Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Nika Ragua
aha...(scratching head) ok, i guess, more playing with this stuff will show
the way ))) i think we should organize a crusade for porting our favourite
ICE solutions into VEX...
and the transition problems will reveal themselves, just like the answers


2014-05-06 17:47 GMT+04:00 Andy Goehler :

> with the 'parameter' node you can get data
>
>
> On 06.05.2014, at 15:42, Nika Ragua  wrote:
>
> i mean, ok, i inserted the bind export node, but how to read it now? what
> will be the get data analog?
>
>
> 2014-05-06 17:30 GMT+04:00 Nika Ragua :
>
>> h...bind export node...i write blind export ahahah ))) okay, i`ll dig
>> it later, seems to be complex stuff... and could it be read in the same VEX
>> tree, just like in ICE with get data?
>>
>>
>> 2014-05-06 17:25 GMT+04:00 Andy Goehler :
>>
>> sure, go ahead and attach it. glad I could help a little bit.
>>>
>>> Andy
>>>
>>> Sent on the road
>>>
>>> On 06.05.2014, at 15:07, Nika Ragua  wrote:
>>>
>>>  Andy showed 4 different variants of doing the same thing in houdini -
>>> very handy and illustrative.
>>> Never knew about the Point Wrangle node - it is so cool - heh, i`m not
>>> actually a great fan of inserting code in channels - damn hard to realize
>>> how the stuff is working lately.
>>> Point Wrangle could be a nice option.
>>>
>>> Andy, you did a great job !!! i want to attach your scenes to the video?
>>> can i do it?
>>>
>>>
>>>
>>>
>>> 2014-05-06 16:52 GMT+04:00 Nika Ragua :
>>>
 the full sanostol answer in case i misundersood something

 to solve the mismatch in the results, add a degree to radians vop in
 You network in front of all trigonometric functions, like sin and cos, they
 expect all values in radians. in hscript degrees are ok

 for the parameter stuff, I'm not sure what You are trying to achive. It
 looks like You are writing data to geometry in the first set data , and
 then read it out later. I'm not sure why You want this, but that does not
 work that way in houdini,You can not work import data in the same vex tree
 that is set here. that must happen in a previous vopsop


 2014-05-06 16:50 GMT+04:00 Nika Ragua :


> How to port our precious ICE stuff into houdini vex. Questions raised
> - how to create a custom parameter in VEX, just like we do in ICE, and why
> there are different results in math.
>
> ok i got the answers from houdini experts - sanostol and Stefano
> Jannuzzo
>
> 1 You can not work import data in the same vex tree that is set here.
> that must happen in a previous vopsop
> 2 I think the problem is with the trigonometry nodes, since ICE treats
> the input as degrees, Houdini as radians.
>
> You are mixing the two in your graphs, however if you want to get the
> same behavior in Houdini, you should plug a dagtorad node between your t
> and the sin and cos nodes.
> dropbox.com/s/olcfye6aea0dqmc/ice_cycloid_fix%20copy.jpg
>
>
> 2014-05-06 16:45 GMT+04:00 Nika Ragua :
>
> thank you, Stefano, your help is much appreciated !!!
>>
>>
>> 2014-05-06 16:25 GMT+04:00 Stefano Jannuzzo <
>> stefano.jannu...@gmail.com>:
>>
>> Ooops, too late I read the same answer on the houdini forum
>>>
>>>
>>> On Tue, May 6, 2014 at 2:20 PM, Stefano Jannuzzo <
>>> stefano.jannu...@gmail.com> wrote:
>>>
 Nice.
 I think the problem is with the trigonometry nodes, since ICE
 treats the input as degrees, Houdini as radians.
 You are mixing the two in your graphs, however if you want to get
 the same behavior in Houdini, you should plug a dagtorad node between 
 your
 t and the sin and cos nodes.
 Ciao


 On Tue, May 6, 2014 at 9:09 AM, Nika Ragua 
 wrote:

>
> yo, raps !!!
>
> friends, take a look
> https://vimeo.com/94066674
>
> How to port our precious ICE stuff into houdini vex. Questions
> raised - how to create a custom parameter in VEX, just like we do in 
> ICE,
> and why there are different results in math.
> This is interesting i think.
> If you know the answers feel free to comment )))
> Hakuna Matata ))) ahahahaha 
>
>

>>>
>>
>

>>>
>>
>


Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Sebastian Kowalski
or with just the bind node



Am 06.05.2014 um 15:47 schrieb Andy Goehler :

> with the 'parameter' node you can get data
> 
> 
> On 06.05.2014, at 15:42, Nika Ragua  wrote:
> 
>> i mean, ok, i inserted the bind export node, but how to read it now? what 
>> will be the get data analog? 
>> 
>> 
>> 2014-05-06 17:30 GMT+04:00 Nika Ragua :
>> h...bind export node...i write blind export ahahah ))) okay, i`ll dig it 
>> later, seems to be complex stuff... and could it be read in the same VEX 
>> tree, just like in ICE with get data?
>> 
>> 
>> 2014-05-06 17:25 GMT+04:00 Andy Goehler :
>> 
>> sure, go ahead and attach it. glad I could help a little bit.
>> 
>> Andy
>> 
>> Sent on the road
>> 
>> On 06.05.2014, at 15:07, Nika Ragua  wrote:
>> 
>>>  Andy showed 4 different variants of doing the same thing in houdini - very 
>>> handy and illustrative.
>>> Never knew about the Point Wrangle node - it is so cool - heh, i`m not 
>>> actually a great fan of inserting code in channels - damn hard to realize 
>>> how the stuff is working lately.
>>> Point Wrangle could be a nice option. 
>>> 
>>> Andy, you did a great job !!! i want to attach your scenes to the video? 
>>> can i do it?
>>> 
>>> 
>>> 
>>> 
>>> 2014-05-06 16:52 GMT+04:00 Nika Ragua :
>>> the full sanostol answer in case i misundersood something
>>> 
>>> to solve the mismatch in the results, add a degree to radians vop in You 
>>> network in front of all trigonometric functions, like sin and cos, they 
>>> expect all values in radians. in hscript degrees are ok 
>>> 
>>> for the parameter stuff, I'm not sure what You are trying to achive. It 
>>> looks like You are writing data to geometry in the first set data , and 
>>> then read it out later. I'm not sure why You want this, but that does not 
>>> work that way in houdini,You can not work import data in the same vex tree 
>>> that is set here. that must happen in a previous vopsop
>>> 
>>> 
>>> 2014-05-06 16:50 GMT+04:00 Nika Ragua :
>>> 
>>> 
>>> How to port our precious ICE stuff into houdini vex. Questions raised - how 
>>> to create a custom parameter in VEX, just like we do in ICE, and why there 
>>> are different results in math.
>>> 
>>> ok i got the answers from houdini experts - sanostol and Stefano Jannuzzo
>>> 
>>> 1 You can not work import data in the same vex tree that is set here. that 
>>> must happen in a previous vopsop
>>> 2 I think the problem is with the trigonometry nodes, since ICE treats the 
>>> input as degrees, Houdini as radians.
>>> 
>>> You are mixing the two in your graphs, however if you want to get the same 
>>> behavior in Houdini, you should plug a dagtorad node between your t and the 
>>> sin and cos nodes.
>>> dropbox.com/s/olcfye6aea0dqmc/ice_cycloid_fix%20copy.jpg
>>> 
>>> 
>>> 2014-05-06 16:45 GMT+04:00 Nika Ragua :
>>> 
>>> thank you, Stefano, your help is much appreciated !!!
>>> 
>>> 
>>> 2014-05-06 16:25 GMT+04:00 Stefano Jannuzzo :
>>> 
>>> Ooops, too late I read the same answer on the houdini forum
>>> 
>>> 
>>> On Tue, May 6, 2014 at 2:20 PM, Stefano Jannuzzo 
>>>  wrote:
>>> Nice.
>>> I think the problem is with the trigonometry nodes, since ICE treats the 
>>> input as degrees, Houdini as radians.
>>> You are mixing the two in your graphs, however if you want to get the same 
>>> behavior in Houdini, you should plug a dagtorad node between your t and the 
>>> sin and cos nodes.
>>> Ciao
>>> 
>>> 
>>> On Tue, May 6, 2014 at 9:09 AM, Nika Ragua  wrote:
>>> 
>>> yo, raps !!!
>>> 
>>> friends, take a look
>>> https://vimeo.com/94066674
>>> 
>>> How to port our precious ICE stuff into houdini vex. Questions raised - how 
>>> to create a custom parameter in VEX, just like we do in ICE, and why there 
>>> are different results in math.
>>> This is interesting i think.
>>> If you know the answers feel free to comment )))
>>> Hakuna Matata ))) ahahahaha 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>> 
>> 



Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Andy Goehler
with the 'parameter' node you can get data


> On 06.05.2014, at 15:42, Nika Ragua  wrote:
> 
> i mean, ok, i inserted the bind export node, but how to read it now? what 
> will be the get data analog? 
> 
> 
> 2014-05-06 17:30 GMT+04:00 Nika Ragua :
>> h...bind export node...i write blind export ahahah ))) okay, i`ll dig it 
>> later, seems to be complex stuff... and could it be read in the same VEX 
>> tree, just like in ICE with get data?
>> 
>> 
>> 2014-05-06 17:25 GMT+04:00 Andy Goehler :
>> 
>>> sure, go ahead and attach it. glad I could help a little bit.
>>> 
>>> Andy
>>> 
>>> Sent on the road
>>> 
 On 06.05.2014, at 15:07, Nika Ragua  wrote:
 
  Andy showed 4 different variants of doing the same thing in houdini - 
 very handy and illustrative.
 Never knew about the Point Wrangle node - it is so cool - heh, i`m not 
 actually a great fan of inserting code in channels - damn hard to realize 
 how the stuff is working lately.
 Point Wrangle could be a nice option. 
 
 Andy, you did a great job !!! i want to attach your scenes to the video? 
 can i do it?
 
 
 
 
 2014-05-06 16:52 GMT+04:00 Nika Ragua :
> the full sanostol answer in case i misundersood something
> 
> to solve the mismatch in the results, add a degree to radians vop in You 
> network in front of all trigonometric functions, like sin and cos, they 
> expect all values in radians. in hscript degrees are ok 
> 
> for the parameter stuff, I'm not sure what You are trying to achive. It 
> looks like You are writing data to geometry in the first set data , and 
> then read it out later. I'm not sure why You want this, but that does not 
> work that way in houdini,You can not work import data in the same vex 
> tree that is set here. that must happen in a previous vopsop
> 
> 
> 2014-05-06 16:50 GMT+04:00 Nika Ragua :
> 
>> 
>> How to port our precious ICE stuff into houdini vex. Questions raised - 
>> how to create a custom parameter in VEX, just like we do in ICE, and why 
>> there are different results in math.
>> 
>> ok i got the answers from houdini experts - sanostol and Stefano Jannuzzo
>> 
>> 1 You can not work import data in the same vex tree that is set here. 
>> that must happen in a previous vopsop
>> 2 I think the problem is with the trigonometry nodes, since ICE treats 
>> the input as degrees, Houdini as radians.
>> 
>> You are mixing the two in your graphs, however if you want to get the 
>> same behavior in Houdini, you should plug a dagtorad node between your t 
>> and the sin and cos nodes.
>> dropbox.com/s/olcfye6aea0dqmc/ice_cycloid_fix%20copy.jpg
>> 
>> 
>> 2014-05-06 16:45 GMT+04:00 Nika Ragua :
>> 
>>> thank you, Stefano, your help is much appreciated !!!
>>> 
>>> 
>>> 2014-05-06 16:25 GMT+04:00 Stefano Jannuzzo 
>>> :
>>> 
 Ooops, too late I read the same answer on the houdini forum
 
 
> On Tue, May 6, 2014 at 2:20 PM, Stefano Jannuzzo 
>  wrote:
> Nice.
> I think the problem is with the trigonometry nodes, since ICE treats 
> the input as degrees, Houdini as radians.
> You are mixing the two in your graphs, however if you want to get the 
> same behavior in Houdini, you should plug a dagtorad node between 
> your t and the sin and cos nodes.
> Ciao
> 
> 
>> On Tue, May 6, 2014 at 9:09 AM, Nika Ragua  
>> wrote:
>> 
>> yo, raps !!!
>> 
>> friends, take a look
>> https://vimeo.com/94066674
>> 
>> How to port our precious ICE stuff into houdini vex. Questions 
>> raised - how to create a custom parameter in VEX, just like we do in 
>> ICE, and why there are different results in math.
>> This is interesting i think.
>> If you know the answers feel free to comment )))
>> Hakuna Matata ))) ahahahaha 
> 


Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Andy Goehler
I believe  this is not possible inside the same VOPSOP. 

Andy

> On 06.05.2014, at 15:30, Nika Ragua  wrote:
> 
> h...bind export node...i write blind export ahahah ))) okay, i`ll dig it 
> later, seems to be complex stuff... and could it be read in the same VEX 
> tree, just like in ICE with get data?
> 
> 
> 2014-05-06 17:25 GMT+04:00 Andy Goehler :
>> sure, go ahead and attach it. glad I could help a little bit.
>> 
>> Andy
>> 
>> Sent on the road
>> 
>>> On 06.05.2014, at 15:07, Nika Ragua  wrote:
>>> 
>>>  Andy showed 4 different variants of doing the same thing in houdini - very 
>>> handy and illustrative.
>>> Never knew about the Point Wrangle node - it is so cool - heh, i`m not 
>>> actually a great fan of inserting code in channels - damn hard to realize 
>>> how the stuff is working lately.
>>> Point Wrangle could be a nice option. 
>>> 
>>> Andy, you did a great job !!! i want to attach your scenes to the video? 
>>> can i do it?
>>> 
>>> 
>>> 
>>> 
>>> 2014-05-06 16:52 GMT+04:00 Nika Ragua :
 the full sanostol answer in case i misundersood something
 
 to solve the mismatch in the results, add a degree to radians vop in You 
 network in front of all trigonometric functions, like sin and cos, they 
 expect all values in radians. in hscript degrees are ok 
 
 for the parameter stuff, I'm not sure what You are trying to achive. It 
 looks like You are writing data to geometry in the first set data , and 
 then read it out later. I'm not sure why You want this, but that does not 
 work that way in houdini,You can not work import data in the same vex tree 
 that is set here. that must happen in a previous vopsop
 
 
 2014-05-06 16:50 GMT+04:00 Nika Ragua :
 
> 
> How to port our precious ICE stuff into houdini vex. Questions raised - 
> how to create a custom parameter in VEX, just like we do in ICE, and why 
> there are different results in math.
> 
> ok i got the answers from houdini experts - sanostol and Stefano Jannuzzo
> 
> 1 You can not work import data in the same vex tree that is set here. 
> that must happen in a previous vopsop
> 2 I think the problem is with the trigonometry nodes, since ICE treats 
> the input as degrees, Houdini as radians.
> 
> You are mixing the two in your graphs, however if you want to get the 
> same behavior in Houdini, you should plug a dagtorad node between your t 
> and the sin and cos nodes.
> dropbox.com/s/olcfye6aea0dqmc/ice_cycloid_fix%20copy.jpg
> 
> 
> 2014-05-06 16:45 GMT+04:00 Nika Ragua :
> 
>> thank you, Stefano, your help is much appreciated !!!
>> 
>> 
>> 2014-05-06 16:25 GMT+04:00 Stefano Jannuzzo :
>> 
>>> Ooops, too late I read the same answer on the houdini forum
>>> 
>>> 
 On Tue, May 6, 2014 at 2:20 PM, Stefano Jannuzzo 
  wrote:
 Nice.
 I think the problem is with the trigonometry nodes, since ICE treats 
 the input as degrees, Houdini as radians.
 You are mixing the two in your graphs, however if you want to get the 
 same behavior in Houdini, you should plug a dagtorad node between your 
 t and the sin and cos nodes.
 Ciao
 
 
> On Tue, May 6, 2014 at 9:09 AM, Nika Ragua  
> wrote:
> 
> yo, raps !!!
> 
> friends, take a look
> https://vimeo.com/94066674
> 
> How to port our precious ICE stuff into houdini vex. Questions raised 
> - how to create a custom parameter in VEX, just like we do in ICE, 
> and why there are different results in math.
> This is interesting i think.
> If you know the answers feel free to comment )))
> Hakuna Matata ))) ahahahaha 
> 


Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Nika Ragua
i mean, ok, i inserted the bind export node, but how to read it now? what
will be the get data analog?


