Re: Just released: C library to generate mazes
@8 Would you be alright if I did a pull request and tried to write a python version of the script?I'd considered what @7 said, but didn't want to do so without your permission
URL: https://forum.audiogames.net/post/616857/#p616857
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Re: Just released: C library to generate mazes
Thumbs up, very nice!
URL: https://forum.audiogames.net/post/616713/#p616713
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Re: how to associate my python programme with a filetype
Hi!So I've actually been doing a lot of work with this because of Calliope.I will say if you're just looking to do it on your own system, your best route is, as suggested above, right clicking, going to open with, and following the st
Re: Cythonizing full code
This article will likely help you on this endeavour. It did for me at any rate.https://medium.com/@xpl/protecting-pyth … d940bb188e
URL: https://forum.audiogames.net/post/591619/#p591619
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Re: running youtube-dl in the background without a window
Hi!Sorry for the double post, but as a tip for those in the future, I eventually tracked down a stack over flow answer which made reference to creationflags = subprocess.CREATE_NO_WINDOWThis solved my issue.
URL: https://forum.audio
Re: running youtube-dl in the background without a window
ha, fair enough.I admit I was not entirely clear on what the above answers give me?In so far as I've looked into the subprocess module and studied the shell attribute, though with only limiting success.I simply wonder whether there i
Re: running youtube-dl in the background without a window
@5 yeah, usually I don't bump threads (didn't on this one for a day or two) but I also was concerned that maybe people thought it was answered and it was not? complications
URL: https://forum.audiogames.net/post/571117/#p571117
Re: running youtube-dl in the background without a window
Bump, because I also can not figure this one out and it's bugging the crap out of me.
URL: https://forum.audiogames.net/post/571115/#p571115
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Re: Help needed in Sunrise Waterfall
As a side note, if it continues not to work, feel free to drop me an email!
URL: https://forum.audiogames.net/post/568712/#p568712
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Re: !!!In the attention of all audio game developers***
I am curious which utility you refer to?As far as I am aware all my software output to tex on the screen and thus could be accessed by translation addons and the like?
URL: https://forum.audiogames.net/post/567907/#p567907
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Re: !!!In the attention of all audio game developers***
Hello,So I was pointed to this topic and so figured I would enter my two pence worth.I definitely do not think that giving text translations with voice acting is asking too much. Like post 1 says, most often developers must write scrip
Re: html help file
I can't help but giggle every time I see "complicated developer."It amuses me so much for some reason.Anyway, I'm not entirely sure what you are using for compilation and things like that, but here's the thing:Why does multiple files have to be a problem?Put all your html
Re: html help file
@7 I read designed by microsoft and understood everything I needed to know.It's like a Nasa rocket, if you say: "Designed by microsoft." You don't need to explain that mission at all and how it crashed half way through launch, got a blue screen of death, deleted the user
Re: html help file
Pretty much just going to echo what 4 said here:CHM, compiled html, is just a pain in the backside and over complicated to the point of becoming not worth it. (at the moment in any case).I do wonder how it worked from a code perspective (were browsers programmed to handle
Re: Updates to the python tutorials by Nathan Tech
Hello!The final two text copies of the tutorials are now up for your reading pleasure.I also fixed a slight bug in tutorial 13 which most of you probably noticed yourselves!Once again, thanks for listening, and I'm glad these tutorials help
Re: Updates to the python tutorials by Nathan Tech
Hello!The final two text copies of the tutorials are now up for your reading pleasure.i also fixed a slight bug in tutorial 13 which most of you probably notied yourselves!Once again, thanks for listening, and I'm glad these tutorials help.
Re: What is the Point of Static or Constant Variables?
Personally, I use them for things that would otherwise be too bothersome to type out again and again, for instant:const string description="This is a dromatic description about the game. You are shown this when ever you play a new game,
Re: Updates to the python tutorials by Nathan Tech
Hello everyone!Sorry for the double post.As suggested by post 10, Text Scripts has been changed to text transcripts to avoid confusion.All audio episodes of these tutorials are now available on the website!The last two, numbers 13 and 14, d
Re: Can’t seem to run a python file
Hey again,So I'm guessing you're doing part 1, episode 3, with the code snippet about printing the value of number, right?As said in post 2, there are two ways you could do this:Method 1: copy and paste the code into a file called main.py. Navigate to the
Re: Can’t seem to run a python file
Heya,So have you written your code into the main.py file?that's the first important thing to ask.Second, when you write number=1 into your terminal and get the "command not recognised" it is because you have not opened python.There are two ways to run a p
Re: Updates to the python tutorials by Nathan Tech
Hi there,@9 I went with scripts as I thought it would be read as "here was the script I read from." In perspective, transcript might be a better word, I'll change that, good point.@10 sorry, I started to write the scripts for episode 8, 9 a
Re: Updates to the python tutorials by Nathan Tech
Hello all,Today's update so far:all of the tutorials in the Learning to code in python section have now been given text scripts.Enjoy those!The part two is coming soon!@4 thanks for letting me know, I'll have a read.
