Re: Packing UVS in Softimage

2014-03-24 Thread Martin Yara
Unfold doesn't pack existing Unique UVs, it only packs UV islands that has
been created with Unfold.

One trick I use sometimes is:

- Create an Edge cluster with all the UV islands borders:
select an island with comp.sync in polygon, select its borders with rctools
and create a cluster. Repeat the process with all islands

- Copy your existing UVs to the new Unfold UV.
Copy & Paste within the Texture Editor

- Apply Unfold, select edge cluster components and add them to the Unfold
Cut Line. This may fool Unfold to make it think your Copy&Pasted UVs are
Unfold UVs.

- Now play with the Packing options in the Unfold Op PPG. If you are lucky,
it may work.


Martin



On Tue, Mar 25, 2014 at 6:29 AM, David Rivera <
activemotionpictu...@yahoo.com> wrote:

> Hi everyone. I saw a video (i think it was the new features on 2012) where
> they showed how to
> pack uvs. I remember there was a bunch of elephants, and the guy
> explaining grabbed all of them
> and arranged them for uv packing from the unfold menu.
>
> I have not seen that video again. Today I needed to recreate that workflow
> for a bunch of objects tied
> together on a single proyection (pack uvs) and the only thing I found was
> this:
> http://www.screencast.com/t/yWkUipBZvkv
>
> But I know that other uv packing video with the elephants it´s out there
> on youtube, but I can´t seem
> to find it.
>
> Could anyone point me in the right direction with the name of the video or
> at least a close result
> to show how the UV packing from the unfold menu works?
> Thanks.
>
> Cheers.
>
> *David Rivera*
> *3D Compositor/Animator*
> LinkedIN 
> Behance 
> VFX Reel 
>


Re: An Open Letter to Carl Bass

2014-03-24 Thread Bradley Gabe
That's where his head is at the moment.


> The interview is also scary for how much (especially if you listen to the
> entire interview) he wants all Autodesk apps on the cloud.
> ALL OF THEM.
>
>


Re: An Open Letter to Carl Bass

2014-03-24 Thread Perry Harovas
 If you really want to be scared, listen to this audio interview with Carl
Bass.

The link cuts right to the appropriate moment, but you should listen to the
entire thing if you have the chance.
Essentially, he is saying that when you have competing products, it isn't a
good idea to exert control, piss off customers
and try to force them to use another one of your products, when they
already use one of yours.
He says killing a product will just lead to about half of them saying,
essentially, screw you.

Wow, he should take his own advice from 13 months ago...

Here it is: https://www.youtube.com/watch?v=n9-yZ5JVOBA#t=1054

And he was only talking about a PLUGIN... He was talking about T-Splines,
and how customers would revolt and probably use the competitors
products if Autodesk forced them use only use it with their own software,
instead of working in the apps of the competition.

The interview is also scary for how much (especially if you listen to the
entire interview) he wants all Autodesk apps on the cloud.
ALL OF THEM.

Uh, no thank you. A choice, sure, but to have software only available on
the cloud would really annoy me, if I was still using Autodesk products...




On Mon, Mar 24, 2014 at 9:10 PM, Emilio Hernandez  wrote:

> Well it is not that we are "investing" in Softimage.
>
> Let's put it on another perspective.
>
> We want Maya or MAX to continue having the Softimage plugin as it is.
>
> Autodesk will have its money and we will have our Maya/MAX with the
> Softimage plugin.
>
>
>
> ---
> Emilio Hernández   VFX & 3D animation.
>
>
> 2014-03-24 17:21 GMT-06:00 Maurice Patel :
>
> If you buy a license now you will have a certain flexibility later to add
>> new licenses. But ultimately, yes, the program was built for existing
>> customers to be able (if they want) to transition their licenses to 3ds Max
>> and Maya and not really for new customers to be able to invest in Softimage.
>> maurice
>>
>>
>>
>> > On Mar 24, 2014, at 4:36 PM, Martin  wrote:
>> >
>> > Hi Maurice
>> >
>> > I don't think anyone who is going to start a CG career will do it based
>> on SI even if you don't stop selling it for a few months or years! It isn't
>> logic to do it. Only those who are already Softimage users and have
>> Softimage based projects running will need new licenses to use a few years
>> more.
>> >
>> > There are still too many projects based on Softimage in the industry
>> and we need to be able to buy Softimage licenses for at least a year or two
>> to be able to pick those jobs and finish them!
>> >
>> > I was planning to buy one license soon, go freelance and probably buy a
>> few more later before the announcement. So should I just give up and don't
>> take those jobs ? just because you decided that that was the best solution
>> for us? You should have give us time to plan what to do with our business.
>> >
>> > Isn't it bad enough that you discontinue, without warning, the best
>> tool we have to make a living ?
>> >
>> > Martin
>> > Sent from my iPhone
>> >
>> >> On 2014/03/25, at 4:27, Maurice Patel 
>> wrote:
>> >>
>> >> The bundle is a transition bundle therefore it is only for those who
>> >> already have Softimage to get access to Maya or 3s Max for free
>> >> Existing customers can also purchase new seats to increase capacity if
>> they need to Softimage is discontinued from sale because we would prefer
>> for anyone starting a career or a business not to do so on a product we are
>> no longer developing. However if you really want it there is an option:
>> Softimage will be in the Ultimate Suite for 2 more years, If you are a
>> student with an accredited institution you should qualify for special
>> discount rate too.
>> >> BTW - everything has a cost and implementing and maintaining
>> >> offerings in our systems is not trivial Maurice
>> >>
>> >>
>> >> Maurice Patel
>> >> Autodesk : Tél:  514 954-7134
>> >>
>> >> From: softimage-boun...@listproc.autodesk.com
>> >> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio
>> >> Hernandez
>> >> Sent: Monday, March 24, 2014 2:59 PM
>> >> To: softimage@listproc.autodesk.com
>> >> Subject: Re: An Open Letter to Carl Bass
>> >>
>> >> What I still don't understand is why Autodesk cannot still deliver
>> Softimage last version to Max or Maya suite, bundle or whatever name it has.
>> >> I know they've saying a lot of reasons, but really none of them makes
>> anysense to me.
>> >>
>> >> After all we will be buying Maya, MAX seats to get Softimage.  It
>> still means revenue from them for a software they are going to stop
>> devoloping, addressing bugs or fixes.
>> >> Ok. Don't sell Softimage seats perse, but package Softimage like
>> Toxic.  Let the user decide what tool he wants to work with.  Just keep the
>> Send to Softimage button regardless of the Maya version.
>> >> This is no additional cost to Autodesk.
>> >>
>> >> Is this too much to ask?
>> >>
>> >>
>> >>
>> >> --

Re: SI and Houdini

2014-03-24 Thread Martin Contel
LOL!!! I love it:

*halfdan wrote:*  Fixed in tomorrow's build.

tomorrow, like the day after today?


then...

*Quote:*  tomorrow, like the day after today?

Thats how we roll here in Houdini land 




--
Martin Contel
Square Enix (Visual Works)


On Tue, Mar 25, 2014 at 4:41 AM, Jordi Bares  wrote:

> My pleasure, I am bit by bit chipping away and will certainly finish it.
>
> And what you highlighted is very true, support and bug fixing is
> spectacular. I can't jump on a job now without knowing these guys have my
> back and if that means it is a bi more expensive so be it. Ultimately it's
> the client that pays right?
>
> Jb
>
> Sent from my iPhone
>
> On 24 Mar 2014, at 16:54, Cristobal Infante  wrote:
>
> Thanks for all the guides Jordi, going thorugh them now!
>
> The sidefx softimage forum is going quite strong, and I am VERY impreseed
> with the way they respond to their users.
>
> Check out how fast this bug was fixed:
>
>
> http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=31181
>
>
>
>
>
>
> On 20 March 2014 11:19, Jordi Bares  wrote:
>
>> Shading comparision mia material vs mantrasurface
>>
>>
>> http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=144207#144207
>>
>> I am sure you guys are going to like this one.
>>
>>
>>  Jordi Bares
>> jordiba...@gmail.com
>>
>> On 7 Mar 2014, at 16:59, Jordi Bares  wrote:
>>
>> For those that are looking at Houdini for rigging and animation... some
>> tiny examples
>>
>> http://www.youtube.com/watch?v=sOTBdRdClFE
>>
>> http://www.youtube.com/watch?v=I-cKnahxkUo
>>
>> https://www.youtube.com/watch?v=uCjsaut_XKk
>>
>> http://www.youtube.com/watch?v=Eo6Lue1TMZU
>>
>> https://www.youtube.com/watch?v=X9gHw3jsGMI
>>
>> https://www.youtube.com/watch?v=RR1gt9BkIw4
>>
>> https://www.youtube.com/watch?v=J_YVx69zub0
>>
>>
>> Sure, the animation toolset is not great yet but the rigging toolset is
>> very very very powerful (imho much
>>
>>
>>  Jordi Bares
>> jordiba...@gmail.com
>>
>> On 7 Mar 2014, at 16:34, Jordi Bares  wrote:
>>
>> I have prepared already 2 big ones, will finish them tomorrow and post...
>> stay put.
>>
>>  Jordi Bares
>> jordiba...@gmail.com
>>
>> On 7 Mar 2014, at 16:16, Arvid Björn  wrote:
>>
>> Fantastic work Jordi, this is exactly the perspective we need!
>>
>>
>> On Fri, Mar 7, 2014 at 4:47 PM, Gustavo Eggert Boehs > > wrote:
>>
>>> Thanks for your generosity Mr. Bares. Great homework for the weekend!
>>>
>>> Gustavo E Boehs
>>> Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina |
>>> http://www.gustavoeb.com.br/
>>>
>>>
>>> 2014-03-07 7:30 GMT-03:00 MauricioPC (gonebadfx) :
>>>
  You até fast. Will take a look. Thanls for the efforts.
  --
 From: Jordi Bares 
 Sent: 07/03/2014 06:57

 To: softimage@listproc.autodesk.com
 Subject: Re: SI and Houdini

  The wheels are moving... if you go to the forum


 http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=31012&start=25

 you will have access to my dropbox PDFs so you can download them..

 More to come.

  Jordi Bares
 jordiba...@gmail.com

  On 6 Mar 2014, at 23:40, Javier El Elástico 
 wrote:

  That it is very interesting. Jordi, where you will putting this basic
 guides? In the Houdini Forums?

 El 06/03/2014 20:22, olivier jeannel escribió:

 Please, drop a line here when you have something ready.

 Le 06/03/2014 11:52, Morten Bartholdy a écrit :

 Wow, that is very geerous of you Jordi - much appreciated.


 Morten




 Den 6. marts 2014 kl. 10:18 skrev Jordi Bares 
 :


  for those who have not read what is going on in the Houdini forums, I
 will be putting together some basic guides to transition to Houdini easily
 and maintain your workflows under the new philosophy, from partitions, to
 overrides, to...

 I may need help so guys so don't hesitate to pop and drop a line,
 specially if you have already done the transition.

 see you very soon!

  Jordi Bares
 jordiba...@gmail.com

  On 6 Mar 2014, at 02:33, Francisco Criado < malcriad...@gmail.com >
 wrote:

 Already signed in, and must say it feels very comfortable how sidefx is
 receiving ex-si users!
 Thanks a lot!
 F.


 On Wednesday, March 5, 2014, Halfdan Ingvarsson < half...@sidefx.com >
 wrote:

  I was young and I needed the money!

 And the beer.

 Mmm... beer.

  - 1/2

 On 14-03-05 06:55 PM, Raffaele Fragapane wrote:

 On account of having furthered something like Mental Ray in the past,
 even if with the best intentions, I reckon all beer debt is forfeit. He's
 lucky he's getting away lightly with just a beer forfeiting.
 At least he seems to be working on something that'

Re: An Open Letter to Carl Bass

2014-03-24 Thread Emilio Hernandez
Well it is not that we are "investing" in Softimage.

Let's put it on another perspective.

We want Maya or MAX to continue having the Softimage plugin as it is.

Autodesk will have its money and we will have our Maya/MAX with the
Softimage plugin.



---
Emilio Hernández   VFX & 3D animation.


2014-03-24 17:21 GMT-06:00 Maurice Patel :

> If you buy a license now you will have a certain flexibility later to add
> new licenses. But ultimately, yes, the program was built for existing
> customers to be able (if they want) to transition their licenses to 3ds Max
> and Maya and not really for new customers to be able to invest in Softimage.
> maurice
>
>
>
> > On Mar 24, 2014, at 4:36 PM, Martin  wrote:
> >
> > Hi Maurice
> >
> > I don't think anyone who is going to start a CG career will do it based
> on SI even if you don't stop selling it for a few months or years! It isn't
> logic to do it. Only those who are already Softimage users and have
> Softimage based projects running will need new licenses to use a few years
> more.
> >
> > There are still too many projects based on Softimage in the industry and
> we need to be able to buy Softimage licenses for at least a year or two to
> be able to pick those jobs and finish them!
> >
> > I was planning to buy one license soon, go freelance and probably buy a
> few more later before the announcement. So should I just give up and don't
> take those jobs ? just because you decided that that was the best solution
> for us? You should have give us time to plan what to do with our business.
> >
> > Isn't it bad enough that you discontinue, without warning, the best tool
> we have to make a living ?
> >
> > Martin
> > Sent from my iPhone
> >
> >> On 2014/03/25, at 4:27, Maurice Patel 
> wrote:
> >>
> >> The bundle is a transition bundle therefore it is only for those who
> >> already have Softimage to get access to Maya or 3s Max for free
> >> Existing customers can also purchase new seats to increase capacity if
> they need to Softimage is discontinued from sale because we would prefer
> for anyone starting a career or a business not to do so on a product we are
> no longer developing. However if you really want it there is an option:
> Softimage will be in the Ultimate Suite for 2 more years, If you are a
> student with an accredited institution you should qualify for special
> discount rate too.
> >> BTW - everything has a cost and implementing and maintaining
> >> offerings in our systems is not trivial Maurice
> >>
> >>
> >> Maurice Patel
> >> Autodesk : Tél:  514 954-7134
> >>
> >> From: softimage-boun...@listproc.autodesk.com
> >> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio
> >> Hernandez
> >> Sent: Monday, March 24, 2014 2:59 PM
> >> To: softimage@listproc.autodesk.com
> >> Subject: Re: An Open Letter to Carl Bass
> >>
> >> What I still don't understand is why Autodesk cannot still deliver
> Softimage last version to Max or Maya suite, bundle or whatever name it has.
> >> I know they've saying a lot of reasons, but really none of them makes
> anysense to me.
> >>
> >> After all we will be buying Maya, MAX seats to get Softimage.  It still
> means revenue from them for a software they are going to stop devoloping,
> addressing bugs or fixes.
> >> Ok. Don't sell Softimage seats perse, but package Softimage like Toxic.
>  Let the user decide what tool he wants to work with.  Just keep the Send
> to Softimage button regardless of the Maya version.
> >> This is no additional cost to Autodesk.
> >>
> >> Is this too much to ask?
> >>
> >>
> >>
> >> ---
> >> Emilio Hernández   VFX & 3D animation.
> >>
> >> 2014-03-24 12:23 GMT-06:00 Nuno Conceicao  >:
> >> So for what I understood you can buy your first license only till the
> 28th then after this you are able to purchase more.
> >> If you have no licenses after this date you wont be able to purchase
> >> Softimage anymore... :( So I would suggest you get in touch with a
> >> retailer asap, he will be able to confirm this info obviously
> >>
> >>
> >> On Mon, Mar 24, 2014 at 6:19 PM, Nuno Conceicao <
> nunoalexconcei...@gmail.com> wrote:
> >> I think you have until the 28th March to be able to purchase
> >> Softimage for the first time (not a current client)
> >>
> >> On Mon, Mar 24, 2014 at 4:52 PM, Martin  furik...@gmail.com>> wrote:
> >> Hi Maurice,
> >> Where can I have more info about this ? I was contemplating the
> possibility to buy a few licenses in the near future before the EOL
> announcement because I will most probably have some SI projects on my own
> and I don't have a commercial license right now (I work with my current
> employer license) and may need extra hands later, so If I buy the current
> version would I be able to purchase a few more seats later? Or am I too
> late for this?
> >>
> >> Thanks
> >

RE: An Open Letter to Carl Bass

2014-03-24 Thread Maurice Patel
If you buy a license now you will have a certain flexibility later to add new 
licenses. But ultimately, yes, the program was built for existing customers to 
be able (if they want) to transition their licenses to 3ds Max and Maya and not 
really for new customers to be able to invest in Softimage. 
maurice



> On Mar 24, 2014, at 4:36 PM, Martin  wrote:
> 
> Hi Maurice
> 
> I don't think anyone who is going to start a CG career will do it based on SI 
> even if you don't stop selling it for a few months or years! It isn't logic 
> to do it. Only those who are already Softimage users and have Softimage based 
> projects running will need new licenses to use a few years more.
> 
> There are still too many projects based on Softimage in the industry and we 
> need to be able to buy Softimage licenses for at least a year or two to be 
> able to pick those jobs and finish them!
> 
> I was planning to buy one license soon, go freelance and probably buy a few 
> more later before the announcement. So should I just give up and don't take 
> those jobs ? just because you decided that that was the best solution for us? 
> You should have give us time to plan what to do with our business.
> 
> Isn't it bad enough that you discontinue, without warning, the best tool we 
> have to make a living ?
> 
> Martin
> Sent from my iPhone
> 
>> On 2014/03/25, at 4:27, Maurice Patel  wrote:
>> 
>> The bundle is a transition bundle therefore it is only for those who 
>> already have Softimage to get access to Maya or 3s Max for free 
>> Existing customers can also purchase new seats to increase capacity if they 
>> need to Softimage is discontinued from sale because we would prefer for 
>> anyone starting a career or a business not to do so on a product we are no 
>> longer developing. However if you really want it there is an option: 
>> Softimage will be in the Ultimate Suite for 2 more years, If you are a 
>> student with an accredited institution you should qualify for special 
>> discount rate too.
>> BTW - everything has a cost and implementing and maintaining 
>> offerings in our systems is not trivial Maurice
>> 
>> 
>> Maurice Patel
>> Autodesk : Tél:  514 954-7134
>> 
>> From: softimage-boun...@listproc.autodesk.com 
>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio 
>> Hernandez
>> Sent: Monday, March 24, 2014 2:59 PM
>> To: softimage@listproc.autodesk.com
>> Subject: Re: An Open Letter to Carl Bass
>> 
>> What I still don't understand is why Autodesk cannot still deliver Softimage 
>> last version to Max or Maya suite, bundle or whatever name it has.
>> I know they've saying a lot of reasons, but really none of them makes 
>> anysense to me.
>> 
>> After all we will be buying Maya, MAX seats to get Softimage.  It still 
>> means revenue from them for a software they are going to stop devoloping, 
>> addressing bugs or fixes.
>> Ok. Don't sell Softimage seats perse, but package Softimage like Toxic.  Let 
>> the user decide what tool he wants to work with.  Just keep the Send to 
>> Softimage button regardless of the Maya version.
>> This is no additional cost to Autodesk.
>> 
>> Is this too much to ask?
>> 
>> 
>> 
>> ---
>> Emilio Hernández   VFX & 3D animation.
>> 
>> 2014-03-24 12:23 GMT-06:00 Nuno Conceicao 
>> mailto:nunoalexconcei...@gmail.com>>:
>> So for what I understood you can buy your first license only till the 28th 
>> then after this you are able to purchase more.
>> If you have no licenses after this date you wont be able to purchase 
>> Softimage anymore... :( So I would suggest you get in touch with a 
>> retailer asap, he will be able to confirm this info obviously
>> 
>> 
>> On Mon, Mar 24, 2014 at 6:19 PM, Nuno Conceicao 
>> mailto:nunoalexconcei...@gmail.com>> wrote:
>> I think you have until the 28th March to be able to purchase 
>> Softimage for the first time (not a current client)
>> 
>> On Mon, Mar 24, 2014 at 4:52 PM, Martin 
>> mailto:furik...@gmail.com>> wrote:
>> Hi Maurice,
>> Where can I have more info about this ? I was contemplating the possibility 
>> to buy a few licenses in the near future before the EOL announcement because 
>> I will most probably have some SI projects on my own and I don't have a 
>> commercial license right now (I work with my current employer license) and 
>> may need extra hands later, so If I buy the current version would I be able 
>> to purchase a few more seats later? Or am I too late for this?
>> 
>> Thanks
>> 
>> Martin
>> Sent from my iPhone
>> 
>>> On 2014/03/25, at 1:07, Maurice Patel 
>>> mailto:maurice.pa...@autodesk.com>> 
>>> wrote
>>> 
>>> Softimage will be available too but under slightly different conditions: 
>>> prior version usage.
>> 
>> 
>> 
>> 
> 

<>

RE: An Open Letter to Carl Bass

2014-03-24 Thread Maurice Patel
To a certain extent yes we had other plans for those products
maurice

Maurice Patel
Autodesk : Tél:  514 954-7134

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Perryharovas
Sent: Monday, March 24, 2014 6:35 PM
To: softimage@listproc.autodesk.com
Subject: Re: An Open Letter to Carl Bass

I guess the costs Maurice spoke of (with keeping something in their system) 
that is associated with Toxik and Matchmover, is  more palatable for those 
products to Autodesk than it is if it was for Softimage. How can these two be 
available with no EULA, but Softimage gets buried and we won't be able to even 
buy it???



