Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-04-28 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Grail to the Thief: An Interactive Audio Adventure Hay I just played the prototype, and think this game could be good.tell me, when this game comes out, is it going to be free, or do we have to pay for it?Also, is any of the voice acting in the prototype going to be in the final game?I also

Re: [Audiogames-reflector] Braillemon status update!

2014-04-28 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! Their isnt enough show music to make a complete soundtrack.You might could get some of the battle music from the first season, but as far as I know the show people only released the soundtrack for the shows first season.If the show music were to be used, it would

Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-04-28 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Grail to the Thief: An Interactive Audio Adventure [[wow]]! The narrator is fake? I never would have guessed!I could give a little money to help, but I want to know; if you cant reach your $15000 goal to make a feemale character playable, could it possibly be done later?I think it would be

Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-04-28 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Grail to the Thief: An Interactive Audio Adventure [[wow]]! The narrator is fake? I never would have guessed!I could give a little money to help, but I want to know; if you cant reach your $15000 goal to make a feemale character playable, could it possibly be done later?I think it would be

Re: [Audiogames-reflector] Adventure At C:

2014-04-08 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Adventure At C: It depends on what you kill.The basic enimies in downloads give about 250 bits a peace.Enimies atack faster the higher up the diff mod latter you go.URL: http://forum.audiogames.net/viewtopic.php?pid=171536#p171536 ___

Re: [Audiogames-reflector] Adventure At C:

2014-04-06 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Adventure At C: I have no idea how high your diff mod can go. Im at 128 at this time.I think their will be at least one more update most likely sometime in august.URL: http://forum.audiogames.net/viewtopic.php?pid=171365#p171365 ___

Re: [Audiogames-reflector] Adventure At C:

2014-04-04 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Adventure At C: My list of Acomplishments.Clear downloads folder in 3 minutes and 50 seconds.Complete the my pictures stage in 1 minute and 30 secondsComplete the my music stage in 1 minute and 30 seconds.Complete the desktop stage in 1 minute and 30 seconds.Complete the my documents stage

Re: [Audiogames-reflector] new stage for Adventure at C; remnant chapter 1, is live!

2014-04-04 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: new stage for Adventure at C; remnant chapter 1, is live! Okay, I just unlock the entire stage builder, so I can finally do everything I wanted to do with this little stage.I had some sound design issues, but I got them worked out, so chapter 2 as well as the final update to chapter 1

Re: [Audiogames-reflector] Braillemon status update!

2014-04-01 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! Kenzon, Rachel already addressed the issue with pronouciation by rewriting the names.As for tms, starting in gen 5, they can be used as much as you want.I dont think bide is a gen 2 tm, so they changed it.It makes sence for Brok, as lowering his speed does nothing

Re: [Audiogames-reflector] Braillemon status update!

2014-04-01 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! Kenzon, Rachel already addressed the issue with pronouciation by rewriting the names.As for tms, starting in gen 5, they can be used as much as you want.I dont think bide is a gen 2 tm, so they changed it.It makes sence for Brok, as lowering his speed does nothing

Re: [Audiogames-reflector] Braillemon status update!

2014-04-01 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! Kenzon, those are the sounds I mean.Braillemon is a mix of gen 1 and 2, so thing arent going to be completely faithful to gen 1.Abilities and natures are from gen 3, but I think Rachels using all of the ones up through gen 5.Rachel, did you ever get the sfx file i

Re: [Audiogames-reflector] new stage for Adventure at C; remnant chapter 1, is live!

2014-03-25 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: new stage for Adventure at C; remnant chapter 1, is live! Hay all. I got tied up with helping dagonite debug the latest braillemon.I got stumped with trying to make up questions for a part of my stage, but I got that all worked out now.The update to chapter 1 will be included with the final

Re: [Audiogames-reflector] Braillemon status update!

2014-03-24 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! Rachel, After catching a pokemon and returning to the field, the music thats suposed to be playing in the field doesnt play.Once you enter a wild battle and get out of it by running of defeating the creature all of the music is restored, but the sounds that

Re: [Audiogames-reflector] Braillemon status update!

