Re: Intro to the new team (was RE: Softimage development)

2012-04-23 Thread Anthor
So long… and thanks for all the fish.
ATR

On Thu, 19 Apr 2012 15:45:58 -0500, Greg Punchatz wrote:
> Good luck to you and everyone else... I truly cant  thank all of you 
> enough for the amazing ride softimage has been.
> 
> All this does make me sad, but I hope something good comes out of 
> it ohh and please make maya less stupid ;)
> 
> *Greg Punchatz*
> *Sr. Creative Director*
> Janimation
> 214.823.7760
> www.janimation.com <http://www.janimation.com>
> 
> On 4/19/2012 3:38 PM, Chris Marshall wrote:
>> Well good luck Chin! I'm slightly sad to hear you've moved on. There 
>> was never anyone with more passion and raw enthusiasm for 
>> Sumatra/XSI/Softimage than you! Respect!!
>> 
>> 
>> On Thursday, 19 April 2012, Jason Brynford-Jones wrote:
>> 
>> Well like most others on the team who have posted, I too will be
>> working with them on something new.  Softimage is mature enough
>> now and in very capable hands.
>> 
>> While we will no longer be working on Softimage, we are all still
>> here to help if the occasion arises.
>> 
>> As you have seen, we are still on this list ;-)
>> 
>> Chinny
>> 
>> From: softimage-boun...@listproc.autodesk.com 
>> [mailto:softimage-boun...@listproc.autodesk.com ] On
>> Behalf Of Christian Gotzinger
>> Sent: Thursday, April 19, 2012 3:55 PM
>> To: softimage@listproc.autodesk.com 
>> Subject: Re: Intro to the new team (was RE: Softimage development)
>> 
>> My god, what an awful thought. Chinny, please post!
>> On Thu, Apr 19, 2012 at 9:10 PM, Stefan Andersson
>> <mailto:ste...@madcrew.se
>> >> wrote:
>> Is Chinny still there? :) When he leaves, that's when you can panic.
>> 
>> regards
>> stefan
>> 
>> 
>> 
>> 
>> -- 
>> 
>> Chris Marshall
>> Mint Motion Limited
>> 029 2002 5762
>> 07730 533 115
>> www.mintmotion.co.uk <http://www.mintmotion.co.uk>
>> 
>> 
Anthony Rossano
ant...@mesmer.com


RE: Intro to the new team (was RE: Softimage development)

2012-04-23 Thread Graham Bell
Good to see this get going, and I'm definitely gonna try and make it.
I'll be the one wearing the tin hat, with the target on his back :-)

G


-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of 
a...@andynicholas.com
Sent: 23 April 2012 12:22
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)

Hi folks,
A few people have made us aware that 5th June is actually a Bank Holiday due to 
the Queen's Diamond Jubilee. We asked the Queen to reconsider her plans, but 
apparently she wasn't too happy about it.

So we're looking into rearranging the even to the Tuesday following week, which 
would be the 12th June.

Will let you know as soon as we can confirm the date with the venue. Sorry for 
the mix up!

Cheers,
Andy





On 23 April 2012 at 10:50 Chris Marshall  wrote:

> Now that Chin has gone, I can secretly reveal that actually *you* 
> really are 'Da (Softimage) Man'! and not him, after all!! ;-)
> 
> Really good to know you're still on the team!
> 
> Found an XSI 2.0 t-shirt the other day. I feel a Friday Flashback - 
> merchandise special coming up!!
> 
> Cheers
> 
> 
> On 22 April 2012 22:03, Mark Schoennagel 
> mailto:mark.schoenna...@autodesk.com> > wrote:
> > 
> > I never knew what to think about that photo! Sorta wish our default 
> > texture was a little more manly ya know?  <-- speaking of maybe a "?" 
> > instead?
> > 
> > >>>
> > From: softimage-boun...@listproc.autodesk.com
> > <mailto:softimage-boun...@listproc.autodesk.com>  > softimage-boun...@listproc.autodesk.com
> > <mailto:softimage-boun...@listproc.autodesk.com> > [mailto:
> > softimage-boun...@listproc.autodesk.com
> > <mailto:softimage-boun...@listproc.autodesk.com> ]<mailto:[mailto:
> > softimage-boun...@listproc.autodesk.com
> > <mailto:softimage-boun...@listproc.autodesk.com> ]> On Behalf Of 
> > Chris Marshall
> > Sent: Thursday, April 19, 2012 4:38 PM
> > 
> > Well good luck Chin! I'm slightly sad to hear you've moved on. There 
> > was never anyone with more passion and raw enthusiasm for 
> > Sumatra/XSI/Softimage than you! Respect!!
> > 
> > >>>
> > I think I know of one with more...
> > [cid:image001.png@01CD2090.0F702680]
> > Mark Schoennagel is still thrashing the Softimage drum :-D
> > 
> > 
> 
> 
> 
<>

Re: Intro to the new team (was RE: Softimage development)

2012-04-23 Thread a...@andynicholas.com
Hi folks,
A few people have made us aware that 5th June is actually a Bank Holiday due to
the Queen's Diamond Jubilee. We asked the Queen to reconsider her plans, but
apparently she wasn't too happy about it.

So we're looking into rearranging the even to the Tuesday following week, which
would be the 12th June.

Will let you know as soon as we can confirm the date with the venue. Sorry for
the mix up!

Cheers,
Andy





On 23 April 2012 at 10:50 Chris Marshall  wrote:

> Now that Chin has gone, I can secretly reveal that actually *you* really are
> 'Da (Softimage) Man'! and not him, after all!! ;-)
> 
> Really good to know you're still on the team!
> 
> Found an XSI 2.0 t-shirt the other day. I feel a Friday Flashback -
> merchandise special coming up!!
> 
> Cheers
> 
> 
> On 22 April 2012 22:03, Mark Schoennagel   > wrote:
> > 
> > I never knew what to think about that photo! Sorta wish our default texture
> > was a little more manly ya know?  <-- speaking of maybe a "?" instead?
> > 
> > >>>
> > From: softimage-boun...@listproc.autodesk.com
> >   > softimage-boun...@listproc.autodesk.com
> >  > [mailto:
> > softimage-boun...@listproc.autodesk.com
> >  ] > softimage-boun...@listproc.autodesk.com
> >  ]> On Behalf Of Chris
> > Marshall
> > Sent: Thursday, April 19, 2012 4:38 PM
> > 
> > Well good luck Chin! I'm slightly sad to hear you've moved on. There was
> > never anyone with more passion and raw enthusiasm for Sumatra/XSI/Softimage
> > than you! Respect!!
> > 
> > >>>
> > I think I know of one with more...
> > [cid:image001.png@01CD2090.0F702680]
> > Mark Schoennagel is still thrashing the Softimage drum :-D
> > 
> > 
> 
> 
> 


Re: Intro to the new team (was RE: Softimage development)

2012-04-23 Thread Chris Marshall
Hey Mark,
Now that Chin has gone, I can secretly reveal that actually *you* really
are 'Da (Softimage) Man'! and not him, after all!! ;-)

Really good to know you're still on the team!

Found an XSI 2.0 t-shirt the other day. I feel a Friday Flashback -
merchandise special coming up!!

Cheers


On 22 April 2012 22:03, Mark Schoennagel wrote:

> Lol...
>
> I never knew what to think about that photo! Sorta wish our default
> texture was a little more manly ya know?  <-- speaking of maybe a "?"
> instead?
>
> >>>
>
> From: softimage-boun...@listproc.autodesk.com softimage-boun...@listproc.autodesk.com> [mailto:
> softimage-boun...@listproc.autodesk.com] softimage-boun...@listproc.autodesk.com]> On Behalf Of Chris Marshall
> Sent: Thursday, April 19, 2012 4:38 PM
>
> Well good luck Chin! I'm slightly sad to hear you've moved on. There was
> never anyone with more passion and raw enthusiasm for Sumatra/XSI/Softimage
> than you! Respect!!
>
> >>>
> I think I know of one with more...
> [cid:image001.png@01CD2090.0F702680]
> Mark Schoennagel is still thrashing the Softimage drum :-D
>
>
>


Re: Intro to the new team (was RE: Softimage development)

2012-04-23 Thread Tim Leydecker

Hey Mark,

this one is blocked by GEMA (i.e. zee germans copyrights enforcement agency?) 
in Germany:
http://www.youtube.com/watch?v=9RWjCN462Cs - 2012 Winner best video

But for anyone in Germany interested in at least seeing you do the Axl:

http://www.youtube.com/watch?v=uu7dEtzLuOY

nice.

well worth the sacrificing of my youth´s memories...

Cheers,

tim




On 22.04.2012 23:03, Mark Schoennagel wrote:

Lol...

I never knew what to think about that photo! Sorta wish our default texture was a little 
more manly ya know?<-- speaking of maybe a "?" instead?

I am still trashing around Softimage.  In fact that last 8 weeks have been some 
of my busiest to date.  4 big customer demos, 3 major trade shows, played Axl 
Rose, and now im burning the midnight oil on this weeks webinar!  I did have to 
pick up the Smoke torch in case of a jam but no Maya for me. ;)

I'll post this to the blog one of these days but if you want a good laugh check out 
this video Gary Davis and myself created for Autodesk One Team Conference... We 
have to do these videos for a competition each year during the awards dinner, this 
time it was a little over the top!  I did all the character voices and cut the 
Beavis and Butthead portions from real B&B episodes, Gary did the music videos. 
 Each person in the music video segments are a technical specialist for one 
Autodesk product or another, enjoy!

http://www.youtube.com/watch?v=9RWjCN462Cs 2012 Winner best video

if you want a little more, here are the first two we did.

http://www.youtube.com/watch?v=mCK0olY8D00 2010 - Winner best video

http://www.youtube.com/watch?v=FB1GW8HUtUM  2011 Should have won

See you all at Siggraph.


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jason 
Brynford-Jones
Sent: Thursday, April 19, 2012 3:09 PM
To: softimage@listproc.autodesk.com
Subject: RE: Intro to the new team (was RE: Softimage development)





From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
  
[mailto:softimage-boun...@listproc.autodesk.com]<mailto:[mailto:softimage-boun...@listproc.autodesk.com]>
  On Behalf Of Chris Marshall
Sent: Thursday, April 19, 2012 4:38 PM

Well good luck Chin! I'm slightly sad to hear you've moved on. There was never 
anyone with more passion and raw enthusiasm for Sumatra/XSI/Softimage than you! 
Respect!!




I think I know of one with more...
[cid:image001.png@01CD2090.0F702680]
Mark Schoennagel is still thrashing the Softimage drum :-D




Re: Intro to the new team (was RE: Softimage development)

2012-04-22 Thread Sam Bowling
Great timing on this, I just had to deal with a read jerk who had me in a 
real bad mood, but after seeing this I'm in a better mood and I think I'll 
let them live a few more days. =P Very funny stuff!




-Original Message- 
From: Mark Schoennagel

Sent: Sunday, April 22, 2012 2:03 PM
To: softimage@listproc.autodesk.com
Subject: RE: Intro to the new team (was RE: Softimage development)

Lol...

I never knew what to think about that photo! Sorta wish our default texture 
was a little more manly ya know?  <-- speaking of maybe a "?" instead?


I am still trashing around Softimage.  In fact that last 8 weeks have been 
some of my busiest to date.  4 big customer demos, 3 major trade shows, 
played Axl Rose, and now im burning the midnight oil on this weeks webinar! 
I did have to pick up the Smoke torch in case of a jam but no Maya for me. 
;)


I'll post this to the blog one of these days but if you want a good laugh 
check out this video Gary Davis and myself created for Autodesk One Team 
Conference... We have to do these videos for a competition each year during 
the awards dinner, this time it was a little over the top!  I did all the 
character voices and cut the Beavis and Butthead portions from real B&B 
episodes, Gary did the music videos.  Each person in the music video 
segments are a technical specialist for one Autodesk product or another, 
enjoy!


http://www.youtube.com/watch?v=9RWjCN462Cs 2012 Winner best video

if you want a little more, here are the first two we did.

http://www.youtube.com/watch?v=mCK0olY8D00 2010 - Winner best video

http://www.youtube.com/watch?v=FB1GW8HUtUM  2011 Should have won

See you all at Siggraph.


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jason 
Brynford-Jones

Sent: Thursday, April 19, 2012 3:09 PM
To: softimage@listproc.autodesk.com
Subject: RE: Intro to the new team (was RE: Softimage development)





From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> 
[mailto:softimage-boun...@listproc.autodesk.com]<mailto:[mailto:softimage-boun...@listproc.autodesk.com]> 
On Behalf Of Chris Marshall

Sent: Thursday, April 19, 2012 4:38 PM

Well good luck Chin! I'm slightly sad to hear you've moved on. There was 
never anyone with more passion and raw enthusiasm for Sumatra/XSI/Softimage 
than you! Respect!!





I think I know of one with more...
[cid:image001.png@01CD2090.0F702680]
Mark Schoennagel is still thrashing the Softimage drum :-D




Re: Intro to the new team (was RE: Softimage development)

2012-04-21 Thread Raffaele Fragapane
Most of them would actually require plenty work on the rigging side of
things that all-round DCC apps like Soft and Maya simply will never
accomodate.
Some of them are actually already in the current version, IE: multithreaded
skinning, smart enough pulls (if you rotate a finger you sure as hell
aren't evaluating the spine, and the manipulation speed shows it, in most
rigs), and so on.

To me it boils down to "I want things to play at 24fps no matter what",
which is what most animators want, and one of the biggest productivity
boosters for them. Shame that even when the rigs and lack of heavy env were
running at 28 fps people were flipbooking all the time ;)

I don't think it's something maya or xsi will ever address, and the
character specific packages are either mocap focused, or already dead, when
not stillborn.


On Sat, Apr 21, 2012 at 5:56 PM, Kai Wolter  wrote:

> Those are ten very good points, but pretty much all require changes to the
> core and can't be done by plugin developers.
>
>
> On 21/04/2012, at 11:19 AM, Eric Thivierge wrote:
>
> I'm sure Aloys has some connections to reporting these requests too. Then
> again, you could learn to code and write your own damn tools as well! :P
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>
>
> On Sat, Apr 21, 2012 at 11:09 AM, Simon Pickard wrote:
>
>> I asked Raf about 4 years ago and he told me to quit moaning if that's
>> what you mean? ;)
>
>
>


-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


RE: Intro to the new team (was RE: Softimage development)

2012-04-21 Thread Chun-Pong Yu
It's more coincidence rather than planning :)   We just looked for the best 
people with one or more of 3D graphics, math, physics, etc. skills we could 
find locally and abroad although performance is always something we look to 
improve where we can.

Regards,
Chun Pong

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer
Sent: Thursday, 19 April, 2012 6:59 PM
To: softimage@listproc.autodesk.com
Subject: RE: Intro to the new team (was RE: Softimage development)

hello from rainy London..

judging by the amount of games industry related new faces, are we to read 
anything into this? more reliance on GPU? better real-time performance?

just throwing it out there

a

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829

adrian.w...@fluid-pictures.commailto:adrian.w...@fluid-pictures.com>
www.fluid-pictures.comhttp://www.fluid-pictures.com/>

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: 19 April 2012 11:56
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)

Hello from sunny Wales!

On 19 April 2012 11:48, Eugen Sares 
mailto:softim...@keyvis.at>> wrote:
Allow me to say welcome, too!
Thanks for the insight, sounds quite reassuring.

I'd put some extra cash in the bribe-suitcase for Joany if he fixes up the SDK 
for full seamless custom operator support...
;}

Best,
Eugen



On Thu, 19 Apr 2012 12:38:11 +0200, Eric Thivierge 
mailto:ethivie...@gmail.com>> wrote:
Let me be the first to say Welcome! While it's a bit sad to see some of the
long time devs go even without a lot of personal interaction with them,
it's also nice to see fresh faces to the team and look forward to the
future developments. Don't be strangers to the list.

Now how can I bribe Joany to get us a native Qt host in Soft? :P


Eric Thivierge
http://www.ethivierge.com


On Thu, Apr 19, 2012 at 8:14 PM, Chun-Pong Yu 
mailto:chun-pong...@autodesk.com>>wrote:
Luc-Eric's comments are a good segway for me to introduce some members of
the new team and what they're working on.  We've been lurking on the list
so far, and have been amazed by the passion of most in the community for
Softimage and will support it as best as we can.  Now that Luc-Eric,
Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya team,
we'll be participating more actively especially when there're technical
issues reported.

