Re: [SWCollect] Ouch
As regards mold/mildew from cellar storage: store item in a dry, dark place. Allow *lots* of air to circulate. The temperature doesn't seem to matter much. As with old books, this will often help dry out the mildew and prevent things from getting worse. I've had good results with that for an U3 (complete with early orange-cover hintbook) that came out of a basement and had "that smell". ('cept the cloth map, which was completely unaffected) Smoke is another serious problem which will often ruin a game permanently. Again you can get some of the smell to disappear with time but the general damage done (yellowing) cannot be reverted,... unless one resorts to some kind of restoration, which is deprecated. Personally I consider any such smell to be seriously lowering the value of a game, so I would suggest to give it a lower grade than the apparent condition it is in. I've had a number of OSI titles in the past that came from a heavy smoker's home. Though only lightly used, I graded them ED/G because of the yellowing and smell. Alexander -Original Message- From: Dan Chisarick [mailto:[EMAIL PROTECTED] Sent: Tuesday, May 11, 2004 6:31 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Ouch Ok, generally I keep out of the grading discussions because I toss shrinkwrap on games like I would on sandwiches (in contrast to the death-threat below). Question: How do you handle funk? Basement funk (game stored in a damp cellar), smoker's house, cat used the space 10" away as a litterbox, etc. All of these categorize a few boxes of games I own (and all from the same seller). They're in fine condition, but they'll curl your nose. You can't possibly say that something could be visually immaculate but conjure images of the corner bar could be graded near mint, etc. They didn't come from the factory this way... On May 10, 2004, at 11:13 PM, [EMAIL PROTECTED] wrote: > I enjoyed reading this thread, considering that MS is one of my > passions (ripping the shrinkwrap from an old game is much akin to > breaking the binding on my new magazine--I've threatened to KILL > people for this!) ;) > > I've never had the time to do it, but I always wanted to do 'The > ILLUSTRATED Moby Scale'--3 to 5 detailed pictures of example games > showing every grade (and modifier). It would clear up a lot of > confusion, and also give everyone insight and input into opinions > about grading. > > We could also cover some of the lesser-talked about modifiers-- > Fading > Crushed corners > blemishes (what's an 'acceptable' blemish, anyway?!) > Box warping > Cover 'ripple' > Spotting reshrink > > Is anyone interested in doing something like this? If we each took a > certain grade, we could accomplish a lot: > > *We could show off some of our finer pieces > > *We could have a laugh at some of the things we still keep (you KNOW > you each have that piece of garbage that is in horrible shape, has no > monetary value, and refuse to throw away! > > *It would be a valuable addition to the Moby Game page (providing we > all donate the pictures to the website) > > *It would sure help to 'nail down' what we all agree on > > *It would start all NEW discussions on the topic > > *and may make this dry text more...stimulating. > > Just a thoughtI'll even dust off my camera too, if anyone else > wants to pitch in... > > Joe G > >> >> From: Jim Leonard <[EMAIL PROTECTED]> >> Date: 2004/05/10 Mon PM 05:28:20 EDT >> To: [EMAIL PROTECTED] >> Subject: Re: [SWCollect] Ouch >> >> Freddie Bingham wrote: >> >>> I still maintain the guide is confusing since you have one situation >>> where a >>> grade and modifier can not be used together. >> >> Taken at face value, yes, I can see how this might be confusing. >> However, if someone understands the motivation behind software >> collecting and the terms used, then it becomes clear why Mint always >> needs Sealed. >> >> Maybe there is confusion over why the term Mint was chosen? Because >> "mint condition" implies, in numismatics anyway, "freshly minted" or >> "in >> the same condition as it was created in the mint". The pinnacle of >> condition in most grading scales implies Mint condition, and since a >> wrapped package is the only condition that can be considered "factory >> perfect", the Sealed part was added quite intentionally. >> >>> It seems to me that the biggest >>> problem is that the scale deviates from other, much more established >>> grading >>> scales in use in other fields of collecting. I can not find any >>> scales that >>> define a near mint rating as actually being mint and this is the >>> biggest >>> problem I have with this list. I don't see how having shrink-wrap, >>> means >>> that we need a scale that deviates from other scales. >> >> It is precisely *because* our hobby has different indications of >> quality >> that the MobyScale was created. Sealed items are worth more than >> unsealed items, so the fact that it is sealed is a gradiation of >> quality, and should be note
Re: [SWCollect] Ouch
Holger Bachert wrote: > In my opinion the whole shrinkwrap issue is way overrated - especially > when every dodo can reshrink whatever he wants (and that happens all the > time). > just my 2 ct of course. Very true. I'm only making a fuss about this because of what the actual factory wrap means to me, especially when the game looks new all around. Re-wrapped games are opened games, and their wrap will come off very quickly once I get hold of them, to check if they are complete. Alexander -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
Re: [SWCollect] Here we go.....
