chers
>> El mar 1, 2014 2:31 AM, "Sebastien Sterling" <
>> sebastien.sterl...@gmail.com> escribió:
>>
>>  In Ireland Guinness is portrayed as the n1 drink and... yea no it
>>> pretty much is :P
>>>
>>>
>>> On 1 March 2014 08:16, Tim Leydecker  wrote:
>>>
 A collegue at work tells me that Aussies actually don´t fancy
 Fosters as much as it is advertised as Australia´s No.1 beer.

 Being spanish, he suggests that the same applies for San Miguel in
 Spain.

 Here in Berlin, tourists tend to be very fond of so called Spätis,
 most often tiny shops with ingeniously maximized opening hours.
 The Simpson´s Apu Kwik-e-mart style. Any if not all of these shops
 pride themselves with their huge selection of beers to pick from.

 As much as Becks has flodded Germany (probably Europe, too),
 you´ll see a growing percentage of people going for Augustiner Hell
 or even a quickly improvised Club-Mate&cheap Vodka using Spätis.

 Berlin is great for still letting you smoke, drink, eat and meet in
 public.

 That said, yesterday morning I paid 15 EUR for bicycling on the bycicle
 lane
 but going wrong way in a one-way street. Dried out my friday night
 party budget,
 which became obsolete anyway due to work but would have otherwise
 lasted me for
 roughly 5-10 beers in a bar or späti...


 Cheers,

 tim

 P.S: A really nice thing about Maya 2014sp3 is that it´s check for
 updates doesn´t hint
 to Maya2014sp4. Makes paying for subscription/support so much more
 logic and fun!










 On 01.03.2014 00:58, Andreas Bystrom wrote:

> kiwi beer is where it's at!
>
> (now the thread will derail into a beer discussion which is just as
> well really)
>
>
> On Sat, Mar 1, 2014 at 12:54 PM, Ognjen Vukovic  ognj...@gmail.com>> wrote:
>
> Goddamn Czech beer, i reverted back to Czechoslovakia... :)
>
>
> On Sat, Mar 1, 2014 at 12:23 AM, Ognjen Vukovic 
>  ognj...@gmail.com>> wrote:
>
> It seems i misplaced a .exr extension at the end... but
> seriously all this bailing ship mentality from people... i might just be
> really drunk but maybe it could probably be
> for the best if a good part of the undecided community go with
> the flow and go maya... and stop posting negative goddamn posts in this
> fantastic mailing list. :) sorry for
> the rant, but the chekoslovakian  beer got the best of me.
>
>
> On Sat, Mar 1, 2014 at 12:10 AM, Emilio Hernandez <
> emi...@e-roja.com > wrote:
>
> Haha
>
>
>
>
> 2014-02-28 16:58 GMT-06:00 Sebastien Sterling <
> sebastien.sterl...@gmail.com >:
>
>
> your link isn't working :P
>
>
> On 28 February 2014 23:44, Ognjen Vukovic <
> ognj...@gmail.com > wrote:
>
> www.rraydeForMaya.com/spoonfeed.xhtml.jpg <
> http://www.rraydeForMaya.com/spoonfeed.xhtml.jpg>
>
>
> Sorry but it just seems a bit appropriate at this
> moment.
>
>
>
>
> On Fri, Feb 28, 2014 at 7:59 PM, Sebastien
> Sterling mailto:sebastien.sterling@
> gmail.com>> wrote:
>
> Lol, creative crash "may all your dreams come
> true"
>
>
> On 28 February 2014 19:20, Emilio Hernandez <
> emi...@e-roja.com > wrote:
>
> creativecrash.com <
> http://creativecrash.com>
>
>
>
>
> 2014-02-28 11:46 GMT-06:00 Pablo Tufaro <
> pablo@gmail.com >:
>
>
>
> Hey guys! what a mess all these days
> with this news!
>
> rray.de/xsi 
>
>
> I started to think how awsome is this
> resourse page for softimage, and if somebody knows anything si

Re: new upgrade policy

2014-03-01 Thread Eric Mootz
Yep, I agree. Considering the rather slow pace at which Autodesk develops new 
things (note that I do not count "buy outs" as developing new things) XSI will 
last at least another 5 years if development should come to a stop. I mean, I 
still work with SI 2012 SAP, which is now three years old, and frankly I do not 
miss anything.


