RE: Converting Nurbs to Polygons

2016-01-29 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
David,

Did you modify any of the Convert NURBS to Polygon Options? Use the option box 
for the command if you have and try different settings. It will take a little 
experimentation to get the hang of it. But I doubt that’s your problem. 

So. about Solids to Nurbs to Polys. This has always been a difficult 
process. Used to do a lot of this kind of stuff from ProE to Soft 3D. This is 
one of the areas though where Maya is well suited because it imports such a 
high number of CAD formats natively. The problem as you describe it is likely 
starting at the Solidworks side. Heres why:

If you created the geometry as a solid, as with any application that generates 
these kind of objects, ProE, Solidworks, that kind of thing, Solids are not 
like Nurbs. They are mathematical representations which are geared towards 
creating watertight assemblies that can be sent to a 3D printer. There can be 
no unsealed objects in this path to the printer. The closest crude 
approximation or analogy I can give is that they are more similar to 
"booleaned" polygon primitives. But that is a severe oversimplification. 

When you convert a solid to Nurbs, the solids modeler has to figure out what to 
do with it. A solid of a sphere doesn’t translate to a nurbs sphere, so when 
you export it as IGES the software goes through all soft of machinations to try 
and figure out how to make b-spline surfaces out of it. Generally what happens 
most often, as was the case with ProE at least it would create surface 
approximations of a topology it could understand and then trim off the surfaces 
where they intersect. So for example, a solid sphere might get converted into 8 
nurbs surfaces that are trimmed off to form 8 semi quadrants of the sphere. Not 
very efficient when in maya all we need is a single NURBS surface. Create any 
complex topology and it will just keep breaking it down further and further 
until it’s a shape it thinks is reasonable for a spline surface and then trim 
off any excesses. I converted a solids generated iges of an airplane once into 
Soft 3D this way it took several hours to load on a massive Onyx SGI. It 
contained thousands of surfaces and multiple trims per each surface. It was 
insane.

Dependent upon the detail given to the original solid and whether its been 
shrinkwrapped or not, results will vary. But suffice it to say, solid to Nurbs 
to polys is not the best of paths. What you want to do is convert the solid to 
a mesh inside Solidworks. I don't know Solidworks so I am thinking you'll want 
to send an STL out of Solidworks. Look into "shrinkwrapping" it can also help 
the process. We used to have to do that in ProE, but don't know what its 
equivalent might be in SW. Then read the STL into Maya. There may be some 
cleanup but it should be mostly deleting stuff you don’t need and sealing edges 
where necessary. Generally an STL is a "poly mesh" but dependent upon the 
tolerances and granularity of the original solid they can be very course or 
very fine, think similar to render tesselation on NURBS, but for a "mesh" (not 
really a mesh, that’s why its called a solid). Once out of Solidworks though it 
can't be changed anymore so you have to manage the tolerances from the solids 
modeler side. 

After looking at what is currently supported I see Maya DirectConnect supports 
something called SW so I'm going to guess it might be able to read native 
Solidworks in directly? Never tried it so not sure but that would be worth a 
shot as well. Search Maya help for SW_DC. When dealing with a solid it always 
best to stay as close to the native formats as possible, but exporting as Nurbs 
(iges) from a solids modeler is not something I would recommend.



--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES II)
Science Systems and Applications Inc. (SSAI)
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not 
represent the opinions of NASA or any other party.


> -Original Message-
> From: softimage-boun...@listproc.autodesk.com [mailto:softimage-
> boun...@listproc.autodesk.com] On Behalf Of David Saber
> Sent: Friday, January 29, 2016 4:45 AM
> To: softimage@listproc.autodesk.com
> Subject: Converting Nurbs to Polygons
> 
> Hello list!
> 
> I need to convert Solidworks IGES nurbs to polygons.
> In Softimage, the IGES import fails and creates nothing more than a null. So
> I'm testing Maya to achieve this. In Maya, the function is available in 
> Modify >
> convert > nurbs to polygon. This works well, but I don't understand why the
> resulting object has too many faces, has corrupted geometry and inverted
> faces. Nurbs object are always simple, grid-like surfaces, that are just 
> given a
> shape, so why aren't they translated into similar polygonal objects?
> After this conversion, I export as FBX and import into Softimage where I
> spend too much time cleaning the mesh. Is there a 

RE: photoscan on peaople

2016-01-29 Thread adrian wyer
check out infinite reality's page, they do this at the very highest end, and
with excellent results

 

we've messed about with it a few times, but with single camera and getting
someone to hold very still (better if they lie down and you move around
them)

 

i've had excellent results with static objects (lead soldiers, rooms etc)

 

there are some good tuts on youtube

 

a

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: 29 January 2016 15:13
To: softimage@listproc.autodesk.com
Subject: photoscan on peaople

 

Hi All,

Anyone used Agisoft Photoscan on people? We've not done much of this kind of
stuff, so any thoughts / feedback / pitfalls etc are welcome. Or are there
better solutions?
Thinking along the lines of capturing snapshots of moving people with a
bunch of synced cameras possibly.

Thanks

Chris




-- 

Chris Marshall

Mint Motion Limited

029 20 37 27 57

07730 533 115

www.mintmotion.co.uk

www.dot3d.com

 



Re: Converting Nurbs to Polygons

2016-01-29 Thread David Saber

Hello Joe,

Thanks for your very informative answer, much appreciated. I hope you 
don't mind I've forwarded your post to my co-worker who is operating 
Solidworks here.


To answer some of your questions :
- In Maya, I have played with the Convert NURBS to Polygon Options but 
didn't find any statisfactory settings. Do you know some good settings 
to get a clean mesh?
- I didn't know Solidworks was producing these "solid" meshes. I heard 
of them before but I didn't get what they were exactly. Now with your 
explanations I understand better. I thought Solidworks was just a nurbs 
modeller. it would be great to find a way to convert from solid to 
polymesh from within Solidworks, we'll try that.
- Is DirectConnect installed with every new Maya installation? Last time 
I checked, I didn't find the Solidworks format in the import dialog. But 
here is what I read in the Direct Connect PDF at 
https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/ENU/123112/files/directconnect-html.html 
, in the SolidWorks section:
"Type of data imported : The software imports NURBS for this file format 
and maintains the following information on import: Precise geometric 
surface and topology information, Data organization, Tolerances and 
unit, Colors"
So perhaps DirectConnect translates solid to nurbs at import time, and 
in that case, it's the same as exporting an IGES from Solidworks in 
order to import it into Maya (our current workflow).
- In another answer in this thread, I said I got nice results with MOI, 
but the nurb object I tested was simple, I'll have to test with another, 
more complex object.


Thanks again and see you!
David



On 2016-01-29 15:09, Ponthieux, Joseph G. (LARC-E1A)[LITES II] wrote:

Maya DirectConnect


Re: Converting Nurbs to Polygons

2016-01-29 Thread David Saber

Howdy
Thanks for the tip about MOI. I ran the trial and the nurbs to poly 
conversion is even better than Rhino's. I didn't try all the export 
dialog options yet, but with the default settings, the result is very nice.
I never heard about this application before. Its interface is very 
simple but it seems nice for quick modelling tasks.

Have a great weekend all!
David



On 2016-01-29 11:57, toonafish wrote:


Yep, the MOI converter is very good, I used it a lot.  Just give the 
30 day trial a test-ride.


-Ronald


On 29 Jan 2016, at 11:52, Leendert A. Hartog > wrote:


Haven't tried this myself in a long time, only took their demo "for a 
spin" way back,
but MOI ("Moment of Inspiration" - http://moi3d.com/) advertises with 
the following:
"The icing on the cake is MoI’s unique polygon mesh export that 
generates exceptionally clean and crisp N-Gon polygon meshes from CAD 
NURBS models." and is way cheaper than Rhino.


Sent from Mailbird 



On 29/01/2016 11:09:55, David Saber > wrote:


Thanks, I will test Rhino as well!

On 2016-01-29 10:51, Enter Reality wrote:
> I strongly suggest you to try Rhino for nurbs conversion and poly
> optimization/cleaning, since there are some builtin features in order
> to do that.
> Then from there you can export in FBX and have a clean mesh rather
> then wasting time in Maya or do the cleanup in Softimage.






photoscan on peaople

2016-01-29 Thread Chris Marshall
Hi All,
Anyone used Agisoft Photoscan on people? We've not done much of this kind
of stuff, so any thoughts / feedback / pitfalls etc are welcome. Or are
there better solutions?
Thinking along the lines of capturing snapshots of moving people with a
bunch of synced cameras possibly.

Thanks

Chris


-- 
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com


Re: this is the end......

2016-01-29 Thread Chris Marshall
Still clinging on to the bitter end!
Available to work remotely on small jobs, if required!


Chris


-- 
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com


Re: Installing ECSU2016 Softimage on renderfarm?