We're all based in Singapore btw (so the comments on durians were apt)
where the cost of labour isn't that much different from Montreal and
certainly much higher (3x?) than in China.  And there're more people in the
team than there were in Montreal two years ago.  Moreover, folks like JF,
Francis, David, Manny, Graham, etc. are still around (the first 3 are in
fact still developing enhancements and bug fixes for customers).  Hence
Autodesk is still investing in the Softimage since guess what?  Soft still
makes money for the company.

It's true that the team doesn't know the code as well as Luc-Eric and team
but that's not to say that we're newbies to software development, 3D
graphics, simulations, rendering, etc. either.  Sure, we don't have the
10-15 year histories with Soft that the "old" team had, but we're happy to
say that they're still around (even many from the acquisition who
eventually moved to other Autodesk teams) and still helping out when
there's a need.  But that should go down as we become more familiar with
the code.

So here goes:

Hsiao Ming Chia - Core, Ref Models.  From NVIDIA, worked on games
middleware and runtime engines for 8 yrs.
Yury Khmel - Core, ICE, FaceRobot.  12+ years, last 5 as an architect in
games development.
John Tensuan - Rendering, Data Management.  Last in Ubisoft doing
rendering and engine systems.
Ho Chung Nguyen - ICE, Simulation.  Wrote core libraries for math, physics
simulation, rendering while at LucasArts.
Joany Yang - UI, SDK.  Mainly engaged in UI projects using COM, MFC, C++,
etc while at another team at Autodesk.

Me?  I just manage the team so am the "overhead" :-)

If you're ever in Singapore, we'd love to meet you.

Regards,
Chun Pong


No virus found in this message.
Checked by AVG - www.avg.com<http://www.avg.com>
Version: 2012.0.1913 / Virus Database: 2411/4945 - Release Date: 04/18/12
<>

Re: Intro to the new team (was RE: Softimage development)

2012-04-21 Thread Kai Wolter
Those are ten very good points, but pretty much all require changes to the core 
and can't be done by plugin developers.

 
On 21/04/2012, at 11:19 AM, Eric Thivierge wrote:

> I'm sure Aloys has some connections to reporting these requests too. Then 
> again, you could learn to code and write your own damn tools as well! :P
> 
> 
> Eric Thivierge
> http://www.ethivierge.com
> 
> 
> On Sat, Apr 21, 2012 at 11:09 AM, Simon Pickard  wrote:
> I asked Raf about 4 years ago and he told me to quit moaning if that's what 
> you mean? ;)



Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Eric Thivierge
I'm sure Aloys has some connections to reporting these requests too. Then
again, you could learn to code and write your own damn tools as well! :P


Eric Thivierge
http://www.ethivierge.com


On Sat, Apr 21, 2012 at 11:09 AM, Simon Pickard wrote:

> I asked Raf about 4 years ago and he told me to quit moaning if that's
> what you mean? ;)


Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Simon Pickard
I asked Raf about 4 years ago and he told me to quit moaning if that's what
you mean? ;)

On 21 April 2012 11:01, Eric Thivierge  wrote:

> You can always post here and also email support with these things. Better
> to reach out to those branches rather than nothing at all. That said I'm
> sure Simon has some connections and pathways to put in the requests more
> directly as well. :)
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>
>
> On Sat, Apr 21, 2012 at 10:48 AM, Eric Turman wrote:
>
>> Wait...is that available outside of the beta cycle?
>
>


Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Eric Thivierge
You can always post here and also email support with these things. Better
to reach out to those branches rather than nothing at all. That said I'm
sure Simon has some connections and pathways to put in the requests more
directly as well. :)


Eric Thivierge
http://www.ethivierge.com


On Sat, Apr 21, 2012 at 10:48 AM, Eric Turman  wrote:

> Wait...is that available outside of the beta cycle?


Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Eric Turman
Wait...is that available outside of the beta cycle?

On Fri, Apr 20, 2012 at 7:47 PM, Eric Turman  wrote:

> Sounds like you need log 10 "request new feature"s into the bug-tracking
> database...They won't take 'em all lumped together :)
>
> On Fri, Apr 20, 2012 at 7:42 PM, Simon Pickard wrote:
>
>> Off the top of my head..
>>
>> 1. Increase raw playback speed to at least match Maya's.
>> 2. Editable motion paths in the viewport.
>> 3. Thread based envelope ops, or some way to use more than one core when
>> playing back animation. Maya has this now I think? Per character threading?
>> 4. Look into background caching of animation for increased playback.
>> 5. Expand Displayinfo so it's acaully useful as an on screen HUD, it's a
>> good basic idea, but extreamly limited in what it can do.
>> 6. Improve the lineline so it matches the functionality of Maya's at
>> least.
>> 7. Add capture via timeline selection (rip it from Maya).
>> 8. Add a ghosting method that doesn't kill the scenes playback, can't
>> this be more GPU based these days?
>> 9. Build in useful dynamic presets for ragdolls, overlap, tails, ears,
>> trunks, etc, that are stable and work.
>> 10. Look into smart evaluation of rigs. If I'm animating a finger tip why
>> is the whole rig re-evaluated?
>>
>>
>>
>>
>>
>>
>> On 21 April 2012 09:50, Eric Thivierge  wrote:
>>
>>> What are you looking for Simon? Speak up so someone knows. Squeaky
>>> wheel...  :)
>>>
>>> 
>>> Eric Thivierge
>>> http://www.ethivierge.com
>>>
>>>
>>>
>>> On Sat, Apr 21, 2012 at 9:18 AM, Simon Pickard wrote:
>>>
 "Softimage is already best character animation software"

 In your point of view.
 I haven't seen much love for the animation side of things in Softimage
 in years.
 The focus is ICE, not character animation, I'm sad to say.

>>>
>>
>
>
> --
>
>
>
>
> -=T=-
>



-- 




-=T=-


Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Eric Turman
Sounds like you need log 10 "request new feature"s into the bug-tracking
database...They won't take 'em all lumped together :)

On Fri, Apr 20, 2012 at 7:42 PM, Simon Pickard wrote:

> Off the top of my head..
>
> 1. Increase raw playback speed to at least match Maya's.
> 2. Editable motion paths in the viewport.
> 3. Thread based envelope ops, or some way to use more than one core when
> playing back animation. Maya has this now I think? Per character threading?
> 4. Look into background caching of animation for increased playback.
> 5. Expand Displayinfo so it's acaully useful as an on screen HUD, it's a
> good basic idea, but extreamly limited in what it can do.
> 6. Improve the lineline so it matches the functionality of Maya's at least.
> 7. Add capture via timeline selection (rip it from Maya).
> 8. Add a ghosting method that doesn't kill the scenes playback, can't this
> be more GPU based these days?
> 9. Build in useful dynamic presets for ragdolls, overlap, tails, ears,
> trunks, etc, that are stable and work.
> 10. Look into smart evaluation of rigs. If I'm animating a finger tip why
> is the whole rig re-evaluated?
>
>
>
>
>
>
> On 21 April 2012 09:50, Eric Thivierge  wrote:
>
>> What are you looking for Simon? Speak up so someone knows. Squeaky
>> wheel...  :)
>>
>> 
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>>
>>
>> On Sat, Apr 21, 2012 at 9:18 AM, Simon Pickard wrote:
>>
>>> "Softimage is already best character animation software"
>>>
>>> In your point of view.
>>> I haven't seen much love for the animation side of things in Softimage
>>> in years.
>>> The focus is ICE, not character animation, I'm sad to say.
>>>
>>
>


-- 




-=T=-


Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Simon Pickard
Off the top of my head..

1. Increase raw playback speed to at least match Maya's.
2. Editable motion paths in the viewport.
3. Thread based envelope ops, or some way to use more than one core when
playing back animation. Maya has this now I think? Per character threading?
4. Look into background caching of animation for increased playback.
5. Expand Displayinfo so it's acaully useful as an on screen HUD, it's a
good basic idea, but extreamly limited in what it can do.
6. Improve the lineline so it matches the functionality of Maya's at least.
7. Add capture via timeline selection (rip it from Maya).
8. Add a ghosting method that doesn't kill the scenes playback, can't this
be more GPU based these days?
9. Build in useful dynamic presets for ragdolls, overlap, tails, ears,
trunks, etc, that are stable and work.
10. Look into smart evaluation of rigs. If I'm animating a finger tip why
is the whole rig re-evaluated?





On 21 April 2012 09:50, Eric Thivierge  wrote:

> What are you looking for Simon? Speak up so someone knows. Squeaky
> wheel...  :)
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>
>
>
> On Sat, Apr 21, 2012 at 9:18 AM, Simon Pickard wrote:
>
>> "Softimage is already best character animation software"
>>
>> In your point of view.
>> I haven't seen much love for the animation side of things in Softimage in
>> years.
>> The focus is ICE, not character animation, I'm sad to say.
>>
>


Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Eric Thivierge
What are you looking for Simon? Speak up so someone knows. Squeaky
wheel...  :)


Eric Thivierge
http://www.ethivierge.com


On Sat, Apr 21, 2012 at 9:18 AM, Simon Pickard wrote:

> "Softimage is already best character animation software"
>
> In your point of view.
> I haven't seen much love for the animation side of things in Softimage in
> years.
> The focus is ICE, not character animation, I'm sad to say.
>


Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Simon Pickard
"Softimage is already best character animation software"

In your point of view.
I haven't seen much love for the animation side of things in Softimage in
years.
The focus is ICE, not character animation, I'm sad to say.


Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Daniel H
Much respect for you Chinny, Luc-Eric, Guillaume, and team. Your
programming genius will live on through SI... hard-coded.

Daniel
VFXM


Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread David Saber
Cheers to the Singapore team,
But I’m not really enchanted with how things unfold, can’t help being worried.
 We ‘d need an XSI super hero ... <>

RE: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Simon Van de Lagemaat
"Multivac, what will happen to Softimage"



"THERE IS INSUFFICIENT DATA FOR A MEANINGFUL ANSWER."

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley Gabe
Sent: April-20-12 11:42 AM
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)

There are too many variables at play with giant, multi-person projects like 
software or, for the sake of example, movies:

George Lucas made the Star Wars movies.
He then went on to make Howard the Duck.

Conversely, while Lucas directed "A New Hope", Irvin Kirshner directed Empire.

There are many more options than a & b from your list. We should deal with the 
ones we have control over.
Do the best you can with what you have, and hope for the best while hedging 
your bets. :-)

Cheers!

On Fri, Apr 20, 2012 at 2:13 PM, Rob Chapman 
mailto:tekano@gmail.com>> wrote:
So, lets try and reach some logical clarity then, for I am still
somewhat confused and in a dilemma over this brash move with the
development of my application of choice.

Is Autodesk implying here that as an existing Softimage customer I should:-

a)  Stick with Softimage even though the entire original development
team has been moved to Maya or left and replaced

b) Move to Maya, as it is the lead application of choice in M & E
division and all the best developers are attracted here through AD
internal strategies

?

Congratulations on your newborn by the way Sidharth!



Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Kiril Aronofski
>There are too many variables at play with giant, multi-person projects
like software or,
>for the sake of example, movies:
>
>George Lucas made the Star Wars movies.
>He then went on to make Howard the Duck.
>
>Conversely, while Lucas directed "A New Hope", Irvin Kirshner directed
Empire.

So, basically, what you're saying is, you need a great team around you in
order to make a great product. Or else, you make Howard the Duck.
Subsequently, you go on to make 3 more episodes proving once and for all
you are really just a bad director who had a bit of luck the first time
around. Essentially, you are better off letting people who know what they
are doing, do the job you arent capable of doing yourself... Ah, there! You
can fill in the blanks if you like. I'll give you a hint; mayans had no
idea how to direct a movie. ;)

On a more serious note (although, I'm not sure how significant my opinion
is here), I'd have to agree with Rob on this whole uncertainty afair with
Softimage. As a student, I chose to invest my time in learning Softimage
despite a huge presure all around not to do so and instead spend time in
front of Maya. I saw the quality and was assured by the fact that upon
acquisition Autodesk did not dismantle the product or the team behind it.
This last couple of weeks have taken a huge toll on that certainty and made
me very uncomfortable about my decision. I wonder how many newcomers are
here to feel the same. This company have done everything in its power to
discourage people who do not comply to the "maya philosophy".

It's not the end of the world, but the signs are not looking good.


On Fri, Apr 20, 2012 at 8:42 PM, Bradley Gabe  wrote:

> There are too many variables at play with giant, multi-person projects
> like software or, for the sake of example, movies:
>
> George Lucas made the Star Wars movies.
> He then went on to make Howard the Duck.
>
> Conversely, while Lucas directed "A New Hope", Irvin Kirshner directed
> Empire.
>
> There are many more options than a & b from your list. We should deal with
> the ones we have control over.
> Do the best you can with what you have, and hope for the best while
> hedging your bets. :-)
>
> Cheers!
>
>
>
> On Fri, Apr 20, 2012 at 2:13 PM, Rob Chapman  wrote:
>
>> So, lets try and reach some logical clarity then, for I am still
>> somewhat confused and in a dilemma over this brash move with the
>> development of my application of choice.
>>
>> Is Autodesk implying here that as an existing Softimage customer I
>> should:-
>>
>> a)  Stick with Softimage even though the entire original development
>> team has been moved to Maya or left and replaced
>>
>> b) Move to Maya, as it is the lead application of choice in M & E
>> division and all the best developers are attracted here through AD
>> internal strategies
>>
>> ?
>>
>> Congratulations on your newborn by the way Sidharth!
>>
>
>


Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread David Gallagher


I haven't read all the posts carefully enough probably. So I just read 
his post about moving to MayaFX. Not sure what that is even.



On 4/20/2012 3:39 PM, Bradley Gabe wrote:
Didn't Luc-Eric already explain this in a prior post, in a different 
thread?


On Fri, Apr 20, 2012 at 3:35 PM, David Gallagher 
mailto:davegsoftimagel...@gmail.com>> 
wrote:



It doesn't seem like we've been discussing a likely scenario: The
Softimage developers are being tapped for a new 3D application
entirely. Maya is definitely showing its age -- if they try to
shoehorn ICE in there, is it really going to work well? Maybe they
are starting a new app. Of course they have to keep it secret
because they can't undercut existing sales.

If they were doing that, they would want to involve all the key
people from Softimage since they have built the most modern/recent
core out there, and it clearly has tech advantages.

Possible?

Dave G






Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Eric Turman
Yeah I thought that they were enticed over to the new project because the
new project had cookies. Makes perfect sense :)

On Fri, Apr 20, 2012 at 2:39 PM, Bradley Gabe  wrote:

> Didn't Luc-Eric already explain this in a prior post, in a different
> thread?
>
>
> On Fri, Apr 20, 2012 at 3:35 PM, David Gallagher <
> davegsoftimagel...@gmail.com> wrote:
>
>>
>> It doesn't seem like we've been discussing a likely scenario: The
>> Softimage developers are being tapped for a new 3D application entirely.
>> Maya is definitely showing its age -- if they try to shoehorn ICE in there,
>> is it really going to work well? Maybe they are starting a new app. Of
>> course they have to keep it secret because they can't undercut existing
>> sales.
>>
>> If they were doing that, they would want to involve all the key people
>> from Softimage since they have built the most modern/recent core out there,
>> and it clearly has tech advantages.
>>
>> Possible?
>>
>> Dave G
>>
>
>


-- 




-=T=-


Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Bradley Gabe
Didn't Luc-Eric already explain this in a prior post, in a different thread?

On Fri, Apr 20, 2012 at 3:35 PM, David Gallagher <
davegsoftimagel...@gmail.com> wrote:

>
> It doesn't seem like we've been discussing a likely scenario: The
> Softimage developers are being tapped for a new 3D application entirely.
> Maya is definitely showing its age -- if they try to shoehorn ICE in there,
> is it really going to work well? Maybe they are starting a new app. Of
> course they have to keep it secret because they can't undercut existing
> sales.
>
> If they were doing that, they would want to involve all the key people
> from Softimage since they have built the most modern/recent core out there,
> and it clearly has tech advantages.
>
> Possible?
>
> Dave G
>


Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread David Gallagher


It doesn't seem like we've been discussing a likely scenario: The 
Softimage developers are being tapped for a new 3D application entirely. 
Maya is definitely showing its age -- if they try to shoehorn ICE in 
there, is it really going to work well? Maybe they are starting a new 
app. Of course they have to keep it secret because they can't undercut 
existing sales.


If they were doing that, they would want to involve all the key people 
from Softimage since they have built the most modern/recent core out 
there, and it clearly has tech advantages.


Possible?

Dave G


Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Bradley Gabe
There are too many variables at play with giant, multi-person projects like
software or, for the sake of example, movies:

George Lucas made the Star Wars movies.
He then went on to make Howard the Duck.

Conversely, while Lucas directed "A New Hope", Irvin Kirshner directed
Empire.