- Original Message - 
From: Jordi Bares 
To: softimage@listproc.autodesk.com 
Cc: softimage@listproc.autodesk.com 
Sent: Saturday, March 01, 2014 11:49 AM
Subject: Re: new upgrade policy


The point is that IF Softimage was abandoned, still has legs to last another 
3-5 years in production while we users retrain to something other than Maya.


The irony is (provided they kill it) I won't be putting my money into Autodesk 
if I can avoid it.


My only fear is The Foundry being sold to Autodesk but I am confident anti 
monopoly laws would stop such a deal.


Jb


Re: new upgrade policy

2014-03-01 Thread Gustavo Eggert Boehs
Heck even the Aliás buyout

Em sábado, 1 de março de 2014, Gustavo Eggert Boehs 
escreveu:

> Anti monopoly rules Should have prevented xsi's buyout for that matter...
>
> Em sábado, 1 de março de 2014, Jordi Bares 
> >
> escreveu:
>
>> The point is that IF Softimage was abandoned, still has legs to last
>> another 3-5 years in production while we users retrain to something other
>> than Maya.
>>
>> The irony is (provided they kill it) I won't be putting my money into
>> Autodesk if I can avoid it.
>>
>> My only fear is The Foundry being sold to Autodesk but I am confident
>> anti monopoly laws would stop such a deal.
>>
>> Jb
>>
>> Sent from my iPhone
>>
>> On 1 Mar 2014, at 07:00, Angus Davidson 
>> wrote:
>>
>> Probably AD are smiling that we are doing as expected. Either way however
>> its has  been managed incredibly poorly. Its particularly telling that
>> there has not been any word from AD to wait and see. The only activity on
>> the subject from AD has been a Maya person (Brent ) very kindly offering to
>> help folks migrate to Maya. Not particularly reassuring.
>>
>>  Yes this happens every year, however if you look at the Max community
>> when folks started out bemoaning their lack of development and there was a
>> build up of momentum, the AD management sent a very clear signal for them
>> not to worry. Where as on the Softimage side we have had sweet blow all.
>> For people paying the same money the imbalance is very large.
>>
>>  That is why people are very upset.
>>
>>
>>  *From:* Graham D Clark [mailgrahamdcl...@gmail.com]
>> *Sent:* 01 March 2014 08:28 AM
>> *To:* softimage@listproc.autodesk.com
>> *Cc:* softimage@listproc.autodesk.com
>> *Subject:* Re: new upgrade policy
>>
>>   Self fulfilling prophecy.
>>
>> Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D
>> phone: why-I-stereo
>> http://www.linkedin.com/in/grahamclark
>>
>> On Feb 27, 2014, at 9:11 AM, Mirko Jankovic 
>> wrote:
>>
>>   Kris,
>> Dead for certain? Not yet, it is still rumor and hope to stay that way
>> only.
>>
>>
>>  This communication is intended for the addressee only. It is 
>> confidential. If you have received this communication in error, please 
>> notify us immediately and destroy the original message. You may not copy or 
>> disseminate this communication without the permission of the University. 
>> Only authorised signatories are competent to enter into agreements on behalf 
>> of the University and recipients are thus advised that the content of this 
>> message may not be legally binding on the University and may contain the 
>> personal views and opinions of the author, which are not necessarily the 
>> views and opinions of The University of the Witwatersrand, Johannesburg. All 
>> agreements between the University and outsiders are subject to South African 
>> Law unless the University agrees in writing to the contrary.
>>
>>
>
> --
> Gustavo E Boehs
> Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina |
> http://www.gustavoeb.com.br/
>
>

-- 
Gustavo E Boehs
Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina |
http://www.gustavoeb.com.br/


Re: new upgrade policy

2014-03-01 Thread Gustavo Eggert Boehs
Anti monopoly rules Should have prevented xsi's buyout for that matter...