2016-01-29 Thread Thomas Volkmann
Here you go:
https://knowledge.autodesk.com/support/softimage/downloads/caas/downloads/content/autodesk-C2-AE-softimage-C2-AE-2015-service-pack-2.html
 
cheers,
Thomas
 

> Morten Bartholdy  hat am 29. Januar 2016 um 11:09
> geschrieben:
> 
>  Thanks for the info Tim.
> 
>  I didn't see this in the list - as always the Autodesk site is an awful mess
> and almost impossible to get a clear overview from. It is ridiculous how their
> efforts to make it userfriendly has done almost the opposite. I will go have a
> closer look.
> 
>  Morten
> 
>   
> 
> 
>  Den 29. januar 2016 kl. 00:13 skrev Tim Leydecker :
> 
> 
>   > > In your subscription account, somewhere there, there´s a list
> >   of applications and updates available (to the account manager).
> > 
> >   You can download installers from there, no need for internet connections
> >   from the farm to the autodesk server (if you use network licensing, that
> > is).
> > 
> >   It´s a bit tricky to find those installers and always worth to also check
> > the
> >   downloads section of the autodesk site, too.
> > 
> >   I had several instances where updates didn´t show up in my subscription
> > account
> >   but only the initial release(s), e.g. Maya 2016 but not the service pack
> > or extensions.
> > 
> >   The subscription account management and layout changes sometimes, there is
> >   a chance things are simpler now or more convoluted.
> > 
> >   Logging in with your subscription account on the autodesk website is in
> > any way recommended...
> > 
> >   Welcome to the ESCU2016. No way to downgrade offered... btw...
> > 
> >   Cheers,
> > 
> >   tim
> > 
> >   Am 28.01.2016 um 13:06 schrieb Morten Bartholdy:
> > 
> >   > > >   We have finally purchased ESCU2016 so I could lay my hands
> >   > > > on Softimage 2015 SP2, so last minute yay for that.
> > >
> > >   I have been stuck on 2013 SP1 for ages, and this new web installer
> > > crap is bugging me. Is there no way to create some form of renderfarm
> > > deployment so I download an installer once and deploy to the farm from
> > > there? Currently it looks like I have to use the webinstaller which does
> > > work btw, but require me to wait for downloading the required installers
> > > on every single client.
> > > 
> > >   How do you guys handle this?
> > > 
> > >   And I too am sad that our good old friend can no longer be purchased
> > > :(
> > > 
> > > 
> > >   Morten
> > > 
> > > 
> > > 
> > >   > > 
> >  >   
> 



Re: Installing ECSU2016 Softimage on renderfarm?

2016-01-29 Thread Morten Bartholdy
Thanks a lot - I just spent almost an hour not finding it on AD"#%&*£@**'s
crappy website :/

Now I can get on with actually doing something constuctive :)


Morten




Den 29. januar 2016 kl. 13:28 skrev Thomas Volkmann
:

> Here you go:
> https://knowledge.autodesk.com/support/softimage/downloads/caas/downloads/content/autodesk-C2-AE-softimage-C2-AE-2015-service-pack-2.html
> 
> 
> cheers,
> Thomas
> 
> >  hat am 29. Januar 2016 um 11:09 geschrieben:
> > 
> > Thanks for the info Tim.
> > 
> > I didn't see this in the list - as always the Autodesk site is an awful
> > mess and almost impossible to get a clear overview from. It is ridiculous
> > how their efforts to make it userfriendly has done almost the opposite. I
> > will go have a closer look.
> > 
> > Morten
> > 
> > 
> > 
> > 
> > Den 29. januar 2016 kl. 00:13 skrev Tim Leydecker :
> > 
> > > somewhere there, there´s a list
> > > of applications and updates available (to the account manager).
> > > 
> > > You can download installers from there, no need for internet connections
> > > from the farm to the autodesk server (if you use network licensing, that
> > > is).
> > > 
> > > It´s a bit tricky to find those installers and always worth to also check
> > > the
> > > downloads section of the autodesk site, too.
> > > 
> > > I had several instances where updates didn´t show up in my subscription
> > > account
> > > but only the initial release(s), e.g. Maya 2016 but not the service pack
> > > or
> > > extensions.
> > > 
> > > The subscription account management and layout changes sometimes, there is
> > > a chance things are simpler now or more convoluted.
> > > 
> > > Logging in with your subscription account on the autodesk website is in
> > > any
> > > way recommended...
> > > 
> > > Welcome to the ESCU2016. No way to downgrade offered... btw...
> > > 
> > > Cheers,
> > > 
> > > tim
> > > 
> > > Am 28.01.2016 um 13:06 schrieb Morten Bartholdy:
> > > > We have finally purchased ESCU2016 so I could lay my hands on Softimage
> > > > 2015 SP2, so last minute yay for that.
> > > > 
> > > > I have been stuck on 2013 SP1 for ages, and this new web installer crap
> > > > is
> > > > bugging me. Is there no way to create some form of renderfarm deployment
> > > > so
> > > > I download an installer once and deploy to the farm from there?
> > > > Currently
> > > > it looks like I have to use the webinstaller which does work btw, but
> > > > require me to wait for downloading the required installers on every
> > > > single
> > > > client.
> > > > 
> > > > How do you guys handle this?
> > > > 
> > > > And I too am sad that our good old friend can no longer be purchased :(
> > > > 
> > > > 
> > > > Morten
> > > > 
> > > > 
> > 
> > 
> 
> 


Re: Installing ECSU2016 Softimage on renderfarm?

2016-01-29 Thread Morten Bartholdy
I take it Autodesk_Softimage_2015_R2_SP2_ blabla is the one I need for
ECSU2016?

MB




Den 29. januar 2016 kl. 13:28 skrev Thomas Volkmann
:

> Here you go:
> https://knowledge.autodesk.com/support/softimage/downloads/caas/downloads/content/autodesk-C2-AE-softimage-C2-AE-2015-service-pack-2.html
> 
> 
> cheers,
> Thomas
> 
> >  hat am 29. Januar 2016 um 11:09 geschrieben:
> > 
> > Thanks for the info Tim.
> > 
> > I didn't see this in the list - as always the Autodesk site is an awful
> > mess and almost impossible to get a clear overview from. It is ridiculous
> > how their efforts to make it userfriendly has done almost the opposite. I
> > will go have a closer look.
> > 
> > Morten
> > 
> > 
> > 
> > 
> > Den 29. januar 2016 kl. 00:13 skrev Tim Leydecker :
> > 
> > > somewhere there, there´s a list
> > > of applications and updates available (to the account manager).
> > > 
> > > You can download installers from there, no need for internet connections
> > > from the farm to the autodesk server (if you use network licensing, that
> > > is).
> > > 
> > > It´s a bit tricky to find those installers and always worth to also check
> > > the
> > > downloads section of the autodesk site, too.
> > > 
> > > I had several instances where updates didn´t show up in my subscription
> > > account
> > > but only the initial release(s), e.g. Maya 2016 but not the service pack
> > > or
> > > extensions.
> > > 
> > > The subscription account management and layout changes sometimes, there is
> > > a chance things are simpler now or more convoluted.
> > > 
> > > Logging in with your subscription account on the autodesk website is in
> > > any
> > > way recommended...
> > > 
> > > Welcome to the ESCU2016. No way to downgrade offered... btw...
> > > 
> > > Cheers,
> > > 
> > > tim
> > > 
> > > Am 28.01.2016 um 13:06 schrieb Morten Bartholdy:
> > > > We have finally purchased ESCU2016 so I could lay my hands on Softimage
> > > > 2015 SP2, so last minute yay for that.
> > > > 
> > > > I have been stuck on 2013 SP1 for ages, and this new web installer crap
> > > > is
> > > > bugging me. Is there no way to create some form of renderfarm deployment
> > > > so
> > > > I download an installer once and deploy to the farm from there?
> > > > Currently
> > > > it looks like I have to use the webinstaller which does work btw, but
> > > > require me to wait for downloading the required installers on every
> > > > single
> > > > client.
> > > > 
> > > > How do you guys handle this?
> > > > 
> > > > And I too am sad that our good old friend can no longer be purchased :(
> > > > 
> > > > 
> > > > Morten
> > > > 
> > > > 
> > 
> > 
> 
> 


Re: Converting Nurbs to Polygons

2016-01-29 Thread Leendert A. Hartog
Haven't tried this myself in a long time, only took their demo "for a spin" way 
back, 
but MOI ("Moment of Inspiration" - http://moi3d.com/) advertises with the 
following:
"The icing on the cake is MoI’s unique polygon mesh export that generates 
exceptionally clean and crisp N-Gon polygon meshes from CAD NURBS models." and 
is way cheaper than Rhino.

Sent from Mailbird 
[http://www.getmailbird.com/?utm_source=Mailbirdutm_medium=emailutm_campaign=sent-from-mailbird]
On 29/01/2016 11:09:55, David Saber  wrote:
Thanks, I will test Rhino as well!

On 2016-01-29 10:51, Enter Reality wrote:
> I strongly suggest you to try Rhino for nurbs conversion and poly
> optimization/cleaning, since there are some builtin features in order
> to do that.
> Then from there you can export in FBX and have a clean mesh rather
> then wasting time in Maya or do the cleanup in Softimage.


Re: Converting Nurbs to Polygons

2016-01-29 Thread toonafish

Yep, the MOI converter is very good, I used it a lot.  Just give the 30 day 
trial a test-ride.

-Ronald


> On 29 Jan 2016, at 11:52, Leendert A. Hartog  wrote:
> 
> Haven't tried this myself in a long time, only took their demo "for a spin" 
> way back, 
> but MOI ("Moment of Inspiration" - http://moi3d.com/) advertises with the 
> following:
> "The icing on the cake is MoI’s unique polygon mesh export that generates 
> exceptionally clean and crisp N-Gon polygon meshes from CAD NURBS models." 
> and is way cheaper than Rhino.
> 
> Sent from Mailbird 
> On
>  29/01/2016 11:09:55, David Saber  wrote:
>> 
>> Thanks, I will test Rhino as well! 
>> 
>> On 2016-01-29 10:51, Enter Reality wrote: 
>> > I strongly suggest you to try Rhino for nurbs conversion and poly 
>> > optimization/cleaning, since there are some builtin features in order 
>> > to do that. 
>> > Then from there you can export in FBX and have a clean mesh rather 
>> > then wasting time in Maya or do the cleanup in Softimage. 



Converting Nurbs to Polygons

2016-01-29 Thread David Saber

Hello list!

I need to convert Solidworks IGES nurbs to polygons.
In Softimage, the IGES import fails and creates nothing more than a 
null. So I'm testing Maya to achieve this. In Maya, the function is 
available in Modify > convert > nurbs to polygon. This works well, but I 
don't understand why the resulting object has too many faces, has 
corrupted geometry and inverted faces. Nurbs object are always simple, 
grid-like surfaces, that are just given a shape, so why aren't they 
translated into similar polygonal objects?
After this conversion, I export as FBX and import into Softimage where I 
spend too much time cleaning the mesh. Is there a faster way to do this?

