Re: OT Match mover questions

2013-09-18 Thread Gerbrand Nel

Just in case you guys want to know. Blender FTW.
We're getting pretty good tracks from it, and it is the most intuitive 
tracking I've done in a long time.

G
On 2013/09/16 02:02 PM, Jordi Bares wrote:

Hope everything goes well.

Kb

Sent from my iPhone

On 16 Sep 2013, at 09:14, Gerbrand Nel nagv...@gmail.com 
mailto:nagv...@gmail.com wrote:


We have a very good PF track dude coming in for this. I just want to 
help the bottle neck along without spending all my profit on new 
software :) Just paid for softimage subs and got my Arnold invoice 2 
days ago :)

Thanks guys. I'm doing some Blender tuts atm so lets see where that goes.
I Agree Jordi that these shoots need to be planed better, but we 
don't always get what we ask for.

G

On 2013/09/16 08:59 AM, Nicolas Esposito wrote:
I'm currently using a rig with 2 kinects mounted on a kind-of 
moving tripod, so I can track an actor that walk/run, since the 
Kinect sensor have range limitations.
Works pretty well used with Ipi motion capture ( no head rotation 
tough ), but is ok


I'm evaluating 3D equalizer as well for facial mocap, which works 
pretty damn good, but it cost a lot, so maybe Syntheyes could be a 
valid alternative ;)



2013/9/16 Jordi Bares jordiba...@gmail.com 
mailto:jordiba...@gmail.com


Body match move is one of the most painful things to do and
requires lots of expertise so you should get some expert help
and consider a very serious planning on you shoot.

I am about to do a job like the one you describe and we are
aiming to use equaliser which still today is the most powerful
and robust.

Good luck

Sent from my iPhone

On 16 Sep 2013, at 07:12, Gerbrand Nel nagv...@gmail.com
mailto:nagv...@gmail.com wrote:

 I only use blender to export stuff, so I'm oblivious to its power.
 Does it poses the power to track(mocap) an actor's head and
shoulder movement in a moving camera shot?
 Thanks
 g
 On 2013/09/15 02:38 PM, Toonafish wrote:
 Maybe give Blender a shot, I used it for some tracking a
while ago and it worked very well.

 - Ronald


 On 9/13/2013 14:46, Gerbrand Nel wrote:
 I know the rest of the world is on pf track, but we have
allot of shots to track and only 1 pf license.
 I would like to help the tracking along in matchmover, but
it has been YEARS since I touched it, So I thought I'd ask here :)

 1st problem: I did the elastic tutorial in Match mover, but
I cant seem to export to .XSI or .FBX.
 It exports to Maya and max, but I don't have those to check.
 Is it broken, or am I breaking it?

 We need to track moving heads in hand held footage. Can
matchmover do this and do you guys know of handy tutorials on this?
 I tried the mocap tutorial, but it uses 2 cameras, and we
only have footage from 1 camera.
 Thanks for reading, and sorry for the OT
 G







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Re: OT Match mover questions

2013-09-18 Thread Rob Wuijster

Seriously? Blender has a maintenance contract now? ;-P


Rob
\/-\/\/

On 18-9-2013 11:55, Dan Yargici wrote:
I've done a test track in Blender also and it works pretty well for 
fairly 'vanilla' shots.


Seriously, everyone ought to be donating to Blender ($5 a month - 
what's that really...)


DAN


On Wed, Sep 18, 2013 at 10:24 AM, Gerbrand Nel nagv...@gmail.com 
mailto:nagv...@gmail.com wrote:


Just in case you guys want to know. Blender FTW.
We're getting pretty good tracks from it, and it is the most
intuitive tracking I've done in a long time.
G

On 2013/09/16 02:02 PM, Jordi Bares wrote:

Hope everything goes well.