Em sábado, 1 de março de 2014, Jordi Bares  escreveu:

> The point is that IF Softimage was abandoned, still has legs to last
> another 3-5 years in production while we users retrain to something other
> than Maya.
>
> The irony is (provided they kill it) I won't be putting my money into
> Autodesk if I can avoid it.
>
> My only fear is The Foundry being sold to Autodesk but I am confident anti
> monopoly laws would stop such a deal.
>
> Jb
>
> Sent from my iPhone
>
> On 1 Mar 2014, at 07:00, Angus Davidson 
> >
> wrote:
>
> Probably AD are smiling that we are doing as expected. Either way however
> its has  been managed incredibly poorly. Its particularly telling that
> there has not been any word from AD to wait and see. The only activity on
> the subject from AD has been a Maya person (Brent ) very kindly offering to
> help folks migrate to Maya. Not particularly reassuring.
>
>  Yes this happens every year, however if you look at the Max community
> when folks started out bemoaning their lack of development and there was a
> build up of momentum, the AD management sent a very clear signal for them
> not to worry. Where as on the Softimage side we have had sweet blow all.
> For people paying the same money the imbalance is very large.
>
>  That is why people are very upset.
>
>
>  *From:* Graham D Clark 
> [mailgrahamdcl...@gmail.com
> ]
> *Sent:* 01 March 2014 08:28 AM
> *To:* 
> softimage@listproc.autodesk.com
> *Cc:* 
> softimage@listproc.autodesk.com
> *Subject:* Re: new upgrade policy
>
>   Self fulfilling prophecy.
>
> Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D
> phone: why-I-stereo
> http://www.linkedin.com/in/grahamclark
>
> On Feb 27, 2014, at 9:11 AM, Mirko Jankovic 
> >
> wrote:
>
>   Kris,
> Dead for certain? Not yet, it is still rumor and hope to stay that way
> only.
>
>
>  This communication is intended for the addressee only. It is 
> confidential. If you have received this communication in error, please notify 
> us immediately and destroy the original message. You may not copy or 
> disseminate this communication without the permission of the University. Only 
> authorised signatories are competent to enter into agreements on behalf of 
> the University and recipients are thus advised that the content of this 
> message may not be legally binding on the University and may contain the 
> personal views and opinions of the author, which are not necessarily the 
> views and opinions of The University of the Witwatersrand, Johannesburg. All 
> agreements between the University and outsiders are subject to South African 
> Law unless the University agrees in writing to the contrary.
>
>

-- 
Gustavo E Boehs
Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina |
http://www.gustavoeb.com.br/


Re: new upgrade policy

2014-03-01 Thread Jordi Bares
The point is that IF Softimage was abandoned, still has legs to last another 
3-5 years in production while we users retrain to something other than Maya.

The irony is (provided they kill it) I won't be putting my money into Autodesk 
if I can avoid it.

My only fear is The Foundry being sold to Autodesk but I am confident anti 
monopoly laws would stop such a deal.

