No this is not possible
On Friday, April 6, 2018 at 3:35:07 AM UTC+5, Mark Anderson wrote:
>
> Is it possible to read/write to SQLite on a removable USB Flash Drive, by
> this I mean the app is installed on the phone, but the data used by the app
> would be stored on a removable USB flash drive
up??
On Saturday, December 10, 2016 at 9:03:02 AM UTC+2, oiyio wrote:
>
> In the link
> https://github.com/android/platform_development/blob/master/samples/ApiDemos/src/com/example/android/apis/app/FragmentLayout.java
>
> the entire application is developed in only a single class. Is it
I believe I've found a way of doing this via a Stack Overflow question from
someone who wanted to restrict their app to only running on Android TV:
http://stackoverflow.com/questions/25152048/restrict-android-application-to-android-tv
The fix was to include:
uses-feature
Oleksi: What do you mean by 'killed'? Do you mean that its 'onDestroy'
method gets called?
Let's assume you are talking explicitly about starting the Service, not
binding to it:
If a Service is started by some other component, it needs to be explicitly
stopped, either by the same component,
Oleksi: What do you mean by 'killed'? Do you mean that its 'onDestroy'
method gets called?
Let's assume you are talking explicitly about starting the Service, not
binding to it:
If a Service is started by some other component, it needs to be explicitly
stopped, either by the same component,
Oleksi: What do you mean by 'killed'? Do you mean that its 'onDestroy'
method gets called?
Let's assume you are talking explicitly about starting the Service, not
binding to it:
If a Service is started by some other component, it needs to be explicitly
stopped, either by the same component,
Found some info here
http://stackoverflow.com/questions/8087596/when-service-is-killed-can-the-process-be-still-alive?lq=1
On Tuesday, November 25, 2014 12:08:18 PM UTC+1, Oleksii Bieliaiev wrote:
Hey guys,
let's imagine we have an app with a service and an activity inside. Both
Didn't find reliable answer yet :(
On Tuesday, November 25, 2014 12:08:18 PM UTC+1, Oleksii Bieliaiev wrote:
Hey guys,
let's imagine we have an app with a service and an activity inside. Both
components live in a same process, our service is started (in terms of
Android) and a user does
I think the answer to your question is no: it wouldn't be that helpful
from a memory footprint perspective to simply kill the service: memory
allocation happens at the process level. For this to be useful, the
service would have to be killed out in some heuristic way, then some
GC would have to
Hi Peter,
thank you for your reply. However, please read my question carefully. I'm
asking about a specific case, when Android OS kills a SERVICE (an
application component) separately, without killing entire PROCESS. Please
check your own links. You pointed at
final void
Hi,
please, read my question carefully. I'm asking about a specific case, when
Android OS kills a SERVICE (an application component) separately, without
killing entire PROCESS. You are talking about the case, when Android OS
kills entire background PROCESS, because it has low priority compared
*The Service can still be killed by Android.*
Any proofs?
not any proofs, but just some discussion is possible:
Read this:
http://developer.android.com/reference/android/content/Context.html#startService%28android.content.Intent%29
From above, there is a line:
The only time they should be
Hi,
You can prove this yourself by creating a test app with a service running
a few tests.
Run the test app start the service on a recent device with Android V4+
then leave the service running go do other stuff for a while.
Sometime during the next few hours you probably find that your
It depends on the Service which you have. Service in android is of two
types:
Bound Service and Unbounded Service. Binded Service is what is bound to the
activity and it lives as long as activity is running. But unbound service
is like a *Separate Process. The Service can still be killed by
It depends on the Service which you have. Service in android is of two
types:
I'm asking specifically about Started service
http://developer.android.com/reference/android/content/Context.html#startService(android.content.Intent)
*The Service can still be killed by Android.*
Any
What? Whether a Service runs in a separate process or not DOES NOT depend
on whether you bind to it and/or start it using startService. That is only
controlled by the process attribute,
see
http://developer.android.com/guide/topics/manifest/service-element.html#proc.
On Friday, December 5,
Here are some links that you might find useful:
- Bluetooth audio streaming between Android devices
http://stackoverflow.com/questions/20159457/bluetooth-audio-streaming-between-android-devices
- How to stream audio from PC to Android device over Bluetooth
Something like this may work for you?