URL: https://forum.aud
Updates to the python tutorials by Nathan Tech
Hello everyone!Over the next few days, I'm going to be updating the Python tutorials section of my website.Currently, the tutorials are numbered 1 to 7, and cover various matters that are aimed at getting you started from knowing nothing, to kn
Re: Randpy, a set of basic little python scripts
Personally, while I've not looked at the scripts, I think the release is a marvelous idea and congratulate you on doing so.I also think the focus of this topic should be on said scripts, and not on ones personal preferences for hosting code.g
Re: score-board.php?
To be honest I've not seen any of the mentioned scoreboards, indeed, I've looked at a scoreboard perhaps once in my life, and that was for a very old game of mine.You should, in any case, not base your ideas on what others have done, but on what you, yourself, want to d
Re: score-board.php?
Usually I don't weigh in on these topics, but I'm feeling nice, so lets see:When creating a scoreboard you have two things to consider:1. How you are going to tell the board that there is a new score,and 2. How you are going to display these scores to the user.In that w
Re: pyenet?
I'm curious, is there a reason you want to use enet over twist or socket?I'm looking at the c documentation, which to be frank is good but only if you know how to hop between python and c.If you just want a UDP server, use socket, or twist, because they're way more documented.Th
Re: remastered: How to code in python tutorials
Hi there,They certainly will be.It is simply a matter of free time at the moment, or lack there of.Each tutorial is around 15 minutes of recording, plus 30 minutes of audio editing time.What with my other projects, the maintenance of CR, websi
Re: pyenet?
So I took a quick look at it.There is some examples on the github page you provided which seem pretty self explanatory, and the link below seems to tell you more about the documentation.A little work with dir() should tell you how to make the jump between the tutorial and python
Re: A clarification about https
Thanks Ethin for clearing that up.
URL: https://forum.audiogames.net/post/463479/#p463479
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A clarification about https
Hi!So I wondered if someone could clarify something about https requests for me.Now, I understand that https is http that is secured using a secure socket layer.but does that only apply yo traffic done through a browser?For example, if I did something like this:d
Re: securing API data
True enough.I had arguably considered doing that, making it to where the python client does an https request to the server, which then serves up the correct key/secret.The obvious disadvantage to that is that anyone could just do it themselves?though in theory... Hey w
securing API data
So I was curious to see how creative everyone would get with this problem.In every API call, you have a ID, a secret, and an access token, (most of the time).Now, if we're talking about python here, how would one go about securing the ID and secret safely?After all, if you
Re: Logically coding logical AI's that do logical things?
With AI, the thing to remember is the computer wants to score the highest score possible.So, if AI steps towards player and shoots, then he gains 5 points from hitting the player, but he is then also in range of player. therefore, mi
How do you, as a blind developer, handle icons
Hi there,So in one of my new applications I am working on, I am intending to include a system tray icon through which the user can show the window after hiding it.My problem here, of course, is that with wx python at least, you are required to
onefile or not to onefile, that is the question
Hi!So I wanted to hear everyone's take on the --onefile directive you can give to pyinstaller when compiling python projects.Because on the one hand, it puts it into one, nice, .exe file. But is it worth it?I mean 1, it slows down start up ti
Re: coding for IOS?
Hi there.Thanks for the tips.I've grabbed me visual studeo, so I'll pick up c# in a day or two and try and run with it.
URL: https://forum.audiogames.net/post/450184/#p450184
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coding for IOS?
Hi there,So I am considering making one or two very simple apps for IOS.For example, one might be a very simple clock.Another might be an app that receives notifications and pushes them to your screen.I realise this has been done before, and the products above would merely b
Re: remastered: How to code in python tutorials
@31 a little dromatic?@everyone else, I don't like to give deadlines for things, as I end up missing them or producing a bad product.I've hit a spot of bad luck with my computer in terms of python developing right now which is why the second p
Re: remastered: How to code in python tutorials
Hi there@charles.I speak in the tutorials about a keystroke that saves computers, it is control c, or, for mac, command c.Lets say you type this into your terminal:pythonwhile 1: print('you suck')What does this do?It creates a loop that will e
Re: I made a game but it won't run
My secret spider senses tell me You missed something somewhere in line something, and this something is causing the program to not run.I am a profit!