Jb

Sent from my iPhone

> On 1 Mar 2014, at 07:00, Angus Davidson  wrote:
> 
> Probably AD are smiling that we are doing as expected. Either way however its 
> has  been managed incredibly poorly. Its particularly telling that there has 
> not been any word from AD to wait and see. The only activity on the subject 
> from AD has been a Maya person (Brent ) very kindly offering to help folks 
> migrate to Maya. Not particularly reassuring.
> 
> Yes this happens every year, however if you look at the Max community when 
> folks started out bemoaning their lack of development and there was a build 
> up of momentum, the AD management sent a very clear signal for them not to 
> worry. Where as on the Softimage side we have had sweet blow all. For people 
> paying the same money the imbalance is very large.
> 
> That is why people are very upset.
> 
> 
> From: Graham D Clark [mailgrahamdcl...@gmail.com]
> Sent: 01 March 2014 08:28 AM
> To: softimage@listproc.autodesk.com
> Cc: softimage@listproc.autodesk.com
> Subject: Re: new upgrade policy
> 
> Self fulfilling prophecy.
> 
> Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D
> phone: why-I-stereo
> http://www.linkedin.com/in/grahamclark
> 
> On Feb 27, 2014, at 9:11 AM, Mirko Jankovic  wrote:
> 
>> Kris, 
>> Dead for certain? Not yet, it is still rumor and hope to stay that way only.
> 
> This communication is intended for the addressee only. It is confidential. If 
> you have received this communication in error, please notify us immediately 
> and destroy the original message. You may not copy or disseminate this 
> communication without the permission of the University. Only authorised 
> signatories are competent to enter into agreements on behalf of the 
> University and recipients are thus advised that the content of this message 
> may not be legally binding on the University and may contain the personal 
> views and opinions of the author, which are not necessarily the views and 
> opinions of The University of the Witwatersrand, Johannesburg. All agreements 
> between the University and outsiders are subject to South African Law unless 
> the University agrees in writing to the contrary. 


Re: ICE migration thread. no tears here )))

2014-03-01 Thread Nika Ragua
aha, great, more opinions !!! and its great that a more human-like thoughts
started to appear,actually i started to regret when i saw all this
EFFECTIVENESS,POSSIBILITIES,
INDUSTRY posts - c`mon guys , not everybody are beasts with universe in
mind - what about the ones like you and me - little guys, nothing global,
just write the button
to fix the lopsided stuff, everyday routine, add a little nice feature and
so on


2014-03-01 5:45 GMT+04:00 Francisco Criado :

> I think that exist on the softimage market, or better on the 3d market a
> lot of artists that have technical tendence but not a drop of programming
> knowledge and ice in my case was exactly the door for "playing and
> learning" without the frustration in scrpting and going wrong.Even ice was
> the portal for make me curious about programming.
> houdini? didn't like the ui, and based on my xsi experience ui makes the
> difference ;)
> If you find that spot Paul, i want a seat.
> Sorry for my english!
>
> F.
>
>
> On Friday, February 28, 2014, Paul Doyle  wrote:
>
>> Just to get the thread on track a bit (sort of) - would people share what
>> it is they like/dislike about ICE (or any other visual programming system)?
>> My experience is there are often two camps: one group that are not
>> programmers (not even python), so ICE gives them a level of customization
>> previously closed to them. The other group like the emergent/tinkering
>> behaviour that node systems provide. I'm just wondering if the 'where do we
>> go next?' question is going to vary between those two sets.
>>
>>
>> On 28 February 2014 17:09, Emilio Hernandez  wrote:
>>
>> I consider my work serious film work also.  Maybe not as that as complex
>> as  Elysium or so,  but some time TV commercials are more time demanding
>> for the time you have to deliver.  You need to work faster,  with lower
>> prices and deliver the same quality as "serious film work".
>>
>> I will not be changing to Maya only because "serious film work" is done
>> by a big studio.
>>
>>
>>
>>
>>
>>
>>
>>
>> 2014-02-28 16:00 GMT-06:00 Sebastien Sterling <
>> sebastien.sterl...@gmail.com>:
>>
>> All that beautiful Studio Nest stuff sigh, no no ...kids games :P
>>
>>
>> On 28 February 2014 22:57, Emilio Hernandez  wrote:
>>
>> Hey Eric you meant if Softimage disappears right?
>>
>> Serious film work is very ambigous, don't you think?  What is "serious"
>> film work.  Only the big studios and the guys that outsorce when a big
>> production is going on?
>>
>>
>>
>>
>>
>>
>> 2014-02-28 15:51 GMT-06:00 Nika Ragua :
>>
>> emmm...no no no, i meant the ICE-natural TDs - people like me, who can
>> exist only in visual programming environment and can`t(don`t want) to code
>>
>>
>> 2014-03-01 1:47 GMT+04:00 Mirko Jankovic :
>>
>> On the other hand I found both rigging and animation in Maya makes me
>> vomit. But that may be due to fact that never mastered rigging in Maya
>> myself as after trying it in SI it was whole new world.
>> As for animation... ALL rigs I ever had to work with in Maya were made by
>> riggers that should better stay away from any rigging at all. Half-riggers
>> that makes half done, bad rigs that breaks and brings any comp to crawl
>> with like 4fps playback.
>> So unless you have like master rigger at hand.. don't count on good
>> animation in Maya.
>> And trust me most of small to medium studios and freelancers don't have
>> access to good rigger. And that is when nightmare starts and never ends
>>
>>
>> On Fri, Feb 28, 2014 at 10:41 PM, Eric Thivierge 
>> wrote:
>>
>> Being super realistic, the only option for serious film work in regards
>> to rigging and animation is Maya. Sorry if people don't want to hear it but
>> it is. I personally don't see anything coming in the next 2 years that is
>> going to be up to the level we need it to be to do everything we can now
>> other than Maya. I'm not saying we won't push Fabric very hard on top of
>> it, but for keyframe animation, deformation effects, and general rigging
>> tools, there isn't anything else.
>>
>> 2 cents.
>>
>> Eric T.
>>
>>
>> On Friday, Februa
>>
>>