Kb

Sent from my iPhone

On 16 Sep 2013, at 09:14, Gerbrand Nel nagv...@gmail.com
mailto:nagv...@gmail.com wrote:


We have a very good PF track dude coming in for this. I just
want to help the bottle neck along without spending all my
profit on new software :) Just paid for softimage subs and got
my Arnold invoice 2 days ago :)
Thanks guys. I'm doing some Blender tuts atm so lets see where
that goes.
I Agree Jordi that these shoots need to be planed better, but we
don't always get what we ask for.
G

On 2013/09/16 08:59 AM, Nicolas Esposito wrote:

I'm currently using a rig with 2 kinects mounted on a kind-of
moving tripod, so I can track an actor that walk/run, since the
Kinect sensor have range limitations.
Works pretty well used with Ipi motion capture ( no head
rotation tough ), but is ok

I'm evaluating 3D equalizer as well for facial mocap, which
works pretty damn good, but it cost a lot, so maybe Syntheyes
could be a valid alternative ;)


2013/9/16 Jordi Bares jordiba...@gmail.com
mailto:jordiba...@gmail.com

Body match move is one of the most painful things to do and
requires lots of expertise so you should get some expert
help and consider a very serious planning on you shoot.

I am about to do a job like the one you describe and we are
aiming to use equaliser which still today is the most
powerful and robust.

Good luck

Sent from my iPhone

On 16 Sep 2013, at 07:12, Gerbrand Nel nagv...@gmail.com
mailto:nagv...@gmail.com wrote:

 I only use blender to export stuff, so I'm oblivious to
its power.
 Does it poses the power to track(mocap) an actor's head
and shoulder movement in a moving camera shot?
 Thanks
 g
 On 2013/09/15 02:38 PM, Toonafish wrote:
 Maybe give Blender a shot, I used it for some tracking a
while ago and it worked very well.

 - Ronald


 On 9/13/2013 14:46, Gerbrand Nel wrote:
 I know the rest of the world is on pf track, but we
have allot of shots to track and only 1 pf license.
 I would like to help the tracking along in matchmover,
but it has been YEARS since I touched it, So I thought I'd
ask here :)

 1st problem: I did the elastic tutorial in Match mover,
but I cant seem to export to .XSI or .FBX.
 It exports to Maya and max, but I don't have those to
check.
 Is it broken, or am I breaking it?

 We need to track moving heads in hand held footage. Can
matchmover do this and do you guys know of handy tutorials
on this?
 I tried the mocap tutorial, but it uses 2 cameras, and
we only have footage from 1 camera.
 Thanks for reading, and sorry for the OT
 G








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Re: OT Match mover questions

2013-09-18 Thread Dan Yargici
http://www.blender.org/blenderorg/blender-foundation/development-fund/



On Wed, Sep 18, 2013 at 12:14 PM, Rob Wuijster r...@casema.nl wrote:

  Seriously? Blender has a maintenance contract now? ;-P


 Rob
 \/-\/\/

 On 18-9-2013 11:55, Dan Yargici wrote:

 I've done a test track in Blender also and it works pretty well for fairly
 'vanilla' shots.

  Seriously, everyone ought to be donating to Blender ($5 a month - what's
 that really...)

  DAN


 On Wed, Sep 18, 2013 at 10:24 AM, Gerbrand Nel nagv...@gmail.com wrote:

  Just in case you guys want to know. Blender FTW.
 We're getting pretty good tracks from it, and it is the most intuitive
 tracking I've done in a long time.
 G

 On 2013/09/16 02:02 PM, Jordi Bares wrote:

 Hope everything goes well.

  Kb

 Sent from my iPhone

 On 16 Sep 2013, at 09:14, Gerbrand Nel nagv...@gmail.com wrote:

   We have a very good PF track dude coming in for this. I just want to
 help the bottle neck along without spending all my profit on new software
 :) Just paid for softimage subs and got my Arnold invoice 2 days ago :)
 Thanks guys. I'm doing some Blender tuts atm so lets see where that goes.
 I Agree Jordi that these shoots need to be planed better, but we don't
 always get what we ask for.
 G

 On 2013/09/16 08:59 AM, Nicolas Esposito wrote:

 I'm currently using a rig with 2 kinects mounted on a kind-of moving
 tripod, so I can track an actor that walk/run, since the Kinect sensor have
 range limitations.
 Works pretty well used with Ipi motion capture ( no head rotation tough
 ), but is ok

  I'm evaluating 3D equalizer as well for facial mocap, which works
 pretty damn good, but it cost a lot, so maybe Syntheyes could be a valid
 alternative ;)


 2013/9/16 Jordi Bares jordiba...@gmail.com

 Body match move is one of the most painful things to do and requires
 lots of expertise so you should get some expert help and consider a very
 serious planning on you shoot.