Sent from my iPhone
Please excuse typos and
brief replies.
Thank you!

On Mar 24, 2014, at 3:58 PM, Andres Stephens 
mailto:drais...@outlook.com>> wrote:
I hope this too will happen to SI, don’t snuff it out of existence after April 
2016... I would throw money into Maya or Max, or an Autodesk Subscription if 
only I still could use SI on the side - begrudgingly, but I would if I could 
(after two years and beyond).
-Draise

From: Chris Vienneau
Sent: ‎Monday‎, ‎March‎ ‎24‎, ‎2014 ‎14‎:‎52‎ ‎
To: softimage@listproc.autodesk.com

Toxik and Matchmover will be available on Autodesk xchange in a week or two 
with no eula. You won't need a license to use them anymore. 
http://apps.exchange.autodesk.com/MAYA/en/Home/Index .



cv/


From: 
softimage-boun...@listproc.autodesk.com
 
[softimage-boun...@listproc.autodesk.com]
 on behalf of Maurice Patel 
[maurice.pa...@autodesk.com]
Sent: Monday, March 24, 2014 3:48 PM
To: softimage@listproc.autodesk.com
Subject: RE: An Open Letter to Carl Bass

Hi Emilio,
I am not sure I follow the question
Maurice

Maurice Patel
Autodesk : Tél:  514 954-7134

From: 
softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
Sent: Monday, March 24, 2014 3:44 PM
To: softimage@listproc.autodesk.com
Subject: Re: An Open Letter to Carl Bass

Thank you for your response Maurice.
Another question.  Are you still going to include Toxic after 2 years if I am 
new customer?  fe.  If I open a new studio and I want to buy brand new seats of 
Maya, MAX?



---
Emilio Hernández   VFX & 3D animation.

2014-03-24 13:27 GMT-06:00 Maurice Patel 
mailto:maurice.pa...@autodesk.com>>:
The bundle is a transition bundle therefore it is only for those who already 
have Softimage to get access to Maya or 3s Max for free
Existing customers can also purchase new seats to increase capacity if they 
need to
Softimage is discontinued from sale because we would prefer for anyone starting 
a career or a business not to do so on a product we are no longer developing. 
However if you really want it there is an option: Softimage will be in the 
Ultimate Suite for 2 more years, If you are a student with an accredited 
institution you should qualify for special discount rate too.
BTW - everything has a cost and implementing and maintaining offerings in our 
systems is not trivial
Maurice


Maurice Patel
Autodesk : Tél:  514 954-7134
From: 
softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.com>]
 On Behalf Of Emilio Hernandez
Sent: Monday, March 24, 2014 2:59 PM
To: 
softimage@listproc.autodesk.com
Subject: Re: An Open Letter to Carl Bass
What I still don't understand is why Autodesk cannot still deliver Softimage 
last version to Max or Maya suite, bundle or whatever name it has.
I know they've saying a lot of reasons, but really none of them makes anysense 
to me.

After all we will be buying Maya, MAX seats to get Softimage.  It still means 
revenue from them for a software they are going to stop devoloping, addressing 
bugs or fixes.
Ok. Don't sell Softimage seats perse, but package Softimage like Toxic.  Let 
the user decide what tool he wants to work with.  Just keep the Send to 
Softimage button regardless of the Maya version.
This is no additional cost to Autodesk.

Is this too much to ask?



---
Emilio Hernández   VFX & 3D animation.
2014-03-24 12:23 GMT-06:00 Nuno Conceicao 
mailto:nunoalexconcei...@gmail.com>

Re: An Open Letter to Carl Bass

2014-03-24 Thread Jason S





On 03/24/14 12:07, Maurice Patel wrote:
  Hi Jason
You can no longer purchase either Composite (Toxik) or Combustion from Autodesk as products. Toxik is available if you buy Maya or 3ds Max. Softimage will be available too but under slightly different conditions: prior version usage. 

[...]
  


Hi Maurice, I knew they were not "sold" but served as examples of how
it was -entirely possible- to have minimally maintained apps.
(and how "not possible" was hard to beleive)

And I actually did see Combustion sold in a few places such as here
but I guess that would be like residual "off the shelf" leftovers.. 

BUT it WAS officially offered at least  *up to 2011* from it's product
page. 
(~4 years later.. and not just to existing customers)  


Also if I may, the very (very) partial reversal did make you (not
reffering to "you" personally) look quite generous, 
yet correct me if I'm wrong, but while it now technically possible for
existing customers to get more seats within that *2* years, 
doesn't restraining that possibility -exclusively- to the included
version in the Suite, 
make getting more Softimage seats like ~2x the price?

And saying you could now use your existing SI as long as you wished.. 
does it mean that previously you could prevent perpetual SI's from
working or being rightfully used?..  (wow)
.. well if so, thank you! (not "you" personally) for
not being just *completely* .. (can't find the words.)

So all the "reversal" mostly meant was the ability for people on
subsciption to continue to have their SI's work at all (for 2 yrs),
(if they decided to continue the with a supported software)
and the ability to get more seats (included in suites only).  Man.. How
*considerate*.
On 03/24/14 12:07, Maurice Patel wrote:
  [...]

The software industry is full of companies buying tech and discontinuing tech. 

It is not unique to Autodesk and it is not unique to large companies and it is particularly prevalent in the entertainment industry.

Maurice

I completely agree with you that this sort of behavior (competition
elimination) can be petty widespread.  

Yet the question of that widespreadness making such moves any less
wrong, can be very questionable to say the least.


How many people worked on SI, and what could it do that either others
could not, or could not as fast or as well? 
and that's just the beginning of it...

(have these questions been at-all asked or weighed?) 

Cause those are the true consequences, all in the name of saving
whatever would have involved bare minimal "support"+logistics of
something kept available, and/or perhaps a handful of seats becoming
Maya.

Thanks,
J













Re: An Open Letter to Carl Bass

2014-03-24 Thread Perryharovas
I guess the costs Maurice spoke of (with keeping something in their system) 
that is associated with Toxik and Matchmover, is  more palatable for those 
products to Autodesk than it is if it was for Softimage. How can these two be 
available with no EULA, but Softimage gets buried and we won't be able to even 
buy it???



Sent from my iPhone
Please excuse typos and
brief replies. 
Thank you!

> On Mar 24, 2014, at 3:58 PM, Andres Stephens  wrote:
> 
> I hope this too will happen to SI, don’t snuff it out of existence after 
> April 2016... I would throw money into Maya or Max, or an Autodesk 
> Subscription if only I still could use SI on the side - begrudgingly, but I 
> would if I could (after two years and beyond). 
> -Draise
>  
> From: Chris Vienneau
> Sent: ‎Monday‎, ‎March‎ ‎24‎, ‎2014 ‎14‎:‎52‎ ‎
> To: softimage@listproc.autodesk.com
>  
> Toxik and Matchmover will be available on Autodesk xchange in a week or two 
> with no eula. You won't need a license to use them anymore. 
> http://apps.exchange.autodesk.com/MAYA/en/Home/Index .
> 
> 
> 
> cv/
> 
> 
> From: softimage-boun...@listproc.autodesk.com 
> [softimage-boun...@listproc.autodesk.com] on behalf of Maurice Patel 
> [maurice.pa...@autodesk.com]
> Sent: Monday, March 24, 2014 3:48 PM
> To: softimage@listproc.autodesk.com
> Subject: RE: An Open Letter to Carl Bass
> 
> Hi Emilio,
> I am not sure I follow the question
> Maurice
> 
> Maurice Patel
> Autodesk : Tél:  514 954-7134
> 
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
> Sent: Monday, March 24, 2014 3:44 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: An Open Letter to Carl Bass
> 
> Thank you for your response Maurice.
> Another question.  Are you still going to include Toxic after 2 years if I am 
> new customer?  fe.  If I open a new studio and I want to buy brand new seats 
> of Maya, MAX?
> 
> 
> 
> ---
> Emilio Hernández   VFX & 3D animation.
> 
> 2014-03-24 13:27 GMT-06:00 Maurice Patel 
> mailto:maurice.pa...@autodesk.com>>:
> The bundle is a transition bundle therefore it is only for those who already 
> have Softimage to get access to Maya or 3s Max for free
> Existing customers can also purchase new seats to increase capacity if they 
> need to
> Softimage is discontinued from sale because we would prefer for anyone 
> starting a career or a business not to do so on a product we are no longer 
> developing. However if you really want it there is an option: Softimage will 
> be in the Ultimate Suite for 2 more years, If you are a student with an 
> accredited institution you should qualify for special discount rate too.
> BTW - everything has a cost and implementing and maintaining offerings in our 
> systems is not trivial
> Maurice
> 
> 
> Maurice Patel
> Autodesk : Tél:  514 954-7134
> From: 
> softimage-boun...@listproc.autodesk.com
>  
> [mailto:softimage-boun...@listproc.autodesk.com]
>  On Behalf Of Emilio Hernandez
> Sent: Monday, March 24, 2014 2:59 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: An Open Letter to Carl Bass
> What I still don't understand is why Autodesk cannot still deliver Softimage 
> last version to Max or Maya suite, bundle or whatever name it has.
> I know they've saying a lot of reasons, but really none of them makes 
> anysense to me.
> 
> After all we will be buying Maya, MAX seats to get Softimage.  It still means 
> revenue from them for a software they are going to stop devoloping, 
> addressing bugs or fixes.
> Ok. Don't sell Softimage seats perse, but package Softimage like Toxic.  Let 
> the user decide what tool he wants to work with.  Just keep the Send to 
> Softimage button regardless of the Maya version.
> This is no additional cost to Autodesk.
> 
> Is this too much to ask?
> 
> 
> 
> ---
> Emilio Hernández   VFX & 3D animation.
> 2014-03-24 12:23 GMT-06:00 Nuno Conceicao 
> mailto:nunoalexconcei...@gmail.com>>>:
> So for what I understood you can buy your first license only till the 28th 
> then after this you are able to purchase more.
> If you have no licenses after this date you wont be able to purchase 
> Softimage anymore... :(
> So I would suggest you get in touch with a retailer asap, he will be able to 
> confirm this info obviously
> 
> On Mon, Mar 24, 2014 at 6:19 PM, Nuno Conceicao 
> mailto:nunoalexconcei...@gmail.com>>>
>  wrote:
> I think you have until the 28th March to be able to purchase Softimage for 
> the first time (not a current client)
> On Mon, Mar 24, 2014 at 4:52 PM, Martin 
> mailto:furik...@gmail.

Re: An Open Letter to Carl Bass

2014-03-24 Thread Perryharovas
+1




> On Mar 24, 2014, at 4:36 PM, Martin  wrote:
> 
> Hi Maurice
> 
> I don't think anyone who is going to start a CG career will do it based on SI 
> even if you don't stop selling it for a few months or years! It isn't logic 
> to do it. Only those who are already Softimage users and have Softimage based 
> projects running will need new licenses to use a few years more.
> 
> There are still too many projects based on Softimage in the industry and we 
> need to be able to buy Softimage licenses for at least a year or two to be 
> able to pick those jobs and finish them!
> 
> I was planning to buy one license soon, go freelance and probably buy a few 
> more later before the announcement. So should I just give up and don't take 
> those jobs ? just because you decided that that was the best solution for us? 
> You should have give us time to plan what to do with our business.
> 
> Isn't it bad enough that you discontinue, without warning, the best tool we 
> have to make a living ?
> 
> Martin
> Sent from my iPhone
> 
>> On 2014/03/25, at 4:27, Maurice Patel  wrote:
>> 
>> The bundle is a transition bundle therefore it is only for those who already 
>> have Softimage to get access to Maya or 3s Max for free
>> Existing customers can also purchase new seats to increase capacity if they 
>> need to
>> Softimage is discontinued from sale because we would prefer for anyone 
>> starting a career or a business not to do so on a product we are no longer 
>> developing. However if you really want it there is an option: Softimage will 
>> be in the Ultimate Suite for 2 more years, If you are a student with an 
>> accredited institution you should qualify for special discount rate too.
>> BTW - everything has a cost and implementing and maintaining offerings in 
>> our systems is not trivial
>> Maurice
>> 
>> 
>> Maurice Patel
>> Autodesk : Tél:  514 954-7134
>> 
>> From: softimage-boun...@listproc.autodesk.com 
>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio 
>> Hernandez
>> Sent: Monday, March 24, 2014 2:59 PM
>> To: softimage@listproc.autodesk.com
>> Subject: Re: An Open Letter to Carl Bass
>> 
>> What I still don't understand is why Autodesk cannot still deliver Softimage 
>> last version to Max or Maya suite, bundle or whatever name it has.
>> I know they've saying a lot of reasons, but really none of them makes 
>> anysense to me.
>> 
>> After all we will be buying Maya, MAX seats to get Softimage.  It still 
>> means revenue from them for a software they are going to stop devoloping, 
>> addressing bugs or fixes.
>> Ok. Don't sell Softimage seats perse, but package Softimage like Toxic.  Let 
>> the user decide what tool he wants to work with.  Just keep the Send to 
>> Softimage button regardless of the Maya version.
>> This is no additional cost to Autodesk.
>> 
>> Is this too much to ask?
>> 
>> 
>> 
>> ---
>> Emilio Hernández   VFX & 3D animation.
>> 
>> 2014-03-24 12:23 GMT-06:00 Nuno Conceicao 
>> mailto:nunoalexconcei...@gmail.com>>:
>> So for what I understood you can buy your first license only till the 28th 
>> then after this you are able to purchase more.
>> If you have no licenses after this date you wont be able to purchase 
>> Softimage anymore... :(
>> So I would suggest you get in touch with a retailer asap, he will be able to 
>> confirm this info obviously
>> 
>> 
>> On Mon, Mar 24, 2014 at 6:19 PM, Nuno Conceicao 
>> mailto:nunoalexconcei...@gmail.com>> wrote:
>> I think you have until the 28th March to be able to purchase Softimage for 
>> the first time (not a current client)
>> 
>> On Mon, Mar 24, 2014 at 4:52 PM, Martin 
>> mailto:furik...@gmail.com>> wrote:
>> Hi Maurice,
>> Where can I have more info about this ? I was contemplating the possibility 
>> to buy a few licenses in the near future before the EOL announcement because 
>> I will most probably have some SI projects on my own and I don't have a 
>> commercial license right now (I work with my current employer license) and 
>> may need extra hands later, so If I buy the current version would I be able 
>> to purchase a few more seats later? Or am I too late for this?
>> 
>> Thanks
>> 
>> Martin
>> Sent from my iPhone
>> 
>>> On 2014/03/25, at 1:07, Maurice Patel 
>>> mailto:maurice.pa...@autodesk.com>> wrote
>>> 
>>> Softimage will be available too but under slightly different conditions: 
>>> prior version usage.
>> 
>> 
>> 
>> 
> 



Re: Re[2]: ICE trigger animation?

2014-03-24 Thread Eugene Flormata
in AE we do a lot of 3D things with element3d plugin from videocopilot
https://www.videocopilot.net/products/element/

they have an animation engine for procedural type things. limited to a
degree but still pretty simple

our clients like to change their minds all the time and expect fast turn
arounds
so sometimes not even having renders at sub 1 minute are fast enough if you
want to go home at a reasonable time.

element is an opengl rendering solution. so you can get like 30 frames a
minute sometimes. just takes some compositing.
useful for icon type motion graphics or text


Packing UVS in Softimage

2014-03-24 Thread David Rivera
Hi everyone. I saw a video (i think it was the new features on 2012) where they 
showed how to 

pack uvs. I remember there was a bunch of elephants, and the guy explaining 
grabbed all of them
and arranged them for uv packing from the unfold menu.

I have not seen that video again. Today I needed to recreate that workflow for 
a bunch of objects tied
together on a single proyection (pack uvs) and the only thing I found was this:
http://www.screencast.com/t/yWkUipBZvkv

But I know that other uv packing video with the elephants it´s out there on 
youtube, but I can´t seem
to find it.

Could anyone point me in the right direction with the name of the video or at 
least a close result
to show how the UV packing from the unfold menu works?
Thanks.

Cheers.

 
David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel

Re: An Open Letter to Carl Bass

2014-03-24 Thread Martin
Hi Maurice

I don't think anyone who is going to start a CG career will do it based on SI 
even if you don't stop selling it for a few months or years! It isn't logic to 
do it. Only those who are already Softimage users and have Softimage based 
projects running will need new licenses to use a few years more.

There are still too many projects based on Softimage in the industry and we 
need to be able to buy Softimage licenses for at least a year or two to be able 
to pick those jobs and finish them!

I was planning to buy one license soon, go freelance and probably buy a few 
more later before the announcement. So should I just give up and don't take 
those jobs ? just because you decided that that was the best solution for us? 
You should have give us time to plan what to do with our business.

Isn't it bad enough that you discontinue, without warning, the best tool we 
have to make a living ?

Martin
Sent from my iPhone

> On 2014/03/25, at 4:27, Maurice Patel  wrote:
> 
> The bundle is a transition bundle therefore it is only for those who already 
> have Softimage to get access to Maya or 3s Max for free
> Existing customers can also purchase new seats to increase capacity if they 
> need to
> Softimage is discontinued from sale because we would prefer for anyone 
> starting a career or a business not to do so on a product we are no longer 
> developing. However if you really want it there is an option: Softimage will 
> be in the Ultimate Suite for 2 more years, If you are a student with an 
> accredited institution you should qualify for special discount rate too.
> BTW - everything has a cost and implementing and maintaining offerings in our 
> systems is not trivial
> Maurice
> 
> 
> Maurice Patel
> Autodesk : Tél:  514 954-7134
> 
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
> Sent: Monday, March 24, 2014 2:59 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: An Open Letter to Carl Bass
> 
> What I still don't understand is why Autodesk cannot still deliver Softimage 
> last version to Max or Maya suite, bundle or whatever name it has.
> I know they've saying a lot of reasons, but really none of them makes 
> anysense to me.
> 
> After all we will be buying Maya, MAX seats to get Softimage.  It still means 
> revenue from them for a software they are going to stop devoloping, 
> addressing bugs or fixes.
> Ok. Don't sell Softimage seats perse, but package Softimage like Toxic.  Let 
> the user decide what tool he wants to work with.  Just keep the Send to 
> Softimage button regardless of the Maya version.
> This is no additional cost to Autodesk.
> 
> Is this too much to ask?
> 
> 
> 
> ---
> Emilio Hernández   VFX & 3D animation.
> 
> 2014-03-24 12:23 GMT-06:00 Nuno Conceicao 
> mailto:nunoalexconcei...@gmail.com>>:
> So for what I understood you can buy your first license only till the 28th 
> then after this you are able to purchase more.
> If you have no licenses after this date you wont be able to purchase 
> Softimage anymore... :(
> So I would suggest you get in touch with a retailer asap, he will be able to 
> confirm this info obviously
> 
> 
> On Mon, Mar 24, 2014 at 6:19 PM, Nuno Conceicao 
> mailto:nunoalexconcei...@gmail.com>> wrote:
> I think you have until the 28th March to be able to purchase Softimage for 
> the first time (not a current client)
> 
> On Mon, Mar 24, 2014 at 4:52 PM, Martin 
> mailto:furik...@gmail.com>> wrote:
> Hi Maurice,
> Where can I have more info about this ? I was contemplating the possibility 
> to buy a few licenses in the near future before the EOL announcement because 
> I will most probably have some SI projects on my own and I don't have a 
> commercial license right now (I work with my current employer license) and 
> may need extra hands later, so If I buy the current version would I be able 
> to purchase a few more seats later? Or am I too late for this?
> 
> Thanks
> 
> Martin
> Sent from my iPhone
> 
>> On 2014/03/25, at 1:07, Maurice Patel 
>> mailto:maurice.pa...@autodesk.com>> wrote
>> 
>> Softimage will be available too but under slightly different conditions: 
>> prior version usage.
> 
> 
> 
> 



Re: An Open Letter to Carl Bass

2014-03-24 Thread Emilio Hernandez
---
Emilio Hernández   VFX & 3D animation.


