Surely if the Fabric guys can deal with those things in multiple programs Autodesk can find a way as well.
On 24 March 2014 10:01, Chris Marshall <chrismarshal...@gmail.com> wrote: > Sebastien, Exactly right, which was the idea of this thread. Will we > actually ever get to where we are today with ICE, with the approach AD are > taking with Bifrost? Nothing they can tell us in an open forum like this > will actually answer that question. So read into that what you will. > > > > > On 24 March 2014 05:37, Sebastien Sterling > <sebastien.sterl...@gmail.com>wrote: > >> If they are already talking about it being a stand alone engine that can >> plug into Maya AND Max, how exactly would it be able to deal with: >> >> >> - building custom deformers (thereby reading and driving polygon mesh >> point positions) >> - manipulating shape data (--> reading and driving the per-point shape >> vectors per polygon mesh point position) >> - manipulating UV's >> - manipulating kinematic transforms >> >> Would there be two context libraries ? one for Maya and one for Max ? >> cause that sounds like an awful amount of work, not that there are any >> plans to port to max i would not think. >> >> Plus you often hear that phrase, Maya is aware of bitfrost but bitfrost >> is unaware of Maya, it doesn't know where the data it crunches is going. >> >> At any rate for now its a FLIP solver, next year will it be a FLIP solver >> with a Node based interface ? and a year and X$ subscription dollars after >> that? what will it be ? >> >> It is going to take at least 3 years for it to be something other then >> what we can expect. >> >> >> >> On 23 March 2014 17:21, Aleksa Orlov <aleksaor...@gmail.com> wrote: >> >>> Or, to put it more bluntly, we already waited and invested those 5 >>> years. It is now expected to do it all over again. *Cui bono*? >>> >>> >>> On Sun, Mar 23, 2014 at 5:22 PM, Jordi Bares <jordiba...@gmail.com>wrote: >>> >>>> Adrian, we are talking years (5?) of development here to get a full >>>> solid stable platform... don't you think it is quite a lot to ask to >>>> someone >>>> that already has almost all of that? >>>> >>>> Jordi Bares >>>> jordiba...@gmail.com >>>> >>>> On 21 Mar 2014, at 17:41, Adrian Graham <adrian.gra...@autodesk.com> >>>> wrote: >>>> >>>> > Look, I can't comment exactly on where we're going with Bifrost, this >>>> is where I run into all sorts of SEC limitations and stuff. I could defer >>>> to ChrisV to answer those questions in a more official manner. >>>> > >>>> > Rest assured we're aware that ICE is more than just FX, more than >>>> particles and simulation, that it's a complete procedural workflow >>>> involving all kinds of data, throughout the package. >>>> > >>>> > Adrian >>>> > >>>> > From: softimage-boun...@listproc.autodesk.com [mailto: >>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastian >>>> Kowalski >>>> > Sent: Friday, March 21, 2014 10:38 AM >>>> > To: softimage@listproc.autodesk.com >>>> > Subject: Re: ICE - When will we have todays functionality in Maya? >>>> > >>>> > thats is my concern too. as much as I embrace a decoupling from maya, >>>> its how ICE is capable to talk to different scene elements that makes it so >>>> powerful. >>>> > managing data until the very least work process at render time. and >>>> we are in full control. >>>> > as beautiful big ass fluid sims look, its not what we day for day. >>>> > please have a look on the 'what uses is ICE?' thread ( >>>> https://groups.google.com/forum/#!topic/xsi_list/7aGyes8lBQE) >>>> > >>>> > thanks >>>> > >>>> > Am 21.03.2014 um 18:29 schrieb Alastair Hearsum < >>>> hear...@glassworks.co.uk<mailto:hear...@glassworks.co.uk>>: >>>> > >>>> > >>>> > Hi Adrian >>>> > >>>> > I'm no egg head so forgive the simplicity of my question. Would this >>>> platform agnostic scenario actively prevent any of the procedures and >>>> scenarios that we currently use ICE for? Is ICE so functional because its >>>> embedded in Softimage? Can we have the same functionality with a non >>>> embedded engine? >>>> > >>>> > Alastair >>>> > Alastair Hearsum >>>> > Head of 3d >>>> > [GLASSWORKS] >>>> > 33/34 Great Pulteney Street >>>> > London >>>> > W1F 9NP >>>> > +44 (0)20 7434 1182 >>>> > glassworks.co.uk<http://www.glassworks.co.uk/> >>>> > Glassworks Terms and Conditions of Sale can be found at >>>> glassworks.co.uk<http://glassworks.co.uk/> >>>> > (Company registered in England with number 04759979. Registered >>>> office 25 Harley Street, London, W1G 9BR. VAT registration number: >>>> 867290000) >>>> > Please consider the environment before you print this email. >>>> > DISCLAIMER: This e-mail and attachments are strictly privileged, >>>> private and confidential and are intended solely for the stated >>>> recipient(s). Any views or opinions presented are solely those of the >>>> author and do not necessarily represent those of the Company. If you are >>>> not the intended recipient, be advised that you have received this e-mail >>>> in error and that any use, dissemination, forwarding, printing, or copying >>>> of this e-mail is strictly prohibited. If this transmission is received in >>>> error please kindly return it to the sender and delete this message from >>>> your system. >>>> > On 21/03/2014 16:53, Adrian Graham wrote: >>>> > >>>> > Ah, but may I respectfully point out that this was one of the >>>> problems with ICE, in that its complete and total integration into >>>> Softimage makes it difficult to engineer and manage, from a software and, >>>> unfortunately, a marketing point of view. >>>> > >>>> > >>>> > >>>> > Most modern software libraries are platform-agnostic, and this is >>>> what we're aiming for with Bifrost. The problem with ICE is that you had to >>>> use Softimage in order to gain access to it. Nothing against Softimage, >>>> just that you're limiting ICE's exposure to the industry at large. >>>> > >>>> > >>>> > >>>> > Would a renderer be more or less popular if it only worked with Maya, >>>> and not with Max or Houdini? No, it should be available on all >>>> applications, on all OSs if you want it to be successful. >>>> > >>>> > >>>> > >>>> > Adrian >>>> > >>>> > >>>> > >>>> > <winmail.dat> >>>> >>>> >>>> >>> >> > > > -- > > Chris Marshall > Mint Motion Limited > 029 20 37 27 57 > 07730 533 115 > www.mintmotion.co.uk > >