Re: Growth in ICE

2016-04-07 Thread Olivier Jeannel
Bifrost ?
Le 2 avr. 2016 02:33, "John Clausing"  a écrit :

> Id like to point out that I have this EXACT challenge right now in Maya
> and it stinks
>
> I wish I were still on Softimage
>
> Harrumph
>
> :(
>
> Sent from my iPhone
>
> On Apr 1, 2016, at 7:52 PM, Jason S  wrote:
>
> This may also be of help,
>
> Detailing the creation of wheightmap growth driven by turbulence, in this
> case to drive particle emissions,
>
> Vimeo - Particle grow effect using Softimage ICE
>
> this is at 9;15 showing the weightmap growing
>
> 
>
> Cheers,
> -J
>
> On 04/01/16 10:37, Morten Bartholdy wrote:
>
> BTW Francois - a fractal weightmap, how do I do that?
>
> Also, how do I trigger the first point?
>
>
> Morten
>
>
>
>
>
>
> Den 1. april 2016 klokken 14:06 skrev Francois Lord :
>
>
> Here is something I did a few years back to reveal a 
> map.https://vimeo.com/26487726
>
> It's a simulated weightmap. You take an irregular geo (polygon reduction
> is perfect to create these) and apply a fractal weightmap to it. Then
> you create a new weightmap and add a simulated ICE tree to it. For each
> point, check the value of the simulated weightmap on the neighbors. If
> it's 1, add the value of the first weightmap to yourself.
>
> This way, each point gets contaminated by its neighbors at different
> speeds.
>
> You only need to trigger the first point manually.
>
> F
>
> On 2016-04-01 06:27 AM, Thomas Volkmann wrote:
>
> Hi Morten,
>
> maybe you could tweak this a bit to your liking: https://vimeo.com/21223643
>
> cheers,
> Thomas
>
>
> Morten Bartholdy  hat am 1. April 2016 um 12:11
>
> geschrieben:
>
> I am doing some RnD on creating a frosty growth effect in ICE. I have
>
> looked at
>
> Andy Moorers DLA which looks promising and tinkered with using
>
> animated mattes
>
> for emitting particles with frostlike instances, but would like to
>
> perhaps use
>
> fractal patterns og procedurals to control the growth, so I would like
>
> to ask
>
> here if someone could point me to some useful tools or tutorials
>
> regarding this?
>
> Thanks - Morten
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Re: Growth in ICE

2016-04-07 Thread Chris Marshall
Thanks Morten,
That was one of the first things I did in ICE, to figure out how to control
everything about the particles, when duplicating, moving them around etc.
I'm not sure if some of that was given to me and I modified it, or what,
but I had a quick look through it and it looks pretty straight forwards.

Cheers


On 7 April 2016 at 13:23, Morten Bartholdy  wrote:

> Thanks a lot Chris - very clever and comprehensive setup. That will get me
> started properly :)
>
> Morten
>
>
>
>
> > Den 6. april 2016 klokken 18:13 skrev Chris Marshall
> > :
> >
> >
> > Sorry that was too big. Here's a link
> >
> > https://dl.dropboxusercontent.com/u/23012429/ice-spawn-old-1.zip
> >
> >
> >
> > On 6 April 2016 at 16:36, Chris Marshall 
> wrote:
> >
> > > OK Here's one version of the scene. It's just all particles. This one
> has
> > > the effect stuck on a cube, growing by following a curve.
> > >
> > > On 6 April 2016 at 16:21, Chris Marshall 
> > > wrote:
> > >
> > >> I've no idea! It was the first thing I uploaded to vimeo so was done
> > >> about 7 years ago! ;-P
> > >> I'll see if I have the scene lying around.
> > >>
> > >>
> > >> On 6 April 2016 at 16:09, Morten Bartholdy 
> wrote:
> > >>
> > >>> That looks cool Chris - so how did you do it?
> > >>>
> > >>> Morten
> > >>>
> > >>>
> > >>> > Den 6. april 2016 klokken 15:14 skrev Chris Marshall
> > >>> > :
> > >>> >
> > >>> >
> > >>> > This was the first test I uploaded to Vimeo, rubbish resolution,
> not
> > >>> sure
> > >>> > why. Kind of frosty
> > >>> >
> > >>> > https://vimeo.com/4308706
> > >>> >
> > >>> >
> > >>> >
> > >>> > On 4 April 2016 at 10:31, Morten Bartholdy 
> > >>> wrote:
> > >>> >
> > >>> > > Thanks Jason - I will take a closer look at that one.
> > >>> > >
> > >>> > > Morten
> > >>> > >
> > >>> > >
> > >>> > >
> > >>> > > > Den 2. april 2016 klokken 01:52 skrev Jason S <
> > >>> jasonsta...@gmail.com>:
> > >>> > > >
> > >>> > > >
> > >>> > > > This may also be of help,
> > >>> > > >
> > >>> > > > Detailing the creation of wheightmap growth driven by
> turbulence,
> > >>> in
> > >>> > > this case
> > >>> > > > to drive particle emissions,
> > >>> > > >
> > >>> > > > Vimeo - Particle grow effect using Softimage ICE
> > >>> > > >
> > >>> > > > this is at 9;15 showing the weightmap growing
> > >>> > > >
> > >>> > > >
> > >>> > > >
> > >>> > > > Cheers,
> > >>> > > > -J
> > >>> > > >
> > >>> > > > On 04/01/16 10:37, Morten Bartholdy wrote:
> > >>> > > >
> > >>> > > > >
> > >>> > > > > BTW Francois - a fractal weightmap, how do I do that?
> > >>> > > > >
> > >>> > > > > Also, how do I trigger the first point?
> > >>> > > > >
> > >>> > > > >
> > >>> > > > > Morten
> > >>> > > > >
> > >>> > > > >
> > >>> > > > >
> > >>> > > > >
> > >>> > > > >
> > >>> > > > >
> > >>> > > > > > >
> > >>> > > > > > Den 1. april 2016 klokken 14:06 skrev Francois Lord
> > >>> > > > > > :
> > >>> > > > > >
> > >>> > > > > >
> > >>> > > > > > Here is something I did a few years back to reveal
> a
> > >>> map.
> > >>> > > > > > https://vimeo.com/26487726
> > >>> > > > > >
> > >>> > > > > > It's a simulated weightmap. You take an irregular
> geo
> > >>> > > (polygon
> > >>> > > > > > reduction
> > >>> > > > > > is perfect to create these) and apply a fractal
> > >>> weightmap to
> > >>> > > it.
> > >>> > > > > > Then
> > >>> > > > > > you create a new weightmap and add a simulated ICE
> > >>> tree to
> > >>> > > it. For
> > >>> > > > > > each
> > >>> > > > > > point, check the value of the simulated weightmap
> on
> > >>> the
> > >>> > > > > > neighbors. If
> > >>> > > > > > it's 1, add the value of the first weightmap to
> > >>> yourself.
> > >>> > > > > >
> > >>> > > > > > This way, each point gets contaminated by its
> > >>> neighbors at
> > >>> > > > > > different
> > >>> > > > > > speeds.
> > >>> > > > > >
> > >>> > > > > > You only need to trigger the first point manually.
> > >>> > > > > >
> > >>> > > > > > F
> > >>> > > > > >
> > >>> > > > > > On 2016-04-01 06:27 AM, Thomas Volkmann wrote:
> > >>> > > > > >
> > >>> > > > > > > > >
> > >>> > > > > > > Hi Morten,
> > >>> > > > > > >
> > >>> > > > > > > maybe you could tweak this a bit to your
> liking:
> > >>> > > > > > > https://vimeo.com/21223643
> > >>> > > > > > >
> > >>> > > > > > > cheers,
> > >>> > > > > > > Thomas
> > >>> > > > > > >
> > >>> > > > > > >
> > >>> > > > > > > > > > >
> > >>> > > > > > > > Morten Bartholdy 
> > >>> hat am
> > >>> > > 1. April
> > >>> > > > > > > > 2016 um 12:11
> > >>> > > > > > > >
> > >>> > > > > > > > > > >
> > >>> > > > > > > geschrieben:
> > >>> > > > > > >
> > >>> > > > > > > > > > >
> > >>> > > > > > > >
> > >>> > > > > > > >
> > >>> > > > > > > > I am doing some RnD on creating a
> frosty
> > >>> growth
> > 

