Re: Audio Fortress 2
Ok, good news. TF2 actually allows custom sounds. The thing is, that they will be disabled if you play on an official pure server. Pure servers, which most of them are, disallow anything that isn't originally featured in the game. If you make your own server or play on non-p
Re: Audio Fortress 2
Ok, good news. TF2 actually allows custom sounds. The thing is, that they will be disabled if you play on an official pure server. Pure servers, which most of them are, disallow anything that isn't originally featured in the game. If you make your own server or play on non-p
Re: Audio Fortress 2
hadi.gsfYes, I've locked it to soldiers because they are relatively slow and I thought the rockets help to locate the enemy. If just bullets are hitting you, you have no idea where the enemy is coming from but rockets should be noticeable. I would probably be a good idea to
Re: Audio Fortress 2
bradpRedownload and try againURL: http://forum.audiogames.net/viewtopic.php?pid=165068#p165068
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Re: Audio Fortress 2
hadi.gsfThere is maybe one important thing to know. Basically everything that was requested here is easily doable. I could just reprogram the game to a certain extent and change the assets of the game. The problem is this. If I do this, then you will not able able to play it
Re: Audio Fortress 2
bradp wrote:@blackbird could you make it so we have to set where the game directory is? because i have steam in c:program files\steam whereas team fortress 2 is D:\Steam Library\steamapps\comon\team fortress 2.Ah now I understand. Sure, no problem. I will do this this evenin
Re: Audio Fortress 2
hadi.gsfThere is a statistic but other people can't see it and you could reset it at any time. So it's just for fun and has no significance whatsoever. So no, there is absolutely no downside to play online. One thing though. The e command locks and unlocks your mouse horizon
Re: Audio Fortress 2
hadi.gsf wrote:the Navigation is really hard and I find myself bumping to walls although there are no sounds for bumping to walls.I also couldn't find the point to capture it, and it's hard to find enemies, because of the foot steps. very soft foot steps.That's very valuabl
Re: Audio Fortress 2
blindndangerous wrote:Well it's a start, but it definitely needs a lot of work. FOr one, I see no way to turn, just sidestepping. FOr another, none of the yes/no prompts for me spoke. It was also a pain to get the thing running as I didn't know what screen I was on. Once
Re: Audio Fortress 2
It doesn't cost anything. Team Fortress 2 needs to download 13 Gigabyte of data. This can take a long time depending on your connection. So after you click install it may very well take hours until you are able to play. Just let it run in the background.URL: http://forum.aud
Re: Audio Fortress 2
bradpI will write some class guides later. For the engineer you just have to switch your weapon to the sentry gun builder and then just press the left mouse button to build it. It can only be built on flat ground and not to close to walls so you have to try several times.It
Re: i want to create audio games
If you already know programming then learning a new programming language is usually fairly easy but learning your first object orientated programming language and getting used to the way of thinking and doing things is definitely comparable to learning a new lang
Re: i want to create audio games
If you already know programming then learning a new programming language is usually fairly easy but learning your first object orientated programming language and getting used to the way of thinking and doing things is definitely comparable to learning a new lang
Re: Audio Fortress 2
I'm currently working on setting up a second and third computer so I can create a multiplayer version that allows you to invite people to your own local server. I'm not currently able to provide a 7x24 server myself that is always there and ready. If someone is, then contact
Re: Audio Fortress 2
Ok, I've uploaded a new version that allows you to select your steam folder if it isn't able to find it and it will remember it. While doing this I've discovered why it didn't work for bradp. It did read from the 64bit registry and he is using a 32bit windows. It will now re
Re: Audio Fortress 2
Ok, I've uploaded a new version that allows you to select your steam folder if it isn't able to find it and it will remember it.URL: http://forum.audiogames.net/viewtopic.php?pid=164845#p164845
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Re: Audio Fortress 2
bradp wrote:I can't seem to run it, i click yes to launch tf2 but it says steam isn't installed and to check that it is installed and ready to use. my games aren't in program files, they are on the d drive.It looks in your registry for the location where steam is installed s
Re: Audio Fortress 2
No, this tool simply launches the game in offline single player but you can use F1 at any time to bring the console up and connect to any server. You can also just connect to a multiplayer game by starting the game the normal way or use the steam server browser. Furthermore,
Re: Audio Fortress 2
No, this tool simply launches the game in offline single player but you can use F1 at any time to bring the console up and connect to any server. You can also just connect to a multiplayer game by starting the game the normal way or use the steam server browser. Furthermore,
Re: Audio Fortress 2
No, this tool simply launches the game in offline single player but you can use F1 at any time to bring the console up and connect to any server. You can also just connect to a multiplayer game by starting the game the normal way or use the steam server browser. Furthermore,
Audio Fortress 2
Download here: http://gamereference.org/AudioFortress2.EXEAudio Fortress 2 Read meVersion one oneTo jump to a chapter listed in the following table of contents simply search for the number with a single star character in front of it.*1.0 Table of Contents2.0 About3.0 Features4.0
Re: Team Fortress Two
Please check this thread here for the latest version: http://forum.audiogames.net/viewtopic.php?id=12544URL: http://forum.audiogames.net/viewtopic.php?pid=164805#p164805
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Audio Fortress 2
Download here: http://gamereference.org/AudioFortress2.EXEAudio Fortress 2 Read meVersion one zeroTo jump to a chapter listed in the following table of contents simply search for the number with a single star character in front of it.*1.0 Table of Contents2.0 About3.0 Features4.
