Re: Love2D: a simple, featureful game engine for most platforms
@28, I know. The word "clone" has pretty much become common usage these days. People are quite happy to throw around accusations that someone cloned something else without any evidence whatsoever, other than &
Re: Love2D: a simple, featureful game engine for most platforms
@28, I know. The word "clone" has pretty much become common usage these days. People are quite happy to throw around accusations that someone cloned something else without any evidence whatsoever, other than &
Re: Love2D: a simple, featureful game engine for most platforms
So I don't necessarily want to rehash an old discussion, but it seems like every other post in this forum is about writing audio games with Python. How are those Python games being obfuscated so no one can steal the code?I
Re: Love2D: a simple, featureful game engine for most platforms
I'll give 'er a shot sometime. I'll probably need a GUI anyway fortextual input.
URL: https://forum.audiogames.net/post/426154/#p426154
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Re: Love2D: a simple, featureful game engine for most platforms
I'd mentioned using Luigi for my GUI. It doesn't expose all the events we'll need, but if you're looking for a sightling to do that then you're coding in the wrong area. You'll want to use my fork at https://github.com
Re: Love2D: a simple, featureful game engine for most platforms
@24, nice. I use game states. Its a primitive form of a finite state machine. The only thing this state machine is missing is transitions. (I've tried modeling a game loop with a full FSM; it doesn't work. At least, I could
Re: Love2D: a simple, featureful game engine for most platforms
So essentially what I'm doing is: * I use Lovetoys as an ECS. You get some great library names with this, I'll say that. I was briefly evaluating the Gspot GUI library. * Lovetoys handles my actual game objects. If Lovetoys
Re: Love2D: a simple, featureful game engine for most platforms
@22, fair enough. I wonder if I should start contributing to LOVE. I wonder if upgrading it to Lua 5.3 would impact it at all? It would make the transition to 64-bit LOVE much simpler.What I've been trying to peace together
Re: Love2D: a simple, featureful game engine for most platforms
@22, fair enough. I wonder if I should start contributing to LOVE. I wonder if upgrading it to Lua 5.3 would impact it at all? It would make the transition to 64-bit LOVE much simpler.What I've been trying to peace together
Re: Love2D: a simple, featureful game engine for most platforms
That's kind of part of my attitude about this. I literally started on this Love2d-based implementation a week ago Tuesday and already have all of these things written. That's not because I'm particularly smart, but because
Re: Love2D: a simple, featureful game engine for most platforms
@20, I like your perspective, actually. I've never done much with RayCasting (I don't know much about it) but the package you've got so far is pretty damn awesome as is.
URL: https://forum.audiogames.net/post/425995/#p425995
Re: Love2D: a simple, featureful game engine for most platforms
I also want to release lots of this as open source. Right now I have loosely coupled components for: * Positioning, rotating, and moving with either simple or physics-based motion. * Sound system integrated with the above
Re: Love2D: a simple, featureful game engine for most platforms
@18, fair enough. I just thought I'd point it out since that seemed important for people to know. Ultimately though, your right -- it depends on what time your willing to put into it. I also think it depends on what your
Re: Love2D: a simple, featureful game engine for most platforms
@18, fair enough. I just thought I'd point it out since that seemed important for people to know. Ultimately though, your right -- it depends on what time your willing to put into it. I also think it depends on what your
Re: Love2D: a simple, featureful game engine for most platforms
@18, fair enough. I just thought I'd point it out since that seemed important for people to know. Ultimately though, your right -- it depends on what time your willing to put into it. I also think it depends on what your
Re: Love2D: a simple, featureful game engine for most platforms
@18, fair enough. I just thought I'd point it out since that seemed important for people to know. Ultimately though, your right -- it depends on what time your willing to put into it. I also think it depends on what your
Re: Love2D: a simple, featureful game engine for most platforms
@18, fair enough. I just thought I'd point it out since that seemed important for people to know. Ultimately though, your right -- it depends on what time your willing to put into it. I also think it depends on what your
Re: Love2D: a simple, featureful game engine for most platforms
@18, fair enough. I just thought I'd point it out since that seemed important for people to know. Ultimately though, your right -- it depends on what time your willing to put into it. I also think it depends on what your
Re: Love2D: a simple, featureful game engine for most platforms
Fair enough. My attitude is, if that's what folks want to do to save $10 or so, I don't like it but that says more about them than it does me. I'm in my late 30s, and I think about my time differently than I did when I
Re: Love2D: a simple, featureful game engine for most platforms
@11 you do realize that moving the sound position like x -1 0 0 1 0 0 is not real stereo pan right? this engine uuses 3d positioning, so it's going to use other filters to compensate for y and z position as well. this isn't
Re: Love2D: a simple, featureful game engine for most platforms
@15There's a few posts around [here] that suggest its even easier than that, such as by renaming the *.exe to *.zip and just straight extracting it, unless they patched it since then. There's also some info [here
Re: Love2D: a simple, featureful game engine for most platforms
@15There's a few posts around [here] that suggest its even easier than that, such as by renaming the *.exe to *.zip and just straight extracting it, unless they patched it since then. There's also some info
Re: Love2D: a simple, featureful game engine for most platforms