2014-03-23 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! I can get that pokeball counter sound and post it tomarro.I also have a better version of danger alarm, sing, hypnosis, psychic and disable to.URL: http://forum.audiogames.net/viewtopic.php?pid=169914#p169914 ___

Re: [Audiogames-reflector] Braillemon status update!

2014-03-23 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! I can get that pokeball counter sound and post it tomarro.I also have a better version of danger alarm, sing, hypnosis, psychic and disable to.Eddit: theyre on dropbox.Link is in a PM I sent you.URL: http://forum.audiogames.net/viewtopic.php?pid=169914#p169914

Re: [Audiogames-reflector] Braillemon status update!

2014-03-23 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! I can get that pokeball counter sound and post it tomarro.I also have a better version of danger alarm, sing, hypnosis, psychic and disable to.URL: http://forum.audiogames.net/viewtopic.php?pid=169914#p169914 ___

Re: [Audiogames-reflector] Braillemon status update!

2014-03-23 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! Rachel, I just posted them to dropbox.I sent you the link in a PM.URL: http://forum.audiogames.net/viewtopic.php?pid=169920#p169920 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Braillemon status update!

2014-03-23 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! Rachel, I just posted them to dropbox.I sent you the link in a PM.Im not trying to hog someone elses chance to help, but I had the sound sitting around.If you ever make Braillemon rs edition, I can get every sound without music for you, just saying.URL:

Re: [Audiogames-reflector] Braillemon status update!

2014-03-23 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! Hay Rachel, that file I posted also have an improved pokeball sound, along with a few other things.I just thought of something.If you cant get the music and people/door/exit sounds to play after caching a pokemon and the alarm glitch I talked about is the couse,

Re: [Audiogames-reflector] Braillemon status update!

2014-03-23 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! Hay Rachel, that file I posted also have an improved pokeball sound, along with a few other things.I just thought of something.If you cant get the music and people/door/exit sounds to play after catching a pokemon and the alarm glitch I talked about is the cause,

Re: [Audiogames-reflector] Braillemon status update!

2014-03-23 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! Hay Rachel, that file I posted also has an improved pokeball sound, along with a few other things.I just thought of something.If you cant get the music and people/door/exit sounds to play after catching a pokemon and the alarm glitch I talked about is the cause,

Re: [Audiogames-reflector] Braillemon status update!

2014-03-22 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! Hay Rachel, Im posting everything I gathered from last night onward.I found this in braillemon.exe version 1.0.0.2, Modified December 21, 2013, 10:12:12 AM

Re: [Audiogames-reflector] Braillemon status update!

2014-03-22 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! Hay Rachel, Im posting everything I gathered from last night onward.I found this in braillemon.exe version 1.0.0.2, Modified December 21, 2013, 10:12:12 AM

Re: [Audiogames-reflector] Braillemon status update!

2014-03-22 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! I just got the latest version and replaced everything in my braillemon directory with its conntence.The script is the same one Im using to.Nice to see info.txt included.Maybe now that all of the bugs are fixed, we may be able to go to new areas somewhat soon?URL:

Re: [Audiogames-reflector] Braillemon status update!

2014-03-22 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! I just got the latest version and replaced everything in my braillemon directory with its conntence.The script is the same one Im using to.Nice to see info.txt included.Maybe now that all of the bugs are fixed, we may be able to go to new areas somewhat soon?It

Re: [Audiogames-reflector] Braillemon status update!

2014-03-22 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! One other little thing.I see that we can check how many pokemon a trainer has, but it would be nice to be able to check that before a battle starts.When I had sighted friends helping me with the older games before I figured out how to play on my own, they were able

Re: [Audiogames-reflector] Braillemon status update!

2014-03-22 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! One other little thing.I see that we can check how many pokemon a trainer has, but it would be nice to be able to check that before a battle starts.When I had sighted friends helping me with the older games before I figured out how to play on my own, they were able

Re: [Audiogames-reflector] Braillemon status update!

2014-03-21 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! Hay I found another small bug.When I check my trainer info, my name runs together with the next star.Trainer name isMichaelyour Trainer numberThats how my tts says it.Their was another small bug, but I cant remember it right now.URL:

Re: [Audiogames-reflector] Braillemon status update!