2014-03-24 13:58 GMT-06:00 Andres Stephens :

> I hope this too will happen to SI, don't snuff it out of existence after
> April 2016... I would throw money into Maya or Max, or an Autodesk
> Subscription if only I still could use SI on the side - begrudgingly, but I
> would if I could (after two years and beyond).
> -Draise
>
> *From:* Chris Vienneau
> *Sent:* Monday, March 24, 2014 14:52 
> *To:* softimage@listproc.autodesk.com
>
> Toxik and Matchmover will be available on Autodesk xchange in a week or
> two with no eula. You won't need a license to use them anymore.
> http://apps.exchange.autodesk.com/MAYA/en/Home/Index .
>
>
>
> cv/
>
> 
> From: softimage-boun...@listproc.autodesk.com [
> softimage-boun...@listproc.autodesk.com] on behalf of Maurice Patel [
> maurice.pa...@autodesk.com]
> Sent: Monday, March 24, 2014 3:48 PM
> To: softimage@listproc.autodesk.com
> Subject: RE: An Open Letter to Carl Bass
>
> Hi Emilio,
> I am not sure I follow the question
> Maurice
>
> Maurice Patel
> Autodesk : Tél:  514 954-7134
>
> From: softimage-boun...@listproc.autodesk.com [
> mailto:softimage-boun...@listproc.autodesk.com]
> On Behalf Of Emilio Hernandez
> Sent: Monday, March 24, 2014 3:44 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: An Open Letter to Carl Bass
>
> Thank you for your response Maurice.
> Another question.  Are you still going to include Toxic after 2 years if I
> am new customer?  fe.  If I open a new studio and I want to buy brand new
> seats of Maya, MAX?
>
>
>
> ---
> Emilio Hernández   VFX & 3D animation.
>
> 2014-03-24 13:27 GMT-06:00 Maurice Patel  >:
> The bundle is a transition bundle therefore it is only for those who
> already have Softimage to get access to Maya or 3s Max for free
> Existing customers can also purchase new seats to increase capacity if
> they need to
> Softimage is discontinued from sale because we would prefer for anyone
> starting a career or a business not to do so on a product we are no longer
> developing. However if you really want it there is an option: Softimage
> will be in the Ultimate Suite for 2 more years, If you are a student with
> an accredited institution you should qualify for special discount rate too.
> BTW - everything has a cost and implementing and maintaining offerings in
> our systems is not trivial
> Maurice
>
>
> Maurice Patel
> Autodesk : Tél:  514 954-7134
> From: softimage-boun...@listproc.autodesk.com softimage-boun...@listproc.autodesk.com> [
> mailto:softimage-boun...@listproc.autodesk.com>]
> On Behalf Of Emilio Hernandez
> Sent: Monday, March 24, 2014 2:59 PM
> To: softimage@listproc.autodesk.com >
> Subject: Re: An Open Letter to Carl Bass
> What I still don't understand is why Autodesk cannot still deliver
> Softimage last version to Max or Maya suite, bundle or whatever name it has.
> I know they've saying a lot of reasons, but really none of them makes
> anysense to me.
>
> After all we will be buying Maya, MAX seats to get Softimage.  It still
> means revenue from them for a software they are going to stop devoloping,
> addressing bugs or fixes.
> Ok. Don't sell Softimage seats perse, but package Softimage like Toxic.
> Let the user decide what tool he wants to work with.  Just keep the Send to
> Softimage button regardless of the Maya version.
> This is no additional cost to Autodesk.
>
> Is this too much to ask?
>
>
>
> ---
> Emilio Hernández   VFX & 3D animation.
> 2014-03-24 12:23 GMT-06:00 Nuno Conceicao   >>:
> So for what I understood you can buy your first license only till the 28th
> then after this you are able to purchase more.
> If you have no licenses after this date you wont be able to purchase
> Softimage anymore... :(
> So I would suggest you get in touch with a retailer asap, he will be able
> to confirm this info obviously
>
> On Mon, Mar 24, 2014 at 6:19 PM, Nuno Conceicao <
> nunoalexconcei...@gmail.com nunoalexconcei...@gmail.com>> wrote:
> I think you have until the 28th March to be able to purchase Softimage for
> the first time (not a current client)
> On Mon, Mar 24, 2014 at 4:52 PM, Martin  furik...@gmail.com>>>
> wrote:
> Hi Maurice,
> Where can I have more info about this ? I was contemplating the
> possibility to buy a few licenses in the near future before the EOL
> announcement because I will most probably have some SI projects on my own
> and I don't have a com

Re: An Open Letter to Carl Bass

2014-03-24 Thread Andres Stephens
I hope this too will happen to SI, don’t snuff it out of existence after April 
2016... I would throw money into Maya or Max, or an Autodesk Subscription if 
only I still could use SI on the side - begrudgingly, but I would if I could 
(after two years and beyond). 



-Draise



From: Chris Vienneau
Sent: ‎Monday‎, ‎March‎ ‎24‎, ‎2014 ‎14‎:‎52‎ ‎
To: softimage@listproc.autodesk.com


Toxik and Matchmover will be available on Autodesk xchange in a week or two 
with no eula. You won't need a license to use them anymore. 
http://apps.exchange.autodesk.com/MAYA/en/Home/Index .



cv/


From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Maurice Patel 
[maurice.pa...@autodesk.com]
Sent: Monday, March 24, 2014 3:48 PM
To: softimage@listproc.autodesk.com
Subject: RE: An Open Letter to Carl Bass

Hi Emilio,
I am not sure I follow the question
Maurice

Maurice Patel
Autodesk : Tél:  514 954-7134

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
Sent: Monday, March 24, 2014 3:44 PM
To: softimage@listproc.autodesk.com
Subject: Re: An Open Letter to Carl Bass

Thank you for your response Maurice.
Another question.  Are you still going to include Toxic after 2 years if I am 
new customer?  fe.  If I open a new studio and I want to buy brand new seats of 
Maya, MAX?



---
Emilio Hernández   VFX & 3D animation.

2014-03-24 13:27 GMT-06:00 Maurice Patel 
mailto:maurice.pa...@autodesk.com>>:
The bundle is a transition bundle therefore it is only for those who already 
have Softimage to get access to Maya or 3s Max for free
Existing customers can also purchase new seats to increase capacity if they 
need to
Softimage is discontinued from sale because we would prefer for anyone starting 
a career or a business not to do so on a product we are no longer developing. 
However if you really want it there is an option: Softimage will be in the 
Ultimate Suite for 2 more years, If you are a student with an accredited 
institution you should qualify for special discount rate too.
BTW - everything has a cost and implementing and maintaining offerings in our 
systems is not trivial
Maurice


Maurice Patel
Autodesk : Tél:  514 954-7134
From: 
softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Emilio Hernandez
Sent: Monday, March 24, 2014 2:59 PM
To: softimage@listproc.autodesk.com
Subject: Re: An Open Letter to Carl Bass
What I still don't understand is why Autodesk cannot still deliver Softimage 
last version to Max or Maya suite, bundle or whatever name it has.
I know they've saying a lot of reasons, but really none of them makes anysense 
to me.

After all we will be buying Maya, MAX seats to get Softimage.  It still means 
revenue from them for a software they are going to stop devoloping, addressing 
bugs or fixes.
Ok. Don't sell Softimage seats perse, but package Softimage like Toxic.  Let 
the user decide what tool he wants to work with.  Just keep the Send to 
Softimage button regardless of the Maya version.
This is no additional cost to Autodesk.

Is this too much to ask?



---
Emilio Hernández   VFX & 3D animation.
2014-03-24 12:23 GMT-06:00 Nuno Conceicao 
mailto:nunoalexconcei...@gmail.com>>>:
So for what I understood you can buy your first license only till the 28th then 
after this you are able to purchase more.
If you have no licenses after this date you wont be able to purchase Softimage 
anymore... :(
So I would suggest you get in touch with a retailer asap, he will be able to 
confirm this info obviously

On Mon, Mar 24, 2014 at 6:19 PM, Nuno Conceicao 
mailto:nunoalexconcei...@gmail.com>>>
 wrote:
I think you have until the 28th March to be able to purchase Softimage for the 
first time (not a current client)
On Mon, Mar 24, 2014 at 4:52 PM, Martin 
mailto:furik...@gmail.com>>>
 wrote:
Hi Maurice,
Where can I have more info about this ? I was contemplating the possibility to 
buy a few licenses in the near future before the EOL announcement because I 
will most probably have some SI projects on my own and I don't have a 
commercial license right now (I work with my current employer license) and may 
need extra hands later, so If I buy the current version would I be able to 
purchase a few more seats later? Or am I too late for this?

Thanks

Martin
Sent from my iPhone
> On 2014/03/25, at 1:07, Maurice Patel 
> mailto:maurice.pa...@autodesk.com>

RE: An Open Letter to Carl Bass

2014-03-24 Thread Chris Vienneau
Toxik and Matchmover will be available on Autodesk xchange in a week or two 
with no eula. You won't need a license to use them anymore. 
http://apps.exchange.autodesk.com/MAYA/en/Home/Index .



cv/


From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Maurice Patel 
[maurice.pa...@autodesk.com]
Sent: Monday, March 24, 2014 3:48 PM
To: softimage@listproc.autodesk.com
Subject: RE: An Open Letter to Carl Bass

Hi Emilio,
I am not sure I follow the question
Maurice

Maurice Patel
Autodesk : Tél:  514 954-7134

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
Sent: Monday, March 24, 2014 3:44 PM
To: softimage@listproc.autodesk.com
Subject: Re: An Open Letter to Carl Bass

Thank you for your response Maurice.
Another question.  Are you still going to include Toxic after 2 years if I am 
new customer?  fe.  If I open a new studio and I want to buy brand new seats of 
Maya, MAX?



---
Emilio Hernández   VFX & 3D animation.

2014-03-24 13:27 GMT-06:00 Maurice Patel 
mailto:maurice.pa...@autodesk.com>>:
The bundle is a transition bundle therefore it is only for those who already 
have Softimage to get access to Maya or 3s Max for free
Existing customers can also purchase new seats to increase capacity if they 
need to
Softimage is discontinued from sale because we would prefer for anyone starting 
a career or a business not to do so on a product we are no longer developing. 
However if you really want it there is an option: Softimage will be in the 
Ultimate Suite for 2 more years, If you are a student with an accredited 
institution you should qualify for special discount rate too.
BTW - everything has a cost and implementing and maintaining offerings in our 
systems is not trivial
Maurice


Maurice Patel
Autodesk : Tél:  514 954-7134
From: 
softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Emilio Hernandez
Sent: Monday, March 24, 2014 2:59 PM
To: softimage@listproc.autodesk.com
Subject: Re: An Open Letter to Carl Bass
What I still don't understand is why Autodesk cannot still deliver Softimage 
last version to Max or Maya suite, bundle or whatever name it has.
I know they've saying a lot of reasons, but really none of them makes anysense 
to me.

After all we will be buying Maya, MAX seats to get Softimage.  It still means 
revenue from them for a software they are going to stop devoloping, addressing 
bugs or fixes.
Ok. Don't sell Softimage seats perse, but package Softimage like Toxic.  Let 
the user decide what tool he wants to work with.  Just keep the Send to 
Softimage button regardless of the Maya version.
This is no additional cost to Autodesk.

Is this too much to ask?



---
Emilio Hernández   VFX & 3D animation.
2014-03-24 12:23 GMT-06:00 Nuno Conceicao 
mailto:nunoalexconcei...@gmail.com>>>:
So for what I understood you can buy your first license only till the 28th then 
after this you are able to purchase more.
If you have no licenses after this date you wont be able to purchase Softimage 
anymore... :(
So I would suggest you get in touch with a retailer asap, he will be able to 
confirm this info obviously

On Mon, Mar 24, 2014 at 6:19 PM, Nuno Conceicao 
mailto:nunoalexconcei...@gmail.com>>>
 wrote:
I think you have until the 28th March to be able to purchase Softimage for the 
first time (not a current client)
On Mon, Mar 24, 2014 at 4:52 PM, Martin 
mailto:furik...@gmail.com>>>
 wrote:
Hi Maurice,
Where can I have more info about this ? I was contemplating the possibility to 
buy a few licenses in the near future before the EOL announcement because I 
will most probably have some SI projects on my own and I don't have a 
commercial license right now (I work with my current employer license) and may 
need extra hands later, so If I buy the current version would I be able to 
purchase a few more seats later? Or am I too late for this?

Thanks

Martin
Sent from my iPhone
> On 2014/03/25, at 1:07, Maurice Patel 
> mailto:maurice.pa...@autodesk.com>>>
>  wrote
>
>  Softimage will be available too but under slightly different conditions: 
> prior version usage.



<>

RE: An Open Letter to Carl Bass

2014-03-24 Thread Maurice Patel
Hi Emilio,
I am not sure I follow the question
Maurice

Maurice Patel
Autodesk : Tél:  514 954-7134

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
Sent: Monday, March 24, 2014 3:44 PM
To: softimage@listproc.autodesk.com
Subject: Re: An Open Letter to Carl Bass

Thank you for your response Maurice.
Another question.  Are you still going to include Toxic after 2 years if I am 
new customer?  fe.  If I open a new studio and I want to buy brand new seats of 
Maya, MAX?



---
Emilio Hernández   VFX & 3D animation.

2014-03-24 13:27 GMT-06:00 Maurice Patel 
mailto:maurice.pa...@autodesk.com>>:
The bundle is a transition bundle therefore it is only for those who already 
have Softimage to get access to Maya or 3s Max for free
Existing customers can also purchase new seats to increase capacity if they 
need to
Softimage is discontinued from sale because we would prefer for anyone starting 
a career or a business not to do so on a product we are no longer developing. 
However if you really want it there is an option: Softimage will be in the 
Ultimate Suite for 2 more years, If you are a student with an accredited 
institution you should qualify for special discount rate too.
BTW - everything has a cost and implementing and maintaining offerings in our 
systems is not trivial
Maurice


Maurice Patel
Autodesk : Tél:  514 954-7134
From: 
softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Emilio Hernandez
Sent: Monday, March 24, 2014 2:59 PM
To: softimage@listproc.autodesk.com
Subject: Re: An Open Letter to Carl Bass
What I still don't understand is why Autodesk cannot still deliver Softimage 
last version to Max or Maya suite, bundle or whatever name it has.
I know they've saying a lot of reasons, but really none of them makes anysense 
to me.

After all we will be buying Maya, MAX seats to get Softimage.  It still means 
revenue from them for a software they are going to stop devoloping, addressing 
bugs or fixes.
Ok. Don't sell Softimage seats perse, but package Softimage like Toxic.  Let 
the user decide what tool he wants to work with.  Just keep the Send to 
Softimage button regardless of the Maya version.
This is no additional cost to Autodesk.

Is this too much to ask?



---
Emilio Hernández   VFX & 3D animation.
2014-03-24 12:23 GMT-06:00 Nuno Conceicao 
mailto:nunoalexconcei...@gmail.com>>>:
So for what I understood you can buy your first license only till the 28th then 
after this you are able to purchase more.
If you have no licenses after this date you wont be able to purchase Softimage 
anymore... :(
So I would suggest you get in touch with a retailer asap, he will be able to 
confirm this info obviously

On Mon, Mar 24, 2014 at 6:19 PM, Nuno Conceicao 
mailto:nunoalexconcei...@gmail.com>>>
 wrote:
I think you have until the 28th March to be able to purchase Softimage for the 
first time (not a current client)
On Mon, Mar 24, 2014 at 4:52 PM, Martin 
mailto:furik...@gmail.com>>>
 wrote:
Hi Maurice,
Where can I have more info about this ? I was contemplating the possibility to 
buy a few licenses in the near future before the EOL announcement because I 
will most probably have some SI projects on my own and I don't have a 
commercial license right now (I work with my current employer license) and may 
need extra hands later, so If I buy the current version would I be able to 
purchase a few more seats later? Or am I too late for this?

Thanks

Martin
Sent from my iPhone
> On 2014/03/25, at 1:07, Maurice Patel 
> mailto:maurice.pa...@autodesk.com>>>
>  wrote
>
>  Softimage will be available too but under slightly different conditions: 
> prior version usage.



<>

Re: An Open Letter to Carl Bass

2014-03-24 Thread Emilio Hernandez
Thank you for your response Maurice.

Another question.  Are you still going to include Toxic after 2 years if I
am new customer?  fe.  If I open a new studio and I want to buy brand new
seats of Maya, MAX?





---
Emilio Hernández   VFX & 3D animation.


2014-03-24 13:27 GMT-06:00 Maurice Patel :

> The bundle is a transition bundle therefore it is only for those who
> already have Softimage to get access to Maya or 3s Max for free
> Existing customers can also purchase new seats to increase capacity if
> they need to
> Softimage is discontinued from sale because we would prefer for anyone
> starting a career or a business not to do so on a product we are no longer
> developing. However if you really want it there is an option: Softimage
> will be in the Ultimate Suite for 2 more years, If you are a student with
> an accredited institution you should qualify for special discount rate too.
> BTW - everything has a cost and implementing and maintaining offerings in
> our systems is not trivial
> Maurice
>
>
> Maurice Patel
> Autodesk : Tél:  514 954-7134
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
> Sent: Monday, March 24, 2014 2:59 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: An Open Letter to Carl Bass
>
> What I still don't understand is why Autodesk cannot still deliver
> Softimage last version to Max or Maya suite, bundle or whatever name it has.
> I know they've saying a lot of reasons, but really none of them makes
> anysense to me.
>
> After all we will be buying Maya, MAX seats to get Softimage.  It still
> means revenue from them for a software they are going to stop devoloping,
> addressing bugs or fixes.
> Ok. Don't sell Softimage seats perse, but package Softimage like Toxic.
>  Let the user decide what tool he wants to work with.  Just keep the Send
> to Softimage button regardless of the Maya version.
> This is no additional cost to Autodesk.
>
> Is this too much to ask?
>
>
>
> ---
> Emilio Hernández   VFX & 3D animation.
>
> 2014-03-24 12:23 GMT-06:00 Nuno Conceicao  >:
> So for what I understood you can buy your first license only till the 28th
> then after this you are able to purchase more.
> If you have no licenses after this date you wont be able to purchase
> Softimage anymore... :(
> So I would suggest you get in touch with a retailer asap, he will be able
> to confirm this info obviously
>
>
> On Mon, Mar 24, 2014 at 6:19 PM, Nuno Conceicao <
> nunoalexconcei...@gmail.com> wrote:
> I think you have until the 28th March to be able to purchase Softimage for
> the first time (not a current client)
>
> On Mon, Mar 24, 2014 at 4:52 PM, Martin  furik...@gmail.com>> wrote:
> Hi Maurice,
> Where can I have more info about this ? I was contemplating the
> possibility to buy a few licenses in the near future before the EOL
> announcement because I will most probably have some SI projects on my own
> and I don't have a commercial license right now (I work with my current
> employer license) and may need extra hands later, so If I buy the current
> version would I be able to purchase a few more seats later? Or am I too
> late for this?
>
> Thanks
>
> Martin
> Sent from my iPhone
>
> > On 2014/03/25, at 1:07, Maurice Patel  > wrote
> >
> >  Softimage will be available too but under slightly different
> conditions: prior version usage.
>
>
>
>


Re: SI and Houdini

2014-03-24 Thread Jordi Bares
My pleasure, I am bit by bit chipping away and will certainly finish it.

And what you highlighted is very true, support and bug fixing is spectacular. I 
can't jump on a job now without knowing these guys have my back and if that 
means it is a bi more expensive so be it. Ultimately it's the client that pays 
right?

Jb

Sent from my iPhone

> On 24 Mar 2014, at 16:54, Cristobal Infante  wrote:
> 
> Thanks for all the guides Jordi, going thorugh them now!
> 
> The sidefx softimage forum is going quite strong, and I am VERY impreseed 
> with the way they respond to their users.
> 
> Check out how fast this bug was fixed:
> 
> http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=31181
> 
> 
> 
> 
> 
> 
>> On 20 March 2014 11:19, Jordi Bares  wrote:
>> Shading comparision mia material vs mantrasurface
>> 
>> http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=144207#144207
>> 
>> I am sure you guys are going to like this one.
>> 
>> 
>> Jordi Bares
>> jordiba...@gmail.com
>> 
>>> On 7 Mar 2014, at 16:59, Jordi Bares  wrote:
>>> 
>>> For those that are looking at Houdini for rigging and animation… some tiny 
>>> examples
>>> 
>>> http://www.youtube.com/watch?v=sOTBdRdClFE
>>> 
>>> http://www.youtube.com/watch?v=I-cKnahxkUo
>>> 
>>> https://www.youtube.com/watch?v=uCjsaut_XKk
>>> 
>>> http://www.youtube.com/watch?v=Eo6Lue1TMZU
>>> 
>>> https://www.youtube.com/watch?v=X9gHw3jsGMI
>>> 
>>> https://www.youtube.com/watch?v=RR1gt9BkIw4
>>> 
>>> https://www.youtube.com/watch?v=J_YVx69zub0
>>> 
>>> 
>>> Sure, the animation toolset is not great yet but the rigging toolset is 
>>> very very very powerful (imho much 
>>> 
>>> 
>>> Jordi Bares
>>> jordiba...@gmail.com
>>> 
 On 7 Mar 2014, at 16:34, Jordi Bares  wrote:
 
>>> 
 I have prepared already 2 big ones, will finish them tomorrow and post… 
 stay put.
 
 Jordi Bares
 jordiba...@gmail.com
 
> On 7 Mar 2014, at 16:16, Arvid Björn  wrote:
> 
> Fantastic work Jordi, this is exactly the perspective we need!
> 
> 
>> On Fri, Mar 7, 2014 at 4:47 PM, Gustavo Eggert Boehs 
>>  wrote:
>> Thanks for your generosity Mr. Bares. Great homework for the weekend!
>> 
>> Gustavo E Boehs
>> Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina | 
>> http://www.gustavoeb.com.br/
>> 
>> 
>> 2014-03-07 7:30 GMT-03:00 MauricioPC (gonebadfx) :
>>> You até fast. Will take a look. Thanls for the efforts.
>>> From: Jordi Bares
>>> Sent: 07/03/2014 06:57
>>> 
>>> To: softimage@listproc.autodesk.com
>>> Subject: Re: SI and Houdini
>>> 
>>> The wheels are moving… if you go to the forum 
>>> 
>>> http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=31012&start=25
>>> 
>>> you will have access to my dropbox PDFs so you can download them..
>>> 
>>> More to come.
>>> 
>>> Jordi Bares
>>> jordiba...@gmail.com
>>> 
 On 6 Mar 2014, at 23:40, Javier El Elástico  
 wrote:
 
 That it is very interesting. Jordi, where you will putting this basic 
 guides? In the Houdini Forums?
 
