Re: 2014 in production anyone?

2013-05-07 Thread Jens Lindgren
I had to switch to 2014 for the current project due to a bug in 2013 that
crashed Softimage when importing reference models with Ice Trees on it. In
2014 I can import these models as references without problems.
One other bonus is the premultiply on LUTs options. Being able to set it
to No is a really nice addition and I don't have any artifacts with the
LUTs anymore.

/Jens


On Tue, May 7, 2013 at 7:04 AM, Enrique Caballero 
enriquecaball...@gmail.com wrote:

 Hmm i thought 2012 and 2013 were decent releases.  13 for some reason
 really slowed down importing of referenced models that had ICE strands in
 them

 but 2011 was a very troublesome release, the broken shader issue was
 painful


 On Tue, May 7, 2013 at 11:59 AM, Matt Lind ml...@carbinestudios.comwrote:

 Let me follow up and say 2014 is probably a safer bet to use in
 production than 2013, 2012 or 2011.

 ** **

 I would definitely stay away from 2012 as there are some hidden gremlins
 that won’t show up until the data is migrated forward into a newer version.
 

 ** **

 ** **

 Matt

 ** **

 ** **

 ** **

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Sylvain Lebeau
 *Sent:* Monday, May 06, 2013 8:51 PM
 *To:* softimage@listproc.autodesk.com
 *Cc:* 3...@shedmtl.com
 *Subject:* Re: 2014 in production anyone?

 ** **

 My god Matt thanks so much for this bible!!! 

 ** **

 Altought we dont rely on rt shaders, your manifesto is such a good
 pointer man Much appreciated

 ** **

 Thanks a big bunch! 

 ** **

 Sly


 *Sylvain Lebeau // SHED
 *V-P/Visual effects supervisor
 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
 T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COM http://www.shedmtl.com/***
 *


 On 2013-05-06, at 22:31, Matt Lind ml...@carbinestudios.com wrote:

 We haven’t switched to 2014 yet, but in testing we’ve encountered a
 number of regressions in important areas to us.  Let me emphasize what is
 important to us might not be important to you.

  

 In our case the problem has been the ability to upgrade and migrate old
 data into a current release and have it continue to function as expected –
 e.g. be durable.  For example, we use realtime shaders very heavily in our
 production…in fact every single asset in our production uses them.  But
 there’s always some type of bug/regression in each new release with
 realtime shading preventing an upgrade.  We were stuck on 7.5 for years
 until 2013 SP1 finally resolved the shading issues.  However, upon testing
 everything else we discovered many animation features regressed such as
 ability to import FCurve data efficiently, rotation order not computed
 properly on transforms, scene doesn’t update/refresh properly, cut n’ paste
 FCurve keys fails, envelopes get really cranky/crash when a deformer is not
 found, callbacks/events intermittently fail or don’t execute, scene layers
 misbehave, etc…  It’s been whack-a-mole.  Many bugs we’ve found in 2013 are
 still present in 2014.  Problem is we cannot consistently reproduce some of
 these bugs as the variables leading to their appearance can be complex much
 like needing the stars to align a certain way before the issue is
 revealed.  We just don’t have a complete picture of all the stars involved
 in the problem yet to be able to submit a report for further
 investigation.  It’s a real stressing point in our production.

  

 In regards to 2014, the realtime shading architecture migration from RTS
 3 to RTS 4 doesn’t work, or there is no migration path.  Since RTS 3 is
 technically deprecated (but still supported) that is a problem for us.  If
 a shader is not installed, Softimage won’t open the scene/.emdl.  In fact,
 Softimage will crash in spectacular fashion.  If you don’t use realtime
 shaders, then this won’t be an issue for you.

  

 If I had to summarize the main issues, it seems like many features in
 recent releases touched on core components and were either inserted in rush
 fashion or sloppily implemented leading to stupid bugs and regressions.
 These largely revolve around system updates and notifications on the
 backend.  For the other stuff where it’s more data centric, the data gets
 into scene files and becomes a problem when the data is migrated forward to
 a newer release and needs to be iterated by an artist.  Problem is the data
 no longer behaves the same.  We’ve had a few models created in 7.5 that
 when brought into current versions don’t react the same way.  Either data
 in the delta is getting interpreted differently, or in some cases, the file
 just won’t load.  Envelopes are a victim of this specific problem.

  

 I could go on, but the moral of the story is to test thoroughly before
 upgrading.  Of course, that lesson applies to every product.

  

  

 Matt

  

  

  

  

  

 *From:* softimage-boun

RE: 2014 in production anyone?

2013-05-07 Thread Szabolcs Matefy
We switched from 2013 SP1 to 2014. Major regression for us is that when you 
hide polygons, and select some polygons then unhide the hidden polygons, your 
selection will be lost. There are several bugs still present, however overall 
feeling is better.  We don't rely on RT shading, but HQV is way better than the 
previous versions, and there some important bugfixes too. So I suggest you to 
check your current assets in 2014, work for a week, and if you find no issues, 
migrate.

 

Cheers

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jens Lindgren
Sent: Tuesday, May 07, 2013 10:02 AM
To: softimage@listproc.autodesk.com
Subject: Re: 2014 in production anyone?

 

I had to switch to 2014 for the current project due to a bug in 2013 that 
crashed Softimage when importing reference models with Ice Trees on it. In 2014 
I can import these models as references without problems.

One other bonus is the premultiply on LUTs options. Being able to set it to 
No is a really nice addition and I don't have any artifacts with the LUTs 
anymore.

 

/Jens

 

On Tue, May 7, 2013 at 7:04 AM, Enrique Caballero enriquecaball...@gmail.com 
wrote:

Hmm i thought 2012 and 2013 were decent releases.  13 for some reason really 
slowed down importing of referenced models that had ICE strands in them

 

but 2011 was a very troublesome release, the broken shader issue was painful

 

On Tue, May 7, 2013 at 11:59 AM, Matt Lind ml...@carbinestudios.com wrote:

Let me follow up and say 2014 is probably a safer bet to use in production than 
2013, 2012 or 2011.

 

I would definitely stay away from 2012 as there are some hidden gremlins that 
won't show up until the data is migrated forward into a newer version.

 

 

Matt

 

 

 

 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sylvain Lebeau
Sent: Monday, May 06, 2013 8:51 PM
To: softimage@listproc.autodesk.com
Cc: 3...@shedmtl.com
Subject: Re: 2014 in production anyone?

 

My god Matt thanks so much for this bible!!! 

