Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-08 Thread Peter T. Evensen
How about a graduate research project comparing the development 
productivity with Revolution over Java (let's say).   This could get 
Revolution noticed in the academic circles and perhaps spawn more 
interested and research.

At 11:03 PM 9/7/2004, you wrote:
Still, I think that the educators on this list aught to band up and figure
out ways to evangelize the product.  It costs us little (I think) and
helps us justify our tool of choice.  We somehow have to get publication
notice -- both refereed and 'popular' press reviews, articles, etc.
written and published.
I need to work on my own Rev 'case study' for the company... and others do
too.  It would be good if we could all focus on a slightly different facet
(for example, as my class is largely CS-majors, focus on producing proof
of concept game dev stuff in short order; perhaps Devin @ BYU could take
the newbie/humanities angle... Marty can do the middle-school intro to
programming...).
Aren't I great for coming up with work for *other* folks? @;-)
Judy
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Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-08 Thread Richard Davey
On Wed, 08 Sep 2004 11:04:12 -0500, Peter T. Evensen
[EMAIL PROTECTED] wrote:

 How about a graduate research project comparing the development
 productivity with Revolution over Java (let's say).   This could get
 Revolution noticed in the academic circles and perhaps spawn more
 interested and research.

 At 11:03 PM 9/7/2004, you wrote:
 We somehow have to get publication
 notice -- both refereed and 'popular' press reviews, articles, etc.
 written and published.

I'm a new Revolution 2.5 user having bought it a few days ago. I had
never heard of it before (and I work for a company that makes
programming languages!) but I found the free version given away with
PC Plus magazine here in the UK this month. I liked the syntax and
cross-platform aspects so purchased a copy. PC Plus said they will be
running a Masterclass series on it starting next issue, so that
should be several months of free publicity, but beyond that is anyones
guess...

Cheers,

Rich
-- 
http://www.launchcode.co.uk
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Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-08 Thread Pierre Sahores
Le 8 sept. 04, à 18:04, Peter T. Evensen a écrit :
How about a graduate research project comparing the development 
productivity with Revolution over Java (let's say).   This could get 
Revolution noticed in the academic circles and perhaps spawn more 
interested and research.
Rev and Tomcat are going to go head to head with good results in about 
serving dynamic html contents including databases connections but Rev 
will win the competition in about the time needed to develop the apps 
and the amount of connections served peer second (linux issue). In 
about EAI stuffs, Rev will, against the EJB2 servers (JBOSS, WebSphere, 
WebLogic,...), win height the hand in any case !

So this graduate research project would, surelly be a good thing...
At 11:03 PM 9/7/2004, you wrote:
Still, I think that the educators on this list aught to band up and 
figure
out ways to evangelize the product.  It costs us little (I think) and
helps us justify our tool of choice.  We somehow have to get 
publication
notice -- both refereed and 'popular' press reviews, articles, etc.
written and published.

I need to work on my own Rev 'case study' for the company... and 
others do
too.  It would be good if we could all focus on a slightly different 
facet
(for example, as my class is largely CS-majors, focus on producing 
proof
of concept game dev stuff in short order; perhaps Devin @ BYU could 
take
the newbie/humanities angle... Marty can do the middle-school intro to
programming...).

Aren't I great for coming up with work for *other* folks? @;-)
Judy
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F - 77140 Nemours
[EMAIL PROTECTED]
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Pro:  +33 1 64 45 05 33
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Mutualiser les deltas de productivité
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Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-08 Thread Dan Shafer
Yeah, I'm wrting the Masterclass series. First one is in the hopper, 
second one is for the following issue. They're semi-monthly.

Glad to hear they sold at least one copy already!
dan
On Sep 8, 2004, at 9:26 AM, Richard Davey wrote:
On Wed, 08 Sep 2004 11:04:12 -0500, Peter T. Evensen
[EMAIL PROTECTED] wrote:
How about a graduate research project comparing the development
productivity with Revolution over Java (let's say).   This could get
Revolution noticed in the academic circles and perhaps spawn more
interested and research.

At 11:03 PM 9/7/2004, you wrote:
We somehow have to get publication
notice -- both refereed and 'popular' press reviews, articles, etc.
written and published.
I'm a new Revolution 2.5 user having bought it a few days ago. I had
never heard of it before (and I work for a company that makes
programming languages!) but I found the free version given away with
PC Plus magazine here in the UK this month. I liked the syntax and
cross-platform aspects so purchased a copy. PC Plus said they will be
running a Masterclass series on it starting next issue, so that
should be several months of free publicity, but beyond that is anyones
guess...
Cheers,
Rich
--
http://www.launchcode.co.uk
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Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-07 Thread j
A company buys one tool, not millions of chips.
A company buys a million licenses for each tool.
Nope. That's just wrong. With rev, a company with millions of 
customers only buys one copy of the program.
Don't tell me I'm wrong unless you understand my point.  That's not 
what I am talking about, Dan.

A company that builds software has to buy a license for every 
programmer.  Depending on the type of software, schools buy licenses 
based on (a) the number of computers, (b) the number of students and 
teachers who use the software, or (c) the number of students and 
teachers who use the computers.

If Microsoft were to start using Rev to do their programming 
exclusively, they would be buying a ton of Rev licenses tomorrow.  
Unlikely, true, but a few large software development firms using Rev 
would boost sales dramatically.  New York City School District buying 
licenses for student classes would do the same.

Do you know why today's high school History texts have so much info on 
Texas and California in them, while only a paragraph or two on Lincoln? 
 Is it because so much History happens in those two states?  Nope.  It 
is because Texas and California have statewide textbook adoption.  
Publishers know how big the education market is, and they are getting 
filthy rich as a result.

J.
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Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-07 Thread Dan Shafer
On Sep 7, 2004, at 1:47 PM, j wrote:
A company buys one tool, not millions of chips.
A company buys a million licenses for each tool.
Nope. That's just wrong. With rev, a company with millions of 
customers only buys one copy of the program.
Don't tell me I'm wrong unless you understand my point.  That's not 
what I am talking about, Dan.

Fair enough. I was a bit more abrupt and general in my response than I 
normally would be. This discussion is one I've had 100 times over the 
years and I guess I just grew weary of it.

Let me just summarize my position briefly.
1. Aside from products created specifically for the education market 
and intended for use in administration and management, that market is 
very difficult to crack and in the main not very profitable.

2. Development tools are a particularly difficult sell into the 
education market because of the wide availability of free, Open Source 
tools.

3. Educators often (not always) feel they are on a sort of mission 
that entitles them to reduced pricing and liberal licensing 
enforcement. And some educators who wouldn't say that *would* argue 
that their budgets are small and they can't afford to pay standard 
rates for software, particularly development tools.

4. Nonetheless, the education market *can* be a good, profitable market 
for companies with the staying power and the perspicacity to pursue the 
market and establish a toehold.

At the end of the day, I just don't think it's a good place for RunRev 
to place many bets given all that's on its plate.

The good news (for folks in the education space at least) is that I 
don't get a vote.

Dan
A company that builds software has to buy a license for every 
programmer.  Depending on the type of software, schools buy licenses 
based on (a) the number of computers, (b) the number of students and 
teachers who use the software, or (c) the number of students and 
teachers who use the computers.

If Microsoft were to start using Rev to do their programming 
exclusively, they would be buying a ton of Rev licenses tomorrow.  
Unlikely, true, but a few large software development firms using Rev 
would boost sales dramatically.  New York City School District buying 
licenses for student classes would do the same.

Do you know why today's high school History texts have so much info on 
Texas and California in them, while only a paragraph or two on 
Lincoln?  Is it because so much History happens in those two states?  
Nope.  It is because Texas and California have statewide textbook 
adoption.  Publishers know how big the education market is, and they 
are getting filthy rich as a result.

J.
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Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-07 Thread Judy Perry
On Tue, 7 Sep 2004, Dan Shafer wrote:

 2. Development tools are a particularly difficult sell into the
 education market because of the wide availability of free, Open Source
 tools.

--In our case, it's even worse.  On the educational end, we eschew the
free, open source dev tools in favor of the free stuff dumped on us by
M$...  We just started an MS in software engineering as an online degree
program (a nightmare in itself, but I digress).  So, given that our
sysAdmin has configured/installed the free, open source Moodle course
delivery system, what do you think our CS educators are using?  Yup.
Blackboard which (a) sucks, (b) isn't free, and (c) isn't under our
department's control.

 3. Educators often (not always) feel they are on a sort of mission
 that entitles them to reduced pricing and liberal licensing
 enforcement. And some educators who wouldn't say that *would* argue
 that their budgets are small and they can't afford to pay standard
 rates for software, particularly development tools.

--Do you argue that this is an unreasonable position?  If I were working
in a SW development house, would I be expected to buy my own dev tools?
Ever since Rev announced the first HC cross-grade pricing, I've paid for
my annual license despite the fact that I don't sell a dime's worth of
software, only use it in-class, and am not reimbursed by my department.

I don't expect Rev to give it to me free, but given that I am doing free
evangelization for their product and am not making any profit from using
their product, a price reduction strikes me as not unreasonable.

snip

 The good news (for folks in the education space at least) is that I
 don't get a vote.

--I suspect your vote carries the same or more weight than does mine ;-)

Judy

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Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-07 Thread Dan Shafer
On Sep 7, 2004, at 6:20 PM, Judy Perry wrote:
On Tue, 7 Sep 2004, Dan Shafer wrote:
3. Educators often (not always) feel they are on a sort of mission
that entitles them to reduced pricing and liberal licensing
enforcement. And some educators who wouldn't say that *would* argue
that their budgets are small and they can't afford to pay standard
rates for software, particularly development tools.
--Do you argue that this is an unreasonable position?  If I were 
working
in a SW development house, would I be expected to buy my own dev tools?
Ever since Rev announced the first HC cross-grade pricing, I've paid 
for
my annual license despite the fact that I don't sell a dime's worth of
software, only use it in-class, and am not reimbursed by my department.

I don't expect Rev to give it to me free, but given that I am doing 
free
evangelization for their product and am not making any profit from 
using
their product, a price reduction strikes me as not unreasonable.

I'm not sure I'd consider it unreasonable so much as unprofitable, at 
least in the near term. I used to own a development tools company, so I 
have a bit of background here. When anyone thinks he or she has a 
legitimate reason to request a reduced price -- and I've heard some 
whoppers over the years! -- they ask for it. I spent way too much time 
discussing and negotiating these things.

The problem, I submit, is with the fact that dedicated educators can't 
get their schools to buy the right stuff because those schools are 
spending way too much money on overpriced textbooks and top-heavy 
administrative groups.

Furthermore, I have a few friends who are professors and in their more 
lucid moments, they freely admit that the grants they get for specific 
kinds of research can pay for LOTS of expensive tools. They beg for 
table scraps not because they need them but because that saves them 
money to buy other tools whose publishers won't cave on the educational 
discount front.

You know, as I reflect on all this, I think the bottom line is simple. 
Education is a very specialized market with very specialized needs, 
demands, and expectations. Companies that focus their marketing 
energies there might do well. Big companies who can focus budget there 
might do well. Small companies who are not focused exclusively or 
nearly so on education get eaten alive more often than they succeed.

snip
The good news (for folks in the education space at least) is that I
don't get a vote.
--I suspect your vote carries the same or more weight than does mine 
;-)

Sadly true.
Judy
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Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-07 Thread Judy Perry
On Tue, 7 Sep 2004, Dan Shafer wrote:

snip

 The problem, I submit, is with the fact that dedicated educators can't
 get their schools to buy the right stuff because those schools are
 spending way too much money on overpriced textbooks and top-heavy
 administrative groups.

--Amen, amen, and, oh, by the way, AMEN!  How I could go on and on about
this!! :(

fwiw, I eschew a formal textbook in favor of reprinted articles here and
there, ACM articles that are PDF'd... and, oh, buying Rev!

 Furthermore, I have a few friends who are professors and in their more
 lucid moments, they freely admit that the grants they get for specific
 kinds of research can pay for LOTS of expensive tools. They beg for
 table scraps not because they need them but because that saves them
 money to buy other tools whose publishers won't cave on the educational
 discount front.

