Re: Cython, really secure?
I'm not very knowledgeable on this topic, but along the same lines as what Sam was saying, could you not also find ways to hide little indicators in the contents/metadata of some of the files needed to run the program?I'm sure others can come up with way better
Re: For beginners. Why is C# better than Python for audio game development
@joniksterTwo wrongs do not make a right.You are correct that some of the commonly cited arguments for using Python are flawed simplifications by unqualified people just paroting others.But your stating of opinions
Re: For beginners. Why is C# better than Python for audio game development
@joniksterTwo wrongs do not make a right.You are correct that some of the commonly cited arguments for using Python are flawed simplifications by unqualified people just paroting others.But your stating of opinions
Re: For beginners. Why is C# better than Python for audio game development
@joniksterTwo wrongs do not make a right.You are correct that some of the commonly used arguments for using Python are flawed simplifications by unqualified people just paroting others.But your stating of opinions
Re: Preferred Input Controls for Accessible Gaming?
Almost everything you've mentioned has been used before quite often so we're used to it.I would suggest y or n for yes or no, though, as it's what we've been using for a very long time and it's easy to remember.S for the navigational aid?
Re: Preferred Input Controls for Accessible Gaming?
Almost everything you've mentioned has been used before quite often so we're used to it, though as a hole the community is more used to using the arrow keys over the ASWD keys (though it is getting more common) as we don't use a mouse in
Re: Programming languages for audio game development
Major props to you for post 5 Ethin, someone needed to do that and you did it right. I'm not trying to be condescending here so please don't take me wrong, and remember this is coming from someone who's also had to step back and fix
Re: list of places to find sounds and music
Wow! This is an excellent resource supremekiller. Thanks so much for sharing!
URL: https://forum.audiogames.net/post/437994/#p437994
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Re: Three instances of NVDA at the same time causing problems!
I use a program called sys tray refresh to get rid of the dead icons automatically.
URL: https://forum.audiogames.net/post/47/#p47
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Re: Which Language Should I Start With?
Dude I'm sorry to derail your topic, but I just wanted to say how much of an impact your music had for me growing up. You worked on some of the most iconic projects of the era, and your music will always be associated with that time in my life and
Re: Getting started developing FAQ
Someone should clean this up a bit and sticky it. It really should have been done a long time ago, so thanks for compiling it.
URL: https://forum.audiogames.net/post/429979/#p429979
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Re: Which Language Should I Start With?
Dude I'm sorry to derail your topic, but I just wanted to say how much of an impact your music had for me growing up. You worked on some of the most iconic projects of the era, and your music will always be associated with that time in my life and
Re: Which Language Should I Start With?
Dude I'm sorry to derail your topic, but I just wanted to say how much of an impact your music had for me growing up. You worked on some of the most iconic projects of the era, and your music will always be associated with that time in my life and
Re: dev exe toolkit version 0.1 will soon be ready
I don't hate him, but he is pissing me off now. He keeps making the same mistakes again and again and diving headfirst into things he knows will cause drama from previous experience, even when people advise him against it. He isn't doing
Re: dev exe toolkit version 0.1 will soon be ready
I don't hate him, but he is pissing me off now. He keeps making the same mistakes again and again and diving headfirst into things he knows will cause drama from previous experience, even when people advise him against it. He isn't doing
Re: dev exe toolkit version 0.1 will soon be ready
I don't hate him, but he is pissing me off now. He keeps making the same mistakes again and again and diving headfirst into things he knows will cause drama from previous experience, even when people advise him against it. He isn't doing
Re: dev exe toolkit version 0.1 will soon be ready
I don't hate him, but he is pissing me off now. He keeps making the same mistakes again and again and diving headfirst into things he knows will cause drama from previous experience, even when people advise him against it. He isn't doing
Re: An opurtunity for work, for only some small code!
Everything else aside, why did you start such an ambitious project and believe you wouldn't need anything more but the most basic of coding knowledge to do it?Even if you didn't know the specifics of what would be needed at the time,
Re: An opurtunity for work, for only some small code!
Everything else aside, why did you start such an ambitious project and believe you wouldn't need anything more but the most basic of coding knowledge to do it?Even if you didn't know the specifics of what would be needed at the time,
Re: Goldwave plugins?
All I know for sure is that my plugin is installed in C:\Program Files (x86)\Steinberg\VstPlugins\GlaceVerb.dll and I'm running Win 7 X64.I guess just make sure GW knows where it is and try the other form of the plugin just to see if that works, or install it
Re: 2733 HQSFX from freesound! Remember to give the artists propper credit
I'm very late to this comment, sorry, but no I won't do that simply because you can't edit .ogg files without messing up the sound quality when you save it, and allot of those sounds need to be trimmed a bit to get
Re: Goldwave plugins?