Re: Team Fortress Two
When I get home I will improve and expand. I will provide an exe file that does everything automatically. No need to copy any scripts, no need to create any shortcut. All you need is to install steam and install team fortress 2. If this poses a problem then let me know and
Re: Team Fortress Two
Ok, here is the first version of my script currently aimed for offline single player. It turns down all graphic options to the bare minimum so it should run on almost every computer. It binds all your keys, configures the bots to be melee only, rather slow and not too brigh
Re: Team Fortress Two
Ok, here is the first version of my script currently aimed for offline single player. It turns down all graphic options to the bare minimum so it should run on almost every computer. It binds all your keys, configures the bots to be melee only, rather slow and not too brigh
Re: Team Fortress Two
Please note that this will just launch the game in a pretty inaccessible menu. Use the methods posted above to launch the game with the console enabled.URL: http://forum.audiogames.net/viewtopic.php?pid=164611#p164611
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Re: Team Fortress Two
The play link is definitely the correct link to use. Do you use this link from within steam or in a web browser? Do you have steam installed on the system if you are clicking the link in a web browser?URL: http://forum.audiogames.net/viewtopic.php?pid=164592#p164592
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Re: Team Fortress Two
bradp wrote:even with the console, i cant seem to enter offline or online, and i dont no if it is typing.Can you write step for step what you do and what you hear? It's difficult to help without information to go on.URL: http://forum.audiogames.net/viewtopic.php?pid=164578#
Re: Let's Have a Steamy Discussion
Ah ok, I never use the steam community so I wasn't aware of the captcha there. I only ever use the store.URL: http://forum.audiogames.net/viewtopic.php?pid=164571#p164571
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Re: Team Fortress Two
SLJYou can do almost all of this stuff here too. Some commands are obviously restricted to offline only or rather can only be used by the server admin. I know the console quite well because I wrote my fair share of scripts back in the day when I was actively playing it. I n
Re: Team Fortress Two
SLJYou can do almost all of this stuff here too. Some commands are obviously restricted to offline only or rather can only be used by the server admin but otherwise you can spawn. I know the console quite well because I wrote my fair share of scripts back in the day when I
Re: Team Fortress Two
aaron wrote: Also, is there a way to skip that welcome screen?Yes I know of three possible ways to get around it but my time yesterday was limited so I wasn't able to test them out properly. I'll look into it.URL: http://forum.audiogames.net/viewtopic.php?pid=164568#p164568
Re: Team Fortress Two
aaron wrote: Couldn't we just change team fortress 2's launch settings in the steam properties window, by adding -novid and the console thing to that withot making a new steam shortcut?Absolutely. Some people expressed troubles when using steam since steam itself is not ver
Re: Team Fortress Two
Oh my. There is a lot that can be done to make this game more accessible. I've found commands that automatically set your viewing angle to the desired angle within the engine. Almost all the graphics can be turned off to make the game run very well. I should be able to prov
Re: Team Fortress Two
SLJAlmost every professional game has a console like this but they are used by the developers to test and debug their software. The difference is that several years ago those consoles were often still accessible to the players but today this is somewhat rare. Most companies
Re: Team Fortress Two
Ok, when you start TF2 the first thing you hear is the Valve logo.After this you are at the menu with some sound playing in the background.The menu is completely quiet and has no feedback whatsoever.It is also not usable with the keyboard.Here is the solution.Make a shortcu
Re: Team Fortress Two
Ok, when you start TF2 the first thing you hear is the Valve logo.After this you are at the menu with some sound playing in the background.The menu is completely quiet and has no feedback whatsoever.It is also not usable with the keyboard.Here is the solution.Make a shortcu
Re: Team Fortress Two
Ok, when you start TF2 the first thing you hear is the Valve logo.After this you are at the menu with some sound playing in the background.The menu is completely quiet and has no feedback whatsoever.It is also not usable with the keyboard.Here is the solution.Make a shortcu
Re: Team Fortress Two
There was a huge update to the game some time ago and I haven't played since. Let me check the menu when I get home. The script to lock the mouse axis is already written but I need to test it with the game.URL: http://forum.audiogames.net/viewtopic.php?pid=164473#p164473