 

Altought we dont rely on rt shaders, your manifesto is such a good pointer 
man Much appreciated

 

Thanks a big bunch! 

 

Sly


Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 tel:514%20849-1555  F 514 849-5025 tel:514%20849-5025 
WWW.SHEDMTL.COM http://www.shedmtl.com/ 


On 2013-05-06, at 22:31, Matt Lind ml...@carbinestudios.com wrote:

We haven't switched to 2014 yet, but in testing we've encountered a 
number of regressions in important areas to us.  Let me emphasize what is 
important to us might not be important to you.

 

In our case the problem has been the ability to upgrade and migrate old 
data into a current release and have it continue to function as expected - e.g. 
be durable.  For example, we use realtime shaders very heavily in our 
production...in fact every single asset in our production uses them.  But 
there's always some type of bug/regression in each new release with realtime 
shading preventing an upgrade.  We were stuck on 7.5 for years until 2013 SP1 
finally resolved the shading issues.  However, upon testing everything else we 
discovered many animation features regressed such as ability to import FCurve 
data efficiently, rotation order not computed properly on transforms, scene 
doesn't update/refresh properly, cut n' paste FCurve keys fails, envelopes get 
really cranky/crash when a deformer is not found, callbacks/events 
intermittently fail or don't execute, scene layers misbehave, etc...  It's been 
whack-a-mole.  Many bugs we've found in 2013 are still present in 2014.  
Problem is we cannot consistently reproduce some of these bugs as the variables 
leading to their appearance can be complex much like needing the stars to align 
a certain way before the issue is revealed.  We just don't have a complete 
picture of all the stars involved in the problem yet to be able to submit a 
report for further investigation.  It's a real stressing point in our 
production.

 

In regards to 2014, the realtime shading architecture migration from 
RTS 3 to RTS 4 doesn't work, or there is no migration path.  Since RTS 3 is 
technically deprecated (but still supported) that is a problem for us.  If a 
shader is not installed, Softimage won't open the scene/.emdl.  In fact, 
Softimage will crash in spectacular fashion.  If you don't use realtime 
shaders, then this won't be an issue for you.

 

If I had to summarize the main issues, it seems like many features in 
recent releases touched on core components and were either inserted in rush 
fashion or sloppily implemented leading to stupid bugs and regressions.  These 
largely revolve around system updates and notifications on the backend.  For 
the other stuff where it's more data centric, the data gets into scene files

Re: 2014 in production anyone?

2013-05-07 Thread Raffaele Fragapane
I'm not 100% sure I would call something that can be fixed with a script
swap, or a 20 lines script bound to the hotkey, a MAJOR regression ;) I
know you got super annoyed at that though.

2012 was actually quite a good release for us, but that's after QFEs, 2013
seems to be doing ok too, but we use it more experimentally and for
batched jobs at the end of the pipe, not user-facing.

A lot of the things fixed from production reports though I saw cropping up
in 2014, some of them are very, very significant, so that's encouraging.

Currently waiting on my license to come in to play at home more with it, at
work and home both I'm on 2012 and I don't agree that it's a bad release,
quite the opposite in my experience, and we milked it like a pregnant cow
on two shows, but as is often the case depending on how and where it's
used, other than some disastrous releases, individual mileage varies
greatly.

I feel sorry for Matt every time I read his posts :p I'm glad I don't have
to live with that kind of legacy to support.


On Tue, May 7, 2013 at 6:12 PM, Szabolcs Matefy szabol...@crytek.comwrote:

 We switched from 2013 SP1 to 2014. Major regression for us is that when
 you hide polygons, and select some polygons then unhide the hidden
 polygons, your selection will be lost. There are several bugs still
 present, however overall feeling is better.  We don’t rely on RT shading,
 but HQV is way better than the previous versions, and there some important
 bugfixes too. So I suggest you to check your current assets in 2014, work
 for a week, and if you find no issues, migrate.

 ** **

 Cheers

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jens Lindgren
 *Sent:* Tuesday, May 07, 2013 10:02 AM
 *To:* softimage@listproc.autodesk.com

 *Subject:* Re: 2014 in production anyone?

 ** **

 I had to switch to 2014 for the current project due to a bug in 2013 that
 crashed Softimage when importing reference models with Ice Trees on it. In
 2014 I can import these models as references without problems.

 One other bonus is the premultiply on LUTs options. Being able to set it
 to No is a really nice addition and I don't have any artifacts with the
 LUTs anymore.

  

 /Jens

 ** **

 On Tue, May 7, 2013 at 7:04 AM, Enrique Caballero 
 enriquecaball...@gmail.com wrote:

 Hmm i thought 2012 and 2013 were decent releases.  13 for some reason
 really slowed down importing of referenced models that had ICE strands in
 them

 ** **

 but 2011 was a very troublesome release, the broken shader issue was
 painful

 ** **

 On Tue, May 7, 2013 at 11:59 AM, Matt Lind ml...@carbinestudios.com
 wrote:

 Let me follow up and say 2014 is probably a safer bet to use in production
 than 2013, 2012 or 2011.

  

 I would definitely stay away from 2012 as there are some hidden gremlins
 that won’t show up until the data is migrated forward into a newer version.
 

  

  

 Matt

  

  

  

  

  

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Sylvain Lebeau
 *Sent:* Monday, May 06, 2013 8:51 PM
 *To:* softimage@listproc.autodesk.com
 *Cc:* 3...@shedmtl.com
 *Subject:* Re: 2014 in production anyone?

  

 My god Matt thanks so much for this bible!!! 

  

 Altought we dont rely on rt shaders, your manifesto is such a good pointer
 man Much appreciated

  

 Thanks a big bunch! 

  

 Sly


 *Sylvain Lebeau // SHED
 *V-P/Visual effects supervisor
 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
 T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COM http://www.shedmtl.com/


 On 2013-05-06, at 22:31, Matt Lind ml...@carbinestudios.com wrote:

 We haven’t switched to 2014 yet, but in testing we’ve encountered a number
 of regressions in important areas to us.  Let me emphasize what is
 important to us might not be important to you.