Thanks,
David


Re: Installing ECSU2016 Softimage on renderfarm?

2016-01-29 Thread Morten Bartholdy
Thanks for the info Tim.

I didn't see this in the list - as always the Autodesk site is an awful
mess and almost impossible to get a clear overview from. It is ridiculous
how their efforts to make it userfriendly has done almost the opposite. I
will go have a closer look.

Morten



Den 29. januar 2016 kl. 00:13 skrev Tim Leydecker :

> somewhere there, there´s a list
> of applications and updates available (to the account manager).
> 
> You can download installers from there, no need for internet connections
> from the farm to the autodesk server (if you use network licensing, that
> is).
> 
> It´s a bit tricky to find those installers and always worth to also check
> the
> downloads section of the autodesk site, too.
> 
> I had several instances where updates didn´t show up in my subscription
> account
> but only the initial release(s), e.g. Maya 2016 but not the service pack or
> extensions.
> 
> The subscription account management and layout changes sometimes, there is
> a chance things are simpler now or more convoluted.
> 
> Logging in with your subscription account on the autodesk website is in any
> way recommended...
> 
> Welcome to the ESCU2016. No way to downgrade offered... btw...
> 
> Cheers,
> 
> tim
> 
> Am 28.01.2016 um 13:06 schrieb Morten Bartholdy:
> > We have finally purchased ESCU2016 so I could lay my hands on Softimage
> > 2015 SP2, so last minute yay for that.
> > 
> > I have been stuck on 2013 SP1 for ages, and this new web installer crap is
> > bugging me. Is there no way to create some form of renderfarm deployment so
> > I download an installer once and deploy to the farm from there? Currently
> > it looks like I have to use the webinstaller which does work btw, but
> > require me to wait for downloading the required installers on every single
> > client.
> > 
> > How do you guys handle this?
> > 
> > And I too am sad that our good old friend can no longer be purchased :(
> > 
> > 
> > Morten
> > 
> > 


Re: Converting Nurbs to Polygons

2016-01-29 Thread David Saber

Thanks, I will test Rhino as well!

On 2016-01-29 10:51, Enter Reality wrote:
I strongly suggest you to try Rhino for nurbs conversion and poly 
optimization/cleaning, since there are some builtin features in order 
to do that.
Then from there you can export in FBX and have a clean mesh rather 
then wasting time in Maya or do the cleanup in Softimage.


Re: Converting Nurbs to Polygons

2016-01-29 Thread Enter Reality
I strongly suggest you to try Rhino for nurbs conversion and poly
optimization/cleaning, since there are some builtin features in order to do
that.
Then from there you can export in FBX and have a clean mesh rather then
wasting time in Maya or do the cleanup in Softimage.

2016-01-29 10:45 GMT+01:00 David Saber :

> Hello list!
>
> I need to convert Solidworks IGES nurbs to polygons.
> In Softimage, the IGES import fails and creates nothing more than a null.
> So I'm testing Maya to achieve this. In Maya, the function is available in
> Modify > convert > nurbs to polygon. This works well, but I don't
> understand why the resulting object has too many faces, has corrupted
> geometry and inverted faces. Nurbs object are always simple, grid-like
> surfaces, that are just given a shape, so why aren't they translated into
> similar polygonal objects?
> After this conversion, I export as FBX and import into Softimage where I
> spend too much time cleaning the mesh. Is there a faster way to do this?
> Thanks,
> David
>


Re: photoscan on peaople

2016-01-29 Thread Chris Marshall
I guessed that might be the case. I suppose I'm thinking realistically
double that for a full 360. Though we might only need to do 1 side. Will
try a few tests and make contact with fbfx to check out the costs involved.

Thanks again



On 29 January 2016 at 16:10,  wrote:

> you’d need more than 12 for a *good* 360 scan.. you could probably just
> about achieve a 360 with 12 , but it would probably be quite blobby and
> patchy.
>
> We captured one side of a moving horse, with an array of 12, genlocked 4k
> video cameras, and it wasn’t really enough, just for doing one side. I know
> you’ll be shooting higher res than that, but there are a lot of occlusions
> that 12 likely wont cover.
>
> *From:* Chris Marshall 
> *Sent:* Friday, January 29, 2016 3:41 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: photoscan on peaople
>
> Thanks Adrian / Paul
> It's that kind of stuff. A bit of action captured. I was thinking we'd use
> about a dozen cameras, but I have a feeling it might need to be many more.
> All synced, fast shutter, no motion blur etc.
>
> We'd have a lot to do which is why I'm thinking of setting it up
> ourselves. Just depends on the number of cameras that have the right
> capabilities.
>
> Cheers
>
>
>
> On 29 January 2016 at 15:31, adrian wyer 
> wrote:
>
>> we did some stuff a couple of years ago with fbfx at shepperton studios,
>> they were very friendly, and we got great results... with people jumping
>> around as if they'd been shot (WWII stuff)
>>
>>
>>
>> a
>>
>>
>> --
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Rob Wuijster
>> *Sent:* 29 January 2016 15:27
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: photoscan on peaople
>>
>>
>>
>> If I'm correct, the guys at infinite realities (http://ir-ltd.net/) use
>> Agisoft for their full body scans.
>>
>> Shooting for 3D models id a bit tedious at some points, but there's a lot
>> of examples to be found on Youtube and Vimeo.
>> To get really good 3D models, you need a LOT of photos from a LOT of
>> angles.
>>
>> I'm not sure if moving people will work out for this stuff, but am
>> happily corrected if this is easily possible though.
>>
>>
>>
>>
>>
>> Rob
>>
>>
>>
>> \/-\/\/
>>
>> On 29-1-2016 16:13, Chris Marshall wrote:
>>
>> Hi All,
>>
>> Anyone used Agisoft Photoscan on people? We've not done much of this kind
>> of stuff, so any thoughts / feedback / pitfalls etc are welcome. Or are
>> there better solutions?
>> Thinking along the lines of capturing snapshots of moving people with a
>> bunch of synced cameras possibly.
>>
>> Thanks
>>
>> Chris
>>
>>
>> --
>>
>> Chris Marshall
>>
>> Mint Motion Limited
>>
>> 029 20 37 27 57
>>
>> 07730 533 115
>>
>> www.mintmotion.co.uk
>>
>> www.dot3d.com
>>
>>
>>
>> Geen virus gevonden in dit bericht.
>> Gecontroleerd door AVG - www.avg.com
>> Versie: 2016.0.7357 / Virusdatabase: 4522/11509 - datum van uitgifte:
>> 01/29/16
>>
>>
>>
>
>
>
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
>
>
>



-- 
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com


Re: photoscan on peaople

2016-01-29 Thread Chris Marshall
You got a link for that?


On 29 January 2016 at 15:20, adrian wyer 
wrote:

> check out infinite reality's page, they do this at the very highest end,
> and with excellent results
>
>
>
> we've messed about with it a few times, but with single camera and getting
> someone to hold very still (better if they lie down and you move around
> them)
>
>
>
> i've had excellent results with static objects (lead soldiers, rooms etc)
>
>
>
> there are some good tuts on youtube
>
>
>
> a
>
>
> --
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Marshall
> *Sent:* 29 January 2016 15:13
> *To:* softimage@listproc.autodesk.com
> *Subject:* photoscan on peaople
>
>
>
> Hi All,
>
> Anyone used Agisoft Photoscan on people? We've not done much of this kind
> of stuff, so any thoughts / feedback / pitfalls etc are welcome. Or are
> there better solutions?
> Thinking along the lines of capturing snapshots of moving people with a
> bunch of synced cameras possibly.
>
> Thanks
>
> Chris
>
>
> --
>
> Chris Marshall
>
> Mint Motion Limited
>
> 029 20 37 27 57
>
> 07730 533 115
>
> www.mintmotion.co.uk
>
> www.dot3d.com
>
>
>



-- 
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com


RE: photoscan on peaople

2016-01-29 Thread adrian wyer
we did some stuff a couple of years ago with fbfx at shepperton studios,
they were very friendly, and we got great results... with people jumping
around as if they'd been shot (WWII stuff)

 

a

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Wuijster
Sent: 29 January 2016 15:27
To: softimage@listproc.autodesk.com
Subject: Re: photoscan on peaople

 

If I'm correct, the guys at infinite realities (http://ir-ltd.net/) use
Agisoft for their full body scans.

Shooting for 3D models id a bit tedious at some points, but there's a lot of
examples to be found on Youtube and Vimeo.
To get really good 3D models, you need a LOT of photos from a LOT of angles.

I'm not sure if moving people will work out for this stuff, but am happily
corrected if this is easily possible though.



 
 
Rob
 
\/-\/\/

On 29-1-2016 16:13, Chris Marshall wrote:

Hi All,

Anyone used Agisoft Photoscan on people? We've not done much of this kind of
stuff, so any thoughts / feedback / pitfalls etc are welcome. Or are there
better solutions?
Thinking along the lines of capturing snapshots of moving people with a
bunch of synced cameras possibly.

Thanks

Chris




-- 

Chris Marshall

Mint Motion Limited

029 20 37 27 57

07730 533 115

www.mintmotion.co.uk

www.dot3d.com

 

Geen virus gevonden in dit bericht.
Gecontroleerd door AVG - www.avg.com
Versie: 2016.0.7357 / Virusdatabase: 4522/11509 - datum van uitgifte:
01/29/16

 



RE: Converting Nurbs to Polygons

2016-01-29 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
David,

Every import will behave differently regarding the nurbs to poly conversion 
options. It's all dependent on the objects size, its general UV makeup, its 
topology etc. The options make it easier to adapt to the topology but not 
easier to convert. Back in the day we would be attempting to convert each 
surface individually so we could make the UVs of two adjoining surfaces match 
as close to possible at the NURBS to Poly conversion. But this matching is 
dependent upon a U or V length. Dragging a model down like this, as I think you 
already know can be quite time consuming.