There are many more options than a & b from your list. We should deal with
the ones we have control over.
Do the best you can with what you have, and hope for the best while hedging
your bets. :-)

Cheers!


On Fri, Apr 20, 2012 at 2:13 PM, Rob Chapman  wrote:

> So, lets try and reach some logical clarity then, for I am still
> somewhat confused and in a dilemma over this brash move with the
> development of my application of choice.
>
> Is Autodesk implying here that as an existing Softimage customer I should:-
>
> a)  Stick with Softimage even though the entire original development
> team has been moved to Maya or left and replaced
>
> b) Move to Maya, as it is the lead application of choice in M & E
> division and all the best developers are attracted here through AD
> internal strategies
>
> ?
>
> Congratulations on your newborn by the way Sidharth!
>


Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Rob Chapman
So, lets try and reach some logical clarity then, for I am still
somewhat confused and in a dilemma over this brash move with the
development of my application of choice.

Is Autodesk implying here that as an existing Softimage customer I should:-

a)  Stick with Softimage even though the entire original development
team has been moved to Maya or left and replaced

b) Move to Maya, as it is the lead application of choice in M & E
division and all the best developers are attracted here through AD
internal strategies

?

Congratulations on your newborn by the way Sidharth!


Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Christian Gotzinger
You've made your point a billion times over, and I'm quite sick of it to be
honest.
I think we all know by now that you go with the flow in your company and
don't have any issues with these other applications. I do, so please stop
telling me how wonderful the world outside of SI is. I go there every day
for at least 15 to 30 minutes, and I'm always glad when I'm back in SI
territory.

On Thu, Apr 19, 2012 at 11:13 PM, Stefan Andersson wrote:

> But good news everyone! There are actually a lot of softwares out there
> which is just longing for your expertise and knowledge. And lots of black
> frames that needs content, and the frames doesn't give a  what kind of
> software you used :)
>
>


RE: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Siddharth Bolurker
 Took me a while to chime in, cause i`ve been on leave this week having just 
had a baby girl earlier this week :)
I know some of y`all on this list for those who I dont, i`ve been with 
Softimage up in montreal in various roles in QA and support, and post 
aquisition after having spent a while with Adsk support have moved to Singapore 
last year as the AE for APAC (atleast in this part of the world i`m doing my 
bit to make sure Soft is out there and well repped).

  With regards to the changes the you`ve become aware of, sure its sad to see 
some experienced hands moving onto other stuff, but rest assured from what i`ve 
heard, some of them will still be guiding hands to the new team. The new team, 
who incidently are in the in nxt bldg from mine (@Brad : Its a fair bit from 
Chinatown), is more than capable of carrying on the good work done in the past 
, and more importantly highly motivated about working on Soft. In terms of 
numbers, the staff announced are just the core and there are more guys on the 
team as well(Infact right now in terms of numbers i feel more confident than 
the past 2 years). Being a passionate soft user for many years and also someone 
who has a look into the inside I can safely say that I feel confident about 
these guys taking Soft forward. Like Chun Pong said earlier feel free to ping 
the dev guys or me if your ever in the region, and like always keep extending 
your support to the new team, they`ll do well!!
<>

Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Raffaele Fragapane
I'm surprised it took this long, and honestly can't blame Rob for taking it
there. It is a Godwin worthy thread if there ever has been one on the list
this year :p

On Sat, Apr 21, 2012 at 1:28 AM, Bradley Gabe  wrote:

> And the thread has reached Godwin's Law status...
>
>
>


Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Rob Chapman
Its OK I didn't have an argument or any credibility to start with , so
nothing lost here :)

but apologies for derailing the thread, nothing to see here, back to
the topic at hand



On 20 April 2012 16:27, Alan Fregtman  wrote:
> Godwin's Law proves true yet again...
> http://en.wikipedia.org/wiki/Godwin's_law :P


Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Bradley Gabe
And the thread has reached Godwin's Law status...

On Fri, Apr 20, 2012 at 11:12 AM, Rob Wuijster  wrote:

>  I was wondering when that one would pop up, this thread has been going
> on for a while now.. ;-)
>
> Rob
>
> \/-\/\/
>
>
> On 20-4-2012 17:08, Rob Chapman wrote:
>
>  I don't see how anything that has been said so far would lead you to this 
> conclusion.
>
>
>
> sorry, I was attempting some sarcasm.  maybe it went down more like
> this at Autodesk HQ
> http://youtu.be/kR7UWImpG54
>
>
> :D   so that was a joke ok, some of us are just more resistant to
> change than others, no hard feelings to the (ex) soft devs at all
>
>
> -
> No virus found in this message.
> Checked by AVG - www.avg.com
> Version: 2012.0.1913 / Virus Database: 2411/4947 - Release Date: 04/19/12
>
>
>
>


Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Alan Fregtman
/*Godwin's Law* proves true yet again.../ 
http://en.wikipedia.org/wiki/Godwin's_law 
 :P



On 4/20/2012 11:12 AM, Rob Wuijster wrote:
I was wondering when that one would pop up, this thread has been going 
on for a while now.. ;-)

Rob

\/-\/\/

On 20-4-2012 17:08, Rob Chapman wrote:

I don't see how anything that has been said so far would lead you to this 
conclusion.

sorry, I was attempting some sarcasm.  maybe it went down more like
this at Autodesk HQ

http://youtu.be/kR7UWImpG54

:D   so that was a joke ok, some of us are just more resistant to
change than others, no hard feelings to the (ex) soft devs at all


-
No virus found in this message.
Checked by AVG -www.avg.com
Version: 2012.0.1913 / Virus Database: 2411/4947 - Release Date: 04/19/12


Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Rob Wuijster
I was wondering when that one would pop up, this thread has been going 
on for a while now.. ;-)



Rob

\/-\/\/


On 20-4-2012 17:08, Rob Chapman wrote:

I don't see how anything that has been said so far would lead you to this 
conclusion.


sorry, I was attempting some sarcasm.  maybe it went down more like
this at Autodesk HQ

http://youtu.be/kR7UWImpG54

:D   so that was a joke ok, some of us are just more resistant to
change than others, no hard feelings to the (ex) soft devs at all


-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.1913 / Virus Database: 2411/4947 - Release Date: 04/19/12




Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Mirko Jankovic
So creating another ICE in maya instead of using Sotimage as ICE addon to
maya :)


Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Rob Chapman
> I don't see how anything that has been said so far would lead you to this 
> conclusion.


sorry, I was attempting some sarcasm.  maybe it went down more like
this at Autodesk HQ

http://youtu.be/kR7UWImpG54

:D   so that was a joke ok, some of us are just more resistant to
change than others, no hard feelings to the (ex) soft devs at all


Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Peter Agg
"Time spent fixing [software I don't use] would be better spent polishing
[software I use] and making it even better."

To be honest both Soft and Maya still need a fair amount of work done to
them: they each have their own weird blind-spots. I think the case for
using some of Soft's UI/ICE guys giving some of their expertise to Maya is
pretty strong, whichever way you look at it - not every Maya user has an
rnd team behind them, after all..



On 20 April 2012 15:39, Mirko Jankovic wrote:

> Time spent fixing Maya would be better spent polishing Softimage
> and making it even better.
> Big studios using Maya are doing their fixes on top of it anyway so...
>
> Softimage is already best character animation software. Strengthen it in
> architecture and gaming areas and you would never need another piece of
> software.
> And replace Mental Ray with Arnold or even better remove
> rendering completely and left it optional to pay with licence for Arnold or
> even VRay.
>
> Now, who wouldn't like you to buy one software and be set for all your
> production need...
>
> Let's not be kids. We all know that financially speaking best option would
> be to have every single part of production covered with different program.
> Modeling in one, texturing in other *yes they would separate that too and
> so on.
> That is already on the way for years now.
> Before we had and needed 1 piece of software for all 3d work now you go
> from sketching software, to modeling software, over to animation and so on.
> Maya had sculpting started back in version 2.5 if I remember... it really
> couldn't evolved in something like zbrush or mudbox inside it?
> Separating production is what gives more money back and that is how
> everything will keep evolving.
>
> It is not in interest of company to evolve all parts in one software and
> use one Softimage for all your 3d needs.
> Simple as that..
>
> What is next.. remove any other rendering completely and leave only real
> time shader.. convert it to game engine...
> For any other rendering buy maya / max
>
>
>


RE: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Brent McPherson
> Oh and am expected to believe all of the previous Soft Dev team collectively 
> came up with
> the idea of working on Maya themselves did they? and they suggested it to the 
> powers that
> be at AD and they said - wow what a fantastic idea, lets do it!

I don't see how anything that has been said so far would lead you to this 
conclusion.
--
Brent

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
Sent: 20 April 2012 14:33
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)

Thanks Brent, I'm not sure what to believe, still pretty shocked, from my 
perspective it looks right now like things are changing for the better of Maya 
and for worse for Softimage. Survival of the fittest and all that,  is this why 
we got a dinosaur primitive in the last SAP release - a not so subtle hint of 
things to come.

Oh and am expected to believe all of the previous Soft Dev team collectively 
came up with the idea of working on Maya themselves did they? and they 
suggested it to the powers that be at AD and they said
- wow what a fantastic idea, lets do it!  Cynical and glass half empty perhaps, 
but you really expect us last remaining folk who work within a Softimage only 
based pipeline to be happy and optimistic about this?

A smooth transition to what?



On 20 April 2012 14:11, Brent McPherson  wrote:
> Things change. It is a simple fact of life.
>
> Sometimes change is good and sometimes it is bad. You can believe what you 
> want but some of us are optimistic and have done everything we can to try and 
> make this a smooth transition.
>
> Now excuse me while I go and refill my half-full coffee cup... ;-)
> --
> Brent
>
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob 
> Chapman
> Sent: 20 April 2012 13:57
> To: softimage@listproc.autodesk.com
> Subject: Re: Intro to the new team (was RE: Softimage development)
>
> 'Until you manage to reverse the information flow, then the people 
> will remain subjected to the sick message dished out from the top'  , 
> Noam Chomsky
>
>
>
> On 20 April 2012 13:35, Stefan Andersson  wrote:
>> hahaha!! So the whole team is gone, and replaced by games people in 
>> Singapore. Do you actually believe that WE will believe that nothing 
>> will change?? Excuse me but... what?
>>
>> Yeah right
>>
>>
>>
>>
>> On Fri, Apr 20, 2012 at 1:24 PM, Brent McPherson 
>>  wrote:
>>>
>>> Ummm, all the devs are moving on to the new project and we are 
>>> keeping the team together.
>>>
>>> All the Softies have had a hand in training the Singapore team to 
>>> make sure the transition is a smooth one. They have not been scared 
>>> to jump into such a large product so I'm excited to see what they 
>>> can do. As Chun-Pong mentioned there are some very experienced 
>>> Softimage devs in the consulting team in Montreal that still work on 
>>> Softimage and many of their fixes get rolled into each release. 
>>> Everyone involved with Softimage over the past few years is still around so 
>>> the knowledge is not going anywhere.
>>> --
>>> Brent
>>>
>>> From: softimage-boun...@listproc.autodesk.com
>>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven 
>>> Caron
>>> Sent: 19 April 2012 22:41
>>> To: softimage@listproc.autodesk.com
>>> Subject: Re: Intro to the new team (was RE: Softimage development)
>>>
>>> stay calm, there are others still around... unless they are leaving too.
>>> sean, marc-andre, yanick, brent... those are just off the top of my head.
>>>
>>> dont forget all the support guys too! stephen, graham, siddarth, matthew..
>>> i am sure i am missing someone...
>>>
>>> s
>>>
>>> On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman 
>>> mailto:tekano@gmail.com>> wrote:
>>> incredulous, absolve the the entire known dev team ( except Brent 
>>> stays
>>> yes?) into fecking Maya, plan it for over year, whilst denying 
>>> everything and that nothing is going to happen to Softimage.  seriously?
>>>
>>
>>
>>
>> --
>>
>> STEFAN ANDERSSON // Creative Director // Mad Crew AB // 
>> http://www.madcrew.se
>>
>>
>

<>

Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Mirko Jankovic
Time spent fixing Maya would be better spent polishing Softimage
and making it even better.
Big studios using Maya are doing their fixes on top of it anyway so...

Softimage is already best character animation software. Strengthen it in
architecture and gaming areas and you would never need another piece of
software.
And replace Mental Ray with Arnold or even better remove
rendering completely and left it optional to pay with licence for Arnold or
even VRay.

Now, who wouldn't like you to buy one software and be set for all your
production need...

Let's not be kids. We all know that financially speaking best option would
be to have every single part of production covered with different program.
Modeling in one, texturing in other *yes they would separate that too and
so on.
That is already on the way for years now.
Before we had and needed 1 piece of software for all 3d work now you go
from sketching software, to modeling software, over to animation and so on.
Maya had sculpting started back in version 2.5 if I remember... it really
couldn't evolved in something like zbrush or mudbox inside it?
Separating production is what gives more money back and that is how
everything will keep evolving.

It is not in interest of company to evolve all parts in one software and
use one Softimage for all your 3d needs.
Simple as that..

What is next.. remove any other rendering completely and leave only real
time shader.. convert it to game engine...
For any other rendering buy maya / max


Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Bradley Gabe
To the team in Singapore, are you fellas located far from Chinatown and
Food Street?


RE: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Williams, Wayne
Oh, and another request I forgot!

http://www.youtube.com/watch?v=NnhxPMAXiVY&hd=1

This ties in with #3.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Williams, Wayne
Sent: Friday, April 20, 2012 9:07 AM
To: softimage@listproc.autodesk.com
Subject: RE: Intro to the new team (was RE: Softimage development)

Stefan,
You predominantly use the product the majority of the Softimage dev team just 
switched over to developing for so not quite sure what you’re going on about ☺ 
I’m working in games at this point so am very, very excited to see what the 
Singapore team brings to the table. If you guys are taking requests Chun Pong 
I’d personally love to see:


1.   http://xoliulshader.com/   Something akin to the Xouli shader that is 
available to the max crowd. It’s easy to use and get great results.

2.   http://www.8monkeylabs.com/toolbag  An easy to set up lighting system 
as found in Marmoset.

3.   Better baking functionality than what ultimapper provides. i.e. Cages, 
baking FG, etc.

4.   Tighter export functionality with Cryengine/UDK/Unity. (not sure if 
this is on autodesk dev side or something the engine makers have to sort 
themselves)

5.   Fix the obj exporter. That thing is broke as hell. The file sizes it 
exports are way bigger than the same object coming from max and you can’t get 
your user normals out with your uv’s unless you do some workaround dragging 
things about in the explorer view.

6.   A more streamlined methodology for creating hair/wig alpha cards.
This is just off the top of my head. It shouldn’t have to be like jumping 
through flaming hoops while doused in gasoline when I try to view a real time 
asset in Softimage or get those things to a game engine but that’s what it 
feels like right now. Please, extinguish my pain!

As for the Soft guys and gals that are leaving, you will surely be missed. A 
heartfelt thanks for all the years of your life you dedicated towards Softimage 
and to providing us end users with the help we needed every single day of the 
week on this list. Respect.

-wayne

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan Andersson
Sent: Friday, April 20, 2012 8:36 AM
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)

hahaha!! So the whole team is gone, and replaced by games people in Singapore. 
Do you actually believe that WE will believe that nothing will change?? Excuse 
me but... what?

Yeah right



On Fri, Apr 20, 2012 at 1:24 PM, Brent McPherson 
mailto:brent.mcpher...@autodesk.com>> wrote:
Ummm, all the devs are moving on to the new project and we are keeping the team 
together.

All the Softies have had a hand in training the Singapore team to make sure the 
transition is a smooth one. They have not been scared to jump into such a large 
product so I'm excited to see what they can do. As Chun-Pong mentioned there 
are some very experienced Softimage devs in the consulting team in Montreal 
that still work on Softimage and many of their fixes get rolled into each 
release. Everyone involved with Softimage over the past few years is still 
around so the knowledge is not going anywhere.
--
Brent

From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 
[mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>]
 On Behalf Of Steven Caron
Sent: 19 April 2012 22:41
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Re: Intro to the new team (was RE: Softimage development)

stay calm, there are others still around... unless they are leaving too. sean, 
marc-andre, yanick, brent... those are just off the top of my head.

dont forget all the support guys too! stephen, graham, siddarth, matthew.. i am 
sure i am missing someone...

s

On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman 
mailto:tekano@gmail.com><mailto:tekano@gmail.com<mailto:tekano@gmail.com>>>
 wrote:
incredulous, absolve the the entire known dev team ( except Brent stays yes?) 
into fecking Maya, plan it for over year, whilst denying everything and that 
nothing is going to happen to Softimage.  seriously?