--Hmmm... don't get no stinkin' grants!  I begs for table scraps 'cause I
needs them...

Still, I think that the educators on this list aught to band up and figure
out ways to evangelize the product.  It costs us little (I think) and
helps us justify our tool of choice.  We somehow have to get publication
notice -- both refereed and 'popular' press reviews, articles, etc.
written and published.

I need to work on my own Rev 'case study' for the company... and others do
too.  It would be good if we could all focus on a slightly different facet
(for example, as my class is largely CS-majors, focus on producing proof
of concept game dev stuff in short order; perhaps Devin @ BYU could take
the newbie/humanities angle... Marty can do the middle-school intro to
programming...).

Aren't I great for coming up with work for *other* folks? @;-)

Judy

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Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-07 Thread Chipp Walters

Dan Shafer wrote:
You know, as I reflect on all this, I think the bottom line is simple. 
Education is a very specialized market with very specialized needs, 
demands, and expectations. Companies that focus their marketing energies 
there might do well. Big companies who can focus budget there might do 
well. Small companies who are not focused exclusively or nearly so on 
education get eaten alive more often than they succeed.
Excellent point Dan.
When I was CEO at Human Code, we looked hard at breaking into the 
Education market. At the time, we did about $2M in quarterly sales and 
figured we could double it with the right entries into Education-- as we 
focussed primarily on Edutainment.

After a series of studies, it appeared the risk too great trying to 
'break-in' quickly. Only a lengthy and determined marketing effort using 
a 'swing for the fences' strategy was feasible, ultimately dissuading us 
at that time. At a later date and with greater funding and a less 
agressive approach, we did step lightly into the Education market with 
mixed results.

Suffice to say, I doubt RR has the resources for such a strategy, as the 
marketing and networking costs are even higher today than they were back 
then.

best,
Chipp
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Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-07 Thread Richard Gaskin
Judy Perry wrote:
Still, I think that the educators on this list aught to band up and figure
out ways to evangelize the product.
Agreed wholeheartedly.
While there has been much talk of abstractions like the inventive 
user, sooner or later with functional goods like software it comes down 
to specific tasks, and the question of whether a software will help 
address a task better than another solution.  For the design phase of a 
product, WHO a customer is is less important than WHAT that customer does.

For all the talk of capturing some of the HyperCard feel-good, even a 
cursory critical task analysis would push a vendor toward edu:  in my 
experience teaching HyperTalk from 1987 to 1994 I found that while the 
tool was indeed used for a very broad range of tasks, the majority of 
usages were related to education in one form or another.

If one were inclined to pursue a form of consumer-level scripting tool 
(personally I think the most substantial window for that sort of thing 
closed a long time ago, but we needn't get into that), it would be risky 
to ignore the primary lesson HyperCard offered us all: looking at 
specific tasks performed with it we find education stood about above 
most, if not all, others.

--
 Richard Gaskin
 Fourth World Media Corporation
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 Rev tools and more: http://www.fourthworld.com/rev
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Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-04 Thread Richard Gaskin
You are saying that Inspiration is smaller than rev??
I don't know that size matters here (let's please avoid the opportunity 
for less-than-professional puns with that g).  There are big companies 
that fail, and small companies that remain highly profitable for years 
and let their founders retire early.

The core mission of maintaining and enhancing the engine for the many 
companies whose livelihood depends on it requires only a very few 
people, and the fewer there are the more profit there is to go around. 
There's enough downstream money in the community even as it stands today 
to keep the engine alive forever.

Ambitions beyond that core mission are a subjective matter to be decided 
solely by the current owner of the engine.

I'm not concerned with whether RunRev is a big company or a small 
one.  I like Kevin and I hope his company is enormously profitable, but 
that has less to do with being big or small than simply being the 
*right* size for the mission at hand.

As a developer my only concern is for the viability of the engine, and 
with the downstream money circulating throughout the development economy 
I have no doubt the engine will be available as long as it continues to 
provide unbeatable ROI for myself, my clients, and other developers.

--
 Richard Gaskin
 Fourth World Media Corporation
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Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-03 Thread Chipp Walters
Keith,
Sorry to hear you say this. But of course you have your reasons.
FYI,
My understanding is that both the Dreamcard and Revolution demos are 
exactly the same with the following exceptions:

1) Dreamcard has a 10-hour trial limit; Rev has a 30-day trial limit
2) Dreamcard has a 'Dreamcard' splash screen on startup, whereas Rev has 
a 'Revolution' splash screen on startup

Other than that, they are identical. Now, if you were to purchase Rev, 
then you can build your own standalones (kinda like SuperCard), whereas 
if you purchase the less expensive Dreamcard, you'll need to bundle the 
player (kinda like HyperCard). But, you can always upgrade from 
Dreamcard to Revolution if you want to make a standalone of your 
Dreamcard stack.

There are probably many reasons for creating the new Dreamcard product. 
As a professional user, I am happy RR has decided to separate the two 
products as IMO, there are both pluses and minuses for a product like 
Dreamcard. Plus: Easy to use and get started with, recognizable 'card' 
metaphor with Apple folks. Minus: Association with Hypercard and poorly 
designed stacks can create a 'stigma' for professional developers (this 
happened with my previous company and Director a few years ago).

In anycase, there are two products, but one IDE. While RealBasic is a 
fine programming environment, there are many here with RB experience who 
prefer RR. In fact, Andre Garzia is an experienced RB users and a big 
proponent of RR. I suggest you consider contacting him for some 
comparison questions. Also, Geoff Canyon created a RB/RR wiki a year or 
so ago which may lend further insight (anyone know a link). If you have 
any other questions, please ask :-)

best,
Chipp Walters
Altuit, Inc.
Keith Hutchison wrote:
Frankly the ten hour issue and the new differentiation between Dreamcard and
Runtime Revolution scared us off. We are not ranting, just not (currently)
buying.
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Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-03 Thread Hershel Fisch
Thanks.
On Friday, September 3, 2004, at 02:36 AM, Chipp Walters wrote:
Keith,
Sorry to hear you say this. But of course you have your reasons.
FYI,
My understanding is that both the Dreamcard and Revolution demos are 
exactly the same with the following exceptions:

1) Dreamcard has a 10-hour trial limit; Rev has a 30-day trial limit
2) Dreamcard has a 'Dreamcard' splash screen on startup, whereas Rev 
has a 'Revolution' splash screen on startup

Other than that, they are identical. Now, if you were to purchase Rev, 
then you can build your own standalones (kinda like SuperCard), 
whereas if you purchase the less expensive Dreamcard, you'll need to 
bundle the player (kinda like HyperCard). But, you can always upgrade 
from Dreamcard to Revolution if you want to make a standalone of your 
Dreamcard stack.

There are probably many reasons for creating the new Dreamcard 
product. As a professional user, I am happy RR has decided to separate 
the two products as IMO, there are both pluses and minuses for a 
product like Dreamcard. Plus: Easy to use and get started with, 
recognizable 'card' metaphor with Apple folks. Minus: Association with 
Hypercard and poorly designed stacks can create a 'stigma' for 
professional developers (this happened with my previous company and 
Director a few years ago).

In anycase, there are two products, but one IDE. While RealBasic is a 
fine programming environment, there are many here with RB experience 
who prefer RR. In fact, Andre Garzia is an experienced RB users and a 
big proponent of RR. I suggest you consider contacting him for some 
comparison questions. Also, Geoff Canyon created a RB/RR wiki a year 
or so ago which may lend further insight (anyone know a link). If you 
have any other questions, please ask :-)

best,
Chipp Walters
Altuit, Inc.
Keith Hutchison wrote:
Frankly the ten hour issue and the new differentiation between 
Dreamcard and
Runtime Revolution scared us off. We are not ranting, just not 
(currently)
buying.
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Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-03 Thread Keith Hutchison
Hi Chipp,

 Sorry to hear you say this. But of course you have your reasons.



Thanks for your response, we were getting fairly frustrated with make up
your mind in ten hours or forget it message. Frankly it caused confusion.

I had made the decision to buy Runtime Express because
1. It built standalone apps.
2. It works with sockets.
3. It had a syntax that was similar to HyperCard
4. Some of the people on the list were really helpful in sorting out
sockets.
5. Mostly because the graphic's people wanted it and it could work with my
existing apps.
I went to the store to buy the product but the store was down in preparation
for the upgrade.

Then Dreamcard came out.
1. It appears to be very different, as in more features than Express
2. It lost some functionality in relation to graphics or graphics
processing, don't ask me for the details I was not doing the gui evaluation,
on sockets, Express came up fine for me.
3. It lost the ability to create standalones. bummer :-(
4. It seemed to be more buggy, which I've come to expect from the first new
release of any product, REALbasic included.

It seems to me that as a developer, the entry point is now Runtime Studio
whereas previously you could start with Runtime Express, built the gui,
upgrade to Studio as we reach release point.

The graphic designers decided to go with REALbasic.
Especially after I pressed them for an answer. It literally was the make up
your mind in ten hours that lost it for them. Literally. That was the
immediate purchasing result, in our case.

I will wait for the current version to shake out it bugs and then buy a
version. I can see great potential is getting the strengths of each ide
working with other with sockets, by each IDE I mean Runtime, REALbasic, MS
Access, Delphi, Foxpro, PHP, Perl and even old Filemaker via Apple Script
and ole :-)

 My understanding is that both the Dreamcard and Revolution demos are
 exactly the same with the following exceptions:

 1) Dreamcard has a 10-hour trial limit; Rev has a 30-day trial limit
 2) Dreamcard has a 'Dreamcard' splash screen on startup, whereas Rev has
 a 'Revolution' splash screen on startup
 Other than that, they are identical.
So the same 'stack' will still work in all versions of RR?

 Now, if you were to purchase Rev,
 then you can build your own standalones (kinda like SuperCard), whereas
 if you purchase the less expensive Dreamcard, you'll need to bundle the
 player (kinda like HyperCard). But, you can always upgrade from
 Dreamcard to Revolution if you want to make a standalone of your
 Dreamcard stack.
Good to know. In what version does the links for the database engines start?


 There are probably many reasons for creating the new Dreamcard product.
 As a professional user, I am happy RR has decided to separate the two
 products as IMO, there are both pluses and minuses for a product like
 Dreamcard. Plus: Easy to use and get started with, recognizable 'card'
 metaphor with Apple folks. Minus: Association with Hypercard and poorly
 designed stacks can create a 'stigma' for professional developers (this
 happened with my previous company and Director a few years ago).
Happens with RB as well.

 In anycase, there are two products, but one IDE. While RealBasic is a
 fine programming environment, there are many here with RB experience who
 prefer RR. In fact, Andre Garzia is an experienced RB users and a big
 proponent of RR. I suggest you consider contacting him for some
 comparison questions.
OK. Thanks.

 Also, Geoff Canyon created a RB/RR wiki a year or
 so ago which may lend further insight (anyone know a link). If you have
 any other questions, please ask :-)
Geoff's link is old circa 2001 from memory. Each product has changed a great
deal since then.

Thanks Chipp

Keith Hutchison
Balance-Infosystems.Com

postgresql - mysql - dbf
Foxpro - Delphi - MS Access - REALbasic
http://balance-infosystems.com http://realopen.org

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Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-03 Thread Ken Ray
On 9/3/04 5:14 AM, Wolfgang M.Bereuter [EMAIL PROTECTED] wrote:

 But... Why does the same testfile (they mean: stack) have 7 MB with the
 Dreamcard player and only about 2-3 MB as a rev build standallone (They
 know my test apps).

I'm not Chipp, but I have an answer:

It is the components folder. This takes 4.8MB of space on my Mac, which
basically makes up the difference in size. Now as to why DC *needs* all that
extra stuff when a standalone doesn't is beyond me and perhaps Chipp or
someone else can answer it.

