Surely if the Fabric guys can deal with those things in multiple programs
Autodesk can find a way as well.


On 24 March 2014 10:01, Chris Marshall <chrismarshal...@gmail.com> wrote:

> Sebastien, Exactly right, which was the idea of this thread. Will we
> actually ever get to where we are today with ICE, with the approach AD are
> taking with Bifrost? Nothing they can tell us in an open forum like this
> will actually answer that question. So read into that what you will.
>
>
>
>
> On 24 March 2014 05:37, Sebastien Sterling 
> <sebastien.sterl...@gmail.com>wrote:
>
>> If they are already talking about it being a stand alone engine that can
>> plug into Maya AND Max, how exactly would it be able to deal with:
>>
>>
>> - building custom deformers (thereby reading and driving polygon mesh
>> point positions)
>>  - manipulating shape data (--> reading and driving the per-point shape
>> vectors per polygon mesh point position)
>> - manipulating UV's
>> - manipulating kinematic transforms
>>
>> Would there be two context libraries ? one for Maya and one for Max ?
>> cause that sounds like an awful amount of work, not that there are any
>> plans to port to max i would not think.
>>
>> Plus you often hear that phrase, Maya is aware of bitfrost but bitfrost
>> is unaware of Maya, it doesn't know where the data it crunches is going.
>>
>> At any rate for now its a FLIP solver, next year will it be a FLIP solver
>> with a Node based interface ? and a year and X$ subscription dollars after
>> that? what will it be ?
>>
>> It is going to take at least 3 years for it to be something other then
>> what we can expect.
>>
>>
>>
>> On 23 March 2014 17:21, Aleksa Orlov <aleksaor...@gmail.com> wrote:
>>
>>> Or, to put it more bluntly, we already waited and invested those 5
>>> years. It is now expected to do it all over again. *Cui bono*?
>>>
>>>
>>> On Sun, Mar 23, 2014 at 5:22 PM, Jordi Bares <jordiba...@gmail.com>wrote:
>>>
>>>> Adrian, we are talking years (5?) of development here to get a full
>>>> solid stable platform... don't you think it is quite a lot to ask to 
>>>> someone
>>>> that already has almost all of that?
>>>>
>>>> Jordi Bares
>>>> jordiba...@gmail.com
>>>>
>>>> On 21 Mar 2014, at 17:41, Adrian Graham <adrian.gra...@autodesk.com>
>>>> wrote:
>>>>
>>>> > Look, I can't comment exactly on where we're going with Bifrost, this
>>>> is where I run into all sorts of SEC limitations and stuff. I could defer
>>>> to ChrisV to answer those questions in a more official manner.
>>>> >
>>>> > Rest assured we're aware that ICE is more than just FX, more than
>>>> particles and simulation, that it's a complete procedural workflow
>>>> involving all kinds of data, throughout the package.
>>>> >
>>>> > Adrian
>>>> >
>>>> > From: softimage-boun...@listproc.autodesk.com [mailto:
>>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastian
>>>> Kowalski
>>>> > Sent: Friday, March 21, 2014 10:38 AM
>>>> > To: softimage@listproc.autodesk.com
>>>> > Subject: Re: ICE - When will we have todays functionality in Maya?
>>>> >
>>>> > thats is my concern too. as much as I embrace a decoupling from maya,
>>>> its how ICE is capable to talk to different scene elements that makes it so
>>>> powerful.
>>>> > managing data until the very least work process  at render time. and
>>>> we are in full control.
>>>> > as beautiful big ass fluid sims look, its not what we day for day.
>>>> > please have a look on the 'what uses is ICE?' thread (
>>>> https://groups.google.com/forum/#!topic/xsi_list/7aGyes8lBQE)
>>>> >
>>>> > thanks
>>>> >
>>>> > Am 21.03.2014 um 18:29 schrieb Alastair Hearsum <
>>>> hear...@glassworks.co.uk<mailto:hear...@glassworks.co.uk>>:
>>>> >
>>>> >
>>>> > Hi Adrian
>>>> >
>>>> > I'm no egg head so forgive the simplicity of my question. Would this
>>>> platform agnostic scenario actively prevent any of the procedures and
>>>> scenarios that we currently use ICE for?  Is ICE so functional because its
>>>> embedded in Softimage?  Can we have the same functionality with a non
>>>> embedded engine?
>>>> >
>>>> > Alastair
>>>> > Alastair Hearsum
>>>> > Head of 3d
>>>> > [GLASSWORKS]
>>>> > 33/34 Great Pulteney Street
>>>> > London
>>>> > W1F 9NP
>>>> > +44 (0)20 7434 1182
>>>> > glassworks.co.uk<http://www.glassworks.co.uk/>
>>>> > Glassworks Terms and Conditions of Sale can be found at
>>>> glassworks.co.uk<http://glassworks.co.uk/>
>>>> > (Company registered in England with number 04759979. Registered
>>>> office 25 Harley Street, London, W1G 9BR. VAT registration number:
>>>> 867290000)
>>>> > Please consider the environment before you print this email.
>>>> > DISCLAIMER: This e-mail and attachments are strictly privileged,
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>>>> > On 21/03/2014 16:53, Adrian Graham wrote:
>>>> >
>>>> > Ah, but may I respectfully point out that this was one of the
>>>> problems with ICE, in that its complete and total integration into
>>>> Softimage makes it difficult to engineer and manage, from a software and,
>>>> unfortunately, a marketing point of view.
>>>> >
>>>> >
>>>> >
>>>> > Most modern software libraries are platform-agnostic, and this is
>>>> what we're aiming for with Bifrost. The problem with ICE is that you had to
>>>> use Softimage in order to gain access to it. Nothing against Softimage,
>>>> just that you're limiting ICE's exposure to the industry at large.
>>>> >
>>>> >
>>>> >
>>>> > Would a renderer be more or less popular if it only worked with Maya,
>>>> and not with Max or Houdini? No, it should be available on all
>>>> applications, on all OSs if you want it to be successful.
>>>> >
>>>> >
>>>> >
>>>> > Adrian
>>>> >
>>>> >
>>>> >
>>>> > <winmail.dat>
>>>>
>>>>
>>>>
>>>
>>
>
>
> --
>
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
>
>

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