My explanation regarding Solids is rather old and traditional I'm afraid. This 
might prove to give you a better sense of the Solidworks paradigm. 

https://books.google.com/books?id=99YzrOr7Hd8C=SA2-PA1=SA2-PA1=solids+modeling+primer=bl=jKS0rLrcUN=PN88V3rDHyCONe0nOKGLzr3rugg=en=X=0ahUKEwj51dLApM_KAhVBlx4KHZU6CCAQ6AEIRzAH#v=onepage=solids%20modeling%20primer=false

Apparently Solidworks has its own surface/solid methodology that’s not as 
exclusive to solids as the older applications. As I said, I'm not as familiar 
with SW as say ProE or Ideas and I don't have access to these apps anymore. 
I've been wanting to learn SW recently for something totally unrelated to 3D 
but haven’t had the chance.

Still, my guess is that you're having the difficulty because you are putting 
IGES into the mix. IGES is an open standard and is notoriously unforgiving 
sometimes. In fact, we have seen multiple flavors of IGES over the years due to 
its open nature and it's never quite clear how one app is going to adapt to one 
flavor of IGES. But to get to IGES you have to reduce the core data to stuff 
that the IGES standard can understand. My point is I think IGES would be many 
levels below a Solidworks definition. I've often likened IGES to being similar 
in theory to VRML, IV, or even OBJ. There are countless ways you can forge any 
of these files and if you use some of the more obscure stuff in them you can 
make the files unreadable by some importers. I don't think that’s the case in 
your situation, but I do think that to get it to IGES its potentially reducing 
the data to a limited surface subset.

DirectConnect is installed with Maya, though you may have to go into the plugin 
manager and turn the plugin on. 

Reading CAD data has traditionally been one of Maya's strengths due to it close 
relationship with some of the Alias design products. DirectConnect has been 
around for almost as long as Maya has. But you have to know the order or 
precedence of some the conversions dependent upon the source and targets. Not 
everything can go in a linear one-step conversion.

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES II)
Science Systems and Applications Inc. (SSAI)
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not 
represent the opinions of NASA or any other party.


> -Original Message-
> From: softimage-boun...@listproc.autodesk.com [mailto:softimage-
> boun...@listproc.autodesk.com] On Behalf Of David Saber
> Sent: Friday, January 29, 2016 9:50 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: Converting Nurbs to Polygons
> 
> Hello Joe,
> 
> Thanks for your very informative answer, much appreciated. I hope you
> don't mind I've forwarded your post to my co-worker who is operating
> Solidworks here.
> 
> To answer some of your questions :
> - In Maya, I have played with the Convert NURBS to Polygon Options but
> didn't find any statisfactory settings. Do you know some good settings to get
> a clean mesh?
> - I didn't know Solidworks was producing these "solid" meshes. I heard of
> them before but I didn't get what they were exactly. Now with your
> explanations I understand better. I thought Solidworks was just a nurbs
> modeller. it would be great to find a way to convert from solid to polymesh
> from within Solidworks, we'll try that.
> - Is DirectConnect installed with every new Maya installation? Last time I
> checked, I didn't find the Solidworks format in the import dialog. But here is
> what I read in the Direct Connect PDF at
> https://knowledge.autodesk.com/support/maya/learn-
> explore/caas/CloudHelp/cloudhelp/ENU/123112/files/directconnect-
> html.html
> , in the SolidWorks section:
> "Type of data imported : The software imports NURBS for this file format and
> maintains the following information on import: Precise geometric surface and
> topology information, Data organization, Tolerances and unit, Colors"
> So perhaps DirectConnect translates solid to nurbs at import time, and in that
> case, it's the same as exporting an IGES from Solidworks in order to import it
> into Maya (our current workflow).
> - In another answer in this thread, I said I got nice results with MOI, but 
> the
> nurb object I tested was simple, I'll have to test with another, more complex
> object.
> 
> Thanks again 

Re: photoscan on peaople

2016-01-29 Thread Chris Marshall
Thanks Adrian / Paul
It's that kind of stuff. A bit of action captured. I was thinking we'd use
about a dozen cameras, but I have a feeling it might need to be many more.
All synced, fast shutter, no motion blur etc.

We'd have a lot to do which is why I'm thinking of setting it up ourselves.
Just depends on the number of cameras that have the right capabilities.

Cheers



On 29 January 2016 at 15:31, adrian wyer 
wrote:

> we did some stuff a couple of years ago with fbfx at shepperton studios,
> they were very friendly, and we got great results... with people jumping
> around as if they'd been shot (WWII stuff)
>
>
>
> a
>
>
> --
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Rob Wuijster
> *Sent:* 29 January 2016 15:27
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: photoscan on peaople
>
>
>
> If I'm correct, the guys at infinite realities (http://ir-ltd.net/) use
> Agisoft for their full body scans.
>
> Shooting for 3D models id a bit tedious at some points, but there's a lot
> of examples to be found on Youtube and Vimeo.
> To get really good 3D models, you need a LOT of photos from a LOT of
> angles.
>
> I'm not sure if moving people will work out for this stuff, but am happily
> corrected if this is easily possible though.
>
>
>
>
>
> Rob
>
>
>
> \/-\/\/
>
> On 29-1-2016 16:13, Chris Marshall wrote:
>
> Hi All,
>
> Anyone used Agisoft Photoscan on people? We've not done much of this kind
> of stuff, so any thoughts / feedback / pitfalls etc are welcome. Or are
> there better solutions?
> Thinking along the lines of capturing snapshots of moving people with a
> bunch of synced cameras possibly.
>
> Thanks
>
> Chris
>
>
> --
>
> Chris Marshall
>
> Mint Motion Limited
>
> 029 20 37 27 57
>
> 07730 533 115
>
> www.mintmotion.co.uk
>
> www.dot3d.com
>
>
>
> Geen virus gevonden in dit bericht.
> Gecontroleerd door AVG - www.avg.com
> Versie: 2016.0.7357 / Virusdatabase: 4522/11509 - datum van uitgifte:
> 01/29/16
>
>
>



-- 
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com


Re: photoscan on peaople

2016-01-29 Thread Rob Wuijster
If I'm correct, the guys at infinite realities (http://ir-ltd.net/) use 
Agisoft for their full body scans.


Shooting for 3D models id a bit tedious at some points, but there's a 
lot of examples to be found on Youtube and Vimeo.

To get really good 3D models, you need a LOT of photos from a LOT of angles.

I'm not sure if moving people will work out for this stuff, but am 
happily corrected if this is easily possible though.



Rob

\/-\/\/

On 29-1-2016 16:13, Chris Marshall wrote:

Hi All,
Anyone used Agisoft Photoscan on people? We've not done much of this 
kind of stuff, so any thoughts / feedback / pitfalls etc are welcome. 
Or are there better solutions?
Thinking along the lines of capturing snapshots of moving people with 
a bunch of synced cameras possibly.


Thanks

Chris


--
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk 
www.dot3d.com 


Geen virus gevonden in dit bericht.
Gecontroleerd door AVG - www.avg.com 
Versie: 2016.0.7357 / Virusdatabase: 4522/11509 - datum van uitgifte: 
01/29/16






Re: photoscan on peaople

2016-01-29 Thread paul
Agisoft works well for people. I’ve done single camera heads to a pretty high 
quality. but they do need to stay very still.

Moving would work, if you have the setup for it. It really would need to be 
synched or it’d be a mess and a fast shutter speed so no motion blur, which 
means lots of light.

From: Rob Wuijster 
Sent: Friday, January 29, 2016 3:26 PM
To: softimage@listproc.autodesk.com 
Subject: Re: photoscan on peaople

If I'm correct, the guys at infinite realities (http://ir-ltd.net/) use Agisoft 
for their full body scans.

Shooting for 3D models id a bit tedious at some points, but there's a lot of 
examples to be found on Youtube and Vimeo.
To get really good 3D models, you need a LOT of photos from a LOT of angles.

I'm not sure if moving people will work out for this stuff, but am happily 
corrected if this is easily possible though.

Rob

\/-\/\/On 29-1-2016 16:13, Chris Marshall wrote:

  Hi All,

  Anyone used Agisoft Photoscan on people? We've not done much of this kind of 
stuff, so any thoughts / feedback / pitfalls etc are welcome. Or are there 
better solutions?
  Thinking along the lines of capturing snapshots of moving people with a bunch 
of synced cameras possibly.


  Thanks


  Chris



  -- 

  Chris Marshall

  Mint Motion Limited
  029 20 37 27 57
  07730 533 115
  www.mintmotion.co.uk

  www.dot3d.com



  Geen virus gevonden in dit bericht.
  Gecontroleerd door AVG - www.avg.com
  Versie: 2016.0.7357 / Virusdatabase: 4522/11509 - datum van uitgifte: 01/29/16




Re: photoscan on peaople

2016-01-29 Thread Chris Marshall
A single static model of the moment some action happens. I guess a 3d photo
that I can animate a camera around.