Ken Ray
Sons of Thunder Software
Web site: http://www.sonsothunder.com/
Email: [EMAIL PROTECTED]


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Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-03 Thread Klaus Major
Hi Ken and all,
On 9/3/04 5:14 AM, Wolfgang M.Bereuter [EMAIL PROTECTED] 
wrote:

But... Why does the same testfile (they mean: stack) have 7 MB with 
the
Dreamcard player and only about 2-3 MB as a rev build standallone 
(They
know my test apps).
I'm not Chipp, but I have an answer:
I am also not Chipp, but my WIFE is Brian!
It is the components folder. This takes 4.8MB of space on my Mac, 
which
basically makes up the difference in size. Now as to why DC *needs* 
all that
extra stuff when a standalone doesn't is beyond me and perhaps Chipp or
someone else can answer it.
I think this is necessary!
Imagine the average DC user creates a nice stack that uses speech and 
ONLY
deploys the actual stack (batteries NOT included!)...

The disappoinmtent would be very big if the end-users would NOT hear
what the user intended to be spoken :-)
Or will just see an error if any hint at all why it does NOT work for 
him...

So providing all necessary and possible libraries/external with the 
Player IS
in fact a very good idea :-)

And remember: This will be a ONE time (per version ;-) download!
Ken Ray
Sons of Thunder Software
Web site: http://www.sonsothunder.com/
Email: [EMAIL PROTECTED]
Regards
Brian Major
[EMAIL PROTECTED]
http://www.major-k.de
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Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-03 Thread Judy Perry
I agree.  I don't argue that Rev flood the market with free software for
educators.  I simply do not believe that 10 hours is a sufficient amount
of time for learning/evaluation and that even the mere *perception* that
real developers get 30 days and lowly newbies get 10 hours looks bad.

Worse than bad: it looks like either the company isn't serious or it has a
bias against this particular market (something which, incidentally, I
don't believe is true).

Judy

On Thu, 2 Sep 2004, Dan Shafer wrote:

 That sounds like I agree with Judy and Marian. I don't. Because the
 difference here is two-fold. First, RunRev doesn't have the resources
 to wait four years for college grads to enter the job market with
 experience in Revolution. They have to make profits now.

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Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-03 Thread Judy Perry
This is exactly what I was talking about in my previous post.

Judy

On Fri, 3 Sep 2004, Keith Hutchison wrote:

 Thanks for your response, we were getting fairly frustrated with make up
 your mind in ten hours or forget it message. Frankly it caused confusion.

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Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-03 Thread Dan Shafer
On Sep 3, 2004, at 4:48 AM, j wrote:
Education is the largest market Revor HyperCard, etc.will ever serve 
and hope to make large inroads.

I hope not. The company will be out of business if that's the case. As 
far as I know, there is not one company today making significant money 
serving the education market with software, let alone programming 
software.

Dan
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Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-03 Thread Dan Shafer
On Sep 3, 2004, at 4:48 AM, j wrote:
A company buys one tool, not millions of chips.
A company buys a million licenses for each tool.
Nope. That's just wrong. With rev, a company with millions of customers 
only buys one copy of the program.


~~
Dan Shafer, Revolutionary
Author of  Revolution: Software at the Speed of Thought
http://www.revolutionpros.com for more info
Available at Runtime Revolution Store (http://www.runrev.com/RevPress)
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Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-03 Thread Dan Shafer
I do not necessarily disagree with  you, Judy, about the 10-hour limit. 
I just don't think we have enough data points yet to know for sure, 
that's all.

Dan
On Sep 3, 2004, at 7:43 AM, Judy Perry wrote:
I agree.  I don't argue that Rev flood the market with free software 
for
educators.  I simply do not believe that 10 hours is a sufficient 
amount
of time for learning/evaluation and that even the mere *perception* 
that
real developers get 30 days and lowly newbies get 10 hours looks bad.

Worse than bad: it looks like either the company isn't serious or it 
has a
bias against this particular market (something which, incidentally, I
don't believe is true).

Judy
On Thu, 2 Sep 2004, Dan Shafer wrote:
That sounds like I agree with Judy and Marian. I don't. Because the
difference here is two-fold. First, RunRev doesn't have the resources
to wait four years for college grads to enter the job market with
experience in Revolution. They have to make profits now.
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Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-03 Thread Kirk McElhearn
On 9/3/04 4:54 PM, Dan Shafer [EMAIL PROTECTED] wrote:

 Education is the largest market Rev‹or HyperCard, etc.‹will ever serve
 and hope to make large inroads.
 
 I hope not. The company will be out of business if that's the case. As
 far as I know, there is not one company today making significant money
 serving the education market with software, let alone programming
 software.

I can think of one off the top of my head: Inspiration
(www.inspiration.com), who makes outlining/mind-mapping software. I've been
in touch with PR people who represent other companies that make a living
from software for the education market - they are usually not high-profile
companies, and they usually serve only that market.
 
 
Kirk
 
My latest book: How to Do Everything with Mac OS X Panther
  http://www.mcelhearn.com/htde.html
 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
 . . . . . . .  [EMAIL PROTECTED] | http://www.mcelhearn.com  . . . . . .
 . .  Kirk McElhearn | Chemin de la Lauze | 05600 Guillestre | France  . .


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Re: Educational software publishers (Was Re: Why 10 hours for a newbie and 30 days for a programmer)

2004-09-03 Thread Peter T. Evensen
At 09:54 AM 9/3/2004, you wrote:
On Sep 3, 2004, at 4:48 AM, j wrote:
Education is the largest market Rev—or HyperCard, etc.—will ever serve 
and hope to make large inroads.
I hope not. The company will be out of business if that's the case. As far 
as I know, there is not one company today making significant money serving 
the education market with software, let alone programming software.
Define significant.  We do pretty good. http://www.siboneylearninggroup.com
We were ranked 15th in sales growth at the annual St. Louis Regional 
Technology Top 50 Awards Dinner, sponsored by the RCGA.

Peter T. Evensen
http://www.PetersRoadToHealth.com
24-hour recorded info hotline: 1-800-624-7671 

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Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-03 Thread Dan Shafer
On Sep 3, 2004, at 8:08 AM, Kirk McElhearn wrote:
On 9/3/04 4:54 PM, Dan Shafer [EMAIL PROTECTED] wrote:
Education is the largest market Revor HyperCard, etc.will ever 
serve
and hope to make large inroads.

I hope not. The company will be out of business if that's the case. As
far as I know, there is not one company today making significant money
serving the education market with software, let alone programming
software.
I can think of one off the top of my head: Inspiration
(www.inspiration.com), who makes outlining/mind-mapping software.
Yeah, I know about Inspiration. But they are a VERY small company, much 
too small to support a full-blown development tool like Rev.

(FWIW, I *love* Inspiration. I've built a few Web sites using it in 
some clever ways that the owner of the company shared with me.)

I've been
in touch with PR people who represent other companies that make a 
living
from software for the education market - they are usually not 
high-profile
companies, and they usually serve only that market.

There are some. The key word in my response is significant. I don't 
think there are any such companies who are also big enough to maintain 
both a development and a support effort for a full-blown development 
tool.

Schools typically want software free or at very low cost and they are 
(speaking from personal experience) very tough support customers 
because of turnover, lack of time and resources for most teachers and 
students to really dive in and learn a single program in the context of 
an academic calendar, and relatively infrequent use of any single piece 
of software. They are a difficult market to penetrate as well; the 
decision-maker is very often someone not on the org chart in a place 
where you could expect them to be. I'm sure things have gotten better 
since my last foray into that market, but making money there is a real 
challenge.

Kirk
My latest book: How to Do Everything with Mac OS X Panther
  http://www.mcelhearn.com/htde.html
 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 
. .
 . . . . . . .  [EMAIL PROTECTED] | http://www.mcelhearn.com  . . . . 
. .
 . .  Kirk McElhearn | Chemin de la Lauze | 05600 Guillestre | France  
. .

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Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-03 Thread Mark Talluto
On Sep 3, 2004, at 8:38 AM, Dan Shafer wrote:
Schools typically want software free or at very low cost and they are 
(speaking from personal experience) very tough support customers 
because of turnover, lack of time and resources for most teachers and 
students to really dive in and learn a single program in the context 
of an academic calendar, and relatively infrequent use of any single 
piece of software. They are a difficult market to penetrate as well; 
the decision-maker is very often someone not on the org chart in a 
place where you could expect them to be. I'm sure things have gotten 
better since my last foray into that market, but making money there is 
a real challenge.
I have been in that market for 8 years now and agree that it is a tough 
nut to crack.

--
Best regards,
Mark Talluto
http://www.canelasoftware.com
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Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-03 Thread Richard Gaskin
Dan Shafer wrote:
On Sep 3, 2004, at 4:48 AM, j wrote:
A company buys one tool, not millions of chips.

A company buys a million licenses for each tool.
Nope. That's just wrong. With rev, a company with millions of customers 
only buys one copy of the program.
Well, a million copies is a bit high, and as with HyperCard the number
of people who script in any organization is almost always lower than the
number of people who use what the scripters make.
However, the larger the organization the more developers they will have,
and hence bulk licenses.
I've sold bulk licenses of WebMerge to the US Library of Congress, the
American Bar Association, and MacWorld magazine.  I'm sure that in any
of these organizations the number of web developers is less than 1% of
total staff, but there are a lot of staff.
In the education market we see this even more commonly.  The
HyperRESEARCH product I develop for ResearchWare sells departmental
licenses nearly every week.  Sure, the number of people at these
universities who need a qualitative analysis package are a small
minority, but large enough to keep us excited about the opportunities in
the educational market.
--
 Richard Gaskin
 Fourth World Media Corporation
 ___
 Rev tools and more:  http://www.fourthworld.com/rev
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Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-03 Thread Jeanne A. E. DeVoto
At 4:55 AM +1000 9/3/2004, Keith Hutchison wrote:
Is there an upgrade path from DreamCard to Runtime Studio?
Yes - if you go to the DreamCard page of the RunRev store, you'll 
see items for DreamCard to Studio Upgrade and DreamCard to 
Enterprise Upgrade.

Why not just change the name across the board, DreamCard, DreamStudio and
DreamEnterprise, which implies an upgrade path.
My understanding is that it's because there's a desired differential 
between DreamCard (which is more for hobbyists, power users, 
educators, etc.) and Revolution (more for professional developers).
--
jeanne a. e. devoto ~ [EMAIL PROTECTED]
http://www.jaedworks.com
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Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-03 Thread Troy Rollins
On Sep 3, 2004, at 12:48 PM, Jeanne A. E. DeVoto wrote:

Why not just change the name across the board, DreamCard, DreamStudio 
and
DreamEnterprise, which implies an upgrade path.
My understanding is that it's because there's a desired differential 
between DreamCard (which is more for hobbyists, power users, 
educators, etc.) and Revolution (more for professional developers).
Hence my personal belief that there should be mailing lists which 
better represent those groups. Hobbyists don't want to listen to stuff 
that is over their heads, and professionals don't want to re-explain 
what a variable is over and over.
--
Troy
RPSystems, Ltd.
http://www.rpsystems.net

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Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-03 Thread Wolfgang M . Bereuter
On 03.09.2004, at 17:08, Kirk McElhearn wrote:
I can think of one off the top of my head: Inspiration
(www.inspiration.com), who makes outlining/mind-mapping software. I've 
been
in touch with PR people who represent other companies that make a 
living
from software for the education market - they are usually not 
high-profile
companies, and they usually serve only that market.
Exactly. I know/work with Inspiration since about 15 years and did a 
lot with it. They started some years ago focusing only to the edu 
market, and never earned so much money in their history as with this 
step. And they have costumerfriendly support, whats basic for making 
money.

regards
Wolfgang M. Bereuter
Trainingsmaps© -- speedlearning Mindmaps!
INTERNETTRAINER Wolfgang M. Bereuter
Edelhofg. 17/11, A-1180 Wien, Austria
...
http://www.internettrainer.com
[EMAIL PROTECTED]
...
Tel: ++43/1/ 961 0418 Fax: ++43/1/ 479 2539
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Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-03 Thread Wolfgang M . Bereuter
On 03.09.2004, at 17:38, Dan Shafer wrote:
Yeah, I know about Inspiration. But they are a VERY small company, 
much too small to support a full-blown development tool like Rev.
You are saying that Inspiration is smaller than rev??
regards
Wolfgang M. Bereuter
Trainingsmaps© -- speedlearning Mindmaps!
INTERNETTRAINER Wolfgang M. Bereuter
Edelhofg. 17/11, A-1180 Wien, Austria
...
http://www.internettrainer.com
[EMAIL PROTECTED]
...
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Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-02 Thread Kirk McElhearn
On 9/1/04 10:51 PM, Marian Petrides [EMAIL PROTECTED] wrote:

 But to someone who is just tinkering around, maybe the guy who fiddled
 a little with BASIC when it came free with his Apple ][ or early PC,
 who thinks Dreamcard MIGHT have the potential to do something either
 fun or useful or both... to that person $99 is a fair amount of money
 and the 10 hours are 10 hours of free time allocated to deciding on how
 best to spend discretionary money (entertainment money, toy money, play
 money, call it what you will).

