Re: Logging BGT runtime errors using linux?
well we're trying to not just relaunch the program if it crashes, but also to log the runtime error like the windows one currently does so we can see what broke.
URL: http://forum.audiogames.net/viewtopic.php?pid=341469#p341469
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Re: Accessible hex editor?
I get that when I hit ctrl right and ctrl left, which navigates by nibble. If I use the arrows I hear one digit. I guess this is the first digit of the next byte?Apparently after you get past your hex data you get the bytes in the specified charset, so I set my by
Re: Accessible hex editor?
I get that when I hit ctrl right and ctrl left, which navigates by nibble. If I use the arrows I hear one digit. I guess this is the first digit of the next byte?Also how can I access the text view so I can look at magic header data for example, with wav files or
Re: Accessible hex editor?
I get that when I hit ctrl right and ctrl left, which navigates by nibble. If I use the arrows I hear one digit. I guess this is the first digit of the next byte?
URL: http://forum.audiogames.net/viewtopic.php?pid=340936#p340936
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Re: Accessible hex editor?
how does it work with a screen reader. If there's an accessible hex editor then I need this!Edit: using NVDA only here.
URL: http://forum.audiogames.net/viewtopic.php?pid=340914#p340914
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Re: Logging BGT runtime errors using linux?
The program actually crashes flat on it's face and exits when the runtime error pops up, because this wine on his servers says something about application tried to create a window and other warnings when you start it. When the runtime window tries
Re: Accessible hex editor?
how does it work with a screen reader. If there's an accessible hex editor then I need this!
URL: http://forum.audiogames.net/viewtopic.php?pid=340914#p340914
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Re: Programming the matrix
I saw this topic and I was just like wait! What? Okay then?If indeed the matrix were described in a language such as c++, although heavily object oriented, it would be an absolute wire of inheritence. On the top would be living and nonliving objects. Living would
Re: TCPIP in BGT
hi. I would assume that you would have to use an external library, probs compiled in pure basic. But you would have to use an older version of pb, pb newer versions only compile unicode dll's now, which of course bwakes compatibility with this shitty dll engine.
URL: http:
Re: Bgt help topic reincarnation.
that's more valid than his code, that would actually execute I believe.
URL: http://forum.audiogames.net/viewtopic.php?pid=272374#p272374
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Re: Making Music with something other than BGT
as I said, I think if you want to program music, you would want mml. If you want techno and chiptune, xpmck would be the program for you. It can do genesis and PC Engine, which are good consoles in that field. NES is good too, with ppmck you ca
Re: Making Music with something other than BGT
the only problem with most mml compilers, is that they are made by japanese people. That poses a problem for us americans who don't know japanese and still want to use the program. While japanese were using mml, westerns such as europe and the
Re: Making Music with something other than BGT
BGT's soundtrack was using a varient of mml. MML is a very popular music coding language, known as music macro anguage, originally appearing on computers such as the sharp x68000 and the NECPC98, in a basic statement called play. It has been ex
my new bgt class! XPack!
This pack file object is an enhanced version of the original, with features such as auto encryption and decryption of files and subfolder adding and extracting.Read the large comment at the top of the file for more details and usage instructions.Any comments, revisi
Re: A chat client I made in bgt
the network object is actually simple, a bit too simple if you ask me. It's a very very high level wrapper.
URL: http://forum.audiogames.net/viewtopic.php?pid=241463#p241463
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helpful includes pack for bgt
I have spent quite a while, among other things, occasionally writing down functions that would be helpful to bgt developers.This, is the first release of that, the helpful includes pack, or HIP.Feel free to comment, update, and use freely. If you update it with
I wanna wrap eloquence in bgt, is that possible?
I am taking this idea from valliant8086 trying to wrap espeak, which kinda um, bwoke. But at least the dll returned a result to bgt, meaning that works with bgt, but it was coded in c, so of course it would. now, I want to wrap eloquence. I c
Re: searching for a Team.
I could help you, my sound effects are a little ammature but they work for little audio games, as long as the thing is in english... I could definitely help you with design, and possibly music if it was really inspirational to me.
URL: http://forum.audiogames.net/
Re: bgt, having trouble with classes, again
Omar, I would be more than happy to help you. If you want, just add me on skype and i can help you with almost anything oyu need help with with bgt. As long as you're not using geometry... Cae's your go to for that.
URL: http://forum.audiogames.n
Re: bgt help, sidescroller and classes
okay, I actualy looked at the whole code and i see this is 1d. No problem. Just use a dictionary as I recommended, and say something like this.instead of using an array for tiles, dictionary, and that's it. If it's 1d, you can strip out the y variable,
Re: bgt help, sidescroller and classes
I would recommend a dictionary for your map system, as that is what is primarily used. And if you want to use an array, use reserve.but here, have a nice little thing I'm coding as i type this post.This is mainly useful for 2dp games, but it'll work, a
Re: ideal way of creating a map parcer?