  

 In our case the problem has been the ability to upgrade and migrate old
 data into a current release and have it continue to function as expected –
 e.g. be durable.  For example, we use realtime shaders very heavily in our
 production…in fact every single asset in our production uses them.  But
 there’s always some type of bug/regression in each new release with
 realtime shading preventing an upgrade.  We were stuck on 7.5 for years
 until 2013 SP1 finally resolved the shading issues.  However, upon testing
 everything else we discovered many animation features regressed such as
 ability to import FCurve data efficiently, rotation order not computed
 properly on transforms, scene doesn’t update/refresh properly, cut n’ paste
 FCurve keys fails, envelopes get really cranky/crash when a deformer is not
 found, callbacks/events intermittently fail or don’t execute, scene layers
 misbehave, etc…  It’s been whack-a-mole.  Many bugs

RE: 2014 in production anyone?

2013-05-07 Thread Szabolcs Matefy
As I told, major regression for us. So that means that was our biggest issue so 
far :D

 

Cheers

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
Sent: Tuesday, May 07, 2013 10:25 AM
To: softimage@listproc.autodesk.com
Subject: Re: 2014 in production anyone?

 

I'm not 100% sure I would call something that can be fixed with a script swap, 
or a 20 lines script bound to the hotkey, a MAJOR regression ;) I know you got 
super annoyed at that though.

2012 was actually quite a good release for us, but that's after QFEs, 2013 
seems to be doing ok too, but we use it more experimentally and for batched 
jobs at the end of the pipe, not user-facing.

A lot of the things fixed from production reports though I saw cropping up in 
2014, some of them are very, very significant, so that's encouraging.

Currently waiting on my license to come in to play at home more with it, at 
work and home both I'm on 2012 and I don't agree that it's a bad release, quite 
the opposite in my experience, and we milked it like a pregnant cow on two 
shows, but as is often the case depending on how and where it's used, other 
than some disastrous releases, individual mileage varies greatly.

I feel sorry for Matt every time I read his posts :p I'm glad I don't have to 
live with that kind of legacy to support.

 

On Tue, May 7, 2013 at 6:12 PM, Szabolcs Matefy szabol...@crytek.com wrote:

We switched from 2013 SP1 to 2014. Major regression for us is that when you 
hide polygons, and select some polygons then unhide the hidden polygons, your 
selection will be lost. There are several bugs still present, however overall 
feeling is better.  We don't rely on RT shading, but HQV is way better than the 
previous versions, and there some important bugfixes too. So I suggest you to 
check your current assets in 2014, work for a week, and if you find no issues, 
migrate.

 

Cheers

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jens Lindgren
Sent: Tuesday, May 07, 2013 10:02 AM
To: softimage@listproc.autodesk.com


Subject: Re: 2014 in production anyone?

 

I had to switch to 2014 for the current project due to a bug in 2013 that 
crashed Softimage when importing reference models with Ice Trees on it. In 2014 
I can import these models as references without problems.

One other bonus is the premultiply on LUTs options. Being able to set it to 
No is a really nice addition and I don't have any artifacts with the LUTs 
anymore.

 

/Jens

 

On Tue, May 7, 2013 at 7:04 AM, Enrique Caballero enriquecaball...@gmail.com 
wrote:

Hmm i thought 2012 and 2013 were decent releases.  13 for some reason really 
slowed down importing of referenced models that had ICE strands in them

 

but 2011 was a very troublesome release, the broken shader issue was painful

 

On Tue, May 7, 2013 at 11:59 AM, Matt Lind ml...@carbinestudios.com wrote:

Let me follow up and say 2014 is probably a safer bet to use in production than 
2013, 2012 or 2011.

 

I would definitely stay away from 2012 as there are some hidden gremlins that 
won't show up until the data is migrated forward into a newer version.

 

 

Matt

 

 

 

 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sylvain Lebeau
Sent: Monday, May 06, 2013 8:51 PM
To: softimage@listproc.autodesk.com
Cc: 3...@shedmtl.com
Subject: Re: 2014 in production anyone?

 

My god Matt thanks so much for this bible!!! 

 

Altought we dont rely on rt shaders, your manifesto is such a good pointer 
man Much appreciated

 

Thanks a big bunch! 

 

Sly


Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 tel:514%20849-1555  F 514 849-5025 tel:514%20849-5025 
WWW.SHEDMTL.COM http://www.shedmtl.com/ 


On 2013-05-06, at 22:31, Matt Lind ml...@carbinestudios.com wrote:

We haven't switched to 2014 yet, but in testing we've encountered a 
number of regressions in important areas to us.  Let me emphasize what is 
important to us might not be important to you.

 

In our case the problem has been the ability to upgrade and migrate old 
data into a current release and have it continue to function as expected - e.g. 
be durable.  For example, we use realtime shaders very heavily in our 
production...in fact every single asset in our production uses them.  But 
there's always some type of bug/regression in each new release with realtime 
shading preventing an upgrade.  We were stuck on 7.5 for years until 2013 SP1 
finally resolved the shading issues.  However, upon testing everything else we 
discovered many animation features regressed such as ability to import FCurve 
data efficiently, rotation order not computed properly on transforms, scene 
doesn't update/refresh properly, cut n' paste FCurve keys fails

Re: 2014 in production anyone?

2013-05-07 Thread Chris Chia
Your Major regression unhided polygon issue has a fix. Check the post sent by 
my dev in the other earlier thread ;)

Regards,
Chris

On 7 May, 2013, at 5:33 PM, Szabolcs Matefy 
szabol...@crytek.commailto:szabol...@crytek.com wrote:

As I told, major regression for us. So that means that was our biggest issue so 
far :D

Cheers

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele 
Fragapane
Sent: Tuesday, May 07, 2013 10:25 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: 2014 in production anyone?

I'm not 100% sure I would call something that can be fixed with a script swap, 
or a 20 lines script bound to the hotkey, a MAJOR regression ;) I know you got 
super annoyed at that though.
2012 was actually quite a good release for us, but that's after QFEs, 2013 
seems to be doing ok too, but we use it more experimentally and for batched 
jobs at the end of the pipe, not user-facing.

A lot of the things fixed from production reports though I saw cropping up in 
2014, some of them are very, very significant, so that's encouraging.
Currently waiting on my license to come in to play at home more with it, at 
work and home both I'm on 2012 and I don't agree that it's a bad release, quite 
the opposite in my experience, and we milked it like a pregnant cow on two 
shows, but as is often the case depending on how and where it's used, other 
than some disastrous releases, individual mileage varies greatly.
I feel sorry for Matt every time I read his posts :p I'm glad I don't have to 
live with that kind of legacy to support.