URL: https://forum.audiogames.net/post/446143/#p446143
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Re: remastered: How to code in python tutorials
Hi @16!It comes back to indentation.Remember, we indent in python so that the machine knows what code runs inside what loop. Like so:def test(x): n=0 while(n print(n) n=n+1test(2)
URL: https://forum.audiogames.net/post/445987/#p
Re: remastered: How to code in python tutorials
Hi @16!It comes back to indentation.Remember, we indent in python so that the machine knows what code runs inside what loop. Like so:def test(x): n=0 while(n print(n) n=n+1test(2)
URL: https://forum.audiogames.net/post/445987/#p
Re: remastered: How to code in python tutorials
Hello.Ethin told you the solution pretty much as i would have.I admit, more from previous languages than anything, I myself have a nasty habit of putting parenthases around statements that don't need them, such as if statements.Remember that i
Re: remastered: How to code in python tutorials
Hi there.Name is a key of the dictionary d. Where as you are trying to print a variable called name.Instead, you want to do:print(d["name"])
URL: https://forum.audiogames.net/post/445160/#p445160
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Version Numbers
Hello!Version numbers are something, for me at least. I found as a starting developer I was all but expected to understand, and yet nobody really explained them too me.As a result of that, I started using them incorrectly, and even through around the words alpha and beta wit
Re: remastered: How to code in python tutorials
Hi!I aparrently forgot to upload the 7th file. It is now up.Sorry about that. A product of being tired, I think.
URL: https://forum.audiogames.net/post/444883/#p444883
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remastered: How to code in python tutorials
Hello everyone,So you may recall I released a number of python tutorials that were a beginning to a series on "how to code in python."I have, since, remastered these, turned down the volume, and re-recorded the tutorials to make them a bit more co
Re: A lot of questions... again
Alrighty. Deep breath...Here goes!Bare in mind these are only things I'd do. I have no idea how scrolling battles, and indeed, how any other game does things, this is merely what I would do, were I to think about coding such a system.What happens when you cl
Re: python, menus, maps, enemies, etc
I'm not usually this sarcastic, but, yes, people do know how to make menus, enemies and all that fun stuff.I presume you're asking how you do it though, rather than enquiring on peoples knowledge, so now I've had my sarcastic moment, I'll try to be help
Re: Another question about pythonic syntax, yea!
ok, sorry for the double post, but I really, still don't get what the purpose is.Like, I'm reading the code and... just not getting it.Maybe this is a learning thing for me.Are you saying list1 is this, and you want list2 to be list1 but with
Re: Another question about pythonic syntax, yea!
So I have my own question here.The code above looks very, very compact.Why not use this?l=[1,2,3,4,5,6,7,8,9,8,7,6,5,4,3,2,1]for x in l: if(x==3): l.remove(x)I mean you can also do:while(3 in l): l.remove(3)but eh whatever. Same difference.
Re: A question about reasons... think before posting
Hello!Pygame does have a functioning sound library? It's called mixer.HTH
URL: https://forum.audiogames.net/post/430737/#p430737
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Re: A question about reasons... think before posting
Hello,Amusingly, for the first year, before the issues of virus detectors getting sensative, I was in the "bgt is fine leave me alone" category.There was only two reasons behind this:1. I knew what I was talking about with BGT. It was sim
Re: Showing code on a webpage.
Hi there.I stand corrected.After having researched the issue, I found it is a little more complicated than I expected.Here's a clip from an article I read on the subject:The tried and true method for HTML:1. Replace the & character with &2. Replace the < chara
Re: Showing code on a webpage.
Copying other people is bad.that being said, the and tag are what you are looking for.. Also, which tell your browser this stuff is preformatted
URL: https://forum.audiogames.net/post/428846/#p428846
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Re: Making a download link.
Hi there.Make sure you are writing the attribute correctly, thus:This is a test file downloadI'm not sure if some browsers might argue? I've never had problems myself.there are ways to force downloads with php and some funky header information but really? the dow
laws around creating an text adventure engine
Hi thereI have planned to, at some point, create a text-based game engine, rather like that which you used to see with inform, only much simpler.This would be a compact product, in that the main menu would be something like:play a game from your
Re: Python, input, and breaking the program
oo yay! I'm the first to offer a technical explanation for once. Squ!OK so, here goes:There are two types of program, GUI and command line.command line programs are programs that run, you guessed it, in yhe command line. This is that funny win
Re: Do you want to learn python?
