Re: A Demo of Danny's working FPS
2017-01-02
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AudioGames . net Forum — General Game Discussion : prajwal via Audiogames-reflector
Re: A Demo of Danny's working FPS awsome nice news. danny . can you think adding nu brij ambients in the game? the most superb thing is about your games i like ambient sounds URL: http://forum.audiogames.net/viewtopic.php?pid=292028#p2
Re: A Demo of Danny's working FPS
Re: A Demo of Danny's working FPS That's really great news. Then I look very much forward to hosting a server, offering a stable server... URL: http://forum.audiogames.net/viewtopic.php?pid=291904#p291904 ___ Audiogames-reflect
Re: A Demo of Danny's working FPS
Re: A Demo of Danny's working FPS No, the server doesn't require any interaction to run. In fact I had one running as a background process on the same server that once hosted the universe mode for a while before I moved it to my local machine for easier testing.
Re: A Demo of Danny's working FPS
Re: A Demo of Danny's working FPS Hi Danny.Thanks for the awesome and great news. I have a question regarding the server:Does the server require any kind of interaction? I have a Linux server running, where I'll offer a server running 24/7, but if the server require me to do anyt
Re: A Demo of Danny's working FPS
Re: A Demo of Danny's working FPS Greetings all. I'm happy to report that as of now, the death match mode of the game is in its basic form, playable. I'd say far from complete because their are a few changes I want to make to some of the systems, such as aiming, which
Re: A Demo of Danny's working FPS
2016-12-31
Thread
AudioGames . net Forum — General Game Discussion : Thakur ishan via Audiogames-reflector
Re: A Demo of Danny's working FPS thanks for the update If you are doing like that please specify which ships or shuttle suits which character?ThanksIshan URL: http://forum.audiogames.net/viewtopic.php?pid=291751#p291751 ___ Audio
Re: A Demo of Danny's working FPS
Re: A Demo of Danny's working FPS Greetings all. I'm sorry this took so long, i'm still in the annoying stage of experiencing writers block, but since i've got my new xbox for christmas i've been inspired long enough to help me make a choice as to where I want this
Re: A Demo of Danny's working FPS
Re: A Demo of Danny's working FPS I like stories, so I'd prefer the story stuff, but maybe a more open-ended story, if that's the direction we're heading in now. URL: http://forum.audiogames.net/viewtopic.ph
Re: A Demo of Danny's working FPS
Re: A Demo of Danny's working FPS Hi.I would really like something like the controling system in lonewolf due to the fact that I find it really precise and you are able to stear your craft in the way you want. When you do that, you should keep in mind how you want to tell players whe
Re: A Demo of Danny's working FPS
2016-12-24
Thread
AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector
Re: A Demo of Danny's working FPS I think the lone wolf like aproach would just get overly complicated, but that's just myself seing that I never really got a hang of how exactly that worked. I just feel that in a game with controls like these, it takes control away from me and
Re: A Demo of Danny's working FPS
Re: A Demo of Danny's working FPS No problems with the suggestions, dmnb/open world stile away from the confines of the old dm universe is exactly what i'm intending to go for. I still intend to do storyline baste missions for the online, that was one thing dmnb lacked in that
Re: A Demo of Danny's working FPS
2016-12-22
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AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector
Re: A Demo of Danny's working FPS @crashmaster the thing about core exiles is that its crafting part is so well done and has so many items to craft because there are a staggering amount of resources in the game, and adding half as many resources into dm2 as ce has would take ages, whe
Re: A Demo of Danny's working FPS
2016-12-22
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AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector
Re: A Demo of Danny's working FPS I think you should go for the open story mode myself.One thing I missed in dmnb1 were side quests either in space or on a planet that you could do to get extra cash and the like.Mining sure is good but not good if you have to park yourself over a zon
Re: A Demo of Danny's working FPS
2016-12-22
Thread
AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector
Re: A Demo of Danny's working FPS for me personally, I'd find it great if there would still be some kind of mission system to complete story objectives, and it doesn't have to be project alpha centered at all, hell if you felt like it you could change the aliens to giant m
