Re: Accessibility in video games

2021-01-24 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector
Re: Accessibility in video games So I went looking for TLoU2 information on the forum ... And somehow it seems there is no straightforward explanation of anything. After a few pages in the TLoU2 topic, I think I got enough of an impression of sorta-kinda-maybe what the gameplay is like

Re: Accessibility in video games

2021-01-24 Thread AudioGames . net Forum — Off-topic room : GrannyCheeseWheel via Audiogames-reflector
Re: Accessibility in video games Yeah I don't get the game playing itself argument. Since when is configurability a bad thing. URL: https://forum.audiogames.net/post/609337/#p609337 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabah

Re: Accessibility in video games

2021-01-24 Thread AudioGames . net Forum — Off-topic room : connor142 via Audiogames-reflector
Re: Accessibility in video games One must keep in mind that everything, even the smallest of a11y settings in that game, is a toggle. If you're blind and you want to, you could turn off the golden path, turn off the navigation audio cues, turn off everything. No problem. It's

Re: Accessibility in video games

2021-01-24 Thread AudioGames . net Forum — Off-topic room : sightlessHorseman via Audiogames-reflector
Re: Accessibility in video games The mainstream Discord server is still a project I want to finish, the problem the last few weeks was that there were quite a lot of stones thrown my way regarding getting assistive devices for the work environment. I really hope that all this stuff gets

Re: Accessibility in video games

2021-01-23 Thread AudioGames . net Forum — Off-topic room : Rich_Beardsley via Audiogames-reflector
Re: Accessibility in video games @26, You wouldn't necessarily need a capture card. You could use the XBox Console Companion, and I think that PS has one but not sure what it's called URL: https://forum.audiogames.net/post/609144/#p609144 -- Audiogames-reflector ma

Re: Accessibility in video games

2021-01-23 Thread AudioGames . net Forum — Off-topic room : khomus via Audiogames-reflector
Re: Accessibility in video games Well it's not just games though, I mean in terms of mechanics, like what do I do at place X in game Y.I know Liam for example has mentioned using, I think, a capture card with his X-Box so he can do OCR on menus. Somebody who hears about "pl

Re: Accessibility in video games

2021-01-23 Thread AudioGames . net Forum — Off-topic room : connor142 via Audiogames-reflector
Re: Accessibility in video games That is a disappointment for me too. It's unfortunate that all these organisations like BDW, Able Gamers, etc. don't share what knowledge they have. Most of their spokespeople are streamers, which primarily do just that, stream games. If they&#x

Re: Accessibility in video games

2021-01-22 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector
Re: Accessibility in video games Yeah, the mainstream VI gaming community isn't great at supporting newbies.  I think it's a combination of A. not wanting to deal with the blindy community after they've been distancing them selves successfully for so long and probably don

Re: Accessibility in video games

2021-01-22 Thread AudioGames . net Forum — Off-topic room : khomus via Audiogames-reflector
Re: Accessibility in video games I think the thing that frustrates me personally is like a 1 to Camlorn's 20.5 of raging.You ask what games are accessible, e.g. on Steam with controllers. "Oh fighting games like Ninja Bloodstorm Revinocu Diorama Fight Park 3.7"! Then yo

Re: Accessibility in video games

2021-01-22 Thread AudioGames . net Forum — Off-topic room : GrannyCheeseWheel via Audiogames-reflector
Re: Accessibility in video games It started freaking me out when they were able to simulate long hair moving and flowing as it normally does when you move, and do so quite realistically. URL: https://forum.audiogames.net/post/608908/#p608908 -- Audiogames-reflector mailing list

Re: Accessibility in video games

2021-01-22 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector
Re: Accessibility in video games You're thinking of 3D games as made of tiles, but they're not anymore.  Think more like tens of thousands of triangles for relatively small parts of the level, oriented in all sorts of directions.  Even the concept of "ground" isn'

Re: Accessibility in video games

2021-01-22 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector
Re: Accessibility in video games But realistically, if you're dealing with a human-sized avatar, an accessible resolution of 1ft^3 is quite optimistic, yeah. I do get the impression that, unless you're talking FPS type controls where precise aiming matters, most mainstream game