One other thing - I've been watching some of the video tutorials to try and
get a handle on the program. Since the Rev server is excruciatingly slow
(I've got a 2Mbps DSL connection; the tutorials download at about 10K/sec),
I've been letting them download and working on other things, finding that,
for one of them, I left the program open for an hour while working on
something else.
 
 
Kirk
 
My latest book: How to Do Everything with Mac OS X Panther
  http://www.mcelhearn.com/htde.html
 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
 . . . . . . .  [EMAIL PROTECTED] | http://www.mcelhearn.com  . . . . . .
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Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-02 Thread Wolfgang M . Bereuter
On 02.09.2004, at 03:30, Dan Shafer wrote:
And this whole discussion is, at least for now, kind of moot because:
(a) RunRev aren't likely to change their policy without a lot more 
feedback from users of the Dreamcard product; and
(b) As someone has already pointed out a couple of times, you can 
always get the 30-day trial of Rev.

This feels to me like a tempest in a teapot when we should all be 
beating up on and extolling the virtues (and finding the flaws) of the 
new release. So I'm going to shut up on this subject now and get back 
to my real love: programming in Rev! Yoohoo!
Sorry Dan,
but with all the respect to your great postings and big ideas here, 
which I appreciated very much all the time. But this sounds to me 
deprecative, like:
What do you, Rev user, want? You have to buy the license, evengelise 
and praise our product all the time, not matter what you are personally 
thinking about it. Therefore we will definitly *not* change ours 
minds.

I m sorry for you, that the Gys and Gals here do not like your Idea of 
the 10 hours license, assuming its from you, how enthusiastic you 
defend it...
I know you have the personality to rethink about it. So please take a 
short time out and rethink. If nit and you change to the syndicate 
of uncritical rev prayers, that would be a big loss for all of us and a 
loss of many future coming revolutionries.

regards
Wolfgang M. Bereuter
Trainingsmaps© -- speedlearning Mindmaps!
INTERNETTRAINER Wolfgang M. Bereuter
Edelhofg. 17/11, A-1180 Wien, Austria
...
http://www.internettrainer.com
[EMAIL PROTECTED]
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Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-02 Thread Wolfgang M . Bereuter
On 02.09.2004, at 00:10, Alex Tweedly wrote:
If I had known there was a time limit, I think I'd have been able to 
do my evaluation comfortably within that time - and I would not still 
be a user. At the ten hour time-frame, I was very frustrated by RR and 
Transcript, and wondering why on earth there were all these 
enthusiastic, smart people on this mail list who were convinced that 
it was absolutely wonderful; if it hadn't been for them, I'd have 
abandoned RR then regardless of any time limit.

(Actually, I still am frequently frustrated by RR and Transcript - but 
I also know the other side of the story now :-)
Perfect description. BUT you are developer think in programming newbie!
regards
Wolfgang M. Bereuter
Trainingsmaps© -- speedlearning Mindmaps!
INTERNETTRAINER Wolfgang M. Bereuter
Edelhofg. 17/11, A-1180 Wien, Austria
...
http://www.internettrainer.com
[EMAIL PROTECTED]
...
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Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-02 Thread Kirk McElhearn
On 9/2/04 10:11 AM, Wolfgang M.Bereuter [EMAIL PROTECTED] wrote:

 I m sorry for you, that the Gys and Gals here do not like your Idea of
 the 10 hours license, assuming its from you, how enthusiastic you
 defend it...
 I know you have the personality to rethink about it. So please take a
 short time out and rethink. If nit and you change to the syndicate
 of uncritical rev prayers, that would be a big loss for all of us and a
 loss of many future coming revolutionries.

Quite simply, the number of comments in this sense should make the company
think twice about this arbitrary limit... No matter how they defend it, it
is clear that enough people disagree that they should change it.
 

Kirk
 
Forthcoming book: iPod/iTunes Garage
http://www.mcelhearn.com
 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
 . . . . . . .  [EMAIL PROTECTED] | http://www.mcelhearn.com  . . . . . .
 . .  Kirk McElhearn | Chemin de la Lauze | 05600 Guillestre | France  . .



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Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-02 Thread Kevin Miller
On 2/9/04 3:30 am, Dan Shafer [EMAIL PROTECTED] wrote:

 (a) RunRev aren't likely to change their policy without a lot more
 feedback from users of the Dreamcard product; and

Right.  Folks, we always listen to all the feedback and consider it
carefully.  But in this particular instance, well meant as it is, this
debate isn't all that helpful.  Almost no-one in this debate is a new
Dreamcard user, you mostly purchased Revolution, and mostly purchased it
before we had the new learning material.  Will we watch carefully to see how
new users respond?  Of course we will.  Might we alter the number of hours
depending on the feedback and statistics we receive?  Of course.  But the
people in this discussion are not a representative sample of this target
audience.  And the principal behind this trial structure is based on sound
evidence.  I noticed that some of the posts come from people who haven't
even looked at the new tutorials!  We will monitor real statistics and real
feedback directly from this initiative.  Then, like any good business we can
make any necessary minor improvements based on that, when there is actually
enough information from that group to draw conclusions as to what might be
required.

Kind regards,

Kevin

Kevin Miller ~ [EMAIL PROTECTED] ~ http://www.runrev.com/
Runtime Revolution - User-Centric Development Tools

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Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-02 Thread Marian Petrides
Thanks, Judy.  Right on target!
On Sep 2, 2004, at 1:48 PM, Judy Perry wrote:
Because it's in Rev's best interest that they learn to use *their* 
product
instead of somebody else's...

Judy
On Wed, 1 Sep 2004, Dan Shafer wrote:
If they have _no_ skills or background training in software but want 
to
learn, why should they learn for free?
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Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-02 Thread Keith Hutchison

Exactly :-)

 Because it's in Rev's best interest that they learn to use *their* product
 instead of somebody else's...

 Judy

 On Wed, 1 Sep 2004, Dan Shafer wrote:

  If they have _no_ skills or background training in software but want to
  learn, why should they learn for free?

Let me state that I prefer REALbasic to Runtime Revolution.
My graphic artist prefers Runtime Revolution to REALbasic

I am off to train another graphic artist in the use of REALbasic next week.
I have asked 'my' graphic artist to evaluate Runtime Revolution _before_
I go. I figure that if one graphic art's person prefers Runtime Revolution
then the chances are high that another might. I don't care which one they
use, as long as they are weaned off Filemaker :-) and can access the
postgreql backend.

Let's hope he can give me a recommendation _before_ the ten hours is up.

Keith Hutchison
Balance-Infosystems.Com

postgresql - mysql - dbf
Foxpro - Delphi - MS Access - REALbasic
http://balance-infosystems.com http://realopen.org

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Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-02 Thread Keith Hutchison
This email should of referenced dreamcard instead of Runtime Revolution
The name change is confusing, for me.

With  Express, which I was just about to buy when the store went down,
I knew it had all the functionality _I_ wanted, compiled an executable,
which was something I wanted, and advertised Runtime Revolution every time
it quit as a nag to upgrade to studio, which I felt was a fair enough.

Is there an upgrade path from DreamCard to Runtime Studio?
The message I sent to runtime rev was bounced with a polite message to
address all such queries to [EMAIL PROTECTED]
Why not just change the name across the board, DreamCard, DreamStudio and
DreamEnterprise, which implies an upgrade path.


 Exactly :-)

  Because it's in Rev's best interest that they learn to use *their*
product
  instead of somebody else's...
 
  Judy
 
  On Wed, 1 Sep 2004, Dan Shafer wrote:
 
   If they have _no_ skills or background training in software but want
to
   learn, why should they learn for free?

 Let me state that I prefer REALbasic to Runtime Revolution.
 My graphic artist prefers Runtime Revolution to REALbasic

 I am off to train another graphic artist in the use of REALbasic next
week.
 I have asked 'my' graphic artist to evaluate Runtime Revolution _before_
 I go. I figure that if one graphic art's person prefers Runtime Revolution
 then the chances are high that another might. I don't care which one they
 use, as long as they are weaned off Filemaker :-) and can access the
 postgreql backend.

 Let's hope he can give me a recommendation _before_ the ten hours is up.

 Keith Hutchison
 Balance-Infosystems.Com

 postgresql - mysql - dbf
 Foxpro - Delphi - MS Access - REALbasic
 http://balance-infosystems.com http://realopen.org

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Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-02 Thread Dan Shafer
I lied. I said I'd stay out of this from now on but I couldn't let this 
comment go unchallenged.

20 or so years ago, I was at Intel. We kept losing design-ins to 
inferior technology. My boss assigned me to figure out why and how to 
fix it. The problem I found was that Motorola was giving engineering 
students free SDKs in engineering school. They'd graduate, go to their 
first job, and their boss would ask them what they wanted to use for 
their project, which was by then already behind schedule. Moto won not 
because they had better technology but because they ensured that 
college grads knew their technology.

That sounds like I agree with Judy and Marian. I don't. Because the 
difference here is two-fold. First, RunRev doesn't have the resources 
to wait four years for college grads to enter the job market with 
experience in Revolution. They have to make profits now.

Second, software isn't like integrated circuits. A company buys one 
tool, not millions of chips. corporate standards always trump 
individual desires. Companies are not going to standardize on 
Revolution because some recent college grad shows up with knowledge of 
it.

In fact, I submit, colleges and  universities are not going to adopt 
Revolution as a teaching language in any significant numbers as long as 
they can get industry standard tools like Java, C#, etc., free, even 
if RunRev *pays* them to do so.

I think this part of the discussion is being largely driven by people 
in the education marketplace. And I respect their right to their 
opinions in the spaces they know. But overall, that market is minuscule 
and all but insignificant to software development tool companies for a 
whole host of reasons.

RunRev's a small company. It needs to stick to its knitting and make 
money\, not gratuitously fund newbies in the hope of some phantom 
long-term gain.

Let the rants begin.
On Sep 2, 2004, at 10:48 AM, Judy Perry wrote:
Because it's in Rev's best interest that they learn to use *their* 
product
instead of somebody else's...

Judy
On Wed, 1 Sep 2004, Dan Shafer wrote:
If they have _no_ skills or background training in software but want 
to
learn, why should they learn for free?
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Author of  Revolution: Software at the Speed of Thought
http://www.revolutionpros.com for more info
Available at Runtime Revolution Store (http://www.runrev.com/RevPress)
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Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-02 Thread Keith Hutchison
Hi Dan,

 RunRev's a small company. It needs to stick to its knitting and make
 money\, not gratuitously fund newbies in the hope of some phantom
 long-term gain.

Balance-Infosystems.Com is also a small company.

Frankly the ten hour issue and the new differentiation between Dreamcard and
Runtime Revolution scared us off. We are not ranting, just not (currently)
buying.

Keith Hutchison
Balance-Infosystems.Com

postgresql - mysql - dbf
Foxpro - Delphi - MS Access - REALbasic
http://balance-infosystems.com http://realopen.org

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Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Ken Ray
On 9/1/04 12:50 AM, Richard Gaskin [EMAIL PROTECTED] wrote:

 Ludovic Thébault wrote:
 Hello,
 
 Why the Dreamcard trial is limited to ten hours ?
 A newbie need time to discover a language, to discover programming, or
 simply to discover a new program (especially a rich program like Rev).
 