2014-05-06 17:30 GMT+04:00 Nika Ragua :

> h...bind export node...i write blind export ahahah ))) okay, i`ll dig
> it later, seems to be complex stuff... and could it be read in the same VEX
> tree, just like in ICE with get data?
>
>
> 2014-05-06 17:25 GMT+04:00 Andy Goehler :
>
> sure, go ahead and attach it. glad I could help a little bit.
>>
>> Andy
>>
>> Sent on the road
>>
>> On 06.05.2014, at 15:07, Nika Ragua  wrote:
>>
>>  Andy showed 4 different variants of doing the same thing in houdini -
>> very handy and illustrative.
>> Never knew about the Point Wrangle node - it is so cool - heh, i`m not
>> actually a great fan of inserting code in channels - damn hard to realize
>> how the stuff is working lately.
>> Point Wrangle could be a nice option.
>>
>> Andy, you did a great job !!! i want to attach your scenes to the video?
>> can i do it?
>>
>>
>>
>>
>> 2014-05-06 16:52 GMT+04:00 Nika Ragua :
>>
>>> the full sanostol answer in case i misundersood something
>>>
>>> to solve the mismatch in the results, add a degree to radians vop in You
>>> network in front of all trigonometric functions, like sin and cos, they
>>> expect all values in radians. in hscript degrees are ok
>>>
>>> for the parameter stuff, I'm not sure what You are trying to achive. It
>>> looks like You are writing data to geometry in the first set data , and
>>> then read it out later. I'm not sure why You want this, but that does not
>>> work that way in houdini,You can not work import data in the same vex tree
>>> that is set here. that must happen in a previous vopsop
>>>
>>>
>>> 2014-05-06 16:50 GMT+04:00 Nika Ragua :
>>>
>>>
 How to port our precious ICE stuff into houdini vex. Questions raised -
 how to create a custom parameter in VEX, just like we do in ICE, and why
 there are different results in math.

 ok i got the answers from houdini experts - sanostol and Stefano
 Jannuzzo

 1 You can not work import data in the same vex tree that is set here.
 that must happen in a previous vopsop
 2 I think the problem is with the trigonometry nodes, since ICE treats
 the input as degrees, Houdini as radians.

 You are mixing the two in your graphs, however if you want to get the
 same behavior in Houdini, you should plug a dagtorad node between your t
 and the sin and cos nodes.
 dropbox.com/s/olcfye6aea0dqmc/ice_cycloid_fix%20copy.jpg


 2014-05-06 16:45 GMT+04:00 Nika Ragua :

 thank you, Stefano, your help is much appreciated !!!
>
>
> 2014-05-06 16:25 GMT+04:00 Stefano Jannuzzo <
> stefano.jannu...@gmail.com>:
>
> Ooops, too late I read the same answer on the houdini forum
>>
>>
>> On Tue, May 6, 2014 at 2:20 PM, Stefano Jannuzzo <
>> stefano.jannu...@gmail.com> wrote:
>>
>>> Nice.
>>> I think the problem is with the trigonometry nodes, since ICE treats
>>> the input as degrees, Houdini as radians.
>>> You are mixing the two in your graphs, however if you want to get
>>> the same behavior in Houdini, you should plug a dagtorad node between 
>>> your
>>> t and the sin and cos nodes.
>>> Ciao
>>>
>>>
>>> On Tue, May 6, 2014 at 9:09 AM, Nika Ragua wrote:
>>>

 yo, raps !!!

 friends, take a look
 https://vimeo.com/94066674

 How to port our precious ICE stuff into houdini vex. Questions
 raised - how to create a custom parameter in VEX, just like we do in 
 ICE,
 and why there are different results in math.
 This is interesting i think.
 If you know the answers feel free to comment )))
 Hakuna Matata ))) ahahahaha 


>>>
>>
>

>>>
>>
>


Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Nika Ragua
h...bind export node...i write blind export ahahah ))) okay, i`ll dig
it later, seems to be complex stuff... and could it be read in the same VEX
tree, just like in ICE with get data?


2014-05-06 17:25 GMT+04:00 Andy Goehler :

> sure, go ahead and attach it. glad I could help a little bit.
>
> Andy
>
> Sent on the road
>
> On 06.05.2014, at 15:07, Nika Ragua  wrote:
>
>  Andy showed 4 different variants of doing the same thing in houdini -
> very handy and illustrative.
> Never knew about the Point Wrangle node - it is so cool - heh, i`m not
> actually a great fan of inserting code in channels - damn hard to realize
> how the stuff is working lately.
> Point Wrangle could be a nice option.
>
> Andy, you did a great job !!! i want to attach your scenes to the video?
> can i do it?
>
>
>
>
> 2014-05-06 16:52 GMT+04:00 Nika Ragua :
>
>> the full sanostol answer in case i misundersood something
>>
>> to solve the mismatch in the results, add a degree to radians vop in You
>> network in front of all trigonometric functions, like sin and cos, they
>> expect all values in radians. in hscript degrees are ok
>>
>> for the parameter stuff, I'm not sure what You are trying to achive. It
>> looks like You are writing data to geometry in the first set data , and
>> then read it out later. I'm not sure why You want this, but that does not
>> work that way in houdini,You can not work import data in the same vex tree
>> that is set here. that must happen in a previous vopsop
>>
>>
>> 2014-05-06 16:50 GMT+04:00 Nika Ragua :
>>
>>
>>> How to port our precious ICE stuff into houdini vex. Questions raised -
>>> how to create a custom parameter in VEX, just like we do in ICE, and why
>>> there are different results in math.
>>>
>>> ok i got the answers from houdini experts - sanostol and Stefano Jannuzzo
>>>
>>> 1 You can not work import data in the same vex tree that is set here.
>>> that must happen in a previous vopsop
>>> 2 I think the problem is with the trigonometry nodes, since ICE treats
>>> the input as degrees, Houdini as radians.
>>>
>>> You are mixing the two in your graphs, however if you want to get the
>>> same behavior in Houdini, you should plug a dagtorad node between your t
>>> and the sin and cos nodes.
>>> dropbox.com/s/olcfye6aea0dqmc/ice_cycloid_fix%20copy.jpg
>>>
>>>
>>> 2014-05-06 16:45 GMT+04:00 Nika Ragua :
>>>
>>> thank you, Stefano, your help is much appreciated !!!