@ethinYeah, I thought it might be slightly too high, but I was not 100 percent sure.
URL: https://forum.audiogames.net/post/425742/#p425742
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Do you want to learn python?
Hi there,Are you an aspiring programmer or wanten python developer and don't know where to start?Do you want to make an audio game, but just don't know where to begin?Then have I got the answer for you!I am pleased to announce the first 6 tutorials in a series o
getting started with Mac OS or IOS development
Hi allbare with me, as I'm still getting used to the Mac.So some of these questions you may head smack.I wish to begin development for MAC and/or IOS. I have read a couple mentions, and understand that for IOS, at least, publishing onto the App
Re: Quite weird problem with a C# code
This might be a stupid question, as I have barely any knowledge in this field but, are you closing the file once you are done?
URL: https://forum.audiogames.net/post/419778/#p419778
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Re: compiling code?
That is where specfiles come into play.If you open program.spec you will see a line that looks like this:datas=[],If you change that to this for example:datas=[["sounds/*", "sounds/*"]],It will ensure your sounds folder, and subdirectories or files are included into you
Re: compiling code?
hello there!First, congratulations for plucking up the courage to use python, I respect you right away.Second, lets talk about pyinstaller, your new best friend.First things first, don't compile your program into a .exe file until you know it works.So, instead of running
Re: Calculating relistic falling dammage?
simple:if(heightz-playerz<10): health-=(heightsz-playerz) else: player:die()
URL: https://forum.audiogames.net/post/418995/#p418995
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Re: Some help with a script.
So I have no idea how SBYW does it, as I've never played and may never will.However, that being said, my advice would be to use numbers to represent things, such as 1=tree, 2=farm ETC. good reason to use python right there, you can just use pickle.dump(file, map
Re: Please help me
Hi there,I'm impressed. post 2 gave a lot more help than I would have.I read this post in my email, and was going to read through the code and say well look. If you want people on this forum to continually debug your code, then really what's the point in writing it.I won'
Re: BGT: Get text from txt file to string. How?
I actually created a note taking program in BGT many moons ago. Note to self, must port to python.
URL: http://forum.audiogames.net/post/404477/#p404477
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Re: WTF is this!
Hi there!For future reference, when asking, "Why TF isn't this code working?" it's best to give us some examples, just in case it is a syntax error!For future reference though, NVDA 5, report dynamic content changes, should always be on, and then use object navigation to na
Re: making html download something?
Add the download keyword, like this:My link
URL: http://forum.audiogames.net/post/395099/#p395099
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Re: sound_lib issue
Hey @cartertemmI followed your steps, converting to python 2.7 because that is what I am using, and still get the error from post 1.
URL: http://forum.audiogames.net/post/394568/#p394568
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Re: sound_lib issue
Really? I think it does it even without onefile to be honest, but don't quote me on that.
URL: http://forum.audiogames.net/post/394194/#p394194
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Re: sound_lib issue
@6Yeah. I manjaged to teach myself most of it, though I freely admit to having a helping hand to get me started from a friend of mine. The dir() command is wonderful in python.I must wonder if it is something in my code, perhaps? because googling this issue, where I use
Re: sound_lib issue
yeah. I would, but I can't get it to compile into the actual EXE using pyinstaller, which makes its usage all but useless
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Re: dll related question
Hi guys@nyanchan thank you, that was exactly what I was looking for@ethin I can't use vs on my machine, my hard drive is too small!@visualstudio thanks for the advice
URL: http://forum.audiogames.net/viewtopic.php?pid=356031#p356031
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dll related question
Good Evening,I wondered if someone would answer me a question of two parts, regarding dll's.I am trying to intigrate tcp into bgt. Don't laugh. No seriously, stop laughing. No, seriously, stop laughing. I'm serious!In any case, The way I have figured to do this is:*have
Re: hit a brick wall, head first
helloSo I must seek wisdom once again.@phillipbased off of your post, I went and got enet library for c, and installed it. After having a good old laugh at myself, I managed to figure out part of the issue why my code was not compiling.Anyway, cut a long sto
Re: hit a brick wall, head first
python is very memory heavy, which makes it a poor choice for an efficient server.