On 29 January 2016 at 15:48, Cristobal Infante  wrote:

> Hi Chris,
>
> what do you mean by a "capturing a snapshot of movement", what exactly
> are you expecting to get from it? Animated mesh? Set of animated nulls?
>
>
> On 29 January 2016 at 15:41, Chris Marshall 
> wrote:
>
>> Thanks Adrian / Paul
>> It's that kind of stuff. A bit of action captured. I was thinking we'd
>> use about a dozen cameras, but I have a feeling it might need to be many
>> more. All synced, fast shutter, no motion blur etc.
>>
>> We'd have a lot to do which is why I'm thinking of setting it up
>> ourselves. Just depends on the number of cameras that have the right
>> capabilities.
>>
>> Cheers
>>
>>
>>
>> On 29 January 2016 at 15:31, adrian wyer 
>> wrote:
>>
>>> we did some stuff a couple of years ago with fbfx at shepperton studios,
>>> they were very friendly, and we got great results... with people jumping
>>> around as if they'd been shot (WWII stuff)
>>>
>>>
>>>
>>> a
>>>
>>>
>>> --
>>>
>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Rob Wuijster
>>> *Sent:* 29 January 2016 15:27
>>> *To:* softimage@listproc.autodesk.com
>>> *Subject:* Re: photoscan on peaople
>>>
>>>
>>>
>>> If I'm correct, the guys at infinite realities (http://ir-ltd.net/) use
>>> Agisoft for their full body scans.
>>>
>>> Shooting for 3D models id a bit tedious at some points, but there's a
>>> lot of examples to be found on Youtube and Vimeo.
>>> To get really good 3D models, you need a LOT of photos from a LOT of
>>> angles.
>>>
>>> I'm not sure if moving people will work out for this stuff, but am
>>> happily corrected if this is easily possible though.
>>>
>>>
>>>
>>>
>>>
>>> Rob
>>>
>>>
>>>
>>> \/-\/\/
>>>
>>> On 29-1-2016 16:13, Chris Marshall wrote:
>>>
>>> Hi All,
>>>
>>> Anyone used Agisoft Photoscan on people? We've not done much of this
>>> kind of stuff, so any thoughts / feedback / pitfalls etc are welcome. Or
>>> are there better solutions?
>>> Thinking along the lines of capturing snapshots of moving people with a
>>> bunch of synced cameras possibly.
>>>
>>> Thanks
>>>
>>> Chris
>>>
>>>
>>> --
>>>
>>> Chris Marshall
>>>
>>> Mint Motion Limited
>>>
>>> 029 20 37 27 57
>>>
>>> 07730 533 115
>>>
>>> www.mintmotion.co.uk
>>>
>>> www.dot3d.com
>>>
>>>
>>>
>>> Geen virus gevonden in dit bericht.
>>> Gecontroleerd door AVG - www.avg.com
>>> Versie: 2016.0.7357 / Virusdatabase: 4522/11509 - datum van uitgifte:
>>> 01/29/16
>>>
>>>
>>>
>>
>>
>>
>> --
>> Chris Marshall
>> Mint Motion Limited
>> 029 20 37 27 57
>> 07730 533 115
>> www.mintmotion.co.uk
>> www.dot3d.com
>>
>>
>>
>


-- 
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com


Re: photoscan on peaople

2016-01-29 Thread Stefan Kubicek

It depends on the type of movement you want to capture, and whether the model 
you are creating from the photos needs to hold up from every angle or not.
Most full body scans I've seen were created with a spherical array of cameras, 
which narrows the volume of movement down quite abit.
That said, capturing someone runnig will require an entirely different setup, 
and probably some compromise (e.g. back of the model not visible)
For subtle movement the room inside a spherical array might just be enough 
though.



Hi All,
Anyone used Agisoft Photoscan on people? We've not done much of this kind of 
stuff, so any thoughts / feedback / pitfalls etc are welcome. Or are >there 
better solutions?
Thinking along the lines of capturing snapshots of moving people with a bunch 
of synced cameras possibly.

Thanks

Chris


--Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com






--

RE: photoscan on peaople

2016-01-29 Thread adrian wyer
worth talking to fbfx guys, we did a deal as we needed to do quite a few
scans, weigh that up against buying a lot of cameras, and more importantly a
lot of lights, then the custom hardware to mount, align, and sync them.

 

a

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: 29 January 2016 15:41
To: softimage@listproc.autodesk.com
Subject: Re: photoscan on peaople

 

Thanks Adrian / Paul

It's that kind of stuff. A bit of action captured. I was thinking we'd use
about a dozen cameras, but I have a feeling it might need to be many more.
All synced, fast shutter, no motion blur etc.

We'd have a lot to do which is why I'm thinking of setting it up ourselves.
Just depends on the number of cameras that have the right capabilities.

Cheers

 

 

On 29 January 2016 at 15:31, adrian wyer 
wrote:

we did some stuff a couple of years ago with fbfx at shepperton studios,
they were very friendly, and we got great results... with people jumping
around as if they'd been shot (WWII stuff)

 

a

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Wuijster
Sent: 29 January 2016 15:27
To: softimage@listproc.autodesk.com
Subject: Re: photoscan on peaople

 

If I'm correct, the guys at infinite realities (http://ir-ltd.net/) use
Agisoft for their full body scans.

Shooting for 3D models id a bit tedious at some points, but there's a lot of
examples to be found on Youtube and Vimeo.
To get really good 3D models, you need a LOT of photos from a LOT of angles.

I'm not sure if moving people will work out for this stuff, but am happily
corrected if this is easily possible though.

 
 
Rob
 
\/-\/\/

On 29-1-2016 16:13, Chris Marshall wrote:

Hi All,

Anyone used Agisoft Photoscan on people? We've not done much of this kind of
stuff, so any thoughts / feedback / pitfalls etc are welcome. Or are there
better solutions?
Thinking along the lines of capturing snapshots of moving people with a
bunch of synced cameras possibly.

Thanks

Chris




-- 

Chris Marshall

Mint Motion Limited

029 20 37 27 57

07730 533 115

www.mintmotion.co.uk

www.dot3d.com

 

Geen virus gevonden in dit bericht.
Gecontroleerd door AVG - www.avg.com
Versie: 2016.0.7357 / Virusdatabase: 4522/11509 - datum van uitgifte:
01/29/16

 




-- 

Chris Marshall

Mint Motion Limited

029 20 37 27 57

07730 533 115

www.mintmotion.co.uk

www.dot3d.com

 



Re: this is the end......

2016-01-29 Thread Olivier Jeannel
Icing always !
Available.

On Fri, Jan 29, 2016 at 4:19 PM, Chris Marshall 
wrote:

> Still clinging on to the bitter end!
> Available to work remotely on small jobs, if required!
>
>
> Chris
>
>
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
>
>
>


Re: photoscan on peaople

2016-01-29 Thread Cristobal Infante
Hi Chris,

what do you mean by a "capturing a snapshot of movement", what exactly are
you expecting to get from it? Animated mesh? Set of animated nulls?


On 29 January 2016 at 15:41, Chris Marshall 
wrote:

> Thanks Adrian / Paul
> It's that kind of stuff. A bit of action captured. I was thinking we'd use
> about a dozen cameras, but I have a feeling it might need to be many more.
> All synced, fast shutter, no motion blur etc.
>
> We'd have a lot to do which is why I'm thinking of setting it up
> ourselves. Just depends on the number of cameras that have the right
> capabilities.
>
> Cheers
>
>
>
> On 29 January 2016 at 15:31, adrian wyer 
> wrote:
>
>> we did some stuff a couple of years ago with fbfx at shepperton studios,
>> they were very friendly, and we got great results... with people jumping
>> around as if they'd been shot (WWII stuff)
>>
>>
>>
>> a
>>
>>
>> --
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Rob Wuijster
>> *Sent:* 29 January 2016 15:27
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: photoscan on peaople
>>
>>
>>
>> If I'm correct, the guys at infinite realities (http://ir-ltd.net/) use
>> Agisoft for their full body scans.
>>
>> Shooting for 3D models id a bit tedious at some points, but there's a lot
>> of examples to be found on Youtube and Vimeo.
>> To get really good 3D models, you need a LOT of photos from a LOT of
>> angles.
>>
>> I'm not sure if moving people will work out for this stuff, but am
>> happily corrected if this is easily possible though.
>>
>>
>>
>>
>>
>> Rob
>>
>>
>>
>> \/-\/\/
>>
>> On 29-1-2016 16:13, Chris Marshall wrote:
>>
>> Hi All,
>>
>> Anyone used Agisoft Photoscan on people? We've not done much of this kind
>> of stuff, so any thoughts / feedback / pitfalls etc are welcome. Or are
>> there better solutions?
>> Thinking along the lines of capturing snapshots of moving people with a
>> bunch of synced cameras possibly.
>>
>> Thanks
>>
>> Chris
>>
>>
>> --
>>
>> Chris Marshall
>>
>> Mint Motion Limited
>>
>> 029 20 37 27 57
>>
>> 07730 533 115
>>
>> www.mintmotion.co.uk
>>
>> www.dot3d.com
>>
>>
>>
>> Geen virus gevonden in dit bericht.
>> Gecontroleerd door AVG - www.avg.com
>> Versie: 2016.0.7357 / Virusdatabase: 4522/11509 - datum van uitgifte:
>> 01/29/16
>>
>>
>>
>
>
>
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
>
>
>


Re: photoscan on peaople

2016-01-29 Thread Chris Marshall
OK Will do
Thanks!