 2014-05-06 16:25 GMT+04:00 Stefano Jannuzzo >>> >:

 Ooops, too late I read the same answer on the houdini forum
>
>
> On Tue, May 6, 2014 at 2:20 PM, Stefano Jannuzzo <
> stefano.jannu...@gmail.com> wrote:
>
>> Nice.
>> I think the problem is with the trigonometry nodes, since ICE treats
>> the input as degrees, Houdini as radians.
>> You are mixing the two in your graphs, however if you want to get the
>> same behavior in Houdini, you should plug a dagtorad node between your t
>> and the sin and cos nodes.
>> Ciao
>>
>>
>> On Tue, May 6, 2014 at 9:09 AM, Nika Ragua wrote:
>>
>>>
>>> yo, raps !!!
>>>
>>> friends, take a look
>>> https://vimeo.com/94066674
>>>
>>> How to port our precious ICE stuff into houdini vex. Questions
>>> raised - how to create a custom parameter in VEX, just like we do in 
>>> ICE,
>>> and why there are different results in math.
>>> This is interesting i think.
>>> If you know the answers feel free to comment )))
>>> Hakuna Matata ))) ahahahaha 
>>>
>>>
>>
>

>>>
>>
>


Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Andy Goehler
sure, go ahead and attach it. glad I could help a little bit.

Andy

Sent on the road

> On 06.05.2014, at 15:07, Nika Ragua  wrote:
> 
>  Andy showed 4 different variants of doing the same thing in houdini - very 
> handy and illustrative.
> Never knew about the Point Wrangle node - it is so cool - heh, i`m not 
> actually a great fan of inserting code in channels - damn hard to realize how 
> the stuff is working lately.
> Point Wrangle could be a nice option. 
> 
> Andy, you did a great job !!! i want to attach your scenes to the video? 
> can i do it?
> 
> 
> 
> 
> 2014-05-06 16:52 GMT+04:00 Nika Ragua :
>> the full sanostol answer in case i misundersood something
>> 
>> to solve the mismatch in the results, add a degree to radians vop in You 
>> network in front of all trigonometric functions, like sin and cos, they 
>> expect all values in radians. in hscript degrees are ok 
>> 
>> for the parameter stuff, I'm not sure what You are trying to achive. It 
>> looks like You are writing data to geometry in the first set data , and then 
>> read it out later. I'm not sure why You want this, but that does not work 
>> that way in houdini,You can not work import data in the same vex tree that 
>> is set here. that must happen in a previous vopsop
>> 
>> 
>> 2014-05-06 16:50 GMT+04:00 Nika Ragua :
>> 
>>> 
>>> How to port our precious ICE stuff into houdini vex. Questions raised - how 
>>> to create a custom parameter in VEX, just like we do in ICE, and why there 
>>> are different results in math.
>>> 
>>> ok i got the answers from houdini experts - sanostol and Stefano Jannuzzo
>>> 
>>> 1 You can not work import data in the same vex tree that is set here. that 
>>> must happen in a previous vopsop
>>> 2 I think the problem is with the trigonometry nodes, since ICE treats the 
>>> input as degrees, Houdini as radians.
>>> 
>>> You are mixing the two in your graphs, however if you want to get the same 
>>> behavior in Houdini, you should plug a dagtorad node between your t and the 
>>> sin and cos nodes.
>>> dropbox.com/s/olcfye6aea0dqmc/ice_cycloid_fix%20copy.jpg
>>> 
>>> 
>>> 2014-05-06 16:45 GMT+04:00 Nika Ragua :
>>> 
 thank you, Stefano, your help is much appreciated !!!
 
 
 2014-05-06 16:25 GMT+04:00 Stefano Jannuzzo :
 
> Ooops, too late I read the same answer on the houdini forum
> 
> 
>> On Tue, May 6, 2014 at 2:20 PM, Stefano Jannuzzo 
>>  wrote:
>> Nice.
>> I think the problem is with the trigonometry nodes, since ICE treats the 
>> input as degrees, Houdini as radians.
>> You are mixing the two in your graphs, however if you want to get the 
>> same behavior in Houdini, you should plug a dagtorad node between your t 
>> and the sin and cos nodes.
>> Ciao
>> 
>> 
>>> On Tue, May 6, 2014 at 9:09 AM, Nika Ragua  
>>> wrote:
>>> 
>>> yo, raps !!!
>>> 
>>> friends, take a look
>>> https://vimeo.com/94066674
>>> 
>>> How to port our precious ICE stuff into houdini vex. Questions raised - 
>>> how to create a custom parameter in VEX, just like we do in ICE, and 
>>> why there are different results in math.
>>> This is interesting i think.
>>> If you know the answers feel free to comment )))
>>> Hakuna Matata ))) ahahahaha 
> 


Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Sebastian Kowalski
bind export node = set data node



Am 06.05.2014 um 15:22 schrieb Nika Ragua :

> 
> Sebastian, sorry,  i don`t get you...think of what as a set data node?
> 
> 
> 2014-05-06 17:14 GMT+04:00 Sebastian Kowalski :
> think of it as a set data node
> 
> 
> Am 06.05.2014 um 15:08 schrieb Nika Ragua :
> 
>> And what is Blind Export again?
>> 
>> 
>> 2014-05-06 17:07 GMT+04:00 Nika Ragua :
>>  Andy showed 4 different variants of doing the same thing in houdini - very 
>> handy and illustrative.
>> Never knew about the Point Wrangle node - it is so cool - heh, i`m not 
>> actually a great fan of inserting code in channels - damn hard to realize 
>> how the stuff is working lately.
>> Point Wrangle could be a nice option. 
>> 
>> Andy, you did a great job !!! i want to attach your scenes to the video? 
>> can i do it?
>> 
>> 
>> 
>> 
>> 2014-05-06 16:52 GMT+04:00 Nika Ragua :
>> 
>> the full sanostol answer in case i misundersood something
>> 
>> to solve the mismatch in the results, add a degree to radians vop in You 
>> network in front of all trigonometric functions, like sin and cos, they 
>> expect all values in radians. in hscript degrees are ok 
>> 
>> for the parameter stuff, I'm not sure what You are trying to achive. It 
>> looks like You are writing data to geometry in the first set data , and then 
>> read it out later. I'm not sure why You want this, but that does not work 
>> that way in houdini,You can not work import data in the same vex tree that 
>> is set here. that must happen in a previous vopsop
>> 
>> 
>> 2014-05-06 16:50 GMT+04:00 Nika Ragua :
>> 
>> 
>> How to port our precious ICE stuff into houdini vex. Questions raised - how 
>> to create a custom parameter in VEX, just like we do in ICE, and why there 
>> are different results in math.
>> 
>> ok i got the answers from houdini experts - sanostol and Stefano Jannuzzo
>> 
>> 1 You can not work import data in the same vex tree that is set here. that 
>> must happen in a previous vopsop
>> 2 I think the problem is with the trigonometry nodes, since ICE treats the 
>> input as degrees, Houdini as radians.
>> 
>> You are mixing the two in your graphs, however if you want to get the same 
>> behavior in Houdini, you should plug a dagtorad node between your t and the 
>> sin and cos nodes.
>> dropbox.com/s/olcfye6aea0dqmc/ice_cycloid_fix%20copy.jpg
>> 
>> 
>> 2014-05-06 16:45 GMT+04:00 Nika Ragua :
>> 
>> thank you, Stefano, your help is much appreciated !!!
>> 
>> 
>> 2014-05-06 16:25 GMT+04:00 Stefano Jannuzzo :
>> 
>> Ooops, too late I read the same answer on the houdini forum
>> 
>> 
>> On Tue, May 6, 2014 at 2:20 PM, Stefano Jannuzzo 
>>  wrote:
>> Nice.
>> I think the problem is with the trigonometry nodes, since ICE treats the 
>> input as degrees, Houdini as radians.
>> You are mixing the two in your graphs, however if you want to get the same 
>> behavior in Houdini, you should plug a dagtorad node between your t and the 
>> sin and cos nodes.
>> Ciao
>> 
>> 
>> On Tue, May 6, 2014 at 9:09 AM, Nika Ragua  wrote:
>> 
>> yo, raps !!!
>> 
>> friends, take a look
>> https://vimeo.com/94066674
>> 
>> How to port our precious ICE stuff into houdini vex. Questions raised - how 
>> to create a custom parameter in VEX, just like we do in ICE, and why there 
>> are different results in math.
>> This is interesting i think.
>> If you know the answers feel free to comment )))
>> Hakuna Matata ))) ahahahaha 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
> 
> 



Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Nika Ragua
Sebastian, sorry,  i don`t get you...think of what as a set data node?