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Re: Team Fortress Two
I'm currently at work but I'll try to take a look at it when I get home. I've written quite a few scripts for TF2 and even if it doesn't work I can probably write something that works outside of the game for every game. I think it might be worthwhile to write something like
Re: Let's Have a Steamy Discussion
I've never seen any captcha on the steam website. The only thing they have is an email verification if you log on the first time from an ip or browser they don't know. You get an email to your address with a code that you need to type in at the logon.URL: http:
Re: Let's Have a Steamy Discussion
You can buy and install steam games directly from the website if you have the steam software running in the background. It also creates shortcuts to directly launch games without the need to click on them within the steam client. I guess you can just ignore the
Re: Team Fortress Two
Yes it got footsteps and they differ based on the surface you are walking on. For a first person shooter I guess this is as accessible as it gets. I'm not so sure about the menu navigation though. The game features loadouts so you can equip different weapons and stuff and I
Re: Team Fortress Two
Yes it got footsteps and they differ based on the surface you are walking on. For a first person shooter I guess this is as accessible as it gets. I'm not so sure about the menu navigation though. The game features loadouts so you can equip different weapons and stuff and I
Re: Team Fortress Two
Well, it's a fast paced first person shooter. The same applies as with many such games. If you play with friends that are also sight impaired, then it works quite well. The game itself is not terribly complicated. Quite the opposite actually. The game is fairly simple to co
Re: Ripping Sounds from Games?
Every game engine is different and they each store sounds and music in their own often proprietary containers. There is no way to make a generic tutorial for it because there is no generic way extract audio from games. For approximately more than half of them it is
Re: Castaways, roleplaying strategy game, by Aprone
I'm curious Aprone. Did you create your own game engine and base all your work on it or do you program everything from the ground up? Yes, you never really start from the beginning and use snippets here and there but given how fast you are at p
Re: I'm Steamin' Angry!
There is a very nice site for steam that collects all the data from their service and presents it in an easy and uncluttered website. As far as I see it is much more accessible than steam or the steam site itself. Try it out. It's called http://steamdb.info/salesURL: http
Re: Magic: the Gathering
I'm interested to learn how she marked the cards. Two questions interest me if you don't mind me asking.1. What did she use to put the markings on the cards? Is there a special pen that uses some kind of thick ink that you can feel?2. What marks did she use? Only the ini
Re: Magic: the Gathering
How would you play this via Skype? I'm confused. Actually how do you use those cards anyway. Did you get someone to mark them for you?URL: http://forum.audiogames.net/viewtopic.php?pid=162359#p162359
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Re: I have a sudden urge to play god of war
The trial is unlimited in terms of duration but limited by features. There are quite a few limitations:Characters cannot exceed level 20, 10 gold, and 100 trade skill ranks.Characters cannot participate in Pet Battles.Chat communication is limited to s
Re: I have a sudden urge to play god of war
The thing is that you absolutely need the assistance of a guild or at least a group of people that play together regularly. And it is not easy to find such a group or guild of strangers that are easily willing to include someone on a regular basis that
Re: I have a sudden urge to play god of war
The thing is that you absolutely need the assistance of a guild or at least a group of people that play together regularly. And it is not easy to find such a group or guild of strangers that are easily willing to include someone on a regular basis that
Re: I have a sudden urge to play god of war
The thing is that you absolutely need the assistance of a guild or at least a group of people that play together regularly. And it is not easy to find such a group or guild of strangers that are easily willing to include someone on a regular basis that
Re: I have a sudden urge to play god of war
assault_freak wrote:Are there any other PC games that come to mind?Second Life has it's own game client specifically written for blind players. You can find it here: http://textsl.orgI haven't tried it out so I can't say how well it works and I have ne
Re: I have a sudden urge to play god of war