Re: Growth in ICE

2016-04-07 Thread Morten Bartholdy
Thanks a lot Chris - very clever and comprehensive setup. That will get me
started properly :)

Morten




> Den 6. april 2016 klokken 18:13 skrev Chris Marshall
> :
> 
> 
> Sorry that was too big. Here's a link
> 
> https://dl.dropboxusercontent.com/u/23012429/ice-spawn-old-1.zip
> 
> 
> 
> On 6 April 2016 at 16:36, Chris Marshall  wrote:
> 
> > OK Here's one version of the scene. It's just all particles. This one has
> > the effect stuck on a cube, growing by following a curve.
> >
> > On 6 April 2016 at 16:21, Chris Marshall 
> > wrote:
> >
> >> I've no idea! It was the first thing I uploaded to vimeo so was done
> >> about 7 years ago! ;-P
> >> I'll see if I have the scene lying around.
> >>
> >>
> >> On 6 April 2016 at 16:09, Morten Bartholdy  wrote:
> >>
> >>> That looks cool Chris - so how did you do it?
> >>>
> >>> Morten
> >>>
> >>>
> >>> > Den 6. april 2016 klokken 15:14 skrev Chris Marshall
> >>> > :
> >>> >
> >>> >
> >>> > This was the first test I uploaded to Vimeo, rubbish resolution, not
> >>> sure
> >>> > why. Kind of frosty
> >>> >
> >>> > https://vimeo.com/4308706
> >>> >
> >>> >
> >>> >
> >>> > On 4 April 2016 at 10:31, Morten Bartholdy 
> >>> wrote:
> >>> >
> >>> > > Thanks Jason - I will take a closer look at that one.
> >>> > >
> >>> > > Morten
> >>> > >
> >>> > >
> >>> > >
> >>> > > > Den 2. april 2016 klokken 01:52 skrev Jason S <
> >>> jasonsta...@gmail.com>:
> >>> > > >
> >>> > > >
> >>> > > > This may also be of help,
> >>> > > >
> >>> > > > Detailing the creation of wheightmap growth driven by turbulence,
> >>> in
> >>> > > this case
> >>> > > > to drive particle emissions,
> >>> > > >
> >>> > > > Vimeo - Particle grow effect using Softimage ICE
> >>> > > >
> >>> > > > this is at 9;15 showing the weightmap growing
> >>> > > >
> >>> > > >
> >>> > > >
> >>> > > > Cheers,
> >>> > > > -J
> >>> > > >
> >>> > > > On 04/01/16 10:37, Morten Bartholdy wrote:
> >>> > > >
> >>> > > > >
> >>> > > > > BTW Francois - a fractal weightmap, how do I do that?
> >>> > > > >
> >>> > > > > Also, how do I trigger the first point?
> >>> > > > >
> >>> > > > >
> >>> > > > > Morten
> >>> > > > >
> >>> > > > >
> >>> > > > >
> >>> > > > >
> >>> > > > >
> >>> > > > >
> >>> > > > > > >
> >>> > > > > > Den 1. april 2016 klokken 14:06 skrev Francois Lord
> >>> > > > > > :
> >>> > > > > >
> >>> > > > > >
> >>> > > > > > Here is something I did a few years back to reveal a
> >>> map.
> >>> > > > > > https://vimeo.com/26487726
> >>> > > > > >
> >>> > > > > > It's a simulated weightmap. You take an irregular geo
> >>> > > (polygon
> >>> > > > > > reduction
> >>> > > > > > is perfect to create these) and apply a fractal
> >>> weightmap to
> >>> > > it.
> >>> > > > > > Then
> >>> > > > > > you create a new weightmap and add a simulated ICE
> >>> tree to
> >>> > > it. For
> >>> > > > > > each
> >>> > > > > > point, check the value of the simulated weightmap on
> >>> the
> >>> > > > > > neighbors. If
> >>> > > > > > it's 1, add the value of the first weightmap to
> >>> yourself.
> >>> > > > > >
> >>> > > > > > This way, each point gets contaminated by its
> >>> neighbors at
> >>> > > > > > different
> >>> > > > > > speeds.
> >>> > > > > >
> >>> > > > > > You only need to trigger the first point manually.
> >>> > > > > >
> >>> > > > > > F
> >>> > > > > >
> >>> > > > > > On 2016-04-01 06:27 AM, Thomas Volkmann wrote:
> >>> > > > > >
> >>> > > > > > > > >
> >>> > > > > > > Hi Morten,
> >>> > > > > > >
> >>> > > > > > > maybe you could tweak this a bit to your liking:
> >>> > > > > > > https://vimeo.com/21223643
> >>> > > > > > >
> >>> > > > > > > cheers,
> >>> > > > > > > Thomas
> >>> > > > > > >
> >>> > > > > > >
> >>> > > > > > > > > > >
> >>> > > > > > > > Morten Bartholdy 
> >>> hat am
> >>> > > 1. April
> >>> > > > > > > > 2016 um 12:11
> >>> > > > > > > >
> >>> > > > > > > > > > >
> >>> > > > > > > geschrieben:
> >>> > > > > > >
> >>> > > > > > > > > > >
> >>> > > > > > > >
> >>> > > > > > > >
> >>> > > > > > > > I am doing some RnD on creating a frosty
> >>> growth
> >>> > > effect
> >>> > > > > > > > in ICE. I have
> >>> > > > > > > >
> >>> > > > > > > > > > >
> >>> > > > > > > looked at
> >>> > > > > > >
> >>> > > > > > > > > > >
> >>> > > > > > > > Andy Moorers DLA which looks promising and
> >>> > > tinkered
> >>> > > > > > > > with using
> >>> > > > > > > >
> >>> > > > > > > > > > >
> >>> > > > > > > animated mattes
> >>> > > > > > >
> >>> > > > > > > > > > >
> >>> > > > > > > > for emitting particles with frostlike
> >>> instances,
> >>> > > but
> >>> > > > > > > > would like to
> >>> > > > > > > >
> >>> > > > > > > > >