2014-03-21 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! Hay I found another small bug.When I check my trainer info, my name runs together with the next star.Trainer name isMichaelyour Trainer numberThats how my tts says it.Their was another small bug, but I cant remember it right now.The dorr on route 2 doesnt face

Re: [Audiogames-reflector] Braillemon status update!

2014-03-20 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! Rachel, Here is my bug report.Do to my connection, I dont have time to read all of the bug posts before posting this, so if someone has already reported some of these bugs, please disregard my report of the same bugs.Whenever the game tries to send a pokemon to the

Re: [Audiogames-reflector] Braillemon status update!

2014-03-19 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! Hay Rachel, I tried the beta last night without saving.I found a glitch where when you battle your rival at route 22, the wind sound still keeps going during the battle.Once done, how far will the beta go?If you need louder versions of the save and bump and pc

Re: [Audiogames-reflector] I've got a Christmas present for you, it's mod time!

2014-03-19 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: I've got a Christmas present for you, it's mod time! Hay Aaron, is the speach you used predone or did you have to sequence it yourself.If so, how did you do it and where can I get the synth?I want to use it for a line in my stage for a game called adventure at c.If getting the synth is to

Re: [Audiogames-reflector] Braillemon status update!

2014-03-19 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! I got the file.Does the game still use sgi format for saving?I didnt see it in the zip file.Will it save wherever you put the braillemon file, or will it save somewhere else?URL: http://forum.audiogames.net/viewtopic.php?pid=169295#p169295

Re: [Audiogames-reflector] Braillemon status update!

2014-03-19 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! I hope that update comes soon.I have no idea what file does what.URL: http://forum.audiogames.net/viewtopic.php?pid=169329#p169329 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Braillemon status update!

2014-03-19 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! Sneak, to find wild pokemon you have to walk in the grass on routes.Youll know youre in grass when the game makes a kind of low ticking sound.The wild encounter rates in braillemon are lower than in the main games to compinsate for the fact that a blind person has

Re: [Audiogames-reflector] Braillemon status update!

2014-03-18 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! Hay rachel.I run the game and after I pres enter the game gives a cry, the new menu music starts, and then I get this.___ERROR

Re: [Audiogames-reflector] Braillemon status update!

2014-03-18 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! Well that just stinks.I was going to try and give some feedback, but I gurss Ill just have to settle for trying it out tonight and giving you feedback tomarro.I see you already got some of my music in, cool.Ill keep checking back and make sure I have the latest

Re: [Audiogames-reflector] Braillemon status update!

2014-03-18 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! Hay Rachel, is the sgi file the actual save or just the program that does the saving?URL: http://forum.audiogames.net/viewtopic.php?pid=169183#p169183 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Braillemon status update!

2014-03-18 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! Any hope of this new version being ready in an hour or so? Or at the vary least, something I can test with?I already have the version from this morning.URL: http://forum.audiogames.net/viewtopic.php?pid=169197#p169197

Re: [Audiogames-reflector] Braillemon status update!

2014-03-17 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! I hate to bring up rival properties, but I remember playing Digimon world 3 about 10 years ago, and that game handled both regular battles and card battles really well.Basically, the way it worked was that you got a starting dec in one of the towns, and you could

Re: [Audiogames-reflector] Braillemon status update!

2014-03-17 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! Rachel, I totaly get your point, and support it completely!You started out to make a pokemon game like red, and you should finish that first. Something like the card game idea can, and should wait, until your main goal is acomplished.I have another idea for you,

Re: [Audiogames-reflector] Braillemon status update!

2014-03-14 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! Hay Rachel, glad to see work is going.Id rather have the bug fixed now, rather than find it later and, say, have a bad save file.Also, did you ever get my file from dropbox?I have a new version of the folder that has the new cries, and I want to get that to you,

Re: [Audiogames-reflector] Adventure At C:

2014-03-03 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Adventure At C: Hay!If you can beat rusty on dif mod 10 or higher you get 110,000 bits the first time!If you get to him through windows you can alt f4 out once rusty starts and reload the game to change your difficulty!URL: http://forum.audiogames.net/viewtopic.php?pid=167260#p167260

Re: [Audiogames-reflector] new stage for Adventure at C; remnant chapter 1, is live!