Personally I like DX Reverb Light from ANWIDA Soft because it's super simple but gets decent results, and also GlaceVerb by Dasample, which is significantly more complicated but sounds great!Both have lots of awesome presets, and work almost perfectly accessibility
Re: list of places to find sounds and music
Thanks Carter, I can't stand it when people ignore attribution. The least we can do to show that we appreciate the hard work and time people take to bring us free music is to spread their name so they may get some more paying customers, and
Re: Creating a Horror Audio Game - looking to exchange ideas
@6Right, but my point is that we already have a few games like that, and while another one would be nice (especially if it's done well) filling a niche we haven't filled would be even better IMO.
URL:
Re: gdc 2019
You can get all of the previous years at GameSounds dot X Y Z or sonniss it's self by using google, except for 2015 which they don't host any more.Yep, they also use torrent for linux distros.Still, probably 75% of torrenting is pirated material, so I can see the confusion.
Re: gdc 2019
You can get all of the previous years at GameSounds dot X Y Z or sonniss it's self, except for 2015 which they don't host any more.Yep, they also use torrent for linux distros.Still, probably 75% of torrenting is pirated material, so I can see the confusion.
URL:
Re: gdc 2019
You can get all of the previous years at gamesounds.xyz, or sonniss it's self, except for 2015 which they don't host any more.Yep, they also use torrent for linux distros.Still, probably 75% of torrenting is pirated material, so I can see the confusion.
URL:
Re: Creating a Horror Audio Game - looking to exchange ideas
I'm not a Dev sorry. I've just really wanted one of those games for a while now...I think frequency missing, code 7, and descent into madness and a few others I can't remember, are more dialog based like a radio drama. But to be
Re: Creating a Horror Audio Game - looking to exchange ideas
One of those games where you sneak through a terrifying abandoned place(abandoned small town, research lab, mental hospital, old subway station, ghost ship, what ever) with all sorts of disturbing ambients, loud footsteps,
Re: list of places to find sounds and music
Thanks so much man I really appreciate it!I only noticed two bigger problems, I checked all the links.1. The no copyright sounds licensing link throws a 404, which is odd because it seems like the link is fine.2. The youtube audio library section
Re: list of places to find sounds and music
Thanks so much man I really appreciate it!I only noticed two bigger problems, I checked all the links.1. The no copyright sounds licensing link throws a 404, which is odd because it seems like the link is fine.2. The youtube audio library section
Re: list of places to find sounds and music
Thanks so much man I really appreciate it!I only noticed two bigger problems, I checked all the links.1. The no copyright sounds licensing link throws a 404, which is odd because it seems like the link is fine.2. The youtube audio library section
Re: list of places to find sounds and music
airborn sound actually has those too, but it majorly improved them and also kept the originals, so no need. But thanks for the suggestion anyway.
URL: https://forum.audiogames.net/post/422057/#p422057
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Re: gdc 2019
Fuck yeah!Thanks for link.
URL: https://forum.audiogames.net/post/419965/#p419965
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Re: Contract work with Blind Sparrow Interactive
Wait Ethin didn't you put in your coder resume on that one topic that you liked hanging out with girls? I recall that being more creepy.
URL: https://forum.audiogames.net/post/415801/#p415801
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Re: Seeking for a volunteer!
You would be better off putting this in the general games room probably for more attention.
URL: https://forum.audiogames.net/post/415407/#p415407
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Re: I need sound desine'r
@16Glad to hear that!Forgot about the Adobe Audition Weapons DLC, the gun firing isn't very good but the shell drops and weapon handling sounds are good and there are allot of them.Also good weapon whooshes and knife/sword draws.Sonniss GDC 2017 has some decent
Re: I need sound desine'r
Forgot about the Adobe Audition Weapons DLC, the gun firing isn't very good but the shell drops and weapon handling sounds are good and there are allot of them.Also good weapon whooshes and knife/sword draws.
URL: https://forum.audiogames.net/post/410805/#p410805
Re: I need sound desine'r
I have provided resources many times, so that's covered. I think you'll have to learn how to use a sound editor and do it your self though...My freesound pack and Airbornsound.com's free firearm's library are good places to start.Also those sites like
Re: I need sound desine'r
I have provided resources many times, so that's covered. I think you'll have to learn how to use a sound editor and do it your self though...My freesound pack and Airbornsound.com's free firearm's library are good places to start.Also those sites like
Re: Best coding language and best resource for coding audio games?