Re: Best online resources to help with a Maya migration.

2014-03-01 Thread Max Evgrafov
Modo better than Maya for modeling and allow for save your money in the
future.


and look this http://www.youtube.com/watch?v=8D3BKii8cps&feature=youtu.be

we must resist killing xsi !!!


2014-02-28 19:27 GMT+04:00 Brent McPherson :

> Ha! No. I'm a Canadian currently stranded in rainy Bournemouth, UK. ;-)
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling
> Sent: 28 February 2014 15:20
> To: softimage@listproc.autodesk.com
> Subject: Re: Best online resources to help with a Maya migration.
>
> Is this your Vimeo Brent ? http://vimeo.com/theonlykings
>
> On 28 February 2014 16:08, Brent McPherson  > wrote:
> Since this a Maya migration thread and I work on modeling...
>
> If anyone wants to get on the Maya Beta send me an email at
> brent.mcpher...@autodesk.com and
> I'll forward your name. You also need an account on
> https://beta.autodesk.com.
> --
> Brent
>
>


-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: rray.de/xsi for MAYA?????

2014-03-01 Thread Sebastien Sterling
or is that "SI Libre" :P


On 1 March 2014 10:04, Emilio Hernandez  wrote:

> Well having some cuba libre in an electronic underground place... chers
> El mar 1, 2014 2:31 AM, "Sebastien Sterling" 
> escribió:
>
> In Ireland Guinness is portrayed as the n1 drink and... yea no it pretty
>> much is :P
>>
>>
>> On 1 March 2014 08:16, Tim Leydecker  wrote:
>>
>>> A collegue at work tells me that Aussies actually don´t fancy
>>> Fosters as much as it is advertised as Australia´s No.1 beer.
>>>
>>> Being spanish, he suggests that the same applies for San Miguel in Spain.
>>>
>>> Here in Berlin, tourists tend to be very fond of so called Spätis,
>>> most often tiny shops with ingeniously maximized opening hours.
>>> The Simpson´s Apu Kwik-e-mart style. Any if not all of these shops
>>> pride themselves with their huge selection of beers to pick from.
>>>
>>> As much as Becks has flodded Germany (probably Europe, too),
>>> you´ll see a growing percentage of people going for Augustiner Hell
>>> or even a quickly improvised Club-Mate&cheap Vodka using Spätis.
>>>
>>> Berlin is great for still letting you smoke, drink, eat and meet in
>>> public.
>>>
>>> That said, yesterday morning I paid 15 EUR for bicycling on the bycicle
>>> lane
>>> but going wrong way in a one-way street. Dried out my friday night party
>>> budget,
>>> which became obsolete anyway due to work but would have otherwise lasted
>>> me for
>>> roughly 5-10 beers in a bar or späti...
>>>
>>>
>>> Cheers,
>>>
>>> tim
>>>
>>> P.S: A really nice thing about Maya 2014sp3 is that it´s check for
>>> updates doesn´t hint
>>> to Maya2014sp4. Makes paying for subscription/support so much more logic
>>> and fun!
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> On 01.03.2014 00:58, Andreas Bystrom wrote:
>>>
 kiwi beer is where it's at!