On Tue, May 7, 2013 at 6:12 PM, Szabolcs Matefy 
szabol...@crytek.commailto:szabol...@crytek.com wrote:
We switched from 2013 SP1 to 2014. Major regression for us is that when you 
hide polygons, and select some polygons then unhide the hidden polygons, your 
selection will be lost. There are several bugs still present, however overall 
feeling is better.  We don’t rely on RT shading, but HQV is way better than the 
previous versions, and there some important bugfixes too. So I suggest you to 
check your current assets in 2014, work for a week, and if you find no issues, 
migrate.

Cheers

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Jens Lindgren
Sent: Tuesday, May 07, 2013 10:02 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com

Subject: Re: 2014 in production anyone?

I had to switch to 2014 for the current project due to a bug in 2013 that 
crashed Softimage when importing reference models with Ice Trees on it. In 2014 
I can import these models as references without problems.
One other bonus is the premultiply on LUTs options. Being able to set it to 
No is a really nice addition and I don't have any artifacts with the LUTs 
anymore.

/Jens

On Tue, May 7, 2013 at 7:04 AM, Enrique Caballero 
enriquecaball...@gmail.commailto:enriquecaball...@gmail.com wrote:
Hmm i thought 2012 and 2013 were decent releases.  13 for some reason really 
slowed down importing of referenced models that had ICE strands in them

but 2011 was a very troublesome release, the broken shader issue was painful

On Tue, May 7, 2013 at 11:59 AM, Matt Lind 
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
Let me follow up and say 2014 is probably a safer bet to use in production than 
2013, 2012 or 2011.

I would definitely stay away from 2012 as there are some hidden gremlins that 
won’t show up until the data is migrated forward into a newer version.


Matt





From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Sylvain Lebeau
Sent: Monday, May 06, 2013 8:51 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Cc: 3...@shedmtl.commailto:3...@shedmtl.com
Subject: Re: 2014 in production anyone?

My god Matt thanks so much for this bible!!!

Altought we dont rely on rt shaders, your manifesto is such a good pointer 
man Much appreciated

Thanks a big bunch!

Sly

Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555tel:514%20849-1555 F 514 
849-5025tel:514%20849-5025WWW.SHEDMTL.COMhttp://www.shedmtl.com/

On 2013-05-06, at 22:31, Matt Lind 
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
We haven’t switched to 2014 yet, but in testing we’ve encountered a number of 
regressions in important areas to us.  Let me emphasize what is important to us 
might not be important to you.

In our case the problem has been the ability to upgrade and migrate old data 
into a current release and have it continue to function

RE: 2014 in production anyone?

2013-05-07 Thread Szabolcs Matefy
Oh n. Today everybody has lost the sense of humor? :D

 

As I said, or Major regression, I mean that it's our biggest problem so 
far...c'mon guys, don't take everything so serious

 

But if we are here, I followed the tutorial of creating CrowdFX, and to be 
honest, the description is not really straightforward...Is there any working 
step by step tutorial of crowdfx?

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Chia
Sent: Tuesday, May 07, 2013 1:32 PM
To: softimage@listproc.autodesk.com
Subject: Re: 2014 in production anyone?

 

Your Major regression unhided polygon issue has a fix. Check the post sent by 
my dev in the other earlier thread ;)

Regards,

Chris


On 7 May, 2013, at 5:33 PM, Szabolcs Matefy szabol...@crytek.com wrote:

As I told, major regression for us. So that means that was our biggest 
issue so far :D

 

Cheers

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
Sent: Tuesday, May 07, 2013 10:25 AM
To: softimage@listproc.autodesk.com
Subject: Re: 2014 in production anyone?

 

I'm not 100% sure I would call something that can be fixed with a 
script swap, or a 20 lines script bound to the hotkey, a MAJOR regression ;) I 
know you got super annoyed at that though.

2012 was actually quite a good release for us, but that's after QFEs, 
2013 seems to be doing ok too, but we use it more experimentally and for 
batched jobs at the end of the pipe, not user-facing.

A lot of the things fixed from production reports though I saw cropping 
up in 2014, some of them are very, very significant, so that's encouraging.

Currently waiting on my license to come in to play at home more with 
it, at work and home both I'm on 2012 and I don't agree that it's a bad 
release, quite the opposite in my experience, and we milked it like a pregnant 
cow on two shows, but as is often the case depending on how and where it's 
used, other than some disastrous releases, individual mileage varies greatly.

I feel sorry for Matt every time I read his posts :p I'm glad I don't 
have to live with that kind of legacy to support.

 

On Tue, May 7, 2013 at 6:12 PM, Szabolcs Matefy szabol...@crytek.com 
wrote:

We switched from 2013 SP1 to 2014. Major regression for us is that when 
you hide polygons, and select some polygons then unhide the hidden polygons, 
your selection will be lost. There are several bugs still present, however 
overall feeling is better.  We don't rely on RT shading, but HQV is way better 
than the previous versions, and there some important bugfixes too. So I suggest 
you to check your current assets in 2014, work for a week, and if you find no 
issues, migrate.

 

Cheers

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jens Lindgren
Sent: Tuesday, May 07, 2013 10:02 AM
To: softimage@listproc.autodesk.com


Subject: Re: 2014 in production anyone?

 

I had to switch to 2014 for the current project due to a bug in 2013 
that crashed Softimage when importing reference models with Ice Trees on it. In 
2014 I can import these models as references without problems.

One other bonus is the premultiply on LUTs options. Being able to set 
it to No is a really nice addition and I don't have any artifacts with the 
LUTs anymore.

 

/Jens

 

On Tue, May 7, 2013 at 7:04 AM, Enrique Caballero 
enriquecaball...@gmail.com wrote:

Hmm i thought 2012 and 2013 were decent releases.  13 for some reason 
really slowed down importing of referenced models that had ICE strands in them

 

but 2011 was a very troublesome release, the broken shader issue was 
painful

 

On Tue, May 7, 2013 at 11:59 AM, Matt Lind ml...@carbinestudios.com 
wrote:

Let me follow up and say 2014 is probably a safer bet to use in 
production than 2013, 2012 or 2011.

 

I would definitely stay away from 2012 as there are some hidden 
gremlins that won't show up until the data is migrated forward into a newer 
version.

 

 

Matt

 

 

 

 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sylvain Lebeau
Sent: Monday, May 06, 2013 8:51 PM
To: softimage@listproc.autodesk.com
Cc: 3...@shedmtl.com
Subject: Re: 2014 in production anyone?

 

My god Matt thanks so much for this bible!!! 

 

Altought we dont rely on rt shaders, your manifesto is such a good 
pointer man Much appreciated

Re: 2014 in production anyone?