> That I'd like to keep my house. Seriously, the seasonal job I have > covers most of my bills, but not all. If Drash goes for what I think > it will go then I've made a house payment. That buys me just that much > more time to find a full time job. I didn't do this lightly, but in > the end I know what is more important to me. Edward, glad to see there is an understandable (if sad) reason for your decision to part with something like a boxed Drash... for a moment there I was seriously worried you had simply tired of collecting. It's going to be an interesting auction indeed :) Alexander -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
Re: [SWCollect] Need a picture
*drool* It sure is! ;-) Alexander -Original Message-From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]Sent: Saturday, March 13, 2004 11:01 AMTo: [EMAIL PROTECTED]Subject: Re: [SWCollect] Need a pictureThis is a nice one :)Visit my web page for many games for sale/trade and screen shots of Ultima Escape from Mt. Drash, Tom's Ultima, Infocom and RPG page
[SWCollect] Wizardry maps
Hi all, this appears to be one of the scarcer pieces of paraphernalia for the early Wizardry games: http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=1943992206 It's the third or fourth copy the seller is listing, already got one myself. Anyone ever came across these before? /Alexander -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Phantasie II
Sorry, sent that message to Dan's personal account. I was talking about this pic: http://uw3.de/phantasie2.jpg The manual is the same for P I and II. /Alexander -Ursprungliche Nachricht- Von: Dan Chisarick [mailto:[EMAIL PROTECTED]] Gesendet: Sunday, December 01, 2002 4:51 AM An: [EMAIL PROTECTED] Betreff: RE: [SWCollect] Phantasie II Many thanks. Not sure what gives that Phantasie II comes with what looks like a re-issue or "value pack" manual. I read somewhere that its almost suicide to play Phantasie II w/green characters, and that its strongly recommended to transfer veteran Phantasie I chars. If PII is a continuation of PI perhaps the manuals are the same for both games so they labeled it accordingly. -Original Message- From: Alexander Zoller [mailto:[EMAIL PROTECTED]] Sent: Saturday, November 30, 2002 7:23 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Phantasie II Probably incomplete, there should be some kind of reference card also. It's the only copy I had though. /Alexander -Ursprungliche Nachricht- Von: Dan Chisarick [mailto:[EMAIL PROTECTED]] Gesendet: Saturday, November 30, 2002 11:53 PM An: [EMAIL PROTECTED] Betreff: [SWCollect] Phantasie II Anyone got an idea what the original box contents were? Of the few that I've seen, the manual says "Phantasie I & II" on it. If anyone has it handy, can you enumerate what originally came with it? Thanks. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] [SWCollect] What's your favorite find?
> Was this a US version? No, it was a European release by Microprose. They used to distribute Origin's games in sturdy, small-sized, two-piece cardboard boxes (same measurements as the Rainbird blue boxes -- a bunch of Level 9 and Magnetic Scrolls titles came in these). For some inscrutable reason, they took the same box type for the Trilogy again but used an additional slipcase, leaving the box halfs plain and white. It has been speculated this happened right before their "joint venture" with Origin ended (the license was turned over to Mindscape), and they may have been pressed for time. This seems to be confirmed by the fact that instead of printing a custom-sized manual for this release, they simply 'trimmed' the Trilogy's manual by about an inch so it would fit in the box. I can email you some pics. Also of the US Gold U3 if interested. /Alexander -Original Message- From: Edward Franks [mailto:xyzzy@;kc.rr.com] Sent: Monday, November 11, 2002 8:43 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] [SWCollect] What's your favorite find? On Monday, November 11, 2002, at 06:36 AM, Alexander Zoller wrote: [Snip] > Favorite finds: items previously believed to NOT exist. Ultima III by > US > Gold, for example, or the slipcased Ultima Trilogy. Was this a US version? -- Edward Franks <[EMAIL PROTECTED]> -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@;oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@;oldskool.org/
Re: [SWCollect] [SWCollect] What's your favorite find?