 (now the thread will derail into a beer discussion which is just as
 well really)


 On Sat, Mar 1, 2014 at 12:54 PM, Ognjen Vukovic >>> ognj...@gmail.com>> wrote:

 Goddamn Czech beer, i reverted back to Czechoslovakia... :)


 On Sat, Mar 1, 2014 at 12:23 AM, Ognjen Vukovic 
 >>> ognj...@gmail.com>> wrote:

 It seems i misplaced a .exr extension at the end... but
 seriously all this bailing ship mentality from people... i might just be
 really drunk but maybe it could probably be
 for the best if a good part of the undecided community go with
 the flow and go maya... and stop posting negative goddamn posts in this
 fantastic mailing list. :) sorry for
 the rant, but the chekoslovakian  beer got the best of me.


 On Sat, Mar 1, 2014 at 12:10 AM, Emilio Hernandez <
 emi...@e-roja.com > wrote:

 Haha




 2014-02-28 16:58 GMT-06:00 Sebastien Sterling <
 sebastien.sterl...@gmail.com >:


 your link isn't working :P


 On 28 February 2014 23:44, Ognjen Vukovic <
 ognj...@gmail.com > wrote:

 www.rraydeForMaya.com/spoonfeed.xhtml.jpg <
 http://www.rraydeForMaya.com/spoonfeed.xhtml.jpg>


 Sorry but it just seems a bit appropriate at this
 moment.




 On Fri, Feb 28, 2014 at 7:59 PM, Sebastien Sterling
 mailto:sebastien.sterl...@gmail.com>>
 wrote:

 Lol, creative crash "may all your dreams come
 true"


 On 28 February 2014 19:20, Emilio Hernandez <
 emi...@e-roja.com > wrote:

 creativecrash.com 




 2014-02-28 11:46 GMT-06:00 Pablo Tufaro <
 pablo@gmail.com >:



 Hey guys! what a mess all these days
 with this news!

 rray.de/xsi 


 I started to think how awsome is this
 resourse page for softimage, and if somebody knows anything similar out
 there?

 Cheers!

 P.











 --
 Andreas Byström
 Weta Digital

>>>
>>


Re: rray.de/xsi for MAYA?????

2014-03-01 Thread Emilio Hernandez
Well having some cuba libre in an electronic underground place... chers
El mar 1, 2014 2:31 AM, "Sebastien Sterling" 
escribió:

> In Ireland Guinness is portrayed as the n1 drink and... yea no it pretty
> much is :P
>
>
> On 1 March 2014 08:16, Tim Leydecker  wrote:
>
>> A collegue at work tells me that Aussies actually don´t fancy
>> Fosters as much as it is advertised as Australia´s No.1 beer.
>>
>> Being spanish, he suggests that the same applies for San Miguel in Spain.
>>
>> Here in Berlin, tourists tend to be very fond of so called Spätis,
>> most often tiny shops with ingeniously maximized opening hours.
>> The Simpson´s Apu Kwik-e-mart style. Any if not all of these shops
>> pride themselves with their huge selection of beers to pick from.
>>
>> As much as Becks has flodded Germany (probably Europe, too),
>> you´ll see a growing percentage of people going for Augustiner Hell
>> or even a quickly improvised Club-Mate&cheap Vodka using Spätis.
>>
>> Berlin is great for still letting you smoke, drink, eat and meet in
>> public.
>>
>> That said, yesterday morning I paid 15 EUR for bicycling on the bycicle
>> lane
>> but going wrong way in a one-way street. Dried out my friday night party
>> budget,
>> which became obsolete anyway due to work but would have otherwise lasted
>> me for
>> roughly 5-10 beers in a bar or späti...
>>
>>
>> Cheers,
>>
>> tim
>>
>> P.S: A really nice thing about Maya 2014sp3 is that it´s check for
>> updates doesn´t hint
>> to Maya2014sp4. Makes paying for subscription/support so much more logic
>> and fun!
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> On 01.03.2014 00:58, Andreas Bystrom wrote:
>>
>>> kiwi beer is where it's at!
>>>
>>> (now the thread will derail into a beer discussion which is just as well
>>> really)
>>>
>>>
>>> On Sat, Mar 1, 2014 at 12:54 PM, Ognjen Vukovic >> ognj...@gmail.com>> wrote:
>>>
>>> Goddamn Czech beer, i reverted back to Czechoslovakia... :)
>>>
>>>
>>> On Sat, Mar 1, 2014 at 12:23 AM, Ognjen Vukovic 
>>> >> ognj...@gmail.com>> wrote:
>>>
>>> It seems i misplaced a .exr extension at the end... but
>>> seriously all this bailing ship mentality from people... i might just be
>>> really drunk but maybe it could probably be
>>> for the best if a good part of the undecided community go with
>>> the flow and go maya... and stop posting negative goddamn posts in this
>>> fantastic mailing list. :) sorry for
>>> the rant, but the chekoslovakian  beer got the best of me.
>>>
>>>
>>> On Sat, Mar 1, 2014 at 12:10 AM, Emilio Hernandez <
>>> emi...@e-roja.com > wrote:
>>>
>>> Haha
>>>
>>>
>>>
>>>
>>> 2014-02-28 16:58 GMT-06:00 Sebastien Sterling <
>>> sebastien.sterl...@gmail.com >:
>>>
>>>
>>> your link isn't working :P
>>>
>>>
>>> On 28 February 2014 23:44, Ognjen Vukovic <
>>> ognj...@gmail.com > wrote:
>>>
>>> www.rraydeForMaya.com/spoonfeed.xhtml.jpg <
>>> http://www.rraydeForMaya.com/spoonfeed.xhtml.jpg>
>>>
>>>
>>> Sorry but it just seems a bit appropriate at this
>>> moment.
>>>
>>>
>>>
>>>
>>> On Fri, Feb 28, 2014 at 7:59 PM, Sebastien Sterling <
>>> sebastien.sterl...@gmail.com >
>>> wrote:
>>>
>>> Lol, creative crash "may all your dreams come
>>> true"
>>>
>>>
>>> On 28 February 2014 19:20, Emilio Hernandez <
>>> emi...@e-roja.com > wrote:
>>>
>>> creativecrash.com 
>>>
>>>
>>>
>>>
>>> 2014-02-28 11:46 GMT-06:00 Pablo Tufaro <
>>> pablo@gmail.com >:
>>>
>>>
>>>
>>> Hey guys! what a mess all these days
>>> with this news!
>>>
>>> rray.de/xsi 
>>>
>>>
>>> I started to think how awsome is this
>>> resourse page for softimage, and if somebody knows anything similar out
>>> there?
>>>
>>> Cheers!
>>>
>>> P.
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> --
>>> Andreas Byström
>>> Weta Digital
>>>
>>
>


Re: rray.de/xsi for MAYA?????