On 29 January 2016 at 16:03, adrian wyer 
wrote:

> worth talking to fbfx guys, we did a deal as we needed to do quite a few
> scans, weigh that up against buying a lot of cameras, and more importantly
> a lot of lights, then the custom hardware to mount, align, and sync
> them.
>
>
>
> a
>
>
> --
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Marshall
> *Sent:* 29 January 2016 15:41
>
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: photoscan on peaople
>
>
>
> Thanks Adrian / Paul
>
> It's that kind of stuff. A bit of action captured. I was thinking we'd use
> about a dozen cameras, but I have a feeling it might need to be many more.
> All synced, fast shutter, no motion blur etc.
>
> We'd have a lot to do which is why I'm thinking of setting it up
> ourselves. Just depends on the number of cameras that have the right
> capabilities.
>
> Cheers
>
>
>
>
>
> On 29 January 2016 at 15:31, adrian wyer 
> wrote:
>
> we did some stuff a couple of years ago with fbfx at shepperton studios,
> they were very friendly, and we got great results... with people jumping
> around as if they'd been shot (WWII stuff)
>
>
>
> a
>
>
> --
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Rob Wuijster
> *Sent:* 29 January 2016 15:27
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: photoscan on peaople
>
>
>
> If I'm correct, the guys at infinite realities (http://ir-ltd.net/) use
> Agisoft for their full body scans.
>
> Shooting for 3D models id a bit tedious at some points, but there's a lot
> of examples to be found on Youtube and Vimeo.
> To get really good 3D models, you need a LOT of photos from a LOT of
> angles.
>
> I'm not sure if moving people will work out for this stuff, but am happily
> corrected if this is easily possible though.
>
>
>
>
>
> Rob
>
>
>
> \/-\/\/
>
> On 29-1-2016 16:13, Chris Marshall wrote:
>
> Hi All,
>
> Anyone used Agisoft Photoscan on people? We've not done much of this kind
> of stuff, so any thoughts / feedback / pitfalls etc are welcome. Or are
> there better solutions?
> Thinking along the lines of capturing snapshots of moving people with a
> bunch of synced cameras possibly.
>
> Thanks
>
> Chris
>
>
> --
>
> Chris Marshall
>
> Mint Motion Limited
>
> 029 20 37 27 57
>
> 07730 533 115
>
> www.mintmotion.co.uk
>
> www.dot3d.com
>
>
>
> Geen virus gevonden in dit bericht.
> Gecontroleerd door AVG - www.avg.com
> Versie: 2016.0.7357 / Virusdatabase: 4522/11509 - datum van uitgifte:
> 01/29/16
>
>
>
>
>
>
> --
>
> Chris Marshall
>
> Mint Motion Limited
>
> 029 20 37 27 57
>
> 07730 533 115
>
> www.mintmotion.co.uk
>
> www.dot3d.com
>
>
>



-- 
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com


Re: photoscan on peaople

2016-01-29 Thread paul
you’d need more than 12 for a good 360 scan.. you could probably just about 
achieve a 360 with 12 , but it would probably be quite blobby and patchy.

We captured one side of a moving horse, with an array of 12, genlocked 4k video 
cameras, and it wasn’t really enough, just for doing one side. I know you’ll be 
shooting higher res than that, but there are a lot of occlusions that 12 likely 
wont cover.

From: Chris Marshall 
Sent: Friday, January 29, 2016 3:41 PM
To: softimage@listproc.autodesk.com 
Subject: Re: photoscan on peaople

Thanks Adrian / Paul

It's that kind of stuff. A bit of action captured. I was thinking we'd use 
about a dozen cameras, but I have a feeling it might need to be many more. All 
synced, fast shutter, no motion blur etc.


We'd have a lot to do which is why I'm thinking of setting it up ourselves. 
Just depends on the number of cameras that have the right capabilities.


Cheers




On 29 January 2016 at 15:31, adrian wyer  wrote:

  we did some stuff a couple of years ago with fbfx at shepperton studios, they 
were very friendly, and we got great results... with people jumping around as 
if they'd been shot (WWII stuff)



  a




--

  From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Wuijster
  Sent: 29 January 2016 15:27
  To: softimage@listproc.autodesk.com
  Subject: Re: photoscan on peaople



  If I'm correct, the guys at infinite realities (http://ir-ltd.net/) use 
Agisoft for their full body scans.

  Shooting for 3D models id a bit tedious at some points, but there's a lot of 
examples to be found on Youtube and Vimeo.
  To get really good 3D models, you need a LOT of photos from a LOT of angles.

  I'm not sure if moving people will work out for this stuff, but am happily 
corrected if this is easily possible though.



  Rob \/-\/\/On 29-1-2016 16:13, Chris Marshall 
wrote:

Hi All,

Anyone used Agisoft Photoscan on people? We've not done much of this kind 
of stuff, so any thoughts / feedback / pitfalls etc are welcome. Or are there 
better solutions?
Thinking along the lines of capturing snapshots of moving people with a 
bunch of synced cameras possibly.

Thanks

Chris




-- 

Chris Marshall

Mint Motion Limited

029 20 37 27 57

07730 533 115

www.mintmotion.co.uk

www.dot3d.com



Geen virus gevonden in dit bericht.
Gecontroleerd door AVG - www.avg.com
Versie: 2016.0.7357 / Virusdatabase: 4522/11509 - datum van uitgifte: 
01/29/16






-- 

Chris Marshall

Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk

www.dot3d.com




Re: photoscan on peaople

2016-01-29 Thread Chris Marshall
OK Yes seen the link. I don't need particularly good models, or even ones
that can be animated. We're more interested in capturing a snapshot of
movement, even if the quality of the model isn't brilliant.

Thanks


On 29 January 2016 at 15:26, Rob Wuijster  wrote:

> If I'm correct, the guys at infinite realities (http://ir-ltd.net/) use
> Agisoft for their full body scans.
>
> Shooting for 3D models id a bit tedious at some points, but there's a lot
> of examples to be found on Youtube and Vimeo.
> To get really good 3D models, you need a LOT of photos from a LOT of
> angles.
>
> I'm not sure if moving people will work out for this stuff, but am happily
> corrected if this is easily possible though.
>
>
> Rob
>
> \/-\/\/
>
> On 29-1-2016 16:13, Chris Marshall wrote:
>
> Hi All,
> Anyone used Agisoft Photoscan on people? We've not done much of this kind
> of stuff, so any thoughts / feedback / pitfalls etc are welcome. Or are
> there better solutions?
> Thinking along the lines of capturing snapshots of moving people with a
> bunch of synced cameras possibly.
>
> Thanks
>
> Chris
>
>
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
>
>
> Geen virus gevonden in dit bericht.
> Gecontroleerd door AVG - www.avg.com
> Versie: 2016.0.7357 / Virusdatabase: 4522/11509 - datum van uitgifte:
> 01/29/16
>
>
>


-- 
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com


Re: this is the end......

2016-01-29 Thread javier gonzalez
Very good idea indeed!!!

2016-01-29 15:54 GMT-06:00, Mirko Jankovic :
> https://trello.com/invite/b/ezWvHkmc/d25c56b449da7bca002e485a449fac6b/freelance-pool
> this link enables automatic joining and editing for everyone :)
>
> On Fri, Jan 29, 2016 at 8:13 PM, Mirko Jankovic 
> wrote:
>
>> Hey guys.
>> It is really getting hard to get in track of people as you al saw, and
>> also all these info who is available and interested will get lost in all
>> emails in couple minutes.
>> Would you be interesting jumping and sharing one trello board and leaving
>> like your small visit card contact details short note and stuff and
>> dragging it into position on trello describing current status like busy,
>> fully free for hire and similar?
>> I've made one fast test example here
>>
>> https://trello.com/b/ezWvHkmc/freelance-pool
>>
>> I do have in plan a something better organised and eesier to use but for
>> now even this  could be nice place to put together SI ppl pool so if
>> anyone
>> need someone can drop a fast look there I guess.
>> I know that everyone is usualy building their own database but.. still
>> better this then all thing s lost on mailing list.
>>
>> Also just awiting for email that softimage mailing list is dead and
>> removed as well.
>> It is AD after all .;)
>>
>> This board should be public and available for anyone to edit so feel free
>> to add and please dont delete or mess others ;)
>>
>> On Fri, Jan 29, 2016 at 4:47 PM, Olivier Jeannel 
>> wrote:
>>
>>> Icing always !
>>> Available.
>>>
>>>
>>> On Fri, Jan 29, 2016 at 4:19 PM, Chris Marshall <
>>> chrismarshal...@gmail.com> wrote:
>>>
 Still clinging on to the bitter end!
 Available to work remotely on small jobs, if required!


 Chris


 --
 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk
 www.dot3d.com



>>>
>>
>


Re: The public SI freelancer Index

2016-01-29 Thread Jason S

  
  
Note that after confirming your email,
  you can ignore or close the confirmation tab, and go to the
  original page from the 'join' link.
  cheers,
  
  
  On 01/29/16 17:36, Mirko Jankovic wrote:


  Well good then, to start we can use trello board
until something better is figured out. 
You should be able to join in using this link and then
  create your own card. 


https://trello.com/invite/b/ezWvHkmc/d25c56b449da7bca002e485a449fac6b/freelance-pool

  
  
On Fri, Jan 29, 2016 at 11:30 PM, Jason
  S 
  wrote:
  

  
    On Fri, Jan
29, 2016 at 11:10 PM javier gonzalez 
wrote:
  
    Very good idea indeed!!!


Indeed! 

Enough to justify it's own thread (for it's new
beginning)  ¦D



On 01/29/16 17:25, Mirko Jankovic wrote:


  It is not perfect for this but for fast
solution works, hopefully can create  something more
usable, I had planed it for some time now as I
always have issues looking for help from time to
time but then got covered with work and paused it. 
  
On Fri, Jan 29, 2016 at
  11:22 PM, Daniel Kim 
  wrote:
  
Hey Mirko. I haven't used Trello,
  but I joined it ;)
  

  
  
  
  
On Fri, Jan 29, 2016 at
  11:10 PM javier gonzalez 

  wrote:

Very good idea
  indeed!!!
  
  2016-01-29 15:54 GMT-06:00, Mirko
  Jankovic :
  > https://trello.com/invite/b/ezWvHkmc/d25c56b449da7bca002e485a449fac6b/freelance-pool
  > this link enables automatic
  joining and editing for everyone :)
  >
  > On Fri, Jan 29, 2016 at 8:13 PM,
  Mirko Jankovic 
  > wrote:
  >
  >> Hey guys.
  >> It is really getting hard to
  get in track of people as you al saw,
  and
  >> also all these info who is
  available and interested will get lost
  in all
  >> emails in couple minutes.
  >> Would you be interesting
  jumping and sharing one trello board
  and leaving
  >> like your small visit card
  contact details short note and stuff
  and
  >> dragging it into position on
  trello describing current status like
  busy,
  >> fully free for hire and
  similar?
  >> I've made one fast test
  example here
  >>
  >> https://trello.com/b/ezWvHkmc/freelance-pool
  >>
  >> I do have in plan a something
  better organised and eesier to use but
  for
  >> now even this  could be nice
  place to put together SI ppl pool so
  if
  >> anyone
  >> need someone can drop a fast
  look there I guess.
  >> I know that everyone is
   

Re: Goodbyes (was this is the end...)

