Re: The last of us part ii discussion

2020-06-21 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: The last of us part ii discussion Ah, I see. So basically I got the idea right but didn't realize that actively using the right stick even when playing blind allows for turning in smaller chunks and thus to better center items directly. Thanks a lot for this. There you see, many of the

Re: The last of us part ii discussion

2020-06-21 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: The last of us part ii discussion Exactly. If you miss something, or die several times trying a certain encounter, it's not as much about accessibility as about first play-through and still learning issues. Every player has these with a new game, even the sighted or just able-bodied one

Re: The last of us part ii discussion

2020-06-19 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: The last of us part ii discussion Toto, unfortunately the answer to both of your questions is no. Well, The Last of Us  1 might be playable to some extent, but it's certainly not accessible as in having been designed for accessibility. In no way at all.What a pity, I can't afford a PS4

Re: AudioWizards now on Steam and PC!

2020-01-28 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: AudioWizards now on Steam and PC! Well, Dark, I was just as outraged about Steam as you until the release of AudioWizards. My wanting to support the devs as much as I could made me give it another fair chance. I admit it was quite extensive, I had to search and try various things for ar

Re: Sound of Magic - A fantastical journey for young and old adventurers

2018-11-20 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: Sound of Magic - A fantastical journey for young and old adventurers At 49 (Defender), I don't think they expect potential would be customers to buy the non-English version just to support them, even if they don't understand German well enough to be able to actually get some enjoyment o

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2018-01-15 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale @Ulisesmonge39: Yes, unfortunately there is no other way. The devs are partially limited by the limited Sapi support, and non-existent screen reader support, for Unity, because this game is created in Unity, and partially by their own ine

Re: TargetShot v0.1 has been released!

2018-01-10 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: TargetShot v0.1 has been released! Either that, or another very frequent and logical situation is that you can't just expect everyone to host a file on Dropbox for several years or something, because it also keeps filling up their hard drive storage in most cases.Lukas URL: http://foru

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2018-01-08 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale Yup. Others have confirmed this as well, and right control plus right shift definitely didn't work for me either.Lukas URL: http://forum.audiogames.net/viewtopic.php?pid=346562#p346562 ___

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2018-01-08 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale At post 220, I believe the keystroke to start the blind mode is bugged in that it only works with the left control and shift keys, plus the letter v, which is totally counterintuitive and even against all decent ten-finger typing rules, a

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-27 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale Douglas, 4 gb is unfortunately almost nothing these days, even for Windows 7. The system as such must be getting slow for you even with common general operations.But perhaps the RAM alone could still be enough to handle the game. What abo

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-19 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale I'm now gonna make this drift a little off-topic as I was only able to get back to this thread after several busy days, but regarding the specs of Chris's macBook Air, does Apple actually really mean that seriously? Selling a 1 point some

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-15 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale At post 91, yeah, this puzzle and other parts of the game like that are a real pain in that we don't get the overall picture, or as much intuitively apparent information as visual players.At Chris, what model of macBook are you using? I s

Re: news about Super Egg Hunt 1.51 and 2.0

2016-11-28 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: news about Super Egg Hunt 1.51 and 2.0 I see how the pause feature might be a concern with cheaters, but I have to strongly disagree that it breaks the purpose of the game. There is nothing more annoying than when you are aiming for the number 1 score in chicken coop or basically any m

Re: eurofly a flight audio simulator from slovakia

2016-11-16 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: eurofly a flight audio simulator from slovakia I don't think so. Czech numbers are much more similar to Slovak than to Russian ones.In any case, you may want to try Google Translating the following page:http://stefankiss.sk/modules.php?name=C … amp;pid=23Find a download center link ther

Re: news about Super Egg Hunt 1.51 and 2.0

2016-11-16 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: news about Super Egg Hunt 1.51 and 2.0 [[wow]], Dark, thanks a lot for pointing out how far Crazy Party has obviously evolved since I last tried it several months ago. I was pretty intrigued by the whole idea. Then, when I actually tried it, I only got several not exactly interesting m

Re: eurofly a flight audio simulator from slovakia

2016-11-16 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: eurofly a flight audio simulator from slovakia At post 223, yes, I think that once the new update with the translation comes out, you will have to reinstall the whole game. However, it should notify you that an update is available when you try to launch it. Huge updates like this have u