 10 hours?  Must be a bug.  I've never even heard of a software product
 with such a small window for evaluation, and as you note a proprietary
 programming language will arguably require more time than most other
 types of software.  30 days should be a minimum.

Nope, from the web site:

Download Dreamcard and take as long as you want to try it out, up to a limit
of 10 hours of actual usage - click here

Note that this is actual usage vs. 30 days where you may or may not use it
at all within that time. Still it is odd...

Ken Ray
Sons of Thunder Software
Web site: http://www.sonsothunder.com/
Email: [EMAIL PROTECTED]


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Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Ludovic Thébault
On Wed, 01 Sep 2004 01:06:02 -0500, Ken Ray wrote:
 Download Dreamcard and take as long as you want to try it out, up to a limit
 of 10 hours of actual usage - click here
 
 Note that this is actual usage vs. 30 days where you may or may not use it
 at all within that time. Still it is odd...

But if 10 hours of actual usage = 10 hours of rev is open, for a 
newbie, imho, it's too small :
Just to explore menus and docs, test some stacks example, and to do an 
helloworld stack.
Not enough of time to really test Dreamcard.


Ludovic
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Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread sims
On Wed, 01 Sep 2004 01:06:02 -0500, Ken Ray wrote:
 Download Dreamcard and take as long as you want to try it out, up to a limit
 of 10 hours of actual usage - click here
 
 Note that this is actual usage vs. 30 days where you may or may not use it
  at all within that time. Still it is odd...
Maybe its a typo? Ten hours is way too low...I think that even 30 
days is too low.

In Case Studies they state Tech Workshop Tours  which should be 
Techie Tours
as in   http://TechieTours.com/Rev  (European Rev Conference November 2004).
Haven't found any mention about the EuroRevCon on the web site either.
I've sent emails on my typo and no mention of the EuroRevCon. People should
give the entire web site a good proof reading.

Ciao
sims
http://TechieTours.com/RevEuropean Rev Conference November 2004
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Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread sims
For DreamCard users... I think 10 hours is just about right.
The ten hours also has implications for people who have a valid license
as Rev has changed the licensing system with 2.5
As my valid unlock code needs to be updated, I went to:
http://support.runrev.com/license/updatekeyrequest.php
Where I found the following text and then requested an updated code.
For the version 2.5 release, we have changed the licensing system.
This means your existing code will not unlock 2.5, even if it is 
still valid for this release.
You need to obtain a new code for 2.5, which you can do by entering 
your email address below.
I have a valid license for Revolution 2.5, please send me my new code.

If I only have ten hours of use before I get shut off from using Rev 2.5,
then I will surely be shut off by sometime tomorrow morning as I will be using
Rev 2.5 at least eight hours today alone.
I am very hoping that they will send me a new code soon.
atb
sims
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Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Richard Gaskin
sims wrote:
If I only have ten hours of use before I get shut off from using Rev 2.5,
then I will surely be shut off by sometime tomorrow morning as I will be 
using Rev 2.5 at least eight hours today alone.
If the phone rings don't answer it while Rev is open.  ;)
--
 Richard Gaskin
 Fourth World Media Corporation
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RE: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Dave LeYanna
Thanks for that link. I was going to email support to find out what I had to
do...

Dave 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of sims
Sent: Wednesday, September 01, 2004 10:27 AM
To: [EMAIL PROTECTED]; How to use Revolution
Subject: Re: Why 10 hours for a newbie and 30 days for a programmer ?

For DreamCard users... I think 10 hours is just about right.

The ten hours also has implications for people who have a valid license as
Rev has changed the licensing system with 2.5

As my valid unlock code needs to be updated, I went to:

http://support.runrev.com/license/updatekeyrequest.php

Where I found the following text and then requested an updated code.

For the version 2.5 release, we have changed the licensing system.
This means your existing code will not unlock 2.5, even if it is still valid
for this release.
You need to obtain a new code for 2.5, which you can do by entering your
email address below.
I have a valid license for Revolution 2.5, please send me my new code.

If I only have ten hours of use before I get shut off from using Rev 2.5,
then I will surely be shut off by sometime tomorrow morning as I will be
using Rev 2.5 at least eight hours today alone.

I am very hoping that they will send me a new code soon.

atb
sims
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Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Mark Brownell
On Wednesday, September 1, 2004, at 12:24 AM, Chipp Walters wrote:
For DreamCard users... I think 10 hours is just about right. If after 
spending 10 hours with DreamCard, you're not convinced to pop for the 
$99 version, then I'm not sure when you'd be. Now, Revolution is a 
different deal, as it's targeted at professional programmers, and as 
such would need more 'tire-kicking'.
If you think just ten hours is not enough consider this. There are two 
schools for pilot training. In the less expensive, less structured 
version the instructor evaluates the student to consider the student 
ready to solo. There is an allowable window of eight to sixteen hours 
of actual instructed flying/training where the instructor determines 
when or if ever the student is allowed to solo. If you can turn 
excellent students loose in an airplane with just eight hours flight 
training then ten hours might be a pretty good window into DreamCard. 
Anyway, what's to stop them from getting the thirty day demo version of 
Rev after that.

Mark
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Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-01 Thread Fred D Yocum
Chipp

10 hours enough? With all due respect I think not. The people DreamCard is 
directed at are sort of like me. I am a graphic designer not a programmer 
though I have and do some programming (PHP, Applescript) it would take 
more than 10 hours for me just to get comfortable with the 
environment/language syntax. A programmer might be able to kick the 
tyres and take the program out for a spin, but the analogy is more like a 
bicyclist who is about to buy a car. Thirty days would be enough time to 
get use to the environment and build something useful that you can't live 
without.

Separate point --

I am actually different than most of Dreamcard prospective users in that I 
have been lurking on this mailing list for a long time. I have downloaded 
Rev a number of time to play with and because I have been looking for an 
excuse to use it. Over the time I've lurked the licensing as continually 
been in flux. When I first looked at Rev you could use a fully functional 
program but were limited to ten lines of code. In the last interation 
along with 30 day trials,  there was a limited version called Revolution 
Express, now we have Dreamcard. It feels like Revolution is still a young 
company in search of a niche and since the constrains are artificial, they 
can and have continually changed. 

F D Yocum
Graphic Designer
Mennonite Central Committee

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Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-01 Thread Kevin Miller
On 1/9/04 5:00 pm, Fred D Yocum [EMAIL PROTECTED] wrote:

 10 hours enough? With all due respect I think not.

If after spending 10 hours actually in Dreamcard, you are not ready to part
with $99, I doubt that providing a longer trial is going to help.

 I am actually different than most of Dreamcard prospective users in that I
 have been lurking on this mailing list for a long time. I have downloaded
 Rev a number of time to play with and because I have been looking for an
 excuse to use it. Over the time I've lurked the licensing as continually
 been in flux. When I first looked at Rev you could use a fully functional
 program but were limited to ten lines of code. In the last interation
 along with 30 day trials,  there was a limited version called Revolution
 Express, now we have Dreamcard. It feels like Revolution is still a young
 company in search of a niche and since the constrains are artificial, they
 can and have continually changed.

On the contrary, the company has been around for 8 years, thousands of
customers use Revolution every day.  Like any good company of any size we do
market research from time to time, and the only way to get really good data
is to carefully monitor changes as you make them.  The changes over the last
year have all been in the same overall direction, as we implement the road
map that started when we completed our acquisition of the engine technology
early last year.

Kind regards,

Kevin

Kevin Miller ~ [EMAIL PROTECTED] ~ http://www.runrev.com/
Runtime Revolution - User-Centric Development Tools

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Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Mark Brownell
On Wednesday, September 1, 2004, at 07:20 AM, Richard Gaskin wrote:
If the phone rings don't answer it while Rev is open.  ;)
--
 Richard Gaskin
If you let it ring ten times before answering it then you get an extra 
ten Rev frequent traveler miles, really.

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Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-01 Thread Troy Rollins
On Sep 1, 2004, at 11:00 AM, Fred D Yocum wrote:
 A programmer might be able to kick the
tyres and take the program out for a spin, but the analogy is more 
like a
bicyclist who is about to buy a car.
AFAIK when you go to buy a car, no matter how much driving experience 
you have, you get a bunch of brochures, and a test drive that lasts 
about 10 minutes.

For DreamCard, we're talking about a *very* inexpensive authoring 
environment in comparison to everything else that is out there. It 
should be a pretty easy decision after 10 hours of use, especially with 
RevOnline to get you up-to-speed.
--
Troy
RPSystems, Ltd.
http://www.rpsystems.net

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Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-01 Thread Kirk McElhearn
On 9/1/04 5:27 PM, Troy Rollins [EMAIL PROTECTED] wrote:

 
 For DreamCard, we're talking about a *very* inexpensive authoring
 environment in comparison to everything else that is out there. It
 should be a pretty easy decision after 10 hours of use, especially with
 RevOnline to get you up-to-speed.

Inexpensive, perhaps. But the paucity of the documentation (not the
reference doc, but introductory doc) makes you lean toward more than the
basic - while the program is $99, if you buy the package with the book and
access to additional tutorials (the content of which is nowhere to be
found), then pony up to pay for a year's upgrades, it's more than twice
that. I'm thinking twice because of the difference between the basic
program and what I'd need to be able to really use it.
 
 
Kirk
 
My latest book: How to Do Everything with Mac OS X Panther
  http://www.mcelhearn.com/htde.html
 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
 . . . . . . .  [EMAIL PROTECTED] | http://www.mcelhearn.com  . . . . . .
 . .  Kirk McElhearn | Chemin de la Lauze | 05600 Guillestre | France  . .


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Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Judy Perry
But, how many will they lose to the perception of being miserly?

(I should add that I was going to use the work 'niggardly' but, being
afraid of being racially offensive, used a thesaurus... in which
the word 'Scotch' also became an unfortunate possibility).

Really, though:  what will they lose by upping it to the same 30-day
period granted to the digerati?

Judy

On Wed, 1 Sep 2004, Chipp Walters wrote:

 I doubt RR would gain many potential buyers if they upped the Dreamcard
 demo to 30 days or more.

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Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread sims
 Richard Gaskin wrote:
If the phone rings don't answer it while Rev is open.  ;)
--
 Richard Gaskin
Then Mark Brownell wrote:
If you let it ring ten times before answering it then you get an 
extra ten Rev frequent traveler miles, really.
Cool!
Do I get to fly with one of those students loose in an airplane with 
just eight hours flight training??
That should be a real trip!;-)

sims
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Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-01 Thread Jan Schenkel
--- Kirk McElhearn [EMAIL PROTECTED] wrote:
 On 9/1/04 5:27 PM, Troy Rollins
 [EMAIL PROTECTED] wrote:
 
  
  For DreamCard, we're talking about a *very*
 inexpensive authoring
  environment in comparison to everything else that
 is out there. It
  should be a pretty easy decision after 10 hours of
 use, especially with
  RevOnline to get you up-to-speed.
 
 Inexpensive, perhaps. But the paucity of the
 documentation (not the
 reference doc, but introductory doc) makes you lean
 toward more than the
 basic - while the program is $99, if you buy the
 package with the book and
 access to additional tutorials (the content of which
 is nowhere to be
 found), then pony up to pay for a year's upgrades,
 it's more than twice
 that. I'm thinking twice because of the difference
 between the basic
 program and what I'd need to be able to really use
 it.
  
  
 Kirk
  

Hi Kirk,

sarcasm Your reply makes me wonder how we ever got
by using Revolution 1.0 and higher : separate printed
manuals, no book from Dan Shafer, and no RevOnline
video tutorials. /sarcasm

The truth of the matter is that the built-in
documentation covers everything you need to know.
Having those 4000+ pages printed out as several tomes
can be nice for browsing while you're sitting in a
comfortble chair, but the new viewer is more than
adequate, at least for me.

The included video tutorials that you can view in
RevOnline walk you through the basics and show you
where you need to click, how to use the IDE.
Plus, you also get them in PDF format so you can print
them and read them in yur comfortble chair.
The advanced videos cover topics you may never touch
in your use of the product.

Finally, if you feel you need an extra bit of help
from Dan Shafer, his book is an excellent choice, as
it is written in a very direct let's do this style
and will give you lots of pointers.
But he has to make a living as well.

