Re: [SWCollect] Ouch

2004-05-11 Thread Alexander Zoller
As regards mold/mildew from cellar storage: store item in a dry, dark place.
Allow *lots* of air to circulate. The temperature doesn't seem to matter
much. As with old books, this will often help dry out the mildew and prevent
things from getting worse. I've had good results with that for an U3
(complete with early orange-cover hintbook) that came out of a basement and
had "that smell". ('cept the cloth map, which was completely unaffected)

Smoke is another serious problem which will often ruin a game permanently.
Again you can get some of the smell to disappear with time but the general
damage done (yellowing) cannot be reverted,... unless one resorts to some
kind of restoration, which is deprecated.

Personally I consider any such smell to be seriously lowering the value of
a game, so I would suggest to give it a lower grade than the apparent
condition it is in. I've had a number of OSI titles in the past that came
from a heavy smoker's home. Though only lightly used, I graded them ED/G
because of the yellowing and smell.

Alexander


-Original Message-
From: Dan Chisarick [mailto:[EMAIL PROTECTED]
Sent: Tuesday, May 11, 2004 6:31 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Ouch


Ok, generally I keep out of the grading discussions because I toss
shrinkwrap on games like I would on sandwiches (in contrast to the
death-threat below).  Question: How do you handle funk?  Basement funk
(game stored in a damp cellar), smoker's house, cat used the space 10"
away as a litterbox, etc.  All of these categorize a few boxes of games
I own (and all from the same seller).  They're in fine condition, but
they'll curl your nose.  You can't possibly say that something could be
visually immaculate but conjure images of the corner bar could be
graded near mint, etc.  They didn't come from the factory this way...


On May 10, 2004, at 11:13 PM, [EMAIL PROTECTED] wrote:

> I enjoyed reading this thread, considering that MS is one of my
> passions (ripping the shrinkwrap from an old game is much akin to
> breaking the binding on my new magazine--I've threatened to KILL
> people for this!)  ;)
>
> I've never had the time to do it, but I always wanted to do 'The
> ILLUSTRATED Moby Scale'--3 to 5 detailed pictures of example games
> showing every grade (and modifier).  It would clear up a lot of
> confusion, and also give everyone insight and input into opinions
> about grading.
>
> We could also cover some of the lesser-talked about modifiers--
> Fading
> Crushed corners
> blemishes (what's an 'acceptable' blemish, anyway?!)
> Box warping
> Cover 'ripple'
> Spotting reshrink
>
> Is anyone interested in doing something like this?  If we each took a
> certain grade, we could accomplish a lot:
>
> *We could show off some of our finer pieces
>
> *We could have a laugh at some of the things we still keep (you KNOW
> you each have that piece of garbage that is in horrible shape, has no
> monetary value, and refuse to throw away!
>
> *It would be a valuable addition to the Moby Game page (providing we
> all donate the pictures to the website)
>
> *It would sure help to 'nail down' what we all agree on
>
> *It would start all NEW discussions on the topic
>
> *and may make this dry text more...stimulating.
>
> Just a thoughtI'll even dust off my camera too, if anyone else
> wants to pitch in...
>
> Joe G
>
>>
>> From: Jim Leonard <[EMAIL PROTECTED]>
>> Date: 2004/05/10 Mon PM 05:28:20 EDT
>> To: [EMAIL PROTECTED]
>> Subject: Re: [SWCollect] Ouch
>>
>> Freddie Bingham wrote:
>>
>>> I still maintain the guide is confusing since you have one situation
>>> where a
>>> grade and modifier can not be used together.
>>
>> Taken at face value, yes, I can see how this might be confusing.
>> However, if someone understands the motivation behind software
>> collecting and the terms used, then it becomes clear why Mint always
>> needs Sealed.
>>
>> Maybe there is confusion over why the term Mint was chosen?  Because
>> "mint condition" implies, in numismatics anyway, "freshly minted" or
>> "in
>> the same condition as it was created in the mint".  The pinnacle of
>> condition in most grading scales implies Mint condition, and since a
>> wrapped package is the only condition that can be considered "factory
>> perfect", the Sealed part was added quite intentionally.
>>
>>> It seems to me that the biggest
>>> problem is that the scale deviates from other, much more established
>>> grading
>>> scales in use in other fields of collecting. I can not find any
>>> scales that
>>> define a near mint rating as actually being mint and this is the
>>> biggest
>>> problem I have with this list.  I don't see how having shrink-wrap,
>>> means
>>> that we need a scale that deviates from other scales.
>>
>> It is precisely *because* our hobby has different indications of
>> quality
>> that the MobyScale was created.  Sealed items are worth more than
>> unsealed items, so the fact that it is sealed is a gradiation of
>> quality, and should be note

Re: [SWCollect] Ouch

2004-05-10 Thread Alexander Zoller
Holger Bachert wrote:

> In my opinion the whole shrinkwrap issue is way overrated  - especially
> when every dodo can reshrink whatever he wants (and that happens all the
> time).
> just my 2 ct of course.

Very true. I'm only making a fuss about this because of what the actual
factory wrap means to me, especially when the game looks new all around.

Re-wrapped games are opened games, and their wrap will come off very
quickly once I get hold of them, to check if they are complete.

Alexander

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Re: [SWCollect] Here we go.....