Re: news about Super Egg Hunt 1.51 and 2.0

2016-11-15 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: news about Super Egg Hunt 1.51 and 2.0 You might be surprised by how addictive it actually is, SLJ. :-) Games that are this simple in principle can prove really catchy in fact.I do like Super Egg Hunt precisely for the reason that it's not just another board or card game, which often b

Re: eurofly a flight audio simulator from slovakia

2016-11-11 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: eurofly a flight audio simulator from slovakia Rio_unesa, I believe you have to complete the task successfully first. :-)Lukas URL: http://forum.audiogames.net/viewtopic.php?pid=285469#p285469 ___ Audiogames-reflector mailing list Audiog

Re: eurofly a flight audio simulator from slovakia

2016-10-29 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: eurofly a flight audio simulator from slovakia @120: It's probably asking you to change your altitude. The actual number is random and different every time, so good luck. :-)guys, I see that you are impatient and excited, but why not just wait until the English translation actually come

Re: eurofly a flight audio simulator from slovakia

2016-10-26 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: eurofly a flight audio simulator from slovakia Then you might want to read the relevant messages later, when you're more awake. :-)But yeah, that's basically it. The translation guys have written the scripts they need recorded with as many different native speaker voices as possible. No

Re: Code 7 - A fully-voiced text adventure

2016-10-25 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Minorspoilersforthelastpuzzleahead:Brian, it seems you have so far only tried to actually redistribute the energy from one unit to another. Try looking directly into the individual ship systems rather than into the rredistribute branch at the gener

Re: Code 7 - A fully-voiced text adventure

2016-10-25 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Hi Kevin,I'm so relieved, happy and delighted you made it, even though I personally was not able to spare the cash. Congratulations forever! :-) I'll be looking forward to the final game so much.At the previous, relatively old post by Eternal Gamer

Re: Code 7 - A fully-voiced text adventure

2016-10-20 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Well, Nick, you haven't figured it out, you were given a step by step spoiler. But anyways, at least you have completed the game now. I mean, there is 100% of energy in the ship, just like there is 100% in any total, 50% is locked on the shields, s

Re: Code 7 - A fully-voiced text adventure

2016-10-10 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Hi Jason,ah, thanks, the restart command was available directly in room control itself. I see now. It worked. Nice trick. :-)Lukas URL: http://forum.audiogames.net/viewtopic.php?pid=282306#p282306 _

Re: Code 7 - A fully-voiced text adventure

2016-10-10 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Thanks, Kevin, I'll download it.By the way, a question for anyone:Slightspoilersahead:What's the other mentioned way to get rid of the robot at the elevator door? I was only able to figure out the first, and probably most obvious one, override the

Re: Code 7 - A fully-voiced text adventure

2016-10-10 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure I agree, I also like the hacking like feel that it gives when you have to type the usernames and passwords character by character. I probably have the old version myself, too, as it does read the usernames as a single word to me. Does the same link

Re: Code 7 - A fully-voiced text adventure

2016-10-09 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Hi Kevin,thanks for all these explanations. Knowing the inspiration behind the accessibility efforts is really interesting and pretty unique and admirable, to tell the truth. There have been countless occasions in history as well as at present wher

Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Warning! This post contains some seriously major storyline spoilers!!! If you haven't finished the demo yet, read on at your own risk!Hi Kevin,I'm bowing down as deep as I can to you and your friend. Just hope it's not Soli. :-DI have just finished

Re: newsflash: judgement day released as freeware!

2016-09-07 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: newsflash: judgement day released as freeware! Look at posts 20, 21 and 22.Lukas URL: http://forum.audiogames.net/viewtopic.php?pid=278057#p278057 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https:

Re: Super Racing by Storm Productions!

2016-06-15 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: Super Racing by Storm Productions! Yeah, this is still a pretty rough alpha, but I will nevertheless be very interested in seeing how far this actually develops. I see some potential here, and I very much appreciate the sound design. Who knows, maybe this is going to become an alternati

Re: Castaways 2 public beta

2016-03-09 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: Castaways 2 public beta Hi Aprone,I can connect to the server just fine, and I have to take this opportunity to say I really appreciate the way your account system is made up. It's been ages since I purchased mine for Swamp but then I haven't touched Swamp at all for many months, so I j

Re: New horror and adventure sidescroller, The gate!