Here is an interview with a blind World of Warcraft rogue player. Maybe he can explain it better than me: interviewURL: http://forum.audiogames.net/viewtopic.php?pid=161497#p161497
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Re: I have a sudden urge to play god of war
Here is an interview with a blind World of Warcraft player. Maybe he can explain it better than me: interviewURL: http://forum.audiogames.net/viewtopic.php?pid=161497#p161497
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Re: I have a sudden urge to play god of war
Here is an interview with a blind World of Warcraft player. Maybe he can explain it better than me:[url]http://[[wow]].joystiq.com/2013/03/07/blind-player-ben-shaw-on-raiding-and-wow-for-the-sightless[/url]URL: http://forum.audiogames.net/viewtopic.php
Re: I have a sudden urge to play god of war
Here is an interview with a blind World of Warcraft player. Maybe he can explain it better than me: [url="">URL: http://forum.audiogames.net/viewtopic.php?pid=161497#p161497
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Re: I have a sudden urge to play god of war
arqmeister wrote:You mentioned world of warcraft, how is this possible? Could you perhaps explain how to get started?Sure. Please be aware that I quit World of Warcraft some time and updates ago so I can't actually give you up to date information on it
Re: I have a sudden urge to play god of war
arqmeister wrote:You mentioned world of warcraft, how is this possible? Could you perhaps explain how to get started?Sure. Please be aware that I quit World of Warcraft some time and updates ago so I can't actually give you up to date information on it
Re: I have a sudden urge to play god of war
arqmeister wrote:You mentioned world of warcraft, how is this possible? Could you perhaps explain how to get started?Sure. Pleas be aware that I quit World of Warcraft some time and updates ago so I can't actually give you up to date information on it
Re: I have a sudden urge to play god of war
I have countless examples and none of them need nonsense like using braille on cards and components. One of the currently most hot and popular games is called Loveletter. It is for two to four players and the entire game consists of 8 different cards a
Re: I have a sudden urge to play god of war
I have multiple examples and none of them need nonsense like using braille on cards and components. One of the currently most hot and popular games is called Loveletter. It is for two to four players and the entire game consists of 8 different cards an
Re: I have a sudden urge to play god of war
ghost rider wrote:I don't know anymore. I feel under my friends because when they come over, I have to take them away from there 3 d nonplayable games so we can play Mortal Kombat or Injustice. I feel guilty for doing it.Are you only a console gamer? Q
Re: Research: Game Audio in Audio Games
@ianrXAudio2 was somehow slow and performed rather poorly. It doesn't provide a lot of intelligence and therefore doesn't seem to be worth the effort. OpenAL/OpenTK seems to be your best bet if you are committed to invest a lot of time and effort. It's low
Re: Research: Game Audio in Audio Games
@ianrXAudio2 was somehow slow and performed rather poorly. It doesn't provide a lot of intelligence and therefore doesn't seem to be worth the effort. OpenAL/OpenTK seems to be your best bet if you are committed to invest a lot of time and effort. It's low
Re: Research: Game Audio in Audio Games
@ianrXAudio2 was somehow slow and performed rather poorly. It doesn't provide a lot of intelligence and therefore doesn't seem to be worth the effort. OpenAL/OpenTK seems to be your best bet if you are committed to invest a lot of time and effort. It's low
Re: Research: Game Audio in Audio Games
@ianrXAudio2 was somehow slow and performed rather poorly. It doesn't provide a lot of intelligence and therefore doesn't seem to be worth the effort. OpenAL/OpenTK seems to be your best bet if you are committed to invest a lot of time and effort. It's low
Re: Research: Game Audio in Audio Games
Balooba wrote:Otherwise, as far as the first-person 3D perspective goes, I really needed to make some demarcations, as the thesis is already very wide-aiming.This was actually not a criticism because I'm well aware of the limits of a thesis. I wanted to po
Re: Research: Game Audio in Audio Games
@BaloobaI'll write my feedback here as I progress through your document. I'll keep it in the form of a quote and then my comment underneath it. First of all it would be immensely appreciated it you could provide your text as an actual text instead of a pro
Re: Research: Game Audio in Audio Games
@BaloobaI'll write my feedback here as I progress through your document. I'll keep it in the form of a quote and then my comment underneath it. First of all it would be immensely appreciated it you could provide your text as an actual text instead of a pro