2004-03-15 Thread Alexander Zoller
> That I'd like to keep my house.  Seriously, the seasonal job I have
> covers most of my bills, but not all.  If Drash goes for what I think
> it will go then I've made a house payment.  That buys me just that much
> more time to find a full time job.  I didn't do this lightly, but in
> the end I know what is more important to me.

Edward, glad to see there is an understandable (if sad) reason for your
decision to part with something like a boxed Drash... for a moment there
I was seriously worried you had simply tired of collecting.

It's going to be an interesting auction indeed :)

Alexander

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Re: [SWCollect] Need a picture

2004-03-13 Thread Alexander Zoller



*drool*
 
It sure is! 
;-)
 
Alexander
 
 
-Original Message-From: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED]Sent: Saturday, March 13, 2004 11:01 
AMTo: [EMAIL PROTECTED]Subject: Re: [SWCollect] Need 
a pictureThis is a nice one :)Visit my web page for 
many games for sale/trade and screen shots of Ultima Escape from Mt. 
Drash,  Tom's Ultima, 
Infocom and RPG page 


[SWCollect] Wizardry maps

2002-12-08 Thread Alexander Zoller
Hi all,

this appears to be one of the scarcer pieces of paraphernalia for the
early Wizardry games:

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=1943992206

It's the third or fourth copy the seller is listing, already got one
myself. Anyone ever came across these before?

/Alexander

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Re: [SWCollect] Phantasie II

2002-12-01 Thread Alexander Zoller
Sorry, sent that message to Dan's personal account. I was talking about
this pic:

http://uw3.de/phantasie2.jpg

The manual is the same for P I and II.

/Alexander


-Ursprungliche Nachricht-
Von: Dan Chisarick [mailto:[EMAIL PROTECTED]]
Gesendet: Sunday, December 01, 2002 4:51 AM
An: [EMAIL PROTECTED]
Betreff: RE: [SWCollect] Phantasie II


Many thanks.  Not sure what gives that Phantasie II comes with
what looks like a re-issue or "value pack" manual.  I read somewhere
that its almost suicide to play Phantasie II w/green characters, and
that its strongly recommended to transfer veteran Phantasie I chars.  If
PII is a continuation of PI perhaps the manuals are the same for both
games so they labeled it accordingly.


-Original Message-
From: Alexander Zoller [mailto:[EMAIL PROTECTED]]
Sent: Saturday, November 30, 2002 7:23 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Phantasie II


Probably incomplete, there should be some kind of reference card also.
It's the only copy I had though.

/Alexander


-Ursprungliche Nachricht-
Von: Dan Chisarick [mailto:[EMAIL PROTECTED]]
Gesendet: Saturday, November 30, 2002 11:53 PM
An: [EMAIL PROTECTED]
Betreff: [SWCollect] Phantasie II


Anyone got an idea what the original box contents were?  Of the
few that I've seen, the manual says "Phantasie I & II" on it.  If anyone
has it handy, can you enumerate what originally came with it?  Thanks.


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Re: [SWCollect] [SWCollect] What's your favorite find?

2002-11-11 Thread Alexander Zoller
>   Was this a US version?

No, it was a European release by Microprose. They used to distribute
Origin's games in sturdy, small-sized, two-piece cardboard boxes (same
measurements as the Rainbird blue boxes -- a bunch of Level 9 and Magnetic
Scrolls titles came in these). For some inscrutable reason, they took the
same box type for the Trilogy again but used an additional slipcase,
leaving the box halfs plain and white. It has been speculated this happened
right before their "joint venture" with Origin ended (the license was
turned over to Mindscape), and they may have been pressed for time. This
seems to be confirmed by the fact that instead of printing a custom-sized
manual for this release, they simply 'trimmed' the Trilogy's manual by
about an inch so it would fit in the box.

I can email you some pics. Also of the US Gold U3 if interested.

/Alexander


-Original Message-
From: Edward Franks [mailto:xyzzy@;kc.rr.com]
Sent: Monday, November 11, 2002 8:43 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] [SWCollect] What's your favorite find?



On Monday, November 11, 2002, at 06:36  AM, Alexander Zoller wrote:
[Snip]
> Favorite finds: items previously believed to NOT exist. Ultima III by
> US
> Gold, for example, or the slipcased Ultima Trilogy.

Was this a US version?

--

Edward Franks
<[EMAIL PROTECTED]>


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Re: [SWCollect] [SWCollect] What's your favorite find?

2002-11-11 Thread Alexander Zoller
> That reminds me of another good poll for you guys.  I mentioned some of
> the best games I got for free.  But I'd be curious...what is the most you
> paid for a single game?  I don't want to know about a group of
> games...just one game.

Myth for Atari ST: $120 shipped. Also, an Ultima III for Apple II for $115,
which came with a rare variation of the hintbook. Snatched a very similar
combination recently for a *slightly* better price:
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=1371312915

Favorite finds: items previously believed to NOT exist. Ultima III by US
Gold, for example, or the slipcased Ultima Trilogy.

/Alexander


-Original Message-
From: Hugh Falk [mailto:hughfalk@;mindspring.com]
Sent: Monday, November 11, 2002 6:38 AM
To: [EMAIL PROTECTED]
Subject: RE: [SWCollect] [ SWCollect ] What's your favorite find?


Thanks for the minor deity status! I'd actually like to see what the
complete EA Apple II catalog looks like.  Do you have a list you could send
me?  Also, does that include IIgs?