Whenever key is pressed while firstNameEditText has focus, it will check
the length of the string and if 0 will enable the surnameEditText else it
will be disabled you should initialise it disabled.
Damien
firstNameEditText.setOnKeyListener(new
go to sourceforge and search for Zombie Speed Limit.
Have fun.
On Wednesday, June 25, 2014 10:57:31 AM UTC-5, Dan Cha wrote:
I'm looking to better track my own personal mileage on my truck.. so was
looking into the GPS module and seems it may be possible, but wanted to ask
before spending
Found 2
Zombie speed limit logger this one says it used to log speed limit signs
when you drive past.
and
zombie speed limit GIT this one has no description.
both of which have 0 downloads..
what am I looking for if I download either of them?
On Wed, Jul 2, 2014 at 10:53 AM, cellurl
you wanted sourcecode. Give em a try.
Also this one:
https://code.google.com/p/speedlimit/
I guess I may have misled you. I have an app that translates GPS to MILES,
but I didn't open source it.
If you want, I can dig out that calculation.
Help me out first, get this app and review it!
You are right about the strictMode. I disable this and the app was not sent
a no responding message after that! But the problem wasn't fixed after
that! I am testing the app in Samsung Galaxy Ace 2 with Android Gingebird
2.3.3. Did you succeed to reproduce the problem? I mean did you manage to
I think we did a lot of unnecessary stuff.
The code already had provisions for flushing the cache originally. This
includes limiting its size.
By default, it is limited to
private static final int DEFAULT_DISK_CACHE_SIZE = 1024 * 1024 * 10; //
10MB
I think you can just change that
I removed the clear of the cache when i exit the app and in the beginning i
thought it finally was solved but after a while the problem appeared again.
I was switching between wifi and mobile data network and everything was
working fine but after the third time i made this change the images
I don't think I saw any* Android Not Responding* messages, but I saw some
warnings about *Strict Mode*.
I'm on a Galaxy Tab 1. What device(s) are you trying this on?
Thanks.
On Sunday, April 21, 2013 2:23:02 PM UTC-5, tsioularisa wrote:
thank you very much for your help! I am sorry i
thank you very much for your help! I am sorry i haven't answered before but
i was too busy these dates and i din't have time to check what you sent me?
I will test it and i will post you my results! Did you succeed to reproduce
the problem?
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After a lot of testing the problem appeared again! It is obvious that the
previous unfinished asyncktask affects the new. Any suggestions?
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Why not take the code out of the AsyncTask and make it run synchronously?
Just look at what's in the *doInBackground* method of the AsyncTask and
call it directly instead of by creating and starting a task.
Thanks.
On Friday, April 19, 2013 7:52:44 AM UTC-5, tsioularisa wrote:
After a lot
Because it will run in the UI thread and it will not be a good user
experience! It will cause lag and not smooth behavior as i guess. The
android developers site suggest developers to use asynctask in heavy and
slow processes as network download! Have you tested bitmapfun code to see
what i
I doubt it will take very long to delete a few images on Flash memory.
The delete operation almost certainly does not zeroize the contents of the
file. It will simply unlink it which is probably a very minor write to
Flash memory.
I bet if you try it you will see it is very fast.
No it still doesn't work. In the beginning i put all the ckearCache,
flushCache and closeCache and the app throw me a Nonresponding message. I
put the close cache into a asynctask which was faster but it doesn't solve
the problem. My guess is that the imageviewreference of each imageview
isn't
I was expecting you to change the code to something like this:
protected void onDestroy() {
super.onDestroy();
mImageFetcher.clearCacheInternal();
mImageFetcher.closeCacheInternal();
}
You will need to change the visibility of clearCacheInternal() and
I changed in the imageworker class these methods
public void clearCache() {
new CacheAsyncTask().execute(MESSAGE_CLEAR);
}
public void flushCache() {
new CacheAsyncTask().execute(MESSAGE_FLUSH);
}
public void closeCache() {
new
I did import the app, and I was testing it.
I put a breakpoint in onDestroy, and it never got hit.
I'm not sure how to force the onDestroy() still.
Thanks.