> That reminds me of another good poll for you guys. I mentioned some of > the best games I got for free. But I'd be curious...what is the most you > paid for a single game? I don't want to know about a group of > games...just one game. Myth for Atari ST: $120 shipped. Also, an Ultima III for Apple II for $115, which came with a rare variation of the hintbook. Snatched a very similar combination recently for a *slightly* better price: http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=1371312915 Favorite finds: items previously believed to NOT exist. Ultima III by US Gold, for example, or the slipcased Ultima Trilogy. /Alexander -Original Message- From: Hugh Falk [mailto:hughfalk@;mindspring.com] Sent: Monday, November 11, 2002 6:38 AM To: [EMAIL PROTECTED] Subject: RE: [SWCollect] [ SWCollect ] What's your favorite find? Thanks for the minor deity status! I'd actually like to see what the complete EA Apple II catalog looks like. Do you have a list you could send me? Also, does that include IIgs? That reminds me of another good poll for you guys. I mentioned some of the best games I got for free. But I'd be curious...what is the most you paid for a single game? I don't want to know about a group of games...just one game. For me it was Caverns of Callisto (NM), which I paid $111.38 on ebay. Considering I was looking for at least a couple of years, and this was the first one I saw, I'm surprised it didn't go for more. (April of this year). It's possible I've paid more for a single game in the past, but I don't think so (I might be repressing a horrible memory). Hugh -Original Message- From: Dan Chisarick [mailto:junk6@;bellatlantic.net] Sent: Sunday, November 10, 2002 7:27 PM To: [EMAIL PROTECTED] Subject: RE: [SWCollect] [ SWCollect ] What's your favorite find? I spent about 22+ months tracking down every last EA title (complete) made for the Apple ][ (flat, box, game, utility, app, etc.) Of those by far the most satisfying to find: Marble Madness, Realm of Impossibility, One-on-One, Arctic Fox, Adventure Construction Set. Hugh is a tiny god for providing the EA Flatpack reference online :) I have all the Apple ][ Origin titles complete (except "Caverns of Callisto", which I missed for $5 on a newsgroup last year). These two sets are by far my most valued, though there are buckets more that I prize as well (mostly RPG's). Both sets have at least one error-free set of disks (why collect if you can't play)? -Original Message- From: Edward Franks [mailto:xyzzy@;kc.rr.com] Sent: Sunday, November 10, 2002 10:22 AM To: [EMAIL PROTECTED] Cc: [EMAIL PROTECTED] Subject: Re: [SWCollect] [ SWCollect ] What's your favorite find? On Sunday, November 10, 2002, at 12:45 AM, Hugh Falk wrote: [snip] > I'm also proud of my complete collection of EA flat box games...not > that they're rare or expensive. I just haven't seen another complete > set...anybody on this list collect EA flats? The EA game I have are the common Bards Tale and Wasteland ones. Color me a classic RPGer. :) To expand on your point about not particularly rare or expensive games, I collect the old Avalon Hill computer games. They had some nifty hybrids (computer game with mounted map board and counters) and a messy listing of games. Trying to figure out what games are out there and then finding them is the fun for me. -- Edward Franks <[EMAIL PROTECTED]> -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@;oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@;oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@;oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@;oldskool.org/
Re: [SWCollect] Counterfeit Sierras
Edward Franks wrote: > Yeah. Saving eBay auction pages for future reference is very handy. > :-D *nods* Incidentally, I didn't save this particular auction right after it had ended. I only did so when Eyal approached me about the Ultima 1 trade, roughly 7 weeks after the auction had ended. And just in time, it was gone from eBay's database shortly after. /Alexander -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@;oldskool.org/
Re: [SWCollect] Counterfeit Sierras
> FYI: The Atari Ultima 1 auction you list would have passed my > muster. > I wonder if this was an original used as a template for his other > fakes. The only thing I see in it that is odd is the the disk sleeve > is the wrong generation for the games. The disk sleeve that comes with > my wife's copy is the brown one with the old Sierra logo (the one where > you can see the trees in front of the mountain). Also, the plastic > tray that holds the disk and documentation and stiffens the box is > missing. That was an original one, yes. I confirmed this by talking to the winner of the auction. Here's a larger picture: http://uw3.de/eyal/Dcp_0119.jpg That's some honest wear and tear a faker should find quite impossible to imitate. This picture was actually what got me suspicious in the first place, Eyal sending me the same image for the proposed trade that he used for the auction. /Alexander -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@;oldskool.org/
Re: [SWCollect] Maxis Collectors?
> Not sure how big it was in the states though probably not a big Maxis > collector item since they concentrate more ont he Sim titles and those > were so widely produced that it's a mute point almost. I remember an auction with roughly ten "Sim" games on eBay,... all of them shrinked. No takers, seller had to relist several times before somebody bid (I think they went for $10 or so). It's possible certain titles will sell for more occasionally, but typically that stuff is really worthless. /Alexander -Original Message- From: Karl Kuras [mailto:kkuras@;trantornator.com] Sent: Friday, October 18, 2002 5:23 AM To: [EMAIL PROTECTED] Subject: RE: [SWCollect] Maxis Collectors? I can't say I know much about Maxis collectors, but I do know that Robosport had quite the cult following for a while (especially in Europe since it was released on the Amiga as well as the PC and you could do multiplayer bouts across the platforms). Not sure how big it was in the states though probably not a big Maxis collector item since they concentrate more ont he Sim titles and those were so widely produced that it's a mute point almost. Karl Kuras http://www.trantornator.com -Original Message- From: Lee K. Seitz [mailto:lkseitz@;mail.hiwaay.net] Sent: Thursday, October 17, 2002 5:53 PM To: Software Collecting Subject: [SWCollect] Maxis Collectors? I saw a copy of RoboSport in a thrift store today. Got home to see how much it goes for on eBay and couldn't find a single copy, either active or completed. This leads me to ask, are there people (here or elsewhere) that collect Maxis games? I know there are collectors of Infocom and other IF companies, EA (primarily flats), Sierra, and probably Origin collectors. Although Maxis is a relative newcomer compared to some of those, I figure there must be some Maxis collectors somewhere. I don't recall anyone here every mentioning it, though. So, anybody want to fess up? 8) -- Lee K. Seitz [EMAIL PROTECTED] -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@;oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@;oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@;oldskool.org/
Re: [SWCollect] Is nothing sacred?