2013-05-07 Thread Chris Chia
I will draft one first by tomorrow asap!
Could you give me the link of the doc which you were looking? Maybe it's not 
the right page ;)


Regards,
Chris

On 7 May, 2013, at 7:35 PM, Szabolcs Matefy 
szabol...@crytek.commailto:szabol...@crytek.com wrote:

Oh n. Today everybody has lost the sense of humor? :D

As I said, or Major regression, I mean that it’s our biggest problem so 
far…c’mon guys, don’t take everything so serious….

But if we are here, I followed the “tutorial” of creating CrowdFX, and to be 
honest, the description is not really straightforward…Is there any working step 
by step tutorial of crowdfx?

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Chia
Sent: Tuesday, May 07, 2013 1:32 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: 2014 in production anyone?

Your Major regression unhided polygon issue has a fix. Check the post sent by 
my dev in the other earlier thread ;)

Regards,
Chris

On 7 May, 2013, at 5:33 PM, Szabolcs Matefy 
szabol...@crytek.commailto:szabol...@crytek.com wrote:
As I told, major regression for us. So that means that was our biggest issue so 
far :D

Cheers

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.com]mailto:[mailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Raffaele Fragapane
Sent: Tuesday, May 07, 2013 10:25 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: 2014 in production anyone?

I'm not 100% sure I would call something that can be fixed with a script swap, 
or a 20 lines script bound to the hotkey, a MAJOR regression ;) I know you got 
super annoyed at that though.
2012 was actually quite a good release for us, but that's after QFEs, 2013 
seems to be doing ok too, but we use it more experimentally and for batched 
jobs at the end of the pipe, not user-facing.

A lot of the things fixed from production reports though I saw cropping up in 
2014, some of them are very, very significant, so that's encouraging.
Currently waiting on my license to come in to play at home more with it, at 
work and home both I'm on 2012 and I don't agree that it's a bad release, quite 
the opposite in my experience, and we milked it like a pregnant cow on two 
shows, but as is often the case depending on how and where it's used, other 
than some disastrous releases, individual mileage varies greatly.
I feel sorry for Matt every time I read his posts :p I'm glad I don't have to 
live with that kind of legacy to support.

On Tue, May 7, 2013 at 6:12 PM, Szabolcs Matefy 
szabol...@crytek.commailto:szabol...@crytek.com wrote:
We switched from 2013 SP1 to 2014. Major regression for us is that when you 
hide polygons, and select some polygons then unhide the hidden polygons, your 
selection will be lost. There are several bugs still present, however overall 
feeling is better.  We don’t rely on RT shading, but HQV is way better than the 
previous versions, and there some important bugfixes too. So I suggest you to 
check your current assets in 2014, work for a week, and if you find no issues, 
migrate.

Cheers

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Jens Lindgren
Sent: Tuesday, May 07, 2013 10:02 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com

Subject: Re: 2014 in production anyone?

I had to switch to 2014 for the current project due to a bug in 2013 that 
crashed Softimage when importing reference models with Ice Trees on it. In 2014 
I can import these models as references without problems.
One other bonus is the premultiply on LUTs options. Being able to set it to 
No is a really nice addition and I don't have any artifacts with the LUTs 
anymore.

/Jens

On Tue, May 7, 2013 at 7:04 AM, Enrique Caballero 
enriquecaball...@gmail.commailto:enriquecaball...@gmail.com wrote:
Hmm i thought 2012 and 2013 were decent releases.  13 for some reason really 
slowed down importing of referenced models that had ICE strands in them

but 2011 was a very troublesome release, the broken shader issue was painful

On Tue, May 7, 2013 at 11:59 AM, Matt Lind 
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
Let me follow up and say 2014 is probably a safer bet to use in production than 
2013, 2012 or 2011.

I would definitely stay away from 2012 as there are some hidden gremlins that 
won’t show up until the data is migrated forward into a newer version.


Matt





From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Sylvain Lebeau

RE: 2014 in production anyone?

2013-05-07 Thread Szabolcs Matefy
http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/index.html

 

Actually we think to create a crowd scene in our game, and I try to set up a 
simple scene. It seems that the Aniamtion state definition is not created when 
I simple select my actor source model, and press Actors|Get From Scene

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Chia
Sent: Tuesday, May 07, 2013 1:46 PM
To: softimage@listproc.autodesk.com
Subject: Re: 2014 in production anyone?

 

I will draft one first by tomorrow asap!
Could you give me the link of the doc which you were looking? Maybe it's not 
the right page ;)

 


Regards,

Chris


On 7 May, 2013, at 7:35 PM, Szabolcs Matefy szabol...@crytek.com wrote:

Oh n. Today everybody has lost the sense of humor? :D

 

As I said, or Major regression, I mean that it's our biggest problem so 
far...c'mon guys, don't take everything so serious

 

But if we are here, I followed the tutorial of creating CrowdFX, and 
to be honest, the description is not really straightforward...Is there any 
working step by step tutorial of crowdfx?

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Chia
Sent: Tuesday, May 07, 2013 1:32 PM
To: softimage@listproc.autodesk.com
Subject: Re: 2014 in production anyone?

 

Your Major regression unhided polygon issue has a fix. Check the post 
sent by my dev in the other earlier thread ;)

Regards,

Chris


On 7 May, 2013, at 5:33 PM, Szabolcs Matefy szabol...@crytek.com 
wrote:

As I told, major regression for us. So that means that was our 
biggest issue so far :D

 

Cheers

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
Sent: Tuesday, May 07, 2013 10:25 AM
To: softimage@listproc.autodesk.com
Subject: Re: 2014 in production anyone?

 

I'm not 100% sure I would call something that can be fixed with 
a script swap, or a 20 lines script bound to the hotkey, a MAJOR regression ;) 
I know you got super annoyed at that though.

2012 was actually quite a good release for us, but that's after 
QFEs, 2013 seems to be doing ok too, but we use it more experimentally and 
for batched jobs at the end of the pipe, not user-facing.

A lot of the things fixed from production reports though I saw 
cropping up in 2014, some of them are very, very significant, so that's 
encouraging.

Currently waiting on my license to come in to play at home more 
with it, at work and home both I'm on 2012 and I don't agree that it's a bad 
release, quite the opposite in my experience, and we milked it like a pregnant 
cow on two shows, but as is often the case depending on how and where it's 
used, other than some disastrous releases, individual mileage varies greatly.

I feel sorry for Matt every time I read his posts :p I'm glad I 
don't have to live with that kind of legacy to support.

