Re: [SWCollect] What was the first IBM game to have mouse support?
C.E. Forman boldly stated: > >> > >Star Trek: First Contact >> > >> > They were still making Apple II games then?!? >> >> They (and other publishers) were making Apple II games as late as 1990. > >It may be the title that's causing the confusion here. This ST:FC has >absolutely nothing to do with the ST:TNG film of the same name. Yes, that would be the confusion. Thanks for clearing that up. -- Lee K. Seitz * [EMAIL PROTECTED] * http://home.hiwaay.net/~lkseitz/ Wanted: Vintage Pac-M*n necktie (The asterisk is to keep from mucking up people's Usenet search results. Replace it with an "a", if you didn't know.) -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] What was the first IBM game to have mouse support?
Jim Leonard boldly stated: > >Hugh Falk wrote: >> >> Another bit of trivia related to this >> >> Airheart was renamed "Typhoon Thompson: Search for the Sea Child" for other >> platforms. I'm not sure why they renamed it. I'm most familiar with the ST >> version, which is an EXCELLENT game. I just scanned through the Gorlin interview from "Halcyon Days" again. It seems "Typhoon Thompson" was more of an expansion on Airheart than a port. He says he wanted to do underwater cities and tunnels between islands, but didn't have time. I'll have to find this game now. >I booted up Airheart for the first time on a real Apple II and HOLY CRAP that >is an awesome programming effort! Did Dan Gorlin do the graphics himself as >well? In "Halcyon Days," he says "we drew the largest versions of each sprite by hand." They were then scaled with proprietary tools. I assume "we" means he had a small team helping him. >Side note: Does anyone have any pointers on getting Apple II graphics >programming info? I am dying to learn how double-hires was accomplished and >why you needed 128K bankswitching to do it. I wish I could help, but I don't recall why it required 128K, if I ever even knew. I never really got into the guts of the //e. I guess that's why I'm a web developer now instead of a real coder. 8) -- Lee K. Seitz * [EMAIL PROTECTED] * http://home.hiwaay.net/~lkseitz/ Wanted: Vintage Pac-M*n necktie (The asterisk is to keep from mucking up people's Usenet search results. Replace it with an "a", if you didn't know.) -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] What was the first IBM game to have mouse support?
> > Qix? Except for the Qix itself, the arcade game only used about four > > colors. Why use double hi-res? The fill patterns for the blocks were a lot fancier than in the arcade game. > > >Star Trek: First Contact > > > > They were still making Apple II games then?!? > > They (and other publishers) were making Apple II games as late as 1990. It may be the title that's causing the confusion here. This ST:FC has absolutely nothing to do with the ST:TNG film of the same name. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] What was the first IBM game to have mouse support?
"Lee K. Seitz" wrote: > > >Battle Chess > > Didn't know this made it to the Apple. ..and I can't find it, so I'm wondering where a copy exists... > >Qix > > Qix? Except for the Qix itself, the arcade game only used about four > colors. Why use double hi-res? Double-hires lines, maybe? ;-) > >Spy vs Spy III > > I didn't know there was a III. I bought the first two. Trivia: III was the only version released for the IBM PC as Spy vs. Spy: Artic Adventure, if memory serves. > >Star Trek: First Contact > > They were still making Apple II games then?!? They (and other publishers) were making Apple II games as late as 1990. -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] What was the first IBM game to have mouse support?