 El 06/03/2014 20:22, olivier jeannel escribió:
> Please, drop a line here when you have something ready.
> 
> Le 06/03/2014 11:52, Morten Bartholdy a écrit :
>> Wow, that is very geerous of you Jordi - much appreciated.
>>  
>> Morten
>>  
>> 
>> Den 6. marts 2014 kl. 10:18 skrev Jordi Bares 
>> : 
>> 
>> for those who have not read what is going on in the Houdini forums, 
>> I will be putting together some basic guides to transition to 
>> Houdini easily and maintain your workflows under the new philosophy, 
>> from partitions, to overrides, to… 
>>  
>> I may need help so guys so don't hesitate to pop and drop a line, 
>> specially if you have already done the transition.
>>  
>> see you very soon!
>> 
>> Jordi Bares
>> jordiba...@gmail.com
>> 
>> On 6 Mar 2014, at 02:33, Francisco Criado < malcriad...@gmail.com > 
>> wrote:
>> 
>> Already signed in, and must say it feels very comfortable how sidefx 
>> is receiving ex-si users! 
>> Thanks a lot!
>> F.
>> 
>> 
>> On Wednesday, March 5, 2014, Halfdan Ingvarsson < half...@sidefx.com 
>> > wrote: 
>> I was young and I needed the money! 
>> 
>> And the beer. 
>> 
>> Mmm... beer. 
>> 
>>  - ½ 
>> 
>> On 14-03-05 06:55 PM, Raffaele Fragapane wrote: 
>> On account of having furthered something like Mental Ray in the 
>> past, even if with the best intentions, I reckon all beer debt is 
>> forfeit. He's lucky he's

RE: An Open Letter to Carl Bass

2014-03-24 Thread Maurice Patel
The bundle is a transition bundle therefore it is only for those who already 
have Softimage to get access to Maya or 3s Max for free
Existing customers can also purchase new seats to increase capacity if they 
need to
Softimage is discontinued from sale because we would prefer for anyone starting 
a career or a business not to do so on a product we are no longer developing. 
However if you really want it there is an option: Softimage will be in the 
Ultimate Suite for 2 more years, If you are a student with an accredited 
institution you should qualify for special discount rate too.
BTW - everything has a cost and implementing and maintaining offerings in our 
systems is not trivial
Maurice


Maurice Patel
Autodesk : Tél:  514 954-7134

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
Sent: Monday, March 24, 2014 2:59 PM
To: softimage@listproc.autodesk.com
Subject: Re: An Open Letter to Carl Bass

What I still don't understand is why Autodesk cannot still deliver Softimage 
last version to Max or Maya suite, bundle or whatever name it has.
I know they've saying a lot of reasons, but really none of them makes anysense 
to me.

After all we will be buying Maya, MAX seats to get Softimage.  It still means 
revenue from them for a software they are going to stop devoloping, addressing 
bugs or fixes.
Ok. Don't sell Softimage seats perse, but package Softimage like Toxic.  Let 
the user decide what tool he wants to work with.  Just keep the Send to 
Softimage button regardless of the Maya version.
This is no additional cost to Autodesk.

Is this too much to ask?



---
Emilio Hernández   VFX & 3D animation.

2014-03-24 12:23 GMT-06:00 Nuno Conceicao 
mailto:nunoalexconcei...@gmail.com>>:
So for what I understood you can buy your first license only till the 28th then 
after this you are able to purchase more.
If you have no licenses after this date you wont be able to purchase Softimage 
anymore... :(
So I would suggest you get in touch with a retailer asap, he will be able to 
confirm this info obviously


On Mon, Mar 24, 2014 at 6:19 PM, Nuno Conceicao 
mailto:nunoalexconcei...@gmail.com>> wrote:
I think you have until the 28th March to be able to purchase Softimage for the 
first time (not a current client)

On Mon, Mar 24, 2014 at 4:52 PM, Martin 
mailto:furik...@gmail.com>> wrote:
Hi Maurice,
Where can I have more info about this ? I was contemplating the possibility to 
buy a few licenses in the near future before the EOL announcement because I 
will most probably have some SI projects on my own and I don't have a 
commercial license right now (I work with my current employer license) and may 
need extra hands later, so If I buy the current version would I be able to 
purchase a few more seats later? Or am I too late for this?

Thanks

Martin
Sent from my iPhone

> On 2014/03/25, at 1:07, Maurice Patel 
> mailto:maurice.pa...@autodesk.com>> wrote
>
>  Softimage will be available too but under slightly different conditions: 
> prior version usage.



<>

Re: An Open Letter to Carl Bass

2014-03-24 Thread Mirko Jankovic
Because everyone will contninue to see and become aware how much better SI
is and starts wondering wtf they are paying for??


On Mon, Mar 24, 2014 at 8:07 PM, Christoph Muetze wrote:

>  On 24/03/14 19:59, Emilio Hernandez wrote:
>
>  Ok. Don't sell Softimage seats perse, but package Softimage like Toxic.
> Let the user decide what tool he wants to work with.
>
>
> +1
>
> i'd be really interested in an answer from Maurice why we can't have Soft
> in the future the way we have Toxic right now.
>
> Cheers!
> Chris
>


Re: LUTs in region render clipping

2014-03-24 Thread Simon van de Lagemaat
Here's what my comp guy is saying. Seems like most people who have success
aren't converting their luts but instead are creating them from scratch.

"We're converting a 3dl lut with ociobakelut

We're using ociobakelut with config-free baking.

We want to convert it to a .csp file to use in XSI

current command is

ociobakelut --lut lut.3dl --format cinespace lut.csp

However when we  load the lut.csp into soft without pre-conditioning we
don't get a match? Colour kinda looks ballpark but it looks over exposed

Loading the .csp back into nuke and it matches with the .3dl ?"


On Mon, Mar 24, 2014 at 10:52 AM, Andy Jones  wrote:

> Maybe you need to add a shaperspace?
>
> ociobakelut.exe --iconfig  --format cinespace
> --inputspace  shaperspace lg10 --outputspace 
> --looks  
>
>
> On Mon, Mar 24, 2014 at 8:58 AM, Simon van de Lagemaat <
> si...@theembassyvfx.com> wrote:
>
>> 2013 w the sp
>>
>>
>> On Monday, March 24, 2014, Jens Lindgren 
>> wrote:
>>
>>> What version of Softimage are you using?
>>>
>>> /Jens
>>>
>>>
>>> On Sat, Mar 22, 2014 at 12:11 AM, Simon van de Lagemaat <
>>> si...@theembassyvfx.com> wrote:
>>>
 Trying to get a show lut going in the region render and we're getting
 consistent clipping in the highlights no matter what type of lut (csp and
 cube) we try and no amount of preconditioning is helping... is this just a
 case of the region render not being fp?  Is there a possible fix for this
 I'm not aware of?

>>>
>>>
>>>
>>> --
>>> Jens Lindgren
>>> --
>>> Lead Technical Director
>>> Magoo 3D Studios 
>>>
>>
>


Re: An Open Letter to Carl Bass

2014-03-24 Thread Christoph Muetze

On 24/03/14 19:59, Emilio Hernandez wrote:
Ok. Don't sell Softimage seats perse, but package Softimage like 
Toxic.  Let the user decide what tool he wants to work with.


+1

i'd be really interested in an answer from Maurice why we can't have 
Soft in the future the way we have Toxic right now.


Cheers!
Chris


Re: An Open Letter to Carl Bass

2014-03-24 Thread Emilio Hernandez
What I still don't understand is why Autodesk cannot still deliver
Softimage last version to Max or Maya suite, bundle or whatever name it has.

I know they've saying a lot of reasons, but really none of them makes
anysense to me.

After all we will be buying Maya, MAX seats to get Softimage.  It still
means revenue from them for a software they are going to stop devoloping,
addressing bugs or fixes.

Ok. Don't sell Softimage seats perse, but package Softimage like Toxic.
Let the user decide what tool he wants to work with.  Just keep the Send to
Softimage button regardless of the Maya version.

This is no additional cost to Autodesk.

Is this too much to ask?





---
Emilio Hernández   VFX & 3D animation.


2014-03-24 12:23 GMT-06:00 Nuno Conceicao :

> So for what I understood you can buy your first license only till the 28th
> then after this you are able to purchase more.
> If you have no licenses after this date you wont be able to purchase
> Softimage anymore... :(
> So I would suggest you get in touch with a retailer asap, he will be able
> to confirm this info obviously
>
>
>
> On Mon, Mar 24, 2014 at 6:19 PM, Nuno Conceicao <
> nunoalexconcei...@gmail.com> wrote:
>
>> I think you have until the 28th March to be able to purchase Softimage
>> for the first time (not a current client)
>>
>>
>> On Mon, Mar 24, 2014 at 4:52 PM, Martin  wrote:
>>
>>> Hi Maurice,
>>> Where can I have more info about this ? I was contemplating the
>>> possibility to buy a few licenses in the near future before the EOL
>>> announcement because I will most probably have some SI projects on my own
>>> and I don't have a commercial license right now (I work with my current
>>> employer license) and may need extra hands later, so If I buy the current
>>> version would I be able to purchase a few more seats later? Or am I too
>>> late for this?
>>>
>>> Thanks
>>>
>>> Martin
>>> Sent from my iPhone
>>>
>>> > On 2014/03/25, at 1:07, Maurice Patel 
>>> wrote
>>> >
>>> >  Softimage will be available too but under slightly different
>>> conditions: prior version usage.
>>>
>>>
>>
>


Re: Re[2]: ICE trigger animation?

2014-03-24 Thread Stephen Davidson
Shiny gold rings would look better in 3D and I think the Motion Tools will
work well for you.
In After Effects, you can find all kinds of scripts to help with offset
animations...
here is an example:
http://lesterbanks.com/2013/09/creating-a-script-for-offsetting-animation-in-after-effects-with-the-time-offset-expression/

The rings being 3D would be better, though,  since you will the reflections
of each of the rings reflecting in each other
looking so much better.

Best of luck with your project.


On Mon, Mar 24, 2014 at 11:23 AM, Eugen Sares  wrote:

>  Gustavo,
> just finished watching your video... brilliant, exactly what I need!
> Thanks so much!!
> Stephen,
> why 3D in this case: customer wants to have some shiny reflective gold
> material on the rings, and I want to keep the door open to flexibility
> making the rings actual 3D objects.
> I was going to start in After Effects, which I am anyway, because there
> will be some text parts as well, but now that I have seen Gustavo's plugin,
> I think I won't be faster in AE.
> I also just feel comfortable inside SI already, that's also worth
> something.
>
> Anyway, out of interest: how would you go by this in AE? Procedurally, I
> mean.
> Plan B was to create one ring, animate it, distribute all the rings, and
> shift around the anim curves.
>
> But I think Motion Tools are the fastest approach, since I can also spare
> recreating the many rings there are and use the polygon islands approach on
> the existing mesh object I already have.
>
> Thanks again!!
>
>
> Gustavo: I hope you did put your plugin in the 'what use is ICE really'
> thread, for the Bifröst devs to consider!
>
> O Autodesk, where are you going...?
>
>
>
> -- Originalnachricht --
> Von: "Andres Stephens" 
> An: softimage@listproc.autodesk.com
> Gesendet: 24.03.2014 16:10:35
> Betreff: Re: ICE trigger animation?
>
>
> I do 2D animations also in Si because it has better animation tools than
> say... AE or Animestudio or toon boom... And I am no fan of flash. Also you
> can get some really cool 2D effects or even some cool hybrid effects much
> easier. You can even have isometric design quite easily, which is another
> 2d animating program would be difficult.
>
> These ICE compounds are great! I wish I knew them from before.
>
> I must admit it sometimes was cumbersome to animate hundreds of sprites
> sometimes.
>
>
>
>
>
> --- Original Message ---
>
> From: "Stephen Davidson" 
> Sent: March 24, 2014 9:55 AM
> To: "Eugen Sares" , softimage@listproc.autodesk.com
> Subject: Re: ICE trigger animation?
>
>  Just one question... Why are you using a 3D App to do a 2D animation?
>
> It just seems to me that you are using a Lamborghini engine to drive a
> Volkswagen.
> No disrespect to you or any of the car companies mentioned. I'm just
> trying to understand your plan. It would be so simple to do in something
> like AfterEffects. I'm sure it could be done in ICE, but that would be just
> an example of learning ICE through a simple animation example.
>
>
> On Mon, Mar 24, 2014 at 10:25 AM, Eugen Sares wrote:
>
>  Hi,
> never learned ICE thoroughly enough to know this:
> What I'd like to do is some kind of simple 2D motion graphics video intro
> - an ornament pattern of rings of different sizes appears by the effect of
> scaling up each single ring from 0 to 100%, and with a 'swiping' motion
> from left to right on the screen. Left rings appear first, right ones last.
> Position of the rings always remains the same.
> The ring's pattern has to look a certain way in the end (it's an ornament).
>
> Should I use a pointcloud to attach the ring objects to? How would I do
> this?
>
> Second, I'd like to trigger the ring's scaling animations by a null that
> is 'flying by' in some way.
>
> Is it possible to trigger animation clips by the proximity of another
> object?
>
> Thanks a lot!
> Best regards,
> Eugen
>
>
>  --
>
>
> Diese E-Mail ist frei von Viren und Malware, denn der avast! 
> AntivirusSchutz ist aktiv.
>
>
>
>
> --
>
>  Best Regards,
> *  Stephen P. Davidson*
>
> *(954) 552-7956 <%28954%29%20552-7956>*sdavid...@3danimationmagic.com
>
> *Any sufficiently advanced technology is indistinguishable from magic*
>
>
>- Arthur C. Clarke
>
> 
>
>
>
> --
>
>
> Diese E-Mail ist frei von Viren und Malware, denn der avast! 
> AntivirusSchutz ist aktiv.
>
>


-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke




Re: An Open Letter to Carl Bass

2014-03-24 Thread Nuno Conceicao
So for what I understood you can buy your first license only till the 28th
then after this you are able to purchase more.
If you have no licenses after this date you wont be able to purchase
Softimage anymore... :(
So I would suggest you get in touch with a retailer asap, he will be able
to confirm this info obviously



On Mon, Mar 24, 2014 at 6:19 PM, Nuno Conceicao  wrote:

> I think you have until the 28th March to be able to purchase Softimage for
> the first time (not a current client)
>
>
> On Mon, Mar 24, 2014 at 4:52 PM, Martin  wrote:
>
>> Hi Maurice,
>> Where can I have more info about this ? I was contemplating the
>> possibility to buy a few licenses in the near future before the EOL
>> announcement because I will most probably have some SI projects on my own
>> and I don't have a commercial license right now (I work with my current
>> employer license) and may need extra hands later, so If I buy the current
>> version would I be able to purchase a few more seats later? Or am I too
>> late for this?
>>
>> Thanks
>>
>> Martin
>> Sent from my iPhone
>>
>> > On 2014/03/25, at 1:07, Maurice Patel 
>> wrote
>> >
>> >  Softimage will be available too but under slightly different
>> conditions: prior version usage.
>>
>>
>


Re: An Open Letter to Carl Bass

2014-03-24 Thread Nuno Conceicao
I think you have until the 28th March to be able to purchase Softimage for
the first time (not a current client)


On Mon, Mar 24, 2014 at 4:52 PM, Martin  wrote:

> Hi Maurice,
> Where can I have more info about this ? I was contemplating the
> possibility to buy a few licenses in the near future before the EOL
> announcement because I will most probably have some SI projects on my own
> and I don't have a commercial license right now (I work with my current
> employer license) and may need extra hands later, so If I buy the current
> version would I be able to purchase a few more seats later? Or am I too
> late for this?
>
> Thanks
>
> Martin
> Sent from my iPhone
>
> > On 2014/03/25, at 1:07, Maurice Patel  wrote
> >
> >  Softimage will be available too but under slightly different
> conditions: prior version usage.
>
>


Re: Final gathering dithering problem

2014-03-24 Thread Leoung O'Young
Thanks Patrick for the suggestion, should I "Pass gamma correction" 
check or not check?

Is rendering it in 16bits a big hit on the rendering time?
I am going to test it now.
Thanks again,
Leoung


On 24/03/2014 1:31 PM, patrick nethercoat wrote:

Hi Leoung,

we've had that same problem when working linear and rendering to 8bit. 
We fixed it by rendering to 16bit tiff.


Patrick


On 24 March 2014 17:13, Leoung O'Young > wrote:


Sorry, resending this message, first message the attachment was
too big.

Hi,

We are a little perplexed why we are getting this dithering in the
dark areas using final gathering on some machines and not other
on a small rendering farm. We are using XSI 7.01, Mental Ray and
Royal Render. I have attached the comparison

Any help will be appreciated.

Thanks,
Leoung




--
Brandt Animation
www.brandtanim.co.uk 
020 7734 0196




Re: LUTs in region render clipping

2014-03-24 Thread Andy Jones
Maybe you need to add a shaperspace?

ociobakelut.exe --iconfig  --format cinespace
--inputspace  shaperspace lg10 --outputspace 
--looks  


On Mon, Mar 24, 2014 at 8:58 AM, Simon van de Lagemaat <
si...@theembassyvfx.com> wrote:

> 2013 w the sp
>
>
> On Monday, March 24, 2014, Jens Lindgren 
> wrote:
>
>> What version of Softimage are you using?
>>
>> /Jens
>>
>>
>> On Sat, Mar 22, 2014 at 12:11 AM, Simon van de Lagemaat <
>> si...@theembassyvfx.com> wrote:
>>
>>> Trying to get a show lut going in the region render and we're getting
>>> consistent clipping in the highlights no matter what type of lut (csp and
>>> cube) we try and no amount of preconditioning is helping... is this just a
>>> case of the region render not being fp?  Is there a possible fix for this
>>> I'm not aware of?
>>>
>>
>>
>>
>> --
>> Jens Lindgren
>> --
>> Lead Technical Director
>> Magoo 3D Studios 
>>
>


Re: Final gathering dithering problem

2014-03-24 Thread patrick nethercoat
Hi Leoung,

we've had that same problem when working linear and rendering to 8bit. We
fixed it by rendering to 16bit tiff.

Patrick


On 24 March 2014 17:13, Leoung O'Young  wrote:

> Sorry, resending this message, first message the attachment was too big.
>
> Hi,
>
> We are a little perplexed why we are getting this dithering in the dark
> areas using final gathering on some machines and not other
> on a small rendering farm. We are using XSI 7.01, Mental Ray and Royal
> Render. I have attached the comparison
>
> Any help will be appreciated.
>
> Thanks,
> Leoung
>



-- 
Brandt Animation
www.brandtanim.co.uk
020 7734 0196


Final gathering dithering problem

2014-03-24 Thread Leoung O'Young

Sorry, resending this message, first message the attachment was too big.

Hi,

We are a little perplexed why we are getting this dithering in the dark 
areas using final gathering on some machines and not other
on a small rendering farm. We are using XSI 7.01, Mental Ray and Royal 
Render. I have attached the comparison


Any help will be appreciated.

Thanks,
Leoung
<>

Re: Re[2]: ICE - When will we have todays functionality in Maya?

2014-03-24 Thread Adam Seeley


Fair enough,I have skimmed past a few emails over the past couple of weeks.

Does anyone know how many Houdini seats there are around though?

Adam. 

_
http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley




>
> From: Sebastien Sterling 
>To: Adam Seeley ; softimage@listproc.autodesk.com 
>Sent: Monday, 24 March 2014, 16:54
>Subject: Re: Re[2]: ICE - When will we have todays functionality in Maya?
> 
>
>
>To be fair,Maurice has already answered this question in a previous thread 
>Adam.
>
>They won't do that, as it would not be commercially viable, and the strain 
>would sap resources from Maya's and max's development.
>
>paraphrasing:
>
>"We are not a new up and coming provider with nothing to loose, we have a 
>considerable client base and our loyalty must be to them"
>
>
>
>
>On 24 March 2014 16:17, Adam Seeley  wrote:
>
>
>>In my naive business head I imagine that AD's efforts could be well spent in 
>>creating some truly next generation software instead of polishing.. ahem... 
>>improving, what seems to be a bit long in the tooth already.
>>
>>"I've had this broom for 10 years, it's had 5 new brushes and 4 new handles."
>>
>>AD seems to do some great R&D work, couldn't they use that and take 
>>inspiration from what exists in all the new software around, pool all of the 
>>resources together and create something truly groundbreaking and more 
>>futureproof. Of course the overhead would be quite high in the short term, 
>>but the long term may prove rather good.
>>
>>If anyone is in the position to do it and feed it into their customer base 
>>surely it's AD.
>>
>>
>>Also, do we know how many Houdini seats there are floating around? Just 
>>wondered if it's comparable to Soft as SideFX seem to run a whole company 
>>focussed around one piece of 3d software?
>>
>>
>>Adam.
>>_
>>
>>
>>Yoyo Digital Ltd.
>>UK +44 (0) 7956 976 245
>>http://www.linkedin.com/in/adamseeleyuk
>>https://vimeo.com/adamseeley
>>
>>
>>
>>
>>
>>>
>>> From: Eugen Sares 
>>>To: softimage@listproc.autodesk.com 
>>>Sent: Monday, 24 March 2014, 15:44
>>>Subject: Re[2]: ICE - When will we have todays functionality in Maya?
>>> 
>>>
>>>
>>>Maurice,
>>>fair enough, no harm in Bifröst being a different thing, or improving Maya, 
>>>which it very much needs.
>>>What will be interesting, though: different in which way? What will Bifröst 
>>>be capable of? (I know, vow of secrecy)
>>>Will it be a system that provides an equal or even higher level of 
>>>flexiblity and versatility as ICE already does? In two years?
>>> 
>>>If not - why ditch Softimage?? This just got another notch less 
>>>understandable to me.
>>> 
>>>Best,
>>>Eugen
>>> 
>>> 
>>> 
>>>-- Originalnachricht --
>>>Von: "Maurice Patel" 
>>>An: "softimage@listproc.autodesk.com" 
>>>Gesendet: 24.03.2014 15:47:14
>>>Betreff: RE: ICE - When will we have todays functionality in Maya?
>>> 
>>>Adrian was just trying to give those that are interested some insights into 
>>>where Bifrost is today. Many Softimage users have asked us to know more and 
>>>so we are giving those that want to know as much information as we can. 
>>>However those that don’t want to know, or care, about Bifrost can freely 
>>>ignore our answers. It is your right to. But one point we do want to make 
>>>clear: we have never said we will rebuild ICE in Maya. That is not our goal. 
>>>Nor is our goal to rebuild Softimage. Our goal is to make Maya better by 
>>>completely redesigning core areas: modeling, animation, rendering/lighting 
>>>and effects to make something better. In pursuing that goal we will take 
>>>great design concepts from Softimage, as well as new ones the teams create, 
>>>and use them to build a better product. 
 