2014-03-03 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: new stage for Adventure at C; remnant chapter 1, is live! Thanks cris, chapter 2 is coming soon, as well as a final update to chapter one.Hopefully in the next few daies!URL: http://forum.audiogames.net/viewtopic.php?pid=167261#p167261 ___

Re: [Audiogames-reflector] new stage for Adventure at C; remnant chapter 1, is live!

2014-02-25 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: new stage for Adventure at C; remnant chapter 1, is live! Hay all, My second chapter is almost done, but Im making this new post, because Im making part of chaper 2 a rather involved platforming tewtorial that, if people respond well to it; might release as a separate stage with genaric

Re: [Audiogames-reflector] Adventure At C:

2014-02-19 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Adventure At C: You have to have all your stats total 500 to unlock soundtest.URL: http://forum.audiogames.net/viewtopic.php?pid=165945#p165945 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Adventure At C:

2014-02-18 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Adventure At C: That would be kind of hard to do seeing as you cant get to the debug pannel.Are you talking about the f1 thing.What version are you using?Latest is 2.5.3.URL: http://forum.audiogames.net/viewtopic.php?pid=165832#p165832 ___

Re: [Audiogames-reflector] new stage for Adventure at C; remnant chapter 1, is live!

2014-02-15 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: new stage for Adventure at C; remnant chapter 1, is live! Hay all. A new verson is now out.I made everything work right now aside from some minor enemy updates.Ill do that in the next version.URL: http://forum.audiogames.net/viewtopic.php?pid=165600#p165600

Re: [Audiogames-reflector] Introducing my new stage for Adventure at c:, Macintosh Attack!

2014-02-12 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Introducing my new stage for Adventure at c:, Macintosh Attack! Still no custom character sounds, but you can now eddit everything in a stage!Now cris can redo part two without remaking everything!Hurray for a real boss, maybe?URL:

Re: [Audiogames-reflector] Adventure At C:

2014-02-12 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Adventure At C: You have to press period.You will then get a menu of things you can remove.You can change the position and content of text squares, but you can only remove everything else.URL: http://forum.audiogames.net/viewtopic.php?pid=165323#p165323

Re: [Audiogames-reflector] Introducing my new stage for Adventure at c:, Macintosh Attack!

2014-02-10 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Introducing my new stage for Adventure at c:, Macintosh Attack! Hay cris, Aaron just made an update that lets you make bosses!I havent played around with it yet, but you might have to rebuild your stage to make it work.URL: http://forum.audiogames.net/viewtopic.php?pid=165049#p165049

Re: [Audiogames-reflector] Adventure at C new stage Retro Concept demo!

2014-02-10 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Adventure at C new stage Retro Concept demo! A new update for aac just came out, and it lets you make bosses!After I overhall the first two bosses to take advantage of this, I need to do some testing, because it looks like I can finally make stages go from right to left, and I needed that

Re: [Audiogames-reflector] Adventure at C new stage Retro Concept demo!

2014-02-10 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Adventure at C new stage Retro Concept demo! A new update for aac just came out, and it lets you make bosses!After I overhall the first two bosses to take advantage of this, I need to do some testing, because it looks like I can finally make stages go from right to left, and I needed that

Re: [Audiogames-reflector] Adventure at C new stage Retro Concept demo!

2014-02-10 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Adventure at C new stage Retro Concept demo! A new update for aac just came out, and it lets you make bosses!After I overhall the first two bosses to take advantage of this, I need to do some testing, because it looks like I can finally make stages go from right to left, and I needed that

Re: [Audiogames-reflector] Adventure at C new stage Retro Concept demo!

2014-02-10 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Adventure at C new stage Retro Concept demo! A new update for aac just came out, and it lets you make bosses!After I overhall the first two bosses to take advantage of this, I need to do some testing, because it looks like I can finally make stages go from right to left, and I needed that

Re: [Audiogames-reflector] Adventure at C new stage Retro Concept demo!

2014-02-10 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Adventure at C new stage Retro Concept demo! A new update for aac just came out, and it lets you make bosses!After I overhall the first two bosses to take advantage of this, I need to do some testing, because it looks like I can finally make stages go from right to left, and I needed that

Re: [Audiogames-reflector] Adventure at C new stage Retro Concept demo!