Re: Research on the Role of Sound in Audio Games
EditMoved to other topicURL: http://forum.audiogames.net/viewtopic.php?pid=161196#p161196
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Re: Research on the Role of Sound in Audio Games
@BaloobaI'll write my feedback here as I progress through your document. I'll keep it in the form of a quote and then my comment underneath it. First of all it would be immensely appreciated it you could provide your text as an actual text instead
Re: Research on the Role of Sound in Audio Games
EditOh, didn't see this was an old topic. Nevermind. All has been said. I delete my entry here.Edit 2Ok, I'll repost even though this text is now largely insignificant.Original postI'm sighted and I'm a member here for some of the same reasons you
Re: Research on the Role of Sound in Audio Games
EditOh, didn't see this was an old topic. Nevermind. All has been said. I delete my entry here.URL: http://forum.audiogames.net/viewtopic.php?pid=161190#p161190
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Re: Research on the Role of Sound in Audio Games
I'm sighted and I'm a member here for some of the same reasons you seem to be. To learn. I'm not writing any thesis at the moment and this is not my field anyway. This is all purely hobbyist for me but I've learned quite a lot and I guess I can sh
Re: Game ideas!
ammericandad2005 wrote:yeah, super meet boy was made by only one person.Actually two people. Edmund McMillen who is rather well known due to his success with several small indie games. He is the artist. Tommy Refenes who is the programmer.URL: http://forum.audiogames.net/viewtopi
Re: Game ideas!
ammericandad2005 wrote:yeah, super meet boy was made by only one person.Actually two people. Edmund McMillen who is rather well known due to his success with several small indie games. He is an Artist and Designer. Tommy Refenes who is the programmer.URL: http://forum.audiogames.
Re: Game ideas!
CAE_Jones wrote:Most people seem to greatly overestimate the reliability of volunteers.I've worked on a lot of modifications for games and are well versed in the culture there. This group consists almost entirely out of online volunteers and maybe one of ten projects ever see the
Re: Game ideas!
CAE_Jones wrote:Black Bird, I think a 5-person year-long project would probably do Audio games worlds of good, if only someone could assemble a team of 5 people who could work together and productively on a project until it's completedPeople who are capable of working productivel
Re: Game ideas!
CAE_Jones wrote:Black Bird, I think a 5-person year-long project would probably do Audio games worlds of good, if only someone could assemble a team of 5 people who could work together and productively on a project until it's completedPeople who are capable of working productivel
Re: Game ideas!
CAE_Jones wrote:Black Bird, I think a 5-person year-long project would probably do Audio games worlds of good, if only someone could assemble a team of 5 people who could work together and productively on a project until it's completedPeople who are capable of working productivel
Re: Game ideas!
CAE_Jones wrote:Black Bird, I think a 5-person year-long project would probably do Audio games worlds of good, if only someone could assemble a team of 5 people who could work together and productively on a project until it's completedPeople who are capable of working productivel
Re: Game ideas!
CAE_Jones wrote:Black Bird, I think a 5-person year-long project would probably do Audio games worlds of good, if only someone could assemble a team of 5 people who could work together and productively on a project until it's completedPeople who are capable of working productivel
Re: Game ideas!
Actually CAE_Jones you are doing it the right way. Looking at your release list you are at least doing a better job than me because you actually do release stuff. The key is to dream big but create small. The art of game creation is having a grandiose idea and then reducing this
Re: Game ideas!
gamedude wrote:Ok, I know I am speaking or most developers here when I say coming up with game ideas can be a very difficult process.Sorry to burst your bubble but it is actually the opposite. Ideas are cheap and easy to come by. Everyone got them and many of them are good. In th
Re: injustice ultimate edition questions
Even though almost everyone can be played by sound the following characters are especially accessible in my opinion. I try to only mention characters which have a good potential for varied and interesting play. Sure you can play Deathstroke and shoot you
Re: injustice ultimate edition questions
Even though almost everyone can be played by sound the following characters are especially accessible in my opinion. I try to only mention characters which have a good potential for varied and interesting play. Sure you can play Deathstroke and shoot you
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