Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-05 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Theres a bug that prevents the accessory sound for the magpul and maverick suppressors from playing properly when they are bought in a certain campaign. I assume this bug occurs when the suppressors are picked up too, but since I have no account YET and I dont

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-26 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Aprone, Awesome changes, great work ... you totally rock man! Ill get me an account soon...Mehgcap, Its called Storm.URL: http://forum.audiogames.net/viewtopic.php?pid=170220#p170220 ___ Audiogames-reflector mailing

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-26 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone As Ive mentioned in my previous post, Ill purchase a gamer account soon. Unfortunately with more delay than I wanted to have. I wish you all a great time playing Swamp.Just one thing Aprone, I neither can access the offline nor the campaign mode. The client tells

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-26 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Have you already got your gamer account?URL: http://forum.audiogames.net/viewtopic.php?pid=170242#p170242 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-26 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone I didnt overwrite the files from 3.1. I deleted them, created a new folder and extracted the zip-file into it.URL: http://forum.audiogames.net/viewtopic.php?pid=170247#p170247 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-19 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone SLJ, Im not from Germany. Im from Austria, but Ill of course try to help if anyone wants me to. URL: http://forum.audiogames.net/viewtopic.php?pid=169345#p169345 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-11 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone As many have mentioned, Swamp is one of the best games the community has ever seen, if not THE BEST! However, since Ive never sent money to abroad yet, Im not quite sure how it works.Aprone, Ive some questions:Which payment options will be allowed? Will it be

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-08 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone First, the important thing, its bad that youre sick Aprone. I hope youll get well as soon as possible!Second, it would be cool if more people went for the torn dress again! Some people just dont go for it because its not easy to get, and some people - amongst

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-08 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone First, the important thing, its bad that youre sick Aprone. I hope youll get well as soon as possible!Second, it would be cool if more people went for the torn dress again! Some people just dont go for it because its not easy to get, and some people - amongst

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-04 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Hi Aprone,Im not sure if anyone has already told you about that hilarious bug, if not, Im going to do that now.If you have joined a mission, walk over to sub 2 and the leader launches while youre there, youll find yourself outside of sub 1 after you have finished

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-02 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone DarkKnight, It happened to me too, but only after I had lost connection - whether in a mission or on one of the maps. It didnt happen always, though.I have another bug to report: If you kill a bunch of zombies at the same time with a grenade, your kill streak

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-01 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Chowy, Actually youre right, but sometimes - not always - I even gained some REP and EXP.URL: http://forum.audiogames.net/viewtopic.php?pid=166977#p166977 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-23 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Hi Chowy!Youre awesome dude! Id successfully registered the files on all of my three laptops, but listened to your recording anyways. Well done mate! Nicely explained, wonderfully understandable and certainly helpful for those who have issues. Simply: You

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-23 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Hi Chowy!Youre awesome dude! Id successfully registered the files on all of my three laptops, but listened to your recording anyways. Well done mate! Nicely explained, wonderfully understandable and certainly helpful for those who have issues. Simply: You

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-21 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Well SLJ, I do find your article helpful and very good. I have written several descriptions too on how to manually register the files and Aprone has too, but some might even not have enough basic knowledge to get how its done or might not speak English so well

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-21 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Is character creation still suspended? I assume yes, but wondered because the message about password and user name dont match doesnt pop up anymore, as it did when character creation certainly was disabled. If you are able to create new accounts again, the reason

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-20 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone goran yasin, Did you download the full download or the patch? Because to get everything you need to download the full one.Well, if you downloaded the full, approximated 600 MB sized download called Swamp.zip, you should be able to play - after the registration of

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-19 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Hi pitbull,You actually dont have to copy the files, since the .bat file does it automatically. You only need to copy the files first if you are registering them manually. Anyways, when you have opened the Windows64bit.bat file and it asks you if you want to

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-12 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Same as SLJ, I pretty like your list chowy.carlosM, I like yours too, but would modify it a bit.Its fine up to the 35 small warehouse mission. Here is the rest of the missions, how Id list it:35 processing35 strip mall45 processing50 large warehouse55 strip