 I am about to do a job like the one you describe and we are aiming to
 use equaliser which still today is the most powerful and robust.

 Good luck

 Sent from my iPhone

 On 16 Sep 2013, at 07:12, Gerbrand Nel nagv...@gmail.com wrote:

  I only use blender to export stuff, so I'm oblivious to its power.
  Does it poses the power to track(mocap) an actor's head and shoulder
 movement in a moving camera shot?
  Thanks
  g
  On 2013/09/15 02:38 PM, Toonafish wrote:
  Maybe give Blender a shot, I used it for some tracking a while ago
 and it worked very well.
 
  - Ronald
 
 
  On 9/13/2013 14:46, Gerbrand Nel wrote:
  I know the rest of the world is on pf track, but we have allot of
 shots to track and only 1 pf license.
  I would like to help the tracking along in matchmover, but it has
 been YEARS since I touched it, So I thought I'd ask here :)
 
  1st problem: I did the elastic tutorial in Match mover, but I cant
 seem to export to .XSI or .FBX.
  It exports to Maya and max, but I don't have those to check.
  Is it broken, or am I breaking it?
 
  We need to track moving heads in hand held footage. Can matchmover
 do this and do you guys know of handy tutorials on this?
  I tried the mocap tutorial, but it uses 2 cameras, and we only have
 footage from 1 camera.
  Thanks for reading, and sorry for the OT
  G
 





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 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with
 subject unsubscribe and reply to the confirmation email.




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 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2013.0.3408 / Virus Database: 3222/6676 - Release Date: 09/17/13



 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject
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Re: OT Match mover questions

2013-09-16 Thread Gerbrand Nel

I only use blender to export stuff, so I'm oblivious to its power.
Does it poses the power to track(mocap) an actor's head and shoulder 
movement in a moving camera shot?

Thanks
g
On 2013/09/15 02:38 PM, Toonafish wrote:
Maybe give Blender a shot, I used it for some tracking a while ago and 
it worked very well.


- Ronald


On 9/13/2013 14:46, Gerbrand Nel wrote:
I know the rest of the world is on pf track, but we have allot of 
shots to track and only 1 pf license.
I would like to help the tracking along in matchmover, but it has 
been YEARS since I touched it, So I thought I'd ask here :)


1st problem: I did the elastic tutorial in Match mover, but I cant 
seem to export to .XSI or .FBX.

It exports to Maya and max, but I don't have those to check.
Is it broken, or am I breaking it?

We need to track moving heads in hand held footage. Can matchmover do 
this and do you guys know of handy tutorials on this?
I tried the mocap tutorial, but it uses 2 cameras, and we only have 
footage from 1 camera.

Thanks for reading, and sorry for the OT
G










Re: OT Match mover questions

2013-09-16 Thread Jordi Bares
Body match move is one of the most painful things to do and requires lots of 
expertise so you should get some expert help and consider a very serious 
planning on you shoot.

I am about to do a job like the one you describe and we are aiming to use 
equaliser which still today is the most powerful and robust.

Good luck

Sent from my iPhone

On 16 Sep 2013, at 07:12, Gerbrand Nel nagv...@gmail.com wrote:

 I only use blender to export stuff, so I'm oblivious to its power.
 Does it poses the power to track(mocap) an actor's head and shoulder movement 
 in a moving camera shot?
 Thanks
 g
 On 2013/09/15 02:38 PM, Toonafish wrote:
 Maybe give Blender a shot, I used it for some tracking a while ago and it 
 worked very well.
 
 - Ronald
 
 
 On 9/13/2013 14:46, Gerbrand Nel wrote:
 I know the rest of the world is on pf track, but we have allot of shots to 
 track and only 1 pf license.
 I would like to help the tracking along in matchmover, but it has been 
 YEARS since I touched it, So I thought I'd ask here :)
 
 1st problem: I did the elastic tutorial in Match mover, but I cant seem to 
 export to .XSI or .FBX.
 It exports to Maya and max, but I don't have those to check.
 Is it broken, or am I breaking it?
 