Maurice
 
 
Maurice Patel
Autodesk : Tél:  514 954-7134
 
>>>
>>
>>> 
>>>   Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus 
>>> Schutz ist aktiv.  
>>>
>>>
>>>
>>>
>
>
>

Re: Re[2]: ICE - When will we have todays functionality in Maya?

2014-03-24 Thread Sebastien Sterling
To be fair,Maurice has already answered this question in a previous thread
Adam.

They won't do that, as it would not be commercially viable, and the strain
would sap resources from Maya's and max's development.

paraphrasing:

"We are not a new up and coming provider with nothing to loose, we have a
considerable client base and our loyalty must be to them"


On 24 March 2014 16:17, Adam Seeley  wrote:

>
> In my naive business head I imagine that AD's efforts could be well spent
> in creating some truly next generation software instead of polishing..
> ahem... improving, what seems to be a bit long in the tooth already.
>
> "I've had this broom for 10 years, it's had 5 new brushes and 4 new
> handles."
>
> AD seems to do some great R&D work, couldn't they use that and take
> inspiration from what exists in all the new software around, pool all of
> the resources together and create something truly groundbreaking and more
> futureproof. Of course the overhead would be quite high in the short term,
> but the long term may prove rather good.
>
> If anyone is in the position to do it and feed it into their customer base
> surely it's AD.
>
>
> Also, do we know how many Houdini seats there are floating around? Just
> wondered if it's comparable to Soft as SideFX seem to run a whole company
> focussed around one piece of 3d software?
>
>
> Adam.
> _
>
> Yoyo Digital Ltd.
> *UK +44 (0) *7956 976 245
> http://www.linkedin.com/in/adamseeleyuk
> https://vimeo.com/adamseeley
>
>
>   --
>  *From:* Eugen Sares 
> *To:* softimage@listproc.autodesk.com
> *Sent:* Monday, 24 March 2014, 15:44
> *Subject:* Re[2]: ICE - When will we have todays functionality in Maya?
>
> Maurice,
> fair enough, no harm in Bifröst being a different thing, or improving
> Maya, which it very much needs.
> What will be interesting, though: different in which way? What will
> Bifröst be capable of? (I know, vow of secrecy)
> Will it be a system that provides an equal or even higher level of
> flexiblity and versatility as ICE already does? In two years?
>
> If not - why ditch Softimage?? This just got another notch less
> understandable to me.
>
> Best,
> Eugen
>
>
>
> -- Originalnachricht --
> Von: "Maurice Patel" 
> An: "softimage@listproc.autodesk.com" 
> Gesendet: 24.03.2014 15:47:14
> Betreff: RE: ICE - When will we have todays functionality in Maya?
>
>
>  Adrian was just trying to give those that are interested some insights
> into where Bifrost is today. Many Softimage users have asked us to know
> more and so we are giving those that want to know as much information as we
> can. However those that don't want to know, or care, about Bifrost can
> freely ignore our answers. It is your right to. But one point we do want to
> make clear: we have never said we will rebuild ICE in Maya. That is not our
> goal. Nor is our goal to rebuild Softimage. Our goal is to make Maya better
> by completely redesigning core areas: modeling, animation,
> rendering/lighting and effects to make something better. In pursuing that
> goal we will take great design concepts from Softimage, as well as new ones
> the teams create, and use them to build a better product.
>
> Maurice
>
>
> *Maurice Patel*
> Autodesk : Tél:  514 954-7134
>
>
>
>
> --
>   
> Diese E-Mail ist frei von Viren und Malware, denn der avast! 
> AntivirusSchutz ist aktiv.
>
>
>
>


Re: SI and Houdini

2014-03-24 Thread Cristobal Infante
Thanks for all the guides Jordi, going thorugh them now!

The sidefx softimage forum is going quite strong, and I am VERY impreseed
with the way they respond to their users.

Check out how fast this bug was fixed:

http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=31181






On 20 March 2014 11:19, Jordi Bares  wrote:

> Shading comparision mia material vs mantrasurface
>
>
> http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=144207#144207
>
> I am sure you guys are going to like this one.
>
>
>  Jordi Bares
> jordiba...@gmail.com
>
> On 7 Mar 2014, at 16:59, Jordi Bares  wrote:
>
> For those that are looking at Houdini for rigging and animation... some tiny
> examples
>
> http://www.youtube.com/watch?v=sOTBdRdClFE
>
> http://www.youtube.com/watch?v=I-cKnahxkUo
>
> https://www.youtube.com/watch?v=uCjsaut_XKk
>
> http://www.youtube.com/watch?v=Eo6Lue1TMZU
>
> https://www.youtube.com/watch?v=X9gHw3jsGMI
>
> https://www.youtube.com/watch?v=RR1gt9BkIw4
>
> https://www.youtube.com/watch?v=J_YVx69zub0
>
>
> Sure, the animation toolset is not great yet but the rigging toolset is
> very very very powerful (imho much
>
>
>  Jordi Bares
> jordiba...@gmail.com
>
> On 7 Mar 2014, at 16:34, Jordi Bares  wrote:
>
> I have prepared already 2 big ones, will finish them tomorrow and post...
> stay put.
>
>  Jordi Bares
> jordiba...@gmail.com
>
> On 7 Mar 2014, at 16:16, Arvid Björn  wrote:
>
> Fantastic work Jordi, this is exactly the perspective we need!
>
>
> On Fri, Mar 7, 2014 at 4:47 PM, Gustavo Eggert Boehs 
> wrote:
>
>> Thanks for your generosity Mr. Bares. Great homework for the weekend!
>>
>> Gustavo E Boehs
>> Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina |
>> http://www.gustavoeb.com.br/
>>
>>
>> 2014-03-07 7:30 GMT-03:00 MauricioPC (gonebadfx) :
>>
>>>  You até fast. Will take a look. Thanls for the efforts.
>>>  --
>>> From: Jordi Bares 
>>> Sent: 07/03/2014 06:57
>>>
>>> To: softimage@listproc.autodesk.com
>>> Subject: Re: SI and Houdini
>>>
>>>  The wheels are moving... if you go to the forum
>>>
>>>
>>> http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=31012&start=25
>>>
>>> you will have access to my dropbox PDFs so you can download them..
>>>
>>> More to come.
>>>
>>>  Jordi Bares
>>> jordiba...@gmail.com
>>>
>>>  On 6 Mar 2014, at 23:40, Javier El Elástico 
>>> wrote:
>>>
>>>  That it is very interesting. Jordi, where you will putting this basic
>>> guides? In the Houdini Forums?
>>>
>>> El 06/03/2014 20:22, olivier jeannel escribió:
>>>
>>> Please, drop a line here when you have something ready.
>>>
>>> Le 06/03/2014 11:52, Morten Bartholdy a écrit :
>>>
>>> Wow, that is very geerous of you Jordi - much appreciated.
>>>
>>>
>>> Morten
>>>
>>>
>>>
>>>
>>> Den 6. marts 2014 kl. 10:18 skrev Jordi Bares 
>>> :
>>>
>>>
>>>  for those who have not read what is going on in the Houdini forums, I
>>> will be putting together some basic guides to transition to Houdini easily
>>> and maintain your workflows under the new philosophy, from partitions, to
>>> overrides, to...
>>>
>>> I may need help so guys so don't hesitate to pop and drop a line,
>>> specially if you have already done the transition.
>>>
>>> see you very soon!
>>>
>>>  Jordi Bares
>>> jordiba...@gmail.com
>>>
>>>  On 6 Mar 2014, at 02:33, Francisco Criado < malcriad...@gmail.com >
>>> wrote:
>>>
>>> Already signed in, and must say it feels very comfortable how sidefx is
>>> receiving ex-si users!
>>> Thanks a lot!
>>> F.
>>>
>>>
>>> On Wednesday, March 5, 2014, Halfdan Ingvarsson < half...@sidefx.com >
>>> wrote:
>>>
>>>  I was young and I needed the money!
>>>
>>> And the beer.
>>>
>>> Mmm... beer.
>>>
>>>  - 1/2
>>>
>>> On 14-03-05 06:55 PM, Raffaele Fragapane wrote:
>>>
>>> On account of having furthered something like Mental Ray in the past,
>>> even if with the best intentions, I reckon all beer debt is forfeit. He's
>>> lucky he's getting away lightly with just a beer forfeiting.
>>> At least he seems to be working on something that's not qualified as a
>>> crime against humanity these days.
>>>
>>>
>>> On Thu, Mar 6, 2014 at 10:50 AM, Meng-Yang Lu < ntmon...@gmail.com > wrote:
>>>
>>>
>>> So what's the deal?  Do we still owe him beers or are we absolved?  :P
>>>
>>> Good to see you Halfy!
>>>
>>> -Lu
>>>
>>>
>>>  On Wed, Mar 5, 2014 at 2:07 PM, Halfdan Ingvarsson < half...@sidefx.com> 
>>> wrote:
>>>
>>>
>>> Hello there
>>>
>>> It's been a while.
>>>
>>> I thought I'd post here and let you know, since there's been a lot of
>>> interest in Houdini, that we've created a dedicated forum for SI users on
>>> the SideFX site. ( http://goo.gl/cixz4s ). Feel free to swing by and
>>> ask any questions you'd like about Houdini and SideFX. I know this is a
>>> pretty tough time for everyone, but I just wanted to let you know that
>>> you're all welcome in our community.
>>>
>>> Hope to see you there!
>>>
>>> All the best,

Re: An Open Letter to Carl Bass

2014-03-24 Thread Martin
Hi Maurice, 
Where can I have more info about this ? I was contemplating the possibility to 
buy a few licenses in the near future before the EOL announcement because I 
will most probably have some SI projects on my own and I don't have a 
commercial license right now (I work with my current employer license) and may 
need extra hands later, so If I buy the current version would I be able to 
purchase a few more seats later? Or am I too late for this? 

Thanks

Martin
Sent from my iPhone

> On 2014/03/25, at 1:07, Maurice Patel  wrote
> 
>  Softimage will be available too but under slightly different conditions: 
> prior version usage.



Re: Re[2]: ICE - When will we have todays functionality in Maya?

2014-03-24 Thread Adam Seeley

In my naive business head I imagine that AD's efforts could be well spent in 
creating some truly next generation software instead of polishing.. ahem... 
improving, what seems to be a bit long in the tooth already.

"I've had this broom for 10 years, it's had 5 new brushes and 4 new handles."

AD seems to do some great R&D work, couldn't they use that and take inspiration 
from what exists in all the new software around, pool all of the resources 
together and create something truly groundbreaking and more futureproof. Of 
course the overhead would be quite high in the short term, but the long term 
may prove rather good.

If anyone is in the position to do it and feed it into their customer base 
surely it's AD.


Also, do we know how many Houdini seats there are floating around? Just 
wondered if it's comparable to Soft as SideFX seem to run a whole company 
focussed around one piece of 3d software?


Adam.
_


Yoyo Digital Ltd.
UK +44 (0) 7956 976 245
http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley




>
> From: Eugen Sares 
>To: softimage@listproc.autodesk.com 
>Sent: Monday, 24 March 2014, 15:44
>Subject: Re[2]: ICE - When will we have todays functionality in Maya?
> 
>
>
>Maurice,
>fair enough, no harm in Bifröst being a different thing, or improving Maya, 
>which it very much needs.
>What will be interesting, though: different in which way? What will Bifröst be 
>capable of? (I know, vow of secrecy)
>Will it be a system that provides an equal or even higher level of flexiblity 
>and versatility as ICE already does? In two years?
> 
>If not - why ditch Softimage?? This just got another notch less understandable 
>to me.
> 
>Best,
>Eugen
> 
> 
> 
>-- Originalnachricht --
>Von: "Maurice Patel" 
>An: "softimage@listproc.autodesk.com" 
>Gesendet: 24.03.2014 15:47:14
>Betreff: RE: ICE - When will we have todays functionality in Maya?
> 
>Adrian was just trying to give those that are interested some insights into 
>where Bifrost is today. Many Softimage users have asked us to know more and so 
>we are giving those that want to know as much information as we can. However 
>those that don’t want to know, or care, about Bifrost can freely ignore our 
>answers. It is your right to. But one point we do want to make clear: we have 
>never said we will rebuild ICE in Maya. That is not our goal. Nor is our goal 
>to rebuild Softimage. Our goal is to make Maya better by completely 
>redesigning core areas: modeling, animation, rendering/lighting and effects to 
>make something better. In pursuing that goal we will take great design 
>concepts from Softimage, as well as new ones the teams create, and use them to 
>build a better product. 
>> 
>>Maurice
>> 
>> 
>>Maurice Patel
>>Autodesk : Tél:  514 954-7134
>> 
>
>>
> 
>   Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus 
> Schutz ist aktiv.  
>
>
>
>

RE: An Open Letter to Carl Bass

2014-03-24 Thread Maurice Patel
Hi Jason
You can no longer purchase either Composite (Toxik) or Combustion from Autodesk 
as products. Toxik is available if you buy Maya or 3ds Max. Softimage will be 
available too but under slightly different conditions: prior version usage. The 
software industry is full of companies buying tech and discontinuing tech. It 
is not unique to Autodesk and it is not unique to large companies and it is 
particularly prevalent in the entertainment industry.
Maurice

Maurice Patel
Autodesk : Tél:  514 954-7134

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S
Sent: Sunday, March 23, 2014 9:58 PM
To: softimage@listproc.autodesk.com
Subject: Re: An Open Letter to Carl Bass

Maybe.. but the point is they are still availble,  and you can still buy 
Combustion 2008 today.

Saying like "We had no other choice but to not make it available anymore" can 
indeed stretch credulity.

>From Wiki..


Some of Autodesk's "retired" products are listed here:
· Lightscape 3.2 Was the worlds only radiosity rendering package at the 
time (1991) developed from work done by Donald Greenberg at the Cornell 
University Department of 
Computer Graphics.
The problem with this part of Autodesk's history is that it was a time of 
discovery in computer graphics, and Cornell was one of the birthplaces for the 
technology.
In this sense Lightscape was more than just another product, it was an 
essential part of the development of rendering technology generally, and part 
of its evolution.
Additionally the software came from a university research department and 
represented the start of a development cycle that users the world over were 
watching closely.

Regardless, Autodesk purchased rights to the software and promptly discontinued 
its sale.
A very primitive version of the radiosity renderer was incorporated into the 
companies 3d Studio Max product, whilst existing Lightscape customers and the 
product were simply dropped.
The most likely reason for this was that Lightscape offered a number of 
features that were simply too ahead of its time and therefore did not offer the 
optimum economic return for the company.




<>

RE: ICE - When will we have todays functionality in Maya?

2014-03-24 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Maurice,

You've clearly stated here that AD is attempting to accomplish a complete 
redesign of modeling, animation, rendering, lighting, and effects in Maya.

What is AD's commitment to a complete redesign of the Maya interface?

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Maurice Patel
Sent: Monday, March 24, 2014 10:47 AM
To: softimage@listproc.autodesk.com
Subject: RE: ICE - When will we have todays functionality in Maya?

Adrian was just trying to give those that are interested some insights into 
where Bifrost is today. Many Softimage users have asked us to know more and so 
we are giving those that want to know as much information as we can. However 
those that don't want to know, or care, about Bifrost can freely ignore our 
answers. It is your right to. But one point we do want to make clear: we have 
never said we will rebuild ICE in Maya. That is not our goal. Nor is our goal 
to rebuild Softimage. Our goal is to make Maya better by completely redesigning 
core areas: modeling, animation, rendering/lighting and effects to make 
something better. In pursuing that goal we will take great design concepts from 
Softimage, as well as new ones the teams create, and use them to build a better 
product.

Maurice


Maurice Patel
Autodesk : Tél:  514 954-7134



Re: LUTs in region render clipping

2014-03-24 Thread Simon van de Lagemaat
2013 w the sp

On Monday, March 24, 2014, Jens Lindgren 
wrote:

> What version of Softimage are you using?
>
> /Jens
>
>
> On Sat, Mar 22, 2014 at 12:11 AM, Simon van de Lagemaat <
> si...@theembassyvfx.com
> > wrote:
>
>> Trying to get a show lut going in the region render and we're getting
>> consistent clipping in the highlights no matter what type of lut (csp and
>> cube) we try and no amount of preconditioning is helping... is this just a
>> case of the region render not being fp?  Is there a possible fix for this
>> I'm not aware of?
>>
>
>
>
> --
> Jens Lindgren
> --
> Lead Technical Director
> Magoo 3D Studios 
>


Re: Softimage transition comparison aid

2014-03-24 Thread Martin Yara
If you're going to make your first only post in the list an offtopic, be
sure it is a funny one. Else, please post it somewhere else. Like Twitter
or FB, or even Area.

We are receiving enough emails already.

Martin


Re[2]: ICE - When will we have todays functionality in Maya?

2014-03-24 Thread Eugen Sares

Maurice,
fair enough, no harm in Bifröst being a different thing, or improving 
Maya, which it very much needs.

What will be interesting, though: different in which way? What will
Bifröst be capable of? (I know, vow of secrecy)
Will it be a system that provides an equal or even higher level of
flexiblity and versatility as ICE already does? In two years?

If not - why ditch Softimage?? This just got another notch less
understandable to me.

Best,
Eugen



-- Originalnachricht --
Von: "Maurice Patel" 
An: "softimage@listproc.autodesk.com" 
Gesendet: 24.03.2014 15:47:14
Betreff: RE: ICE - When will we have todays functionality in Maya?


Adrian was just trying to give those that are interested some insights
into where Bifrost is today. Many Softimage users have asked us to know
more and so we are giving those that want to know as much information
as we can. However those that don’t want to know, or care, about
Bifrost can freely ignore our answers. It is your right to. But one
point we do want to make clear: we have never said we will rebuild ICE
in Maya. That is not our goal. Nor is our goal to rebuild Softimage.
Our goal is to make Maya better by completely redesigning core areas:
modeling, animation, rendering/lighting and effects to make something
better. In pursuing that goal we will take great design concepts from
Softimage, as well as new ones the teams create, and use them to build
a better product.



Maurice





Maurice Patel

Autodesk : Tél:  514 954-7134





---
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Re: Re[2]: ICE trigger animation?

2014-03-24 Thread Chris Marshall
No worries Eugen


On 24 March 2014 15:28, Eugen Sares  wrote:

>  Thanks, Chris!! I had a look at the scene, and can learn a lot from it,
> but I think I'm going to need Gustavo's 'Get Animation from Clip' node..
> Cheers,
> Eugen
>
>
> -- Originalnachricht --
> Von: "Chris Marshall" 
> An: "softimage@listproc.autodesk.com" 
> Gesendet: 24.03.2014 16:02:58
> Betreff: Re: ICE trigger animation?
>
>
> Here's a very quick thrown together example, uses the x-pos of the null to
> drive the scale of the particles.
>
> https://dl.dropboxusercontent.com/u/76099539/null-x-pos-effects-scale.zip
>
>
>
>
> On 24 March 2014 14:54, Stephen Davidson  wrote:
>
>> Just one question... Why are you using a 3D App to do a 2D animation?
>>
>> It just seems to me that you are using a Lamborghini engine to drive a
>> Volkswagen.
>> No disrespect to you or any of the car companies mentioned. I'm just
>> trying to understand your plan. It would be so simple to do in something
>> like AfterEffects. I'm sure it could be done in ICE, but that would be
>> just
>> an example of learning ICE through a simple animation example.
>>
>>
>> On Mon, Mar 24, 2014 at 10:25 AM, Eugen Sares wrote:
>>
>>>  Hi,
>>> never learned ICE thoroughly enough to know this:
>>> What I'd like to do is some kind of simple 2D motion graphics video
>>> intro - an ornament pattern of rings of different sizes appears by the
>>> effect of scaling up each single ring from 0 to 100%, and with a 'swiping'
>>> motion from left to right on the screen. Left rings appear first, right
>>> ones last. Position of the rings always remains the same.
>>> The ring's pattern has to look a certain way in the end (it's an
>>> ornament).
>>>
>>> Should I use a pointcloud to attach the ring objects to? How would I do
>>> this?
>>>
>>> Second, I'd like to trigger the ring's scaling animations by a null that
>>> is 'flying by' in some way.
>>>
>>> Is it possible to trigger animation clips by the proximity of another
>>> object?
>>>
>>> Thanks a lot!
>>> Best regards,
>>> Eugen
>>>
>>>
>>>  --
>>>
>>>
>>> Diese E-Mail ist frei von Viren und Malware, denn der avast! 
>>> AntivirusSchutz ist aktiv.
>>>
>>>
>>
>>
>> --
>>
>>  Best Regards,
>> *  Stephen P. Davidson*
>>
>> *(954) 552-7956 <%28954%29%20552-7956>*sdavid...@3danimationmagic.com
>>
>> *Any sufficiently advanced technology is indistinguishable from magic*
>>
>>
>>- Arthur C. Clarke
>>
>> 
>>
>
>
>
> --
>
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
>
>
>
> --
>
>
> Diese E-Mail ist frei von Viren und Malware, denn der avast! 
> AntivirusSchutz ist aktiv.
>
>


-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk


Re: ICE trigger animation?