I don't really want to see him getting NARUed. The message he sent me is definitely in violation with eBay's rules against unsolicited emails, but I told him very clearly I don't want to receive any further information, and asked him to strike me off his list of recipients. Which he did. There was a more severe case a while back... some guy sent me like 50 emails (all from _different_ eBay accounts, mind you) for some retail games, which strangely included just the CD. Reported all those accounts to eBay, and they were removed within an hour. /Alexander -Original Message- From: Marco Thorek [mailto:[EMAIL PROTECTED]] Sent: Wednesday, October 16, 2002 6:28 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Is nothing sacred? "C.E. Forman" schrieb: > > You should report him to eBay, this has to be against at least one of their > 6 billion rules. Indeed. I remember reading something about "use of ebay member email adresses for unsolicited emails is prohibited," but can't be bothered right now to spend the next hours wading through the 1100 ebay commandments ;-) Which brings me to another train of thought: Imagine a powerseller, who might have thousands of valid and proven email adresses in his list, trying to sell them. That would probably bring them a good buck. Marco -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Greetings
That's a delicate situation. I'd highly recommend to sell some of your lesser items before you part with a prize collectible. Always a bad idea to let go off a conversation piece for quick cash. Since I don't have the money right now (moving to a new appartment) I couldn't make an offer in the 'serious' region anyway. Perhaps you want to list it on eBay with a ridiculous reserve, just to see how much it's worth to certain folks. Would be the first Drash on eBay, too. /Alexander -Original Message- From: Edward Franks [mailto:[EMAIL PROTECTED]] Sent: Tuesday, October 15, 2002 6:51 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Greetings On Sunday, October 6, 2002, at 08:07 AM, Alexander Zoller wrote: [Snip] > It's obviously futile to debate the value of this game. I'd call it a > safe > bet though it would fetch a princely sum on eBay. Personally I wouldn't > hesitate to put down serious money myself, I'm actually keeping some > substantial funds aside for the day a Drash should come along. I am, unfortunately, in the position of looking at some serious medical bills. At this point if I could sell Drash for enough to make a dent in those bills I would (it wouldn't be worth it for any thing less -- I have enough minor stuff I can sell/auction off). -- Edward Franks <[EMAIL PROTECTED]> -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Greetings
> I remember the guy that runs the Origin Museum claiming that there are > four of the original twelve currently known to exist. Since that is > one of his specialties I see no reason to doubt him. I certainly don't mean to doubt this claim either, Joe Garrity is probably the most knowledgeable person on the subject. I've been talking to him several times but never got around to ask him about the Computerland Akalabeths, so I didn't know that he confirmed this many copies. My understanding has been that only one copy was verified to exist. Looks like research has since yielded a few more. I know that Byron Blystone has been launching an investigation into Akalabeth recently, and dug up some more details in the process. Joe and Byron are two more guys that really ought to be on this list! Jim, how many people have subscribed to the list so far? I'm curious if there are a lot of lurkers :) /Alexander -Original Message- From: Edward Franks [mailto:[EMAIL PROTECTED]] Sent: Sunday, October 06, 2002 5:38 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Greetings On Sunday, October 6, 2002, at 08:07 AM, Alexander Zoller wrote: [Snip] > It's obviously futile to debate the value of this game. I'd call it a > safe > bet though it would fetch a princely sum on eBay. Personally I wouldn't > hesitate to put down serious money myself, I'm actually keeping some > substantial funds aside for the day a Drash should come along. I've always wondered what John Romero would pay for one (assuming he doesn't have one already). :) He's a big time Ultima and Apple ][ fan. I think he would be a great member of this list if he isn't already. > > As for the Computerland Aks, I'm not so sure anymore if there really > are > more around than Drashs. Only if you count those Akalabeths assembled > recently from parts, and their number will increase further as Richard > is handing them out in exchange for small favors ;) I remember the guy that runs the Origin Museum claiming that there are four of the original twelve currently known to exist. Since that is one of his specialties I see no reason to doubt him. > In any case, Drash must be worth less than one of the Twelve > Akalabeths, > with just a few copies of both titles around it's the significance that > counts, not their exact number. I'd say Akalabeth had a _slightly_ > greater > impact on the history of computer games. No, if you said Ultima III or IV, I would agree with you. However, Akalabeth is only important in that it lead to Ultima. It was the Ultimas that everyone tried to imitate. -- Edward Franks <[EMAIL PROTECTED]> -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Greetings
