Re: [Trisquel-users] Updates?
Thanks, moxalt. I will include this into my daily ritual. Still reading about the command line.
Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?
Check my comment above: https://trisquel.info/en/forum/do-drm-free-games-matter-even-if-game-non-free#comment-77905
Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?
"Crowdfunding is supposed to help with getting the initial capital. What happens when you need more money to deliver your project and sustain it for years? Are you going to alienate and piss off your original investors if you cannot meet those demands?" If it turns out that the initial crowdfund goal was not sufficient to deliver the project, that reflects poor planning on the project leadership (oops, we underestimated the full cost of this) and not a fundamental flaw in the crowdfunding project. Crowdfunding's only one idea but could also be used for a second round of funding too. Also there's subscriptions. This is especially good if it's a project that needs ongoing support. I think the subscription model was used for Ryzom. As I've said, you're limited only by your imagination. The pre-order system's also been used and as I pointed out earlier has some similarities to crowfunding such that there may not be a reason to draw much difference between the two.
Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?
One example is https://www.thinkpenguin.com/gnu-linux/penguin-pocket-wee-gnu-linux-desktop "Default configuration:Ubuntu Compatible with Microsoft Windows 7" If Chris was 100% to free software like he preaches on here and fights with people, he wouldn't offer Ubuntu or even mention it. Same goes for Windows 7. The reality is that he owns a business and pays his bills like the rest of us. If he just sticks with Trisquel only systems and isn't making money off of it, he goes out of business and sells tacos on the street or caves in to the demands of the market and offers Ubuntu. I find it funny that all of you blasted me for having an alternative to the free software games problem by not requiring artwork to be libre/free culture while still keeping the engine libre, but then you have people like Chris who sell computers with Ubuntu. LOL.
Re: [Trisquel-users] MacBook 1,1 to Libreboot in software way
think-penguin sell one: https://www.thinkpenguin.com/gnu-linux/penguin-usb-20-hi-speed-10100-fast-ethernet-network-adapter
Re: [Trisquel-users] Miaow - The first Free/Open graphics processor.
The commercially available part was a given, the freedoms part actually could be an issue seeing as this is based off AMDs open parts. Yet another example of Open doesn't necessarily mean free.
Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?
"Would you please open your eyes? It's obviously _not_ working. I wished too that it would work and a lot of people could make a living from developing great free software games; reality is different though." And this means that I can't "like to see more people doing what onpon4 is doing and developing free games commercially"??? Good to know that people not doing this means I can't want it to be done. I can't believe I've been so blind all this time. Thanks for opening my eyes! *rolls eyes*
Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?
It's not about the money. It's about reality. Sometimes to move forward you need to take baby steps. * We don't tell users what distribution to get *. We ask them what distribution would you like? And if they don't know they get a 'default'. The default is based off the assumption they don't know anything about GNU/Linux. Which is a very fair assumption. A good percentage of our customers are coming from Microsoft Windows land. You don't want people returning systems because they think "GNU/Linux" is too hard for them. It's best to get them onto something which is less likely that they'll run into a problem with and position them so they'll be able to run with a 100% free software operating system later.
[Trisquel-users] Antwort: Do DRM free games matter even if the game is non-free?
"I'd like to see more people doing what onpon4 is doing and developing free games commercially." Would you please open your eyes? It's obviously _not_ working. I wished too that it would work and a lot of people could make a living from developing great free software games; reality is different though.
Re: [Trisquel-users] A pleasant, but confusing surprise
Thanks for your reply. It might be a little over my head, but why do some programs i.e. Electrum have "helpers" and others i.e. Jitsi do not?
Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?
i going to say this and be done with it- games are not evil- i am, tired of people saying video games cause voilence but im sorry they dont but the linux cummonity needs a game devolper team that runs an GPL engine and only focus on games for linux but untill then i for one while pay 50 bucks for games that are DRM free- i do think we need to get an open source team started to make games that are AAA titles and kick sony!
Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?