2014-03-24 Thread Chris Marshall
https://dl.dropboxusercontent.com/u/76099539/null-x-pos-effects-scale-2013.zip

Not a simulation. just animate the null along the x. There's possibly a
better way of doing it.



On 24 March 2014 15:17, Morten Bartholdy  wrote:

>   I guess this is 2014 - I am on 2013 SP1 and can't open. I am
> incidentally working on something similar - would you mind posting a
> screengrab of the ICE tree?
>
>
>
> Thanks!
>
>
>
> Morten
>
>
>
>
> Den 24. marts 2014 kl. 16:02 skrev Chris Marshall <
> chrismarshal...@gmail.com>:
>
>   Here's a very quick thrown together example, uses the x-pos of the null
> to drive the scale of the particles.
>
> https://dl.dropboxusercontent.com/u/76099539/null-x-pos-effects-scale.zip
>
>
>
>  On 24 March 2014 14:54, Stephen Davidson < magic...@bellsouth.net > wrote:
>
>
>  Just one question... Why are you using a 3D App to do a 2D animation?
>
> It just seems to me that you are using a Lamborghini engine to drive a
> Volkswagen.
> No disrespect to you or any of the car companies mentioned. I'm just
> trying to understand your plan. It would be so simple to do in something
> like AfterEffects. I'm sure it could be done in ICE, but that would be just
> an example of learning ICE through a simple animation example.
>
>
>  On Mon, Mar 24, 2014 at 10:25 AM, Eugen Sares < sof...@mail.sprit.org > 
> wrote:
>
>
>  Hi,
> never learned ICE thoroughly enough to know this:
> What I'd like to do is some kind of simple 2D motion graphics video intro
> - an ornament pattern of rings of different sizes appears by the effect of
> scaling up each single ring from 0 to 100%, and with a 'swiping' motion
> from left to right on the screen. Left rings appear first, right ones last.
> Position of the rings always remains the same.
> The ring's pattern has to look a certain way in the end (it's an ornament).
>
> Should I use a pointcloud to attach the ring objects to? How would I do
> this?
>
> Second, I'd like to trigger the ring's scaling animations by a null that
> is 'flying by' in some way.
>
> Is it possible to trigger animation clips by the proximity of another
> object?
>
> Thanks a lot!
> Best regards,
> Eugen
>
>
> --
> 
>
> Diese E-Mail ist frei von Viren und Malware, denn der avast! 
> AntivirusSchutz ist aktiv.
>
>
>
>
>--
>
>Best Regards ,
>  *   Stephen P. Davidson *
>
> * (954) 552-7956 <%28954%29%20552-7956> *
> sdavid...@3danimationmagic.com
>
>  *Any sufficiently advanced technology is indistinguishable from magic*
>
>
>- Arthur C. Clarke
>
>   
>
>
>
>
> --
>   Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
>  www.mintmotion.co.uk
>
>
>
>
>



-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk


Re[2]: ICE trigger animation?

2014-03-24 Thread Eugen Sares

Thanks, Chris!! I had a look at the scene, and can learn a lot from it,
but I think I'm going to need Gustavo's 'Get Animation from Clip' node.
Cheers,
Eugen


-- Originalnachricht --
Von: "Chris Marshall" 
An: "softimage@listproc.autodesk.com" 
Gesendet: 24.03.2014 16:02:58
Betreff: Re: ICE trigger animation?


Here's a very quick thrown together example, uses the x-pos of the null
to drive the scale of the particles.

https://dl.dropboxusercontent.com/u/76099539/null-x-pos-effects-scale.zip




On 24 March 2014 14:54, Stephen Davidson 
wrote:

Just one question... Why are you using a 3D App to do a 2D animation?

It just seems to me that you are using a Lamborghini engine to drive a
Volkswagen.
No disrespect to you or any of the car companies mentioned. I'm just
trying to understand your plan. It would be so simple to do in
something
like AfterEffects. I'm sure it could be done in ICE, but that would be
just
an example of learning ICE through a simple animation example.


On Mon, Mar 24, 2014 at 10:25 AM, Eugen Sares 
wrote:

Hi,
never learned ICE thoroughly enough to know this:
What I'd like to do is some kind of simple 2D motion graphics video
intro - an ornament pattern of rings of different sizes appears by
the effect of scaling up each single ring from 0 to 100%, and with a
'swiping' motion from left to right on the screen. Left rings appear
first, right ones last. Position of the rings always remains the
same.
The ring's pattern has to look a certain way in the end (it's an
ornament).

Should I use a pointcloud to attach the ring objects to? How would I
do this?

Second, I'd like to trigger the ring's scaling animations by a null
that is 'flying by' in some way.

Is it possible to trigger animation clips by the proximity of another
object?

Thanks a lot!
Best regards,
Eugen



Diese E-Mail ist frei von Viren und Malware, denn der avast!
Antivirus Schutz ist aktiv.






--

Best Regards,
  Stephen P. Davidson
   (954) 552-7956
sdavid...@3danimationmagic.com

Any sufficiently advanced technology is indistinguishable from magic


  - Arthur C. Clarke







--

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk



---
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Re[2]: ICE trigger animation?

2014-03-24 Thread Eugen Sares

Gustavo,
just finished watching your video... brilliant, exactly what I need!
Thanks so much!!
Stephen,
why 3D in this case: customer wants to have some shiny reflective gold
material on the rings, and I want to keep the door open to flexibility
making the rings actual 3D objects.
I was going to start in After Effects, which I am anyway, because there
will be some text parts as well, but now that I have seen Gustavo's
plugin, I think I won't be faster in AE.
I also just feel comfortable inside SI already, that's also worth
something.

Anyway, out of interest: how would you go by this in AE? Procedurally, I
mean.
Plan B was to create one ring, animate it, distribute all the rings, and
shift around the anim curves.

But I think Motion Tools are the fastest approach, since I can also
spare recreating the many rings there are and use the polygon islands
approach on the existing mesh object I already have.

Thanks again!!


Gustavo: I hope you did put your plugin in the 'what use is ICE really'
thread, for the Bifröst devs to consider!

O Autodesk, where are you going...?



-- Originalnachricht --
Von: "Andres Stephens" 
An: softimage@listproc.autodesk.com
Gesendet: 24.03.2014 16:10:35
Betreff: Re: ICE trigger animation?


I do 2D animations also in Si because it has better animation tools
than say... AE or Animestudio or toon boom... And I am no fan of flash.
Also you can get some really cool 2D effects or even some cool hybrid
effects much easier. You can even have isometric design quite easily,
which is another 2d animating program would be difficult.

These ICE compounds are great! I wish I knew them from before.

I must admit it sometimes was cumbersome to animate hundreds of sprites
sometimes.





--- Original Message ---

From: "Stephen Davidson" 
Sent: March 24, 2014 9:55 AM
To: "Eugen Sares" ,
softimage@listproc.autodesk.com
Subject: Re: ICE trigger animation?

Just one question... Why are you using a 3D App to do a 2D animation?

It just seems to me that you are using a Lamborghini engine to drive a
Volkswagen.
No disrespect to you or any of the car companies mentioned. I'm just
trying to understand your plan. It would be so simple to do in
something
like AfterEffects. I'm sure it could be done in ICE, but that would be
just
an example of learning ICE through a simple animation example.


On Mon, Mar 24, 2014 at 10:25 AM, Eugen Sares 
wrote:

Hi,
never learned ICE thoroughly enough to know this:
What I'd like to do is some kind of simple 2D motion graphics video
intro - an ornament pattern of rings of different sizes appears by the
effect of scaling up each single ring from 0 to 100%, and with a
'swiping' motion from left to right on the screen. Left rings appear
first, right ones last. Position of the rings always remains the same.
The ring's pattern has to look a certain way in the end (it's an
ornament).

Should I use a pointcloud to attach the ring objects to? How would I
do this?

Second, I'd like to trigger the ring's scaling animations by a null
that is 'flying by' in some way.

Is it possible to trigger animation clips by the proximity of another
object?

Thanks a lot!
Best regards,
Eugen



Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus
Schutz ist aktiv.






--

Best Regards,
  Stephen P. Davidson
   (954) 552-7956
sdavid...@3danimationmagic.com

Any sufficiently advanced technology is indistinguishable from magic


 - Arthur C. Clarke





---
Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz 
ist aktiv.
http://www.avast.com


Re: ICE trigger animation?

2014-03-24 Thread Andres Stephens
I do 2D animations also in Si because it has better animation tools than say... 
AE or Animestudio or toon boom... And I am no fan of flash. Also you can get 
some really cool 2D effects or even some cool hybrid effects much easier. You 
can even have isometric design quite easily, which is another 2d animating 
program would be difficult.

These ICE compounds are great! I wish I knew them from before.

I must admit it sometimes was cumbersome to animate hundreds of sprites 
sometimes.





--- Original Message ---

From: "Stephen Davidson" 
Sent: March 24, 2014 9:55 AM
To: "Eugen Sares" , softimage@listproc.autodesk.com
Subject: Re: ICE trigger animation?

Just one question... Why are you using a 3D App to do a 2D animation?

It just seems to me that you are using a Lamborghini engine to drive a
Volkswagen.
No disrespect to you or any of the car companies mentioned. I'm just
trying to understand your plan. It would be so simple to do in something
like AfterEffects. I'm sure it could be done in ICE, but that would be just
an example of learning ICE through a simple animation example.


On Mon, Mar 24, 2014 at 10:25 AM, Eugen Sares  wrote:

>  Hi,
> never learned ICE thoroughly enough to know this:
> What I'd like to do is some kind of simple 2D motion graphics video intro
> - an ornament pattern of rings of different sizes appears by the effect of
> scaling up each single ring from 0 to 100%, and with a 'swiping' motion
> from left to right on the screen. Left rings appear first, right ones last.
> Position of the rings always remains the same.
> The ring's pattern has to look a certain way in the end (it's an ornament).
>
> Should I use a pointcloud to attach the ring objects to? How would I do
> this?
>
> Second, I'd like to trigger the ring's scaling animations by a null that
> is 'flying by' in some way.
>
> Is it possible to trigger animation clips by the proximity of another
> object?
>
> Thanks a lot!
> Best regards,
> Eugen
>
>
> --
>
>
> Diese E-Mail ist frei von Viren und Malware, denn der avast! 
> AntivirusSchutz ist aktiv.
>
>


--

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke




Re: ICE trigger animation?

2014-03-24 Thread Morten Bartholdy
I guess this is 2014 - I am on 2013 SP1 and can't open. I am incidentally
working on something similar - would you mind posting a screengrab of the
ICE tree?

Thanks!

Morten



Den 24. marts 2014 kl. 16:02 skrev Chris Marshall
:

> Here's a very quick thrown together example, uses the x-pos of the null to
> drive the scale of the particles.
> 
> https://dl.dropboxusercontent.com/u/76099539/null-x-pos-effects-scale.zip
> 
> 
> 
> 
> On 24 March 2014 14:54, Stephen Davidson < magic...@bellsouth.net
>  > wrote:
> > Just one question... Why are you using a 3D App to do a 2D animation?
> > 
> > It just seems to me that you are using a Lamborghini engine to drive a
> > Volkswagen.
> > No disrespect to you or any of the car companies mentioned. I'm just
> > trying to understand your plan. It would be so simple to do in something
> > like AfterEffects. I'm sure it could be done in ICE, but that would be just
> > an example of learning ICE through a simple animation example.
> > 
> > 
> > On Mon, Mar 24, 2014 at 10:25 AM, Eugen Sares < sof...@mail.sprit.org
> >  > wrote:
> > > Hi,
> > > never learned ICE thoroughly enough to know this:
> > > What I'd like to do is some kind of simple 2D motion graphics video intro
> > > -
> > > an ornament pattern of rings of different sizes appears by the effect of
> > > scaling up each single ring from 0 to 100%, and with a 'swiping' motion
> > > from left to right on the screen. Left rings appear first, right ones
> > > last.
> > > Position of the rings always remains the same.
> > > The ring's pattern has to look a certain way in the end (it's an
> > > ornament).
> > > 
> > > Should I use a pointcloud to attach the ring objects to? How would I do
> > > this?
> > > 
> > > Second, I'd like to trigger the ring's scaling animations by a null that
> > > is
> > > 'flying by' in some way.
> > > 
> > > Is it possible to trigger animation clips by the proximity of another
> > > object?
> > > 
> > > Thanks a lot!
> > > Best regards,
> > > Eugen
> > > 
> > > 
> > > 
> > > 
> > > 
> > > Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus
> > >  Schutz ist aktiv.
> > > 
> > 
> > 
> > 
> > --
> > 
> > 
> > Best Regards ,
> >   Stephen P. Davidson
> > (954) 552-7956 
> > sdavid...@3danimationmagic.com
> > 
> > Any sufficiently advanced technology is indistinguishable from magic
> > 
> > 
> >  - Arthur C. Clarke 
> > 
> 
> 
> 
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk 
> 


Re: ICE trigger animation?

2014-03-24 Thread Chris Marshall
Here's a very quick thrown together example, uses the x-pos of the null to
drive the scale of the particles.

https://dl.dropboxusercontent.com/u/76099539/null-x-pos-effects-scale.zip




On 24 March 2014 14:54, Stephen Davidson  wrote:

> Just one question... Why are you using a 3D App to do a 2D animation?
>
> It just seems to me that you are using a Lamborghini engine to drive a
> Volkswagen.
> No disrespect to you or any of the car companies mentioned. I'm just
> trying to understand your plan. It would be so simple to do in something
> like AfterEffects. I'm sure it could be done in ICE, but that would be just
> an example of learning ICE through a simple animation example.
>
>
> On Mon, Mar 24, 2014 at 10:25 AM, Eugen Sares wrote:
>
>>  Hi,
>> never learned ICE thoroughly enough to know this:
>> What I'd like to do is some kind of simple 2D motion graphics video intro
>> - an ornament pattern of rings of different sizes appears by the effect of
>> scaling up each single ring from 0 to 100%, and with a 'swiping' motion
>> from left to right on the screen. Left rings appear first, right ones last.
>> Position of the rings always remains the same.
>> The ring's pattern has to look a certain way in the end (it's an
>> ornament).
>>
>> Should I use a pointcloud to attach the ring objects to? How would I do
>> this?
>>
>> Second, I'd like to trigger the ring's scaling animations by a null that
>> is 'flying by' in some way.
>>
>> Is it possible to trigger animation clips by the proximity of another
>> object?
>>
>> Thanks a lot!
>> Best regards,
>> Eugen
>>
>>
>> --
>>
>>
>> Diese E-Mail ist frei von Viren und Malware, denn der avast! 
>> AntivirusSchutz ist aktiv.
>>
>>
>
>
> --
>
> Best Regards,
> *  Stephen P. Davidson*
>
> *(954) 552-7956 <%28954%29%20552-7956>*sdavid...@3danimationmagic.com
>
> *Any sufficiently advanced technology is indistinguishable from magic*
>
>
>- Arthur C. Clarke
>
> 
>



-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk


Re: ICE trigger animation?

2014-03-24 Thread Stephen Davidson
Just one question... Why are you using a 3D App to do a 2D animation?

It just seems to me that you are using a Lamborghini engine to drive a
Volkswagen.
No disrespect to you or any of the car companies mentioned. I'm just
trying to understand your plan. It would be so simple to do in something
like AfterEffects. I'm sure it could be done in ICE, but that would be just
an example of learning ICE through a simple animation example.


On Mon, Mar 24, 2014 at 10:25 AM, Eugen Sares  wrote:

>  Hi,
> never learned ICE thoroughly enough to know this:
> What I'd like to do is some kind of simple 2D motion graphics video intro
> - an ornament pattern of rings of different sizes appears by the effect of
> scaling up each single ring from 0 to 100%, and with a 'swiping' motion
> from left to right on the screen. Left rings appear first, right ones last.
> Position of the rings always remains the same.
> The ring's pattern has to look a certain way in the end (it's an ornament).
>
> Should I use a pointcloud to attach the ring objects to? How would I do
> this?
>
> Second, I'd like to trigger the ring's scaling animations by a null that
> is 'flying by' in some way.
>
> Is it possible to trigger animation clips by the proximity of another
> object?
>
> Thanks a lot!
> Best regards,
> Eugen
>
>
> --
>
>
> Diese E-Mail ist frei von Viren und Malware, denn der avast! 
> AntivirusSchutz ist aktiv.
>
>


-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke




RE: ICE - When will we have todays functionality in Maya?

2014-03-24 Thread Maurice Patel
Adrian was just trying to give those that are interested some insights into 
where Bifrost is today. Many Softimage users have asked us to know more and so 
we are giving those that want to know as much information as we can. However 
those that don't want to know, or care, about Bifrost can freely ignore our 
answers. It is your right to. But one point we do want to make clear: we have 
never said we will rebuild ICE in Maya. That is not our goal. Nor is our goal 
to rebuild Softimage. Our goal is to make Maya better by completely redesigning 
core areas: modeling, animation, rendering/lighting and effects to make 
something better. In pursuing that goal we will take great design concepts from 
Softimage, as well as new ones the teams create, and use them to build a better 
product.

Maurice


Maurice Patel
Autodesk : Tél:  514 954-7134

<>

Re: ICE trigger animation?

2014-03-24 Thread Gustavo Eggert Boehs
Hi Eugen,

Sorry for the shameles plug, but: http://www.gustavoeb.com.br/mtools/
At about 16' I start to show the 'Get Animation from Clip Modifier' which
you can then modulate by any modulator (nulls included) as shown at the 18'
mark.


Gustavo E Boehs
Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina |
http://www.gustavoeb.com.br/


2014-03-24 11:25 GMT-03:00 Eugen Sares :

>  Hi,
> never learned ICE thoroughly enough to know this:
> What I'd like to do is some kind of simple 2D motion graphics video intro
> - an ornament pattern of rings of different sizes appears by the effect of
> scaling up each single ring from 0 to 100%, and with a 'swiping' motion
> from left to right on the screen. Left rings appear first, right ones last.
> Position of the rings always remains the same.
> The ring's pattern has to look a certain way in the end (it's an ornament).
>
> Should I use a pointcloud to attach the ring objects to? How would I do
> this?
>
> Second, I'd like to trigger the ring's scaling animations by a null that
> is 'flying by' in some way.
>
> Is it possible to trigger animation clips by the proximity of another
> object?
>
> Thanks a lot!
> Best regards,
> Eugen
>
>
> --
>
>
> Diese E-Mail ist frei von Viren und Malware, denn der avast! 
> AntivirusSchutz ist aktiv.
>
>


Re: Softimage transition comparison aid

2014-03-24 Thread Max Evgrafov
and this is not surprising. Killing spawned violence.


2014-03-24 18:02 GMT+04:00 Octavian Ureche :

> This list is getting weirder by the day
>
>
> On Mon, Mar 24, 2014 at 3:27 PM, Leendert A. Hartog wrote:
>
>> The inclusion of Jimmy Saville seems to be rather inappropriate IMHO...
>>
>> -
>>
>> Leendert A. Hartog - Softimage hobbyist
>> AKA Hirazi Blue - Administrator  @, NOT the owner of  si-community.com
>>
>>
>>
>
>
> --
> Octavian Ureche
>  +40 732 774 313 (GMT+2)
>  Animation & Visual Effects
>   www.okto.ro
>



-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: ICE - When will we have todays functionality in Maya?

2014-03-24 Thread Emilio Hernandez
I don't want to start all over again.  But I don't see how Bifrost running
as a parallel process in the background, could get at some point the same
functionality as ICE.  At this moment all you can do from that webinar
ending video is create a particle grid domain, send the interacting geo to
Bifrost, wait for it to simulate, cache using Alembic and get back that
solution in Maya.

Again it could be addressed the same way by Softimage, but with the
interactivity of ICE with the solution.  For this kind of work I don't see
any real advantage over Softimage/Realflow.  Except that of generating the
grid domain straight from the Maya UI and send the data to Bifrost.

It is well known by us that ICE is not only a fluid solver.

Maybe Autodesk will shut up my mouth in 5 years...


---
Emilio Hernández   VFX & 3D animation.