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-11 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Hi!Aprone, I have another Suggestion: Id like to see the canines being able to howl like the dires. The sounds are already in the canine folder and I believe it would be fun if they could howl too.Why do only some weapons have a broken version? I mean, for

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-11 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Hi!Aprone, I have another suggestion: Id like to see the canines being able to howl like the dires. The sounds are already in the canine folder and I believe it would be fun if they could howl too.Why do only some weapons have a broken version? I mean, for

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-11 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Hi Aprone!Ive a bug for you to fix. If your forts attacked, the client wont tell you about it. I remember it did in the 3.0 series though.URL: http://forum.audiogames.net/viewtopic.php?pid=165180#p165180 ___

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-10 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Chowy, I wanted to come up with this too, but had forgotten it always I signed in here. Thanks for posting it for me. GD strokes the doggie. Im convinced that this skill will be another one that people will like to put points into.Aprone, If you dont know it yet

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-07 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone The reason why I talked about it was that revan died yesterday in a 50-water mission, after every single piece of his armor had been broken, including his shield. The odd thing was that he said he had five Composite armor, but all were gone.URL:

Re: [Audiogames-reflector] Swamp Tide, PvP mini game set in the Swamp universe

2014-02-07 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp Tide, PvP mini game set in the Swamp universe Aprone, I understand the confusion. Yesterday after sswwaaiikkee had asked about the update, I opened Tide and got the message that the current version is outdated and I have to download a newer version in order to be able to play. Did you

Re: [Audiogames-reflector] Swamp Tide, PvP mini game set in the Swamp universe

2014-02-06 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp Tide, PvP mini game set in the Swamp universe Usually you can get Tide updates here, but I tried the link and I got the old version. Either Aprone hasnt actualized the link yet or hes just running some tests (perhaps on his own). Either way, I dont know whats going on.URL:

Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-02-06 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: The Road To Rage I: Fires Of War -- First Person Shooter angarag, Although the client tells you that it couldnt establish the connection to dragonapps.org and it couldnt check for updates, you can still play on Omars server, which is up at the moment, but no one is online right now. URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-06 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Aprone, When armor breaks, every duplicate of it breaks too. Lets say you have five composite armor. If the zombies break one of them, every other will break too (at least for me). Is there a way to just wear one at the time and the other four will be separated.

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-05 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone SLJ, I didnt intend to say the key that lets you send chat messages is the dash, because neither for me is it, but the number sign key. I wanted to make an insertion; I could either have made parentheses.Sometimes when I press the slash key, number sign key or

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-05 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone SLJ, Same with the trigger. You can stop it by pressing the same key you held down before again.URL: http://forum.audiogames.net/viewtopic.php?pid=164506#p164506 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-05 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone SLJ, Same with the trigger. You can stop it by pressing the same key you held down before again after you have closed the chat window.URL: http://forum.audiogames.net/viewtopic.php?pid=164506#p164506 ___

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-04 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Hi Aprone,Sometimes when you press the key that allows you to send chat messages - the key may vary depending on your chosen keyboard settings - it gives you the same bug as the inventory bug that prevented zombies to chase you. As Ive said, it doesnt happen

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-03 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Hi,Aprone, I just got this error: Swamp internal sound error. Restarting the game may correct this issue.Heres my debuglog:Starting programLoading JAWS ApiVersion is 3.1Sapi is set to 0Loading settings/progressCreating DirectSound...Setting Coop levelSound

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-03 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Hi,Aprone, I just got this error: Swamp internal sound error. Restarting the game may correct this issue.Heres my debuglog:Starting programLoading JAWS ApiVersion is 3.1Sapi is set to 0Loading settings/progressCreating DirectSound...Setting Coop levelSound

Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-02-02 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: The Road To Rage I: Fires Of War -- First Person Shooter Hello!I heard much about this game and I thought, let’s give it a shot! Id like to tell you, how great the game is, but unfortunately, I cant. I have some issues:I have to run the game as Administrator, cause otherwise it crashes. Is

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-02 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone I agree with keba. Before you, Aprone, lowered the prizes missions give, they gave to much rewards. Leveling 10 times after a 50 solo is fairly much. Currently a camping gives more than an assorted chemical mission. Id say that doesnt make sense, since the