Re: Growth in ICE

2016-04-06 Thread Chris Marshall
Sorry that was too big. Here's a link

https://dl.dropboxusercontent.com/u/23012429/ice-spawn-old-1.zip



On 6 April 2016 at 16:36, Chris Marshall  wrote:

> OK Here's one version of the scene. It's just all particles. This one has
> the effect stuck on a cube, growing by following a curve.
>
> On 6 April 2016 at 16:21, Chris Marshall 
> wrote:
>
>> I've no idea! It was the first thing I uploaded to vimeo so was done
>> about 7 years ago! ;-P
>> I'll see if I have the scene lying around.
>>
>>
>> On 6 April 2016 at 16:09, Morten Bartholdy  wrote:
>>
>>> That looks cool Chris - so how did you do it?
>>>
>>> Morten
>>>
>>>
>>> > Den 6. april 2016 klokken 15:14 skrev Chris Marshall
>>> > :
>>> >
>>> >
>>> > This was the first test I uploaded to Vimeo, rubbish resolution, not
>>> sure
>>> > why. Kind of frosty
>>> >
>>> > https://vimeo.com/4308706
>>> >
>>> >
>>> >
>>> > On 4 April 2016 at 10:31, Morten Bartholdy 
>>> wrote:
>>> >
>>> > > Thanks Jason - I will take a closer look at that one.
>>> > >
>>> > > Morten
>>> > >
>>> > >
>>> > >
>>> > > > Den 2. april 2016 klokken 01:52 skrev Jason S <
>>> jasonsta...@gmail.com>:
>>> > > >
>>> > > >
>>> > > > This may also be of help,
>>> > > >
>>> > > > Detailing the creation of wheightmap growth driven by turbulence,
>>> in
>>> > > this case
>>> > > > to drive particle emissions,
>>> > > >
>>> > > > Vimeo - Particle grow effect using Softimage ICE
>>> > > >
>>> > > > this is at 9;15 showing the weightmap growing
>>> > > >
>>> > > >
>>> > > >
>>> > > > Cheers,
>>> > > > -J
>>> > > >
>>> > > > On 04/01/16 10:37, Morten Bartholdy wrote:
>>> > > >
>>> > > > >
>>> > > > > BTW Francois - a fractal weightmap, how do I do that?
>>> > > > >
>>> > > > > Also, how do I trigger the first point?
>>> > > > >
>>> > > > >
>>> > > > > Morten
>>> > > > >
>>> > > > >
>>> > > > >
>>> > > > >
>>> > > > >
>>> > > > >
>>> > > > > > >
>>> > > > > > Den 1. april 2016 klokken 14:06 skrev Francois Lord
>>> > > > > > :
>>> > > > > >
>>> > > > > >
>>> > > > > > Here is something I did a few years back to reveal a
>>> map.
>>> > > > > > https://vimeo.com/26487726
>>> > > > > >
>>> > > > > > It's a simulated weightmap. You take an irregular geo
>>> > > (polygon
>>> > > > > > reduction
>>> > > > > > is perfect to create these) and apply a fractal
>>> weightmap to
>>> > > it.
>>> > > > > > Then
>>> > > > > > you create a new weightmap and add a simulated ICE
>>> tree to
>>> > > it. For
>>> > > > > > each
>>> > > > > > point, check the value of the simulated weightmap on
>>> the
>>> > > > > > neighbors. If
>>> > > > > > it's 1, add the value of the first weightmap to
>>> yourself.
>>> > > > > >
>>> > > > > > This way, each point gets contaminated by its
>>> neighbors at
>>> > > > > > different
>>> > > > > > speeds.
>>> > > > > >
>>> > > > > > You only need to trigger the first point manually.
>>> > > > > >
>>> > > > > > F
>>> > > > > >
>>> > > > > > On 2016-04-01 06:27 AM, Thomas Volkmann wrote:
>>> > > > > >
>>> > > > > > > > >
>>> > > > > > > Hi Morten,
>>> > > > > > >
>>> > > > > > > maybe you could tweak this a bit to your liking:
>>> > > > > > > https://vimeo.com/21223643
>>> > > > > > >
>>> > > > > > > cheers,
>>> > > > > > > Thomas
>>> > > > > > >
>>> > > > > > >
>>> > > > > > > > > > >
>>> > > > > > > > Morten Bartholdy 
>>> hat am
>>> > > 1. April
>>> > > > > > > > 2016 um 12:11
>>> > > > > > > >
>>> > > > > > > > > > >
>>> > > > > > > geschrieben:
>>> > > > > > >
>>> > > > > > > > > > >
>>> > > > > > > >
>>> > > > > > > >
>>> > > > > > > > I am doing some RnD on creating a frosty
>>> growth
>>> > > effect
>>> > > > > > > > in ICE. I have
>>> > > > > > > >
>>> > > > > > > > > > >
>>> > > > > > > looked at
>>> > > > > > >
>>> > > > > > > > > > >
>>> > > > > > > > Andy Moorers DLA which looks promising and
>>> > > tinkered
>>> > > > > > > > with using
>>> > > > > > > >
>>> > > > > > > > > > >
>>> > > > > > > animated mattes
>>> > > > > > >
>>> > > > > > > > > > >
>>> > > > > > > > for emitting particles with frostlike
>>> instances,
>>> > > but
>>> > > > > > > > would like to
>>> > > > > > > >
>>> > > > > > > > > > >
>>> > > > > > > perhaps use
>>> > > > > > >
>>> > > > > > > > > > >
>>> > > > > > > > fractal patterns og procedurals to control
>>> the
>>> > > growth,
>>> > > > > > > > so I would like
>>> > > > > > > >
>>> > > > > > > > > > >
>>> > > > > > > to ask
>>> > > > > > >
>>> > > > > > > > > > >
>>> > > > > > > > here if someone could point me to some
>>> useful
>>> > > tools or
>>> > > > > > > > 