Re: A Demo of Danny's working FPS
Re: A Demo of Danny's working FPS That last post brings me to a rather importent question on the direction of the game. To explain, I myself am starting to notice that the initial project alpha storyline is simply not portible to a sequel or online title, and even if it is, i'
Re: A Demo of Danny's working FPS
2016-12-19
Thread
AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector
Re: A Demo of Danny's working FPS well speaking of resource control, one thing that may be far fetched but still awesome would be the abillity, if you had enough support behind you and you have shown your strength and reliabillity to your faction, you would be given a grant for diff
Re: A Demo of Danny's working FPS
2016-12-19
Thread
AudioGames . net Forum — General Game Discussion : abdullah_mohammad via Audiogames-reflector
Re: A Demo of Danny's working FPS hello therei like planets with resorces to collect/ control, it's sounds so fantastic, keep up the good work URL: http://forum.audiogames.net/viewtopic.php?pid=290126#p290126 ___ Audiogames
Re: A Demo of Danny's working FPS
2016-12-19
Thread
AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector
Re: A Demo of Danny's working FPS both of course, exploration and combat.I would like to see planets with many type of ambiance/ sorces/ foot steps etc. URL: http://forum.audiogames.net/viewtopic.php?pid=290121#p290121 ___ Audio
Re: A Demo of Danny's working FPS
Re: A Demo of Danny's working FPS Both clostraphobic and some more expensive areas too, as long as it's not like a maze where you get lost all the time. I also hope to be battling aliens a bit. URL: http://forum.audiogames.net/viewtopic.php?pid=2890
Re: A Demo of Danny's working FPS
2016-12-07
Thread
AudioGames . net Forum — General Game Discussion : prajwal via Audiogames-reflector
Re: A Demo of Danny's working FPS o nice then can dm 2 will got implimented with costom ship build or any cs utilitys was on dmnb make are own ships? URL: http://forum.audiogames.net/viewtopic.php?pid=288705#p288705 ___ Audio
Re: A Demo of Danny's working FPS
Re: A Demo of Danny's working FPS For the moment its still going to be aim and shoot, but that's only because I still haven't figured out a better way of doing it. My experience with online shooters is limited to the first halo combat evolved and some very limited call of du
Re: A Demo of Danny's working FPS
2016-12-05
Thread
AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: A Demo of Danny's working FPS Still curious about combat... is it going to be any different than just pointing and mashing the fire button? URL: http://forum.audiogames.net/viewtopic.php?pid=288512#p288512 ___ Audiogames-refl
Re: A Demo of Danny's working FPS
Re: A Demo of Danny's working FPS Greetings all. So upon looking at the game, i'm not entirely happy with the way the ship system works. To begin let me explain how it works. When you take control in manual pilot, the view switches from that of the ships interior to the outsid
Re: A Demo of Danny's working FPS
2016-12-04
Thread
AudioGames . net Forum — General Game Discussion : prajwal via Audiogames-reflector
Re: A Demo of Danny's working FPS superb danny you allways make nice stuf URL: http://forum.audiogames.net/viewtopic.php?pid=288296#p288296 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: A Demo of Danny's working FPS
Re: A Demo of Danny's working FPS [[wow]]... Keep up the fantastic job... URL: http://forum.audiogames.net/viewtopic.php?pid=287552#p287552 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: A Demo of Danny's working FPS
2016-11-27
Thread
AudioGames . net Forum — General Game Discussion : Ishan Dhami via Audiogames-reflector
Re: A Demo of Danny's working FPS Hi danny!ausam news keep going and I hope to see that this game will break the records and probably you'll be in top 10 in the ranking in few years. ThanksIshan URL: http://forum.audiogames.net/viewtopic.php?pid=2875
Re: A Demo of Danny's working FPS
Re: A Demo of Danny's working FPS Greetings all, so an update for you. As I said a few days ago I was redoing the objectives code, which involved redoing the first mission of the universe mode, so lets begin with the updates. First off, in keeping in line with objectives, and via re
Re: A Demo of Danny's working FPS
Re: A Demo of Danny's working FPS Death as it stands now in the universe mode is permenent, though i'm considering the ability to bring back the upgrade stations so you could upgrade your character. Reason its permenent is to intraduce a more tuffer aspect to the game, part of t