Actually I believe Tower Toppler was the original name (before Castelian at least, not sure about Nebulous). The computer and Atari 7800 versions were released in the late 1980s, with the NES and GameBoy versions in the early 1990s. - Original Message - From: Hugh Falk <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, August 13, 2001 9:48 AM Subject: RE: [SWCollect] What was the first IBM game to have mouse support? > Castelian??? It had another name, too ?? > > Tower Toppler (another great game on the ST at least!) was called Nebulous > (sp?) in the UK and Tower Toppler in the US. > > Hugh > > -Original Message- > From: Lee K. Seitz [mailto:[EMAIL PROTECTED]] > Sent: Monday, August 13, 2001 10:42 AM > To: [EMAIL PROTECTED] > Subject: Re: [SWCollect] What was the first IBM game to have mouse > support? > > > Chris Newman boldly stated: > > > >That leads to an interesting, but infrequent, phenomenon. Why ARE some > games > >renamed when ported to another platform? My guess is they were unpopular on > the > >initial platform; a rename might give the game a fresh start. > > > >This would make a good list -- game renames. I have an addition: Dragon > Lord for > >the PC (dist by CinemaWare in 1990) was released under the name Dragon's > Breath on > >the Amiga. > > I'm not sure if this counts, but Castelian (C64(?) and NES) was > released as Tower Toppler on the Atari 7800. > > -- > Lee K. Seitz * [EMAIL PROTECTED] * http://home.hiwaay.net/~lkseitz/ >Wanted: Vintage Pac-M*n necktie >(The asterisk is to keep from mucking up people's Usenet search > results. Replace it with an "a", if you didn't know.) > > -- > This message was sent to you because you are currently subscribed to > the swcollect mailing list. To unsubscribe, send mail to > [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' > Archives are available at: > http://www.mail-archive.com/swcollect@oldskool.org/ > > > -- > This message was sent to you because you are currently subscribed to > the swcollect mailing list. To unsubscribe, send mail to > [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' > Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ > > -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
RE: [SWCollect] What was the first IBM game to have mouse support?
The ST version was bigger, smoother and better control in my opinion. -Original Message- From: Jim Leonard [mailto:[EMAIL PROTECTED]] Sent: Monday, August 13, 2001 1:53 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] What was the first IBM game to have mouse support? Hugh Falk wrote: > > Another bit of trivia related to this > > Airheart was renamed "Typhoon Thompson: Search for the Sea Child" for other > platforms. I'm not sure why they renamed it. I'm most familiar with the ST > version, which is an EXCELLENT game. I booted up Airheart for the first time on a real Apple II and HOLY CRAP that is an awesome programming effort! Did Dan Gorlin do the graphics himself as well? God, I love one-man wonders. Woz must've grown an extra smile when he saw what people were pushing his machine to do. As impressed as I am with the remarkable Apple II version, what did the ST version add to it? Side note: Does anyone have any pointers on getting Apple II graphics programming info? I am dying to learn how double-hires was accomplished and why you needed 128K bankswitching to do it. -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] What was the first IBM game to have mouse support?
Chris Newman wrote: > > That leads to an interesting, but infrequent, phenomenon. Why ARE some games > renamed when ported to another platform? My guess is they were unpopular on the > initial platform; a rename might give the game a fresh start. Many reasons, all of them marketing. It has nothing to do if the game itself was popular on its target platform; rather, it has to do with how well the game sold. Note that units sold != "popular" (which I am assuming for the sake of argument is "how much the game was played by people") because we all know that a game that sold terribly can be one of the most popular thanks to pirating -- Bilestoad, for example. Many times a euro game is given a name native to the developer's language for release in that country, and the English translation of it may be known to not market well in the US, so it's changed by the US publisher. "Dragon's Breath", which you mention below, doesn't actually describe the game premise, only the setting. This is a known "no-no" in marketing in the US, so the name change to "Dragon Lord" is completely understandable, since it does describe the game's premise (you play a controller of dragons, hatching and breeding them to conquer your rivals' in an effort to take over the kingdom). It's also harder to please American audiences. E-Motion was the name for a "bounce similar balls into each other to eliminate them from the playfield using a ship controlled ala Asteroids" game that wouldn't appeal to most US consumers, so the name (and theme) of the game had to be retooled to "The Game of Harmony". Some marketing changes are done without any sort of premise that I can put a finger on. Battle Sword was marketed in the US as Deathsword for no reason other than "Deathsword" probably sounded cooler. It's really quite fascinating, if you think about it. I almost got into Marketing and Advertising instead of computers, but when I learned about how over the the line between psychological profiling and outright manipulation is crossed, it soured the entire thing for me. > This would make a good list -- game renames. I have an addition: Dragon Lord for > the PC (dist by CinemaWare in 1990) was released under the name Dragon's Breath on > the Amiga. I agree: Sarinee has already done this with scans of graphical box covers on the excellent www.theunderdogs.org archive. The box covers rotate very fast, though, so it's hard to catch the names exactly (they're thumbnails). -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] What was the first IBM game to have mouse support?