--

STEFAN ANDERSSON // Creative Director // Mad Crew AB // 
http://www.madcrew.se<http://www.madcrew.se/>



Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Ben Beckett
If it takes the soft boys and girls to fix maya than that can't be a bad
thing, we know we love the way they made soft work. let hope no one from
the Maya team is trying to better soft!

Ben
On 20 April 2012 14:33, Rob Chapman  wrote:

> Thanks Brent, I'm not sure what to believe, still pretty shocked, from
> my perspective it looks right now like things are changing for the
> better of Maya and for worse for Softimage. Survival of the fittest
> and all that,  is this why we got a dinosaur primitive in the last SAP
> release - a not so subtle hint of things to come.
>
> Oh and am expected to believe all of the previous Soft Dev team
> collectively came up with the idea of working on Maya themselves did
> they? and they suggested it to the powers that be at AD and they said
> - wow what a fantastic idea, lets do it!  Cynical and glass half empty
> perhaps, but you really expect us last remaining folk who work within
> a Softimage only based pipeline to be happy and optimistic about this?
>
> A smooth transition to what?
>
>
>
> On 20 April 2012 14:11, Brent McPherson 
> wrote:
> > Things change. It is a simple fact of life.
> >
> > Sometimes change is good and sometimes it is bad. You can believe what
> you want but some of us are optimistic and have done everything we can to
> try and make this a smooth transition.
> >
> > Now excuse me while I go and refill my half-full coffee cup... ;-)
> > --
> > Brent
> >
> > -Original Message-
> > From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
> > Sent: 20 April 2012 13:57
> > To: softimage@listproc.autodesk.com
> > Subject: Re: Intro to the new team (was RE: Softimage development)
> >
> > 'Until you manage to reverse the information flow, then the people will
> remain subjected to the sick message dished out from the top'  , Noam
> Chomsky
> >
> >
> >
> > On 20 April 2012 13:35, Stefan Andersson  wrote:
> >> hahaha!! So the whole team is gone, and replaced by games people in
> >> Singapore. Do you actually believe that WE will believe that nothing
> >> will change?? Excuse me but... what?
> >>
> >> Yeah right
> >>
> >>
> >>
> >>
> >> On Fri, Apr 20, 2012 at 1:24 PM, Brent McPherson
> >>  wrote:
> >>>
> >>> Ummm, all the devs are moving on to the new project and we are
> >>> keeping the team together.
> >>>
> >>> All the Softies have had a hand in training the Singapore team to
> >>> make sure the transition is a smooth one. They have not been scared
> >>> to jump into such a large product so I'm excited to see what they can
> >>> do. As Chun-Pong mentioned there are some very experienced Softimage
> >>> devs in the consulting team in Montreal that still work on Softimage
> >>> and many of their fixes get rolled into each release. Everyone
> >>> involved with Softimage over the past few years is still around so the
> knowledge is not going anywhere.
> >>> --
> >>> Brent
> >>>
> >>> From: softimage-boun...@listproc.autodesk.com
> >>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven
> >>> Caron
> >>> Sent: 19 April 2012 22:41
> >>> To: softimage@listproc.autodesk.com
> >>> Subject: Re: Intro to the new team (was RE: Softimage development)
> >>>
> >>> stay calm, there are others still around... unless they are leaving
> too.
> >>> sean, marc-andre, yanick, brent... those are just off the top of my
> head.
> >>>
> >>> dont forget all the support guys too! stephen, graham, siddarth,
> matthew..
> >>> i am sure i am missing someone...
> >>>
> >>> s
> >>>
> >>> On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman
> >>> mailto:tekano@gmail.com>> wrote:
> >>> incredulous, absolve the the entire known dev team ( except Brent
> >>> stays
> >>> yes?) into fecking Maya, plan it for over year, whilst denying
> >>> everything and that nothing is going to happen to Softimage.
>  seriously?
> >>>
> >>
> >>
> >>
> >> --
> >>
> >> STEFAN ANDERSSON // Creative Director // Mad Crew AB //
> >> http://www.madcrew.se
> >>
> >>
> >
>
>


Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Rob Chapman
Thanks Brent, I'm not sure what to believe, still pretty shocked, from
my perspective it looks right now like things are changing for the
better of Maya and for worse for Softimage. Survival of the fittest
and all that,  is this why we got a dinosaur primitive in the last SAP
release - a not so subtle hint of things to come.

Oh and am expected to believe all of the previous Soft Dev team
collectively came up with the idea of working on Maya themselves did
they? and they suggested it to the powers that be at AD and they said
- wow what a fantastic idea, lets do it!  Cynical and glass half empty
perhaps, but you really expect us last remaining folk who work within
a Softimage only based pipeline to be happy and optimistic about this?

A smooth transition to what?



On 20 April 2012 14:11, Brent McPherson  wrote:
> Things change. It is a simple fact of life.
>
> Sometimes change is good and sometimes it is bad. You can believe what you 
> want but some of us are optimistic and have done everything we can to try and 
> make this a smooth transition.
>
> Now excuse me while I go and refill my half-full coffee cup... ;-)
> --
> Brent
>
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
> Sent: 20 April 2012 13:57
> To: softimage@listproc.autodesk.com
> Subject: Re: Intro to the new team (was RE: Softimage development)
>
> 'Until you manage to reverse the information flow, then the people will 
> remain subjected to the sick message dished out from the top'  , Noam Chomsky
>
>
>
> On 20 April 2012 13:35, Stefan Andersson  wrote:
>> hahaha!! So the whole team is gone, and replaced by games people in
>> Singapore. Do you actually believe that WE will believe that nothing
>> will change?? Excuse me but... what?
>>
>> Yeah right
>>
>>
>>
>>
>> On Fri, Apr 20, 2012 at 1:24 PM, Brent McPherson
>>  wrote:
>>>
>>> Ummm, all the devs are moving on to the new project and we are
>>> keeping the team together.
>>>
>>> All the Softies have had a hand in training the Singapore team to
>>> make sure the transition is a smooth one. They have not been scared
>>> to jump into such a large product so I'm excited to see what they can
>>> do. As Chun-Pong mentioned there are some very experienced Softimage
>>> devs in the consulting team in Montreal that still work on Softimage
>>> and many of their fixes get rolled into each release. Everyone
>>> involved with Softimage over the past few years is still around so the 
>>> knowledge is not going anywhere.
>>> --
>>> Brent
>>>
>>> From: softimage-boun...@listproc.autodesk.com
>>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven
>>> Caron
>>> Sent: 19 April 2012 22:41
>>> To: softimage@listproc.autodesk.com
>>> Subject: Re: Intro to the new team (was RE: Softimage development)
>>>
>>> stay calm, there are others still around... unless they are leaving too.
>>> sean, marc-andre, yanick, brent... those are just off the top of my head.
>>>
>>> dont forget all the support guys too! stephen, graham, siddarth, matthew..
>>> i am sure i am missing someone...
>>>
>>> s
>>>
>>> On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman
>>> mailto:tekano@gmail.com>> wrote:
>>> incredulous, absolve the the entire known dev team ( except Brent
>>> stays
>>> yes?) into fecking Maya, plan it for over year, whilst denying
>>> everything and that nothing is going to happen to Softimage.  seriously?
>>>
>>
>>
>>
>> --
>>
>> STEFAN ANDERSSON // Creative Director // Mad Crew AB //
>> http://www.madcrew.se
>>
>>
>



Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Daniel Sweeney
i do look at the glass is half full, so i hope that only good will come
from this.

i can only hope and imagine Autodesk has been planning this for a while so
everything should be planned to the smallest detail. dont know if they have
shipped any of there other software developement out to the east. so maybe
this is a test and they have decided to try this with a recent acquisition.

some one said in the studio that it may have been moved east bound because
there is a large market share for soft.
but also i see a lot of bigger companies, from all different industries
having a stab at moving operations to countries that have cheaper labour.
and this may be another factor in the decision by Autodesk. but then again
i dont know what the rate of pay is in Singapore. so apologies if this
comment means nothing.

Its a shame the seasoned soft developers are moving on, (thanks for all the
hard work and keeping in touch with the community) but nothing can be done
about this and you just have to embrace change. and hopefully its for the
best.

I do hope the new team keeps in touch with the community like the old, and
you guys definately have some big boots to fill. Work hard guys!

I just hope Autodesk is doing this for the right reasons...and not greed.

my two cent.



Daniel Sweeney
3D Generalist

*Mobile:* +44 (0)7743429771
*Email:* danielbswee...@gmail.com **
<http://northforge.co.uk/>


On Fri, Apr 20, 2012 at 1:57 PM, Rob Chapman  wrote:

> 'Until you manage to reverse the information flow, then the people
> will remain subjected to the sick message dished out from the top'  ,
> Noam Chomsky
>
>
>
> On 20 April 2012 13:35, Stefan Andersson  wrote:
> > hahaha!! So the whole team is gone, and replaced by games people in
> > Singapore. Do you actually believe that WE will believe that nothing will
> > change?? Excuse me but... what?
> >
> > Yeah right
> >
> >
> >
> >
> > On Fri, Apr 20, 2012 at 1:24 PM, Brent McPherson
> >  wrote:
> >>
> >> Ummm, all the devs are moving on to the new project and we are keeping
> the
> >> team together.
> >>
> >> All the Softies have had a hand in training the Singapore team to make
> >> sure the transition is a smooth one. They have not been scared to jump
> into
> >> such a large product so I'm excited to see what they can do. As
> Chun-Pong
> >> mentioned there are some very experienced Softimage devs in the
> consulting
> >> team in Montreal that still work on Softimage and many of their fixes
> get
> >> rolled into each release. Everyone involved with Softimage over the
> past few
> >> years is still around so the knowledge is not going anywhere.
> >> --
> >> Brent
> >>
> >> From: softimage-boun...@listproc.autodesk.com
> >> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven
> Caron
> >> Sent: 19 April 2012 22:41
> >> To: softimage@listproc.autodesk.com
> >> Subject: Re: Intro to the new team (was RE: Softimage development)
> >>
> >> stay calm, there are others still around... unless they are leaving too.
> >> sean, marc-andre, yanick, brent... those are just off the top of my
> head.
> >>
> >> dont forget all the support guys too! stephen, graham, siddarth,
> matthew..
> >> i am sure i am missing someone...
> >>
> >> s
> >>
> >> On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman
> >> mailto:tekano@gmail.com>> wrote:
> >> incredulous, absolve the the entire known dev team ( except Brent stays
> >> yes?) into fecking Maya, plan it for over year, whilst denying
> everything
> >> and that nothing is going to happen to Softimage.  seriously?
> >>
> >
> >
> >
> > --
> >
> > STEFAN ANDERSSON // Creative Director // Mad Crew AB //
> > http://www.madcrew.se
> >
> >
>
>


RE: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Brent McPherson
Things change. It is a simple fact of life.

Sometimes change is good and sometimes it is bad. You can believe what you want 
but some of us are optimistic and have done everything we can to try and make 
this a smooth transition.

Now excuse me while I go and refill my half-full coffee cup... ;-)
--
Brent

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
Sent: 20 April 2012 13:57
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)

'Until you manage to reverse the information flow, then the people will remain 
subjected to the sick message dished out from the top'  , Noam Chomsky



On 20 April 2012 13:35, Stefan Andersson  wrote:
> hahaha!! So the whole team is gone, and replaced by games people in 
> Singapore. Do you actually believe that WE will believe that nothing 
> will change?? Excuse me but... what?
>
> Yeah right
>
>
>
>
> On Fri, Apr 20, 2012 at 1:24 PM, Brent McPherson 
>  wrote:
>>
>> Ummm, all the devs are moving on to the new project and we are 
>> keeping the team together.
>>
>> All the Softies have had a hand in training the Singapore team to 
>> make sure the transition is a smooth one. They have not been scared 
>> to jump into such a large product so I'm excited to see what they can 
>> do. As Chun-Pong mentioned there are some very experienced Softimage 
>> devs in the consulting team in Montreal that still work on Softimage 
>> and many of their fixes get rolled into each release. Everyone 
>> involved with Softimage over the past few years is still around so the 
>> knowledge is not going anywhere.
>> --
>> Brent
>>
>> From: softimage-boun...@listproc.autodesk.com
>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven 
>> Caron
>> Sent: 19 April 2012 22:41
>> To: softimage@listproc.autodesk.com
>> Subject: Re: Intro to the new team (was RE: Softimage development)
>>
>> stay calm, there are others still around... unless they are leaving too.
>> sean, marc-andre, yanick, brent... those are just off the top of my head.
>>
>> dont forget all the support guys too! stephen, graham, siddarth, matthew..
>> i am sure i am missing someone...
>>
>> s
>>
>> On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman 
>> mailto:tekano@gmail.com>> wrote:
>> incredulous, absolve the the entire known dev team ( except Brent 
>> stays
>> yes?) into fecking Maya, plan it for over year, whilst denying 
>> everything and that nothing is going to happen to Softimage.  seriously?
>>
>
>
>
> --
>
> STEFAN ANDERSSON // Creative Director // Mad Crew AB // 
> http://www.madcrew.se
>
>

<>

RE: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Williams, Wayne
Stefan,
You predominantly use the product the majority of the Softimage dev team just 
switched over to developing for so not quite sure what you’re going on about ☺ 
I’m working in games at this point so am very, very excited to see what the 
Singapore team brings to the table. If you guys are taking requests Chun Pong 
I’d personally love to see:


1.   http://xoliulshader.com/   Something akin to the Xouli shader that is 
available to the max crowd. It’s easy to use and get great results.

2.   http://www.8monkeylabs.com/toolbag  An easy to set up lighting system 
as found in Marmoset.

3.   Better baking functionality than what ultimapper provides. i.e. Cages, 
baking FG, etc.

4.   Tighter export functionality with Cryengine/UDK/Unity. (not sure if 
this is on autodesk dev side or something the engine makers have to sort 
themselves)

5.   Fix the obj exporter. That thing is broke as hell. The file sizes it 
exports are way bigger than the same object coming from max and you can’t get 
your user normals out with your uv’s unless you do some workaround dragging 
things about in the explorer view.

6.   A more streamlined methodology for creating hair/wig alpha cards.
This is just off the top of my head. It shouldn’t have to be like jumping 
through flaming hoops while doused in gasoline when I try to view a real time 
asset in Softimage or get those things to a game engine but that’s what it 
feels like right now. Please, extinguish my pain!

As for the Soft guys and gals that are leaving, you will surely be missed. A 
heartfelt thanks for all the years of your life you dedicated towards Softimage 
and to providing us end users with the help we needed every single day of the 
week on this list. Respect.

-wayne

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan Andersson
Sent: Friday, April 20, 2012 8:36 AM
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)

hahaha!! So the whole team is gone, and replaced by games people in Singapore. 
Do you actually believe that WE will believe that nothing will change?? Excuse 
me but... what?

Yeah right



On Fri, Apr 20, 2012 at 1:24 PM, Brent McPherson 
mailto:brent.mcpher...@autodesk.com>> wrote:
Ummm, all the devs are moving on to the new project and we are keeping the team 
together.

All the Softies have had a hand in training the Singapore team to make sure the 
transition is a smooth one. They have not been scared to jump into such a large 
product so I'm excited to see what they can do. As Chun-Pong mentioned there 
are some very experienced Softimage devs in the consulting team in Montreal 
that still work on Softimage and many of their fixes get rolled into each 
release. Everyone involved with Softimage over the past few years is still 
around so the knowledge is not going anywhere.
--
Brent

From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 
[mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>]
 On Behalf Of Steven Caron
Sent: 19 April 2012 22:41
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Re: Intro to the new team (was RE: Softimage development)

stay calm, there are others still around... unless they are leaving too. sean, 
marc-andre, yanick, brent... those are just off the top of my head.

dont forget all the support guys too! stephen, graham, siddarth, matthew.. i am 
sure i am missing someone...

s

On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman 
mailto:tekano@gmail.com><mailto:tekano@gmail.com<mailto:tekano@gmail.com>>>
 wrote:
incredulous, absolve the the entire known dev team ( except Brent stays yes?) 
into fecking Maya, plan it for over year, whilst denying everything and that 
nothing is going to happen to Softimage.  seriously?