That reminds me of another good poll for you guys.  I mentioned some of the
best games I got for free.  But I'd be curious...what is the most you paid
for a single game?  I don't want to know about a group of games...just one
game.

For me it was Caverns of Callisto (NM), which I paid $111.38 on ebay.
Considering I was looking for at least a couple of years, and this was the
first one I saw, I'm surprised it didn't go for more.  (April of this year).
It's possible I've paid more for a single game in the past, but I don't
think so (I might be repressing a horrible memory).

Hugh


-Original Message-
From: Dan Chisarick [mailto:junk6@;bellatlantic.net]
Sent: Sunday, November 10, 2002 7:27 PM
To: [EMAIL PROTECTED]
Subject: RE: [SWCollect] [ SWCollect ] What's your favorite find?


I spent about 22+ months tracking down every last EA title
(complete) made for the Apple ][ (flat, box, game, utility, app, etc.)
Of those by far the most satisfying to find: Marble Madness, Realm of
Impossibility, One-on-One, Arctic Fox, Adventure Construction Set.  Hugh
is a tiny god for providing the EA Flatpack reference online :)

I have all the Apple ][ Origin titles complete (except "Caverns
of Callisto", which I missed for $5 on a newsgroup last year).  These
two sets are by far my most valued, though there are buckets more that I
prize as well (mostly RPG's).

Both sets have at least one error-free set of disks (why collect
if you can't play)?

-Original Message-
From: Edward Franks [mailto:xyzzy@;kc.rr.com]
Sent: Sunday, November 10, 2002 10:22 AM
To: [EMAIL PROTECTED]
Cc: [EMAIL PROTECTED]
Subject: Re: [SWCollect] [ SWCollect ] What's your favorite find?



On Sunday, November 10, 2002, at 12:45  AM, Hugh Falk wrote: [snip]
> I'm also proud of my complete collection of EA flat box games...not
> that they're rare or expensive.  I just haven't seen another complete
> set...anybody on this list collect EA flats?

The EA game I have are the common Bards Tale and Wasteland ones.

Color me a classic RPGer.  :)

To expand on your point about not particularly rare or expensive

games, I collect the old Avalon Hill computer games.  They had some
nifty hybrids (computer game with mounted map board and counters) and a
messy listing of games.  Trying to figure out what games are out there
and then finding them is the fun for me.

--

Edward Franks
<[EMAIL PROTECTED]>


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Re: [SWCollect] Counterfeit Sierras

2002-11-09 Thread Alexander Zoller
Edward Franks wrote:

> Yeah.  Saving eBay auction pages for future reference is very handy.
> :-D

*nods*

Incidentally, I didn't save this particular auction right after it had
ended. I only did so when Eyal approached me about the Ultima 1 trade,
roughly 7 weeks after the auction had ended. And just in time, it was gone
from eBay's database shortly after.

/Alexander

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Re: [SWCollect] Counterfeit Sierras

2002-11-09 Thread Alexander Zoller
>   FYI:  The Atari Ultima 1 auction you list would have passed my
> muster. 
>  I wonder if this was an original used as a template for his other 
> fakes.  The only thing I see in it that is odd is the the disk sleeve 
> is the wrong generation for the games.  The disk sleeve that comes with 
> my wife's copy is the brown one with the old Sierra logo (the one where 
> you can see the trees in front of the mountain).  Also, the plastic 
> tray that holds the disk and documentation and stiffens the box is 
> missing.

That was an original one, yes. I confirmed this by talking to the winner
of the auction. Here's a larger picture:

http://uw3.de/eyal/Dcp_0119.jpg

That's some honest wear and tear a faker should find quite impossible to
imitate.

This picture was actually what got me suspicious in the first place, Eyal
sending me the same image for the proposed trade that he used for the
auction.

/Alexander

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Re: [SWCollect] Maxis Collectors?

2002-10-18 Thread Alexander Zoller
> Not sure how big it was in the states though probably not a big Maxis
> collector item since they concentrate more ont he Sim titles and those
> were so widely produced that it's a mute point almost.

I remember an auction with roughly ten "Sim" games on eBay,... all of them
shrinked. No takers, seller had to relist several times before somebody
bid (I think they went for $10 or so). It's possible certain titles will
sell for more occasionally, but typically that stuff is really worthless.

/Alexander


-Original Message-
From: Karl Kuras [mailto:kkuras@;trantornator.com]
Sent: Friday, October 18, 2002 5:23 AM
To: [EMAIL PROTECTED]
Subject: RE: [SWCollect] Maxis Collectors?


I can't say I know much about Maxis collectors, but I do know that Robosport
had quite the cult following for a while (especially in Europe since it was
released on the Amiga as well as the PC and you could do multiplayer bouts
across the platforms).

Not sure how big it was in the states though probably not a big Maxis
collector item since they concentrate more ont he Sim titles and those were
so widely produced that it's a mute point almost.

Karl Kuras
http://www.trantornator.com

-Original Message-
From: Lee K. Seitz [mailto:lkseitz@;mail.hiwaay.net]
Sent: Thursday, October 17, 2002 5:53 PM
To: Software Collecting
Subject: [SWCollect] Maxis Collectors?