*stares* A decent price, really ;) I have a definite (and highly self-seeking) interest in playing down the value of Drash, because settling it in the $2000 area would put it out of reach (for the time being anyway). Nonetheless it's probably correct to say at least a half dozen collectors would consider paying several times the amount you offered. Btw, I believe that only a fraction of the Ultima collectors is actually regarding Drash as something special and ultra-collectible. To many, it's merely an obscure and poorly designed offshoot that can only claim Ultima fame and value by its title. /Alexander -Original Message- From: Edward Franks [mailto:[EMAIL PROTECTED]] Sent: Sunday, October 06, 2002 5:35 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Greetings On Saturday, October 5, 2002, at 07:39 PM, Hugh Falk wrote: > Do you mind giving a "range" for what you paid for Drash? :-) :chuckle: I paid exactly what I offered for three years in comp.sys.cbm. -- Edward Franks <[EMAIL PROTECTED]> -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Greetings
Drash copies: IIRC Tom owns both a complete copy and some spare parts, but this may no longer be the case. Plus Keith Zabalaoui owns a complete one! It's obviously futile to debate the value of this game. I'd call it a safe bet though it would fetch a princely sum on eBay. Personally I wouldn't hesitate to put down serious money myself, I'm actually keeping some substantial funds aside for the day a Drash should come along. As for the Computerland Aks, I'm not so sure anymore if there really are more around than Drashs. Only if you count those Akalabeths assembled recently from parts, and their number will increase further as Richard is handing them out in exchange for small favors ;) In any case, Drash must be worth less than one of the Twelve Akalabeths, with just a few copies of both titles around it's the significance that counts, not their exact number. I'd say Akalabeth had a _slightly_ greater impact on the history of computer games. /Alexander -Original Message- From: Edward Franks [mailto:[EMAIL PROTECTED]] Sent: Sunday, October 06, 2002 2:20 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Greetings On Saturday, October 5, 2002, at 03:12 PM, CcomputerGameCollector wrote: [Snip] > With CGC, I don't plan on representing an "exact" value, which is why > I use > the range approach. (I.E. $20 - $40) And given human nature people will focus on the high end of your range. :-D After all, that means their game is worth more money. [Snip] > Wether there is a price guide price or not, people have an idea about > what a > game is worth. For many games, yes. For some, no. For example, what is the worth of one of Richard Garriott's twelve Computerland Akalabeths? The sample size is just too small to determine a fair market value for one of them. It is too easy for someone to fall in love with the idea of owning one and paying 'whatever it takes' for someone to assign a reasonable value/worth to one. It gets even worse if a game hasn't been seen yet. Mr. Falk once stated in an article that Mt. Drash might be worth over $2,000 if one was found. He was only off by nearly an order of magnitude from what my only known complete copy was purchased for. ;-) I mean, just what *is* Mt. Drash worth? There is only one complete one and one partial one known (to me) to exist. There are more RG Computerland Akalabeths around than known Mt Drashs. Does this make Mt. Drash worth more than Akalabeth? And how would one determine the worth of my complete copy of an Apple II Personal Software Zork still in 95% shrinkwrap (only the top of the shrinkwrap/box is open)? Zork 1 is certainly a much more important and seminal game than Akalabeth! (I say that as a big time Ultima fan, by the way.) On the other hand, take a grey box Zork 1 with everything in good shape. There are enough of these around that one can look at the overall sales/auction prices and figure what, on average, it is worth. This is not to say a price guide is worthless. I think one would be doable for many games. My mine problem with them is educating potential buyers and sellers to all the caveats and assumptions behind the numbers. Too many people take any number they see written down as gospel. :sigh: In the comics world many people will check several different price guides and take the highest one they find. And this is after 20+ years of trying to educate the market. -- Edward Franks <[EMAIL PROTECTED]> -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] computergamecollector
I usually deplore price guides, simply because they seem to take some of the fun out of collecting, although I believe the solution found for the Interactive Fiction Collector's Guide (i.e. realistic maximum prices for a game in mint sealed/opened but perfect/other condition) is a great help and doesn't necessarily constitute fixed prices. It only suggests what you should NOT pay in regard of the actual availability. In any case, this new site should be very interesting, might actually become a hub for the vintage software collectors. Marco: thanks for the clue, "rpgmerchant" is the giveaway. His eBay ID is "[EMAIL PROTECTED]". /Alexander -Original Message- From: Jim Leonard [mailto:[EMAIL PROTECTED]] Sent: Wednesday, September 18, 2002 8:22 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] computergamecollector Alexander Zoller wrote: > > Can't say I ever heard of him before... I'd probably know his eBay ID > if I see it. Site is employing a price guide for mint sealed games, this > ought to create some controversy. Whoa, I didn't catch that at all! Not good... -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] computergamecollector