2014-03-24 4:33 GMT-06:00 Nono :

> 2014-03-21 17:53 GMT+01:00 Adrian Graham :
>
>> Ah, but may I respectfully point out that this was one of the problems
>> with ICE, in that its complete and total integration into Softimage makes
>> it difficult to engineer and manage, from a software and, unfortunately, a
>> marketing point of view.
>>
>> Most modern software libraries are platform-agnostic, and this is what
>> we're aiming for with Bifrost. The problem with ICE is that you had to use
>> Softimage in order to gain access to it. Nothing against Softimage, just
>> that you're limiting ICE's exposure to the industry at large.
>>
>> Would a renderer be more or less popular if it only worked with Maya, and
>> not with Max or Houdini? No, it should be available on all applications, on
>> all OSs if you want it to be successful.
>>
>> Adrian
>>
>
> Hi, the aim is laudably but, as software engineers, wouldn't user
> integration and usability be their end goal ?
>
> I mean, an internal engineer difficulty or a managing problem shouldn't be
> a penality on the user side or limit the client user in functionality... in
> my opinion here the sucess story about ICE is that's all in the level of
> integration not on the technology.
>


ICE trigger animation?

2014-03-24 Thread Eugen Sares

Hi,
never learned ICE thoroughly enough to know this:
What I'd like to do is some kind of simple 2D motion graphics video
intro - an ornament pattern of rings of different sizes appears by the
effect of scaling up each single ring from 0 to 100%, and with a
'swiping' motion from left to right on the screen. Left rings appear
first, right ones last. Position of the rings always remains the same.
The ring's pattern has to look a certain way in the end (it's an
ornament).

Should I use a pointcloud to attach the ring objects to? How would I do
this?

Second, I'd like to trigger the ring's scaling animations by a null that
is 'flying by' in some way.

Is it possible to trigger animation clips by the proximity of another
object?

Thanks a lot!
Best regards,
Eugen

---
Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz 
ist aktiv.
http://www.avast.com


RE: new Q&A with AD

2014-03-24 Thread Maurice Patel
Hi Matt,

If it is OK with you I would like to talk on the phone. It is quite likely that 
my answers will just lead to more questions, and I have noticed that it has 
been more productive over the past week to actually just talk to customers who  
have questions. I can call you at your convenience or you can call me either at 
my desk (below) or on my cell phone 514 242 6549.

maurice

Maurice Patel
Autodesk : Tél:  514 954-7134

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Thursday, March 20, 2014 8:16 PM
To: softimage@listproc.autodesk.com
Subject: RE: new Q&A with AD

After reviewing all the information available thus far, I have one question 
that hasn't been answered:

If Softimage development was outsourced in continue and maintain mode, and the 
product no better than passively promoted, how is it sapping development 
resources on Max, Maya, and other M+E products to reach the conclusion 
Softimage had to be EOL'd?


Matt




From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Maurice Patel
Sent: Thursday, March 20, 2014 4:27 PM
To: davidsa...@sfr.fr; softimage@listproc.autodesk.com
Subject: RE: new Q&A with AD

No this is not what I am saying,
I am starting to understand that every post begets a question and that probably 
the best way to discuss this face to face so I can answer questions properly. I 
keep seeing what I say taken out of context and twisted into things I don't 
mean. Given the complexity of the situation this is understandable but it is 
getting unproductive. So if you are truly interested . Ping me off-forum 
letting me know where and where to call
Maurice


Maurice Patel
Autodesk : Tél:  514 954-7134

From: 
softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Saber
Sent: Thursday, March 20, 2014 7:22 PM
To: softimage@listproc.autodesk.com
Subject: Re: new Q&A with AD

So if I understand correctly, Softimage is dead because of an AD mistake, right?
AD buys Softimage, puts all its developers on this new technology called 
Skyline. They keep Softimage in life support, knowing it will be "replaced" 
some day by all this new tech. The community is worried with the lack of 
development and keeps asking what's the roadmap for Soft, to no avail. Then AD 
realizes Skyline wasn't a good idea. So they kill all these new tech plans. And 
as Softimage has no more future replacement, they just kill it as well.
And now we all benefit from these superb strategies.

if I didn't get this right, perhaps somebody at Autodesk could answer some very 
important questions asked by Arvid (they went unnoticed I guess):
"Maurice, could you explain this, either XSI was supposed to be part of the now 
failed project Skyline - or it was never meant to be kept alive, but only 
bought up for its resources to then be moved into project Skyline and other 
parts of AD M&E. Which one is it?
Follow-up question, if it was the first option, how come XSI was never heavily 
marketed anywhere for this purpose? If it was the second, would you agree that 
you were not completely open with your intentions 5 years ago?"

David


On 2014-03-20 18:09, rs3d wrote:
http://www.creativebloq.com/3d/autodesk-answers-your-questions-demise-softimage-31411069


<>

Re: new Q&A with AD

2014-03-24 Thread Eric Thivierge
Matt, please post back after your conversation so the rest of us aren't 
left in the dark.


Eric T.

On Monday, March 24, 2014 10:19:27 AM, Maurice Patel wrote:

Hi Matt,

If it is OK with you I would like to talk on the phone. It is quite likely that 
my answers will just lead to more questions, and I have noticed that it has 
been more productive over the past week to actually just talk to customers who  
have questions. I can call you at your convenience or you can call me either at 
my desk (below) or on my cell phone 514 242 6549.

maurice

Maurice Patel
Autodesk : Tél:  514 954-7134





Re: Softimage transition comparison aid

2014-03-24 Thread Octavian Ureche
This list is getting weirder by the day


On Mon, Mar 24, 2014 at 3:27 PM, Leendert A. Hartog wrote:

> The inclusion of Jimmy Saville seems to be rather inappropriate IMHO...
>
> -
>
> Leendert A. Hartog - Softimage hobbyist
> AKA Hirazi Blue - Administrator  @, NOT the owner of  si-community.com
>
>
>


-- 
Octavian Ureche
 +40 732 774 313 (GMT+2)
 Animation & Visual Effects
  www.okto.ro


Re: LUTs in region render clipping

2014-03-24 Thread Jens Lindgren
What version of Softimage are you using?

/Jens


On Sat, Mar 22, 2014 at 12:11 AM, Simon van de Lagemaat <
si...@theembassyvfx.com> wrote:

> Trying to get a show lut going in the region render and we're getting
> consistent clipping in the highlights no matter what type of lut (csp and
> cube) we try and no amount of preconditioning is helping... is this just a
> case of the region render not being fp?  Is there a possible fix for this
> I'm not aware of?
>



-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios 


Re: Softimage transition comparison aid

2014-03-24 Thread Leendert A. Hartog

The inclusion of Jimmy Saville seems to be rather inappropriate IMHO...

-

Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator  @, NOT the owner of  si-community.com




Re: IceTo Houdini Tutorial

2014-03-24 Thread Nika Ragua
awesome!!


2014-03-24 13:43 GMT+04:00 Kostas Strevlos :

> That's just great! Thanks for the link
>
>
> On 24 March 2014 07:54, Byungchul Kang  wrote:
>
>> Thanks!
>>
>>
>> 2014-03-24 16:53 GMT+09:00 olivier jeannel :
>>
>>  Thank you !
>>> 1Le 24/03/2014 08:01, Max Evgrafov a écrit :
>>>
>>> I am sorry if I repeat 
>>>
>>> https://vimeo.com/89869747
>>>
>>>  --
>>> max.(Summatr)
>>> https://vimeo.com/user3098735/videos
>>>
>>>
>>>
>>
>>
>> --
>> *Byungchul Kang* | MBC CG TEAM [http://imbc.com]
>> http://cgndev.com
>>
>
>


Re: ICE - When will we have todays functionality in Maya?

2014-03-24 Thread Nono
2014-03-21 17:53 GMT+01:00 Adrian Graham :

> Ah, but may I respectfully point out that this was one of the problems
> with ICE, in that its complete and total integration into Softimage makes
> it difficult to engineer and manage, from a software and, unfortunately, a
> marketing point of view.
>
> Most modern software libraries are platform-agnostic, and this is what
> we're aiming for with Bifrost. The problem with ICE is that you had to use
> Softimage in order to gain access to it. Nothing against Softimage, just
> that you're limiting ICE's exposure to the industry at large.
>
> Would a renderer be more or less popular if it only worked with Maya, and
> not with Max or Houdini? No, it should be available on all applications, on
> all OSs if you want it to be successful.
>
> Adrian
>

Hi, the aim is laudably but, as software engineers, wouldn't user
integration and usability be their end goal ?

I mean, an internal engineer difficulty or a managing problem shouldn't be
a penality on the user side or limit the client user in functionality... in
my opinion here the sucess story about ICE is that's all in the level of
integration not on the technology.


Re: ICE - When will we have todays functionality in Maya?

2014-03-24 Thread Angus Davidson
Queue the sounds of Queen “its a kinda magic” ;)



From: Sebastien Sterling 
mailto:sebastien.sterl...@gmail.com>>
Reply-To: 
"softimage@listproc.autodesk.com" 
mailto:softimage@listproc.autodesk.com>>
Date: Monday 24 March 2014 at 12:22 PM
To: "softimage@listproc.autodesk.com" 
mailto:softimage@listproc.autodesk.com>>
Subject: Re: ICE - When will we have todays functionality in Maya?

Yeah, but you are forgetting, that the Fabric guys, are magic ;)


On 24 March 2014 10:03, Peter Agg 
mailto:peter@googlemail.com>> wrote:
Surely if the Fabric guys can deal with those things in multiple programs 
Autodesk can find a way as well.


On 24 March 2014 10:01, Chris Marshall 
mailto:chrismarshal...@gmail.com>> wrote:
Sebastien, Exactly right, which was the idea of this thread. Will we actually 
ever get to where we are today with ICE, with the approach AD are taking with 
Bifrost? Nothing they can tell us in an open forum like this will actually 
answer that question. So read into that what you will.




On 24 March 2014 05:37, Sebastien Sterling 
mailto:sebastien.sterl...@gmail.com>> wrote:
If they are already talking about it being a stand alone engine that can plug 
into Maya AND Max, how exactly would it be able to deal with:


- building custom deformers (thereby reading and driving polygon mesh point 
positions)
- manipulating shape data (--> reading and driving the per-point shape vectors 
per polygon mesh point position)
- manipulating UV's
- manipulating kinematic transforms

Would there be two context libraries ? one for Maya and one for Max ? cause 
that sounds like an awful amount of work, not that there are any plans to port 
to max i would not think.

Plus you often hear that phrase, Maya is aware of bitfrost but bitfrost is 
unaware of Maya, it doesn't know where the data it crunches is going.

At any rate for now its a FLIP solver, next year will it be a FLIP solver with 
a Node based interface ? and a year and X$ subscription dollars after that? 
what will it be ?

It is going to take at least 3 years for it to be something other then what we 
can expect.



On 23 March 2014 17:21, Aleksa Orlov 
mailto:aleksaor...@gmail.com>> wrote:
Or, to put it more bluntly, we already waited and invested those 5 years. It is 
now expected to do it all over again. Cui bono?


On Sun, Mar 23, 2014 at 5:22 PM, Jordi Bares 
mailto:jordiba...@gmail.com>> wrote:
Adrian, we are talking years (5?) of development here to get a full solid 
stable platform… don't you think it is quite a lot to ask to someone that 
already has almost all of that?

Jordi Bares
jordiba...@gmail.com

On 21 Mar 2014, at 17:41, Adrian Graham 
mailto:adrian.gra...@autodesk.com>> wrote:

> Look, I can't comment exactly on where we're going with Bifrost, this is 
> where I run into all sorts of SEC limitations and stuff. I could defer to 
> ChrisV to answer those questions in a more official manner.
>
> Rest assured we're aware that ICE is more than just FX, more than particles 
> and simulation, that it's a complete procedural workflow involving all kinds 
> of data, throughout the package.
>
> Adrian
>
> From: 
> softimage-boun...@listproc.autodesk.com
>  
> [mailto:softimage-boun...@listproc.autodesk.com]
>  On Behalf Of Sebastian Kowalski
> Sent: Friday, March 21, 2014 10:38 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: ICE - When will we have todays functionality in Maya?
>
> thats is my concern too. as much as I embrace a decoupling from maya, its how 
> ICE is capable to talk to different scene elements that makes it so powerful.
> managing data until the very least work process  at render time. and we are 
> in full control.
> as beautiful big ass fluid sims look, its not what we day for day.
> please have a look on the 'what uses is ICE?' thread 
> (https://groups.google.com/forum/#!topic/xsi_list/7aGyes8lBQE)
>
> thanks
>
> Am 21.03.2014 um 18:29 schrieb Alastair Hearsum 
> mailto:hear...@glassworks.co.uk>>>:
>
>
> Hi Adrian
>
> I'm no egg head so forgive the simplicity of my question. Would this platform 
> agnostic scenario actively prevent any of the procedures and scenarios that 
> we currently use ICE for?  Is ICE so functional because its embedded in 
> Softimage?  Can we have the same functionality with a non embedded engine?
>
> Alastair
> Alastair Hearsum
> Head of 3d
> [GLASSWORKS]
> 33/34 Great Pulteney Street
> London
> W1F 9NP
> +44 (0)20 7434 1182
> glassworks.co.uk
> Glassworks Terms and Conditions of Sale can be found at 
> glassworks.co.uk
> (Company registered in England with number 04759979. Reg

Re: ICE - When will we have todays functionality in Maya?

2014-03-24 Thread Sebastien Sterling
Yeah, but you are forgetting, that the Fabric guys, are magic ;)


On 24 March 2014 10:03, Peter Agg  wrote:

> Surely if the Fabric guys can deal with those things in multiple programs
> Autodesk can find a way as well.
>
>
> On 24 March 2014 10:01, Chris Marshall  wrote:
>
>> Sebastien, Exactly right, which was the idea of this thread. Will we
>> actually ever get to where we are today with ICE, with the approach AD are
>> taking with Bifrost? Nothing they can tell us in an open forum like this
>> will actually answer that question. So read into that what you will.
>>
>>
>>
>>
>> On 24 March 2014 05:37, Sebastien Sterling 
>> wrote:
>>
>>> If they are already talking about it being a stand alone engine that can
>>> plug into Maya AND Max, how exactly would it be able to deal with:
>>>
>>>
>>> - building custom deformers (thereby reading and driving polygon mesh
>>> point positions)
>>>  - manipulating shape data (--> reading and driving the per-point shape
>>> vectors per polygon mesh point position)
>>> - manipulating UV's
>>> - manipulating kinematic transforms
>>>
>>> Would there be two context libraries ? one for Maya and one for Max ?
>>> cause that sounds like an awful amount of work, not that there are any
>>> plans to port to max i would not think.
>>>
>>> Plus you often hear that phrase, Maya is aware of bitfrost but bitfrost
>>> is unaware of Maya, it doesn't know where the data it crunches is going.
>>>
>>> At any rate for now its a FLIP solver, next year will it be a FLIP
>>> solver with a Node based interface ? and a year and X$ subscription dollars
>>> after that? what will it be ?
>>>
>>> It is going to take at least 3 years for it to be something other then
>>> what we can expect.
>>>
>>>
>>>
>>> On 23 March 2014 17:21, Aleksa Orlov  wrote:
>>>
 Or, to put it more bluntly, we already waited and invested those 5
 years. It is now expected to do it all over again. *Cui bono*?


 On Sun, Mar 23, 2014 at 5:22 PM, Jordi Bares wrote:

> Adrian, we are talking years (5?) of development here to get a full
> solid stable platform... don't you think it is quite a lot to ask to 
> someone
> that already has almost all of that?
>
> Jordi Bares
> jordiba...@gmail.com
>
> On 21 Mar 2014, at 17:41, Adrian Graham 
> wrote:
>
> > Look, I can't comment exactly on where we're going with Bifrost,
> this is where I run into all sorts of SEC limitations and stuff. I could
> defer to ChrisV to answer those questions in a more official manner.
> >
> > Rest assured we're aware that ICE is more than just FX, more than
> particles and simulation, that it's a complete procedural workflow
> involving all kinds of data, throughout the package.
> >
> > Adrian
> >
> > From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastian
> Kowalski
> > Sent: Friday, March 21, 2014 10:38 AM
> > To: softimage@listproc.autodesk.com
> > Subject: Re: ICE - When will we have todays functionality in Maya?
> >
> > thats is my concern too. as much as I embrace a decoupling from
> maya, its how ICE is capable to talk to different scene elements that 
> makes
> it so powerful.
> > managing data until the very least work process  at render time. and
> we are in full control.
> > as beautiful big ass fluid sims look, its not what we day for day.
> > please have a look on the 'what uses is ICE?' thread (
> https://groups.google.com/forum/#!topic/xsi_list/7aGyes8lBQE)
> >
> > thanks
> >
> > Am 21.03.2014 um 18:29 schrieb Alastair Hearsum <
> hear...@glassworks.co.uk>:
> >
> >
> > Hi Adrian
> >
> > I'm no egg head so forgive the simplicity of my question. Would this
> platform agnostic scenario actively prevent any of the procedures and
> scenarios that we currently use ICE for?  Is ICE so functional because its
> embedded in Softimage?  Can we have the same functionality with a non
> embedded engine?
> >
> > Alastair
> > Alastair Hearsum
> > Head of 3d
> > [GLASSWORKS]
> > 33/34 Great Pulteney Street
> > London
> > W1F 9NP
> > +44 (0)20 7434 1182
> > glassworks.co.uk
> > Glassworks Terms and Conditions of Sale can be found at
> glassworks.co.uk
> > (Company registered in England with number 04759979. Registered
> office 25 Harley Street, London, W1G 9BR. VAT registration number:
> 86729)
> > Please consider the environment before you print this email.
> > DISCLAIMER: This e-mail and attachments are strictly privileged,
> private and confidential and are intended solely for the stated
> recipient(s). Any views or opinions presented are solely those of the
> author and do not necessarily repres

Re: ICE - When will we have todays functionality in Maya?

2014-03-24 Thread Peter Agg
Surely if the Fabric guys can deal with those things in multiple programs
Autodesk can find a way as well.


On 24 March 2014 10:01, Chris Marshall  wrote:

> Sebastien, Exactly right, which was the idea of this thread. Will we
> actually ever get to where we are today with ICE, with the approach AD are
> taking with Bifrost? Nothing they can tell us in an open forum like this
> will actually answer that question. So read into that what you will.
>
>
>
>
> On 24 March 2014 05:37, Sebastien Sterling 
> wrote:
>
>> If they are already talking about it being a stand alone engine that can
>> plug into Maya AND Max, how exactly would it be able to deal with:
>>
>>
>> - building custom deformers (thereby reading and driving polygon mesh
>> point positions)
>>  - manipulating shape data (--> reading and driving the per-point shape
>> vectors per polygon mesh point position)
>> - manipulating UV's
>> - manipulating kinematic transforms
>>
>> Would there be two context libraries ? one for Maya and one for Max ?
>> cause that sounds like an awful amount of work, not that there are any
>> plans to port to max i would not think.
>>
>> Plus you often hear that phrase, Maya is aware of bitfrost but bitfrost
>> is unaware of Maya, it doesn't know where the data it crunches is going.
>>
>> At any rate for now its a FLIP solver, next year will it be a FLIP solver
>> with a Node based interface ? and a year and X$ subscription dollars after
>> that? what will it be ?
>>
>> It is going to take at least 3 years for it to be something other then
>> what we can expect.
>>
>>
>>
>> On 23 March 2014 17:21, Aleksa Orlov  wrote:
>>
>>> Or, to put it more bluntly, we already waited and invested those 5
>>> years. It is now expected to do it all over again. *Cui bono*?
>>>
>>>
>>> On Sun, Mar 23, 2014 at 5:22 PM, Jordi Bares wrote:
>>>
 Adrian, we are talking years (5?) of development here to get a full
 solid stable platform... don't you think it is quite a lot to ask to 
 someone
 that already has almost all of that?

 Jordi Bares
 jordiba...@gmail.com

 On 21 Mar 2014, at 17:41, Adrian Graham 
 wrote:

 > Look, I can't comment exactly on where we're going with Bifrost, this
 is where I run into all sorts of SEC limitations and stuff. I could defer
 to ChrisV to answer those questions in a more official manner.
 >
 > Rest assured we're aware that ICE is more than just FX, more than
 particles and simulation, that it's a complete procedural workflow
 involving all kinds of data, throughout the package.
 >
 > Adrian
 >
 > From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastian
 Kowalski
 > Sent: Friday, March 21, 2014 10:38 AM
 > To: softimage@listproc.autodesk.com
 > Subject: Re: ICE - When will we have todays functionality in Maya?
 >
 > thats is my concern too. as much as I embrace a decoupling from maya,
 its how ICE is capable to talk to different scene elements that makes it so
 powerful.
 > managing data until the very least work process  at render time. and
 we are in full control.
 > as beautiful big ass fluid sims look, its not what we day for day.
 > please have a look on the 'what uses is ICE?' thread (
 https://groups.google.com/forum/#!topic/xsi_list/7aGyes8lBQE)
 >
 > thanks
 >
 > Am 21.03.2014 um 18:29 schrieb Alastair Hearsum <
 hear...@glassworks.co.uk>:
 >
 >
 > Hi Adrian
 >
 > I'm no egg head so forgive the simplicity of my question. Would this
 platform agnostic scenario actively prevent any of the procedures and
 scenarios that we currently use ICE for?  Is ICE so functional because its
 embedded in Softimage?  Can we have the same functionality with a non
 embedded engine?
 >
 > Alastair
 > Alastair Hearsum
 > Head of 3d
 > [GLASSWORKS]
 > 33/34 Great Pulteney Street
 > London
 > W1F 9NP
 > +44 (0)20 7434 1182
 > glassworks.co.uk
 > Glassworks Terms and Conditions of Sale can be found at
 glassworks.co.uk
 > (Company registered in England with number 04759979. Registered
 office 25 Harley Street, London, W1G 9BR. VAT registration number:
 86729)
 > Please consider the environment before you print this email.
 > DISCLAIMER: This e-mail and attachments are strictly privileged,
 private and confidential and are intended solely for the stated
 recipient(s). Any views or opinions presented are solely those of the
 author and do not necessarily represent those of the Company. If you are
 not the intended recipient, be advised that you have received this e-mail
 in error and that any use, dissemination, forwarding, printing, or copying
 of this e-mail is strictly prohibited. If

Re: ICE - When will we have todays functionality in Maya?