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-02 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Mehgcap, you dont need the balls to lead the 50 water and 70 camping, although the game tells you you do. It wouldnt be rational if the mission would require things you can only get by completing them.Aprone, You dont only lose your ammo by losing a sniper, but

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-02 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone CAE, I was going to do the same.Cinnamon, Note that the list is incomplete, because the loot of map 5 is missing, since it can still vary. Currently you can find sub 1 stuff - maybe without the ceramic Leggings, cause Ive never got them there -, the combat boots

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-02 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone CAE, I was going to do the same.Cinnamon, Note that the list is incomplete, because the loot of map 5 is missing, since it can still vary. Currently you can find sub 1 stuff - maybe without the ceramic Leggings, cause Ive never got them there -, the combat boots

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-01 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Hi Aprone,I actually dont use it, but my clan was sent there a couple of times. Does this feature give any advantage to the person, who attacked? Ah, and how about the traps? I havent had the pleasure to experience them yet. URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-27 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Aloha, Could it be possible that you didnt win the balls? There is only a random chance to get them. For instance if youre doing the mission with two others, there’s a 33% chance, playing it with three others gives you a 25% chance.Well SLJ, you must not forget

Re: [Audiogames-reflector] Updates by SoundMUD

2014-01-24 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Updates by SoundMUD Hi SLJ!Currently the game contains a campaign with ten chapters. The campaign is meant to help people to get used to the different units and abilities. However, you can create your own campaigns too. Moreover, there are currently 69 multiplayer maps, but you can create

Re: [Audiogames-reflector] Updates by SoundMUD

2014-01-24 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Updates by SoundMUD Hi SLJ!Currently the game contains a campaign with ten chapters. The campaign is meant to help people to get used to the different units and abilities. However, you can create your own campaigns too. Moreover, there are currently 69 multiplayer maps, but you can create

Re: [Audiogames-reflector] Updates by SoundMUD

2014-01-24 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Updates by SoundMUD Hi SLJ!Currently the game contains a campaign with ten chapters. The campaign is meant to help people to get used to the different units and abilities. However, you can create your own campaigns too. Moreover, there are currently 69 multiplayer maps, but you can create

Re: [Audiogames-reflector] Updates by SoundMUD

2014-01-24 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Updates by SoundMUD Hi SLJ!Currently the game contains a campaign with ten chapters. The campaign is meant to help people to get used to the different units and abilities. However, you can create your own campaigns too. Moreover, there are currently 69 multiplayer maps, but you can create

Re: [Audiogames-reflector] Updates by SoundMUD

2014-01-24 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Updates by SoundMUD Hi SLJ!Currently the game contains a campaign with ten chapters. The campaign is meant to help people to get used to the different units and abilities. However, you can create your own campaigns too. Moreover, there are currently 69 multiplayer maps, but you can create

Re: [Audiogames-reflector] Updates by SoundMUD

2014-01-24 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Updates by SoundMUD Hi SLJ!Currently the game contains a campaign with ten chapters. The campaign is meant to help people to get used to the different units and abilities. However, you can create your own campaigns too. Moreover, there are currently 69 multiplayer maps, but you can create

Re: [Audiogames-reflector] Updates by SoundMUD

2014-01-24 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Updates by SoundMUD Hi SLJ!Currently the game contains a campaign with ten chapters. The campaign is meant to help people to get used to the different units and abilities. However, you can create your own campaigns too. Moreover, there are currently 69 multiplayer maps, but you can create

Re: [Audiogames-reflector] Updates by SoundMUD

2014-01-24 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Updates by SoundMUD Hi SLJ!Currently the game contains a campaign with ten chapters. The campaign is meant to help people to get used to the different units and abilities. However, you can create your own campaigns too. Moreover, there are currently 69 multiplayer maps, but you can create

Re: [Audiogames-reflector] Updates by SoundMUD

2014-01-24 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Updates by SoundMUD Hi SLJ!Currently the game contains a campaign with ten chapters. The campaign is meant to help people to get used to the different units and abilities. However, you can create your own campaigns too. Moreover, there are currently 69 multiplayer maps, but you can create