2016-01-29 Thread Jason S

Now now.. the list is highly unlikely to go anywhere.

I can also recall such goodbyes from before, and like before I hope it's 
not really goodbye  ;-)



On 01/29/16 15:38, Bradley Gabe wrote:
In the event the list suddenly disappears with all this EOL talk, I 
thought I'd offer a well deserved and long overdue thanks to everyone 
in the community for everything they've done over the years. It was 
the original si3d list that provided me the opportunity I needed for 
my very first break into high end all those years ago. And it's been 
the XSI community and this list that helped put a roof over my head, 
feed my family, and keep me functionally sane since then.


Best wishes to everyone in their future ventures.

-Bradley




Re: this is the end......

2016-01-29 Thread Mirko Jankovic
It is not perfect for this but for fast solution works, hopefully can
create  something more usable, I had planed it for some time now as I
always have issues looking for help from time to time but then got covered
with work and paused it.

On Fri, Jan 29, 2016 at 11:22 PM, Daniel Kim  wrote:

> Hey Mirko. I haven't used Trello, but I joined it ;)
>
>
> On Fri, Jan 29, 2016 at 11:10 PM javier gonzalez 
> wrote:
>
>> Very good idea indeed!!!
>>
>> 2016-01-29 15:54 GMT-06:00, Mirko Jankovic :
>> >
>> https://trello.com/invite/b/ezWvHkmc/d25c56b449da7bca002e485a449fac6b/freelance-pool
>> > this link enables automatic joining and editing for everyone :)
>> >
>> > On Fri, Jan 29, 2016 at 8:13 PM, Mirko Jankovic <
>> mirkoj.anima...@gmail.com>
>> > wrote:
>> >
>> >> Hey guys.
>> >> It is really getting hard to get in track of people as you al saw, and
>> >> also all these info who is available and interested will get lost in
>> all
>> >> emails in couple minutes.
>> >> Would you be interesting jumping and sharing one trello board and
>> leaving
>> >> like your small visit card contact details short note and stuff and
>> >> dragging it into position on trello describing current status like
>> busy,
>> >> fully free for hire and similar?
>> >> I've made one fast test example here
>> >>
>> >> https://trello.com/b/ezWvHkmc/freelance-pool
>> >>
>> >> I do have in plan a something better organised and eesier to use but
>> for
>> >> now even this  could be nice place to put together SI ppl pool so if
>> >> anyone
>> >> need someone can drop a fast look there I guess.
>> >> I know that everyone is usualy building their own database but.. still
>> >> better this then all thing s lost on mailing list.
>> >>
>> >> Also just awiting for email that softimage mailing list is dead and
>> >> removed as well.
>> >> It is AD after all .;)
>> >>
>> >> This board should be public and available for anyone to edit so feel
>> free
>> >> to add and please dont delete or mess others ;)
>> >>
>> >> On Fri, Jan 29, 2016 at 4:47 PM, Olivier Jeannel <
>> facialdel...@gmail.com>
>> >> wrote:
>> >>
>> >>> Icing always !
>> >>> Available.
>> >>>
>> >>>
>> >>> On Fri, Jan 29, 2016 at 4:19 PM, Chris Marshall <
>> >>> chrismarshal...@gmail.com> wrote:
>> >>>
>>  Still clinging on to the bitter end!
>>  Available to work remotely on small jobs, if required!
>> 
>> 
>>  Chris
>> 
>> 
>>  --
>>  Chris Marshall
>>  Mint Motion Limited
>>  029 20 37 27 57
>>  07730 533 115
>>  www.mintmotion.co.uk
>>  www.dot3d.com
>> 
>> 
>> 
>> >>>
>> >>
>> >
>>
> --
>
>
>


Re: The public SI freelancer Index

2016-01-29 Thread Mirko Jankovic
Well good then, to start we can use trello board until something better is
figured out.
You should be able to join in using this link and then create your own
card.

https://trello.com/invite/b/ezWvHkmc/d25c56b449da7bca002e485a449fac6b/freelance-pool

On Fri, Jan 29, 2016 at 11:30 PM, Jason S  wrote:

> On Fri, Jan 29, 2016 at 11:10 PM javier gonzalez <
> javi09warr...@gmail.com> wrote:
> Very good idea indeed!!!
>
>
> Indeed!
>
> Enough to justify it's own thread (for it's new beginning)  ¦D
>
>
>
> On 01/29/16 17:25, Mirko Jankovic wrote:
>
> It is not perfect for this but for fast solution works, hopefully can
> create  something more usable, I had planed it for some time now as I
> always have issues looking for help from time to time but then got covered
> with work and paused it.
>
> On Fri, Jan 29, 2016 at 11:22 PM, Daniel Kim 
> wrote:
>
>> Hey Mirko. I haven't used Trello, but I joined it ;)
>>
>>
>> On Fri, Jan 29, 2016 at 11:10 PM javier gonzalez 
>> wrote:
>>
>>> Very good idea indeed!!!
>>>
>>> 2016-01-29 15:54 GMT-06:00, Mirko Jankovic :
>>> >
>>> https://trello.com/invite/b/ezWvHkmc/d25c56b449da7bca002e485a449fac6b/freelance-pool
>>> > this link enables automatic joining and editing for everyone :)
>>> >
>>> > On Fri, Jan 29, 2016 at 8:13 PM, Mirko Jankovic <
>>> mirkoj.anima...@gmail.com>
>>> > wrote:
>>> >
>>> >> Hey guys.
>>> >> It is really getting hard to get in track of people as you al saw, and
>>> >> also all these info who is available and interested will get lost in
>>> all
>>> >> emails in couple minutes.
>>> >> Would you be interesting jumping and sharing one trello board and
>>> leaving
>>> >> like your small visit card contact details short note and stuff and
>>> >> dragging it into position on trello describing current status like
>>> busy,
>>> >> fully free for hire and similar?
>>> >> I've made one fast test example here
>>> >>
>>> >> https://trello.com/b/ezWvHkmc/freelance-pool
>>> >>
>>> >> I do have in plan a something better organised and eesier to use but
>>> for
>>> >> now even this  could be nice place to put together SI ppl pool so if
>>> >> anyone
>>> >> need someone can drop a fast look there I guess.
>>> >> I know that everyone is usualy building their own database but.. still
>>> >> better this then all thing s lost on mailing list.
>>> >>
>>> >> Also just awiting for email that softimage mailing list is dead and
>>> >> removed as well.
>>> >> It is AD after all .;)
>>> >>
>>> >> This board should be public and available for anyone to edit so feel
>>> free
>>> >> to add and please dont delete or mess others ;)
>>> >>
>>> >> On Fri, Jan 29, 2016 at 4:47 PM, Olivier Jeannel <
>>> facialdel...@gmail.com>
>>> >> wrote:
>>> >>
>>> >>> Icing always !
>>> >>> Available.
>>> >>>
>>> >>>
>>> >>> On Fri, Jan 29, 2016 at 4:19 PM, Chris Marshall <
>>> >>> chrismarshal...@gmail.com> wrote:
>>> >>>
>>>  Still clinging on to the bitter end!
>>>  Available to work remotely on small jobs, if required!
>>> 
>>> 
>>>  Chris
>>> 
>>> 
>>>  --
>>>  Chris Marshall
>>>  Mint Motion Limited
>>>  029 20 37 27 57
>>>  07730 533 115
>>>  www.mintmotion.co.uk
>>>  www.dot3d.com
>>> 
>>> 
>>> 
>>> >>>
>>> >>
>>> >
>>>
>> --
>>
>>
>>
>
>
>


Re: this is the end......

2016-01-29 Thread Fabricio Chamon
Although I don't post a lot, just like to thank you all on this list for
saving my ass countless times during the hard days I'm currently
struggling with 3ds max and its "lovely" state sets...all the mcg hype (did
a basic point scatter in 5 hours!!! Wow, talk about speed),
and maya with its spagetti node editor... Oh boy, it's hard.

Anyway, alt+tab is a friend and Soft pops like a star when no one is
looking around =)

So here's another freelance... All the usual ice stuff, generalist
skills, arnold/nuke.


Re: this is the end......

2016-01-29 Thread Mirko Jankovic
https://trello.com/invite/b/ezWvHkmc/d25c56b449da7bca002e485a449fac6b/freelance-pool
this link enables automatic joining and editing for everyone :)

On Fri, Jan 29, 2016 at 8:13 PM, Mirko Jankovic 
wrote:

> Hey guys.
> It is really getting hard to get in track of people as you al saw, and
> also all these info who is available and interested will get lost in all
> emails in couple minutes.
> Would you be interesting jumping and sharing one trello board and leaving
> like your small visit card contact details short note and stuff and
> dragging it into position on trello describing current status like busy,
> fully free for hire and similar?
> I've made one fast test example here
>
> https://trello.com/b/ezWvHkmc/freelance-pool
>
> I do have in plan a something better organised and eesier to use but for
> now even this  could be nice place to put together SI ppl pool so if anyone
> need someone can drop a fast look there I guess.
> I know that everyone is usualy building their own database but.. still
> better this then all thing s lost on mailing list.
>
> Also just awiting for email that softimage mailing list is dead and
> removed as well.
> It is AD after all .;)
>
> This board should be public and available for anyone to edit so feel free
> to add and please dont delete or mess others ;)
>
> On Fri, Jan 29, 2016 at 4:47 PM, Olivier Jeannel 
> wrote:
>
>> Icing always !
>> Available.
>>
>>
>> On Fri, Jan 29, 2016 at 4:19 PM, Chris Marshall <
>> chrismarshal...@gmail.com> wrote:
>>
>>> Still clinging on to the bitter end!
>>> Available to work remotely on small jobs, if required!
>>>
>>>
>>> Chris
>>>
>>>
>>> --
>>> Chris Marshall
>>> Mint Motion Limited
>>> 029 20 37 27 57
>>> 07730 533 115
>>> www.mintmotion.co.uk
>>> www.dot3d.com
>>>
>>>
>>>
>>
>


The public SI freelancer Index

2016-01-29 Thread Jason S

  
  

      On Fri, Jan 29, 2016 at
  11:10 PM javier gonzalez 
  wrote:

      Very good idea indeed!!!
  