1. Your not following what I'm saying. If you waste time trying to get people to understand your view point who aren't listening you might as well be talking to a brick wall. It's better to spend time addressing the problems which are holding people back from being able (due to lack of competency with technology) to adopt a 100% free software operating system. There are more people who will listen and get it- but not be able to figure it out. 2. We ship with whatever operating system a user chooses. Our main goal is to get people off of hardware dependent on proprietary software. Long term I think we'll see more Trisquel users as a result. I'm pretty confident we already have more Trisquel users today than ever before because of the work we've done at making it easier to adopt/market/etc. What you don't want to do is put non-tech savvy users in front of Trisquel as there first distribution. Particularly not without a lot of one-on-one hand-holding. It won't work to there advantage. It'll be off-putting and they will get the idea "GNU/Linux is hard" and that it's not adoptable by non-tech savvy users. If you put them in front of a distribution that isn't 100% free there is a high chance it'll work for about 50-80% of the population today. From there people will adopt Trisquel and they will have an easier time doing so because there is less to figure out compared to any 100% proprietary system. If they fail at it at this point they'll still be better off because they'll only likely be returning to something that isn't 100% proprietary (be it Linux Mint, Debian, Ubuntu, or some other distribution which includes some proprietary components). To get my point across how many people here went from a completely proprietary operating system to a 100% free one? I bet there isn't a single user that didn't first adopt a distribution which contained some proprietary software. The next question I have is how many people here went from a computer with non-free BIOS to one with a free BIOS and no other non-free software? The answer to this question is likely zero. Everything is a processes and we should focus on what can be done to move things forward. Not waste time talking to a brick wall. If your talking to people who are listening- that's not wasting time.
Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?
Your entitled to that position, but its contradictory to movement's position. Non-free software is unethical. If you don't agree then it's not the right place for you.
Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?
ok i dont know what happen to my last post but i have heard this From JupiterBroadcasting a lot and i agree we need an os standerd amd pratice - recently had to email FSF for some ? and i will never do it again- i will not be treated like an idoit. we need to rethink how we approach new users better
Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?
Those artists are trying to make money from live performances because that is the only way for them to make their own money these days. Gone are people buying $20+ records (ever since Napster) and instead people would rather download them on their smart phone, stream via a site like Spotify or Pandora, or outright take the .mp3 and .flac files from a Torrent site. If they could still make money from the "old way" of selling records, there would be less of a need to push t-shirts at a concert at inflated prices or turn to crowd funding. The reality is that many of these artists do have bosses and need those bosses at the record companies to not only throw them chump change once in a while, but to also market them and keep them relevant via singing at award shows or the Super Bowl. I'm totally for an artist going solo in creating their own legacy and getting paid via donations on their site or through something like Patreon. But most of those times, those artists have a big fanbase due to a media conglomerate giving them a chance and making them relevant in the first place.
Re: [Trisquel-users] MacBook 1,1 to Libreboot in software way
I will but not shure how to do it.Maybe someone can explain me.
Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?
This is the point I was trying to make in my original post. It is stupid that the engine is closed source, but it is ok for the artwork to be not "gratis" if you are trying to sell an actual game. Some games like Team Fortress 2 are free to play but the only thing you pay for is cosmetic items. You may want a hat or sunglasses to add flair to your character. These don't give you an advantage since they are cosmetic and you can playing the game without buying anything.
Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?
@t3g-i agree but the Linux community needs to agree on what is what- i recently email the FSF about couple of things and they rubbed me the wrong way. i'm sorry but we need to have change in the big boy playground so us little guys (newcomers} can also play and help premote libre free sofware. like Chris Fisher from Jupiterbradcasting has says. we need to clean up our act and get rid of distro that are the same thing then big boy like microsfot will get worried. but untill we do the microsfot and apples fan will be cussing and making fun of us.
Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?
I just want to say thank you for contributing all these years the Linux-Libre repository you maintain. It's really helped *a lot* of users get on board with newer hardware *still being sold*. Without that there would be a good chunk of people here who wouldn't be on Trisquel today.
Re: [Trisquel-users] my own os spin idea
the Computer Bild, a computer magazine, sometimes bundles the Opensource DVD with their magazine http://www.opensource-dvd.de/, so it wouldn´t be impossible.
Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?
Thank you for your support.
Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?
> How is the approach different from Debian? It's a bit difficult to wrap my head around this. We're not a distribution and only attempting to draw people away from non-free operating systems. Including partly non-free ones. > Encouraging people not to even talk about this software does not coexist > with your softer stance when it comes to shipping OS. Don't you agree? No.
Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?