Hugh Falk wrote: > > Another bit of trivia related to this > > Airheart was renamed "Typhoon Thompson: Search for the Sea Child" for other > platforms. I'm not sure why they renamed it. I'm most familiar with the ST > version, which is an EXCELLENT game. I booted up Airheart for the first time on a real Apple II and HOLY CRAP that is an awesome programming effort! Did Dan Gorlin do the graphics himself as well? God, I love one-man wonders. Woz must've grown an extra smile when he saw what people were pushing his machine to do. As impressed as I am with the remarkable Apple II version, what did the ST version add to it? Side note: Does anyone have any pointers on getting Apple II graphics programming info? I am dying to learn how double-hires was accomplished and why you needed 128K bankswitching to do it. -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
RE: [SWCollect] What was the first IBM game to have mouse support?
Castelian??? It had another name, too ?? Tower Toppler (another great game on the ST at least!) was called Nebulous (sp?) in the UK and Tower Toppler in the US. Hugh -Original Message- From: Lee K. Seitz [mailto:[EMAIL PROTECTED]] Sent: Monday, August 13, 2001 10:42 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] What was the first IBM game to have mouse support? Chris Newman boldly stated: > >That leads to an interesting, but infrequent, phenomenon. Why ARE some games >renamed when ported to another platform? My guess is they were unpopular on the >initial platform; a rename might give the game a fresh start. > >This would make a good list -- game renames. I have an addition: Dragon Lord for >the PC (dist by CinemaWare in 1990) was released under the name Dragon's Breath on >the Amiga. I'm not sure if this counts, but Castelian (C64(?) and NES) was released as Tower Toppler on the Atari 7800. -- Lee K. Seitz * [EMAIL PROTECTED] * http://home.hiwaay.net/~lkseitz/ Wanted: Vintage Pac-M*n necktie (The asterisk is to keep from mucking up people's Usenet search results. Replace it with an "a", if you didn't know.) -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
RE: [SWCollect] What was the first IBM game to have mouse support?
They were often renamed when crossing the Atlantic. For example, Death Sword (USA) and Barbarian (UK). Sometimes it has to do with marketing reasons, sometimes it is legal (copyright). This isn't the case with Airheart though...don't know why they did it. Dragon Lord could be a US/UK difference (especially when dealing with Amiga)...not sure. Hugh -Original Message- From: Chris Newman [mailto:[EMAIL PROTECTED]] Sent: Monday, August 13, 2001 10:37 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] What was the first IBM game to have mouse support? That leads to an interesting, but infrequent, phenomenon. Why ARE some games renamed when ported to another platform? My guess is they were unpopular on the initial platform; a rename might give the game a fresh start. This would make a good list -- game renames. I have an addition: Dragon Lord for the PC (dist by CinemaWare in 1990) was released under the name Dragon's Breath on the Amiga. Hugh Falk wrote: > Another bit of trivia related to this > > Airheart was renamed "Typhoon Thompson: Search for the Sea Child" for other > platforms. I'm not sure why they renamed it. I'm most familiar with the ST > version, which is an EXCELLENT game. > > Hugh > > -Original Message- > From: Lee K. Seitz [mailto:[EMAIL PROTECTED]] > Sent: Monday, August 13, 2001 2:12 AM > To: [EMAIL PROTECTED] > Subject: Re: [SWCollect] What was the first IBM game to have mouse > support? > > Jim Leonard boldly stated: > > > >Dan Chisarick wrote: > >> Apple ][ > >> - Speaker only (hardly anyone had a Mockingboard or Echo card) > >> - 48-64K of memory (128K later on) > >> - 5 colors (7 really, but there were 2 blacks and 2 whites) > > > >Did double-hi-res ever catch on? I saw some pretty impressive > >double-high-res stuff back in 1986, but never followed its use to > >completion. > > The only double hi-res game I'm aware of is Airheart by Dan > (Choplifter) Gorlin. I'm sure there must be others. Airheart both > looks great and plays well (although I think it sometimes suffers from > slowdown when there are too many enemies and shots on the screen.) I > think double hi-res really came along too late for the Apple IIe/c. > Companies had moved on to the IIgs/ST/Amiga/PC/Mac. Or maybe I just > didn't become aware of it soon enough. > > -- > Lee K. Seitz * [EMAIL PROTECTED] * http://home.hiwaay.net/~lkseitz/ >Wanted: Vintage Pac-M*n necktie >(The asterisk is to keep from mucking up people's Usenet search > results. Replace it with an "a", if you didn't know.) > > -- > This message was sent to you because you are currently subscribed to > the swcollect mailing list. To unsubscribe, send mail to > [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' > Archives are available at: > http://www.mail-archive.com/swcollect@oldskool.org/ > > -- > This message was sent to you because you are currently subscribed to > the swcollect mailing list. To unsubscribe, send mail to > [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' > Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] What was the first IBM game to have mouse support?