Re: Accessibility in video games

2021-01-22 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector
Re: Accessibility in video games @18In so far as I know, everything you've done isn't even close to the complexity of the games you're mentioning.  You have to rewind the clock a lot further for that.  I'm pretty sure that even half-life had a full physics engine ap

Re: Accessibility in video games

2021-01-22 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector
Re: Accessibility in video games I still say it can be done under the right circumstances. But I also notice that the right circumstances involves an uncomfortable number of grappling hooks and magic equivalents. By which I mean, before I got anywhere near here, and was designing 3d level

Re: Accessibility in video games

2021-01-22 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector
Re: Accessibility in video games @14It's not about whether they did it.  It's about the fact that if you're blind enough that you can't see it, you have to turn off a huge chunk of the game.But my point isn't specifically that it sucks, my point is that saying it

Re: Accessibility in video games

2021-01-22 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector
Re: Accessibility in video games @9: Good on you for actually checking the list. And it sounds like a depressing list, tbh, like you're disabling mechanics to make the game less of a game.So I am still wondering ... with navigation and environmental hazards and all that disabled, wh

Re: Accessibility in video games

2021-01-22 Thread AudioGames . net Forum — Off-topic room : aaron77 via Audiogames-reflector
Re: Accessibility in video games Tlou2 plays itself?  explains why I died so often.  I guess the game just sucks at playing itself. You can turn off half the gameplay, sure.  It's the half of the gameplay nobody (blind or sighted) is playing the game for.Nobody bought the game to

Re: Accessibility in video games

2021-01-22 Thread AudioGames . net Forum — Off-topic room : aaron77 via Audiogames-reflector
Re: Accessibility in video games Tlou2 plays itself?  explains why I died so often.  I guess the game just sucks at playing itself. You can turn off half the gameplay, sure.  It's the half of the gameplay nobody (blind or sighted) is playing the game for.Nobody bought the game to

Re: Accessibility in video games

2021-01-22 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector
Re: Accessibility in video games @9: Good on you for actually checking the list. And it sounds like a depressing list, tbh, like you're disabling mechanics to make the game less of a game. URL: https://forum.audiogames.net/post/608854/#p608854 -- Audiogames-reflector mailing

Re: Accessibility in video games

2021-01-22 Thread AudioGames . net Forum — Off-topic room : aaron77 via Audiogames-reflector
Re: Accessibility in video games Tlou2 plays itself?  explains why I died so often.  I guess the game just sucks at playing itself. You can turn off half the gameplay, sure.  It's the half of the gameplay nobody (blind or sighted) is playing the game for.Nobody bought the game to

Re: Accessibility in video games

2021-01-22 Thread AudioGames . net Forum — Off-topic room : GrannyCheeseWheel via Audiogames-reflector
Re: Accessibility in video games The pessimism regarding TLOU2 makes no sense. Games have been letting you configure various settings for years, how is having the option to configure accessibility settings any different? No, it's not perfect, but who is able to grab a bow or rifle an

Re: Accessibility in video games

2021-01-22 Thread AudioGames . net Forum — Off-topic room : connor142 via Audiogames-reflector
Re: Accessibility in video games About 12 years ago, my brother owned a Nintendo DS. I couldn't even begin to play any of the games we had properly, but you know what? I still had the time of my life fucking around in the mario cart courses, learning the level layouts of some of t

Re: Accessibility in video games

2021-01-22 Thread AudioGames . net Forum — Off-topic room : connor142 via Audiogames-reflector
Re: Accessibility in video games About 12 years ago, my brother owned a Nintendo DS. I couldn't even begin to play any of the games we had properly, but you know what? I still had the time of my life fucking around in the mario cart courses, learning the level layouts of some of t

Re: Accessibility in video games

2021-01-22 Thread AudioGames . net Forum — Off-topic room : connor142 via Audiogames-reflector
Re: Accessibility in video games Assuming every blind person who plays mainstream games, be they with a11y features or without is doing so out of desperation or denial, is a picture book case of generalizing. Who are you to decide what people are supposed to enjoy? Who are you to say what

Re: Accessibility in video games

2021-01-22 Thread AudioGames . net Forum — Off-topic room : the godfather via Audiogames-reflector
Re: Accessibility in video games Exactly. We got only one, and these people made an effort when many others didn't. That counts for something, and like connor said before; people have different levels and ways of enjoying a game, and that's what matters in the end, doesn'