2015-11-29 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! If you still can't see infinite mode in the main menu below load game, then I'm afraid that was probably the case. I can't think of any other explanation.Lukas URL: http://forum.audiogames.net/viewtopic.php?pid=240564#p240564 __

Re: New horror and adventure sidescroller, The gate!

2015-11-29 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Hi,the game doesn't tell you anything special after completing the normal difficulty but you should see the infinite mode menu item in the main menu anyway, right below load game.Hope this helps,Lukas URL: http://forum.audiogames.net/vie

Re: New horror and adventure sidescroller, The gate!

2015-11-28 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Hi Aaron,here are a couple of bugs I have recently noticed in the game. Some of them are not obvious bugs, they might have been design decisions instead, but I believe the majority should be pretty easy to fix and the game would deserve i

Re: New horror and adventure sidescroller, The gate!

2015-11-28 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Hi John,spoilerspace:The squeaky metal thingy is the gate that has been mentioned in the cut scene and that the whole game is about. :-DYou have certainly noticed that after you hurt her a little, hitting her starts making the blood sound

Re: New horror and adventure sidescroller, The gate!

2015-11-19 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Hi John,this is a very weird part of the game that seems to have troubled a lot of people when they first discovered it, including me, but it's actually pretty cool in the end.Just wait there patiently until the music fades out completely

Re: New horror and adventure sidescroller, The gate!

2015-11-04 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! What's the difference between having a single quiver for all the arrows rather than individual pouches, other than cosmetic? To reload the bow, you don't need to find the arrow pouches in the inventory or anything like that. So that would

Re: New horror and adventure sidescroller, The gate!

2015-11-04 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! That's right. If you use this tactic, you should of course never leave any enemies remaining behind you if at all possible. :-DBy the way, I wonder if I've ever had a bomber actually drop his bomb. Yeah, if I try to attack the bird and do

Re: New horror and adventure sidescroller, The gate!

2015-11-04 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! That's right. If you use this tactic, you should of course never leave any enemies remaining behind you if at all possible. :-DBy the way, I wonder if I've ever had a bomber actually drop his bomb. Yeah, if I try to attack the bird and do

Re: New horror and adventure sidescroller, The gate!

2015-11-04 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! I agree about the rocks. They're the perhaps somewhat artificially factored difficulty that's supposed to occur in such places. However, if there is just a single rock and not a row of them, it should still be manageable. Basically, if yo

Re: New horror and adventure sidescroller, The gate!

2015-11-04 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! I agree about the rocks. They're the perhaps somewhat artificially factored difficulty that's supposed to occur in such places. However, if there is just a single rock and not a row of them, it should still be manageable. Basically, if yo

Re: New horror and adventure sidescroller, The gate!

2015-11-04 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! I'm just realy surprised how difficult people seem to take the game for. If you have such issues with level 4 on easy, I already regret you when you get to level 10. :-DI would love to be able to record the remainder of the walk-through I

Re: New horror and adventure sidescroller, The gate!

2015-11-04 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! I'm just realy surprised how difficult people seem to take the game for. If you have such issues with level 4 on easy, I already regret you when you get to level 10. :-DI would love to be able to record the remainder of the walk-through I

Re: New horror and adventure sidescroller, The gate!

2015-11-02 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! I think the rock impact on the ground sound is stereo. It might be a part of the design but I would certainly make that sound mono if I were making this game. This way, its position can be misleading at times.Lukas URL: http://forum.audi

Re: New horror and adventure sidescroller, The gate!

2015-11-01 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! In that case, I would suggest a compromise. Leave the knife as is, as I'm not sure it does actually have a minimum range at all. Similarly, leave the bow as is, because it would probably be easier to miss at a short distance, when you try

Re: New horror and adventure sidescroller, The gate!

2015-11-01 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! A few quick remarks:1. Bats, birds and harpies can only be hit while you are in the air. So theyre not dodging at all, you're actually missing them if you try to hit them while standing.2. Minimum range for a knife is probably out of plac

Re: New horror and adventure sidescroller, The gate!