2014-02-10 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Adventure at C new stage Retro Concept demo! A new update for aac just came out, and it lets you make bosses!After I overhall the first two bosses to take advantage of this, I need to do some testing, because it looks like I can finally make stages go from right to left, and I needed that

Re: [Audiogames-reflector] Adventure At C:

2014-02-10 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Adventure At C: Hay Aaron, I just tried your new update.I already found a glitch, and a few, um, oversights? on your part regarding the stage builder.First, the glitch. If I select the built-in ambiance and save my stage, it doesnt play.It might also be a good idea to put in an option for

Re: [Audiogames-reflector] Adventure at C new stage Retro Concept demo!

2014-02-07 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Adventure at C new stage Retro Concept demo! Major overhall has been completed!Please check the first post for info and download link, and please comment so I know what Im doing right and wrong.URL: http://forum.audiogames.net/viewtopic.php?pid=164726#p164726

Re: [Audiogames-reflector] Introducing my new stage for Adventure at c:, Macintosh Attack!

2014-02-05 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Introducing my new stage for Adventure at c:, Macintosh Attack! I to, thought this stage was really good, and that all of the enimies singing at me was pretty funny.Maybe Aaron can hopefully get AAC to allow us to make bosses pretty soon.That way you could actually make the stage have a

Re: [Audiogames-reflector] Stages for Adventure at C:

2014-02-05 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Stages for Adventure at C: Hay all.I have a new stage in development.Right now, its just called retro concept demo, but it will have a name soon.On the stages thread,http://forum.audiogames.net/viewtopic.php?id=12517you can find a link that takes you to a vary basic concept

Re: [Audiogames-reflector] Adventure at C new stage Retro Concept demo!

2014-02-04 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Adventure at C new stage Retro Concept demo! Nice to see positive feedback!Working with the limatations of the stage builder has proven challenging, but I doubt Aaron thought someone would be doing something like this with his game.The Mario stage has a framework already done, I just have

Re: [Audiogames-reflector] Adventure At C:

2014-02-03 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Adventure At C: Hay all.Im working on a stage for AAC, and I found a bug.If you build a stage and tell it to start at the end, even if you put the end of level square at position 0, when the stage is played, it gos strait to the end of level message without letting me play the stage.Even if

[Audiogames-reflector] Adventure at C new stage Retro Concept demo!

2014-02-03 Thread AudioGames.net ForumNew releases room: threeblacknoises
Adventure at C new stage Retro Concept demo! Hay all.Ive been putting a little stage together for AAC.This is just a concept demo, but depending on oppinions I might make this a full stage.Heres the link.https://dl.dropboxusercontent.com/s/exb … 20demo.zipOr if that doesnt

[Audiogames-reflector] Adventure at C new stage Retro Concept demo!

2014-02-03 Thread AudioGames.net ForumNew releases room: threeblacknoises
Adventure at C new stage Retro Concept demo! Hay all.Ive been putting a little stage together for AAC.This is just a concept demo, but depending on oppinions I might make this a full stage.Heres the link.https://dl.dropboxusercontent.com/s/exb … 20demo.zipOr if that doesnt

Re: [Audiogames-reflector] Adventure at C new stage Retro Concept demo!

2014-02-03 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Adventure at C new stage Retro Concept demo! jaybird, you have to press enter on the zelda stage to enter.The mario stage, as is said in my first post, has already been completed in this example.I thought the sound under the music would tell a player that, but I guess its wize to never

Re: [Audiogames-reflector] Braillemon status update!

