Yeah, but you are forgetting, that the Fabric guys, are magic ;)

On 24 March 2014 10:03, Peter Agg <peter....@googlemail.com> wrote:

> Surely if the Fabric guys can deal with those things in multiple programs
> Autodesk can find a way as well.
>
>
> On 24 March 2014 10:01, Chris Marshall <chrismarshal...@gmail.com> wrote:
>
>> Sebastien, Exactly right, which was the idea of this thread. Will we
>> actually ever get to where we are today with ICE, with the approach AD are
>> taking with Bifrost? Nothing they can tell us in an open forum like this
>> will actually answer that question. So read into that what you will.
>>
>>
>>
>>
>> On 24 March 2014 05:37, Sebastien Sterling 
>> <sebastien.sterl...@gmail.com>wrote:
>>
>>> If they are already talking about it being a stand alone engine that can
>>> plug into Maya AND Max, how exactly would it be able to deal with:
>>>
>>>
>>> - building custom deformers (thereby reading and driving polygon mesh
>>> point positions)
>>>  - manipulating shape data (--> reading and driving the per-point shape
>>> vectors per polygon mesh point position)
>>> - manipulating UV's
>>> - manipulating kinematic transforms
>>>
>>> Would there be two context libraries ? one for Maya and one for Max ?
>>> cause that sounds like an awful amount of work, not that there are any
>>> plans to port to max i would not think.
>>>
>>> Plus you often hear that phrase, Maya is aware of bitfrost but bitfrost
>>> is unaware of Maya, it doesn't know where the data it crunches is going.
>>>
>>> At any rate for now its a FLIP solver, next year will it be a FLIP
>>> solver with a Node based interface ? and a year and X$ subscription dollars
>>> after that? what will it be ?
>>>
>>> It is going to take at least 3 years for it to be something other then
>>> what we can expect.
>>>
>>>
>>>
>>> On 23 March 2014 17:21, Aleksa Orlov <aleksaor...@gmail.com> wrote:
>>>
>>>> Or, to put it more bluntly, we already waited and invested those 5
>>>> years. It is now expected to do it all over again. *Cui bono*?
>>>>
>>>>
>>>> On Sun, Mar 23, 2014 at 5:22 PM, Jordi Bares <jordiba...@gmail.com>wrote:
>>>>
>>>>> Adrian, we are talking years (5?) of development here to get a full
>>>>> solid stable platform... don't you think it is quite a lot to ask to 
>>>>> someone
>>>>> that already has almost all of that?
>>>>>
>>>>> Jordi Bares
>>>>> jordiba...@gmail.com
>>>>>
>>>>> On 21 Mar 2014, at 17:41, Adrian Graham <adrian.gra...@autodesk.com>
>>>>> wrote:
>>>>>
>>>>> > Look, I can't comment exactly on where we're going with Bifrost,
>>>>> this is where I run into all sorts of SEC limitations and stuff. I could
>>>>> defer to ChrisV to answer those questions in a more official manner.
>>>>> >
>>>>> > Rest assured we're aware that ICE is more than just FX, more than
>>>>> particles and simulation, that it's a complete procedural workflow
>>>>> involving all kinds of data, throughout the package.
>>>>> >
>>>>> > Adrian
>>>>> >
>>>>> > From: softimage-boun...@listproc.autodesk.com [mailto:
>>>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastian
>>>>> Kowalski
>>>>> > Sent: Friday, March 21, 2014 10:38 AM
>>>>> > To: softimage@listproc.autodesk.com
>>>>> > Subject: Re: ICE - When will we have todays functionality in Maya?
>>>>> >
>>>>> > thats is my concern too. as much as I embrace a decoupling from
>>>>> maya, its how ICE is capable to talk to different scene elements that 
>>>>> makes
>>>>> it so powerful.
>>>>> > managing data until the very least work process  at render time. and
>>>>> we are in full control.
>>>>> > as beautiful big ass fluid sims look, its not what we day for day.
>>>>> > please have a look on the 'what uses is ICE?' thread (
>>>>> https://groups.google.com/forum/#!topic/xsi_list/7aGyes8lBQE)
>>>>> >
>>>>> > thanks
>>>>> >
>>>>> > Am 21.03.2014 um 18:29 schrieb Alastair Hearsum <
>>>>> hear...@glassworks.co.uk<mailto:hear...@glassworks.co.uk>>:
>>>>> >
>>>>> >
>>>>> > Hi Adrian
>>>>> >
>>>>> > I'm no egg head so forgive the simplicity of my question. Would this
>>>>> platform agnostic scenario actively prevent any of the procedures and
>>>>> scenarios that we currently use ICE for?  Is ICE so functional because its
>>>>> embedded in Softimage?  Can we have the same functionality with a non
>>>>> embedded engine?
>>>>> >
>>>>> > Alastair
>>>>> > Alastair Hearsum
>>>>> > Head of 3d
>>>>> > [GLASSWORKS]
>>>>> > 33/34 Great Pulteney Street
>>>>> > London
>>>>> > W1F 9NP
>>>>> > +44 (0)20 7434 1182
>>>>> > glassworks.co.uk<http://www.glassworks.co.uk/>
>>>>> > Glassworks Terms and Conditions of Sale can be found at
>>>>> glassworks.co.uk<http://glassworks.co.uk/>
>>>>> > (Company registered in England with number 04759979. Registered
>>>>> office 25 Harley Street, London, W1G 9BR. VAT registration number:
>>>>> 867290000)
>>>>> > Please consider the environment before you print this email.
>>>>> > DISCLAIMER: This e-mail and attachments are strictly privileged,
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>>>>> > On 21/03/2014 16:53, Adrian Graham wrote:
>>>>> >
>>>>> > Ah, but may I respectfully point out that this was one of the
>>>>> problems with ICE, in that its complete and total integration into
>>>>> Softimage makes it difficult to engineer and manage, from a software and,
>>>>> unfortunately, a marketing point of view.
>>>>> >
>>>>> >
>>>>> >
>>>>> > Most modern software libraries are platform-agnostic, and this is
>>>>> what we're aiming for with Bifrost. The problem with ICE is that you had 
>>>>> to
>>>>> use Softimage in order to gain access to it. Nothing against Softimage,
>>>>> just that you're limiting ICE's exposure to the industry at large.
>>>>> >
>>>>> >
>>>>> >
>>>>> > Would a renderer be more or less popular if it only worked with
>>>>> Maya, and not with Max or Houdini? No, it should be available on all
>>>>> applications, on all OSs if you want it to be successful.
>>>>> >
>>>>> >
>>>>> >
>>>>> > Adrian
>>>>> >
>>>>> >
>>>>> >
>>>>> > <winmail.dat>
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>>
>> --
>>
>> Chris Marshall
>> Mint Motion Limited
>> 029 20 37 27 57
>> 07730 533 115
>> www.mintmotion.co.uk
>>
>>
>

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