Re: A Demo of Danny's working FPS
Re: A Demo of Danny's working FPS I'm thinking you'll acquire the tractor beam module during the quest, but first you'll have to fight off federation soldjers. Which, brings me to another idea. I'm aware this would increase player verses player, but since com
Re: A Demo of Danny's working FPS
2016-11-22
Thread
AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector
Re: A Demo of Danny's working FPS any news updates?I am so damn curious URL: http://forum.audiogames.net/viewtopic.php?pid=286827#p286827 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: A Demo of Danny's working FPS
Re: A Demo of Danny's working FPS No, I deactivated my twitter. URL: http://forum.audiogames.net/viewtopic.php?pid=286450#p286450 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabah
Re: A Demo of Danny's working FPS
Re: A Demo of Danny's working FPS Danny, are you still on Twitter? If so, I'd like to re-follow you. URL: http://forum.audiogames.net/viewtopic.php?pid=286410#p286410 ___ Audiogames-reflector mailing list Audiogames-reflector@
Re: A Demo of Danny's working FPS
Re: A Demo of Danny's working FPS We'll have to see, I wanna add a few more things and test universe mode before any demo is released of it. URL: http://forum.audiogames.net/viewtopic.php?pid=286330#p286330 ___ Audiogames-reflect
Re: A Demo of Danny's working FPS
2016-11-18
Thread
AudioGames . net Forum — General Game Discussion : SkyLord via Audiogames-reflector
Re: A Demo of Danny's working FPS Yeah, danny, i'm curious about the universe mode too! URL: http://forum.audiogames.net/viewtopic.php?pid=286238#p286238 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-guc
Re: A Demo of Danny's working FPS
2016-11-18
Thread
AudioGames . net Forum — General Game Discussion : Ishan Dhami via Audiogames-reflector
Re: A Demo of Danny's working FPS Hi danny!thanks for liking the idea[[wow]]!I want the recording of universe mode. ThanksIshan URL: http://forum.audiogames.net/viewtopic.php?pid=286219#p286219 ___ Audiogames-reflector mailing
Re: A Demo of Danny's working FPS
2016-11-17
Thread
AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector
Re: A Demo of Danny's working FPS [[wow]] I am so curious now, could you show us a recording for the universe mode soon if you have time, Danny? URL: http://forum.audiogames.net/viewtopic.php?pid=286215#p286215 ___ Audiogames-refl
Re: A Demo of Danny's working FPS
Re: A Demo of Danny's working FPS Yes. Just to clairify, universe mode is what'll be dealing with the storyline which is why its on a single server. Its essentually the project alpha you know and love, blended with the freely open world and environment dmnb had. Death matc
Re: A Demo of Danny's working FPS
2016-11-17
Thread
AudioGames . net Forum — General Game Discussion : Ishan Dhami via Audiogames-reflector
Re: A Demo of Danny's working FPS Hi danny!is this for online universe mode?ThanksIshan URL: http://forum.audiogames.net/viewtopic.php?pid=286210#p286210 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukogl
Re: A Demo of Danny's working FPS
Re: A Demo of Danny's working FPS Oh man. i really want to help test this, and it's not just for the excitement. URL: http://forum.audiogames.net/viewtopic.php?pid=286205#p286205 ___ Audiogames-reflector mailing list Audiogames
Re: A Demo of Danny's working FPS
Re: A Demo of Danny's working FPS Greetings all! I've just completed work on the first mission, which now goes as follows. During descent of your shuttle, you will get hit and start to crash onto cygnus alpha below. Once you crash you and your team, if you have any, must make it
Re: A Demo of Danny's working FPS
2016-11-17
Thread
AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: A Demo of Danny's working FPS yes, the death match mode only exists for killing purposes. Mainstream games such as Halo do that kind of thing, where they have campaign mode(s) and then just a mode there for running around and killing. URL: http://forum.audiogames.net/viewtopic.ph
Re: A Demo of Danny's working FPS
Re: A Demo of Danny's working FPS Story would take away from the entire point of DM mode. It's "Death Match" for a reason. URL: http://forum.audiogames.net/viewtopic.php?pid=286173#p286173 ___ Audiogames-reflector mai
Re: A Demo of Danny's working FPS
2016-11-17
Thread
AudioGames . net Forum — General Game Discussion : Ishan Dhami via Audiogames-reflector
Re: A Demo of Danny's working FPS Hi danny!no I want the story line which is associated with the story line of universe mode. if you cannot make a story line in DM mode then you have possibilities to creat an objective type mission mode in DM mode. ThanksIshan URL:
Re: A Demo of Danny's working FPS
Re: A Demo of Danny's working FPS I'd personally like to keep the storyline limited to the universe mode. URL: http://forum.audiogames.net/viewtopic.php?pid=286113#p286113 ___ Audiogames-reflector mailing list Audiogames
Re: A Demo of Danny's working FPS
2016-11-16
Thread
AudioGames . net Forum — General Game Discussion : Ishan Dhami via Audiogames-reflector
Re: A Demo of Danny's working FPS Hi danny!exactly which sky lord says. APC means armer personell carier. it is a ground battle vehicle and has ability to fire at the opponent. I have the idea of making two team like undead assault how the death match mode works. like the undead as
Re: A Demo of Danny's working FPS
2016-11-16
Thread
AudioGames . net Forum — General Game Discussion : SkyLord via Audiogames-reflector
Re: A Demo of Danny's working FPS hi danny, from what my translator translated and from what i know, APC is, actually, a ground vehicle with cannon on it. I don't know properly, well, but it's battle ground vehicle. URL: http://forum.audiogames.net/viewtopic.php?pid
Re: A Demo of Danny's working FPS
2016-11-16
Thread
AudioGames . net Forum — General Game Discussion : prajwal via Audiogames-reflector
Re: A Demo of Danny's working FPS ishan this is not g m a tank commander or star trek conflict it is dm it should b diffrint URL: http://forum.audiogames.net/viewtopic.php?pid=286064#p286064 ___ Audiogames-reflector mailing
Re: A Demo of Danny's working FPS
2016-11-16
Thread
AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector
Re: A Demo of Danny's working FPS well I see the need for different weapons, these could range from vibro batons over laser guns to plasma handcannons. I would also love it if there were multiple types of ground vehicle, which would do some things better than others for example h
Re: A Demo of Danny's working FPS
2016-11-16
Thread
AudioGames . net Forum — General Game Discussion : alisson via Audiogames-reflector
Re: A Demo of Danny's working FPS great! Now I am really expecting the return of DM! This game was very good, and so it showed in the demo and what you say dani, it seems to improve even more! Keep up the great work! URL: http://forum.audiogames.net/viewtopic.php?pid=286057#p2
Re: A Demo of Danny's working FPS
Re: A Demo of Danny's working FPS If you don't mined me asking what's APC? URL: http://forum.audiogames.net/viewtopic.php?pid=286054#p286054 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucu
Re: A Demo of Danny's working FPS
2016-11-16
Thread
AudioGames . net Forum — General Game Discussion : Ishan Dhami via Audiogames-reflector
Re: A Demo of Danny's working FPS Hi danny! how about making a team and capture the vbase. every team have their own intelligence bases and those have a peace of info. you have to protect your bases.this is my suggestion and what about APC in that game if we have APC in the death
Re: A Demo of Danny's working FPS
Re: A Demo of Danny's working FPS Like I said, i'm open to suggestions as to how to make the mode better, capture the flag was my random idea I tossed out their to beaf up the gameplay or at least add something different to the modes other than the standard kill. I'd be
Re: A Demo of Danny's working FPS
2016-11-16
Thread
AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: A Demo of Danny's working FPS It's not a matter of what modes should be added, imho. If the gameplay mechanics are simplistic, the modes don't make up for it. There should be something in the gameplay that makes it more challenging than just hitting arrow keys to aim a
Re: A Demo of Danny's working FPS
Re: A Demo of Danny's working FPS Currently the combat is the same as in those games, with the addition of ground vehicles, its more of an extention to dm 2 than a stand alone fps. I am however intrested in suggestions that would make the experience better for you guys since i'
Re: A Demo of Danny's working FPS
2016-11-15
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AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: A Demo of Danny's working FPS My one question about this is, as good as it sounds, what separates the combat in this game from other games like road to rage or swamp where you essentially point and shoot? URL: http://forum.audiogames.net/viewtopic.php?pid=286013#p2
Re: A Demo of Danny's working FPS
Re: A Demo of Danny's working FPS I like the death sounds in death match mode idea, though i'm rather hezzitant to bring the old weapons back, I was thinking on a newer rebalanced set of weapons. And yes, galactic network terminals do return in the universe mode.