2014-03-01 Thread Sebastien Sterling
In Ireland Guinness is portrayed as the n1 drink and... yea no it pretty
much is :P


On 1 March 2014 08:16, Tim Leydecker  wrote:

> A collegue at work tells me that Aussies actually don´t fancy
> Fosters as much as it is advertised as Australia´s No.1 beer.
>
> Being spanish, he suggests that the same applies for San Miguel in Spain.
>
> Here in Berlin, tourists tend to be very fond of so called Spätis,
> most often tiny shops with ingeniously maximized opening hours.
> The Simpson´s Apu Kwik-e-mart style. Any if not all of these shops
> pride themselves with their huge selection of beers to pick from.
>
> As much as Becks has flodded Germany (probably Europe, too),
> you´ll see a growing percentage of people going for Augustiner Hell
> or even a quickly improvised Club-Mate&cheap Vodka using Spätis.
>
> Berlin is great for still letting you smoke, drink, eat and meet in public.
>
> That said, yesterday morning I paid 15 EUR for bicycling on the bycicle
> lane
> but going wrong way in a one-way street. Dried out my friday night party
> budget,
> which became obsolete anyway due to work but would have otherwise lasted
> me for
> roughly 5-10 beers in a bar or späti...
>
>
> Cheers,
>
> tim
>
> P.S: A really nice thing about Maya 2014sp3 is that it´s check for updates
> doesn´t hint
> to Maya2014sp4. Makes paying for subscription/support so much more logic
> and fun!
>
>
>
>
>
>
>
>
>
>
> On 01.03.2014 00:58, Andreas Bystrom wrote:
>
>> kiwi beer is where it's at!
>>
>> (now the thread will derail into a beer discussion which is just as well
>> really)
>>
>>
>> On Sat, Mar 1, 2014 at 12:54 PM, Ognjen Vukovic > ognj...@gmail.com>> wrote:
>>
>> Goddamn Czech beer, i reverted back to Czechoslovakia... :)
>>
>>
>> On Sat, Mar 1, 2014 at 12:23 AM, Ognjen Vukovic 
>> > ognj...@gmail.com>> wrote:
>>
>> It seems i misplaced a .exr extension at the end... but seriously
>> all this bailing ship mentality from people... i might just be really drunk
>> but maybe it could probably be
>> for the best if a good part of the undecided community go with
>> the flow and go maya... and stop posting negative goddamn posts in this
>> fantastic mailing list. :) sorry for
>> the rant, but the chekoslovakian  beer got the best of me.
>>
>>
>> On Sat, Mar 1, 2014 at 12:10 AM, Emilio Hernandez <
>> emi...@e-roja.com > wrote:
>>
>> Haha
>>
>>
>>
>>
>> 2014-02-28 16:58 GMT-06:00 Sebastien Sterling <
>> sebastien.sterl...@gmail.com >:
>>
>>
>> your link isn't working :P
>>
>>
>> On 28 February 2014 23:44, Ognjen Vukovic <
>> ognj...@gmail.com > wrote:
>>
>> www.rraydeForMaya.com/spoonfeed.xhtml.jpg <
>> http://www.rraydeForMaya.com/spoonfeed.xhtml.jpg>
>>
>>
>> Sorry but it just seems a bit appropriate at this
>> moment.
>>
>>
>>
>>
>> On Fri, Feb 28, 2014 at 7:59 PM, Sebastien Sterling <
>> sebastien.sterl...@gmail.com >
>> wrote:
>>
>> Lol, creative crash "may all your dreams come
>> true"
>>
>>
>> On 28 February 2014 19:20, Emilio Hernandez <
>> emi...@e-roja.com > wrote:
>>
>> creativecrash.com 
>>
>>
>>
>>
>> 2014-02-28 11:46 GMT-06:00 Pablo Tufaro <
>> pablo@gmail.com >:
>>
>>
>>
>> Hey guys! what a mess all these days with
>> this news!
>>
>> rray.de/xsi 
>>
>>
>> I started to think how awsome is this
>> resourse page for softimage, and if somebody knows anything similar out
>> there?
>>
>> Cheers!
>>
>> P.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> --
>> Andreas Byström
>> Weta Digital
>>
>