On Friday, April 19, 2013 2:20:10 PM UTC-5, tsioularisa wrote:
I changed in the imageworker class these methods
public void
I think I see what the problem is.
It doesn't like you doing those file operations on the UI thread because of
something called *strict mode*. You can tell it to turn that off by
modifying the onCreate method in ImageGridActivity like so:
@Override
protected void onCreate(Bundle
i read this and maybe is this a possible fault as i run the app in
Gingebird! But except the asynchtask that is being used in the clearCache()
in the beginning of the imageWorker in the loadImage the following
asynctask is being used.
// NOTE: This uses a custom version of AsyncTask that has
Maybe try changing this line:
public static final Executor SERIAL_EXECUTOR = Utils.hasHoneycomb() ?
new SerialExecutor() :
Executors.newSingleThreadExecutor(sThreadFactory);
to this:
*public static final Executor SERIAL_EXECUTOR = *
*
The first comments of the asynctask declaration which is being used in this
project and has been modified are the following:
/**
* *
* Copied from JB release framework:
*
Okay. In addition to the first change, try changing this line:
public static final Executor DUAL_THREAD_EXECUTOR =
Executors.newFixedThreadPool(2, sThreadFactory);
to this:
*public static final Executor DUAL_THREAD_EXECUTOR =*
*SERIAL_EXECUTOR;*
Thanks.
On
You are perfect! It seems that it works now. Probably the multithreading
was causing the problem. The following scenario which happened after these
changes reinforces the multithreading problem and the guess that some
asynctask was awake after i exit the activity. The steps of this scenario
What is the BitmapFun example?
I guess I don't have it?
https://lh5.googleusercontent.com/-zAsXty17X88/UWwPF7SJQvI/AXU/_yNdSTUzB7E/s1600/bitmapfun.png
Thanks.
On Sunday, April 14, 2013 5:07:23 PM UTC-5, tsioularisa wrote:
i am using the bitmapfun example and the only part
I am sorry for didn't mention this. It is from developer android
traininghttp://developer.android.com/training/displaying-bitmaps/index.html.
If you want more info please tell me!
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Why did you add
*mImageFetcher.clearCache()*?
You do realize that starts a new AsyncTask, don't you?
Starting a new AsyncTask sounds like a really bad idea in onDestroy().
On Sunday, April 14, 2013 5:07:23 PM UTC-5, tsioularisa wrote:
i am using the bitmapfun example and the only
I know that i start a new asynctask but it is the only way to auto clear
the memories both lru and disk when the user exits the activity. first of
all i use this (bad) technic because i don't want to waste the user's space
with useless things for him and without let him know how much space do i
What exactly does your onDestroy method look like?
My guess is that it looks like this:
*@Override*
*protected void onDestroy() {*
*super.onDestroy();*
* mImageFetcher.clearCache();*
*mImageFetcher.closeCache();*
*}*
I'm pretty sure that's an error. The last two
You are right it is exactly as you wrote it! But if i don't implement it in
this way how can i achieve to clear the cache every time the user leaves
the activity? I think it is not good user experience to consume storage for
things that he can't use. Also i am not sure but if the file becomes
Please see this concerning the *execute* method for an AsyncTask:
https://lh6.googleusercontent.com/-zRYXmRbRHfg/UWx7De5IsGI/AXk/vEGbuxjGl8w/s1600/message.png
In particular, for certain versions of Android, your two tasks may run in
parallel. However, in Honeycomb onwards, they
Short answer: no unless there is a special data view provided by
CalendarContract that provides this feature (I do not know about that).
Long answer: as I understand the design decisions behind the Android
ContentProvider, it is meant to be data source backend-neutral. An
implementation of a
Rewrite the app to capture camera preview frames and you can process the
frames yourself without having to take a picture.
On Monday, July 30, 2012 2:55:52 PM UTC-4, greg wrote:
Given a known periodic motion (e.g., walking), I'd like to take a full
resolution snapshot at the same point in
Siva Kumar wrote:
My doubt is ,In android* it is possible to use more than 1 AlarmManager
with different repeat values in a single application*
did you try it? its just couple of lines of the code...
pskink
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you can have as many fragments as you want associated with an activity.
They don't have to have a UI either.