Re: A Demo of Danny's working FPS
2016-11-15
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AudioGames . net Forum — General Game Discussion : Ishan Dhami via Audiogames-reflector
Re: A Demo of Danny's working FPS Hi danny! is this game have plazma guns and fusion cutters? what about the galactic terminals? I have one suggestion how it will be cool if you add some death sound in death match mode. ThanksIshan URL: http://forum.audiogames.net/viewtopic.php?pid=2
Re: A Demo of Danny's working FPS
Re: A Demo of Danny's working FPS You can still kill people in the universe mode, I haven't forgot about that, after all one of the primary parts of the series is combat. And their are still going to be activities, however the universe mode is more intended to solve one of t
Re: A Demo of Danny's working FPS
2016-11-15
Thread
AudioGames . net Forum — General Game Discussion : alisson via Audiogames-reflector
Re: A Demo of Danny's working FPS Hello everyone. Dani, I honestly think that having 2 online game modes is not very good, I liked the online mode of dm nb1, where players could kill by other players and risk losing everything starting from the beginning, as well as swamp, I think
Re: A Demo of Danny's working FPS
2016-11-15
Thread
AudioGames . net Forum — General Game Discussion : alisson via Audiogames-reflector
Re: A Demo of Danny's working FPS Hello everyone. Dani, I honestly think that having 2 online game modes is not very good, I liked the online mode of dm nb1, where players could kill by other players and risk losing everything starting from the beginning, as well as swamp, I think
Re: A Demo of Danny's working FPS
2016-11-15
Thread
AudioGames . net Forum — General Game Discussion : Ishan Dhami via Audiogames-reflector
Re: A Demo of Danny's working FPS HI danny!sorry for the misunderstanding. well its good and that's we want from you. you are now looking determined and passionate ThanksIshan URL: http://forum.audiogames.net/viewtopic.php?pid=2859
Re: A Demo of Danny's working FPS
Re: A Demo of Danny's working FPS Lol I don't drink or smoke, though i'm probably on the way to at least becoming a diabetic with how much sugar I tend to have in my system. When I was refering to drugs I was comparing the amount of time I was spending on ff with the amount
Re: A Demo of Danny's working FPS
2016-11-15
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AudioGames . net Forum — General Game Discussion : Ishan Dhami via Audiogames-reflector
Re: A Demo of Danny's working FPS Hi danny! I agreed with you and this time I am going to trust you because we never played such an ausam game ever. If you are tired then why don't you leave for sometime. like give 2 or 3 hours according to your game developing and move onand th
Re: A Demo of Danny's working FPS
Re: A Demo of Danny's working FPS It is very important to enjoy the real life as well. URL: http://forum.audiogames.net/viewtopic.php?pid=285903#p285903 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukogl
Re: A Demo of Danny's working FPS
Re: A Demo of Danny's working FPS Oh no, their's a way to include yourself in a mainstreem community, its called learning how to take the rants like orin just provided, no, that's not a stab at orin by the way as he's braught up a few valid points, and if it were me on
Re: A Demo of Danny's working FPS
2016-11-14
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AudioGames . net Forum — General Game Discussion : Ishan Dhami via Audiogames-reflector
Re: A Demo of Danny's working FPS HI I do have a question for you. sam danny and others have developed an online game and I hope danny will develop this toy. but why people caused a flaim war in the forum and the game itself. people yet saying remove DFC or whatever it is. they are s
Re: A Demo of Danny's working FPS
Re: A Demo of Danny's working FPS This is a pretty long rant, but I think it needs to be brought up because I don't want history repeating itself. Those of you who were helping out with FF know exactly what I'm talking about, and the ridiculous aftermath that followed--it ha
Re: A Demo of Danny's working FPS
Re: A Demo of Danny's working FPS This is a pretty long rant, but I think it needs to be braught up because I don't want history repeating itself. Those of you who were helping out with FF know exactly what I'm talking about, and the ridiculous aftermath that followed--it ha
Re: A Demo of Danny's working FPS
Re: A Demo of Danny's working FPS hithis is not a true place for this i know buti cant play this cind of gamesrtr, project alphaprogram is crashingif you have any suggestion to fix thisplease tell methanks URL: http://forum.audiogames.net/viewtopic.php?pid=285830#p2
Re: A Demo of Danny's working FPS
Re: A Demo of Danny's working FPS We'll have to see on that, as right now i'm not sure how best to go about translating. If I figure out a methid though i'll do my best to implement it. Though it might be an extremely annoying process as we have storyline text that can
Re: A Demo of Danny's working FPS
Re: A Demo of Danny's working FPS Hi Danny.will we be able to translate the game to other languages? That would be fantastic. URL: http://forum.audiogames.net/viewtopic.php?pid=285811#p285811 ___ Audiogames-reflector mailing list Audio
Re: A Demo of Danny's working FPS