2014-05-06 17:14 GMT+04:00 Sebastian Kowalski :

> think of it as a set data node
>
>
> Am 06.05.2014 um 15:08 schrieb Nika Ragua :
>
> And what is Blind Export again?
>
>
> 2014-05-06 17:07 GMT+04:00 Nika Ragua :
>
>>  Andy showed 4 different variants of doing the same thing in houdini -
>> very handy and illustrative.
>> Never knew about the Point Wrangle node - it is so cool - heh, i`m not
>> actually a great fan of inserting code in channels - damn hard to realize
>> how the stuff is working lately.
>> Point Wrangle could be a nice option.
>>
>> Andy, you did a great job !!! i want to attach your scenes to the video?
>> can i do it?
>>
>>
>>
>>
>> 2014-05-06 16:52 GMT+04:00 Nika Ragua :
>>
>> the full sanostol answer in case i misundersood something
>>>
>>> to solve the mismatch in the results, add a degree to radians vop in You
>>> network in front of all trigonometric functions, like sin and cos, they
>>> expect all values in radians. in hscript degrees are ok
>>>
>>> for the parameter stuff, I'm not sure what You are trying to achive. It
>>> looks like You are writing data to geometry in the first set data , and
>>> then read it out later. I'm not sure why You want this, but that does not
>>> work that way in houdini,You can not work import data in the same vex tree
>>> that is set here. that must happen in a previous vopsop
>>>
>>>
>>> 2014-05-06 16:50 GMT+04:00 Nika Ragua :
>>>
>>>
 How to port our precious ICE stuff into houdini vex. Questions raised -
 how to create a custom parameter in VEX, just like we do in ICE, and why
 there are different results in math.

 ok i got the answers from houdini experts - sanostol and Stefano
 Jannuzzo

 1 You can not work import data in the same vex tree that is set here.
 that must happen in a previous vopsop
 2 I think the problem is with the trigonometry nodes, since ICE treats
 the input as degrees, Houdini as radians.

 You are mixing the two in your graphs, however if you want to get the
 same behavior in Houdini, you should plug a dagtorad node between your t
 and the sin and cos nodes.
 dropbox.com/s/olcfye6aea0dqmc/ice_cycloid_fix%20copy.jpg


 2014-05-06 16:45 GMT+04:00 Nika Ragua :

 thank you, Stefano, your help is much appreciated !!!
>
>
> 2014-05-06 16:25 GMT+04:00 Stefano Jannuzzo <
> stefano.jannu...@gmail.com>:
>
> Ooops, too late I read the same answer on the houdini forum
>>
>>
>> On Tue, May 6, 2014 at 2:20 PM, Stefano Jannuzzo <
>> stefano.jannu...@gmail.com> wrote:
>>
>>> Nice.
>>> I think the problem is with the trigonometry nodes, since ICE treats
>>> the input as degrees, Houdini as radians.
>>> You are mixing the two in your graphs, however if you want to get
>>> the same behavior in Houdini, you should plug a dagtorad node between 
>>> your
>>> t and the sin and cos nodes.
>>> Ciao
>>>
>>>
>>> On Tue, May 6, 2014 at 9:09 AM, Nika Ragua wrote:
>>>

 yo, raps !!!

 friends, take a look
 https://vimeo.com/94066674

 How to port our precious ICE stuff into houdini vex. Questions
 raised - how to create a custom parameter in VEX, just like we do in 
 ICE,
 and why there are different results in math.
 This is interesting i think.
 If you know the answers feel free to comment )))
 Hakuna Matata ))) ahahahaha 


>>>
>>
>

>>>
>>
>
>


Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Sebastian Kowalski
think of it as a set data node


Am 06.05.2014 um 15:08 schrieb Nika Ragua :

> And what is Blind Export again?
> 
> 
> 2014-05-06 17:07 GMT+04:00 Nika Ragua :
>  Andy showed 4 different variants of doing the same thing in houdini - very 
> handy and illustrative.
> Never knew about the Point Wrangle node - it is so cool - heh, i`m not 
> actually a great fan of inserting code in channels - damn hard to realize how 
> the stuff is working lately.
> Point Wrangle could be a nice option. 
> 
> Andy, you did a great job !!! i want to attach your scenes to the video? 
> can i do it?
> 
> 
> 
> 
> 2014-05-06 16:52 GMT+04:00 Nika Ragua :
> 
> the full sanostol answer in case i misundersood something
> 
> to solve the mismatch in the results, add a degree to radians vop in You 
> network in front of all trigonometric functions, like sin and cos, they 
> expect all values in radians. in hscript degrees are ok 
> 
> for the parameter stuff, I'm not sure what You are trying to achive. It looks 
> like You are writing data to geometry in the first set data , and then read 
> it out later. I'm not sure why You want this, but that does not work that way 
> in houdini,You can not work import data in the same vex tree that is set 
> here. that must happen in a previous vopsop
> 
> 
> 2014-05-06 16:50 GMT+04:00 Nika Ragua :
> 
> 
> How to port our precious ICE stuff into houdini vex. Questions raised - how 
> to create a custom parameter in VEX, just like we do in ICE, and why there 
> are different results in math.
> 
> ok i got the answers from houdini experts - sanostol and Stefano Jannuzzo
> 
> 1 You can not work import data in the same vex tree that is set here. that 
> must happen in a previous vopsop
> 2 I think the problem is with the trigonometry nodes, since ICE treats the 
> input as degrees, Houdini as radians.
> 
> You are mixing the two in your graphs, however if you want to get the same 
> behavior in Houdini, you should plug a dagtorad node between your t and the 
> sin and cos nodes.
> dropbox.com/s/olcfye6aea0dqmc/ice_cycloid_fix%20copy.jpg
> 
> 
> 2014-05-06 16:45 GMT+04:00 Nika Ragua :
> 
> thank you, Stefano, your help is much appreciated !!!
> 
> 
> 2014-05-06 16:25 GMT+04:00 Stefano Jannuzzo :
> 
> Ooops, too late I read the same answer on the houdini forum
> 
> 
> On Tue, May 6, 2014 at 2:20 PM, Stefano Jannuzzo  
> wrote:
> Nice.
> I think the problem is with the trigonometry nodes, since ICE treats the 
> input as degrees, Houdini as radians.
> You are mixing the two in your graphs, however if you want to get the same 
> behavior in Houdini, you should plug a dagtorad node between your t and the 
> sin and cos nodes.
> Ciao
> 
> 
> On Tue, May 6, 2014 at 9:09 AM, Nika Ragua  wrote:
> 
> yo, raps !!!
> 
> friends, take a look
> https://vimeo.com/94066674
> 
> How to port our precious ICE stuff into houdini vex. Questions raised - how 
> to create a custom parameter in VEX, just like we do in ICE, and why there 
> are different results in math.
> This is interesting i think.
> If you know the answers feel free to comment )))
> Hakuna Matata ))) ahahahaha 
> 
> 
> 
> 
> 
> 
> 
> 



Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Nika Ragua
And what is Blind Export again?