I keep on seeing crowdfunding being mentioned as the best solution, but from what I've seen, only the games that have a big name behind them or franchise get the full funding. I'm talking about Shenmue 3, Mighty Number 9, and that Castlevania spinoff. All of these success stories result in the developer exceeding the goal and part of the reason why they get that is they entice you with supporting a platform that caters to non-free games. Want it on PS4 in addition to the PC? Help them reach another 2 million dollars and they will remove that roadblock. That's why crowdfunding shouldn't be seen as the backbone of your project. Like many things, the popular kids always get the success and continue to have that success leaving no breathing room for others. Crowdfunding is supposed to help with getting the original capital. What happens when you need more money to deliver your project and sustain it for years? Are you going to to alienate and piss off your original investors if you cannot meet those demands?
Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?
Sorry, I was distracted by your incorrect usage of "your" and "you're". :-) Anyways, I softballed some solutions to the free engine debacle so hopefully it was helpful.
Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?
I've been on these forums 4+ years and besides Ruben packaging a Trisquel ISO every few years, no one here has really contributed anything to the free software cause of any significance. People here are more concerned in pointing fingers and telling you that you are wrong without providing concrete solutions to improve the situation. If you haven't noticed, the significant contributions to FLOSS software are handled by large corporations or organizations and not a small community like the one we have here. That's why its difficult to have even a discussion with a community like this as they are more concerned with guilt and ideology than real solutions that are sustainable and move us forward.
Re: [Trisquel-users] Miaow - The first Free/Open graphics processor.
Keep in mind it's not something commercially available and we don't entirely know what they mean by "open source". AMD has "open source" graphics chip too, but it's not free software.
[Trisquel-users] Antwort: Do DRM free games matter even if the game is non-free?
"Just because someone is unimaginative and can't think of how to raise enough to fund what they want to do doesn't justify making stuff proprietary." Are you more imaginative? Have a plan for earning enough cash in order to make a free video game? Hundred-thousands of gigantic masterpieces have emerged in the non-free video game world, at those dimensions not a single one in the libre world. Not all people are assholes who *want* to make stuff proprietary. And not all people are unimaginative. Maybe there _is_ no way, no matter how imaginative you are.
Re: [Trisquel-users] Miaow - The first Free/Open graphics processor.
But because we build the GPU, doesn´t that mean, that we would have to develop the firmware? But seeing, that no one develop it, I think that this thing will be never released. What a shame. We have some open CPU´s but no one is building them...
Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?
"And not all people are unimaginative." I didn't say all people were. Just those that can't imagine any other funding model as being valid. "Not all people are assholes who *want* to make stuff proprietary." Haha, but the reverse is true and all people that make proprietary stuff are? Thanks for proving my point. :)
Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?
I re-read my post a few hours later and actually felt bad about what I said there. I apologize for those comments and initially meant to say "most" instead of none. I actually use your repos for the kernel and VLC and am thankful for that. I just feel like I bang my head against the wall sometimes with die hard free software evangelists. In my computing, I don't push for non-free software and I want to support it all I can. I just end up fighting with many of you as I am really trying to find solutions. Whether I get into a tiff over permissive licenses or compromises with artwork in a libre game, there are always those people that simply follow an ideology and simply say "no. you can't do that. that's it" without willing to hear another person's reasoning. Sometimes it feels like I'm fighting with toddlers or grumpy old men who are so set in their ways that the world passes them by. I honestly wish from the bottom of my heart that all games were FLOSS. Not so I could pirate them easier, but to have that piece of mind. Games that I paid for once that my child could install and run without issues. So yeah, I'm sorry if I offended you Jason. It's just that I try to put together thoughtful discussions about these things and its frustrating when no one can respond with a solution that can fix it. It's been a problem for years and I fear its going to get worse from here.
Re: [Trisquel-users] Miaow - The first Free/Open graphics processor.
https://github.com/VerticalResearchGroup/miaow There is the source code. http://miaowgpu.org/ Here is the homepage.
Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?
People will never agree as they are stubborn and will protect their ego. If there is a disagreement, they will create their own community. After time, there is conflict within the new community and members leave to start yet another. There may never be a solution to this. That's why companies like Canonical decided to do their own thing with Mir. They were never going to get what they wanted with Wayland and the other Wayland devs wouldn't play nice with Canonical. Free software allows you the right to create a derivative work and I would never deny someone that right. I just think that if less people did it and swallowed their pride for.the greater good of a project, that we would have better quality free software code.
Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?
I think your missing the point. It's not a topic we should be discussing here. We shouldn't be having a discussion on DRM in relation to gaming. Any game with DRM is non-free and not appropriate here. If you feel otherwise it's a discussion you need to take elsewhere. In fact your not in agreement with the ethos of the free software movement if you think its acceptable.
Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?
"I've been on these forums 4+ years and besides Ruben packaging a Trisquel ISO every few years, no one here has really contributed anything to the free software cause of any significance." Wow. Just. Wow.
Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?
Well, I get your overall sentiment, but I'm not sure I totally agree in that "nobody" has/is. There are a half dozen people here at a minimum that either do contribute something. Be it development time, work on maintaining a repository, work on maintaining a distribution (at least 3 people who occasionally post), or are working to make things easier to adopt (I get its not a direct "working on developing free software", but if its what leads us to having the sources under free software licenses from corporations that paid to write said software that's still moving things forward in my mind, and "doing something"). We've poked and prodded and that has led to sources being released for critical components. Everything is slow going... but there is progress being made even as we lose ground.
Re: [Trisquel-users] my own os spin idea
i am determine to to make my own but this be an challenge for me to look up good games and wallpapers- i will install gnome3 on trisquel and get an libre games os
Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?
Did you even read it? THE GAME ENGINES WILL BE FREE.
Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?
If I had Mark Shuttleworth money, I would put it towards building libre hardware. I want an open society so true innovation can happen without restrictions. Unfortunately, companies with the big money are focusing on mobile and tablet devices and are locking things down more and more.
Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?
I think we're getting off topic... if people keep bringing up non-free games...
Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?
Agreed, interesting topic but there is nothing new to be said about it.
Re: [Trisquel-users] Miaow - The first Free/Open graphics processor.
Text to make it easier for everyone. "Say Hello to MIAOW, the First Open Source Graphics Processor By Alexander Hellemans While open-source hardware is already available for CPUs, researchers from the Vertical Research Group at the University of Wisconsin-Madison have announced at the Hot Chips Event in Cupertino, Calif., that they have created the first open source general-purpose graphics processor (GPGPU). Called MIAOW, which stands for Many-core Integrated Accelerator Of the Waterdeep, the processor is a resistor-transistor logic implementation of AMD's open source Southern Islands instruction set architecture. The researchers published a white paper on the device. The creation of MIAOW is the latest in a series of steps meant to keep processor development in step with Moore's Law, explains computer scientist Karu Sankaralingham, who leads the Wisconsin research group. “We need innovative new hardware modules, new types of processors, new types of hardware accelerators, and so on,” he says. Open source hardware represents a promising new avenue. “I envision five, ten years from now companies will be leveraging open-source hardware, just like it happened with open-source software,” says Sankaralingham. “For example, Facebook was built mainly using PHP. PHP is completely open source. It would be hard to imagine that Facebook would have gotten off the ground if PHP wasn't there.” Sankaralingham and his colleagues decided to focus on a graphics processor when AMD made the Instruction Set Architecture of one of its graphics processors available. Graphics processors are increasingly replacing CPUs for number crunching. “What GPGPUs are good at is using GPU architecture to tackle highly computationally intense problems,” says Sankaralingham. “Their architectures have two important properties: They provide very high performance and they are very power efficient.” Consequently, GPUs will be used in, for example, driverless cars, navigation systems, the Internet of Things, and deep learning. In all of these environments, there is a big need for very high computation speed at low power use, the Wisconsin researcher notes. For now, MIAOW is strictly an academic research project. “One impact it will have in my field,” says Sankaralingham, “is that academic researchers, who have a very low-level hardware implementation in their research, are going to adopt our ideas." Another important consequence of the group’s work is that it has “demonstrated that smart teams can go and build meaningful hardware parts that can compete with high-end industrial products.” Sankaralingham says he sees his group’s research as a stepping stone to the building of completely clean-slate designs that don't rely on any existing commercial products from industry. "
[Trisquel-users] Miaow - The first Free/Open graphics processor.
