Re: [Audiogames-reflector] Braillemon status update!

2014-01-09 Thread AudioGames.net ForumNew releases room: daigonite
Re: Braillemon status update! Thanks for the detailed reply. I did actually fix the previously noted glitches last night so I will check out the things you pointed out today.in reffrrence to the music glitch, if you walk out of the gym while the intro is playing, the rest of the song doesnt

Re: [Audiogames-reflector] Braillemon status update!

2014-01-09 Thread AudioGames.net ForumNew releases room: daigonite
Re: Braillemon status update! The link was updated with the item fix. I didnt do anything else.Bugs with talking with certain people? Like what happens? Oh, the freezes like with Daisy? I patched that a while ago but forgot to update the link, since it was it should be fixed in the most recent

Re: [Audiogames-reflector] Braillemon status update!

2014-01-09 Thread AudioGames.net ForumNew releases room: daigonite
Re: Braillemon status update! The link was updated with the item fix. I didnt do anything else.Bugs with talking with certain people? Like what happens? Oh, the freezes like with Daisy? I patched that a while ago but forgot to update the link, since it was it should be fixed in the most recent

Re: [Audiogames-reflector] Braillemon status update!

2014-01-09 Thread AudioGames.net ForumNew releases room: daigonite
Re: Braillemon status update! bjaxstriker wrote:Ah yeah speaking to them works fine now. One bug thats still there that I forgot to mention before is sometimes in a battle, not sure if its specifically a trainer battle or if it happened in a wild Pokémon battle the first time, the game will lag

Re: [Audiogames-reflector] Braillemon status update!

2014-01-09 Thread AudioGames.net ForumNew releases room: daigonite
Re: Braillemon status update! bjaxstriker wrote:Ah yeah speaking to them works fine now. One bug thats still there that I forgot to mention before is sometimes in a battle, not sure if its specifically a trainer battle or if it happened in a wild Pokémon battle the first time, the game will lag

Re: [Audiogames-reflector] Braillemon status update!

2014-01-09 Thread AudioGames.net ForumNew releases room: daigonite
Re: Braillemon status update! bjaxstriker wrote:Ah yeah speaking to them works fine now. One bug thats still there that I forgot to mention before is sometimes in a battle, not sure if its specifically a trainer battle or if it happened in a wild Pokémon battle the first time, the game will lag

Re: [Audiogames-reflector] Braillemon status update!

2014-01-09 Thread AudioGames.net ForumNew releases room: daigonite
Re: Braillemon status update! The error report happens in a new window that pops up. It is a window with a text box inside of it with text that can be copied to the clipboard. Im not sure how accessible it is, but other members have copied the crashes, including people with total blindness. Ill

Re: [Audiogames-reflector] Braillemon status update!

2014-01-09 Thread AudioGames.net ForumNew releases room: daigonite
Re: Braillemon status update! The error report happens in a new window that pops up. It is a window with a text box inside of it with text that can be copied to the clipboard. Im not sure how accessible it is, but other members have copied the crashes, including people with total blindness. Ill

Re: [Audiogames-reflector] Braillemon status update!

2014-01-09 Thread AudioGames.net ForumNew releases room: daigonite
Re: Braillemon status update! bjaxstriker wrote:Every time this has happened was in Viridian Forest. Not sure the first time because I wasnt expecting it, but afterward twice it happened when fighting bug catcher Doug and once with another bug catcher, I forget the name not sure if it was Sammy

Re: [Audiogames-reflector] Braillemon status update!

2014-01-09 Thread AudioGames.net ForumNew releases room: daigonite
Re: Braillemon status update! bjaxstriker wrote:Every time this has happened was in Viridian Forest. Not sure the first time because I wasnt expecting it, but afterward twice it happened when fighting bug catcher Doug and once with another bug catcher, I forget the name not sure if it was Sammy

Re: [Audiogames-reflector] Braillemon status update!