I saw a copy of RoboSport in a thrift store today.  Got home to see
how much it goes for on eBay and couldn't find a single copy, either
active or completed.  This leads me to ask, are there people (here or
elsewhere) that collect Maxis games?  I know there are collectors of
Infocom and other IF companies, EA (primarily flats), Sierra, and
probably Origin collectors.

Although Maxis is a relative newcomer compared to some of those, I
figure there must be some Maxis collectors somewhere.  I don't recall
anyone here every mentioning it, though.  So, anybody want to fess up?
8)

--
Lee K. Seitz
[EMAIL PROTECTED]

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Re: [SWCollect] Is nothing sacred?

2002-10-16 Thread Alexander Zoller

I don't really want to see him getting NARUed. The message he sent me is
definitely in violation with eBay's rules against unsolicited emails, but I
told him very clearly I don't want to receive any further information, and
asked him to strike me off his list of recipients. Which he did.

There was a more severe case a while back... some guy sent me like 50
emails (all from _different_ eBay accounts, mind you) for some retail
games, which strangely included just the CD. Reported all those accounts to
eBay, and they were removed within an hour.

/Alexander


-Original Message-
From: Marco Thorek [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, October 16, 2002 6:28 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Is nothing sacred?


"C.E. Forman" schrieb:
>
> You should report him to eBay, this has to be against at least one of
their
> 6 billion rules.

Indeed. I remember reading something about "use of ebay member email
adresses for unsolicited emails is prohibited," but can't be bothered
right now to spend the next hours wading through the 1100 ebay
commandments ;-)

Which brings me to another train of thought: Imagine a powerseller, who
might have thousands of valid and proven email adresses in his list,
trying to sell them. That would probably bring them a good buck.

Marco

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Re: [SWCollect] Greetings

2002-10-15 Thread Alexander Zoller

That's a delicate situation. I'd highly recommend to sell some of your
lesser items before you part with a prize collectible. Always a bad idea
to let go off a conversation piece for quick cash.

Since I don't have the money right now (moving to a new appartment) I
couldn't make an offer in the 'serious' region anyway. Perhaps you want to
list it on eBay with a ridiculous reserve, just to see how much it's worth
to certain folks. Would be the first Drash on eBay, too.

/Alexander


-Original Message-
From: Edward Franks [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, October 15, 2002 6:51 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Greetings



On Sunday, October 6, 2002, at 08:07  AM, Alexander Zoller wrote:
[Snip]
> It's obviously futile to debate the value of this game. I'd call it a 
> safe
> bet though it would fetch a princely sum on eBay. Personally I wouldn't
> hesitate to put down serious money myself, I'm actually keeping some
> substantial funds aside for the day a Drash should come along.

I am, unfortunately, in the position of looking at some serious 
medical bills.  At this point if I could sell Drash for enough to make 
a dent in those bills I would (it wouldn't be worth it for any thing 
less -- I have enough minor stuff I can sell/auction off).

-- 

Edward Franks
<[EMAIL PROTECTED]>

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Re: [SWCollect] Greetings

2002-10-06 Thread Alexander Zoller

> I remember the guy that runs the Origin Museum claiming that there are
> four of the original twelve currently known to exist.  Since that is
> one of his specialties I see no reason to doubt him.

I certainly don't mean to doubt this claim either, Joe Garrity is probably
the most knowledgeable person on the subject. I've been talking to him
several times but never got around to ask him about the Computerland
Akalabeths, so I didn't know that he confirmed this many copies.

My understanding has been that only one copy was verified to exist. Looks
like research has since yielded a few more. I know that Byron Blystone has
been launching an investigation into Akalabeth recently, and dug up some
more details in the process. Joe and Byron are two more guys that really
ought to be on this list!

Jim, how many people have subscribed to the list so far? I'm curious if
there are a lot of lurkers :)

/Alexander


-Original Message-
From: Edward Franks [mailto:[EMAIL PROTECTED]]
Sent: Sunday, October 06, 2002 5:38 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Greetings



On Sunday, October 6, 2002, at 08:07  AM, Alexander Zoller wrote:
[Snip]
> It's obviously futile to debate the value of this game. I'd call it a
> safe
> bet though it would fetch a princely sum on eBay. Personally I wouldn't
> hesitate to put down serious money myself, I'm actually keeping some
> substantial funds aside for the day a Drash should come along.

I've always wondered what John Romero would pay for one (assuming he
doesn't have one already). :) He's a big time Ultima and Apple ][ fan.
I think he would be a great member of this list if he isn't already.

>
> As for the Computerland Aks, I'm not so sure anymore if there really
> are
> more around than Drashs. Only if you count those Akalabeths assembled
> recently from parts, and their number will increase further as Richard
> is handing them out in exchange for small favors ;)

I remember the guy that runs the Origin Museum claiming that there are
four of the original twelve currently known to exist.  Since that is
one of his specialties I see no reason to doubt him.

> In any case, Drash must be worth less than one of the Twelve
> Akalabeths,
> with just a few copies of both titles around it's the significance that
> counts, not their exact number. I'd say Akalabeth had a _slightly_
> greater
> impact on the history of computer games.

No, if you said Ultima III or IV, I would agree with you.  However,
Akalabeth is only important in that it lead to Ultima.  It was the
Ultimas that everyone tried to imitate.

