I'm currently using a rig with 2 kinects mounted on a "kind-of" moving tripod, so I can track an actor that walk/run, since the Kinect sensor have range limitations. Works pretty well used with Ipi motion capture ( no head rotation tough ), but is ok
I'm evaluating 3D equalizer as well for facial mocap, which works pretty damn good, but it cost a lot, so maybe Syntheyes could be a valid alternative ;) 2013/9/16 Jordi Bares <jordiba...@gmail.com> > Body match move is one of the most painful things to do and requires lots > of expertise so you should get some expert help and consider a very serious > planning on you shoot. > > I am about to do a job like the one you describe and we are aiming to use > equaliser which still today is the most powerful and robust. > > Good luck > > Sent from my iPhone > > On 16 Sep 2013, at 07:12, Gerbrand Nel <nagv...@gmail.com> wrote: > > > I only use blender to export stuff, so I'm oblivious to its power. > > Does it poses the power to track(mocap) an actor's head and shoulder > movement in a moving camera shot? > > Thanks > > g > > On 2013/09/15 02:38 PM, Toonafish wrote: > >> Maybe give Blender a shot, I used it for some tracking a while ago and > it worked very well. > >> > >> - Ronald > >> > >> > >> On 9/13/2013 14:46, Gerbrand Nel wrote: > >>> I know the rest of the world is on pf track, but we have allot of > shots to track and only 1 pf license. > >>> I would like to help the tracking along in matchmover, but it has been > YEARS since I touched it, So I thought I'd ask here :) > >>> > >>> 1st problem: I did the elastic tutorial in Match mover, but I cant > seem to export to .XSI or .FBX. > >>> It exports to Maya and max, but I don't have those to check. > >>> Is it broken, or am I breaking it? > >>> > >>> We need to track moving heads in hand held footage. Can matchmover do > this and do you guys know of handy tutorials on this? > >>> I tried the mocap tutorial, but it uses 2 cameras, and we only have > footage from 1 camera. > >>> Thanks for reading, and sorry for the OT > >>> G > > > >