Re: Accessibility in video games

2021-01-22 Thread AudioGames . net Forum — Off-topic room : connor142 via Audiogames-reflector
Re: Accessibility in video games Assuming every blind person who plays mainstream games, be they with a11y features or without, is a picture book case of generalizing. Who are you to decide what people are supposed to enjoy? Who are you to say what their reasons are for enjoying these

Re: Accessibility in video games

2021-01-22 Thread AudioGames . net Forum — Off-topic room : connor142 via Audiogames-reflector
Re: Accessibility in video games Assuming every blind person who plays mainstream games, be they with a11y features or without, is a picture book case of generalizing. Who are you to decide what people are supposed to enjoy? Who are you to say what their reasons are for enjoying these

Re: Accessibility in video games

2021-01-22 Thread AudioGames . net Forum — Off-topic room : Berenion via Audiogames-reflector
Re: Accessibility in video games I don't want to defend the game, because it could be better in many ways, but many of those options you've mentioned are optional. Turn off auto-aim or auto-jumping and the game is still playable. It's not like press X to w

Re: Accessibility in video games

2021-01-22 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector
Re: Accessibility in video games Ok, so from here, the vision preset:https://www.playstation.com/en-us/games/the-last-of-us-part-ii/accessibility/You get a thing that prevents you from falling off ledges to your death, a thing that skips puzzles, at least one thing that makes combat easier

Re: Accessibility in video games

2021-01-22 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector
Re: Accessibility in video games I have not looked too deeply into the last of us two, and got the impression that "the game plays itself "is roughly half or more correct. What does the player actuallydo that makes it worthwhile?But yeah, I live by myself and require one eupha

Re: Accessibility in video games

2021-01-22 Thread AudioGames . net Forum — Off-topic room : the godfather via Audiogames-reflector
Re: Accessibility in video games I will just step in here to say the following:The last of us two, most certainly does not "Play it self". I have seen several people struggling with parts and enjoying the game overall. Imo it is one of the most balanced game when it comes to inc

Re: Accessibility in video games

2021-01-22 Thread AudioGames . net Forum — Off-topic room : the godfather via Audiogames-reflector
Re: Accessibility in video games I will just step in here to say the following:The last of us two, most certainly does not "Play it self". I have seen several people struggling with parts and enjoying the game overall. Imo it is one of the most balanced game when it comes to inc

Re: Accessibility in video games

2021-01-22 Thread AudioGames . net Forum — Off-topic room : connor142 via Audiogames-reflector
Re: Accessibility in video games Lol wondering if @3 even watched blind people playing the game to come to the conclusion they came to. If the game did basically play itself, people like Brandon wouldn't have had nearly as much trouble with some sections as they did, and he was one o

Re: Accessibility in video games

2021-01-21 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector
Re: Accessibility in video games In my experience, some people can handle it and most can't.  I just feel happy for those who are able to still enjoy them selves, and ultimately that's what is most important anyway. URL: https://forum.audiogames.net/post/608623/#p608623 --

Re: Accessibility in video games

2021-01-21 Thread AudioGames . net Forum — Off-topic room : azure via Audiogames-reflector
Re: Accessibility in video games I always played games of people who can see without problems, including I finished them all, and I always felt gratified with myself. I don't mind playing normal games. URL: https://forum.audiogames.net/post/608478/#p608478 -- Audiogames-refl

Re: Accessibility in video games

2021-01-21 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector
Re: Accessibility in video games I have yet to see anyone really play a non-modded game in a way that I would consider satisfying, and the typical experience is you bash around and hit stuff until you "win".  We have the last of us 2, but it looks like the accessibility featur

Re: Accessibility in video games

2021-01-21 Thread AudioGames . net Forum — Off-topic room : hannes via Audiogames-reflector
Re: Accessibility in video games Well some times but the feelling of progressing / finishing a game on your own is verry gratifying. URL: https://forum.audiogames.net/post/608409/#p608409 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Accessibility in video games

2021-01-21 Thread AudioGames . net Forum — Off-topic room : zlorth via Audiogames-reflector
Accessibility in video games I am going to open a controversial topic. Maybe this is not the right place, feel free to move the post if necessary.It turns out that in the Hispanic community there is talk that there are some games accessible to blind people. We are talking about titles like