Tend to agree Brandon but unless she's got some sight, how much can she help bridge the gap really?Isn't bgt just fine for most offline audio games though? the antivirus issue is pretty easy to get around for most users.I
Re: Best coding language and best resource for coding audio games?
Isn't bgt just fine for most offline audio games though? the antivirus issue is pretty easy to get around for most users.I know it generally stunts growth as a coder because so much is done for you, but if all your wanting
Re: Best coding language and best resource for coding audio games?
I'm not a coder my self, but I think the idea as a beginner is to pick a common language like BGT, C++, C# .net, Python, or _javascript_ and get into it some, make a few successful basic test programs, complete several
Re: Best coding language and best resource for coding audio games?
I'm not a coder my self, but I think the idea as a beginner is to pick a common language like BGT, C++, C# .net, Python, or _javascript_ and get into it some, make a few test programs.If you find that you can get the logic
Re: Accessible C++ IDE?
I've heard of people using VS Code, which has some accessibility issues but people seem to have workarounds for most things.In general though I still hear people saying that they usually just prefer working with notepad 2 and then running it through GCC as you
Re: Accessible C++ IDE?
I've heard of people using VS Code, which has some accessibility issues but people seem to have workarounds for most things.
URL: https://forum.audiogames.net/post/407152/#p407152
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Re: 2733 HQSFX from freesound! Remember to give the artists propper credit
Well not much... Since their legal... Assuming you attribute properly of course.LOL but I know what you mean.
URL: https://forum.audiogames.net/post/406239/#p406239
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Re: 2733 HQSFX from freesound! Remember to give the artists propper credit
Not much... Since their legal... Assuming you attribute properly of course.LOL but I know what you mean.
URL: https://forum.audiogames.net/post/406239/#p406239
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Re: 2733 HQSFX from freesound! Remember to give the artists propper credit
NP, excited to see what you may make with them in the future! You'll probably notice the fire cannon sound from LB in the futuristic samples...
URL: https://forum.audiogames.net/post/405827/#p405827
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Re: 2.14GB of game related SFX from freesound... Remember to give credit!
Try now, Carter Fucked up. I take no responsibility for this...
URL: https://forum.audiogames.net/post/405819/#p405819
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Re: 2.14GB of game related SFX from freesound... Remember to give credit!
Sorry guys I was stupid! LOL I forgot I removed it from my Sync before posting.Thankfully though Carter was kind enough to host it on the NVGT website.I've also converted all the wav files to flac, so the archive is
Re: 5.8GB of game related SFX from freesound... Remember to give credit!
Sorry guys I was stupid! LOL I forgot I removed it from my Sync before posting.Thankfully though Carter was kind enough to host it on the NVGT website.I've also converted all the wav files to flac, so the archive is
Re: 5.8GB of game related SFX from freesound... Remember to give credit!
Sorry guys I was stupid! LOL I forgot I removed it from my Sync before posting.Thankfully though Carter was kind enough to host it on the NVGT website.http://nvgt.gg/defender_freesound_collection.7z
URL:
Re: 5.8GB of game related SFX from freesound... Remember to give credit!
Sorry guys I was stupid! LOL I forgot I removed it from my Sync before posting.Thankfully though Carter was kind enough to host it on the NVGT websites.http://nvgt.gg/defender_freesound_collection.7z
URL:
Re: 5.8GB of game related SFX from freesound... Remember to give credit!
Crap I just realized that when I said give credit it sounded like I was asking you guys to put my name in your projects...What I really meant was, always remember to put the author's name in your projects for each
Re: A nice gift from one of the greatest composers
Thanks for sharing!But where can I find the license?
URL: http://forum.audiogames.net/post/404761/#p404761
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Re: Small website update and work opportunities
Sorry to hear about that sudden loss. :-(If you are set on a blind main character (again it's useful for getting the word spread/around the indi mainstream for kickstarter backing or attracting non audio gamers anyway) then I'm happy to hear
Re: Small website update and work opportunities
Sorry to hear about that sudden loss. :-(If you are set on a blind main character (again it's useful for getting the word spread/around the indi mainstream for kickstarter backing or attracting non audio gamers anyway) then I'm happy to hear
Re: Conveying detailed information to a player
Yeah Swamp and STW would be good to check out in this respect. Swamp does expose coordinates but it does lots of other things too, including the aforementioned beacons.Games like SBYW, the tombhunter remake, and Perilous Hearts use a four
Re: Conveying detailed information to a player
Yeah Swamp and STW would be good to check out in this respect. Swamp does expose coordinates but it does lots of other things too, including the aforementioned beacons.Games like SBYW, the tombhunter remake, and Perilous Hearts use a four
Re: Conveying detailed information to a player
Yeah Swamp and STW would be good to check out in this respect. Swamp does expose coordinates but it does lots of other things too, including the aforementioned beacons.