--

STEFAN ANDERSSON // Creative Director // Mad Crew AB // 
http://www.madcrew.se<http://www.madcrew.se/>



Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Rob Chapman
'Until you manage to reverse the information flow, then the people
will remain subjected to the sick message dished out from the top'  ,
Noam Chomsky



On 20 April 2012 13:35, Stefan Andersson  wrote:
> hahaha!! So the whole team is gone, and replaced by games people in
> Singapore. Do you actually believe that WE will believe that nothing will
> change?? Excuse me but... what?
>
> Yeah right
>
>
>
>
> On Fri, Apr 20, 2012 at 1:24 PM, Brent McPherson
>  wrote:
>>
>> Ummm, all the devs are moving on to the new project and we are keeping the
>> team together.
>>
>> All the Softies have had a hand in training the Singapore team to make
>> sure the transition is a smooth one. They have not been scared to jump into
>> such a large product so I'm excited to see what they can do. As Chun-Pong
>> mentioned there are some very experienced Softimage devs in the consulting
>> team in Montreal that still work on Softimage and many of their fixes get
>> rolled into each release. Everyone involved with Softimage over the past few
>> years is still around so the knowledge is not going anywhere.
>> --
>> Brent
>>
>> From: softimage-boun...@listproc.autodesk.com
>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
>> Sent: 19 April 2012 22:41
>> To: softimage@listproc.autodesk.com
>> Subject: Re: Intro to the new team (was RE: Softimage development)
>>
>> stay calm, there are others still around... unless they are leaving too.
>> sean, marc-andre, yanick, brent... those are just off the top of my head.
>>
>> dont forget all the support guys too! stephen, graham, siddarth, matthew..
>> i am sure i am missing someone...
>>
>> s
>>
>> On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman
>> mailto:tekano@gmail.com>> wrote:
>> incredulous, absolve the the entire known dev team ( except Brent stays
>> yes?) into fecking Maya, plan it for over year, whilst denying everything
>> and that nothing is going to happen to Softimage.  seriously?
>>
>
>
>
> --
>
> STEFAN ANDERSSON // Creative Director // Mad Crew AB //
> http://www.madcrew.se
>
>



Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Stefan Andersson
hahaha!! So the whole team is gone, and replaced by games people in
Singapore. Do you actually believe that WE will believe that nothing will
change?? Excuse me but... what?

Yeah right




On Fri, Apr 20, 2012 at 1:24 PM, Brent McPherson <
brent.mcpher...@autodesk.com> wrote:

> Ummm, all the devs are moving on to the new project and we are keeping the
> team together.
>
> All the Softies have had a hand in training the Singapore team to make
> sure the transition is a smooth one. They have not been scared to jump into
> such a large product so I'm excited to see what they can do. As Chun-Pong
> mentioned there are some very experienced Softimage devs in the consulting
> team in Montreal that still work on Softimage and many of their fixes get
> rolled into each release. Everyone involved with Softimage over the past
> few years is still around so the knowledge is not going anywhere.
> --
> Brent
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
> Sent: 19 April 2012 22:41
> To: softimage@listproc.autodesk.com
> Subject: Re: Intro to the new team (was RE: Softimage development)
>
> stay calm, there are others still around... unless they are leaving too.
> sean, marc-andre, yanick, brent... those are just off the top of my head.
>
> dont forget all the support guys too! stephen, graham, siddarth, matthew..
> i am sure i am missing someone...
>
> s
>
> On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman  tekano@gmail.com>> wrote:
> incredulous, absolve the the entire known dev team ( except Brent stays
> yes?) into fecking Maya, plan it for over year, whilst denying everything
> and that nothing is going to happen to Softimage.  seriously?
>
>


-- 

*STEFAN ANDERSSON* // *Creative Director* // *Mad Crew AB* //
http://www.madcrew.se


Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Steffen Dünner
Interestingly Chinny didn't say that he works on Maya now but instead "on
something new".

Cheers
Steffen

P.S.: It's just my wish that so much Softimage talent and passion doesn't
get sucked up completely by the evil Mayans! ;)
-- 
PGP-ID(RSA): 0xCCE2E989 / 0xE045734C CCE2E989
Fingerprint: 394B 3DA9 9A9A 96C6  3A5A 0595 EF92 EE1F


RE: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Brent McPherson
Ummm, all the devs are moving on to the new project and we are keeping the team 
together.

All the Softies have had a hand in training the Singapore team to make sure the 
transition is a smooth one. They have not been scared to jump into such a large 
product so I'm excited to see what they can do. As Chun-Pong mentioned there 
are some very experienced Softimage devs in the consulting team in Montreal 
that still work on Softimage and many of their fixes get rolled into each 
release. Everyone involved with Softimage over the past few years is still 
around so the knowledge is not going anywhere.
--
Brent

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: 19 April 2012 22:41
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)

stay calm, there are others still around... unless they are leaving too. sean, 
marc-andre, yanick, brent... those are just off the top of my head.

dont forget all the support guys too! stephen, graham, siddarth, matthew.. i am 
sure i am missing someone...

s

On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman 
mailto:tekano@gmail.com>> wrote:
incredulous, absolve the the entire known dev team ( except Brent stays yes?) 
into fecking Maya, plan it for over year, whilst denying everything and that 
nothing is going to happen to Softimage.  seriously?

<>

Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Paul Griswold
So this means an equal number of people were taken off Maya and moved
somewhere else, right?  It's a big game of musical chairs!

Hope for the best, prepare for the worst.

Paul

On Apr 20, 2012, at 2:23 AM, Juhani Karlsson 
wrote:

Nah, fresh blood is good.
Anyone who has worked on a same project for 10 years knows that its gets to
you. Changing to Maya team is then again not that different, but who cares.
: )
I believe the new guys can deliver, maybe even better. Game development is
not easy you know ; )


2012/4/20 Stefan Andersson 

> Then leave to go to work for sidefx ;)
>
>
>
> On Apr 20, 2012, at 8:05, Raffaele Fragapane 
> wrote:
>
> Open up houdini half way through and shout at them "see? DO YOU ING
> SEE WHAT I MEAN?!".
> Please.
>
> On Fri, Apr 20, 2012 at 3:24 PM, guillaume laforge <
> guillaume.laforge...@gmail.com> wrote:
>
>> Time to go to bed Luc-Eric, we've got a Maya meeting tomorrow!
>>
>> Guillaume Laforge
>>
>> Sorry, could not resist ;)
>>
>> Sent from my phone
>>
>> On 2012-04-19, at 21:53, Luc-Eric Rousseau  wrote:
>>
>> > On Thu, Apr 19, 2012 at 9:39 PM, Kiril Aronofski 
>> wrote:
>> >> Am I wrong in thinking that those who moved over to maya FX project are
>> >> people largely responsible for ICE work in Softimage? Seeing how most
>> of the
>> >> new guys come with a strong game software engineering background,
>> >
>> > We've trained new people in ICE, they've been co-developing the ICE
>> > features with us for two releases now.
>> > ICE development will continue.  Chun Pong did not list the full staff
>> > on the product
>>
>>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>
>


Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Juhani Karlsson
Nah, fresh blood is good.
Anyone who has worked on a same project for 10 years knows that its gets to
you. Changing to Maya team is then again not that different, but who cares.
: )
I believe the new guys can deliver, maybe even better. Game development is
not easy you know ; )


2012/4/20 Stefan Andersson 

> Then leave to go to work for sidefx ;)
>
>
>
> On Apr 20, 2012, at 8:05, Raffaele Fragapane 
> wrote:
>
> Open up houdini half way through and shout at them "see? DO YOU ING
> SEE WHAT I MEAN?!".
> Please.
>
> On Fri, Apr 20, 2012 at 3:24 PM, guillaume laforge <
> guillaume.laforge...@gmail.com> wrote:
>
>> Time to go to bed Luc-Eric, we've got a Maya meeting tomorrow!
>>
>> Guillaume Laforge
>>
>> Sorry, could not resist ;)
>>
>> Sent from my phone
>>
>> On 2012-04-19, at 21:53, Luc-Eric Rousseau  wrote:
>>
>> > On Thu, Apr 19, 2012 at 9:39 PM, Kiril Aronofski 
>> wrote:
>> >> Am I wrong in thinking that those who moved over to maya FX project are
>> >> people largely responsible for ICE work in Softimage? Seeing how most
>> of the
>> >> new guys come with a strong game software engineering background,
>> >
>> > We've trained new people in ICE, they've been co-developing the ICE
>> > features with us for two releases now.
>> > ICE development will continue.  Chun Pong did not list the full staff
>> > on the product
>>
>>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>
>


Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Simon Pickard
Hey at least copy and paste works in osx. Linux still hasn't worked that
out.
Here's an example..









See what I mean?

Si





On 20 April 2012 15:24, Sam Bowling  wrote:

>   Before they Bin OSX? Another release like lion and it will be gone
> before Softimage!
>
>  *From:* Simon Pickard 
> *Sent:* Thursday, April 19, 2012 9:09 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Intro to the new team (was RE: Softimage development)
>
> Bit selfish I know but can I get an OSX version of Softimage before they
> bin it?
> Ta! :)
>
>
>
>>   i have mixed up feelings of course. I really must admit this is major
>>> in terms of seeing Softimage finally vanish but i cant do anything except
>>> to hope for the best for all of us softimage underdogs.
>>>
>>
>


Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Stefan Andersson
Then leave to go to work for sidefx ;)



On Apr 20, 2012, at 8:05, Raffaele Fragapane 
wrote:

Open up houdini half way through and shout at them "see? DO YOU ING SEE
WHAT I MEAN?!".
Please.

On Fri, Apr 20, 2012 at 3:24 PM, guillaume laforge <
guillaume.laforge...@gmail.com> wrote:

> Time to go to bed Luc-Eric, we've got a Maya meeting tomorrow!
>
> Guillaume Laforge
>
> Sorry, could not resist ;)
>
> Sent from my phone
>
> On 2012-04-19, at 21:53, Luc-Eric Rousseau  wrote:
>
> > On Thu, Apr 19, 2012 at 9:39 PM, Kiril Aronofski 
> wrote:
> >> Am I wrong in thinking that those who moved over to maya FX project are
> >> people largely responsible for ICE work in Softimage? Seeing how most
> of the
> >> new guys come with a strong game software engineering background,
> >
> > We've trained new people in ICE, they've been co-developing the ICE
> > features with us for two releases now.
> > ICE development will continue.  Chun Pong did not list the full staff
> > on the product
>
>


-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Raffaele Fragapane
Open up houdini half way through and shout at them "see? DO YOU ING SEE
WHAT I MEAN?!".
Please.

On Fri, Apr 20, 2012 at 3:24 PM, guillaume laforge <
guillaume.laforge...@gmail.com> wrote:

> Time to go to bed Luc-Eric, we've got a Maya meeting tomorrow!
>
> Guillaume Laforge
>
> Sorry, could not resist ;)
>
> Sent from my phone
>
> On 2012-04-19, at 21:53, Luc-Eric Rousseau  wrote:
>
> > On Thu, Apr 19, 2012 at 9:39 PM, Kiril Aronofski 
> wrote:
> >> Am I wrong in thinking that those who moved over to maya FX project are
> >> people largely responsible for ICE work in Softimage? Seeing how most
> of the
> >> new guys come with a strong game software engineering background,
> >
> > We've trained new people in ICE, they've been co-developing the ICE
> > features with us for two releases now.
> > ICE development will continue.  Chun Pong did not list the full staff
> > on the product
>
>


-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Kiril Aronofski
>we've got a Maya meeting tomorrow!

Hope no sacrifice will be involved.


On Fri, Apr 20, 2012 at 7:24 AM, guillaume laforge <
guillaume.laforge...@gmail.com> wrote:

> Time to go to bed Luc-Eric, we've got a Maya meeting tomorrow!
>
> Guillaume Laforge
>
> Sorry, could not resist ;)
>
> Sent from my phone
>
> On 2012-04-19, at 21:53, Luc-Eric Rousseau  wrote:
>
> > On Thu, Apr 19, 2012 at 9:39 PM, Kiril Aronofski 
> wrote:
> >> Am I wrong in thinking that those who moved over to maya FX project are
> >> people largely responsible for ICE work in Softimage? Seeing how most
> of the
> >> new guys come with a strong game software engineering background,
> >
> > We've trained new people in ICE, they've been co-developing the ICE
> > features with us for two releases now.
> > ICE development will continue.  Chun Pong did not list the full staff
> > on the product
>
>


Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Jim Yeh
that hurts, Guillaume!


On Thu, Apr 19, 2012 at 10:24 PM, guillaume laforge <
guillaume.laforge...@gmail.com> wrote:

> Time to go to bed Luc-Eric, we've got a Maya meeting tomorrow!
>
> Guillaume Laforge
>
> Sorry, could not resist ;)
>
> Sent from my phone
>
> On 2012-04-19, at 21:53, Luc-Eric Rousseau  wrote:
>
> > On Thu, Apr 19, 2012 at 9:39 PM, Kiril Aronofski 
> wrote:
> >> Am I wrong in thinking that those who moved over to maya FX project are
> >> people largely responsible for ICE work in Softimage? Seeing how most
> of the
> >> new guys come with a strong game software engineering background,
> >
> > We've trained new people in ICE, they've been co-developing the ICE
> > features with us for two releases now.
> > ICE development will continue.  Chun Pong did not list the full staff
> > on the product
>
>


Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Sam Bowling
Before they Bin OSX? Another release like lion and it will be gone before 
Softimage!

From: Simon Pickard 
Sent: Thursday, April 19, 2012 9:09 PM
To: softimage@listproc.autodesk.com 
Subject: Re: Intro to the new team (was RE: Softimage development)

Bit selfish I know but can I get an OSX version of Softimage before they bin it?
Ta! :)



i have mixed up feelings of course. I really must admit this is major in 
terms of seeing Softimage finally vanish but i cant do anything except to hope 
for the best for all of us softimage underdogs.



Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread guillaume laforge
Time to go to bed Luc-Eric, we've got a Maya meeting tomorrow!

Guillaume Laforge

Sorry, could not resist ;)

Sent from my phone

On 2012-04-19, at 21:53, Luc-Eric Rousseau  wrote:

> On Thu, Apr 19, 2012 at 9:39 PM, Kiril Aronofski  wrote:
>> Am I wrong in thinking that those who moved over to maya FX project are
>> people largely responsible for ICE work in Softimage? Seeing how most of the
>> new guys come with a strong game software engineering background,
> 
> We've trained new people in ICE, they've been co-developing the ICE
> features with us for two releases now.
> ICE development will continue.  Chun Pong did not list the full staff
> on the product



Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Luc-Eric Rousseau
On Thu, Apr 19, 2012 at 9:39 PM, Kiril Aronofski  wrote:
> Am I wrong in thinking that those who moved over to maya FX project are
> people largely responsible for ICE work in Softimage? Seeing how most of the
> new guys come with a strong game software engineering background,

We've trained new people in ICE, they've been co-developing the ICE
features with us for two releases now.
ICE development will continue.  Chun Pong did not list the full staff
on the product


Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Sylvain Lebeau
the ones who left for maya fx are the ones responsible of the softimage heart 
and soul…..  amen

Sylvain Lebeau // SHED
Vice-président, Visual Effects Supervisor  
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM (http://WWW.SHEDMTL.COM/)


On Friday, 20 April, 2012 at 12:39 AM, Kiril Aronofski wrote:

> Am I wrong in thinking that those who moved over to maya FX project are 
> people largely responsible for ICE work in Softimage? Seeing how most of the 
> new guys come with a strong game software engineering background, this to me 
> signifies a big shift in development focus for both maya and softimage.
>  
> Just thinking out loud I guess. Definitely struggling to make any sense of 
> what has happened here.  
>  
>  
> P.S. Sorry not to be enthusiastic about this. I admire those old xsi devs way 
> too much to be happy about them packing their bags and leaving.  
>  
> All the best to the Singapore team, of course.
>  
> On Fri, Apr 20, 2012 at 6:25 AM, Simon Pickard  (mailto:m...@simonpickard.com)> wrote:
> > Not many Softimage users that's for sure.
> >  
> >  
> > On 20 April 2012 14:17, Eric Thivierge  > (mailto:ethivie...@gmail.com)> wrote:
> > > Flame war on Simon!!! But honestly, who uses Macs for serious 3D 
> > > production work anyway? :P
> > >  
> > >  
> > > 
> > > Eric Thivierge
> > > http://www.ethivierge.com
> > >  
> > >  
> > > On Fri, Apr 20, 2012 at 2:09 PM, Simon Pickard  > > (mailto:m...@simonpickard.com)> wrote:
> > > > Bit selfish I know but can I get an OSX version of Softimage before 
> > > > they bin it?
> > > > Ta! :)  
>  



Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Eric Thivierge
I don't think that many Maya ones either.
On 20 Apr 2012 14:26, "Simon Pickard"  wrote:

> Not many Softimage users that's for sure.
>
> On 20 April 2012 14:17, Eric Thivierge  wrote:
>
>> Flame war on Simon!!! But honestly, who uses Macs for serious 3D
>> production work anyway? :P
>>
>>
>> 
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>>
>> On Fri, Apr 20, 2012 at 2:09 PM, Simon Pickard wrote:
>>
>>> Bit selfish I know but can I get an OSX version of Softimage before they
>>> bin it?
>>> Ta! :)
>>
>>
>


Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Sylvain Lebeau
seriously Eric…. being obligated to drag a folder into terminal just to 
copy/paste a path is a shame…… no one can use a Mac for our work…. well i think 
so…..