So this is still in the prototype stage but this is some great news for the future of free hardware design. http://spectrum.ieee.org/tech-talk/semiconductors/processors/miaow-an-opensource-graphics-processor
Re: [Trisquel-users] Internet connexion sharing
I can't speak for your current setup but it generally works like this: Have two interfaces on machine 1 (eth0 to Internet, eth1 is unconnected) and bridge them, then configure the bridge (br0) on machine 1 to connect to the Internet - plug in machine 2 to eth1 and it'll go straight to the Internet as a kind of pass through. Machine 2 may be a router or switch. Now the problem may be that you want to connect both machines together, instead of both to the Internet. My setup allows this as when I say 'Internet' I mean 'modem/router the house uses' which supports DHCP, so machine 1 and machine 2 both connect to the router and can see each other.
Re: [Trisquel-users] my own os spin idea
Sudo isn't the command that actually does the adding of packages to the system- that would be apt-get. Sudo is the command which elevates the status of the appended program to give it root privileges. In order to install GNOME 3 (Shell) in Trisquel: # apt-get install gnome
[Trisquel-users] JavaScript on Trisquel.info
LibreJS reports the presence of non-free JavaScript on both trisquel.info and packages.trisquel.info. Is this actually the case (I doubt it)? Or is this simply because the Trisquel website simply hasn't implemented the LibreJS compatibility tag thingy?
Re: [Trisquel-users] my own os spin idea
> especially if you are under 15, female What?
Re: [Trisquel-users] my own os spin idea
> knock-off/lookalike Except that it was neither a knock-off or a lookalike, because it was actually still Damn Small Linux- just with a different set of programs apart from the default bundled selection. That is nowhere near akin to 'making your own distro'. I do the same thing whenever I install a distribution- I stick with a text-based setup and then install things from scratch to my liking. At the end of the day, it is still the same distro, but with different application choices.
Re: [Trisquel-users] my own os spin idea
> Tom's under 15 !!! I *am* 15.
Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?
Yes! Let's do it!
Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)
Would you accept outside contributors to help with the game's development?
Re: [Trisquel-users] my own os spin idea
> I would find it interesting, if someone would resurrect trisquel gamers Agreed. They should. > Maybe some PC magazines would use that. Yeaaahhh.. No. I doubt it.
Re: [Trisquel-users] my own os spin idea
That shouldn't have anything to do with your ability to type or express yourself. Now if you could only concentrate enough to type for short periods of *time* then sure, but the quality of the typing should not be diminished.
Re: [Trisquel-users] Re : Internet connexion sharing
Just curious.
Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?
> DRM is a breach but not as bad as Windows 10 That doesn't excuse DRM, however. I would argue that Stalin wasn't as bad as Hitler, but that by no means legitimises Stalin.
Re: [Trisquel-users] Thinkpenguin USB wireless adapter not working in Trisquel(ized) 7
RESOLVED - thanks! Here's my update: Symptom: USB wireless adapter not detected after Trisquelizing Ubuntu from 14.04 -> Trisuel 7 Configuration: Lenovo Thinkpad x220 Trisquel 7 Belenos Wireless N USB Adapter w/ External 5dBi Antenna (Atheros AR9271) from Thinkpenguin Issue: open-ath9k-htc-firmware package not installed Resolution: Opened System Settings -> Synaptic Package Manager, searched for "open-ath9k-htc-firmware" (without quotes), found, installed, and symptom immediately resolved without rebooting or taking any other action. Comment: Perhaps this firmware package, which would be required to use these Respects-Your-Freedom Trisquel-compatible USB wireless devices, should be included in the packages added by the Trisquelize.sh script? In any event, big thanks to the commenter (who I noticed helped many other people with related issues and at one point hosted this firmware package on a personal website), to the writer of the Trisquelize.sh script, and to the Trisquel community at large. ¡Un abrazo muy fuerte para todos!
[Trisquel-users] Re : Do DRM free games matter even if the game is non-free?
With a crowdfunding campaign where large donations leads to requesting a feature. I am pretty sure an hypothetical free software GTA 6 could be entirely funded in this way. Even without the fame of GTA's developers, Cloud Imperium Games received, from about one million players, 89 millions to develop Star Citizen: https://robertsspaceindustries.com/funding-goals By choosing a license making the engine free software and authorizing non-commercial redistributions of the whole game, they would have probably got even more.