Re: Growth in ICE

2016-04-06 Thread Chris Marshall
I've no idea! It was the first thing I uploaded to vimeo so was done about
7 years ago! ;-P
I'll see if I have the scene lying around.


On 6 April 2016 at 16:09, Morten Bartholdy  wrote:

> That looks cool Chris - so how did you do it?
>
> Morten
>
>
> > Den 6. april 2016 klokken 15:14 skrev Chris Marshall
> > :
> >
> >
> > This was the first test I uploaded to Vimeo, rubbish resolution, not sure
> > why. Kind of frosty
> >
> > https://vimeo.com/4308706
> >
> >
> >
> > On 4 April 2016 at 10:31, Morten Bartholdy  wrote:
> >
> > > Thanks Jason - I will take a closer look at that one.
> > >
> > > Morten
> > >
> > >
> > >
> > > > Den 2. april 2016 klokken 01:52 skrev Jason S  >:
> > > >
> > > >
> > > > This may also be of help,
> > > >
> > > > Detailing the creation of wheightmap growth driven by turbulence, in
> > > this case
> > > > to drive particle emissions,
> > > >
> > > > Vimeo - Particle grow effect using Softimage ICE
> > > >
> > > > this is at 9;15 showing the weightmap growing
> > > >
> > > >
> > > >
> > > > Cheers,
> > > > -J
> > > >
> > > > On 04/01/16 10:37, Morten Bartholdy wrote:
> > > >
> > > > >
> > > > > BTW Francois - a fractal weightmap, how do I do that?
> > > > >
> > > > > Also, how do I trigger the first point?
> > > > >
> > > > >
> > > > > Morten
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > > >
> > > > > > Den 1. april 2016 klokken 14:06 skrev Francois Lord
> > > > > > :
> > > > > >
> > > > > >
> > > > > > Here is something I did a few years back to reveal a map.
> > > > > > https://vimeo.com/26487726
> > > > > >
> > > > > > It's a simulated weightmap. You take an irregular geo
> > > (polygon
> > > > > > reduction
> > > > > > is perfect to create these) and apply a fractal
> weightmap to
> > > it.
> > > > > > Then
> > > > > > you create a new weightmap and add a simulated ICE tree
> to
> > > it. For
> > > > > > each
> > > > > > point, check the value of the simulated weightmap on the
> > > > > > neighbors. If
> > > > > > it's 1, add the value of the first weightmap to yourself.
> > > > > >
> > > > > > This way, each point gets contaminated by its neighbors
> at
> > > > > > different
> > > > > > speeds.
> > > > > >
> > > > > > You only need to trigger the first point manually.
> > > > > >
> > > > > > F
> > > > > >
> > > > > > On 2016-04-01 06:27 AM, Thomas Volkmann wrote:
> > > > > >
> > > > > > > > >
> > > > > > > Hi Morten,
> > > > > > >
> > > > > > > maybe you could tweak this a bit to your liking:
> > > > > > > https://vimeo.com/21223643
> > > > > > >
> > > > > > > cheers,
> > > > > > > Thomas
> > > > > > >
> > > > > > >
> > > > > > > > > > >
> > > > > > > > Morten Bartholdy  hat
> am
> > > 1. April
> > > > > > > > 2016 um 12:11
> > > > > > > >
> > > > > > > > > > >
> > > > > > > geschrieben:
> > > > > > >
> > > > > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > > > I am doing some RnD on creating a frosty
> growth
> > > effect
> > > > > > > > in ICE. I have
> > > > > > > >
> > > > > > > > > > >
> > > > > > > looked at
> > > > > > >
> > > > > > > > > > >
> > > > > > > > Andy Moorers DLA which looks promising and
> > > tinkered
> > > > > > > > with using
> > > > > > > >
> > > > > > > > > > >
> > > > > > > animated mattes
> > > > > > >
> > > > > > > > > > >
> > > > > > > > for emitting particles with frostlike
> instances,
> > > but
> > > > > > > > would like to
> > > > > > > >
> > > > > > > > > > >
> > > > > > > perhaps use
> > > > > > >
> > > > > > > > > > >
> > > > > > > > fractal patterns og procedurals to control
> the
> > > growth,
> > > > > > > > so I would like
> > > > > > > >
> > > > > > > > > > >
> > > > > > > to ask
> > > > > > >
> > > > > > > > > > >
> > > > > > > > here if someone could point me to some useful
> > > tools or
> > > > > > > > tutorials
> > > > > > > >
> > > > > > > > > > >
> > > > > > > regarding this?
> > > > > > >
> > > > > > > > > > >
> > > > > > > >
> > > > > > > > Thanks - Morten
> > > > > > > > --
> > > > > > > > Softimage Mailing List.
> > > > > > > > To unsubscribe, send a mail to
> > > > > > > > softimage-requ...@listproc.autodesk.com
> > > > > > > >
> > > > > > > > > > >
> > > > > > > with "unsubscribe" in the subject, and reply to
> > > confirm.
> > > > > > >
> > > > > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > > > > > >
> > > > > > >
> > > > > > >
> > > >

Re: Growth in ICE

2016-04-06 Thread Morten Bartholdy
That looks cool Chris - so how did you do it?