Registrant: Brad Lima 1521 Kensington Blvd Bluffton SC, SC 29910 US Registrar: Dotster (http://www.dotster.com) Domain Name: COMPUTERGAMECOLLECTOR.COM Created on: 14-SEP-02 Expires on: 14-SEP-03 Last Updated on: 14-SEP-02 Administrative, Technical Contact: Lima, Brad [EMAIL PROTECTED] 1521 Kensington Blvd Bluffton SC, SC 29910 US 843-706-4612 Can't say I ever heard of him before... I'd probably know his eBay ID if I see it. Site is employing a price guide for mint sealed games, this ought to create some controversy. /Alexander -Original Message- From: Jim Leonard [mailto:[EMAIL PROTECTED]] Sent: Wednesday, September 18, 2002 5:41 PM To: [EMAIL PROTECTED] Subject: [SWCollect] computergamecollector I just saw this: http://www.computergamecollector.com/ It seems to be the beginning of a site for software collecting news. It's in a pre-alpha state right now. Best of all, they use the MobyScale! Woohoo! Does anyone know who runs this site? -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Our Mission
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=2045307387 "the box you will receive looks almost exactly like this" :D /Alexander -Original Message- From: Jim Leonard [mailto:[EMAIL PROTECTED]] Sent: Thursday, August 08, 2002 3:17 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Our Mission Marco Thorek wrote: > > Jim Leonard schrieb: > > > > We do this too, albeit a bit more cleverly. Try to embed a MobyGames.com > > cover image in your HTML and you'll see what picture you *really* get ;-) > > I just tried it, Jim, very nice! ;-) > > But doesn't the replacement image cost you bandwidth, too? Yes, but as soon as they see it they stop trying. -- Jim Leonard ([EMAIL PROTECTED]) http://www.oldskool.org/ Want to help an ambitious PC games project? Drop by http://www.mobygames.com/ Or check out some trippy MindCandy at http://www.demodvd.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] How to preserve them?
Sorry, my mistake, they're actually not made out of mylar (= polyester) but polyethylene. I was talking of ordinary recloseable storage bags. You can get them cheap at every super market. The ones I'm using measure 20x32 cm, and are the inexpensive kind without a ziploc slider. They're great for a variety of box sizes: - "Rainbird/Firebird" boxes (Magnetic Scrolls, Level 9, Microprose) - SSI standard boxes - IBM grey plastic cases etc. Nothing fancy, but an affordable solution to protect the games from any further wear (as I always try to preserve a game in the condition in which I receive it). Especially useful for your trade pile, you can never know how long that stuff will be around ;) /Alexander -Original Message- From: Marco Thorek [mailto:[EMAIL PROTECTED]] Sent: Tuesday, July 30, 2002 1:01 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] How to preserve them? Thank you for the long answer, Alexander. As you apparently are from Germany, too, could you tell me where around here I can find suitable mylar covers? To be honest, I never before heard about mylar. Marco Alexander Zoller schrieb: > > In my opinion the acid problem, while certainly a long-term threat, can > be neglected. Admittedly those games weren't produced with archival > durability in mind, but they should still survive a period of 50-60 years > without any such corroding effects becoming apparent. I have a bunch of > books and documents from the 19th Century, and they still are all in > fairly good shape. High humidity and direct sunlight are factors that > will speed up the ageing process, but they can be omitted rather easily. > > The bigger problem as I see it is the constant exposure to oxygen and > dust, which results in the much deprecated color loss and yellowing of > the paperwork. Take Silver Age comics for example. Most are still in > sound condition, the paper hasn't suffered any fatal structural damage. > However, yellowing/tanning and color loss can ruin the impression of an > otherwise fine copy. > > I'm currently storing most of my vintage software in mylar covers with > air holes, to expose them to as little air and dust as possible while > maintaining a necessary minimum of air exchange. The more you give them > a chance to "breath", the more smell they will absorb, and the quicker > the paperwork tends to tan. > > Lastly, certain type of shrinkwrap appears to be extremely susceptible > to dust, making it brittle within just a few years, even when other > ageing factors such as UV light have been avoided. Again a secondary > plastic cover seems to be best to avoid this. > > /Alexander > -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] How to preserve them?
Jim Leonard ([EMAIL PROTECTED]) wrote: > Why not make them airtight, then? If there's some humidity inside the package this may not be too advisable... especially regarding the Ultimas with all their cloth maps. But perhaps that is an unnecessary precaution. If you live in a dry area an airtight cover should work perfectly. /Alexander -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] How to preserve them?