Sure does -- I have Tower Toppler for the PC. "Lee K. Seitz" wrote: > Chris Newman boldly stated: > > > >That leads to an interesting, but infrequent, phenomenon. Why ARE some games > >renamed when ported to another platform? My guess is they were unpopular on the > >initial platform; a rename might give the game a fresh start. > > > >This would make a good list -- game renames. I have an addition: Dragon Lord for > >the PC (dist by CinemaWare in 1990) was released under the name Dragon's Breath on > >the Amiga. > > I'm not sure if this counts, but Castelian (C64(?) and NES) was > released as Tower Toppler on the Atari 7800. > > -- > Lee K. Seitz * [EMAIL PROTECTED] * http://home.hiwaay.net/~lkseitz/ >Wanted: Vintage Pac-M*n necktie >(The asterisk is to keep from mucking up people's Usenet search > results. Replace it with an "a", if you didn't know.) > > -- > This message was sent to you because you are currently subscribed to > the swcollect mailing list. To unsubscribe, send mail to > [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' > Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] What was the first IBM game to have mouse support?
Chris Newman boldly stated: > >That leads to an interesting, but infrequent, phenomenon. Why ARE some games >renamed when ported to another platform? My guess is they were unpopular on the >initial platform; a rename might give the game a fresh start. > >This would make a good list -- game renames. I have an addition: Dragon Lord for >the PC (dist by CinemaWare in 1990) was released under the name Dragon's Breath on >the Amiga. I'm not sure if this counts, but Castelian (C64(?) and NES) was released as Tower Toppler on the Atari 7800. -- Lee K. Seitz * [EMAIL PROTECTED] * http://home.hiwaay.net/~lkseitz/ Wanted: Vintage Pac-M*n necktie (The asterisk is to keep from mucking up people's Usenet search results. Replace it with an "a", if you didn't know.) -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] What was the first IBM game to have mouse support?
Jim Leonard boldly stated: > >No, I think you're right. I actually heard of double-hi-res as early as >1983, but nobody was willing to use it back then because not every Apple >had 128K of RAM (if memory serves, was a requirement for double-hi-res.) I believe you are correct. IIRC, my family's //e only had 64K when we bought it, but we expanded it later. No telling how much memory it had by the time my father finally replaced it with a Power Mac (less than ten years ago). >Holy crap, I just learned there were TONS of high-res games! I just >found this nugget at >http://www.cs.ruu.nl/wais/html/na-dir/apple2/faq/part11.html : > >Below is a listing of Apple II games which are entirely or mainly in >double-hires. Holy crap, indeed! >Battle Chess Didn't know this made it to the Apple. >Empire Empire??? What'd they do, re-release it? >Maniac Mansion D'oh, and I had this game back in the day! I should have remembered that. >Qix Qix? Except for the Qix itself, the arcade game only used about four colors. Why use double hi-res? >Spy vs Spy III I didn't know there was a III. I bought the first two. >Star Trek: First Contact They were still making Apple II games then?!? >Wow, shows what we know! :-) I'm going to have to try some of these >out now. Ditto! Thanks for the list. -- Lee K. Seitz * [EMAIL PROTECTED] * http://home.hiwaay.net/~lkseitz/ Wanted: Vintage Pac-M*n necktie (The asterisk is to keep from mucking up people's Usenet search results. Replace it with an "a", if you didn't know.) -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] What was the first IBM game to have mouse support?