URL: http://forum.audiogames.net/post/396473/#p396473
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Re: Small website update and work opportunities
Decided to go over it again just cuz I was bored and point out some things that aren't specifically about the site it's self.Over all if you want to include low vision users more, you could use the acronym "VI" (visually impaired) nearly all
Re: Small website update and work opportunities
Decided to go over it again just cuz I was bored and point out some things that aren't specifically about the site it's self.Over all if you want to include low vision users more, you could use the acronym "VI" (visually impaired) nearly all
Re: Small website update and work opportunities
Decided to go over it again just cuz I was bored and point out some things that aren't specifically about the site it's self.Over all if you want to include low vision users more, you could use the acronym "VI" (visually impaired) nearly all
Re: Small website update and work opportunities
Decided to go over it again just cuz I was bored and point out some things that aren't specifically about the site it's self.Over all if you want to include low vision users more, you could use the acronym "VI" (visually impaired) nearly all
Re: Small website update and work opportunities
Decided to go over it again just cuz I was bored and point out some things that aren't specifically about the site it's self.Over all if you want to include low vision users more, you could use the acronym "VI" (visually impaired) nearly all
Re: Small website update and work opportunities
Decided to go over it again just cuz I was bored and point out some things that aren't specifically about the site it's self.Over all if you want to include low vision users more, you could use the acronym "VI" (visually impaired) nearly all
Re: Small website update and work opportunities
Decided to go over it again just cuz I was bored and point out some things that aren't specifically about the site it's self.Over all if you want to include low vision users more, you could use the acronym "VI" (visually impaired) nearly all
Re: Small website update and work opportunities
NP, and yeah I'm totally blind so I missed that.I used NVDA 2018.3.2 with the most up to date 64 Bit versions of Firefox 63, Chrome 70 and IE 11.I didn't see it before, all the other stuff that opens with the widgets button, mostly wordpress
Re: questions from a future sound designer
I haven't done it for a while so maybe the repeat effect is actually your best bet, but otherwise you would use insert time, move start marker to end, then mix or paste clipboard. Do that manually a few times and then you can just copy the hole
Re: questions from a future sound designer
I haven't done it for a while so maybe the repeat effect is actually your best bet, but otherwise you would use insert time, move start marker to end, then mix or paste clipboard.
URL: http://forum.audiogames.net/post/395453/#p395453
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Re: 5.8GB of game related SFX from freesound... Remember to give credit!
Look up the individual sounds on freesound, then you'll find out. Easier with packs because the readme shows the license.
URL: http://forum.audiogames.net/post/394892/#p394892
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Re: announcing a new sound library!
Yeah, sorry, opinions aren't against the rules, this isn't the thought police from 1984.Trust me he's already broken the rules for real more than once and only hasn't been temp banned do to some miscommunication by the mods.He cares so little that he's
5.8GB of game related SFX from freesound... Remember to give credit!
Hey there...So I was sending this to someone anyway, and since unlike Dropbox, sync.com doesn't have unreasonable traffic limits I figured why not share it with everyone.This contains modern war sounds, firearms, from
5.8GB of game related SFX from freesound... Remember to give credit!
Hey there...So I was sending this to someone anyway, and since unlike Dropbox, sync.com doesn't have unreasonable traffic limits I figured why not share it with everyone.This contains modern war sounds, firearms, from
5.8GB of game related SFX from freesound... Remember to give credit!
Hey their.So I was sending this to someone anyway, and since unlike Dropbox, sync.com doesn't have unreasonable traffic limits I figured why not share it with everyone.This contains modern war sounds, firearms, from
Re: announcing a new sound library!
@tmstuff000As soon as the cost of living and creating new content becomes free for everyone? I'm sure that will happen, but until then, this is how it works in reality.Don't be so shortsided and selfish, the world works the way it works for allot of
Re: announcing a new sound library!
@tmstuff000As soon as the cost of living and creating new content becomes free for everyone? I'm sure that will happen, but until then, this is how it works in reality.Don't be so shortsided and selfish, the world works the way it works for allot of
Re: announcing a new sound library!
@tmstuff000As soon as the cost of living and creating new content becomes free for everyone? I'm sure that will happen, but until then, this is how it works in reality.Don't be so shortsided and selfish, the world works the way it works for allot of
Re: announcing a new sound library!