Re: [Trisquel-users] MacBook 1,1 to Libreboot in software way
Can you provide a patch to the libreboot documentation with this new method? These are the instructions: http://libreboot.org/git/
[Trisquel-users] Antwort: Do DRM free games matter even if the game is non-free?
" we'll never get to a free solution tomorrow if all we do is respond to ignorant comments defending our position. In this case it's not even entirely true." So let's shut ourself up from new impulses so that we can stick to our opinions that we currently have? I think that's a bad way and qualifies as what you call ignorant. Doesn't your shop also ship notebooks with stuff like linux mint? I think it's a compromise differing from the standard hard-liner attitude in this board; i don't think that's bad or anything, but i don't really like this doubletalk here like "everything non-free is bad, let's ignore the comments that say otherwise" while even selling it, and i'm not sure if people would be so tolerant about it if think penguin wasn't one of the biggest financial supporters of trisquel. I don't doubt that you do a lot for free software and for me personally it's perfectly fine to make some compromises, but normally people here have way stronger criteria for calling something ethical.
Re: [Trisquel-users] A pleasant, but confusing surprise
The helper that brings electrum to trisquel, get it from debian testing, check it here: https://devel.trisquel.info/trisquel/package-helpers/blob/belenos/helpers/make-electrum#L21 So, when a new version is avaliable there, it's built and imported into Trisquel. There are other helpers that bring packages from external repos, and all have the same behaviour.
[Trisquel-users] A pleasant, but confusing surprise
Today I ran my updates and to my surprise Electrum upgraded from 1.9.8 to 2.4.4 and I don't know why. Don't get me wrong, I'm really happy it did. I thought I was going to have to wait another 2 years to get the latest version. But my understanding is that only security updates and other bugs get updated. I thought that stable versions didn't get updated. Why haven't other programs gotten new stable updates, like Jitsi? Tribler, etc.? Thanks!
Re: [Trisquel-users] JavaScript on Trisquel.info
Here's a related bug. It says "Please in the future include the report of blocked files when dealing with librejs bugs." [#8238]
[Trisquel-users] Antwort: my own os spin idea
If you have fun doing it and don't care that it may result in failure, then just go for it. A lot of great things origin from just playing around for fun.
[Trisquel-users] Re : Internet connexion sharing
I will try what you wrote. In fact, I had in mind to keep my two wired interfaces (one for each computer) on the same subnetwork. But, after re-tinking about it, it might not be useful as I would only prefer that my computer which has not yet access to Internet keeps the same IP address. In fact, if it can have access to Internet and be accessible to the other computers, it's OK for me. And the end of your message suggests that it would work in my case as both wired interfaces are connected via a router.
Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?
Most Developers go for the convenience like the "I have to use Adobe" world of Content Creators. When it comes to Games, they use middleware that have re-licensing restrictions and in a lot of cases, making non-free software free is just as hard as legally making a non-free fork of GPL Code, you need the consent of everybody that ever contributed to your source code because you didn't add a "it's not your code, it's mine and I just pay you to improve it" clause in the contract. There's no middleware for developers that's convenient, exports to evil Consoles and can be re-licensed however the license wants to. I like what Id Software used to do, they made their engines libre but if a developer wanted to make it non-free, said developer would have to pay Id Software for their branch that can be re-licensed however the licensee pleases. I think said middleware that's like unity would be a great idea for a non-profit lobbying organization. Even RMS has likes the idea of libre software with paid exceptions better than BSD licensed software. All that said, I am looking forward to OpenMW and I'm glad Morrowind is on gog.com . You can play one of the best games ever made using a completely free software stack. That's no more unethical than buying a non-free Flac song on Bandcamp. "Nonfree game programs (like other nonfree programs) are unethical because they deny freedom to their users. (Game art is a different issue, because it isn't software.) If you want freedom, one requisite for it is not having or running nonfree programs on your computer. That much is clear."-RMS Now, I don't have a complete free software stack, but I would like to try it as an experiment. I want to buy that dual AMD Quad Core Opteron Motherboard, install Coreboot and get the GPU that performs the best on a free software stack and see what I can do with it. Though I do wish a newer Xeon Motherboard was Coreboot compatible, AMD CPUs aren't very good and it uses a lot of juice for the performance it has :/
Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)
I'm not really interested in help with the programming parts right now, unless that comes down to finding and fixing bugs in either the SGE Game Engine or xSGE (which are both publicly available). But if someone wants to make some levels for ReTux, and can make good levels, then I would accept that contribution (as long as it's libre). Levels are made in a libre program called Tiled.[1] I'll be releasing a written guide to making levels and worldmaps for ReTux, and possibly a video tutorial as well. For people who don't have a copy of ReTux, a small package containing the necessary graphics and map editor data to edit levels and worldmaps will be made available at no charge. [1] http://www.mapeditor.org
Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?