 

On Tue, May 7, 2013 at 6:12 PM, Szabolcs Matefy 
szabol...@crytek.com wrote:

We switched from 2013 SP1 to 2014. Major regression for us is 
that when you hide polygons, and select some polygons then unhide the hidden 
polygons, your selection will be lost. There are several bugs still present, 
however overall feeling is better.  We don't rely on RT shading, but HQV is way 
better than the previous versions, and there some important bugfixes too. So I 
suggest you to check your current assets in 2014, work for a week, and if you 
find no issues, migrate.

 

Cheers

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jens Lindgren
Sent: Tuesday, May 07, 2013 10:02 AM
To: softimage@listproc.autodesk.com


Subject: Re: 2014 in production anyone?

 

I had to switch to 2014 for the current project due to a bug in 
2013 that crashed Softimage when importing reference models with Ice Trees on 
it. In 2014 I can import these models as references without problems.

One other bonus is the premultiply on LUTs options. Being able 
to set it to No is a really nice addition and I don't have any artifacts with 
the LUTs anymore.

 

/Jens

 

On Tue, May 7, 2013 at 7:04 AM, Enrique Caballero 
enriquecaball...@gmail.com wrote

Re: 2014 in production anyone?

2013-05-07 Thread Alan Fregtman
That's the one! Thanks Gustavo. :)



On Tue, May 7, 2013 at 9:46 AM, Gustavo Eggert Boehs gustav...@gmail.comwrote:

 http://area.autodesk.com/2014unfold/live/unfoldevent/workflow.html (from
 50min on)


 2013/5/7 Alan Fregtman alan.fregt...@gmail.com

 This one maybe? http://www.youtube.com/watch?v=9yJqUpUX4Pc
 He briefly touches on CrowdFX around 16 minutes in.

  I physically attended the Unfold 2014 event and this video is not
 recorded in the same room at all, so I think this is not the same as what
 people saw in the live stream during the actual event. In the live one I
 saw, he made a giant killer null that made the crowd agents die. lol (He
 was also quite rushed for time.) I can't find a video of what I saw
 anywhere though.



 On Tue, May 7, 2013 at 8:29 AM, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 Holy F'in quotes batman! Trim them up guys, especially when AD staff
 participate in threads with whatever bogus client they use tha manages to
 upset both TBird and GMail :p

 Szabolc, have you watched the AD demo of the 2014 line-up where Adam
 Sale did Crowd FX? It's practically more a tutorial than a demo really,
 inclusive of 20m straight of graph noodling. Myabe it was FMX? Anyway, it
 was posted on the list, and it's one of the official AD streams.


 On Tue, May 7, 2013 at 10:08 PM, Szabolcs Matefy 
 szabol...@crytek.comwrote:


 http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/index.html
 

 ** **

 Actually we think to create a crowd scene in our game, and I try to set
 up a simple scene. It seems that the Aniamtion state definition is not
 created when I simple select my actor source model, and press Actors|Get
 From Scene

 **



 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!





 --
 Gustavo E Boehs
 http://www.gustavoeb.com.br/blog



2014 in production anyone?

2013-05-06 Thread Sylvain Lebeau
Hi everyone….  

After flaming ferosiously at the 2014 release, seeing the bug fixes list quite 
brought me back down to earth. Very extensive list so hat's off to the new devs 
for this. Must be quite a puzzle. And to me this is much more important then 
new tools.

In the meantime, i would really like to hear about peoples who already 
switched.  What are the culprits you've went into?, backward compatibility?, 
broken addons you rely upon? Regressions?… every single thing that could make 
me happy about my renewed subscription would be appreciated.

thanks for your time!


sly



Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM (http://www.shedmtl.com/) 
http://WWW.SHEDMTL.COM (http://www.shedmtl.com/)



RE: 2014 in production anyone?

2013-05-06 Thread Matt Lind
We haven’t switched to 2014 yet, but in testing we’ve encountered a number of 
regressions in important areas to us.  Let me emphasize what is important to us 
might not be important to you.

In our case the problem has been the ability to upgrade and migrate old data 
into a current release and have it continue to function as expected – e.g. be 
durable.  For example, we use realtime shaders very heavily in our 
production…in fact every single asset in our production uses them.  But there’s 
always some type of bug/regression in each new release with realtime shading 
preventing an upgrade.  We were stuck on 7.5 for years until 2013 SP1 finally 
resolved the shading issues.  However, upon testing everything else we 
discovered many animation features regressed such as ability to import FCurve 
data efficiently, rotation order not computed properly on transforms, scene 
doesn’t update/refresh properly, cut n’ paste FCurve keys fails, envelopes get 
really cranky/crash when a deformer is not found, callbacks/events 
intermittently fail or don’t execute, scene layers misbehave, etc…  It’s been 
whack-a-mole.  Many bugs we’ve found in 2013 are still present in 2014.  
Problem is we cannot consistently reproduce some of these bugs as the variables 
leading to their appearance can be complex much like needing the stars to align 
a certain way before the issue is revealed.  We just don’t have a complete 
picture of all the stars involved in the problem yet to be able to submit a 
report for further investigation.  It’s a real stressing point in our 
production.

In regards to 2014, the realtime shading architecture migration from RTS 3 to 
RTS 4 doesn’t work, or there is no migration path.  Since RTS 3 is technically 
deprecated (but still supported) that is a problem for us.  If a shader is not 
installed, Softimage won’t open the scene/.emdl.  In fact, Softimage will crash 
in spectacular fashion.  If you don’t use realtime shaders, then this won’t be 
an issue for you.

If I had to summarize the main issues, it seems like many features in recent 
releases touched on core components and were either inserted in rush fashion or 
sloppily implemented leading to stupid bugs and regressions.  These largely 
revolve around system updates and notifications on the backend.  For the other 
stuff where it’s more data centric, the data gets into scene files and becomes 
a problem when the data is migrated forward to a newer release and needs to be 
iterated by an artist.  Problem is the data no longer behaves the same.  We’ve 
had a few models created in 7.5 that when brought into current versions don’t 
react the same way.  Either data in the delta is getting interpreted 
differently, or in some cases, the file just won’t load.  Envelopes are a 
victim of this specific problem.

I could go on, but the moral of the story is to test thoroughly before 
upgrading.  Of course, that lesson applies to every product.


Matt





From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sylvain Lebeau
Sent: Monday, May 06, 2013 4:25 PM
To: softimage@listproc.autodesk.com
Subject: 2014 in production anyone?