Morten


> Den 6. april 2016 klokken 15:14 skrev Chris Marshall
> :
> 
> 
> This was the first test I uploaded to Vimeo, rubbish resolution, not sure
> why. Kind of frosty
> 
> https://vimeo.com/4308706
> 
> 
> 
> On 4 April 2016 at 10:31, Morten Bartholdy  wrote:
> 
> > Thanks Jason - I will take a closer look at that one.
> >
> > Morten
> >
> >
> >
> > > Den 2. april 2016 klokken 01:52 skrev Jason S :
> > >
> > >
> > > This may also be of help,
> > >
> > > Detailing the creation of wheightmap growth driven by turbulence, in
> > this case
> > > to drive particle emissions,
> > >
> > > Vimeo - Particle grow effect using Softimage ICE
> > >
> > > this is at 9;15 showing the weightmap growing
> > >
> > >
> > >
> > > Cheers,
> > > -J
> > >
> > > On 04/01/16 10:37, Morten Bartholdy wrote:
> > >
> > > >
> > > > BTW Francois - a fractal weightmap, how do I do that?
> > > >
> > > > Also, how do I trigger the first point?
> > > >
> > > >
> > > > Morten
> > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > > > > >
> > > > > Den 1. april 2016 klokken 14:06 skrev Francois Lord
> > > > > :
> > > > >
> > > > >
> > > > > Here is something I did a few years back to reveal a map.
> > > > > https://vimeo.com/26487726
> > > > >
> > > > > It's a simulated weightmap. You take an irregular geo
> > (polygon
> > > > > reduction
> > > > > is perfect to create these) and apply a fractal weightmap to
> > it.
> > > > > Then
> > > > > you create a new weightmap and add a simulated ICE tree to
> > it. For
> > > > > each
> > > > > point, check the value of the simulated weightmap on the
> > > > > neighbors. If
> > > > > it's 1, add the value of the first weightmap to yourself.
> > > > >
> > > > > This way, each point gets contaminated by its neighbors at
> > > > > different
> > > > > speeds.
> > > > >
> > > > > You only need to trigger the first point manually.
> > > > >
> > > > > F
> > > > >
> > > > > On 2016-04-01 06:27 AM, Thomas Volkmann wrote:
> > > > >
> > > > > > > >
> > > > > > Hi Morten,
> > > > > >
> > > > > > maybe you could tweak this a bit to your liking:
> > > > > > https://vimeo.com/21223643
> > > > > >
> > > > > > cheers,
> > > > > > Thomas
> > > > > >
> > > > > >
> > > > > > > > > >
> > > > > > > Morten Bartholdy  hat am
> > 1. April
> > > > > > > 2016 um 12:11
> > > > > > >
> > > > > > > > > >
> > > > > > geschrieben:
> > > > > >
> > > > > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > I am doing some RnD on creating a frosty growth
> > effect
> > > > > > > in ICE. I have
> > > > > > >
> > > > > > > > > >
> > > > > > looked at
> > > > > >
> > > > > > > > > >
> > > > > > > Andy Moorers DLA which looks promising and
> > tinkered
> > > > > > > with using
> > > > > > >
> > > > > > > > > >
> > > > > > animated mattes
> > > > > >
> > > > > > > > > >
> > > > > > > for emitting particles with frostlike instances,
> > but
> > > > > > > would like to
> > > > > > >
> > > > > > > > > >
> > > > > > perhaps use
> > > > > >
> > > > > > > > > >
> > > > > > > fractal patterns og procedurals to control the
> > growth,
> > > > > > > so I would like
> > > > > > >
> > > > > > > > > >
> > > > > > to ask
> > > > > >
> > > > > > > > > >
> > > > > > > here if someone could point me to some useful
> > tools or
> > > > > > > tutorials
> > > > > > >
> > > > > > > > > >
> > > > > > regarding this?
> > > > > >
> > > > > > > > > >
> > > > > > >
> > > > > > > Thanks - Morten
> > > > > > > --
> > > > > > > Softimage Mailing List.
> > > > > > > To unsubscribe, send a mail to
> > > > > > > softimage-requ...@listproc.autodesk.com
> > > > > > >
> > > > > > > > > >
> > > > > > with "unsubscribe" in the subject, and reply to
> > confirm.
> > > > > >
> > > > > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > > > >
> > > > > >
> > > > > >
> > > > > > --
> > > > > > Softimage Mailing List.
> > > > > > To unsubscribe, send a mail to
> > > > > > softimage-requ...@listproc.autodesk.com with
> > > > > > "unsubscribe" in the subject, and reply to confirm.
> > > > > >
> > > > > >
> > > > > > > >
> > > > > --
> > > > > Softimage Mailing List.
> > > > > To unsubscribe, send a mail to
> > > > > softimage-requ...@listproc.autodesk.com with
> > > > > "unsubscribe" in the subject, 

Re: Growth in ICE

2016-04-06 Thread Chris Marshall
This was the first test I uploaded to Vimeo, rubbish resolution, not sure
why. Kind of frosty

https://vimeo.com/4308706



On 4 April 2016 at 10:31, Morten Bartholdy  wrote:

> Thanks Jason - I will take a closer look at that one.
>
> Morten
>
>
>
> > Den 2. april 2016 klokken 01:52 skrev Jason S :
> >
> >
> > This may also be of help,
> >
> > Detailing the creation of wheightmap growth driven by turbulence, in
> this case
> > to drive particle emissions,
> >
> > Vimeo - Particle grow effect using Softimage ICE
> >
> > this is at 9;15 showing the weightmap growing
> >
> >
> >
> > Cheers,
> > -J
> >
> > On 04/01/16 10:37, Morten Bartholdy wrote:
> >
> > >
> > > BTW Francois - a fractal weightmap, how do I do that?
> > >
> > > Also, how do I trigger the first point?
> > >
> > >
> > > Morten
> > >
> > >
> > >
> > >
> > >
> > >
> > > > >
> > > > Den 1. april 2016 klokken 14:06 skrev Francois Lord
> > > > :
> > > >
> > > >
> > > > Here is something I did a few years back to reveal a map.
> > > > https://vimeo.com/26487726
> > > >
> > > > It's a simulated weightmap. You take an irregular geo
> (polygon
> > > > reduction
> > > > is perfect to create these) and apply a fractal weightmap to
> it.
> > > > Then
> > > > you create a new weightmap and add a simulated ICE tree to
> it. For
> > > > each
> > > > point, check the value of the simulated weightmap on the
> > > > neighbors. If
> > > > it's 1, add the value of the first weightmap to yourself.
> > > >
> > > > This way, each point gets contaminated by its neighbors at
> > > > different
> > > > speeds.
> > > >
> > > > You only need to trigger the first point manually.
> > > >
> > > > F
> > > >
> > > > On 2016-04-01 06:27 AM, Thomas Volkmann wrote:
> > > >
> > > > > > >
> > > > > Hi Morten,
> > > > >
> > > > > maybe you could tweak this a bit to your liking:
> > > > > https://vimeo.com/21223643
> > > > >
> > > > > cheers,
> > > > > Thomas
> > > > >
> > > > >
> > > > > > > > >
> > > > > > Morten Bartholdy  hat am
> 1. April
> > > > > > 2016 um 12:11
> > > > > >
> > > > > > > > >
> > > > > geschrieben:
> > > > >
> > > > > > > > >
> > > > > >
> > > > > >
> > > > > > I am doing some RnD on creating a frosty growth
> effect
> > > > > > in ICE. I have
> > > > > >
> > > > > > > > >
> > > > > looked at
> > > > >
> > > > > > > > >
> > > > > > Andy Moorers DLA which looks promising and
> tinkered
> > > > > > with using
> > > > > >
> > > > > > > > >
> > > > > animated mattes
> > > > >
> > > > > > > > >
> > > > > > for emitting particles with frostlike instances,
> but
> > > > > > would like to
> > > > > >
> > > > > > > > >
> > > > > perhaps use
> > > > >
> > > > > > > > >
> > > > > > fractal patterns og procedurals to control the
> growth,
> > > > > > so I would like
> > > > > >
> > > > > > > > >
> > > > > to ask
> > > > >
> > > > > > > > >
> > > > > > here if someone could point me to some useful
> tools or
> > > > > > tutorials
> > > > > >
> > > > > > > > >
> > > > > regarding this?
> > > > >
> > > > > > > > >
> > > > > >
> > > > > > Thanks - Morten
> > > > > > --
> > > > > > Softimage Mailing List.
> > > > > > To unsubscribe, send a mail to
> > > > > > softimage-requ...@listproc.autodesk.com
> > > > > >
> > > > > > > > >
> > > > > with "unsubscribe" in the subject, and reply to
> confirm.
> > > > >
> > > > > > > > >
> > > > > >
> > > > > >
> > > > > > > > >
> > > > >
> > > > >
> > > > > --
> > > > > Softimage Mailing List.
> > > > > To unsubscribe, send a mail to
> > > > > softimage-requ...@listproc.autodesk.com with
> > > > > "unsubscribe" in the subject, and reply to confirm.
> > > > >
> > > > >
> > > > > > >
> > > > --
> > > > Softimage Mailing List.
> > > > To unsubscribe, send a mail to
> > > > softimage-requ...@listproc.autodesk.com with
> > > > "unsubscribe" in the subject, and reply to confirm.
> > > >
> > > > >
> > > --
> > > Softimage Mailing List.
> > > To unsubscribe, send a mail to
> softimage-requ...@listproc.autodesk.com
> > > with "unsubscribe" in the subject, and reply to confirm.
> > >
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with
> > "unsubscribe" in the subject, and reply to confirm.
> --
> Softimage Mailing List.
> 

Re: Growth in ICE

2016-04-04 Thread Morten Bartholdy
Thanks Jason - I will take a closer look at that one.

Morten



> Den 2. april 2016 klokken 01:52 skrev Jason S :
> 
> 
> This may also be of help,
> 
> Detailing the creation of wheightmap growth driven by turbulence, in this case
> to drive particle emissions,
> 
> Vimeo - Particle grow effect using Softimage ICE
> 
> this is at 9;15 showing the weightmap growing
> 
> 
> 
> Cheers,
> -J
> 
> On 04/01/16 10:37, Morten Bartholdy wrote:
> 
> > 
> > BTW Francois - a fractal weightmap, how do I do that?
> > 
> > Also, how do I trigger the first point?
> > 
> > 
> > Morten
> > 
> > 
> > 
> > 
> > 
> > 
> > > > 
> > > Den 1. april 2016 klokken 14:06 skrev Francois Lord
> > > :
> > > 
> > > 
> > > Here is something I did a few years back to reveal a map.
> > > https://vimeo.com/26487726
> > > 
> > > It's a simulated weightmap. You take an irregular geo (polygon
> > > reduction
> > > is perfect to create these) and apply a fractal weightmap to it.
> > > Then
> > > you create a new weightmap and add a simulated ICE tree to it. For
> > > each
> > > point, check the value of the simulated weightmap on the
> > > neighbors. If
> > > it's 1, add the value of the first weightmap to yourself.
> > > 
> > > This way, each point gets contaminated by its neighbors at
> > > different
> > > speeds.
> > > 
> > > You only need to trigger the first point manually.
> > > 
> > > F
> > > 
> > > On 2016-04-01 06:27 AM, Thomas Volkmann wrote:
> > > 
> > > > > > 
> > > > Hi Morten,
> > > >  
> > > > maybe you could tweak this a bit to your liking:
> > > > https://vimeo.com/21223643
> > > >  
> > > > cheers,
> > > > Thomas
> > > > 
> > > > 
> > > > > > > > 
> > > > > Morten Bartholdy  hat am 1. 
> > > > > April
> > > > > 2016 um 12:11
> > > > > 
> > > > > > > > 
> > > > geschrieben:
> > > > 
> > > > > > > > 
> > > > > 
> > > > > 
> > > > > I am doing some RnD on creating a frosty growth effect
> > > > > in ICE. I have
> > > > > 
> > > > > > > > 
> > > > looked at
> > > > 
> > > > > > > > 
> > > > > Andy Moorers DLA which looks promising and tinkered
> > > > > with using
> > > > > 
> > > > > > > > 
> > > > animated mattes
> > > > 
> > > > > > > > 
> > > > > for emitting particles with frostlike instances, but
> > > > > would like to
> > > > > 
> > > > > > > > 
> > > > perhaps use
> > > > 
> > > > > > > > 
> > > > > fractal patterns og procedurals to control the growth,
> > > > > so I would like
> > > > > 
> > > > > > > > 
> > > > to ask
> > > > 
> > > > > > > > 
> > > > > here if someone could point me to some useful tools or
> > > > > tutorials
> > > > > 
> > > > > > > > 
> > > > regarding this?
> > > > 
> > > > > > > > 
> > > > > 
> > > > > Thanks - Morten
> > > > > --
> > > > > Softimage Mailing List.
> > > > > To unsubscribe, send a mail to
> > > > > softimage-requ...@listproc.autodesk.com
> > > > > 
> > > > > > > > 
> > > > with "unsubscribe" in the subject, and reply to confirm.
> > > > 
> > > > > > > > 
> > > > > 
> > > > > 
> > > > > > > > 
> > > > 
> > > > 
> > > > --
> > > > Softimage Mailing List.
> > > > To unsubscribe, send a mail to
> > > > softimage-requ...@listproc.autodesk.com with
> > > > "unsubscribe" in the subject, and reply to confirm.
> > > > 
> > > > 
> > > > > > 
> > > --
> > > Softimage Mailing List.
> > > To unsubscribe, send a mail to
> > > softimage-requ...@listproc.autodesk.com with
> > > "unsubscribe" in the subject, and reply to confirm.
> > > 
> > > > 
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> > with "unsubscribe" in the subject, and reply to confirm.
> > 
> --
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> "unsubscribe" in the subject, and reply to confirm.
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Re: Growth in ICE