That leads to an interesting, but infrequent, phenomenon. Why ARE some games renamed when ported to another platform? My guess is they were unpopular on the initial platform; a rename might give the game a fresh start. This would make a good list -- game renames. I have an addition: Dragon Lord for the PC (dist by CinemaWare in 1990) was released under the name Dragon's Breath on the Amiga. Hugh Falk wrote: > Another bit of trivia related to this > > Airheart was renamed "Typhoon Thompson: Search for the Sea Child" for other > platforms. I'm not sure why they renamed it. I'm most familiar with the ST > version, which is an EXCELLENT game. > > Hugh > > -Original Message- > From: Lee K. Seitz [mailto:[EMAIL PROTECTED]] > Sent: Monday, August 13, 2001 2:12 AM > To: [EMAIL PROTECTED] > Subject: Re: [SWCollect] What was the first IBM game to have mouse > support? > > Jim Leonard boldly stated: > > > >Dan Chisarick wrote: > >> Apple ][ > >> - Speaker only (hardly anyone had a Mockingboard or Echo card) > >> - 48-64K of memory (128K later on) > >> - 5 colors (7 really, but there were 2 blacks and 2 whites) > > > >Did double-hi-res ever catch on? I saw some pretty impressive > >double-high-res stuff back in 1986, but never followed its use to > >completion. > > The only double hi-res game I'm aware of is Airheart by Dan > (Choplifter) Gorlin. I'm sure there must be others. Airheart both > looks great and plays well (although I think it sometimes suffers from > slowdown when there are too many enemies and shots on the screen.) I > think double hi-res really came along too late for the Apple IIe/c. > Companies had moved on to the IIgs/ST/Amiga/PC/Mac. Or maybe I just > didn't become aware of it soon enough. > > -- > Lee K. Seitz * [EMAIL PROTECTED] * http://home.hiwaay.net/~lkseitz/ >Wanted: Vintage Pac-M*n necktie >(The asterisk is to keep from mucking up people's Usenet search > results. Replace it with an "a", if you didn't know.) > > -- > This message was sent to you because you are currently subscribed to > the swcollect mailing list. To unsubscribe, send mail to > [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' > Archives are available at: > http://www.mail-archive.com/swcollect@oldskool.org/ > > -- > This message was sent to you because you are currently subscribed to > the swcollect mailing list. To unsubscribe, send mail to > [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' > Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
RE: [SWCollect] What was the first IBM game to have mouse support?
Another bit of trivia related to this Airheart was renamed "Typhoon Thompson: Search for the Sea Child" for other platforms. I'm not sure why they renamed it. I'm most familiar with the ST version, which is an EXCELLENT game. Hugh -Original Message- From: Lee K. Seitz [mailto:[EMAIL PROTECTED]] Sent: Monday, August 13, 2001 2:12 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] What was the first IBM game to have mouse support? Jim Leonard boldly stated: > >Dan Chisarick wrote: >> Apple ][ >> - Speaker only (hardly anyone had a Mockingboard or Echo card) >> - 48-64K of memory (128K later on) >> - 5 colors (7 really, but there were 2 blacks and 2 whites) > >Did double-hi-res ever catch on? I saw some pretty impressive >double-high-res stuff back in 1986, but never followed its use to >completion. The only double hi-res game I'm aware of is Airheart by Dan (Choplifter) Gorlin. I'm sure there must be others. Airheart both looks great and plays well (although I think it sometimes suffers from slowdown when there are too many enemies and shots on the screen.) I think double hi-res really came along too late for the Apple IIe/c. Companies had moved on to the IIgs/ST/Amiga/PC/Mac. Or maybe I just didn't become aware of it soon enough. -- Lee K. Seitz * [EMAIL PROTECTED] * http://home.hiwaay.net/~lkseitz/ Wanted: Vintage Pac-M*n necktie (The asterisk is to keep from mucking up people's Usenet search results. Replace it with an "a", if you didn't know.) -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] What was the first IBM game to have mouse support?