--

Edward Franks
<[EMAIL PROTECTED]>


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Re: [SWCollect] Greetings

2002-10-06 Thread Alexander Zoller

*stares*

A decent price, really ;)

I have a definite (and highly self-seeking) interest in playing down the
value of Drash, because settling it in the $2000 area would put it out of
reach (for the time being anyway). Nonetheless it's probably correct to
say at least a half dozen collectors would consider paying several times
the amount you offered.

Btw, I believe that only a fraction of the Ultima collectors is actually
regarding Drash as something special and ultra-collectible. To many, it's
merely an obscure and poorly designed offshoot that can only claim Ultima
fame and value by its title.

/Alexander


-Original Message-
From: Edward Franks [mailto:[EMAIL PROTECTED]]
Sent: Sunday, October 06, 2002 5:35 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Greetings



On Saturday, October 5, 2002, at 07:39  PM, Hugh Falk wrote:

> Do you mind giving a "range" for what you paid for Drash? :-)

:chuckle:  I paid exactly what I offered for three years in
comp.sys.cbm.

--

Edward Franks
<[EMAIL PROTECTED]>


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Re: [SWCollect] Greetings

2002-10-06 Thread Alexander Zoller

Drash copies: IIRC Tom owns both a complete copy and some spare parts, but
this may no longer be the case. Plus Keith Zabalaoui owns a complete one!

It's obviously futile to debate the value of this game. I'd call it a safe
bet though it would fetch a princely sum on eBay. Personally I wouldn't
hesitate to put down serious money myself, I'm actually keeping some
substantial funds aside for the day a Drash should come along.

As for the Computerland Aks, I'm not so sure anymore if there really are
more around than Drashs. Only if you count those Akalabeths assembled
recently from parts, and their number will increase further as Richard
is handing them out in exchange for small favors ;)

In any case, Drash must be worth less than one of the Twelve Akalabeths,
with just a few copies of both titles around it's the significance that
counts, not their exact number. I'd say Akalabeth had a _slightly_ greater
impact on the history of computer games.

/Alexander


-Original Message-
From: Edward Franks [mailto:[EMAIL PROTECTED]]
Sent: Sunday, October 06, 2002 2:20 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Greetings

On Saturday, October 5, 2002, at 03:12  PM, CcomputerGameCollector 
wrote:
[Snip]
> With CGC, I don't plan on representing an "exact" value, which is why 
> I use
> the range approach. (I.E. $20 - $40)

And given human nature people will focus on the high end of your 
range.  :-D  After all, that means their game is worth more money.

[Snip]
> Wether there is a price guide price or not, people have an idea about 
> what a
> game is worth.

For many games, yes.  For some, no.  For example, what is the worth of 
one of Richard Garriott's twelve Computerland Akalabeths?  The sample 
size is just too small to determine a fair market value for one of 
them.  It is too easy for someone to fall in love with the idea of 
owning one and paying 'whatever it takes' for someone to assign a 
reasonable value/worth to one.

It gets even worse if a game hasn't been seen yet.  Mr. Falk once 
stated in an article that Mt. Drash might be worth over $2,000 if one 
was found.  He was only off by nearly an order of magnitude from what 
my only known complete copy was purchased for.  ;-)  I mean, just what 
*is* Mt. Drash worth?  There is only one complete one and one partial 
one known (to me) to exist.  There are more RG Computerland Akalabeths 
around than known Mt Drashs.  Does this make Mt. Drash worth more than 
Akalabeth?  And how would one determine the worth of my complete copy 
of an Apple II Personal Software Zork still in 95% shrinkwrap (only the 
top of the shrinkwrap/box is open)?  Zork 1 is certainly a much more 
important and seminal game than Akalabeth!  (I say that as a big time 
Ultima fan, by the way.)

On the other hand, take a grey box Zork 1 with everything in good 
shape.  There are enough of these around that one can look at the 
overall sales/auction prices and figure what, on average, it is worth.

This is not to say a price guide is worthless.  I think one would be 
doable for many games.  My mine problem with them is educating 
potential buyers and sellers to all the caveats and assumptions behind 
the numbers.  Too many people take any number they see written down as 
gospel.  :sigh:  In the comics world many people will check several 
different price guides and take the highest one they find.  And this is 
after 20+ years of trying to educate the market.

-- 

Edward Franks
<[EMAIL PROTECTED]>

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Re: [SWCollect] computergamecollector

2002-09-19 Thread Alexander Zoller

I usually deplore price guides, simply because they seem to take some of
the fun out of collecting, although I believe the solution found for the
Interactive Fiction Collector's Guide (i.e. realistic maximum prices for
a game in mint sealed/opened but perfect/other condition) is a great help
and doesn't necessarily constitute fixed prices. It only suggests what
you should NOT pay in regard of the actual availability.

In any case, this new site should be very interesting, might actually
become a hub for the vintage software collectors.

Marco: thanks for the clue, "rpgmerchant" is the giveaway. His eBay ID is
"[EMAIL PROTECTED]".

/Alexander


-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, September 18, 2002 8:22 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] computergamecollector


Alexander Zoller wrote:
>
> Can't say I ever heard of him before... I'd probably know his eBay ID
> if I see it. Site is employing a price guide for mint sealed games, this
> ought to create some controversy.

Whoa, I didn't catch that at all!  Not good...
--
http://www.MobyGames.com/
The world's most comprehensive gaming database project.