Just be careful how you add/remove/replace them or your back key navigation
could get messed up pretty quick. I assume that you don't want the two
master/detail fragment sets to be
Hello, Roman.
I am also developing an application that requires to exchange some custom
information between devices within requestPeers() step.
I came to the same conclusion, send this data
via WifiP2pDevice.secondaryDeviceType, but I have not found how to do this.
How have you solved? Could
Run the code you posted above in a back-ground thread (either as a plain
thread or an AsyncTask's 'doInBackground(...)' implementation).
After 5 seconds or on user input, call either the back-ground thread's
'interrupt()' method (if you are using a plain Thread) or 'cancel(true)' on
your
Do your connection in a separate thread or AsyncTask. You can time the
thread and ignore it if it takes too long. Now you'll be getting into
thread control which really is a whole other subject.
On Friday, October 5, 2012 7:39:55 PM UTC-4, saex wrote:
i have a thread that is connecting to a
On Tuesday, September 11, 2012 7:24:57 PM UTC-7, Arjun wrote:
Yes, i used this code
package com.android.comera
Don't use 'com.android.*' for your own code unless you own the
android.com domain.
import com.jayway.android.robotium.solo.Solo;
import
Thanks a lot for your reply, In android Camera view(After capturing we
are viewing the images) option is it the other application? I mean is open
the other application to
to show the Captured images. Sorry but i have little confusion.
and in that case can we use monkey runner with robotium test
Arjun wrote:
can you pla tel me the example how to use it in case if get
ArrayListview view= solo.getviews(); is comming 0 i mean
in this case what is the solution can u give me a example
You should introduce new questions as new topics, but here goes. From a
code fragment it's
Thanks for your reply actually i am testing testing the APK without source
code.
Thanks
Arjun
On Tue, Sep 11, 2012 at 11:39 AM, Lew lewbl...@gmail.com wrote:
Arjun wrote:
can you pla tel me the example how to use it in case if get
ArrayListview view= solo.getviews(); is comming 0 i mean
How do you write a test without source code?
Arjun wrote:
Thanks for your reply actually i [sic] am testing testing the APK without
source code.
Lew wrote:
Arjun wrote:
can you pla tel me the example how to use it in case if get
ArrayListview view= solo.getviews(); is comming 0 i
In robotium its possible to test the Preinstalled application
http://code.google.com/p/robotium/wiki/RobotiumForPreInstalledApps
On Tue, Sep 11, 2012 at 11:41 PM, Lew lewbl...@gmail.com wrote:
How do you write a test without source code?
Arjun wrote:
Thanks for your reply actually i [sic]
Yes, but you still have to write source code to do so.
On Tuesday, September 11, 2012 11:52:04 AM UTC-7, Arjun wrote:
In robotium its possible to test the Preinstalled application
http://code.google.com/p/robotium/wiki/RobotiumForPreInstalledApps
On Tue, Sep 11, 2012 at 11:41 PM, Lew
Yes, i used this code
package com.android.comera
import com.jayway.android.robotium.solo.Solo;
import android.test.ActivityInstrumentationTestCase2;
@SuppressWarnings(unchecked)
public class Mytest extends ActivityInstrumentationTestCase2 {
private static final String TARGET_PACKAGE_ID
Arjun wrote:
Hi all,
Its working fine from project but when i tried this in android project i
am getting error like java.lang.NoClassDefFoundError: com/android/
chimpchat
/ChimpChat
Am i missing any thing? help is appreciated.
Thanks
Arjun
On Sun, Sep 9, 2012 at 12:32 PM,
Thanks for your reply. i have imported to the build path lib.
On Mon, Sep 10, 2012 at 11:17 PM, Lew lewbl...@gmail.com wrote:
Arjun wrote:
Hi all,
Its working fine from project but when i tried this in android project
i am getting error like java.lang.NoClassDefFoundErro**r: com/android/
It is working if run this as a java project. but if make the android
project and run the project means i am getting this error. Can you tel me
am i missing any other files or is there any other way to do this?.
Thanks
Arjun
On Mon, Sep 10, 2012 at 11:22 PM, mallikarjun gudisagar
Always double-check advice. I just doublechecked and it's libs/
relative to the project directory, per
http://developer.android.com/tools/projects/index.html
Workflow / Setting Up Projects / Android Projects
Arjun wrote:
Thanks for your reply. i have imported to the build path lib.