 We need to track moving heads in hand held footage. Can matchmover do this 
 and do you guys know of handy tutorials on this?
 I tried the mocap tutorial, but it uses 2 cameras, and we only have footage 
 from 1 camera.
 Thanks for reading, and sorry for the OT
 G
 



Re: OT Match mover questions

2013-09-16 Thread Nicolas Esposito
I'm currently using a rig with 2 kinects mounted on a kind-of moving
tripod, so I can track an actor that walk/run, since the Kinect sensor have
range limitations.
Works pretty well used with Ipi motion capture ( no head rotation tough ),
but is ok

I'm evaluating 3D equalizer as well for facial mocap, which works pretty
damn good, but it cost a lot, so maybe Syntheyes could be a valid
alternative ;)


2013/9/16 Jordi Bares jordiba...@gmail.com

 Body match move is one of the most painful things to do and requires lots
 of expertise so you should get some expert help and consider a very serious
 planning on you shoot.

 I am about to do a job like the one you describe and we are aiming to use
 equaliser which still today is the most powerful and robust.

 Good luck

 Sent from my iPhone

 On 16 Sep 2013, at 07:12, Gerbrand Nel nagv...@gmail.com wrote:

  I only use blender to export stuff, so I'm oblivious to its power.
  Does it poses the power to track(mocap) an actor's head and shoulder
 movement in a moving camera shot?
  Thanks
  g
  On 2013/09/15 02:38 PM, Toonafish wrote:
  Maybe give Blender a shot, I used it for some tracking a while ago and
 it worked very well.
 
  - Ronald
 
 
  On 9/13/2013 14:46, Gerbrand Nel wrote:
  I know the rest of the world is on pf track, but we have allot of
 shots to track and only 1 pf license.
  I would like to help the tracking along in matchmover, but it has been
 YEARS since I touched it, So I thought I'd ask here :)
 
  1st problem: I did the elastic tutorial in Match mover, but I cant
 seem to export to .XSI or .FBX.
  It exports to Maya and max, but I don't have those to check.
  Is it broken, or am I breaking it?
 
  We need to track moving heads in hand held footage. Can matchmover do
 this and do you guys know of handy tutorials on this?
  I tried the mocap tutorial, but it uses 2 cameras, and we only have
 footage from 1 camera.
  Thanks for reading, and sorry for the OT
  G
 




Re: OT Match mover questions

2013-09-16 Thread Gerbrand Nel
We have a very good PF track dude coming in for this. I just want to 
help the bottle neck along without spending all my profit on new 
software :) Just paid for softimage subs and got my Arnold invoice 2 
days ago :)

Thanks guys. I'm doing some Blender tuts atm so lets see where that goes.
I Agree Jordi that these shoots need to be planed better, but we don't 
always get what we ask for.

G

On 2013/09/16 08:59 AM, Nicolas Esposito wrote:
I'm currently using a rig with 2 kinects mounted on a kind-of moving 
tripod, so I can track an actor that walk/run, since the Kinect sensor 
have range limitations.
Works pretty well used with Ipi motion capture ( no head rotation 
tough ), but is ok


I'm evaluating 3D equalizer as well for facial mocap, which works 
pretty damn good, but it cost a lot, so maybe Syntheyes could be a 
valid alternative ;)



2013/9/16 Jordi Bares jordiba...@gmail.com mailto:jordiba...@gmail.com

Body match move is one of the most painful things to do and
requires lots of expertise so you should get some expert help and
consider a very serious planning on you shoot.

I am about to do a job like the one you describe and we are aiming
to use equaliser which still today is the most powerful and robust.

Good luck

Sent from my iPhone

On 16 Sep 2013, at 07:12, Gerbrand Nel nagv...@gmail.com
mailto:nagv...@gmail.com wrote:

 I only use blender to export stuff, so I'm oblivious to its power.
 Does it poses the power to track(mocap) an actor's head and
shoulder movement in a moving camera shot?
 Thanks
 g
 On 2013/09/15 02:38 PM, Toonafish wrote:
 Maybe give Blender a shot, I used it for some tracking a while
ago and it worked very well.

 - Ronald


 On 9/13/2013 14:46, Gerbrand Nel wrote:
 I know the rest of the world is on pf track, but we have allot
of shots to track and only 1 pf license.
 I would like to help the tracking along in matchmover, but it
has been YEARS since I touched it, So I thought I'd ask here :)

 1st problem: I did the elastic tutorial in Match mover, but I
cant seem to export to .XSI or .FBX.
 It exports to Maya and max, but I don't have those to check.
 Is it broken, or am I breaking it?