2015-10-31 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Collision detection from arrow shots and knife thrusts is dodgy at best? Have you realized the weapons have both a minimum and a maximum range? That means you can't hit the enemy with a given weapon not only when standing too far away fro

Re: New horror and adventure sidescroller, The gate!

2015-10-27 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! All right, thanks a ton once again! I seem to be using the same strategy then, so I guess I'll just have to keep trying, hope for some good luck to stand on my side, and especially learn to ignore certain attacks when I'm far away, etc.Lu

Re: New horror and adventure sidescroller, The gate!

2015-10-26 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Thanks for the tips, KeyIsFull. You're probably right, telling all the sounds apart quickly is probably the main source of issues for me. How much do you actually jump in that fight? Like if he is not currently launching any attacks, do y

Re: New horror and adventure sidescroller, The gate!

2015-10-26 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Of course, but do you recommend not to spend the arrows on the dog and the priests? The problem is that I can usually bring him pretty low on health but then he gets me. I have like 8 angel breaths but I usually spend them in one life too

Re: New horror and adventure sidescroller, The gate!

2015-10-26 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Possiblespoilersforthewholepost:Folks, how on Earth do you manage to beat Hades on normal? I've tried perhaps even more times now than when I was originally stuck with him on easy before the 1.01 update was released, and still no luck.I a

Re: New horror and adventure sidescroller, The gate!

2015-10-23 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Music097, did you listen to my play-through? There is a topic for it, called The Gate Play-through. I just started it a few days ago and will continue soon, but The Gray Lady is already covered.Veronika, they are working to fix that issue

Re: New horror and adventure sidescroller, The gate!

2015-10-21 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! You just can't let them get close enough to you. Use the bow or the sword to hit them, and as soon as you make your attack, jump away from them im the direction you approached them from. If you repeat this processand hit them three times,

Re: New horror and adventure sidescroller, The gate!

2015-10-21 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! In this particular case, I have to say I agree as well. Easy and normal seem just fine for the gate, the way it's set up, and I even dare to say these particular two difficulty levels seem to be extremely carefully balanced. But as for th

Re: New horror and adventure sidescroller, The gate!

2015-10-20 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! All right, guys, here it is. The first part of the play-through I actually started recording. I started a new topic for it, called The Gate play-through.Just to let you know. :-)Thanks,Lukas URL: http://forum.audiogames.net/viewtopic.php

Re: New horror and adventure sidescroller, The gate!

2015-10-20 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! [[wow]], SLJ, I had no idea the game was really that difficult for you in this particular sense. I don't know what's causing it then. I admit I was struggling initially as well, probably until I first beat level 3 while still having only

Re: New horror and adventure sidescroller, The gate!

2015-10-20 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! [[wow]], SLJ, I had no idea the game was really that difficult for you in this particular sense. I don't know what's causing it then. I admit I was struggling initially as well, probably until I first beat level 3 while still having only

Re: New horror and adventure sidescroller, The gate!

2015-10-19 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! [[wow]]! Hades on normal is really tough. Feels probably the same way to me as it did before the 1.01 update on easy. Now, I'll be better prepared once I reload the last save. I really hope to unlock the other mode now. :-) By the way, it

Re: New horror and adventure sidescroller, The gate!

2015-10-19 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Conor, sorry about the possibly misleading phrasing when I said there were different enemy combinations on normal. They are in deed still the very same creatures you already know, but appearing in different patterns than you got used to.

Re: New horror and adventure sidescroller, The gate!

2015-10-19 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! I personally think this shouldn't be added under any circumstances. This is probably the most difficult singleplayer audiogame we've got so far, and I would be extremely sad to see such a mechanic make it in. To me, way too many audiogame

Re: New horror and adventure sidescroller, The gate!

2015-10-19 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! I have a bug to report for the next update. I actually hoped it would be fixed in the last one, but it has been mentioned only once here so far.Possiblespoilersahead:When I take the door near the end of level 6, to the left of the second

Re: New horror and adventure sidescroller, The gate!

2015-10-19 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! [[wow]]. Hearing about BK2 and BK3 is a pill hard to swallow for me then. :-) Although I still suspect The Gate is simpler than that by design, focusing more on the fighting aspect than on the puzzle one. I believe it could have contained

Re: New horror and adventure sidescroller, The gate!