2014-05-06 17:07 GMT+04:00 Nika Ragua :

>  Andy showed 4 different variants of doing the same thing in houdini -
> very handy and illustrative.
> Never knew about the Point Wrangle node - it is so cool - heh, i`m not
> actually a great fan of inserting code in channels - damn hard to realize
> how the stuff is working lately.
> Point Wrangle could be a nice option.
>
> Andy, you did a great job !!! i want to attach your scenes to the video?
> can i do it?
>
>
>
>
> 2014-05-06 16:52 GMT+04:00 Nika Ragua :
>
> the full sanostol answer in case i misundersood something
>>
>> to solve the mismatch in the results, add a degree to radians vop in You
>> network in front of all trigonometric functions, like sin and cos, they
>> expect all values in radians. in hscript degrees are ok
>>
>> for the parameter stuff, I'm not sure what You are trying to achive. It
>> looks like You are writing data to geometry in the first set data , and
>> then read it out later. I'm not sure why You want this, but that does not
>> work that way in houdini,You can not work import data in the same vex tree
>> that is set here. that must happen in a previous vopsop
>>
>>
>> 2014-05-06 16:50 GMT+04:00 Nika Ragua :
>>
>>
>>> How to port our precious ICE stuff into houdini vex. Questions raised -
>>> how to create a custom parameter in VEX, just like we do in ICE, and why
>>> there are different results in math.
>>>
>>> ok i got the answers from houdini experts - sanostol and Stefano Jannuzzo
>>>
>>> 1 You can not work import data in the same vex tree that is set here.
>>> that must happen in a previous vopsop
>>> 2 I think the problem is with the trigonometry nodes, since ICE treats
>>> the input as degrees, Houdini as radians.
>>>
>>> You are mixing the two in your graphs, however if you want to get the
>>> same behavior in Houdini, you should plug a dagtorad node between your t
>>> and the sin and cos nodes.
>>> dropbox.com/s/olcfye6aea0dqmc/ice_cycloid_fix%20copy.jpg
>>>
>>>
>>> 2014-05-06 16:45 GMT+04:00 Nika Ragua :
>>>
>>> thank you, Stefano, your help is much appreciated !!!


 2014-05-06 16:25 GMT+04:00 Stefano Jannuzzo >>> >:

 Ooops, too late I read the same answer on the houdini forum
>
>
> On Tue, May 6, 2014 at 2:20 PM, Stefano Jannuzzo <
> stefano.jannu...@gmail.com> wrote:
>
>> Nice.
>> I think the problem is with the trigonometry nodes, since ICE treats
>> the input as degrees, Houdini as radians.
>> You are mixing the two in your graphs, however if you want to get the
>> same behavior in Houdini, you should plug a dagtorad node between your t
>> and the sin and cos nodes.
>> Ciao
>>
>>
>> On Tue, May 6, 2014 at 9:09 AM, Nika Ragua wrote:
>>
>>>
>>> yo, raps !!!
>>>
>>> friends, take a look
>>> https://vimeo.com/94066674
>>>
>>> How to port our precious ICE stuff into houdini vex. Questions
>>> raised - how to create a custom parameter in VEX, just like we do in 
>>> ICE,
>>> and why there are different results in math.
>>> This is interesting i think.
>>> If you know the answers feel free to comment )))
>>> Hakuna Matata ))) ahahahaha 
>>>
>>>
>>
>

>>>
>>
>


Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Nika Ragua
 Andy showed 4 different variants of doing the same thing in houdini - very
handy and illustrative.
Never knew about the Point Wrangle node - it is so cool - heh, i`m not
actually a great fan of inserting code in channels - damn hard to realize
how the stuff is working lately.
Point Wrangle could be a nice option.

Andy, you did a great job !!! i want to attach your scenes to the video?
can i do it?




2014-05-06 16:52 GMT+04:00 Nika Ragua :

> the full sanostol answer in case i misundersood something
>
> to solve the mismatch in the results, add a degree to radians vop in You
> network in front of all trigonometric functions, like sin and cos, they
> expect all values in radians. in hscript degrees are ok
>
> for the parameter stuff, I'm not sure what You are trying to achive. It
> looks like You are writing data to geometry in the first set data , and
> then read it out later. I'm not sure why You want this, but that does not
> work that way in houdini,You can not work import data in the same vex tree
> that is set here. that must happen in a previous vopsop
>
>
> 2014-05-06 16:50 GMT+04:00 Nika Ragua :
>
>
>> How to port our precious ICE stuff into houdini vex. Questions raised -
>> how to create a custom parameter in VEX, just like we do in ICE, and why
>> there are different results in math.
>>
>> ok i got the answers from houdini experts - sanostol and Stefano Jannuzzo
>>
>> 1 You can not work import data in the same vex tree that is set here.
>> that must happen in a previous vopsop
>> 2 I think the problem is with the trigonometry nodes, since ICE treats
>> the input as degrees, Houdini as radians.
>>
>> You are mixing the two in your graphs, however if you want to get the
>> same behavior in Houdini, you should plug a dagtorad node between your t
>> and the sin and cos nodes.
>> dropbox.com/s/olcfye6aea0dqmc/ice_cycloid_fix%20copy.jpg
>>
>>
>> 2014-05-06 16:45 GMT+04:00 Nika Ragua :
>>
>> thank you, Stefano, your help is much appreciated !!!
>>>
>>>
>>> 2014-05-06 16:25 GMT+04:00 Stefano Jannuzzo 
>>> :
>>>
>>> Ooops, too late I read the same answer on the houdini forum


 On Tue, May 6, 2014 at 2:20 PM, Stefano Jannuzzo <
 stefano.jannu...@gmail.com> wrote:

> Nice.
> I think the problem is with the trigonometry nodes, since ICE treats
> the input as degrees, Houdini as radians.
> You are mixing the two in your graphs, however if you want to get the
> same behavior in Houdini, you should plug a dagtorad node between your t
> and the sin and cos nodes.
> Ciao
>
>
> On Tue, May 6, 2014 at 9:09 AM, Nika Ragua wrote:
>
>>
>> yo, raps !!!
>>
>> friends, take a look
>> https://vimeo.com/94066674
>>
>> How to port our precious ICE stuff into houdini vex. Questions raised
>> - how to create a custom parameter in VEX, just like we do in ICE, and 
>> why
>> there are different results in math.
>> This is interesting i think.
>> If you know the answers feel free to comment )))
>> Hakuna Matata ))) ahahahaha 
>>
>>
>

>>>
>>
>


Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Nika Ragua
the full sanostol answer in case i misundersood something

to solve the mismatch in the results, add a degree to radians vop in You
network in front of all trigonometric functions, like sin and cos, they
expect all values in radians. in hscript degrees are ok

for the parameter stuff, I'm not sure what You are trying to achive. It
looks like You are writing data to geometry in the first set data , and
then read it out later. I'm not sure why You want this, but that does not
work that way in houdini,You can not work import data in the same vex tree
that is set here. that must happen in a previous vopsop


2014-05-06 16:50 GMT+04:00 Nika Ragua :

>
> How to port our precious ICE stuff into houdini vex. Questions raised -
> how to create a custom parameter in VEX, just like we do in ICE, and why
> there are different results in math.
>
> ok i got the answers from houdini experts - sanostol and Stefano Jannuzzo
>
> 1 You can not work import data in the same vex tree that is set here. that
> must happen in a previous vopsop
> 2 I think the problem is with the trigonometry nodes, since ICE treats the
> input as degrees, Houdini as radians.
>
> You are mixing the two in your graphs, however if you want to get the same
> behavior in Houdini, you should plug a dagtorad node between your t and the
> sin and cos nodes.
> dropbox.com/s/olcfye6aea0dqmc/ice_cycloid_fix%20copy.jpg
>
>
> 2014-05-06 16:45 GMT+04:00 Nika Ragua :
>
> thank you, Stefano, your help is much appreciated !!!
>>
>>
>> 2014-05-06 16:25 GMT+04:00 Stefano Jannuzzo :
>>
>> Ooops, too late I read the same answer on the houdini forum
>>>
>>>
>>> On Tue, May 6, 2014 at 2:20 PM, Stefano Jannuzzo <
>>> stefano.jannu...@gmail.com> wrote:
>>>
 Nice.
 I think the problem is with the trigonometry nodes, since ICE treats
 the input as degrees, Houdini as radians.
 You are mixing the two in your graphs, however if you want to get the
 same behavior in Houdini, you should plug a dagtorad node between your t
 and the sin and cos nodes.
 Ciao