Hi everyone….

After flaming ferosiously at the 2014 release, seeing the bug fixes list quite 
brought me back down to earth. Very extensive list so hat's off to the new devs 
for this. Must be quite a puzzle. And to me this is much more important then 
new tools.

In the meantime, i would really like to hear about peoples who already 
switched.  What are the culprits you've went into?, backward compatibility?, 
broken addons you rely upon? Regressions?… every single thing that could make 
me happy about my renewed subscription would be appreciated.

thanks for your time!


sly



Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COMhttp://www.shedmtl.com/ 
http://WWW.SHEDMTL.COMhttp://www.shedmtl.com/



Re: 2014 in production anyone?

2013-05-06 Thread Sylvain Lebeau
My god Matt thanks so much for this bible!!! 

Altought we dont rely on rt shaders, your manifesto is such a good pointer 
man Much appreciated

Thanks a big bunch! 

Sly

Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COM

On 2013-05-06, at 22:31, Matt Lind ml...@carbinestudios.com wrote:

 We haven’t switched to 2014 yet, but in testing we’ve encountered a number of 
 regressions in important areas to us.  Let me emphasize what is important to 
 us might not be important to you.
  
 In our case the problem has been the ability to upgrade and migrate old data 
 into a current release and have it continue to function as expected – e.g. be 
 durable.  For example, we use realtime shaders very heavily in our 
 production…in fact every single asset in our production uses them.  But 
 there’s always some type of bug/regression in each new release with realtime 
 shading preventing an upgrade.  We were stuck on 7.5 for years until 2013 SP1 
 finally resolved the shading issues.  However, upon testing everything else 
 we discovered many animation features regressed such as ability to import 
 FCurve data efficiently, rotation order not computed properly on transforms, 
 scene doesn’t update/refresh properly, cut n’ paste FCurve keys fails, 
 envelopes get really cranky/crash when a deformer is not found, 
 callbacks/events intermittently fail or don’t execute, scene layers 
 misbehave, etc…  It’s been whack-a-mole.  Many bugs we’ve found in 2013 are 
 still present in 2014.  Problem is we cannot consistently reproduce some of 
 these bugs as the variables leading to their appearance can be complex much 
 like needing the stars to align a certain way before the issue is revealed.  
 We just don’t have a complete picture of all the stars involved in the 
 problem yet to be able to submit a report for further investigation.  It’s a 
 real stressing point in our production.
  
 In regards to 2014, the realtime shading architecture migration from RTS 3 to 
 RTS 4 doesn’t work, or there is no migration path.  Since RTS 3 is 
 technically deprecated (but still supported) that is a problem for us.  If a 
 shader is not installed, Softimage won’t open the scene/.emdl.  In fact, 
 Softimage will crash in spectacular fashion.  If you don’t use realtime 
 shaders, then this won’t be an issue for you.
  
 If I had to summarize the main issues, it seems like many features in recent 
 releases touched on core components and were either inserted in rush fashion 
 or sloppily implemented leading to stupid bugs and regressions.  These 
 largely revolve around system updates and notifications on the backend.  For 
 the other stuff where it’s more data centric, the data gets into scene files 
 and becomes a problem when the data is migrated forward to a newer release 
 and needs to be iterated by an artist.  Problem is the data no longer behaves 
 the same.  We’ve had a few models created in 7.5 that when brought into 
 current versions don’t react the same way.  Either data in the delta is 
 getting interpreted differently, or in some cases, the file just won’t load.  
 Envelopes are a victim of this specific problem.
  
 I could go on, but the moral of the story is to test thoroughly before 
 upgrading.  Of course, that lesson applies to every product.
  
  
 Matt
  
  
  
  
  
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sylvain Lebeau
 Sent: Monday, May 06, 2013 4:25 PM
 To: softimage@listproc.autodesk.com
 Subject: 2014 in production anyone?
  
 Hi everyone….
  
 After flaming ferosiously at the 2014 release, seeing the bug fixes list 
 quite brought me back down to earth. Very extensive list so hat's off to the 
 new devs for this. Must be quite a puzzle. And to me this is much more 
 important then new tools.
  
 In the meantime, i would really like to hear about peoples who already 
 switched.  What are the culprits you've went into?, backward compatibility?, 
 broken addons you rely upon? Regressions?… every single thing that could make 
 me happy about my renewed subscription would be appreciated.
  
 thanks for your time!
  
  
 sly
  
  
  
 Sylvain Lebeau // SHED
 V-P/Visual effects supervisor
 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://WWW.SHEDMTL.COM
  


RE: 2014 in production anyone?

2013-05-06 Thread Matt Lind
Let me follow up and say 2014 is probably a safer bet to use in production than 
2013, 2012 or 2011.

I would definitely stay away from 2012 as there are some hidden gremlins that 
won’t show up until the data is migrated forward into a newer version.


Matt





From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sylvain Lebeau
Sent: Monday, May 06, 2013 8:51 PM
To: softimage@listproc.autodesk.com
Cc: 3...@shedmtl.com
Subject: Re: 2014 in production anyone?

My god Matt thanks so much for this bible!!!

Altought we dont rely on rt shaders, your manifesto is such a good pointer 
man Much appreciated

Thanks a big bunch!

Sly

Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 
1P8x-apple-data-detectors://3/0
T 514 849-1555tel:514%20849-1555 F 514 
849-5025tel:514%20849-5025WWW.SHEDMTL.COMhttp://www.shedmtl.com/

On 2013-05-06, at 22:31, Matt Lind 
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
We haven’t switched to 2014 yet, but in testing we’ve encountered a number of 
regressions in important areas to us.  Let me emphasize what is important to us 
might not be important to you.

In our case the problem has been the ability to upgrade and migrate old data 
into a current release and have it continue to function as expected – e.g. be 
durable.  For example, we use realtime shaders very heavily in our 
production…in fact every single asset in our production uses them.  But there’s 
always some type of bug/regression in each new release with realtime shading 
preventing an upgrade.  We were stuck on 7.5 for years until 2013 SP1 finally 
resolved the shading issues.  However, upon testing everything else we 
discovered many animation features regressed such as ability to import FCurve 
data efficiently, rotation order not computed properly on transforms, scene 
doesn’t update/refresh properly, cut n’ paste FCurve keys fails, envelopes get 
really cranky/crash when a deformer is not found, callbacks/events 
intermittently fail or don’t execute, scene layers misbehave, etc…  It’s been 
whack-a-mole.  Many bugs we’ve found in 2013 are still present in 2014.  
Problem is we cannot consistently reproduce some of these bugs as the variables 
leading to their appearance can be complex much like needing the stars to align 
a certain way before the issue is revealed.  We just don’t have a complete 
picture of all the stars involved in the problem yet to be able to submit a 
report for further investigation.  It’s a real stressing point in our 
production.