2016-04-04 Thread Morten Bartholdy
I thought you were the Softimage fairy Brad ;)

Morten





> Den 2. april 2016 klokken 02:36 skrev Bradley Gabe :
> 
> 
> Do not fret my dear John, the Softimage Fairy is here to bring happiness
> and joy, and make your magical dreams come true.
> 
> Haha, just kidding. There is no Sotimage Fairy.
> 
> April Fools!
> 
> 
> On Fri, Apr 1, 2016 at 7:32 PM, John Clausing  wrote:
> 
> > Id like to point out that I have this EXACT challenge right now in Maya
> > and it stinks
> >
> > I wish I were still on Softimage
> >
> > Harrumph
> >
> > :(
> > \
> >
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
> "unsubscribe" in the subject, and reply to confirm.
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Re: Growth in ICE

2016-04-01 Thread Bradley Gabe
Do not fret my dear John, the Softimage Fairy is here to bring happiness
and joy, and make your magical dreams come true.

Haha, just kidding. There is no Sotimage Fairy.

April Fools!


On Fri, Apr 1, 2016 at 7:32 PM, John Clausing  wrote:

> Id like to point out that I have this EXACT challenge right now in Maya
> and it stinks
>
> I wish I were still on Softimage
>
> Harrumph
>
> :(
> \
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
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Re: Growth in ICE

2016-04-01 Thread John Clausing
Id like to point out that I have this EXACT challenge right now in Maya and it 
stinks

I wish I were still on Softimage

Harrumph

:(

Sent from my iPhone

> On Apr 1, 2016, at 7:52 PM, Jason S  wrote:
> 
> This may also be of help, 
> 
> Detailing the creation of wheightmap growth driven by turbulence, in this 
> case to drive particle emissions, 
> 
> Vimeo - Particle grow effect using Softimage ICE
>  
> this is at 9;15 showing the weightmap growing
> 
> 
> 
> Cheers, 
> -J
> 
>> On 04/01/16 10:37, Morten Bartholdy wrote:
>> BTW Francois - a fractal weightmap, how do I do that?
>> 
>> Also, how do I trigger the first point?
>> 
>> 
>> Morten
>> 
>> 
>> 
>> 
>> 
>>> Den 1. april 2016 klokken 14:06 skrev Francois Lord :
>>> 
>>> 
>>> Here is something I did a few years back to reveal a map.
>>> https://vimeo.com/26487726
>>> 
>>> It's a simulated weightmap. You take an irregular geo (polygon reduction
>>> is perfect to create these) and apply a fractal weightmap to it. Then
>>> you create a new weightmap and add a simulated ICE tree to it. For each
>>> point, check the value of the simulated weightmap on the neighbors. If
>>> it's 1, add the value of the first weightmap to yourself.
>>> 
>>> This way, each point gets contaminated by its neighbors at different
>>> speeds.
>>> 
>>> You only need to trigger the first point manually.
>>> 
>>> F
>>> 
>>> On 2016-04-01 06:27 AM, Thomas Volkmann wrote:
 Hi Morten,
  
 maybe you could tweak this a bit to your liking: https://vimeo.com/21223643
  
 cheers,
 Thomas
 
> Morten Bartholdy  hat am 1. April 2016 um 12:11
 geschrieben:
> I am doing some RnD on creating a frosty growth effect in ICE. I have
 looked at
> Andy Moorers DLA which looks promising and tinkered with using
 animated mattes
> for emitting particles with frostlike instances, but would like to
 perhaps use
> fractal patterns og procedurals to control the growth, so I would like
 to ask
> here if someone could point me to some useful tools or tutorials
 regarding this?
> Thanks - Morten
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.
 
 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
 "unsubscribe" in the subject, and reply to confirm.
 
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
>>> "unsubscribe" in the subject, and reply to confirm.
>> --
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>> "unsubscribe" in the subject, and reply to confirm.
> 
> --
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Re: Growth in ICE

2016-04-01 Thread Jason S

  
  
This may also be of help, 
  
  Detailing the creation of wheightmap growth driven by turbulence,
  in this case to drive particle emissions, 
  
  Vimeo - Particle grow effect
using Softimage ICE
   
  this is at 9;15 showing the weightmap growing
  
      
  
  Cheers, 
  -J
  
  On 04/01/16 10:37, Morten Bartholdy wrote:


  BTW Francois - a fractal weightmap, how do I do that?

Also, how do I trigger the first point?


Morten






  
Den 1. april 2016 klokken 14:06 skrev Francois Lord :


Here is something I did a few years back to reveal a map.
https://vimeo.com/26487726

It's a simulated weightmap. You take an irregular geo (polygon reduction
is perfect to create these) and apply a fractal weightmap to it. Then
you create a new weightmap and add a simulated ICE tree to it. For each
point, check the value of the simulated weightmap on the neighbors. If
it's 1, add the value of the first weightmap to yourself.

This way, each point gets contaminated by its neighbors at different
speeds.

You only need to trigger the first point manually.

F

On 2016-04-01 06:27 AM, Thomas Volkmann wrote:


  Hi Morten,
 
maybe you could tweak this a bit to your liking: https://vimeo.com/21223643
 
cheers,
Thomas


  
Morten Bartholdy  hat am 1. April 2016 um 12:11

  
  geschrieben:

  


I am doing some RnD on creating a frosty growth effect in ICE. I have

  
  looked at

  
Andy Moorers DLA which looks promising and tinkered with using

  
  animated mattes

  
for emitting particles with frostlike instances, but would like to

  
  perhaps use

  
fractal patterns og procedurals to control the growth, so I would like

  
  to ask

  
here if someone could point me to some useful tools or tutorials

  
  regarding this?