In my opinion the acid problem, while certainly a long-term threat, can be neglected. Admittedly those games weren't produced with archival durability in mind, but they should still survive a period of 50-60 years without any such corroding effects becoming apparent. I have a bunch of books and documents from the 19th Century, and they still are all in fairly good shape. High humidity and direct sunlight are factors that will speed up the ageing process, but they can be omitted rather easily. The bigger problem as I see it is the constant exposure to oxygen and dust, which results in the much deprecated color loss and yellowing of the paperwork. Take Silver Age comics for example. Most are still in sound condition, the paper hasn't suffered any fatal structural damage. However, yellowing/tanning and color loss can ruin the impression of an otherwise fine copy. I'm currently storing most of my vintage software in mylar covers with air holes, to expose them to as little air and dust as possible while maintaining a necessary minimum of air exchange. The more you give them a chance to "breath", the more smell they will absorb, and the quicker the paperwork tends to tan. Lastly, certain type of shrinkwrap appears to be extremely susceptible to dust, making it brittle within just a few years, even when other ageing factors such as UV light have been avoided. Again a secondary plastic cover seems to be best to avoid this. /Alexander -Original Message- From: Marco Thorek [mailto:[EMAIL PROTECTED]] Sent: Thursday, July 25, 2002 2:57 PM To: [EMAIL PROTECTED] Subject: [SWCollect] How to preserve them? Hello fellow collectors, although I keep my games at fairly adequate environmental conditions (smokefree, no direct sunlight, etc.) I notice that they are "working." Some manuals have a sweet smell to them, even on those games that I originally purchased and that were always kept under the conditions above. What I fear is that in the long run, say 20 or 30 years, the paper of the manual and boxes will start to crumble due to the acid in it. I know that there's now way to save the disks, but this really worries me. To make long things short, what do you do to prevent that? I already had a look at what libraries do about that, but affording a vault in the basement with a humidity and a temperature controller is a little beyond my financial boundaries. Marco -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
[SWCollect] New eBay fees
eBay's uncontrolled growth requires a bunch of fee changes. The first increase in Final Value Fees in over five years, an additional $1 for reserves over $200, and a new fee for using the BuyItNow feature. I don't sell regularly on eBay, and since the despicable behaviour of charging eBay fees to the buyer hasn't spread beyond eBay Germany yet, this new structure won't affect me too badly. Still bothers me, especially since they will charge you _twice_ the BuyItNow fee if you list an item in two categories. Opinions anyone? /Alexander -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Badben is at it again
Most of the signed stuff was on eBay in summer this year; the seller was wondrboy30, a former Sierra beta tester. Ben bought quite a lot of items from him. /Alexander -Original Message- From: Jim Leonard [mailto:[EMAIL PROTECTED]] Sent: Tuesday, December 11, 2001 4:25 PM To: [EMAIL PROTECTED] Subject: [SWCollect] Badben is at it again Check http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItem&item=1308207617 for an example auction. Not as interesting stuff this time around, but the signed KQ2 is of note; I am also not quite convinced of its authenticity but am researching it... Of course, luck would have it that the Countdown he has up for auction is nearly as badly beat up as mine... -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Chinese PC games
http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItem&item=1297245902 Well-known PC games... in chinese version. I had never seen anything like these.> These are Chinese releases distributed in Taiwan and Hong Kong. They must be common in that area, but there aren't enough collectors that would export them, so they are hard to come by. On a side note, the seller initially also had a bunch of Chinese Ultimas, but someone else bought them up in the meantime ;-) /Alexander -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Ludicrous prices
I'd like to, but the only copy I have is a European slipcased version in BAD shape. Will let you know when I find a better one. /Alexander -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Ludicrous prices
>> Was the CD version of Willy Beamish a talkie? If so you may have just >> gotten some competitiion and no lying now! :-) > > Well, the last time I saw this on eBay it fetched something like $250. > That's wayyy higher than it's worth, but this is still highly sought > after. True, but the actual 'going rate' seems to be lower (spotted a boxed talkie that went for $45 a couple of months ago). Adventures seem to react even more strongly to sudden demand than RPGs. The best example is probably Duckman, which peaked at an incredible $275,... and then a bunch of people became aware of this gold mine and flooded the market, so we're down to about $30 at the moment (I know one guy on the GameTZ that made a small fortune that way; he was _the_ source before others caught up). Playing Games Interactive still has a few copies left: http://www.playinggamesinteractive.com/item.html?PRID=988178 BadBen: I'm considering to snipe The Silver Seed, and also the GT Software release of U6, as I need shrinked copies of both. /Alexander -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Shock
> Yep. It's still there: > http://www.mobygames.com/featured_article/feature,7/ > > Will probably be there until the end of time. :-) Thanks, Jim. /Alexander -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Shock
Interesting. So when does this period start? Once the product has been brought to the attention of the rights owner, or once it has been made available to the public? Hey, it's greatly appreciated. You seem to know a lot more about this than I do. I think I was reading an article from you about this sometime ago, don't remember where. A MobyGames essay perhaps? /Alexander -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Shock
Yeah... that was disrespectful and mean. But hey - ever heard about Jeff Brown before, EA spokesman who seems to have already forgotten what a gold mine they had in Richard Garriott? Right. This guy's opinion doesn't matter. I was never too fond of publishers, and this is just one more confirmation for me. The whole gaming industry relies so heavily on the creativity and dedication of the designers, and yet they treat them so badly. Remember when EA still used to present the makers of a game as ARTISTS? We've come a long way. /Alexander -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Shock
I wouldn't be too concerned. Peroxide contacted EA in a proper way, and received absolutely no response. As by copyright statutes, the rights holder has to enforce ownership of their intellectual property, or it will become public domain. They cannot simply stomp on an unlicensed project after they tolerated it for a long time. If the rights owner fails to respond to a letter in which the project was brought to their attention, their unspoken agreement can be assumed. They have to reply, or otherwise they are NOT properly enforcing their claim of ownership. A legal statement published on, say, their official website is not sufficient. TSR made that claim when clashing with a German Baldur's Gate fanpage, and they lost. As for the use of copyrighted material (which cannot become public domain), this is loosely covered by Title 17, Section 107 of the US Code, the so-called 'Fair Use' agreement: http://liiwarwick.warwick.ac.uk/uscode/17/107.html. /Alexander -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] THE Auction!