On
Thanks, actually i have created android test project for Robotium the
problem is Robotium is not working in multiple activites so i would like
to use monkeyrunner inside the Robotium project for other activities which
Robotium not able to find the views. Is there any other way to do this.
Thanks
Arjun wrote:
Thanks, actually i have created android test project for Robotium the
problem is Robotium is not working in multiple activites so i would like
to use monkeyrunner inside the Robotium project for other activities which
Robotium not able to find the views. Is there any other
can you pla tel me the example how to use it in case if get
ArrayListview view= solo.getviews(); is comming 0 i mean
in this case what is the solution can u give me a example
thanks
Arjun
On Tue, Sep 11, 2012 at 1:09 AM, Lew lewbl...@gmail.com wrote:
Arjun wrote:
Thanks, actually i have
Hi all,
I have used you link http://code.google.com/p/aster/downloads/list for
chimpchat file after this also the error is comming same
can you please tel me the basic steps. Example would greate.
Thanks
Arjun
On Saturday, September 8, 2012 2:10:32 AM UTC+5:30, Lew wrote:
Kevin wrote:
I,
Hi all,
Its working fine from project but when i tried this in android project i
am getting error like java.lang.NoClassDefFoundError: com/android/chimpchat
/ChimpChat
Am i missing any thing? help is appreciated.
Thanks
Arjun
On Sun, Sep 9, 2012 at 12:32 PM, Arjun gudisaga...@gmail.com
Hi Karthikeyan R,
I used your example in my android Testproject but i got some exception,
java.lang.NoClassDefFoundError: com.android.chimpchat.adb.AdbBackend Can
you please tel me whats wrong i did?
Thanks
Arjun
On Wednesday, August 3, 2011 11:21:16 AM UTC+5:30, Karthikeyan R wrote:
Kevin wrote:
I, too, am interested in this new library. Has anyone been able to get
their hands on it yet?
suman wrote:
Is the problem related to dispose() method of MonkeyDevice class
resolved in ChimChat? If yes then where can I download the
chimpchat.jar?
It is available as
Thanks for the suggestions. Based on them I tried disabling all the camera
auto parameters. There is still a range of about 0.2 s in the shutter lag
time. In this application (and perhaps there are others), I'm more
concerned about the variability and not the average duration of the lag
time.
Hi,
I am curious about how you are performing measuring timings between
subsequent shots as there may also be some variability according to your
method(s). For example, I found that using a Timer object there was some
variability in when the task was actually run, sometime by a few hundred
Could it be related to auto-focus? Try turning it off.
On Monday, July 30, 2012 7:55:52 PM UTC+1, greg wrote:
Given a known periodic motion (e.g., walking), I'd like to take a full
resolution snapshot at the same point in the motion (i.e., the same time
offset within different periods).
Thanks Richard. Setting the focus to Camera.Parameters.FOCUS_MODE_INFINITY
helped as shown in the added histogram at
http://stackoverflow.com/questions/11727240/how-to-reduce-the-variability-in-android-camera-shutter-lag
At the risk of sounding like an ingrate, do you have any ideas on how to
Hi,
Set other camera parameter values to non-auto settings eg: set a specific
white balance such as daylight, set flash to off etc.
Other than that ensure there is no other non essential app's / services
running at the same time examine your own app to minimise or eliminate
any garbage
Did you end up finding an answer to this?
If AudioRecord can only be accessed by one app at a time, is there a way to
simply hand-over the resource when it's requested and then reinitialize
afterwards?
On Monday, 19 March 2012 04:14:05 UTC+11, smichak wrote:
Hi,
I am writing an
Draw your image based on your needs and add it as an image to your view.
That's all you need.
-
Ali Chousein
https://play.google.com/store/apps/details?id=com.apps.social_nav
https://play.google.com/store/apps/details?id=com.apps.weather_buddy
I believe as long as the new owner can sign the app with your key then it
doesn't matter who the publisher is or what you rename the app. The package
name has to stay the same though.