  
  Indeed! 
  
  Enough to justify it's own thread (for it's new beginning)  ¦D
  
  
  
  On 01/29/16 17:25, Mirko Jankovic
wrote:
  
  
It is not perfect for this but for fast solution
  works, hopefully can create  something more usable, I had
  planed it for some time now as I always have issues looking
  for help from time to time but then got covered with work and
  paused it. 

  On Fri, Jan 29, 2016 at 11:22 PM,
Daniel Kim 
wrote:

  Hey Mirko. I haven't used Trello, but I
joined it ;)

  




  On Fri, Jan 29, 2016 at 11:10 PM
javier gonzalez 
wrote:
  
  Very good idea indeed!!!

2016-01-29 15:54 GMT-06:00, Mirko Jankovic :
> https://trello.com/invite/b/ezWvHkmc/d25c56b449da7bca002e485a449fac6b/freelance-pool
> this link enables automatic joining and
editing for everyone :)
>
> On Fri, Jan 29, 2016 at 8:13 PM, Mirko
Jankovic 
> wrote:
>
>> Hey guys.
>> It is really getting hard to get in
track of people as you al saw, and
>> also all these info who is available
and interested will get lost in all
>> emails in couple minutes.
>> Would you be interesting jumping and
sharing one trello board and leaving
>> like your small visit card contact
details short note and stuff and
>> dragging it into position on trello
describing current status like busy,
>> fully free for hire and similar?
>> I've made one fast test example here
>>
>> https://trello.com/b/ezWvHkmc/freelance-pool
>>
>> I do have in plan a something better
organised and eesier to use but for
>> now even this  could be nice place to
put together SI ppl pool so if
>> anyone
>> need someone can drop a fast look there
I guess.
>> I know that everyone is usualy building
their own database but.. still
>> better this then all thing s lost on
mailing list.
>>
>> Also just awiting for email that
softimage mailing list is dead and
>> removed as well.
>> It is AD after all .;)
>>
>> This board should be public and
available for anyone to edit so feel free
>> to add and please dont delete or mess
others ;)
>>
>> On Fri, Jan 29, 2016 at 4:47 PM,
Olivier Jeannel 
>> wrote:
>>
>>> Icing always !
>>> Available.
>>>
>>>
>>> On Fri, Jan 29, 2016 at 4:19 PM,
Chris Marshall <
>>> chrismarshal...@gmail.com>
wrote:
>>>
 Still clinging on to the bitter
end!
 Available to work remotely on
small jobs, if required!


 Chris


 --
 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk
   

Re: this is the end......

2016-01-29 Thread Daniel Kim
Hey Mirko. I haven't used Trello, but I joined it ;)


On Fri, Jan 29, 2016 at 11:10 PM javier gonzalez 
wrote:

> Very good idea indeed!!!
>
> 2016-01-29 15:54 GMT-06:00, Mirko Jankovic :
> >
> https://trello.com/invite/b/ezWvHkmc/d25c56b449da7bca002e485a449fac6b/freelance-pool
> > this link enables automatic joining and editing for everyone :)
> >
> > On Fri, Jan 29, 2016 at 8:13 PM, Mirko Jankovic <
> mirkoj.anima...@gmail.com>
> > wrote:
> >
> >> Hey guys.
> >> It is really getting hard to get in track of people as you al saw, and
> >> also all these info who is available and interested will get lost in all
> >> emails in couple minutes.
> >> Would you be interesting jumping and sharing one trello board and
> leaving
> >> like your small visit card contact details short note and stuff and
> >> dragging it into position on trello describing current status like busy,
> >> fully free for hire and similar?
> >> I've made one fast test example here
> >>
> >> https://trello.com/b/ezWvHkmc/freelance-pool
> >>
> >> I do have in plan a something better organised and eesier to use but for
> >> now even this  could be nice place to put together SI ppl pool so if
> >> anyone
> >> need someone can drop a fast look there I guess.
> >> I know that everyone is usualy building their own database but.. still
> >> better this then all thing s lost on mailing list.
> >>
> >> Also just awiting for email that softimage mailing list is dead and
> >> removed as well.
> >> It is AD after all .;)
> >>
> >> This board should be public and available for anyone to edit so feel
> free
> >> to add and please dont delete or mess others ;)
> >>
> >> On Fri, Jan 29, 2016 at 4:47 PM, Olivier Jeannel <
> facialdel...@gmail.com>
> >> wrote:
> >>
> >>> Icing always !
> >>> Available.
> >>>
> >>>
> >>> On Fri, Jan 29, 2016 at 4:19 PM, Chris Marshall <
> >>> chrismarshal...@gmail.com> wrote:
> >>>
>  Still clinging on to the bitter end!
>  Available to work remotely on small jobs, if required!
> 
> 
>  Chris
> 
> 
>  --
>  Chris Marshall
>  Mint Motion Limited
>  029 20 37 27 57
>  07730 533 115
>  www.mintmotion.co.uk
>  www.dot3d.com
> 
> 
> 
> >>>
> >>
> >
>
--


Friday Flashback #260

2016-01-29 Thread Stephen Blair
>From 10 years ago:
What's New on the #Softimage home page
http://wp.me/powV4-3hk


Re: Installing ECSU2016 Softimage on renderfarm?

2016-01-29 Thread Tim Leydecker

https://manage.autodesk.com/cep/#products-services/products

that´s where you should sign in at with your registered subscription 
account (autodesk account).


It should show you something like Entertainment Creation "Suite 
Ultimate" and a Download Button.



From that a window should pop up and let you click Download (Browser 
Download) or find

the "Serial numbers" and Updates& Add-ons" buttons tabs.

I´m using Firefox on windows, the page is a bit slow atm but that could 
be my connection.


Cheers,

tim







Am 29.01.2016 um 13:42 schrieb Morten Bartholdy:


I take it Autodesk_Softimage_2015_R2_SP2_ blabla is the one I need for 
ECSU2016?



MB




Den 29. januar 2016 kl. 13:28 skrev Thomas Volkmann 
:


Here you go:

https://knowledge.autodesk.com/support/softimage/downloads/caas/downloads/content/autodesk-C2-AE-softimage-C2-AE-2015-service-pack-2.html

cheers,
Thomas

Morten Bartholdy  hat am 29. Januar 2016
um 11:09 geschrieben:

Thanks for the info Tim.


I didn't see this in the list - as always the Autodesk site is
an awful mess and almost impossible to get a clear overview
from. It is ridiculous how their efforts to make it
userfriendly has done almost the opposite. I will go have a
closer look.


Morten



Den 29. januar 2016 kl. 00:13 skrev Tim Leydecker
:

In your subscription account, somewhere there, there´s a list
of applications and updates available (to the account
manager).

You can download installers from there, no need for
internet connections
from the farm to the autodesk server (if you use network
licensing, that is).

It´s a bit tricky to find those installers and always
worth to also check the
downloads section of the autodesk site, too.

I had several instances where updates didn´t show up in my
subscription account
but only the initial release(s), e.g. Maya 2016 but not
the service pack or extensions.

The subscription account management and layout changes
sometimes, there is
a chance things are simpler now or more convoluted.

Logging in with your subscription account on the autodesk
website is in any way recommended...

Welcome to the ESCU2016. No way to downgrade offered...
btw...

Cheers,

tim

Am 28.01.2016 um 13:06 schrieb Morten Bartholdy:

We have finally purchased ESCU2016 so I could lay my
hands on Softimage 2015 SP2, so last minute yay for that.

I have been stuck on 2013 SP1 for ages, and this new
web installer crap is bugging me. Is there no way to
create some form of renderfarm deployment so I
download an installer once and deploy to the farm from
there? Currently it looks like I have to use the
webinstaller which does work btw, but require me to
wait for downloading the required installers on every
single client.


How do you guys handle this?


And I too am sad that our good old friend can no
longer be purchased :(



Morten










Re: Installing ECSU2016 Softimage on renderfarm?

2016-01-29 Thread Luc-Eric Rousseau
The "R2" build of Softimage 2016 is the one you use when you use
Softimage with a "2016" product, like the suite or the "maya 2016 with
softimage" package.
In other words, it's "release 2" because there is no Softimage 2016.

You can download softimage service packs here:
http://www.autodesk.com/softimage-support


On 29 January 2016 at 07:42, Morten Bartholdy  wrote:
> I take it Autodesk_Softimage_2015_R2_SP2_ blabla is the one I need for
> ECSU2016?
>
>
> MB
>


Goodbyes (was this is the end...)

2016-01-29 Thread Bradley Gabe
In the event the list suddenly disappears with all this EOL talk, I thought
I'd offer a well deserved and long overdue thanks to everyone in the
community for everything they've done over the years. It was the original
si3d list that provided me the opportunity I needed for my very first break
into high end all those years ago. And it's been the XSI community and this
list that helped put a roof over my head, feed my family, and keep me
functionally sane since then.

Best wishes to everyone in their future ventures.

-Bradley