Sylvain Lebeau // SHED
Vice-président, Visual Effects Supervisor  
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM (http://WWW.SHEDMTL.COM/)


On Friday, 20 April, 2012 at 12:17 AM, Eric Thivierge wrote:

> Flame war on Simon!!! But honestly, who uses Macs for serious 3D production 
> work anyway? :P
>  
> 
> Eric Thivierge
> http://www.ethivierge.com
>  
>  
> On Fri, Apr 20, 2012 at 2:09 PM, Simon Pickard  (mailto:m...@simonpickard.com)> wrote:
> > Bit selfish I know but can I get an OSX version of Softimage before they 
> > bin it?
> > Ta! :)  



Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Kiril Aronofski
Am I wrong in thinking that those who moved over to maya FX project are
people largely responsible for ICE work in Softimage? Seeing how most of
the new guys come with a strong game software engineering background, this
to me signifies a big shift in development focus for both maya and
softimage.

Just thinking out loud I guess. Definitely struggling to make any sense of
what has happened here.


P.S. Sorry not to be enthusiastic about this. I admire those old xsi devs
way too much to be happy about them packing their bags and leaving.

All the best to the Singapore team, of course.

On Fri, Apr 20, 2012 at 6:25 AM, Simon Pickard wrote:

> Not many Softimage users that's for sure.
>
>
> On 20 April 2012 14:17, Eric Thivierge  wrote:
>
>> Flame war on Simon!!! But honestly, who uses Macs for serious 3D
>> production work anyway? :P
>>
>>
>> 
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>>
>> On Fri, Apr 20, 2012 at 2:09 PM, Simon Pickard wrote:
>>
>>> Bit selfish I know but can I get an OSX version of Softimage before they
>>> bin it?
>>> Ta! :)
>>
>>
>


Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Simon Pickard
Not many Softimage users that's for sure.

On 20 April 2012 14:17, Eric Thivierge  wrote:

> Flame war on Simon!!! But honestly, who uses Macs for serious 3D
> production work anyway? :P
>
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>
>
> On Fri, Apr 20, 2012 at 2:09 PM, Simon Pickard wrote:
>
>> Bit selfish I know but can I get an OSX version of Softimage before they
>> bin it?
>> Ta! :)
>
>


Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Eric Thivierge
Flame war on Simon!!! But honestly, who uses Macs for serious 3D production
work anyway? :P


Eric Thivierge
http://www.ethivierge.com


On Fri, Apr 20, 2012 at 2:09 PM, Simon Pickard wrote:

> Bit selfish I know but can I get an OSX version of Softimage before they
> bin it?
> Ta! :)


Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Simon Pickard
Bit selfish I know but can I get an OSX version of Softimage before they
bin it?
Ta! :)



> i have mixed up feelings of course. I really must admit this is major in
>> terms of seeing Softimage finally vanish but i cant do anything except to
>> hope for the best for all of us softimage underdogs.
>>
>


Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Vincent Fortin
Epic swearing, thanks for the laugh, Sylvain 8-)

On Thu, Apr 19, 2012 at 11:25 PM, Sylvain Lebeau  wrote:

> Sorry for the french swearing...
>
> Sacrament de tabarnak ...
>
> Welcome to you guys Chung-Pong!!
> i have mixed up feelings of course. I really must admit this is major in
> terms of seeing Softimage finally vanish but i cant do anything except to
> hope for the best for all of us softimage underdogs. Taking all the devs
> out to Maya is a sign we cannot put our heads under the sand.
>
> Chung-Pong, you guys seem's to come from a gaming background mostly...
> Could you tell us about your plans for the futur? .. i mean what was asked
> to you? probably you cannot say anything...  But i really hope you guys
> are going to bring something new and refreshing so we can still hope for a
> futur You guys have a great challenge under hands. Millions of code
> lines to delve into. I wonder how the SP1 will look like. Good luck
> from the bottom of my heart! Hat's off for the undertaking.. :-)
>
> caliss de siboire
>
> btw: anyone can tell me how to plug textures in the hypershade plz??  I
> middle click and drag onto the shader then a pop up connection editor
> come's across and nothing i can do in there.. any tips?  Ohh
> almebic is already there?? wow nice!!. ...  i' ll still install Helge's
> version.
> and how do i do render layers exactly? . membership something? Where
> are the partitions?  overrides? ...
>
> ... chu en tabarnak  sacrament.. ...Dans l'cul Autodesk de marde avec
> ma grosse graine.
>
> sly
>
>
> --
>
> *Sylvain Lebeau // SHED**
> *V-P/Visual effects supervisor
> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM  <
> http://WWW.SHEDMTL.COM >
>
>
>
>
>   Raffaele Fragapane 
>  Thursday, April 19, 2012 7:56 PM
> We welcome the new overhead overlord and his minions!
> More seriously, good to hear from, or at least about, you guys. Please do
> make sure you pick up the torch of mailing list interactions where the old
> guard left it, even if at the cost of a feature or two per release :)
>
>
>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>
>   Chun-Pong Yu 
>  Thursday, April 19, 2012 6:14 AM
> Luc-Eric's comments are a good segway for me to introduce some members of
> the new team and what they're working on. We've been lurking on the list so
> far, and have been amazed by the passion of most in the community for
> Softimage and will support it as best as we can. Now that Luc-Eric,
> Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya team,
> we'll be participating more actively especially when there're technical
> issues reported.
>
> We're all based in Singapore btw (so the comments on durians were apt)
> where the cost of labour isn't that much different from Montreal and
> certainly much higher (3x?) than in China. And there're more people in the
> team than there were in Montreal two years ago. Moreover, folks like JF,
> Francis, David, Manny, Graham, etc. are still around (the first 3 are in
> fact still developing enhancements and bug fixes for customers). Hence
> Autodesk is still investing in the Softimage since guess what? Soft still
> makes money for the company.
>
> It's true that the team doesn't know the code as well as Luc-Eric and team
> but that's not to say that we're newbies to software development, 3D
> graphics, simulations, rendering, etc. either. Sure, we don't have the
> 10-15 year histories with Soft that the "old" team had, but we're happy to
> say that they're still around (even many from the acquisition who
> eventually moved to other Autodesk teams) and still helping out when
> there's a need. But that should go down as we become more familiar with the
> code.
>
> So here goes:
>
> Hsiao Ming Chia - Core, Ref Models. From NVIDIA, worked on games
> middleware and runtime engines for 8 yrs.
> Yury Khmel - Core, ICE, FaceRobot. 12+ years, last 5 as an architect in
> games development.
> John Tensuan - Rendering, Data Management. Last in Ubisoft doing rendering
> and engine systems.
> Ho Chung Nguyen - ICE, Simulation. Wrote core libraries for math, physics
> simulation, rendering while at LucasArts.
> Joany Yang - UI, SDK. Mainly engaged in UI projects using COM, MFC, C++,
> etc while at another team at Autodesk.
>
> Me? I just manage the team so am the "overhead" :-)
>
> If you're ever in Singapore, we'd love to meet you.
>
> Regards,
> Chun Pong
>
>
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com [
> mailto:softimage-boun...@listproc.autodesk.com]
> On Behalf Of Luc-Eric Rousseau
> Sent: Wednesday, 18 April, 2012 10:38 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: Softimage development
>
> Actually, you're getting a lot of official information right here in this
> thread.
>

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Sylvain Lebeau
Sorry for the french 
swearing...

Sacrament de tabarnak ...

Welcome to you guys Chung-Pong!!
i have mixed up feelings of course. I really must admit this is major in
 terms of seeing Softimage finally vanish but i cant do anything except 
to hope for the best for all of us softimage underdogs. Taking all the 
devs out to Maya is a sign we cannot put our heads under the sand.

Chung-Pong, you guys seem's to come from a gaming background mostly... 
Could you tell us about your plans for the futur? .. i mean what was 
asked to you? probably you cannot say anything...  But i really hope
 you guys are going to bring something new and refreshing so we can 
still hope for a futur You guys have a great challenge under hands. 
Millions of code lines to delve into. I wonder how the SP1 will look
 like. Good luck from the bottom of my heart! Hat's off for the 
undertaking.. :-) 

caliss de siboire

btw: anyone can tell me how to plug textures in the hypershade plz??  I 
middle click and drag onto the shader then a pop up connection editor 
come's across and nothing i can do in there.. any tips?  Ohh
 almebic is already there?? wow nice!!. ...  i' ll still install Helge's
 version. 
and how do i do render layers exactly? . membership something? Where
 are the partitions?  overrides? ... 

... chu en tabarnak  sacrament.. ...Dans l'cul Autodesk de marde 
avec ma grosse graine.

sly


-- 




























Sylvain
Lebeau // SHED
V-P/Visual
 effects
supervisor
1410, 
RUE STANLEY, 11E
ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM  












   	   
   	Raffaele Fragapane  
  Thursday, April 
19, 2012 7:56 PM
  We welcome the new overhead 
overlord and his minions!More seriously, good to hear from, or at 
least about, you guys. Please do make sure you pick up the torch of 
mailing list interactions where the old guard left it, even if at the 
cost of a feature or two per release :)
-- Our users will know fear and 
cower before our software! Ship it! Ship it and let them flee like the 
dogs they are!

  
   	   
   	Chun-Pong Yu  
  Thursday, April 
19, 2012 6:14 AM
  Luc-Eric's comments are a 
good segway for me to introduce some members of the new team and what 
they're working on.  We've been lurking on the list so far, and have 
been amazed by the passion of most in the community for Softimage and 
will support it as best as we can.  Now that Luc-Eric, Guillaume 
LaForge, Guillaume Laferriere, etc. have moved to the Maya team, we'll 
be participating more actively especially when there're technical issues
 reported.We're all based in Singapore btw (so the comments on 
durians were apt) where the cost of labour isn't that much different 
from Montreal and certainly much higher (3x?) than in China.  And 
there're more people in the team than there were in Montreal two years 
ago.  Moreover, folks like JF, Francis, David, Manny, Graham, etc. are 
still around (the first 3 are in fact still developing enhancements and 
bug fixes for customers).  Hence Autodesk is still investing in the 
Softimage since guess what?  Soft still makes money for the company.It's
 true that the team doesn't know the code as well as Luc-Eric and team 
but that's not to say that we're newbies to software development, 3D 
graphics, simulations, rendering, etc. either.  Sure, we don't have the 
10-15 year histories with Soft that the "old" team had, but we're happy 
to say that they're still around (even many from the acquisition who 
eventually moved to other Autodesk teams) and still helping out when 
there's a need.  But that should go down as we become more familiar with
 the code.  So here goes:Hsiao Ming Chia - Core, Ref 
Models.  From NVIDIA, worked on games middleware and runtime engines for
 8 yrs.Yury Khmel - Core, ICE, FaceRobot.  12+ years, last 5 as an 
architect in games development.John Tensuan - Rendering, Data 
Management.  Last in Ubisoft doing rendering and engine systems.Ho 
Chung Nguyen - ICE, Simulation.  Wrote core libraries for math, physics 
simulation, rendering while at LucasArts.Joany Yang - UI, SDK.  
Mainly engaged in UI projects using COM, MFC, C++, etc while at another 
team at Autodesk.Me?  I just manage the team so am the 
"overhead" :-)If you're ever in Singapore, we'd love to meet 
you.Regards,Chun Pong-Original Message-From:
 softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric 
RousseauSent: Wednesday, 18 April, 2012 10:38 PMTo: 
softimage@listproc.autodesk.comSubject: Re: Softimage developmentActually,
 you're getting a lot of official information right here in this thread.None
 of us moving to the new Maya FX Montreal team, which is led by me, are 
really doing it to quit Softimage, it's just a natural evolution of 
thing. As written previously, this was planned and we've been hiring and
 training a whole lot of new group o

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Raffaele Fragapane
We welcome the new overhead overlord and his minions!
More seriously, good to hear from, or at least about, you guys. Please do
make sure you pick up the torch of mailing list interactions where the old
guard left it, even if at the cost of a feature or two per release :)


On Thu, Apr 19, 2012 at 8:14 PM, Chun-Pong Yu wrote:

> Luc-Eric's comments are a good segway for me to introduce some members of
> the new team and what they're working on.  We've been lurking on the list
> so far, and have been amazed by the passion of most in the community for
> Softimage and will support it as best as we can.  Now that Luc-Eric,
> Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya team,
> we'll be participating more actively especially when there're technical
> issues reported.
>
> We're all based in Singapore btw (so the comments on durians were apt)
> where the cost of labour isn't that much different from Montreal and
> certainly much higher (3x?) than in China.  And there're more people in the
> team than there were in Montreal two years ago.  Moreover, folks like JF,
> Francis, David, Manny, Graham, etc. are still around (the first 3 are in
> fact still developing enhancements and bug fixes for customers).  Hence
> Autodesk is still investing in the Softimage since guess what?  Soft still
> makes money for the company.
>
> It's true that the team doesn't know the code as well as Luc-Eric and team
> but that's not to say that we're newbies to software development, 3D
> graphics, simulations, rendering, etc. either.  Sure, we don't have the
> 10-15 year histories with Soft that the "old" team had, but we're happy to
> say that they're still around (even many from the acquisition who
> eventually moved to other Autodesk teams) and still helping out when
> there's a need.  But that should go down as we become more familiar with
> the code.
>
> So here goes:
>
> Hsiao Ming Chia - Core, Ref Models.  From NVIDIA, worked on games
> middleware and runtime engines for 8 yrs.
> Yury Khmel - Core, ICE, FaceRobot.  12+ years, last 5 as an architect in
> games development.
> John Tensuan - Rendering, Data Management.  Last in Ubisoft doing
> rendering and engine systems.
> Ho Chung Nguyen - ICE, Simulation.  Wrote core libraries for math, physics
> simulation, rendering while at LucasArts.
> Joany Yang - UI, SDK.  Mainly engaged in UI projects using COM, MFC, C++,
> etc while at another team at Autodesk.
>
> Me?  I just manage the team so am the "overhead" :-)
>
> If you're ever in Singapore, we'd love to meet you.
>
> Regards,
> Chun Pong
>
>
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
> Sent: Wednesday, 18 April, 2012 10:38 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: Softimage development
>
> On Wed, Apr 18, 2012 at 3:26 AM, Mirko Jankovic <
> mirko.janko...@aeonproduction.com> wrote:
> > It is a bit bad that even after so many concerns displayed from
> > customer about Softimage and AD's plans for it, that not a single
> > official line of word was put out.
> > Is it so hard to let people know what is going on and where does it
> > all lead?
>
> Actually, you're getting a lot of official information right here in this
> thread.
>
> None of us moving to the new Maya FX Montreal team, which is led by me,
> are really doing it to quit Softimage, it's just a natural evolution of
> thing. As written previously, this was planned and we've been hiring and
> training a whole lot of new group of great people to work on Softimage.
>
> So what does that mean? Well first it means that Autodesk is committed to
> continuing the development of Softimage - otherwise we wouldn't be spending
> so much effort building a new team.  We worked a lot on this!
>  I interviewed every single one of these guys - and some we rejected.
> The new guys have backgrounds in game production, real time shader,
> physics, etc.  They're bring new ideas and skills.
>
> And it also means that Autodesk is renewing its effort on the Maya FX's
> toolset, which is not super interesting to you guys obviously, but is that
> a thing that makes sense.
>
> It's hard to leave Softimage, but it's also hard to not get excited with
> the new projects.  We're going to Digital Domain and ILM this week with
> Duncan. New experiences!  If we can just stop hitting the S key to orbit
> the camera, everything will be fine.
>



-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Alok Gandhi

  
  
Thanks Chinny, that is really reassuring !

  

On 4/19/2012 4:29 PM, Jason Brynford-Jones wrote:

  Well like most others on the team who have posted, I too will be working with them on something new.  Softimage is mature enough now and in very capable hands.

While we will no longer be working on Softimage, we are all still here to help if the occasion arises.

As you have seen, we are still on this list ;-)

Chinny

From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christian Gotzinger
Sent: Thursday, April 19, 2012 3:55 PM
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)

My god, what an awful thought. Chinny, please post!
On Thu, Apr 19, 2012 at 9:10 PM, Stefan Andersson <ste...@madcrew.se> wrote:
Is Chinny still there? :) When he leaves, that's when you can panic.

regards
stefan



  
  
  
  -
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.1831 / Virus Database: 2090/4557 - Release Date: 10/17/11
Internal Virus Database is out of date.