2015-10-18 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! This makes me sad. People want innovation, challenge, intense gameplay, and when the first game ever attempts to deliver it, they complain too. I had incredible difficulties with Hades as well, but that was before the update and after hav

Re: New horror and adventure sidescroller, The gate!

2015-10-18 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! [[wow]], a new update released so quickly? Way to go! Thanks a lot! :-)I'm definitely going to see if Hades is a bit more manageable now. Thanks for the tips, by the way, Conor. I guess I may not be able to notice certain things clearly e

Re: New horror and adventure sidescroller, The gate!

2015-10-18 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Majorspoilersbelowthissentence:[[wow]], Conor, I envy you! I have spent like the last 3 hours or so just on Hades alone. Probably more. I have the game saved with 12 lives, can beat Carmilla without a scratch 9 out of 10 times, then I get

Re: New horror and adventure sidescroller, The gate!

2015-10-17 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! This! Game! Is! Absolutely! Brilliant!Sorry for all the excitement. :-)I'm actually typing this with The Gate's main menu music playing in the background right now, having wasted all my remaining lives in level 6.Spoilersaheadproceedatyou

Re: Copter Mission, new helicopter game by Oriol Gómez released!

2015-08-04 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: Copter Mission, new helicopter game by Oriol Gómez released! Yeah, this is a very nice little arcade stress reliever, quite addictive because of how fast it is. I like it. And I like even the "you suck" taunt on gameover, even when it doesn't get any different based on your score or per

Re: Copter Mission, new helicopter game by Oriol Gómez released!

2015-08-03 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: Copter Mission, new helicopter game by Oriol Gómez released! Because computer convention uses readme so often that mostly everyone should be familiar with it nowadays, whereas your proposal sounds a little too long to me. It would better suit the Programs menu icon or a desktop link rat

Re: Psycho Strike - New Strategy/Action game

2015-06-27 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Ah, yeah, so I'm definitely one of these. Many thanks for the explanation. It'snot difficult to miss even an important announcement like that among allthe other tons of stuff. :-)In that case, I'm very glad Aaron is still alive. :-) Thanks for le

Re: Psycho Strike - New Strategy/Action game

2015-06-26 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Hi Aaron, if it's in deed you and not a fake post, as I believe you were using the nick of The Only PKM Master before,glad to finally hear from you again.I'm not an XP or a VM user so I'm not affected by either of these bugs, but I tend to believ

Re: Psycho Strike - New Strategy/Action game

2015-06-04 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game I'm afraid I have to agree with Patjk. Starting to bombard them unreasonably, under the false assumption of internet anonymity and safety, would be the absolutely and totally worst strategy we could use at this point, if we ever want anything to

Re: Psycho Strike - New Strategy/Action game

2015-06-02 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Basically nothing. You can just be content with the fact you reached level 100 and finished your goal. Other than that, you can still keep going on, obtaining more cash or killing more people, until someone perhaps finally gets you. No real progr

Re: Psycho Strike - New Strategy/Action game

2015-05-30 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Well, even I am becoming swayed. Finished the game (that means I got to level 100 and completed my objective) and discovered an awfully, incredibly simple way to do that. And I'm sorry to say there's really nothing more left in there for me or fo

Re: Psycho Strike - New Strategy/Action game

2015-05-30 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Well, even I am becoming swayed. Finished the game (that means I got to level 100 and completed my objective) and discovered an awfully, incredibly simple way to do that. And I'm sorry to say there's really nothing more left in there for me or fo

Re: Psycho Strike - New Strategy/Action game

2015-05-30 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Well, even I am becoming swayed. Finished the game (that means I got to level 100 and completed my objective) and discovered an awfully, incredibly simple way to do that. And I'm sorry to say there's really nothing more left in there for me or fo

Re: Psycho Strike - New Strategy/Action game

2015-05-25 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game It seems as though they tend to fail to spot the mines when they are under pressure, rather than this chance being completely random. If that was true, it would be a plus for the devs because it's more realistic in the context of the given game c

Re: Psycho Strike - New Strategy/Action game

2015-05-24 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Yeah, that's on my list. Will send it in the morning my time, thatmeans about 8hours from the time of this writing.Lukas URL: http://forum.audiogames.net/viewtopic.php?pid=217612#p217612 ___ Audiog