@tmstuff000As soon as the cost of living and creating new content becomes free for everyone? I'm sure that will happen.Don't be so shortsided and selfish, the world works the way it works for allot of reasons and if you want to have any chance at
Re: announcing a new sound library!
@tmstuff000As soon as the cost of living becomes free for everyone? I'm sure that will happen.Don't be so shortsided and selfish.
URL: http://forum.audiogames.net/post/394602/#p394602
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Re: The TrainJam GameJam 2019
I forgot about that thing! It sounds so fun...
URL: http://forum.audiogames.net/post/391558/#p391558
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Re: An fps game written in python3. Feel free to use it!
Yaye for continuing to update it!
URL: http://forum.audiogames.net/post/389797/#p389797
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Re: Looking for feedback on rpg I'm making
Opengameart is pretty good for your type of game, especially the packs from "Vehicle" and "Little Robot"Otherwise, I would suggest Sound Effects Plus and Zap Splat for a wide general selection, or this pack from Airborn Sound for something more
Re: Looking for feedback on rpg I'm making
Opengameart is pretty good for your type of game, especially the packs from "Vehicle" and "Little Robot"Otherwise, I would suggest Sound Effects Plus and Zap Splat for a wide general selection, or this pack from Airborn Sound for something more
Re: Luna Stories Development Release A 3d Binaural Audio Horror Game
Maybe look on the following sites for Voice actors, as we only have a handful here and their all amature or part time as far as I know, with often incompatible
Re: requesting some hints and libraries-Csharp
I tried to be nice a couple times my self, but it still kept happening, so now I don't see the point.
URL: http://forum.audiogames.net/viewtopic.php?pid=359247#p359247
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Re: requesting some hints and libraries-Csharp
Kyleman I wish I could ignore it, but he tends to turn completely normal topics into shitting on people.I'm not going to just let him treat someone who did nothing to deserve it like that, and considering your post signature I'd think you
Re: requesting some hints and libraries-Csharp
Kyleman I wish I could ignore it, but he tends to turn completely normal topics into shitting on people.I'm not going to just let him treat someone who did nothing to deserve it like that, and considering your post signature I'd think you
Re: requesting some hints and libraries-Csharp
Yeah, I was talking about post 8, and I guess partly post 6 as well.And your right, we would all be up a creak with no paddle if arrogance was punishable around here, but I can't remember a time when I responded to benevolent misinformation
Re: requesting some hints and libraries-Csharp
Your welcome, and I am going to do some research to help you find voice actors for free, they are out their, and you won't find much on here in a reasonable amount of time. Luna stories sounds very exciting and without going into a ton of
Re: requesting some hints and libraries-Csharp
Your welcome, and I am going to do some research to help you find voice actors for free, they are out their, and you won't find much on here in a reasonable amount of time. Luna stories sounds very exciting and without going into a ton of
Re: requesting some hints and libraries-Csharp
Don't worry about Ethin Xsense, he talks like this to almost everyone. As with most communities their are bad apples and he is one of them. He's done this kind of thing for years and the moderators haven't gotten rid of him yet for some
Re: The Worst App in the World
roflmao go blind, or die.
URL: http://forum.audiogames.net/viewtopic.php?pid=358592#p358592
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Re: Looking for feedback on rpg I'm making
Are you having difficulty finding good sounds? Or is that not an issue for you.If so I have a ton of good resources for you, lots of creative commons and public domain stuff with mostly simple licensing, high quality, good selection, and even the
Re: Sharing My Music and Sound Effects - Over 1000 Tracks
The "Cat Burglar" track accidentally ended up in funny 4 instead of urban 2. :-)
URL: http://forum.audiogames.net/viewtopic.php?pid=357965#p357965
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Re: Act fast! I'm putting up a temp link for the sonniss 2015 Audio Bundle
Thanks to NiklasMCHD from post 11, I now have the ability to host the entire archive at once for free and with no download limits! Sorry to screw over those who already downloaded the first part, but this is much
Re: Sharing My Music and Sound Effects - Over 1000 Tracks
I mean yeah, but right now your charging 0 dollars, which is really nice, but your also losing money on server costs, possibly even with the boost to publicity (hopefully) getting you more requests for custom work.I wasn't
Re: Act fast! I'm putting up a temp link for the sonniss 2015 Audio Bundle
That's, odd. It doesn't do that for me...I'm using Firefox 59.
URL: http://forum.audiogames.net/viewtopic.php?pid=356512#p356512
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Re: Act fast! I'm putting up a temp link for the sonniss 2015 Audio Bundle
Awesome!
URL: http://forum.audiogames.net/viewtopic.php?pid=356527#p356527
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