In regards to 2014, the realtime shading architecture migration from RTS 3 to 
RTS 4 doesn’t work, or there is no migration path.  Since RTS 3 is technically 
deprecated (but still supported) that is a problem for us.  If a shader is not 
installed, Softimage won’t open the scene/.emdl.  In fact, Softimage will crash 
in spectacular fashion.  If you don’t use realtime shaders, then this won’t be 
an issue for you.

If I had to summarize the main issues, it seems like many features in recent 
releases touched on core components and were either inserted in rush fashion or 
sloppily implemented leading to stupid bugs and regressions.  These largely 
revolve around system updates and notifications on the backend.  For the other 
stuff where it’s more data centric, the data gets into scene files and becomes 
a problem when the data is migrated forward to a newer release and needs to be 
iterated by an artist.  Problem is the data no longer behaves the same.  We’ve 
had a few models created in 7.5 that when brought into current versions don’t 
react the same way.  Either data in the delta is getting interpreted 
differently, or in some cases, the file just won’t load.  Envelopes are a 
victim of this specific problem.

I could go on, but the moral of the story is to test thoroughly before 
upgrading.  Of course, that lesson applies to every product.


Matt





From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sylvain Lebeau
Sent: Monday, May 06, 2013 4:25 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: 2014 in production anyone?

Hi everyone….

After flaming ferosiously at the 2014 release, seeing the bug fixes list quite 
brought me back down to earth. Very extensive list so hat's off to the new devs 
for this. Must be quite a puzzle. And to me this is much more important then 
new tools.

In the meantime, i would really like to hear about peoples who already 
switched.  What are the culprits you've went into?, backward compatibility?, 
broken addons you rely upon? Regressions?… every single thing that could make 
me happy about my renewed subscription would be appreciated.

thanks for your time!


sly



Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL

Re: 2014 in production anyone?

2013-05-06 Thread Enrique Caballero
Hmm i thought 2012 and 2013 were decent releases.  13 for some reason
really slowed down importing of referenced models that had ICE strands in
them

but 2011 was a very troublesome release, the broken shader issue was painful


On Tue, May 7, 2013 at 11:59 AM, Matt Lind ml...@carbinestudios.com wrote:

 Let me follow up and say 2014 is probably a safer bet to use in production
 than 2013, 2012 or 2011.

 ** **

 I would definitely stay away from 2012 as there are some hidden gremlins
 that won’t show up until the data is migrated forward into a newer version.
 

 ** **

 ** **

 Matt

 ** **

 ** **

 ** **

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Sylvain Lebeau
 *Sent:* Monday, May 06, 2013 8:51 PM
 *To:* softimage@listproc.autodesk.com
 *Cc:* 3...@shedmtl.com
 *Subject:* Re: 2014 in production anyone?

 ** **

 My god Matt thanks so much for this bible!!! 

 ** **

 Altought we dont rely on rt shaders, your manifesto is such a good pointer
 man Much appreciated

 ** **

 Thanks a big bunch! 

 ** **

 Sly


 *Sylvain Lebeau // SHED
 *V-P/Visual effects supervisor
 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
 T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COM http://www.shedmtl.com/


 On 2013-05-06, at 22:31, Matt Lind ml...@carbinestudios.com wrote:

 We haven’t switched to 2014 yet, but in testing we’ve encountered a number
 of regressions in important areas to us.  Let me emphasize what is
 important to us might not be important to you.

  

 In our case the problem has been the ability to upgrade and migrate old
 data into a current release and have it continue to function as expected –
 e.g. be durable.  For example, we use realtime shaders very heavily in our
 production…in fact every single asset in our production uses them.  But
 there’s always some type of bug/regression in each new release with
 realtime shading preventing an upgrade.  We were stuck on 7.5 for years
 until 2013 SP1 finally resolved the shading issues.  However, upon testing
 everything else we discovered many animation features regressed such as
 ability to import FCurve data efficiently, rotation order not computed
 properly on transforms, scene doesn’t update/refresh properly, cut n’ paste
 FCurve keys fails, envelopes get really cranky/crash when a deformer is not
 found, callbacks/events intermittently fail or don’t execute, scene layers
 misbehave, etc…  It’s been whack-a-mole.  Many bugs we’ve found in 2013 are
 still present in 2014.  Problem is we cannot consistently reproduce some of
 these bugs as the variables leading to their appearance can be complex much
 like needing the stars to align a certain way before the issue is
 revealed.  We just don’t have a complete picture of all the stars involved
 in the problem yet to be able to submit a report for further
 investigation.  It’s a real stressing point in our production.

  

 In regards to 2014, the realtime shading architecture migration from RTS 3
 to RTS 4 doesn’t work, or there is no migration path.  Since RTS 3 is
 technically deprecated (but still supported) that is a problem for us.  If
 a shader is not installed, Softimage won’t open the scene/.emdl.  In fact,
 Softimage will crash in spectacular fashion.  If you don’t use realtime
 shaders, then this won’t be an issue for you.

  

 If I had to summarize the main issues, it seems like many features in
 recent releases touched on core components and were either inserted in rush
 fashion or sloppily implemented leading to stupid bugs and regressions.
 These largely revolve around system updates and notifications on the
 backend.  For the other stuff where it’s more data centric, the data gets
 into scene files and becomes a problem when the data is migrated forward to
 a newer release and needs to be iterated by an artist.  Problem is the data
 no longer behaves the same.  We’ve had a few models created in 7.5 that
 when brought into current versions don’t react the same way.  Either data
 in the delta is getting interpreted differently, or in some cases, the file
 just won’t load.  Envelopes are a victim of this specific problem.

  

 I could go on, but the moral of the story is to test thoroughly before
 upgrading.  Of course, that lesson applies to every product.

  

  

 Matt

  

  

  

  

  

 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *Sylvain Lebeau
 *Sent:* Monday, May 06, 2013 4:25 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* 2014 in production anyone?

  

 Hi everyone…. 

  

 After flaming ferosiously at the 2014 release, seeing the bug fixes list
 quite brought me back down to earth. Very extensive list so hat's off to
 the new devs for this. Must