Re: A Demo of Danny's working FPS If you mean text logs in the actual game yes, you'll need to find them. Their's text logs in project alpha too, you'll need to explore every area you can though to find them. URL: http://forum.audiogames.net/viewtopic.ph
Re: A Demo of Danny's working FPS
Re: A Demo of Danny's working FPS Thanks for that Danny. That clears things up. I'll have to finish Project alpha. Will their be documents etc in the singleplayer to explain the alpha story? URL: http://forum.audiogames.net/viewtopic.php?pid=2857
Re: A Demo of Danny's working FPS
Re: A Demo of Danny's working FPS Hi, unfortunitly I don't have a twitter to post updates too nore do I intend on making one. URL: http://forum.audiogames.net/viewtopic.php?pid=285775#p285775 ___ Audiogames-reflector mailing list
Re: A Demo of Danny's working FPS
2016-11-13
Thread
AudioGames . net Forum — General Game Discussion : keithwipf1 via Audiogames-reflector
Re: A Demo of Danny's working FPS This aught to be fun. URL: http://forum.audiogames.net/viewtopic.php?pid=285768#p285768 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukogl
Re: A Demo of Danny's working FPS
2016-11-13
Thread
AudioGames . net Forum — General Game Discussion : Karlitos via Audiogames-reflector
Re: A Demo of Danny's working FPS hello again I think that this will bevery good game! This sound fantastic! URL: http://forum.audiogames.net/viewtopic.php?pid=285767#p285767 ___ Audiogames-reflector mailing list Audiogames-refl
Re: A Demo of Danny's working FPS
2016-11-13
Thread
AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector
Re: A Demo of Danny's working FPS Agreed with post 5 here, an excellent demo, has lots of potencial, and I'll also be glad to help with testing and the like if it is required. @danny do you post updates on twitter like you did with ff? If so, what is your twitter name?
Re: A Demo of Danny's working FPS
2016-11-13
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AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector
Re: A Demo of Danny's working FPS Agreed with post 5 here, an excellent demo, has lots of potencial, and I'll also be glad to help with testing and the like if it is required. URL: http://forum.audiogames.net/viewtopic.php?pid=2857
Re: A Demo of Danny's working FPS
Re: A Demo of Danny's working FPS Single player is intended to pick up right where project alpha left off on glimmer of hope, where as multiplayer picks up a few years after, dealing with the rest of the galaxy and its problems caused by the red warp and project alpha disasters.
Re: A Demo of Danny's working FPS
2016-11-13
Thread
AudioGames . net Forum — General Game Discussion : Karlitos via Audiogames-reflector
Re: A Demo of Danny's working FPS hello guys I can+t listen the demo of this game when I try to open in my browser nothing was happend URL: http://forum.audiogames.net/viewtopic.php?pid=285744#p285744 ___ Audiogames-reflector mailing
Re: A Demo of Danny's working FPS
Re: A Demo of Danny's working FPS yay this sounds fantastic to megood job, for now, URL: http://forum.audiogames.net/viewtopic.php?pid=285727#p285727 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: A Demo of Danny's working FPS
2016-11-13
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AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: A Demo of Danny's working FPS Well, actually when you get on the online mode, there is a shuttle waiting. If anyone is going to join you, they will come on with you and get in the shuttle. When you want to start the mission, you lift off. At that point, a new shuttle would spaw
Re: A Demo of Danny's working FPS
Re: A Demo of Danny's working FPS I'm looking forward to testing this one if I can, considering that I helped Danny with a lot of FF stuff, mainly damage for combat.What is the difference between the singleplayer story mode and multiplayer Universe? Multiplayer universe is w
Re: A Demo of Danny's working FPS
2016-11-13
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AudioGames . net Forum — General Game Discussion : Niklas via Audiogames-reflector
Re: A Demo of Danny's working FPS Will it have a single player mode for playing offline as well or is internet access permanenntly required? I am more of the single player type, so I ask. URL: http://forum.audiogames.net/viewtopic.php?pid=285703#p2
Re: A Demo of Danny's working FPS
Re: A Demo of Danny's working FPS The storyline is planned to be on one central server, while the death match mode extends to multiple servers. I haven't considered making the server private but thanks for the idea, i'll keep that in mined when I start building the ab
Re: A Demo of Danny's working FPS
Re: A Demo of Danny's working FPS Hi.Thanks so much for this great demo guys. [[wow]] it sounds fantastic!I have some questions regarding the servers: I could imagine people creating servers for people in their country who don't speak english. Can you then password protect a
A Demo of Danny's working FPS
2016-11-12
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AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
A Demo of Danny's working FPS Hi guys,In the latest project Danny is working on, he has included an online FPS mode where you go around killing. This mode includes, thus far, guns and ground vehicles. Below is an audio recording demo of it, sorry if it sounds bad quality.https://sndu