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Re: [SWCollect] computergamecollector

2002-09-18 Thread Alexander Zoller

Registrant:
   Brad Lima
   1521 Kensington Blvd
   Bluffton SC, SC 29910
   US

   Registrar: Dotster (http://www.dotster.com)
   Domain Name: COMPUTERGAMECOLLECTOR.COM
  Created on: 14-SEP-02
  Expires on: 14-SEP-03
  Last Updated on: 14-SEP-02

   Administrative, Technical Contact:
  Lima, Brad  [EMAIL PROTECTED]
  1521 Kensington Blvd
  Bluffton SC, SC  29910
  US
  843-706-4612


Can't say I ever heard of him before... I'd probably know his eBay ID
if I see it. Site is employing a price guide for mint sealed games, this
ought to create some controversy.

/Alexander


-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, September 18, 2002 5:41 PM
To: [EMAIL PROTECTED]
Subject: [SWCollect] computergamecollector


I just saw this:

http://www.computergamecollector.com/

It seems to be the beginning of a site for software collecting news.  It's
in
a pre-alpha state right now.

Best of all, they use the MobyScale!  Woohoo!  Does anyone know who runs
this
site?
--
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The world's most comprehensive gaming database project.

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Re: [SWCollect] Our Mission

2002-08-11 Thread Alexander Zoller

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=2045307387

"the box you will receive looks almost exactly like this" :D

/Alexander


-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]]
Sent: Thursday, August 08, 2002 3:17 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Our Mission


Marco Thorek wrote:
>
> Jim Leonard schrieb:
> >
> > We do this too, albeit a bit more cleverly.  Try to embed a
MobyGames.com
> > cover image in your HTML and you'll see what picture you *really* get
;-)
>
> I just tried it, Jim, very nice! ;-)
>
> But doesn't the replacement image cost you bandwidth, too?

Yes, but as soon as they see it they stop trying.
--
Jim Leonard ([EMAIL PROTECTED])
http://www.oldskool.org/
Want to help an ambitious PC games project?  Drop by
http://www.mobygames.com/
Or check out some trippy MindCandy at
http://www.demodvd.org/


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Re: [SWCollect] How to preserve them?

2002-07-29 Thread Alexander Zoller

Sorry, my mistake, they're actually not made out of mylar (= polyester) but
polyethylene. I was talking of ordinary recloseable storage bags. You can
get
them cheap at every super market. The ones I'm using measure 20x32 cm, and
are the inexpensive kind without a ziploc slider. They're great for a
variety
of box sizes:

- "Rainbird/Firebird" boxes (Magnetic Scrolls, Level 9, Microprose)
- SSI standard boxes
- IBM grey plastic cases
etc.

Nothing fancy, but an affordable solution to protect the games from any
further wear (as I always try to preserve a game in the condition in which
I receive it). Especially useful for your trade pile, you can never know
how long that stuff will be around ;)

/Alexander


-Original Message-
From: Marco Thorek [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, July 30, 2002 1:01 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] How to preserve them?


Thank you for the long answer, Alexander.

As you apparently are from Germany, too, could you tell me where around
here I can find suitable mylar covers? To be honest, I never before
heard about mylar.

Marco



Alexander Zoller schrieb:
>
> In my opinion the acid problem, while certainly a long-term threat, can
> be neglected. Admittedly those games weren't produced with archival
> durability in mind, but they should still survive a period of 50-60 years
> without any such corroding effects becoming apparent. I have a bunch of
> books and documents from the 19th Century, and they still are all in
> fairly good shape. High humidity and direct sunlight are factors that
> will speed up the ageing process, but they can be omitted rather easily.
>
> The bigger problem as I see it is the constant exposure to oxygen and
> dust, which results in the much deprecated color loss and yellowing of
> the paperwork. Take Silver Age comics for example. Most are still in
> sound condition, the paper hasn't suffered any fatal structural damage.
> However, yellowing/tanning and color loss can ruin the impression of an
> otherwise fine copy.
>
> I'm currently storing most of my vintage software in mylar covers with
> air holes, to expose them to as little air and dust as possible while
> maintaining a necessary minimum of air exchange. The more you give them
> a chance to "breath", the more smell they will absorb, and the quicker
> the paperwork tends to tan.
>
> Lastly, certain type of shrinkwrap appears to be extremely susceptible
> to dust, making it brittle within just a few years, even when other
> ageing factors such as UV light have been avoided. Again a secondary
> plastic cover seems to be best to avoid this.
>
> /Alexander
>


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Re: [SWCollect] How to preserve them?

2002-07-27 Thread Alexander Zoller

Jim Leonard ([EMAIL PROTECTED]) wrote:

> Why not make them airtight, then?

If there's some humidity inside the package this may not be too
advisable... especially regarding the Ultimas with all their cloth maps.
But perhaps that is an unnecessary precaution. If you live in a dry area
an airtight cover should work perfectly.

/Alexander

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Re: [SWCollect] How to preserve them?

2002-07-25 Thread Alexander Zoller

In my opinion the acid problem, while certainly a long-term threat, can
be neglected. Admittedly those games weren't produced with archival
durability in mind, but they should still survive a period of 50-60 years
without any such corroding effects becoming apparent. I have a bunch of
books and documents from the 19th Century, and they still are all in
fairly good shape. High humidity and direct sunlight are factors that
will speed up the ageing process, but they can be omitted rather easily.