"Lee K. Seitz" wrote: > > I think double hi-res really came along too late for the Apple IIe/c. > Companies had moved on to the IIgs/ST/Amiga/PC/Mac. Or maybe I just > didn't become aware of it soon enough. No, I think you're right. I actually heard of double-hi-res as early as 1983, but nobody was willing to use it back then because not every Apple had 128K of RAM (if memory serves, was a requirement for double-hi-res.) Holy crap, I just learned there were TONS of high-res games! I just found this nugget at http://www.cs.ruu.nl/wais/html/na-dir/apple2/faq/part11.html : Below is a listing of Apple II games which are entirely or mainly in double-hires. Air Heart Aliens Arthur Bad Dudes Batman Battle Chess Black Cauldron California Games Card Sharks Columns Corruption (Text/Dhgr) Crossbow Death Sword Destroyer Dragon Wars Empire Global Commander Gold Rush Heavy Barrel Hunt for Red October Impossible Mission II Indiana Jones and the Temple of Doom Ikari Warriors II Into the Eagle's Nest Journey King's Bounty King's Quest (I, II, III, IV) Labyrinth Last Ninja Legend of Blacksilver Leisure Suit Larry in the Land of the lounge Lizards Los Angeles Crackdown Manhunter Maniac Mansion Might & Magic II Mixed-up Mother Goose Neuromancer Pipe Dream Platoon Police Quest Press your Luck Qix Rad Warrior Rampage Robocop Shogun Space Quest Space Quest II Spiderbot Spy vs Spy III Star Trek: First Contact Strategic Conquest Street Sports Baseball Street Sports Basketball Street Sports Football Street Sports Soccer Temple of Apshai Trilogy (optional hires or double-hires) Tetris (Hgr/Dhgr) The Games : Summer & Winter Edition Thexder Transylvania (Dhgr version) Victory Road Universe II World Games Zork Zero Wow, shows what we know! :-) I'm going to have to try some of these out now. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] What was the first IBM game to have mouse support?
Jim Leonard boldly stated: > >Dan Chisarick wrote: >> Apple ][ >> - Speaker only (hardly anyone had a Mockingboard or Echo card) >> - 48-64K of memory (128K later on) >> - 5 colors (7 really, but there were 2 blacks and 2 whites) > >Did double-hi-res ever catch on? I saw some pretty impressive >double-high-res stuff back in 1986, but never followed its use to >completion. The only double hi-res game I'm aware of is Airheart by Dan (Choplifter) Gorlin. I'm sure there must be others. Airheart both looks great and plays well (although I think it sometimes suffers from slowdown when there are too many enemies and shots on the screen.) I think double hi-res really came along too late for the Apple IIe/c. Companies had moved on to the IIgs/ST/Amiga/PC/Mac. Or maybe I just didn't become aware of it soon enough. -- Lee K. Seitz * [EMAIL PROTECTED] * http://home.hiwaay.net/~lkseitz/ Wanted: Vintage Pac-M*n necktie (The asterisk is to keep from mucking up people's Usenet search results. Replace it with an "a", if you didn't know.) -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] What was the first IBM game to have mouse support?
Hugh Falk wrote: > > But if you're going to make comparisons in 1986, the best systems out at the > time are the Atari ST and the Amiga. Nothing could touch them in > 86...actually not until 91, some would argue later for the Amiga. I agree, although I'd have to extend to the Amiga by a fairly large margin. Nothing could touch the Amiga until about 1991. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] What was the first IBM game to have mouse support?
Chris Newman wrote: > > As far as I know the titleholder is Ogre, an Origin release from 1986. > (See attached screenshot). Ogre's IBM release was actually in 1987, even though the copyright says 1986. See http://www.mobygames.com/game/sheet/gameId,4248/ for an earlier example. But while this example was over 2 years earlier, it was neither commercial nor the Microsoft protocol, which of course became the standard. So if you're asking "which commercial IBM game was the first to support Microsoft mice", then the answer is probably Ogre. > Aside from Windows 1.0a, which arrived in November 1985, were there any > commercial products for the PC line with mouse support? GEM perhaps? I All tons of paint programs, sure. You could get a color paint program to work with the PCjr mouse in 1984. I remember the Mouse Systems optical mouse coming with an OEM version of Z-Soft Paint (later to become PC Paintbrush) in 1985. Microsoft Word for DOS 1.0 (1984? 1985? can't remember for sure) was the first commercial application to support the Microsoft mouse (of course). > know some folks wrote their own public domain programs which included > homebrewed mouse drivers, but what about business-land? My example wasn't commercial, but it definitely didn't use a "homebrewed" mouse/driver. What an interesting question. Why do you ask? If you're looking for something specific, I could pick my brain better if I knew what to pick for. ;-) -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/