Re: [Audiogames-reflector] Updates by SoundMUD

2014-01-24 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Updates by SoundMUD Hi SLJ!Currently the game contains a campaign with ten chapters. The campaign is meant to help people to get used to the different units and abilities. However, you can create your own campaigns too. Moreover, there are currently 69 multiplayer maps, but you can create

Re: [Audiogames-reflector] Updates by SoundMUD

2014-01-24 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Updates by SoundMUD Hi SLJ!Currently the game contains a campaign with ten chapters. The campaign is meant to help people to get used to the different units and abilities. However, you can create your own campaigns too. Moreover, there are currently 69 multiplayer maps, but you can create

Re: [Audiogames-reflector] Updates by SoundMUD

2014-01-24 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Updates by SoundMUD Hi SLJ!Currently the game contains a campaign with ten chapters. The campaign is meant to help people to get used to the different units and abilities. However, you can create your own campaigns too. Moreover, there are currently 69 multiplayer maps, but you can create

[Audiogames-reflector] Updates by SoundMUD

2014-01-23 Thread AudioGames.net ForumNew releases room: the blasting gd
Updates by SoundMUD Hi all!Version 1.2 Alpha 8 of SoundRTS has been released.You can download it hereThe changelog can be found at http://soundrts.blogspot.com/search/label/logFurther SoundMud released version 0.14 of the homonymous RPG.It can be downloaded hereMain changes since 0.14 are:the

[Audiogames-reflector] Updates by SoundMUD

2014-01-23 Thread AudioGames.net ForumNew releases room: the blasting gd
Updates by SoundMUD Hi all!Version 1.2 Alpha 8 of SoundRTS has been released.You can download it hereThe changelog can be found at http://soundrts.blogspot.com/search/label/logFurther SoundMud released version 0.14 of the homonymous RPG.It can be downloaded hereMain changes since 0.13 are:The

Re: [Audiogames-reflector] Swamp Tide, PvP mini game set in the Swamp universe

2014-01-22 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp Tide, PvP mini game set in the Swamp universe Socheat, Sadly it seems to be down again. I didnt even have the opportunity to play on the server. URL: http://forum.audiogames.net/viewtopic.php?pid=162724#p162724 ___ Audiogames-reflector

Re: [Audiogames-reflector] Swamp Tide, PvP mini game set in the Swamp universe

2014-01-22 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp Tide, PvP mini game set in the Swamp universe Socheat, Sadly it seems to be down again. I didnt even have the opportunity to play on the server. Added: Good to know you intended it to be down again. URL: http://forum.audiogames.net/viewtopic.php?pid=162724#p162724

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-18 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Yesterday I did a sniper mission and - Im not sure if that has already been mentioned - in addition to the fact that you lose all your ammo, you dont even get rewards after winning it.Ultradude, Heres the link to the topic of Swamp Tide, PvP mini game set in the

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-14 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Alright Ultradude, Congrats that you finally got Swamp running on your PC. I pretty like your playthrough. Im going to give you some information about which weapon goes with which ammo and some tips.First of all you dont need to turn off the scope of any sport

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-14 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Alright Ultradude, Congrats that you finally got Swamp running on your PC. I pretty like your playthrough. Im going to give you some information about which weapon goes with which ammo and some tips.First of all you dont need to turn off the scope of any sport

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-11 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone jsymes, If your last login was on version 3.0c, I can tell you, why you got down to 5,000 rep. Aprone deleted the items of every player and fort. Furthermore he lowered the amount of rep to 5,000 and the amount of food to 100. He did that to sort out the last

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-10 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Copy the two ocx-files (MSINET.OCX MSWINSCK.OCX) - which also come within the Swamp folder - to C:\Windows\System32. Open the command prompt as Administrator and type:cd..cd..cd\windowscd\windows\system32regsvr32 msinet.ocxregsvr32 mswinsck.ocxURL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-09 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Thats exactly what I did AlexN94, and it worked on all my three laptops. (On two of them runs Windows Vista 32 bit and on the third one Windows 8 64 bit.) If Carlos advice doesnt fix the issue Ultradude, try typing what Alex wrote and I some pages ago.URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-07 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Aprone, By typing the commands, which show me the stats, kills etc. of LPR, on my main char gd, it tells me all the things I have already got. That was the reason why I thought it would still work. But if I try to login, I cant due to a message that tells me that