The bigger problem as I see it is the constant exposure to oxygen and
dust, which results in the much deprecated color loss and yellowing of
the paperwork. Take Silver Age comics for example. Most are still in
sound condition, the paper hasn't suffered any fatal structural damage.
However, yellowing/tanning and color loss can ruin the impression of an
otherwise fine copy.

I'm currently storing most of my vintage software in mylar covers with
air holes, to expose them to as little air and dust as possible while
maintaining a necessary minimum of air exchange. The more you give them
a chance to "breath", the more smell they will absorb, and the quicker
the paperwork tends to tan.

Lastly, certain type of shrinkwrap appears to be extremely susceptible
to dust, making it brittle within just a few years, even when other
ageing factors such as UV light have been avoided. Again a secondary
plastic cover seems to be best to avoid this.

/Alexander


-Original Message-
From: Marco Thorek [mailto:[EMAIL PROTECTED]]
Sent: Thursday, July 25, 2002 2:57 PM
To: [EMAIL PROTECTED]
Subject: [SWCollect] How to preserve them?


Hello fellow collectors,

although I keep my games at fairly adequate environmental conditions
(smokefree, no direct sunlight, etc.) I notice that they are "working."
Some manuals have a sweet smell to them, even on those games that I
originally purchased and that were always kept under the conditions
above.

What I fear is that in the long run, say 20 or 30 years, the paper of
the manual and boxes will start to crumble due to the acid in it. I know
that there's now way to save the disks, but this really worries me. 

To make long things short, what do you do to prevent that? I already had
a look at what libraries do about that, but affording a vault in the
basement with a humidity and a temperature controller is a little beyond
my financial boundaries.

Marco


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[SWCollect] New eBay fees

2002-01-20 Thread Alexander Zoller

eBay's uncontrolled growth requires a bunch of fee changes. The first
increase in Final Value Fees in over five years, an additional $1 for
reserves over $200, and a new fee for using the BuyItNow feature. I don't
sell regularly on eBay, and since the despicable behaviour of charging eBay
fees to the buyer hasn't spread beyond eBay Germany yet, this new structure
won't affect me too badly. Still bothers me, especially since they will
charge you _twice_ the BuyItNow fee if you list an item in two categories.
Opinions anyone?

/Alexander


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Re: [SWCollect] Badben is at it again

2001-12-11 Thread Alexander Zoller

Most of the signed stuff was on eBay in summer this year; the seller
was wondrboy30, a former Sierra beta tester. Ben bought quite a lot of
items from him.

/Alexander


-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, December 11, 2001 4:25 PM
To: [EMAIL PROTECTED]
Subject: [SWCollect] Badben is at it again


Check http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItem&item=1308207617
for an example auction.  Not as interesting stuff this time around, but
the signed KQ2 is of note; I am also not quite convinced of its
authenticity but am researching it...

Of course, luck would have it that the Countdown he has up for auction
is nearly as badly beat up as mine...

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Re: [SWCollect] Chinese PC games

2001-11-16 Thread Alexander Zoller

http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItem&item=1297245902

Well-known PC games... in chinese version. I had never seen anything like
these.>

These are Chinese releases distributed in Taiwan and Hong Kong. They must be
common in that area, but there aren't enough collectors that would export
them, so they are hard to come by.

On a side note, the seller initially also had a bunch of Chinese Ultimas,
but someone else bought them up in the meantime ;-)

/Alexander


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Re: [SWCollect] Ludicrous prices

2001-11-13 Thread Alexander Zoller



I'd like to, but the only copy I have is a European slipcased version in
BAD shape. Will let you know when I find a better one. 

/Alexander



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Re: [SWCollect] Ludicrous prices

2001-11-12 Thread Alexander Zoller

>> Was the CD version of Willy Beamish a talkie?  If so you may have just
>> gotten some competitiion and no lying now!   :-)
> 
> Well, the last time I saw this on eBay it fetched something like $250.
> That's wayyy higher than it's worth, but this is still highly sought
> after.

True, but the actual 'going rate' seems to be lower (spotted a boxed talkie
that went for $45 a couple of months ago). Adventures seem to react even
more strongly to sudden demand than RPGs. The best example is probably
Duckman, which peaked at an incredible $275,... and then a bunch of people
became aware of this gold mine and flooded the market, so we're down to
about $30 at the moment (I know one guy on the GameTZ that made a small
fortune that way; he was _the_ source before others caught up). Playing
Games Interactive still has a few copies left:
http://www.playinggamesinteractive.com/item.html?PRID=988178

BadBen: I'm considering to snipe The Silver Seed, and also the GT Software
release of U6, as I need shrinked copies of both.

/Alexander

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Re: [SWCollect] Shock

2001-11-04 Thread Alexander Zoller

> Yep.  It's still there: 
> http://www.mobygames.com/featured_article/feature,7/
> 
> Will probably be there until the end of time.  :-)

Thanks, Jim.

/Alexander

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Re: [SWCollect] Shock

2001-11-02 Thread Alexander Zoller



Interesting. So when does this period start? Once the product has been
brought to the attention of the rights owner, or once it has been made
available to the public?



Hey, it's greatly appreciated. You seem to know a lot more about this than I
do. I think I was reading an article from you about this sometime ago, don't
remember where. A MobyGames essay perhaps?