2014-01-29 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! Hay Rachel.When you get a chance, please chek your PMs, as Ive sent you something.ThanksURL: http://forum.audiogames.net/viewtopic.php?pid=163501#p163501 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Adventure At C:

2014-01-28 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Adventure At C: I dont think so.I almost have the daies and nothing yet.Their is one for killing 10,000 enimies and one for killing 1,000 animals.You also get one for jumping the pit in my music boss area, and you also get one for taking 20,000 damage from traps.I havent the stats for this,

Re: [Audiogames-reflector] Adventure At C:

2014-01-27 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Adventure At C: Yes you do.I had to get 60 attack before I could damage the flooders with my knife.I now have 180 attack and they die in something like 5 hits.URL: http://forum.audiogames.net/viewtopic.php?pid=163262#p163262 ___

Re: [Audiogames-reflector] Adventure At C:

2014-01-27 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Adventure At C: Defence just reduces how much damage yo take from enimies.To raise my stats I just keep going through the windows folder over and over.Each time gets me something like 1200 bites.You could probably finish the game with something like 30 defence, but keep in mind that raising

Re: [Audiogames-reflector] Adventure At C:

2014-01-27 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Adventure At C: Defence just reduces how much damage you take from enimies and spikes.To raise my stats I just keep going through the windows folder over and over.Each time gets me something like 1200 bites.You could probably finish the game with something like 30 defence, but keep in mind

Re: [Audiogames-reflector] Three monkeys: An upcomming audiogame for pc

2014-01-15 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Three monkeys: An upcomming audiogame for pc Hay Steve, I just saw something in a main-streem game you might be able to use in the combat system.In the X-box and PS3 game eternal senota, the game makers eas the player into the combat system by first teaching the player how to attack and

Re: [Audiogames-reflector] Braillemon status update!

2014-01-15 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! Hay Rachel, I uploaded an updated version of braillemon helper.exe this morning.It has the pokedex text I have so far, and the sources for rse that Im using that I got from legendairypokemon.net.I scanned most of this in with openbook, but once the free demo ended

Re: [Audiogames-reflector] Death Match

2014-01-15 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Death Match masonarm1999, your download link is broken.Please update the link so lots of people can play your game.ThanksURL: http://forum.audiogames.net/viewtopic.php?pid=161924#p161924 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] announcing the release of daniel zingaro's hack for windows!

2014-01-15 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: announcing the release of daniel zingaro's hack for windows! harrylst, your link to download the game is broken.Please update the link so that lots of people can play your game.URL: http://forum.audiogames.net/viewtopic.php?pid=161925#p161925 ___

Re: [Audiogames-reflector] Braillemon status update!

2014-01-14 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! Me again.I plaied braillemon for an hour last nihht and found the following glitches.entimidate still says enimy, even if its your pokemon that is being effected.the Pewter city pokemon center makes no sound; neither dose route 3 entrance or Pewters entrance from

Re: [Audiogames-reflector] Braillemon status update!

2014-01-14 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! Me again.I plaied braillemon for an hour last night and found the following glitches.entimidate still says enimy, even if its your pokemon that is being effected.the Pewter city pokemon center makes no sound; neither does route 3 entrance or Pewters entrance from

Re: [Audiogames-reflector] Braillemon status update!

2014-01-14 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! your thinking of GSC. Elm gives you five poke balls when you leave his lab after getting the pokedex.In the normal games, no sound or animation is given if an attack misses its target.A different sound is used if a pokemon cant move to attack.I imagine that Rachel

Re: [Audiogames-reflector] Braillemon status update!

2014-01-14 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! your thinking of GSC. Elm gives you five poke balls when you leave his lab after getting the pokedex.In the normal games, no sound or animation is given if an attack misses its target.A different sound is used if a pokemon cant move to attack.I imagine that Rachel

Re: [Audiogames-reflector] Braillemon status update!

2014-01-14 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! Thats okay Rachel, credit will come when it comes.Yes I can get clean rips as soon as bank comes out.If you look in the file I gave you, youll find some samples of the cries from x and y.I can get the cries from yellow if you want them to replac the really bad

Re: [Audiogames-reflector] Braillemon status update!

2014-01-14 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! Thats okay Rachel, credit will come when it comes.Yes I can get clean rips as soon as bank comes out.If you look in the file I gave you, youll find some samples of the cries from x and y.I can get the cries from yellow if you want them to replace the really bad

Re: [Audiogames-reflector] Braillemon status update!

2014-01-14 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! Thats okay Rachel, credit will come when it comes.Yes I can get clean rips as soon as bank comes out.If you look in the file I gave you, youll find some samples of the cries from x and y.I can get the cries from yellow if you want them to replace the really bad

Re: [Audiogames-reflector] Braillemon status update!