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-07 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Starting all over again wouldnt be the problem. At least that was the aim of creating LPR. Although Im still using gd - which I got frustrated of at the moment -, I wanted a restart. But Im just curious if the characters created during the holidays will work

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-06 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone SLJ, I have been curious since you have told us about this bug some months ago. Could you please upload the file?Aprone, Just some days ago - already in January - I have created a new character and it is still here. Didnt you say all chars created after

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-06 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Aprone, The characters name is LPR.Thanks SLJ for the recording. URL: http://forum.audiogames.net/viewtopic.php?pid=160842#p160842 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-05 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Mehgcap, I once also lost the ammo after my connection had interrupted in a 35 a.c. mission.Ultradude306, Ive already given instructions about how to register the three files on a 64-bit version of Windows on the previous page. As for 32-bit systems, you only

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-03 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone SLJ, You rather have to type a back slash not a space after cd.Thats what you do wp85 (everytime I pressed the enter key, you have to do that too!):cd..cd..cd\windows\syswow64regsvr32 (followed by the name of one of the three files)If you have successfully

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-02 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Use cd instead of c:. For more detailled instructions open the readme of Swamp.URL: http://forum.audiogames.net/viewtopic.php?pid=160424#p160424 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-28 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone mike-tan wrote:gd. you left something. how about long bionetNo, I didnt. Read carefully! Its right there at the M16.URL: http://forum.audiogames.net/viewtopic.php?pid=159830#p159830 ___ Audiogames-reflector mailing

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-28 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Mehgcap, Im going to list the weapons and their related accessories:Glock 19: Small SilencerGlock 17: Small SilencerWinchester: Yukon ScopeMarlin: Nikon ScopeRemington: Nikon ScopeMP5: Small SuppressorUZI: Small SuppressorUMP45: Large SuppressorVector: Large

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-28 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Aprone, Id just done a 35 assorted chemicals mission and lost my connection. After I logged back in, I had the same issue as after the Sniper: All my ammo was gone, including Med Kits. I had bought 23,000 7.62 mm ammo, worth about 100,000 reputation. I have more

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-28 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone I believe its a good idea to take one weapon from each map and mix the whole thing up. Im not only saying that because I had been seeking the flamethrower for two days, gave up yesterday though, because I want to do also other things in Swamp than searching for

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-27 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Mehgcap, Im going to list the weapons and their related accessories:Glock 19: Small SilencerGlock 17: Small SilencerWinchester: Yukon ScopeMarlin: Nikon ScopeRemington: Nikon ScopeMP5: Small SuppressorUZI: Small SuppressorUMP45: Large SuppressorVector: Large

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-25 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Hi!First and foremost, thanks Aprone for sitting down once again and sorting out those bugs. After you had released Swamp 2.9, you announced that you wouldnt work on Swamp anymore and are facing other projects from now on. There were the hackers and cheaters, who

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-25 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone I and angarag just did a Sniper and when we came back, we had nothing left. NOTHING, NOT EVEN THE AXE! So we both logged out and back in again and had fortunately our things back, but all our meds and ammo were gone.URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-25 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone I also wish you all a very merry Christmas!!!Angarag, That happened to me quite a few times. After logging out and back in, broken stuff was back there again.Aprone, The stuck armor-bug is still there. This time it got stuck at the military helmet and running

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-25 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Mehgcap, I got it too when I had duplicates of one type of armor, but am not sure if this is causing it.Regarding to map 5, Id like to be able to find fuels in there, since every main map contains them. Id also be happy to find Riot Face Guards in the new map,

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-24 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Hi!First and foremost, thanks Aprone for sitting down once again and sorting out those bugs. After you had released Swamp 2.9, you announced that you wouldnt work on Swamp anymore and are facing other projects from now on. There were the hackers and cheaters, who

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-14 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Hi all!Instead of getting 1 -wrapping paper, my HC-char - the blaster - always has one fuel when he logs in. If I store that one I have in the fort and login the next time, I get one back, although the one I stored is still in there. But if I dont store that one