  

Thanks - Morten
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Re: Growth in ICE

2016-04-01 Thread Morten Bartholdy
BTW Francois - a fractal weightmap, how do I do that?

Also, how do I trigger the first point?


Morten





> Den 1. april 2016 klokken 14:06 skrev Francois Lord :
> 
> 
> Here is something I did a few years back to reveal a map.
> https://vimeo.com/26487726
> 
> It's a simulated weightmap. You take an irregular geo (polygon reduction
> is perfect to create these) and apply a fractal weightmap to it. Then
> you create a new weightmap and add a simulated ICE tree to it. For each
> point, check the value of the simulated weightmap on the neighbors. If
> it's 1, add the value of the first weightmap to yourself.
> 
> This way, each point gets contaminated by its neighbors at different
> speeds.
> 
> You only need to trigger the first point manually.
> 
> F
> 
> On 2016-04-01 06:27 AM, Thomas Volkmann wrote:
> > Hi Morten,
> >  
> > maybe you could tweak this a bit to your liking: https://vimeo.com/21223643
> >  
> > cheers,
> > Thomas
> > 
> >> Morten Bartholdy  hat am 1. April 2016 um 12:11
> > geschrieben:
> >>
> >>
> >> I am doing some RnD on creating a frosty growth effect in ICE. I have
> > looked at
> >> Andy Moorers DLA which looks promising and tinkered with using
> > animated mattes
> >> for emitting particles with frostlike instances, but would like to
> > perhaps use
> >> fractal patterns og procedurals to control the growth, so I would like
> > to ask
> >> here if someone could point me to some useful tools or tutorials
> > regarding this?
> >>
> >> Thanks - Morten
> >> --
> >> Softimage Mailing List.
> >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> > with "unsubscribe" in the subject, and reply to confirm.
> >>
> > 
> > 
> > --
> > Softimage Mailing List.
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> > "unsubscribe" in the subject, and reply to confirm.
> > 
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Re: Growth in ICE

2016-04-01 Thread Morten Bartholdy
Thanks guys - this should get me started :)
Have a nice weekend all!

Morten



> Den 1. april 2016 klokken 14:06 skrev Francois Lord :
> 
> 
> Here is something I did a few years back to reveal a map.
> https://vimeo.com/26487726
> 
> It's a simulated weightmap. You take an irregular geo (polygon reduction
> is perfect to create these) and apply a fractal weightmap to it. Then
> you create a new weightmap and add a simulated ICE tree to it. For each
> point, check the value of the simulated weightmap on the neighbors. If
> it's 1, add the value of the first weightmap to yourself.
> 
> This way, each point gets contaminated by its neighbors at different
> speeds.
> 
> You only need to trigger the first point manually.
> 
> F
> 
> On 2016-04-01 06:27 AM, Thomas Volkmann wrote:
> > Hi Morten,
> >  
> > maybe you could tweak this a bit to your liking: https://vimeo.com/21223643
> >  
> > cheers,
> > Thomas
> > 
> >> Morten Bartholdy  hat am 1. April 2016 um 12:11
> > geschrieben:
> >>
> >>
> >> I am doing some RnD on creating a frosty growth effect in ICE. I have
> > looked at
> >> Andy Moorers DLA which looks promising and tinkered with using
> > animated mattes
> >> for emitting particles with frostlike instances, but would like to
> > perhaps use
> >> fractal patterns og procedurals to control the growth, so I would like
> > to ask
> >> here if someone could point me to some useful tools or tutorials
> > regarding this?
> >>
> >> Thanks - Morten
> >> --
> >> Softimage Mailing List.
> >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> > with "unsubscribe" in the subject, and reply to confirm.
> >>
> > 
> > 
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
> > "unsubscribe" in the subject, and reply to confirm.
> > 
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Re: Growth in ICE

2016-04-01 Thread Francois Lord
Here is something I did a few years back to reveal a map.
https://vimeo.com/26487726

It's a simulated weightmap. You take an irregular geo (polygon reduction
is perfect to create these) and apply a fractal weightmap to it. Then
you create a new weightmap and add a simulated ICE tree to it. For each
point, check the value of the simulated weightmap on the neighbors. If
it's 1, add the value of the first weightmap to yourself.

This way, each point gets contaminated by its neighbors at different
speeds.

You only need to trigger the first point manually.

F

On 2016-04-01 06:27 AM, Thomas Volkmann wrote:
> Hi Morten,
>  
> maybe you could tweak this a bit to your liking: https://vimeo.com/21223643
>  
> cheers,
> Thomas
> 
>> Morten Bartholdy  hat am 1. April 2016 um 12:11
> geschrieben:
>>
>>
>> I am doing some RnD on creating a frosty growth effect in ICE. I have
> looked at
>> Andy Moorers DLA which looks promising and tinkered with using
> animated mattes
>> for emitting particles with frostlike instances, but would like to
> perhaps use
>> fractal patterns og procedurals to control the growth, so I would like
> to ask
>> here if someone could point me to some useful tools or tutorials
> regarding this?
>>
>> Thanks - Morten
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>>
> 
> 
> --
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Re: Growth in ICE

2016-04-01 Thread Thomas Volkmann
Hi Morten,
 
maybe you could tweak this a bit to your liking: https://vimeo.com/21223643
 
cheers,
Thomas

> Morten Bartholdy  hat am 1. April 2016 um 12:11
> geschrieben:
>
>
> I am doing some RnD on creating a frosty growth effect in ICE. I have looked
> at
> Andy Moorers DLA which looks promising and tinkered with using animated mattes
> for emitting particles with frostlike instances, but would like to perhaps use
> fractal patterns og procedurals to control the growth, so I would like to ask
> here if someone could point me to some useful tools or tutorials regarding
> this?
>
> Thanks - Morten
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
> "unsubscribe" in the subject, and reply to confirm.
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Growth in ICE

2016-04-01 Thread Morten Bartholdy
I am doing some RnD on creating a frosty growth effect in ICE. I have looked at
Andy Moorers DLA which looks promising and tinkered with using animated mattes
for emitting particles with frostlike instances, but would like to perhaps use
fractal patterns og procedurals to control the growth, so I would like to ask
here if someone could point me to some useful tools or tutorials regarding this?

Thanks - Morten
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