Yeah, but you are forgetting, that the Fabric guys, are magic ;)
On 24 March 2014 10:03, Peter Agg <peter....@googlemail.com> wrote: > Surely if the Fabric guys can deal with those things in multiple programs > Autodesk can find a way as well. > > > On 24 March 2014 10:01, Chris Marshall <chrismarshal...@gmail.com> wrote: > >> Sebastien, Exactly right, which was the idea of this thread. Will we >> actually ever get to where we are today with ICE, with the approach AD are >> taking with Bifrost? Nothing they can tell us in an open forum like this >> will actually answer that question. So read into that what you will. >> >> >> >> >> On 24 March 2014 05:37, Sebastien Sterling >> <sebastien.sterl...@gmail.com>wrote: >> >>> If they are already talking about it being a stand alone engine that can >>> plug into Maya AND Max, how exactly would it be able to deal with: >>> >>> >>> - building custom deformers (thereby reading and driving polygon mesh >>> point positions) >>> - manipulating shape data (--> reading and driving the per-point shape >>> vectors per polygon mesh point position) >>> - manipulating UV's >>> - manipulating kinematic transforms >>> >>> Would there be two context libraries ? one for Maya and one for Max ? >>> cause that sounds like an awful amount of work, not that there are any >>> plans to port to max i would not think. >>> >>> Plus you often hear that phrase, Maya is aware of bitfrost but bitfrost >>> is unaware of Maya, it doesn't know where the data it crunches is going. >>> >>> At any rate for now its a FLIP solver, next year will it be a FLIP >>> solver with a Node based interface ? and a year and X$ subscription dollars >>> after that? what will it be ? >>> >>> It is going to take at least 3 years for it to be something other then >>> what we can expect. >>> >>> >>> >>> On 23 March 2014 17:21, Aleksa Orlov <aleksaor...@gmail.com> wrote: >>> >>>> Or, to put it more bluntly, we already waited and invested those 5 >>>> years. It is now expected to do it all over again. *Cui bono*? >>>> >>>> >>>> On Sun, Mar 23, 2014 at 5:22 PM, Jordi Bares <jordiba...@gmail.com>wrote: >>>> >>>>> Adrian, we are talking years (5?) of development here to get a full >>>>> solid stable platform... don't you think it is quite a lot to ask to >>>>> someone >>>>> that already has almost all of that? >>>>> >>>>> Jordi Bares >>>>> jordiba...@gmail.com >>>>> >>>>> On 21 Mar 2014, at 17:41, Adrian Graham <adrian.gra...@autodesk.com> >>>>> wrote: >>>>> >>>>> > Look, I can't comment exactly on where we're going with Bifrost, >>>>> this is where I run into all sorts of SEC limitations and stuff. I could >>>>> defer to ChrisV to answer those questions in a more official manner. >>>>> > >>>>> > Rest assured we're aware that ICE is more than just FX, more than >>>>> particles and simulation, that it's a complete procedural workflow >>>>> involving all kinds of data, throughout the package. >>>>> > >>>>> > Adrian >>>>> > >>>>> > From: softimage-boun...@listproc.autodesk.com [mailto: >>>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastian >>>>> Kowalski >>>>> > Sent: Friday, March 21, 2014 10:38 AM >>>>> > To: softimage@listproc.autodesk.com >>>>> > Subject: Re: ICE - When will we have todays functionality in Maya? >>>>> > >>>>> > thats is my concern too. as much as I embrace a decoupling from >>>>> maya, its how ICE is capable to talk to different scene elements that >>>>> makes >>>>> it so powerful. >>>>> > managing data until the very least work process at render time. and >>>>> we are in full control. >>>>> > as beautiful big ass fluid sims look, its not what we day for day. >>>>> > please have a look on the 'what uses is ICE?' thread ( >>>>> https://groups.google.com/forum/#!topic/xsi_list/7aGyes8lBQE) >>>>> > >>>>> > thanks >>>>> > >>>>> > Am 21.03.2014 um 18:29 schrieb Alastair Hearsum < >>>>> hear...@glassworks.co.uk<mailto:hear...@glassworks.co.uk>>: >>>>> > >>>>> > >>>>> > Hi Adrian >>>>> > >>>>> > I'm no egg head so forgive the simplicity of my question. Would this >>>>> platform agnostic scenario actively prevent any of the procedures and >>>>> scenarios that we currently use ICE for? Is ICE so functional because its >>>>> embedded in Softimage? Can we have the same functionality with a non >>>>> embedded engine? >>>>> > >>>>> > Alastair >>>>> > Alastair Hearsum >>>>> > Head of 3d >>>>> > [GLASSWORKS] >>>>> > 33/34 Great Pulteney Street >>>>> > London >>>>> > W1F 9NP >>>>> > +44 (0)20 7434 1182 >>>>> > glassworks.co.uk<http://www.glassworks.co.uk/> >>>>> > Glassworks Terms and Conditions of Sale can be found at >>>>> glassworks.co.uk<http://glassworks.co.uk/> >>>>> > (Company registered in England with number 04759979. Registered >>>>> office 25 Harley Street, London, W1G 9BR. VAT registration number: >>>>> 867290000) >>>>> > Please consider the environment before you print this email. >>>>> > DISCLAIMER: This e-mail and attachments are strictly privileged, >>>>> private and confidential and are intended solely for the stated >>>>> recipient(s). Any views or opinions presented are solely those of the >>>>> author and do not necessarily represent those of the Company. If you are >>>>> not the intended recipient, be advised that you have received this e-mail >>>>> in error and that any use, dissemination, forwarding, printing, or copying >>>>> of this e-mail is strictly prohibited. If this transmission is received in >>>>> error please kindly return it to the sender and delete this message from >>>>> your system. >>>>> > On 21/03/2014 16:53, Adrian Graham wrote: >>>>> > >>>>> > Ah, but may I respectfully point out that this was one of the >>>>> problems with ICE, in that its complete and total integration into >>>>> Softimage makes it difficult to engineer and manage, from a software and, >>>>> unfortunately, a marketing point of view. >>>>> > >>>>> > >>>>> > >>>>> > Most modern software libraries are platform-agnostic, and this is >>>>> what we're aiming for with Bifrost. The problem with ICE is that you had >>>>> to >>>>> use Softimage in order to gain access to it. Nothing against Softimage, >>>>> just that you're limiting ICE's exposure to the industry at large. >>>>> > >>>>> > >>>>> > >>>>> > Would a renderer be more or less popular if it only worked with >>>>> Maya, and not with Max or Houdini? No, it should be available on all >>>>> applications, on all OSs if you want it to be successful. >>>>> > >>>>> > >>>>> > >>>>> > Adrian >>>>> > >>>>> > >>>>> > >>>>> > <winmail.dat> >>>>> >>>>> >>>>> >>>> >>> >> >> >> -- >> >> Chris Marshall >> Mint Motion Limited >> 029 20 37 27 57 >> 07730 533 115 >> www.mintmotion.co.uk >> >> >