2014-01-09 Thread AudioGames.net ForumNew releases room: daigonite
Re: Braillemon status update! hanif wrote:hi, could you add the pc in the main characters house? I read the walkthrough that first, go to the pc and get the potion.You start off with the potion in your inventory because your bag is infinite.URL:

Re: [Audiogames-reflector] Braillemon status update!

2014-01-09 Thread AudioGames.net ForumNew releases room: daigonite
Re: Braillemon status update! hanif wrote:hi, could you add the pc in the main characters house? I read the walkthrough that first, go to the pc and get the potion.You start off with the potion in your inventory because your bag is infinite.bjaxstriker wrote:Hmm, well it has started after

Re: [Audiogames-reflector] Braillemon status update!

2014-01-08 Thread AudioGames.net ForumNew releases room: daigonite
Re: Braillemon status update! Hi Im busy, just started working full time this week, but I will investigate these issues when I have time. It depends on when I get home. Thanks for the updates although I would recommend refraining from posting the same error that someone else has, if only

Re: [Audiogames-reflector] Braillemon status update!

2014-01-08 Thread AudioGames.net ForumNew releases room: daigonite
Re: Braillemon status update! Hi Im busy, just started working full time this week, but I will investigate these issues when I have time. It depends on when I get home. Thanks for the updates although I would recommend refraining from posting the same error that someone else has, if only

Re: [Audiogames-reflector] Braillemon status update!

2014-01-08 Thread AudioGames.net ForumNew releases room: daigonite
Re: Braillemon status update! Hi Im busy, just started working full time this week, but I will investigate these issues when I have time. It depends on when I get home. Thanks for the updates although I would recommend refraining from posting the same error that someone else has, if only

Re: [Audiogames-reflector] Braillemon status update!

2014-01-08 Thread AudioGames.net ForumNew releases room: daigonite
Re: Braillemon status update! I just tested the updated link, it looks like it wasnt updated. I thought I did but looks like I didnt, sorry guys. Ill try to compile a new version tonight with the TM03 fix added.TM03 can be tossed if you have a pokemon in your party. But it divides by 0 because

Re: [Audiogames-reflector] Braillemon status update!

2014-01-06 Thread AudioGames.net ForumNew releases room: daigonite
Re: Braillemon status update! I updated the link and patched a couple of issues.URL: http://forum.audiogames.net/viewtopic.php?pid=160849#p160849 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Braillemon status update!

2014-01-06 Thread AudioGames.net ForumNew releases room: daigonite
Re: Braillemon status update! Pelantas, is this the same error that you got? If it is its a pretty easy fix and its just an oversight.URL: http://forum.audiogames.net/viewtopic.php?pid=160885#p160885 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Braillemon status update!

2014-01-06 Thread AudioGames.net ForumNew releases room: daigonite
Re: Braillemon status update! Pelantas, is this the same error that you got? If it is its a pretty easy fix and its just an oversight. Otherwise Im gonna need to know when you saw her. In that, was it before or after you got the map, or before you battled your rival, ect.URL:

Re: [Audiogames-reflector] Braillemon status update!

2014-01-06 Thread AudioGames.net ForumNew releases room: daigonite
Re: Braillemon status update! bjaxstriker wrote:Hey sorry to bring this up again but for whatever reason the link in the previous post does the same thing as the other, enter up until the start screen and then theres no menu for a new game. Its weird that this only seems to be a problem for

Re: [Audiogames-reflector] Braillemon status update!

2014-01-06 Thread AudioGames.net ForumNew releases room: daigonite
Re: Braillemon status update! bjaxstriker wrote:Hey sorry to bring this up again but for whatever reason the link in the previous post does the same thing as the other, enter up until the start screen and then theres no menu for a new game. Its weird that this only seems to be a problem for

Re: [Audiogames-reflector] Braillemon status update!

2014-01-05 Thread AudioGames.net ForumNew releases room: daigonite
Re: Braillemon status update! The file in the link may have been broken. Try this instead:https://www.dropbox.com/s/ix3m0npd3xyfn … nenene.exeI just updated it today and it includes some better sound design as well as more things to do, and patches to a couple of glitches.URL:

Re: [Audiogames-reflector] Braillemon status update!