I have an idea. He's already had his question answered, hasn't he? Why don't we just delete the thing
URL: http://forum.audiogames.net/viewtopic.php?pid=234551#p234551
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Re: ideal way of creating a map parcer?
I hope i don't get banned for this. I'm not going to be harsh, I agree with sam entirely. I use bgt, am in no way a perfect coder, if you want good for beginners you'll have to go with something in c or based on c. Left brace just helps me a little. S
free sl bgt wrapper?
Hi all. SO I've played some of danny's games, such as DMPA, and I've seen him using a wrapper called free sl which is yet another wrapper for Open-AL. This one, as far as I've seen, supports complete environment making with simple files and such. I'm sure it's just a bu
Re: Hi all, Can somebody help me with this?
I'd probably beta test, 30 bucks a year don't sound that bad, but yeah. Unless it has way more than just that chat client on it, they wouldn't see a point. If I ever made a multiplayer game I'd do it.Problem is, lucas's server was coded in bgt, an
Re: Hi all, Can somebody help me with this?
Turns out it wasn't an error with not being able to access $_POST, it was a hilarious mistake I made where i used a + instead of a dot. Which made the thing throw a fit, lols. And yeah if i wanted to make a serious chat client I would use my sql,
Re: bgt functions for sharing
sound_is_playing is in the documentation. And I never knew this, fuck. Wasn't there a key code to string function or something?
URL: http://forum.audiogames.net/viewtopic.php?pid=222304#p222304
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bgt functions for sharing
hi all.I was wondering if we could share a few functions in our code, either voluntarily or somebody asks and somebody else says here's a function.I didn't want to create a new thread for every function I wanted, or the same for others, so I put this up.The functio
Re: Hi all, Can somebody help me with this?
I mean you should be able to use $_POST, but for some reason it won't let me access the data
URL: http://forum.audiogames.net/viewtopic.php?pid=21#p21
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Re: Hi all, Can somebody help me with this?
yeah. maybe you could host it, because x10 is a complete bitch. I found out no, you can not mod php.ini, and you can not use $_POST.
URL: http://forum.audiogames.net/viewtopic.php?pid=20#p20
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Re: extended_menu - screen reader
m_pro, menu_x, aaron's dynamic_menu_enhanced, or just write your own callback
URL: http://forum.audiogames.net/viewtopic.php?pid=19#p19
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Re: extended_menu - screen reader
what's this extended menu
URL: http://forum.audiogames.net/viewtopic.php?pid=222106#p222106
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Re: Hi all, Can somebody help me with this?
oh well crap, I just now realized that my web host has a connection IP limit, my ftp client threw that in my face.but yes my code looks like that, but I get either 0 or blank. How do I configure php.ini?I'm using an x10 server.
URL: http://forum.
Re: Audio Interfaces and Systems
I have a random question, not really related to images but related to audio and waveform systems. Is it possible to make a voice, like a synthesized voice, or convert a voice sample, into analog sound? With variable width pulse, sine, sawtooth, etc? I'm wond
Re: Audio Interfaces and Systems
I have a random question, not really related to images but related to audio and waveform systems. Is it possible to make a voice, like a synthesized voice, or convert a voice sample, into analgo sound? With variable width pulse, sine, sawtooth, etc? I'm wond
Re: install creator?
Indeed click team may be good, ahem, torrented it. But I've been getting a few complaints about the way the GUI works. It's new, not the usual setup files, and have you ever tried leaving and reentering the windows of that thing with NVDA? Fuck with the navigator!There
Hi all, Can somebody help me with this?
Okay. So lucas gave me the idea of creating a chat client, though I used a different approach.He used the network object and IP addresses, but I don't have no damn server. So can you guess what I used?PHP!Okay, so The client side works fine, but I'm g
Hi all, Can somebody help me with this?
Okay. So lucas gave me the idea of creating a chat client, though I used a different approach.He used the network object and IP addresses, but I don't have no damn server. So can you guess what I used?PHP!Okay, so The client side works fine, but I'm g
Re: BGT error, really weird.
turns out that wasn't the error, I think I forgot my right parenthesis in an array insert function or some shit! I just know the thing really wanted a data type, so it gobbled up the stuff and looked for a data type, or in my case, a right parenthesis. But, answ
Re: BGT error, really weird.
I hate how my shift key will type a bracket or an apostrophe instead of a brace or quote.
URL: http://forum.audiogames.net/viewtopic.php?pid=220632#p220632
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Re: BGT error, really weird.
okay.bool copsarehere=false,landerishere=false;
class heli
{
int x;
int loop;
timer releasetimer,movetimer;
heli()
{
releasetimer.pause();releasetimer.force(0);
movetimer.pause();movetimer.force(0);
}
int position()
{
return pool.play_2d("sounds/cop/helicopter_l
Re: BGT error, really weird.