/Alexander


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Re: [SWCollect] Shock

2001-11-02 Thread Alexander Zoller



Yeah... that was disrespectful and mean. But hey - ever heard about Jeff
Brown before, EA spokesman who seems to have already forgotten what a gold
mine they had in Richard Garriott? Right. This guy's opinion doesn't matter.
I was never too fond of publishers, and this is just one more confirmation
for me. The whole gaming industry relies so heavily on the creativity and
dedication of the designers, and yet they treat them so badly. Remember when
EA still used to present the makers of a game as ARTISTS? We've come a long
way.

/Alexander





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Re: [SWCollect] Shock

2001-11-02 Thread Alexander Zoller



I wouldn't be too concerned. Peroxide contacted EA in a proper way, and
received absolutely no response. As by copyright statutes, the rights holder
has to enforce ownership of their intellectual property, or it will become
public domain. They cannot simply stomp on an unlicensed project after they
tolerated it for a long time. If the rights owner fails to respond to a
letter in which the project was brought to their attention, their unspoken
agreement can be assumed. They have to reply, or otherwise they are NOT
properly enforcing their claim of ownership. A legal statement published on,
say, their official website is not sufficient. TSR made that claim when
clashing with a German Baldur's Gate fanpage, and they lost.

As for the use of copyrighted material (which cannot become public domain),
this is loosely covered by Title 17, Section 107 of the US Code, the
so-called 'Fair Use' agreement:
http://liiwarwick.warwick.ac.uk/uscode/17/107.html.

/Alexander


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Re: [SWCollect] THE Auction!

2001-10-29 Thread Alexander Zoller



*nods*  It's a bit delicate, don't you think? RG gives away a copy of the
original Akalabeth, with authentic parts pulled from his private stash
and all, and a year later it's being sold on eBay. If this were a charity
auction I'd probably bid, but since it's not I'm pretty reluctant.

/Alexander



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Re: [SWCollect] Sniping

2001-10-24 Thread Alexander Zoller



True! You are absolutely right. I think it's hard to determine a bidding
pattern or behaviour when it comes to competing with other collectors. Maybe
Akalabeth was a bad example, as it's an exceptionally coveted item. There
are
dozens, even hundreds of less sought-after items out there that I wouldn't
mind letting go if someone else requests me to do so. After all, everything
will turn up on eBay again. Patience is a virtue ;-)

Fact is, I often snipe an auction about 2-4 seconds before it ends, not
knowing that another collector is determined to do the same, so we end up
bidding against each other. It comes with the habit of practicing a rather
efficient way of bidding, so to speak.

/Alexander


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Re: [SWCollect] Sniping

2001-10-24 Thread Alexander Zoller

To Pedro:

Let's assume there's a complete Akalabeth, with an unknown reserve, and a
Buy It Now of $400. You place a bid, but the reserve isn't met. Now, would I
hesitate to use BIN? Oh no. To me the game is worth that much, and I would
buy it right away, even though you 'reserved' it by placing a bid.

I have been clashing with other collectors on eBay before (Dan comes to
mind), and it was a fun experience. No hurt feelings if someone outbids me
(they obviously value the item more than I do). Thing is, if you do sniping
right (e.g. bidding the absolute most that you're willing to pay), you can't
lose! You either win the item, or someone else gets it for a price that you
feel is not acceptable anymore. And there will still be enough bargains in
between, even if a particular auction ends close to the maximum you are
willing to pay.

/Alexander


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Re: [SWCollect] Where is Pedro?

2001-09-01 Thread Alexander Zoller



He is on vacation, said he'd return in September. His inbox will get flooded
alright - 250+ new messages since July ;-)

/Alexander


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Re: [SWCollect] Sniping

2001-08-28 Thread Alexander Zoller



Because placing my maximum bid days before the auction ends may result
in newbie bidders nibbling away at my bid, thus driving up the price.
Bidding at the last possible moment ensures that nobody gets a chance
to react to my bid.



Not at all. It simply means that someone was willing to pay even more
than me. Never get territorial about an item you haven't actually won
yet.

Here's an excellent guide to sniping:
http://members.home.net/cruenti/ebay/snipe.html

/Alexander

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Re: [SWCollect] Best voice acting in a game

2001-08-20 Thread Alexander Zoller

Fate of Atlantis was brilliant. The original disk game already had great
immersion, but when the talkie came out, it added an entirely new
quality to the game. Other fond memories: the Kyrandia Trilogy, Lands
of Lore (Patrick Steward as King Richard), and the CD version of Tie
Fighter. Both Westwood and LEC enlisted some really great voice actors.

Worst: I'll probably get bashed for this, but I pretty much hated the
voice acting in The Longest Journey. It ruined the game for me. A lot of
German versions of adventure games are also pretty horrible. They tend
to lure in one pro (like, the German voice of Harrison Ford), but the
rest of the bunch sounds terrible.

Oh, and Chris, that is an awesome selection of games you have on eBay
right now. *drool*

/Alexander


-original message-
Chris Newman [mailto:[EMAIL PROTECTED]] wrote:

Everyone has to have at least one favorite. While many of today's
"multimedia" titles consider voice acting as a standard feature,  I've
noticed that many games reviews slam the voice acting as amateurish, or
merely space filler.

Surely there are some games out there that use speech effectively. Any
nominees? My Golden Age favorite (say 1989 - 1993) is Loom. Runner up:
Indy and the Fate of Atlantis. Both are LucasArts titles, and each gives
the game a spirit by using voice as an integral part of the story, and
not merely filler.

What's the worst of all time?

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