2014-03-24 Thread Chris Marshall
Sebastien, Exactly right, which was the idea of this thread. Will we
actually ever get to where we are today with ICE, with the approach AD are
taking with Bifrost? Nothing they can tell us in an open forum like this
will actually answer that question. So read into that what you will.




On 24 March 2014 05:37, Sebastien Sterling wrote:

> If they are already talking about it being a stand alone engine that can
> plug into Maya AND Max, how exactly would it be able to deal with:
>
>
> - building custom deformers (thereby reading and driving polygon mesh
> point positions)
>  - manipulating shape data (--> reading and driving the per-point shape
> vectors per polygon mesh point position)
> - manipulating UV's
> - manipulating kinematic transforms
>
> Would there be two context libraries ? one for Maya and one for Max ?
> cause that sounds like an awful amount of work, not that there are any
> plans to port to max i would not think.
>
> Plus you often hear that phrase, Maya is aware of bitfrost but bitfrost is
> unaware of Maya, it doesn't know where the data it crunches is going.
>
> At any rate for now its a FLIP solver, next year will it be a FLIP solver
> with a Node based interface ? and a year and X$ subscription dollars after
> that? what will it be ?
>
> It is going to take at least 3 years for it to be something other then
> what we can expect.
>
>
>
> On 23 March 2014 17:21, Aleksa Orlov  wrote:
>
>> Or, to put it more bluntly, we already waited and invested those 5 years.
>> It is now expected to do it all over again. *Cui bono*?
>>
>>
>> On Sun, Mar 23, 2014 at 5:22 PM, Jordi Bares wrote:
>>
>>> Adrian, we are talking years (5?) of development here to get a full
>>> solid stable platform... don't you think it is quite a lot to ask to someone
>>> that already has almost all of that?
>>>
>>> Jordi Bares
>>> jordiba...@gmail.com
>>>
>>> On 21 Mar 2014, at 17:41, Adrian Graham 
>>> wrote:
>>>
>>> > Look, I can't comment exactly on where we're going with Bifrost, this
>>> is where I run into all sorts of SEC limitations and stuff. I could defer
>>> to ChrisV to answer those questions in a more official manner.
>>> >
>>> > Rest assured we're aware that ICE is more than just FX, more than
>>> particles and simulation, that it's a complete procedural workflow
>>> involving all kinds of data, throughout the package.
>>> >
>>> > Adrian
>>> >
>>> > From: softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastian Kowalski
>>> > Sent: Friday, March 21, 2014 10:38 AM
>>> > To: softimage@listproc.autodesk.com
>>> > Subject: Re: ICE - When will we have todays functionality in Maya?
>>> >
>>> > thats is my concern too. as much as I embrace a decoupling from maya,
>>> its how ICE is capable to talk to different scene elements that makes it so
>>> powerful.
>>> > managing data until the very least work process  at render time. and
>>> we are in full control.
>>> > as beautiful big ass fluid sims look, its not what we day for day.
>>> > please have a look on the 'what uses is ICE?' thread (
>>> https://groups.google.com/forum/#!topic/xsi_list/7aGyes8lBQE)
>>> >
>>> > thanks
>>> >
>>> > Am 21.03.2014 um 18:29 schrieb Alastair Hearsum <
>>> hear...@glassworks.co.uk>:
>>> >
>>> >
>>> > Hi Adrian
>>> >
>>> > I'm no egg head so forgive the simplicity of my question. Would this
>>> platform agnostic scenario actively prevent any of the procedures and
>>> scenarios that we currently use ICE for?  Is ICE so functional because its
>>> embedded in Softimage?  Can we have the same functionality with a non
>>> embedded engine?
>>> >
>>> > Alastair
>>> > Alastair Hearsum
>>> > Head of 3d
>>> > [GLASSWORKS]
>>> > 33/34 Great Pulteney Street
>>> > London
>>> > W1F 9NP
>>> > +44 (0)20 7434 1182
>>> > glassworks.co.uk
>>> > Glassworks Terms and Conditions of Sale can be found at
>>> glassworks.co.uk
>>> > (Company registered in England with number 04759979. Registered office
>>> 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
>>> > Please consider the environment before you print this email.
>>> > DISCLAIMER: This e-mail and attachments are strictly privileged,
>>> private and confidential and are intended solely for the stated
>>> recipient(s). Any views or opinions presented are solely those of the
>>> author and do not necessarily represent those of the Company. If you are
>>> not the intended recipient, be advised that you have received this e-mail
>>> in error and that any use, dissemination, forwarding, printing, or copying
>>> of this e-mail is strictly prohibited. If this transmission is received in
>>> error please kindly return it to the sender and delete this message from
>>> your system.
>>> > On 21/03/2014 16:53, Adrian Graham wrote:
>>> >
>>> > Ah, but may I respectfully point out that this was one of the problems
>>> with ICE, in that its complete an

Re: IceTo Houdini Tutorial

2014-03-24 Thread Kostas Strevlos
That's just great! Thanks for the link


On 24 March 2014 07:54, Byungchul Kang  wrote:

> Thanks!
>
>
> 2014-03-24 16:53 GMT+09:00 olivier jeannel :
>
>  Thank you !
>> 1Le 24/03/2014 08:01, Max Evgrafov a écrit :
>>
>> I am sorry if I repeat 
>>
>> https://vimeo.com/89869747
>>
>>  --
>> max.(Summatr)
>> https://vimeo.com/user3098735/videos
>>
>>
>>
>
>
> --
> *Byungchul Kang* | MBC CG TEAM [http://imbc.com]
> http://cgndev.com
>


Re: An Open Letter to Carl Bass

2014-03-24 Thread Tim Leydecker

I guess what I try to say is:

You want the Artists because the Artists are the only
ones in the whole DCC pipeline that actually have to
commit to anything.

First and foremost, investing life time to learn the tools.

Everybody else is tempted to strive to NOT commit.

Opening licensing down to convenient rental modes and
a stronger feeling of "being in control" of sofware usage
actually enables everybody else but the Artists to commit
even less - as a decision can be postponed or reversed easier than before.

That´s a bad thing.

It means a general, more long-term commitment can be reduced without 
consequences.

The result will be more pressure and less revenue.

Cheers,


tim



On 24.03.2014 09:19, Tim Leydecker wrote:

Thanks for sharing that response.


I can see why moving to a cloud based service can be tempting
when looking at the recent news from Adobe:

http://www.adobe.com/news-room/pressreleases/201403/031814Q1FY2014results.html

If you then go and look into this press release:

http://www.adobe.com/news-room/pressreleases/201403/031014AdobeLicenseAgreementwithDoD.html

You might want to take a moment and think about this snippet:

"While these commercial applications utilize online services,
they also support offline and private cloud implementations—as
used by government for enterprise deployments."


--

For me as a customer, I might actually welcome the ease of licensing and
additional short term rental options Adobe is now able to offer.

Autodesk´s expansion of licensing models is also a welcome thing, as a
freelancer, I get more options to budget a project and actually get it done.

But.

The above is not about a specific function of the content creation software,
it´s all about the access to such software and licensing it´s usage.


In terms of focus, it´s a bit like working in a TVC/commercials project.

The pool of people claiming responsibility and credit easily extends into the 
100´s,
the group of people actually doing all the artwork boils down to a small few.
Everybody else just reserves their right to take their cut by status.

As cool as it is to review a TVC on a retina display iphone, google cast it
around the office or order a sandwich while idling around bored in a suite,
that´s not where the money is spent for software.

The actual software is used by only the few doing the artwork.

Not by all the guys riding their back. Like ticks, they don´t invest, they want 
it for free.

I´m not sure you want them.

You want the artists.

Cheers,

tim


















Re: My revelation on Softimage

2014-03-24 Thread Perryharovas
Exactly my feelings. 



Sent from my iPhone
Please excuse typos and
brief replies. 
Thank you!

> On Mar 24, 2014, at 4:42 AM, Arvid Björn  wrote:
> 
> Thing is, even if they'd just add the tiniest stupid little things to each 
> release, which would take close to zero effort, I'd still pay maintenance for 
> it forever. I think most would be happy to pay just to make sure that 
> Softimage doesn't break with future graphics drivers, OS versions etc. That's 
> basically ALL I need. Everything else is ICEing on the cake.
> 
> 
> 
>> On Mon, Mar 24, 2014 at 8:44 AM, Szabolcs Matefy  
>> wrote:
>> [...] I think the current version would be pretty much enough for me for 
>> years. What would Autodesk benefit from this? NIL. I might suppose even, 
>> that Maya and Max are intentionally uncomfortable to use, and lacks feature, 
>> because this way they might keep their Subscription program running.
>> 


Re: Fwd: An Open Letter to Carl Bass

2014-03-24 Thread Sebastien Sterling
+1

Though i do think Perry's letter brings an element of closure.

Let's us know the fibre of their fabric.

Unredeemable.


On 24 March 2014 08:48, Mirko Jankovic  wrote:

> Guys isn't it obvious so far that from day one plan was to purchase and
> kill Softimage and rip of everything from it.
> Is anyone else here like a kid or something to believe AD fairy tales???
> No need to discuss o r think about that anymore at all.
> Keep up the great work not because of AD made us great tools but despite
> AD not helping us out at all.
>
>
>
> On Mon, Mar 24, 2014 at 9:31 AM, David Saber  wrote:
>
>> Did you tell him that the lack of user is linked to the lack of marketing?
>> That's another unanswered question: why Softimage wasn't made more
>> visible?
>> This question has been asked countless times but I'm not sure it got a
>> proper answer yet.
>> David
>>
>> On 2014-03-24 00:31, Perry Harovas wrote:
>>
>>> It was pretty much what everyone thought would happen.
>>> He basically stated that Softimage users are 1/20th the number of
>>> those of Maya or Max.
>>>
>>>
>


Re: Fwd: An Open Letter to Carl Bass

2014-03-24 Thread Mirko Jankovic
Guys isn't it obvious so far that from day one plan was to purchase and
kill Softimage and rip of everything from it.
Is anyone else here like a kid or something to believe AD fairy tales???
No need to discuss o r think about that anymore at all.
Keep up the great work not because of AD made us great tools but despite AD
not helping us out at all.



On Mon, Mar 24, 2014 at 9:31 AM, David Saber  wrote:

> Did you tell him that the lack of user is linked to the lack of marketing?
> That's another unanswered question: why Softimage wasn't made more visible?
> This question has been asked countless times but I'm not sure it got a
> proper answer yet.
> David
>
> On 2014-03-24 00:31, Perry Harovas wrote:
>
>> It was pretty much what everyone thought would happen.
>> He basically stated that Softimage users are 1/20th the number of
>> those of Maya or Max.
>>
>>


Re: My revelation on Softimage

2014-03-24 Thread Arvid Björn
Thing is, even if they'd just add the tiniest stupid little things to each
release, which would take close to zero effort, I'd still pay maintenance
for it forever. I think most would be happy to pay just to make sure that
Softimage doesn't break with future graphics drivers, OS versions etc.
That's basically ALL I need. Everything else is ICEing on the cake.



On Mon, Mar 24, 2014 at 8:44 AM, Szabolcs Matefy wrote:

> [...] I think the current version would be pretty much enough for me for
> years. What would Autodesk benefit from this? NIL. I might suppose even,
> that Maya and Max are intentionally uncomfortable to use, and lacks
> feature, because this way they might keep their Subscription program
> running.
>
>
>


Re: Fwd: An Open Letter to Carl Bass

2014-03-24 Thread David Saber

Did you tell him that the lack of user is linked to the lack of marketing?
That's another unanswered question: why Softimage wasn't made more visible?
This question has been asked countless times but I'm not sure it got a 
proper answer yet.

David

On 2014-03-24 00:31, Perry Harovas wrote:

It was pretty much what everyone thought would happen.
He basically stated that Softimage users are 1/20th the number of
those of Maya or Max.



Re: An Open Letter to Carl Bass

2014-03-24 Thread Tim Leydecker

Thanks for sharing that response.


I can see why moving to a cloud based service can be tempting
when looking at the recent news from Adobe:

http://www.adobe.com/news-room/pressreleases/201403/031814Q1FY2014results.html

If you then go and look into this press release:

http://www.adobe.com/news-room/pressreleases/201403/031014AdobeLicenseAgreementwithDoD.html

You might want to take a moment and think about this snippet:

"While these commercial applications utilize online services,
they also support offline and private cloud implementations—as
used by government for enterprise deployments."


--

For me as a customer, I might actually welcome the ease of licensing and
additional short term rental options Adobe is now able to offer.

Autodesk´s expansion of licensing models is also a welcome thing, as a
freelancer, I get more options to budget a project and actually get it done.

But.

The above is not about a specific function of the content creation software,
it´s all about the access to such software and licensing it´s usage.


In terms of focus, it´s a bit like working in a TVC/commercials project.

The pool of people claiming responsibility and credit easily extends into the 
100´s,
the group of people actually doing all the artwork boils down to a small few.
Everybody else just reserves their right to take their cut by status.

As cool as it is to review a TVC on a retina display iphone, google cast it
around the office or order a sandwich while idling around bored in a suite,
that´s not where the money is spent for software.

The actual software is used by only the few doing the artwork.

Not by all the guys riding their back. Like ticks, they don´t invest, they want 
it for free.

I´m not sure you want them.

You want the artists.

Cheers,

tim

















Re: An Open Letter to Carl Bass

2014-03-24 Thread Doeke Wartena
I expected a better letter from Carl Bass,
one with answers deeper rooted to the letter of Perry.
I doubt he even wrote the reply, I think he just sended it.

Let's hope maya stays as shit as it is and modo and houdini turn into gold.

fu AD


2014-03-24 5:05 GMT+01:00 Sebastien Sterling :

> The beautiful irony being, we won't have a say either way ;)
>
>
> On 24 March 2014 03:58, Raffaele Fragapane wrote:
>
>> Yeah, except that at that point there would be no viable commercial
>> software left in the world to animate on that could be legally used and
>> bought seats for and have ready to go in a reasonable amount of time and
>> without training hundreds of people on it.
>> It would be a lot worse than now and it'd take years to catch up to such
>> a nuclear winter scenario.
>>
>> I mean, it's great that everybody is loving Houdini, Modo and all that,
>> but if both Maya and Soft were to have no seats you could purchase for
>> offline use next year a very large number of places would be screwed. The
>> competition isn't anywhere near being able to replace either without an
>> inordinate amount of work going into re-doing, re-wrapping, and
>> re-training... yet again for those coming from Soft.
>>
>> No, thank you, I'd rather we get another three or four years before AD
>> nukes itself taking a large chunk of the userbase with them if they really
>> plan on the market equivalent of a suicide bombing. Sure, let them, but
>> free the area of crowds first, please :p
>>
>>
>> On Mon, Mar 24, 2014 at 2:37 PM, Sebastien Sterling <
>> sebastien.sterl...@gmail.com> wrote:
>>
>>> I say bring it, bring the cloud, let them bring it and let it be the
>>> worst most singular monumental blunder in the recorded history of
>>> client/provider inter dynamics.
>>>
>>> A fuck up of such magnitude it can be viewed from space.
>>>
>>> Sure we'd have to get creative for one year maybe two, but it's no
>>> difference to what is happening now.
>>>
>>> And when the dust settles maybe they finally learn their lesson, or they
>>> go extinct.
>>>
>>> personally am rooting for the latter.
>>>
>>>
>>> On 24 March 2014 02:45, Raffaele Fragapane 
>>> wrote:
>>>
 If anybody moves a software I rely on to deliver a movie to the cloud
 with no alternatives there are plenty lives at stakes. Those of anybody
 around me in a 1Km radius for a start, and then several others after that.

  I don't know who you are. I don't know what you want. If you are
 looking for more maintenance fees, I can tell you I don't have money. But
 what I do have are a very particular set of skills; skills I have acquired
 over a very long career. Skills that make me a nightmare for people like
 you. If you let my software work offline, that'll be the end of it. I will
 not look for you, I will not pursue you. But if you don't, I will look for
 you, I will find you, and I will kill you.

 P.S.
 If you haven't seen Taken you might be inclined to take the above more
 seriously than it should be :p


 On Mon, Mar 24, 2014 at 1:29 PM, Ed Manning  wrote:

> Crap. Hate phone buttons.
>
> Between a $200m bldg and a $200m movie.
>
> In the former, there's little or no proprietary IP.  If one critical
> detail fails to be communicated, in the worst case people die.
>
> In the latter, no ones' lives are at stake but if one critical detail
> goes to the wrong person, there may be huge repercussions financially, but
> no ones life is at stake.
>
> So there are very different needs for information sharing.
>
> Despite superficial similarities, making a movie or TV spot with
> digital tools and designing and building a physical structure with digital
> tools are fundamentally different and the idea that there could be some
> magical cloud solution that fits both would appear to be wishful thinking
> at best, snake oil at worst.
>
> In the long run, I just don't see what AD can do for the M & E world
> with this attitude.
>
>
> On Sunday, March 23, 2014, Ed Manning  wrote:
>
>> Well, I think or hope the cloud issue will be settled by the contract
>> lawyers for the film studios and advertisers.  There's a big difference
>> between putting up a $100M building and making
>
>


 --
 Our users will know fear and cower before our software! Ship it! Ship
 it and let them flee like the dogs they are!

>>>
>>>
>>
>>
>> --
>> Our users will know fear and cower before our software! Ship it! Ship it
>> and let them flee like the dogs they are!
>>
>
>


Re: IceTo Houdini Tutorial

2014-03-24 Thread Byungchul Kang
Thanks!


2014-03-24 16:53 GMT+09:00 olivier jeannel :

>  Thank you !
> 1Le 24/03/2014 08:01, Max Evgrafov a écrit :
>
> I am sorry if I repeat 
>
> https://vimeo.com/89869747
>
>  --
> max.(Summatr)
> https://vimeo.com/user3098735/videos
>
>
>


-- 
*Byungchul Kang* | MBC CG TEAM [http://imbc.com]
http://cgndev.com


Re: IceTo Houdini Tutorial

2014-03-24 Thread olivier jeannel

Thank you !
1Le 24/03/2014 08:01, Max Evgrafov a écrit :

I am sorry if I repeat 

https://vimeo.com/89869747

--
max.(Summatr)
https://vimeo.com/user3098735/videos





My revelation on Softimage

2014-03-24 Thread Szabolcs Matefy
Last night I have a revelation. I see why Autodesk killed Softimage. Guys, 
honestly how many of you can work with a standard, out of the box Softimage? I 
suppose most of us could work without any serious effort. I think the current 
version would be pretty much enough for me for years. What would Autodesk 
benefit from this? NIL. I might suppose even, that Maya and Max are 
intentionally uncomfortable to use, and lacks feature, because this way they 
might keep their Subscription program running.

I took a serious look at Maya and Max, and found those small little thingies 
missing that makes my Softimage life easier:


1.   TAB switch of transformations modes

2.   Manipulator can be seen always, even the object itself is outside of 
the view

3.   Snapping system paired with the pivot repositioning

4.   NON DESTRUCTIVE WORKFLOW

5.   Shapes are stored in weightmaps (so I can modify the basemesh without 
worrying on the shapes)

6.   I can merge skinned geometries

7.   I can enter expression in numeric fields

8.   I can drag and drop animations from one channel to another

9.   I can save presets and reuse them anytime

10.   And so on

So tell me, Autodesk, how many of these workflow features are present in Maya 
or Max? You killed Softimage, because it works as it is. And maintenance (on 
nothing) makes more money.

My opinion is to leave the Autodesk camp at all. Autodesk behavior proved, that 
your business decision cannot be based upon Autodesk's products anymore. We 
moved from Max to Softimage, because we doubled our working speed (at least). 
No other Autodesk 3d program can offer what we lost with Softimage.

I hope one day all this shit will hit back on Autodesk. ALL.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling
Sent: Friday, March 21, 2014 6:29 AM
To: softimage@listproc.autodesk.com
Subject: Re: Why MAX is not option for me.

I think you are right.

On 21 March 2014 03:36, Luc-Eric Rousseau 
mailto:luceri...@gmail.com>> wrote:
FYI, Alembic is a Softimage 2015 feature, and neither Alembic nor OpenSubDiv 
have been ruled out for other products.

I think it's time for this thread to end and people to take a break, there is 
nothing productive coming out of this thread.


On Thursday, March 20, 2014, Sebastien Sterling 
mailto:sebastien.sterl...@gmail.com>> wrote:


Did you think Softimage users, would not of benefited from

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IceTo Houdini Tutorial

2014-03-24 Thread Max Evgrafov
I am sorry if I repeat 

https://vimeo.com/89869747

-- 
max.(Summatr)
https://vimeo.com/user3098735/videos