 On Tue, May 6, 2014 at 9:09 AM, Nika Ragua wrote:

>
> yo, raps !!!
>
> friends, take a look
> https://vimeo.com/94066674
>
> How to port our precious ICE stuff into houdini vex. Questions raised
> - how to create a custom parameter in VEX, just like we do in ICE, and why
> there are different results in math.
> This is interesting i think.
> If you know the answers feel free to comment )))
> Hakuna Matata ))) ahahahaha 
>
>

>>>
>>
>


Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Nika Ragua
How to port our precious ICE stuff into houdini vex. Questions raised - how
to create a custom parameter in VEX, just like we do in ICE, and why there
are different results in math.

ok i got the answers from houdini experts - sanostol and Stefano Jannuzzo

1 You can not work import data in the same vex tree that is set here. that
must happen in a previous vopsop
2 I think the problem is with the trigonometry nodes, since ICE treats the
input as degrees, Houdini as radians.
You are mixing the two in your graphs, however if you want to get the same
behavior in Houdini, you should plug a dagtorad node between your t and the
sin and cos nodes.
dropbox.com/s/olcfye6aea0dqmc/ice_cycloid_fix%20copy.jpg


2014-05-06 16:45 GMT+04:00 Nika Ragua :

> thank you, Stefano, your help is much appreciated !!!
>
>
> 2014-05-06 16:25 GMT+04:00 Stefano Jannuzzo :
>
> Ooops, too late I read the same answer on the houdini forum
>>
>>
>> On Tue, May 6, 2014 at 2:20 PM, Stefano Jannuzzo <
>> stefano.jannu...@gmail.com> wrote:
>>
>>> Nice.
>>> I think the problem is with the trigonometry nodes, since ICE treats the
>>> input as degrees, Houdini as radians.
>>> You are mixing the two in your graphs, however if you want to get the
>>> same behavior in Houdini, you should plug a dagtorad node between your t
>>> and the sin and cos nodes.
>>> Ciao
>>>
>>>
>>> On Tue, May 6, 2014 at 9:09 AM, Nika Ragua wrote:
>>>

 yo, raps !!!

 friends, take a look
 https://vimeo.com/94066674

 How to port our precious ICE stuff into houdini vex. Questions raised -
 how to create a custom parameter in VEX, just like we do in ICE, and why
 there are different results in math.
 This is interesting i think.
 If you know the answers feel free to comment )))
 Hakuna Matata ))) ahahahaha 


>>>
>>
>


Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Nika Ragua
thank you, Stefano, your help is much appreciated !!!


2014-05-06 16:25 GMT+04:00 Stefano Jannuzzo :

> Ooops, too late I read the same answer on the houdini forum
>
>
> On Tue, May 6, 2014 at 2:20 PM, Stefano Jannuzzo <
> stefano.jannu...@gmail.com> wrote:
>
>> Nice.
>> I think the problem is with the trigonometry nodes, since ICE treats the
>> input as degrees, Houdini as radians.
>> You are mixing the two in your graphs, however if you want to get the
>> same behavior in Houdini, you should plug a dagtorad node between your t
>> and the sin and cos nodes.
>> Ciao
>>
>>
>> On Tue, May 6, 2014 at 9:09 AM, Nika Ragua  wrote:
>>
>>>
>>> yo, raps !!!
>>>
>>> friends, take a look
>>> https://vimeo.com/94066674
>>>
>>> How to port our precious ICE stuff into houdini vex. Questions raised -
>>> how to create a custom parameter in VEX, just like we do in ICE, and why
>>> there are different results in math.
>>> This is interesting i think.
>>> If you know the answers feel free to comment )))
>>> Hakuna Matata ))) ahahahaha 
>>>
>>>
>>
>


Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Stefano Jannuzzo
Ooops, too late I read the same answer on the houdini forum


On Tue, May 6, 2014 at 2:20 PM, Stefano Jannuzzo  wrote:

> Nice.
> I think the problem is with the trigonometry nodes, since ICE treats the
> input as degrees, Houdini as radians.
> You are mixing the two in your graphs, however if you want to get the same
> behavior in Houdini, you should plug a dagtorad node between your t and the
> sin and cos nodes.
> Ciao
>
>
> On Tue, May 6, 2014 at 9:09 AM, Nika Ragua  wrote:
>
>>
>> yo, raps !!!
>>
>> friends, take a look
>> https://vimeo.com/94066674
>>
>> How to port our precious ICE stuff into houdini vex. Questions raised -
>> how to create a custom parameter in VEX, just like we do in ICE, and why
>> there are different results in math.
>> This is interesting i think.
>> If you know the answers feel free to comment )))
>> Hakuna Matata ))) ahahahaha 
>>
>>
>


Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Stefano Jannuzzo
Nice.
I think the problem is with the trigonometry nodes, since ICE treats the
input as degrees, Houdini as radians.
You are mixing the two in your graphs, however if you want to get the same
behavior in Houdini, you should plug a dagtorad node between your t and the
sin and cos nodes.
Ciao


On Tue, May 6, 2014 at 9:09 AM, Nika Ragua  wrote:

>
> yo, raps !!!
>
> friends, take a look
> https://vimeo.com/94066674
>
> How to port our precious ICE stuff into houdini vex. Questions raised -
> how to create a custom parameter in VEX, just like we do in ICE, and why
> there are different results in math.
> This is interesting i think.
> If you know the answers feel free to comment )))
> Hakuna Matata ))) ahahahaha 
>
>


Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Andy Goehler
There’s definitively something strange in VOPs or it’s something I have not 
wrapped my head around, but a simple point expression seems to do the job.
Let’s take this further at the SESI forum so some Houdini cracks will have a 
look at it. I’ve uploaded the .hip there as I feel dirty attaching it to this 
list :-P

Andy


On May 06, 2014, at 9:09, Nika Ragua  wrote:

> 
> yo, raps !!!
> 
> friends, take a look
> https://vimeo.com/94066674
> 
> How to port our precious ICE stuff into houdini vex. Questions raised - how 
> to create a custom parameter in VEX, just like we do in ICE, and why there 
> are different results in math.
> This is interesting i think.
> If you know the answers feel free to comment )))
> Hakuna Matata ))) ahahahaha 
> 



Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Andy Goehler
Side Effects Software Inc. 

That’s my guess ;-)

On May 06, 2014, at 11:52, Rob Chapman  wrote:

> Side Effects Software I = International...?
> 
> 
> On 6 May 2014 10:40, Nika Ragua  wrote:
> aaah, i`m already there ))) didn`t know that it is named SESI 
> 
> 
> 2014-05-06 13:36 GMT+04:00 Andy Goehler :
> 
> sidefx.com and then register for the forum.
> 
> On May 06, 2014, at 11:28, Nika Ragua  wrote:
> 
>> thank you friends !!!
>> SESI forum? what is it? Andy, could you give a link?
>> And what is Blind Export?
>> ahahah ))) great, great, more questions appearing...a good sign
>> 
>> 
>> 2014-05-06 13:24 GMT+04:00 Andy Goehler :
>> Hi Nika,
>> 
>> very nice video. You should post this on the SESI forum too. With my limited 
>> VOP experience I was able to export data with ‘Bind Export’. I’m currently 
>> recreating your VOP setup to look into it.
>> 
>> Andy
>> 
>> 
>> 
>> On May 06, 2014, at 9:09, Nika Ragua  wrote:
>> 
>>> 
>>> yo, raps !!!
>>> 
>>> friends, take a look
>>> https://vimeo.com/94066674
>>> 
>>> How to port our precious ICE stuff into houdini vex. Questions raised - how 
>>> to create a custom parameter in VEX, just like we do in ICE, and why there 
>>> are different results in math.
>>> This is interesting i think.
>>> If you know the answers feel free to comment )))
>>> Hakuna Matata ))) ahahahaha 
>>> 
>> 
>> 
> 
> 
> 



Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Rob Chapman
Side Effects Software I = International...?