 We need to track moving heads in hand held footage. Can
matchmover do this and do you guys know of handy tutorials on this?
 I tried the mocap tutorial, but it uses 2 cameras, and we only
have footage from 1 camera.
 Thanks for reading, and sorry for the OT
 G







Re: OT Match mover questions

2013-09-16 Thread Jordi Bares
Hope everything goes well.

Kb

Sent from my iPhone

On 16 Sep 2013, at 09:14, Gerbrand Nel nagv...@gmail.com wrote:

 We have a very good PF track dude coming in for this. I just want to help the 
 bottle neck along without spending all my profit on new software :) Just paid 
 for softimage subs and got my Arnold invoice 2 days ago :)
 Thanks guys. I'm doing some Blender tuts atm so lets see where that goes.
 I Agree Jordi that these shoots need to be planed better, but we don't always 
 get what we ask for.  
 G
 
 On 2013/09/16 08:59 AM, Nicolas Esposito wrote:
 I'm currently using a rig with 2 kinects mounted on a kind-of moving 
 tripod, so I can track an actor that walk/run, since the Kinect sensor have 
 range limitations.
 Works pretty well used with Ipi motion capture ( no head rotation tough ), 
 but is ok
 
 I'm evaluating 3D equalizer as well for facial mocap, which works pretty 
 damn good, but it cost a lot, so maybe Syntheyes could be a valid 
 alternative ;)
 
 
 2013/9/16 Jordi Bares jordiba...@gmail.com
 Body match move is one of the most painful things to do and requires lots 
 of expertise so you should get some expert help and consider a very serious 
 planning on you shoot.
 
 I am about to do a job like the one you describe and we are aiming to use 
 equaliser which still today is the most powerful and robust.
 
 Good luck
 
 Sent from my iPhone
 
 On 16 Sep 2013, at 07:12, Gerbrand Nel nagv...@gmail.com wrote:
 
  I only use blender to export stuff, so I'm oblivious to its power.
  Does it poses the power to track(mocap) an actor's head and shoulder 
  movement in a moving camera shot?
  Thanks
  g
  On 2013/09/15 02:38 PM, Toonafish wrote:
  Maybe give Blender a shot, I used it for some tracking a while ago and 
  it worked very well.
 
  - Ronald
 
 
  On 9/13/2013 14:46, Gerbrand Nel wrote:
  I know the rest of the world is on pf track, but we have allot of shots 
  to track and only 1 pf license.
  I would like to help the tracking along in matchmover, but it has been 
  YEARS since I touched it, So I thought I'd ask here :)
 
  1st problem: I did the elastic tutorial in Match mover, but I cant seem 
  to export to .XSI or .FBX.
  It exports to Maya and max, but I don't have those to check.
  Is it broken, or am I breaking it?
 
  We need to track moving heads in hand held footage. Can matchmover do 
  this and do you guys know of handy tutorials on this?
  I tried the mocap tutorial, but it uses 2 cameras, and we only have 
  footage from 1 camera.
  Thanks for reading, and sorry for the OT
  G
 
 


Re: OT Match mover questions

2013-09-15 Thread Toonafish
Maybe give Blender a shot, I used it for some tracking a while ago and 
it worked very well.


- Ronald


On 9/13/2013 14:46, Gerbrand Nel wrote:
I know the rest of the world is on pf track, but we have allot of 
shots to track and only 1 pf license.
I would like to help the tracking along in matchmover, but it has been 
YEARS since I touched it, So I thought I'd ask here :)


1st problem: I did the elastic tutorial in Match mover, but I cant 
seem to export to .XSI or .FBX.

It exports to Maya and max, but I don't have those to check.
Is it broken, or am I breaking it?

We need to track moving heads in hand held footage. Can matchmover do 
this and do you guys know of handy tutorials on this?
I tried the mocap tutorial, but it uses 2 cameras, and we only have 
footage from 1 camera.