Re: Psycho Strike - New Strategy/Action game

2015-05-21 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game I agree it would be cool but I don't think it's an essential suggestion. We have other, much higher-priority ones, so I'm not sure whether to add these to the list or not.In either case, I'll be sending it before Monday.A key to fire your own tau

Re: Psycho Strike - New Strategy/Action game

2015-05-20 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game If you mean the random lines, something like the police or the gangsters at the casion use, then I think the character that you are controlling during the given mission can never talk, but your other gang members can. You can either hear them tal

Re: Psycho Strike - New Strategy/Action game

2015-05-14 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Sswwaaiikkee, you probably need to level up even more. The shotgun becomes available somewhere slightly above level 30, I think. I don't know about possible other weapons yet (someone mentioned getting a grenade launcher) because I haven't gotten

Re: Psycho Strike - New Strategy/Action game

2015-05-13 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Trick us? Pay for nothing? Sigh. I hate this kind of blind folks!Games are just another form of entertainment. Noone forces you to pay for entertainment. You can entertain yourself without buying specific products just for that purpose, or do wit

Re: Psycho Strike - New Strategy/Action game

2015-05-08 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Oh, sorry about that, Aaron. I completely forgot about his nick. I shouldn't have written that message after midnight my time, after a few hours in a row spent playing the game. Either I'm a total loser who is unable to play the game efficiently,

Re: Psycho Strike - New Strategy/Action game

2015-05-07 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Sorry to say this but I would have expected to hear more from you.At least whether you have already made any progress on an update but are still waiting to implement more new features or fixes before releasing it, or whether you are currently too

Re: Psycho Strike - New Strategy/Action game

2015-05-07 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game All right, so I have finally bought the full version and tried to play 3 different games.Now that I'm starting to get a bit better in the last one, I have a level 34 character and I'm still alone but I think my next mission is going to be the pri

Re: Psycho Strike - New Strategy/Action game

2015-04-28 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game So there is no proceeding storyline after the 8 levels of the demo, except for things getting faster, more difficult, more noisy and more chaotic in general? No twists in the story, no hidden challenges, mini-stagesor mini games, no congratulatio

Re: Psycho Strike - New Strategy/Action game

2015-04-27 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Hi Philip, Aaron and all,I have to agree with those who say that FPS is probably an inappropriate genre label for this game.The first or third person point of view or perspective in games, as far as I understand it in the mainstream world, really

Re: Psycho Strike - New Strategy/Action game

2015-04-27 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Hi Philip, Aaron and all,I have to agree with those who say that FPS is probably an inappropriate genre label for this game.The first or third person point of view or perspective in games, as far as I understand it in the mainstream world, really

Re: Psycho Strike - New Strategy/Action game

2015-04-26 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Because calling it that way could be pretty riskyin regards to copyright laws. But I get what you mean. :-DAlthough the game is not as complex as GTA can be, it's certainly on the right track.I have evaluated it only briefly so far as my only rem

Re: Slender: Lost Vision, a survival horror fan game based on slenderman

2015-01-06 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: Slender: Lost Vision, a survival horror fan game based on slenderman [[wow]], Ghorthalon, that's funny. When I read your explanation about how the title music originated, I was like: What the heck? I thought these choir like vocals were synthetic. That's why I found them so incredibly i

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-12 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 Hi Muhammad,this is abug everyone has been experiencing consistently since the game's launch, one of the main reasons for the update being released in the first place. No need trying to debug it according to someone's dev

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-09 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 Ambro86, all these issues are still bugs in the game.An update is supposedly waiting for approval from Apple before being uploaded into the app store, as far as someone said several posts ago and if I understand that vagu

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-08 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 Ambro86, go to settings from the main menu and make sure that you have gesture selected under the controls heading, not button. That method is for sighted users. If gesture is in deed selected, then you might perhaps have

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-02 Thread AudioGames . net ForumNew releases room : lukas via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 By the way, I don't know if anyone has discovered this yet or not, but the maya ruin challenge is already very much available in deed. Maybe it's a bug, me being able to access it even when I'm stuck on zombie horde in th