*nods* It's a bit delicate, don't you think? RG gives away a copy of the original Akalabeth, with authentic parts pulled from his private stash and all, and a year later it's being sold on eBay. If this were a charity auction I'd probably bid, but since it's not I'm pretty reluctant. /Alexander -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Sniping
True! You are absolutely right. I think it's hard to determine a bidding pattern or behaviour when it comes to competing with other collectors. Maybe Akalabeth was a bad example, as it's an exceptionally coveted item. There are dozens, even hundreds of less sought-after items out there that I wouldn't mind letting go if someone else requests me to do so. After all, everything will turn up on eBay again. Patience is a virtue ;-) Fact is, I often snipe an auction about 2-4 seconds before it ends, not knowing that another collector is determined to do the same, so we end up bidding against each other. It comes with the habit of practicing a rather efficient way of bidding, so to speak. /Alexander -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Sniping
To Pedro: Let's assume there's a complete Akalabeth, with an unknown reserve, and a Buy It Now of $400. You place a bid, but the reserve isn't met. Now, would I hesitate to use BIN? Oh no. To me the game is worth that much, and I would buy it right away, even though you 'reserved' it by placing a bid. I have been clashing with other collectors on eBay before (Dan comes to mind), and it was a fun experience. No hurt feelings if someone outbids me (they obviously value the item more than I do). Thing is, if you do sniping right (e.g. bidding the absolute most that you're willing to pay), you can't lose! You either win the item, or someone else gets it for a price that you feel is not acceptable anymore. And there will still be enough bargains in between, even if a particular auction ends close to the maximum you are willing to pay. /Alexander -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Where is Pedro?
He is on vacation, said he'd return in September. His inbox will get flooded alright - 250+ new messages since July ;-) /Alexander -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Sniping
Because placing my maximum bid days before the auction ends may result in newbie bidders nibbling away at my bid, thus driving up the price. Bidding at the last possible moment ensures that nobody gets a chance to react to my bid. Not at all. It simply means that someone was willing to pay even more than me. Never get territorial about an item you haven't actually won yet. Here's an excellent guide to sniping: http://members.home.net/cruenti/ebay/snipe.html /Alexander -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Best voice acting in a game
Fate of Atlantis was brilliant. The original disk game already had great immersion, but when the talkie came out, it added an entirely new quality to the game. Other fond memories: the Kyrandia Trilogy, Lands of Lore (Patrick Steward as King Richard), and the CD version of Tie Fighter. Both Westwood and LEC enlisted some really great voice actors. Worst: I'll probably get bashed for this, but I pretty much hated the voice acting in The Longest Journey. It ruined the game for me. A lot of German versions of adventure games are also pretty horrible. They tend to lure in one pro (like, the German voice of Harrison Ford), but the rest of the bunch sounds terrible. Oh, and Chris, that is an awesome selection of games you have on eBay right now. *drool* /Alexander -original message- Chris Newman [mailto:[EMAIL PROTECTED]] wrote: Everyone has to have at least one favorite. While many of today's "multimedia" titles consider voice acting as a standard feature, I've noticed that many games reviews slam the voice acting as amateurish, or merely space filler. Surely there are some games out there that use speech effectively. Any nominees? My Golden Age favorite (say 1989 - 1993) is Loom. Runner up: Indy and the Fate of Atlantis. Both are LucasArts titles, and each gives the game a spirit by using voice as an integral part of the story, and not merely filler. What's the worst of all time? -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/