2014-01-05 Thread AudioGames.net ForumNew releases room: daigonite
Re: Braillemon status update! The file in the link may have been broken. Try this instead:https://www.dropbox.com/s/ix3m0npd3xyfn … nenene.exeI just updated it today and it includes some better sound design as well as more things to do, and patches to a couple of glitches.Usually I dont release

Re: [Audiogames-reflector] Braillemon status update!

2014-01-02 Thread AudioGames.net ForumNew releases room: daigonite
Re: Braillemon status update! ammericandad2005 wrote:Also, when you said trainer battles were implemented yesterday, did you mean the non-rival battles? I played the Christmas release and it had the garry oak battle in pallet town.Yes, the rival battles are coded differently. The regular

Re: [Audiogames-reflector] Braillemon status update!

2014-01-02 Thread AudioGames.net ForumNew releases room: daigonite
Re: Braillemon status update! ammericandad2005 wrote:There should be sounds for when you step on an item you can pick up. I kept getting lost in oaks lab because of lack of sounds.Yup, Im working on that. I wont be updating the version you have for fixes though.URL:

Re: [Audiogames-reflector] Braillemon status update!

2014-01-02 Thread AudioGames.net ForumNew releases room: daigonite
Re: Braillemon status update! There is an oversight regarding the script that tells you who he is. The Pokemon center is actually to the upper right of him. You walk up into it. I recommend trying the new version. It has a lot of feature fixed (although the link doesnt include improved audio

Re: [Audiogames-reflector] Braillemon status update!

2014-01-01 Thread AudioGames.net ForumNew releases room: daigonite
Re: Braillemon status update! Yeah I fixed those things too. Yay. LolA few other things, right now I have added the following:-you can change move order in the overworld menu-you can read essential stats from the Pokemon selection menu (like HP, level, status effect ect) so you dont have to

Re: [Audiogames-reflector] Braillemon status update!

2014-01-01 Thread AudioGames.net ForumNew releases room: daigonite
Re: Braillemon status update! Yeah I fixed those things too. Yay. LolA few other things, right now I have added the following:-you can change move order in the overworld menu-you can read essential stats from the Pokemon selection menu (like HP, level, status effect ect) so you dont have to

Re: [Audiogames-reflector] Braillemon status update!

2013-12-31 Thread AudioGames.net ForumNew releases room: daigonite
Re: Braillemon status update! Hi, yes it appears this happens whenever any item is given, dont worry, I have already patched it for the beta (although the link wont be updated for it). Happy new years too.URL: http://forum.audiogames.net/viewtopic.php?pid=160208#p160208

Re: [Audiogames-reflector] Braillemon status update!

2013-12-27 Thread AudioGames.net ForumNew releases room: daigonite
Re: Braillemon status update! Nope, it looks like its correct. Claims that selfdestruct is 400 base damage and Guillotine is 0 base damage (its a one hit KO if it hits and it avoids all damage calculation). Yes, that is correct because selfdestruct normally halves defence which is the same

Re: [Audiogames-reflector] Braillemon status update!

2013-12-26 Thread AudioGames.net ForumNew releases room: daigonite
Re: Braillemon status update! So I updated the audio system which means that now objects have 3D sound (which means that the sounds wont be all wonky when you approach water) as well as having the ability to change the volume of the non-SAPI sounds in-game.Which objects do you think that I

Re: [Audiogames-reflector] Braillemon status update!

2013-12-24 Thread AudioGames.net ForumNew releases room: daigonite
Re: Braillemon status update! Good find, I will check it out but Im busy today. Family and all. Lol. I fixed the audio engine so that you can change the volume of the game, and I will be fixing the water sound issues as well. This beta helps me brush out the change in compilers so I appreciate

Re: [Audiogames-reflector] Braillemon status update!

2013-12-21 Thread AudioGames.net ForumNew releases room: daigonite
Re: Braillemon status update! Some changes for testing are due to migrating to Gamemaker Studio so there will be some weird issues involving some things that werent problems in Braillemons original incarnation.brad wrote:Hi.Ive found a bug.I started out fine with a charmander. Completed the

Re: [Audiogames-reflector] Braillemon status update!