How about a Free Philosophy page? You can have Games be a subpage on that and have sticky topics on "Evil Consoles", "Windows DRM Games is a lesser evil of Consoles", "DRM-Free/non-free Windows Games is a lesser evil of DRM Windows Games", "DRM-Free/non-free games on a free OS is a lesser evil of DRM-free/non-free Games on Windows" and "DRM-Free/non-free Games with a free engine is the lesser evil of DRM-free/non-free Games on a free OS" and just be done with it.
Re: [Trisquel-users] Miaow - The first Free/Open graphics processor.
That's pretty cool, I just looked it up not even 2 hours before I saw this post.
[Trisquel-users] Jitsi/XMPP
I tried to create accounts on jitsi via XMPP (one for me, ad a few for my contacts). Let's be honest, having so much supported networks is cool, but it isn't helpful at all. This program seriously needs a beginner guide. I had to make some research to find out that XMPP is working fine is easy to setup. Well at least the first account creation went smoothly. But for the other ones, even through the assistant/wizard, it says "add", then "sign in", then nothing, still have only one account. at random, it tells me something about the server not configured or something when I try to create an account. It's like everything is broken all of a sudden. I have no idea about the status of those accounts, besides that they're not in my list of created accounts. Any help appreciated.
Re: [Trisquel-users] What games do you play on your computers
Deus Ex... One of the best games ever made. A lot of people are really pissed off about the "augment your pre-order" mess with mankind divided. I really wish somebody would reverse-engineer Deus Ex, I would make monthly donations to said project.
Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?
For a while I have been trying to think of ways to encourage more people to make their games more freedom friendly but also get paid to continue to do what they love. I do agree that making games DRM free is a good step in the right direction, but there should be more than that. You do have to admit that being a strong free software supporter does put you at ends of what the "average consumer" generally looks for in their programs and entertainment. I really want to bridge that gap so more people can have access to games that respect their freedom but also at the same time have source code if they really want to. So here is what I was throwing around for something in my free time since I am a pretty decent programmer (mainly Python and PHP) and pretty good at making web site designs and their backend. 1.) Create a storefront where you have a GPLv3 licensed piece of software written in Qt either by hand or the Qt Creator program. Maybe in something like PyQt5 as offered via http://packages.trisquel.info/belenos/python3-pyqt5. Qt is a decent cross platform library and I have written programs in it before with PyQt and PySide. 2.) That program like GOG, Origin, and Steam would use the Qt5 Webkit to render the storefront pages but of course the "buy" or "source code" links will bring to a storefront on the site and when you go to install the game or source code, it would call a special link to talk to the program but if you are not in the program, directly give you the tarball. 3.) If you are a developer, you are of course able to offer the all-in-one game as you normally would. In a .deb file, .tar.gz, or maybe down the road in a Snappy package. Its their choice. 4.) When offering that program to the user, you either apply a hidden watermark or tie the artwork in the program to the buyer's email address or ID to make sure they are unique. While the software is free to distribute, the buyer has rights only to the art in the game and if the game is heavily pirated on like a torrent site, you can check the randomly placed watermark to find the person who did it. Like stated before, this art can be libre as jxself wants or can be commercial and when the person buys the game, it price of the artwork is factored into the cost (if the developer wants it to be) and not a separate payment. 5.) Offering the source code. The developer has pretty much two options. Offer a direct link to the source code that corresponds to the version of the game you are offering as either free or they have to pay for the source. People like jxself would of course offer a free option, but some developers may charge $10 for like a $30+ game. It is up to them. They would have access to the source code and for people like jxself who NEED it, they can get it. For average consumer, it may not be THAT big of a thing, but they have the option to get it. So what is what I have been throwing around. While it is great that there are people trying to make free software games, there needs to be that "it" factor to not only make it easier for gamers to get these games, but also for the developer to have the comfort in creating them while respecting the views of the free software movement.