Thanks for reading, and sorry for the OT
G







Re: OT Match mover questions

2013-09-14 Thread Paul Griswold
I ended up buying Syntheyes for a project because of those very reasons.   
Unfortunately Match Mover just isn't up to the task much anymore and I doubt AD 
is going to sink money into improving it.




Syntheyes is very capable and inexpensive.  The interface may not be the best, 
but it is a workhorse and is well supported by the developer.




Paul

—
Sent from Mailbox for iPhone

On Fri, Sep 13, 2013 at 10:51 AM, Gerbrand Nel nagv...@gmail.com wrote:

 I'll laugh tomorrow ;)
 On 2013/09/13 04:09 PM, Luc-Eric Rousseau wrote:
 the rumors is you have to export to .vbs for Softimage|XSI and every
 other option is just there for a good laugh

 On Fri, Sep 13, 2013 at 8:46 AM, Gerbrand Nel nagv...@gmail.com wrote:
 I know the rest of the world is on pf track, but we have allot of shots to
 track and only 1 pf license.
 I would like to help the tracking along in matchmover, but it has been YEARS
 since I touched it, So I thought I'd ask here :)

 1st problem: I did the elastic tutorial in Match mover, but I cant seem to
 export to .XSI or .FBX.
 It exports to Maya and max, but I don't have those to check.
 Is it broken, or am I breaking it?

 We need to track moving heads in hand held footage. Can matchmover do this
 and do you guys know of handy tutorials on this?
 I tried the mocap tutorial, but it uses 2 cameras, and we only have footage
 from 1 camera.
 Thanks for reading, and sorry for the OT
 G

OT Match mover questions

2013-09-13 Thread Gerbrand Nel
I know the rest of the world is on pf track, but we have allot of shots 
to track and only 1 pf license.
I would like to help the tracking along in matchmover, but it has been 
YEARS since I touched it, So I thought I'd ask here :)


1st problem: I did the elastic tutorial in Match mover, but I cant seem 
to export to .XSI or .FBX.

It exports to Maya and max, but I don't have those to check.
Is it broken, or am I breaking it?

We need to track moving heads in hand held footage. Can matchmover do 
this and do you guys know of handy tutorials on this?
I tried the mocap tutorial, but it uses 2 cameras, and we only have 
footage from 1 camera.

Thanks for reading, and sorry for the OT
G


Re: OT Match mover questions

2013-09-13 Thread Luc-Eric Rousseau
the rumors is you have to export to .vbs for Softimage|XSI and every
other option is just there for a good laugh

On Fri, Sep 13, 2013 at 8:46 AM, Gerbrand Nel nagv...@gmail.com wrote:
 I know the rest of the world is on pf track, but we have allot of shots to
 track and only 1 pf license.
 I would like to help the tracking along in matchmover, but it has been YEARS
 since I touched it, So I thought I'd ask here :)

 1st problem: I did the elastic tutorial in Match mover, but I cant seem to
 export to .XSI or .FBX.
 It exports to Maya and max, but I don't have those to check.
 Is it broken, or am I breaking it?

 We need to track moving heads in hand held footage. Can matchmover do this
 and do you guys know of handy tutorials on this?
 I tried the mocap tutorial, but it uses 2 cameras, and we only have footage
 from 1 camera.
 Thanks for reading, and sorry for the OT
 G


Re: OT Match mover questions

2013-09-13 Thread Gerbrand Nel

I'll laugh tomorrow ;)
On 2013/09/13 04:09 PM, Luc-Eric Rousseau wrote:

the rumors is you have to export to .vbs for Softimage|XSI and every
other option is just there for a good laugh

On Fri, Sep 13, 2013 at 8:46 AM, Gerbrand Nel nagv...@gmail.com wrote:

I know the rest of the world is on pf track, but we have allot of shots to
track and only 1 pf license.
I would like to help the tracking along in matchmover, but it has been YEARS
since I touched it, So I thought I'd ask here :)

1st problem: I did the elastic tutorial in Match mover, but I cant seem to
export to .XSI or .FBX.
It exports to Maya and max, but I don't have those to check.
Is it broken, or am I breaking it?

We need to track moving heads in hand held footage. Can matchmover do this
and do you guys know of handy tutorials on this?
I tried the mocap tutorial, but it uses 2 cameras, and we only have footage
from 1 camera.
Thanks for reading, and sorry for the OT
G