What the! okay, it's stupid bb code interfearing with my typing.
URL: http://forum.audiogames.net/viewtopic.php?pid=220594#p220594
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Re: BGT error, really weird.
Okay, I'll do that, this is, however, a private piece of code, which will soon be part of private shareware.And don't laugh at me for making all this shit classes.Um? What the hell? I get this error when trying to post that. was opened within itself, this is no
BGT error, really weird.
I am working on a piece of code, and this script has worked fine before. Now I added a new section with clases and such, and I get this really fucking weird error.This is an include.On line: 277 (2)Line: }Error: Expected data typeOn line: 277 (2)Line: }Error: Instea
Re: bgt, sound pool, refering to individual sounds?
Yes, great move CAE. It is a good idea to track it either way, but occasionally I use the folowing method. I never got this at first, but there is an array in the sound_pool of course you know, and you may access items like this, say, chan
Re: Possible bug in bgt? I have a question
I just felt like doing a /u for security purposes so the user couldn't run it from explorer, even though yes it does delete it. i don't know why the hell I did it. I also have to make sure it can't be multilaunched, because if it is, it could cause
Re: Possible bug in bgt? I have a question
I made it string_contains now. And I pass it with a space when doing it from the game. But the whole point is the thing updates itself, but I have to close it for that to happen, so it's only right that I use an external file.
URL: http://forum.au
Possible bug in bgt? I have a question
Okay, so in this game I'm making, the updater for it is automatic. It updates the game on the fly, don't ask me how I did that, top secret!This game and updater are coded in bgt.The file is called update.exe, and it needs a /u command line to run right
Re: Beginner with question on BGT
I may not be sam tupy over here, but I can definitely help you, I'm good, I guess. I can make games, I'm working on a project that none of you even know about with lucas, and it's pretty frickin cool!
URL: http://forum.audiogames.net/viewtopic.php?pid=2168
Re: Let's code!
hey sam. I would like to join this. My email is as followscolton-hill2...@hotmail.com
URL: http://forum.audiogames.net/viewtopic.php?pid=216869#p216869
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Re: Heat Engine, a game engine for BGT games
It could be because of the fact that, does h-e use a loop too? Because if so, you're gonna need to make a callback that runs any loops in the menu, I think it looks like this.int loops(dynamic_menu@ m, string d){//put stuff to do herereturn 0; //
Re: 3d sound pool for bgt
but how does the sound change. Pitch? Volume? What does it do to make it 3d.
URL: http://forum.audiogames.net/viewtopic.php?pid=214234#p214234
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request of an automatic pack file extracter, with super functions!
Hi all. So I found a pack, guess what the guy did? He frickin used /! Which means, I can't extract, unless I do every file by one, or, if one of you reates a tool that will make the directories for me! I tried, but it failed
Re: BGT updater class
I am working on the class right now. It currently needs a few strings to work, and the constructer doesn't set the stuff for you, in fact there's no constructer, but the thing is powerful! It also includes a quick speech class I made in the components directory, needed
Re: creating a menu with interactive sounds in bgt?
We're talking about the people who don't have m_pro, I do agree it's the most advanced, it and enhanced menu, with 2d grid menus!
URL: http://forum.audiogames.net/viewtopic.php?pid=213153#p213153
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Re: BGT updater class
Requests? Shout out here and I'll add them in if I can!
URL: http://forum.audiogames.net/viewtopic.php?pid=213156#p213156
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Re: New interactive bgt course
I could also answer private questions, the course was a longshot anyways. If you want to add me on skype I'll either make a new account or give you my current one, screw capchas, lolts.
URL: http://forum.audiogames.net/viewtopic.php?pid=213154#p213154
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Re: 3d sound pool for bgt
what does yours do, sam.
URL: http://forum.audiogames.net/viewtopic.php?pid=213015#p213015
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Re: Sound Libraries
sounddogs free versions give you the poorest quality though!
URL: http://forum.audiogames.net/viewtopic.php?pid=212903#p212903
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Re: creating a menu with interactive sounds in bgt?
there is a callback you could make if you really wanted to do that, you could handle a menu callback as exampled in the callback chapter of the bgt manual's dynamic menu reference. Just mod it a bit for the enter key, and bam.
URL: http:/
Re: creating a menu with interactive sounds in bgt?
I know Menu_X would be a good choice for menus like that.
URL: http://forum.audiogames.net/viewtopic.php?pid=212901#p212901
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Re: BGT updater class
Kyle, I do remember the update function I have. There's this one updater for bgt that lucas used in lb media, and I could tweak it to a class, with custom dialogs and such. It also uses a wrapper for downloading, created by the all powerful Mason Armstrong! This update
Re: New interactive bgt course
I could start it up again, but it would only be me, a huge flat out drama fest went down in the group it originated from.