  



Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Xavier Lapointe
Hey Steven, you were missing Manny Papamanos on the support team (;


RE: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Eric Cosky
I believe you. I was a dev on a MMO game for a number of years and it was 
always interesting to see how the perception of the users was affected by the 
occasional exit of someone - or several people - who were more visible to the 
players than the average person on the team. This was always a little 
frustrating for the vast majority of us who continued to work behind the scenes 
to keep improving the product because no amount of messaging seemed to help 
alleviate the concerns. There will always be some portion of the user base who 
would prefer everyone they know who is working on the project stay there 
indefinitely and considers anything else to be a sign of trouble, when really 
what is important (to me anyway) is that the product continues to be well 
supported by qualified people. There are a lot of smart people out there who 
could contribute to Softimage's future and change is not necessarily a bad 
thing. 

Maybe the sky is falling, I dunno. I do know that for the very first time ever 
I received an email asking for more information about one of my automated crash 
reports (CER) that was sent in, which to me is progress. I've wondered for 
years now if anyone even looked at those.


-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Graham Bell
Sent: Thursday, April 19, 2012 3:00 PM
To: softimage@listproc.autodesk.com
Subject: RE: Intro to the new team (was RE: Softimage development)

I’m not sure what else we can say, when we are as up front and honest as 
possible, no one seems to believe us anyway.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
Sent: 19 April 2012 22:33
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)

incredulous, absolve the the entire known dev team ( except Brent stays yes?) 
into fecking Maya, plan it for over year, whilst denying everything and that 
nothing is going to happen to Softimage.  seriously?




Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Greg Punchatz

Well that saves me a phone call :)

*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com 

On 4/19/2012 5:09 PM, Jason Brynford-Jones wrote:

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: Thursday, April 19, 2012 4:38 PM


Well good luck Chin! I'm slightly sad to hear you've moved on. There was never 
anyone with more passion and raw enthusiasm for Sumatra/XSI/Softimage than you! 
Respect!!

I think I know of one with more...
[cid:image001.png@01CD1E57.8A7E8D70]
Mark Schoennagel is still thrashing the Softimage drum :-D



Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread peter_b
I dont claim to know the bigger picture – but I’ll make a wild guess:

Softimage is going to be more focussed on games from now on. To me, this team, 
as well as the move to Singapore seem in line with that.

Maya will remain targeted on film – and those from the softimage team moving to 
maya might do so because of this, besides not wanting to relocate.
(or because maya is going to be the next gen platform?)

Max will remain to be the one-for-all software.

If you’re a softimage user in games this could prove to be a good change, if 
you’re a film customer not so much.

Overlapping 3D softwares from the Autodesk portfolio aligning themselves more 
to different industries sounds like a reasonable strategy, though I wont claim 
to like that direction – and I hope I’m wrong.
At least its clear where Autodesk puts their eggs (or is it?) - and its not 
like the film industry didn’t already largely move to Maya anyway.


Anyways, good luck to old and new teams alike – regardless of what these 
changes mean.




From: Stefan Andersson 
Sent: Thursday, April 19, 2012 11:13 PM
To: softimage@listproc.autodesk.com 
Subject: Re: Intro to the new team (was RE: Softimage development)

+1 to that. Good luck everyone! It's sad, but I'm not surprised. I hope the 
people in Singapore will have their jobs at least a year or two before the 
complimentary coffee cup from Autodesk shows up. Unlike Greg, I don't think 
anything good will come out from this (but he has always seen the glas half 
full and not half empty). 

But good news everyone! There are actually a lot of softwares out there which 
is just longing for your expertise and knowledge. And lots of black frames that 
needs content, and the frames doesn't give a  what kind of software you 
used :)

best regards
stefan andersson



On Thu, Apr 19, 2012 at 10:45 PM, Greg Punchatz  wrote:

  Good luck to you and everyone else... I truly cant  thank all of you enough 
for the amazing ride softimage has been.

  All this does make me sad, but I hope something good comes out of it ohh 
and please make maya less stupid ;)


--
  Greg Punchatz

  Sr. Creative Director
  Janimation
  214.823.7760
  www.janimation.com 

  On 4/19/2012 3:38 PM, Chris Marshall wrote: 
Well good luck Chin! I'm slightly sad to hear you've moved on. There was 
never anyone with more passion and raw enthusiasm for Sumatra/XSI/Softimage 
than you! Respect!! 


On Thursday, 19 April 2012, Jason Brynford-Jones wrote:

  Well like most others on the team who have posted, I too will be working 
with them on something new.  Softimage is mature enough now and in very capable 
hands.

  While we will no longer be working on Softimage, we are all still here to 
help if the occasion arises.

  As you have seen, we are still on this list ;-)

  Chinny

  From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christian 
Gotzinger
  Sent: Thursday, April 19, 2012 3:55 PM
  To: softimage@listproc.autodesk.com
      Subject: Re: Intro to the new team (was RE: Softimage development)

  My god, what an awful thought. Chinny, please post!
  On Thu, Apr 19, 2012 at 9:10 PM, Stefan Andersson 
mailto:ste...@madcrew.se>> wrote:
  Is Chinny still there? :) When he leaves, that's when you can panic.

  regards
  stefan





-- 



Chris Marshall

Mint Motion Limited
029 2002 5762
07730 533 115
www.mintmotion.co.uk







-- 

STEFAN ANDERSSON // Creative Director // Mad Crew AB // http://www.madcrew.se




RE: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Graham Bell
I’m not sure what else we can say, when we are as up front and honest as 
possible, no one seems to believe us anyway.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
Sent: 19 April 2012 22:33
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)

incredulous, absolve the the entire known dev team ( except Brent stays yes?) 
into fecking Maya, plan it for over year, whilst denying everything and that 
nothing is going to happen to Softimage.  seriously?
<>

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Steven Caron
i know right. we made one for them... least they could do ;)

On Thu, Apr 19, 2012 at 2:59 PM, Greg Punchatz  wrote:

>  and for the love of god give us a soft interaction model :)
>
>


Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Greg Punchatz
GO Chun-Pong! GO team Singapore! Make my beloved softimage even better 
than those pesky french canadians ever could ;)  Show us what you can 
do!  You have big shoes to fill!


To the folks moving to Maya PLEASE PLEASE PLEASE if you happen to be 
working on ICE for Maya, please make it as close to ICE in soft as you 
can , so us old softies will have a leg up on the Maya guys when its 
released that and for the love of god give us a soft interaction 
model :)




*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com 

On 4/19/2012 4:38 PM, Graham Bell wrote:

Jeez, com guys, these posts make for depressing reading.
Whilst some will see this as the ‘end’, it’s also the start of something new. 
Everything has got to change over time and Softimage (nee XSI) is no different. 
I don’t see the point in wallowing, the best thing now would be to give as much 
support as possible to Chun-Pong and his team.




RE: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Graham Bell
Sidd does the same AE role as me, but in APAC and is based in.Singapore. :)

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: 19 April 2012 22:41
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)

stay calm, there are others still around... unless they are leaving too. sean, 
marc-andre, yanick, brent... those are just off the top of my head.

dont forget all the support guys too! stephen, graham, siddarth, matthew.. i am 
sure i am missing someone...

s

On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman 
mailto:tekano@gmail.com>> wrote:
incredulous, absolve the the entire known dev team ( except Brent stays yes?) 
into fecking Maya, plan it for over year, whilst denying everything and that 
nothing is going to happen to Softimage.  seriously?

<>

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Eric Turman
So long guys! Thanks for all your help. If Luc-Eric and crew were involved
in the interviewing process I'm confident that the "new guard" is going to
shine :).

Welcome aboard Chun-Pong and crew, I look forward to a bright future!

-=T=-

On Thu, Apr 19, 2012 at 4:41 PM, Steven Caron  wrote:

> stay calm, there are others still around... unless they are leaving too.
> sean, marc-andre, yanick, brent... those are just off the top of my head.
>
> dont forget all the support guys too! stephen, graham, siddarth, matthew..
> i am sure i am missing someone...
>
> s
>
>
> On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman  wrote:
>
>> incredulous, absolve the the entire known dev team ( except Brent stays
>> yes?) into fecking Maya, plan it for over year, whilst denying everything
>> and that nothing is going to happen to Softimage.  seriously?
>>
>
>


-- 




-=T=-


Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Steven Caron
thats just stefan... his heart moved on long ago ;)

On Thu, Apr 19, 2012 at 2:38 PM, Graham Bell wrote:

> Jeez, com guys, these posts make for depressing reading.
> Whilst some will see this as the ‘end’, it’s also the start of something
> new. Everything has got to change over time and Softimage (nee XSI) is no
> different. I don’t see the point in wallowing, the best thing now would be
> to give as much support as possible to Chun-Pong and his team.
>
> G
>
>


Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Steven Caron
stay calm, there are others still around... unless they are leaving too.
sean, marc-andre, yanick, brent... those are just off the top of my head.

dont forget all the support guys too! stephen, graham, siddarth, matthew..
i am sure i am missing someone...

s

On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman  wrote:

> incredulous, absolve the the entire known dev team ( except Brent stays
> yes?) into fecking Maya, plan it for over year, whilst denying everything
> and that nothing is going to happen to Softimage.  seriously?
>


RE: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Graham Bell
Jeez, com guys, these posts make for depressing reading.
Whilst some will see this as the ‘end’, it’s also the start of something new. 
Everything has got to change over time and Softimage (nee XSI) is no different. 
I don’t see the point in wallowing, the best thing now would be to give as much 
support as possible to Chun-Pong and his team.

G

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan Andersson
Sent: 19 April 2012 22:13
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)

+1 to that. Good luck everyone! It's sad, but I'm not surprised. I hope the 
people in Singapore will have their jobs at least a year or two before the 
complimentary coffee cup from Autodesk shows up. Unlike Greg, I don't think 
anything good will come out from this (but he has always seen the glas half 
full and not half empty).

But good news everyone! There are actually a lot of softwares out there which 
is just longing for your expertise and knowledge. And lots of black frames that 
needs content, and the frames doesn't give a  what kind of software you 
used :)

best regards
stefan andersson

On Thu, Apr 19, 2012 at 10:45 PM, Greg Punchatz 
mailto:g...@janimation.com>> wrote:
Good luck to you and everyone else... I truly cant  thank all of you enough for 
the amazing ride softimage has been.

All this does make me sad, but I hope something good comes out of it ohh 
and please make maya less stupid ;)

Greg Punchatz
Sr. Creative Director
Janimation
214.823.7760
www.janimation.com<http://www.janimation.com>

On 4/19/2012 3:38 PM, Chris Marshall wrote:
Well good luck Chin! I'm slightly sad to hear you've moved on. There was never 
anyone with more passion and raw enthusiasm for Sumatra/XSI/Softimage than you! 
Respect!!


On Thursday, 19 April 2012, Jason Brynford-Jones wrote:
Well like most others on the team who have posted, I too will be working with 
them on something new.  Softimage is mature enough now and in very capable 
hands.

While we will no longer be working on Softimage, we are all still here to help 
if the occasion arises.

As you have seen, we are still on this list ;-)

Chinny

From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 
[mailto:softimage-boun...@listproc.autodesk.com]<mailto:[mailto:softimage-boun...@listproc.autodesk.com]>
 On Behalf Of Christian Gotzinger
Sent: Thursday, April 19, 2012 3:55 PM
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Re: Intro to the new team (was RE: Softimage development)

My god, what an awful thought. Chinny, please post!
On Thu, Apr 19, 2012 at 9:10 PM, Stefan Andersson 
mailto:ste...@madcrew.se<mailto:ste...@madcrew.se%3cmailto:ste...@madcrew.se>>>
 wrote:
Is Chinny still there? :) When he leaves, that's when you can panic.

regards
stefan



--
Chris Marshall
Mint Motion Limited
029 2002 5762
07730 533 115
www.mintmotion.co.uk<http://www.mintmotion.co.uk>





--

STEFAN ANDERSSON // Creative Director // Mad Crew AB // 
http://www.madcrew.se<http://www.madcrew.se/>

<>

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Rob Chapman
incredulous, absolve the the entire known dev team ( except Brent stays
yes?) into fecking Maya, plan it for over year, whilst denying everything
and that nothing is going to happen to Softimage.  seriously?


Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Mirko Jankovic
good by and thanks for all the code.. something in that line ;)
hope that SI will keep going if nothing else at least bug fixing... it
would still be way better than anything else for years to come.


Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Byron Nash
Thanks for all you guys have done over the years. I look forward to hearing
from the new team an hope they chime in as the old team has over the years.
I agree with the masses here that one of the really nice things about
Softimage is being able to hear from the devs on occasion and maybe meet a
few at SIGGRAPH or somewhere.

Happy trails on the Maya team.  Please polish out the suck!



On Thu, Apr 19, 2012 at 5:16 PM, Eric Lampi  wrote:

> RESISTANCE IS FUTILE.
> END OF LINE.
>
>
> On Thu, Apr 19, 2012 at 5:08 PM, john clausing wrote:
>
>>
>>
>> What the Hell? Autodesk? Care to comment?
>>
>> John
>>
>>   --
>> *From:* Tim Crowson 
>> *To:* softimage@listproc.autodesk.com
>> *Sent:* Thursday, April 19, 2012 4:58 PM
>> *Subject:* Re: Intro to the new team (was RE: Softimage development)
>>
>>  Don't what else to say. I think this sums things up
>> http://www.youtube.com/watch?v=oabcM9SOF-E
>>
>> I only know one thing for sure: I hate modeling in Maya.
>>
>>
>>   *Tim Crowson
>> **Lead CG Artist*
>> *Magnetic Dreams Animation Studio, Inc.
>> *2525 Lebanon Pike, Building C. Nashville, TN 37214
>> *Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
>> tim.crow...@magneticdreams.com
>>
>>
>> On 4/19/2012 3:38 PM, Chris Marshall wrote:
>>
>> Well good luck Chin! I'm slightly sad to hear you've moved on. There was
>> never anyone with more passion and raw enthusiasm for Sumatra/XSI/Softimage
>> than you! Respect!!
>>
>>
>> On Thursday, 19 April 2012, Jason Brynford-Jones wrote:
>>
>> Well like most others on the team who have posted, I too will be working
>> with them on something new.  Softimage is mature enough now and in very
>> capable hands.
>>
>> While we will no longer be working on Softimage, we are all still here to
>> help if the occasion arises.
>>
>> As you have seen, we are still on this list ;-)
>>
>> Chinny
>>
>> From: softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] On Behalf Of Christian Gotzinger
>> Sent: Thursday, April 19, 2012 3:55 PM
>> To: softimage@listproc.autodesk.com
>> Subject: Re: Intro to the new team (was RE: Softimage development)
>>
>> My god, what an awful thought. Chinny, please post!
>> On Thu, Apr 19, 2012 at 9:10 PM, Stefan Andersson > <mailto:ste...@madcrew.se>> wrote:
>> Is Chinny still there? :) When he leaves, that's when you can panic.
>>
>> regards
>> stefan
>>
>>
>>
>>
>> --
>>
>>  Chris Marshall
>>  Mint Motion Limited
>> 029 2002 5762
>> 07730 533 115
>> www.mintmotion.co.uk
>>
>>
>>
>> --
>>
>>
>>
>>
>>
>>
>>
>>
>
>
> --
> Freelance 3D and VFX animator
>
>
<>

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Eric Lampi
RESISTANCE IS FUTILE.
END OF LINE.