This mailing list provides you wih advice from peers ;
we are all users of Revolution and for nearly every
question you'll find someone willing to try and come
up with an answer -- though we can't make your
application for you, of course.

All in all you get a pretty sweet deal for $99 : a
programming tool that used to sell for $999.
With regards to the yearly subscription fee, let me
give you an example that shows how this works to your
advantage :
- if you had bought Revolution 2.1 with an upgrade
pack on September 1 last year, you would have received
the upgrade to 2.2 and 2.5 as part of the deal.
- this means you would have gotten native WinXP 
MacOSX Panther appearance, enhanced database linked
controls, native Linux/GTK appearance, the XML-RPC
library, encryption support, and so many other
features.

If I were you, I'd grab the plastic and place the
order before Kevin Miller changes his mind about the
pricing, as it is a very very nice deal.

Jan Schenkel.

=
As we grow older, we grow both wiser and more foolish at the same time.  (La 
Rochefoucauld)



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Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Jan Schenkel
--- Judy Perry [EMAIL PROTECTED] wrote:
 But, how many will they lose to the perception of
 being miserly?
 
 (I should add that I was going to use the work
 'niggardly' but, being
 afraid of being racially offensive, used a
 thesaurus... in which
 the word 'Scotch' also became an unfortunate
 possibility).
 
 Really, though:  what will they lose by upping it to
 the same 30-day
 period granted to the digerati?
 
 Judy
 

Hi Judy,

Where Revolution is geared towards programmers,
Dreamcard is aimed at the consumer market -- I'm sure
future revisions will bring more differences between
the products.
If I were looking for a tool to make small tools for
myself, I'd look at what was available for my
immediate needs and how well Dreamcard stacks up
against tools in the same market.
While I will take my time to check every little detail
before parting with $999 for Rev Enterprise, I think a
bit of experimenting with Dreamcard would convince me
in no time.
After all, I bought Revolution 1.1 after having looked
over the feature set on the website and seeing it work
on both my Windows and Mac portables -- a decision
taken after barely 5 hours of play time.
And boy, am I glad I decided to take it :-)

Jan Schenkel.

=
As we grow older, we grow both wiser and more foolish at the same time.  (La 
Rochefoucauld)



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Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Marian Petrides
The difference is that flight instruction is a structured learning 
environment with literally one-on-one instruction from the CFI 
(certificated flight instructor).

A newbie to Dreamcard has to learn their way around the interface, get 
a handle on the concept of stack/card/object and THEN try to use the 
tool.  To be fair, I have not yet tried the video tutorials (except for 
the first) but unless I miss my guess, while you are watching the 
videos and trying to absorb what they are teaching, your 10 hour time 
clock is ticking away.  You need time for the concepts to sink in 
before you can begin trying to apply them.  Heck, since the only way to 
access the online dox is to have the IDE running, you can't even print 
up a getting started manual to look through offline without eating into 
your precious 10 hours.

Back to the flight school analogy:   Try leaving the student pilot with 
his ground school manuals, Microsoft Flight Simulator and an airplane. 
Then tell him he has 10 hours to learn to fly the sucker. Can he do it? 
Sure, if he's Chuck Yeager. Mere mortals with real jobs and real family 
distractions, maybe not.

M

On Sep 1, 2004, at 10:56 AM, Mark Brownell wrote:
If you can turn excellent students loose in an airplane with just 
eight hours flight training then ten hours might be a pretty good 
window into DreamCard. Anyway, what's to stop them from getting the 
thirty day demo version of Rev after that.
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Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Ken Ray
On 9/1/04 11:22 AM, Jan Schenkel [EMAIL PROTECTED] wrote:


 While I will take my time to check every little detail
 before parting with $999 for Rev Enterprise, I think a
 bit of experimenting with Dreamcard would convince me
 in no time.

Well, Jan, that's just the thing... I don't think you (or any other
dedicated programmer) is Dreamcard's target market. My understanding is that
it is targeted for new developers or ones who used to use HyperCard a long
time ago and don't currently.

If that's true, then I agree with Judy that 10 hours is not enough time,
IMHO.

Ken Ray
Sons of Thunder Software
Web site: http://www.sonsothunder.com/
Email: [EMAIL PROTECTED]


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Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Mark Brownell
On Wednesday, September 1, 2004, at 09:15 AM, Judy Perry wrote:
The difference is that,  in flight school, the person has a dedicated 
8 to
whatever hours of instruction.

With a software download, well, there's the telephone, starting another
load of laundry, kids beating one another and thus requiring
intervention...
Judy
Hi Judy,
With flight instruction as well as Dreamcard, I believe that the hours 
are actual user time. So
if you keep the Dreamcard engine running on the ramp then  you waist 
the hours so to speak. If on the other hand you close Dreamcard when 
you are not using it then you get most if not all of those ten hours 
each time you restart it.

Unlike Dreamcard when you get to 16 hours in flight instruction 
completed if you have not soloed yet the instructor by law is required 
to tell you that it would not be advisable that you take up flying and 
is required to enter this into his instruction flight logs and your 
flight logbook as well.

As far as the laundry, phone, and kids goes... How do you do that? I 
need to concentrate when I work at the computer.

Mark
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Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Mark Brownell
On Wednesday, September 1, 2004, at 09:58 AM, Ken Ray wrote:
If that's true, then I agree with Judy that 10 hours is not enough 
time,
IMHO.

So make it 16 hours and kick them out at 1000 meters AGL.
Mark
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Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Mark Brownell
On Wednesday, September 1, 2004, at 09:55 AM, Marian Petrides wrote:
The difference is that flight instruction is a structured learning 
environment with literally one-on-one instruction from the CFI 
(certificated flight instructor).
This is fun, just like hanger flying.
A newbie to Dreamcard has to learn their way around the interface, get 
a handle on the concept of stack/card/object and THEN try to use the 
tool.  To be fair, I have not yet tried the video tutorials (except 
for the first) but unless I miss my guess, while you are watching the 
videos and trying to absorb what they are teaching, your 10 hour time 
clock is ticking away.
Well that is either like taking off without the tail and rudder or 
worst leaving the airport on an empty tank. Is the only way to view the 
videos with Dreamcard?

 You need time for the concepts to sink in before you can begin trying 
to apply them.  Heck, since the only way to access the online dox is 
to have the IDE running, you can't even print up a getting started 
manual to look through offline without eating into your precious 10 
hours.

Back to the flight school analogy:   Try leaving the student pilot 
with his ground school manuals, Microsoft Flight Simulator and an 
airplane. Then tell him he has 10 hours to learn to fly the sucker. 
Can he do it? Sure, if he's Chuck Yeager. Mere mortals with real jobs 
and real family distractions, maybe not.

M
That's an interesting analogy. You are expected to pass ground school 
before you take the less expensive version of flight-training. So 
knowledge of how to navigate, contact the tower, cross-wind components, 
FARs, weather, airport traffic procedures, flight-control uses, and 
maybe the exact flight characteristics of the training plane including 
the V-speeds for takeoff and the approach to a stall speeds are. What's 
missing is the instructor signing off on proving that the student can 
do it. Proffency can be tested in less than a half of an hour. Many 
times the student is not prepared for learning. In regards to Dreamcard 
it would be nice to have a ground-school for potential Dreamcard 
beginner programers. Then the ten hours would be more than adequate.

It has been reported that the airplane flew directly to the scene of 
the crash.

just my two touchgoes.
Mark
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Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Dan Shafer
I think there is a bit of blurring here but maybe it's just my eyesight.
10 hours is not nearly enough to learn Dreamcard.
But 10 hours seems to me to be a generous amount of time to decide 
whether to part with what is after all a small amount of money even if 
you opt for the big package deal. The videos that come with Dreamcard 
would take 2-3 hours to watch. The total running time of included 
videos is about 90 minutes. And they cover a good bit of ground. And 
each one has an accompanying PDF file the user who learns better that 
way can print out and read.

Then of course there's the online documentation. Just opening the FAQ 
and browsing a bit would lead an interested user to a fair amount of 
useful information. (It would be helpful if there was a roadmap file in 
the box; I don't know if there is or not since I haven't downloaded 
Dreamcard myself.)

Remembering that the audience for Dreamcard is hobbyists and newbies, 
they're likely to spend a couple of hours a night for a week or a few 
hours each day on a weekend looking over the product before deciding 
whether to plunk down $99.

One more thing. An arbitrary review period measured in ACTUAL time of 
usage rather than some number of days passing is, IMNSHO, a very smart 
and helpful thing. I can't tell you how many trial programs I've 
downloaded, looked at, figured they were worth a deeper look, and went 
back to some period of time later only to find that not only had the 
demo expired without my having time to get to know the product, but 
downloading a new time-limited demo wasn't feasible because of the way 
the publisher handled the lockout.

With Dreamcard, you could, e.g., open the product, watch a video or 
two, download the PDFs, then quit Rev, print out the PDFs and go read 
them at your leisure. Come back some arbitrary time later and try 
another video or even poke at building something that was described in 
one of the PDFs.

Ten may not turn out to be the right number, but the approach seems to 
me to be very wise. I congratulate RunRev for this decision and predict 
it will pay large dividends.

But, as I say, I'm an old codger so maybe the blurring is all in my 
mind.

heh heh
On Sep 1, 2004, at 10:12 AM, Mark Brownell wrote:
On Wednesday, September 1, 2004, at 09:58 AM, Ken Ray wrote:
If that's true, then I agree with Judy that 10 hours is not enough 
time,
IMHO.

So make it 16 hours and kick them out at 1000 meters AGL.
Mark
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Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Marian Petrides
Sims
I just renewed my Enterprise license about 2 weeks ago (18 August but 
who's counting) and the email I got gave me a new unlock key which was 
identical to the one I got for the 2.5 beta 2 (or was it RC1?). In 
fact, the text included reference to the key working for 2.5b2 and all 
subsequent versions issued during the year of my subscription.

If you have a 2.5b2 unlock key (the updated key you had to get as some 
point late in beta or at the RC stage), you might try it and see if it 
works for 2.5 final release, too.

On Sep 1, 2004, at 10:26 AM, sims wrote:
For DreamCard users... I think 10 hours is just about right.
The ten hours also has implications for people who have a valid license
as Rev has changed the licensing system with 2.5
As my valid unlock code needs to be updated, I went to:
http://support.runrev.com/license/updatekeyrequest.php
Where I found the following text and then requested an updated code.
For the version 2.5 release, we have changed the licensing system.
This means your existing code will not unlock 2.5, even if it is still 
valid for this release.
You need to obtain a new code for 2.5, which you can do by entering 
your email address below.
I have a valid license for Revolution 2.5, please send me my new code.

If I only have ten hours of use before I get shut off from using Rev 
2.5,
then I will surely be shut off by sometime tomorrow morning as I will 
be using
Rev 2.5 at least eight hours today alone.

I am very hoping that they will send me a new code soon.
atb
sims
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Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Klaus Major
Hi Mark and all,
...
A newbie to Dreamcard has to learn their way around the interface, 
get a handle on the concept of stack/card/object and THEN try to use 
the tool.  To be fair, I have not yet tried the video tutorials 
(except for the first) but unless I miss my guess, while you are 
watching the videos and trying to absorb what they are teaching, your 
10 hour time clock is ticking away.
Well that is either like taking off without the tail and rudder or 
worst leaving the airport on an empty tank.
Is the only way to view the videos with Dreamcard?
I think the new Rev-Player is also able to open and display Revonline 
if doubleclicked INSIDE
the REV folder... Does at least here in my rev-enterprise folder...

So one could watch the videos etc... with the Rev-Player and save some 
of the (miserly, had to
take a look into my dictionary, and i think i like this word) granted 
minutes ;-)

If this is true for DreamCard (and i think it is) this MUST go into the 
docs in xtra-xtra-bold and
120 points!

 You need time for the concepts to sink in before you can begin 
trying to apply them.  Heck, since the only way to access the online 
dox is to have the IDE running, you can't even print up a getting 
started manual to look through offline without eating into your 
precious 10 hours.