2014-01-13 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! Microsoft Anna is most likely the only 64 bit voice on your system, and windows only looks for 64 bit voices by default.You can get to your other voices by using this command.Open your run command from the start menu and paste this into the box that

Re: [Audiogames-reflector] Braillemon status update!

2014-01-13 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! Rachel, did you get the file I sent you?Did it extract Okay?I want to know so I can take it off dropbox.Im working on documentation for times and such for the music I sent you.Im not trying to be rood by sending you the link by PM, but if to many people download

Re: [Audiogames-reflector] Braillemon status update!

2014-01-13 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! Rachel, did you get the file I sent you?Did it extract Okay?I want to know so I can take it off dropbox.EDit; I guess so, so, never mind, its in the latest version![[wow]]! That was quick.Im working on documentation for times and such for that music.Thanks so much,

Re: [Audiogames-reflector] Braillemon status update!

2014-01-12 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! Hay Rachel, Me again.I got the music uploaded now!Ya! Go me!Ive sent you a pm with the link.Please let me know here or by PM when you get the file and extract it.I can give you the times later, but if anything, I could just E-mail them to you, but if youd rather me

Re: [Audiogames-reflector] Braillemon status update!

2014-01-11 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! Hay again.Im sorry to make more work for you Rachel, but I just noticed that the second and all other pokemon after that in a trainer battle dont give level or gender when they are brought out.Ill try to catch more pokemon and duplicate some of the glitches, but,

Re: [Audiogames-reflector] Braillemon status update!

2014-01-11 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! Hay again.Im sorry to make more work for you Rachel, but I just noticed that the second and all other pokemon after that in a trainer battle dont give level or gender when they are brought out.Ill try to catch more pokemon and duplicate some of the glitches, but,

Re: [Audiogames-reflector] Braillemon status update!

2014-01-08 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! Hay again!Rachel, I just finnished playing the 0.13 update.aside from the gym music glitch, Ive noticed a few other things.in reffrrence to the music glitch, if you walk out of the gym while the intro is playing, the rest of the song doesnt start; in fact no music

Re: [Audiogames-reflector] Braillemon status update!

2014-01-07 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! Rachel, I found a new glitch. After you exit the gym its music keeps playing.The daisy thing happens when you try to get the mapTo bjaxstriker; Are you Using JAWS? If so, try putting it into sleep mode when running braillemon. That fixed the problem for me.For some

Re: [Audiogames-reflector] Braillemon status update!

2013-12-26 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! I found something elase. I dont know if this was fixed before beta but in 0.0.0.9, self-destructs and giliteen have their power and accuracy reverced.URL: http://forum.audiogames.net/viewtopic.php?pid=159700#p159700 ___

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-12-26 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: bokurano daiboukenn 3 Okay, so maybe Im being a little to grety.But if at least the menus in all three games were translated, that would be a big help and maybe the tutorial.These games are just to good not to be translated all the way.URL:

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-12-24 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: bokurano daiboukenn 3 Hay, I know about instant translate and stuff, but Im in a situation where I cannot be online at all times so this method doesnt really work for me.But, with all respect to the developer, he did a real good job on the menus and stuff in bk2.I just hate to see someone

Re: [Audiogames-reflector] Braillemon status update!

2013-12-24 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Braillemon status update! Hay I found a glitch.When releasing pokemon it does it even if you say no.Doesnt need to be fixed right now, but soon, you know, once we can save again.URL: http://forum.audiogames.net/viewtopic.php?pid=159474#p159474

Re: [Audiogames-reflector] Adventure At C:

2013-12-17 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Adventure At C: To whoever needed tips on the users boss.Get far away from it and start shooting!Shoot it a lot and keep moving away from it.If you die the boss will be to your right and you should jump over it before fighting it.Like all bosses, youll know its dead when your laizer stops

Re: [Audiogames-reflector] Adventure At C:

2013-12-16 Thread AudioGames.net ForumNew releases room: threeblacknoises
Re: Adventure At C: Hay Aaron. Im new on this forem, but I like your game. A few problems were found, but minor ones that dont effect gameplay.One problem I have in stage builder is that it keeps starting me at location 0 in playtest mode even if my starting location is, say, 500, so a fix for