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-11 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Mehgcap, Ive got that a while ago. That was sub1 from outside the hospital. Ive just wanted to let you, Aprone, know that the only way to get my points back was to die, but that didnt really matter, since I had nothing but the axe. URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-10 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone I havent noticed a lag yet, but Ive just started playing some minutes ago.But before I was able to connect, the client told me the server appears to be full. So I tried connecting over and over again until I got a stable connection. Because I was curious, I

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-10 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone The server is pretty lagging now. It keeps telling me the server is full, although it only has about 13 now, since all have connection problems. And when Im able to connect, gd - my normal char - has no things and no points. It keeps saying speed, mg have ,

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-09 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone I have a question about this: My normal character got a wrapping paper and I sent the gift to a friend, who is HC, but he said he didnt get anything. Isnt it possible to give things from normal to HC-players?URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-09 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Yeah Aprone, he was on the same map. I wanted to make him a present, but at least it didnt work. Later I picked up an HC-item in sub 3. I had to logout for short ... When I came back I was in the safe zone of map 2 again and I had lost my first few things. I went

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-07 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Thanks Aprone! I like the event, but I think after a while it gets a bit boring. And, did you look into the code, because of the map altered-bug? The last few missions I did between now and my last post were successful, whereas the missions, which I did before

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-07 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Thanks Aprone! I like the event, but I think after a while it gets a bit boring. And, did you look into the code, because of the map altered-bug? The last few missions I did between now and my last post were successful, whereas the missions, which I did before

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-07 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Thanks chowy. I didnt know that he said that. If he posted it here in this thread, I have to have overread it.URL: http://forum.audiogames.net/viewtopic.php?pid=157775#p157775 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-07 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Thanks chowy. I didnt know that he said that. If he posted it here on this page, I must have missed it.Added: Nope, I checked it. So he has told it in Swamp, when I wasnt online. Never mind!URL: http://forum.audiogames.net/viewtopic.php?pid=157775#p157775

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-06 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Ive been playing for March. So which event was last year? What was it about? Was it fun? I wouldnt have anything against an extention too.URL: http://forum.audiogames.net/viewtopic.php?pid=157646#p157646 ___

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-05 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone SLJ, The possibility you mentioned seemed plausible, didnt work though. I did another solo to test it, but got the message again.SirBadger, You might be right! This time I got it exactly after I had heard a window breaking - and also after I had picked up a

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-05 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone I tried if Id also get the altered-message when I do a mission on normal-mode. Indeed! Then a player reminded me of putting the debuglog here. Sadly he did after I had already logged in again. So I did another solo with my HC-char, but to my astonishment I got

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-04 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone I got it again: This map file appears to have been altered. I did a solo 25-food-mission with my HC-char and got it again. Obviously it only happens when there are many zombies in the warehouse, or its just my feeling. But I always get it after a while, when more

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-03 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Hi all!I dont know if its only me, but whatever you did Aprone to fix the map altered-error, it didnt get better. Every mission I did in the last few days was stopped by that annoying message. Luckily as hc-player I cant lose anything, but I havent completed a

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-01 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone I agree. StrangerNik, cheating food is one thing, but hacking and destroying a game is a much bigger one. With food cheating you had a big advantage taking forts and destroying other clans, but hacking harms all players. If you were one of those who havent done

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-01 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone I agree. StrangerNik, cheating food is one thing, but hacking and destroying a game is a much bigger one. With food cheating you had a big advantage taking over Forts and destroying other clans. But keep in mind hacking affects all players! If you were one of

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-22 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Hi!Aprone, Ive switched on sound boost and it works fine for me. But I have a question. In my volume settings menu are two parameters, which I can adjust: Swamp receiver and Swamp (v3.0c). When I only turn up the volume of Swamp (v3.0c), I only hear my steps and

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-14 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone I just did an LMS and after I successfully completed it, I were somewhere on map 4, rounded by zombies. I ran back to the safe zone, where I looked into my inventory. I still had - or at least have - the LMS badge, its not possible to donate either. I logged out

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-11 Thread AudioGames.net ForumNew releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Angarag, Well it isnt the sz which I dont like for changing the armor. Its the idea that if someone picks up for example epaulettes from sub 2 and is a level 20 player. He/she doesnt have enough points yet to spend to provide enough protection and has, because

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