URL: http://forum.audiogames.net/viewtopic.php?pid=212897#p212897
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Re: 3d sound pool for bgt
I think there was one on blastbay's forums. Problem is, it would be as confusing as ultrapower used to be, with pitch being relative only to the up and down, but the forward and backward would have no distinction. You'd have to code a bunch of crap for that, and yo
Re: New interactive bgt course
You don't need an HQ mike, as long as we can understand you
URL: http://forum.audiogames.net/viewtopic.php?pid=211273#p211273
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h
Re: 2d platformer, remake!
the reason these sounds are being used is not because of deliberate mocking, it is temporary. If I had a source, i'd change them right now. I know the one thing you probably hate is that they're unencrypted now, but as soon as I work on map packing and multipack s
Re: 2d platformer, remake!
Oh, and by the way, any changes you make, the format in the changelog is name colon change. Make sure you document your changes!
URL: http://forum.audiogames.net/viewtopic.php?pid=208986#p208986
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Re: 2d platformer, remake!
Okay, page is up for the thing, it's a baby page for a baby project.http://coltonhill01.x10.mx/projects/2dpr.htmAnd make sure you don't go deleting or rewriting without my permission!
URL: http://forum.audiogames.net/viewtopic.php?pid=208904#p208904
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Re: 2d platformer, remake!
if you want, I'll make a bt sync. I would use a dropbox shared folder, accept I don't frickin know how to make those and my db is almost full anyways.
URL: http://forum.audiogames.net/viewtopic.php?pid=208902#p208902
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2d platformer, remake!
Hello all! I know this may be a bit copyright, sorry mason, but me and lb over here were super duper bored and we thought up of trying to create a 2d platformer clone. So far the clone can do the following.Walk, jump, fall, various movement related functions.Platform
Re: BGT pack stuff and custom classes and functions
I have a question of operators, I want to perform a complex operation. Is it possible to make it so that I may check if a number is the multiple of something, such as, is this number a multiple of 3, meaning 6, 9, 12, etc?
URL: http://for
Re: BGT pack stuff and custom classes and functions
thank you all. Well, as you might know if you guys read my threads, target 1. is out!http://coltonhill01.x10.mx/downloads/Ta … taller.exeEnjoy!
URL: http://forum.audiogames.net/viewtopic.php?pid=204850#p204850
Re: BGT pack stuff and custom classes and functions
It plays, now I want a preview function. Um, I need a callback for that so I can press space, and it'll play the sound.
URL: http://forum.audiogames.net/viewtopic.php?pid=204259#p204259
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Re: list of people who are open for collaboration/higher
Open for new projects: yes.Focus, learning BGT, could use any help I can get, I'm not terribly new at it though. I know a bit of XHTML, found at html.net.Languages: only english, can't speak anything else.I ruled out the employment an
Re: Starting out with BGT
Yeah, bgt is only for games, being as it's blastbay game toolkit. If you don't want games, you've got a few things you can make, but it's gonna suck, being as that's very basic stuff we're talking about.Bgt is based on angel-script, which in turn is based on C++, s
Re: Starting out with BGT
Yeah, bgt is only for games, being as it's blastbay game toolkit. If you don't want games, you've got a few things you can make, but it's gonna suck, being as that's very basic stuff we're talking about.Bgt is based on angel-script, which in turn is based on C++, s
Re: BGT pack stuff and custom classes and functions
And I kinda wanna use a sound object, as this target game is sound pool based, but I never use play stationery, instead I use sound objects. I know, I'm stupid. That's probably not the way to go. i would not like converting all those sound
Re: BGT pack stuff and custom classes and functions
works! I did a bit of editing, but it works! Now, here's my question. It indeed adds the items, but the problem is that it basses them on 0, so if I press escape it plays the first sound, and every sound is one ahead. Is there a way to fix
Re: BGT pack stuff and custom classes and functions
I tried that and it said it couldn't return that. I've got menuX, maybe I can just add a counter and count up the aray.
URL: http://forum.audiogames.net/viewtopic.php?pid=203305#p203305
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Re: BGT pack stuff and custom classes and functions
so I could create the aray to find files in that directory, then I could use a for loop to say as long as this counter is less than the length of this aray, add a menu item. My question is, how in the hell and I going to make it speak file
Re: BGT pack stuff and custom classes and functions
I'm sorry, I'm kinda new to bgt, and I can barely use arays right now. Here's what I would like to do, for my game. This is target. I want to have a folder called guns in the sounds folder, sounds/guns. I want there to be a select gun soun
BGT pack stuff and custom classes and functions
I want to create a script that will do the following.1: Locate a pack file on disk via a browse function.2: Open the pack file and ask for the decryption key, and then use that to decrypt the sounds in the file.3: Open the contents of the pack
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