2013-12-21 Thread AudioGames.net ForumNew releases room: daigonite
Re: Braillemon status update! Some changes for testing are due to migrating to Gamemaker Studio so there will be some weird issues involving some things that werent problems in Braillemons original incarnation.brad wrote:Hi.Ive found a bug.I started out fine with a charmander. Completed the

Re: [Audiogames-reflector] Braillemon status update!

2013-12-21 Thread AudioGames.net ForumNew releases room: daigonite
Re: Braillemon status update! Some changes for testing are due to migrating to Gamemaker Studio so there will be some weird issues involving some things that werent problems in Braillemons original incarnation.brad wrote:Hi.Ive found a bug.I started out fine with a charmander. Completed the

Re: [Audiogames-reflector] Braillemon status update!

2013-12-21 Thread AudioGames.net ForumNew releases room: daigonite
Re: Braillemon status update! Some changes for testing are due to migrating to Gamemaker Studio so there will be some weird issues involving some things that werent problems in Braillemons original incarnation.Just as a note, 9 times out of 10, an error will be the same regardless of what

Re: [Audiogames-reflector] Braillemon status update!

2013-12-21 Thread AudioGames.net ForumNew releases room: daigonite
Re: Braillemon status update! Some changes for testing are due to migrating to Gamemaker Studio so there will be some weird issues involving some things that werent problems in Braillemons original incarnation.Just as a note, 9 times out of 10, an error will be the same regardless of what

Re: [Audiogames-reflector] Braillemon status update!

2013-12-21 Thread AudioGames.net ForumNew releases room: daigonite
Re: Braillemon status update! Some changes for testing are due to migrating to Gamemaker Studio so there will be some weird issues involving some things that werent problems in Braillemons original incarnation.Just as a note, 9 times out of 10, an error will be the same regardless of what

Re: [Audiogames-reflector] Braillemon status update!

2013-12-20 Thread AudioGames.net ForumNew releases room: daigonite
Re: Braillemon status update! Yeah, Im trying to avoid any sort of contract or requirement from other people as much as possible. Working with NVDAs native communication DLL is possible though. Ill look through the source of SpeakString and see if I can update it to include at least NVDA

Re: [Audiogames-reflector] Braillemon status update!

2013-12-15 Thread AudioGames.net ForumNew releases room: daigonite
Re: Braillemon status update! Well the demo wont have either because both of us have been too busy to work on that, but Kyle has been especially busy with college, and the save file work is more imperative and will be addressed first. Right now saving has been disabled temporarily as we develop

Re: [Audiogames-reflector] Braillemon status update!

2013-12-15 Thread AudioGames.net ForumNew releases room: daigonite
Re: Braillemon status update! drg, that looks interesting, Im gonna look into it.URL: http://forum.audiogames.net/viewtopic.php?pid=158502#p158502 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

[Audiogames-reflector] Braillemon status update!

2013-12-14 Thread AudioGames.net ForumNew releases room: daigonite
Braillemon status update! Hi guys! Ive still been slaving away on Braillemon, and Im excited to tell you guys that I *might* release a super awesome early beta for people to play around with that actually resembles the original game!Ive added a couple features as well:-Text and images for

[Audiogames-reflector] Braillemon status update!

2013-12-14 Thread AudioGames.net ForumNew releases room: daigonite
Braillemon status update! Hi guys! Ive still been slaving away on Braillemon, and Im excited to tell you guys that I *might* release a super awesome early beta for people to play around with that actually resembles the original game!Ive added a couple features as well:-Text and images for

[Audiogames-reflector] Braillemon status update!

2013-12-14 Thread AudioGames.net ForumNew releases room: daigonite
Braillemon status update! Hi guys! Ive still been slaving away on Braillemon, and Im excited to tell you guys that I *might* release a super awesome early beta for people to play around with that actually resembles the original game!Ive added a couple features as well:-Text and images for

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