On Thu, Apr 19, 2012 at 5:08 PM, john clausing wrote:

>
>
> What the Hell? Autodesk? Care to comment?
>
> John
>
>   --
> *From:* Tim Crowson 
> *To:* softimage@listproc.autodesk.com
> *Sent:* Thursday, April 19, 2012 4:58 PM
> *Subject:* Re: Intro to the new team (was RE: Softimage development)
>
>  Don't what else to say. I think this sums things up
> http://www.youtube.com/watch?v=oabcM9SOF-E
>
> I only know one thing for sure: I hate modeling in Maya.
>
>
>   *Tim Crowson
> **Lead CG Artist*
> *Magnetic Dreams Animation Studio, Inc.
> *2525 Lebanon Pike, Building C. Nashville, TN 37214
> *Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
> tim.crow...@magneticdreams.com
>
>
> On 4/19/2012 3:38 PM, Chris Marshall wrote:
>
> Well good luck Chin! I'm slightly sad to hear you've moved on. There was
> never anyone with more passion and raw enthusiasm for Sumatra/XSI/Softimage
> than you! Respect!!
>
>
> On Thursday, 19 April 2012, Jason Brynford-Jones wrote:
>
> Well like most others on the team who have posted, I too will be working
> with them on something new.  Softimage is mature enough now and in very
> capable hands.
>
> While we will no longer be working on Softimage, we are all still here to
> help if the occasion arises.
>
> As you have seen, we are still on this list ;-)
>
> Chinny
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Christian Gotzinger
> Sent: Thursday, April 19, 2012 3:55 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: Intro to the new team (was RE: Softimage development)
>
> My god, what an awful thought. Chinny, please post!
> On Thu, Apr 19, 2012 at 9:10 PM, Stefan Andersson  <mailto:ste...@madcrew.se>> wrote:
> Is Chinny still there? :) When he leaves, that's when you can panic.
>
> regards
> stefan
>
>
>
>
> --
>
>  Chris Marshall
>  Mint Motion Limited
> 029 2002 5762
> 07730 533 115
> www.mintmotion.co.uk
>
>
>
> --
>
>
>
>
>
>
>
>


-- 
Freelance 3D and VFX animator
<>

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Stefan Andersson
+1 to that. Good luck everyone! It's sad, but I'm not surprised. I hope the
people in Singapore will have their jobs at least a year or two before the
complimentary coffee cup from Autodesk shows up. Unlike Greg, I don't think
anything good will come out from this (but he has always seen the glas half
full and not half empty).

But good news everyone! There are actually a lot of softwares out there
which is just longing for your expertise and knowledge. And lots of black
frames that needs content, and the frames doesn't give a  what kind of
software you used :)

best regards
stefan andersson


On Thu, Apr 19, 2012 at 10:45 PM, Greg Punchatz  wrote:

>  Good luck to you and everyone else... I truly cant  thank all of you
> enough for the amazing ride softimage has been.
>
> All this does make me sad, but I hope something good comes out of it
> ohh and please make maya less stupid ;)
>  --
> *Greg Punchatz*
>  *Sr. Creative Director*
> Janimation
> 214.823.7760
> www.janimation.com
>
> On 4/19/2012 3:38 PM, Chris Marshall wrote:
>
> Well good luck Chin! I'm slightly sad to hear you've moved on. There was
> never anyone with more passion and raw enthusiasm for Sumatra/XSI/Softimage
> than you! Respect!!
>
>
> On Thursday, 19 April 2012, Jason Brynford-Jones wrote:
>
>> Well like most others on the team who have posted, I too will be working
>> with them on something new.  Softimage is mature enough now and in very
>> capable hands.
>>
>> While we will no longer be working on Softimage, we are all still here to
>> help if the occasion arises.
>>
>> As you have seen, we are still on this list ;-)
>>
>> Chinny
>>
>> From: softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] On Behalf Of Christian Gotzinger
>> Sent: Thursday, April 19, 2012 3:55 PM
>> To: softimage@listproc.autodesk.com
>> Subject: Re: Intro to the new team (was RE: Softimage development)
>>
>> My god, what an awful thought. Chinny, please post!
>> On Thu, Apr 19, 2012 at 9:10 PM, Stefan Andersson > <mailto:ste...@madcrew.se>> wrote:
>> Is Chinny still there? :) When he leaves, that's when you can panic.
>>
>> regards
>> stefan
>>
>>
>>
>
> --
>
>  Chris Marshall
>  Mint Motion Limited
> 029 2002 5762
> 07730 533 115
> www.mintmotion.co.uk
>
>
>


-- 

*STEFAN ANDERSSON* // *Creative Director* // *Mad Crew AB* //
http://www.madcrew.se


Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread john clausing
Title: Signature
Yes, of course thank you Guillame, Chinny, etc. we all wish you the best.Is everyone really just sanguine about this? losing some of the best developers we've known of, and counted on for years?It goes without saying that this is not a reflection on the new folks that are taking over the Softimage dev...But really? What the hell? To suggest that this wasn't expected is foolish, but i repeat.What the Hell? Autodesk? Care to comment?JohnFrom: Tim Crowson  To: softimage@listproc.autodesk.com  Sent: Thursday, April 19, 2012 4:58 PM Subject: Re: Intro to the new team (was RE: Softimage development)   

  


  
  
Don't what else to say. I think this sums things up
http://www.youtube.com/watch?v=oabcM9SOF-E

I only know one thing for sure: I hate modeling in Maya.



  

  
Tim Crowson
Lead CG Artist
  
  

  

  

Magnetic Dreams Animation Studio,
  Inc.
2525
Lebanon Pike, Building C. Nashville, TN 37214
Ph  615.885.6801 | Fax  615.889.4768 |
www.magneticdreams.com
tim.crow...@magneticdreams.com


On 4/19/2012 3:38 PM, Chris Marshall wrote:
Well good luck Chin! I'm slightly sad to hear you've
  moved on. There was never anyone with more passion and raw
  enthusiasm for Sumatra/XSI/Softimage than you! Respect!!
  

On Thursday, 19 April 2012, Jason Brynford-Jones wrote:
Well like
  most others on the team who have posted, I too will be working
  with them on something new.  Softimage is mature enough now
  and in very capable hands.
  
  While we will no longer be working on Softimage, we are all
  still here to help if the occasion arises.
  
  As you have seen, we are still on this list ;-)
  
  Chinny
  
  From: softimage-boun...@listproc.autodesk.com
  [mailto:softimage-boun...@listproc.autodesk.com]
  On Behalf Of Christian Gotzinger
  Sent: Thursday, April 19, 2012 3:55 PM
  To: softimage@listproc.autodesk.com
          Subject: Re: Intro to the new team (was RE: Softimage
  development)
  
  My god, what an awful thought. Chinny, please post!
  On Thu, Apr 19, 2012 at 9:10 PM, Stefan Andersson <ste...@madcrew.seste...@madcrew.se>>
  wrote:
  Is Chinny still there? :) When he leaves, that's when you can
  panic.
  
  regards
  stefan
  
  

  
  
  
  -- 
  
  
  Chris Marshall
  
  Mint Motion Limited
  029 2002 5762
  07730 533 115
  www.mintmotion.co.uk
  
  
  


-- 
  
  
   
  

  




  

  
  
  
   

  



Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread takita
Agree 1000%.  Party on...-T-Original Message-
From: David Barosin 
Sent: Apr 19, 2012 4:55 PM
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)

Yes a big thank you for all the amazing work.   I hope the move is a good one.   Keep the spirit alive.  



Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Tim Crowson
Title: Signature

  
  
Don't what else to say. I think this sums things up
http://www.youtube.com/watch?v=oabcM9SOF-E

I only know one thing for sure: I hate modeling in Maya.



  

  
Tim Crowson
Lead CG Artist
  
  

  

  

Magnetic Dreams Animation Studio,
  Inc.
2525
Lebanon Pike, Building C. Nashville, TN 37214
Ph  615.885.6801 | Fax  615.889.4768 |
www.magneticdreams.com
tim.crow...@magneticdreams.com


On 4/19/2012 3:38 PM, Chris Marshall wrote:
Well good luck Chin! I'm slightly sad to hear you've
  moved on. There was never anyone with more passion and raw
  enthusiasm for Sumatra/XSI/Softimage than you! Respect!!
  

On Thursday, 19 April 2012, Jason Brynford-Jones wrote:
Well like
  most others on the team who have posted, I too will be working
  with them on something new.  Softimage is mature enough now
  and in very capable hands.
  
  While we will no longer be working on Softimage, we are all
  still here to help if the occasion arises.
  
  As you have seen, we are still on this list ;-)
  
  Chinny
  
  From: softimage-boun...@listproc.autodesk.com
  [mailto:softimage-boun...@listproc.autodesk.com]
  On Behalf Of Christian Gotzinger
  Sent: Thursday, April 19, 2012 3:55 PM
  To: softimage@listproc.autodesk.com
      Subject: Re: Intro to the new team (was RE: Softimage
  development)
  
  My god, what an awful thought. Chinny, please post!
  On Thu, Apr 19, 2012 at 9:10 PM, Stefan Andersson <ste...@madcrew.seste...@madcrew.se>>
  wrote:
  Is Chinny still there? :) When he leaves, that's when you can
  panic.
  
  regards
  stefan
  
  

  
  
  
  -- 
  
  
  Chris Marshall
  
  Mint Motion Limited
  029 2002 5762
  07730 533 115
  www.mintmotion.co.uk
  
  
  


-- 
  
  
   
  

  




  

  
  
  
   

  



Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread David Barosin
Yes a big thank you for all the amazing work.   I hope the move is a good
one.   Keep the spirit alive.


Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Matt Morris
Well that's a bit of a shock. Thanks for the good times Chinny! Good luck
with the new roles to everyone.

On 19 April 2012 21:47, Eric Lampi  wrote:

> Well I don't know anyone who loves Maya past the fact that a lot of work
> has come out of it. Most people who have used both are in a world of hurt,
> because they know it can be better.
>
> Here's an idea: Why don't you guys just re-write Maya as ICE nodes and
> package it up so it runs on top of SoftImage. No one would ever know.
>
> At least they'd have working passes. Ha ha.
>
> On Thu, Apr 19, 2012 at 4:29 PM, Jason Brynford-Jones <
> jason.brynford-jo...@autodesk.com> wrote:
>
>> Well like most others on the team who have posted, I too will be working
>> with them on something new.  Softimage is mature enough now and in very
>> capable hands.
>>
>> While we will no longer be working on Softimage, we are all still here to
>> help if the occasion arises.
>>
>> As you have seen, we are still on this list ;-)
>>
>> Chinny
>>
>> From: softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] On Behalf Of Christian Gotzinger
>> Sent: Thursday, April 19, 2012 3:55 PM
>> To: softimage@listproc.autodesk.com
>> Subject: Re: Intro to the new team (was RE: Softimage development)
>>
>> My god, what an awful thought. Chinny, please post!
>> On Thu, Apr 19, 2012 at 9:10 PM, Stefan Andersson > <mailto:ste...@madcrew.se>> wrote:
>> Is Chinny still there? :) When he leaves, that's when you can panic.
>>
>> regards
>> stefan
>>
>>
>>
>
>
> --
> Freelance 3D and VFX animator
>
>


-- 
www.matinai.com


RE: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Scott Lange
A deep and sincere thank you for all the amazing development and support
over the years... you guys are a big part of my career. 

 

Thank you so very much.

 

Scott Lange

Animation and VFX

347 256-7247

 

 

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Lampi
Sent: Thursday, April 19, 2012 4:48 PM
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)

 

Well I don't know anyone who loves Maya past the fact that a lot of work has
come out of it. Most people who have used both are in a world of hurt,
because they know it can be better.

Here's an idea: Why don't you guys just re-write Maya as ICE nodes and
package it up so it runs on top of SoftImage. No one would ever know.

At least they'd have working passes. Ha ha.

On Thu, Apr 19, 2012 at 4:29 PM, Jason Brynford-Jones
 wrote:

Well like most others on the team who have posted, I too will be working
with them on something new.  Softimage is mature enough now and in very
capable hands.

While we will no longer be working on Softimage, we are all still here to
help if the occasion arises.

As you have seen, we are still on this list ;-)

Chinny

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christian
Gotzinger
Sent: Thursday, April 19, 2012 3:55 PM
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)

My god, what an awful thought. Chinny, please post!
On Thu, Apr 19, 2012 at 9:10 PM, Stefan Andersson
mailto:ste...@madcrew.se>> wrote:
Is Chinny still there? :) When he leaves, that's when you can panic.

regards
stefan






-- 
Freelance 3D and VFX animator



Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Eric Lampi
Well I don't know anyone who loves Maya past the fact that a lot of work
has come out of it. Most people who have used both are in a world of hurt,
because they know it can be better.

Here's an idea: Why don't you guys just re-write Maya as ICE nodes and
package it up so it runs on top of SoftImage. No one would ever know.

At least they'd have working passes. Ha ha.

On Thu, Apr 19, 2012 at 4:29 PM, Jason Brynford-Jones <
jason.brynford-jo...@autodesk.com> wrote:

> Well like most others on the team who have posted, I too will be working
> with them on something new.  Softimage is mature enough now and in very
> capable hands.
>
> While we will no longer be working on Softimage, we are all still here to
> help if the occasion arises.
>
> As you have seen, we are still on this list ;-)
>
> Chinny
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Christian Gotzinger
> Sent: Thursday, April 19, 2012 3:55 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: Intro to the new team (was RE: Softimage development)
>
> My god, what an awful thought. Chinny, please post!
> On Thu, Apr 19, 2012 at 9:10 PM, Stefan Andersson  <mailto:ste...@madcrew.se>> wrote:
> Is Chinny still there? :) When he leaves, that's when you can panic.
>
> regards
> stefan
>
>
>


-- 
Freelance 3D and VFX animator


Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Bradley Gabe
They were originally going to make these announcements 2 and a half weeks
ago. Imagine how confusing THAT would have been!


> On Thursday, 19 April 2012, Jason Brynford-Jones wrote:
>
>> Well like most others on the team who have posted, I too will be working
>> with them on something new.  Softimage is mature enough now and in very
>> capable hands.
>>
>> While we will no longer be working on Softimage, we are all still here to
>> help if the occasion arises.
>>
>> As you have seen, we are still on this list ;-)
>>
>> Chinny
>>
>>


Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Greg Punchatz
Good luck to you and everyone else... I truly cant  thank all of you 
enough for the amazing ride softimage has been.


All this does make me sad, but I hope something good comes out of it 
ohh and please make maya less stupid ;)


*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com <http://www.janimation.com>

On 4/19/2012 3:38 PM, Chris Marshall wrote:
Well good luck Chin! I'm slightly sad to hear you've moved on. There 
was never anyone with more passion and raw enthusiasm for 
Sumatra/XSI/Softimage than you! Respect!!



On Thursday, 19 April 2012, Jason Brynford-Jones wrote:

Well like most others on the team who have posted, I too will be
working with them on something new.  Softimage is mature enough
now and in very capable hands.

While we will no longer be working on Softimage, we are all still
here to help if the occasion arises.

As you have seen, we are still on this list ;-)

Chinny

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com ] On
Behalf Of Christian Gotzinger
Sent: Thursday, April 19, 2012 3:55 PM
To: softimage@listproc.autodesk.com 
    Subject: Re: Intro to the new team (was RE: Softimage development)

My god, what an awful thought. Chinny, please post!
On Thu, Apr 19, 2012 at 9:10 PM, Stefan Andersson
<mailto:ste...@madcrew.se
>> wrote:
Is Chinny still there? :) When he leaves, that's when you can panic.

regards
stefan




--

Chris Marshall
Mint Motion Limited
029 2002 5762
07730 533 115
www.mintmotion.co.uk <http://www.mintmotion.co.uk>




Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Chris Marshall
Well good luck Chin! I'm slightly sad to hear you've moved on. There was
never anyone with more passion and raw enthusiasm for Sumatra/XSI/Softimage
than you! Respect!!


On Thursday, 19 April 2012, Jason Brynford-Jones wrote:

> Well like most others on the team who have posted, I too will be working
> with them on something new.  Softimage is mature enough now and in very
> capable hands.
>
> While we will no longer be working on Softimage, we are all still here to
> help if the occasion arises.
>
> As you have seen, we are still on this list ;-)
>
> Chinny
>
> From: softimage-boun...@listproc.autodesk.com  [mailto:
> softimage-boun...@listproc.autodesk.com ] On Behalf Of
> Christian Gotzinger
> Sent: Thursday, April 19, 2012 3:55 PM
> To: softimage@listproc.autodesk.com 
> Subject: Re: Intro to the new team (was RE: Softimage development)
>
> My god, what an awful thought. Chinny, please post!
> On Thu, Apr 19, 2012 at 9:10 PM, Stefan Andersson 
> 
> <mailto:ste...@madcrew.se >> wrote:
> Is Chinny still there? :) When he leaves, that's when you can panic.
>
> regards
> stefan
>
>
>

-- 

Chris Marshall
Mint Motion Limited
029 2002 5762
07730 533 115
www.mintmotion.co.uk


Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Steven Caron
grumble...grunt... grrr

have fun guys.

On Thu, Apr 19, 2012 at 1:29 PM, Jason Brynford-Jones <
jason.brynford-jo...@autodesk.com> wrote:

> Well like most others on the team who have posted, I too will be working
> with them on something new.  Softimage is mature enough now and in very
> capable hands.


Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Christian Gotzinger
And apparently Maya still needs lots of help. It sounds like the entire SI
team has been dissolved.

On Thu, Apr 19, 2012 at 10:29 PM, Jason Brynford-Jones <
jason.brynford-jo...@autodesk.com> wrote:

> Softimage is mature enough now and in very capable hands.
>


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