-John Coryat
On Wednesday, May 23, 2012 8:54:40 PM UTC-5, pawpaw17 wrote:
Does anyone know how to change
Maybe my blog on this subject might be useful for you. There is a
section Locking the screen layout in it:
http://android-screen-layout.blogspot.com
-
Ali Chousein
http://socialnav.blogspot.com | http://twitter.com/socialnav1
setRequestedOrientation( ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE );
On 30 Mar, 12:16, saex elpablos...@gmail.com wrote:
I have an application that can be viewed with landscape and portrait mode. I'm
not using onConfigurationChanged() and
android:configChanges=orientation|keyboardHidden and
I think you would have to get all the components that want to share audio
recording responsibilities to be coordinated using some other mechanism.
Doug
On Tuesday, March 20, 2012 2:58:41 AM UTC-7, smichak wrote:
OK - so sharing is impossible.
My follow-up is therefore: Is it possible to
What do you suppose will happen if 5 processes each ask for audio recording
with 5 different combinations of recording frequencies and sample sizes?
Is Android obliged to resample audio to those requested parameters for each
app? What about 10 apps? That's a lot of resampling.
This is the
OK - so sharing is impossible.
My follow-up is therefore: Is it possible to open the audio input
device in a manner that would make it forefit or yield the resource if
another application requests it? Again - I am asking this in the
context of the OpenSL implementation. I have seen that OpenSL
Thanks Mark for suggesting appropriate place.
Just in case some one comes up to this question later,
I had posted it on Motorola forum here where Motorola technical
support clarified there's no way without unlocking the device here:
saex wrote:
Hi
It is possible to embed a MapActivity into another Activity without
using Fragments???
How can i achieve it?
Thanks
google activitygroup
pskink
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It works very much the same way (conceptually at least) as iOS. You
can send a message
to all users of an app; if and only if those users of the app are
registered.
When you sign up for C2DM (via the website) you need to provide an e-
mail address, this e-mail address
is the what they are
No this way is not possible for my app. Think on millions of
users, i can't create a loop of milions of iterations sending a
notification
In apple is possible to send the notification to an app and all their
users, without doing a loop.
Is not possible to do the same with android???
On Wed, Jan 11, 2012 at 8:07 AM, saex elpablos...@gmail.com wrote:
No this way is not possible for my app. Think on millions of
users, i can't create a loop of milions of iterations sending a
notification
Then C2DM is not your solution. C2DM is for personalized notifications.
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and wich is the better solution i can use for my needs?
On 11 ene, 14:16, Mark Murphy mmur...@commonsware.com wrote:
On Wed, Jan 11, 2012 at 8:07 AM, saex elpablos...@gmail.com wrote:
No this way is not possible for my app. Think on millions of
users, i can't create a loop of milions of
On Wed, Jan 11, 2012 at 8:21 AM, saex elpablos...@gmail.com wrote:
and wich is the better solution i can use for my needs?
Have your app check your Web server for updates periodically.
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To do this you should to store registration ID in your service
database. Send notification for each.
On 11 Січ, 14:33, saex elpablos...@gmail.com wrote:
I'm checking this
link:http://android-developers.blogspot.com/2010/05/android-cloud-to-devic...
there explains that to send a notification,
non-visible mapview activity? Sounds like a game of alarm bell bingo.
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The variable that i need to access staticly is a the own MapActivity
instance variable because i need to pass it to another mapView objects
from other activities
public class OsmMapActivity extends MapActivity {
public static OsmMapActivity instance;
public void onCreate(Bundle
On Wed, Jan 4, 2012 at 9:30 AM, saex elpablos...@gmail.com wrote:
The variable that i need to access staticly is a the own MapActivity
instance variable because i need to pass it to another mapView objects
from other activities
This is not a good idea. Once the user presses BACK, that Activity
build custom progress dialog, which is a combination of progress bar and a
button.
Regards,
Srihari
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Hi,
This can be done. What I want is a way to use the same button for
showing the progressdialog and later cancelling it. Probably I should
go in for some animated imagview instead of progressdialog for my
requirement, I guess.
Thank you,
B.Arunkumar
On Dec 20, 3:58 pm, srihari babu
Um, unless I'm missing something...
You can't use the same button because presumably the button to launch
the long-running operation is not in the dialog, it's in the activity
- and dialogs prevent interaction with activity UI elements while
displayed.
What you can do is one of:
1) Build your
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