Back to the flight school analogy:   Try leaving the student pilot 
with his ground school manuals, Microsoft Flight Simulator and an 
airplane. Then tell him he has 10 hours to learn to fly the sucker. 
Can he do it? Sure, if he's Chuck Yeager.
Who the heck is Chuck Yeager?
I only know Chuck Connors :-D
Regards
Klaus Major
[EMAIL PROTECTED]
http://www.major-k.de
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Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Mark Brownell
On Wednesday, September 1, 2004, at 10:51 AM, Klaus Major wrote:
Who the heck is Chuck Yeager?
I only know Chuck Connors :-D
Regards
read the book! This guy's like five good movies rolled into one epic. 
My favorite is him using air force helicopters to go trout fishing in 
the high sierras. He's a guy of firsts. List: broke the speed of sound, 
spun and recovered from a spin a captured korean war style Russian Mig 
discovering later that this was strictly against the advice of the 
Russian designers, He's numero-uno at the edwards test flight center 
during all the great jet development in the fifties-sixties, he's the 
first WWII air ace to get shot down behind enemy lines and escape and 
get general Eisenhower's permission to fly in combat again, he has 
twenty-ten vision making him a fighter plain nightmare for the enemy in 
WWII. On top of that he's colorful, used to hang out with legendary 
Pancho Barns. (who's that?)

Mark
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Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Roger . E . Eller
10 hours! You get more time with a Free AOL CD, and we all know what 
happens to those. Seriously though, busy people will start the DreamCard 
demo, then become distracted by a customer or something, and the meter 
will continue to run until the time is gone. I think at least a week would 
give most people a fair chance to test the product.

Roger Eller [EMAIL PROTECTED]

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Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Dan Shafer
A week with no meter is just as useless in my experience.
You open it, decide to check it out, get distracted, come back in a few 
days and it's no longer working.

The decision to limit by hours of use rather than be elapsed calendar 
days is brilliant. The number may or may not need adjustment, but the 
principle is right.

Just my opinion, as usual.
On Sep 1, 2004, at 11:07 AM, [EMAIL PROTECTED] wrote:
10 hours! You get more time with a Free AOL CD, and we all know what
happens to those. Seriously though, busy people will start the 
DreamCard
demo, then become distracted by a customer or something, and the meter
will continue to run until the time is gone. I think at least a week 
would
give most people a fair chance to test the product.

Roger Eller [EMAIL PROTECTED]
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Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Marian Petrides
That may well be true but the number of hours needs to be closer to 30 
or 40 to give a reasonable amount of time to learn your way around and 
then kick the tires a bit.

On Sep 1, 2004, at 2:21 PM, Dan Shafer wrote:
The decision to limit by hours of use rather than be elapsed calendar 
days is brilliant. The number may or may not need adjustment, but the 
principle is right.
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Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Mark Brownell
On Wednesday, September 1, 2004, at 11:07 AM, 
[EMAIL PROTECTED] wrote:

10 hours! You get more time with a Free AOL CD, and we all know what
happens to those. Seriously though, busy people will start the 
DreamCard
demo, then become distracted by a customer or something, and the meter
will continue to run until the time is gone. I think at least a week 
would
give most people a fair chance to test the product.

Roger Eller
This thread reminds my of the businesses that argue over what balloon 
color sells best at their balloon concession stand out front. Dreamcard 
is not going anywhere, Revolution isn't going away. It's all getting 
better. If the purchases to downloads ratio don't do great then 
adjustments or pre-training methods may use minor adjustments to 
improve sales ratios. RunRev uses ten hours, go fly a kite...

Mark
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Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Klaus Major
Hi Mark,
On Wednesday, September 1, 2004, at 10:51 AM, Klaus Major wrote:
Who the heck is Chuck Yeager?
I only know Chuck Connors :-D
Regards
read the book! This guy's like five good movies rolled into one epic. 
My favorite is him using air force helicopters to go trout fishing in 
the high sierras. He's a guy of firsts. List: broke the speed of 
sound, spun and recovered from a spin a captured korean war style 
Russian Mig discovering later that this was strictly against the 
advice of the Russian designers, He's numero-uno at the edwards test 
flight center during all the great jet development in the 
fifties-sixties, he's the first WWII air ace to get shot down behind 
enemy lines and escape and get general Eisenhower's permission to fly 
in combat again, he has twenty-ten vision making him a fighter plain 
nightmare for the enemy in WWII. On top of that he's colorful, used to 
hang out with legendary Pancho Barns. (who's that?)
Wow!
So what? ;-)
Mark
Regards
Klaus Major
[EMAIL PROTECTED]
http://www.major-k.de
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Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-01 Thread Ken Norris (dialup)
Hi Kevin,

 Date: Wed, 01 Sep 2004 17:21:38 +0200
 From: Kevin Miller [EMAIL PROTECTED]
 Subject: Re: Why 10 hours for a newbie and 30 days for a programmer

 
 On 1/9/04 5:00 pm, Fred D Yocum [EMAIL PROTECTED] wrote:
 
 10 hours enough? With all due respect I think not.
 
 If after spending 10 hours actually in Dreamcard, you are not ready to part
 with $99, I doubt that providing a longer trial is going to help.

But how do you know? Your target audience is probably made up of people who
have never really attempted to work an IDE before, and all of us are at
different levels of experience and abilities with computers in general. If
someone asks for more time to decide, what is the risk of giving it to them,
as opposed to refusing?

Ken N.



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Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Wolfgang M . Bereuter
On 01.09.2004, at 20:32, Klaus Major wrote:
read the book! This guy's like five good movies rolled into one epic. 
My favorite is him using air force helicopters to go trout fishing in 
the high sierras. He's a guy of firsts. List: broke the speed of 
sound, spun and recovered from a spin a captured korean war style 
Russian Mig discovering later that this was strictly against the 
advice of the Russian designers, He's numero-uno at the edwards test 
flight center during all the great jet development in the 
fifties-sixties, he's the first WWII air ace to get shot down behind 
enemy lines and escape and get general Eisenhower's permission to fly 
in combat again, he has twenty-ten vision making him a fighter plain 
nightmare for the enemy in WWII. On top of that he's colorful, used 
to hang out with legendary Pancho Barns. (who's that?)
Wow!
So what? ;-)
ROFL
regards
Wolfgang M. Bereuter
Trainingsmaps© -- speedlearning Mindmaps!
INTERNETTRAINER Wolfgang M. Bereuter
Edelhofg. 17/11, A-1180 Wien, Austria
...
http://www.internettrainer.com
[EMAIL PROTECTED]
...
Tel: ++43/1/ 961 0418 Fax: ++43/1/ 479 2539
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Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Chipp Walters
Dan, I agree with you. It all depends on who's perspective you're 
looking at this from.

For me to take 10 hours to evaluate a $99 purchase, doesn't make sense. 
Of course, for others, it may make sense.

I'm curious how many hours other developers spent with trial versions of 
RR before committing any $$? The first time I played with RR for about 2 
hours and then bought it.

-Chipp
Dan Shafer wrote:
Marian
With all due respect, I don't think ANY of us is in a position to make 
that judgment without taking the time to look at the experience itself. 
My first cut is that 10 hours just to figure out if it's a tool worth 
investing $100 in is plenty but I don't have any more sound basis for 
that judgment than you do for yours.

Dan
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Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Marian Petrides
On Sep 1, 2004, at 4:36 PM, Chipp Walters wrote:
For me to take 10 hours to evaluate a $99 purchase, doesn't make 
sense. Of course, for others, it may make sense.
Again, the thing you and Dan both need to remember is that most of the 
folks on this list at the moment use Rev as a professional tool and 10 
hours evaluating a $100 purchase in that context is probably not 
cost-effective.

But to someone who is just tinkering around, maybe the guy who fiddled 
a little with BASIC when it came free with his Apple ][ or early PC, 
who thinks Dreamcard MIGHT have the potential to do something either 
fun or useful or both... to that person $99 is a fair amount of money 
and the 10 hours are 10 hours of free time allocated to deciding on how 
best to spend discretionary money (entertainment money, toy money, play 
money, call it what you will).

I'm curious how many hours other developers spent with trial versions 
of RR before committing any $$? The first time I played with RR for 
about 2 hours and then bought it.
Me, too. But I knew EXACTLY what I was looking for (all I wanted at 
that juncture was Hypercard Crossplatform), tried Rev and thought I had 
died and gone to heaven.

To someone who's never used Hypercard, on the other hand, it may take a 
while to even see the potential, to conceive of the uses.

I still don't see the downside of giving someone a little longer to try 
the product before they make a decision.  How many sales will be lost 
if a few people use it long enough to make a useful app or two and then 
decide not to buy?--I suspect not many.  The greater risk, methinks, is 
that someone will not have a long enough trial period and just give up 
on Dreamcard prematurely.

M
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Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Scott Rossi
 For me to take 10 hours to evaluate a $99 purchase, doesn't make
 sense. Of course, for others, it may make sense.
 
 Again, the thing you and Dan both need to remember is that most of the
 folks on this list at the moment use Rev as a professional tool and 10
 hours evaluating a $100 purchase in that context is probably not
 cost-effective.

This debate is never going to end but FWIW, here's a little Marketing 101:
Match or exceed your competitors' offers/features.

It's not rocket science.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia  Design
-
E: [EMAIL PROTECTED]
W: http://www.tactilemedia.com

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Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-01 Thread Ken Norris (dialup)
Hi Judy, Mark, sims, et al,

 Date: Wed, 1 Sep 2004 18:14:06 +0200
 From: sims [EMAIL PROTECTED]
 Subject: Re: Why 10 hours for a newbie and 30 days for a programmer

 Then Mark Brownell wrote:
 If you let it ring ten times before answering it then you get an
 extra ten Rev frequent traveler miles, really.
 
 Cool!
 Do I get to fly with one of those students loose in an airplane with
 just eight hours flight training??
 That should be a real trip!;-)
=

 Date: Wed, 1 Sep 2004 09:15:35 -0700 (PDT)
 From: Judy Perry [EMAIL PROTECTED]
 Subject: Re: Why 10 hours for a newbie and 30 days for a programmer
 ?
 To: How to use Revolution [EMAIL PROTECTED]
 Message-ID:
 [EMAIL PROTECTED]
 Content-Type: TEXT/PLAIN; charset=US-ASCII
 
 The difference is that,  in flight school, the person has a dedicated 8 to
 whatever hours of instruction.
==
 
 On Wed, 1 Sep 2004, Mark Brownell wrote:
 
 If you think just ten hours is not enough consider this. There are two
 schools for pilot training. In the less expensive, less structured
 version the instructor evaluates the student to consider the student
 ready to solo. There is an allowable window of eight to sixteen hours
 of actual instructed flying/training where the instructor determines
 when or if ever the student is allowed to solo. If you can turn
 excellent students loose in an airplane with just eight hours flight
 training then ten hours might be a pretty good window into DreamCard.
 Anyway, what's to stop them from getting the thirty day demo version of
 Rev after that.
=

Well, I don't have a copy of FAR/AIM 2004 in front of me (it's at the studio
with my other flight gear I think), but IIRC there is no such washout
'window' in FARs (it would probably be in Part 61 if there is) although
there is now a new requirement for a pre-solo written exam administerd by
the instructor, the point being that I think Judy is right, i.e., the
decision to solo (NOTE: solo is _not_ the same as Private Certificate which
requires 40 hours total) a student is up to the instructor, because
different people will be ready at different times.

If a person has to leave the program to do something else, how much time
will be wasted trying to review what they've already done but forgotten
because they couldn't assemble it right then? What are their skill levels
and background training? What if they _have_ no skills or background
training in developing, but want to learn? Can such a person evaluate their
own ability to work with DreamCard in 10 hours?

I also think it's a mistake to assume anyone who wants to will consider it
affordable to blow a C-note before being confident that they can use it.

I've spent more than 10 hours trying to get just one stupid thing I hadn't
tried before to work, having no idea at the outset that what I wanted to do
would be that difficult or take so long.

But, that's just me.