On 6 May 2014 10:40, Nika Ragua  wrote:

> aaah, i`m already there ))) didn`t know that it is named SESI
>
>
> 2014-05-06 13:36 GMT+04:00 Andy Goehler :
>
> sidefx.com and then register for the forum.
>>
>> On May 06, 2014, at 11:28, Nika Ragua  wrote:
>>
>> thank you friends !!!
>> SESI forum? what is it? Andy, could you give a link?
>> And what is Blind Export?
>> ahahah ))) great, great, more questions appearing...a good sign
>>
>>
>> 2014-05-06 13:24 GMT+04:00 Andy Goehler :
>>
>>> Hi Nika,
>>>
>>> very nice video. You should post this on the SESI forum too. With my
>>> limited VOP experience I was able to export data with ‘Bind Export’. I’m
>>> currently recreating your VOP setup to look into it.
>>>
>>> Andy
>>>
>>>
>>>
>>> On May 06, 2014, at 9:09, Nika Ragua  wrote:
>>>
>>>
>>> yo, raps !!!
>>>
>>> friends, take a look
>>> https://vimeo.com/94066674
>>>
>>> How to port our precious ICE stuff into houdini vex. Questions raised -
>>> how to create a custom parameter in VEX, just like we do in ICE, and why
>>> there are different results in math.
>>> This is interesting i think.
>>> If you know the answers feel free to comment )))
>>> Hakuna Matata ))) ahahahaha 
>>>
>>>
>>>
>>
>>
>


Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Nika Ragua
aaah, i`m already there ))) didn`t know that it is named SESI


2014-05-06 13:36 GMT+04:00 Andy Goehler :

> sidefx.com and then register for the forum.
>
> On May 06, 2014, at 11:28, Nika Ragua  wrote:
>
> thank you friends !!!
> SESI forum? what is it? Andy, could you give a link?
> And what is Blind Export?
> ahahah ))) great, great, more questions appearing...a good sign
>
>
> 2014-05-06 13:24 GMT+04:00 Andy Goehler :
>
>> Hi Nika,
>>
>> very nice video. You should post this on the SESI forum too. With my
>> limited VOP experience I was able to export data with ‘Bind Export’. I’m
>> currently recreating your VOP setup to look into it.
>>
>> Andy
>>
>>
>>
>> On May 06, 2014, at 9:09, Nika Ragua  wrote:
>>
>>
>> yo, raps !!!
>>
>> friends, take a look
>> https://vimeo.com/94066674
>>
>> How to port our precious ICE stuff into houdini vex. Questions raised -
>> how to create a custom parameter in VEX, just like we do in ICE, and why
>> there are different results in math.
>> This is interesting i think.
>> If you know the answers feel free to comment )))
>> Hakuna Matata ))) ahahahaha 
>>
>>
>>
>
>


Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Andy Goehler
sidefx.com and then register for the forum.

On May 06, 2014, at 11:28, Nika Ragua  wrote:

> thank you friends !!!
> SESI forum? what is it? Andy, could you give a link?
> And what is Blind Export?
> ahahah ))) great, great, more questions appearing...a good sign
> 
> 
> 2014-05-06 13:24 GMT+04:00 Andy Goehler :
> Hi Nika,
> 
> very nice video. You should post this on the SESI forum too. With my limited 
> VOP experience I was able to export data with ‘Bind Export’. I’m currently 
> recreating your VOP setup to look into it.
> 
> Andy
> 
> 
> 
> On May 06, 2014, at 9:09, Nika Ragua  wrote:
> 
>> 
>> yo, raps !!!
>> 
>> friends, take a look
>> https://vimeo.com/94066674
>> 
>> How to port our precious ICE stuff into houdini vex. Questions raised - how 
>> to create a custom parameter in VEX, just like we do in ICE, and why there 
>> are different results in math.
>> This is interesting i think.
>> If you know the answers feel free to comment )))
>> Hakuna Matata ))) ahahahaha 
>> 
> 
> 



Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Rob Chapman
so can any Houdini Vex experts comment on the custom variable - is it easy
as declaring it as it is in Ice?


On 6 May 2014 10:24, Andy Goehler  wrote:

> Hi Nika,
>
> very nice video. You should post this on the SESI forum too. With my
> limited VOP experience I was able to export data with ‘Bind Export’. I’m
> currently recreating your VOP setup to look into it.
>
> Andy
>
>
>
> On May 06, 2014, at 9:09, Nika Ragua  wrote:
>
>
> yo, raps !!!
>
> friends, take a look
> https://vimeo.com/94066674
>
> How to port our precious ICE stuff into houdini vex. Questions raised -
> how to create a custom parameter in VEX, just like we do in ICE, and why
> there are different results in math.
> This is interesting i think.
> If you know the answers feel free to comment )))
> Hakuna Matata ))) ahahahaha 
>
>
>


Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Nika Ragua
thank you friends !!!
SESI forum? what is it? Andy, could you give a link?
And what is Blind Export?
ahahah ))) great, great, more questions appearing...a good sign


2014-05-06 13:24 GMT+04:00 Andy Goehler :

> Hi Nika,
>
> very nice video. You should post this on the SESI forum too. With my
> limited VOP experience I was able to export data with ‘Bind Export’. I’m
> currently recreating your VOP setup to look into it.
>
> Andy
>
>
>
> On May 06, 2014, at 9:09, Nika Ragua  wrote:
>
>
> yo, raps !!!
>
> friends, take a look
> https://vimeo.com/94066674
>
> How to port our precious ICE stuff into houdini vex. Questions raised -
> how to create a custom parameter in VEX, just like we do in ICE, and why
> there are different results in math.
> This is interesting i think.
> If you know the answers feel free to comment )))
> Hakuna Matata ))) ahahahaha 
>
>
>


Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Andy Goehler
Hi Nika,

very nice video. You should post this on the SESI forum too. With my limited 
VOP experience I was able to export data with ‘Bind Export’. I’m currently 
recreating your VOP setup to look into it.

Andy



On May 06, 2014, at 9:09, Nika Ragua  wrote:

> 
> yo, raps !!!
> 
> friends, take a look
> https://vimeo.com/94066674
> 
> How to port our precious ICE stuff into houdini vex. Questions raised - how 
> to create a custom parameter in VEX, just like we do in ICE, and why there 
> are different results in math.
> This is interesting i think.
> If you know the answers feel free to comment )))
> Hakuna Matata ))) ahahahaha 
> 



Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Eric Mootz

Very cool vid!

Am 06.05.2014 09:09, schrieb Nika Ragua:


yo, raps !!!

friends, take a look
https://vimeo.com/94066674

How to port our precious ICE stuff into houdini vex. Questions raised 
- how to create a custom parameter in VEX, just like we do in ICE, and 
why there are different results in math.

This is interesting i think.
If you know the answers feel free to comment )))
Hakuna Matata ))) ahahahaha 





Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Jordi Bares
This is totally awesome!!!

Jordi Bares
jordiba...@gmail.com

On 6 May 2014, at 08:09, Nika Ragua  wrote:

> 
> yo, raps !!!
> 
> friends, take a look
> https://vimeo.com/94066674
> 
> How to port our precious ICE stuff into houdini vex. Questions raised - how 
> to create a custom parameter in VEX, just like we do in ICE, and why there 
> are different results in math.
> This is interesting i think.
> If you know the answers feel free to comment )))
> Hakuna Matata ))) ahahahaha 
>