*NOTE*: this post is subjective. But my point of this post? Don't use LOVE for commercial products! Old post is below.Um... so looking at the way you distribute game executables with Love... are we sure that antivirus
Re: Love2D: a simple, featureful game engine for most platforms
*NOTE*: this post is subjective. But my point of this post? Don't use LOVE for commercial products! Old post is below.Um... so looking at the way you distribute game executables with Love... are we sure that antivirus
Re: Love2D: a simple, featureful game engine for most platforms
Um... so looking at the way you distribute game executables with Love... are we sure that antivirus programs don't identify this is malicious? Apparently you supposedly create an executable by just appending a .love file
Re: Love2D: a simple, featureful game engine for most platforms
Um... so looking at the way you distribute game executables with Love... are we sure that antivirus programs don't identify this is malicious? Apparently you supposedly create an executable by just appending a .love file
Re: Love2D: a simple, featureful game engine for most platforms
Um... so looking at the way you distribute game executables with Love... are we sure that antivirus programs don't identify this is malicious? Apparently you supposedly create an executable by just appending a .love file
Re: Love2D: a simple, featureful game engine for most platforms
Um... so looking at the way you distribute game executables with Love... are we sure that antivirus programs don't identify this is malicious? Apparently you supposedly create an executable by just appending a .love file
Re: Love2D: a simple, featureful game engine for most platforms
Um... so looking at the way you distribute game executables with Love... are we sure that antivirus programs don't identify this is malicious? Apparently you supposedly create an executable by just appending a .love file
Re: Love2D: a simple, featureful game engine for most platforms
Um... so looking at the way you distribute game executables with Love... are we sure that antivirus programs don't identify this is malicious? Apparently you supposedly create an executable by just appending a .love file
Re: Love2D: a simple, featureful game engine for most platforms
@12, replied.
URL: https://forum.audiogames.net/post/425855/#p425855
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Re: Love2D: a simple, featureful game engine for most platforms
@12, nope, it doesn't. Insanity is what I think all the time too. Rofl
URL: https://forum.audiogames.net/post/425854/#p425854
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Re: Love2D: a simple, featureful game engine for most platforms
@9 Responded. Does this thing not tell you when you get PMs? Insanity.
URL: https://forum.audiogames.net/post/425846/#p425846
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Re: Love2D: a simple, featureful game engine for most platforms
@10 Just move the source in 3-D space as if it were stereo (I.e. source.setPosition(1, 0, 0) for right, (-1, 0, 0) for left. Use source.setRelative(true) to make that relative to the listener, which I think by default
Re: Love2D: a simple, featureful game engine for most platforms
This engine sounds really interesting. Let's see how much of the stuff we need will support. Its audio engine seems robust enough, though I can't find a source stereo pan method.
URL: https://forum.audiogames.net/post/425777
Re: Love2D: a simple, featureful game engine for most platforms
@nolan, sent you a PM.
URL: https://forum.audiogames.net/post/425761/#p425761
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Re: Love2D: a simple, featureful game engine for most platforms
@7, I think its the lack of the documentation, really. Like, the creator gives an overview of how to load it but not how to play sounds, use OpenAL EFX presets, and so on. I'm poking through it, I might have missed something
Re: Love2D: a simple, featureful game engine for most platforms
@2 Not sure what you found unintuitive about Alto. I used it to build the audio subsystem for the engine I was originally working with and it was probably the most straight-forward part. The most complicated bit
Re: Love2D: a simple, featureful game engine for most platforms
There are some tricks one can do with Box2d to simulate limited 3d, especially if you make the XY plane be the ground and implement your own gravity. Still, it's not so trivial, if that's important.[edit]Ex, I remember
Re: Love2D: a simple, featureful game engine for most platforms
There are some tricks one can do with Box2d to simulate limited 3d, especially if you make the XY plane be the ground and implement your own gravity. Still, it's not so trivial, if that's important.
URL: https
Re: Love2D: a simple, featureful game engine for most platforms
@4 There isn't an interface that I know of. I think launching love without a script just produces a blank screen. Put your game code in a main.lua file, navigate to the directory from a command prompt and run "
Re: Love2D: a simple, featureful game engine for most platforms
when i open the thing, there are no buttons to speak of, pressing ctrl n to make a new thing simply doesn't work, or am i missing something like everything's in the alt menus
URL: https://forum.audiogames.net/post/425535
Re: Love2D: a simple, featureful game engine for most platforms
Hi.Interesting. Thanks for sharing. I look forward to see your blog posts about the engine.
URL: https://forum.audiogames.net/post/425530/#p425530
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Re: Love2D: a simple, featureful game engine for most platforms
Speaking of game engines I've been trying to find a good game engine for Rust. I've unfortunately had (literally) no luck in that department in regards to audio libraries; Alto doesn't seem very intuitive and I couldn't figure
Love2D: a simple, featureful game engine for most platforms
Hey, thought I'd share this with folks looking for a great, easy way to build audio games that can run on every mainstream desktop and mobile platform:https://www.love2d.org is a Lua-based 2-D game engine that runs on Linux
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