OT ASIDE: I'd flown with an instructor for several weeks, spread out over a
number of lessons, before he let me go off into the wild blue (well, just
close to the landing pattern) on my own -- I'm getting out, but you stay
in. I'll hook you up. -- happened too quick to be nervous. Actually, I got
to solo twice, once in a glider (Schweizer 2-33), and again in a powered
aircraft (Piper Dakota). I love sailplanes after releasing, but I always
feel like being towed is scarier than powering my way off the runway.

:-)
Ken N.


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Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Derek Bump
 This debate is never going to end but FWIW, here's a little Marketing 101:
 Match or exceed your competitors' offers/features.

I agree.  A Focus Group is also a good idea as well.
 

Derek Bump
Dreamscape Software

Compress Images Easily with JPEGCompress
http://www.dreamscapesoftware.com
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Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Alex Tweedly
At 15:36 01/09/2004 -0500, Chipp Walters wrote:
Dan, I agree with you. It all depends on who's perspective you're looking 
at this from.

For me to take 10 hours to evaluate a $99 purchase, doesn't make sense. Of 
course, for others, it may make sense.

I'm curious how many hours other developers spent with trial versions of 
RR before committing any $$? The first time I played with RR for about 2 
hours and then bought it.
I probably spent between 20 and 30 hours. I am not a professional user (I 
have been a professional software developer - but RR is purely for my own 
leisure activity). I had never used Hypercard (except maybe 30 minutes 
playing with once), so had no in-built bias towards RR. Of course, I wasn't 
evaluating spending $99 - I spent the non-US price for Rev Express, plus a 
year's update, plus a sub to the on-line book - so more like $400.

If I had known there was a time limit, I think I'd have been able to do my 
evaluation comfortably within that time - and I would not still be a user. 
At the ten hour time-frame, I was very frustrated by RR and Transcript, and 
wondering why on earth there were all these enthusiastic, smart people on 
this mail list who were convinced that it was absolutely wonderful; if it 
hadn't been for them, I'd have abandoned RR then regardless of any time limit.

(Actually, I still am frequently frustrated by RR and Transcript - but I 
also know the other side of the story now :-)

-- Alex.
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Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Judy Perry
Jan,

I don't disagree that it is a different product targeting a different
audience, but I still simply cannot fathom that what it would cost the
company to offer the same 30-day trial evaluation period would turn out to
be a deal killer.

Let's think about a particular type of potential Dreamcard user:  a public
school teacher.

This person perhaps reads the MacExpo announcement... or sees something
about Revolution in a periodical or on a website or by word of mouth and,
thinking this might be something interesting, downloads it.

Maybe launches it immediately, maybe not.

Eventually, it gets launched.  When? probably after the teacher has come
home and eaten dinner.  Then s/he remembers to check whether Suzy's
spelling test score improved any, as s/he has a parent-teacher conference
with Suzy's mother the next day.  This gets him/her to thinking about the
other things s/he needs to do for tomorrow, so s/he launches some other
program just to check something really quickly... gets lost in thought,
the phone rings, etc etc.  And hours can inadvertently get lopped off the
very small allotment of 10 hours of use.

Judy

On Wed, 1 Sep 2004, Jan Schenkel wrote:

 --- Judy Perry [EMAIL PROTECTED] wrote:
  Really, though:  what will they lose by upping it to
  the same 30-day
  period granted to the digerati?

 Where Revolution is geared towards programmers,
 Dreamcard is aimed at the consumer market -- I'm sure
 future revisions will bring more differences between
 the products.
 If I were looking for a tool to make small tools for
 myself, I'd look at what was available for my
 immediate needs and how well Dreamcard stacks up
 against tools in the same market.



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Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Judy Perry
Mark,

Lucky you ;-)  Did I mention my dogs?

Judy

On Wed, 1 Sep 2004, Mark Brownell wrote:

 As far as the laundry, phone, and kids goes... How do you do that? I
 need to concentrate when I work at the computer.

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Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Judy Perry
I agree with Dan that I like the approach; just not the number.

Judy

On Wed, 1 Sep 2004, Dan Shafer wrote:

 One more thing. An arbitrary review period measured in ACTUAL time of
 usage rather than some number of days passing is, IMNSHO, a very smart
 and helpful thing. I can't tell you how many trial programs I've
 downloaded, looked at, figured they were worth a deeper look, and went
 back to some period of time later only to find that not only had the
 demo expired without my having time to get to know the product, but
 downloading a new time-limited demo wasn't feasible because of the way
 the publisher handled the lockout.

 With Dreamcard, you could, e.g., open the product, watch a video or
 two, download the PDFs, then quit Rev, print out the PDFs and go read
 them at your leisure. Come back some arbitrary time later and try
 another video or even poke at building something that was described in
 one of the PDFs.

 Ten may not turn out to be the right number, but the approach seems to
 me to be very wise. I congratulate RunRev for this decision and predict
 it will pay large dividends.

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Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Keith Hutchison
RealBasic has ten days.

I would _not_ have made the decision to buy into Runtime Revolution if a ten
hour limit had been imposed.

Keith Hutchison
Balance-Infosystems.Com

postgresql - mysql - dbf
Foxpro - Delphi - MS Access - REALbasic
http://balance-infosystems.com http://realopen.org

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Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Keith Hutchison
Which in my opinion, is also too small a time frame to evaluate a rich
product.

- Original Message - 
From: Keith Hutchison [EMAIL PROTECTED]
To: How to use Revolution [EMAIL PROTECTED]
Sent: Thursday, September 02, 2004 8:16 AM
Subject: Re: Why 10 hours for a newbie and 30 days for a programmer ?


 RealBasic has ten days.

 I would _not_ have made the decision to buy into Runtime Revolution if a
ten
 hour limit had been imposed.

 Keith Hutchison
 Balance-Infosystems.Com

 postgresql - mysql - dbf
 Foxpro - Delphi - MS Access - REALbasic
 http://balance-infosystems.com http://realopen.org

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Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-01 Thread Marian Petrides
Exactly.
On Sep 1, 2004, at 6:20 PM, Ken Norris (dialup) wrote:
What if they _have_ no skills or background
training in developing, but want to learn? Can such a person evaluate 
their
own ability to work with DreamCard in 10 hours?

I also think it's a mistake to assume anyone who wants to will 
consider it
affordable to blow a C-note before being confident that they can use 
it.
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Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread John Ballard
  This debate is never going to end but FWIW, here's a little Marketing
101:
  Match or exceed your competitors' offers/features.

True, but there's an additional way to look at it.

For example,  Southwest Airlines initially did not focus on competing with
other airlines for existing business. Instead, they focused on what would
entice long-distance drivers into flying. They succesfully launched
themselves by selling airfare to people that would have otherwise driven for
their trips. Of course now they now compete across the board, but that's
what got them off the tarmac.

I would assume the 10-hour trial was based on some reasoning--some studies
of the target market? Personally, I detest time limits. Feels like a time
bomb is on my machine.  I would prefer a Made with Trial version
flagrantly stamped on top of all cards until a license is purchased.

John

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Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-01 Thread Wilhelm Sanke
As far as I remember, at least one list member contributing to this 
thread pointed out that nothing can prevent a potential Revolution buyer 
to get a 30-day trial licence.

This should definitely be stressed by the Rev team, as only on such a 
condition a 10-hour limit for a Dreamcard version could have a trace of 
reasonableness.

The ten-hour limit then would have the only purpose to find out the 
differences between a full version of Revolution and the Dreamcard 
variant - after the 30-day trial version had been examined in detail.

Maybe this is what the Rev team had in mind, but did not manage to 
pronounce it properly?

-- Wilhelm Sanke
http://www.sank.org
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Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Keith Hutchison
Excellent idea :-)

 I would assume the 10-hour trial was based on some reasoning--some studies
 of the target market? Personally, I detest time limits. Feels like a time
 bomb is on my machine.  I would prefer a Made with Trial version
 flagrantly stamped on top of all cards until a license is purchased.


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Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Mark Brownell
On Wednesday, September 1, 2004, at 03:56 PM, John Ballard wrote:
For example,  Southwest Airlines initially did not focus on competing 
with
other airlines for existing business. Instead, they focused on what 
would
entice long-distance drivers into flying. They succesfully launched
themselves by selling airfare to people that would have otherwise 
driven for
their trips. Of course now they now compete across the board, but 
that's
what got them off the tarmac.

I would assume the 10-hour trial was based on some reasoning--some 
studies
of the target market? Personally, I detest time limits. Feels like a 
time
bomb is on my machine.  I would prefer a Made with Trial version
flagrantly stamped on top of all cards until a license is purchased.

John
Brilliant strategy, Southwest Air that is. I keep thinking that a save 
restricted demo version of Dreamcard that could open tutorial stacks 
without any time restrictions would get all the resentment caused by a 
time limitation out of the customer's mindset. Just make it not capable 
of saving or standalone construction. Then a set of instruction modules 
could be opened to learn programing with.

Mark
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Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Marian Petrides
No. No. No. A thousand times NO.  This means a person can't start a 
project one night and open it the next to work on--frustrating when you 
are trying out Photoshop, deadly for a programming tool.  Even a 10 
hour trial is far better than this.

But I like the Made with Dreamcard Demo watermark with a 30 day time 
limit best of all!

M
On Sep 1, 2004, at 8:00 PM, Mark Brownell wrote:
 Just make it not capable of saving or standalone construction.
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Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread J. Landman Gay
On 9/1/04 5:12 PM, Judy Perry wrote:
Mark,
Lucky you ;-)  Did I mention my dogs?
Tie the kids and the dogs together. Put a Maypole in the middle. You 
should get a half hour or so to yourself.

Judy
On Wed, 1 Sep 2004, Mark Brownell wrote:

As far as the laundry, phone, and kids goes... How do you do that? I
need to concentrate when I work at the computer.

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--
Jacqueline Landman Gay | [EMAIL PROTECTED]
HyperActive Software   | http://www.hyperactivesw.com
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Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-01 Thread Dan Shafer
If they have _no_ skills or background training in software but want to 
learn, why should they learn for free?

RunRev's not in the business of teaching programming, it's in the 
business of SELLING a development tool.

And this whole discussion is, at least for now, kind of moot because:
(a) RunRev aren't likely to change their policy without a lot more 
feedback from users of the Dreamcard product; and
(b) As someone has already pointed out a couple of times, you can 
always get the 30-day trial of Rev.

This feels to me like a tempest in a teapot when we should all be 
beating up on and extolling the virtues (and finding the flaws) of the 
new release. So I'm going to shut up on this subject now and get back 
to my real love: programming in Rev! Yoohoo!

On Sep 1, 2004, at 3:32 PM, Marian Petrides wrote:
Exactly.
On Sep 1, 2004, at 6:20 PM, Ken Norris (dialup) wrote:
What if they _have_ no skills or background
training in developing, but want to learn? Can such a person evaluate 
their
own ability to work with DreamCard in 10 hours?

I also think it's a mistake to assume anyone who wants to will 
consider it
affordable to blow a C-note before being confident that they can use 
it.
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~~
Dan Shafer, Revolutionary
Author of  Revolution: Software at the Speed of Thought
http://www.revolutionpros.com for more info
Available at Runtime Revolution Store (http://www.runrev.com/RevPress)
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Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Mark Brownell
On Wednesday, September 1, 2004, at 05:09 PM, Marian Petrides wrote:
No. No. No. A thousand times NO.

On Sep 1, 2004, at 8:00 PM, Mark Brownell wrote:
 Just make it not capable of saving or standalone construction.
I did suggest that they open training stacks/modules to learn important 
programming concepts. If you want to learn how to program self directed 
then get the full/30 day version. This thread is about first 
experiences in an IDE.

Mark
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Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-08-31 Thread Richard Gaskin
Ludovic Thébault wrote:
Hello,
Why the Dreamcard trial is limited to ten hours ?
A newbie need time to discover a language, to discover programming, or 
simply to discover a new program (especially a rich program like Rev).
10 hours?  Must be a bug.  I've never even heard of a software product 
with such a small window for evaluation, and as you note a proprietary 
programming language will arguably require more time than most other 
types of software.  30 days should be a minimum.

--
 Richard Gaskin
 Fourth World Media Corporation
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