URL: http://forum.audiogames.net/viewtopic.php?pid=350476#p350476
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Re: hit a brick wall, head first
oh I totally agree!I actually have wine installed on my linux server... Doesn't mean I can figure out how to freekin' use it. heh
URL: http://forum.audiogames.net/viewtopic.php?pid=350473#p350473
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hit a brick wall, head first
Hello all,So I'm trying to create a server in which people connect to it with a client, and then the server handles passing messages around.Sort of like p2p but with a server acting as middle man.In BGT, you obviously have the server as part of the network obje
write a variable to a file and read it back in bgt
Hello folks,So I got boared late one night, and wrote a very simple, yet very easy script that writes two variables, number1 and number2, to a file, before reading them from said file and displaying them.I've commented the code thoroughly,
Re: Load map BGT
Hi thereThere is one key mistake you are making with bgt right away, annd I don't mean using it.The first issue any bgt programming slams against is "can I have code x?" The answer is no.If you can find a developer, bar myself, who is willing to sit down and say alright mat
Re: help with hosting my own site?
hi there,to give the answer 2, which was a great answer, in a simpler term a website is made thus:1. The pages, this is the content that people view.2. The server, this is the place it is on, like an online hard drive, if you will.3. A host, this is the d
BGT keyboard script
hello folksSo I'm working on the odd 20 projects all at once, and one of them requires that the computer know what key was pressed.I made myself the script, and got it to work, then suddenly thought, hey! this could actually be really useful to other developers.What the
Re: free bgt tutorial by nathan tech
hi there!so glad you like the tutorials.There are text versions in the zip file, but I did not think of converting it to mp3!As for continuing the tutorial, I didn't think of doing it, but I could do more, if you like them that much.I actually didn't thi
free bgt tutorial by nathan tech
Hello developers.I don't pretend to be the best at explaining things, nor do I admit to having the best coding style in the world.That being said, I have made these tutorials to help people get started with BGT.It contains:variable explanation,simple fuction
Re: searching people to make a game with me
i think the most important thing to ask ones self is:How is my game going to be different.That is the first question I ask myself.What is the point in me sitting down here, writing out all this code, gathering, or making, sounds, writing documenat
to all developers, new and old
hello everyoneAs you know I'm Nathan Smith, the managing director of Nathan Tech and I have been developing for over 3 years now.I have a very very important question to each and every one of you today.What would you like, as a developer?This question is aimed
moo programming question
alrightyI'm coding things that should have charge.now obviously charge charge needs to decrease over time weather you are in the object or not.so having it called from something like look_self would not work.so my question:advantages and disadvantages of using while
Re: creating a mud
hello allI have acquired an account on themudhost, and have begun building using coffee mudwhile its no longer quite space based, it will have space elements in it.I now ask the following:1. How do I log in on themudhost?2. Using coffee mud, how do I make my game availabl
creating a mud
greetings fellow developers.I have recently been inspired to try my hand at creating a space style or futuristic style mud.I would like the following:It to be hosted on a free external public server so my rubbish computer doesnt cause lag,to be able to build the mud rooms an
Re: Editor for PHP scripts
It is rare I code phpwhen I do, however, I eithr use notepad or notepad plus plus
URL: http://forum.audiogames.net/viewtopic.php?pid=223683#p223683
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Re: is this possible?
[[wow]]! thanks man!
URL: http://forum.audiogames.net/viewtopic.php?pid=223595#p223595
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Re: is this possible?
ya, I tried the run function, but it doesnt seem to work, maybe I'm doing it wrong, i'm saying open it like this:void main(){bool result=run("readme.txt", "", true, false);}
URL: http://forum.audiogames.net/viewtopic.php?pid=223562#p223562
is this possible?
Hi guysSo I want to impliment a new idea into my products where you go down the menu and one of the items is help. You click that and it opens readme.txtNow in bgt I have seen that if you use an alert function it shows it, but you cant navigtate threw it to read it slowly
Re: install creator?
hi guysI downloaded and tried INOSetup. Which works perfectly!Thanks guys!
URL: http://forum.audiogames.net/viewtopic.php?pid=222117#p222117
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install creator?
Hello all.Firstly let me say why I put this here:Developers use install creators therefore its got a category. Hope the moderators agree. Ok now onto the post:HelloI am looking for a program that can create install files [.exe] that allow users to install the programs I cre
Re: how hard is it to do this?
hellothanks for your encouragement aprone!will have a look at this quote coffeeMUD quote thanks!
URL: http://forum.audiogames.net/viewtopic.php?pid=217970#p217970
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how hard is it to do this?
hello!so basically i've been looking at all the games and whatnot and been wondering how hard is it to code a mud?how do you do it? are there engines out there to help or is it java or what? so yeah, thanks
URL: http://forum.audiogames.net/viewtopic.php?pid=21787
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